FAQ/Move List - Guide for Jojo's Bizarre Adventure

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 +====================================+
 |      JOJO'S BIZARRE ADVENTURE      |
 +====================================+
 System    :  PlayStation (Import)
 Developer :  Capcom Co. All Rights Reserved.
 Genre     :  Fighting Game
 
 CHARACTERS FAQ/MOVE LIST
 by Kelvin Koh ([email protected])
 Version   :  2.00
 Revised   :  2nd December 1999
 (Refer to bottom for updates.)


 ========
 CONTENTS
 ========

 1) HOW TO PLAY
    - About
    - Basic Controls
    - Game System
    - Stand System


 2) MOVE LIST

    >> Returning Characters
    - Jotaro
    - Joseph
    - Avdol
    - Kakyoin
    - Polnareff
    - Iggy
    - Young Joseph
    - Chaca
    - Devo
    - Alessi
    - Midler
    - Dio
    - Shadow Dio

    >> New Characters
    - Pet Shop
    - Mariah
    - Hol Horse
    - Black Polnareff
    - Vanilla Ice

    >> Hidden Characters
    - Rubber Soul
    - Khan
    - Hol Horse & Oingo
    - New Kakyoin


 3) EXTRAS/SECRET
    - Methids to Unlock
    - Blazing Fists Match
    - S.Story Mode "Special Bonus List"


===============================================================================
   1. HOW TO PLAY
===============================================================================



------------------------------------------------------------------------------
  ABOUT
------------------------------------------------------------------------------


    JoJo's Bizarre Adventure has finally been ported to the PlayStation! This
  PS version contains many new features which are sure to please all JoJo and
  fighting game fans. It is said that this home version is based on the up-
  coming arcade revision of the game.
  
    For those who do not know about the game, JoJo is a 2D fighting game
  by Capcom, based on the third installment of the JoJo manga and OVA.
 
    This games implements the "Stand" feature. Certain characters (Stand-user) 
  possesses a Stand, which fights together with him. Not only can the Stand 
  assist the Stand-user in battle, but should the Stand sustain any damage, 
  the Stand-user is also affected.
 
    Capcom has created an innovative fighting game which is very intense and
  fun to play.

    This FAQ introduces the basic gameplay features and lists the moves of the
  various characters.


------------------------------------------------------------------------------
  BASIC CONTROLS
------------------------------------------------------------------------------

 [DIRECTION CONTROLS]

 F (Forward) - Move Forward
 B (Back)    - Move Backwards / Guard
 D (Down)    - Crouch
 U (Up)      - Normal Jump

 Dash        - Tap Forward twice
 Back-Step   - Tap Back twice
 Low Jump    - Tap Up
 Middle Jump - While dashing, tap Up
 Big Jump    - While dashing, press and hold Up
 Double Jump - Tap Up again while jumping (only in Stand Mode)


 [BUTTON CONTROLS]

 JoJo's Bizarre Adventure uses a simple 4-button interface. There are 3
 attack buttons and a Stand button.

  L (SQUARE)   -  Light Attack
  M (TRIANBLE) -  Medium Attack
  H (CIRCLE)   -  Heavy Attack
  S (X)        -  Stand Button

  Throw - Forward + H (when close)

  * 'A' refers to any ATTACK button.


----------------------------------------------------------------------------
  GAME SYSTEM
----------------------------------------------------------------------------



 [SUPER GAUGE]
 Explanation: This is the typical Super Gauge that appears in most fighting
              games. This bar will increase as you perform various moves
              and when you attack your opponent.
              You will start with 1 Level at the beginning of every match,
              and you can stock up to 9 Levels.
              The Super Gauge is mainly needed to perform your character's
              Super Moves and Tandem Attacks.


 [RECOVERY]
 Command: Press A+A
 Explanation: Press any 2 Attack buttons when your character is
              knocked into the air for an air recovery. This is used to
              get out of air-juggle combos.
              You may also make use of the Joystick to control the
              direction which you would like to recover.
 

 [DODGE] * Cannot be performed during Stand Mode
 Command: Press all 3 Attack buttons
 Explanation: Your character will slide forward for a short distance.
              During this period, he is partially invincible. Used for
              dodging attacks and getting behind your opponent.


 [ADVANCING GUARD]
 Command: While guarding, press all 3 Attack buttons
 Explanation: Performing the Advancing Guard while guarding your opponent's
              attack will 'push' him away.


 [GUARD CANCEL]
 Command: While guarding, perform D,DF,F + A
 Explanation: This cancels your character's guard and he will immediately
              counter your opponent's attack with a move of his own. 
              However, this will sometimes fail if you execute the guard-
              cancel when your opponent is performing a move with multiple 
              hits.



----------------------------------------------------------------------------
 STAND SYSTEM
----------------------------------------------------------------------------


 * Note that NOT all characters have an 'active' Stand. Certain characters
   do not have a Stand Gauge, and so, most of what is covered in this
   section does not apply to them.
   The following is a list of 'active' and 'non-active' Stand-Users.

   -=[ACTIVE STAND-USERS]=-
    Jotaro, Joseph, Avdol Kakyoin New Kakyoin PolnareffIggy
    Chaca, Devo, Alessi, Midler, Vanilla Ice, Dio
    
   -=[NON-ACTIVE STAND-USERS]=-
    Young Joseph, Shadow Dio, Black Polnareff, Rubber Soul, Khan
    Pet Shop, Mariah, Hol Horse, Hol Horse & Boingo




 [STAND GAUGE]
 Explanation: This is the blue gauge which is found below your Life bar.
              By pressing the S button, you can call upon your character's 
              Stand. During this period (Stand Mode), if your character 
              receives damage or guards an attack, the Stand Gauge will 
              slowly decrease. When the Stand Gauge is completely depleted, 
              this will result in a "Stand Crush" (somewhat like a "Guard 
              Crush" in other fighting games). Your character will be 
              stunned momentarily and is vulnerable to your opponent's 
              attacks.
              The Stand Bar will then quickly regenerate, and once it is
              full, you may start using your Stand again.

              

 [STAND MODE]
 Command: Press the S button.
 Explanation: Pressing the S button will turn on your Stand, which will fight
              alongside your character. This will put you in "Stand Mode".
              While in Stand mode, your character's reach and power will be 
              improved because of the help of his Stand.
              You can also perform certain actions/Special/Super Moves which 
              you cannot normally perform without a Stand (such as double-
              jumping).
              Certain moves will also have a different effect when you are in 
              Stand Mode.
              If your opponent tries to guard your normal attacks when you are 
              in Stand Mode, he will still receive block damage.
              Pressing the S button a second time will 'turn off' your Stand
              and the Stand Gauge will start to regenerate. Use this when
              your Stand Gauge is running low before you get "Stand Crushed".


 [STAND APPEARANCE ATTACK]
 Command: D,DF,F + S
 Explanation: This is also another way of turning on your Stand. The only
              difference between this and simply pressing the S button is 
              that your Stand will perform an attack just as he appears.
              Use this in a combo to surprise your opponents.


 [STAND COMBOS] * Stand Mode only
 Command: Varies using combinations of Attack Buttons.
 Explanation: During Stand Mode, your character's Stand has the ability
              to chain his normal attacks together to perform rush combos. This 
              basically follows the Light-to-Heavy Attack order found in most 
              fighting games.
              Each Stand has its own special Stand Combos which can be found with 
              each character's Move List. However, there are many more variations
              that can be discovered by experimenting.


 [STAND LONG-RANGE CONTROL] * Stand Mode only
 Command: Forward + AA
 Explanation: By entering this command, you will be able to take control of your
              character's Stand. During this period when you are in control of the 
              Stand, your character will simply stand still and is open to your 
              opponent's attack. If the Stand you are controlling gets hit during
              this period, the Stand Gauge will decrease and this will also count
              as damage to your character's health gauge.
              Once the Stand Gauge is reduced to zero, your Stand will disappear
              and you will be controlling your character once again.
              But of course, you can also choose to revert back to controlling your 
              character anytime by pressing the S button to 'turn off' your Stand.
              *Note: Only the following characters' Stands can be controlled
              - Avdol, Kakyoin and Polnareff


 [TANDEM ATTACK] * Uses 1 Super Gauge Level
 Command: D,DB,B + hold S => Input command => release S
 Explanation: After performing the command and holding down the S button,
              the game will freeze for a few seconds. During this period, you 
              can input various normal/Special attacks with the joystick and 
              the attack buttons.
              Once you release the S button, your Stand will rush forward and 
              perform all the attacks you have programmed in succession for a
              huge combo. 
              In the meantime, your character is free to move about, so you 
              can gang up with your Stand to attack your enemy for more damage.



===============================================================================
   2. CHARACTERS' MOVE LIST
===============================================================================



 [KEY TO MOVE LIST]
   A   -  Press ANY Attack button
   AA  -  Press ANY 2 Attack buttons together
   L   -  LIGHT Attack
   M   -  MEDIUM Attack
   H   -  HEAVY Attack
   S   -  STAND Button
   => (Arrow Sign)  -  Move can be followed-up
   S MODE only  -  during Stand Mode ONLY
   N MODE only  -  during Normal Mode ONLY (ie. when you are not in Stand Mode)




                      +=============================+
                      |   I. RETURNING CHARACTERS   |
                      +=============================+


----------------------------------------------------------------------------
   KUJO JOTARO  (STAND: STAR PLATINUM)
----------------------------------------------------------------------------


 -=[SPECIAL MOVES]=-
 Ora-Ora      -  D,DF,F + A   => (S MODE only) [*1] Press A repeatedly
 Mach-Ora     -  D,DB,B + A   => (S MODE only) D,DB,B + A
 Star Finger  -  F,D,DF + hold A (release A to attack)

 -=[SUPER MOVES]=-
 Patsun-Ora   -  D,DF,F + AA
 Star Breaker -  D,DB,B + hold AA (release AA to attack)
 Star Platinum "The World"  (*2) - Forward, M, L, Forward, S


 [NOTES]
 *1 - Can be performed while jumping.
 *2 - Requires at least 3 Super Gauge levels.

 + Star Platinum "The World"
   - Using more Levels will stop the time for an even long duration.
   - Performing a Super Move during this period will deplete your Super Gauge,
   thereby shortening the time-stop period.
 

----------------------------------------------------------------------------
   JOSEPH JOESTAR  (STAND: HERMIT PURPLE)
----------------------------------------------------------------------------


 -=[SPECIAL MOVES]=-
 Sunlight Yellow Overdrive -  F,D,DF + A
 Hamon's Beat              -  360 degress rotation + A (when close)
 Strategist's Profession   -  D,DB,B + A
 Turqoise Blue Overdrive   -  (N MODE only) D,DF,F + A
 Hermit Web                -  (S MODE only) D,DF,F + A  =>  Back + A 
                                                        or  A repeatedly

 -=[SUPER MOVES]=-
 Master's Teachings -  D,DF,F + AA
 Hamon Overdrive    -  720 degress rotation + AA (when close)
 

----------------------------------------------------------------------------
   MUHAMMAD AVDOL  (STAND: MAGICIAN'S RED)
----------------------------------------------------------------------------

 -=[SPECIAL MOVES]=-
 Cross Fire Hurricane         -  D,DF,F + A
 Fire Wall                    -  F,D,DF + A
 Flame Tracker                -  D,DB,B + hold A (release A to detonate)
 Fire Eagle                   -  D,DF,F + A (while jumping)
 Flames of Hell               -  F,DF,D,DB,B + A

 -=[SUPER MOVES]=-
 Napalm Bomb                  -  D,DF,F + AA
 Cross Fire Hurricane Special -  D,DB,B + AA


----------------------------------------------------------------------------
   KAKYOIN  (STAND: HIEROPHANT GREEN)
----------------------------------------------------------------------------


 -=[SPECIAL MOVES]=-
 Emerald Splash (*) - D,DF,F + A
 Tairap Snake       - B,F,DF,D,DB,B + hold A (release A to attack)
 Hierophant Field   - D,DB,B + hold A (release A to attack)

 -=[SUPER MOVES]=-
 20-Meter Emerald Splash  -  D,DF,F + AA
 India's Arm              -  D,DB,B + AA => (S MODE only) D-PAD to control arm
 Shichi no Jikan          -  (S MODE only) L, L, FORWARD, M, H


 [NOTE]
 * Can be performed while jumping.



----------------------------------------------------------------------------
   JEAN PIERRE POLNAREFF  (STAND: SILVER CHARIOT)
----------------------------------------------------------------------------

 -=[SPECIAL MOVES]=-
 Million Spit              -  Tap A repeatedly
 Raydarts                  -  Charge B, F + A
 Shooting Star             -  Charge D, U + A
 Piercing Needles Sentence -  (S MODE only) D,DB,B + A

 -=[SUPER MOVES]=-
 Armor Takeoff             -  D,DF,F + AA
 Last Shot                 -  D,DB,B + AA


 [NOTES]

 + Last Shot
   - Performing the D-PAD command with different combinations of AA will affect
     the movement pattern of the projectile.
     i.e. D,DB,B + (L+M) or (M+H) or (L+H)


----------------------------------------------------------------------------
   IGGY  (STAND: THE FOOL)
----------------------------------------------------------------------------

 -=[SPECIAL MOVES]=-
 Sand Crush    -  Charge B, F + A
 Sand Attack   -  Charge D, U + A
 Sand Clutch   -  F,DF,D,DB,B + A
 Sand Magic    -  F,D,DF or B,D,DB + A
 Levitation    -  Press Up while jumping

 -=[SUPER MOVES]=-
 Big Sand Wave -  D,DF,F + AA
 Sand Storm    -  L, L, FORWARD, M, H


----------------------------------------------------------------------------
   YOUNG JOSEPH  (STAND: ---)
----------------------------------------------------------------------------
 
 -=[EXTRA ATTACKS]=-
 Cracker Boomerang -  D,DB,B + S 
 Cracker Volley    -  D,DF,F + S  =>  S  =>  Forward + S (Overhead)
                                         Or  Down + S    (Low)
                                         Or  Up + S      (Upper)

 -=[SPECIAL MOVES]=-
 Hamon Cola   -  F,D,DF + A
 Hamon Cutter -  D,DF,F + A
 Iron Bowgun  -  F,DF,D,DB,B + A

 -=[SUPER MOVES]=-
 Wasurenu Omoi     -  D,DF,F + AA
 Asia no Seki-seki -  D,DB,B + AA


----------------------------------------------------------------------------
   CHACA  (STAND: ANUBIS)
----------------------------------------------------------------------------

 -=[SPECIAL MOVES]=-
 Oboetazo!     -  (S MODE only) D,DB,B + A (Counter Move)
 KirenZan      -  (S MODE only) D,DF,F + A (repeat 3 times)
 TsubameGaeshi -  (S MODE only) F,D,DF + A
 
 -=[SUPER MOVES]=-
 JigenZan    -  (N MODE only) D,DF,F + AA
 KetsukeZan  -  (S MODE only) D,DF,F + AA


 [NOTE]

 + Oboetazo!
   - After Chaca counters an opponent with this move, a Sword icon will
    appear above his Super Gauge to signify that he is 'familiar' with his 
    opponent's move.
   - The next time you block that same move, press any Attack button
     for an instant Guard Cancel and you can counter your opponent with any
     move you like.


----------------------------------------------------------------------------
   DEVO  (STAND: EBONY DEVIL)
----------------------------------------------------------------------------

 -=[SPECIAL MOVES]=-
 Piranha Dive     -  D,DF,F + A
 Propellor Cutter -  D,D + A  => (S MODE only) A repeatedly
 Hopping Hunter   -  D,DB,B + A  => (S MODE only) Down + A
 
 -=[SUPER MOVES]=-
 Junky Carnival      -  D,DF,F + hold AA (release to attack)
 Barrel Roll Crusher -  D,DB,B + AA


----------------------------------------------------------------------------
   ALESSI  (STAND: SETHAN)
----------------------------------------------------------------------------

 -=[EXTRA ATTACKS]=-
 Kage no Bashi     - Hold down S button

 -=[SPECIAL MOVES]=-
 Hachi no Nosu-da  -  B,DB,D,DF,F + A rapidly (D-PAD to control or S to cancel)
 Gakinchiyoga      -  F,DF,D,DB,B + A
 Kasabaiteyaru    -  (S MODE only) Hold AA to charge, then release.
 
 -=[SUPER MOVES]=-
 Zetsubou-ooodane  -  D,DF,F + AA
 Ushi-ushi-ushi    -  D,DB,B + AA


 [NOTES]

 + Kage no Bashi
  Use this command to change the length of Alessi's Stand.


----------------------------------------------------------------------------
   MIDLER  (STAND: HIGH PRIESTESS)
----------------------------------------------------------------------------

 -=[SPECIAL MOVES]=-
 Harpoon Shot  -  D,DF,F + A
 Motor Head    -  D,DB,B + A

 -=[SUPER MOVES]=-
 Mega Harpoon Strike  -  D,DF,F + AA
 Motor Show           -  D,DB,B + AA
 Dinner Time          -  F,D,DF + AA


----------------------------------------------------------------------------
   DIO  (STAND: THE WORLD)
----------------------------------------------------------------------------

 -=[SPECIAL MOVES]=-
 Muda-Muda        -  D,DF,F + A  => (S MODE only) [*1] A reapetedly
 Mudaaa!          -  D,DB,B + A  => (S MODE only) D,DB,B + A
 The World        -  (N MODE only) F,D,DF + A
 Woconei!         -  (S MODE only) F,D,DF + A
 KuretsuGanshiha  -  (N MODE only) Forward, H, M, L, Forward

 -=[SUPER MOVES]=-
 Checkmate-da        -  D,DF,F + AA
 Road Roller-da      -  (N MODE only) D,DB,B + AA
 Tokiyo-tomare! (*2) -  Forward, H, L, Forward, S


 [NOTES]
 *1 - Can be performed while jumping.
 *2 - Requires at least 3 Super Gauge levels.

 + Tokiyo-tomare!
   - Using more Levels will stop the time for an even long duration.
   - Performing a Super Move during this period will deplete your Super Gauge,
   thereby shortening the time-stop period.


----------------------------------------------------------------------------
   SHADOW DIO  (STAND: ?)
----------------------------------------------------------------------------

 -=[EXTRA ATTACKS]=-
 World 21   -  B,DB,D,DF,F + S


 -=[SPECIAL MOVES]=-
 Throw Knives        -  B,DB,D,DF,F + A  =>  F,DF,D + A
 KuretsuGanshiha     -  F,DF,D,DB,B + A (hold to charge)
 "Scales of Horror"  -  B,D,DB + A  (counter)
 Nazimuzo!           -  F,D,DF + A  (when close)

 -=[SUPER MOVES]=-
 Punishment          -  D,DF,F + AA
 Charisma!      (*1) -  D,DB,B + AA
 Tokiyo-tomare! (*2) -  L, Forward, H, Back, S


[NOTES]
 *1 - Requires 2 Super Gauge Levels.
 *2 - Requires at least 2 Super Gauge levels.

 + Tokiyo-tomare!
   - Using more Levels will stop the time for an even long duration.
   - Performing a Super Move during this period will deplete your Super Gauge,
   thereby shortening the time-stop period.


----------------------------------------------------------------------------



                        +========================+
                        |   II. NEW CHARACTERS   |
                        +========================+


----------------------------------------------------------------------------
   PET SHOP  (STAND: HORUS)
----------------------------------------------------------------------------
 

 -=[EXTRA ATTACKS]=-
 Kill Freeze    -  S
 Death Freeze   -  While crouching, press S
 Prison         -  B,DB,D,DF + S

 -=[SPECIAL MOVES]=-
 Ice Bullet     -  D,DF,F + A
 Ice Lance      -  D,DB,B + A
 Icicle Pick    -  Hold A, then release
 

 -=[SUPER MOVES]=-
 Giga Prison         -  D,DF,F + AA
 Death Penalty       -  D,DB,B + AA
 Banchiyou no Maukou -  L, L, FORWARD, M, H


 [NOTE]
 * All of Pet Shop's moves can be performed while jumping.


----------------------------------------------------------------------------
   MARIAH  (STAND: BAST)
----------------------------------------------------------------------------
 

 -=[EXTRA ATTACKS]=-
 Bast's Magnetism      -  S

 -=[SPECIAL MOVES]=-
 Collection       (*)  -  D,DF,F + A
 Gunbatsu no Ashi      -  D,DB,B + A
 Kandenkuro-Koge       -  F,D,DF + A

 -=[SUPER MOVES]=-
 Nanisouzoushiten-nosa (*)  -  D,DF,F + AA
 Iron Crush                 -  D,DB,B + AA
 

 [NOTE]
 * Can be performed while jumping.

 + Bast's Magnetism
   - Attacking your opponent with this move will help to increase the 
    'magnetism' of your opponent, making her other moves more powerful.
   - The Gunbatsu no Ashi will reach further, whereas both Super Moves will
     inflict more hits and damage.
   - Your moves will be 'maxed out' once Bast's Magnetism connects about 
     7 times.


----------------------------------------------------------------------------
   HOL HORSE  (STAND: EMPEROR / HANGED MAN)
----------------------------------------------------------------------------
 
 -=[EXTRA ATTACKS]=-
 Emperor       (*) -  D-PAD + S  => D-PAD to control shot

 -=[SPECIAL MOVES]=-
 Hajikida!     (*) -  D,DF,F + A => Hold U or D to adjust trajectory
 J.Gile no Danha!  -  F,D,DF + A
 Hanged Man        -  D,DB,B + A

 -=[SUPER MOVES]=-
 Fuchimakeru!              (*) -  D,DF,F + AA
 Saikyo no Combi "Hanged Man"  -  D,DB,B + AA
 Dangan no Modou               -  B,D,DB + AA  => D-PAD to control shot


 [NOTE]
 * Can be performed while jumping.


 [NOTE]

 + Danga no Modou
   - After performing the move, you can fire additional shots by inputting
     D,DF,F + AA (requires 1 level per shot).

 

----------------------------------------------------------------------------
   ANUBIS-NITOHRYU POLNAREFF  (STAND: ANUBIS)
----------------------------------------------------------------------------
 
 -=[EXTRA ATTACKS]=-
 Chariot's Spit    -  S

 -=[SPECIAL MOVES]=-
 Oboetazo!          -  D,DB,B + A (Counter Move)
 Tatsujin-Nitohryu  -  F,D,DF + A
 Kirenzan           -  D,DF,F + A  =>  D,DF,F + A  [or]  D,DB,B + A

 -=[SUPER MOVES]=-
 Dameoshitoiuyatsuda  -  D,DF,F + AA
 ZetainiMakennoda     -  D,DB,B + AA


 [NOTE]

 + Oboetazo!
   - After Polnareff counters an opponent with this move, a Sword icon will
    appear above his Super Gauge to signify that he is 'familiar' with his 
    opponent's move.
   - The next time you block that same move, press any Attack button
     for an instant Guard Cancel and you can counter your opponent with any
     move you like.



----------------------------------------------------------------------------
   VANILLA ICE  (STAND: CREAM)
----------------------------------------------------------------------------


 -=[SPECIAL MOVES]=-
 Dark Space      (*1)  -  D,DF,F + A  => (S MODE only) then DIRECTION + A
 Cream!                -  D,DB,B + A
 BaraMai-teyaro        -  (S MODE only) D,DB,B + A
 Futsutobashi-teyaro   -  (S MODE only) D, charge, U + A


 -=[SUPER MOVES]=-
 Dochukushiyouga!      -  D,DF,F + hold AA (release to attack)
 Madness Sorrow  (*2)  -  D,DB,B + AA    
 Circle Locus          -  (S MODE only) F,D,DF + AA


 [NOTE]
 *1 This move can also be performed while jumping.
 *2 Requires 2 Super Gauge Levels.

 + Madness Sorrow
   - Performing the D-PAD command with different combinations of AA will
     affect the flight pattern of the move.
     i.e. D,DF,F + (L+M) or (M+H) or (L+H)

----------------------------------------------------------------------------



                        +============================+
                        |   III. HIDDEN CHARACTERS   |
                        +============================+



----------------------------------------------------------------------------
   RUBBER SOUL  (STAND: YELLOW TEMPERANCE)
----------------------------------------------------------------------------
 
 -=[EXTRA ATTACKS]=-
 Fake Temperance -  S
 Jiyakounitai    -  D,DB,B + S

 -=[SPECIAL MOVES]=-
 Hedobuchidomana  -  D,DF,F + A
 Shokuchideyaro   -  D,DB,B + A

 -=[SUPER MOVES]=-
 Jyamanishidekuwaruze -  D,DF,F + AA
 Coconuts BackBreaker - 360 Degress + A (when close)


----------------------------------------------------------------------------
   KHAN  (STAND: ANUBIS)
----------------------------------------------------------------------------
 
 -=[EXTRA ATTACKS]=-
 Dogiyaan    -  S

 -=[SPECIAL MOVES]=-
 Oboetazo!   -  D,DB,B + A
 Kimeizan    -  F,D,DF + A
 Kigouzan    - B, charge, F + A

 -=[SUPER MOVES]=-
 Zangaizan   -  D,DF,F + AA
 Ichitaitou  -  D,DB,B + AA


 [NOTE]

 + Oboetazo!
   - After Khan counters an opponent with this move, a Sword icon will
    appear above his Super Gauge to signify that he is 'familiar' with his 
    opponent's move.
   - The next time you that same move move, press any Attack button
     for an instant Guard Cancel and you can counter your opponent with any
     move you like.

 + Rising Blade
   - When this move connects, it will instantly Stand-Crush an opponent.


----------------------------------------------------------------------------
   HOL HORSE with BOINGO  (STAND: EMPEROR)
----------------------------------------------------------------------------
 
 -=[EXTRA ATTACKS]=-
 Emperor       (*) -  D-PAD + S  => (D-PAD to control shot)

 -=[SPECIAL MOVES]=-
 Hajikida!     (*) -  D,DF,F + A => U or D to control trajectory
 Glass Shower      -  F,D,DF + A

 -=[SUPER MOVES]=-
 Fuchimakeru!  (*)     -  D,DF,F + AA
 Pipe Maze             -  B,D,DB + AA
 Absolute Premonition  -  360 Degress + A (when close)


 [NOTE]
 * Can be performed while jumping.

 + Pipe Maze
   - Performing the D-PAD command with different combinations of AA will
     modify the move.
     i.e. D,DF,F + (L+M) or (M+H) or (L+H)


----------------------------------------------------------------------------
   NEW KAKYOIN  (STAND: HIEROPHANT GREEN)
----------------------------------------------------------------------------

 -=[SPECIAL MOVES]=-
 Emerald Splash (*) - D,DF,F + A
 Tairap Snake       - (N MODE only) D,DB,B + A
 Hierophant Field   - (S MODE only) D,DB,B + hold A (release A to attack)

 -=[SUPER MOVES]=-
 20-Meter Emerald Splash  -  (N MODE only) D,DF,F + AA
 New 20-M Emerald Splash  -  (S MODE only) D,DF,F + AA
 India's Arm              -  D,DB,B + AA => (S MODE only) D-PAD to control arm
 Shichi no Jikan          -  (S MODE only) L, L, FORWARD, M, H

 [NOTE]
 * Can be performed while jumping.


----------------------------------------------------------------------------
 


===============================================================================
   3. EXTRAS/SECRETS
===============================================================================


----------------------------------------------------------------------------
   * METHOD TO UNLOCK THE HIDDEN CHARACTERS *
----------------------------------------------------------------------------

   - Simply acquire the following Jojo-Ability Points to unlock the corres-
     ponding Hidden Character.


       HIDDEN CHARACTER   (STAND)               JOJO POINTS
  +---------------------------------------------------------------+
   1.  Rubber Soul        (Yellow Temperance)       350
   2.  Khan               (Anubis)                1,000
   3.  Hol Horse & Oingo  (Emperor)               1,300
   4.  New Kakayoin       (Hierophant Green)      1,450


----------------------------------------------------------------------------
   * BLAZING FISTS MATCH *
----------------------------------------------------------------------------

  - Play a match with each player selecting one of the following characters.
  - Perform their corresponding move at the same time and they will engage 
    in a blazing fists 'contest'. You can the press the Attack button rapidly 
    to overpower your opponent and inflict damage.
  - Note that both characters must perform the move at the same time within 
    striking distance, and they must also be in STAND MODE.


        CHARACTER      SPECIAL MOVE
   +--------------------------------------------+
    1.  Jotaro         Ora-Ora
    2.  Polnareff      Million Spit
    3.  Dio            Muda-Muda
    4.  Joseph         Strategist's Profession  


----------------------------------------------------------------------------
   * SUPER STORY MODE - SPECIAL BONUS LIST *
----------------------------------------------------------------------------

    After each battle in the Super Story Mode, based on what you did during
  the fight, you will be awarded with extra bonuses (up to a maximum of 10) 
  to help boost your overall score.
    Here are some of the conditions to fulfill to earn those Special Bonuses.

 [Copper Hit]   - Inflict a total of 30 hits & above
 [Silver Hit]   - Inflict a total of 35 hits & above
 [Gold Hit]     - Inflict a total of 40 hits & above
 [Platinum Hit] - Inflict a total of 45 hits & above

 [Half Gauge]   - Win with exactly 50% health remaining
 [Last Chance]  - Win with no health remaining

 [Empty Gauge]  - Super Gauge Empty 
 [Max Gauge]    - Maxed-Out Super Gauge

 [Big Hit]      - Super Combo Finish
 [Stand Jam]    - Tandem Attack Finish
 [Beat Crush]   - Combo Finish
 [Overthrow]    - Throw Finish
 [Cheap Win]    - Time Up

 [No Jump]      - Did not use Jump
 [No Special]   - Did not use Special Moves
 [Keep Gauge]   - Did not use Super Moves
 [Stand Seal]   - Did not use Stand Mode

 [Fensive Attack] - Use lots of Guard Cancels
 [Rush Hour]      - Use lots of Combos
 [Throw Mania]    - Use lots of Throws
 [Guard Mania]    - Guard a lot
 [Break Down]     - Stand Crush your opponent
 [Noisy Appeal]   - Taunt a lot
 
 [First Attack]    - Deliver the first hit
 [Butterfly Dance] - No Guard & Perfect
  
 [Same Number]     - Score results have same numbers
 [Lucky 7]         - Score results have the number 7



===============================================================================
                                      THE END
===============================================================================


 * REVISION HISTORY *

 [Version 0.30] 21st October 1999
  - First Release

 [Version 0.90] 22nd October 1999
  - Added Returning and Hidden Characters' Section.

 [Version 1.70] 1st November 1999
  - Added list of Active/Non-Active Stand Users.
  - Official move names for Secret Characters.
  - Updated Moves for Polnareff, Vanilla Ice, and Hol Horse/Boingo.
  - Added Special Bonus List.

 [Version 1.90] 13th November 1999
  - Updated Moves info for Hol Horse and Mariah
  - Updated 'Blazing Fists Match'.

 [Version 2.00]  2nd December 1999
  - More information on Mariah and Hol Horse.
  - Updated 'Blazing Fists Match'.
 




 * CREDITS *

   I would like to take this chance to credit all those who have contributed
  to this FAQ. The following contributors have sent in many move list additions
  and other useful information to help me continually improve on this FAQ.
   Thank you for all your help! ^_^

   Alfonse       
   Krin Tagong   
   Daymond Wang  
   Yagami        
   Fernando Lee  
   Chris Harback <->
   Rob Glover    





 * INFO SOURCES *

  Jo2's Grapple GameSquare
  < http://www.pluto.dti.ne.jp/~kousi/ngame/ngeme.html >
  - A very impressive & highly informative website on JoJo's Bizarre Adventure.




--------------------------------------------------------------------------------


  This FAQ was created by Kelvin Koh.
      (e-mail: [email protected])

     Thanks for reading!  ^_^
     If anyone has any comments, information, or corrections to offer,
   please feel free to e-mail me. Also, if you intend to post my FAQ, feel 
   free to do so, but please have the courtesy inform me first.

     The contents of this document are not to be reproduced in any way
   without the author's consent.
        FAQ Copyright 1999 by Kelvin Koh. All rights reserved.
  

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