FAQ/Strategy Guide - Guide for Marionette Handler

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                     M a r i o n e t t e   H a n d l e r
-------------------------------------------------------------------------------

Marionette Handler
  a Mech Programming Game for the Sega Dreamcast
  Created and Published by Micronet in 1999

FAQ/Strategy Guide Version 0.1
  October 11, 1999
  Jeff "CJayC" Veasey

You can always find the latest version of this document at:
  GameFAQs
  http://www.gamefaqs.com

See the bottom of this document for Copyright, distribution, and contact
information.

-------------------------------------------------------------------------------

I.    Introduction/Version History
II.   Getting Started 
III.  Single Mode
   A.  MARCS Login
   B.  MARCS Menu
   C.  Selection Menus
   D.  Detailed Information
   E.  Program
   F.  Maintenance
   G.  Shop
   H.  Trial
IV.   Tournament Mode
V.    File Manager
VI.   Configuration
VII.  Administrivia

-------------------------------------------------------------------------------

===============================================================================
I.    Introduction/Version History
===============================================================================

Did you ever play Carnage Heart on the PlayStation?  Well, Marionette Handler
is the next generation of the Mech Programming game.  You buy and build the 
perfect robot, and then send it into battle.  Just one problem: you don't have
any control of the robot while it's fighting.  You must create a program to
hunt down and destroy enemy robots while staying alive on its own.

This FAQ is a very early work in progress.  I haven't even entered my first
tournament yet, so I'm still learning the game myself.  This guide should be
enough to let those unfamiliar with Japanese get a good head start into the
game and at least as far as getting their first Mech hunting and killing with
ease.

Version History
---------------
V0.1 (10/11/99): First version.  Most menu translations, full shop listing.

===============================================================================
II.   Getting Started 
===============================================================================

So, you bought this great game and you have no idea what you're doing or how
to play the game?  Just follow these simple directions to get started and
you'll be blowing up stuff in no time!

1)  From the title screen press Start and select "Single Mode".
2)  Select a controller and VMU with at least 31 free blocks.
3)  You'll be taken to the MARCS login screen to enter your name and handle.
    See Section III-A for more information.
4)  After creating your login, you'll be taken to the MARCS Menu.  Section
    III-B has more information about the menu.
5)  The first thing you have to do is buy a Mech.  Go to the Shop (the sixth
    menu option, third from the right).  Section III-F has more info here.
6)  As you enter the shop, you'll see the first Mech, Type I.  Go ahead and
    buy it by selecting the mech from the menu on the right (highlighting it
    by moving the cursor over it and pressing the A button).
7)  To check out, select the button in the far lower-left hand corner of the
    screen.  Your money will be deducted, and your Mech will be delivered 
    shortly.
8)  Go to the Body Selection menu (the first item on the menu bar).
9)  Once your Mech arrives, you'll get a chance to give it a different name.
10) Now, go to the Program menu (the second option on the MERCS menu).
11) You'll see the program menu now and a basic program for your Mech. 
    Let's give it a try!  On the Program Menu, select the second option from
    the right, and then choose the first option on that menu.
12) Tah-dah!  Your robot will now enter simulation mode against an identical
    opponent and attempt to track it down and kill it.  

Of course, the initial program is kind of crappy, and your robot probably won't
be able to find its hand in front of its face.  But, you've now got a robot,
a program, and the means to get it up and running.  Read the rest of this FAQ
for lots more information!

===============================================================================
III.  Single Mode
===============================================================================

The single mode is the basic one-player mode of Marionette Handler, and it's 
probably where you'll be spending most of your time.  To begin playing, select
a controller and VMU with at least 31 free blocks.

-------------------------------------------------------------------------------
   A.  MARCS Login
-------------------------------------------------------------------------------

The first time you play Marionette Handler, you'll be asked to log in to MARCS,
the Marionette Adjusment Reactive Control System.  The first screen you see 
allows you to enter your name.  The four options at the top of the screen are:
 -Hirigana- -Katakana- -Kanji- -English-

You'll probably want to pick the English characters to enter your name.  Press
the Enter button to continue.

The second screen selects your "Handle", a 10-character shortened version of
your name.  Only simple English text here.  Press the "Shift" button to change
betweeen an "ABC" and QWERTY keyboard, and press the Enter key when you've 
entered the handle you want.  After login, and then after each time you play,
you'll go to the MARCS menu.

-------------------------------------------------------------------------------
   B.  MARCS Menu
-------------------------------------------------------------------------------

The MARCS Menu is the main menu of Single Mode.  There are seven options across
the top of the screen, from left to right:

-Body Selection- 
    This allows you to change between your multiple robots (if you have them),
as well as getting detailed information about your robots.

-Program- 
    This is the "meat" of the game, where you create the programs that 
determine how your bots will behave in battle conditions.

-Weapon Selection- 
    This allows you to change your Main, Sub, and Special weapons from all the
ones you currently own.

-Parts Selection- 
    This allows you to change your various parts from all the ones you
currently own.

-Maintenance-
    This allows you to fix up broken parts as well as tweaking settings on
some of your parts.

-Shop-
    The shop is where you buy your bots and all their parts, as well as 
entering tournaments.

-Trial-
    The Trial Mode is where you go to build up your ranking.  Many
tournaments and robot parts are only available to you if you have achieved a
certain rank with your robots.

-Exit-
    This option returns you to the title menu.

-------------------------------------------------------------------------------
   C.  Selection Menus
-------------------------------------------------------------------------------

There are three selection menus available from the MARCS menu:
 -Body Selection- (option 1)
 -Weapon Selection- (option 3)
 -Parts Selection- (option 4)

Each of these three menus works pretty much the same, so I'll go over their
basic operations all at once.

On the Weapon Selection screen, you can choose from three options on the left
side:
 -Main Weapon-
This is your primary missile weapon.
 -Sub Weapon-
This is your melee weapon.
 -Special Weapon-
Your special weapons include grenades and mines.

On the Parts Selection screen, you can choose from the following:
 -CPU-
The CPU determines how fast your program is carried out.
 -Memory-
Memory is where you store your programs.  The bigger the memory card, the more
instructions you can place on it.
 -Accelerator-
The accelerator helps to determine how fast your robot can accelerate and stop
on a dime.
 -Main Motor-
The main motor determines the speed and agility of your robot.
 -Damper-
The damper absorbs damage your robot takes from enemy fire.
 -Radar-
Your radar is used to track enemy robots, obstacles, and incoming fire.
 -Energy Pack-
The energy pack powers your robot.  The more energy you have, the longer your
robot can run and the more devices you can install at once.
 -Armor Plate-
Your Armor Plate is, well, your armor that protects you from harm.

To change robots, parts, or weapons, use the left and right arrows at the 
bottom (under the "Command" sign) and use the middle button to select.

To get detailed information about your robot, hit the button on the right just
underneath your robot's profile.

-------------------------------------------------------------------------------
   D.  Detailed Information
-------------------------------------------------------------------------------

The detailed information menu has five options under "Selection":
 -Body Information (1)-
 -Body Information (2)-
 -Weapon Information-
 -Electrical Parts Information-
 -Machine Parts Information-

On each of these selections, the following detailed information is available:

Body Information (1)
--------------------

=Operation Ability=  =Energy Quantity=
 CPU Clock            Normal
 Memory Capacity      Regular
                      Enemy Search
=Body Strength        Acceleration
 Strength

                     =Body Weight=
                      Body
                      Equipment
                      Total
                      Max Load

Body Information (2)
--------------------

=Action Ability=     =Radar=
 Power                Radar Angle (long)
 Jump Power           Radar Angle (intermediate)
 Top Speed            Radar Angle (near)
 Move Speed           Radar Range (long)
 Burst Speed          Radar Range (intermediate)
                      Radar Range (near)

Weapon Information
------------------

=Main Weapon=       =Special Weapon=
 Shot Count          Shot Count
 Weight              Weight
 Firing Range        Firing Range
 Power               Power

=Sub Weapon=
 Weight
 Power

Electrical Parts Information
----------------------------

=CPU=               =Radar=
 Power Consumption   Power Consumption
 Weight              Weight
 Clock               Angle Effectiveness


=Memory=            =Energy Pack=
 Power Consumption   Weight
 Weight              Capacity
 Capacity

Machine Parts Information
-------------------------

=Accelerator=       =Damper=
 Power Consumption   Power Consumption
 Weight              Weight
 Acceleration Power  Damage Absorb Power

=Main Motor=        =Armor Plate=
 Power Consumption   Supply
 Weight              Strength
 Body Power          Weight

-------------------------------------------------------------------------------
   E.  Program
-------------------------------------------------------------------------------

The program menu is laid out as follows:

 -Memory Switch-
This lets you switch between Memory cards.
 -Range Select- 
After selecting a range (highlighted in green), the menu displayed is:
     -Move- 
     -Copy- 
     -Delete-
 -Paste-
This command pastes a previously moved or copied range (via Range Select).
 -Undo-
This un-does your last command.
 -Trace On/Off-
This turns on or off the visual trace of the program code.
 -Automatic Debug-
If you select this, any program chips that are not part of the current program
will be automatically deleted.
 -Simulation Test-
This allows you to test out your program against an exact copy of your robot
and program.  The four options are:
      -Inactive Opponent, No Obstacles-
      -Inactive Opponent, No Obstacles-
      -Active Opponent, Obstacles-
      -Active Opponent, Obstacles-
 -Return-
This returns you to the MARCS menu.


Positioning your cursor over a program space and pressing the A button brings 
up the chips menu.  The menu reads as follows:
 -Movement-
Moves, turns, jumps and stops your robot.
 -Acceleration-
Speed up, quick stop, and drop from the sky.
 -Attack-
Use your weapons against your enemies.
 -Search-
Use your radar to find your enemies, obstacles, and shots.
 -Branch-
These chips allow your robot to make decisions based on your radar scans and
other current situations.
 -Label-
These labels allow you to jump between portions of the program at any point.

Each of these chips menus contain a wide array of program options.  These
are:

Movement Chips
--------------
First Row:
 Move Forward 0.5M
 Move Forward 1M
 Move Forward 1.5M
 Move Forward 2M
 Move Forward 3M
 Move Forward
Second Row:
 Move Right 0.5M
 Move Right 1M
 Move Right 1.5M
 Move Right 2M
 Move Right 3M
 Move Right
Third Row:
 Move Back 0.5M
 Move Back 1M
 Move Back 1.5M
 Move Back 2M
 Move Back 3M
 Move Back
Fourth Row:
 Move Left 0.5M
 Move Left 1M
 Move Left 1.5M
 Move Left 2M
 Move Left 3M
 Move Left
Fifth Row:
 Turn Right 15
 Turn Right 30
 Turn Right 45
 Turn Right 60
 Turn Right 90
 Turn Right 180
Sixth Row:
 Turn Left 15
 Turn Left 30
 Turn Left 45
 Turn Left 60
 Turn Left 90
 Turn Left 180
Seventh Row:
 Long Jump Forward
 Long Jump Right
 Long Jump Back
 Long Jump Left
 Long Jump
 Stop
Eighth Row:
 Short Jump Forward
 Short Jump Right
 Short Jump Back
 Short Jump Left
 Short Jump

Acceleration Chips
------------------
 Accelerate
 Sudden Stop
 Sudden Descent

Attack Chips
------------
First Row:
 Attack(Main) -10
 Attack(Main) -5
 Attack(Main)
 Attack(Main) +5
 Attack(Main) +10
Second Row:
 Attack(Sub)
 Use Special

Search Chips
------------
First Row:
 Front Search Short
 Front Search Intermediate
 Front Search Long
 Right Search Short
 Right Search Intermediate
 Right Search Long
Second Row:
 Rear Search Short
 Rear Search Intermediate
 Rear Search Long
 Left Search Short
 Left Search Intermediate
 Left Search Long

Branch Chips
------------
First Row:
 Check - Enemy
 Check - None
 Check - Obstacle
 Check - Wall
 Check - Shot
 Check - Move
Second Row:
 Check - Random(1/2)
 Check - Random(1/3)
 Check - Random(1/4)
 Check - Random(1/5)
 Check - Random(1/6)
 Check - Enemy Move
Third Row:
 Check - Batt(5%)
 Check - Batt(30%)
 Check - Batt(50%)
 Check - Damage(5%)
 Check - Damage(30%)
 Check - Damage(50%)
Fourth Row:
 Check - Enemy Height(Low)
 Check - Enemy Height(Midair)
 Check - Enemy Height(High)
 Check - Height(Low)
 Check - Height(Midair)
 Check - Height(High)
Fifth Row:
 Check - Timer
 Check - Enemy Mark
 Check - Mark
 Check - No Weapon(Main)
 Check - No Weapon(Special)

Label Chips
-----------
First Row:
 Go to Start
 Go to Label 1
 Go to Label 2
 Go to Label 3
 Go to Label 4
 Go to Label 5
Second Row:
 Start
 Label 1
 Label 2
 Label 3
 Label 4
 Label 5
Third Row:
 Halt

-------------------------------------------------------------------------------
   F.  Maintenance
-------------------------------------------------------------------------------

(I haven't done too much here yet.  More info to come.)

-------------------------------------------------------------------------------
   G.  Shop
-------------------------------------------------------------------------------

On the left side of the shop screen, you'll see the following buttons.  "Buy"
is pressed by default.

                               -Basic Set-
                               -CPU-
                               -Memory-
                               -Accelerator-
                               -Main Motor-
-Tournament Registration-      -Damper-
                               -Radar-
-Buy-                          -Energy Pack-
                               -Armor Plate-
-Sell-                         -Main Weapon-
                               -Sub Weapon-
                               -Special Weapon-
-Checkout-                     -Maintenance Products-

To buy things from the shop, select them from the scrolling menu on the upper
left of the shop screen (the selected item will be highlighted in yellow, and
you can un-select it by hitting the A button over it a second time).  Once 
you have select all the goods you want, press the "Checkout" button.  It may
take several seconds for your goods to actually be "delivered", and your 
assistant will let you know when they arrive (with a sound cue as well).

The various items for sale are:

Basic Set
=========

Name               Max Load   Body Weight   Body Strength   Price
-------------------------------------------------------------------
Type I              9,500       3,800           60          9,800
Type II            17,000       6,800          100          9,800
Type III           13,000       5,200           80         12,800
Type IV            12,750       5,100          120         15,400
Type V             18,000       7,200          100         18,000
Type VI            11,250       4,500           80         17,500

CPU
===

Name              Class   PowCon  Weight Clock   Price
-------------------------------------------------------
CZ240-33            E        8     120     33    1,980
CZ340-50            D       10     160     50    2,280
CZ560-60            C       12     160     60    2,980
CZ720-66            B       13     160     66    3,680
CZ880-100           A       15     200    100   11,800
FT-Z-33             E        4      80     33    2,000
FT-II-50            E        4     120     50    2,200
FT-II-60            D        6     120     60    3,400
FT-IV-60            D        7     130     60    4,000
FT-IV-66            C        6     140     66    5,000
FT-IV-75            C        8     140     75    6,800
FT-IV-100           B       12     140    100    7,800
MC500-20            E        2      80     20    2,200
MC500-30            D        3      80     30    2,800
MC500-50            C        5      80     50    3,400

Memory
======

Name              Class   PowCon  Weight  Cap   Price   Size
------------------------------------------------------------
150ST               E       4       60    150   1,500  15X10
300FJ               D       6       80    300   3,000      ?
500VM               C       6      100    500   4,000      ?
600VM-II            C       8      100    600   5,000      ?

Accelerator
===========

Name              Class   PowCon  Weight  Pow   Price
-------------------------------------------------------
AC-200LT            E      140     260    150   2,600
AC-200              E      140     300    200   2,200
AC-200E             E      140     340    250   2,400
AC-300              D      140     380    300   3,000
AC-300EX            C      140     400    350   4,000
MAC-100             E      170     200    100   1,800
MAC-166             E      170     240    166   2,000
MAC-200             D      170     260    200   2,200
MAC-233             C      170     280    233   2,600
MAC-266             C      170     320    266   3,800
HC-300              D      220     310    300   3,200
HC-350              C      220     320    350   3,600
HC-400              C      220     440    400   3,800
HC-433              B      230     320    433   4,200
HC-500              A      235     380    500   5,000

Main Motor
==========

Name              Class   PowCon  Weight  Pow   Price
-------------------------------------------------------
M300                E       60     350    320   1,200
M500                E       74     450    500   1,800
M800                D       90     600    800   2,400
M1200               C      105     800   1200   3,200
M1500               B      120     950   1500   4,800
HM-300              E       45     420    320   1,400
HM-500              E       55     580    550   2,000
HM-800              E       65     760    950   2,600
HM-1200             D       80     980   1280   3,400
HM-1500             C       95    1120   1500   5,000
LMT-I               D       90     210    300   1,800
LMT-II              C      110     320    480   2,500
LMT-III             B      130     420    750   3,200
LMT-IV              A      150     550   1120   4,500
LMT-V               S      170     620   1400   6,000

Damper
======

Name              Class   PowCon  Weight  Pow   Price
-------------------------------------------------------
SA-2                E        0     120     10   1,000
SA-22               E        0     140     12   1,300
SA-7                C        0     200      8   1,500
SAT-2               E        0     200     20   1,800
SAT-2S              E        0     210     24   2,200
SAT-4               C        0     240     30   1,800
SAT-44              B        0     260     35   2,200
SAT-8S              A        0     300     42   2,400
SA-2ACT             E        5      80     20   4,000
SA-4ACT             D       10     160     42   4,800
SSA-2ACT            D        2      60     15   8,000
SSA-22ACT           C        4     100     35   8,200
SSA-4ACT            C        4     150     38   8,800
SSA-44ACT           A        4     160     40   9,200
SSA-88ACT           S        8     200     45  10,800

Radar
=====

Name              Class   PowCon  Weight  Range  Angle   Price
--------------------------------------------------------------
RA-22A              E       30     200    1100    60     1,600
RA-22B              D       30     180     500   180     1,600
RA-22C              D       30     200     700    90     1,600
RA-24C              C       35     220     800    90     2,400
RA-26B              B       40     250     600   180     2,600
SRA-L22A            E       20     250    1000    72     1,800
SRA-L23A            E       22     250    1100    72     2,400
SRA-L24B            D       28     280     650   165     2,600
SRA-L24C            B       28     300     800   120     2,800
SRA-L25C            C       34     320     900   120     3,000
HRA-M44A            D       40     200    1100    60     3,200
HRA-M45A            C       45     260    1200    60     3,800
HRA-M48D            C       48     340    1400    30     6,000
HRA-M50E            B       70     340    1000   135     8,200
HRA-M50E            B       80     380    1200   135     9,800

Energy Pack
===========

Name              Class   Weight  Capacity   Price
---------------------------------------------------
U-1000              E      1000     1000     1,200
U-1500              E      1200     1500     1,600
U-2000              E      1400     2000     2,000
U-2500              E      1600     2500     2,400
U-3000              E      1800     3000     2,800
SU-3000             D      1780     3000     3,200
SU-3500             D      1980     3500     3,800
SU-4000             D      2180     4000     4,400
SU-4500             D      2380     4500     5,000
SU-5000             D      2580     5000     5,600
HU-5000             C      2500     5000     5,800
HU-5500             C      2600     5500     6,800
HU-6000             C      2700     6000     7,800
HU-6500             C      2800     6500     8,800
HU-7000             C      2900     7000     9,800

Armor Plate
===========

Name              Class   Supply  Strength   Weight  Price
----------------------------------------------------------
ABS                 E         0        10      105   2,000
CA RESIN            D         0        40      175   2,800
CFRP                D         0        30      140   2,800
GFRP                B         0        40      160   6,200
GFRP                B         0        40      160   6,200
MAGNESIUM ALLOY     E         0        50      224   4,000
TITAN ALLOY         E         0        90      420   5,200
ML DURALUMIN        C         0        65      260   5,200
ALGFRM              C         0        30       90  12,000
MPC                 E         0        25      132   2,800
SF CERAMICS         C         0        70      350   6,800
CN CERAMICS         C         0       100      650   7,800
GFRC                B         0        80      350  12,000
NDFRC               S         0        96      355  28,000
SF PAPER            D         0         2       20   1,800
SOLAR CP            C        20        10      500   7,800
SOLAR C/PI          A        30        20      320  22,000

Main Weapon
===========

Name              Shots    Weight    Range     Power    Price
-------------------------------------------------------------
LASER REVOLVER      38       200       2        200     3,900
ROCKET GUN          24       700       5        250     7,200
SHOT GUN            30       600       3        250     5,200
BEAM RIFLE          25       500       6        250    12,800
MISSILE LAUNCHER    16       700       3        350     8,800
SUB MACHINE GUN     96       400      10        150     6,900
NEEDLE GUN          90       800       3        200    11,600

Sub Weapon
==========

Name              Weight    Power    Price
------------------------------------------
VM KNIFE             90      150     2,000
LASER SWORD         100      250     4,800
POWER KNUCKLE        70      265     4,600
STUNGUN KNUCKLE      80      275     5,000
EX SPEAR            200      300     9,800
BATTLE BLADE        150      200     3,200

Special Weapon
==============

Name              Shots    Weight    Range     Power    Price
-------------------------------------------------------------
GRENADE             12      260        20       300     2,000
LAND MINE            6      140        25       500     3,000
BOMB                 8      380        20       600     4,000
D BOMB               6      140        20       500     6,000
AA BOMB              7      400        25       500     7,000
BALL BOMB            6      260        30       250    10,000
DUMMY UNIT           3      170        35         0     6,000
BEAM SHIELD          8      140        10         0    12,000
JAMMING BOMB         8      540        40         0     5,000

Maintenance Products
====================

Name                Lot    Price
--------------------------------
Lever Kit            30    1,500
Oil                  30    1,500
Cleaning Kit         30    1,500

Key:
 Class - The required class (E,D,C,B,A,S) to purchase the item.
 PowCon - Power consumption
 Cap - Power capacity

-------------------------------------------------------------------------------
   H.  Trial
-------------------------------------------------------------------------------

The trial mode is where you raise your class.  Each class has eight 
"challenges" that must be overcome in order to increase your rank.  You begin
at class E, and you must complete all eight class D challeneges to move to 
class D.  

(Coming soon: A listing of the challenges and how to beat them)

===============================================================================
IV.   Tournament Mode
===============================================================================

(I haven't tried this yet.  Please be patient)

===============================================================================
V.    File Manager
===============================================================================

The file manager menu is laid out as follows:

-Full Load-
-Body Load-
-Body Save-
-Member Change-
-Exit-

===============================================================================
VI.   Configuration
===============================================================================

The configuration menu is laid out as follows:

-Exit-                     Button Setup

Sound Setup                -B: Cancel A: Select-
-Stereo- -Monaural-
                           -B: Select A: Cancel-
Cursor Speed
-Slow- Medium- -Fast-

===============================================================================
VII.  Administrivia
===============================================================================

Contacting Me:
  Everything I know is already in this doc.  I'm not taking any additional 
questions right now, sorry!  On the other hand, if you have stuff to add, 
please do send it along to [email protected] for inclusion in the next 
revision.  

Copyright Notice:
  This document is Copyright 1999 Jeff "CJayC" Veasey.  It may be 
reproduced electronically on the Internet or other on-line services
so long as the content of this document is NOT altered in any way, and
no fee is charged either directly or indirectly for the viewing of this
document, and every effort is made to display the latest version.  
This document may be printed or copied for PERSONAL, PRIVATE use only,
and it may not be placed on a CD, typed up in a magazine, or otherwise
distributed outside of the above means.  If you are unsure as to whether
or not you may distribute this document, contact me at [email protected].

-EOF-

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