Power Move Pro Wrestling

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FAQ

Here is the new version of the FAQ for 'New Japan Pro Wrestling - Toukon Retsuden':






New Japan Pro Wrestling - Toukon Retsuden FAQ v1.1



Introduction


New Japan Pro Wrestling - Toukon Retsuden is a 3D wrestling game based on the
Japanese wrestling promotion of the same name.  12 of the top New Japan 
wrestlers are represented in the game with and additional 4 hidden characters
at your disposal.  The smooth graphics of the wrestlers in action are
reminiscent of the already classic Playstation game "Battle Arena Toshinden".
 

One of the first things you notice about the game, besides the graphics, is
the incredible amount of  detail put into the game.  Each of the gourad
shaded polygon wrestlers has their own personal style and set of moves that
mimic those of the real life wrestlers.  I have a friend currently living in
Japan who sends me tapes of New Japan Pro Wrestling and I can honestly say
that every move you see in the game are moves the real wrestler's do in
actual matches.  Even the ring announcer and referee have the sampled voices
of the actual New Japan personnel.  There's even blood in the game!  Smash
your opponent's head into one of the ring barriers and watch his face become
a crimson mask. 

When you combine the attention to detail with the solid gameplay and superior
graphics you're left with arguably the best wrestling game on any platform.
It's all quite a shame really when  you realize that the game will probably
never be converted for an audience outside of Japan.


Menus


Main Menu

After turning on the game and pushing start, you should get the main menu.
There are four selections to choose from while you're on this screen.  They
are:

1. kaijo - This will take you directly to the Game Menu screen.
 
2. tatakai no kiseki - this is the records/results screen. There are 3
   records/results listings to choose from.
 
   results of the NJPW challenge
   listing of IWGP champions
   listing of GI Climax results
 
   You can save to the memory card here.  You can save games in progress, the
   list of records/results, settings and even the hidden characters.  To save
   your game you must be in the records screen.  Exit the records/results
   screen.  You'll get a screen that asks you if you want to save your current
   game/results. The first option (starting from the left) is "hai" (Yes). The
   second options is "iie" (No). Choose the first option. Your game should be
   saved after a few moments.
 
3. Best Bout - Watch replays of your matches. Whenever you win a match, you
   will be asked whether or not you wish to save. The first choice is "yes",
   the second choice is "no". If you choose to save, go here and select the
   match from the menu to watch it again.
 
4. Memory Card - use this option after you turn on the game to load everything
   back up that you've saved (settings, records, hidden characters, etc.)

 Game Menu

If you choose option 1 from the Main Menu you're presented with Game Menu. The
10 options on this screen are:

1. VS. Computer - you against the computer; you get to pick who you fight
   against.
 
2. VS. Player 2 -you and a friend play each other.
 
3. shiren no juniban shobu - the NJPW challenge is a contest against all of
   the other wrestlers of NJPW; your opponents are selected at random.
 
4. shiren no juniban shobu (saikai) -if you stop or reset the NJPW challenge
   at any time, you can choose this to continue where you left off.
 
5. IWGP senshu kenshai - fight to become the IWGP champion.
 
6. GI Climax League* -you're set up in a grueling league mode in which you
   will wrestle every other wrestler. You are awarded points for winning (2)
   or drawing (1). If you lose, you receive no points (0). The two wrestlers
   with the most points at the end wrestle each other to determine the overall
   league winner.
 
7. GI Climax League (saikai)* -choose this to continue wrestling in the same
   league where ever you left off.
 
8. GI Climax Tournament* -as opposed to wrestling in a league, you wrestle
   tournament style, with the winner of each match advancing to the next
   bracket.  If the match is a draw the wrestler who did the most damage
   advances to the next round.
 
9. GI Climax Tournament (saikai)* -choose this to continue wrestling in the
   tournament.
 
10. Computer kansen -watch two computer wrestlers (your choice) square off
    against each other.

* BTW, if you choose to participate in the leagues or tournaments, you can
  make any computer controlled match skip to it's conclusion by pushing and
  holding L1, R1, down (on the pad), and X. This avoids having to watch the
  whole thing.

Game Options

Once you select an option from the Game Menu you will be taken to the Game
Options screen. The 7 options on this screen are: 

1. nanido -choose the difficulty level of the game  
      (from left to right)      TRAINING (essentially, VERY EASY level)
                                SPARRING (EASY level)
                                STRONG (NORMAL level)
                                CEMENT (HARD level)                          
 
2. shaijikan -choose the time limit, from 5 to 60 minutes, or none at all (the
   numbers represent minutes, while the option with no number means "no time
   limit")
 
3. hikiwake -choose from either ON or OFF (default is ON); if a match ever
   reaches it's time limit, the winner will be decided by whomever did better.
   If it's ON both people draw. If not, whoever did the most damage during the
   match will win.
 
4. shaikaijo -choose the venue/location of the fight: 
   Tokyo A, Tokyo B, Osaka, or okugai tokusetsu (outside).
 
5. ring -choose the ring you want to wrestle in, from NJPW 1 to NJPW 4.
 
6. kankyakuseki -choose the viewing mode. The choices are ringside (default),
   and the second floor balcony.
 
7. speaker -choose from STEREO or MONO

Wrestler Selection Screen

Once the Game Options are selected you go to the wrestler selection screen.
Here you can pick your wrestler from the list below: 

        Tatsumi Fujinami

        Riki Chosyu

        Keiji Mutoh (Great Muta*)       

        Masahiro Chono

        Shinya Hashimoto

        Hiroshi Hase

        Kensuke Sasaki (Power Warrior*)

        Shiro Koshinaka

        Jyushin "Thunder" Lyger

        Hiroyoshi Tenzan (Kero-Chan*)
        
        Kohji Kanemoto (Tiger Hattori*)

        Scott Norton


        *These are hidden wrestlers in the game.  Read the section titled
	"Hidden Characters" on how to access these wrestlers.

        Note:  Holding the L1 and R1 buttons will rotate the view of the
	       wrestler highlighted.


Controls


In Game

+ Directional Pad       Moves your wrestler around the ring
Select                  Frame advance game while paused
Start                   Pauses the game
Triangle                Submission Hold (see Wrestler Moves List)
Circle                  Strength Move (see Wrestler Moves List)
X                       Punch/Kick (see Wrestler Moves List)
Square (Action button)  Run (when away from opponent)
                        Irish whip opponent into ropes/ring
			  barriers/turnbuckles (when near opponent)
                        Pick up opponent on the mat (when at opponent's head)
                        Roll opponent over on the mat (when at opponents
			  waist)
                        Drag opponent on the mat (when at opponent's head or
                          feet, combination of directional pad away from
			  opponent and Square button)
                        Turnbuckle/ring barrier smash (when near
			  turnbuckle/ring barrier)
                        Pin (when opponent is lying on his back, must be
                          slightly away from opponent) 
                        Release hold (when opponent is in a submission hold)
                        Roll opponent back into ring (when outside the ring)
                        Back away from opponent ( press the Square button
			  twice in succession) 
			Turn around groggy opponent (combinantion of 
			  directional pad towards opponent and Square button)
			Kick out of pin attempt/reverse pin combination move
L1                      Appeal for crowd reaction (opponent must be dazed)
R1                      Appeal for crowd reaction (opponent must be dazed)
L2                      Change camera angle, Left 90 degrees
R2                      Change camera angle, Right 90 degrees
Select & Start          Quick exit

Best Bout

Triangle                Pause match, Un-pause match
Circle                  Change the camera mode (try moving the control pad to
			change your view) Pressing Circle again will reset the
			Camera angle back to normal
X                       Play the match in slo-mo/freeze frame (game must be
			paused)
Square			Exit the match
L2                      Change camera angle, Left 90 degrees
R2                      Change camera angle, Right 90 degrees


Rules


The following rules are used in the New Japan Pro Wrestling federation:

When a wrestler reaches the ropes his opponent has 5 seconds to break the
hold.  If he does not he is disqualified.

Wrestler's applying illegal holds have 5 seconds to break the hold or are
disqualified.

Wrestler's leaving the ring have 20 seconds to return or are counted out of
the ring and lose.  Double countouts, when both wrestlers are counted out of
the ring, are deemed a draw.

A wrestler can win by either pin, submission, count out or disqualification.


Strategy


New Japan Pro Wrestling employs 3 basic attack techniques: Punch/Kick,
Strength Move and Submission Hold.  Executing moves are dependent on a few
different variables.  The first is your position in relation to your
opponent's position and condition.  Your opponent can be in any combination of
the following conditions:  facing you, with their back to you, lying prone on
the mat, outside the ring, running and/or groggy.  The second variable is the
use of the directional pad.  Whether this is pressed or not determines which
move to select.  A combination of the 2 variables selects what move the
wrestler will execute.  (For more information on each wrestler's moves refer
to the section titled "Wrestler Moves List")

New Japan Pro Wrestling also employs a priority based system similar to the
rock/paper/scissors game that we all played as kids.  The priority system in
the game works as follows:  A Strength Move overrides a Punch/Kick, a
Submission Hold overrides a Strength Move and a Punch/Kick overrides a
Submission Hold.

Although unseen, all the wrestlers have Hit Points.  The hit points are split
into 2 categories: Main HP and Sub HP.  Main HP are depleted by doing
Punch/Kick or Strength Moves.  Sub HP are depleted by executing submission
holds.  

When in a submission hold press the directional pad in the direction of the
nearest ropes and press any button repeatedly.  Your wrestler will move
towards the ropes, which will result in your opponent having to release the
hold. (see the section titled "Rules" for more information)

There are also times when, due to the crowd's influence, a wrestler will
become stronger and receive a brief advantage over their opponent.  This
"rush" mode happens once the wrestler has been on the receiving end for a
while and has not been able to execute an offensive move.  "Rush" mode is
indicated for a wrestler when the crowd's cheers become louder and the
wrestler's name begins to flash.  This "rush" mode also enables you to perform
the hidden moves for each wrestler.


Hidden Characters


There are 4 hidden characters in the game.  All codes must be entered at the
Title Screen


To use the Great Muta you must enter:

circle, right, triangle, up ,square, left , x, down , x, down, square, left,
triangle, up, circle, right, select
To select The Great Muta go to the wrestler selection screen and toggle to 
Keiji Muto (the 3rd wrestler listed), and press select.

To use Power Warrior you must enter:

square, x, square, x, circle, triangle, circle, triangle, up, down, left,
right, select
To select Power Warrior go to the wrestler selection screen and toggle to 
Kensuke Sasaki (the 7th wrestler listed), and press select.

To use the Ring Announcer (Kero-Chan) you must enter:

L1, L1, L2, R2, R2, R1, triangle, down, x, up, select
To select the Ring Announcer go to the wrestler selection screen and toggle to
Hiroyoshi Tenzan (the 3rd wrestler from the bottom), press select.

To use the Referee (Tiger Hattori) you must enter:

up, down, left, right , triangle, x, square, circle, L1, R1, L2, R2, select
To select the Referee go to the wrestler selection screen and toggle to Kohji
Kanemoto (the 2nd wrestler from the bottom), press select.


Wrestler Moves List


Legend

T       Triangle                        
C       Circle                  
X       X
+       Directional Pad
*       Pin Combination Move

While compiling each wrestler's move list I have tried to use the actual names
for each move, but am sure they are not all correct.  If you know the correct
name for a specific move or if I have made a mistake please let me know.

Common Moves

To execute any of the top rope turnbuckle moves you must be in one of the 
corners of the ring, press the directional pad towards the corner and press X.

Top rope dives are performed by pressing X while standing near the ropes.
Your opponent must be outside the ring to execute this move.  Please note: The
following wrestlers can not perform top rope dives on their opponent's:
Masahiro Chono, Shinya Hashimoto, Kensuke Sasaki, Scott Norton and Power
Warrior.

In a two player game if both wrestler's push against each other for a few
seconds without executing any moves they will enter a stare down and then
start slapping each other's face.  Try it out, it's hilarious!

Each wrestler has hidden moves that can be accessed only during "rush" mode.
I have not included these moves in each wrestler's move list for a couple of
reasons: 
a)  I want to leave something for individual players to find for themselves.
    My reason for this is that while writing this FAQ, which involved alot of
    game playing hours, the most enjoyable part was discovering new moves when
    playing as each of the 16 wrestlers.  If you already have the game I'm
    sure you'll agree that the first time you hit your opponent with a
    devastating top rope move a devilish little grin was etched upon you face.
    The real joy of this game is discovering these new moves.
b)  (and this is the real reason)  To be honest I don't know all of the hidden
    moves, but to get you started here's one:  When Jyushin Lyger is in "rush"
    mode knock down your opponent and the perform his top rope move from the
    turnbuckle.  All I can say is you'll be amazed!  The only way I can
    describe it is as a 360 degree splash with a twist thrown in for good
    measure.
With all this said, if you do find a hidden move e-mail me with it.  Once I
have enough moves listed you'll receive the FAQ version 2.0 with all the
secret moves I am aware of.


 Tatsumi Fujinami

Facing Standing Opponent

T       Headlock
T +     Swinging Neckbreaker
C       Snap Mare
C +     Body Slam
X       Kick
X +     European Uppercut

Facing Standing Opponent (Groggy)

T       Arm Stretch
T +     Small Package*
C       Suplex
C +     Leg Sweep Takedown
X       Forearm Smash / Flying Kick

Behind Standing Opponent (Groggy)

T       Abdominal Stretch
T +     Back Slide*
C       Back Suplex
C +     Dragon Suplex*
X       Kick / Flying Kick

Opponent Face Down on Mat

T (when near opponent's head)   Hammerlock
T (when near opponent's feet)   Half Boston Crab
X                               Stomp

Opponent Face Up on Mat

T (when near opponent's head)   Reverse Headlock
T (when near opponent's feet)   Figure Four Leglock
X                               Knee Drop

Running Opponent (from Irish Whip)

T				Sleeper Hold
C				Back Body Drop
X				Drop Kick

Running Opponent (from stationary position)

T				Armbar Takedown
C				Back Body Drop
X				Kick

Top Rope Turnbuckle Moves

X (when opponent is standing)                   	Cross Body Block
X (when opponent is on the mat)                 	Flying Knee Drop
X (when facing standing, groggy opponent in corner)     Superplex
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	N/A

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Kick
X (opponent in corner)                          	Kick
X (opponent outside ring)                       	Dive Through Ropes
X (opponent groggy)                             	Drop Kick

 Riki Chosyu

Facing Standing Opponent

T       Headlock
T +     Swinging Neckbreaker
C       Snap Mare
C +     Body Slam
X       Kick
X +     Slap

Facing Standing Opponent (Groggy)

T       Arm Stretch
T +     Armbar Takedown
C       Suplex
C +     Power Bomb*
X       Clothesline

Behind Standing Opponent (Groggy)

T       Abdominal Stretch
T +     Octopus Stretch
C       Back Suplex
C +     Back Suplex
X       Flying Kick

Opponent Face Down on Mat

T (when near opponent's head)   Hammerlock
T (when near opponent's feet)   Half Boston Crab
X                               Stomp

Opponent Face Up on Mat

T (when near opponent's head)   Headlock
T (when near opponent's feet)   Scorpion Deathlock
X                               Stomp

Running Opponent (from Irish Whip)

T				Sleeper Hold
C				Back Body Drop
X				Knee Lift

Running Opponent (from stationary position)

T				Armbar Takedown
C				Power Slam*
X				Kick

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Double Axehandle        
X (when opponent is on the mat)                 	Flying Kneedrop
X (when facing standing, groggy opponent in corner)     Superplex
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	N/A

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Clothesline
X (opponent in corner)                          	Clothesline
X (opponent outside ring)                       	N/A
X (opponent groggy)                             	Clothesline

 Keiji Mutoh

Facing Standing Opponent

T       Headlock
T +     Arm Stretch
C       Snap Mare
C +     Body Slam
X       Forearm Smash
X +     Spinning Back Kick

Facing Standing Opponent (Groggy)

T       Armbar Takedown
T +     Small Package*
C       Backbreacker
C +     Frankensteiner
X       Drop Kick

Behind Standing Opponent (Groggy)

T       Abdominal Stretch
T +     Octopus Stretch
C       Bulldog
C +     Dragon Suplex*
X       Forearm Smash

Opponent Face Down on Mat

T (when near opponent's head)   Armbar
T (when near opponent's feet)   Figure Four Leglock
X                               Elbowdrop

Opponent Face Up on Mat

T (when near opponent's head)   Camel Clutch
T (when near opponent's feet)   Twisting Leglock
X                               Leg Drop

Running Opponent (from Irish Whip)

T				Sleeper Hold
C				Back Body Drop
X				Drop Kick

Running Opponent (from stationary position)

T				Armbar Takedown
C				Frankensteiner
X				Forearm Smash

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Flying Drop Kick        
X (when opponent is on the mat)                 	Moonsault
X (when facing standing, groggy opponent in corner)     Top Rope Frankensteiner
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	Flying Cross Body Block

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Flying Forearm
X (opponent in corner)                          	Flying Forearm
X (opponent outside ring)                       	N/A
X (opponent groggy)                             	Drop Kick

 Masahiro Chono

Facing Standing Opponent

T       Headlock
T +     Swinging Neckbreaker
C       Snap Mare
C +     Body Slam
X       Chop
X +     Kick

Facing Standing Opponent (Groggy)

T       Arm Stretch
T +     Reverse Neckbreaker
C       Suplex
C +     DDT
X       European Uppercut/Flying Kick

Behind Standing Opponent (Groggy)

T       Octopus Stretch
T +     Octopus Stretch
C       Back Suplex
C +     Back Suplex
X       Kick/Flying Kick

Opponent Face Down on Mat

T (when near opponent's head)   Camel Clutch
T (when near opponent's feet)   STF
X                               Stomp

Opponent Face Up on Mat

T (when near opponent's head)   Headlock
T (when near opponent's feet)   STF
X                               Stomp

Running Opponent (from Irish Whip)

T				Sleeper Hold
C				Back Body Drop
X				Knee Lift

Running Opponent (from stationary position)

T				Armbar Takedown
C				Back Body Drop
X				Chop

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Flying Shoulder Block   
X (when opponent is on the mat)                 	Flying Knee Drop
X (when facing standing, groggy opponent in corner)     Superplex
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	Flying Shoulder Block

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Mafia Kick
X (opponent in corner)                          	Mafia Kick
X (opponent outside ring)                       	N/A
X (opponent groggy)                             	Mafia Kick

 Shinya Hashimoto

Facing Standing Opponent

T       Headlock
T +     Headlock
C       Body Slam
C +     Suplex
X       Chop
X +     Kick

Facing Standing Opponent (Groggy)

T       Arm Stretch
T +     Armbar Takedown
C       DDT
C +     Fishermanbuster
X       Chop

Behind Standing Opponent (Groggy)

T       Armbar Takedown
T +     Armbar Takedown
C       Back Suplex
C +     German Suplex*
X       Sweep Kick

Opponent Face Down on Mat

T (when near opponent's head)   Armbar
T (when near opponent's feet)   Half Boston Crab
X                               Stomp

Opponent Face Up on Mat

T (when near opponent's head)   Armbar
T (when near opponent's feet)   Leglock
X                               Elbow Drop

Running Opponent (from Irish Whip)

T				Sleeper Hold
C				Power Slam*
X				Chop

Running Opponent (from stationary position)

T				Armbar Takedown
C				DDT
X				Chop

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Flying Drop Kick        
X (when opponent is on the mat)                 	Flying Elbow Drop
X (when facing standing, groggy opponent in corner)     Top Rope DDT
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	N/A

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Spinning Wheel Kick
X (opponent in corner)                          	Spinning Wheel Kick
X (opponent outside ring)                       	N/A
X (opponent groggy)                             	Shortarm Clothesline 

 Hiroshi Hase

Facing Standing Opponent

T       Headlock
T +     Swinging Neckbreaker
C       Snap Mare
C +     Belly to Belly Suplex
X       Slap
X +     Chop

Facing Standing Opponent (Groggy)

T       Arm Stretch
T +     Armbar Takedown
C       Choke Slam
C +     Northern Lights Suplex*
X       European Uppercut/Kick

Behind Standing Opponent (Groggy)

T       Armbar Takedown
T +     Back Slide*
C       German Suplex*
C +     Dragon Suplex*
X       Clothesline

Opponent Face Down on Mat

T (when near opponent's head)   Armbar
T (when near opponent's feet)   Rolling STF
X                               Leg Drop

Opponent Face Up on Mat

T (when near opponent's head)   Headlock
T (when near opponent's feet)   Scorpion Deathlock/Giant Swing
X                               Stomp

Running Opponent (from Irish Whip)

T				Sleeper Hold
C				Back Body Drop
X				Drop Kick

Running Opponent (from stationary position)

T				Armbar Takedown
C				Belly-to-Belly Suplex
X				Slap

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Flying Drop Kick        
X (when opponent is on the mat)                 	Flying Knee Drop
X (when facing standing, groggy opponent in corner)     Top Rope Belly to Belly
							Suplex
X (when behind standing, groggy opponent in the corner) Top Rope Choke Slam
X (when opponent is outside the ring)           	N/A

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Clothesline
X (opponent in corner)                          	Clothesline
X (opponent outside ring)                       	N/A
X (opponent groggy)                             	Mafia Kick

 Kensuke Sasaki

Facing Standing Opponent

T       Headlock
T +     Arm Stretch
C       Body Slam
C +     Suplex
X       Slap
X +     Chop

Facing Standing Opponent (Groggy)

T       Armbar Takedown
T +     Armbar Takedown
C       Press Slam
C +     Power Bomb*
X       Kick

Behind Standing Opponent (Groggy)

T       Sleeper Hold
T +     Armbar Takedown
C       Bulldog
C +     Back Suplex
X       Clothesline

Opponent Face Down on Mat

T (when near opponent's head)   Armbar
T (when near opponent's feet)   Half Boston Crab
X                               Stomp

Opponent Face Up on Mat

T (when near opponent's head)   Armbar
T (when near opponent's feet)   Scorpion Deathlock
X                               Stomp

Running Opponent (form Irish Whip)

T				Sleeper Hold
C				Power Slam*
X				Drop Kick

Running Opponent (from stationary position)

T				Armbar Takedown
C				Armdrag Takedown
X				Slap

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Flying clothesline      
X (when opponent is on the mat)                 	Flying Elbow Drop
X (when facing standing, groggy opponent in corner)     Superplex
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	N/A

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Clothesline                  
X (opponent in corner)                          	Clothesline
X (opponent outside ring)                       	N/A
X (opponent groggy)                             	Clothesline

 Shiro Koshinaka

Facing Standing Opponent

T       Headlock
T +     Swinging Neckbreaker
C       Body Slam
C +     Suplex
X       Slap
X +     Chop

Facing Standing Opponent (Groggy)

T       Arm Stretch
T +     Armbar Takedown
C       DDT
C +     Power Bomb*
X       Kick/Drop Kick

Behind Standing Opponent (Groggy)

T       Sleeper Hold
T +     Armbar Takedown
C       Bulldog
C +     Dragon Suplex*
X       Clothesline

Opponent Face Down on Mat

T (when near opponent's head)   Hammerlock
T (when near opponent's feet)   Boston Crab
X                               Stomp

Opponent Face Up on Mat

T (when near opponent's head)   Armlock
T (when near opponent's feet)   Boston Crab
X                               Stomp

Running Opponent (from Irish Whip)

T				Sleeper Hold
C				Back Body Drop
X				Drop Kick

Running Opponent (from stationary position)

T				Armbar Takedown
C				Back Body Drop
X				Slap

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Flying Butt Smash       
X (when opponent is on the mat)                 	Flying Stomp
X (when facing standing, groggy opponent in corner)     Superplex
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	N/A

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Flying Butt Smash
X (opponent in corner)                          	Flying Butt Smash
X (opponent outside ring)                       	Slide Kick
X (opponent groggy)                             	Clothesline 

 Jyushin "Thunder" Lyger

Facing Standing Opponent

T       Headlock
T +     Swinging Neckbreaker
C       Suplex
C +     Tombstone Piledriver
X       Slaps
X +     Punch

Facing Standing Opponent (Groggy)

T       Arm Stretch
T +     Armbar Takedown
C       Frankensteiner
C +     Power Bomb*
X       Slap

Behind Standing Opponent (Groggy)

T       Cross Face Chicken Wing
T +     Cross Face Chicken Wing
C       German Suplex*
C +     Belly to Back Suplex*
X       Drop Kick

Opponent Face Down on Mat

T (when near opponent's head)   Camel Clutch
T (when near opponent's feet)   Bow and Arrow
X                               Elbow Drop

Opponent Face Up on Mat

T (when near opponent's head)   Armlock
T (when near opponent's feet)   Figure Four Leglock
X                               Back Splash

Running Opponent (from Irish Whip)

T				Sleeper Hold
C				Tilt a Whirl Suplex
X				Punch

Running Opponent (from stationary position)

T				Frankensteiner*
C				Frankensteiner
X				Slap

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Flying Drop Kick        
X (when opponent is on the mat)                 	Shooting Star Press
X (when facing standing, groggy opponent in corner)     Standing Top Rope 
							Fishermanbuster suplex
X (when behind standing, groggy opponent in the corner) Top Rope Back Body Drop
X (when opponent is outside the ring)           	Flying Back Drop

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Drop Kick/Rolling Kick
X (opponent in corner)                          	Drop Kick/Rolling Kick
X (opponent outside ring)                       	Slide Kick
X (opponent groggy)                             	Clothesline

 Hiroyoshi Tenzan

Facing Standing Opponent

T       Headlock
T +     Arm Stretch
C       Body Slam
C +     Suplex
X       Slap
X +     Chop

Facing Standing Opponent (Groggy)

T       Bearhug
T +     Bearhug
C       Press Slam
C +     Inverted Piledriver
X       Kick

Behind Standing Opponent (Groggy)

T       Sleeper Hold
T +     Sleeper Hold
C       Back Suplex
C +     German Suplex*
X       Forearm Smash

Opponent Face Down on Mat

T (when near opponent's head)   Camel Clutch
T (when near opponent's feet)   Boston Crab
X                               Stomp

Opponent Face Up on Mat

T (when near opponent's head)   Eye Gouge
T (when near opponent's feet)   Boston Crab
X                               Chop

Running Opponent (from Irish Whip)

T				Sleeper Hold
C				Fireman’s Carry Drop
X				Chop

Running Opponent (from stationary position)

T				Sleeper Hold
C				Back Body Drop
X				Slap

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Double Axehandle        
X (when opponent is on the mat)                 	Flying Head Butt
X (when facing standing, groggy opponent in corner)     Top Rope Fireman's 
							Carry Drop
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	N/A

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Spinning Wheel Kick
X (opponent in corner)                          	Spinning Wheel Kick
							/Clothesline
X (opponent outside ring)                       	N/A
X (opponent groggy)                             	Clothesline

 Kohji Kanemoto 

Facing Standing Opponent

T       Headlock
T +     Swinging Neckbreaker
C       Snap Mare
C +     Body Slam
X       Slap
X +     Kick

Facing Standing Opponent (Groggy)

T       Armbar Takedown
T +     Frankensteiner*
C       Suplex
C +     Backbreaker
X       Drop Kick / Spinning Back Kick

Behind Standing Opponent (Groggy)

T       Armbar Takedown
T +     Cross Face Chicken Wing
C       German Suplex*
C +     Tiger Suplex*
X       Forearm Smash

Opponent Face Down on Mat

T (when near opponent's head)   Armlock
T (when near opponent's feet)   Half Boston Crab
X                               Stomp

Opponent Face Up on Mat

T (when near opponent's head)   Armlock
T (when near opponent's feet)   Leglock
X                               Back Splash

Running Opponent (from Irish Whip)

T				Sleeper Hold
C				Frankensteiner
X				Drop Kick

Running Opponent (from stationary position)

T				Frankensteiner*
C				Back Body Drop
X				Slap

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Flying Spin Kick
X (when opponent is on the mat)                 	Moonsault
X (when facing standing, groggy opponent in corner)     Top Rope Frankensteiner
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	Flying Cross Body Block

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Spinning Back Kick           
X (opponent in corner)                          	Climbing Turnbuckle 
							Kick
X (opponent outside ring)                       	Slide Kick
X (opponent groggy)                             	Forearm Smash

 Scott Norton

Facing Standing Opponent

T       Reverse Neckbreaker
T +     Bearhug
C       Body Slam
C +     Suplex
X       Chop
X +     Kick

Facing Standing Opponent (Groggy)

T       Choke Lift
T +     Armbar Takedown
C       Press Slam
C +     Backbreaker
X       Clothesline

Behind Standing Opponent (Groggy)

T       Sleeper Hold
T +     Sleeper Hold
C       Back Suplex
C +     Back Suplex
X       Clothesline

Opponent Face Down on Mat

T (when near opponent's head)   Camel Clutch
T (when near opponent's feet)   Boston Crab
X                               Kick

Opponent Face Up on Mat

T (when near opponent's head)   Headlock
T (when near opponent's feet)   Half Boston Crab
X                               Splash

Running Opponent (from Irish Whip)

T				Bearhug
C				Power Slam*
X				Clothesline

Running Opponent (from stationary position)

T				Bearhug
C				Power Slam*
X				Chop

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Flying Clothesline           
X (when opponent is on the mat)                 	Flying Elbow Drop
X (when facing standing, groggy opponent in corner)     Superplex
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	N/A     

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Shoulder Charge
X (opponent in corner)                          	Splash
X (opponent outside ring)                       	N/A
X (opponent groggy)                             	Clothesline

 The Great Muta

Facing Standing Opponent

T       Headlock
T +     Headlock
C       Snap Mare
C +     Body Slam
X       Chop
X +     Spinning Back Kick

Facing Standing Opponent (Groggy)

T       Arm Stretch
T +     Reverse Neckbreaker
C       Suplex
C +     Backbreaker
X       Kick

Behind Standing Opponent (Groggy)

T       Abdominal Stretch
T +     Octopus Stretch
C       Bulldog
C +     German Suplex*
X       Drop Kick

Opponent Face Down on Mat

T (when near opponent's head)   Camel Clutch
T (when near opponent's feet)   Figure Four Leglock
X                               Elbowdrop

Opponent Face Up on Mat

T (when near opponent's head)   Eye Gouge
T (when near opponent's feet)   Twisting Leglock
X                               Stomp

Running Opponent (from Irish Whip)

T				Sleeper Hold
C				Back Body Drop
X				Spit Green Mist/Drop Kick

Running Opponent (from stationary position)

T				Sleeper Hold
C				Back Body Drop
X				Chop

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Double Axehandle
X (when opponent is on the mat)                 	Moonsault
X (when facing standing, groggy opponent in corner)     Superplex
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	Flying Cross Body Block

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Kick
X (opponent in corner)                          	Handspring Elbow Smash
X (opponent outside ring)                       	N/A
X (opponent groggy)                             	Clothesline

 Power Warrior

Facing Standing Opponent

T       Headlock
T +     Headlock
C       Body Slam
C +     Suplex
X       Slap
X +     Chop

Facing Standing Opponent (Groggy)

T       Arm Stretch
T +     Armbar Takedown
C       Press Slam
C +     Power Bomb*
X       Kick

Behind Standing Opponent (Groggy)

T       Sleeper Hold
T +     Sleeper Hold
C       Back Suplex
C +     Bulldog
X       Clothesline

Opponent Face Down on Mat

T (when near opponent's head)   Armbar
T (when near opponent's feet)   Half Boston Crab
X                               Stomp

Opponent Face Up on Mat

T (when near opponent's head)   Armbar
T (when near opponent's feet)   Scorpion Deathlock
X                               Stomp

Running Opponent (from Irish Whip)

T				Bearhug
C				Power Slam*
X				Knee Lift

Running Opponent (from stationary position)

T				Armbar Takedown
C				Armdrag Takedown
X				Slap

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Flying clothesline      
X (when opponent is on the mat)                 	Flying Elbow Drop
X (when facing standing, groggy opponent in corner)     Superplex
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	N/A

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Drop Kick
X (opponent in corner)                          	Drop Kick/Clothesline
X (opponent outside ring)                       	N/A
X (opponent groggy)                             	Clothesline     

 Kero-Chan

Facing Standing Opponent

T       Reverse Neckbreaker
T +     Choke Lift
C       Fireman's Carry Drop
C +     Fishermanbuster
X       Slap
X +     Clothesline

Facing Standing Opponent (Groggy)

T       Headlock
T +     Bearhug
C       Armdrag Takedown
C +     Power Bomb*
X       Flying Shoulder Block

Behind Standing Opponent (Groggy)

T       Cross Face Chicken Wing
T +     Octopus Stretch
C       Bulldog
C +     German Suplex*
X       Flying Kick

Opponent Face Down on Mat

T (when near opponent's head)   Armbar
T (when near opponent's feet)   Bow and Arrow
X                               Chop

Opponent Face Up on Mat

T (when near opponent's head)   Armbar
T (when near opponent's feet)   Scorpion Deathlock
X                               Splash

Running Opponent (from Irish Whip)

T				Small Package*
C				Power Bomb*
X				Double Chop

Running Opponent (from stationary position)

T				Sleeper Hold
C				Choke Slam
X				Slap

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Flying Clothesline      
X (when opponent is on the mat)                 	Flying Kneedrop
X (when facing standing, groggy opponent in corner)     Top Rope Frankensteiner
X (when behind standing, groggy opponent in the corner) Top Rope Back Suplex
X (when opponent is outside the ring)           	Flying Cross Body Block

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Sweep Kick
X (opponent in corner)                          	Chop
X (opponent outside ring)                       	Slide Kick
X (opponent groggy)                             	Flying Kick     

 Tiger Hattori

Facing Standing Opponent

T       Armbar Takedown
T +     Small Package*
C       Leg Sweep Takedown
C +     Frankensteiner
X       Kick
X +     Spinning Back Kick

Facing Standing Opponent (Groggy)

T       Swinging Neckbreaker
T +     Frankensteiner*
C       DDT
C +     Northern Lights Suplex*
X       Punch

Behind Standing Opponent (Groggy)

T       Back Slide*
T +     Cross Face Chicken Wing
C       Dragon Suplex*
C +     Tiger Suplex*
X       Leg Sweep

Opponent Face Down on Mat

T (when near opponent's head)   Armbar
T (when near opponent's feet)   Rolling STF
X                               Back Splash

Opponent Face Up on Mat

T (when near opponent's head)   Armbar
T (when near opponent's feet)   STF
X                               Legdrop

Running Opponent (from Irish Whip)

T				Frankensteiner*
C				DDT
X				Flying Kick

Running Opponent (from stationary position)

T				Armbar Takedown
C				Tilt-a-Whirl Suplex
X				Kick

Top Rope  Turnbuckle Moves

X (when opponent is standing)                   	Shooting Star Press     
X (when opponent is on the mat)                 	Flying Cross Body Block
X (when facing standing, groggy opponent in corner)     Top Rope Superplex
X (when behind standing, groggy opponent in the corner) Top Rope Choke Slam
X (when opponent is outside the ring)           	Flying Back Drop

Running Moves (Wrestler must be running to perform the following moves)

X (opponent in ring)                            	Handspring Back Drop
X (opponent in corner)                          	Handspring Back Smash
X (opponent outside ring)                       	Dive Through Ropes
X (opponent groggy)                             	Rolling Kick    
 


New Japan Pro Wrestling History


Notation:
[ ] = number of times the wrestler/team held the title to this point


New Japan IWGP International Wrestling Grand Prix Title


Date		Champion		Defeated		Location
 
83/06/02     	Hulk Hogan		Antonio Inoki 		Tokyo

		Defeats Antonio Inoki by knockout in final of 10-man 
		tournament. 

84/06/14     	Antonio Inoki		Hulk Hogan 		Tokyo

		Wins by countout after winning tournament to meet Hogan; 
		defeats tournament winner Andre the Giant by countout, 
		85/06/11, Tokyo; defeats Hulk Hogan by countout, 85/06/13, 
		Nagoya

86/05/16     	VACANT

		Inoki vacates the title to enter annual tournament

86/06/19     	Antonio Inoki [2]	Dick Murdoch		Tokyo

		Defeats Dick Murdoch in tournament final; defeats tournament
		winner Masa Saito, 87/06/12, Tokyo; annual tournaments 
		discontinued after 1987

88/05        	VACANT

		Inoki breaks his foot

88/05/08     	Tatsumi Fujinami	Big Van Vader		Tokyo

		Defeats Big Van Vader; title held up 88/05/27 after a 
		no-contest match against Riki Chosyu in Sendai; Fujinami wins 
		rematch 88/06/24 in Osaka

89/04/05     	VACANT

		Fujinami abandons title

89/04/24     	Big Van Vader		Shinya Hashimoto	Tokyo

		Defeats Shinya Hashimoto in tournament final; referee: Lou 
		Thesz

89/05/25     	Salman Hashimikov	Big Van Vader		Osaka

89/07/12     	Riki Chosyu		Salman Hashimikov	Osaka

89/08/10     	Big Van Vader [2]	Riki Chosyu		Tokyo

90/08/19     	Riki Chosyu [2]		Big Van Vader		Tokyo

90/12/26     	Tatsumi Fujinami [2]	Riki Chosyu		Hamamatsu

91/01/17     	Big Van Vader [3]	Tatsumi Fujinami	Yokohama

91/03/04     	Tatsumi Fujinami [3]	Big Van Vader		Hiroshima

92/01/04     	Riki Chosyu [3]		Tatsumi Fujinami	Tokyo

92/08/16     	Great Muta 		Riki Chosyu		Fukuoka
		(Keiji Mutoh)

93/09/20     	Shinya Hashimoto	Great Muta		Nagoya

94/04/04     	Tatsumi Fujinami [4]	Shinya Hashimoto	Hiroshima

94/05/01     	Shinya Hashimoto [2]	Tatsumi Fujinami	Fukuoka

95/05/03     	Keiji Mutoh		Shinya Hashimoto	Fukuoka

		This is Muto's first title reign as himself.  The Great Muta,
		Keiji Mutoh’s alter ego, won the title back in 1992.

96/01/04     	Nobuhiko Takada		Keiji Mutoh		Tokyo



New Japan IWGP Junior Heavyweight Title
 

Date		Champion		Defeated		Location

86/02/06 	Shiro Koshinaka		Cobra			Tokyo

		Defeats The Cobra in tournament final

86/05/19	Nobuhiko Takada		Shiro Koshinaka		Tokyo

86/09/15	Shiro Koshinaka [2]	Nobuhiko Takada		Fukuoka

87/07        	VACANT
                
		Koshinaka injured

87/08/20     	Kuniaki Kobayashi 	Nobuhiko Takada		Fukuoka
                
		Defeats Nobuhiko Takada in tournament final

87/12/27	Hiroshi Hase		Kuniaki Kobayashi	Tokyo

88/05/27	Owen Hart		Hiroshi Hase		Sendai

88/06/24     	Shiro Koshinaka [3]	Owen Hart		Osaka

89/03/16     	Hiroshi Hase [2]	Shiro Koshinaka		Yokohama

89/05/25     	Jyushin Lyger 		Hiroshi Hase		Osaka

89/08/10     	Naoki Sano		Jyushin Lyger		Tokyo

90/01/31     	Jyushin Lyger [2]	Naoki Sano		Tokyo

90/08/19     	Pegasus Kid		Jyushin Lyger		Tokyo
		(Chris Benoit)

90/11/02     	Jyushin Lyger [3]	Pegasus Kid		Tokyo

91/04        	VACANT
                
		Lyger vacates title before junior heavyweight tournament

91/04/29     	Norio Honaga		Jyushin Lyger		Tokyo
                
		Defeats Jyushin Lyger in tournament final

91/06/12     	Jyushin Lyger [4]	Norio Honaga		Tokyo

91/08/09     	Akira Nogami		Jyushin Lyger		Tokyo

91/11/05     	Norio Honaga [2]	Akira Nogami		Tokyo

92/02/08     	Jyushin Lyger [5]	Norio Honaga		Sapporo

92/06/26     	El Samurai		Jyushin Lyger		Tokyo

92/11/22     	Ultimate Dragon		El Samurai		Tokyo

93/01/04     	Jyushin Lyger [6]	Ultimate Dragon		Tokyo

94/09/24     	VACANT

		Lyger breaks his leg in a tag match, teaming with Riki Chosyu
		against Keiji Mutoh & Wild Pegasus

94/09/27     	Norio Honaga [3]	Wild Pegasus		Osaka
                
		Defeats Wild Pegasus (Chris Benoit) in tournament final

95/02/19     	Kohji Kanemoto		Norio Honaga		Tokyo

95/05/03     	Sabu			Kohji Kanemoto		Fukuoka

95/06/14     	Kohji Kanemoto [2]	Sabu			Tokyo

95/01/04     	Jushin Liger [7]	Kohji Kanemoto		Tokyo



New Japan IWGP Tag Team Title
 

Date		Champions		Defeated		Location

85/12/12     	Tatsumi Fujinami 	Antonio Inoki		Sendai
		& Kengo Kimura          & Seiji Sakaguchi	

		Defeat Antonio Inoki & Seiji Sakaguchi in tournament final

86/08/05     	Akira Maeda 		Tatsumi Fujinami	Tokyo
		& Osamu Kido            & Kengo Kimura   			

86/09/23     	Tatsumi Fujinami &      Akira Maeda             Tokyo
                Kengo Kimura [2]	& Osamu Kido

87           	VACANT

                Fujinami and Kimura split

87/03/20     	Keiji Mutoh 		Akira Maeda		Tokyo
		& Shiro Koshinaka	& Nobuhiko Takada

87/03/26     	Akira Maeda 		Keiji Mutoh		Osaka
		& Nobuhiko Takada	& Shiro Koshinaka

87/09/01     	Yoshiaki Fujiwara	Akira Maeda		Fukuoka
                & Kazuo Yamazaki	& Nobuhiko Takada

88/01/18     	Tatsumi Fujinami	Yoshiaki Fujiwara	Takuyama
                & Kengo Kimura [3]	& Kazuo Yamazaki

88/06/10     	Masa Saito 		Tatsumi Fujinami	Hiroshima
		& Riki Chosyu		& Kengo Kimura

89/03/19     	Super Strong Machine	Masa Saito		Yokohama
                & George Takano		& Riki Chosyu

89/07/13     	Riki Chosyu 		Super Strong Machine	Tokyo
		& Takayuki Iizuka	& George Takano

89/09/20     	Masa Saito 		Riki Chosyu		Osaka
		& Shinya Hashimoto	& Takayuki Iizuka

90/04/27     	Keiji Mutoh		Masa Saito		Tokyo
		& Masahiro Chono	& Shinya Hashimoto

90/11/02     	Hiroshi Hase 		Keiji Mutoh		Tokyo
		& Kensuke Sasaki	& Masahiro Chono

90/12/26     	Super Strong Machine	Hiroshi Hase		Hamamatsu
                & Hiro Saito		& Kensuke Sasaki

91/03/06     	Hiroshi Hase 		Super Strong Machine	Nagasaki
                & Kensuke Sasaki [2]	& Hiro Saito

91/03/21     	Rick Steiner 		Hiroshi Hase		Tokyo
		& Scott Steiner		& Kensuke Sasaki

91/11/05     	Hiroshi Hase 		Rick Steiner		Tokyo
		& Keiji Mutoh		& Scott Norton
                
		Scott Norton substitutes for injured Scott Steiner

92/03/01     	Big Van Vader 		Hiroshi Hase		Yokohama
                & Bam Bam Bigelow	& Keiji Mutoh

92/06/26     	Rick Steiner 		Big Van Vader		Tokyo
		& Scott Steiner [2]	& Bam Bam Bigleow

92/11/22     	Scott Norton 		Rick Steiner		Tokyo
		& Tony Halme		& Scott Steiner

92/12/14     	Hell Raisers: Hawk      Scott Norton 		Tokyo
                & Power Warrior		& Tony Halme
		(Kensuke Sasaki)

93/08/05     	Jurassic Powers: Scott 	Hell Raisers: Hawk	Tokyo
		Norton & Hercules 	& Power Warrior
		Hernandez

94/01/04     	Hell Raisers: Hawk 	Jurassic Powers: Scott	Tokyo
                & Power Warrior [2]	Norton & Hercules
					Hernandez

94/11/25     	Hiroshi Hase 		Hell Raisers: Hawk	Iwate
		& Keiji Mutoh [2]	& Power Warrior

95/05/06     	VACANT

		Hase & Mutoh vacated the title after Mutoh won the IWGP 
		heavyweight title

95/06/10     	Masahiro Chono 		Shinya Hashimoto	Osaka
		& Hiroyoshi Tenzan	& Junji Hirata
 
		Beat Shinya Hashimoto and Junji Hirata to fill vacant titles

95/07/07     	VACANT

		Chono and Tenzan stripped of titles when Chono failed to 
		appear at 7/7 show

95/07/13     	Shinya Hashimoto 	Scott Norton		Sapporo
		& Junji Hirata		& Mike Enos
                
		Beat Scott Norton & Mike Enos to fill vacant titles


Taken from WRESTLING TITLE HISTORIES, Copyright 1995 by Royal Duncan and Gary
Will.




New Japan Pro Wrestling - Toukon Retsuden FAQ Version 1.1

author:      	Wayne Baker     	wbaker@wimsey.com

contributors:   Alvin M.        	nullset@netcom.com
                D. Wu           	fe@u.washington.edu
                Boone           	satsujin@usa.pipeline.com
		Lowell M. Tyler		ltyler@aloha.net

If you have any comments, suggestions, corrections or additions please contact
me at wbaker@wimsey.com





Questions For You!!

I am still looking for more info on this great game.  If anyone could provide
additional info on the following it would be greatly appreciated:

1)  A translated manual.  I do not speak or read Japanese, but if someone has
    or can translate the manual I would be interested to hear from you.  If
    someone can speak Japanese I would also like a brief summary on what the
    ring announcer says before the matches and at the end of the Climax modes.

2)  Different Endings.  I have finished the game on every level except Cement.
    Does anyone know of any endings beside watching your wrestler in a demo
    match.  I would love to see a post match awards presentation.  BTW, to
    anyone unfamiliar with Japanese wrestling, when a wrestler wins a belt or
    tournament he is usually awarded trophies and the championship belt after
    the match in an awards ceremony.  It would be really neat if it was also
    included in the game.

3)  Different Colours.  I'm sure there must be some sort of cheat to change
    the default colour of your wrestler's attire.  For example, how does 
    player 1 select Jyushin Lyger's blue costume?

4)  Hidden Moves.  If you find any please let me know.  I'm working on version
    2.0 and would like to include the hidden moves for each wrestler.

Show CheatCodes.com some Love!