FAQ - Guide for Perfect Dark

Scroll down to read our guide named "FAQ" for Perfect Dark on Game Boy (GB), or click the above links for more cheats.

                                  it's dark

                               it's very dark

                                she's perfect


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                     | | / / |  _\\ \| ||¯\| |'. \
                     |_||_/  |_|   \___| \___|  \_\



Perfect Dark FAQ
Version 0.3
Last Updated: October 1, 2000
By Shdwrlm3 ([email protected]) AND
   AstroBlue ([email protected])


Table of Contents

     1. Intro
     2. Perfect Story
     3. Controls/Gameplay
             Menu
             Controls
     4. Perfect Info
             Characters
             Weapons
             Items
             Special Items
     5. Perfect Walkthrough
     6. Perfect Mini-Games and Dark Bosses
     7. Perfect Multiplayer
     8. Perfect Codes and Dark Secrets
     9. Miscellaneous
             Solo Missions Strategies and Tips
             Gameboy Printer
             Transfer Pak
             Shameless Self-Promotion
     10. FAQs (Frequently Asked Questions)
     11. Version History
     12. Credits
     13. Copyright Info


____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ /                       1. I N T R O                          |¯| \ \
    | |¯¯                        ------------                          | | / /
    |_|________________________________________________________________|_||_/


     Hello, agent!  The name's Shdwrlm3, and I, along with Horshack83, have
been assigned to assist you with your training.  Our comprehensive guide will
help you complete your training (with an A++ ranking, no less), complete your
mission objectives, help you in multiplayer battles against other agents, and
inform you about the world of Perfect Dark.  We are dedicated in helping you,
but please do not send us any messages until you've read our whole guide and
don't see your question answered anywhere.  Enjoy your stay at the institute,
and don't let us down!

Some perfect stats:

Name: Perfect Dark
Developer/Publisher: Rare
Distributor: Nintendo
Size: 32 Megabits (4 Megabytes)
System: Gameboy Color Only
Features: 6 Bosses
          6 Levels          
          8 Multiplayer Games
          11 Types of Action
          25 Multiplayer Maps
          Battery Back-up (3 slots)
          Digitized Speech/Sound Effects
          Multiplayer Modes
          Rumble Pak (Built-In and Battery Included)
          Gameboy Printer Compatible
          Gamelink Cable Compatible
          IR Port Compatible
          Transfer Pak Compatible
          Numerous Mini-Games
          Tons of Secrets


____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ /               2. P E R F E C T  S T O R Y                   |¯| \ \
    | |¯¯                ---------------------------                   | | / /
    |_|________________________________________________________________|_||_/


The year is 2022.  Eager to complete the final stages of her training,
Carrington Institute agent-to-be Joanna Dark looks forward to graduation and
assignment to active duty.  And as the CI's most promising student, she's
about to get just what she wants...and more.

For ger final field test, Agent Dark will be sent deep into the South American
jungle. Her mission: to destroy an illegal cyborg maufacturing facility.  In
the process, however, she will uncover a much farther-reaching
conspiracy---one that will introduce her for the first time to the shadowy
dealings of the mysterious dataDyne corporation.


____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ /           3. C O N T R O L S / G A M E P L A Y              |¯| \ \
    | |¯¯            ------------------------------------              | | / /
    |_|________________________________________________________________|_||_/


In this section you will be trained to use the proper controls and find out
how to maneuver through the Institute's various menus.

------------------------------------------------------------------------------
                                    -Menu-
------------------------------------------------------------------------------


The menu options, starting at New Agent and heading left, are:

New Agent
---------

Empty Slot 1
Empty Slot 2
Empty Slot 3

Choose one of the above to start a new game.  Enter your agent name in the
computer (if you enter nothing, then you will automatically be name J. Dark).


Select Agent File
-----------------

Agent 1
     Load Game
     Copy Game
     Erase Game
Agent 2
     Load Game
     Copy Game
     Erase Game
Agent 3
     Load Game
     Copy Game
     Erase Game

The above are pretty self-explanatory.


Multiplayer
-----------

Check out the Perfect Multiplayer section for more details.


Extras
------

Replay the various mini-games and boss battles found in the game.  More
details in the Perfect Codes/Dark Sectrets section.


Recon. Photos
-------------

Print out the photos of various characters and objects related to the game.
Check out the Perfect Codes/Dark Secrets section for more info.


Rumble On/Off
-------------

Press Up or Down to toggle the Rumble on or off.


IR Communications
-----------------

Trade multiplayer maps with other agents, foes, or giant alien reptilian
creatures.


Secrets Unlocked
----------------

Choose this to see how many secrets you've currently unlocked.  Check out the
Perfect Codes/Dark Secrets section to find out how to unlock the secrets.

     Secrets Unlocked

          Extras           ?/12
          Recon Photos     ?/12

     Multiplayer

          Maps           ?/23
          Modes          ?/4
          Characters     ?/3
          Extras         ?/6


------------------------------------------------------------------------------
                                  -Controls-
------------------------------------------------------------------------------

Main Game
---------

Directional Pad
     Left-Move Joanna Left
     Right-Move Joanna Right
     Up-Move Joanna Up
     Down-Move Joanna Down

A Button-Fire

B Button-Reload (Only if you have at least 1 Ammo item)

Select-Search a body

Start-Inventory Screen

Other moves include:
     Run-Double Tap and Hold any direction to run


Inventory Screen
----------------

Directional Pad
     Left-Move cursor Left
     Right-Move cursor Right
     Up-Move cursor Up
     Down-Move cursor Down

A Button-Fire

B Button-Reload

Select-Switch fields quickly

Start-Exit Inventory Screen


Target Range
------------

Directional Pad
     Left-Move crosshair Left
     Right-Move crosshair Right
     Up-Move crosshair Up
     Down-Move crosshair Down

A Button-Fire

B Button-Reload

Select-Exit Mini-Game (Only in the Extras Target Range)

Start-Pause


Door Control
------------

Directional Pad
     Left-Move cursor Left
     Right-Move cursor Right
     Up-None
     Down-None

A Button-Select Color

B Button-None

Select-Exit Mini-Game (Only in the Extras Door Control)

Start-Pause


River Crossing
--------------

Directional Pad
     Left-Move crosshair Left
     Right-Move crosshair Right
     Up-Move crosshair Up
     Down-Move crosshair Down

A Button-Fire

B Button-Toss Grenade

Select-Exit Mini-Game (Only in the Extras River Crossing)

Start-Pause


Jungle Chase
------------

Directional Pad
     Left-Move Jeep Left
     Right-Move Jeep Right
     Up-Move Jeep Up/Accelerate
     Down-Move Jeep Down/Decelerate

A Button-Fire

B Button-Reload

Select-Exit Mini-Game (Only in the Extras Jungle Chase)

Start-Pause


Hind Attack
-----------

Directional Pad
     Left-Move Joanna Left
         -While Holding B, press to move crosshair Left
     Right-Move Joanna Right
          -While Holding B, press to move crosshair Right
     Up-While Holding B, press to move crosshair Up
     Down-While Holding B, press to move crosshair Down

A Button-Fire

B Button-Hold, then use the Directional Pad to move the crosshair

Select-Exit Mini-Game (Only in the Extras Hind Attack)

Start-Pause


Sniper Mode
-----------

Directional Pad
     Left-Move crosshair Left
     Right-Move crosshair Right
     Up-Move crosshair Up
     Down-Move crosshair Down

A Button-Fire

B Button-Reload

Select-Exit Mini-Game (Only in the Extras Sniper Mode)

Start-Pause


Attack Cyborg
-------------

Directional Pad
     Left-Move Joanna Left
     Right-Move Joanna Right
     Up-Move Joanna Up
     Down-Move Joanna Down

A Button-Fire Lasers

B Button-None

Select-Exit Mini-Game (Only in the Extras Attack Cyborg)

Start-Pause

Other moves include:
     Run-Double Tap and Hold any direction to run


Mink Hunter
-----------

Directional Pad
     Left-Move Joanna Left
     Right-Move Joanna Right
     Up-Move Joanna Up
     Down-Move Joanna Down

A Button-Press and Hold while Holding a Diagonal direction (Up-Left,
         Down-Left) on the Directional Pad to Throw a Ninja Star

B Button-None

Select-Exit Mini-Game (Only in the Extras Mink Hunter)

Start-Pause

Other moves include:
     Run-Double Tap and Hold any direction to run


Octopus Prime
-------------

Directional Pad
     Left-Move Joanna Left
         -While Holding B, press to move crosshair Left
     Right-Move Joanna Right
          -While Holding B, press to move crosshair Right
     Up-While Holding B, press to move crosshair Up
     Down-While Holding B, press to move crosshair Down

A Button-Fire

B Button-Hold, then use the Directional Pad to move the crosshair

Select-Exit Mini-Game (Only in the Extras Octopus Prime)

Start-Pause


Pelagic 1 Escape
----------------

Directional Pad
     Left-Move Hover-copter Left
     Right-Move Hover-copter Right
     Up-Move Hover-copter Up
     Down-Move Hover-copter Down

A Button-None

B Button-None

Select-Exit Mini-Game (Only in the Extras Pelagic 1 Escape)

Start-Pause


dataDyne Attack
---------------

Directional Pad
     Left-Move Joanna Left
         -While Holding B, press to move crosshair Left
     Right-Move Joanna Right
          -While Holding B, press to move crosshair Right
     Up-While Holding B, press to move crosshair Up
     Down-While Holding B, press to move crosshair Down

A Button-Fire

B Button-Hold, then use the Directional Pad to move the crosshair

Select-Exit Mini-Game (Only in the Extras dataDyne Attack)

Start-Pause


____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ /                4. P E R F E C T  I N F O                    |¯| \ \
    | |¯¯                 -------------------------                    | | / /
    |_|________________________________________________________________|_||_/


Learn about the world of Perfect Dark in this section.  Characters, items,
weapons, and lots more are included!  Of course, that means spoilers too!


==============================================================================
=                                -Characters-                                =
==============================================================================


Joanna Dark (Human Female)
--------------------------

Age:             21
Training Status: Incomplete
Training Grade:  Not yet assigned
Active Status:   Not yet approved
Description:     Joanna is highly trained but inexperienced.  Her reactions
                 are superb.  Profiecient with a variety of weapons, Ms. Dark
                 is a very competent all-around trainee who promises to be on
                 of the Carrington Institute's best agents.

Carrington Institute's latest trainee.  You play as Agent Dark as she
completes her training and gets sent to her first mission, during which she
encounters dataDyne, as well as a new friend, for the very first time...


Max Danger (Human Male)
-----------------------

Age:             32
Training Status: Complete
Training Grade:  A 
Active Status:   Undercover
Description:     One of Carrington Institute's more experienced undercover
                 agents, Danger is an expert on chemicals and explosives.  He
                 is usually sent on undercover missions when something needs
                 "dismantling."

Why didn't they just use Jonathan?  Anywho, he will brief you on your mission
in certain stages.  Man, Rare better make up better names for PD2...


Daniel Carrington (Human Male)
------------------------------

Age:             62
Training Status: N/A
Training Grade:  N/A
Active Status:   N/A
Description:     An intelligent patriarchal scientist, entrepreneur and
                 founder of the Carrington Institute.  Daniel Carrington plans
                 all missions carried out by his agents and runs each
                 operation directly from a link in his office.

Carrington will give you your mission briefing during the first couple of
stages.  He also manages to get in the way later on...


Mink Hunter (Human Male)
------------------------

Age:                 38
Criminal Activities: Mercenary operations, drug dealing and arms smuggling
CI HQ Rating:        Highly dangerous
Description:         Mink Hunter has been at the top of the FBI, DEA and
                     Interpol Most Wanted lists for the best part of a decade.
                     He is highly trained in many martial arts but prefers the
                     armed variety.


Octopus Prime
-------------

Age:                 29
Criminal Activities: International Terrorism
CI HQ Rating:        Extremely Dangerous
Description:         Octopus Prime is a flawed genius who has been known to
                     the CI for some time.  Originally trained in robotics and
                     cybernetics, he was left paralyzed from the chest down by
                     an accident at the Institute.  He now pursues a life of
                     crime and terrorism, selling his skills to the highest
                     bidder.


dataDyne Corp. (Private Company)
--------------------------------

Description: Little is known of the dataDyne Corporation other than the
             identity of its head, Cassandra De Vries.  Addicted to power, Ms.
             De Vries is prepared to do extremely unscrupulous things to get
             ahead of her competition.



==============================================================================
=                                 -Weapons-                                  =
==============================================================================


Agent, your arsenal consists of 8 weapons, some more useful than others.
Review the following to get to know your weapons better.  Remember to use the
appropriate weapon for certain situations!

------------------------------------------------------------------------------

Falcon 2
Weapon Type:         Pistol
Shots to Kill:       3
Shots before Reload: 8
First Appearance:    Basic Training

Your basic firepower.  After you deplete all your ammo (including any Pistol
Ammo items), one bullet will regenate slowly and another one won't regenerate
until you fire that bullet.  Very decent weapon, and can kill a guard with one
shot (if you're close and unnoticed).  Otherwise, it'll take roughly 3 shots
to take out a guard.  Also note that the Falcon 2 is the ONLY gun that is
silent enough to be able to kill a guard with his back turned w/o anyone
noticing.

------------------------------------------------------------------------------

MG1-16G
Weapon Type:         Machine Gun
Shots to Kill:       3
Shots before Reload: 32
First Appearance:    Search and Rescue

------------------------------------------------------------------------------

Shotgun
Weapon Type:         Shotgun
Shots to Kill:       1
Shots before Reload: 8
First Appearance:    Jungle Base

Now THIS is firepower!  Kill ANY guard with one hit, regardless of whether or
not their back is turned!  Of course, it's very noisy, so if there's more than
one guard nearby, the other guard(s) will be alerted.  Preferably used with
lone guards.

------------------------------------------------------------------------------

KNF-27
Weapon Type:         Machine Gun
Shots to Kill:       2
Shots before Reload: 32
First Appearance:    

------------------------------------------------------------------------------

Fantom
Weapon Type:         Machine Gun
Shots to Kill:       4
Shots before Reload: 32
First Appearance:    

------------------------------------------------------------------------------

Disruptor
Weapon Type:         Alien Technology
Shots to Kill:       1
Shots before Reload: Recharges over time
First Appearance:    dataDyne Base

It kills in ONE hit!  It never runs out of ammo!  So what's the problem?  It
recharges waaay too slowly!  Use only as a last resort, and never take on more
than one guard with it.

------------------------------------------------------------------------------

Rocket Launcher
Weapon Type:         Rocket Launcher
Shots to Kill:       1-2
Shots before Reload: 4
First Appearance:    Illegal Cyborg Factory 1

WOW.  This baby does MAJOR damage.  The Shotgun is technically a better
choice, but if you're being hunted by multiple guards, the Rocket Launcher is
preferable because of the splash!  The explosion is capable of killing more
than one guard.

------------------------------------------------------------------------------

6-YYY
Weapon Type:         Uzi
Shots to Kill:       4-6
Shots before Reload: 32
First Appearance:    Basic Training

------------------------------------------------------------------------------


==============================================================================
=                                  -Items-                                   =
==============================================================================


The following are a list of items that you may pick up on you journey.


Med Kit
Description: Heals 25% of Joanna's health.

Pistol Ammo
Description: Ammo for your Falcon 2.  8 rounds per clip.

Machine Gun
Description: Ammo for the various machine guns.  I guess the "Ammo" part was
cut off.

Shotgun Ammo
Description: Ammo for the beloved Shotgun (which rules in this game, unlike PD
N64).

Rockets
Description: Ammo for the awesome Rocket Launcher.


==============================================================================
=                              -Special Items-                               =
==============================================================================


Laptop Computer
Description: Needed to disarm bomb(s) in Advanced Training and the Carrington
Institute.

c4 Explosives
Description: Needed to destroy canisters in the Cyborg Manufacturing Facility.

Keycard
Description: Needed to open up new areas in the dataDyne Base.

____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ /         5. P E R F E C T  W A L K T H R O U G H             | | \ \
    | |¯¯          ---------------------------------------             | | / /
    |_|________________________________________________________________|_||_/


Here's what you've been looking for!  Our extremely detailed guide will help
you fly through all those missions with ease!  Of course, the walkthroughs are
full of spoilers (storywise, and otherwise), so use at your own risk!


------------------------------------------------------------------------------
           T R A I N I N G - C A R R I N G T O N  I N S T I T U T E
------------------------------------------------------------------------------


Daniel Carringoton: Joanna, after your many years of study and training, this
is the final test.  Beyond this door is the Carrington Institute training
ground.  It simulates urban combat conditions.  Using nonlethal ammunition,
you must complete the tasks ahead of you.  Success will reward you with the
license you so desire.  Failure is not an option.

Joanna Dark: Yes, sir.  I understand.


                                Basic Training
                                --------------
Objectives:
1)Complete target ranges 
2)Reach exit

Alrighty, welcome to your first training mission (1 out of 5).  You begin
with 100% health, a Falcon 2 (10 rounds), and 1 Pistol Ammo item (8 rounds).
Good luck!

A)   Once the mission has started, immediately run to the left.  You'll see an
     arrow marked "Training Area" pointing at a door.  Enter that door.

B)   Once you've reached the next room, immediately WALK to the left and stay
     to the right of that box.  You'll see a guard walking back and forth
     vertically.  Wait until his back is turned and sneak up behind him (don't
     run!).  Try to be as close to him as possible before firing off a shot.
     If you did it correctly, you should have been able to kill him with one
     shot.  If not, then the guard will be alerted and will start firing at
     you.  Another 2 shots (that's 3 shots total) and he's done (same for
     every other guard if you're using the Falcon 2).  However you kill him,
     Carrington will talk to you through your watch afterwards:

"Joanna, you can obtain items such as health, ammo and weapons from the guard
lying on the floor.  Stand over him and press SELECT."

     As Carrington suggests, stand over the guard's body and press Select.
     Press Left or Right to move the cursor.  Once the cursor is over an item
     you'd like, Press A to take it.  Press B, Select, or Start to leave the
     screen (if you take all the guard's items, you'll leave the screen
     automatically).  The Guard you just killed holds 2 Pistol Ammo items.
     Take them both, then run through the newly opened door on the left.

C)   Here's one of two target ranges you must complete to finish the first
     objective.  There are 15 targets that appear randomly- shoot AT LEAST 10
     to pass (get any less and you'll have to start from the beginning of the
     mission).  Press A to fire.  You can shoot 6 times before you have to
     reload (Press B at any time to reload).  Pressing Start pauses the
     action.  The targets appear either from the left door or the right door.
     Note that you only have to shoot each target only once (don't bother
     shooting any more than that).  Accuracy, Ammo Used, and Shots Missed
     don't count towards completing the target range. Just focus on hitting
     those targets!  It's really very easy.

D)   Once you've completed the Target Range, wait inside the doorway until
     another guard passes you by.  Once he's turned around and heading back
     up, sneak up behind him and fire (again, if you did it right he'll die
     after one shot).  He has not items on him, so run past his body and head
     up.  You'll see a door opened on the right.  Slowly walk to the right
     until you can just barely see another guard.  By now you know the drill-
     pop a cap in his head when his back is turned.  This guard has a Medpak
     item (which heals 25% health).  Collect it if you need it, then head up
     just to the left of the door.

E)   You'll have to play "Door Control."  Pay attention to the colors that
     light up (as well as the sounds), then repeat the pattern.  The pattern
     for this particular dooris just 3 colors, so you'll be able to complete
     this "puzzle" easily (if you accidentally mess up, don't fret- you have
     unlimited tries, and if you enter the wrong code twice a new patter will
     be shown).  Also note that the pattern is completely random, so we can't
     offer any help.

F)   After you've completed the "puzzle," head back to the left and exit that
     room.  Enter the door on the left to find a room with a Med Kit (25%) and
     a 6-YYY (16 rounds).  Head back to the "Door Decoder" room and head up
     the door that was opened.  Head left, then up through another door.  Hug
     the wall and head right.  Start heading up slowly and stop when you can
     just barely see the guard (who walk back and forth horizontally).  Sneak
     up on him when his back is turned and, well, you should know by now,
     right?  This guard seems to have better senses than the others so far, so
     if you're not extremely careful, he'll see you.  This guard holds another
     Med Kit (25%).  Since he has that Medpak, I'd suggest just rushing in and
     firing as fast as you can.

     Head left through the doorway.  There will be another guard walking back
     and forth vertically.  Take him out and collect the Pistol Ammo.  By the
     way, this is another guard that's hard to pass unnoticed.  You should
     have enough health to take the pain, so just rush in and kill him if you
     like.  Anyways, head to the door on the bottom-left of the room.  In the
     next room is another guard (who walks back and forth horizontally).
     Shoot him and get his Pistol Ammo.  Now head down through the door way
     and run to the right in the next room.  Start walking when you see the
     guard walking back and forth horizontally and take him out to get a
     Med Kit (25%).  Head back to the left and head down through the doorway
     for another Target Range.

G)   Again, there are 15 random targets- get at least 10.  They can appear in
     two areas: one is in the foreground to the left, the other is in the
     background (making it a smaller target).  Easy stuff.

H)   After you've completed the Target Range, you've completed Objective 1.
     Run all the way down and enter the door on the left to complete Objective
     2.  If you want, you can enter the door on the right to face 2 guards,
     one of which holds a Pistol Ammo item.

     Okay!  Part 1 of your training has been completed!  Sorry that the
walkthrough was so boringly detailed, but now that you know the basics, the
rest should flow a lot smoother!


                              Search and Rescue
                              -----------------
Objectives:
1)Complete target ranges
2)Rescue hostages
3)Reach exit

Part 2 of your training.  You start with whatever health/items you completed
Basic Training with.

A)   Wait until the guard below passes you, then take him out.  He has no
     items, so just head down and run to the left.  Enter the first open door
     you see (the number 2 appears above it).

B)   Once you're in the next room, walk up a little to start the first and
     only target range.  Once again, there are 15 targets.  Hit at least 10 to
     complete.  There are 3 places from whence the targets can appear.  There
     is a door in the foreground on the right, a door in the middle on the
     left, and a door in the background to the right.  That last one is the
     "hardest" to hit, so make sure you aim well.  Complete to complete
     Objective 1.

C)   After you complete the Target Range, slowly head up hug the left wall)
     and deal with the guard there.  Take his two Pistol Ammo items and head
     back down.  Head left through the door and take care of the still guard
     there (he has 1 Pistol Ammo).  Head up through the doorway and receive
     another message from Carrington:

"Untie the hostages to set them free.  Use your inventory page to check your
current objective details."

     Continue up through the doorway and be careful of the two guards in the
     room.  One walks back and forth horizontally (no items) and the other
     walks back and forth vertically on the upper-left of the room.  The
     latter carries an MG1-16G plus 1 Machine Gun Ammo.  You CAN shoot the
     hostages, but that'll make you fail, and we don't want that, now do we?
     Just walk into the hostage above to set him free.

     Now head right into the next room.  Slowly walk up and take care of the
     guard there (he won't move, so you'll have to rush in and kill him; don't
     worry, though, since he carries a Med Kit [25%]).  There is another guard
     patrolling this room.  His back should be turned by the time you reach
     him (if not, wait in the doorway to the right), so take care of him
     quickly (he carries no items).  There are two more guards at the upper
     part of the room (one carries Pistol Ammo, the other, nothing).  Just run
     in and shoot them fast.  Don't worry about any damage- you'll have a
     chance to make it up later.  Head back down and enter the first door on
     your right.  Be careful about the stationary guard there (who has
     nothing) and rescue the hostage at the upper part of the room.  Run down
     to the bottom of the room and go through the door.  Take care of the
     guard in the next room (the guard has a 25% Med Kit), then go up to the
     panel next to the door.

D)   Yay.  It's "Door Control" time!  4 colors to choose from this time, and
     the pattern is 6 colors long.  Write the pattern down or juse memorize
     it.  Either way, it's easy.

E)   Okay, run back up to the last room you were in, then head left though the
     door and keep heading left through the newly opened door.  Save the
     hostages there.  That will complete Objective 2.

F)   Head through the door on the right, then head all the way up.  Head left,
     then up through the door.  There's a guard patrolling this room.  Be
     careful.  He has nothing so continue to the right and take care of
     another guard.  Keep on heading right and take care of the last guard in
     this room (who has a 25% Medpak).  Leave through the door on the right to
     complete Objective 3.  HOWEVER, if you're low on health (or crazy), head
     down through that long hall and take care of the 2 guards in the small
     room.  Each guard has a Medpak.  Actually, it really isn't too hard to
     kill them without being noticed.


                               Stealth Training
                               ----------------
Objectives:
1)Complete target ranges
2)Avoid guards
3)Reach exit

Hmmm... this training mission is a bit harder, as you'll have to remain
COMPLETELY unnoticed.  If you alert even 1 guard, you'll fail the mission
(reminds me of an MGS training mission...).  Once again, you start with
whatever you had when you completed Search and Rescue.

A)   Once the mission beings, immediately head through the door on the right.

B)   Once you're in the next room, Carrington will speak:

"Running makes noise.  Walk to sneak past guards.  Utilize the walk to sneak
up to guards and eliminate them with a single shot from your pistol."

     Use Carrington's advice and sneak up behind the guard.  He carries
     nothing, so head up to the door panel.

C)   Yay, "Door Control" again.  Again, 4 colors, pattern of 6 colors.  Easy.

D)   Head up through the door and get ready for your first and only Target
     Range.  This one's a little bit trickier.  Sometimes a lady will walk
     past in the background.  DO NOT shoot her!  Doing so will make you fail!
     Anywho, guards will appear behind each of those two wooden barriers
     (which are supposed to be tables), or walk across the background.  The
     ones behind the barriers can be tough to hit, since they're such small
     targets.  Position your cursor so that you'll be able to hit the guard at
     the right barrier.  Now all you have to do is move the cursor to the left
     to hit the other guard.  When the moving guard comes, just wait until he
     moves into your crosshair.  15 targets, get at least 10.  Complete to
     complete Objective 1.

E)   Head up to the upper part of the room and go through the door.  This next
     room is tricky.  Above and to the right of you is a guard walking back
     and forth vertically.  Head up and wait until you can barely see the
     guard, then quickly walk back to the safety of the doorway (make sure
     you're at least halfway in so he won't see you).  When the guard turns
     around, get him (and get his Machine Gun Ammo and Medpak too).  By the
     way, has anyone else noticed that toilet is just out in the open?  Hate
     to use the bathroom there...

     Anyhow, there's another guard in this room.  Head to the left and stay to
     the bottom of the room and you should be able to see the guard walking
     back and forth horizontally.  He also has Machine Gun Ammo and a Medpak.
     By now you may be running out of ammo for your Falcon 2, so it might be a
     good idea to switch over to the MG1-16G.  I still had 3 Pistol Ammo items
     left, so it's up to you.  Anyhow, exit through the door on the left to
     complete Objective 3.


                              Advanced Training
                              -----------------
Objectives:
1)Complete target ranges
2)Find Laptop and disarm bomb
3)Rescue hostages
4)Reach exit

Once again, Joanna starts with whatever items and health she had when she
finished Stealth Training.

A)   Once the mission begins, immediately head left and kill the guard.  Don't
     worry if he spots you- he carries a Med Kit (25%).  Continue heading
     right until you reach a door with a sign above it marked by the number 4.
     Sneak to the right of the barrel that's to the right of the guard.  Even
     though you're not exactly next to him, you should be able to kill him
     with one shot.  Pick up his Pistol Ammo, then enter the door.

B)   Once you enter the door, your first of two Target Ranges will begin.
     Things are a little different this time.  There are now 20 targets, and
     you must hit 15 to pass.   Guards can appear from 3 areas- the two doors
     on the left, and the corner on the right.  Hostages, however, also
     appear.  One appears in the corner, the other appears in the door in the
     foreground.  Be careful!  The latter hostage is being held captive by a
     guard.  Make sure you only hit the guard!

C)   Once you complete the Target Range, head up and into the room on the
     right.  Immediately hug the wall on the left and head down and behind the
     table.  Wait for the guard to turn around, then take him out and get his
     Med Kit (they're all 25%- you should've caught on to that by now).
     Collect the Laptop on the table, then get a message from Carrington:

"Some missions will require you to use a special item to achieve an objective.
Use the laptop to defuse the bomb on this level."

     Alrighty, now head up through the door and take care of the guard in 
     here (which is hard to avoid since he stays still).  He holds nothing, so
     continue up through the door above and shoot the guard inside the room
     (hug the bottom wall and you should be able to see his feet walking
     past).  Take his Med Kit, then save the hostage to the left.

     Exit the room, then head left.  Head up to the next door you see and
     enter it  (before you enter the next room, you can take out a guard above
     for a Med Kit).  Head down, take out the guard, get his Pistol Ammo, and
     save the hostage.  Head down further, take out the next guard, collect
     his Pistol Ammo, and save the hostage there.  Exit the room through the
     door at the upper part of the room.

     The next room holds 2 guards.  One of them is easily avoidable, the other
     will most likely be alerted when you shoot the other.  One holds Pistol
     Ammo, the other, nothing.  Save the hostage (this completes Objective 3),
     then head through the door on the right and get ready for another...

D)   Target Range.  This is the last one.  20 targets, hit at least 15.  Two
     are from whence the guards may appear- a door in the back of the room and
     a door on the right.  The guard at the back door will strafe through the
     room.  There are two types of guards at the right door- one with a
     hostage and one w/o.  A hostage may also appear at the back door.
     Complete the Target Range to complete Objective 1.

E)   Run to the the right and be wary of a guard that's approaching.  Take him
     out (he holds nothing), and continue to the right until you reach a hall
     heading down.  Head down and take care of the guard in the next room
     (again, this guard has nothing).  Head through the door on the right and
     take care of the guard in that room (he walks back and forth diagonally
     and holds nothing as well).  Head down through another hallway and take
     care of yet another guard (who carries a Pistol Ammo item).  Head through
     the door on the left and walk up to the bomb at the upper wall.

                               Analyzing Device
                              ___________________
                             |___________________|

                              Decoding Booby Trap
                              ___________________
                             |___________________|

                              Defuse in Progress
                              ___________________
                             |___________________|

                                  Device Safe

     Congrats, you've finished Objective 2.

F)   Make your way back to that room with the final Target Range and head all
     the way to the right.  There's a still guard in the room, but since he
     holds nothing, you can just hug the wall and make it to the door to
     complete Objective 4.  If you come to this door and it's closed, you'll
     receive a message from Carrington:

"Joanna, you can not continue.  You must have an unfinished objective."

     Just complete whatver unfinished objectives you have and return to the
     door to finish part 4 of your training.


                                Final Training
                                --------------
Objectives:
1)Rescue hostages
2)Reach exit

Do I even have to say it?  Alright, then.  You'll start with whatever health
and items you had when you completed Advanced Training.

A)   Alrighty, this final training mission is a bit of a doozy to explains,
     thanks to the sheer size of the streets.  Once you start the mission,
     Carrington will speak:

"Use your initiative to search the training area to locate the hostages."

     In other words, get lucky and find the doors.  From where you begin,
     immediately head down.  Shoot the guard moving horizontally (he has a
     Medpak), then head back up and shoot the guard moving diagonally and the
     guard moving horizontally.  Neither has anything, but if you move behind
     the house on the left, you can get a  hidden Medpak.  Continue moving
     behind the house, then head down slightly and kill the guard moving
     vertically (he carries a Medpak).  If you need even more health, run to
     the upper-left and collect another Medpak.

B)   Head into the door just below the Medpak mentioned above and take care of
     the stationary guard (he has nothing).  Save the hostage, then exit the
     room.

C)   Back outside, hug the left wall until you reach another door (there will
     most likely be a guard patrolling by the time you reach the door- he has
     a Pistol Ammo item).  Enter the door.

     Shoot the guard with his back turned (he has nothing) and save the FOUR
     hostages inside the room.  Hmm.... anyone else wondering why all the
     hostages look alike?  Perhaps they're octuplets...  Anyhow, exit the room.

D)   Back outside, hug the wall once again until you reach another open door.
     You should be able to just barely see a guard walking on the right.  Take
     him out for Pistol Ammo, then enter the door on the left.

     This is a rather large room.  Take out the guard on the upper-left (he's
     hard to avoid) and take his Pistol Ammo.  Save the hostage, then walk to
     the bottom part of the room.  A guard will be moving back and forth
     horizontally.  Take him out for a Medpak, then exit the room from the
     bottom door.

E)   There will be a guard waiting for you.  Shoot him, then take his Medpak.
     Run all the way to the right until you see a guard.  Kill him (he carries
     nothing), then continue running to the right.  Head up slightly and
     you'll see an open door.  Enter it.

     There are 2 guards in this room.  One has Pistol Ammo, the other has
     nothing.  Both are hard to avoid, and you should have enough health left
     to take a beating, so just rush in and fire.  Save the TWO hostages and
     exit the room.

F)   Back outside, hug the right wall and shoot the two oncoming guards.  One
     has nothing, while the other has a Medpak.  Enter the door on the right.

     This next room has 2 guards; both carry nothing.  Save the hostage at the
     bottom-right of the room to complete Objective 1.  Exit the room.

G)   Back outside, head left slightly, then up.  You'll encounter a guard who
     has Machine Gun Ammo.  Keep heading up and hug the right wall until you
     reach an open door (marked Exit).  If it's not open, Carrington will talk
     to you:

"Joanna, you can not continue.  You must have an unfinished objective."

     Go through the door to complete Objective 2.

H)   In the next room, head right, then down through the doorway and
     Carrington will speak to you.

Congratulations!  You've received your license and an A++ rating, Carrington
Institute's highest ever!  (These are my own words, not Carrington's.  The
talk with Carrington appears in the South America section of the Perfect
Walkthrough)


------------------------------------------------------------------------------
          M I S S I O N  1 - S O U T H  A M E R I C A N  J U N G L E
------------------------------------------------------------------------------


Daniel Carrington: Excellent, Joanna!  Your skills have grown.  I'm proud of
what you have accomplished.  Now it is time to give you a real mission.  You
will be dropped into a South American jungle. The exact location must remain
classified.  A cyborg manufacturing plant is hidden near the drop zone.
Destroy it!

Joanna Dark: How should I deal with any opposition?

Daniel Carrington: You must proceed with caution.  The factory will be heavily
defended, and any forces you come across will be well armed.  Intel data
indicates there is an attack helicopter that performs routine patrol flights.
Use force where necessary, Joanna, but be careful not to compromise the
mission.

Joanna Dark: I won't let you down, sir.


It's time for a looong cinema.  I wish they had used high-color technology à
la Tomb Raider, but the cinema is still nice.

Carrington gives Joanna her license during a graduation ceremony.  On January
22, 2022, Joanna sets off on her first mission.  She boards the Orca Dropship
and flies to the South American jungle.  She gets off the Orca Dropship, and
minutes later, notices a ball of fire crashing down to the earth.  What could
it have been??


 ____________________________
|Dateline: January 22nd, 2022|
|Location: South America     |
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

                                 Jungle Base
                                 -----------
Objectives:
1)Locate and destroy cyborg factory
2)Defeat Mink Hunter

Joanna starts her first real mission with 100% health, a Falcon 2, and 1
Pistol Ammo item.  Each area of the entire base is treated seperately (I used
the Mini-Game sections to seperate the Jungle Base), so all have the same
objectives.  Also note that you cannot complete either objective in the Jungle
Base.  Both objectives will be completed after you finish the Cyborg
Manufacturing Facility area (which is seperated into 4 Factories- more details
later).

A)   As soon as the mission fades in start walking to the right, then follow
     the guard walking away from you.  Get real close, shoot him in the back,
     and he should drop to the ground. Collect the Pistol Ammo from his body
     and continue on until you get to the bridge.  There are seven guards on
     the way to the bridge, but if you hide in the small alcoves created by
     the foilage you should be able to cap them in the head.  This is what the
     guard's drop in order: Pistol Ammo, Nothing, Pistol Ammo & a Med Kit,
     Nothing, Pistol Ammo, Med Kit, and nothing.

B)   Before you go over the bridge go to the right and walk down to collect
     a Med Kit.  There is a guard patroling back and forth just after the
     bridge, so stick to the left side of the bridge and hide behind the cans
     and do the normal sneak and cap.  He has nothing on him so don't bother
     searching the body.  Now head north through the gulley, but as you emerge
     another guard will be patroling.  If you hug the left wall of the gulley
     he won't see you, so you can sneak up behind him and cap him.  Now keep
     following the gulley, but after it snakes downwards hide to the right of
     the crate as there is another patroling guard.  These guards must be
     blind or something since they can't see Joanna even if an object only
     covers her ankles.  Anyhow, sneak up and cap the guard then get his 6-YYY
     and Machine Gun Ammo. Equip the 6-YYY and continue on.  There are two
     guards up ahead.  Don't bother about capping them- just blast them with
     the 6-YYY.  The one that comes from the upper right has Pistol Ammo on
     him.  Now walk to the bottom left and walk across the bridge but stand
     behind the guard at the other end of it.  Change to the Falcon 2 and
     cap him in the head then search his body for a Med Kit.  Now head left
     and hide behind the foilage. Cap the guard to the left of you and search
     his body for a Med Kit and Machine Gun Ammo. Now head up across the next
     bridge and cap the guard up ahead (he has nothing).  Now follow the path
     until you reach the Oil Tanks.  Cap the guard around the Oil Tanks and
     get his Pistol Ammo on him. Now stay towards the row of Oil Tanks and
     walk along.  There is a guard guarding the door to the warehouse up
     ahead.  If you hug the Oil Tanks then walk down you can shoot him in the
     back (he has nothing).  Enter the small warehouse.

C)   Now head up along the left side of the warehouse and hide behind the
     cans.  When the time is right sneak up and shoot the guard that's
     patrolling.  He has no  items on him, so just head up and cap the guard
     patroling the exit door.  He has nothing on him so just walk around the
     crates and collect the Med Kit.  Exit the warehouse.

D)   As soon as you emerge from the warehouse kill they guy in front of you
     quickly with stealth (he has nothing).  Then head right and collect the
     Med Kit.  Now is time to get helter skelter and whip out your 6-YYY. Head
     back to the left then start heading up.  Blast the guard ahead of you and
     collect the Machine Gun Ammo from his body.  Keep heading up and blast
     the guard ahead (he has no items).  Now head down and to the right and
     kill the two guards ahead (one has nothing the other has Pistol Ammo).
     Head up on the path to the right of the cans. There is a single guard up
     here so blast him quickly and search his body for Machine Gun Ammo & a
     Med Kit.  Now head back down and make your way around the lake.  After
     the lake is a guard- waste him and collect the Med Kit from his body.
     Keep heading up in this gulley and kill the guard ahead (he has a 6-YYY
     but since you already one you cannot pick it up).  Keep heading north
     until you get to a body of water.  Turn left there and kill the guard (he
     has nothing).  Now head down and waste the guy down there (again, this
     guard has nothing).  Change back to the Falcon 2 and walk down along the
     left side.  You will notice a guy up ahead- sneak up and cap him (this
     guard has nothing as well).  Head left, then up and hide behind the small
     shrub.  Sneak up and cap the guy patroling here (he also has nothing on
     him).  Up ahead is the last guard for this section- shoot him (he also
     has nothing on him).  Now walk up and board the Raft.


------------------------------------------------------------------------------
                                River Crossing
------------------------------------------------------------------------------


    The next section is a Mini-Game.  You have to use the Machine Gun on the
    Raft to defend yourself from the many guards and paratroopers on the bank
    of the river as you float downstream.  You can also collect crates that
    fall down on the way by shooting them.  A crate with an A on it contains
    ammo for your gun.  A Med Kit does the usual and a crate with a G contains
    grenades which are very useful for protecting yourself.  I would give
    priority to the ammo crates over everything else.  Also note that even if
    you do run out of ammo (when the Reload message flashes on your screen),
    you CAN STILL shoot the guards.  Don't let up your guard!


                                Jungle Base 2
                                -------------
Objectives:
1)Locate and destroy cyborg factory
2)Defeat Mink Hunter


A)  After the trip downstream you appear near a semi run down base.  Head left
    straight away until you get to a Med Kit.  Now head back to were yo
    started from and walk up against the yellowy brown barrier.  You should
    just be able to see the guards legs.  Whip out your 6-YYY and blast him
    from here.  Search his body for Machine Gun Ammo, then make your way left
    and kill the guard up ahead.  Search his body for a Med Kit and Pistol
    Ammo.  Keep heading left and kill another guard (make sure to pick up his
    Machine Gun Ammo).  Now head up and kill another guard (he has a Med Kit).
    Keep on heading right and eventually you will see another guard.  Waste
    him, then search his body for Pistol Ammo.  Now head up and to the left.
    Kill the guard up ahead but don't bother searching him since he is
    carrying nothing.  There is another guard up ahead near the watch tower-
    kill him (he has nothing).  Head up, then to the right.  Up ahead is
    another guard- waste him (he has nothing).  Head right and kill the guard
    ahead to get a Med Kit.  Go up now and quickly kill the guard ahead.
    Search his body for a Shotgun and Shotgun Ammo!  Change to the Shotgun
    straight away.  Follow the path left, up, then right.  A guard will come
    running for you.  Shoot him straight away with the Shottie (is this some
    Australian lingo I'm not aware of?), and he will fly backwards with one
    hit!  The stingy barstard isn't carrying anything so don't bother
    searching him.  Head left and kill the guard by the shack (search him for
    a 6-YYY & a MedPak, though the 6-YYY is useless since you already have
    one).  Now head up and kill the two guards ahead (one has Pistol Ammo and
    the other has Shotgun Ammo).  Go up, but don't touch the gates!  There is
    a Med Kit to the right if you go between the crates and the watch tower.
    And there is another Med Kid to the far-left between the stacks of crates.
    After you collect them (if needed) go through the gates.


------------------------------------------------------------------------------
                                 Jungle Chase
------------------------------------------------------------------------------


    Another mini-game.  You have to drive an enemy jeep to the next
    destination via a jungle road. There are khaki that try to drive by and
    shoot you.  The green jeeps drop mines to damage you up.  There are also
    suicidal blue trucks that drive towards you.  The best strategy is to
    shoot the green jeeps, run the khaki jeeps off the road & collect as many
    ammo crates as you can while you keep a steady speed the course.


                                Jungle Base 3
                                -------------
Objectives:
1)Locate and destroy cyborg factory
2)Defeat Mink Hunter

A)  OK, after arriving to the complex shoot the two guards on either side of
    you.  The one on the left has a Shotgun (which you should already have)
    and the one on the right has nothing.  Now take out the other three guards
    in this area (the one on the far right has Pistol Ammo, (he one on the far
    left has nothing & the one up ahead has Shotgun Ammo).  Now change to the
    Falcon 2 and head up into the ruins ahead.  Walk to the right, staying
    above the line of sight of the guard to your right.  Sneak up to him and
    shoot him (take his Pistol Ammo as well). Now up and to the right is
    another guard.  Sneak up on him and cap him (this guard has a very large
    patrolling area).  He has nothing, so don't bother searching him.  There
    is also another guard up ahead patroling back and forth horizontally.
    Kill him and search his body for Pistol Ammo.  Now, change back to the
    Shotgun and kill the guy up ahead (he has Machine Gun Ammo).  Now head
    left and kill the guard there. Search his body for Pistol Ammo, then head
    into the nearby shed. Quickly kill the guard here (who carries nothing),
    then rescue the hostage.  Head out through the top exit.  Head right then
    up and blast the guard (he carries a Med Kit and Pistol Ammo).  Then head
    left and colect the Med Kit.  Backtrack to the start of the ruins.

B)  Now from the start of the ruins head left and kill the guard up ahead (he
    has Pistol Ammo).  Then head up to the water and head right.  Shoot the
    guard there (who has nothing), then head up and kill the next guard
    patrolling ahead (he has a Med Kit).  Head left and up, then kill the two
    guards ahead and collect the Shotgun Ammo from the first one's body, but
    dont bother searching the other one since he has nothing.  Head down from
    the sheds and head right.  Stay as close to the top fence as you can and
    shoot the guy up ahead (who gots nothing).  Now head up into the shed and
    kill the two blokes inside (one has Shotgun Ammo).  Then head through the
    top exit. Go through the left door of the next shed and quickly kill the
    guard up ahead (he has nothing).  Change back to the Falcoln 2, head up
    through the crates, and save the hostage.  Now head right (walking) and
    collect the Med Kit. Head down and shoot the guard below (that is
    stationary) while looking out for the patrolling guard (both have
    nothing).  Head out the bottom-right door and walk to the right.  Shoot
    the guard ahead (who drops a 6-yyy, but you should already have one).
    Change back to the Shotgun and walk more to the right and kill yet another
    guard up ahead, (how many ways are there to say nothing?).  Head into the
    shed that isn't on the far right and kill the guard inside (he has
    nothing). Collect the Med Kit, then exit.  Head into the far right shed,
    kill the guard, and search his body for a Med Kit.  Head out through the
    top door.
    

------------------------------------------------------------------------------
                                 Hind Attack
------------------------------------------------------------------------------


This Mini-Game is a breeze.  You just have to destroy an easy helicopter boss.
Use B to aim at the target you have to hit, then run across holding A from one
rocky outcrop to the other.  Repeat until the helicopter explodes.  First you
have to destroy double missile launchers on the far tips of the wings, then
you have to destroy the large missile launchers further down the wings, then 
the large missile launchers even further down than the others.  After you have
destroyed all the wing armoury you can attack the actual helicopter.  Just
shoot at the cockppit. Also if the machine gun turret gets you a lot you can
always shoot it off the helicopter, but it does regenerate.


------------------------------------------------------------------------------
                                 Sniper Mode
------------------------------------------------------------------------------


This is actually one of the most challenging mini-games in this entire game,
but it is also the most cherished (speak for yourself, AstroBlue).  It's best
if you do this quickly.  Pan up and to the right and shoot the guard in the
tower in the head.  Move the crosshair to the far right and shoot the other
guard in the other tower.  Now head down and to the right and shoot the guard
in front of the crate in the head.  Now continually pan left and shoot any
guards you see.  You must shoot all guards in the head and you must always
give priority to guards with exclamation marks above their heads if you're
going to survive.  After you clear all eight of the guards down at the upper
portion of the screen, kill the guards guarding the gate quickly, and then
you're finished. 


------------------------------------------------------------------------------
                            M I S S I O N  1 . 5 - 
           C Y B O R G  M A N U F A C T U R I N G  F A C I L I T Y
------------------------------------------------------------------------------


Technically, the Cyborg Manufacturing Facility is part of the South American
Jungle, which makes it part of Mission 1.  For the sake of having a cleaner
FAQ, I'm labeling it as Mission 1.5.  


                        Cyborg Manufacturing Facility
                        -----------------------------

Objectives for every factory:
1)Locate volatile liquid cannister
2)Place c4 explosives on cannister
3)Reach factory exit


A)   Quickly shoot the guard ahead (nothing), then head left and kill another
     guard (nothing.  Now head up and kill the guard patrolling ahead (Machine
     Gun Ammo) and head up and collect the Med Kit.  Head into the factory via
     the door at the bottom left of the factory.

B)   In the factory, head down the ladder and walk up to the guy with the red
     hair and the singlet...


Max Danger: Agent Dark, I didn't think you would make it past the attack
helicopter. 

Joanna Dark: It didn't give me too much trouble.  Who are you?

Max Danger: My name is Danger, Max Danger.  I'm an under-cover agent for the
Carrington Institute.  I have been sent to update you on the mission.

Joanna Dark: OK, Max, what have you got for me?

Max Danger: We've just dicovered this facility is producing high-tech weaponry
for terrorist operations.  I've never seen anything so advanced.  It uses a
highly volatile liquid, which is stored in containers throughout the factory.
A C-4 charge in each factory should cause a chain reaction... and BOOM!

Joanna Dark: That simple huh?

Max Danger: No, you have to ensure that the man behind this little operation
- Mink Hunter - doesn't escape. You must deal with him before you blow this
place up.


C)   Climb back up the ladder after your little talk with Max and enter the 
     door above.  Change to your Falcon 2 and walk up the left side of this
     raised boardwalk.  Up ahead is a patrolling guard.  Cap him (Machine Gun
     Ammo), then carefully head right and down the other side of the boardwalk
     and cap the guard ahead (nothing).  Head right through the passage and
     shoot the guard ahead (nothing).  Head down the boardwalk.  To the right
     there is a guard ahead- kill him (nothing).  Walk up, then to the left,
     and cap the guard ahead (Pistol Ammo).  Now head up through the doorway
     and kill the guard ahead (Machine Gun Ammo).  Climb down the ladder and
     shoot the guard down there (nothing).  Collect the Med Kit, then head
     back up the ladder and out through the doorway.  Head down one of the
     ladders below, change to the Shotgun, and make you way to the left, then
     up to the lower doorway, killing two guards on the way (both nothing).
     Head through the doorway and shoot the two guys patrolling ahead (Shotgun
     Ammo & a Med Kit).  Then kill the guy in the top right corner (nothing).
     From the lower section, kill the two guys on the boardwalk (both
     nothing). Head to the "Door Control," finish it, then head through the
     doorway to the left.  Kill the two guards in the room (Machine Gun Ammo &
     nothing), then walk up to the yellow tank (it should show a picture of a
     bomb going to green light).  You've just armed the bomb.  Now head down
     and get the Med Kit.  Then head back up and to the right.  Climb down the
     ladder and head to the bottom right corner of this room.  Go through the
     doorway but wait until you see a guard come down.  Shoot him while he's
     turned away (nothing) and head up and kill the guard by the cyborg (Med
     Kit) then head through the door on the right.

D)   Head down amd kill the guard ahead (Med Kit).  Go through the door on
     your right.  After entering the factory change to your 6-yyy.  Now run up
     while holding A you should kill two guards in the process (nothing &
     Machine Gun Ammo). Walk down and to the right, killing two guards on the
     way (both nothing).  Head up, killing another two guards on the way
     (nothing & Machine Gun Ammo).  Change to your Falcon 2 and head down the
     ladder slowly.  Stay as close to the top wall as you can and and walk
     slowly to the left until you're directly behind the guard.  Make quick
     work of him (nothing).  Now head left to the ladder and then down slowly
     to the next guard.  You know the drill: shoot him (nothing).  Head left,
     but as soon as you pass the white wall head up and climb the ladder to
     get a Med Kit.  Climb down the ladder and head left.  Slip Joanna between
     the two crates and as soon as the patrolling guard goes past below you
     cap him (Med Kit).  Head up through the doorway and change back to the
     6-yyy.  Head left, killing a guard on the way (nothing).  Kill the two
     guards on the boardwalk from below (nothing & Shotgun Ammo).  Head up to
     the "Door Control," finish it, and head to back to the left.  This time
     go up through the next door. Change to the Shotgun, shoot the guy by the
     doorway (nothing), and then head through the next doorway.  Go up the
     ladder and kill the two guys up there (nothing & Pistol Ammo).  Head left
     through the doorway and kill the guard ahead (Rocket Launcher) it kills
     guards instantaneously but you cannot pick up any items on there bodies
     (since it leaves nothing behind), so only change if you want.  Climb
     down the ladder.  Head down and kill the guard by the canister (Rockets).
     Arm the bomb, then head down and through the doorway to the right and
     kill all the guards in the next room.  There are three: two on the
     northern boardwalk the other on the ground (Shotgun Ammo & 2×Med Kit)
     Exit through the door on the bottom right.


------------------------------------------------------------------------------
                                Attack Cyborg
------------------------------------------------------------------------------


This boss is pretty easy, just walk constantly to avoid his missiles and when
he is in line with one of the lasers run up to it and hold A.  The longer you
go without firing a laser, the more it'll charge up, hitting the Cyborg with
more power (and consequently, draining more energy).  After his life bar
turns all red he will explode and you will exit the factory.


E)   Change to 6-yyy and head up, killing the guard ahead (Med Kit).  Take a
     left through the barrels and kill the two guards ahead (Med Kit & Machine
     Gun Ammo).  Head further left and kill the guard ahead (Pistol Ammo).
     Now head up, killing a guard on the way (nothing) and save the hostage.
     Backtrack down, then head right and then up.  The door to the next
     factory should be to your right so enter it.  As soon as you enter, head
     up.  Kill the two guards on the way (Machine Gun Ammo & nothing).  Now go
     down the ladder and head right.  Kill the guard ahead (Med Kit).  From
     here, you can either go through the door on the right or kill the two
     guards below (nothing & Rockets).  Then go through the door in the top
     right corner of this section.  Head down and kill the guard ahead
     (nothing), then go through the door on the right.  Kill the guard (Med
     Kit) and save the hostage there.  Exit the room and head up, killing the
     guard ahead (nothing).  Head up the ladder, then head down the right
     boardwalk killing two guards the way (2×Med Kit).  Head right through the
     doorway and kill the guard patrolling near the "Door Control" (Machine
     Gun Ammo) and complete it.  Head up through the doorway, kill the guard
     ahead (nothing), and head through one of the doors above.  Kill the guard
     by the canister (nothing), then arm the bomb.  Now backtrack down all the
     way and head left & back up the boardwalk.  Head down the left side of
     the boardwalk and go through the door on your left.  Walk up and kill the
     guard ahead (Med Kit).  Backtrack down and head left.  Kill the guard
     ahead (nothing) and collect the Med Kit.  Now head up, kill the guard by
     the exit (Machine Gun Ammo), then exit.

F)   Kill the guard (nothing) then go through the next door.  Head down,
     killing the five guards on the way (3 have nothing, while the other 2
     have Machine Gun Ammo & a Med Kit).  Head left and shoot the two guards
     on the way (Pistol Ammo & nothing).  Kill the guy on the boardwalk from
     the ground (nothing), then climb up the ladder.  Head left and down to
     collect the Med Kit.  Go to the "Door Control" and finish it.  I
     recommend changing to your Falcon 2 at this point.  Go up through the
     doorway and walk right then up.  Kill the guard ahead (nothing), then go
     right through the doorway.  Head up and to the right and kill the guard
     (nothing), then go up through the door.  Go left, then up, and kill the
     guard (Pistol Ammo).  Head right and down the ladder to save the hostage,
     then go through the left door.  Go up around, then down the ladder.  Kill
     the guard down there (nothing) and arm the bomb.  Head back up the ladder
     and kill the guard that is close (nothing).  Go through the top door.
     Head right, then up.  Shoot the guard up ahead (nothing), then head left
     and down the ladder to collect the Med Kit.  Now head through the right
     door and head up.  Blast the guard patrolling near the exit door (Shotgun
     Ammo), then exit.  Be prepared to face Mink Hunter...


Mink Hunter: Ah, Ms. Dark, I have been expecting you.  If you think you can
just waltz in here and destroy my little operation, you are very much mistaken.

Joanna Dark: Give it up, Hunter. This is the end of the line. I've placed
explosives throughout your factory, and as soon as I've dealt with you I'm
going to blow this place apart.

Mink Hunter: You'll have to get past me first, girl!

Joanna Dark: Have it your own way!


------------------------------------------------------------------------------
                                 Mink Hunter
------------------------------------------------------------------------------


Mink Hunter is on the left side of the screen, and Joanna is on the right.
The two are seperated by a pit of lava, and it's your job to hit Mink Hunter
with shurikens (Ninja Stars).  When Hunter throws his Ninja Star up and to the
right, that's your cue to run to the bottom-right of your platform.  When he
throws to the bottom-left, run to the upper-right of your platform.  NEVER
throw directly at Mink Hunter!  He'll easily run away from the Ninja Star.
Instead, throw the Ninja Star into a wall so that it'll bounce off and into
him.  Remember to catch (or pick up) your Ninja Star if you miss!  This battle
takes a bit of practice, but once you find the right groove, you'll beat him
easily.


Joanna Dark: Mission successful, sir.

Daniel Carrington: Very good. Anything to report?

Joanna Dark: Although there was heavy resistance, I was able to destroy the
facility and eliminate the head of the forces.  There was one odd
thing.  During the landing, I witnessed an aircraft being shot down.  I
made a note of the co-ordinates.

Daniel Carrington: Good, good.  You have done well, Joanna.  We'll take a look
at those co-ordinates and compare them with satellite data for the area.  I
knew you would make a good agent.  I'll expect a full report on my desk before
you leave.


------------------------------------------------------------------------------
       M I S S I O N  2 - C R A S H  S I T E / d A T A D Y N E  B A S E
------------------------------------------------------------------------------


Daniel Carrington: We found nothing, Joanna.  In all of the satellite data
that grid square is empty.  But we got hold of an Air Force pilot's report of
a UFO in the area at that time.

Joanna Dark: A UFO?  More likely it's an experimental aircraft.

Daniel Carrington: I agree... but it's still worth investigating.  Go and
snoop around the crash site, see what you can find.  But look out for dataDyne
activity in the area.  We're getting a lot of strange reports.

Joanna Dark: Yes, sir.


------------------------------------------------------------------------------
                     M I S S I O N  3 - P E L A G I C  1
------------------------------------------------------------------------------


Max Danger: Joanna, the cleanup operation is well under way.  dataDyne are
moving the wreckage as we speak.

Joanna Dark: Max, hi. How do I access the crash site?

Max Danger: You will need two key cards to get access to the crash site. But
there's more: I've been in contact with the Institute, and Carrington has
instructed me to update your mission objectives.

Joanna Dark: What are they?

Max Danger: You must steal a laptop computer and download the dataDyne files
onto it.  The files are stored on a mainframe in the west wing of the base.
It is locked by an additional key card.

Joanna Dark: Is that all?

Max Danger: No, you'll need to switch the power matrix off before you can
perform the download.  The room containing the matrix is probably deep inside
the base.

Joanna Dark: Okay. I'd better get moving.


Elvis: Joanna, you must gather as much information on the alien 
ship as possible and get it back to the Carrington Institute.

Joanna Dark: Who... who are you?

Elvis: A friend.  Listen, you must stop dataDyne getting away
with the alien wreckage.

Joanna Dark: What do you mean?

Elvis: You must sink this ship and escape.

Joanna Dark: How?

Elvis: I'm sorry I can't help you any further.


Octopus Prime: Going somewhere?

Joanna Dark: Huh?!

Octopus Prime: You can't escape that easily.

Joanna Dark: Get out of my way!

Octopus Prime: Octopus Prime does not follow orders, especially from one such
as you.

Joanna Dark: Move!

Octopus Prime: Oh, no! No! I'm going to turn you into fish food.



Daniel Carrington: Joanna, it's good to see you. We feared the worse when we
heard you'd been captured.

Joanna Dark: It was a little tricky, but I've been well trained.

Daniel Carrington: How did you escape?

Joanna Dark: You wouldn't believe me if I told you.  The crash site was being
cleared as I got there.  dataDyne were well organized.  I was captured at the
crash site and transferred with the wreckage to the hold of the Pelagic I
research vessel.

Daniel Carrington: Did you see the wreckage?

Joanna Dark: Yes, it was an alien vessel.

Daniel Carrington: Alien?

Joanna Dark: Belonging to a race called the Skedar.

Daniel Carrington: And dataDyne knew this all along?

Joanna Dark: It would seem that dataDyne are heavily involved.  It was
difficult to discover any further details.  The Pelagic I is now resting on
the ocean floor, although I don't think dataDyne will leave it there for very
long.


------------------------------------------------------------------------------
          M I S S I O N  4 - C A R R I N G T O N  I N S T I T U T E
------------------------------------------------------------------------------


Daniel Carrington: The institute is under attack.

Joanna Dark: What?!

Daniel Carrington: Joanna, you've got to stop them...and quickly.

Joanna Dark: Leave it to me.


Daniel Carrington: Well done Joanna.  That was a close thing.  You really have
proven yourself as an agent.

Joanna Dark: I just did my duty.

Danieal Carrinton: From now on we must be cautious.  We will have to carry out
further investigations of dataDyne to find out what is at the bottom of this.

Joanna Dark: I'd like to volunteer for that job, sir.

Daniel Carrington: For now I think you should have a break, take it easy for a
while.  We'll need you back in action very soon...


____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ 6. P E R F E C T  M I N I - G A M E S / D A R K  B O S S E S  | | \ \
    | |¯¯------------------------------------------------------------  | | / /
    |_|________________________________________________________________|_||_/


These are all coming soon (hopefully in about a week).  Be patient!


Target Range
------------

A VERY easy mini-game.  Surely you don't need tips!  Just hit the guards and
don't hit the hostages.  Their are individual tips for each Target Range in
the Training Mission walkthroughs.

Door Control
------------

C'mon, surely you don't need tips for this either!  If you're having trouble
remembering the "combination," just write it down on a piece of paper.  The
most the pattern will ever be in the main game is 6 colors/sounds.  In the
Extras menu, however, it goes up to 8, I believe.  If you forget the pattern,
just fail twice and a new pattern will be given to you.

River Crossing
--------------

Now here's a REAL mini-game!  It's kinda hard the first time, but it shouldn't
pose any long-term trouble.  Shoot the guards so they won't kill you.  Shoot A
crates for ammo.  Shoot Med Kits to heal.  And shoot G crates for 4 grenades.
You have two choices.  If your aiming is extremely good, conserve ammo by
aiming and using only one bullet to shoot each guard.  If you have terrible
aiming, then Hold A to fire constantly and just move the cursor to wherever a
guard is.  Ammo crates are of extreme importance!  You never wanna run out of
ammo!  Grenades are extremely useful for clusters of guards, so save them for
that situation (or use them if you run out of ammo).  Med Kits are also
important, naturally.  One big tip:  Once you run out of ammo (and Reload
flashes on your screen), you're not actually out of ammo!  You can STILL shoot
guards, so don't let your guard down!

Jungle Chase
------------

Ok, I totally sucked at this mini-game the first few tries, but AstroBlue
never had any trouble with it.  I'll have my own hints by the next update.

Hind Attack
-----------

This is another hard one the first time.  Hints next update...


Sniper Mode
-----------

Now this mini-game really frustrated me!!  Hints next update...


Attack Cyborg
-------------


Mink Hunter
-----------


Octopus Prime
-------------


Pelagic 1 Escape
----------------


dataDyne Attack
---------------


Movie Player
------------

Watch the various "cinemas" found throughout the game.  Unfortunately, you
can't choose specific cinemas like you could in the N64 version, so if you
want to see a cinema that's found later in the game, you'll have to watch all
of the ones up to it.  Even more unfortunately, Rare didn't include an option
to listen to all the digitized voice :(  And yes, I know this isn't a
mini-game, but it's in the Extras, so there :P


____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ /         7. P E R F E C T  M U L T I P L A Y E R             | | \ \
    | |¯¯          ---------------------------------------             | | / /
    |_|________________________________________________________________|_||_/


Expect detailed info on Perfect Dark's multiplayer modes.  For now we only
have explanations of the various modes.  Expect more soon!


Timed Game
----------

Variations:
Timed Game 5 Minutes
Timed Game 3 Minutes
Timed Game 1 Minute

Timed Game.

Game time can be varied between 1,3 or 5 minutes.  The winner is the player
who racks up the most kills in the allotted time.


First To
--------

Variations:
First To 10 Kills
First To 7 Kills
First To 5 Kills

First To.

The winner is the first player to reach the set number of kills 5, 7 or 10.


Counter Force
-------------

Variations:
None

Counter Force.

Agent will start unarmed, objective is to rescue the hostages, Merc is
guarding two hostages.  Objective protect them at any cost


Defense
-------

Variations:
None

Defense.

Each map has a coloured zone.  The goal for each player is to accumulate
points by entering and defending this area. First player in the zone will
recieve a crown, this indicates scoring has begun


Death Ball
----------

Variations:
None

Death Ball.

A ball is placed within the centre of each map, The player must pick the ball
up and run to the opponent's goal.


Flag Run
--------

Variations:
Flag Run 5 Minutes
Flag Run 3 Minutes
Flag Run 1 Minute

Flag Run.  A flag is placed somewhere on the map. The player must pick the
flag up and run with it.  Scoring starts once the flag is picked up, the
player must keep moving though.


Air Hockey
----------

Variations:
None

Air Hockey.

Players must use the bat to deflect the puck into their opponent's goal.


Factory Fight
-------------

Variations:
None

Factory Fight.

2 players can take part in the Mink Hunter subgame, objective is to kill the
opposing player.


Exactly like the Mink Hunter battle.  However, since the other player will
most likely NOT be as stupid as the computer AI, you'll have to work a little
skill into your routine.


____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ /   8. P E R F E C T  C O D E S / D A R K  S E C R E T S      | | \ \
    | |¯¯    ----------------------------------------------------      | | / /
    |_|________________________________________________________________|_||_/


______________________________________________________________________________
|                             -Gameshark Codes-                              |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Here are Gameshark codes straight from Gameshark.com!

Description                             Code
-----------                             ----
Infinite Health                         012530C0
Infinite Health (First Person View)     012500D9
                                        012580D7
Infinite Ammo First Person              010FE6FF
Infinite Falcon 2 Ammo                  010F04DB
Infinite 6-YYY Ammo                     010F10DB
Infinite Shotgun Ammo                   010F52DB
                                        010F10DB
Spider Boss 1 Hit Kill!                 010054D5
Infinite Fantom Ammo                    010F0ADB
Always Fire Disrupter                   011022DB


Attention!!!!! 
Turn the Gameshark OFF before loading a mission and then turn it ON. Turn OFF
Gameshark after mission is completed.

______________________________________________________________________________
|                                 -Secrets-                                  |
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯

Bear with us, now.  We've both went through the game quickly, and we're not
exactly sure what opens up what (saving hostages opens up Multiplayer stuff,
that's for sure).  We'll get the info soon.

Extras
------

Here's your chance to relive the fun (or the horror) of Perfect Dark's
mini-games.

Target Range       Complete Training Missions
Door Control       Complete Training Missions
River Crossing
Jungle Chase
Hind Attack
Sniper Mode
Attack Cyborg
Mink Hunter
Pelagic 1 Escape
Octopus Prime
dataDyne Attack
Movie Player


Recon. Photos
-------------

Using your Gameboy Printer, you can print out photos of various characters in
Perfect Dark.  Here's a listing of the photos, plus when you unlock them:


J. Dark Facial           Complete Training Missions
D. Carrington Facial     Complete Training Missions
M. Danger Facial
Elvis Facial
M. Hunter Facial
O. Prime Facial
Orca Dropship            Complete Hind Attack
Attack Cyborg
J. Dark Portrait
M. Danger Portrait
M. Hunter Portrait
O. Prime Portrait


Multiplayer
===========

Maps
----

Total: 25

1) House Interior 1        Available from the start
2) House Interior 2        Complete Training Missions
3) House Interior 3
4) Street 1                Available from the start
5) Street 2                Complete Training Missions
6) Jungle 1
7) Jungle 2                Rescue hostage in Jungle Base 3
8) Factory Units
9) Factory Interior 1
10) Factory Interior 2
11) dataDyne Base 1
12) dataDyne Base 2        Rescue hostage in Cyborg Factory 4
13) Pelagic 1
14) Lower Deck 1
15) Lower Deck 2           Rescue hostage in Cyborg Factory 4
16) Mid Deck 1
17) Mid Deck 2             Rescue hostage in Cyborg Factory 3
18) Upper Deck
19) CI HQ 1
20) CI HQ 2
21) CI HQ 3
22) Military Archives 1
23) Military Archives 2
24) Classic Arcade 1
25) Classic Arcade 2


Characters
----------

1)Joanna Dark      Available from the start
2)CI Guard
3)Jungle Guard     Complete Jungle Base
4)Mink Hunter
5)

Modes
-----

Air Hockey       Defeat Attack Helicopter


Extras
------

Unknown


____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ /               9. M I S C E L L A N E O U S                  | | \ \
    | |¯¯                ----------------------------                  | | / /
    |_|________________________________________________________________|_||_/


All this stuff is coming soon.  School is a first priority for both of us, so
please be patient!


                     /---------------------------------
                     |Solo Missions Strategies and Tips|
                      ---------------------------------/

Here are some tips to help you complete your missions:

1) Doorways are life-savers!!!  Guards will NEVER follow you into them, and
they will NEVER see you if you're in a doorway.  Use this to your advantage!
Hide in doorways and wait for guards to come on by, or run to the safety of a
doorway if you've alerted a guard!

2) KNOW which weapon to use!  The Falcon 2 is the weapon of choice in most
situations, since it's the only gun that'll get you a silent kill.  However,
there are some situations in which it is impossible to sneak up on a guard.
In those situations, it's best to use the Shotgun, since it'll kill with one
hit.  Surrounded by multiple guards?  Whip out your machine gun!  Also, don't
worry too much about conserving ammo for the big guns (i.e. Rocket Launcher).
Your items usually don't cross over with the next mission, so you might as
well use them while you have them!

                              /---------------
                              |Gameboy Printer|
                               ---------------/

Using your (very expensive, at least for me) Gameboy Printer, you can print
out cool images of the game's characters and vehicles.  Yes, I've printed them
all out, and some of them look pretty cool.  More details soon...

                                /------------
                                |Transfer Pak|
                                 ------------/

Using your (kind of expensive) Transfer Pak, you can open up four hard-to-get
(and some not-so-hard-to-get) cheats in the N64 version of Perfect Dark:

R. Tracker (W/ Weapons Cache Locations)
Cloaking Device
Hurricane Fists
All Guns in Solo

Now whose idea was it to open up R. Tracker with the GBC PD?  I mean, MAYBE
some of those timed cheats are hard to get, but beating the Skedar Leader on
Agent really isn't that hard.  Then again, one of my friends never did it...

                          /------------------------
                          |Shameless Self-Promotion|
                           ------------------------/

I don't yet have a Contributor Recognition page at GameFAQs, but AstroBlue
does.  Check it out:

http://www.gamefaqs.com/features/recognition/4127.html

Meanwhile, you can also check out my Wario Land 3 FAQ at GameFAQs (plus other
sites)!

____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ /                       10. F A Q s                           | | \ \
    | |¯¯                        -----------                           | | / /
    |_|________________________________________________________________|_||_/


Here we shall answer the mystical questions that boggle the mind, such as
"What is the meaning of life?" or "Why is the sky blue?"  Well, maybe not, but
we will answer questions often asked about the game and this Walkthrough.


1) Q. Why isn't there a walkthrough/strategy for ________?

   A. Because AstroBlue and I are both VERY busy with school (not to mention
      the work I'm putting into my Wario Land 3 FAQ).  Horshack has a couple
      of weeks of due to the Olympics, but I'm still really busy and unable to
      do any walkthroughs.  We PROMISE that we will eventually have this whole
      thing finished.  Just be patient!

2) Q. Can I e-mail either of you with a question?

   A. Sure!  BUT please follow these rules:
           1)Do NOT e-mail us asking about stage or boss strategies that
      aren't in the walkthrough!  We're working as fast as we possibly can w/o
      falling behind on schoolwork!
           2)Do NOT e-mail us asking a question already answered in the FAQ!
           3)You may Instant Message us (through AIM), but follow the same
      rules that you would to e-mail us.  PLUS, do NOT put us on your Buddy
      List or Address Book.  We are here to help you, not to be your friends
      forever.  After we answer your question, there is no need for us to talk
      to you again.  I'm sorry if this sounds rude, but we don't need people
      IMing us every second asking us non-PD related questions.  Contrary to
      popular belief, FAQ writers DO have lives!


____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ /             11. V E R S I O N  H I S T O R Y                | | \ \
    | |¯¯              --------------------------------                | | / /
    |_|________________________________________________________________|_||_/


V 0.1-September 1, 2000- First version.  Everything new.  Tired of version
      history after Wario Land 3, so expect only general descriptions from now
      on.

V 0.1a-September 1, 2000- Whoops, made a big mistake regarding fonts.  It's
      been fixed, as well as a few other mistakes.

V 0.2-September 5, 2000- Final 2 training mission walkthroughs completed
      Added Controls for various modes.  Varios secrets added to
      P.Codes/D.Secrets section.  Basically, lotsa stuff added.  PLEASE don't
      ask me to tell you all of it :P

V 0.3-October 1, 2000- Sorry the update took so long.  Things are still
      bumpy for me at school (AP courses suck), so I haven't had much time to
      work on the FAQ.  Anyhow, Astroblue (Horshack83's new name) has
      completed the rest of the South American Jungle walkthrough, as well as
      the walkthrough for the Cyborg Manufacturing Facility (or, as the N64
      version would spell it, Felicity :) ).  I've added more stuff to some of
      ther other sections too.

By the way, both of us are farther ahead in the game than the walkthrough
suggests, so please don't send in any info about future stages!  If there's
something wrong with the current walkthroughs, then tell us!  We're both
currently very busy with schoolwork, but once things get smoother, expect the
updates to be often.

Stuff Planned: Better organization/design.
               Multiplayer Strategies.
               More Walkthroughs.
               More stuff, period!


____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ /                    12. C R E D I T S                        | | \ \
    | |¯¯                     -----------------                        | | / /
    |_|________________________________________________________________|_||_/


AstroBlue and I would like to thank the following for helping us compile this
infomation:

Rare-For making Perfect Dark!

Nintendo-For releasing Perfect Dark!

CJayC-For thinking our FAQ worthy enough to be New and Noteworthy as well for
being a great webmaster!


____________________________________________________________________________
\_______ \                                                         \_______ \
    |¯|/ /              13. C O P Y R I G H T  I N F O                 | | \ \
    | |¯¯               ------------------------------                 | | / /
    |_|________________________________________________________________|_||_/


This FAQ is Copyright© 2000 to Shdwrlm3 and AstroBlue.  Please don't use it
for monetary profit or alter the FAQ in any way.  We have no problem with
anyone keeping a copy on their hard drive or with printing out a copy, but
please don't take credit for our FAQ.  Do not use info from our FAQ that is
not general knowledge without asking for permission first.  If you wish this
FAQ to be on your website, ask for our permission first.  We'll most likely
say yes, but we'd like to keep track of where our FAQ is posted.  If
permission is granted, please promise to update the FAQ when a new version is
released.

As of yet, this FAQ has been permitted to be posted at the following sites:

Cheat Code Central- http://www.cheatcc.com
GameFAQs- http://www.gamefaqs.com
About.com Guide to Video Game Strategies- http://vgstrategies.about.com
Cheat City- http://www.cheatcity.com
Video Gaming Central- http://go.compuserve.com/VidGameCentral


If you see this FAQ anywhere else, please e-mail either of us the URL of the
site or the name and e-mail address of the magazine/publication.


Contact us:
   Shdwrlm3 ([email protected])
   AstroBlue ([email protected])

"Just try it you Scandinavian freak!"

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