FAQ/Move List - Guide for Rival Schools: United By Fate
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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- RIVAL SCHOOLS : UNITED BY FATE FAQ/MOVE LIST v. 2.5 By: Gino Caparas ([email protected]) Copyright 1999 Gino Caparas Last modified on August 7, 1999 =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Table of Contents I. Disclaimer II. Introduction III. Version History IV. Legend V. Information every fighter should know VI. Schools and characters VII. Move list VIII. Extra stuff I threw in A. Minigames B. Victory Symbols C. Miscellaneous Stuff IX. Acknowledgements X. Conclusion =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- I. DISCLAIMER This unpublished work is Copyright (c) 1999 Gino Caparas. All rights reserved. This FAQ is for private and personal use. It is not to be used for profitable purposes unless you asked for permission. This includes being incorporated, reprinted, or otherwise used by magazines (like EGM), books, guides, etc., in ANY way unless approved by the author. When using this FAQ in your site, remember that everything, and I mean EVERYTHING should be here. Proper credit is a must. I worked hard for this big hunk of text, you know. Remember, If you're thinking about plagiarizing this work, then don't. Plagiarism is a crime, you know. My FAQ is also not responsible for damages or abnormalities in your PC, PlayStation and especially for the creatures in this game. (Corny joke there... CORNY...) This FAQ is also not responsible for any form of damage done to the fighters in this game (oh no..... not another corny joke!) Rival Schools: United by Fate, Legion of Heroes and all the characters in the game are trademarks of Capcom 3D Development Team. All rights reserved. The Playstation and the Playstation logos are registered trademarks of Sony Computer Entertainment Inc. All rights reserved. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- II. INTRODUCTION When Rival Schools: United by Fate was released in the US, it became an instant hit among many gamers, Japanese and non-Japanese alike. It sported swell 3D graphics (not the best in the trade, though), nice sounds, cheesy names (well, a lot of fighting games have fighters with cheesy names, too) and a resemblance to Street Fighter (as if this the first). Come to think of it, you MIGHT say that this game is pretty mediocre in all sorts, but what makes Rival Schools a winner is the tight controls, fast gameplay, an excellent Japan-only RPG-type Story Mode (I never understood a thing in this part since mine both of my Rival School games were Japanese and I only have small knowledge about their language, but nevertheless, it's good) and something that most fighters don't have: a storyline that doesn't involve a tournament. Here's how the story goes: Recently, mysterious and unexplainable incidents have taken place that have rocked the country. In high schools all over, students have been mysteriously disappearing with no clue as to their whereabouts. Furthermore, it appeared that these unspeakable acts were occurring in direct defiance of the school system. These disappearances were taking place in many different locations simultaneously and many thought that they were being staged by an organized crime ring. It was also rumored throughout the country that these acts were being plotted by either school officials, or agents of a rogue foreign government. All government agencies cooperated with each other in the investigation to stop these mysterious events. Despite their good intentions, all of the blame fell onto school officials and nothing was ever resolved. "We will protect our schools," they cried. Yet, the uneasiness still remains. Will the students get to the bottom of these strange occurrences and bring true justice? The great fight begins. Now on to the FAQ. This FAQ is mainly a movelist containing a few extra "goodies" just like how the minigames work, a list of super moves, some extra moves, etc. I hope this will help you! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- III. VERSION HISTORY v. 1.0 - First version. Already contains the moves, combos, etc. v. 2.5 - Man, I've made a LOT of additions to this FAQ. I've added the real story of Rival Schools, the last names plus a lot more extra info. It should be a lot longer (and hopefully better) than the first version now. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IV. LEGEND These abbreviations will be used in the FAQ. Remember what they mean so that I won't have a hard time in writing this whole file. It also makes the FAQ look neater. Anyway, start memorizing these: F - Forward B - Back U - Up D - Down DF - Down-forward DB - Down-back P - Any punch K - Any kick LP - Light punch HP - Hard Punch LK - Light Kick HK - Hard Kick QCF - Quarter Circle Forward (D, DF, F) QCB - Quarter Circle Back (D, DB, B) FDF - Uppercut Attack Motion (F, D, DF) HCF - Half Circle Forward (B, DB, D, DF, F) HCB - Half Circle Back (F, DF, D, DB, B) =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- V. INFORMATION EVERY FIGHTER SHOULD KNOW Winning a fight doesn't mean beating your opponent using cheap, unstrategic attacks. Winning a fight while mashing buttons isn't a real victory. Winning a fight using a tactic so cheap, dirty, low-down, shameful, unconstitutional, and despicable the other player will probably kill you isn't a TRUE victory. To win, you gotta win FAIRLY. Don't cheat. Anyway, here are some special tricks you can use so that you can wipe the floor with your enemy. Once you master these and all the moves, you're guaranteed to be a winner. The only person you won't win against is someone who has a GameShark. ^_^ 1> Air Block A basic technique. Pressing back while on the air will execute an aerial block. 2> Air Throw Pressing the two punch buttons simultaneously or R2 while your opponent is right in front of you will result in an air throw. 3> Backstep Press back twice to backstep out of the enemy's attack. Best for evading short-ranged attacks. 4> Burning Vigor Attacks Burning Vigor attacks are simply the "super attacks" in the game. Motioning a quarter circle movement on the pad/joystick and pressing a punch/kick button will often result in a Burning Vigor attack. Each character has at least 2 B.V. Attacks. On the lower left or right of the screen, there is a meter that fills up when you do an attack or a Lightning Crush (see below). That is the Burning Vigor meter. Each BV Attack uses up 1 full bar, while a Team-Up Technique Attack (see below) uses 2 bars. 5> Burning Vigor Counterattack A Burning Vigor conter is simply a Tardy Counter (see below) done using a B.V. Attack. 6> Ditching (sidestepping) Press the two kick buttons or R1 to sidestep away from the screen. To sidestep towards the screen, press the 2 Kick buttons or R1 while crouching. To quickly sidestep behind the enemy tap the 2 Kick buttons or R1 while the enemy is in the middle of his/her attack. 7> Forward dash Press forward twice to quickly dash toward the enemy. Holding the forward will result in a run (see below). 8> Get up To get up after a fall, simply press up. If you want to get up away from the enemy, press back. To get up near the enemy, simply press forward. Pressing down will execute a rolling get up. If you do an attack while getting up, you will do a get up attack. 9> High Jump To do a high jump, press down and then up. You will then jump twice as high as your normal jump. 10> Mid-air recover To regain your balance after getting hit, press any 2 buttons or tap B + HP or HK and you will be back on your feet in no time. 11> Rival Launcher A Rival Launcher is a move that launches your rival (duh) in the air. This is a good way to make an textbook or aerial combo. 12> Running As stated above, holding forward after pressing the first forward motion will result in a run. To do a tackle, run, and then press any punch button. To do the slide kick, press LK while running. Pressing HK will result in a flying kick. 13> Tardy Counter This is simply the Alpha Counter with a different name. To execute this, wait for the enemy to attack, and while your character is doing his blocking animation, do an attack. The green shield-like thing that appears everytime someone blocks will shatter, and then your attack will follow. 14> Team-Up Technique Press a punch and a kick button simultaneously to execute a Team- Up technique with your sub character. You need 2 full Burning Vigor gauges to use a Team-Up Technique attack. 15> Textbook Combo (aerial combo) After launching your enemy in the air using a Rival Launcher (see above), quickly press up and do attacks in mid-air in order to do a textbook combo. The best way to use an aerial combo is to press two light attacks first, one heavy attack and then a Burning Vigor attack (if available). 16> Throwing Press the 2 punch buttons or R2 to make a throw. To do a throw on a crouching opponent, press the 2 punch buttons or R2 while crouching. Pressing the 2 P buttons or R2 behind your opponent will execute a Reverse Throw. You have to be very near your opponent in order for the throw to work. 17> Throw Escape To do a throw escape, you have to do a throw at the exact time your enemy does one. If you do this, both characters will stagger, not able to do a throw. That's it. Remember to practice these so that your fighting skills will be honed and sharpened. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VI. SCHOOLS The cream of every fighting game crop is always the characters. Since all of the characters are from a certain school, I've put in a list of schools and the students in them. -- TAIYO HIGH SCHOOL -- Representatives: Batsu Hinata Kyosuke Hayato Taiyo High School is your normal, everyday Japanese school. The only thing special about them is that the students are good in special fighting techniques. Batsu is the primary character in this school, while Hayato is definitely the eldest among the 5. -- GORIN HIGH SCHOOL -- Representatives: Shoma Natsu Roberto Gorin High School specializes in sports like baseball, volleyball and soccer. The 3 classmates, namely Shoma, Natsu and Roberto, have joined forces to find out who injured their fellow schoolmates. -- PACIFIC HIGH SCHOOL -- Representatives: Roy Tiffany Boman The third school, Pacific High School, is something like an international school based in Japan. This is so because Roy, Tiffany and Boman are all American (bad English for Americans, though). Among the 6 schools, they have the second least number of fighters in their lineup. -- GEDO HIGH SCHOOL -- Representatives: Edge Akira Gan Daigo Gedo High School is the most twisted and weirdest academy among all. It is where gangs assemble and study. Once, Gedo HS was peaceful thanks to Daigo. Suddenly, he disappered, and then the gangs return and the story goes on. -- JUSTICE HIGH SCHOOL -- Representatives: Hideo Kyoko Raizo Hyo The Justice High School is somewhat a school for the elite. Their leader is the beast-like Raizo. He started the school so that he can conquer the world through education. Hyo then usurps his throne after Raizo gets beaten and then he becomes the new principal. All of the fighters are adults, except for the extra characters. All of them have been brainwashed (including Kyoko and Hideo) by either Raizo or Hyo using the infamous Imawano brainwashing technique. -- TAMAGAWA MINAMI HIGH SCHOOL -- Representative: Sakura This is the only school that has one representative. For all you fighter-heads out there, Sakura is certainly a well-known figure for this game. She has been around in the Street Fighter Alpha games, the Vs. Street Fighter games (like Marvel vs. Street Fighter) and the Street Fighter EX games. I don't know if her school is a serious part of the battle, but the fact of the matter is this: Sakura is in the game. In the Japan-only Story Mode, she suddenly shows up to fight you on several occasions, and when you do beat her, you'll be given some stat increases. ,,,,,,,,,,,,,,,,,,,, THE CHARACTERS '''''''''''''''''''' *** TAIYO HIGH SCHOOL *** 1> BATSU ICHIMONJI (or Batsu Imawano) "Hot-blooded transfer student" Birthdate: January 1, 19?? Blood Type: O Height: 171 cm Weight: 64 kg Vital Statistics (cm): 95-72-80 Likes: Straight things, ninjas, his mother Dislikes: Dogs, "unstraight" things, unfair things Good at: Eating fast Subjects good at: Physical education Subjects bad at: Everything except physical education Batsu is an emotional, hot-blooded young student of Taiyo HS. His father, Raizo, left him and his mother, Shizuku, to join the Imawano Clan when he was still a baby. One day, Shizuku, working as a clerk in Taiyo HS, disappears mysteriously. Batsu transfers to Taiyo to investigate his mother's disappearance. 2> HINATA WAKANA "Whirlwind schoolgirl" Birthdate: April 12 Blood Type: O Height: 155 cm Weight: 41 kg Vital Statistics (cm): 78-56-78 Likes: Cake, rare things, martial arts Dislikes : Filthy things, insects Good at : Anything that uses her body, karaoke Subjects good at : Social studies, Japanese, physical education Subjects bad at : Calligraphy (she cannot stay still.) Hinata is a bright, spirited, curious high school girl who is good at all kinds of sports. She can never sit tight and is always running around after school. She has tagged along Batsu and Kyosuke in their investigation on the mysterious attacks. She is also Natsu's childhood friend, and is also a good friend of Sakura. 3> KYOSUKE KAGAMI "Mysterious comittee of discipline" Date of Birth: April 4th Blood Type: B Height: 182 cm Weight: 66 kg Vital Statistics (cm): 95-75-79 Likes: Chess, mirror (He looks at it at least 30 minutes everyday) Dislikes: Sweat, effort Good at: Calligraphy, flower arrangements Subjects good at: Math, science Subjects bad at: Nothing particular A quiet man, Kyosuke is a cool person, much unlike Batsu. He is Hyo's brother, although it isn't too obvious in the Japanese version of the game. Among the two, Kyosuke is the "weaker one" while Hyo seems to be stronger than him. Kyosuke also joined Batsu because it was his duty as the head of the comittee of discipline to find out who was attacking his schoolmates and who kidnapped Shizuku. 4> HAYATO "Burning teacher" (no special information yet) The eldest in the Taiyo team, Hayato is both quick and agile. A teacher in physical education, he likes to chew some kind of grass during a fight. Using his wooden weapon (or kendo stick that looks like an epee), he can easily win a match in no time. He somehow likes Kyoko, although he simply laughs at this fact. 5> RAN "Scoop girl" A newcomer in the game, Ran is a journalist-turned-fighter. She has this special camera that, when wielded, damages the enemy with an invisible shot of light (maybe). She has no other elements, but she has an unlimited supply of newspapers in her vest that can damage the enemy when thrown ^_^. *** GORIN HIGH SCHOOL *** 1> SHOMA SAWAMURA "Explosive slugger" Date of Birth : October 10th Blood Type : O Height: ??? Weight : 57 kg Vital Statistics (cm): 92-78-80 Likes : Pro-baseball, Baseball videogames Dislikes : Big and strong things, basketball, volleyball Good at: Baseball Subjects good at : Physical education Subjects bad at : Music, English My personal favorite, Shoma is a batter/pitcher that is only 5" something tall. He is trying to take revenge from the people who have injured his brother, Syuichi's, right arm, therefore preventing him from being a pitcher. He carries his bat around as a weapon against those who try to stop him. Among all the other fighters, Shoma seems to be the favorite of a lot of players. He argues with Natsu most of the time, but he has a secret liking for her. 2> NATSU AYUHARA "Powerful attacker" Date of Birth : February 14th Blood Type : B Height : 182cm Weight : ??kg Vital Statistics (cm): 92-59-83 Likes : Cakes, hard-working persons Dislikes : Bullies, liars, small insects Good at: cooking, making cakes Subjects good at : Homemaking, P.E., Japanese, English Subjects bad at : Art Natsu is a very tall volleyball player in Gorin HS. She has a club for little volleyball players, or "juniors," in which she is a teacher. She tries to avenge the injured juniors by defeating the one who did all this. She is Hinata's childhood friend. She likes to quarrel with Shoma, but she likes him secretly. 3> ROBERTO MIURA "Talented goalkeeper" Date of Birth : November 16th Blood Type : A Height : 177cm Weight : 73kg Vital Stats (cm): 101-82-88 Likes : Everything related to soccer, guns Dislikes : Gloomy things Good at : Shooting a gun quickly Subjects good at : English, physical education Subjects bad at : Japanese, math Roberto is both a goalkeeper and a forward in their soccer team in Gorin HS. He simply tags along Shoma and Natsu and acts as a mediator between the two. He is very quick and agile, therefore making him a great close-range attacker. 4> NAGARE "Sleeping fish" A talented swimmer, Nagare is a character who doesn't seem to mind others. He is very quiet. Too quiet on many occasions. He only says at least one or two words as a response to what someone says. For some strange reason, he has this ability to swim in mid-air. ^_^ I don't know the reason why he tagged along with Shoma and the others for now, but when the American version gets released, I'll be sure to add it. *** PACIFIC HIGH SCHOOL *** 1> ROY BROMWELL "Stouthearted american" Date of Birth : May 2nd Blood Type : B Height : 181cm Weight : 85kg Vital Stats (cm) : 122,82,88 Likes : Fashion, high-class brands Dislikes : Japan, Japanese, foul things Good at : Arm wrestling (Boman is a good rival) Subjects good at : Everything Subjects bad at : Nothing Roy is an American student in Pacific High School. Being a straight-A student and a Q.B. of Pacific HS football team, he is an object of every girl student's affection. He hates Japan very much because his grandfather lost one leg in the Pacific War and has been told the story again and again since childhood. 2> TIFFANY LORDS "Flamboyant cheerleader" Date of Birth : December 23rd Blood Type : B Height : 164cm Weight : ??kg Vital Stats (cm) : 93-56-86 Likes : Roy, dancing, her family, ice cream Dislikes : Natto (?) Subjects good at : Physical education, Music Subjects bad at : Japanese Tiffany is very well-endowed cheerleader in the Pacific High School. She is very cheerful, but she can also be sensitive. Roy is very close to her, and the two consider each other as brother and sister. In fact, they have been schoolmates with Roy when the two were studying in the US. 3> BOMAN DELGADO "Fighting clergyman" Date of Birth : July 30th Blood Type : A Height : 200cm Weight : 101kg Vital stats (cm) : 138-90-95 Likes : Praying Dislikes : Violence Good at : Cooking Subjects good at : Theology, Philosophy Subjects bad at : Math, Science Boman is a man who is gentle, well-behaved and grown-up. He is a pious Christian and never fails to go to Mass on Sunday. After each inevitable fight, he prays to God to forgive him. When he fights well, he clasps his pendant tightly to thank God. *** GEDO HIGH SCHOOL *** 1> EIJI YAMADA (or Edge) "Bloody knife" Date of Birth : April 1st Blood Type : AB Height : 173cm (excluding his hair) Weight : 60kg Vital Stats (cm) : 88-59-72 Likes : His army knife, winning Dislikes : His real name, making an effort Good at : Throwing a knife Subjects good at : Nothing Subjects bad at : Almost everything especially math Foul and irresponsible, Edge can become extremely violent once he gets angry. His nick name is "Army knife's edge" because he always fights with his army knife. He is very careful about his attire and it is his habit to adjust his clothes when they get even barely wrinkled. He hates his real name and gets angry if someone calls him by it. 2> AKIRA KAZAMA "Kung-fu rider" Date of Birth : March 3rd Blood Type : AB Height : 160cm Weight : 45kg Vital Stats (cm) : 81-62-83 Likes : Motorcycle, Daigo, friends at Gedo HS Dislikes : Talking Good at : Chinese martial arts (Taikyoku-ken), cooking Subjects good at : Japanese, Social studies, English Subjects bad at : Physical education, music Shy and quiet, Akira's personality changes when she takes off her helmet. She is normally tender, but once she puts on her helmet, she turns into a strong minded rider 3> GAN SEKIDOU "Powerful juvenile gang leader" Date of Birth : January 3rd Blood Type : O Height : 198cm Weight : 115kg Vital Stats (cm) : 170-159-165 Likes : Rice balls Dislikes : Studying Good at : Sumo Wrestling, eating a lot and fast Subjects good at : Physical education Subjects bad at : Anything but Physical education Gan is a man who has extraordinary power, the only thing he can be proud of. He is ignorant and always made fun of by other students. What he loves more than anything is eating and he never fails to eat 5 bowls of rice at every meal. 4> DAIGO KAZAMA "The man of men" Daigo is a mysterious but powerful man. He is Akira's older brother who restored peace and unity in Gedo High School. When he suddenly disappeared, the peace and unity disappeared as well. Akira then goes on a search for his brother. *** JUSTICE HIGH SCHOOL *** 1> HIDEO SHIMAZU "Mobile teacher" Date of Birth : May 5th Blood Type : A Height : 165cm Weight : 68kg Vital Stats (cm) : 93-80-85 Likes : Japanese literature, Japanese dishes, his students Dislikes : Fighting, foul things Good at : Karate, cooking, washing, cleaning Subjects good at : Japanese Subjects bad at : ------ Hideo is a teacher of Japanese. He is gentle and has a strong sense of justice, but is shy and afraid of socializing. He does not smoke or drink. He is single, in his 40s and is looking for a future wife. He doesn't look very good, but he is a karate master and used to be the heir of Shimazu-style karate. After his father's death, he was involved in the fight by successors, but he dropped out because he got disgusted. 2> KYOKO MINAZUKI "Devillish school nurse" Date of Birth : June 7th Blood Type : B Height : 173cm Weight : ??kg Vital Stats (cm) : 87-56-89 Likes : Sake (a Japanese alcoholic drink), horseracing Dislikes : Any kind of housework Good at : Massage, surgery Subjects good at : Biology, chemistry Subjects bad at : ------ Kyoko is a teacher in personal hygiene and Japanese, and is also a nurse in Justice High School. A genius surgeon and expert masseuse, she is very attractive and a very talented doctor. She is an intellectual, energetic doctor at work, but outside of work she is careless, loose and drinks a lot of alcohol. She is also a terrible cook. 3> RAIZO IMAWANO (or Raizo Ichimonji) "Fierce principal" Date of Birth : October 3rd Blood Type : O Height : 188cm Weight : 124kg Vital Stats (cm) : 165-163-170 Likes : Sirloin steak Dislikes : Telling a lie, crabs, lobsters Good at : Conquering Japan A very grotesque figure, Raizo is Batsu's father and the president/principal of the Justice High School. He left Batsu and his mother when he was still a baby to join the ninja clan called the Imawano Clan. His moves are rip-offs from Wolverine. Such is the Berserker Barrage which he adapts as the Kyoujyuu-Reppa. His Sekisaiga grab is also a rip-off of Wolverine's normal grab wherein he stabs the opponent a couple of times. His Yasha-Guruma is also similar to the Drill Claw. 4> HYO IMAWANO "Detestable madness" Date of Birth : April 4th Blood Type : B Height : 183cm Weight : 67kg Vital Stats (cm) : 95-76-80 Likes : Power (?), Japanese swords Dislikes : Love, friendship Good at : Brain-washing Subjects good at : All subjects Subjects bad at : nothing Hyo is the man who is in charge of student affairs. He is a very sinister man who plans on usurping Raizo's throne. He does anything to achieve his goal. He has inherited his aggressive personality from his father Mugen Imawano. He controls others by brain-washing, but actually he has been brain-washed by his father since his childhood. *** TAMAGAWA MINAMI HIGH SCHOOL *** 1> SAKURA "Fighting Schoolgirl" Sakura is a very popular name in streetfighting. She is one of those characters who have been introduced in the Street Fighter Alpha series. Since then, she has appeared on a lot of other fighting games like this one. She has a crush on Ryu and dreams of fighting him someday. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- VIII. MOVE LIST Here are the moves for (almost) every fighter in the game. The only moves that aren't here are for the edited characters. ( * = Usable in both mid-air and ground) ------------------------------------------------------------------------ 1. Batsu * Guts Bullet: QCF + P Guts Upper: FDF + P Crescent Star Kick: QCB + K Shooting Star Kick: QCF + K (in air) Burning Vigor Attacks: * Super Guts Bullet: QCF, QCF + P Rival Launcher: QCB, QCB + tap P rapidly (Arcade and Disc 2 only) Super Shooting Star Kick: (in air) QCF, QCF + K (PS Disc 1 only) Team-Up Attack: Double Guts Bullet ------------------------------------------------------------------------ 2. Hinata Rengekiken: QCF + tap P rapidly Shouyouken: FDF + P * Enbukyaku: QCB + K Renkyakudan: QCF + K (in air, can be done 3x in succession) Burning Vigor Attacks: * Fire Senpuu-Kyaku: QCB, QCB + K Super Rengekiken: QCF, QCF + P Hinata Team-Up Attack: Guts & Power Hinata2 Team-Up Attack: Flying Kick Combo NOTE: Make use of the Fire Senpuu-Kyaku's sucking power. It will suck in an unwary opponent trying to do an attack. ------------------------------------------------------------------------ 3. Kyosuke Cross Cutter: QCF + P * Shadow Cut Kick: QCF + K Lightning Upper: FDF + P Shadow Wave: QCF + P (in air) Lightning Strike: QCB + P Stun Prod: F + HP Spin Fist: B + HP Burning Vigor Attacks: Super Cross Cutter: QCF, QCF + P * Double Shadow Cut Kick: QCF, QCF + K, then tap K for 1 extra hit Team-Up Attack: Last Symphony NOTE: Use Kyosuke's Cross Cutter as an offensive against enemies who like to fight up close. The great splitting effect hits fistfighters most of the time. ------------------------------------------------------------------------ 4. Shoma * Fast Ball: QCF + P Grand Slam Smash: FDF + P Homicide Slide: QCF + K Catcher: HCB + P Baseline Shuffle: B + LK + HK, then tap HK for Homicide Slide or LK for a short sliding kick Burning Vigor Attacks: * Hundred Balls: QCF, QCF + P Homerun Hitter: QCB, QCB + P Team-Up Attack: Grand Slam NOTE: Use Shoma's Fast Ball as an attack from far away. It won't disintegrate, and it's very fast, too. Best used against Hyo. ------------------------------------------------------------------------ 5. Natsu * Jumping Serve: QCF + P Rolling Recieve: QCB + P Sliding Recieve: FDF + P Tokkun Spike: QCB + P (in air) Set N' Spike: HCB + P Burning Vigor Attacks: Thousand Spikes: QCF, QCF + P Blazing Spike: QCF, QCF + P (in air) Natsu Team-Up Attack: Praise & Spirit Natsu2 Team-Up Attack: Double Sky Attack NOTE: The name for Natsu2's team-up attack is simply a rough translation of the real name. If someone is kind enough to send me the real thing, I'll appreciate it. ------------------------------------------------------------------------ 6. Roberto * Shining Save: QCF + P Long Shot: QCF + K * Rising Kick: FDF + K Sliding Kick: QCB + K Bicycle Kick: QCF + K (in air) 4-hit body juggle: F + K, K, K, K Burning Vigor Attacks: Victory Goal: QCF, QCF + K Super Bicycle Kick: QCB, QCB + K Team-Up Attack: Double Shot Other Special Combos: LK, LP, HP, 4-hit Body Juggle, Up, LK, LP, HP, F + HP, Shining Save (max 13 hit) LK, LP, HP, 4-hit Body Juggle, Up, LK, LP, HK, Bicycle Kick (max 12 hit) NOTE: The Shining Save is mainly an aerial attack. If an opponent gets hit by the Shining Save on the ground, s/he'll just get stunned, but not get hurt. NOTE: When you execute the Sliding Kick, you can move Roberto around while he is circling the opponent. This will confuse the enemy, leaving him open for the attack. ------------------------------------------------------------------------ 7. Roy Dynamite Straight: QCF + P Twister Upper: FDF + P Touchdown Wave: QCB + P Fist Slam: QCF + P (in air) Burning Vigor Attacks: Triple Twister: QCF, QCF + Rapidly press P (normally, it does 9 hits. If you do it correctly, it can get up to 15 hit!) Super Touchdown: QCB, QCB + P Team-Up Attack: Double Rising Tornado ------------------------------------------------------------------------ 8. Tiffany Beautiful Spin: FDF + P Groovy Punch: QCB + hold P Groovy Knuckle: QCF + hold P * Exciting Kick: QCB + K Head Stomp: D + K (in air) Burning Vigor Attacks: Wonderful Kick: QCF, QCF + K Groovy Combo: QCF, QCF + P Tiffany Team-Up Attack: Love & Peace Tiffany2 Team-Up attack: Dogpile! ------------------------------------------------------------------------ 9. Boman Great Upper: QCF + P Haymaker Straight: QCF + P (during Great Upper) Haymaker Straight: HCB + P Great Rush: FDF + P Great Lariat: QCB + P (in air) Burning Vigor Attacks: Best Rush: QCF, QCF + P Great Cross: QCB, QCB + P Team-Up Attack: Double Power Buster ------------------------------------------------------------------------ 10. Edge * Reversing Blade Strike: QCF + P (can be done 3x on ground) Vertical Reversing Blade Strike: QCB + P * Destructive Kick: QCF + K Rising Blade Abuse: QCB + K Special Reversing Blade Strike Combos: Continuous Blade Strikes: QCF + LP, QCF + LP, QCF + HP, QCF + HP 3-Way Blade Strike Combo: QCB + P, QCF + P, QCF + P Supreme Blade Strikes: QCB + P, QCF + LP, QCF + LP, QCF + HP, QCF + HP Burning Vigor Attacks: Bloody Festival: QCF, QCF + P Super Destructive Kicks: QCF, QCF + K (in air) Team-up attack: Bloody Nightmare NOTE: Try to use the strong Reversing Blade Strike (QCF + P) sparingly since Edge will have to turn around, leaving you open for an attack. ------------------------------------------------------------------------ 11. Akira Gate Elbow (Gate Upper for Akira2): QCF + P Dancing Cyclone Kick: QCF + K (can be done 3x in a row) Leg Up: QCB + K Reflex Stance: QCB + K (From Reflex Stance) Launch Pad: LP HP, HK, LK Bully Beater: LK, LP, HP, HK Falter Bash: HP, LP, LK, HK Air Feast: HK, LK, LP, HP Burning Vigor Attacks: * Skull Aura: QCF, QCF + P Reflex Barrage: QCB, QCB + P Aerial Barrage: QCB, QCB + K Akira Team-up attack: Gang Buster Akira2 Team-up attack: Neo Synchronous Attack Other Special Combos: (from Reflex Stance) LP, HP, LP, LP, HP, DF+HP (Rival Launcher), LP, LK, Aerial Skull Aura (max 13 hit?) (from Reflex Stance) LP, Reflex Barrage (max 6 hit) ------------------------------------------------------------------------ 12. Gan Gun Stabbing: QCF + P (can be done 6x in a row) Rough Wave Stomping: QCF + K Rock Smashing: FDF + P Clapping Hand Destruction: QCB + P Thunder Clap: HCB + P Double Pound: QCF + P (in air) Cannonball: QCF + K (in air) Burning Vigor Attacks: Super Gun Stabbing: QCF, QCF + P Concrete Smash: QCB, QCB + P Team-up attack: Active Volcano ------------------------------------------------------------------------ 13. Kyoko Shussekikakunin: QCB + P * Kaishin: QCB + K Shokushin: QCF + P then K rapidly One Wing Stance: QCF + K then tap P once or tap K rapidly Pop Quiz: B + LK + HK Knee Check: FDF + K Burning Vigor Attacks: Final Prescription: QCF, QCF + P Class Curve Kicks: QCF, QCF + K Kyoko Team-up attack: Rest & Relax Kyoko2 Team-up attack: Heart attack NOTE: Use the Shussekikakunin's sidestepping ability to escape from most attacks. NOTE: The Pop Quiz attack will usually make you get to the back of your opponent with ease. This is better than ditching. ------------------------------------------------------------------------ 14. Hideo * Seihaken: QCF + P (aerial Seihaken can be done 3x in a row) Anti-air Seihaken: QCB + P Jicchokuken: FDF + P Shinenkyaku: QCB + K Raieishuu: QCF + K (in air, can be done 3x in a row) Burning Vigor Attacks: Shimazu Seihaken: QCF, QCF + P Shimazu Jicchokuken: QCB, QCB + P Team-up attack: Shin Seihaken ------------------------------------------------------------------------ 15. Raizo * Horizontal Yasha-Guruma: QCF + P Vertical Yasha-Guruma: QCF + K Downwards Yasha-Guruma: QCF + K (in air) Double Yasha-Guruma: QCF + P or K then any direction + P or K Kyoujyuu-reppa: FDF + P Roppu-zuki: QCB + P Sekisaiga: HCB + K Burning Vigor Attacks: Imawano Kyoujyuu-Reppa: QCF, QCF + P Imawano Roppu-Zuki: QCB, QCB + P Team-up attack: Ningen-Taihou NOTE: The Charged Imawano Roppu-Zuki takes a lot of time to execute. Use it only when you are sure that it will hit the enemy. ------------------------------------------------------------------------ 16. Hyo Ichimonji-Giri: QCF + P Jyumonji-Giri: QCF + P then P Iai-Giri: QCB + P Kogetsu: When enemy is behind you. press P Ouryou-Zan: FDF + P Tenrai-Zan: QCF + P (in air) * Genei-Shuu: QCB + K Burning Vigor Attacks: Ankoku-Genei-Shuu: QCB, QCB + K Ankoku-Tenrai-Zan: QCF, QCF + K Team-up attack: Zankoku-Zan NOTE: The Kogetsu move is simply a counterattack for an enemy who is behind Hyo. You'll only see a vertical slash. Don't expect it to be something fancy. ------------------------------------------------------------------------ 17. Sakura Hadoken: QCF + P (or hold P) Soukuu-Hadoken: QCF + P (in air) Tengyou-Hadoken: QCB + P * Shunpuu-Kyaku: QCB + K Shouou-ken: FDF + P Burning Vigor Attacks: Shinkuu Hadoken: QCF, QCF + P Shinkuu Soukuu-Hadoken: QCF, QCF + P (in air) Shinkuu Tengyou-Hadoken: QCB, QCB + P Haru Ichiban: QCB, QCB + K Midare Zakura: QCF, QCF + K Team-up Attack: Shungokusatsu ------------------------------------------------------------------------ 18. Daigo Phoenix Punch: QCF + P (can be done 5x in succession) Phoenix Kicks: QCF + K Phoenix Flame: QCB + P (LP for wide-area, HP for vertical) Skull Aura: QCF + P (in air) Burning Vigor Attacks: Phoenix Fury: QCF, QCF + P Super Phoenix Flame: QCB, QCB + P Air Rebel Aura: QCF, QCF + P (in air) Team-up attack: Super Parry NOTE: Using the Phoenix Flame or the Super Phoenix Flame is a very bad idea on fast and furious fights. Since Daigo has to turn around, he'll be beaten up by the time he even executes the attack. Think wisely when using it. ------------------------------------------------------------------------ 19. Hayato * Scolding Slash: QCF + P Counter Thrust: QCB + P Devastation Kick: QCF + K Second Kick: QCB + K Burning Vigor Attacks: P.E. Smack: QCF, QCF + P Super Counter Thrust: QCB, QCB + P Team-up attack: Sphere of Confidence Other Special Combos: LK, LP, HP, Scolding Slash (max 8 hit) LK, LP, HP, DF + HP, Up, LK, LP, HP, Scolding Slash (max 12 hit) LK, LP, HP, Vertical Devastation Kick, Scolding Slash right after the Devastation Kick (max 10-12 hit?) NOTE: During the Counter Thrust or Super Counter Thrust attack, Hayato will seem immune to any form of attack. He gets damaged, but the effects are not very visible. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- IX. EXTRA STUFF I THREW IN A. MINIGAMES Rival Schools has 4 minigames all in all. Here are some descriptions and tips on the minigames as well as how to get them: (NOTE: The minigames are not hidden in the Japanese version) 1. Shoma's Home Run Derby In this game, you control the real Shoma as the batter, while another Shoma is the pitcher. Naturally, you have to get Home Runs as much as possible. You will be given 10 tries. The 5 highest scores will be tallied and will be your final score. To get this, finish the game as Shoma on the highest difficulty. TIP: Don't try to move Shoma unless you know what you're doing! 2. Roberto's Target Game The corniest of all minigames. You control Roberto as you try to take down tags with scores on them. Pressing the D-pad will change the direction and angle of the ball. Press X to make Roberto kick the ball weakly, or Circle for a strong kick. Just before Roberto sends the ball flying, you can adjust the arc of the ball by pressing on the D-pad. This might sound easy, but it's not! To get this game, simply beat the game as anyone on any difficulty setting. TIP: Try to hit the tags as a group. That way, you can kill a lot of birds with one stone! TIP: An Artistic Hit is a hit with the ball's arc adjusted. You can get more points if you hit a tag using this trick. TIP: You can score the most points when you hit 4 tags using an Artistic Hit! 3. Roberto's Penalty Kick game Now this is my favorite. You control the real Roberto as you guard and score against the other Roberto, while he also does the same. You take turns on the offense / defense, while the Roberto with the most goals wins. Just like in the Target game, you control the ball the same way (see above). You will also be given 3 shining attacks. They can make the ball fire up and damage the opponent, or on defense, make Roberto do a Shining Save. To get this game, beat the game as Roberto on the highest diff. setting. TIP: See that small screen on your lower-right hand corner? Take a look at the left meter. The middle part of it is obviously stouter. That signifies the top bar of the goal. Always remember to get the ball lower than that! TIP: When on offense, point the arrow on the left meter just below the middle part (see above), and the other arrow in the middle-left or right. If you do it right, the Roberto on defense won't be able to get the ball and you will score a goal! 4. Natsu's Service game In this minigame, you control Natsu as she tries to take down some icons with equivalent scores. A Raizo icon is worth -200 pts, a Roberto icon 100, a Natsu icon 300, a Hinata icon 500 while a Shoma icon is worth 1000 pts. To serve the volleyball, hold the Circle button when the gauge gets filled up to the desired level and the altitude meter will rise. Release the button when the desired altitude is met. You will be given 7 tries. All your scores will be added and will be your final score. To get this, beat the game as Natsu on the highest difficulty setting. TIP: Hit the icons as a group to rake in major points! ------------------------------------------------------------------------ B. VICTORY SYMBOLS Whenever you win, you'll see those little icons just below your character's life gauge. Here's a small compilation of what they stand for. V - Normal victory. Includes victories from a normal attack, special attack, grab or a Tardy Counter. P - Perfect victory. This means that you won the match without a single damage. BV - Burning Vigor attack victory. This means you won using a Burning Vigor attack. 2 - Team-up technique victory. Definitely, when you win with this symbol, you finished the match with a team-up attack. T (?) - Time Over victory. When the time expires, the one with a higher lifebar is the winner. D - Draw. Both of you get knocked-out at the same time, leaving nobody as the winner. (Draw and Time Over symbols contributed by Velian) That's all so far. If someone knows what icon a Time Over victory stands for, please tell me. Now on to the next part... ------------------------------------------------------------------------ C. MISCELLANEOUS STUFF 1. Getting the bad ending To get a bad ending, finish Chapter 7 with a normal victory or a Burning Vigor attack. 2. Getting the good ending To get a good ending, you have to finish the second battle of Chapter 7 (the fight with Raizo and another guy) using a Team-Up Technique attack. If you do this, you will fight Hyo alone or with a teammate in the Final Chapter. Beat him/them to see the good ending. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- X. ACKNOWLEDGEMENTS Thanks go to these happy campers in the list: - www.gameFAQs.com and Jeff "CJayC" Veasey for publishing this work. - www.capcom.com for the information on the characters that I got - Eric Sanchez a.k.a. Velian ([email protected]) for the 2 extra victory symbols and 2 new combos for Akira. - My folks for the Playstation and the game. - My brother for fixing the computer a thousand times. - My dog for moral support. - Everyone who E-Mails me for the sake of an FAQ - You for reading this FAQ Once again, THANK YOU VERY MUCH!!!! =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- XI. CONCLUSION How'd you like it? Contact me or send your comments, questions and other feedback to my E-Mail address, [email protected]. As for my ICQ number, it's 43204398. I prefer the E-Mail address better, though. Well, that's all! Thanks! BURUGUDUNSTUYSTUNSTUGUDUNSTUY