FAQ - Guide for Railroad Tycoon 2
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RT2 FAQ 1. Introduction 1.1 Forward Railroad Tycoon II is a complex strategy game with a lot of diverse, interlocking systems. The way these elements work together and off each other deeply affects how the game plays. Understanding some of these elements will help the player enjoy the game more. There have been a lot of people clamoring for some sort of FAQ, particularly since the European version of the game was initially sold with a misprinted manual. I waited for a while to see if some one would start one, and then having some free time one morning decided to at least get one started. 1.2 About this FAQ This is version 0.2 of the Unofficial Railroad Tycoon II FAQ (RT2 FAQ). Version 0.1 was scrapped when I realized that I had just reproduced the manual, and then the document could be used as a proxy for those who had obtained their copy of the game illegally. I think it is a fairly complete outline of the game, however, and so included its index in the Misc. section of this FAQ. This FAQ is not written or supported by PopTop, Gathering of Developers, or any other person or company connected to the publishing of RT2. It is an unofficial document written by a third-party user. This FAQ deals exclusively with game play issues, and does not address any technical problems, bugs or patches, except where patches may contain features that affect gameplay. This FAQ also does not, in this version, deal with the editor. 1.3 Obtaining this FAQ Of course, if you're reading this, you've already found it . . . Via Usenet: This FAQ will be posted on comp.sys.ibm.pc.games.strategic on the first of every month. The subject heading will be "RT2FAQ v*.*" with the * indicating the current version number. Via the World Wide Web: The latest version of this FAQ should be obtainable at The Surveyors' Office website, at http://hompage.davesworld.net/~kiyote23/tso/faq.html. Versions of this FAQ may also be found at different RT2 fan websites. For the best source of PC cheat codes, visit http://vgstrategies.miningco.com 1.4 Adding to the FAQ Several sections of the FAQ maybe marked with [blank], indicating an area where information is needed. To help improve the FAQ, send your addition to firstname.lastname@example.org. Please include your name and email for inclusion in the acknowledgement list. All submissions become the property of the FAQ. Right now, the FAQ desperately needs filling in. If you have any questions and/or answers that you feel should be in the FAQ, please email them in. Also, this is my first FAQ. If you have any comments/suggestions/criticisms about the format, structure or content, feel free to send those in as well. 1.5 Acknowledgements The original Railroad Tycoon was written by Sid Meier and Bruce Shelley, and was published by Microprose. Railroad Tycoon II was written by PopTop Software and published by Gathering of Developers. This FAQ was written by Peter Birk, email@example.com 1.6 Accurate Information While a concerted effort has been made in respect to veracity and accuracy, no guarantee is made regarding the data contained in this document. If an error is found, please contact the FAQ maintainer, listed in section 1.4. 1.7 The format of this FAQ This FAQ uses a format pretty much standard to FAQs across the net. Right now, I'm cribbing it from the Unofficial Civ2 FAQ, written by Edward Kenworthy, who acknowledges he was cribbing his from Hank Leukart's Doom FAQ. This FAQ should be available in ASCII text, HTML, and MS-Word formats. 2. Game Elements 2.1 System Requirements To play Railroad Tycoon II, you will need at least: * Pentium 133 or greater * 16 MB RAM * 4x CD-ROM * 1024 x 768 capable video card and monitor * 130 MB free hard disk space * 28.8 modem (for Internet multiplay) The game only runs at a 1024 x 768 resolution, and can't be run at any lower resolution. 2.2 Infrastructure 2.2.1 Track 18.104.22.168 Rail Placement-- To lay track, select the appropriate button on the main screen or use the hotkey "T". The pointer icon will change, as will the list box. Select the type track desired in the list box, then move the pointer to where you would like the section of track to begin. Press the left button and hold it down as you drag the track. 22.214.171.124 Auto leveling-As you drag the track through hilly or mountainous areas, you will notice the grade indicators giving various readings in red and yellow. As you move the line of track through, the track will automatically "level" certain sections of the grade slightly to gradually even the grade of the entire length. 126.96.36.199 Canceling track laying-Press the Esc key once while holding down the left button to cancel that line of rail. Be sure to let up on the button after pressing Esc, not while you press it, or else the track will be laid. 188.8.131.52 Electric track-The entire length, from station to station must be electrified for an electric train to make its route. The train will check this before it leaves the station, and if there is a break, it will not leave, displaying "Cannot reach station" in its status in the list box. Often, when you are upgrading a section of track to electric track, and you pass over a bridge and also upgrade that bridge, only the bridge will be upgraded, not the track. You'll need to upgrade the section of track on the bridge to electric separately. 2.2.2 Stations 184.108.40.206 Connecting cities-As of patch version 1.02, when a station will connect a city, the cities name will read "connected" underneath when either a new station highlighted circle passes over it, or when a the pointer is over an existing station to highlight its effective area. A "connected" city meets certain scenario conditions, and has no other real effect on gameplay. 220.127.116.11 Selling station improvements-You cannot sell back station improvements once you've purchased them. 2.2.3 Engines [blank] 2.3 Industries 2.3.1.Supply/Demand [blank] 2.3.2 Distance/Time [blank] 2.3.3 Purchasing Industries [blank] 2.3.4 Cargo types [blank] 2.4 Consumer Base 2.4.1 Goodwill [blank] 2.4.2 Track/Train Rights [blank] 2.5 Financial 2.5.1 Personal Finances [blank] 18.104.22.168 Cash [blank] 22.214.171.124 Stock [blank] 126.96.36.199 Purchasing Power [blank] 2.5.2 Company Finances [blank] 2.5.3 Stock Market [blank] 188.8.131.52 Buying on margin [blank] 184.108.40.206 Short selling [blank] 3. Strategies Visit http://www.gamewinners.com [blank] 4. Multiplayer [blank] 5. Misc. 5.1 Index of RT2 FAQ v0.1 Railroad Tycoon II FAQ 1. Introduction 1.1 Forward 1.2 About this document 1.3 Acknowledgements 1.4 Caveat Imperator 1.5 The format of this FAQ 1.6 Adding to the FAQ 2. Interface 2.1 Shared elements 2.1.1 Hotkeys 2.1.2 Mouse interface 2.1.3 Main screen 220.127.116.11 Buttons 18.104.22.168 Windows 22.214.171.124.1 Map/Radar Window 126.96.36.199.2 List box 188.8.131.52.3 Display box 2.2 Game specific elements 2.2.1 Game buttons 2.2.2 Game screens 184.108.40.206 List/Detail 220.127.116.11.1 List box tabs 18.104.22.168 Station 22.214.171.124 Train 126.96.36.199 Player 188.8.131.52 Company 184.108.40.206 Stock Market 2.3 Editor specific elements 2.3.1 Buttons 2.3.2 List box features 2.3.3 Game elements carry-over 3. Game Elements 3.1 Infrastructure 3.1.1 Rail lines 3.1.2 Stations 3.1.3 Engines 3.2 Cargo 3.2.1 Supply/Demand 3.2.2 Time/Distance Sensitivity 220.127.116.11 Days to Delivery 3.2.3 Cargo Types 3.3 Industry 3.3.1 Industry production 18.104.22.168 Industrial dependencies 3.3.2 Industry value 3.3.3 Purchasing Industries 3.3.4 Industry buildings 3.4 Consumer base 3.4.1 Goodwill 3.4.2 Territory rights 3.5 Finances 3.5.1 Personal 3.5.2 Company 3.5.3 Stock Market 22.214.171.124 Buying on Margin 126.96.36.199 Selling Short 4. Multiplayer 4.1 Set Up 4.2 Protocols 4.2.1 TCP/IP 4.2.2 IPX 4.2.3 Modem 4.2.4 Serial 4.2.5 Misc. 5. Strategies 5.1 Please submit strategies 6. Map editing/Creation 6.1 Base map creation 6.1.1 From Scratch 6.1.2 Importing images 188.8.131.52 Image file format 184.108.40.206.1 Obtaining grey-scale images 220.127.116.11.2 Creating grey-scale images 18.104.22.168.2.1 Known utility programs 22.214.171.124.2.2 Known locations of resources 126.96.36.199.2.3 How-tos 6.2 Editing maps 6.2.1 Main screen buttons 188.8.131.52 Raise/Lower Ground 184.108.40.206.1 Raise or Lower ground 220.127.116.11.2 Smooth out an area 18.104.22.168.3 Lower an area to sea level 22.214.171.124 Paint Terrain 126.96.36.199.1 Palette 188.8.131.52.2 Solid 184.108.40.206.3 Mix 220.127.116.11 Fill Terrain 18.104.22.168.1 Palette 22.214.171.124.2 All 126.96.36.199.3 Adj 188.8.131.52.4 Match 184.108.40.206.5 Above 220.127.116.11.6 Below 18.104.22.168 Add Trees 22.214.171.124 Territories 126.96.36.199.1 Territory set up 188.8.131.52.1.1 Name 184.108.40.206.1.2 Default goodwill 220.127.116.11.1.3 Border visible 18.104.22.168.1.4 Allow separate rights purchases 22.214.171.124.1.5 Buyable 126.96.36.199.2 Territory creation 188.8.131.52.3 Territory removal 184.108.40.206 Build new building 220.127.116.11.1 Add city 18.104.22.168.1.1 General 22.214.171.124.1.2 Industry 126.96.36.199.1.2.1 Industry weighing 188.8.131.52.2 Add region 184.108.40.206.2.1 defining area of a region 220.127.116.11.3 Add label 18.104.22.168.4 Lay river 22.214.171.124.4.1 Bridgeable water 126.96.36.199.5 Reserve cells 188.8.131.52.6 Buildings 184.108.40.206 Undo 220.127.116.11 Game buttons 18.104.22.168 Map options 22.214.171.124.1 General 126.96.36.199.2 Events 188.8.131.52.2.1 Scripting 184.108.40.206.2.2 Trigger/Effect list 220.127.116.11.3 Map properties 18.104.22.168.3.1 Players 22.214.171.124.3.2 Player pool 126.96.36.199.3.3 Managers 188.8.131.52.3.4 Economy 184.108.40.206.3.5 Engines 220.127.116.11.3.6 Industries 18.104.22.168.3.7 Restrictions 22.214.171.124.3.8 Ports 6.3 Scenarios 6.3.1 Events 126.96.36.199 Win/loss criteria 188.8.131.52 Occurrences 184.108.40.206 Display 220.127.116.11.1 Dialog 18.104.22.168.2 Newspaper 22.214.171.124.3 Choice 6.3.2 Briefing 6.4 How-tos 7. Misc. 7.1 Other sources of information 7.2 Other sources of information on the Internet 7.3 Publisher info 7.4 Clans/Corporations -- k23@TSO The Surveyors' Office == http://homepage.davesworld.net/~kiyote23/tso/