NASCAR Thunder 2002
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NASCAR Thunder 2002 for PSOne by JayWag Last Update: 11/13/01 - v1.1 http://www.gamefaqs.com/features/recognition/7603.html TABLE OF CONTENTS I. Intro II. Cars III. Tracks IV. Thunder Card Strategy V. FAQ VI. Closing =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= I. Intro Hey! This is JayWag! This is my FAQ for NASCAR Thunder 2002 on PSOne. While alot of the things are simular to the PS2 version (or will be in the case of the X-Box version), there are many differences, the main ones being there are NO bonus cars and NO career mode. But, even with out them, this is, in my opinion, the best PSOne NASCAR game to date, edging out my previous favorite of NASCAR Heat. If you want to contact my, see my contributor recognition page at http://www.gamefaqs.com/features/recognition/7603.html to get my latest e-mail address and web site URL. UPDATE HISTORY -------------- v1.0 - 11/05/01 Everything is new! v1.1 - 11/11/01 Not much of an update. I added some tracks I unlocked and how to get them. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= II. Cars There aren't many cars that race each week that aren't included compared to other games. The only ones I can think of are... 7-Mike Wallace 11-Brett Bodine 14-Ron Hornaday 32-Ricky Craven 44-Buckshot Jones 66-Todd Bodine 71-Dave Marcis 77-Robert Pressley 92-Stacey Compton 93-Dave Blaney ...and I'll be honest, the only ones of those I really miss are the 32, 66, and, many people think I'm kidding, but good ol' Dave Marcis. Anyway, these are all the cars in the PSOne version. In other versions (PS2 & X-Box), you can unlock fantasy, Busch, and special Cup Schemes, and the X-Box has a more updated roster, but the PSOne version has none of these. So, without further wait... # M DRIVER SPONSOR 01 D Jason Leffler Cingular 02 F Ryan Newman Alltel 1 C Steve Park Pennzoil 2 F Rusty Wallace Team Rusty* 4 C Kevin LePage Kodak MAX Film 5 C Terry Labonte Kellogg's Corn Flakes 6 F Mark Martin Mark Martin* 8 C Dale Earnhardt, Jr. Dale Earnhardt, Jr. 9 D Bill Elliott Dodge Dealers 10 P Johnny Benson Valvoline 12 F Jeremy Mayfield Mobil 1 15 C Michael Waltrip NAPA Auto Parts 17 F Matt Kenseth DeWalt Tools 18 P Bobby Labonte Interstate Batteries 19 D Casey Atwood Dodge Dealers 20 P Tony Stewart Home Depot 21 F Elliott Sadler Motorcraft 22 D Ward Burton Caterpillar 24 C Jeff Gordon DuPont 25 C Jerry Nadeau UAW-Delphi 26 F Jimmy Spencer KMart 27 P Kenny Wallace Eel River Racing 28 F Ricky Rudd Texaco/Havoline 29 C Kevin Harvick GM Goodwrench Service Plus 30 C Jeff Green America OnLine 31 C Mike Skinner Lowe's 33 C Joe Nemechek Oakwood Homes 36 P Ken Schrader M&M's 40 D Sterling Marlin Chip Ganassi Racing* 43 D John Andretti Cheerios 43 D Richard Petty STP 45 D Kyle Petty Sprint 55 C Bobby Hamilton Square D 88 F Dale Jarrett UPS 97 F Kurt Busch Sharpie 99 F Jeff Burton Citgo SuperGard * = This driver's sponsor is either of a drug, alcohol product, or tabacco product. EA is not allowed to put this in due to the fact the game's ESRB rating is E (Everyone). (M) Make Key C = Chevrolet Monte Carlo D = Dodge Intrepid-R/T F = Ford Taurus P = Pontiac Grand Prix =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= III. Tracks For the first time ever, a NASCAR game has every track they visit in a season! I still need to unlock all the fantasy tracks. I know that if you win each season (Speedway, Short Track, etc.) you get one and also are available through Thunder Cards. TRACK LOCATION TYPE DIST. AVG. SPEED FANT.? Atlanta Hampton,GA Speedway 1.54 mi 179 mph Bristol* Bristol,TN Short Track .533 mi 126 mph California Fontana,CA Speedway 2.0 mi 186 mph ChicagoLand Joliet,IL Speedway 1.5 mi 183 mph Darlington Darlington,SC Speedway 1.366 mi 174 mph Daytona* Daytona Bch,FL Speedway 2.5 mi 210 mph Daytona Bch Daytona Bch,FL Road Course 2.15 mi 145 mph Half** Dover Downs Dover,DE Speedway 1.0 mi 160 mph Homestead Miami,FL Speedway 1.5 mi 156 mph Indianapolis Indianapolis,IL Speedway 2.5 mi 181 mph Kansas Kansas City,KS Speedway 1.5 mi 178 mph Las Vegas Las Vegas,NV Speedway 1.5 mi 192 mph Lowe's Charlotte,NC Speedway 1.5 mi 186 mph Martinsville Martinsville,VA Short Track .526 mi 95 mph Michigan Brooklyn,MI Speedway 2.0 mi 189 mph New Hamp. Loudon,NH Speedway 1.058 mi 132 mph N. Carolina Rockingham,NC Speedway 1.017 mi 158 mph Phoenix Phoenix,AZ Speedway 1.0 mi 134 mph Pocono Pocono,PA Speedway 2.5 mi 170 mph Richmond Richmond,VA Short Track .750 mi 126 mph Sears Point Sonoma,CA Road Course 1.949 mi 99 mph Talladega Talladega,AL Speedway 2.66 mi 185 mph Texas Fort Worth,TX Speedway 1.5 mi 192 mph Watkins Glen Watkins Glen,NY Road Course 2.454 mi 121 mph Boca Chica Key West,FL Road Course 1.83 mi 145 mph Yes Devil Canyon D.H.P.,UT Road Course 3.23 mi 161 mph Yes Southern New Orleans,LA Road Course 1.996 mi 156 mph Yes Tr. Island San Fran Bay,CA Road Course 2.095 mi 152 mph Yes 4th from Sun Milkyway,Galaxy Speedway 2.0 mi 189 mph Yes * = Day & Night Version of Track ** = Daytona Beach is based on the track they raced on before Daytona Int'l Speedway was built, but is not exactly like it. How to Unlock Hidden Tracks --------------------------- Boca Chica: Finish first in the Road Course Season points. Devil's Canyon: Finish first in the Short Track Season points. Southern: Get the Thunder Card for it. Treasure Island: Unknown. 4th From The Sun: Get the Thunder Card for it. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IV. Thunder Cards Thunder Cards is a great feature to the game. There are various cards which do things like: unlock tracks, give you better fuel mileage, better tire wear, faster pit stops, body protection, engine protection, better acceleration, change the pit road speed limit, a draft bonus, less air resistance, etc. Note: I'm only posting the challenge's I've completed. Some of their descriptions are not accurate, so I'm making sure that they can be done correctly Haven't Gotten: 5 Gets You First, 10 for First, First for Half, Start to Finish, Thunder Valley Run, Threading The Needle Part 2, East My Dust, Twenty-One, Rubbin' Pit Road Part 2, Speed Demon Part 2, Speed Demon Part 3, Speed Demon Part 4, Maximum Drafting, Martinsville Run, Stop N' Go, Skin of Your Teeth, Threading The Needle Part 3, Threading The Needle Part 4, The Long Haul Part 1, The Long Haul Part 2, The Long Haul Part 3, The Long Haul Part 4, 2nd Place Spinout EASY CHALLENGES - 2 CARDS Threading The Needle Part 1 Track: New York (Fantasy Road Course) Driver: Ward Burton Objective: Complete 2 laps at New York without any body damage. Strategy: Even though it you may hit something and no damage appears, you won't get it. You start last, so just drop back 20 seconds and cruise around at a steady, kinda slow speed. 1 Lap Challenge Track: Southern (Fantasy Road Course) Driver: Dale Earnhardt, Jr. Objective: Start in 12th place, & win in 1 lap at Southern. Strategy: Bump cars. Lean into them in the corner. Think Dale Earnhardt. MEDIUM CHALLENGES - 4 CARDS 2 Lap Challenge Track: Dustbowl (Fantasy Road Course) Driver: Bill Elliott Objective: Start in 15th place, & win in 2 laps at Dustbowl. Strategy: Same as 1 Lap Challenge, but you don't have to be as aggressive or rough because you have an extra lap. 3 Lap Challenge Track: Hawaii (Fantasy Road Course) Driver: Jeremy Mayfield Objective: Start last, & win in 3 laps at Hawaii. Strategy: Same as 1 and 2 Lap Challenge, but once again, you don't have to be as aggressive. Top 5 Track: Martinsville Driver: Steve Park Objective: Start in 5th place, & finish in 5th place at Martinsville. Strategy: You have 10 laps. Stay in 5th place at all times. If someone infront of you crashes and you pass them, let another car by. If someone gets by you, race up with him to get it back. Rubbin' Pit Road Part 1 Track: Michigan Driver: Mark Martin Objective: Force a car into pit road at Michigan. Strategy: Coming off the backstretch, get on the high side of a car. As you get closer to the pits, drive down. You also have to finish the race. HARD CHALLENGES - 6 CARDS Speed Demon Part 1 Track: Dover Driver: Matt Kenseth Objective: Finish a lap at Dover Downs in 26 seconds & finish the race. Strategy: You need faster than 26.244 seconds. You could either slow and wait until all the cars around you are gone or use them as an advantage for drafting. It doesn't matter where you finish. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= V. FAQ Q. Is Dale Earnhardt in this game? A. He is not in any version of this game at the request of Dale Earnhardt, Inc., Richard Childress Racing, and Teresa Earnhardt. Q. I saw the #20 Jurassic Park car in the intro movie! How do I get it? A. That intro movie is used in all versions of the game. There are no extra cars in the PSOne version. I believe the #98 Busch car is in the intro movie, too, but it, too, is missing from the game. Q. I heard that you could race all 43 cars? Why are there only 18? A. Once again, that is in the other versions of the game. You obviously can't race 43 cars since only 36 of them are in the game. If you have a question, go to my contributor recognition page (link at top of FAQ) and e-mail it to me. If I get the same question asked repeatedly, I'll put it in this guide. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= VI. Closing Places That My Host This FAQ... GameFAQ's PlanetCommunity My Personal Web Site If you want permission, e-mail me. My e-mail address is found on my contributor recognition page, which is linked at the top of the FAQ. JayWag, Inc. - 2001©