FAQ - Guide for NHL Face Off 2003

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Game: NHL FaceOff 2003
Platform: Playstation 2
By: Bryan Heil
[email protected]
GameFAQs User: FoxHound26
Copyright: Bryan Heil (c) 2003

Version 1.2 (03-24-03) - Submitted to GameFAQs
Version 1.1 (03-12-03) - After a break in FAQ writing, I completed the basics
Version 1.0 (02-17-03) - The original guide layout and basics are created

 T A B L E  O F  C O N T E N T S

I.   Introduction
II.  Controls
III. Main Menu
       A. Quick Start
       B. Select Game
       C. Transactions
       D. Rosters
       E. Options
       F. Records
       G. Memory Card 
IV.  Rosters
       A. Teams & Ratings
       B. Top 50 Goalies
V.   Codes & Secrets
       A. Codes
       B. Offensive Strategies
       C. Defensive Strategies
VI.  Conclusion
       A.  Credits
       B.  Copyright

 I N T R O D U C T I O N

This game is 989 Sports' attempt to make another hockey game, being NHL 
Faceoff 2003.  Getting bad reviews and slammed because it isn't perfect and 
far from it.  I find this game to be underrated and composed this guide to 
show my enjoyment of this game.


 C O N T R O L S


Move Player:    Left, Right, Up, Down, Or Left Analog Stick
Wrist Shot:     Tap Square
Slap Shot:      Hold Square then Release
Pass:    X
Drop Pass: Triangle
Sprint:    Hold Circle
Spin Left:    L1
Spin Right:   R1
Deke:    Hold R2 + Left/Right
Switch to Player Closest to the Puck:    X
Icon Passing:    Hold L2 + X, Square, Circle, Triangle, or R2
Icon Switching:  Hold L2 + X, Square, Circle, Triangle, or R2
Line Change:    Select
Pause Game:     Start


Sprint / Check:     Circle
Hook / Poke Check:  Square
Slash / Block Shot: Triangle
Switch Closest to Puck:  X
Icon Switching:  Hold L2 + X, Square, Circle, Triangle, R2
Line Change: Select
Pause Game:  Start


Move:  Left/Right/Up/Down, or Left Analog
Save:  Circle
Clear: Triangle
Pass:  X
Icon:  Hold L2 + X, Square, Triangle, Circle or R2


Punch: X
Block: Square

 M A I N   M E N U

 Quick Start

In a quick start game, you don't have to worry about settings or line changes 
or anything, just pick your team and your opponent and play your game.
Press Left/Right to choose an away or home team.
Press Up/Down to choose a team
L1/R1 pick Random Teams
Press Triangle to go back to the Main Menu screen


In an exhibition match you can pit any two teams against each other.  Like a 
quick start, just choose your teams and then play your game.
To select a good match up, keep an eye on the bottom overall rankings of the 
Press Left/Right to choose an away or home team
Press Up/Down to choose a team
L1/R1 pick random teams
By Pressing Circle it allows you to choose from Current Rosters or Original 
Rosters.  Current rosters allow you to play with the teams as the trades and 
signings/releases have been made, and original rosters are the default 
rosters before anything was edited.
Triangle to go back to main menu
X to advance to the control setup

By pressing Left or right, it allows you to assign your controller to the 
team you want.
Press Square to change your jersey type
X Starts the Game.


Practice games are just like exhibition except you can alter the number of 
skaters on the ice for either team, which can be helpful in practicing to get 
penalty kills or power play goals.


A Season includes all 82 regular season games and an All-Star game midway 
through the season.  If you team has a good enough record in your conference 
then you will qualify to go into the playoffs and fight for the Stanley Cup.

In a new one-team season, you can only have one team.
You can play any game listed on the schedule, but if you choose to play a 
game on a later date further down on the schedule, all games prior to that 
will be simulated.  
To simulate a game, press Circle on the desired game.
Press X to play a game.
Press L1 for the All-Star game.
Press R1 to end the season.

In a new multi team season, this allows more than one person to play in the 
same season with different teams.  Games can also be played out of order.  If 
you choose to play a game further down the schedule, games before that date 
will not be simulated.
To simulate a game for a team only, press Square.

To continue a season, you must have started a season already or previously 
loaded a saved season from a memory card.
This allows you to continue play on the same schedule.

Team Stats include 27 different categories for each team in the league.  
These stats will show you the strengths and weaknesses of your team and the 
areas in which you need to improve.  Each state category will show where you 
team ranks within the league.
Press Left/Right to choose a team
Press Up/Down to scroll through the categories

In this screen, you can view the top 30 players for each category.

Press Left/Right to select a stat category.
Press X to rank the player based on most significant stats.
Press Circle to toggle between Player and Goalie Stats.

View individual stats of every team's players.
Press L1/R1 to choose a team.

GP  - Games Played
G   - Goals
A   - Assists
P   - Points
PPG - Points Per Game Average
+/- - Goals For/ Against Player (Full Strength) 
PIM - Penalties In Minutes
PP  - Power Play Goals
SH  - Short Handed Goals
GW  - Game-Winning Goals
GT  - Game Tying Goals
H   - Hits
PCT - Shot Percentage
GP  - Games Played
MIN - Minutes
GAA - Goals Against Average
W   - Wins
L   - Loses
T   - Ties
EN  - Empty Net
SO  - Shut Outs
GA  - Goals Allowed
SA  - Shots Against
SP  - Save Percentage
G   - Goals
A   - Assists
P   - Points
PPG - Points Per Game
S   - Shots
PCT - Shot Percentage

View the standings of your conference of the league.  
A "y" indicates a division champion.
An "x" indicates a playoff berth.
Press X to toggle between conference and division standings.
Press Circle to change conferences or divisions.


In the playoff mode you can start your own playoffs without having to play 
through the regular season.  Or you can continue a previously saved playoff 
mode by loading.

Awards for league standouts are handed out after the Stanley Cup playoffs are 
finished.  See who won the MVP of the league and the coach of the year 


Play in a Tournament made up of two Pools.  Each Pool, Pool A and Pool B, 
will have four teams.  Each team within the Pool will play a six game 
schedule involving the other teams within the Pool.  The two teams within 
each Pool with the most points after playing all six games will move on to 
the Playoffs where they will compete for the gold cup.
Press Up/Down to select a team.
Press Left/Right to cycle through different teams.
Press Square to choose a user for the team.
Press X to continue.


Now you can find out what it's like to compete in a Shootout where it's one 
on one, you against the goalie and then you against the shooter.  You will 
control the goalie and the shooter for the team you choose from the Control 
Setup screen.
Refer to the Controls toward the beginning of this FAQ to make saves for the 


Career mode is the new feature in Faceoff 2003, and it's adds to the replay 
ability of the game.  Career mode is a multiple season format that gives you 
control of a few off-season maneuvers for up to 10 years.  After completing 
each season and the playoffs, if able, you can view a list of retiring 
players and free agents.  You can then select rookies from the draft and sign 
free agents.

When the Season and the Playoffs are complete:
*    Press X from the playoff screen to begin the off-season and move to the 
retirement list
*    Press Left or Right to view the retired players from other teams
*    Press X to continue to the list of free agents
*    Press Left or Right to view the free agents from other teams
*    Press X to move to the Rookie Draft 

The Rookie Draft is very small.  For two rounds, based on your season record, 
you can select new players for your team.  Make your decisions based off of 
whom on your team retired.  Just because a player's potential is high, you 
should still press the select button to see his current statistics and 
ratings.  To let the CPU select for you, press Square to auto select.
Press X to continue after the draft is complete.

When the free agent signing period begins, players will decide if they want 
to play for your team.  If a free agent decides to sign with your team, you 
have the option to sign him or turn him away.  You get to sign as many people 
on your team that retired, and went away as free agents, minus the two 
rookies you signed.  If three players retire, and two leave your team, and 
then you sign two rookies, you in return get to sign three new players that 
want to join your club.  Press select button to view the player's info.  
Square lets the CPU auto select.  A little strategy that I found out in 
playing this game, when you don't have a very good signing, just re-load to 
when the season and playoffs were complete.  Once you do the rookies and 
retirements, new players will want to sign.  Since it's mainly random, the 
number one ranked player could sign with you.  Press X to finish the signing 
period and continue to the editing lines screen, then onto the next season to 
go for the Stanley Cup once again.


Use this option to make changes to your existing roster by signing, 
releasing, trading, creating, and modifying players that have been created.  
Another new feature for the games, is when a player is highlighted in blue, 
he is not suiting up for the games.

Players are signed from the free agent pool.  The free agent pool includes 
created players and those that have been released by teams.  To sign a 
player, you may have to release a player to make a trade to create space on 
your 30-man team roster.

To sign a player from the Free Agent Pool:
*    Press Left or Right to choose a team.
*    Press Up or Down to choose a Free Agent to sign.
*    Press X to sign the Free Agent.

You can release players that are not performing to their capabilities or just 
because they are no good.  Each team must have a minimum of 20 players on the 
roster.  You may run into a situation where the league will not let you 
release a particular player.  For example, if you already released or traded 
a goalie, the CPU will not let you release another goalie if there are only 
two remaining on the roster.  There are a minimum number of players at each 
position that must be on each roster.

To release a player:
*    Press Left or Right to choose a team.
*    Press Up or Down to choose a player to release.
*    Press X to release the player and place him into the Free Agent Pool.

With this option you can propose a trade between any two of the teams.  It is 
quite easy to get who you want for your team by a simple process.  
You are the Detroit want to make a trade to Colorado for R. Blake a 
defenseman.  If you would normally try to trade M. Dandenault overall of 79 
for R. Blake who is overall 97, the computer would decline the trade.  So 
what do you do?  Go to Colorado's team and offer R. Blake for M. Dandenault 
and Detroit will gladly accept since they are getting the better deal.  Once 
Detroit has Blake, go back to playing your Season or Career with Detroit.  

After making trades, be sure to edit your team lines accordingly.

Use Create Player to create a dominating star, perfect role player, or have 
some fun and create yourself using your own physical abilities and 

From the equipment screen, you can choose the type of equipment positional 
players will be using from any team in the league.  Make changes to such 
items as skates, stick types, and whether the players will be wearing visors.

Create a name for your player that will appear on the back of his jersey.
From the onscreen naming system:
*    Press Left or Right to choose a letter for the first name, and then 
press X to enter it.  Use the case, space, and delete keys to make additional 
*    Press Circle to move to the last name option and repeat the previous 
*    Press Up or Down to select the accept key, and then press X to accept 
your player name.

Physical Attributes
Physical attributes consist of your player's jersey number, weight, height, 
and his handedness, among others.

Facial Features
The facial feature options allow you to customize your player's head and 
facial appearance.  You can change skin tone, add facial hair, nose type, and 
a few more options to make your face as similar as you want it to be based 

Skills are the player's on-ice abilities such as speed, endurance, shot 
power, skating, fighting, aggression, passing, and a few other skills 
important to your player's overall rating.  You have 500 points to spread 
around, and are sure to spend the points based on whether they are a forward 
or defenseman.  Goalies have 300 points to use up instead of 500.

Modify any of the players that you have already created.  The modification 
process will bring you through all of the create player screens, so refer 
upward to the "Create" section.  Pressing Circle deletes the selected player, 
and X continues to modify him.


The rosters menu allows you to view and alter the roster of any NHL team. 
Make changes by editing a team's lines, holding a draft, or editing a team's 

Line Editor allows you to substitute the players on any of your team's 18 
lines.  Make changes to add some speed to your penalty kill lines or add some 
age and experience to your top defensive line.  Get creative but still be 
competitive.  If you put all of your good players on the first line, then 
when the 2nd and 3rd lines of your offense will not be good.

To make inactive players active and place them on a line:
*    Press Left or Right to select a team.
*    Press L1 or R1 to cycle through the team's lines.
*    To change a line, press Up or Down to select a player to make inactive, 
and then press Square
*    From the inactive players list on the roster, press up or down to select 
a player to activate and add to the line, and then press X.

View the player injuries that have occurred during the game, and see how long 
an injury will keep a player out of the lineup.  Game suspensions of players 
that caused injuries will also be shown there.

View a player's game stats and physical attributes.
Press Left or Right to choose a team
Press Up or Down to choose a player.
Press X to toggle between stats and attributes.

This is the best way to keep the lasting ability of NHL Faceoff 2003, just 
like in 2001, you can hold a draft of all the existing players in the NHL and 
build your team with the type of players you think have what it takes to be 
champions.  Players are drafted at the three positions of forward, 
defenseman, and goalie, for a total of 20 rounds.  The CPU will handle any 
team you don't draft for.  At any time during the draft, you can press L2 to 
have the CPU automatically draft.
A Linear Draft will be the same drafts order each round.
A Serpentine Draft is where the draft order is reversed after each round.

With this option, you can edit the number your team players wear on the ice, 
in the league.  There isn't much use in changing the jersey numbers, unless 
you have a real preference.

Editing the captaincy on your team or any other team does absolutely nothing.  
It is just there for you to put the top three players on your team there.

Selecting Reset Rosters will return all rosters to their previous setup.  All 
players traded, released, signed, and drafted will be back on their original 


The options menu is a place where you can change almost every aspect to the 
game of hockey.  The style, difficulty, length, and penalties can be changed 
to your liking of the game.  Among other rules, you can have a penalty free 
game with no off sides, injuries or fatigue.

Simulation mode best represents an NHL game, as player fatigue and the rules 
are closely followed.  Arcade mode shuts off fatigue, line changes, injuries, 
and increase game speed.  Settings are already made for Simulation and Arcade 
mode.  If you want to create your own game settings, use the Custom mode.

Play a game at your skill level using the Rookie, Veteran, or All-Star player 
Rookie - Even a first time player can beat a team with this mode.
Veteran - For a beginner this mode lasts for 5 games to give challenge.
All-Star - This mode took me about 2 weeks worth of games to figure out how 
to win every single game no matter who you are.  See Codes & Secrets Section.

Period Length
Set the length of each period to 5, 10, or 20 minutes.  There are three 
periods in a game with an addition overtime period if necessary.

Clock Speed
Set the speed of the game clock to Normal or Fast.  When set on normal power 
plays can make the difference, and when set on Fast.  There are almost no 
point to power plays.

Shot Aim
Set the control for aiming the puck on a shot.  Manual allows you to control 
shot aim while auto gives the CPU control of your aim.

Fatigue controls the exhaustion factor of the players on the ice.  Setting 
Fatigue to OFF keeps the players fresh for the entire contest.

Line Changes
When set to ON, you can manually change your team's lines during the game by 
pressing Select.  A setting of AUTO will allow the CPU to change lines 
automatically during the game.

When this option is set to ON, skating offsides will occur when an offensive 
player enters the offensive zone before the puck.

Player ID
Choose the way your player is identified on the ice with either their names, 
number, or none.

Puck Halo
The puck halo is a colored gray ring around the puck that allows you to see 
it more clearly on the ice.

Game Speed
Set the pace of the game.  The higher the setting of the game speed, the 
quicker the pace.

Set the occurrence of injuries that can occur during the game.  The higher 
the setting, the more likely injuries will take place.

Simulation mode best represents an NHL game, as player fatigue and the rules 
are closely followed.  Arcade mode shuts off fatigue; line changes, injuries, 
and increases game speed.  Settings are already made for Simulation and 
Arcade mode.

Fighting is part of the game and takes a bit of patience and practice to beat 
up anybody in the league.  When in fights, players get 5 PIM.  To pick a 
fight with a goalie, bump into the goalie after the whistle a lot.  Then your 
goalie or the other goalie will initiate a fight.  The easiest way to win a 
fight is wait until he makes the first move.  Block his punch then counter, 
block, and then counter.  Sometimes they hesitate before firing a punch, try 
not to let it disrupt your rhythm too much.

Two Line Pass
A two-line pass occurs when the puck crosses over any two lines.  Keep this 
option OFF to open up the ice and allow long across ice passes for easy break 
a ways.

When this option is set to ON, icing will be called when a team shoots the 
puck from it's half of the ice, it crosses the goal line, and then is first 
touched by the opposition.  Icing is called off if the puck crosses the goal 
line and the goalie plays the puck or a player on the offensive team touches 
the puck.

Offsides occurs when offensive players are in the opponent's end of the ice 
when the puck is carried or passed in over the blue line.  Keep this option 
OFF to allow offsides and not get called for this infraction.

Set the occurrence of penalties called during the game.  The higher the 
setting, the more frequent the calls.

Style options for sound include TV, arena, or arcade.  You can also set the 
sounds to your liking using the Custom Style.

Play-By-Play Etc.
Adjust the volume of each category.  The higher the setting, the louder the 


Team and player records are tabulated from all three period times, for all 
three player levels.  Records can be loaded from previously saved games from 
a memory card.

 Memory Card

The Memory Card screen allows you to manage the files on your memory card.

To save a game:
*    Press Up or Down to select a memory card slot 1 or 2.
*    Name your game by pressing left or right.
     X locks the letters and Square deletes letters
*    Press circle to end the save setup, and then press X to select yes and
     save the game.

To continue a previously saved season, playoff, tournament, or career, you 
must first use this option to load your game from a memory card.

To load a game:
*    Press left or right to select memory card slot 1 or 2.
*    Press up or down to choose a game from the memory card, and then press X
     to load the game.

To save the records from a season, playoff, tournament, or career:
*    Press left or right to select memory card slot 1 or 2.
*    Press X to select yes and save the records or press Triangle to cancel.

To load records:
*    Press left or right to select memory card slot 1 or 2.
*    Press X to load records or press triangle to cancel.

To delete files:
*    Press left or right to select memory card slot 1 or 2.
*    Press up or down to select a file to delete, and then press X.
*    Press circle to select yes to delete the file or press triangle to

 R O S T E R S

In the following section there will be the list of all the NHL teams and 
their overall ratings.  Also there will be the best goalies on the game and 
the ratings of the players.

 Teams and Ratings

Anaheim Mighty Ducks.....83
Atlanta Thrashers........73
Boston Bruins............80
Buffalo Sabers...........77
Calgary Flames...........79
Carolina Hurricanes......89
Chicago Blackhawks.......81
Colorado Avalanche.......95
Columbus Blue Jackets....75
Dallas Stars.............87
Detroit Red Wings........96
Edmonton Oilers..........82
Florida Panthers.........74
Los Angeles Kings........84
Minnesota Wild...........73
Montreal Canadians.......83
Nashville Predators......73
New Jersey Devils........89
New York Islanders(r)....85
New York Rangers(r)......91
Ottawa Senators..........85
Philadelphia Flyers......85
Phoenix Coyotes..........96
Pittsburgh Penguins......81
St. Louis Blues..........90
San Jose Sharks..........92
Tampa Bay Lightning......79
Toronto Maple Leafs......89
Vancouver Canucks........96
Washington Capitals......89

N. American..............99
Czech Republic...........88

 Top 50 Goalies

J. Theodore......99
P. Roy...........99
C. Joseph........98
E. Nabokov.......97
M. Brodeur.......96
S. Burke.........95
N. Khabibulin...91
A. Irbe.........90
O. Kolzig.......87
M. Richter......87
C. Osgood.......86
B. Johnson......85
T. Salo.........85
E. Belfour......85
P. Lalime.......84
F. Potvin.......84
F. Brathwaite...83
M. Dunham.......83
J-S Giguere.....83
K. Weekes.......82
R. Cechmanek....82
M. Turco........81
T. Barrasso.....81
R. Tugnutt......81
B. Boucher......80
R. Luongo.......80
R. Turek........79
D. Blackburn....79
D. Aebischer....79
M. Kiprusoff....79
J. Markkanen....79
T. Kidd.........78
J. Storr........78
M. Biron........77
R. Esche........77
J. Thibault.....77
M. Vernon.......75
M. Legace.......75
M. Fernandez....75
J. Hackett......75
J. Hurme........74
T. Vokoun.......74
P. Skundra......73
M. Denis........72
S. Shields......72
C. Billington...72
M. Hnilicka.....71
G. Snow.........70
M. Noronen......70
J-S Aubin.......70

 C O D E S  &  S E C R E T S

To help you out in your gaming experience with Faceoff 2003, the following is 
some of the strategies and codes that can be used to win against your 


(M) Must Be On: 

Infinite Creation Points:

Home Team Instant Win:

Away Team Instant Win:

 Offensive Strategies

There are basically 4 ways to score in this game.

Number 4 on my list would be the 1 man blast, just trying to luck your way 
past the goalie into the next, usually this only works with goalies with less 

Number 3 would be the Breakaway Deke move.  Unless you perfect this move like 
the computer where you can score 4 out of 5 times with it, I wouldn't 
recommend using this, as it's a waste of a breakaway.

Number 2 is the one-timer.  Set up much like the computer does on their power 
plays, and get one by the goalie.

The best way to score a goal is my special trick.  It's not really that 
special, but it works like a charm.  Put a guy on the right wing with a 
descent amount of wrist shot power, and fly up the right side of the ice, and 
come towards the goalie at an angle, and flick a wrist shot up and left, and 
then follow through and you should hit the rebound every time.  I'll try to 
illustrate it with the following.
It may not look like much of a hockey rink but you get the picture.
/                                                       \
|                        _____                          |
|                       |     |                         |
|                       |  G  |                         |
|                     *R*                               |
|                      :.......                         |
|                              ..*S*..                  |
|                                     ..                |
|                                       ..              |
|                                         ..            |    
|                                           ..          |
|                                             ..        |
|                                               ..      | 

G- represents the goalie.
*S*- represents where you first shoot the wrist shot to the upper left net.
...- is the line that the player should follow.
*R*- represents the rebound shot to score the goal.

The only way that this doesn't work is that when the goalie catches it, 
meaning the shot wasn't powerful enough.  Or whenever you press Square to 
early and it does a hook instead of a shot.  It works going up and down ice, 
and sometimes can work on the goalie's opposite side.

 Defensive Strategies

The only real defensive strategy is to not make the first move when skating 
backwards one on one with the opponent.  Do not let them have breakaways 
because they will use the deke move and fake your goalie out of his skates, 
and if a good player has the puck he will score 4 out of 5 times on break a 
ways.  To stop a breakaway, speed burst really fast to catch up then poke 
check him from behind to make him lose the puck.

 C O N C L U S I O N

In the next update of the FAQ when I find the time around my other things in 
life, I will add the rosters and more depth to some of the sections.  A 
frequently asked questions section could also be added at a later date.  
Other than that, a final note with credits and copyright follows.


I'd like to thank gamefaqs.com for hosting my work, along with 989 for 
creating this and future games for me to write for.  Friends who support me 
in my FAQ writing also help out in encouraging me to write more to the best 
of my abilities.  Gameshark.com for the codes.


Copyright 2003 Bryan Heil
This may be not be reproduced under any circumstances except for personal, 
use. It may not be placed on any web site or otherwise distributed publicly 
advance written permission. Use of this guide on any other web site or as a part 
any public display is strictly prohibited, and a violation of copyright.

NHL Face Off is a trademark of the National Hockey League.  NHL, National 
Hockey League, the NHL Shield and the Stanley Cup are registered trademarks 
of the National Hockey League.  All NHL logos and marks and NHL team logos 
and marks depicted herein are the property of the NHL and the respective 
teams and may not be reproduced without the prior written consent of NHL 
Enterprises, L.P. copyright 2002 NHL.  Officially licensed product of the 
National Hockey League.

National Hockey League Players' Association, NHLPA and NHLPA Logo are 
trademarks of the NHLPA and are used, under license by Sony Computer 
Entertainment America Inc.  copyright NHLPA.  Officially Licensed Product of 
the National Hockey League Players' Association.  Copyright 2002 by STATS, 
Inc.  Any commercial use or distribution of the Licensed Materials without 
the express written consent of STATS is strictly prohibited.  989 Sports and 
the 989 Sports logo are trademarks of Sony Computer Entertainment America 
Inc.  Designed and developed by Solworks.  Copyright 2002 Sony Computer 
Entertainment America Inc.

All trademarks and copyrights contained in this document are owned by their 
respective trademark and copyright holders.

Thank You For Reading a FoxHound26 FAQ!

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