FAQ - Guide for Serious Sam

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ORIGINAL FAQ DATE:  March 24th 2001 (03/24/01)

		 S E R I O U S   S A M
                     Unofficial FAQ

Author          - James Paterson
Version         - 0.7
Last Updated    - March 29, 2001, at 12:51pm EST
E-Mail          - [email protected]
Web             - http://www.tscentral.net


Alice:  Excuse me, but could you perhaps tell me which way to go?
Cat:    That depends a great deal on where you want to go.
Alice:  I don't much care where I want to go...
Cat:    Then it doesn't matter which way you go.
- Alice's Adventures In Wonderland


ATTENTION:  This FAQ/walkthrough is a work in progress.  It will be sent in
to GameFAQS as new content is added.  However, there may be sections that
appear to have nothing in them, and sections with nothing but "Coming
soon..."  These sections will be updated soon.  Please do not e-mail me
asking when new updates will be added.


Copyright 2001 James Paterson

This document is copyright by US and Canadian copyright laws.  This FAQ is
for personal use only.  This FAQ may not be reprinted or reproduced, in
part or in whole, in any form, including, but not limited to, electronic
transmission and magazine publication, unless prior consent is given by the
author.  This FAQ may not be sold to anybody, commercial or otherwise.
Referencing or altering of this FAQ is expressly forbidden.  If you own or
operate a website and wish to post this FAQ, please read *[2] Webmaster

The following publishers and/or publications are strictly forbidden from
using this FAQ under any circumstance:

- Ziff-Davis Video Game Group
- IDG Media
- Brady Games
- Prima Games

If any of these, or other, publications use this FAQ or part of this FAQ,
they will be pursued to the fullest extent of the law.


Update and Revision History

March 29
- added Serious Sam review

March 28
- added new section "[23] Monster Strategies"
- added some FAQ information

March 27
- added walkthrough for Tomb Of Ramses - Level 3
- added beginning of walkthrough for Valley Of The Kings - Level 4
- added Update and Revision History
- added new Enemy profiles
- added new Items
- added new Weapons


Table Of Contents

[1] Contact Information
[2] Webmaster Information
[3] Where This FAQ May Be Found
[4] Other FAQs Written
[5] FAQ Information
[6] Author Biography
[7] Serious Sam Copyright
[8] Serious Sam Information
[9] System Requirements
[10] Serious Sam Review
[11] The Story...
[12] Installing Serious Sam
[13] Main Menu
[14] Single Player Difficulty Level Differences
[15] NETRICSA (NEuroTRonically Implanted Combat Simulation Analyzer)
[16] Default Controls
     [16.1] My Control Configuration
[17] Keyboard Shortcuts
[18] Multiplayer
     [18.1] Coporative
     [18.2] Deathmatch/Scorematch
     [18.3] Deathmatch/Fragmatch
     [18.4] Joining A Game
     [18.5] Starting A Game
[19] Enemies
     [19.1] Beheaded Rocketeer
     [19.2] Gnarr, Female
     [19.3] Beheaded Bomber
     [19.4] Gnarr, Male
     [19.5] Beheaded Firecracker
     [19.6] Kleer Skeleton
     [19.7] Beheaded Kamikaze
     [19.8] Marsh Hopper from Rigil Kentaurus
     [19.9] Sirian Warbull
     [19.10] Bio-Mechanoid, Minor
     [19.11] Arachnoid, Juvenile
     [19.12] Arachnoid, Adult
     [19.13] Bio-Mechanoid, Major
     [19.14] Aludron Reptiloid, Common
     [19.15] Aludron Reptiloid, Highlander
     [19.16] Reeban Electro-Fish
     [19.17] Scythian Witch-Harpy
[20] Items
     [20.1] +10 Health Vial
     [20.2] +25 Health Bottle
     [20.3] +50 Health Box
     [20.4] +100 Health Heart
     [20.5] +1 Health Shard
     [20.6] +10 Armor
     [20.7] +25 Armor
     [20.8] +50 Armor
     [20.9] +100 Armor
     [20.10] +1 Armor Shard
     [20.11] Shells
     [20.12] Bullets
     [20.13] Rockets
     [20.14] Grenades
     [20.15] Cells
[21] Weapons
     [21.1] Shofield .45 w/TMAR
     [21.2] Military Knife
     [21.3] 12 Gauge Pump Action Shotgun
     [21.4] M1-A2 Thompson Submachine Gun
     [21.5] XPML21 Rocket Launcher
     [21.6] Double Barrel Coach Gun
     [21.7] MKIII Grenade Launcher
     [21.8] XL2 Lasergun
[22] Walkthrough Introduction
     [22.1] Hatshepsut Temple - Level 1
     [22.2] Sand Canyon - Level 2
     [22.3] Tomb Of Ramses - Level 3
     [22.4] Valley Of The Kings - Level 4
     [22.5] Oasis - Level 5
     [22.6] Dunes - Level 6
     [22.7] Suburbs - Level 7
     [22.8] Sewers - level 8
[23] Monster Strategies
     [23.1] Beheaded Rocketeer
     [23.2] Gnarr, Female
     [23.3] Beheaded Bomber
     [23.4] Gnarr, Male
     [23.5] Beheaded Firecracker
     [23.6] Kleer Skeleton
     [23.7] Beheaded Kamikaze
     [23.8] Marsh Hopper from Rigil Kentaurus
     [23.9] Sirian Warbull
     [23.10] Bio-Mechanoid, Minor
     [23.11] Arachnoid, Juvenile
     [23.12] Arachnoid, Adult
     [23.13] Bio-Mechanoid, Major
     [23.14] Aludron Reptiloid, Common
     [23.15] Aludron Reptiloid, Highlander
     [23.16] Reeban Electro-Fish
     [23.17] Scythian Witch-Harpy
[24] Cheat Codes
[25] Croteam Credits
[26] Godgame Credits (Gathering Of Developers)


|-[1] Contact Information-|

Feel free to contact me at the following address:

[email protected] OR

james (at) tscentral (dot) net

E-mail is checked every two days, and a quick response is almost
guaranteed.  When e-mailing, DO NOT ask for the following:

- hacks, cracks, warez, or other illegal materials
- any additional information for Serious Sam, as everything I know is
  contained in this FAQ

I appreciate the following e-mails:

- information you have that I have missed
- corrections to parts of the FAQ
- suggestions to make the FAQ better or more informative
- site's where this FAQ has been posted but is not listed under heading
  [3] Where This FAQ May Be Found
- compliments
- hate mail (legitimate and intelligent hate mail will be responded to, but
  unintelligible pieces of garbage, such as *ur fak sux* will be promptly
  ignored and added to a filter)


|-[2] Webmaster Information-|

If you wish to post this, or one of my other FAQs on your website, you may
do so as long as the following conditions are applied:

- the FAQ will remain as is in .txt form
- you give me 100% credit
- you send me an e-mail informing me the FAQ has been posted and where it
  has been posted (either a general URL or a direct URL to the FAQ)
- you keep the FAQ updated by regularaly checking GameFAQS


|-[3] Where This FAQ May Be Found-|

This FAQ may be found ONLY at the following websites:

GameFAQS              http://www.gamefaqs.com/
Neoseeker             http://www.neoseeker.com/
Cheat Code Central    http://www.cheatcc.com/
DLH.net               http://dlh.net/
ActionTrip            http://www.actiontrip.com/

If you have my FAQ posted on your website with my permission, but your site
is not listed here, don't worry; it will next update.


|-[4] Other FAQs Written-|

|        GAME           | Platform |     Date     |
| Nocturne              |   PC     |  24 Feb 2001 |
| Unreal Tournament     |   PC     |  24 Feb 2001 |
| The Sims: House Party |   PC     |  06 Apr 2001 |

NOCTURNE and UNREAL TOURNAMENT are under the name of Droogie, my name I
used in the Half-Life add-on, Team Fortress Classic.  Both FAQs can be
found at GameFAQS at http://www.gamefaqs.com


|-[5] FAQ Information-|

Number of Pages : 41 (currently)
Word Count      : 8967 (currently)
Line Count      : 1704 (currently)
Best Font       : Courier
Best Font Size  : 9


|-[6] Author Biography-|

My name is James Paterson and I am a computer networking engineer with a
MCSE (Microsoft Certified Systems Engineer) certificate.  I own and operate
a local computer store that sells a variety of products, such as laptops,
white-boxes, pre-built PC's, games, hardware, etc.

I enjoy playing a variety games, and recently I have gotten really into:

- EverQuest
- Onimusha: Warlords (PlayStation2)
- Shadow Of Destiny (PlayStation2)
- RollerCoaster Tycoon (oldie but a goodie)
- Clive Barker's Undying (greatest horror game I've played in a while)
- Project I.G.I. (bad reviews, but I find it to be a good game)
- Serious Sam
- Tribes 2

I also watch a lot of movies, and my favorites at the moment are:

- Se7en
- American Beauty
- Little Shop Of Horrors (1986 movie-musical version, with Rick Moranis)

I've also really gotten into the HBO TV series "The Sopranos."  I've got
season one on DVD and have taped the entire season two (since it hasn't
been released on DVD yet) and am in the process of taping season three.
It is a great show about a mafia boss in the 2000's who has to put up with
his family and his other family, and needs to see a psychiatrist.  I
recommend fans of GoodFelllas, Scarface, etc. to watch the show.


|-[7] Serious Sam Copyright-|

Croteam and the Croteam logo are trademarks of Croteam, Ltd.  Serious Sam
and the Serious Sam logo are trademarks of Croteam, Ltd.  Serious Engine,
Serious Editor and Serious Modeler are trademarks of Croteam, Ltd.
Copyright © 2001 Croteam, Ltd.  All rights reserved.

Gathering of Developers and godgames are trademarks of Gathering of
Developers, Inc.  Copyright © 2001 Gathering of Developers, Inc.  All
rights reserved.

This FAQ is not endorsed or supported in any way by Croteam, Gathering of
Developers, godgames, it's staff or affiliates.


|-[8] Serious Sam Information-|

Serious Sam is one of those rare games when a group of amateurs decide to
program a game and get recognized by a company.  Developed by a group of
people who are living in a warring country (sorry to the developers, but
the name of your country escapes me at the moment.  I am assuming Croatia,
due to the name of your company.  If not, sorry.).  They banded together
to create a game which was originally going to be downloadable over the
Internet.  Over time, the Serious Sam tech demo was witnessed by a bunch of
people and gathered massive hype.  Why?  The game looks gorgeous and
gameplay compliments the graphics just as well.

Eventually, a member of Gathering of Developers, the people responsible for
the ill-fated "Blair Witch" line of games, noticed this so-called "tech
demo" and decided that these amateurs had real potential.  Talks eventually
led to the developers of the game, Croteam, to sign a publishing deal with

Now, in March 2001, the game has hit stores, and is an amazing product
which has definitely lived up to its hype.  May I congratulate Croteam for
creating an amazing game and to Gathering of Developers for signing a group
of soon-to-be famous developers.


|-[9] System Requirements-|

Minimum System Requirements:

- AMD K6-3 400MHz or Celeron 300MHz
- 64MB RAM
- Full OpenGL compliant 3D accelerator
- 100% Windows compatible sound card
- Windows 95OSR2/98/98SE/ME/NT 4.0 (with Service Pack 5) or Windows 2000
- 150MB free hard disk space

Recommended System Requirements:

- AMD Athlon 550MHz or Pentium III 550MHz processor
- 128MB RAM
- Full OpenGL compliant 3D accelerator with 32MB RAM on-board memory
- Creative Labs SoundBlaster Live!
- 450MB free hard disk space

However, if you want to enjoy the game in all it's glory, the following
requirements are needed:

- AMD Thunderbird 800MHz or Pentium III 800MHz processor
- 256MB RAM
- Third generation full OpenGL compliant 3D accelerator with 32MB RAM
  on-board memory (example: GeForce 2 GTS or GeForce MX)


|-[10] Serious Sam Review-|

Serious Sam is one of the best first-person-shooter I have played in a long
time.  If you are looking to purchase Serious Sam for an engrossing
storyline, intricate character development and puzzles galore, then turn
away and buy Half-Life.  If you were an avid Doom player looking for the
smallest amount of puzzles and an insane amount of killing, then buy this
game.  While Serious Sam does feature some puzzles and attempts a story, the
best aspect of the game is the constant killing and there's lots of it.
Some missions throw around 800 enemies at you in total.  Sometimes the game
will send out 40 enemies at once to attack you, give you an ammo pack when
they're all dead, then throw another 40 at you.  This is what Serious Sam is
all about.

The graphics engine is simply amazing.  The game was supposed to originally
be a tech demo to showcase the engine that these guys built, and when turned
into a full-fledged game, it shows.  There are great effects, and the lens
flare is some of the best I have ever seen.  The game engine is capable of
very large outdoor levels, and interiors are just as well done.  Capable of
throwing a near-limitless amount of enemies on-screen at once, you can
understand why the hefty system requirements.

Gameplay: The gameplay is just like Doom, set in an Egyptian setting.  You
          run around, find Ankh's and other similar items, and solve easy
          puzzles to open doors.  All the while battling 30-50 enemies.
          There are times when your thrown into a "gauntlet" area, where all
          doors shut, sealing you in, only opening after 100 enemies, in
          different waves have been defeated.

          As much as I love killing critters non-stop, there are times when
          it becomes too much without replenishing your ammo supply.  I
          found myself throwing my keyboard on the desk and saying 'Goddamn
          enough is enough!'

Sound:    Sound effects and music are well done.  There's nothing like
          hearing the agonizing screams of Kamikazi men as they come running
          at you with bombs on both hands.  Believe me, you will hear them
          long before you're able to see them.

          The music is just as good.  When fighting bosses or certain large
          amounts of enemies, a heavy metal song will kick in, perfectly
          complimenting the barrage of fire you're most likely exchanging.

Multiplayer:  Nothing special here.  There's the standard Deathmatch, as
              well as a welcome Cooperative, but a team game, like Capture
              The Ankh or something, as well as a built-in server finder,
              would have been gladly welcomed by everyone.  Cooperative is
              extremely fun, and a workmate and I made it to level five
              before he tossed two rockets my way and killed me.  If anybody
              is interested in a game, please send me an e-mail.

Overall:  When everything is said and done, Serious Sam is an enjoyable kill
          fest, which will numb your finger instead of your mind.  If this
          were a professional review, I'd rate it 9.5 out of 10.

Recommendation:  BUY THIS GAME!


|-[11] The Story...-|

At the dawn of the 21st Century, mankind makes a startling discovery.
Beneath the sands of the earliest known human civilization, traces of
another, even more ancient-but technologically advanced-civilization are
uncovered.  The profound scientific implications of this discovery leads
humankind to the far reaches of the universe.  Everything seems perfect,
but too perfect to last.

In the year 2104, human civilization is attacked by countless deadly
monsters spawned from another dimension.  In the battles that follow,
humankind fights valiantly, but nothing can stop the monsters from coming.
Earth's forces are steadily defeated, planet-by-planet, from Alpha
Centaury back to their own solar system.

Because of his extreme bravery in battling monsters, Sam 'Serious' Stone
becomes a legend.  Wounded countless times-but never defeated-Serious Sam
becomes a living symbol of the Earth's resistance against the advancing

But, no matter how bravely human armies fight, they are defeated, time and
again.  Attempts to defend the solar system fail and the Earth is now under
direct attack.  Humankind stares into the face of it's own annihilation.

World leaders must now turn to their last chance-an ancient artifact called
the 'Time-Lock', a relic from a long-forgotten race, imbued with the power
to teleport a single person back in time.  The choice of whom to send is

Serious Sam becomes the final hope for humankind.  He must return to the
past and change it to save his race from extinction from an evil force
determined to purge the galaxy of all intelligent life.

(story taken from the Serious Sam instruction booklet, page 4)


|-[12] Installing Serious Sam-|

1.  Quit all applications and insert the Serious Sam CD into the CD-ROM
    driver.  NOTE:  If you are on Windows 98, use the following
    instructions to close everything:
    1A.  Press CTRL+ALT+DELETE
    1B.  End every program listed except for SYSTRAY and EXPLORER
    That guarantees everything is closed.

2.  Serious Sam will automatically display the installation screen.  If
    autoplay is disabled, you can start the installation by following these
    2A.  Double-click the "My Computer" icon on your desktop
    2B.  Double-click the CD-ROM icon (usually D: or E:)
    2C.  Double-click the file "setup.exe" to begin the program
3.  Follow the on-screen instructions.

4.  Reboot if prompted.

NOTE:  To enable Autoplay for future reference, follow these steps:
       A.  Click "Start", then click "Settings", the click "Control Panel"
       B.  Double-click the "System" icon, which looks like a computer
       C.  In the box that pops up, click the "Device Manager" tab at the
       D.  Look for the listing "CDROM".  Either double-click CDROM or
           single-click on the + sign beside it.
       E.  Double-click the name of the CDROM that shows up.  This brings
           up the Properties box.
       F.  At the top, where the tabs are, single-click on "Settings"
       G.  Make sure there is a small checkmark in the box beside "Auto
           insert notifcation"
       H.  Click OK
       I.  Reboot if prompted


|-[13] Main Menu-|

Single Player:  Being the game, story-mode.

Network:  Select this option to set-up and play multiplayer games.

Split Screen:  Select this option to begin a 1-4 player game on the same

Demo:  Select this option to view any of the pre-recorded demos or record
       your own.

Mods:  Select this option to activate any MOD's (modifications) you have

High Scores:  Select this option to view the High Score table.

Options:  Select this option to configure Serious Sam to your liking and
          computer specifications.


|-[14] Single Player Difficulty Level Differences-|

Tourist Mode:  For people who have never played a FPS or people who only
               play FPS's occasionally.  Enemies are slow, dumber, easier
               to kill and do less damage.  There are not many spawns.

Easy Mode:     For people who enjoy first-person-shooters and are just
               getting into them.  Enemies are fairly slow, not too bright,
               fairly easy to kill and do fairly low damage.  There are a
               few spawns.

Normal Mode:   For people who enjoy first-person-shooters and have been
               playing them for a while.  Enemies have moderate speed, are
               fairly smart, they have moderate strength and do moderate
               amounts of damage.  There are a good number of spawns.

Hard Mode:     For people who have been playing first-person-shooters for
               a long time and enjoy a challenge.  Enemies are fast, they
               are smart, they are tough to kill and they do a good deal of
               damage.  There are a lot of spawns.

Serious Mode:  For people who's only place in this world is to play first-
               person-shooters.  Enemies are faster then you, they are
               extremely intelligent, they are a pain-in-the-ass to kill
               and they do tremendous amounts of damage.  There are near-
               constant spawns.


|-[15] NETRICSA (NEuroTRonically Implanted Combat Simulation Analyzer)-|

NETRICSA is a small computer implanted inside Sam's skull.  Sam's NETRICSA
is the best available of the wide range of such devices, common among head-
to-head fighters.  It is a neurotronical computer connected to the
perceptual cortexes in his brain.  The computer has all the access to his
audio-visual experiences and can provide him with feedback.  It is used to
provide fast and simple access to all the necessary data and analysis for a
skilled combatant, so that he/she can keep up to date with the situation
and know what to do next.  It translates texts, offers simple head-up-
display directly to the visual cortex, tracks targets and gives other kinds
of help in fight and in general tactics.

In game, NETRICSA appears on your screen in two different ways; as a heads-
up-display and as a full screen computer interface.

Heads-Up-Display is active normally while you explore the area or fight.
In the lower left corner, it shows your current ARMOR and HEALTH state.
Next to it, your CURRENT WEAPON and currently carried amount of AMMUNITION
for it is displayed.  On the far right is an icon for each type of ammo you
have and a small bar showing how much of that type do you have.

In the upper left corner is SCORE, showing the sum of reward money you have
collected by eliminating your enemies and completing other tasks.  When a
NETRICSA has a new message for you, you will hear a notification sound and
MESSAGE COUNTER (upper right corner) with number of pending messages will
appear below the account display.  Then you can invoke NETRICSA full screen
to examine the message.

On the center of the screen is NETRICSA's target detection display.  A
CROSSHAIR shows exactly where your weapon will hit, and it changes colors
aaccording to the state of your target.  While you have no live target, it
is WHITE.  When you aim at a new enemy, it will become GREEN, and as you
damage the enemy, the color will turn RED.

If you target an item that can be used or operated (e.g. a switch), a USE
indicator will appear above the crosshair.  Press USE BUTTON to operate the
item.  If you target an item that can be analyzed, an ALAKYZE indicator
will appear.  Press USE BUTTON to analyze the item.  After analyzing it, a
new message will appear with description of the results of NETRICSA's

To read any of the NETRICSA's messages, you can invoke NETRICSA fullscreen
at any time by double clicking the USE BUTTON.

In fullscreen mode, NETRICSA shows four windows:

CATEGORY SELECTION in the upper left has five buttons allowing you to
select one of the message categories: Tactical Data, Strategic Data,
Weapons, Enemies, and Statistics.

MESSAGE LIST in the upper right shows list of messages in currently
selected category.

MESSAGE TEXT in the lower right shows the message text, while MESSAGE IMAGE
at the lower left shows eventual visual information attached to the
message.  You can scroll both the message list and the message text with
their accompanied sliders.

You can exit the fullscreen NETRICSA by either clicking on the EXIT button
in the upper right corner, or by pressing ESCAPE ort he RIGHT MOUSE BUTTON.

(information taken from the Serious Sam instruction booklet, page 12)


|-[16] Default Controls-|


Move Forward:          W or Arrow Up
Move Backward:         S or Arrow Down
Strafe Left:           Q or A or Arrow Left
Strafe Right:          E or D or Arrow Right
Jump/Swim up:          Space or R
Dodge/Swim Down:       F or C


Fire:                  Left Mouse Button or CTRL
Manual reload:         Alt
Next/Prev weapon:       / or Mouse Wheel Up and Down
Flip Weapon:            \ or Third (Middle) Mouse Button
Knife:                  1
Colt/Two Colts:         2
Single/Double Shotgun:  3
Minigun/Tommygun:       4
Rocket Launcher:        5
Grenade Launcher:       6
Laser:                  7
Cannon:                 8

|-[16.1] My Control Configuration-|


Move Forward:           W
Move Backward:          S
Strafe Left:            A
Strafe Right:           D
Jump/Swim up:           Space
Dodge/Swim down:        CTRL


Fire:                   Left Mouse Button
Manual reload:          R
Next/Prev weapon:       Mouse Wheel Up/Down
Flip Weapon:            Middle Mouse Button
Knife:                  1
Colt/Two Colts:         2
Single/Double Shotgun:  3
Minigun/Tommygun:       4
Rocket Launcher:        5
Grenade Launcher:       6
Laser:                  7
Cannon:                 8


|-[17] Keyboard Shortcuts-|

Console:            F1
Menu Save:          F2
Menu Load:          F3
Menu Controls:      F4
Quick Save:         F6
Quick Load:         F9
Screenshot:         F11
Start Demo Record:  F7
Stop Demo Record:   F8
Activate Menu:      Escape
Activate Console:   F1 or ~ (tilde)
Pause Game:         Pause/Break
Toggle Fullscreen:  Alt-Enter


|-[18] Multiplayer-|

Multiplayer Information:

- TCP/IP play supported both in LAN and on the Internet
- Split-Screen for multiplayer on one computer, even without network
- Supports GameSpy, for easier location of servers and co-players on the
- Up to 16 players in one game
- Up to 4 players on one computer (Split-Screen)

|-[18.1] Cooperative-|

In standard Cooperative mode, players play together against enemies.
Optionally, you can allow/disallow players to accidentally harm each other
(friendly fire).

You can play custom levels of your choice, or play an entire game together,
from beginning to the end.

Optionally, you can allow items (health, weapons, ammo) to be picked up by
all players, so they don't have to split them.

|-[18.2] Deathmatch/Scorematch-|

Deathmatch on score.  For each item you pick up your own value is raised by
the value of that item (shown when picked up).   Also, your value slowly
increases with time, faster if you are standing still than if you are
moving.  When you kill someone, his value is added to your score, and half
of his value is added to your value.

In short, the longer you live, the more items you pick up, and more you
kill, the more valuable you will be for the one who kills you.  So, it is
not worth killing people who just respawned.  Let them live longer and
build their value up.

Also, if you kill yourself, your vale is subtracted from your own score.

A Scorematch game can be set on a time limit or score limit base.  Person
with highest score at the end wins.

|-[18.3] Deathmatch/Fragmatch-|

This is standard Deathmatch mode.  For every kill, you get one frag more;
if you kill yourself, you lose one frag.  A Fragmatch game can be set on a
time limit or frag limit base.  Person with most frags at the end wins.

|-[18.4] Joining A Game-|

1.  At the Main Menu, select Network -> Join Game
2.  Chose "Search LAN" or "Search Internet" to list available servers and
    select a server from the list.  If no servers show up, try pressing
    "Refresh".  If you know the exact address of the server you want to
    connect to, you can instead choose "Specify Server" and then type in
    the address.
3.  Choose proper connection settings, depending on what kind of connection
    you hav.  (modem, ISDN, LAN)
4.  Choose player(s) to play on this computer.
    If you select Observer, you cannot play, but you can watch other
    players.  Normally, you just select one player.  If you choose more
    than one player under "Number of players", you can play in Split-Screen
    mode.  Make sure you set up proper commands for each player.
5.  When ready, hit Start.

|-[18.5] Starting A Game-|

1.  At the Main Menu, select Network -> Start Server
2.  Choose type of game to play: Cooperative, Scorematch, or Deathmatch,
    and difficulty: Tourist, Easy, Normal, Hard or Serious.
3.  Select level to start playing from.
4.  Chose maximum number of players allowed to join a game.
5.  If you choose "Wait for all players", game will not start until all
    players join.
6.  You may adjust game rules under "Game Options"
7.  Press Start
8.  Choose player(s) to play on this computer.
    - if you select "Observer" you cannot play, but you can watch other
    - if you selected "Dedicated" you cannot play on the server computer.
      This improves game performance for other players.
    - Normally, you just select one player to play on the server
    - If you choose more then one player under "Number of players", you can
      play in Split-Screen mode on the server.  Make sure you set up proper
      commands for each player.
9.  When ready, hit Start.

By default, all servers are visible both on the Internet and in the LAN.
If you have your Internet connection on, players on the Internet will see
your server and be able to join.


|-[19] Enemies-|


M = Metabolism
P = Perception
S = Size
E = Endurance
H = Hostility
W = Weapon
R = Reward
T = Threat

|-[19.1] Beheaded Rocketeer-|

M = cyber-zombie
P = insentient, LCU controlled
S = 6 ft.
E = very low
H = very low
W = magic-missile launcher
R = 200 FC
T = none

|-[19.2] Gnarr, Female-|

M = mammal
P = trained war animal
S = 5 ft.
E = low
H = low
W = bites, punches
R = 1000 FC
T = low

|-[19.3] Beheaded Bomber-|

M = cyber-zombie
P = insentient, LCU controlled
S = 6 ft.
E = very low
H = very low
W = hand grenades
R = 500 FC
T = low

|-[19.4] Gnarr, Male-|

M = mammal
P = trained war animal
S = 4 ft.
E = low
H = low
W = bites, punches
R = 500 FC
T = very low

|-[19.5] Beheaded Firecracker-|

M = cyber-zombie
P = insentient, LCU controlled
S = 6 ft.
E = very low
H = very low
W = magic-missile launcher
R = 200 FC
T = none

|-[19.6] Kleer Skeleton-|

M = undead
P = magical creature
S = 9 ft.
E = low
H = medium
W = two-ball projectiles, claws, horns
R = 1000 FC
T = medium

|-[19.7] Beheaded Kamikaze-|

M = cyber-zombie
P = insentient, LCU controlled
S = 6 ft.
E = very low
H = extreme
W = hand grenade
R = 2500 FC
T = high

|-[19.8] Marsh Hopper from Rigil Kentaurus-|

M = terrestrial amphibian
P = wild animal
S = 3 ft.
E = none
H = extreme
W = toxic slime splash
R = 500 FC
T = very low

|-[19.9] Sirian Warbull-|

M = mammal
P = labour animal
S = 9 ft.
E = low
H = medium
W = horns
R = 2000 FC
T = medium

|-[19.10] Bio-Mechanoid, Minor-|

M = endothermous cyborg
P = genetically programmed
S = 15 ft. standing
E = medium
H = high
W = pulse lasers
R = 2000 FC
T = medium

|-[19.11] Arachnoid, Juvenile-|

M = ectothermous, anthropod
P = primitive sentient race
S = 10 ft.
E = medium
H = extreme
W = chain-gun, tail sting
R = 1000 FC
T = high

|-[19.12] Arachnoid, Adult-|

M = ectothermous, anthropod
P = primitive sentient race
S = 20-25 ft.
E = high
H = extreme
W = chain-gun, tail sting
R = 5000 FC
T = high

|-[19.13] Bio-Mechanoid, Major-|

M = endothermous cyborg
P = genetically programmed
S = 30 ft. standing
E = high
H = high
W = rocket launchers
R = 7500 FC
T = high

|-[19.14] Aludron Reptiloid, Common-|

M = cold-blooded, reptile-like
P = primitive race
S = 15 ft.
E = medium
H = high
W = magic homing missiles
R = 5000 FC
T = medium

|-[19.15] Aludron Reptiloid, Highlander-|

M = cold-blooded, reptile-like
P = primitive race
S = 45 ft.
E = high
H = high
W = magic homing missiles
R = 25000 FC
T = high

|-[19.16] Reeban Electro-Fish-|

M = aquatic vertebrate
P = wild animal
S = 11 ft. in length
E = low
H = high
W = electric discharges
R = 500 FC
T = medium

|-[19.17] Scythian Witch-Harpy-|

M = mammal
P = trained clone
S = 5 ft. standing
E = low
H = medium
W = magic projectiles, claws
R = 1000 FC
T = low


|-[20] Items-|

|-[20.1] +10 Health Vial-|

Looks like:  A pink vial
Effect:      +10 Health, but will not go over 100

|-[20.2] +25 Health Bottle-|

Looks like:  A round bottle with a skinny neck, filled with a green liquid
Effect:      +25 Health, but will not go over 100

|-[20.3] +50 Health Box-|

Looks like:  A white box with a red cross in the middle
Effect:      +50 Health, but will not go over 100

|-[20.4] +100 Health Heart-|

Looks like:  A big, read, floating heart
Effect:      +100 Health, and will take you above 100

|-[20.5] +1 Health Shard-|

Looks like:  A small white disc
Effect:      +1 Health, and will take you above 100

|-[20.6] +10 Armor-|

Looks like:  An armor vest
Effect:      +10 Armor, but will not go over 100

|-[20.7] +25 Armor-|

Looks like:  An armor vest
Effect:      +25 Armor, but will not go over 100

|-[20.8] +50 Armor-|

Looks like:  An armor vest
Effect:      +50 Armor, but will not go over 100

|-[20.9] +100 Armor-|

Looks like:  An armor vest
Effect:      +100 Armor, and will take you above 100

|-[20.10] +1 Armor Shard-|

Looks like:  A small, yellow and red shield
Effect:      +1 Armor, and will take you above 100

|-[20.11] Shells-|

Looks like:  A small, white box, with oval shaped shells
Effect:      +50 Shells
Weapon:      12 Gauge Pump Action Shotgun, Double Barrel Coach Gun

|-[20.12] Bullets-|

Looks like:  A green box
Effect:      +50 Bullets
Weapon:      Thompson Submachine Gun, Chaingun

|-[20.13] Rockets-|

Looks like:  A circular item with rocket shaped items
Effect:      +5 Rockets
Weapon:      Rocket Launcher

|-[20.14] Grenades-|

Looks like:  A red box
Effect:      +5 Grenades
Weapon:      Grenade Launcher

|-[20.15] Cells-|

Looks like:  A spinning blue box, with blue energy inside
Effect:      +5 Cells
Weapon:      Lasergun


|-[21] Weapons-|

|-[21.1] Shofield .45 w/TMAR-|

Ammo:      .45 colt
ROF:       single-action, manual reload
Magazine:  6 bullets + TMAR
Weight:    2lbs, 5oz
Length:    12 3/4"

|-[21.2] Military Knife-|

Weight:  1 1/2 lbs
Length:  11"

|-[21.3] 12 Gauge Pump Action Shotgun-|

Ammo:    12 Gauge Shells
ROF:     one shell pump reloading
Barrel:  16"

|-[21.4] M1-A2 Thompson Submachine Gun-|

Ammo:    5.56mm bullets
ROF:     600 bullets/minute
Barrel:  10"

|-[21.5] XPMl21 Rocket Launcher-|

Ammo:  150mm Inferno Rockets
ROF:   85 missiles/minute

|-[21.6] Double Barrel Coach Gun-|

Ammo:    12 Gauge Shells
ROF:     two shells, manual reloading
Barrel:  20"

|-[21.7] MKIII Grenade Launcher-|

Ammo:    40mm High Explosive Rounds
ROF:     Variable

|-[21.8] XL2 Lasergun-|

Ammo:   X7 Power Cells
ROF:    600 rounds/minute
Weight: 20lbs


|-[22] Walkthrough Introduction-|

ATTENTION: Until I get some free time, due to real work, which we all hate,
           I will try to accomplish one to two missions each night until
           all missions have been documented.  Please bear with me.

This walkthrough was done on the Normal difficulty setting.

I have tried to explore each level very thoroughly, so that I could give
you access to the weapons and items otherwise ignored by players seeking to
just complete the game.  If I missed a secret or out-of-the-way item, an
e-mail informing me would be appreciated.  You will be credited for any
help you give me.

|-[22.1] Hatshepsut Temple - Level 1-|

As soon as you have control, head up the ramp to the tunnel.  You will be
attacked by a Beheaded Rocketeer.  Kill him and proceed up.  You will see
more Rocketeers coming from the right side, but don't worry about them;
they will be killed by a bolt of lightning.  At the top of the ramp, there
is a +10 Health vial you may need.  Turn right, and cross the platform you

Turn left when in the temple and run all the way around to collect two
boxes of Shotgun shells.  Turn around and run to the middle, where you will
see a hallway.  Run straight down the hallway to the other side and turn
left.  Follow until you get another box of Shotgun shells.  Return to the
hallway.  Continue down the hallway until you come to a fork.  Collect the
extra Shofield (double the firepower) and continue down the hall towards
the door.  Just as you get to it, a new creature will spawn; the Female
Gnarr.  Back up while shooting to kill it.  When it's dead, enter the door.

You are now in a room with a big pool.  To your left and right are pieces
of armor, totalling 14.  A new enemy will be introduced; the Beheaded
Bomber.  In the far right corner there is a +25 Health bottle if you need
it, and in the center of the poll is a +50 Health box.  Enter the door
opposite the one you came in.

In the right hand side of this room is +50 Armor and a box of Shotgun
Shells.  In the left hand side of the room you will find a new weapon; the
12 Gauge Pump Action Shotgun.  Upon picking up the shotgun, you will be
attacked by five or six Rocketeers, as well as two Gnarr's, one male and
one female, and two new monsters; Beheaded Firecracker and Kleer Skeleton.

When all creatures have been dispatched, enter the door.  Mission over!

|-[22.2] Sand Canyon - Level 2-|

As soon as you gain control, walk out the door and collect five boxes of
shells.  Head down toward the health bottle and climb the hill.  As you
reach the crest of the hill, a new enemy will run at you; the Beheaded
Kamikaze.  After taking care of him, 15-20 more will come at you in rapid
succession.  Try to kill them when they are grouped so the resulting
explosion will take out or seriously damage the others.  Continue up the

On the other side of the hill are a mix of enemies.  Dispatch them all with
extreme serious-ness, then grab the shells to the left of the tomb, the
armor directly across from the tomb entrance and the armor shard in the
middle.  Enter the tomb.

Grab the armor and head down.  Ignore the door directly in front of you for
now and turn left.  There's a box of shells and a Health Vial.  As soon as
you pick up either object, two Kleer Skeleton's will race down the ramp
towards you.  Kill them, head up the ramp, and proceed through the door you
earlier ignored.

Head down to the gate and you will see a group of baddies run by.  Walk
forward until the gate opens, then head to the left, the opposite way the
creatures were running.  Be prepared to back up as you enter the room
because a giant rock-ball with fall and roll at you.  Once it has passed,
go back in the room and collect the shells, armor and health (if needed).
Turn around and go the way the monsters went.  When you enter the room,
there will be a welcome party for you of different monsters.  When you have
killed them all, panels in the wall will open up and realize about 20-30
annoying little bastards called Marsh Hoppers.  Kill these things as fast
as you can.  If you look to the right of the door you entered, you will see
an off-colored wall pane.  Touch it to reveal a Tommygun and ammunition.
Enter the door at the other end of the room.

In this room is yet another group for you to exterminate.  Once their out
of the picture, search the room for shells, armor, armor shards and a
health bottle.  When you've collected everything, head to the dark hallway
and proceed down the ramp.  A Gnarr and those annoying Marsh Hoppers will
spawn in front of you.  Switch to the Tommygun and shoot all of them in a
circular motion, from left to right.  When they are dead, continue your
journey.  In the room ahead, collect the armor and health bottle (if
needed) and proceed through the door.

Collect the shells here if needed and proceed through the canyon, killing
everything and anything who dare stop you, Mr. Sam Stone.  At the first
fork, take a right to get shells and a health vial (if needed).  At the
next fork, take a right to get more shells and armor, and a left for a
health vial (if you go for the health, be wary of the the rock-ball that
will drop down in a pathetic attempt to crush you.  Keep going through the
canyon, taking the forks to collect items.  When you get closer to the
tomb, a bunch of creatures will emerge, including a huge robot.  Five or
six shotgun blasts will short-circuit him.  To reach the items that appear
inaccesible on the roof of the tomb, climb up the mountain on the side by
constantly jumping.  When you've collected the items, five Gnarr's will
spawn behind you.  Kill them, then jump back down and proceed into the

As you enter the tomb, a cutscene will take over in which Sam finds the
first Element, and the mission is over.  Congratulations!


|-[22.3] Tomb Of Ramses - Level 3-|

Once the level loads, there will be two enemies right in front of you, to
your left and right, standing by the pillars.  You have a few seconds
before they turn to fire on you, so use those seconds to kill them.  When
they're dead, pick up the four boxes of shells in this room.  Upon picking
up the first box, a Gnarr will spawn, so be ready for it.  When you've got
everything from this room, proceed to the hallway and up the ramp.

A Kamikazi will spawn before you reach the top, so be ready to wipe him
out.  Turn right and head up the small set of stairs, killing the bomber
while climbing.  Continue into the learge room.  To your left is a door
which leads into a room containing a Health Vial and four boxes of shells.
Grab them if they're needed, then exit the room and head to the door
directly across from you.  There is a box of shells and a Health Shard in
this room.  Climb up the stairs in the right corner to grab a Health Vial,
then take a running jump over to the raised platform.  You are in a secret
place, and the room ahead contains shells and +50 Armor.  Grab them both,
then return to the main room and head up the stairs in the central area.
There is a Health Vial if needed, as well as a Rocketeer.  When you get
closer to the hallway, a Kleer Skeleton will attack you.  Kill it and

Look in between the last two pillars on the left side for a box of shells.
Move forward into the room ahead and be prepared to fight a Bomber and some
Gnarr's.  There are also two Health Shards and two Armor Shards in this
room.  Move deeper and check between the pillars for a Health Vial and more
shells.  See that big red heart above?  We'll get to that in a minute.  As
you walk through the pillars, some Rocketeer's will jump down.  Kill them
and move into the room.  Some more Rocketeer's will spawn, as well as a
Kleer Skeleton.  When they are no longer living, move forward, and you'll
be attacked by a Gnarr.  Kill him and go to where he came from for a box of
shells and a Health Vial.  Head back into the main room and head to the
stairs.  As you get closer, two Gnarr's and possibly a Rocketeer will jump
down from the ramp.  Kill them and then climb the stairs.  Grab the armor,
then jump on top of the fire basket.  From the fire, jump up to the ledge
and head right.  Follow this around the room, and it will lead you to the
big heart, giving you +100 Health, which will take your max health over
100.  Turn around and return to where you jumped up, but don't jump back
down; go straight into the small room and grab the shells, then walk
forward into a room lined with pillars.  You're in a secret passage.

As you approach the door at the end, it slams shut, and a Gnarr and
Juvenile Arachnoid will spawn. Kill them and head toward the now-reopened
door.  There are stairs on both sides of this room, but for the sake of the
walkthrough, take the right set.  Kill the Rocketeer, proceed into the
room, and kill another Arachnoid.  Jump on the platform for more shells.
Head to the stairs in the far left corner.  See that weapon up there?  You
want it, right?  Walk along the ledge and you will see a piece of it
missing, making you fall if you stepped on it.  Nope.  Walk onto that
missing piece, and it will teleport you to the ledge, where you can pick up
the Rocket Launcher.  Jump back down, collect the Armor and Health Vial,
then head deeper into the tomb.

In the next room, there is a box of shells and more armor.  Test out your
new Rocket Launcher on the Arachnoid that spawns further down the room.
Two shots will kill it if playing on Normal difficulty.  Head into the room
where the Arachnoid was.  You'll encounter around five to seven Rocketeer's
as well as a Gnarr or two.  Kill them all and head to the corners of the
room for a Health Shard and box of shells.  A Kleer Skeleton is standing
near the shells, so take him out first.  When everything has been picked
up, head up the stairs.

When you come to a fork that lets you go left or climb stairs to the right,
take the stairs.  There is a Health Vial and box of shells here.  As soon
as you grab the Vial, an Arachnoid will spawn.  If you don't need the vial
or shells, then you can avoid this fight, but I recommend you fight anyway,
so you get better points.  When you've got both items and/or killed the
Arachnoid, head the way you ignored just a few seconds ago.  Climb another
set of stairs, and there will be a Health Bottle.  We'll get to that big
heart hidden in the nook above you soon.  Continue around and climb two
more stairs.  On this next platform are two Health Vials.  Grab them if
needed, then continue around.  There is a Gnarr on this platform somewhere.
Climb up the stairs and enter the room on your right.  There is a Bomber,
Kleer Skeleton and a Rocketeer in this room, as well as an Armor Shard.
When they've been dealt with, head up the stairs in the right corner of the
room for shells and a Health Vial.  Head back down the stairs, then
continue out the door and around the platform until you see a door.  Don't
enter the door just yet; we're gonna grab that Heart.  Facing the door, do
a 360 turn so you're looking at the wall.  Run across the small
bridge-type thing, and begin heading to the pillar in the middle.  If you
look down, you'll notice two platforms extending to the left and right.
Take the right one, and follow it to the Heart.  Grab it, then return to
and enter the door.

Oh my God.  More stairs.  These things are starting to piss me off more
then the monsters.  Climb them, then about halfway up, two Rocketeer's will
jump down behind you.  Kill them and continue up, only to find two more
Rocketeer's, a Firecracker and a Kamikazi.  Kill them all.  Kill them good.
Head forward and climb another set of stairs.  You may notice off to your
far right a Firecracker.  If you can see him, target him with your duel
Shofield's and kill him.  Continue climbing the stairs.  When you get to
the top, grab the Armor Shard.  A Rocketeer will spawn to your right, and
an Arachnoid will spawn up and behind you.  Obviously, kill the Arachnoid
first.  We'll grab the armor beside the Arach later.  At the top of the
stairs, run along each ledge and grab the Health Bottle and shells.
Continue into the room, grab the Armor Shard from the right, and head up
the small stairs in the center.  Head to the blue armor, and three
Beheaded's will spawn, as well as a Kleer.  Grab the armor, turn around,
and head up the spiral-like staircase to grab an armor shard.  A Bomber and
Gnarr will spawn when you do.  Kill them, head back down the stairs, and go
to the other set of stairs behind and to the right of the armor.  There is
a Health Box if needed. To the right of the health, you will see a somewhat
dark area.  Go to it and follow the now-revealed hall.  You're in a secret
room with bullets, rockets, and a Health Bottle.  To the far right of the
hallway is a doorway.  Enter it and follow the ledge around and you'll be
able to grab that armor we earlier saw.  Head back to the room with the
ammo and go down the hallway.  Behind the health box are six boxes of
shells and a doorway with statues on both sides.  Go through it.

You are now in a big room with a Double Barrel Coach Gun in the center.
Either make a run for it, or kill everything first.  You will have to
contend with Rocketeer's, Kleer Skeletons, Kamikazi's, Bomber's, Gnarr's,
Marsh Hopper's, and a new enemy, the Arachnoid Adult.  This thing takes
four direct rocket hits to kill.  Don't worry if you wasted a lot of shells
in this battle; there are four boxes by the Coach Gun, and a couple more,
as well as Health Bottles, are spread throughout the room.  There is also
one Armor piece.  When everything is dead, a piece of the wall will slide
down, revealing more stairs.  Go up the center stairs, then up the right
set, collect the +50 Health (you most likely need it) then enter the door
and climb the ramp.  A cutscene will take over when you reach the top,
showing Sam collecting the second Element.  Good work on yet another
successful mission!


|-[22.4] Valley Of The Kings - Level 4-|

When you begin, climb either set of stairs.  You will find ten, yes count
'em, ten boxes of shells just waiting to be picked up.  Take as many as you
can, then save your game; the first part of this level is nothing but wave
after wave after wave of monsters who are pissed at you for coming this

I am not going to provide a walkthrough for the first part, simply because
of what I said above; nothing but monsters.  All you have to do is kill
them all so that the door at the other end opens.  When everything appears
to be dead, move forward to unleash more.  Near a tree, around the middle,
there is a Health Bottle and four boxes of shells.  There are also more
Health and shells spread out about the level, but they're easily seen so I
won't go into details of their location.

Here is a list of all the monsters you will face here:

Gnarr, both Male and Female
Kleer Skeleton
Sirian Warbull
Bio-Mechanoid, Minor (blue)
Bio-Mechanoid, Major (red - new creature; you haven't fought him yet.  He
                      shoots two rockets at a time)
Marsh Hopper

As you get closer to the tomb, a new enemy, the Aludran Reptiloid Common,
will spawn.  He fires homing green missiles, which are huge balls.  They
can be shot down with any weapon.

After all the enemies are defeated, head toward the tomb.  There is a +50
Health Box, as well as another Rocket Launcher and packs of rockets.  After
picking up the weapon, a big green bar will appear at the top center of
your screen.  Could this be a life meter?  Yes, it is, for the boss you now
hve to fight.  He appears right behind you, close to where you started the
level from.  He's a yellow gargantuan, and fires homing fireballs at you.
Strafe to the left and right to avoid the balls while keeping him targeted.
It will take 14 rockets to kill him.  When he's dead, check NETRICSA and
you'll see he was the daddy of the green one you killed.  Continue into the
tomb door and a cutscene will show a Gold Ankh you need to retrieve.

Walk down the ramp and kill everything.  There is a Health Vial in front of
the pillar the Ankh is on.  Grab it if needed, and head down the left ramp
into the room.


|-[23] Enemy Strategies-|

In this section you will find strategies on how to defeat each enemy  in
the game.

|-[23.1] Beheaded Rocketeer-|

Stats:        Fairly slow, fires one missle at a time, doesn't track you
Best Weapon:  Single Shofield, Duel Shofield's, or Military Knife

|-[23.2] Gnarr, Female-|

Coming soon...

|-[23.3] Beheaded Bomber-|

Coming soon...

|-[23.4] Gnarr, Male-|

Coming soon...

|-[23.5] Beheaded Firecracker-|

Coming soon...

|-[23.6] Kleer Skeleton-|

Coming soon...

|-[23.7] Beheaded Kamikaze-|

Coming soon...

|-[23.8] Marsh Hopper from Rigil Kentaurus-|

Coming soon...

|-[23.9] Sirian Warbull-|

Coming soon...

|-[23.10] Bio-Mechanoid, Minor-|

Coming soon...

|-[23.11] Arachnoid, Juvenile-|

Coming soon...

|-[23.12] Arachnoid, Adult-|

Coming soon...

|-[23.13] Bio-Mechanoid, Major-|

Coming soon...

|-[23.14] Aludron Reptiloid, Common-|

Coming soon...

|-[23.15] Aludron Reptiloid, Highlander-|

Coming soon...

|-[23.16] Reeban Electro-Fish-|

Coming soon...

|-[23.17] Scythian Witch-Harpy-|

Coming soon...


|-[24] Cheat Codes-|

Thanks to Cheat Code Central for the following codes.

During game play, press ~ (tilde, beside number 1) to bring up the console.
Type any of the following, then press ENTER to activate it.

CODE                             EFFECT
please god                       God mode
please giveall                   Give all items, weapons, full ammo
please killall                   Kill all enemies in current level
please open                      Opens all doors in current level
please fly                       Enable fly mode
please ghost                     Toggle clipping on/off
please invisible                 Render yourself invisible


|-[25] Croteam Credits-|

PROGRAMMING:   Alen Ladavac, Davor Hunski, Dean Sekulic
2D ART:        Dinko Pavicic, Petar Ivancek, Davor Hunski
3D ART:        Admir Elezovic, Tomislav Pongrac
GAME DESIGN:   Davor Hunski, Davor Tomicic, Roman Ribaric
LEVEL DESIGN:  Davor Tomicic, Davor Hunski, Dean Sekulic
MUSIC:         Damjan Mravunac
SOUND:         Damjan Mravunac, Roman Ribaric
CEO:           Roman Ribaric
OTHER:         Big Brother by Ribaric family, Serious Sam Voice by John J.
               Dick, Moral Boost by LEVELORD and Old Man Murray, amp11lib
               library by Niklas Beisert, Additional Programming by Damir
               Perovic, Additional Testing and Support by Michael Harris,
               Matt "Lutrosis" McGill, Korey "Wussboy" Peters, Additional
               Artwork by Hrvoje Colic, Mladen Tripalo and Aleksandar


|-[26] Gathering of Developers Credits-|

BUSINESS:   Robert Westmoreland
PRODUCER:   Josh Galloway
PR:         Jeff Smith, Andrea Villareal, TSI Communications
MARKETING:  Jim Bloom, David Eddings, Devin Winterbottom, Toni De
            Valdenebro, Mike Wilson
ONLINE:     Doug Myers, Scott Dudley, Mike Donaghue
CREATIVE:   Scott Crowell
MANUAL BY:  William Haskins


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