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----------------------------------------------------------------------- | | | Simpsons Wrestling FAQ | | v 1.5, 9-23-01 | | By Jjukil (Jjukil@excite.com) | | | ----------------------------------------------------------------------- Divisions 0. VERSION CHANGES What's new in this document. I. INTRODUCTION What is Simpsons Wrestling, and what is this document? II. PLAYING THE GAME II-A. GETTING STARTED The initial options screen and the goal to the game. II-B. IN-MATCH SCREEN What's on the screen during the match, besides the wrestling. II-C. MANEUVERS What every button does, and other tricks to do. II-D. POWERUPS What powerups are, each and every one. III. CHARACTERS Who's playable, how to unlock 'em, and how to use 'em. IV. STRATEGY Advice for the one-player game. V. CODES V-A. GAME CODES What codes I know so far. V-B. GAMESHARK CODES What Gameshark codes I know so far. VI. QUOTES Many quotes heard in-game, from both wrestlers and bystanders. VII. THE USUAL FAQ ENDNOTES Copyrights, credits, disclaimers, etc. ---- 0. VERSION CHANGES 1.5, 9-23-01: Larger-than-usual minor modifications. -Many more quotes, courtesy of Sam and a ridiculously long list from Johann Grossman. (That's about 9 K of the size increase. I'm not kidding.) Getting closer! -Also courtesy of Johann is confirmation of the codes at www.gamewinners.com. Since I don't have access to the game at this point(long story...), I'm going to take his word for it and list them out here. I'll remove them if I prove them wrong when I get the game again, of course. >=) -Moved the button ascii legend to the introduction, since it applies to the whole document. 1.4, 8-23-01: Major format change, to match my other major FAQs. -Numbered sections, grouped some as offshoots of others. Changed table of contents to reflect this. -Merged Introduction with Storyline (and edited a bit). -Redid design of Updates, Characters and Strategy sections to improve readability. -Moved Quotes past Codes. -More quotes, courtesy of Armando Jaimes(JMS). Another long list--and all from the one character I didn't think I'd ever get quotes for! -Minor miscellaneous edits. 1.3, 6-19-01: A few smallish changes again. -More quotes, courtesy of Bazookabro1010, Winston Jen and Vincent Lee. We're working up to a full quotes compendium! (But we've got a LOOOOONG way to go! =) -Fixed the story synopsis--Jebediah shot BUFFALO, not his bear, according to the episode I referenced anyway. Thanks to email@example.com and Smoke1479@aol.com for helping with this. -Added the Bonus Match Up instant access code. I'll add the other codes (Bonus Ring, Extra Credits, etc) once I've tried them all out. I think you can find most of them at www.gamewinners.com. 1.2, 4-30-01: A couple small changes. -Changed around a few move descriptions, but nothing to write home about. -Added a TON of quotes from readers, though, which IS something to write home about IMHO. 1.1, 4-18-01: A few smallish changes. -Added a story synopsis. -Added some Gameshark codes, taken with permission from www.cheatcc.com. -Fixed a couple formatting errors, such as missing linebreaks(and the lack of an update section!!). -Finally, added something else I forgot to add, last time: an invitation to send in any quotes you hear while playing. They'll be listed in the next update, and you'll be credited in the Credits and right next to your submissions. 1.0, 4-15-01: Original document. ---- I. INTRODUCTION Aliens, spying on Springfield from many light years away, saw Jebediah Springfield wrestle a bear to death with his bare hands. They got to Earth as soon as they could, which was hundreds of years AFTER Jebediah's bout. Finding him dead, they challenged Springfield's new best wrestler, whoever it was, to a match. Springfield's citizens, not knowing who its best wrestler was, decided to find out...and thus, Simpsons Wrestling was born. (This is Kent Brockman's take on the aliens' motives, actually, but this is probably the official story.) Simpsons Wrestling, made in April 2001 by Activision, was obviously an attempt to get in on the two cash cows of the name: Simpsons and Wrestling. Unfortunately, the game has, among other flaws, one very crucial flaw: it's HARDLY WRESTLING AT ALL. The only wrestling elements are pinning the opponent--and the count is done by the character pinning, not any referee--and the ropes, which many people can't figure out how to use correctly because they're explained poorly. Even I'm not sure how to avoid a cheap knockdown after one of the moves. So what is it? It's a rather simplistic 3d fighter with some of the best voice acting you'll ever hear, outside of a couple gems like Conker's Bad Fur Day. Simpsons diehards will LOVE the quotes, many of which come from old episodes. Almost all of them are perfectly in character...even for Lisa, to an extent, and she'd NEVER wrestle in the actual show! Unfortunately the voices are pretty much where the good points end. The graphics are scary in their crudeness, the music is unnoticable and the gameplay...*shudders* Let me put it this way: this is the only 3d fighter where there are NO SPECIAL MOVES. All of your characters' moves come at the touch of a button, or at most a rope bounce then a button. However, the moves are often in character too, and some of them are pretty cool. This and the voices put together make me feel this was designed not by good game programmers, but diehard Simpsons fans like me! Just wish they'd studied gaming as much as they did the shows.... But enough of the review. What I'm saying here is it's worth a rental to see the moves and hear the taunts if you like Simpsons--NOT wrestling--and maybe even a purchase if you're REALLY hardcore. This FAQ should help you get through that rental with a minimum of effort. If it doesn't, email me at Jjukil@excite.com, and I'll see if I can help. (And please...if you're going to write me saying this game sucks, keep in mind that not only do I not appreciate flames, but I ALREADY KNOW IT. Reread the above paragraphs. =P) Note: Throughout the rest of this document, ><, , /\ and () are the X, Square, Triangle and Circle buttons, respectively. (Don't ask me why they're all ascii arts. ...I couldn't tell you.) ---- II. PLAYING THE GAME While Simpsons Wrestling isn't too hard to pick up and start playing, the manual's not the best at explaining everything about it. (Besides, manuals are rarely included with rentals these days....) The information below should help you get the hang of the game if you're just starting, and might even reveal something you didn't know before if you're a vet. ---- II-A. GETTING STARTED Starting a 1-Player game is as simple as selecting New Challenger Circuit on the main screen, and then your character. You'll battle your way through four normal characters, then take on an unlockable one. After you beat him (which will unlock him), you'll fight another normal, another unlockable, another normal, and the two bosses, who can't be unlocked...without "cheating," that is.... Once you've gotten through all of these rounds, Defender Circuit will become yellowed in, where winning matches gets a little harder and you get to unlock better characters. Beat that and you get the Champion Circuit, where unlocked characters appear in the regular rotation and the matches are harder than ever, which isn't really saying much. Beat that and you get...well...you'll see. =) Starting a 2-Player match or a Practice Game is just as simple, but these just last one match and don't unlock anything. After you beat a Circuit opponent, you'll be prompted to Save. If you do, you can continue the game with Continue Tournament by loading it off the memory card. You can save up to seven tournaments. Note that if you save one after the final boss of any Circuit, you can't continue that tournament, although it will save the unlocked data. If all you've got on your card are finished tournaments, don't use Continue Tournament; it takes an eon and a half to figure that out and tell you there aren't any games to continue. It won't unlock data anyway. You go to Options for that. In the Options, along with being able to Load Unlocked Data from your card, you can change the volume of the music, the voices and the effects. (I suggest putting the voices to full, the effects to half and the music to 0. But that's just me. =) You can turn on vibration, but it's worthless--either they forgot to code it in, or it's so light as to be unnoticable. You can watch the Credits, if you so choose. Finally, you can change how many rounds you play in Vs. mode. (Sadly, this is only in Vs. mode; you still have to slog through two or three rounds in 1 Player.) Once you're actually in a match, the basic goal of Simpsons Wrestling is just about the only element of wrestling in the game: pin the opponent. Doing this involves two elements. First, you have to knock them down. There are several moves that will accomplish this all by themselves, usually involving (), but the best way is to just deplete all their life. After they're knocked down, a stun bar, detailed below, will appear. Use how fast it's going down to figure out whether or not you should pin. (Natch.) You'll only pull it off if it doesn't start going down immediately. Again, the best time to do it is after depleting all their life. So I guess really the main goal is to deplete all their life. =) Now, on to the detailed sections, to find out what, exactly, the above paragraph meant. ---- II-B. IN-MATCH SCREEN When you first start a match, you'll see four things in each bottom corner. If you're on the left, the ones on the bottom left are yours. If not, it's the ones on the right. (Natch.) The first thing is the character's mug; this is static so don't worry about it. Above this is TAUNT, which starts each match greyed out. You can fill it in one letter at a time through a method involving , detailed below in Maneuvers, or by getting ! icons when they come up. Once TAUNT is yellowed in, R1 appears next to it, enabling the Taunt. Basically it makes your character invincible; more details are under R1, also in Maneuvers. At the bottom is your life meter. This is simple enough, right? =P After your life is depleted, you're knocked down, and you gain a Stun Bar, detailed below. It's pretty much over for you at this point, but it's not quite official yet: the opponent has to pin you, also detailed below in Maneuvers. Finally, above this is your energy meter. Above it are , /\ and (), in order. Pressing these buttons do moves and use energy. How much energy they use is pretty well approximated by where the buttons are over the meter. Pressing >< to jump or L1 to hold uses energy too; how much that uses is low and the same for each character, strangely enough. The energy meter recovers quickly most of the time--while standing, while doing  or some /\ moves, during Taunts and even during some knockdowns and stuns. It does not recover during other knockdowns, stuns and /\ moves, during jumps, or while the CHARACTER is caught up in a () move. (Some moves persist long after the character can move again. During this time they will usually still regain energy, with one notable, noted exception.) The Stun Bar will also sometimes appear. It shows how long it'll take for you to get up from a stun. Stuns happen after huge combos of moves, certain instant-stun moves, and during any knockdown. The stun can always be fought off more quickly if you hit every button and wiggle the control pad repeatedly. After your life's depleted, though, the stun bar usually takes a LONG time to go away, and, worse than that, the enemy can start it over again with a good smack. Knockdown stuns are the only time you can be pinned, after all. ---- II-C. MANEUVERS Press the listed button to get the listed effect. (Of course the descriptions give far more details than that one just did.)  Basic martial-arts maneuvers. They do something like 2% or less damage a hit, but they're fast and take almost no energy, and thus good ways to do damage. Unfortunately, landing these is hard, since the opponent can usually interrupt you with their own  slaps, making the whole affair a biiig button-waving mashfest. If you land four of these in a row--which is easy in the New Challenger Circuit, but hard everywhere else--the fourth hit will knock down the opponent for a while and give you a TAUNT letter. Use this opportunity to pin them if their stun bar lasts long enough. /\ Usually, a projectile of some kind, although there are exceptions. Can do anywhere from 2 to 5% damage, and have a wide variety of flight paths. Some fly straight forward, some "lob," as in fly upwards and then back downwards, and some circle around wildly. If you aim the shot off target, sometimes the game will reaim it towards them, to a varying degree. () The character's ultimate attack. There's really no point in trying to generalize these, since they're all so different. Most do a lot of damage though, or at least result in it! >< Jumps. Generally each character's jump height is the same, with an exception or two. This takes a bit of energy, and you can't recover energy in midair, so remember that if you're trying to do a high- powered move. Hitting  or /\ stomps the enemy; only /\ does good damage, but you can use  for a long time if you start with a full energy meter. () results in a full body splash that can be more trouble than it's worth--it heavily damages the enemy but knocks down both characters, and if it misses you're still knocked down. L1: Starts a hold. After you've started the hold, you follow it with , /\ or () to perform a toss, smack or slam. This has poor range, obviously, and can be pretty slow and hard to pull off, but the () hold is powerful and instantly knocks the enemy down without knocking you down. If the opponent is lying on the ground, hitting L1 starts a pin. You can't help it along by jamming buttons, so don't even try, but you can jump out of it in case you can tell ahead of time you're not going to score the win. (Try to smack them around some more to restore the stun, then pin them again if their life's fully depleted!) R1: Taunts, if the Taunt "bar" is full. Pressing it puts a spotlight on your character, and he emits some sort of taunting line while the enemy is (usually) stunned. For the next minute or so, you're invincible. You can still be knocked down, and possibly even stunned, but you won't take any damage from it, and  combos and move startups can't be interrupted unless they do knock you down. Use this time to land moves with extraordinary startup time--or to get more TAUNT letters through the  method if you can! Rope Bounce: Run into the rope to bounce off it, gaining momentum. After the rope starts to bounce back, immediately hit  or /\ to smack the enemy. Hitting () results in a clothesline, which works just like the full body splash from midair. This is best to use close to the opponent so they won't see it coming, because if you miss you just fall over. There's a way to not do that, since the computer can, but darned if I know it. Believe it or not, this is the only non-button maneuver I've found so far. ---- II-D. POWERUPS As you play matches, you'll notice little icons pop into existence in the ring from time to time. These are powerups, and running into them does a variety of things for you: !: Fills in a Taunt letter. See above for Taunt explanation if you need it. Popcorn: Refills a bit of life. Grab it as soon as you can, unless you're at full life of course. (It looks like a box.) Cereal: Refills a LOT of life. Like, 25%. Grab it ASAP, too. (It also looks like a box. Basically, if you see a box, grab it.) Donut: Refills some energy. About half, I think. Most of the time, you'll forget about this in about ten seconds, although it could help you out after a costly () move. Atom: Refills all energy. See above. The Assassins: The sneakers straight from ONE Simpsons episode (told ya these guys did their homework) double your speed. This can be useful for grabbing other icons, as well as getting away from rampaging monsters while you recharge. ?: A strange wireframe ? that selects one of the above powerups randomly. ---- III. CHARACTERS Okay, so now that that's done, we get into pretty much the only detail left in the game: the characters. This is a basic summary of each one. It describes the general feel of the character and any special qualities they have, then briefly details their ground movelist. Note that the midair, rope bounce and grappling moves aren't detailed, because they're pretty standard moves for everybody. If they are remarkable, of course, they get a mention. Characters come in four groups of playability. Normal characters are selectable from the beginning of the game. Afterwards there are four unlockable characters; you get the first two by beating them in the New Challengers Circuit, and the next two by beating them in the following Defender Circuit. Finally, there are four characters (two of which are bosses) that aren't unlockable at all without accessing Bonus Match Up, a special mode detailed in the Codes section. ===Normal Characters==== Barney: Barney's slow, but powerful, as you might expect out of a huge drunken maniac. You'll find his s much easier to do if the enemy gets him/ herself trapped in the Duff Cloud Burp. He has some funny lines, though.  Reeeally slow beer mug swipes. They're a bit stronger than the norm, but so slow they almost never hit! Basically worthless. /\ Lobs a beer mug in a high, SLOW arc. This does not home in and will not hit the enemy until it crashes to the ground, making it extremely difficult to aim. Takes a while to start, too. Also worthless, even if the damage it does if it DOES connect is high. () If you must use Barney, rely on this: the Duff Cloud Burp. Barney belches a HUGE cloud of noxious fumes that hurts to stand in. It lasts about twenty seconds and also tends to slow their punches down, meaning you can actually land some of your s. Its startup time is minimal, but it's there, so start this from at least a short distance away. Krusty: Krusty's moveslist packs some power, but not a whole lot of versatility. I use his () to quickly move through the beginning circuit. When Krusty Taunts, his lines take too long, so if you don't act fast you'll miss your free shot. I have to admit I enjoy his new, psychotic laugh from this game. =)  Slapstick-looking punches and kicks, ending with a mallet shot. Slowish, especially after the second shot. /\ Tosses a cream pie. It has a slight lob, but makes it almost totally across the ring. It'll sometimes aim for you a bit, but not too much. () Goes on a psychotic hammer-swinging rampage, a la Mario in Donkey Kong (but not nearly as invincible). It lasts for a long time, but it's so easy to dodge it hurts--just jump around, or preferably jump, then body splash. It's good against beginners, the beginning AI, or the last boss, all of which don't jump as often. Apu: Apu's the Chun Li of Simpsons Wrestling: he's weak and takes more damage from hits than others, but he's fast. His () is especially fast and hard to get away from. Still, he takes nearly double damage from some moves, so I don't play as him very often.  Kung-fu-like punches and chops, ending in several blurred, fast kicks (think Liu Kang's Bicycle Kick, but standing still). Decent all around. /\ Tosses a squishie. The second worst projectile in the game: it doesn't aim for you at all, it lobs in a strange arc that can sail right over their heads, and it does weak damage. Not very fast, either. () Goes into a kung-fu flurry. It does weak damage, but keeps going for a long time and tends to interrupt the enemy's attacks well. If you start this close to the enemy and keep the pressure up, this is VERY hard to get away from, since they usually can't jump out of it without getting hit back down. Willie: Willie has no projectiles. This means you have to get by on your melee skills...which SHOULD mean his melee skills are top-notch. But they're not--he's actually pretty weak overall. What's the deal with that? He uses a freakin' rake!!  Rake shots, ending in an overhead smash. Decent all around. /\ Willie spins in a full circle using the rake for leverage. This is another melee weapon that lets him spin behind most  shots, then pound them while they try for the next shot, but unfortunately it does about as much damage as . () Puts a random piece of gardening equipment--rakes, hedge clippers, bear traps, etc--into the middle of the ring. If the enemy walks on it, they take medium-heavy damage. The traps last a good while, long enough for you to try using four or five of them at once, and the energy requirement's low too. Homer: I suppose you could say Homer is the Super Mario of Simpsons Wrestling, if you were insane, because he tosses an effective "fireball" and can actually power up. He's not the most effective of characters but he's pretty decent. His opening lines seem kinda Strange, though...is it just me, or does he have fewer character-specific opening quotes?  It's Krusty's exact move set until the last shot, which is a slightly faster headbutt. Looks like the body build isn't the only thing they share! /\ Throws out a bowling ball. No auto-aim, but decent damage. The best thing about it is it bounces back and forth for a while before disappearing, meaning it can hit multiple times. Unfortunately only two of these or so can be out at once. () Powers Homer up. He eats donuts (natch) and gets bigger, and, more importantly, his moves change.  does a series of karate chops ending in an overhead smash. They're very powerful and fast, especially the last shot. /\ is a bit worse, since it makes him do a spinning kick with low range, but it has pretty good damage if it connects. Bart: Argh. Bart's my least favorite character. His move list is pretty bad, his power is even worse, and worst of all, his quotes are annoying. They're almost always pompous, childish taunts, which is better for Bart than, say, Moe but still not really in character or funny. And just like Homer, he has fewer specific openers. (Homer and Bart fighting should start with a unique, GREAT opening line...but I've NEVER seen it happen.) If you must use him, rely on the standard moves, especially since a couple of his are rather powerful.  Predictably fast-but-weak punches, leading to a breakdancing sweep. /\ Slingshot shot. Hard to aim and a tad on the weak side, but it travels straight and goes pretty fast. () Starts skateboarding around the ring, hurting the enemy whenever he runs into them. This would be far better if it had good controls, but instead they're sluggish, making it easy for the enemy to dodge. (As if jumping didn't make it easy to dodge anyway.) It's not even that damaging when it does connect. /\ Midair: Seems to do more damage than the normal /\ stomp. /\ Throw: A headbutt that has a tendancy to stun the enemy, sometimes multiple times in a row. Doesn't always do it but it's worth a shot. Lisa: Lisa's much like Bart, in that her power's low and her quotes stink. Her moves are better, though, and a departure from the normal kinds of ground moves. Still don't play as her much, though--her moves take too much effort.  Predictably fast-but-weak kicks and punches, ending in a backflip. /\ Starts blowing her sax. This can hit from anywhere, and it can combo for up to seven hits. If you get all seven hits in the enemy will be stunned. There are disadvantages to this, however. Each hit does weak damage (the first does none!), and they take a while to get off. The full combo uses almost the entire energy bar. Finally, you have to press the button in a rythym--you can't just mash /\, or you'll blow a wrong note and the combo will end. At least it discourages button-mashing. () Lisa turns savage: she leaps up on the opponent's arm and starts chomping! This is a hold, and as such can't be done or even attempted outside of range. Hitting buttons and wiggling the joystick repeatedly will get you more hits; the opponent can do the same to get out faster. Very little is more annoying than this move, but the damage doesn't tend to be too high. Marge: Marge has an unexpected amount of power, but her  moves are slow, and her special moves are poorly done. So are her quotes. There's not much else to say about her, really, except that I obviously don't recommend her.  Frying pan clonks, ending in an overhead smash. A bit powerful, and the first hit's fast, but the rest are slow. /\ A long-range hair attack. Aside from being ridiculous to look at, this doesn't aim for you at all and has relatively low range. It's fast, however, and pretty powerful. () Releases Maggie. This lil' ankle biter does just that--she grabs the enemy's ankle, slowing them down. This prevents several () moves from being used, along with jumps, but it does no damage and doesn't help Marge much, since her moves can't capitalize on this well. (The rest of this document, pretty much, has spoilers on the unlocked characters. If you don't want to know about them, go play the game and come back later. =) ===Unlocked Characters 1=== Bumblebee Man: This guy really annoyed me when I first fought him, but then I played as him...and he annoyed me again. All he's got going for him are his ultra-high jumps and his () move, which is really not very powerful- -just, uh, annoying. And, of course, all of his lines are in Spanish, which means I, in my ignorance, can't understand most of them....(If you can't either, by the way, head to the Quotes section for translations of many of his sayings, courtesy of Armando Jaimes!)  Punches and a yoyo shot, ending with a spin kick. Just decent. (Since when has he had a yoyo? I must've missed that episode!) /\ Tosses out the yoyo. Pretty long range, but pitiful damage, and if you miss you'll probably get hit while he pulls back the yoyo. () Releases...the Chihuahua. This little thing runs around the ring, just like Maggie, but instead of latching on to the opponent it takes a bite out of 'em. It only does a 's worth of damage, but it's VERY distracting...and, most importantly and cheaply, it can reset the enemy's stun bar if their life's depleted. Remember this and you'll never miss the final pin. () Ropes: His clothesline is considerably slower than everybody else's, meaning you have less of a chance of hitting with it from afar. Moe: Moe is fun to use. <g> He has a very high jump, good speed and energy requirements and decent power. His repetoire is drawn nicely from several old episodes, although he (un?)fortunately has no knives or shotguns. His lines remain incredibly psychotic, however. =)  Quick boxing punches, ending in a nifty right cross. A bit faster than others, and a bit weaker. /\ Tosses a Flaming Moe. It works like Barney's beer mug, except when it hits, it starts a decent-sized fire that burns for 5-10 seconds. Pretty weak, but helpful if you can trap them--or the computer "traps" itself. () Swings a board with a nail in it (!) in several full circles. Each hit's fairly weak, but they cover a lot of ground, and this tends to combo four hits up close. A relatively low energy requirement, too. /\ Midair: Hits them with the board with a nail in it. Good range and control. ===Unlocked Characters 2=== Frink: Another fun one to use, Frinky has a lot of unorthodox standard moves. The changes are usually for the better, too. You can use these to play a confusing but fair bout, or just use () repeatedly for cheapness. Judging by his lines in this game I'd say he has no problem with it! (Speaking of his lines, where are his trademark mutterings?? I love those....)  Rather fast slaps that have decent power, ending in a leg sweep. /\ Pulls out a ray gun and zaps the opponent. Fairly standard projectile that auto-aims a bit, but has a slow startup time. () Pulls out a package and sets it on the mat. The contents are random, oscillating between a landmine, a rocket, or a robot (this also explodes when it hits...). The latter two home in, and I honestly don't see much defense against the rocket since it follows jumps, but it doesn't totally dominate because it's not too powerful and needs a lot of energy.  Midair: This can be repeated about twice as fast as the average stomp. Might be a bit stronger, too. () Midair: Frink's dive is slow, but he makes an effort to track the enemy, meaning he hits a bit more often. () Ropes: Zips back and forth three times instead of just once. Flanders: I'd have suspected Homer, Bart, Willie or Moe to be overpowered, but nope: it's "God-boy" Ned Flanders. Granted, his standard moves and  are merely decent, but his special moves'll get ya...and what'll REALLY get ya is his SECOND LIFE METER. That's right: divine intervention gives Flanders twice the life of everybody else. This makes fights against him rather drawn out, not to mention hard as heck!  Standard "pugilist" punches, ending in a heavy kick. Decent all around, except the kick seems a bit slow. /\ Tosses the Good Book at the opponent. If it doesn't hit the first time, it circles around to make a second or even a third pass. Light damage, but what'd you expect from a homing weapon? () Oh, boy. Here we go. Flanders prays to the Lord, who responds by sending down a bolt of lightning every few seconds...for almost thirty seconds! They damage the character for as long as they're touching them, so they have to keep moving or face God's wrath. Extremely good for pacing the match, but it's also extremely cheap, and its startup time is, erhm, god-awful. You also recover energy strangely during the strikes (I think you can only get back what you use), so watch out. Run up to computers and use s as the lightning strikes to trap them. It's good at the start of every computer match, too, except for the last boss, who always starts with a projectile. ===Bonus Match Up Characters=== Smithers: Smithers is almost as overpowered as Ned, but only because of his partner, Burns. (He only has ONE life meter.) His standard moves are average, although his ground ones are above it. Overall Smithers comes off pretty well as a corporate tool; he has very few lines, but Burns can toss out a few good quotes...not to mention weapons....  Basic chops, ending in a string of four punches. These do good damage at a decent rate of speed, but the last shot stinks--only the FIRST punch hits. The other three whiff over their head, wasting time. /\ Releases Blinky, the Three-Eyed Fish. It hops around the ring for a while, and whenever it hits, it does a bit of damage and automatically stuns the enemy. Pretty cheap, as in effective. () Burns drops the Bomb. He throws one in from outside the ring. It has a MASSIVE range of effect, as you probably noticed while fighting the guy, and good damage too, especially when it hits twice. Burns'll wait until they're close by to throw the bomb--usually; I'm really not sure how this works. Kang: Kang suffers from what I've come to dub as Fighting Game Endboss Gigantism. (Other examples of this can be found in Super Smash Bros., Power Stone and Marvel vs. Capcom 2, among other places.) He's powerful, but a HUGE target, and while he's fast on the ground his jumps are pathetic. The computer doesn't even use them, which you can definitely use to your advantage. () moves usually work well against him, as well as for him.  Strange tentacle extensions, with a clubbing mixed in for good measure. Fast at first, and always powerful. Try to just hit with repeated first strikes for best effect (although you won't win any Taunt letters that way). /\ Fires a ray gun. It has a bit of startup lag and very poor damage, but it does aim for you, so it's not all bad. () A clubbing, whipping frenzy. It's basically a glorified copy of Krusty's mallet stamping in speed and power, but it's got much better range, simply because of Kang's size. Decent power. , /\, () Midair: DON'T USE THESE! In most likely the least forgivable programming error of the PSX's golden age, Activision forgot to give Kang ANY midair moves. This is especially bad on ()--you just fall to the ground, stunned! Itchy: Yep, Itchy and Scratchy ARE in this game, in a realistically limited capacity. Just like in the cartoons, Itchy is the far superior character. His  are powerful and very fast, and his () is really cool. Sadly, he and Scratchy have no quotes to supplement this fun, making them feel like they were slapped on...which could easily be true....  Swings around a baseball bat. Very fast, except that one shot has a very long windup. This seems to only happen just after a knockdown. /\ Fires a machine gun burst. Painfully funny, but pitifully weak, and as easy to dodge as most projectiles. () Scratchy fires up the chainsaw. <g> It takes a while to start up, and its damage rate is pretty slow, but it goes constantly, and is very fun to use. =) Scratchy: Scratchy is the weaker of the pair, simply because he's slow. He's got one of the best projectiles in the game, however.  Swings with a huge cartoon axe, ending in a slice-and-dice rampage. Almost as slow as Barney's swipes, and about as useful. /\ Fires a rocket. Somewhat high startup lag, but decent damage and energy requirements, and it auto-aims fully. Sadly, this's Scratchy's best move.... () Forces Scratchy into an axe rampage similar to Krusty's, but faster. Just like Krusty's, it's rather worthless if your opponent knows how to jump--er, I mean, dodge it--but if you can catch them up close and stay on them, this one's fast enough that it's hard to get away from. ---- IV. STRATEGY Yes, despite the simplicity of the play, there is some strategy to keep in mind while fighting the AI in this game. BESIDES hammering . (In fact, this barely even works; it's the () button you should be abusing.) Here's everything I...uh...can think of at the moment. =P Fighting the Computer: -Barney: Nothing about this fight is hard if you stay out of the Clouds. Barney's disappointingly pathetic. -Krusty: The () rampage is easy to jump away from if you see it coming, but if not, run from him before trying to jump. -Willie: Nothing special to worry about here. Just watch for traps. -Apu: This guy is irritating because of his () move, but not very strong. Try keeping to the air if you get in trouble. -Homer: Homer often tries to power up, but it takes him a long time to pull it off, so just hit him out of it when he stands still. Watch for bowling balls, although they shouldn't give you much trouble. -Bart: Nothing special here, either. Try to take advantage of Bart's skateboarding stupidity with projectiles. -Lisa: Lisa's hold and Sax are very hard to get away from, but she can't use them without a lot of energy, so keep her up close, where she'll usually waste it on weak s. -Marge: Nothing special. Maggie rarely troubles me, but you might try try to get away from her with jumps. -Bumblebee Man: Keep moving to get away from the Chihuahua. When it goes away, lay into him with everything you've got to stop him from using it again. -Moe: Nothing special. Just keep away from the Flaming Moes. -Frink: Occasionally, Frink will whip out a mine. Keep on the lookout for these as you keep him close up to prevent his projectiles. -Flanders: This could be your hardest fight, especially if you let him him pull off the lightning move. Don't--keep him up close and use several () moves of your own to keep ahead of him. Try a projectile at the start of the fight to stop the first one. And don't be surprised when you pin him and he gets back up for more! -Smithers: This is another difficult fight. One way to keep away from the bombs is to keep moving, but since they can be used at almost any time, you'll likely never do any damage. If you've got a reliable projectile, start off with those and use them whenever you can. Use s carefully, as you may have to run from an incoming strike at any time. ()s often work better at this. You might try throws, too. -Kang: Kang is usually easy to beat. Ground ()s often work wonders, especially for anyone that uses rampage-type ()s. If yours doesn't, you'll have to rely on standard clotheslines and midair moves. Kang's a lot easier to deal with from afar, but he'll probably catch up to you anyway, so just do what you can. Best Character for: -New Challenger Circuit: Krusty The enemies here don't have the AI to get out of Krusty's () rampage. -Defender Circuit: Moe Moe's () move is powerful and more versatile than Krusty's. -Champion Circuit(and everything else): Flanders Two life bars and a single move that can do up to 70% damage. ---- V. CODES Simpsons Wrestling has its fair share of codes and unlocked secrets. I'll list everything I know in the way of these here. ---- V-A. GAME CODES Unlocking characters is as simple as beating them. The ones to be unlocked are Bumblebee Man and Moe in New Challenger Circuit, and Frink and Flanders in Defender Circuit. Beating New Challenger Circuit unlocks Defender Circuit, which unlocks Champion Circuit. Basically, these are difficulty levels, which is annoying since it requires you to trudge through Easy to get to anything resembling a challenge. Beating Champion Circuit unlocks Bonus Match Up, a cool mode that lets you choose what character's in each corner, whether a human or one of three levels of AI controls each corner, and where you fight. This lets you watch two computers duke it out, if you'd like. Even better, it lets you play in Burns' Mansion and the Spaceship, where the second player can play as Smithers/Burns or Kang. Finally, and best of all, it unlocks a bonus level--Itchy and Scratchy, which is a fight with the classic cat and mouse inside the Simpsons' TV. Here, Taunt is replaced by Anvil, which does a hideous amount of damage, and the powerups are replaced by bombs, which can be kicked around before they explode. The worst part is that there are no quotes anywhere; the only one to speak is Kent Brockman. The best part is that we FINALLY see some decent arms come into play.... You can also unlock Bonus Match Up without beating Champion Circuit, using an actual cheat code: at the title screen, press (), Up, Up, Down, Down, Left, Right, Left, Right. Reset with your controller during matches by hitting Start, then holding Start and Select. -The rest of these codes are listed at www.gamewinners.com and were confrimed by Johann Grossman. (Thank you! =) They are all actual cheat codes that can be done at the title screen or (with the exception of the first two codes) after pausing during gameplay. Repeat the code to go back to normal afterwards (with, again, the exception of the first code). A chime confirms each correct code entry. You can unlock a secret Bonus Ring (called the Big Ape Arena, I think) by pressing in (), R2, R1, (), R2, R1. You can change the credits from the Credits option to a different, sillier version using (), L1, (), L1, (), R1, (), R1. Make your character have unlimited life using (), R1, R1, R1, Right, Left. Make your character have unlimited energy using (), R1, R1, R1, Down, Up. Turn on multiple rope attacks using (), R1, R1, R1, Up, Down. Turn on mirror matches (both players can pick the same character!) using Up, Up, Down, Down, Left, Left, Right, Right, (), L2, (), R2, (), L1, (), R1 (whew!). You can also unlock Bumblebee Man by using (), Left, Up, Left, Down, R1. You can also unlock Moe by using (), Left, Up, Left, Down, L1. You can also unlock Frink by using (), Left, Up, Left, Down, R2. You can also unlock Flanders by using (), Left, Up, Left, Down, L2. Turn on Big Arm Mode (or Big Ape Mode) using (), L1, (), R1, (), R1, (), R2. Turn on Big Head Mode using (), L1, L1, L1, Up, Down. Turn on Flat Lands Mode, which gives you 2-dimensional characters (!), using (), L1, L1, L1, Left Right. Turn off character outlines using (), Right, Up, Right, Down. Finally, press , (), L1, R1 to display the game's completion date, for whatever reason. ---- V-B. GAMESHARK CODES These codes taken, with permission, from www.cheatcc.com. (Thanks Dave!) ===North American Version=== Unlock All Characters: (You'll need a GS 2.2 or higher.) 50000404 0000 800741E8 0001 Unlock All Circuits: 80072BF0 0001 80072BF2 0001 ===European and Australian Version (PAL)=== Unlock All Characters: 8002852E 2400 Infinite Health P1: 8002EFC8 0DEC 8002EFCA 2699 8002EFD0 0004 8002EFD2 1724 Infinite Health P2: 8002EFC8 0DEC 8002EFCA 2699 8002EFD0 0004 8002EFD2 1324 Infinite Health P1 & P2: 8002EFE2 2400 One-Hit Kill For Both Players: (Using Infinite Health on a player overrides this for that player.) 8002EFE2 AC60 P2's Wins Count For P1: 8001D09A 1000 P1's Wins Count For P2: 8001D09A 2400 Power Never Decreases for Both Players: 80037EEA 2400 80034756 2400 Both Players can Hit Anywhere: 8001F966 2400 ---- VI. QUOTES Oh, how I wish this game had a sound test. =P This game has a lot of cool quotes from the characters, all done by the original voice actors. Many of the lines are from prior episodes; some of them are original and funny anyway. Some readers of this FAQ and I have compiled a list of some of the best...though now, considering how many submissions I've gotten, the goal seems to be a full quotes compendium. <g> A whole lot of them are rather violent, but that comes with the territory.... All of these are also completely from the game, and I take no credit for their creation or anything about them(except for their transcription here). From Me: "My name is Krusty, and I'm going to kill you!" -Krusty, opener "How can I harm the man whose love for filthy magazines kept me in business for so many years? Oh well, I'll manage." -Apu, opener to Krusty "Urge to kill rising...." -Homer, taunt "Ok, now I'm gonna have to kill ya." -Moe, taunt "Apu, you silly man, don't you know that Hinduism is just Satanism with six extra arms? Fraid I'll have ta kill ya." -Flanders, opener to Apu "I'm gonna start kicking the air like this. If any part of you should fill that air, it's your own fault." -Lisa, opener "There's nary an animal alive that can outrun a greased Scotsman!" -Willie, opener From Winston Jen (Winston_Jen@gmx.net): "Veni Veni Vici - I came, I saw, I clobbered." -Lisa, victory "Don't worry, I won't tell anyone I kicked your ass. But with all these people here, I won't need to!" -Lisa, opener "Why do I even bother" -Lisa, taunt "Why do I feel invulnerable?" -Lisa, taunt "Better luck next time...in your dreams!" -Lisa, taunt From Wayne (KrtCbn204x@aol.com) (Whew! This is a long one. Thanks!): "Come here, I wanna introduce your head to my two fists." -Moe, opener to Willie "All right, clown. I'm gonna slap that smile right off of your face." -Moe, opener to Krusty "I'm gonna nail your tongue to my boat and use your head as an anchor!" -Moe, opener to Lisa "Teach ya to mess with Moe.....ya puke." -Moe, victory to Lisa "When I get my hands on you...I'm gunna pull out your eyes with a corkscrew!" -Moe, opener to Barney "Marge, this is no place for a lady, so I'm gonna have to toss your (butt?) outta here." -Moe, opener to Marge "Prepare to be blinded by science." -Frink, opener "Yes! Yes! Yes! Survival of the nerdliest!" -Frink, victory "Your animalistic behavior nicely complements your minimal cranial behavior." -Frink, opener "Ahhh, Frinky, you have done it again." -Frink, vcitory "Oh my god, what is that tingly sensation? By Einstein's goofy grin, it must be joy!" -Frink, victory "Hmmm. Even the aftertaste of victory is sweet." -Frink, victory "If you're so smart, why are you here? Everyone knows wrestling is for stupid people." -Bart, opener to Frink "Run along little girl, mwaheh. You can't possibly know as much as I do." -Frink, opener to Lisa "According to the Frinonator 3000, you are going to lose badly very badly, mwaheh." -Frink, opener "As your intellectual superior, I just have to say...YES!" -Frink, victory "Good lord this should be easy. According to my calculations you should be alive right now." - Frink, opener "Tip Top Notch, like butterscotch." -Flanders, victory "Well I hate to be a Boastful Boris, but I'm the bees knees, if you please." -Flanders, victory "Thank ya lord, for giving me a teencie weencie taste of bloodlust." -Flanders, victory "For the beating you are about to recieve, thank ya." -Flanders, opener (Not too sure about this one) "Where are the tights? I demand to see tights." -The Comic Book Guy (No, he's not a wrestler. Just part of the crowd.) "Oh, you better run before I go all Old Testament on ya." -Flanders, opener "Oh, this will make the clan back at Flandarosa crowd glad as punch." -Flanders, victory "I'm appsatively postitootly gunna kick yer keester." -Flanders, opener From Bazookabro1010@aol.com (Another long one! Many thanks!): "I will have to ask you to leave the ring. Thank you and come again!" -Apu, opener "In your face, loser. Woohoo!" -Homer, victory "Woohoo! I win! I whipped you and made you scream! mmmm....whipped scream." -Homer, victory "There isn't enough room in the ring for the two of us, loser" -Homer, opener "I'm so angry, I could shoot flames out of my butt! Arrgh!" -Homer, opener "Here comes the Beer Train!" -Barney "When the going gets tough, drink Duff!" -Barney, victory "Who wants a piece of Willie now?" -Willie, taunt "Now Willie's getting jiggy with it!" -Willie, taunt "A hoy hoy, lowly mortal!" -Mr. Burns, taunt "I am so great! G-R-A-T-E! I am so great! -Homer (This is not really in the game, but I heard it on the Simpsons Wrestling page at www.activision.com) "If you quit now, you will be called a quitter. But if I beat you, you will be called a loser." -Lisa, opener "Well, that was entertaining." -Lisa, taunt "Hey, two eyes. Come and get some" -Kang, taunt "In your face, humans!" -Kang, victory "Well, at least your not one of those robots who run amok with the hitting and the running and the screaming and the shoving." -Frink, to Kang (actual quote may be longer, but this is similar) "All right, Moe. Now I'm going to be doing some hitting on you!" -Marge, to Moe "Now it's time to take out the trash!" -Marge, taunt "My oh my! I don't think he saw that coming!" -Kent Brockman "Oh my! I felt that all the way out here!" -Kent Brockman "Now, as a stunning break from tradition, the winner of this bout will become our new State Senator!" -Kent Brockman "You guys are real athletes, you know." -Lenny (Just part of the crowd.) "Now, you all know wrestling is fake. Just like my diploma!" -Dr. Nick (Just part of the crowd.) From Vincent Lee (firstname.lastname@example.org): "I feel the right man for this job is a woman" -Marge, victory "Mr. Szylack, I hit UNDER the belt!" -Lisa, opener to Moe "Ughhh! You know they created breathmints!" -Frink, opener to Barney "There must be some mistake, I was supposed to be playing bingo right now" -Marge, opener "How would a babe like you dump your husband and go with a clown like me?" -Krusty, opener to Marge "Perhaps you might to rethink your strategy" -Lisa, taunt "I didn't know the human body was capable of that." -Kent Brockman "Hey! Wouldn't it be cool if somebody died?" -Lenny "Is this the line for a driver's license?" -old guy (don't know his name) [Probably Hans Moleman. -ed] "Ohhhh Nooo!! Blood!" -Dr. Nick "Hey be careful, I'm operating here!" -Dr. Nick From Armando Jaimes (email@example.com): (Note: All of these quotes are from Bumblebee Man.) "Tu mal aliento es suficiente raz?n para destruirte." "Your bad breath is enough reason to destroy you." -Opener to Barney "Bart, conozco tus trucos." "Bart, I know your tricks." -Opener to Bart "Bart, eres mi flor y te voy a picar." "Bart, you're my flower and I'm going to prick you." -Opener to Bart "La(El) fama del Chupacabra(s) no se compara con la(el) fama del Bumblebee Man." "The fame of the Chupacabra(s) doesn't compare with the fame of the Bumblebee Man." -Opener to Homer "Mira Homer. todav?a tienes tiempo para salvarte de esto." "Look, Homer: you still have time to get out of this." -Opener to Homer "Ojal? que te vaya bien, chaparrita." "I hope that it goes well for you, shorty." -Opener to Lisa "Tu cuerpo va a parecer el color de tu pelo cuando termine de golperarte." "Your body is going to be the color of your hair when I finish beating you." -Opener to Marge "Este piso va a brillar cuando termine de trapearlo con tu pelo." "This floor is going to shine when I finish mopping it with your hair." -Opener to Marge "Te voy a deportar a otro planeta, ?barbudo!." "I'm going to exile you to another planet, bearded man!" -Opener to Willie "Mira pelirrojo; broto como una mariposa, pero pico como una abeja." "Look, red-hair: I float like a butterfly, but I sting like a bee." -Opener to Willie "To voy a aplastar como a un bicho." "I'm going to crush you like a bug." -Opener to Willie "No tengo miedo porque tengo mi Yo-Yo." "I'm not afraid because I have my Yo-Yo." -Opener to Burns "Con mis poderes incre?bles, mi Chihuahua, y mi Yo-Yo; no puedo perder." "With my incredible powers, my Chihuahua, and my Yo-Yo, I can't lose." -Opener to Burns "Quien se atreve a meter con el Bumblebee Man." "Who dares to intervene with the Bumblebee Man?" -Opener to Moe "Aunque este payaso sea chistoso, yo soy mas chistoso." "Although this clown is funny, I'm funnier." -Opener to Krusty "Para celebrar mi victoria, me vas a regalar un Squishie." "To celebrate my victory, you're going to give me a Squishie." -Opener to Apu "?Andale cobarde!, ?quieres pleito?." "Come on coward! Do you want to quarrel?" -Opener to Kang "Dime qui?n eres, y te dir? que vas a perder." "Tell me who you are, and I'll say that you're going to lose." -Opener to Kang "Me duele tener que lastimar a otro moreno." "It hurts me have to injure another brown." -Opener to Apu "Voy a hacer tacos con tus sesos." "I'm going to make tacos with your brains." -Opener to Frink "Somos calladitos que tenemos que vigilar." "We are little silent people that need watching." -Opener to Flanders "Soy lo(el) maximo!." "I'm the maximum!" -Victory "Soy el rey del mundo!" "I'm the king of the world!" -Victory "Bumblebee Man es el super macho!" "Bumblebee Man is the super macho!" -Victory From Johann Grossman (firstname.lastname@example.org) (The longest one yet! Many MANY thanks! <g>): "I can't see any reason to want to hurt you except, to WANT TO WIN!" -Lisa, opener "You must be pretty proud of yourself, wrestling an eight year-old." -Lisa, opener "I may be small, but I'm wily!" -Lisa, opener "Did I mention that I am a devout student of the grappling arts." -Lisa, opener "I just hate competition. Don't you?" -Lisa, opener "Be prepared to meet the unbridled fury and ______ of a misunderstood, second-grade girl." -Lisa, opener "Time we opened a can of "wupp-tushie" on this situation." -Lisa, opener "Welcome to the Lisa Simpson alcohol rehabilitation program, we'll start off by having you lie down on the mat." -Lisa, opener to Barney "Mr. Krustovsky, you are a disgrace to the noble clowning tradition... such as it is." -Lisa, opener to Krusty "That clown makeup won't disguise the fact that you are a LOSER, and you are going to keep losing." -Lisa, opener to Krusty "I am Kali, goddess of destruction! Tremble Apu! Tremble!" -Lisa, opener to Apu "Apu, your expiration date has just expired." -Lisa, opener to Apu "I'm sending you back to the bog where you were born" -Lisa, opener to Willie "Groundskeeper Willie, I'm going to mop the floor with you." -Lisa, opener to Willie "You're nothing but a weak, useless, cowering species." -Lisa, opener to Willie (may not be exact) "Bart, meet the new champion" -Lisa, opener to Bart "Just remember Bart. Youth will be served." -Lisa, opener to Bart "Excelsior" -Lisa, throwing Bart (?) "Moe, I'm putting an end to your pettling of inferior swill once and for all." -Lisa, opener to Moe "This brain is going to "brain" your brain." -Lisa opener to Frink "Why don't you try baptizing someone your own size, Flanders." -Lisa opener to Flanders "I'm going to punch some holes in that "holier than thou" attitude." -Lisa, opener to Flanders "Right, right. "Resistance is futile", how cliche can you get?" -Lisa, opener to Kang "It's time for you to get a down home earth style butt-whomping." -Lisa, opener to Kang & Kodos "Eye of the tiger, heart of a champion." -Lisa, victory "I feel just like Elizabeth Girlie Flynn, if only she wrestled." -Lisa, victory "Hey fool, I took you to school... cuz smart girls rule!" -Lisa, victory "You thought I couldn't, but I could, I did and I could do it again!" -Lisa, victory "Cool, sibling-smackdown!" -Bart, opener to Lisa "At first I thought we could talk through our differences, now I just want to kick your butt." -Bart, opener "If only I was a vampire, then you'd really be in trouble." -Bart, opener "Run while you can. Bartunga Lord of the Apes is coming." -Bart, taunt "Ahh, Loser!" -Bart, taunt "Heeya" -Bart, throwing Lisa (?) "Hey, you're one of the 7 Duffs! Give me a beer." Barney, opener "Wow, I'm going to twist your head off and use it as a comb." -Barney, opener to Lisa "Do ya worst. Ya canna scare Willie!" -Willie, opener "Don't be daft. I'll bend ya like a preztel ya blabbering boaster." -Willie, opener "Back in the Ol' Country, a smart kiddie like you woulda been kilt 'afore the second grade." -Willie, opener to Lisa "Come on ya sissy boots, let's go!" -Willie, taunt "In my opinion, violence never solved anything, but there's a first time for everything."-Marge, opener "This is going to hurt you more than it hurts me." -Marge, opener "It looks like I'm going to have to teach you some manners." -Marge, opener "Lets get ready to grumble. rrrrh rrrh" -Marge, opener "All Quik-E-Mart managers are skilled in the deadly arts. Prepare to die!" -Apu, opener "Your continued resistance will only make this much more painful." -Apu, opener "Little Lisa Simpson, I will realign your karma by much kicking." -Apu, opener to Lisa "I apose to interupt your youth, but prepare to meet your maker you cheese-eating monster" -Apu, opener to Lisa "You couldn't scare me on the scariest day of your life if you had an electrified scaring machine." -Homer, opener "Watch me closely grasshopper and I will instruct you in the "grapplelaning" arts." -Homer, opener "Homer the Magnificient here to make a mockery of your medalsome mediocraty." -Homer, opener "Hey boys and girls, do you know what time it is? It's time to hurt someone!" -Krusty, opener "Don't be scared Lisa. Just cover your face and let me throw pies at you for five minutes." -Krusty, opener to Lisa "Surrender or we shall destroy all your leaders in Washington. Oh, Shazbot! I knew that wouldn't work" -Kang, opener "Give up now. It will eliminate the need for a violent bloodbath." -Kang, opener "Remember no fair knocking off my glasses, actually touching anywhere at all is highly inappropriate. Heuy Guyen." -Frink, opener "I'm ready for the fighting, and the hurting, and the taunting. Beuy Hey." -Frink, opener "The lit'ler they are, the further they fly.... you know when you kick'em real hard!" -Moe, opener to Lisa "Ah, little Lisa Simpson. Ain't she cute.....Where's my gun?" -Moe, opener to Lisa "When I get a hold of you, I'm going to slice your heart in half and make a sandwich with your liver." -Moe, opener "Now Lisa, are you hankering for a spankering?" -Flanders, opener to Lisa "Lisa you better scadattle before you get pattled." -Flanders, opener to Lisa "No court in the world would convict me. I'm far too rich!" -Burns, opener "Shut up and fight" -Burns, opener "I was going to strangle you slowly and mercelessly but now, I think I'll have Smithers do it." -Burns, opener "Come over here, prehaps I have something I can scald you with." -Burns, taunt "Well goodnight Irene, and good morning Mr. Haymaker!" -Kent Brockman "Someones equilibrium seems a tad wobbly." -Kent Brockman "Excruciatingly entertaining!" -Kent Brockman "Look at all that sweat!" -Kent Brockman "That was just what the doctor ordered....a doctor in need of patients that is." -Kent Brockman "Will wrestling be the next work out craze to sweep the nation? Just take a gander at these weekend warriors to find out." -Kent Brockman "It's a grudge match folks. Up close and personal where you can feel the excitement, feel the fury and smell the unwashed garments of the competitors." -Kent Brockman "And the crowd is on its feet in a frenzy of bloodlust and bad-manners." -Kent Brockman "You might want to stick a fork in it, cause that one was very, very done." -Kent Brockman "Relax as these tighted titans please us with thier larger-than-life bravado and vicious crowd pleasing injuries." -Kent Brockman "I can say without hyberbola that this is a million times better than boxing." -Kent Brockman "The Gravymaker and the Furious Fez fought some of thier bloodiest bouts in this very ring." -Kent Brockman "What a mindless display of bad sportsmanship. Bravo!" -Kent Brockman "Woah, If that doesn't beat all, heh heh. No pun intended." -Kent Brockman "There's a history of bad blood between these competitors that streches almost as far back as the commercial break." -Kent Brockman "Recent government surveys indicate that pummelings like that will lower your lifespan." -Kent Brockman "Oh, Bet that is going to hurt in the morning." -Kent Brockman "That certainly looked painful." -Kent Brockman "Kent Brockman of the Action News desk, er I mean the wrestling ring....must be sweeps week folks." -Kent Brockman "You couldn't pay me enough to do that." -Lenny "I didn't know the human body could do that." -Carl (Just part of the crowd.) "Wrestling is evil I tells ya, pure unadulterated evil." -Grampa (Just part of the crowd.) "Ah the wrestling ring, that's where Lincoln won the civil war." Grampa "Holy great caesar's catfish!" -Jasper (Just part of the crowd.) "I left my fortress of solitude for this?" -The Comic Book Guy "Ha, Ha!" -Nelson (Just part of the crowd.) "Smell you later!" -Nelson "Yeah, That was (bitchen?) (missed last word)" -Nelson "Way to crush'em, man!" -Nelson "Wow, I feel so at home here." -Nelson "My cat's breath smells like catfood." -Ralph (Just part of the crowd.) "Someone took the roof off that house." -Ralph "Kill'em, Kill'em dead!" -Pimply-Faced Teenager (Just part of the crowd.) "Yeah, awesome radical pounding!" -Snake (Just part of the crowd.) "Nice work, Ed." -Chief Wiggum (Just part of the crowd.) "Over here boys, I got us some kick-ass seats." -Chief Wiggum "All he trying to do wuz sit a spell I reckon." -Cletus (Just part of the crowd.) "Hi folks, Just here to drum up a little buisness." -Dr. Nick "Hello Everybody!" -Dr. Nick "If anyone asks, I'm just giving roadside ministry to these wayward wrestlers." -Reverend Lovejoy (Just part of the crowd.) "Truly this is a place of the damned. Go call Ned." -Reverend Lovejoy "A <gallant> display of divine retribution." -Reverend Lovejoy From Sam (email@example.com): "What kind of hopeless drunk do you take me for? I'll kill you for the beer!" -Barney, opener "Hey Moe, hurry up! The sooner I tear your arms off, the sooner you can get back to serving me!" -Barney, opener to Moe "My brains vs. your brawn. You're dead meat!" -Lisa, opener to Bart "Another victory from the Drunkinator!!" -Barney, victory "Get ready for a clown-sized foot, going up your butt!" -Krusty, taunt "Hey, I know you! You're Crunchy the Clown! I hate you." -Barney, opener to Krusty "With you out of the way, there will be more beer for Homer." -Bart, opener to Barney "It's time I taught you some manners." -Marge, opener to Bart "Awwwwww, loser!!" -Bart, taunt "Hello, Mrs. Homer. Can I interest you in a fight to the death?" -Apu, opener to Marge "First, I kill you, then in you're next life, you will be a donkey, and I will once again kick your ass." -Apu, opener "Let's pretend it's Christmas, because I'm gonna take you on a sleigh ride! Haha... sleigh ride..." -Flanders, opener "You're done-diddly-un for!" -Flanders, taunt Feel free to send in any quotes you hear while playing. They'll be listed in the next update, and your credit will appear right next to your submissions and in the, uh, Credits. ---- VII. THE USUAL FAQ ENDNOTES Credits My biggest thanks go to CJayC, for running www.gamefaqs.com, running its message boards (which let me know I wasn't alone in my opinions about this one) and hosting my various FAQs! Thanks also to Dave A., firstname.lastname@example.org, for hosting this FAQ and allowing me the use of his Gameshark codes. I wasn't even going to post Gameshark codes for this since I don't have a GS, but any full walkthrough can use them, so this really came in handy! Thanks to the following for submitting quotes: Winston Jen (Winston_Jen@gmx.net) Wayne (KrtCbn204x@aol.com) Bazookabro1010@aol.com Vincent Lee (email@example.com) Sam (firstname.lastname@example.org) Thanks also go to Armando Jaimes for quotes, but also for pulling double duty. As mentioned above, he not only transcribed, but translated the majority of Bumblebee Man's quotes. It may not be perfect, but it's a lot more than I had before--and a contribution I never expected to get! Johann Grossman, email@example.com, not only nearly doubled the quote list, but also confirmed the codes at www.gamewinners.com for me, letting me list them here (at least temporarily). Huge thanks here! Gamewinners.com deserves credit too, obviously, for posting the codes in the first place. =) In turn, Alan Klein (ABKEIN@prodigy.net) and Jon Klein (ROCKER13@prodigy.net) contributed to that page. firstname.lastname@example.org and Smoke1479@aol.com helped alert me to a correction for the story synopsis. Thanks guys! And, of course, I've got to give Activision credit where it's due. ...I suppose. While this doesn't compare to some of their earlier classics(River Raid?), they still deserve credit for the game, at least for doing their Simpsons homework so well. Copyright This FAQ is Copyright 2001, JJ Ukil(Jjukil@excite.com). I do not want bad things happening to it without my knowledge. You may not publish it, reprint it for commercial use, modify and redistribute or reprint it, or use information from it in another document without my written consent. I welcome and highly encourage its distribution, but only unmodified and in its original form of an ascii text (.txt) document, unless written permission to distribute a different form has been granted. I would also greatly prefer you mention to me that you are distributing it. I have found my work in odd places before, and it has made me unhappy. I've found my modified work in odd places before, too, and that has made me very unhappy. (Especially because the modification was horrible.) Disclaimer This FAQ is not meant to be the final authority on Simpsons Wrestling. This is meant to help the casual renter who's just checking this game out to get through the 1-Player mode more easily, as well as learn something about each character in case they want to use them all. If you have a bit of information you'd like to contribute to this FAQ, by all means submit it, to Jjukil@excite.com. Same goes to questions and comments. If you'd like to see this become a more complex, in-depth information source than it is right now, though, you won't have much luck. I'd highly suggest you write one yourself. It'll probably be better anyway. =) ---- Well, that's about it! Hope you enjoyed it! ...now please don't kill me. Thanks, Jjukil