FAQ - Guide for Sega Touring Car Championship
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SEGA TOURING CAR CHAMPIONSHIP FAQ FOR SEGA SATURN AND PC-CD V0.35 By Michael Tham [email protected] 0.35 5/7/98 Added Urban Circuit and Boom Town strategy. Added Sega Proto Car and Boom Town codes. Additions to the lyrics. 0.30 2/5/98 Major update on Grunwald Circuit and general strategies. 0.25 16/5/98 Minor updates on track strategies and general strategies. 0.20 12/5/98 Added general strategies section. More spelling corrections. 0.15 08/5/98 Minor update. Lyrics, some additions. Codes. Can now be found at GameFAQs 0.1 28/4/98 First initial draft and release. Index 1) Introduction 2) Car statistics 3) Race circuit info 4) Track strategies 5) General Strategies 6) Codes 7) Music 8) Posting times on the internet 9) Final word This FAQ and future updates can be found at GameFAQs and vgstrategies.tqn.com Introduction Hello and welcome to my Sega Touring Car FAQ. This is my first FAQ so please bear with me. I must say that I'm far from being a good STC player. You can check out my lame times for Saturn and PC. My nick is MIKTHAM. So why the hell am I writing this FAQ when there are so many players better than me? Because there are no FAQS out there. Actually, there is only one beginner's guide by Wes Pringle but nothing on the tracks. I hope all the good players will start to share their skills and strategies with the whole internet gaming community. I own both the Saturn and PC versions but unfortunately I don't have my Saturn with me as I am studying in Australia :(. At least I still have the PC version to keep me company. I love fighting games, RPGs and racing games. My favourite games are VF3, Street Fighter 3, SFZ2Gold, Grandia, DragonForce, Riglord Saga 2, Samurai Spirits RPG, Sega Rally and of course Sega Touring Car. If you play VF3 and live in Melbourne, do mail me at [email protected] . I have yet to meet a VFer and I'm very eager for some human competition. Enough about me. Well, what is Sega Touring Car Championship all about? Well, it's a racer by Amusement Machines Annex based on world touring car championships. ( I would appreciate more on what the actual races are like. )The game first came out in the arcades. I don't think it did pretty well. Perhaps because there are too many racers out there and its graphics were not exceptional so people hardly gave it a second glance. However, its release on the Saturn was greeted with much enthusiasm as it would probably be Saturn's last racer and because you could post your times on the internet and compare it against other racers over the world. When the game came out, it was given negative response from the video gaming community on the net. ( I don't give s*** about the f***ing magazines cause they're always biased and did not say s*** about the STC world ranking ). Many complained about the low frame rate, boring graphics and hard gameplay. Regardless, I got myself the game and was I for a big shock. ( I always pretty optimistic about the game and regarded the bad reviews as biased. The frame rate really hurt my eye. It really hurt. After every track I had to turn my eyes away cause it gave me a headache. I was really disappointed. Sega Rally had such good graphics. Probably the best racer in terms of graphics and Sega could come out with such poor graphics. Another thing was the difficulty. I had problems handling the car, probably because I was too used to Sega Rally's loose control. Finally in despair, I gave out on the game and resumed playing X-men vs Street Fighter. But my brother did not. If he knocked the wall or something during the Qualifying Heat or first track, he would reset and try again. He would play for one whole day until I got so fed up with the music, especially the first track. ( it later began to grow on me) Seeing how determined he was, I thought what the hell and began playing again. Much more positive reviews on the net starting popping out, praising the game's depth and control. Soon, my eyes did not hurt and I started getting better at the game. Though I've still to improve much, I've begun to appreciate the challenge in the game and wonder how the Japanese manage to get such good times. So, if you have not gotten the game yet, what are you waiting for? Besides, if you have a good PC, the graphics are actually pretty good and said to be arcade perfect! I've not seen nor played the arcade version so I'm not sure whether everything in this FAQ will work. I try to keep my FAQ as accurate as possible but I will not be responsible for anything that happens because I typed something wrong or gave out wrong information. So, without further ado, here are the official statistics of the 4 cars from Sega : ALFA ROMEO 155V6TI (my favourite car!) Features a longitudinally mounted engine. The shift lever is near the steering wheel, to enable rapid gear changes with just a snap of the hand. ENGINE TYPE V6 24VALVES CAPACITY 2499cc MAX POWER 450bhp/11700rpm MAX TORQUE 30.6kgm/9500rpm TRANS. 6-SPEED SEMI-AT 4WD LENGTH 4620mm WIDTH 1798mm HEIGHT 1355mm WHEELBASE 2540mm WEIGHT 1040kg+ BRAKES 4-CHANNEL ABS VENTILATED DISCS TOYOTA SUPRA GT Toyota's flagship sports car which made its mark at the Japanese Grand Touring Car (JGTC) Drivers Championship. The car's turbo engine is the pride of Toyota's engineers, delivering 450 bhp. ENGINE TYPE STRAIGHT4 DOHC TURBO CAPACITY 1998cc MAX POWER 450bhp/6000rpm MAX TORQUE 65.0kgm/4500rpm TRANSMISSION 6-SPEED MT FR LENGTH 4520mm WIDTH 1910mm HEIGHT 1200mm WHEELBASE 2550mm WEIGHT 1100kg+ BRAKES VENTILATED DISCS AMG MERCEDES C-CLASS As always, Mercedes places importance on easy maintenance & safety. The driver's seat is positioned in the centre of the car. The car features semiautomatic 6- speed transmission, which can be controlled by buttons on the steering wheel. The car in the game is the D2 Privat Team silver model. ENGINE TYPE V6 24 VALVE CAPACITY 2499cc MAX TORQUE 0.6kgm/9000rpm TRANSMISSION 6-SPEED SEMI-AT RWD LENGTH 4666mm WIDTH 1789mm HEIGHT 1280mm WHEELBASE 2690mm WEIGHT 1040kg+ BRAKES 4-CHANNEL ABS VENTILATED DISCS OPEL CALIBRA V6 The engine of OPEL CALIBRA V6 is based on the 3165cc V6 of the OPEL Monterey. With the adoption of a semiautomatic, 6-speed transmission, it becomes possible to change gears in 1/5 of the time it took before. In addition, this car can manipulate the lock and stabilizer control automatically, detecting the amount of slip and the road traction of the tires via computer sensors. ENGINE TYPE V6 24VALVES CAPACITY 2498cc MAX POWER 500bhp/11650rpm MAX TORQUE 31.6kgm/9000rpm TRANSMISSION 6-SPEED SEMI-AT 4WD LENGTH 4673mm WIDTH 1766mm HEIGHT 1285mm WHEELBASE 2605mm WEIGHT 1040kg+ BRAKES 4-CHANNEL ABS VENTILATED DISCS Race Circuit Info from Sega and some additions from myself! Country Circuit: Beginner Level Easy to drive because of the width of the road. But if you want to win the race, you have to be precise - even the smallest mistake could cost you the race. Grunwald Circuit: Intermediate Level This circuit is located in the mountains, so you get to see a fair share of nature. However, this is no time for bird watching - you've got plenty of treacherous curves to concentrate on. Brickwall Town: Advanced Level You may be a smoothy on purpose built circuits, but have you got street smarts? Precision handling and speed control are essential if you want to get to the finishing line. Urban Circuit This circuit is located in the city. You can see tall building all around. The road is paved very well and there all walls on both sides. The roads are narrower but not as narrow as Sega Rally's lakeside course. There are also a tunnel, something which is absent from the other 3 tracks. It's a very simple stage, the backgrounds are basically repetitive. However it is better than having just 3 stages. Still, AM Annex should have put more effort into making the stage much more interesting and at the same time thrown in some more extra tracks as well. Ok. Now to business. Which car is better? I recommend you check out Wes Pringle's beginner's guide. He gives quite a few thoughts one each car's performance as well as some driving tips. But for me, I believe Alpha Romeo is the best, especially the handling. But still, its better to experiment and find the car that suites you the most. All my tips will be based on AUTOMATIC. I don't use manual because : 1) There are people who use auto with much better times than mine. I think there's a Japanese in the top 20 Saturn world ranking who uses auto 2) Playing with the keyboard is hard enough as it is. I don't want to complicate things further. If you have something to say in regards to using manual in the game, please mail me and I'll put it up. THE TRACKS QUALIFYING HEAT COUNTRY CURCUIT 1 LAP = 2.045km Ok. This is of course the easiest course in the whole game. You don't even have to use the brake. However, its pretty difficult to get a really good time. Positioning and how you take a turn can cost you seconds. For starting the Qualifying Heat, I recommend pressing the accelerate button after the countdown to 1 and before go. There may be a better way to start so if anyone knows of any, please mail me. Its is no good to hold accelerate all the way before starting. You can also choose to keep it at about 100km/h or so. Since there are no other computer controlled cars here, its only you and the track so try to get the best time possible. After starting, you'll drive along a straight road for awhile. Its better to drive around the center of the road. The first turn is a pretty long right turn. As the road slowly starts bending right, hold right until the road straightens. If you are moving too close to the wall at the right, let go of right but DO NOT TAP or PRESS LEFT. When you are sure you won't hit the wall continue turning. A better way to take the turn is to hold right, release, hold right, release until you come to the straightway. But if you started turning too late, its better to hold all the way. Time your turn properly so it will be one smooth motion and try to keep your car a little bit to the left side of the road. After negotiating the first turn, you're car will jump a bit and here comes the 2nd turn. Its best to meet this turn driving a bit to the left side of the road but turn early at the right turn. Turn by tapping right lightly to prevent the tires from screeching. Be sure not to hit the walls or run into the grass. If you meet another car here, stay on its right side when you turn. Its best to stay on the left side of the road but don't get too close to the wall. For the next turn which is to the left, just stay in the middle of the road. As the bend comes, hold right and release right when you are in the middle of the road. Another way of taking this turn is to hold left for awhile, release while waiting for the road ahead to come into view and press left again to align yourself. This prevents over steering. The road will be a bit bent but if you are in the middle, you will be able to move straight at high speed until the next turn. If you over steer and are on the grass just continue forward unless you are in danger of hitting a wall. It is important to do this turn well as it the stretch is pretty long and. Treat the next turn like the 2nd turn, tapping to turn. If you are going to move out of the road, by all means hold in the correct direction to bring yourself back. It's a very short turn. Try to stay to the left side of the road. Ahhh, finally, the last turn of the game. Stay at the left . As the turn is coming out, hold right. Your car should move closer to the wall at the right as it turns but not touch it. As the road straightens, left go of right and move straight to the finish line. If your car is not moving parallel to the road, straighten its course by tapping in the correct direction. As a general rule for track one, do not stay too close to the edge when you take a corner to keep your speed up. Try to follow the black marks on the road for maximum speed but be sure to keep your eyes on the road! ROUND 1 COUNTRY CURCUIT 1 LAP = 2.045km 2 LAPS = 4.090km This is the same track as the Qualifying Heat except for one minor/major difference depending on how you look at it ; there are 7 other CPU-controlled cars to wreck you day! After starting, you'll drive along a straight road for awhile. Its better to drive around the center of the road. The first turn is a pretty long right turn. During this straight run you have the opportunity to take over two or three cars. Minimise any left or right movement unless it is to avoid a car in front of you. As the road slowly starts bending right, hold right until the road straightens. If you are moving too close to the wall at the right, let go of right but DO NOT TAP or PRESS LEFT. When you are sure you won't hit the wall continue turning. A better way to take the turn is to hold right, release, hold right, release until you come to the straightway. But if you started turning too late, its better to hold all the way. Time your turn properly so it will be one smooth motion and try to keep your car a little bit to the left side of the road. After negotiating the first turn, you're car will jump a bit and here comes the 2nd turn. It is best to meet this turn driving a bit to the left side of the road but turn early at the right turn. Turn by tapping right lightly to prevent the tires from screeching. Be sure not to hit the walls or run into the grass. If you meet another car here, stay on its right side when you turn. Its best to stay on the left side of the road but don't get too close to the wall. For the next turn which is to the left, just stay in the middle of the road. As the bend comes, hold right and release right when you are in the middle of the road. Another way of taking this turn is to hold left for awhile, release while waiting for the road ahead to come into view and press left again to align yourself. This prevents over steering. The road will be a bit bent but if you are in the middle, you will be able to move straight at high speed until the next turn. If you over steer and are on the grass just continue forward unless you are in danger of hitting a wall. It is important to do this turn well as it the stretch is pretty long and. Treat the next turn like the 2nd turn, tapping to turn. If you are going to move out of the road, by all means hold in the correct direction to bring yourself back. It's a very short turn. Try to stay to the left side of the road. Ahhh, finally, the last turn of the game. Stay at the left . As the turn is coming out, hold right. Your car should move closer to the wall at the right as it turns but not touch it. As the road straightens, left go of right and move straight to the finish line. If your car is not moving parallel to the road, straighten its course by tapping in the correct direction. As a general rule for track one, do not stay too close to the edge when you take a corner to keep your speed up. Try to follow the black marks on the road for maximum speed but be sure to keep your eyes on the road! ROUND 2 GRUNWALD CIRCUIT 1 LAP = 2.605km 2 LAPS = 5.210km For this circuit also I do not use the brakes. However my time seems pretty bad so I guess that there may be some places where it better to brake. Maybe. Of course you start with a rolling start. From the beginning, stay in the middle. Wait for the turning in front. You will see a blue sign way up ahead. I'm not really sure about the timing but you'll get it after a couple of tries. One way is to wait for the blue sign to be fully visible before turning right. Make sure you do it IMMEDIATELY after you see the end of the blue sign. Again, this depends on your position. Try not to stay too much to the right. Hold right and you will negotiate the bend pretty close to the wall at the right. Don't worry if it looks like you are going to knock the wall on the right. Most of the time you don't. This turn's pretty hard and depends on the timing of your turn. What pisses me off is when there's a bloody car on my right when I turn. Can anyone tell me how to turn this without sliding to the right? The 2nd turn is a right turn. Just hold right at the turn. Again, try to stay a bit to the left side of the road. After another stretch of straight road hold another right. The important thing about these two turns is the correct moment to hold right. Do it too early and you'll meet the wall on the right. Turn too late and you'll kiss the right wall. If you turn too much to one side, don't hold at the other direction. Rather, don't press any directions until you hit the wall or else you will experience the 'yo-yo' effect where your car 'bounces' from the left wall to the right or vice versa. Your 3rd turn is another right turn. Take it as you took the 2nd. The next turn is pretty steep so approach it a bit to the right side of the road cause the road's pretty narrow. Hold left even after clearing the turn to avoid the wall at the left. The best way to take this turn is to keep to the left side of the road before the turn. This will give you more space to negotiate the turn. Did I mention that you don't need to use your brakes for this track? This turn looks simple but it isn't. Approach it with your car in the middle of the road. Staying too much to the left or right will cause you to knock the walls. As, the turn comes, press and hold right. Because the road is pretty narrow, turn early and keep your car away from the wall on the left coming to meet you. After that tap right a bit cause this road is a bit crooked. The 2nd last turn is more than 90 degrees but there is more room for you to turn. Approach the turn by staying in the middle or a bit to the left. At the turn, hold right and hear your tires screech. Your car's speed will drop dramatically. When you have nearly cleared the turn, let go of right and move ahead! Be sure that your car has cleared the hill on the right before letting go of right. A better way of taking this turn would be to make the turns with short, repeated holding of right. This doesn't slow down your speed as much as holding right all the way. Again, make sure that when you are taking this turn there are no cars near you or else you will be bounced around like beach ball! The next turn is an easy left turn to the finish. It may be easy but you still have to make the best of it. A millisecond can go a long way in the STC charts! Keep a bit to the right before turning left to minimise the friction on your tyres. When approaching the finish line, it is best to keep the car parallel to the walls on both sides to minimise the time needed to reach the finish. Also, keep the car in the middle of the road as a precaution against fouling up and having your car drifting to either side.... ROUND 3 BRICKTOWN WALL 1 LAP = 2.277km 2 LAPS = 4.554km All right. The last track. The beginning is very, very crucial. Because the road is very small, DO NOT KNOCK ANY CAR AT THE BACK. This will slow you down a lot and you might as well reset the race. It is best to stay in the middle of the road in the beginning. Also try to ignore the music, which is pretty fast and can cause you to panic and foul up your race! You will meet two consecutive left turns. At the first turn just hold left for a while and for the next, held left again until you get to the wide straight road. Time it right and you'll breeze through the two turns easily. Its just like going through two turns in one go. If there is a car directly in front of you, it is better to knock the wall than ram into its back as it will reduce your time a lot. Now this turn is the first time I use my brakes. As you meet this turn, its best to be on the very left side of the road. You don't have much time to prepare for this turn so move to the left side after the 2nd turn. When you are about one and a half cars away from the sharp bend, hold right and brake. How much braking you need depends on your position and speed. Just remember that there is little room on the left side of the road after you turn so if you are unsure of how much braking you need, its better to play it safe and brake a little more than you anticipate. Your car will turn sharply to the right and miss the wall. Be sure to stabilise your car straight after the turn and swerve pretty early. If you can't brake in time or are on the right side of the road, do not brake. Its better to just hit the wall and get ready for the next turn. Braking only slows you down and you will hit the wall all the same. The next turn is pretty much the same. Stay to the very left side of the road and turn right and brake lightly to the right. (the more to the left you are, the less braking you need). Most of the time, when I turn, I'm very close to the wall on the right so that I can move in a straight line as soon as possible. If possible, stay very much to the left as you meet the turn. That way, you only need to press your brakes for a while as you have more room to manoeuvre. For this turn, there is some room on the left side of the road after you turn so if you cannot brake in time or are too much to the right, there is still hope. Just remember to get back to the main road as soon as possible. If you eat into the extra space in the left, keep holding right until you get back on the main road as the momentum of the turn will push you slightly to the left and slow you down. You must get of the extra space before the road narrows to its original width. I don't really know how to negotiate this pretty long right turn, so someone please mail me. I've done it with braking but it slowed the car quite a lot and I think it is faster for me to knock the wall on go on. Or maybe I'm wrong? The next is a left turn. I don't brake for this one but its pretty hard cause the position and timing must be right. Stay in the right-middle side of the road. As the bend approaches, hold left. You'll slide left as you turn, almost meeting the grass to the left. If you stay in the middle or to the left, your car is sure to slide helplessly to the wall on the right. Now, get ready for the next turn. This turn is a very long right turn and I've done it a few times without braking. I guess it has to do with positioning and when to hold right. I'll get more info on this when I can. Can anyone help me with this? The next turn is very easy. Just stay to the right side of the road and hold left a small fraction of a second before the turn appears. You will 'go with the flow'. Its sort of like floating with the turn. Make sure you take this turn pretty early or else you will meet the wall on the right. Here comes the last turn. Unfortunately, you have a pretty narrow road to get this 90 degrees turn. Keep to the left but do not knock on the wall. I'm not pretty sure of this turn and I hope someone will mail me about it. After that turn, its straight all the way! Remember to keep your car parallel to the road to minimise time. Tap at the correct direction to keep it straight. Since I can't do this turn, what I basically do is to hit wall as early as possible by braking a bit so I can get back on the road immediately. If you hit the wall further down the turn, it will take you longer to get back on the road and longer to accelerate. BONUS TRACK URBAN CIRCUIT 1 LAP = 2.105km 2 LAPS = 4.210km You can only get this race after you have placed first in the overall category. The roads in this stage are pretty narrow with walls on both sides and no 90 degree turns but still its pretty difficult as it is sometimes hard to tell what the next turn will be. No matter what position you get here has nothing to do with your ending, I think. Since you've managed to reach here, you should be in 1st or second position. As usual, it's a rolling start. Then the road will shift a bit to the left but don't let that bother you. Keep to the right side of the road and turn left when you see the next left turn coming. Make sure to turn early to avoid the wall on your right. After your first turn, the road will narrow into a tunnel. Position yourself so that you are in the middle. Most important thing to remember is that when your car is sliding inevitably towards a wall, don't touch any direction button until after it hits. Your first tunnel turn is a medium left, just don't hold on left for long. Hold lightly, release and hold. The tunnels don't allow much room for sliding. Next is another left turn. Start turning right towards the end of your previous turn. A sudden turn will cause the tail of your car to hit the wall. You will come out of the tunnel. Remember to position your car in the middle for maximum safety. You will encounter a long right turn. Short holds on right will do the trick. Next is a steep 90 degree turn that does not require brakes. Just remember to hold left early. If you hold left too early, release, wait for your car to steady and hold again. Once again, you will enter another tunnel. First is a short right turn, followed by a left. As you leave the tunnel, position your car on the left side of the road and turn left. If you keep you car in the middle of right, you will meet the wall on your right as there is little room to turn. Keep holding left until you get to straight lane to the finish line. SECRET TRACK BOOM TOWN CIRCUIT (only available in Saturn/PC mode) 1 LAP = 2.771 2 LAPS = 5.542 This track is a bit like the first one : there are no really difficult turns and how you take those turns make a very, very big difference. You may be able to drive the track without knocking the walls but your time could lose to someone who took 2-3 knocks. A lot of the turns are pretty long and its best to take them at as high a speed as possible. The track starts of like any other : a rolling start. From the beginning, position your car at the right side of the road, awaiting the big turn to the left. As you see the turn coming, hold left. When you feel your car losing control, release left for 1/4 a second and hold left again. You can do this again if necessary. If you let go of left for more than 1/4 second, brace yourself for the wall on your right. Make sure you take all the turns in the game early as any hesitation will cause your car to slide to the wall on the opposite side of the turn. After this the track will turn a bit to the right so quickly adjust your car in the middle. The second turn left is similar but it is shorter. When you start to lose control of your car, again let go of left a while but this time you can let go for much longer, depending on your position. The third left turn is the same as the first except for one important thing : you must prepare for a long, hard right turn. Do exactly like the first except don't straighten your car : bank right immediately. The road will straighten as you approach another right turn. After that is a right turn. Stay at the left side of the road and turn early. Immediately move to the middle for the last, left turn. Again, make sure you turn early. The next is a pretty long left turn. Like all turns stay in the middle/right side of the road and hold left when the turn approaches. Immediately after that hold right for the final turn. Don't bother to straighten or stabilise your car as its pretty steep. If you've done a good turn, your car will be in the middle of the road, approaching the finish line. GENERAL STRATEGIES Forget about all the racing games you have played before this. STC is very much different from all the other racers out there. The best way to play the Saturn version of the game is using the analog pad. The analog pad is so sensitive that whether you pressed a button hard or soft makes a difference. With a normal joypad, in order to brake lightly, you have to tap quickly or hold the button for a short time. With the analog pad, all you have to do is to press the button with minimal pressure. When driving, you have more control over your movements and the degree you turn the 'wheel'. First timers may find the sensitive control frustrating but after some practice, you will find that you will never want to go back to the basic controller for racers. For PC, the best controller is of course a joypad or joystick, depending on your preference. I do not know whether there are analog joypads for PC. Unfortunately, I am force to play with my keyboard. And man, is it hard. At least Sega added two buttons for light braking and light acceleration. Light braking is self explanatory but light acceleration? What the hell is it good for? STC has only two views to choose from unlike Daytona's four. But then, who uses the other two views? The first view is a behind the car view. The camera is not very far behind and a bit above the car. A lot of people prefer this view as it gives a longer field of vision and allows you to anticipate turns and approaching cars as well as cars in front better. The bad thing about the first view is that you don't really 'feel' your car especially during turns. Its not that you can't control your car well but it just doesn't seem like driving. I also find it a bit difficulty judging distances between cars and when approaching turns. The second view which is my favourite sits you in the drivers seat. Granted, the first view gives you a better field of vision but you don't have to worry about turns after memorising the tracks. The second view also gives you a much better sense of speed which is one of the best things about the game. Control over your car is much better. In the end, which view you use depends on taste. Technically, the first view has a slight edge but practically, the second gives a more accurate representation of driving and that's what the game is all about, isn't it? Its best to try both, see which one you prefer better. Changing the viewpoints all the time makes it harder for you to improve your times. Most important thing is to memorise the tracks. This isn't Sega Rally where the announcer tells you what type of turn is coming up. Because of the speed of the game it is much better if you can anticipate any coming turn. Be sure to try the time attack modes first of all to get used to the tracks. Why do you think F1 drivers practice on a tracks a few days before the actual race starts? Another thing, the car really controls like a car unlike some other games out there ( A certain game with the initials RR comes to mind ) and driving these type of cars on these tracks is not easy. If it were, everybody would be into it and you wouldn't be paying the winners huge sums of money. First basic thing is when you press accelerate, press it all the way, unless you wanted to slow down. This is racing, not driving your car in a city. If you are using manual, you do not have to worry about the clutch. You just change gears using the up and down buttons. Manual is a better way of driving as you have better acceleration and better control of the car. In real life I much prefer manual because automatic is boring but since the game is exciting enough, I prefer to have to worry about the least things as possible. Try to keep your cars going straight forward when running in a straight lane. It is important to know when and where to stop turning after taking a corner or turn. You do not want to slow your car by trying to position your car. Learn how to keep your speed as high as possible during the game. Since all three tracks start with a rolling start, don't press left or right until you have control over your car. When taking corners, the rule of the thumb is to stay at the side of the road opposite to where you are turning. If the turn is to the right, stay at the left side of the road before making the turn. This makes the turn more rounded. Though the distance is longer than taking the right or inner lane, you do not have to slow down much and thus can reach top speed quicker at the straightway. If possible, tap continuously when taking as easy turn. This avoids the car from making a screeching sound and eating away at the tires. It also reduces the drop in speed. Another way is by following the black tyre marks on the road. Use it as a guideline of the best way to take a turn. If you find that following the black tyre marks causes you to crash, etc, don't. A wise man once said the path travelled by the most is not always the best. If you find that the CPU controlled cars are passing you by, especially at turns, that means that you are doing something wrong. Do not be afraid to experiment with different ways to take a turn even if you are sure that the way you are doing is correct. Any slight improvement in time can go a long way in the STC world ranking! Who is your worst enemy in the game? Nope, its not the challenging courses. It is not definitely your mom who always disturbs you every time you are about to break your record. Its those damn CPU cars! Yes, you heard me right. Have you ever experienced this before? You are approaching a long right turn and there's a car on your right side in front of you. If you don't turn now, you'll kiss the wall and eat grass. You swerve and the car in front of you seems to be rushing toward your windscreen. You knock its back and your speed slows down. You are determined to continue the race but the car in front of you still has not moved. You are frustrated and inevitably ram into it again. Yep, those frustrating and unavoidable knocks and bumps. Sometimes they knock you from the back and give you a bit of boost which can be a bad/good thing. If you are going down a straight lane, it is good. If you taking a turn, be prepared to kiss the wall. Sometimes while turning, a CPU car will come out of nowhere and knock you to the side. So, how do you solve this problem? Simple. Get a very good time in the qualifying heat so you stay at the top of the pack. That way there is less chance of interference from CPU cars. If you are coming to a corner and forgot to brake in time, don't. Just hit the wall on go on. Braking will only delay the inevitable. Listen to the sound effects of the game. This applies to manual acceleration and also tires. When you here your tires squealing, it is fighting for traction and is eating away at your wheels. Too much squealing and your car won't be able to take the next turn as well. This doesn't really belong here but I don't know where to put it. After the Qualifying Heat and after each race where your position comes out, you can choose between Avex Trax, Sega Sound or no BGM. Be sure be choose what you like so you won't be coming out with an excuse like the music made you eat the wall. Do not drive into the pit stops. They are only useful in the endurance modes. If you do, you might as well restart the race. However, you will pass through the pit stop if you go down the lane during the last lap. I do not know whether it is faster to do so but I seriously doubt it. Have you ever seen a real race where the driver beats his nearest rival by a microsecond by going through the pit lane? To find out the best way to drive, change your Saturn internal clock to February 13, 1998 and play the global net event. This time, the tracks have cones which are actually the blueprints for the best way to drive in the game! All you have to do is to practice hitting the cones and you will find that you have a better time in the arcade mode. CODES for Sega Touring Car Championship SEGA SATURN CODES Codes taken from videogame strategies at http://vgstrategies.tqn.com/msubsat.htm Bonus tracks: Change the Saturn's system date to December 25, 1997. A "Global Net Event" option and the bonus "Winter Holiday" track will now be available. Change the Saturn's system date to February 13, 1998. A "Global Net Event" option and the bonus "Hit And Run" tracks will now be available. In this race variation, all cones must be hit. Change the Saturn's system date to April 1, 1998. A "Global Net Event" option and the bonus "April Foul" track will now be available. In this race variation, you must avoid hitting other cars while racing in the opposite direction. Note: These "Global Net Events" may also be enabled by using an Arcade Racer controller in port two. Select "Saturn" or "Arcade" modes, then select the "Key Config" option. Press L + X, L + Y or L + Z on the Arcade Racer controller to enable each event. A sound will confirm correct code entry. Alternate car colours: Press Up or Down at the car selection screen. Cheat mode: Note: This code requires an Arcade Racer controller in port two. Select "Arcade" or "Saturn" mode. Enter the key configuration selection on the options screen. Press X + Y + Z + Start on the Arcade Racer controller. A sound will confirm correct code entry. Press X on the car selection screen to access the Sega racing prototype. Highlight the Alfa Romeo and press Z to access the Lancia Delta Sega Rally car. Highlight the Toyota Supra and press Y to access the Toyota Celica Sega Rally car. Additionally, the Boom Town track will be accessible under Saturn mode. Finally, expert, exhibition, and grand prix modes may now be selected. Gran Prix mode: Select the "Arcade" option and start a championship series. Complete all tracks with any final standing. Sega Proto Car and Boom town: Get no 1 in the championship-Saturn mode. PC-CD CODES Gran Prix mode: Select the "Arcade" option and start a championship series. Complete all tracks with any final standing. Alternate car colours: Press Up or Down at the car selection screen. Sega Proto Car and Boom Town: Get no 1 in the championship-PC mode. MUSIC The music in STC is basically techno but has lyrics. If you hate the songs you can choose turn the singing off or even no music at all! A lot of people hate the music (as well as SONIC R's) but I find it very addictive and 'pleasurable' once it grows on you. The music with singing turned off is pretty boring so I encourage you to get used to the songs. Sure the lyrics are garbage but hey, its better than plain old boring music. Here are the lyrics for the three tracks so you can sing or speak as in the case of 'Are you wake up' when you are driving. As you can see, the lyrics are far from complete and accurate so I would very much appreciate some help on them. Sometimes I really can't understand what they are singing ! SO HIGH / CHANNEL X Words and Music by Praga Adams Prod BVBA @ 1995 Anther Subway Records (c) Be Songs Come on girl! Hoooo Hoooo Open up your eyes and realise that what we have is meant to be We shared our dreams, our fantasies And lost touch with reality It's better than never Instant power dream It's better than never This one's meant to be! ( FREE ! FREE !) I'm feeling high, so high Like the sun up in the sky I've never felt like this before So high, so high! When I look into your eyes I've never felt like this before so high! Come on! Come on girl! Guide me to the light And hold me tight Let's travel through the galaxy A different time a different space We fly on liquid energy It's better than never A trip for you and me It's better than never This one's meant to be! ( FREE ! FREE !) ARE U WAKE UP? / STAR GAZER Music by Star Gazer (P) 1992 avex D.D. Inc By Prime Direction Inc Are you stuck in the winds outdoors? (?) Hey! Hey! Are you stuck in the winds outdoors? I prefer to do God's will And he has allowed me to go up this mountain The mountain of Gova(?) I've seen the promise land I may not get there with you But I want you to know tonight that we as a people will get to the promise land! Are you stuck in the wind outdoors? Hey! Hey! Are you stuck in the wind outdoors? DON'T DROP ME / ANN SINCLAIR Words and music Caria-gelnetti Gulenelli P 1994 Time SRL (c) Jocomo music Don't drop me baby! Got this feeling my heart can't tell me What a feeling to have inside Can't believe that it hurts my darling So find you But be yourself and love to say A lot of killing has blown apart (?) But be yourself Now meant to pray Please don't drop me baby Bring each other crazy (?) I'm dancing around I'm singing the passion (?) Please don't drop me baby Bring each other crazy I'm dancing around I'm thinking about you Please don't drop me baby Bring each other crazy I'm singing the passion Please don't drop me baby Bring each other crazy I'm dancing around, I'm thinking about you Tell me tell me my heart please tell me How do I turn this place apart I've been chasing my soul years for light Never needed another man But be yourself And lot to say Another killing has blown apart But be yourself Gotta be yourself Yaaa, please enjoy yourself POSTING YOUR TIMES ON THE INTERNET I've met many people on IRC and I find it surprising that many people do not know that you can post your times on the internet, even those who own the game! Some even claim that they do not know how or even they don't care! Here are three easy steps to engrave your name in the STC world rankings! 1) Finish all three courses within the allotted time in Arcade mode. 2) Write down your name ( don't screw up ! you've got plenty of time! ) and copy down the password given on the right hand corner of the screen. ( I've talked to people who claimed they didn't see any passwords !) If you can't see the password you better make an appointment with your optometrist. You will only get a password if you have broken the record on the machine that you are playing. 3) Mail the password to [email protected] if you are playing the Sega Saturn version or [email protected] if you are playing the PC-CD version. 4) Go to http://www.sega.co.jp/stc/ to check out where you stand among the Sega Touring Car players of the world! Final Word Who knows. If you are pretty good at STC and have something to share with the world ( come on, don't be so selfish about your world ranking ), please e-mail me. I'll give you full and deserved credit and you'll be helping the internet gaming community. You'll probably get better rewards in heaven for being so unselfish ! :) Of course they'll be updates in the future ( don't all FAQ writers say that ). Also, if you are ever on the US undernet, do drop by #Segazone Credits and thanks and arigatos! William Tham a.k.a. NiGHTS : for being the better Sega Touring Car player and for playing the game like crazy when I gave up hope trying to learn the game. Also for taping the DragonForce 2 song for me in the expense of the SS RPG ending song! Aaron Tham a.k.a. Gouki : For being my X-MEN vs STREET FIGHTER sparring partner and all around nice guy who is now enjoying my Saturn. :( Wes Pringle : For writing the STC beginner's guide and being an inspiration. Kenneth Teoh : For teaching me some 'tricks' hehe. Thanks mate! Kho Tak Seng a.k.a. Nate : For the being one of 4 Malaysians on the STC Saturn world ranking, good friend and fellow Saturn owner. Dad and Mom : For getting me my Saturn and PC as well as the money to buy games. Saleem Abdul Aziz : For helping me get the game. John Tan : For trying to beat me at STC. Don't give up! Wang Xiaoli : For allowing to play STC on his more powerful PC. GOD : For EVERYTHING SEGA and AM Annex : For an absolutely kick-ass game! STC 2 anybody? GameFAQS : For putting it up on their awesome site! Thanks guys! All right, this FAQ is written by me, Michael Tham so no copying pasting blah blah blah. If you do, you are going to be shunned by the entire internet gaming community for the rest of your life blah blah. If you want to put this up on your page, sure go ahead but tell me about it . The automobiles that appear in SEGA Touring Car Championship are actual cars that participate in the world Touring Car Championships. Alpha Romeo 155v6Ti, Mercedes Benz C-Class, Opel Calibra and Toyota Supra are trademarks of their respective companies and are mentioned in this FAQ for information purposes only. SEGA and SEGA TOURING CAR are trademarks of Sega Enterprises Ltd blah blah blah so don't sue me. Don't use this for commercial use, ie for money. This FAQ is merely for fun and to help other gamers. No animals were harmed in the making of this FAQ and it poses no threat to the environment. Any wrong information in this FAQ is merely accidental. Hey, I'm only human! --------------------------------------------------------------------------------