FAQ - Guide for Street Fighter Alpha 2
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******************************** **** STREET FIGHTER ALPHA 2 **** **** FAQ VERSION 1.05 **** ******************************** * I need a cool ASCII Title * I need info about taunts, poses, quotes... * I need info about alpha counters * I need info about color selection * I need info about movement corrections * I need info about story-line * I need info about Super Combos In fact I need a LOT of INFO :) Taunt, Main Color, Secondary Colors, Starting Battle Pose, Victory Poses, Quotes, Time Losing Pose, CC Icon, SC, AC, Story-line, Secret Characters... Written By Lusifer ([email protected]) Any additional stuff or information would be welcomed and credited Please, if you sent any message sen during the summer use the following address: [email protected] CAUTION: This FAQ is written by a non-english speaker. Sorry :) WARNING: This FAQ is NOT for sale nor for any profit purpose. Please ask the permission before distribute it on the net. ********************* * TABLE OF CONTENTS * ********************* - TABLE OF CONTENTS - WHAT'S NEW - INTRODUCTION - STORYLINE - GAMEPLAY -MOVE AND NAME LEGEND -CHAIN COMBOS -THE SUPER METER -SUPER COMBOS -CUSTOM COMBOS -ALPHA COUNTERS -AIR BLOCKING -PROXIMITY BLOCKING -BLOCK STUN -AUTO BLOCKING -REVERSALS AND MEATY ATTACKS -THROWING, TECH HITS, AND TICKS -GROUND ROLLING -COLOR SELECTION -TAUNTS -WINNING ICONS - THE WORLD WARRIORS (MOVES LIST) 1) Ryu 6) Akuma 11) Sagat 16) Sakura 2) Charlie 7) Ken 12) M. Bison 17) Rolento 3) Chun Li 8) Katana 13) Dan 18) Zangief 4) Adon 9) Rose 14) Dhalsim 5) Guy 10) Birdie 15) Gen - CODES - CONTRIBUTORS AND THANKS - WHERE TO FIND THIS FAQ ************** * WHAT'S NEW * ************** v1.01 ----- - All v1.05 ----- - Moves notes - Sites with this FAQ - Names description - Codes **************** * INTRODUCTION * **************** This is my first FAQ. I used Dan Well's Beta Testing Faq and Patrick Beja's SFA Names FAQ. I havent seen yet a complete SFA2 FAQ, and here in Spain is nearly imposible to find a Gamest :( So I decided to compile my own SFA2 FAQ. Enjoy it! ************* * STORYLINE * ************* Need Info. ************************ * MOVE AND NAME LEGEND * ************************ The standard N. American joystick comes arranged like this: O O O \|/ JAB STRONG FIERCE O- -O /|\ SHORT FORWARD ROUNDHOUSE O O O A [.] means Charge (Hold the joystick in that position for a while) PUNCH means any punch: Jab, Strong, Fierce KICK means any Kick: Short, Forward, Roundhouse ALL PUNCHES means 2+ punches simultaneously ALL KICKS means 2+ kicks simultaneously Names Description: The first name of the move is the 'official' japanese. Second names refer to tipical name (eg Fireball) of a near good translation of the move (Thousand Kick). If only one name is stated is becouse this is the 'official' one, usually in English. (Its japaness counterpart is a 'phonetic' translation) The only exception to this is Gen's JYA SEN move (I dont know who to translate it) There are several common abbreviations used in SF jargon and in this FAQ. DP -Dragon Punch, or the Dragon Punch joystick motion FB -Fireball, or the Fireball motion AC -Alpha Counter or Alpha Counter motion SC -Super Combo CC -Custom Combo **************** * CHAIN COMBOS * **************** Chain combos have been completely removed from SFA2. All combos must be done in the classic SF2 style. Better ol' SF2 system than the f***ing chain system. ******************* * THE SUPER METER * ******************* Every character has a Super Meter at their bottom edge of the screen. Doing certain things will charge the meter, but some actions charge it more quickly than others. In order from most to least gain, they are: 1) Normal and special moves that damage your opponent. 2) Special moves that do not damage your opponent (i.e. repeated FB's will charge your meter, even if they are blocked). 3) Normal moves that do not damage your opponent (repeatedly doing a RH sweep will very slowly charge your meter). 4) Blocking. 5) Being damaged. 6) Taunting (Dan only). The Super Meter has 3 levels of Power to it. If you are playing with Autoblock, your Super Meter will instead be one long meter with only one Level of power; the power of that one Level will be the same as normal, but it will take longer to charge. Any charge you have accumulated in your Super Meter will be carried over to the next round, but not to the next battle. **************** * SUPER COMBOS * **************** The whole point of your Super Meter, apart from Alpha Counters, is to use Super Combos. SC's come in three Levels, corresponding to the three Level of power in your Super Meter. The higher the Level of the SC, the more priority, damage, and hits it does. To perform a SC, you just perform the motion (See characters) and press the proper PUNCH or KICK button. If you press only one button, you will get a Level 1 SC. Pressing two PUNCH or KICK buttons gives you a Level 2 SC. Pressing all three buttons gives you a Level 3 SC. The Super Combos have varying degrees of invulnerability at different Levels. Level 1 Super Combos, in particular, have pretty low priority. Most Level 1 SC's will not go through projectiles, and sometimes normal moves even can knock you out of them. In light of this, it may be advantageous to save your Super Meter for one big Level 3 SC. Not only do most Level 3 SC's go through projectiles and override normal moves with ease, they do a lot of damage, typically more than three individual LV1 SC's put together. What approach you take will obviously depend on you and your opponent, as well as the characters being used. When you perform a Super Combo, the screen will darken and energy will swirl around your character. During this time, 2 things will happen: First, if your opponent is doing anything besides blocking, the animation of your opponent's character will advance a couple frames. That means that jumpers will continue to fall for a split second, RH sweeps will continue slightly, fireballs will edge forward, etc. Second, if your opponent is not blocking when a SC starts, they will not be able to block during the darkening of the screen. On top of this, they will not be able to block for a very split second after the SC is released. Thus, if your opponent is standing right next to you and is not blocking when you press the button to start a SC, they will not be able to block the SC. You have to be very close for this "block delay" to harm you, but be aware of it. Finally, it is possible to insert Super Combos into normal combos. To insert a SC into a normal combo, you have to insert a normal move into the motion for a SC. ***************** * CUSTOM COMBOS * ***************** Custom Combos are a new type of Super Combo in SFA2. When you perform a CC, the screen darkens and energy swirls around your character (very similar to SC's). When you start a CC, a Time Meter will appear right above your Super Meter. Depending on how much Super Meter energy you have when you start, the Time Meter counts down for a short period of time. During this period any normal or special moves that you perform will rapidly be executed in sequence. You can insert any normal or special move you wish, although you get considerably more damage for using Special Moves, which obviously take longer to enter into the CC. 1) CC's are activated by pressing any 2 PUNCH and 1 KICK buttons. Instant reaction time. 2) CC's are totally invulnerable at the very beginning. Thus, you can instantly react to a foot sweep or a DP (you can perform CC's in the air as well) simply by hitting a button. Then, you can slide through the attack and harm your opponent. 3) CC's will go through fireballs at all Levels if done properly. 4) Once you start a CC, your Super Meter will begin to drain. If you are knocked out of the CC before your Super Meter is emptied, you will retain whatever energy is left. 5) Moves get less damage if done inside the CC. ****************** * ALPHA COUNTERS * ****************** Alpha Coutners are guard reversal moves. By performing the AC motion, O- / | + PUNCH or KICK O O your character will automatically come out of a block stun and harm your opponent. PUNCH Alpha Counters are usually uppercut moves or high punches; PUNCH AC's usually have little or no delay in execution (they come out instantly). KICK AC's are sweeping attacks, designed for taking out opponents who attack from a distance. KICK AC's usually have a bit of a lead time on them, and your opponent can sometimes knock you out of these slower AC's. An AC takes 1 Level of your Super Meter to execute. **************** * AIR BLOCKING * **************** SFA2 characters have the capability to block in the air. Only jumping normal attacks and projectiles can be air-blocked 100% of the time. Most other moves cannot be air-blocked, including: * Ground-based normal and special moves (never air-blocked) * Super Combos (almost never air-blocked) * Uppercut moves (almost never air-blocked) If an air-block situation occurrs, both players should be looking for opportunities to strike their opponent, depending on who lands first and how far away. ********************** * PROXIMITY BLOCKING * ********************** SFA2 has what is termed "proximity blocking." In old SF2 if a projectile was thrown at you from across the screen, you could not move backwards. If you tried to do so, you went right into a block stance. In SFA2 the game will not do this. In order to be forced into a block stance, you must be close to your opponent's attack. If a fireball is thrown at you, you will be able to back up until the fireball gets fairly close. ***************** * AUTO BLOCKING * ***************** When you choose your character at the Selection Screen, you are given the option of selecting Manual or Automatic blocking. When you select Auto- blocking, the game gives you a certain number of "freebie" blocks. As long as you do not touch a button, the game will automatically block your opponent's attacks for you. Once you run out of Autoblocks, you must defend yourself as normal. On top of the blocking, Autoblock simplifies the Super Combo system for you. Instead of having to perform a complex motion to activate a SC, all you have to do is push adjacent PUNCH and KICK buttons. Each pair of PUNCH-KICK buttons represents a different SC for each character. The disadvantage to this system is that you cannot link Super Combos into normal combos; also, your Super Meter can only hold one Level while in Autoblock, and it takes longer to charge than it normally would. ******************************* * MEATY ATTACKS AND REVERSALS * ******************************* "Meaty Attack" is an old SF2 phrase that describes what happens when you attack someone getting up off the ground. In SF2 if you timed an attack, be it a jump-in or a ground move, so that your opponent absolutely could not Dragon Punch (or equivelant) while getting up off the ground, it was called a Meaty Attack. Later in the SF2 series, Reversals were added. When you get up off the ground, there is a split-second window during which you can Reversal. A Reversal can be any attack you want, although an uppercut move is usually used. If timed exactly right, it is impossible to stop a Reversal attack from being executed as the opponent gets up. An uppercut Reversal will beat all jump-ins and Meaty Attacks. ********************************** * THROWING, TECH HITS, AND TICKS * ********************************** Executing a throw simply requires you to be close enough to your opponent, and that opponent cannot be in a block stun when you attempt the throw. When you are thrown, you can take half damage from the throw by performing a Tech Hit. To do this, press Fierce punch VERY quickly after the throw animation starts. If successful, the game will flash "TECH HIT," and you will land on your feet. Only normal throws can be softened this way. You cannot Tech Hit a special or SC throw. ****************** * GROUND ROLLING * ****************** When being knocked down it's possible to roll in order to get a good counter attack. You cannot ground roll if you are knocked down by an Alpha Counter, a Super Combo or a Throw. The motion is similar to AC, and must be done just before touching the ground. While rolling you are vulnerable. O- / | + PUNCH O O JAB: no distance roll, but will get up quickly. STRONG: a medium distance roll FIERCE: a large distance roll ******************* * COLOR SELECTION * ******************* Info, please. ********** * TAUNTS * ********** The SFA taunts are back. By pressing START anytime during the round, your character will perform a taunt. During the taunt, your character is completely vulnerable. There is no way to end a taunt early; you have to ride out the animation. Some taunts can hit opponents (Chun Li, Katana...). KO-ing someone with a Taunt is a great humillation. ***************** * WINNING ICONS * ***************** As long as I know there are 9 types of winning icons that show how have you won the round. NORMAL VICTORY A yellow V inside a darkblue bubble. Won by one of the following: forward, roundhouse, strong, fierce or attacking Taunt. SPECIAL VICTORY A yellow S inside a darkblue bubble. Won by finishing the opponent off with a special move (including ranged attacks, special grabs and special moves) GRAB VICTORY A cowboy lace Won by a standar throw. CHERRY VICTORY A pair of cherries Won by a jab or short. SUPER COMBO VICTORY A thunderbolt inside a darkblue bubble. It has one, two or three little stars depending of the SC level used. Won by any type of SC (including grabbing supers). CUSTOM COMBO VICTORY An special icon for each character (see char info) Won by using a CC (doesnt matter what move). Special: Akuma's Raging Demon SC has the CC icon ALPHA COUNTER VICTORY The SFAlpha symbol (an strange A) inside the usual darkblue bubble. Won by a hitting Alpha Counter. CHEESE VICTORY A piece of Cheese. Won by a blocked special or SC move. TIME OUT VICTORY A yellow Sandclock? Won by having larger life bar than your opponent when time runs out. PERFECT CONDITION A little red P will appear in the bottom left side of the winning icon if Won without being damaged (a Perfect). *********************************** * THE WORLD WARRIORS (MOVES LIST) * *********************************** ***** *RYU* ***** Main Color: White Gi, Red Gloves, White Headband Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Sakura Boss: Sagat Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | SAKOTSU WARI OverHead Hit | SENPU KYAKU OverHead HIt | | COLIARBONE BREAKER | WIRLDWIND KICK | | | | | -O + STRONG | -O + FORWARD | | | | |-------------------------------------+--------------------------------------| | HADOKEN Fierce Fireball| FAKE HADOKEN | | FIREBALL knocks down at | FAKE FIREBALL | | the beggining | | | | \ -O + PUNCH | | \ -O + TAUNT | | O O | O O | |-------------------------------------+--------------------------------------| | SHORYUKEN Knocks down | TATSUMAKI SENNPU KYAKU | | DRAGON PUNCH | HURRICANE KICK | | | | | -O | \ + PUNCH | | / O- + KICK | | O O | O O | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: SHINKU HADOKEN | | VACUUM FIREBALL | | | | | \ -O | \ -O + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: SHINKU TATSUMAKI SENNPU KYAKU | | VACUUM HURRICANE KICK | | | | | / O- | / O- + KICK | | O O O O | |____________________________________________________________________________| ********* *CHARLIE* (NASH) ********* Main Color: Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Rolento Boss: M.Bison Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | OVERHEAD KICK OverHead Hit | STEP KICK | | | | | O- + FORWARD | -O + ROUNDHOUSE | | | | |-------------------------------------+--------------------------------------| | SONIC BOOM | SOMERSAULT SHELL Knocks down | | | | | O-. -O + PUNCH | | O + KICK | | | O. | | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: SONIC BLADE | | | | O-. -O O- -O + (PUNCHX2,3,4) | | | |----------------------------------------------------------------------------| | SUPER COMBO #2: SOMERSAULT JUSTICE | | | | O | | / \ / | + KICK | | O. O O | |----------------------------------------------------------------------------| | SUPER COMBO #3: CROSSFIRE BLITZ | | | | O-. -O O- -O + KICK | | | |____________________________________________________________________________| ********* *CHUN-LI* ********* Main Color: Blue outfit Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Gen Boss: M.Bison Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | YOSO KYAKU Must be done in| KAKYAKU RAKU Knocks down | | TALON STOMP the air | KNEE FLIP | | | | | | + FORWARD | \ + ROUNDHOUSE | | O | O | |-------------------------------------+--------------------------------------| | KIKOKEN | TENSHOU KYAKU Knocks down | | FIREBALL | RISING KICK | | | | | O- / | \ -O + PUNCH | | O + KICK | | O O O | O. | | |-------------------------------------+--------------------------------------| | SENEN KYAKU | HYAKURETSU KYAKU | | SPLIT KICK | LIGHTNING KICK | | | | | -O \ | / O- + KICK | TAP KICK REPEATEDLY | | O O O | | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: SENRETSU KYAKU | | THOUSAND BURST KICK | | | | O-. -O O- -O + KICK | | | |----------------------------------------------------------------------------| | SUPER COMBO #2: KIKOSHOU | | POWER STORM | | | | | \ -O | \ -O + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #3: HASAN TENSHOUKYAKU | | ENDLESS RISING KICK | | | | O | | / \ / | + KICK | | O. O O | |____________________________________________________________________________| ****** *ADON* ****** Main Color: Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: M.Bison Boss: Sagat Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | OVERHEAD OverHead Hit | JAGUAR KICK | | | | | -O + STRONG | | \ -O + KICK | | | O O | |-------------------------------------+--------------------------------------| | RAGING JAGUAR Knocks down | JAGUAR TOOTH | | | | | -O | \ + KICK | -O \ | / O- + KICK | | O O | O O O | |-------------------------------------+--------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: JAGUAR REVOLVER | | | | | | | \ -O | \ -O + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: JAGUAR VARIED ASSAULT | | | | | | | / O- | / O- + KICK | | O O O O | |____________________________________________________________________________| ***** *GUY* ***** Main Color: Red outfit Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Rose Boss: M.Bison Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | DOUBLE UPPER KICK | DOUBLE UPPER ELBOW | | | | | \ + ROUNDHOUSE | -O + STRONG | | O | | |-------------------------------------+--------------------------------------| | BUSHIN SENPUUKYAKU Knocks down | SHITSU KAKE | | RISING SPIN KICK | SPIN ELBOW | | | | | | / O- + KICK | | / O- + PUNCH | | O O | O O | |-------------------------------------+--------------------------------------| | HAYA GAKE Short: Nothing | BUSHIN IZUNA OTOSHI Grabs blockong | | DASHING CRESCENT Forward: K.down| BUSHIDO LEAP opponents | | RH:OverHead Hit| | | | | | | \ -O + KICK, KICK | | \ -O + PUNCH, PUNCH | | O O | O O | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: BUSHIN GORAIKYAKU | | BUSHIDO RAGE | | | | | \ -O | \ -O + KICK | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: BUSHIN HASSOKEN | | BUSHIDO JUMP | | | | | \ -O | \ -O + PUNCH | | O O O O | |____________________________________________________________________________| ******* *AKUMA* (GOUKI) ******* Main Color: Black Gi Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Ryu Boss: Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | ZUGAIHASATSU OverHead Hit | TENMAKUU JINKYAKU Must be done in| | OVERHEAD CHOP | DIVING KICK the air | | | | | -O + STRONG | | + FORWARD | | | O | |-------------------------------------+--------------------------------------| | GOHADOKEN | SHAKUNETSU HADOKEN Knocks down | | FIREBALL | FLAMING FIREBALL | | | | | | \ -O + PUNCH | -O \ | / O- + PUNCH | | O O | O O O | |-------------------------------------+--------------------------------------| | ZENPOU TENSHIN | ZANKUU HADOKEN Must be done in| | BODY ROLL | AIR FIREBALL the air | | | | | | / O- + PUNCH | | \ -O + PUNCH | | O O | O O | |-------------------------------------+--------------------------------------| | GOSHORYUKEN Knocks down | TATSUMAKI ZANKUU KYAKU | | DRAGON PUNCH | HURRICANE KICK | | | | | -O | \ + PUNCH | | / O- + KICK | | O O | O O | |-------------------------------------+--------------------------------------| | ASHURA SENKUU | HYAKKI SHUU | | FORWARD TELEPORT | ROLLING HOP ATTACK | | | | | -O | \ + ALL PUNCHES or KICKS | | \ -O O + PUNCH,(ANY BUTTON)| | O O | O O / | | | | | O- | / + ALL PUNCHES or KICKS | | | O O | | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: MESATSU GOHADOU | | DOUBLE VACUUM FIREBALL | | | | | / O- | / O- + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: MESATSU GOSHORYUU | | RISING DRAGON BREAKER | | | | | \ -O | \ -O + KICK | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #3: TEN MA GOZANKUU | | AIR VACUUM HADOKEN | | | | | \ -O | \ -O + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #4: SHUN GOKU SATSU (LV3 Only) | | RAGING DEMON | | | | JAB, JAB, -O, SHORT, FIERCE | | | |____________________________________________________________________________| ***** *KEN* ***** Main Color: Red Gi, Yellow Gloves Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Dan Boss: Ryu Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | INAZUMA KAKATO WARI OverHead Hit | HADOKEN | | AXE KICK | FIREBALL | | | | | -O + FORWARD | | \ -O + PUNCH | | | O O | |-------------------------------------+--------------------------------------| | SHORYUKEN Knocks down | TATSUMAKI SENPUU KYAKU | | DRAGON PUNCH | HURRICANE KICK | | | | | -O | \ + PUNCH | | / O- + KICK | | O O | O O | |-------------------------------------+--------------------------------------| | ZEN POU TEN SHIN | | | BODY ROLL | FAKE BODY ROLL | | | | | | / O- + PUNCH | | \ -O + TAUNT | | O O | O O | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: SHORYUREPPA | | RISING DRAGON BREAKER | | | | | \ -O | \ -O + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: SHINRYUKEN | | SPIN DRAGON PUNCH | | | | | \ -O | \ -O + KICK | | O O O O | |____________________________________________________________________________| ******** *KATANA* (SODOM) ******** Main Color: Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Ken Boss: Guy Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | KOU TEN OKIAGARI Must be done | | | TENGU WALK while falling | SLIDE | | | | | O- / | + KICK | \ + ROUNDHOUSE | | O O | O | |-------------------------------------+--------------------------------------| | SHIRA HA CATCH Knocks down | JIGOKU SUKUREIPU | | HIGH COUNTER | JITTE SLICE | | | | | -O | \ + KICK | | \ -O + PUNCH | | O O | O O | |-------------------------------------+--------------------------------------| | BUTSUMETSU BUSTER Knocks down | DAIKYOU BURNING Knocks down | | POWER BOMB Grabs | CARPET DROP | | | | | O- / | \ -O O + PUNCH | O- / | \ -O O + KICK | | O O O / | O O O / | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: MEIDO NO MIYAGE | | MEGA POWER BOMB | | | | O- / | \ -O O O O O- / | \ -O + PUNCH | | O O O / | \ O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: TEN CHUU SATSU | | MEGA JITTE SLICE | | | | | \ -O | \ -O + PUNCH | | O O O O | |____________________________________________________________________________| ****** *ROSE* ****** Main Color: Purple outfit, Yellow scarf Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Akuma Boss: M. Bison Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | SLIDE | SOUL THROW Knocks down | | | | | \ + ROUNDHOUSE | -O | \ + PUNCH | | O | O O | |-------------------------------------+--------------------------------------| | SOUL SPIRAL | SOUL SPARK | | | | | O- / | \ -O + KICK | O- / | \ -O + PUNCH | | O O O | O O O | |-------------------------------------+--------------------------------------| | SOUL REFLECT Jab: Absorbs Chi to Supermeter | | Strong: Reflects horizontally | | | / O- + PUNCH Fierce: Reflects diagonally | | O O | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: AURA SOUL THROW | | | | | \ -O | \ -O + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: SOUL ILLUSION | | | | | \ -O | \ -O + KICK | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #3: AURA SOUL SPARK | | | | | / O- | / O- + PUNCH | | O O O O | |____________________________________________________________________________| ******** *BIRDIE* ******** Main Color: Purple outfit Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Dhalsim Boss: M.Bison Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | OVERHEAD OverHead Hit | BULL HEAD | | | | | -O + ROUNDHOUSE | O-. -O + PUNCH | | | | |-------------------------------------+--------------------------------------| | CHOKE CHAIN Knocks down | BANDIT CHAIN Knocks down | | Grabs | Grabs | | O- / | \ -O O + PUNCH | O- / | \ -O O + KICK | | O O O / | O O O / | |-------------------------------------+--------------------------------------| | | | BULL HORN | | | | Charge TWO PUNCHES or TWO KICKS, release | | | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: BULL REVENGER | | | | | \ -O | \ -O + ANY BUTTON | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: THE BIRDIE | | | | O-. -O O- -O + PUNCH | | | |____________________________________________________________________________| ******* *SAGAT* ******* Main Color: Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Adon Boss: Ryu Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | TIGER SHOT | LOW TIGER SHOT | | | | | | \ -O + PUNCH | | \ -O + KICK | | O O | O O | |-------------------------------------+--------------------------------------| | TIGER CRUSH | TIGER BLOW Knocks down | | | | | -O | \ + KICK | -O | \ + PUNCH | | O O | O O | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: TIGER CANNON | | | | | \ -O | \ -O + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: TIGER GENOCIDE | | | | | \ -O | \ -O + KICK | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #3: TIGER RAID | | | | | / O- | / O- + KICK | | O O O O | |____________________________________________________________________________| ********** *M. BISON* (VEGA) ********** Main Color: Red uniform Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Ryu Boss: Rose Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | PSYCHO SHOT | DOBLE KNEE PRESS | | | | | O-. -O + PUNCH | O-. -O + KICK | | | | |-------------------------------------+--------------------------------------| | SOMERSAULT SKULL DIVER | DEVIL'S REVERSE | | | | | | O + KICK, PUNCH | | O + PUNCH, PUNCH | | O. | | O. | | |-------------------------------------+--------------------------------------| | BISON (VEGA) WARP | | | | -O | \ + ALL PUNCHES or KICKS O- | / + ALL PUNCHES or KICKS | | O O O O | | | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: PSYCHO CRUSHER | | | | O-. -O O- -O + PUNCH | | | |----------------------------------------------------------------------------| | SUPER COMBO #2: KNEE PRESS NIGHTMARE | | | | O.- -O O- -O + KICK | | | |____________________________________________________________________________| ***** *DAN* ***** Main Color: PINK! Gi Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Guy Boss: Sagat Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | GADOKEN | KORYUKEN Knocks down | | FIREBALL | DRAGON PUNCH | | | | | | \ -O + PUNCH | -O | \ + PUNCH | | O O | O O | |-------------------------------------+--------------------------------------| | DANKU KYAKU Knocks down | SPECIAL TAUNTS | | GALE KICK | | \ -O + TAUNT | | | O O | | | / O- + KICK | | / O- + TAUNT | | O O | O O | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: KORYUREPPA | | RISING DRAGON BREAKER | | | | | \ -O | \ -O + KICK | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: SHINKUU HADOKEN | | VACUUM FIREBALL | | | | | \ -O | \ -O + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #3: HITSU SHOU MU RAI KEN | | DESPERATION MOVE | | | | | / O- | / O- + KICK | | O O O O | |----------------------------------------------------------------------------| | SUPER 'COMBO' #4: SHINKU TAUNT | | | | | \ -O | \ -O + TAUNT | | O O O O | |____________________________________________________________________________| ********* *DHALSIM* ********* Main Color: Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Zangief Boss: Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | AIR DRILL Must be done in| YOGA FIRE | | the air | | | | + FIERCE or PUNCH | | \ -O + PUNCH | | O | O O | |-------------------------------------+--------------------------------------| | YOGA FLAME Knocks down | YOGA BLAST Knocks down | | | | | -O \ | / O- + PUNCH | -O \ | / O- + KICK | | O O O | O O O | |-------------------------------------+--------------------------------------| | YOGA TELEPORT | | | | -O | \ + ALL PUNCHES or KICKS O- | / + ALL PUNCHES or KICKS | | O O O O | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: YOGA INFERNO | | | | | \ -O | \ -O + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: YOGA STRIKE | | | | | \ -O | \ -O + KICK | | O O O O | |____________________________________________________________________________| ***** *GEN* ***** Main Color: Purple outfit Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: SF2 Chun-Li Boss: Akuma Taunts: CC Icon: AC: ____________________________________________________________________________ | | | -=MANTIS STYLE / TORU KEN (ALL PUNCHES)=- | | | |----------------------------------------------------------------------------| | GEKI RO Knocks down | HYAKU RENKO | | RAGE MANTIS | TIGER CLAWS | | | | | -O | \ + KICK, KICK | TAP PUNCH REPEATEDLY | | O O | | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: ZAN EI | | LONG SHADOW | | | | | \ -O | \ -O + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: SHIN TEN SHU | | GOD ATTACK | | | | | / O- | / O- + PUNCH | | O O O O | |____________________________________________________________________________| ____________________________________________________________________________ | | | -=CRANE STYLE | ENSEI KEN (ALL KICKS)=- | | | |----------------------------------------------------------------------------| | JYA SEN | OUGA | | | PHOENIX FANG | | | | | O-. -O + PUNCH | | O + PUNCH | | | O. | | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #3: KOUGA | | TIGER FANG | | | | | / O- | / O- + KICK (AIR) | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #4: JYA KO HA | | | | | | | \ -O | \ -O + PUNCH | | O O O O | |____________________________________________________________________________| ******** *SAKURA* ******** Main Color: Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Sagat Boss: Ryu Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | | SAKURA HADOKEN | | SAKURA UPPER KICK | CHERRY FIREBALL | | | | | -O + FORWARD | | \ -O + (PUNCHX1,2,3) | | | O O | |-------------------------------------+--------------------------------------| | SHO OKEN Knocks down | SHUN PU KYAKU | | DRAGON PUNCH | HURRICANE KICK | | | | | -O | \ + PUNCH | | / O- + KICK | | O O | O O | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: SHINKUU HADOKEN | | VACUUM FIREBALL | | | | | \ -O | \ -O + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: MIDARE SAKURA | | CHERRY BLOSSOM | | | | | \ -O | \ -O + KICK | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #3: HARU ICHIBAN | | HURRICANE DOWN KICKS | | | | | / O- | / O- + KICK | | O O O O | |____________________________________________________________________________| ********* *ROLENTO* ********* Main Color: Red uniform Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Sodom Boss: Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | TONFA STING Can be done in | PATRIOT CIRCLE | | the air | | | (|) -O + FORWARD | | \ -O + PUNCH (X1,2,3) | | O | O O | |-------------------------------------+--------------------------------------| | MEKON DELTA AIR RAID | MEKON GROUND RAID | | | | | | / O- + PUNCH, PUNCH | ALL PUNCHES, PUNCH | | O O | | |-------------------------------------+--------------------------------------| | MEKON DELTA SCAPE | STINGER | | | | | | / O- + KICK, KICK | -O | \ + KICK, KICK | | O O | O O | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: MINE SWEEPER | | | | | / O- | / O- + PUNCH | | O O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: TAKE NO PRISIONERS | | | | | \ -O | \ -O + KICK | | O O O O | |____________________________________________________________________________| ********* *ZANGIEF* ********* Main Color: Other Colors: Starting Battle Pose: Victory Poses: Time Losing Pose: Quotes: Sub-Boss: Birdie Boss: Taunts: CC Icon: AC: ____________________________________________________________________________ | | | | LARIAT | SHORT LARIAT | | | | | ALL PUNCH | ALL KICK | | | | |-------------------------------------+--------------------------------------| | BANISHING FIST Stops | SPINNING PILEDRIVER Knocks down | | proyectiles | Grab | | -O | \ + PUNCH | O- / | \ -O O + PUNCH | | O O | O O O / | |-------------------------------------+--------------------------------------| | ATOMIC SUPLEX Knocks down | FLYING POWER BOMB Knocks down | | Grab | Far only | | O- / | \ -O O + KICK | O- / | \ -O O + KICK | | O O O / | O O O / | |----------------------------------------------------------------------------| |----------------------------------------------------------------------------| | SUPER COMBO #1: FINAL ATOMIC BUSTER | | | | O- / | \ -O O O O O- / | \ -O + PUNCH | | O O O / | \ O O O | |----------------------------------------------------------------------------| | SUPER COMBO #2: AERIAL RUSSIAN SLAM | | | | | | | \ -O | \ -O + KICK | | O O O O | |____________________________________________________________________________| ********* * CODES * From Capcom and 'Hobby Consolas' ********* To fight against the Mid-Level bosses don't lose a round, and you must win five rounds with a Super Combo or Custom Combo finish. After your fifth win, a new challenger will appear, and there will be a short dialog. (ALL) To select a winning posture for your character, after defeating an oppoonent, but before the K.O. symbol appears, press and hold Select (Star for SATURN), then one of the punch or kick buttons. Not all characters will have six winning poses. (PSX and SATURN) To select the hidden boss stages you must be in arcade mode and you must turn off the shortcut. You can only select the hidden stages when a second player joins in. Before selecting your character, press and hold select (Start for SATURN), move the cursor to Sagat for the Grass Stage or Bison for the Waterfall Stage, hold it there for at least one second, then select the character you want to play as. (PSX and SATURN) To play as the Classic Chun Li, put the cursor on Chun Li, hold the Select (Start for SATURN) button for more than three seconds, then press any button to select her. Her outfit will change to the "classic" Chun Li costume, and her Kikoken move will change to charge back, then forward and a punch. (PSX and SATURN) To play as the Evil Ryu, put the cursor on Ryu, press and release the start button, then move the cursor in the following order. Ryu, Adon, Akuma, Adon, Ryu. Now, hold start, then press any button, and the darker colored "evil" Ryu will appear on the screen. All of his movements will be just like Akuma's. (SATURN) To play as the Classic Zangief, put the cursor on Zangief, press and release start, then move the cursor in the following order: Zangief, Sagat, Sodom, Rose, Birdie, Charlie, Dhalsim, Ryu, Adon, Chun Li, Guy, Ken, Zangief. Then press and hold start, then press any button. (SATURN) To play as the Classic Dhalsim, put the cursor on Dhalsim, press and release start, then move the cursor in the following order: Dhalsim, Zangief, Sagat, Charlie, Dhalsim. Then press and hold start, then hit any button. (SATURN) *************************** * CONTRIBUTORS AND THANKS * *************************** CAPCOM- Another cool game. The Best SF since SSF2T Dan Wells ([email protected]). And [email protected]: Beta Testing FAQ Patrick Beja ([email protected]): SFA Names FAQ Hobby Consolas: extra stuff Iker Blanco ([email protected]). Letting me use his email address during the summer. And Me. Lusifer ([email protected]). Hard work to finish this FAQ. Any info or suggestion will be appreciated and 'credited'. ************************** * WHERE TO FIND THIS FAQ * ************************** via e-mail ([email protected]) I'll send you the last version of this FAQ (Now working on v1.10). Unlucky, I have no web site yet. Other Places: Well, there are a few sites where you can find it, I hope so. * http://www.gamefaqs.com * ftp.netcom.com/pub/vi/vidgames THANK YOU FOR PLAYING ---{cut here}----------------------------------------------------{cut here}---