Tekken 2

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FAQ

----------------------------------------------------------------------------
--
                             TEKKEN 2 FAQ V 2.30
                         by Meanbean (bean@aisi.net)
                                   6-27-96
----------------------------------------------------------------------------
--
 
  Well, there were still a few errors in V2.25 so I decided to revise the
FAQ
one more time.  Enjoy everyone!

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--

 ============
| What's New |
 ============

-Removed incorrect MultiPart Counters for Anna and Nina.

-Added PSX codes Second Person Perspective and Super Juggle.

-Added more combos for all characters.
 
-Corrected moves for Anna, Armor King, Baek, Michelle, and Lee. 

-Corrected naming of moves.

-Corrected listing of Nina's Crab Claw Multipart.

-Corrected Kunimitsu and Wang Arcade Codes.

-Deleted multiple post of same move.

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--

 ==============
| ARCADE CODES |
 ==============

---CODE CONVENTIONS:

$$      - Put in your quarters
start   - Tap the "START" button *once*
START   - Press and *hold* start until you see [START] in the instructions
[START] - Release the "START" button you were holding.
move    - Move the character selection cursor to the designated fighter
d       - Tap the stick down once
u       - Tap the stick up once
l       - Tap the stick left once
r       - Tap the stick right once
LP      - Hold Left Punch until you see [LP] in the instructions
RP      - Hold Right Punch until you see [RP] in the instructions
LK      - Hold Left Kick until you see [LK] in the instructions
RK      - Hold Right Kick until you see [RK] in the instructions
[LP]    - Release Left Punch
[RP]    - Release Right Punch
[LK]    - Release Left Kick
[RK]    - Release Right Kick

For the puropse of standardization, all the code instructions are given
with
the assumption that no one is playing on the machine and there are no
credits
in there.  When a code is executed properly, you will see the secret
fighter's
picture in the portrait box.  These codes can be executed from either
player's
side.

---CODE TO PLAY ALEX [the Lizard]
$$, RK, start, u, u

---CODE TO PLAY ARMOR KING (King's Boss)
$$, start, move to King, l, START, l, r, [START], r

---CODE TO PLAY BRUCE IRVIN (Lei Wulong's Boss)
$$, start, move to Lei Wulong, start, start, start, start, r

---CODE TO PLAY GANRYU (Michelle Chang's Boss)
$$, start, move to Michelle Chang, START, d, u

---CODE TO PLAY KUMA (Paul Phoenix's Boss)
$$, RP, start, move to Paul Phoenix, d, start, d

---CODE TO PLAY KUNIMITSU (Yoshimitsu's Boss)
$$, RP, start, move to Yoshimitsu, r, start

---CODE TO PLAY PROTOTYPE JACK (Jack-2's Boss)
$$, start, move to Jack-2, d, d, START, u, u

---CODE TO PLAY ROGER [the Kangaroo]
$$, LK, start, u, u

---CODE TO PLAY WANG JINREY [Baek/Jun's Boss]
$$, start, move to Baek/Jun (whichever is the default), start, d, r, l, u

---CODE TO PLAY KAZUYA [The Main Boss]
$$, start, move to Heihachi, d, u, U, start, start, [U], u

----------------------------------------------------------------------------
--

 ===========
| PSX CODES |
 ===========

To fight/get Roger and Alex : 
---------------------------
  Start an Arcade Mode game.  When you get to the 3rd match, wait until
your 
  match winning round.  Now, let your opponent beat you down untill 5%
energy.
  Once you have done this, quicky KO your opponent.  If done correctly, you

  should hear the announcer say "GREAT!".  Depending on your character's 
  outfit, your 4th match will be against Roger or Alex. 

Kazuya 3rd outfit :
-----------------
  Select Kazuya with the Start button.

NOTE:  For the remaining codes to work, you must have all the characters in

       game.  Also, it is possible to do all the codes together.

Big Heads :
--------- 
  Press and hold the Select button while choosing your character.  Hold the
  Select button until the match begins.  If done correctly, you will see
your
  character with bigger heads and hands.

Even Bigger Heads :
-----------------
  You must have already done the Big Head code.  During your match winning
  round victory pose, press and hold the Select button until your next
match
  begins.  If done correctly, you will have an even bigger head than
before. 

First Person Perspective :
------------------------ 
   Before you select your character, press and hold the L1 and L2 buttons. 
   Now, select your character and hold the L1 and L2 buttons until your
match
   begins.  If done correctly, you will appear as a green wireframe version
   of your character with a behind your character view.  

Second Person Perspective :
-------------------------
   This code will only work in the practice mode.  On the player 2 side, 
   press and hold the L1 and L2 buttons.  Now, select your character and 
   punching bag (opponent) and continue to hold the L1 and L2 buttons until

   the match begins.  If done correctly, the opponent will be the green 
   wireframe version and you will have a forward view of your character.   

Super Juggle :
------------
   Select your character. Immediately press and hold UP with the Select
button
   until your match begins.  If done correctly, you will hear a smashing
sound
   at the beginning of your match.  This code enables the Big head code and

   causes the Super juggling on the Big Head player only.

----------------------------------------------------------------------------
--

 =============
| CONVENTIONS |
 =============

* d,u,f,b (*tap* stick down, up, toward opponent, away from opponent)

* D,U,F,B (*HOLD* stick down, up, toward opponent, away from opponent)

* d/f,d/b,u/f, etc (tap stick diagonally)

* D/F,D/B,U/F, etc (HOLD stick diagonally)

* N (return stick to Neutral position)

* QCT Quarter-Circle Towards (circle stick from down to forward)

* QCB Quarter-Circle Back (circle stick from down to backward)

* HCT Half-Circle Towards (circle stick from back to down to forward)

* 1,2,3,4 (tap a button.  They are arranged on most machines

         like so: L.PUNCH  R.PUNCH
                        1  2
                        3  4
                  L.KICK    R.KICK

* A plus sign (+) indicates that the things on either side
  of it must be done together.  1+3 would mean press
  L.PUNCH and L.KICK at the same time.

* A comma (,) indicates that the things on either side are
  of it must be done one after the other.  f,f would mean
  tap the joystick right two times.

* (WC), While Crouching, basically means tapping the joystick
   down.  (WC)+1 would mean tap the joystick down and press
   L.PUNCH at the same time.  This is important, because the act
   of crouching is not instantaneous.  A move executed during the
   crouching process is almost always different from what happens
   when you wait until you are fully crouched to hit the button(s).

* (WS), While Standing, means return the stick to neutral
  while you are in a crouch and press the button after the
  plus (+) sign.

* A tilde (~) between two buttons means to press the second
  one IMMEDIATELY after the first.  It is almost like pressing
  the buttons together.

* Brackets ([]) surrounding an item indicate an optional input.

* A pound sign (#) after a joystick direction means that the
  direction indicated before it is to be held for a little while
  before the button is pressed.  You will often see this after a
  "D" in a D+(something) move, meaning that you have to wait until
  your fighter is in a full crouch before doing the next controller
  input.

* An underscore (_) between items means "or".

* A colon (:) between two buttons means to pause 1/4 second before pressing

  the next button.  If there is no : between two buttons then press the 
  buttons immediately after each other.  This applies to Tenstrings only.
 
Abbreviations :
==============
K  = Kick
LK = Low Kick
MK = Mid Kick
HK = High Kick
P  = Punch
LP = Low Punch
HP = High Punch

----------------------------------------------------------------------------
--

 ===============
| GENERAL MOVES |   
 ===============

(1+3)_(2+4)         Throw Escape  **must press when opponent grabs you**
d/f+1               Uppercut  
d/f+2               Uppercut   **juggles opponent**
d/f+3               Side Kick
d/f+4               Front Kick
(u/b_u_u/f)         Jump
+(1_3_4)      Jumping Attacks
(U/B_U_U/F)         High Jump
+(1_3_4)        High Jumping Attacks
 3  Landing Sweep
 4  Landing Sidekick
(u_uf)+2            Quick Pounce
U+2                 Hard Pounce     **opponent must be lying down**
b,b                 Dash Backwards
f,f                 Dash Forwards
f,f,f    Run Shoulder Charge **more than 1/2 screen away & opponent
standing**
f,f,f    Run Stomp       **more than 1/2 screen away & opponent lying
down** 
f,f,f    Run Tackle      **less than 1/2 screen away & opponent standing**
   ,2,1,2,1,2   +Mounted Punches     **everyone can do this**
f,f,f    Run   **must not be close to opponent to start run**
   ,B           +Stop Run
   ,1+2         +Flying Cross Chop
   ,3           +Flying Side Kick
   ,4           +Sliding Leg Sweep
   ,3+4         +Satellite Drop Kick  **Alex/Roger, Armor King, & King
only**  
   ,3+4         +Head Slide           **Ganryu, Jack-2, Kuma, & P.Jack
only**
   ,4,4,4,(4),(4)    +Ali Kick(s)     **Alex/Roger, Armor King, & King
only**
   ,3,4,(4_f+4_d+4)  +Double Jump Front Kick, (HK_MK_LK)  **Lee & Paul
only*
   ,3+4,[1+2],[3+4]  +Spiral Launch, [Spiral Dive], [Kangaroo Kick]
         **Kunimitsu & Yoshimitsu only, Kangaroo Kick for Yoshimitsu only**

NOTE: You can interrupt a run by pressing any button and joystick
combination.
      The only exception to this is pushing the joystick Forward.

 ===============
| Recover Moves |
 =============== 
   
D+1                     Roll Over
3                       Get Up With Sweep
4                       Get Up With Spin Side Kick
B                       Roll Backwards
F                       Roll Forwards
1                       Roll Sideways
b,F+1+2                 Back Roll, Dive At Opponent
f,F+1+2                 Forward Roll, Dive At Opponent
b,B+3+4                 Rising Double Leg Kick

NOTE: Some characters may not be able to do all recover moves.  All of
these 
      moves can be linked together for some rising attack combos.
    (ex: 1,B,3   Roll sideways than backwards then get up with a sweep.)

----------------------------------------------------------------------------
--

 ============
| ALEX/ROGER |
 ============

GRAPPLING TECHNIQUES
1+3                  Head Butt
2+4                  Powerbomb
QCT+1                Jaguar Driver
d/b,d/b+1+2          DDT
d/b,f+1+2            Tombstone Piledriver
f,HCT+1              Giant Swing
d/f+3+4              Frankensteiner
 (1+3)_(2+4) Neck Throw

SPECIAL TECHNIQUES
d/f+1                  Hammer Strike        **stuns if blocked**
f,N+1                  Rolling Punch        **stuns if blocked**
d/f+2                  Gut Punch
f,f+2                  Middle Smash         **juggles on counterhit**
f,f,N+2                Stomach Smash        **stuns on counterhit**
f,f+1+2                Flying Cross Chop    **stuns if blocked**
D#,D/F+2               Dynamite Uppercut    **juggles opponent**
f,N,d,D/F+1            Animal Uppercut
2,1                    P, Uppercut
d+1~(N+2)              LP, Uppercut
1,2,1                  2Ps, Uppercut
f,F+1,2,1,2,1          Animal Punch Rush, Rolling Punch  **stuns if
blocked**
(u/f_f_F)+1+2          Knuckle Bomb
(U/B_U_U/F)+2+4        Elbow Drop
d/b+3                  Tail Cutter          **hits low**
f,f+4                  Jail Kick
f,f+3+4                Drop Kick            **stuns if blocked** 
3+4                    Delayed Drop Kick    **stuns if blocked**
f,f,F+3+4              Satellite Drop Kick  **stuns if blocked**
u/f+3+4                Double Knee Drop
(WC)+3+4,4,4,(4),(4)   Ali Kick(s)    **last two kicks only if counterhit**
d/b+4,[1],3,4,[B],3,4  Animal K, [Rolling Animal], Animal K Rush, [roll
back]
b+3+4,[1],3,4,[B],3,4  Falling Kick, [Rolling Animal], Animal Kick Rush

B+1                    Animal Gigaton Punch  (unblockable)

Roger and Alex have no known Tenstrings.

COMBOS
D#,D/F+2               Dynamite Uppercut (combo starter)
u/f+4                  Jump Kick (combo starter)
   ,f+1~2,f,f+2,D+3+4,4,4  +2Ps, Middle Smash, Ali Kicks      6-hit  72pts
   ,f+1,f+1~2,f,D+3+4,4,4  +P, 2Ps, Ali Kicks                 6-hit  69pts
   ,f+1~2,f,f+4            +2Ps, Jail Kick                    4-hit  64pts 
  
   ,f+1~2,D+3+4,4,4        +2Ps, Ali Kicks                    5-hit  60pts
   ,f+1,f+1~2,f,f,N+2      +P, 2Ps, LP                        5-hit  59pts
   ,f+1~2~1,D+3+4          +3Ps, Ali Kick                     4-hit  59pts
   ,f+1~2~1,f,f,N+2        +3Ps, LP                           5-hit  53pts
                      
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--

 ===============
| ANNA WILLIAMS |
 ===============

---Counters for MultiParts are listed in enclosures {}---
GRAPPLING TECHNIQUES
1+3                    Arm Turn
2+4                    Lifting Toss
F+1+3                  Neck Throw
d/f,d/f+1              Embracing Elbow Strike
 (1+3)_(2+4)   Three Limb Break

MULTIPARTS   
QCT+(1+2_pause,1+2)             Palm Grab
   3,4,3,1+2     Reaping Arm Bar {1+2}
   1,3,2,1       Standing Reverse Arm Lock {1+3} 
     3,1,4,1+2,1+2       Rear Gatelatch Falcon-Wing Squeeze
     2,1,3,4,1+2         Falling Reverse Arm Lock
     2,3,1+2,3+4,1+2     Gatelatch Throw
   1+3,4,1+2     Arm Sprain, Standing Cross Lock {2+4}
     1+2,4,3,1+2,1+2,1+2  Arm Break, Rear Cross Lock

SPECIAL TECHNIQUES
D#,d/f+2                     Cold Blade
D#,f+1                       Cat Thrust
D#,f+2                       Right Hand Stab
f,f+1+2                      Double Palm
F+1+2                        Delayed Double Palm 
(WC)+1~(N+4) or (D#+1)~N+4   Rib Kick Combo 1
(WC)+2~(N+4) or (D#+2)~N+4   Rib Kick Combo 2
1,4                          Reverse PDK Combo
b+1,1,1                      Cross Cut Saw
1,2,1,2                      4Ps
2,(3_d+3_4_1,4)              P, (HK_LK_Spin Kick_P, LK)
(1_d/f+1),2,(4_1,4)          2Ps, (Spin Kick_P, Sweep Kick)
f,f+4                        Kneeling Kick
f,f,(f_F)+3                  Bone Cutter
D#,(u/b_u_u/f)+4             Low Flip Kick       **juggles opponent**
D#,(U/B_U_U/F)+4             High Flip Kick
3,4                          Head Ringer
4,3                          HK, LK
(WC)+3,(2_4)                 LK, (Uppercut_HK)   **uppercut juggles**
(WC)+4,1                     LK, Spin Chop
u/f+4,3,4                    Hunting Kicks
d/f+3,[3,3],(4_1,2)          Rapid Combo
d/f+3,2,(3_d+3_4_1,4)        Swan Combo 

B+(1+4)_(2+3)   Attack Reversal  **can reverse Yoshimitsu's unblockables**

(WC)+1+2                    Bloody Scissors  (unblockable)
d/b+1+2 [u,u to cancel]     Hunting Swan  (unblockable)

(1_d/f+1)212:3:3:2::1:2:4   Tenstring

COMBOS
d/f+2                   Uppercut (combo starter)
d,u/f+4                 Flip Kick (combo starter)
   ,3,4,D#,d/f+2           +Head Ringer, Cold Blade             4-hit 
74pts
   ,1~2~4,D#,d/f+2         +Triple Smash, Cold Blade            5-hit 
68pts
   ,1,d/f+3,2,3            +P, Swan Combo                       5-hit 
68pts
   ,1,d/f+3,2,4            +P, Swan Combo                       5-hit 
65pts
   ,1,f+1~2~4              +P, Triple Smash                     5-hit 
64pts
   ,(WC)+3,4,D#,d/f+2      +LK, HK, Cold Blade                  4-hit 
63pts
   ,(WC)+3,2,D#,d/f+2      +LK, Uppercut, Cold Blade            4-hit 
60pts
   ,1,(WC)+3,4             +P, LK, HK                           4-hit 
59pts
   ,1,(WC)+3,2             +P, LK, Uppercut                     4-hit 
56pts
   ,(WC)+4,1,D#,d/f+2      +LK, Spin Chop, Cold Blade           4-hit 
56pts
   ,1~2,D#,d/f+2           +2Ps, Cold Blade                     4-hit 
54pts
   ,1~2~1~2,3              +4Ps, HK                             5-hit 
51pts
   ,U/F+3                  +Jump Spin Kick                      2-hit 
51pts
   ,(WC)+3,2,(WC)+3,4,D#,d/f+2  +K, P, 2Ks, Cold Blade          5-hit 
50pts
   ,(WC)+3,2,(WC)+4,1,D#,d/f+2  +K, P, K, P, Cold Blade         5-hit 
43pts

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--

 ============
| ARMOR KING |
 ============

GRAPPLING TECHNIQUES
1+3                   Coconut Crush
2+4                   Backfall Suplex
2+4,d,d,d+1+2         Steiner Screwdriver
d/b,d/b+1+2           DDT
d/b,f+1+2             Tombstone Piledriver
QCT+1                 Jaguar Driver
f,HCT+1               Giant Swing
d/f+3+4               Frankensteiner
 (1+3)_(2+4)  Reverse DDT

SPECIAL TECHNIQUES
d/f+1                  Hammer Strike        **stuns if blocked**
d/f+2                  Gut Punch
D#,D/F+2               Dynamite Uppercut    **juggles opponent**
f,f+1+2                Flying Cross Chop    **stuns if blocked**
f,f+2                  Middle Smash         **juggles on counterhit**
f,f,N+2                Stomach Smash        **stuns on counterhit**
f,N,d,d/f+2            Black Smash          **juggles opponent**
f,N,d,d/f+1            Dark Smash
b+1+4                  Straight Arrow
f+1+4                  Black Shoulder
(u/f_f_F)+1+2          Knuckle Bomb
(u_u/f),N+1+2          Jump-In Knuckle Bomb
(U/B_U_U/F)+2+4        Elbow Drop
2,1                    P, Uppercut
d+1~(N+2)              LP, Uppercut
1,2,1                  2Ps, Uppercut
f,f+4                  Jail Kick
f,f+3+4                Drop Kick            **stuns if blocked**
3+4                    Delayed Drop Kick    **stuns if blocked**
f,f,F+3+4              Satellite Drop Kick  **stuns if blocked**
(u_u/f)+3+4            Double Knee Drop
(WC)+3+4,4,4,(4),(4)   Ali Kick(s)      **last two kicks only if
counterhit** 
(u_u/f),N+3+4,4,4      Jump-In Ali Kick(s)

u/f+1+2,D         Super Knuckle Bomb (unblockable)      *hits lying
opponent*
(u_u/f),N+1+2,D   Jump Super Knuckle Bomb (unblockable) *hits lying
opponent*
(u_u/f),N+1+4     Jump Moon Drop (unblockable)          *hits lying
opponent*

121:1::24:4:4::1:3     Tenstring
F+21:1::24:4:4::1:3    Ninestring

COMBOS
f,N,d,d/f+2            Black Smash (combo starter)
   ,f+1~2,f,f+2,f,D+3+4,4,4  +2Ps, Middle Smash, Ali Kicks     6-hit  77pts
   ,f+1,f+1~2,f,D+3+4,4,4    +P, 2Ps, Ali Kicks                6-hit  74pts
 
   ,f+1~2~1,D+3+4            +3Ps, Ali Kick                    6-hit  71pts
   ,f+1~2,f,f+4              +2Ps, Jail Kick                   4-hit  69pts
   ,f+1~2,D+3+4,4,4,4        +2Ps, Ali Kicks                   5-hit  65pts
   ,f+1,f+1~2,f,f,N+2        +P,2Ps, LP                        5-hit  64pts
   ,f+1~2~1,f,f,N+2          +3Ps, LP                          6-hit  61pts
   ,f+1,f,N,d,d/f+2          +P, Black Smash                   3-hit  60pts
   
----------------------------------------------------------------------------
--

 ==============
| BAEK DOO SAN |
 ==============

GRAPPLING TECHNIQUES
1+3                   Hammerhead Throw
2+4                   Blue Shark Claw
f,f+2                 Cobra Bite
d/b+1+3               Swordfish Throw
 (1+2)_(3+4)  Starfish Throw

SPECIAL TECHNIQUES
f+2                   Backfist
1,(1_2)               2Ps
2,2                   P, Backfist
f,N,d,d/f+3           Wing Blade             **juggles opponent**
f,f+3                 Axe Kick
f,F+4                 Hammer Heel            **hits lying opponents**
f,f,(f_F)+3           Killing Blade          **stuns if blocked** 
(u/b_u_u/f),D+4       Jump Spin Crescent Kick
f+4,3                 Knife Heel
3,4,3                 Break Blade            **juggles opponent**
f+4,4,3               Triple Threat
u/f+3,4,3             Hunting Hawk           **stuns if blocked** 
u/f,3,d+4,3           Starlight Blade        **juggles opponent**
(WS)+4,4,3            Albatross Combo
d/f+4,4,3             Alternate Albatross Combo
(WS)+3,3,4            Wave Needle
(WC)+3,N+3,(3_d+3)    Snake Combo, (HK_LK)   **HK juggles opponent**
(WS)+3,4,4,(3_4,3)    Heat Distraction_Hurricane Distraction
3,3,3,(4_d+4)         Butterfly Combos
3,3,4,4,(3_,4,3)      Black Widow_Mantis Combo
(WC)+4,3,3,(3_d+3)    Baek's Rush Combo
(WS)+4,4,4,3          Flaming Hawk
d/f+4,4,4,3           Alternate Flaming Hawk
b,b+3,N               Flamingo
   ,(B_F)                +Side Step
   ,(3_B+3_D+3)          +(Cutting Heel_Hunting Heel_LK)
   ,3,3,4                +Wave Needle
   ,3,4,4,(3_4,3)        +(Heat Distraction_Hurricane Distraction)
   
d/b+3+4               Heel Explosion  (unblockable)

4:33:4:3:33:4:3:3     Tenstring
434:3:33:3:3:4:3      Tenstring

COMBOS
434:3:33:3:3:4:3,(WC)+3,N+3,3,f,F+4                      14-hit  130pts  
4:33:4:3:33:4:3,(WC)+3,N+3,3,f,F+4                       13-hit  129pts  
3,4,3                 Break Blade (combo starter)
   ,F+3,3,3,4,f,F+4      +Butterfly Combo, Hammer Heel    8-hit  127pts
   ,3,4,3,f,F+4          +Break Blade, Hammer Heel        7-hit   98pts
   ,(WC)+3,N+3,3,f,F+4   +Snake Combo, Hammer Heel        7-hit   96pts
(WC)+3,N+3,3          Snake Combo (combo starter)
   ,3,3,3,4,f,F+4        +Butterfly Combo, Hammer Heel    8-hit  109pts
   ,3,4,3,f,F+4          +Break Blade, Hammer Heel        7-hit   89pts
   ,(WC)+3,N+3,3,f,F+4   +Snake Combo, Hammer Heel        7-hit   82pts
f,N,d,d/f+3           Wing Blade (combo starter)
   ,3,3,3,4,f,F+4        +Butterfly Combo, Hammer Heel    6-hit   94pts 
   ,u/f+3,4,3,f,F+4      +Hunting Hawk, Hammer Heel       5-hit   75pts
   ,d/b+3+4              +Heel Explosion                  2-hit   51pts

----------------------------------------------------------------------------
--

 =============
| BRUCE IRVIN |
 =============

---Counters for MultiParts are listed in enclosures {}---
---Timing for MultiParts are listed in enclosures ()---
GRAPPLING TECHNIQUES
1+3                   Knee Bash
2+4                   Ribcrusher
 (1+3)_(2+4)  Neck Throw

MULTIPARTS
f,d,D/F+1+2+4       Embracing right knee
  1+2,1+2,1+2 Tumblweed
  3,1+2+3     Left Knee 1 (after "Huat" ki yap. Pause 1/2sec
before
  4,1+2+3     Left Knee 2   doing the motions for Turning Knee)
     1,3,1+2+4      Turning Knee {3+4}_{2+4} (after doing LK
buttons)
        2,4,1,1+2+3    Jump Knee    (after Left Knee 1_2 connects)
                                                        
SPECIAL TECHNIQUES
1+2              Side Step-Sledgehammer
f+1+2            Slice Elbow 
d/f+1,2          Double Facebreaker     **juggles opponent**
f+1,2,1          Triple Sock Combo
1,4,3            Southern Cross Combo
1,2,3            Northern Lights Combo
1,2,(f_N_d)+4    2Ps, (HK_MK_LK)
1,2,1,2          4P Combo
[1],2,d+4,3      2Ps, LK, HK
f,f+4            Bazooka Leg             **stuns if blocked**
f,f+3            Slice Knee              **stuns if blocked**
d/f+3+4          Step-In Side Kick
f,f,(f_F)+3      Sniper Slash            **stuns if blocked**
3,3              2HKs
d/f+3,[1]        Cyclone Edge, [Tornado Uppercut]
b+3,(4_2)        Stopping Kick, (Knee_P)  **knee stuns on counterhit**
f+4,3,4          Triple Kick Combo
(WC)+3+4,3       Double Side Kick
b+4,3,(4_d+4)    Double Knee, (Knee_LK)
3,2,1,4          Gatling Combo            **2nd punch juggles**
b,b,N+3+4,[4]    Handspring Escape, [Bazooka Leg]

b+2+3            Sidewinder  (unblockable)

Bruce has no known Tenstrings.

COMBOS
3,2,1           Partial Gatling Combo (combo starter)  
  **remove the 1 from the combos below when using with this combo starter**
ex: ,b+4,3,4        +Triple Knee                          6-hit  92pts
u/f+4           Jump Kick (combo starter)
d/f+2           Uppercut (combo starter)
d/f+1,2         Double Facebreaker (combo starter)
   ,1,d/f+3,1      +P, Cyclone Edge,Tornado Uppercut      5-hit  65pts   
   ,1,b+4,3,4      +P, Triple Knee                        6-hit  64pts
   ,1,F+1,2,1      +P, Triple Sock Combo                  6-hit  60pts
   ,1,f+4,3,4      +P, Triple Kick                        6-hit  59pts
   ,1,3,3          +P, Double Kick                        5-hit  58pts
   ,1,b+3,4        +P, Stopping Kick, Knee                5-hit  54pts
   ,1,2,1,2        +4P Combo                              5-hit  44pts
   ,1,(WC)+3+4,3   +P, Double Side Kick                   5-hit  43pts
   ,d/f+1,2        +Double Facebreaker                    4-hit  34pts

----------------------------------------------------------------------------
-

 ====================
| DEVIL/ANGEL KAZUYA |
 ====================

GRAPPLING TECHNIQUES
2+4                  Shoulder Throw
1+3                  Bitch Kick
f,f+1+2              Head Butt
 (1+3)_(2+4) Atomic Drop

SPECIAL TECHNIQUES
f+2                     Backfist
f,N,d,D/F+1             Dragon Punch
f,N,d,D/F+2             Power Uppercut    **juggles opponent**
2,2                     P, Backfist
d/f+1,2                 Double Uppercut   **juggles opponent**
1,2,2                   2Ps, Backfist
1,1,2                   3P combo
f,f,(f_F)+3             Flying Side Kick  **stuns if blocked**
f+4                     Axe Kick
f,f+3                   Axe Kick
(WS)+4,4                Double Axe Kick
4~3                     Flip Kick
u/f+4,4                 Jump Kick, Sweep Kick
f,N,d,D/F+4,[4]         Hell Sweep[s]

1+2                     Ground Laser  (unblockable)  **stuns opponent**
3+4                     Air Laser     (unblockable)  **stuns opponent**

f,F+2122:3:4:4::1::2:1    Tenstring

COMBOS
d/f+2                    Uppercut (combo starter)  
d/f+1,2                  Double Uppercut (combo starter)
f,N,d,d/f+2              Power Uppercut (combo starter)
   ,1,1~2~2                 +P, 3Ps                           5-hit  70pts
   ,1,1~2,u/f+4,4           +P, 2Ps, Jump Kick, Sweep Kick    5-hit  65pts
   ,1,1~1~2                 +P, 3Ps                           5-hit  64pts
   ,1,(WS)+4~4              +P, Double Axe Kick               4-hit  58pts 
  
   ,1,f,N,d,d/f+2           +P, Power Uppercut                3-hit  57pts
   ,1,d/f+1,2               +P, Double Uppercut               4-hit  54pts 

----------------------------------------------------------------------------
--

 ========
| GANRYU |
 ========

GRAPPLING TECHNIQUES
1+3                   Jizo Hug
2+4                   Body Drop
F+2+4                 Lifting Toss
f,F+2+3               Jaw Breaker
 (1+3)_(2+4)  Upside-Down Drop

SPECIAL TECHNIQUES
 D+1+2           Spring Hammer Punch
d/f+2+3                 Thunder Palm
D#+1+2                  Palm Lift
F_(f,f)+1+2             Scissors
b,d/b,d,D/F+2           Megaton Palm
b,d/b,d,D/F+1           Megaton Float            **juggles opponent**
F_(f,f)+2,1             P, Elbow
1+2,1+2                 Hammer, Double Uppercut
(WS)+1+2,1+2            Double Uppercut, Hammer
1,1,1                   Ganryu's Combo
D#,D/F+(2,1,2)_(1,2,1)  Nodowa Combo
D#+1,1,1,2,(D_D/F_F)+1  Sumo Rush  (L_M_H ending)
D#,d/f+1,2,1,1          Wild Swing, Backfist     **stuns if blocked**
(WC)+2,2,2,2....        Kabuki Palm              **infinite**
F+1,2,1,2,1,2,1,2       Devil Thrusts
2,1,2,1,2,1,2,1         Devil Thrusts
d/f+2,1,1,1             Uppercut, Devil Thrusts  **juggles opponent**
(WC)+4                  Thigh Quake
u/f+3+4                 Hip Press
3+4                     Sit Down
  ,(B_F)                   +(Roll Backward _Roll Forward)

b+1+2                   Giant Tackle  (unblockable)

Ganryu has no known Tenstrings.

COMBOS
b,d/b,d,D/F+1          Megaton Float (combo starter)
   ,(WC)+4                +Thigh Quake                     2-hit  63pts
   ,1,1+2,1+2             +P, Double Uppercut, Hammer      4-hit  62pts
   , b,d/b,d,D/F+2        +Megaton Palm                    2-hit  62pts
   ,D#,d/f+1,2,1          +Wild Swing                      4-hit  57pts
   ,2~1,2~1,2~1           +Devil Thrust                    6-hit  54pts
d/f+2                  Uppercut (combo starter)
   ,2,1+2,1+2             +P, Double Uppercut, Hammer      4-hit  50pts
   ,1+2,1+2               +Double Uppercut, Hammer         3-hit  45pts
   ,2,2~1,2~1             +P, Devil Thrust                 5-hit  41pts
   ,2~1,2~1,2~1           +Devil Thrust                    5-hit  36pts

----------------------------------------------------------------------------
--

 ==================
| HEIHACHI MISHIMA |
 ==================

GRAPPLING TECHNIQUES
1+3                    Neck Breaker
2+4                    Powerbomb
f,f+1+2                Head Butt
 (1+2)_(3+4)   Atomic Drop

SPECIAL TECHNIQUES
f+2                       Backfist
f,f+2                     Demon Godfist    **juggles opponent**
f,N,d,d/f+1               Thunder Godfist
f,N,d,d/f+2               Wind Godfist     **juggles opponent**
QCT+2                     Death Fist
(WC)+1,[2]                Tile Splitter, [Death Fist]
2,2                       P, Backfist
d/f+1,2                   Double Uppercut  **juggles opponent**
1,1,2                     Shining Fists
1,2,2                     Devil Fists
f,f,(f_F)+3               Sky Foot Slice   **stuns if blocked**
f,N,d,d/f+3,N             Slice Kick
f,N,d,D/F+3               Low Slice Kick
(WC)+4                    Demon Stomp      **opponent must be lying down**
f+4                       Axe Kick
f,f+3                     Axe Kick
(WS)+4,4                  Double Axe Kick
4~3                       Crushing Flip Kick
u/f+3,4                   Screw Blade Leg Attack  **stuns if blocked**
u/f+4,4                   High-Low Jumping Spin Kicks
f,N,d,D/F+4,[4],[4],N+4,4 Hell Sweep[s], Axe Kick
b,b,N+3+4                 Shadow Foot

(WC)+1+4                  Demon Tile Splitter  (unblockable)

f,F:::::2122:3:4:4::1::2:1           Tenstring 
d/f+3:22::4:4::1::4::1::2::(1_4)     Tenstring
d/f+3:22::4:4::1::2::1::2::1         Tenstring

COMBOS
d/f+2                   Uppercut (combo starter)
d/f+1,2                 Double Uppercut (combo starter) 
f,f+2                   Demon Godfist (combo starter)
f,N,d,d/f+2             Wind Godfist  (combo starter)
   ,1,f,N,d,D/F+4,N+4,4    +P, Hell Sweep, Double Axe Kick  5-hit  73pts
   ,1,1~2~2                +P, Devil Fist                   5-hit  70pts
   ,1,1~2,u/f+4,4          +P, 2Ps, Jump Kick, Sweep Kick   5-hit  65pts
   ,1,1~1~2                +P, Shining Fist                 5-hit  64pts
   ,f+1,f,f+2              +P, Demon Godfist                3-hit  63pts
   ,1,d/f+1,2              +P, Double Uppercut              4-hit  61pts
   ,1,QCT+2                +P, Death Fist                   3-hit  58pts
   ,1,(WS)+4~4             +P, Double Axe Kick              4-hit  58pts   

   ,1,f,N,d,d/f+2          +P, Wind Godfist                 3-hit  57pts
  
----------------------------------------------------------------------------
--

 ========
| JACK-2 |
 ========

GRAPPLING TECHNIQUES
1+3,[1+2]_[b,d/b,d,D/F+1]   Hell Press, [Face Basher]_[Megaton Sweep] 
2+4                         Gorilla Press
d/b,f+1+2                   Piledriver
QCB+2                       Backbreaker
QCT+1                       Pyramid Driver
d/f+2+4                     Catapult
d/f,d/f+1+2                 Modified Catapult  **combo starter**
 (1+3)_(2+4) Death Shot

SPECIAL TECHNIQUES
 D+1+2           Spring Hammer Punch
(WS)+1                  Violent Uppercut                 **juggles
opponent**
D+1+2                   Bravo Knuckle                    **juggles
opponent**
D#+1,2                  Megaton Strike
D#+1+2                  Meltdown
b,b+1,1                 Gigaton Punch                    **stuns if
blocked**
F_(f,f)+1+2             Power Scissors
b,d/b,d/D/F+1           Megaton Sweep
b,d/b,d,D/F+2           Megaton Knuckle
1+2,1+2                 Hammer Knuckle, Double Uppercut
(WS)+1+2,1+2            Double Uppercut, Hammer Knuckle
f+1+2,[1+2_d/f+2]       Scissors, [Meltdown_Megaton Punch]
1,1,1                   Hammer Combo
2,1,2                   P, Elbow, Uppercut               **juggles
opponent**
D/F+2,1,2,(D_D/F_F)+1   Uppercut Rush 1  (L_M_H ending)  **juggles
opponent**
D/F+1,2,1,2             Uppercut Rush 2
D#,D/F+2,(D_D/F_F)+1    Short Hammer Rush  (L_M_H ending)
D#,D/F+2,1,2            Hammer Rush 1
D#,D/F+1,2,(D_D/F_F)+1  Hammer Rush 2  (L_M_H ending)
D#+1,1,1,2,(D_D/F_F)+1  Hammer Rush 3  (L_M_H ending)
D#,d/f+1,2,1,1          Wild Swing, Backfist             **stuns if
blocked**
d/b+1,1,1,1,1,[2]       Machine-gun Knuckle, Megaton Knuckle
u/f+3+4                 Hip Press
3+4,3+4                 Sit Down, Hop Forward, Hip Press
D/B+3,4,3,4,3,4         Cossack Kicks
3+4                     Sit Down
   ,(B_F)                  +(Roll Backward_Roll Forward)
   ,(1,2,1,2)_(2,1,2,1)    +Blood Fan

HCF [1-5 times] +1      Gigaton Punch  (unblockable after 3 windups)

D+2:1:1:1::2:1::21::1+2:1+2         Tenstring
D+2:1:1:1::2:1::21::d+1+2:1+2       Tenstring
u/f+11:4::3::4::1::2::1:1+2:1+2     Tenstring
u/f+11:4::3::4::1::2::1:d+1+2:1+2   Tenstring

COMBOS
2,1,2               P, Elbow, Uppercut (combo starter)
   ,D#+1,1,1,2,D+1     +Hammer Rush 3                        7-hit  98pts
   ,D#1,2              +Megaton Strike                       4-hit  97pts
   ,1+3                +Hell Press                           4-hit  80pts
d/f+2               Uppercut (combo starter)
(WS)+1              Violent Uppercut (combo starter)
   ,f+2,f+1+2,1+2      +P, Scissors, Meltdown                4-hit  62pts
   ,f+2,1+2,1+2        +P, Hammer Knuckle, Double Uppercut   4-hit  58pts
   ,2,b,d/b,d,D/F+1    +P, Megaton Sweep                     3-hit  56pts
   ,D#+1,1,1,2,D+1     +Hammer Rush 3                        5-hit  51pts
   ,D#+1,2             +Megaton Strike                       3-hit  50pts
 
----------------------------------------------------------------------------
--

 ============
| JUN KAZAMA |
 ============

GRAPPLING TECHNIQUES
1+3                  Arm Bar
2+4                  Serpent Twist
d/f+2+3              Striking Oshi Taoshi
 (1+3)_(2+4) German Suplex

SPECIAL TECHNIQUES
F+2                   Dashing Uppercut  **juggles & hit lying opponent**
1,2                   2Ps
1,3                   P, LK
f+1,(3_4)             Middle Screw Punch, (MK_Can-Can)
1,1,(3_4)             P, Middle Screw Punch, (HK_Can-Can)
1~4,[4],[4],3         P, Sweep Kick[s], Cartwheel Kick
F+4                   Lightning Crescent
f,f,(f_F)+3           Flying Side Kick
3+4_(WS)+3+4          Cartwheel Kick
(WC)+3+4              Can-Can           **1st hits low, juggles opponent**
b+3,2                 Backflip Kick, Dashing Uppercut
b+3,4,[4],[4],3       Backflip Kick, Sweep Kicks[s], Cartwheel Kick
(d/b+4)_(3~4),[4],[4],3   Sweep Kick[s], Cartwheel Kick
1+4                   White Heron (LK, P)
   ,2,(4_D+4)            +P, (Lightning Crescent_Sweep Kick)
   ,2,1,(2_3)            +2Ps, (Uppercut_LK)
   ,2,1,1,(3_4)          +3Ps, (HK_Can-Can)
   ,2,1,4,[4],[4],3      +2Ps, Sweep Kick[s], Cartwheel Kick
   
NOTE:  Leg Sweeps can be interrupted at any time by a White Heron Combo.  
       This allows many options for creating infinite strings.

B+(1+3)_(2+4)    Attack Reversal   **can reverse Yoshimitsu's
unblockables**

(F+3)# [D_B to cancel]    Spinning Heel Drop  (unblockable)
     
NOTE: Release Forward to stop spinning and execute kick. 

(WS)+2:1:1:1::2:1::4:3::3+4   Tenstring
(WS)+2:1:1:1::2::1+4::1:3+4   Tenstring
(WS)+2:1:1:3                  Fourstring

COMBOS
F+1,4            Middle Screw Punch, Can-Can (combo starter)
1,1,4            P, Middle Screw Punch, Can-Can (combo starter)
   ,1+4,2,4         +White Heron, P, Lightning Crescent       8-hit  92pts
   ,d/b+4,4,3       +Sweep Kicks, Cartwheel Kick              7-hit  92pts
   ,1,1,4           +P, Middle Screw Punch, Can-Can           7-hit  89pts
   ,1,1,3           +P, Middle Screw Punch, HK                7-hit  85pts
   ,1+4,2,1,1,3     +White Heron, 3Ps, HK                     8-hit  81pts
F+2              Dashing uppercut (combo starter)
   ,3+4,f,3+4       +Cartwheel Kick, Cartwheel Kick           4-hit  55pts 
   ,3+4,1+4         +Cartwheel Kick, White Heron              5-hit  52pts
   ,3+4,F+2         +Cartwheel Kick, Dashing Uppercut         4-hit  51pts
 
----------------------------------------------------------------------------
--

 ================
| KAZUYA MISHIMA |
 ================

---Counters for MultiParts are listed in enclosures {}--- 
GRAPPLING TECHNIQUES
2+4              Shoulder Throw       
1+3              Bitch Kick           
f,f,1+2          Head Butt         
 (1+3)_(2+4)  Neck Throw

MULTIPARTS
(d_d/b)+1+2      Ultimate Tackle  {2+4}
     2,1,2,1,2    Mounted Punches

SPECIAL TECHNIQUES
f+2              Backfist
(WS)+2           Gut Punch                  **stuns on counterhit**
f,N,d,D/F+2      Power uppercut             **juggles opponent**
f,N,D/F+2        Alternate Power Uppercut   **juggles opponent**
f,N,d,D/F+1      Dragon Punch
f,N,D/F+1        Alternate Dragon Punch
 3       Dragon Punch, Side Kick
 4       Dragon Punch, Sweep Kick
2,2              P, Backfist
d/f+1,2          Double Uppercut            **juggles opponent**
1,1,2            3P Combo
1,2,2            2Ps, Backfist
f,f,(f_F)+3      Flying Side Kick           **stuns if blocked**
f+4              Axe Kick
f,f+3            Axe kick
(WS)+4,4         Double Axe Kick
d/f+4,4          Standing Double Axe Kick
4~3              Flip Kick
f,N,d,D/F+4,[4]  Hell Sweep[s]
f,N,D/F+4,[4]    Alternate Hell Sweep[s]
u/f+4,4,4,4      Jump Kick, 2 Sweeps, Side Kick
f                Sidestep

b+1+4      Spinning Dragon Punch  (unblockable)
B+1+4      Long Spinning Dragon Punch  (unblockable)  **hits lying
opponents**

f,F+2122:3:4:4::1::2:1    Tenstring
f,F+2122:3:4:4::3::2:1    Tenstring
f,F+2144:2:4:3::2:1       Ninestring

NOTE: Stop Ten and Ninestring after the Gut Punch to follow up with your 
      choice of combo. (ie. do not press the last 1)
 
COMBOS
(WS)+2                    Gut Punch (combo starter)
  ,d/f+1~2,f,1,1~2~2         +Double Uppercut, P, 2Ps, Backfist   7-hit
111pts
  ,d/f+1~2,f,1,1~1~2         +Double Uppercut, P, 3P Combo        7-hit
105pts
  ,d/f+1~2,f,1,d/f+4~4       +Double Uppercut, P, Double Axe Kick 6-hit 
98pts
  ,d/f+1~2,f,1,f,N,d,d/f+2   +Double Uppercut, P, Power Uppercut  5-hit 
98pts
  ,d/f+1~2,f,1,d/f+1~2       +Double Uppercut, P, Double Uppercut 6-hit 
95pts  
  ,d/f+1~2,f,1,f,N,d,d/f+4,4 +Double Uppercut, P, Hell Sweeps     6-hit 
97pts
  ,f,N,d,d/f+1,3             +Dragon Punch, Side Kick             3-hit 
97pts
  ,f,N,d,d/f+1,4             +Dragon Punch, Sweep Kick            3-hit 
92pts
  ,u/f+4,4,4,4               +Jump Kick, 2 Sweeps, Side Kick      4-hit 
88pts
  ,(WS)+2                    +Gut Punch                           2-hit 
75pts
d/f+2                     Uppercut (combo starter)     
d/f+1,2                   Double Uppercut (combo starter)
f,N,d,D/F+2               Power Uppercut (combo starter)
f,N,D/F+2                 Alternate Power Uppercut (combo starter)
  ,1,1~2~2                   +P, 3Ps                              5-hit 
70pts
  ,d/f+1,2,d/f+4,4           +Double Uppercut, Double Axe Kick    5-hit 
65pts
  ,1,1~2,u/f+4,4             +P, 2P, Jump Kick, Sweep Kick        5-hit 
65pts
  ,1,1~1~2                   +P, 3Ps                              5-hit 
64pts
  ,1,d/f+4,4                 +P, Double Axe Kick                  4-hit 
58pts    
  ,1,f,N,d,d/f+2             +P, Power Uppercut                   3-hit 
57pts
  ,1,d/f+1,2                 +P, Double Uppercut                  4-hit 
54pts 

----------------------------------------------------------------------------
--

 ======
| KING |
 ======

---Counters for MultiParts are listed in enclosures {}---
GRAPPLING TECHNIQUES
1+3             Coconut Crush
2+4             Backfall Suplex
d/b,d/b+1+2     DDT
f,HCT+1         Giant Swing
d/b+1+2         Figure-4  {3+4}
d/b,f+1+2       Tombstone Piledriver
d/f+3+4         Frankensteiner
 1+3    Half-Crab
 2+4    Cobra Twist

MULTIPARTS
QCT+1                        Jaguar Driver
   1+2           Flying Press
   1+2,3,4,1+2   Boston Crab (after apex of driver)

b,f,D/F#+(1+3)_(2+4)         Reverse Arm Clutch
   2,1,1+2  Backdrop  {2+4}_{1+2}
     3+4,1+2             German Suplex {3+4}_{1+3}
       1,2,3+4         Powerbomb
         2,1,3,4              Giant Swing {2+4}_{1+2}

b,f,D/F#+2+3              Standing Achilles Hold 
   1,2,3,1,1+2     STF {1+3}
   1+2,3,1,1+3     Scorpion Death Lock {2+4}
   1+2,1,3,1+2+4   Indian Death Lock {1+2}
      1+2,3,4,1+2,1+2+3+4  Romero's Special

Octopus Special:  Works only if counterhit.  Press (4,2,1,3) very quickly 
                  between the third and fourth Ali Kick.  Button motions
are
                  (WC)+3+4~4,4,4,4,2,1,3

f,f,N+2                         Stomach Smash      **stuns on counterhit**
   1+2            Backbreaker
   1+2,u,d,3+4    Powerbomb

SPECIAL TECHNIQUES
d/f+1                  Hammer Strike        **stuns if blocked**
d/f+2                  Gut Punch
f,f+2                  Middle Smash         **juggles on counterhit**
f,f+1+2                Flying Cross Chop    **stuns if blocked**
D#,D/F+2               Dynamite Uppercut    **juggles opponent**
u/f+1+2                Knuckle Bomb
(WC)+1+2               Quick Elbow Drop     **stuns if blocked**
(U/B_U_U/F)+2+4        Elbow Drop
2,1                    P, Uppercut
d+1~(N+2)              LP, Uppercut
1,2,1                  2Ps, Uppercut
f,f+4                  Jail Kick
f,f+3+4                Drop Kick            **stuns if blocked**
3+4                    Delayed Drop Kick    **stuns if blocked**
f,f,F+3+4              Satellite Drop Kick  **stuns if blocked**
(u_u/f)+3+4            Double Knee Drop
D#,D/F+4,2             Ali Kick, Middle Smash
(WC)+3+4,[4],[4],[4],[4_2]  Ali Kick[s], [AK_Middle Smash] 

f+1+2                  Jaguar Impact  (unblockable)    **can be ducked**
f+1+4                  Moon Press  (unblockable)

121:1::24:4:4::1:(1_3)      Tenstring
121:1::3:3:4:4:1:(1_3)      Tenstring
121:1::3:3:4:3:2:1+2        Tenstring

NOTE: Tenstring can also be done by starting with the second attack while
      holding Forward.  (ex: F+21:1::24:4:4::1:1)

COMBOS
D#,D/F+2               Dynamite Uppercut (combo starter)
u/f+4                  Jump kick (combo starter)
   ,f+1~2,f,f+2,D+3+4,4,4  +2Ps, Middle Smash, Ali Kicks      6-hit  72pts
   ,f+1,f+1~2,f,D+3+4,4,4  +P, 2Ps, ALi Kicks                 6-hit  69pts
   ,f+1~2,f,f+4            +2Ps, Jail Kick                    4-hit  64pts 
  
   ,f+1~2,D+3+4,4,4        +2Ps, Ali Kicks                    5-hit  60pts
   ,f+1,f+1~2,f,f,N+2      +P, 2Ps, LP                        5-hit  59pts
   ,f+1~2~1,D+3+4          +3Ps, Ali Kick                     4-hit  59pts
   ,f+1~2~1,f,f,N+2        +3Ps, LP                           5-hit  53pts

----------------------------------------------------------------------------
--

 ======
| KUMA |
 ======

GRAPPLING TECHNIQUES
1+3,[b,f+2+3]        Hell Press, [Salmon Hunter] *Hell Press stuns if
blocked*
2+4                  Bear Hug
F+2+4                Bear Bites
B+2+4                Head Butt
 (1+3)_(2+4) Bear Shot

SPECIAL TECHNIQUES
 D+1+2           Spring Hammer Punch
b,f+2+3                 Salmon Hunter                    **hits low**
F_(f,f)+1+2             Bear Scissors
b,d/b,d,D/F+2           Megaton Claw
1+2,1+2                 Hammer Knuckle, Double Uppercut
(WS)+1+2,1+2            Double Uppercut, Hammer Knuckle
1,1,1                   Bear Punch Combo
f+1~1~1                 Bear Heaven Cannon               **juggles
opponent**
2,1,2                   2 Elbows, Uppercut               **juggles
opponent**
D/F+2,1,2,(D_D/F_F)+1   Uppercut Rush 1  (L_M_H ending)  **juggles
opponent**
D/F+1,2,1,2             Uppercut Rush 2
D#,D/F+2,(D_D/F_F)+1    Short Bear Rush  (L_M_H ending)
D#,D/F+2,1,2            Bear Rush 1
D#,D/F+1,2,(D_D/F_F)+1  Bear Rush 2  (L_M_H ending)
D#+1,1,1,2,(D_D/F_F)+1  Bear Rush 3  (L_M_H ending)
D#,d/f+1,2,1,1          Wild Swing, Backfist             **stuns if
blocked**
u/f+3+4                 Hip Press
3+4                     Sit Down
   ,(B_F)                  +(Roll Backward_Roll Forward)
   ,1,2,1,2                +Blood Claws
  
B+1+2                          Terrible Claw  (unblockable)
B+1+2,f,d/f,d,d/b,b,u/b,u,U/F  Rolling Bear

NOTE: If Terrible Claw connects, you can combo in a Rolling Bear.

D+2:1:1:1::2:1::21::1+2:1+2    Tenstring

COMBOS
2,1,2                 P, Elbow, Uppercut (combo starter)
   ,D#+1,1,1,2,D+1       +Bear Rush 3                           7-hit 
98pts
   ,(WS)+1+2,1+2         +Double Uppercut, Hammer Knuckle       4-hit 
87pts
   ,1+2                  +Hammer Knuckle                        4-hit 
84pts
   ,1+3                  +Hell Press                            4-hit 
80pts
d/f+2                 Uppercut (combo starter)
   ,2,1+2,1+2            +P, Hammer Knuckle, Double Uppercut    4-hit 
49pts
   ,D#+1,1,1,2,D+1       +Bear Rush 3                           5-hit 
41pts
   ,f+1~1~1,D+1          +Bear Heaven Cannon, LP                5-hit 
38pts 

----------------------------------------------------------------------------
--

 ===========
| KUNIMITSU |
 ===========

GRAPPLING TECHNIQUES
1+3                  Flying Press
d/b+1+3              Hip Lock
2+4                  Jawcrusher
 (1+3)_(2+4) Back Drop

SPECIAL TECHNIQUES
F+2                  Backfist    **turns opponent around**
2,(3_D+3)            Punch (HK_LK)
B+1,1,1,1,1,1        Spinning Hilt Strikes
B+1,[1],[1],D/B+3,[3],[3],[3_f+4]   SHS[s], SLS[s], [SLS_Falling Tree Kick]
D#,D/B+3,[3],[3],[3],3_f+4   Spinning Leg Sweep[s], SLS_Falling Tree Kick
D#,d/f+3             Spinning Sweep
f,f+4                Jumping Knee
u/f+3+4              Flipping Stomp
f,f+3+4,[1+2]        Spiral Launch, [Spiral Dive]
3,4                  Lightning Kicks
4,4,4                3HKs

d/b+2                Kunai Stab  (unblockable)
b+2                  Kunai Murder  (unblockable)
f,f,N+2              Kunai Advance  (unblockable)

121:4::4:4::1::2:3:2  Tenstring

COMBOS
d/f+2                    Uppercut (combo starter)
  ,f+1,f,f+4,D#,D/B+3~3~3~3,f+4,f,f,d/b+2   +P, JK, SLS, FTK, KS 9-hit 
74pts
  ,f+1,f,f+4,u/f+3+4          +P, Jumping Knee, Flipping Stomp   4-hit 
56pts
  ,d/f+2,d/f+2,d/f+2,u/f+3+4  +3 Uppercuts, Flipping Stomp       4-hit 
56pts
  ,f+1,f,2~3                  +P, P, Spin Kick                   4-hit 
49pts
  ,f+1,f,f+4,f,d/b+2          +P, Jumping Knee, Kunai Stab       4-hit 
46pts
  ,f+1,f,f+4,D+3              +P, Jumping Knee, Sweep Kick       4-hit 
44pts
  ,f+1,B+1~1,D/B+3~3~3        +P, Spinning Hilt and Leg Strikes  5-hit 
39pts
     
----------------------------------------------------------------------------
--

 =============
| LEE CHAOLAN |
 =============

GRAPPLING TECHNIQUES
1+3                   Neck Fracture
2+4                   Chastisement Punch
f,f+3+4               Knee Bash
 (1+3)_(2+4)  Bulldog

SPECIAL TECHNIQUES
2,2                     Double Knuckle
F+2,2,2                 Knuckle Combo
1,1,1,1,1               Fist Flurry
F+1,[1],[1],[1],2,2,2   Fist Flurry and Knuckle Combo
d,d/b+4                 Blazing Kick    **juggles on counterhit**
f,f+3                   Axe Kick
(WS)+3,3                Double Axe Kick
D#,d/f,d,d/f+3          Slide Kick
f,f,N+3+4               Dropping Slide Kick
D#,(u/b_u_u/f)          Feint Flip Kick
D#,(u/b_u_u/f)+4        Low Flip Kick    **juggles opponent**
D#,(U/B_U_U/F)+4        High Flip Kick
D#,(U/B_U_U/F)+3+4      Flip Drop
4~(u+3)                 HK, Flip Kick
(WC)+4,(N+4)~(U+3)      LK, HK, Flip Kick
4,3,4                   HK, Spin Kick, HK
3,[3],[3_F+3]           HK[s], MK
f,f,N+3,4,(4_f+4_d+4)   Shredder Combo,(HK_MK_LK)
(WC)+3,3,[3],[3_F+3]    Shin Kick, HK[s], MK
(WC)+4,N+4,3,4          LK, HK, Spin Kick, Roundhouse Kick       
(WC)+4,4,4,4            Razor Edge Combo
b,b,N+3+4               Back Handspring
(WS)+3,3,D+3,3,3,3...   Infinite Kick Combo
   ,(D_F_U)                +Alternating (LK_MK_Axe Kick)
    
(WC)+3+4                  Silver Cyclone  (unblockable)
d/b+1+2 [u,u to cancel]   Silver Fang  (unblockable)   **can be ducked**

d/f+1:22:13:3:3:4:3:4     Tenstring

COMBOS
d/f+2                 Uppercut (combo starter)
u/f+4                 Jump Kick (combo starter)
d,(u_u/f)+4           Flip Kick (combo starter)
   ,3,3,3                +3HKs                          4-hit  67pts
   ,(WC)+4,N+4,3,4       +LK, HK, Spin Kick, HK         5-hit  66pts
   ,4,3,4                +HK, Spin Kick, HK             4-hit  65pts
   ,(WC)+3,3,3           +LK, 2HK                       4-hit  59pts
   ,(WS)+3,3             +Double Axe Kick               3-hit  58pts
   ,1,2,2,2              +4Ps                           5-hit  53pts
   
----------------------------------------------------------------------------
---
  
 ============
| LEI WULONG |
 ============

GRAPPLING TECHNIQUES
1+3                    Jumping Bird
2+4                    Sleeper
f,f+1+2                Tai Trip
 (1+3)_(2+4)   Bulldog

SPECIAL TECHNIQUES
b+3+4                    Quick Turn
d+3+4                    Quick Drop (lies you on your back)
1,2                      Punch, Turning Fist
1+2                      Spinning Punches
f,N+2,1,2,1              Guard Melting Punches
f,N+1,2,1,2,(3_4)        4Ps, (LK_MK)
f,f,(f_F)+3              High Hook Kick      **stuns if blocked**
3,3                      High Crescent, Turning Heel Sweep
d/b+4,4                  Foot Sweep, Jumping Hook Kick
4~4,[3,3]                Dropping Ankle Kick, [Rolling Kicks]
3~4,[u],[u],d            Jump Crescent Kick[s], Quick Drop 
F+3~4,[u],[u],d          Side Step Jump Crescent Kick[s], Quick Drop
f,N+3,(4_d+4)            Charging Crescent, (Front Kick_Sweep Kick)
F+4,1,2,(3_4)            Step-In Crescent, 2Ps, (LK_MK)
f,N+4,1,2,3,(4_d+4)      Step-In Crescent, 2Ps, (HK_LK)
 1                 Turn Over (so that you're lying on face)
 D+1               Turn Over (so that you're lying on back)
 4~3               Slide (only after you have rolled over from back)
 3+4              Kangaroo Kick (opponent is at your head)
**juggles**
 3+4              Spring to feet (opponent is away from your head)  
 u                Quick Rise (opponent is at your feet)
 3,4              Footsweep,Jumping Hook (opponent is at your head)
 2               Turning Uppercut
 1               Backfist
 D+1             Sweeping Backfist
 3+4,[3+4],[3+4] Back Handspring Kick[s]
 D+4,4           Turning Foot Sweep, Jumping Hook Kick
4~3                      Flying Wheel Kick, Quick Drop
   ,4~3                     +Flying Wheel Kick
   ,3~4                     +Sweep Kick to Quick Drop

B+1+4,[3],[3],[3],[3],4  Phoenix Kick (unblockable) and/or [Hopping
Sidekicks]

121:3+4::2::1:4:1:2:3        Tenstring
121:3+4::2::1:4:1:4:4        Tenstring  
121:3+4:3+4::3+4::1::1::2    Ninestring

COMBOS
d/f+2                  Uppercut (combo starter)
u/f+4                  Jump Kick (combo starter)
   ,f,N,1,2,1,2,4          +4Ps, HK                             5-hit 
54pts
   ,4~4,3,3                +Dropping Ankle Kick, Rolling Kicks  4-hit 
54pts
   ,1,2,1,3                +P, Spin P, LSpin P, HK              4-hit 
50pts

----------------------------------------------------------------------------
--

 ==============
| MARSHALL LAW |
 ==============

GRAPPLING TECHNIQUES
1+3                    Dragon Dive
f,f+3+4                Dragon Knee
 (1+3)_(2+4)   Bulldog

MULTIPARTS
2+4                    Chastisement Punch
   1,2,1+2    Dragon Fall

SPECIAL TECHNIQUES
2,2                    Double Knuckle
F+2,2,2                Dragon Knuckle Combo
1,1,1,1,1              Fist Flurry
F+1,[1],[1],[1],2,2,2  Fist Furry and Dragon Knuckle
d/b+4                  Dragon's Tail
f,f,(f_F)+3            Dragon Slash                     **stuns if
blocked**
D#,d/f,d,d/f+3         Dragon Slide
D#,(u/b_u_uf)          Feint Flip Kick
D#,(u_u/b_u/f)+4       Low Flip Kick                    **juggles
opponent**
D#,(U_U/B_U/F)+4       High Flip Kick
D#,(u_u/b_u/f)+3+4     Flip Drop
4,3,4                  HK, Spin Kick, HK
3,[3],[3_F+3],4        HK, [HK(s)_MK], Flip Kick        **juggles
opponent**
(WC)+3,3,[3],[3_F+3],4 Shin Kick, HK[s], MK, Flip Kick  **juggles
opponent**
(u/b_u_u/f)+3,4        Jump Kick, Flip Kick             **juggles
opponent**
3+4,3                  Double Flip Kicks                **juggles
opponent**
(WC)+4,3               LK, Flip Kick                    **juggles
opponent**
D#+4,3                 LK, Flip Kick                    **juggles
opponent**
4,u+3                  HK, Flip Kick                    **juggles
opponent**
(WS)+4,3               Front Kick, Flip Kick            **juggles
opponent**
(WS)+3,4               Spin Kick, Flip Kick             **juggles
opponent**
D#,3,4                 Sweep Kick, Flip Kick            **juggles
opponent**
D#_(WC)+2,3            LP, Flip Kick                    **juggles
opponent**

d/b+1+2 [u,u to cancel]          Dragon Fang  (unblockable)

d/f+1:22:13:3:3:4:3:4            Tenstring
d/f+1:22:13:3:D+3:(3_4):4:4      Tenstring
d/f+1:3:2:2:3:D+3:D+3:(3_4):4:4  Tenstring
d/f+1:3:2:2:3:3:3:4:3:4          Tenstring

COMBOS
(WS)+4,3                Front Kick, Flip Kick (combo starter)
   ,(WC)+3,3,4             +Shin Kick, Side Kick, Flip Kick     5-hit 
86pts
   ,(WS)+4,3               +Front Kick, Flip Kick               4-hit 
84pts
   ,3,3,3                  +3HKs                                5-hit 
82pts
   ,3,4,3                  +3HKs                                5-hit 
80pts

----------------------------------------------------------------------------
--

 ================
| MICHELLE CHANG |
 ================

GRAPPLING TECHNIQUES
1+3                     Front Suplex
2+4                     Fisherman Suplex
f,d/f+1+2               Nelson Suplex
2,b,1+2                 P, Spin behind, German Suplex
 (1+3)_(2+4)    German Suplex

SPECIAL TECHNIQUES
f+1                     Rushing Uppercut
1+2                     Double Strike            **stuns if blocked**
f,f+1                   Dashing Left Elbow
D,d/f+1                 Dashing Punch
D#,d/f+2                Dashing Elbow            **stuns on counterhit**
f,f+1,4                 Dashing Elbow, HK
d/f+2,1                 Death Push, Sky Uppercut **1st punch must connect**
d/f+2,(3_4)             Death Push, (LK_HK)
2+3,1                   Death Push, Punt Kick, Uppercut
(WC)+2~(N+3)            P-K combo 
(1~1,1)_(d/f+1,1)       Catapult Combo
1~1,4,3                 Catapult, Sweep, Bow Leg
1~2,(1_3_4)             P, Death Push, (Heaven Cannon_HK_LK)
1+4,3                   Club Fist, Sweep, Bow Leg
d/f+1,4,3               Overhead Chop, Back Sweep, Fan Leg
(WS)+4                  Blue Sky Cannon
u/f+3+4                 Earthquake Stomp
f,f,(f_F)+3             Flying Side Kick
D#,d/f+4,[3]            Back Leg Sweep, [Penetrating Bow Leg]
3+4,4,4[4_d+4_1]        Side Spin, HK, Leg Sweep, [HK_LK_Uppercut]
(WC)+4,(N+4_d+4_1)      Front Leg Sweep, (HK_Fan Kick_Uppercut)
4,4,(4_d+4_1)           K, Sweep Kick, (HK_Fan Kick_Uppercut)
(WS)+2_3~2              Slice Uppercut
   ,2                      +Elbow
   ,1,1                    +Catapult Combo
   ,1,4,3                  +Club Fist, Sweep, Bow Leg
   ,4,(N+4_d+4_1)          +Sweep, (HK_Fan Kick_Uppercut)
 
f+1+4                   Heaven Cannon  (unblockable)

211:2:33:3:4:4:1        Tenstring
211:2:33:2:3:2:1        Tenstring
211:2:33:2:1:4:3        Tenstring

COMBOS
f+1+4                Heaven Cannon (combo starter)
   ,f,1,f,2+3,1             +P, Death Push, Punt Kick, Uppercut  5-hit 
96pts
   ,f,1,3~2,1,1             +P, Slice Uppercut, Catapult Combo   5-hit 
89pts
   ,f,1,3~2,2               +p, Slice Uppercut, Elbow            4-hit 
86pts
D#,d/f+2             Dashing Elbow (stun combo starter on counterhit)
   ,2+3,1                  +Death Push, Punt Kick, Uppercut      4-hit 
85pts
   ,1~2,4                  +P, Death Push, LK                    4-hit 
65pts
   ,1~1,1                  +Catapult Combo                       4-hit 
64pts
   ,3~2,4,1                +Slice Uppercut, Sweep, Uppercut      4-hit 
64pts
   ,3~2,1,1                +Slice Uppercut, Catapult Combo       4-hit 
60pts
   ,1~2,3                  +P, Death Push, HK                    3-hit 
55pts
   ,(WC)+4,1               +Front Leg Sweep, Uppercut            3-hit 
52pts
   ,1+2                    +Double Strike                        2-hit 
49pts
   ,f,f+1,4                +Dashing Elbow, HK                    3-hit 
41pts
3~2,1,1              Slice Uppercut, Catapult Combo (combo starter)
   ,2+3,1                  +Death Push, Punt Kick, Uppercut      5-hit 
75pts 
   ,f+2,(WC)+4,1           +P, Front Leg Sweep, Uppercut         6-hit 
68pts
   ,D#+4,d/f+4,3           +LK, BLS, PBL                         6-hit 
65pts
d/f+2,1              Death Push, Sky Uppercut (combo starter, 1st P must
hit)
   ,ff,(WC)+4,1            +Quick Dash, FLS, Uppercut            4-hit 
72pts
   ,ff,(WC)+4,N+4          +Quick Dash, FLS, HK                  4-hit 
69pts  
   ,ff,(WC)+4,D+4          +Quick Dash, FLS, LK                  4-hit 
63pts
f+1                  Rushing Uppercut (combo starter)
   ,2+3,1                  +Death Push, Punt Kick, Uppercut      4-hit 
61pts
   ,2,(WC)+4,1             +P, Front Leg Sweep, Uppercut         4-hit 
54pts
   ,2,(WC)+4,N+4           +P, Front Leg Sweep, HK               4-hit 
51pts
   ,f+1                    +Rushing Uppercut                     2-hit 
37pts
    
----------------------------------------------------------------------------
--

 ===============
| NINA WILLIAMS |
 ===============

---Counters for MultiParts are listed in enclosures {}---
GRAPPLING TECHNIQUES
1+3                   Arm Turn
F+1+3                 Neck Throw
d/f,d/f+1             Embracing Elbow Strike
 (1+3)_(2+4)  Three Limb Break

MULTIPARTS
2+4                    Lifting Toss
   1,2,1    Falling Elbow
     2,1,3    Arm Lock

QCT+(1+2_pause,1+2)         Palm Grab
   3,4,3,1+2        Neck Cutter, Arm Bar  {1+2}
   1,3,2,1          Standing Reverse Arm Lock {1+3}  
     3,1,4,1+2,1+2          Rear Gatelatch Falconwing Squeeze
     2,1,3,4,1+2            Falling Reverse Arm Lock
   2,3,4,2,2        Knee Bash-Neck Snap {2+4}
     1,3+4,1,2,1+2     Falling Neck Snap

QCT+(3+4_pause,3+4)        Crab Claw
   3+4,3,4,1+2     Arm Bar
   3+4,4,2,1+2     Achilles Tendon Lock
      3,1,4,2+4         Knee Cross Lock
      1,3,2+4,3+4,1+2   Rolling Achilles Tendon Lock

NOTE: The throws after the Achilles Tendon Lock can also be done after the
      Bone Cutter  when it connects as a counterhit. 

SPECIAL TECHNIQUES
b+1                          Downward Chop
b+2                          Forearm Chop       **stuns on counterhit**
f,f+1+2                      Double Palm
F+1+2                        Delayed Double Palm
(WC)+1~(N+4) or (D#+1)~N+4   Quick P-K Combo
(WC)+2~(N+4) or (D#+2)~N+4   P-K Combo
2,(3_d+3_4_1,4)              P, (HK_LK_Spin Kick_P, LK)
(1_d/f+1),2,(3_u/f+3_4_1,4)  2Ps, (HK_Jump K_Spin Kick_P, Sweep Kick)
(1_d/f+1),2,d+3,(2_4)        2Ps, LK, (Uppercut_HK)
1,2,[1,2],f+1+2              2Ps, [2Ps], Double Palm
f,f+4                        Kneeling Kick
f,f,(f_F)+3                  Bone Cutter        **is a throw on a
counterhit**
d,d/b+3                      Rising Spin Kick   **juggles opponent**
d/b+4,[3]                    Falling Ankle Kick, [Rising Spin kick]
*juggles*
3,4                          Head Ringer
(WC)+4,1                     LK, Spin Chop
(WC)+3,(2_N+4_D+4)           LK, (Uppercut_HK_LK)  **uppercut juggles**
u/f+4,3,4                    Hunting Kicks
3,3,(2_4_D+4)                Spike Combo  (Uppercut_HK_LK)  *uppercut
juggles*
4,3,(2_4_D+4)                Jamming Combo  (Uppercut_HK_LK ending)
d/f+3,2,d+3,(2_4)            Alternating Swan Combo
d/f+3,2,(3_u+3_4_1,4)        Swan Combo (HK_Jump K_Spin Kick_P, Sweep Kick)
d/f+3,[3,3],(3_4_1,2,f+1+2)  Rapid Combo, (LK_Spin Kick_2Ps, Double Palm)

B+(1+4)_(2+3)     Attack Reversal  **can reverse Yoshimitsu's
unblockables**

d/b+1,2 [u,u to cancel]      Hunting Swan  (unblockable)

(1_d/f+1)212:3:3:2::1:2:4    Tenstring
(1_d/f+1)212:3:3:2::1:4:3    Tenstring
(1_d/f+1)212::4:3::4:2:4:3   Tenstring

NOTE: Can add a combo of your choice after the Tenstrings that ends with a 
      Rising Spin Kick.  (ex: 1212::4:3::4:2:4:3,1212::4:3 15-hit Combo)

COMBOS
b+2                     Forearm Chop (stun combo starter on counterhit)
  ,1~2,d+3,2,1~2,1~2,f+1+2  +2Ps, LK, Uppercut, 4Ps, Double Palm  9-hit
112pts
  ,1~2,d+3,2,d/b+4,3        +2Ps, LK, Uppercut, FAK, RSK          7-hit
100pts
  ,d/f,d/f+1                +Embracing Elbow Strike               2-hit 
87pts
  ,1~2,3                    +2Ps, HK                              4-hit 
77pts
  ,d/f+2,d/b+4,3            +Uppercut, FAK, RSK                   4-hit 
75pts
  ,1~2,1~2,f+1+2            +4Ps, Double Palm                     5-hit 
72pts 
  ,1~2,4                    +2Ps, Spin Kick                       4-hit 
72pts
  ,d/f+3,2,3                +Swan Combo                           4-hit 
64pts
  ,d/f+3,2,4                +Swan Combo                           4-hit 
61pts  
d/f+2                   Uppercut (combo starter)
d/b+4,3                 Falling Ankle Kick, Rising Spin Kick (combo
starter)
   ,1,d/f+3,1,2,f+1+2       +P, Assault Combo                     7-hit 
70pts  
   ,1,d/f+3,2,3             +P, Swan Combo                        6-hit 
68pts
   ,1,f+1~2~4               +P, Triple Smash                      6-hit 
64pts 
   ,1,d/b+4,3               +P, FAK, RSK                          5-hit 
64pts
   ,1~2,1~2,4,3             +4Ps, HK, LK                          7-hit 
62pts
   ,d+4,1,d+4,1             +LK, Spin Chop, LK, Spin Chop         6-hit 
56pts
   ,1,d+3,2                 +P, LK, Uppercut                      5-hit 
56pts
   ,d+4,1,d+3               +LK, Spin Chop, LK                    5-hit 
53pts  
   ,d+3,4                   +LK, HK                               4-hit 
53pts 
d+3,2                   LK, Uppercut (combo starter)
   ,d+4,1,F+1~2,1+2         +LK, Spin Chop, 2Ps, Double Palm      7-hit 
57pts    
   ,1,d/b+4,3               +P, FAK, RSK                          5-hit 
51pts 
   ,d+4,1,d+4,1             +LK, Spin Chop, LK, Spin Chop         6-hit 
43pts
 
----------------------------------------------------------------------------
--

 ==============
| PAUL PHOENIX |
 ==============

---Counters for MultiParts are listed in enclosures {}---
---Timing for MultiParts are listed in enclosures ()---
GRAPPLING TECHNIQUES
1+3          Shoulder Throw
2+4          Shoulder Popper
1+3+B        Stomach Throw
f,f+1+2      Shoulder Ram
d/f+1+2      Striking Shiho-Nage
 (1+3)_(2+4)   Neck Throw
 1+2     Ultimate Escape 

MULTIPARTS
d/b+1+2      Ultimate Tackle   {2+4}
   1,2,1,2,1  Mounted Punches
   (D+2,1,1),   (N+4~1~1+2)  Ultimate Punishment
             \ | /    |    \ \ \    (wait for opponent to hit ground to
begin)
            (slow   pause   fast-have less than 1sec to press all buttons)

SPECIAL TECHNIQUES
1,2              2Ps
2,(3_D+3)        P, (HK_LK)
1,4              P-LK Combo
u/f+3,4          Double Jump Front Kick
f,f+4            Somersault Kick
f,f+3,4,(4_f+4_d+4)  Double Jump Front Kick, (HK_MK_LK) 
(WC)+4,2         Falling Leaf Combo
QCT+2            Death Fist
(WC)+1,[2]       Tile Splitter, [Death Fist]
(WC)+1,[4,2]     Tile Splitter, [Falling Leaf Combo]
(WC)+2           Stone Splitter   **opponent must be lying down**
f,f+2            Flash Elbow
D,d/f+2,[1]      Elbow Strike, [Death Fist]
D,d/f+2,[2]      Elbow Strike, [Leg Punch]
QCT              Ducking Dash

B+(1+3)_(2+4)    Attack Reversal

b+1+2            Super Death Fist  (unblockable)

1232::1:2::1:4::2:1   Tenstring
1231::4:2:1:4:2:1     Tenstring
1231::2               Fivestring

COMBOS
D#,d/f+2,2            Elbow Strike, Leg Punch (combo starter) 
   ,(WC)+4,2             +Falling Leaf                          4-hit 
82pts     
d/f+2                 Uppercut (combo starter)
u/f+4                 Jump Kick (combo starter)
   ,1,(WC)+4,2           +P, Falling Leaf                       4-hit 
58pts  
   ,1,u/f+3~4            +P, Double Jump Front Kick             4-hit 
58pts 
   ,1,QCT+2              +P, Death Fist                         3-hit 
55pts
   ,f,1,f,1~2~3          +P, 2Ps, K                             4-hit 
54pts
   ,2~3                  +P, Spin Kick                          3-hit 
52pts
 
----------------------------------------------------------------------------
--

 ================
| PROTOTYPE JACK |
 ================

GRAPPLING TECHNIQUES
1+3,[3+4]             Hell Press, [Dive Bomber] *Hell Press stuns if
blocked*
D/B+2+3               Slap Down                 **opponent slow to
recover**
 (1+3)_(2+4)  Reverse Slam

MULTIPARTS
2+4                   Punishment Drop
   b,d/b,d,D/F+2  Gigaton Punch

SPECIAL TECHNIQUES
 D+1+2           Spring Hammer Punch
2,1,2                   P, Elbow, Uppercut               **juggles
opponent**
1,1,1                   Hammer Combo
1+2,1+2                 Hammer Knuckle, Double Uppercut
(WS)+1+2,1+2            Double Uppercut, Hammer
(f,f)_F+1+2             Power Scissors
b,d/b,d,D/F+1           Exploder                         **juggles
opponent**
b,d/b,d,D/F+2           Megaton Punch
(WC)+1,2                Blast Combo
d/b+1,1,1,[2]           Machine Gun Knuckle, [Megaton Punch]
D/F+2,1,2,(D_D/F_F)+1   Uppercut Rush 1  (L_M_H ending)  **juggles
opponent**
D/F+1,2,1,2             Uppercut Rush 2
D#,D/F+2,(D_D/F_F)+1    Short Hammer Rush  (L_M_H ending)
D#,D/F+2,1,2            Hammer Rush 1
D#,D/F+1,2,(D_D/F_F)+1  Hammer Rush 2  (L_M_H ending)
D#+1,1,1,2,(D_D/F_F)+1  Hammer Rush 3  (L_M_H ending)
D#,d/f+1,2,1,1          Wild Swing, Backfist             **stuns if
blocked**
(f_F)+3+4               Head Slide                       **stuns if
blocked**
u/f+3+4                 Hip Press
(WC)+3+4                Sit Down
   ,(B_F)                  +(Roll Backward_Roll Forward)
   ,(1,2,1,2)_(2,1,2,1)    +Blood Fan       **may be done after a Hip
Press**

f+4~1                   Dark Cutter  (unblockable)        **can be ducked**
HCF [1-5 times] + 1     Gigaton Punch  (unblockable after 3 windups)
3+4,[3+4],[3+4]         Dive Bomber, Hopping Delay[s]  (unblockable)

D+2:1:1:1::2:1::21::1+2:1+2   Tenstring

COMBOS
2,1,2                    P, Elbow, Uppercut (combo starter)
   ,D#+1,1,1,2,D+1          +Hammer Rush 3                       7-hit 
98pts
   ,1+3                     +Hell Press                          4-hit 
80pts
d/f+2                    Uppercut (combo starter)
b,d/b,d,D/F+1            Exploder (combo starter)
   ,b,d/b,d,D/F+2           +Megaton Punch                       2-hit 
71pts 
   ,2,1+2,1+2               +P, Hammer Knuckle, Double Uppercut  4-hit 
69pts
   ,D#+1,1,1,2,D+1          +Hammer Rush 3                       5-hit 
61pts
   ,D#,d/f+1,2,1            +Wild Swing                          4-hit 
57pts 
   ,D#,D/F+(1,2,1)_(2,1,2)  +Hammer Rush 1_2                     4-hit 
56pts         
   
----------------------------------------------------------------------------
--

 =============
| WANG JINREY |
 =============

GRAPPLING TECHNIQUES
1+3                   Neck Throw
2+4                   Reaping Throw
d/f+1+3+4             Whirlwind Throw    **only if opponent standing**
d/f,d/f+2+4           Waning Moon        **renders opponent backwards**
2,b,1+2               P, Spin behind, German Suplex
 (1+3)_(2+4)  Neck Throw

SPECIAL TECHNIQUES
QCT+2                      Death Fist
f+2                        Front Strike
f,f+1+2                    Double Strike
F+1+2                      Delayed Double Strike
d/f+1+2                    Low Double Fist
d/f+2,1                    Death Push, Sky Uppercut  *1st punch must
connect*
(1~1,1)_(d/f+1,1)          Catapult Combo                          
*juggles*
(WS)+2,1,1                 Slice Uppercut, Catapult Combo          
*juggles*
QCT,pause,2,1,1            Alternate Slice Uppercut, Catapult Combo
*juggles*
(WS)+4                     Sky Cannon
4,d+4,(N+4_d+4_1)          K, Leg Sweep, (HK_Fan Kick_Uppercut)    
*juggles*
(WC)+4,(N+4_D+4_1)         Front Leg Sweep, (HK_Fan Kick_Uppercut) 
*juggles*
u/f+3+4                    Earthquake Stomp
D#,d/f+4                   Back Leg Sweep
   ,3                         +Penetrating Bow Leg

B+(1+3)_(2+4)              Attack Reversal

b,b+1  [b to cancel]       Heaven Cannon  (unblockable)
b+1+2                      Indigo Punch   (unblockable)


211:2:33:3:4:4:1           Tenstring

COMBOS
b,b+1                      Heaven Cannon (combo starter)
   ,QCT+2,d/f+1+2             +Death Fist, Low Double Fist      3-hit 
125pts 
   ,(WS)+2,1,1,d/f+1+2        +SU, CC, Low Double Fist          5-hit 
121pts
   ,4,d+4,1,d/f+1+2           +Kick, LS, Uppercut, LDF          4-hit 
117pts
   ,D#,d/f+4,3,d/f+1+2        +Back Leg Sweep, P Bow Leg, LDF   4-hit 
114pts  
4,d+4,1                    Kick, LS, Uppercut (combo starter)
   ,(WC)+4,1,d/f+1+2          +FLS, Uppercut, Low Double Fist   6-hit 
102pts
   ,(WC)+4,N+4,d/f+1+2        +FLS, HK, Low Double Fist         6-hit  
99pts
   ,(WC)+4,D+4,d/f+1+2        +FLS, LK, Low Double Fist         6-hit  
93pts
(WS)+2+1,1                 Slice Uppercut, Catapult Combo (combo starter)
   ,(WC)+4,1,d/f+1+2          +FLS, Uppercut, Low Double Fist   6-hit  
96pts
   ,(WC)+4,N+4,d/f+1+2        +FLS, HK, Low Double Fist         6-hit  
93pts
   ,(WC)+4,D+4,d/f+1+2        +FLS, LK, Low Double Fist         6-hit  
88pts
d/f+2,1               Death Push, Sky Uppercut (combo starter, 1st P must
hit)
   ,ff,(WC)+4,1,d/f+1+2       +Quick Dash, FLS, Uppercut, LDF   5-hit  
88pts
   ,ff,(WC)+4,N+4,d/f+1+2     +Quick Dash, FLS, HK, LDF         5-hit  
85pts  
   ,ff,(WC)+4,D+4,d/f+1+2     +Quick Dash, FLS, LK, LDF         5-hit  
79pts

----------------------------------------------------------------------------
--

 ============
| YOSHIMITSU |
 ============

GRAPPLING TECHNIQUES
2+4                  Jawcrusher
1+3                  Flying Press
QCB+1+2              Missile Press
 (1+3)_(2+4) Spinning Missile Press

SPECIAL TECHNIQUES
F+2                       Backfist        **turns opponent around**
2~(3_D+3)                 P, (HK_LK)
B+1,1,1,1,1,1             Spinning Hilt Strikes
D/B+2,2,2,2,2             Spinning Fist Strikes
B+1,[1],[1],D/B+3,[3],[3],[3_f+4]   SHS[s], SLS[s], SLS_Falling Tree Kick
D#,d/f+3                  Spinning Sweep
4~3                       Kangaroo Kick   **juggles opponent**
f,f+4                     Jumping Knee
u/f+3+4                   Flipping Stomp
3,[4]                     Lightning Kick[s]
4,4,4                     3HKs
f,f+3+4,[1+2],[3+4]       Spiral Launch, [Spiral Dive], [Kangaroo Kick]
D/B+3,[3],[3],[3],3_f+4   Spinning Leg Sweep[s], SLS_Falling Tree Kick
B+3+4                     Teleport (takes off life, 1-6 times)
(WC)+3+4                  Sit Down
   ,(F_B_N)                  +(teleport forward_teleport backward_heal)

f,f+1+4,N                 Fake Turning Suicide
f,F+1+4                   Turning Suicide  (unblockable)
(WC)+1+4                  Standing Suicide  (unblockable)
D#,d/b,b+1                Samurai Cutter  (unblockable)
u/f+1+2,D                 Helicopter Stomp  (unblockable)
d/b+1                     Shoulder Cut  (unblockable)
d/b+1,N,D/B,1             Charging Shoulder Cut  (unblockable)
b,b+1                     Sword Thrust  (unblockable)
b,b+1,N+1                 Saw Blade  (unblockable)

121:4::4:4::1::1:1:1       Tenstring
121:4::2::224:1::1         Tenstring
44:2::2::4::4::1::1::1::1  Tenstring
121:4::4:4::1::3+4         Eightstring
44:2::2::4::4::1::3+4      Eightstring
44:2::2:1                  Fivestring

COMBOS
4~3                      Kangaroo Kick (combo starter)
  ,(WC)+1+4                   +Standing Suicide                  2-hit 
78pts
d/f+2                    Uppercut (combo starter)
  ,f+1,f,f+4,D/B+3~3~3~3,f+4,f,f,d/b+1   +P, JK, SLS, FTK, SC    9-hit 
74pts
  ,f+1,f,f+4,u/f+3+4          +P, Jumping Knee, Flipping Stomp   4-hit 
56pts
  ,d/f+2,d/f+2,d/f+2,u/f+3+4  +3 Uppercuts, Flipping Stomp       4-hit 
56pts
  ,f+1,f,2~3                  +P, P, Spin Kick                   4-hit 
49pts
  ,f+1,f,f+4,f,d/b+1          +P, Jumping Knee, Shoulder Cut     4-hit 
46pts
  ,f+1,f,f+4,D+3              +P, Jumping Knee, Sweep Kick       4-hit 
44pts
  ,f+1,B+1~1,D/B+3~3~3        +P, Spinning Hilt and Leg Strikes  5-hit 
39pts

----------------------------------------------------------------------------
--

 ==================
| ACKNOWLEDGEMENTS |
 ==================

If you have any corrections or additions, please email them to me 
(bean@aisi.net), and you will appear in this section of the FAQ.  Visit my
Tekken 2 Page (http://www.aisi.net/bean/index.html) for the current updates

to this FAQ.

K W Amico (lukejedi@ix.netcom.com) for the effort he put into the original 
Tekken 2 FAQ.  Where would we be today without it?

Lord Zor (lordzor@clark.net) for his modified Tekken 2 FAQ V1.75.

Brian (btf1@acpub.duke.edu) for Anna, Armor King, Ganryu, Kuma, and
Michelle
corrections.  Also, P. Jack's Hopping Delay move and King's Multipart
Counter 
addition.

Bruce M. Williams (beamer@spacelab.net) for Wang's unblockable cancel move,

Anna's Multipart Counter correction and Bruce's MultiPart Counter addition.

Sherwin Tam (s-tam@students.uiuc.edu) for Lei's Side Step Jump Crescent
Kick
correction.

Zakman (100760.3353@compuserve.com) for info on reversing Yoshimitsu's 
unblockables.

Chris Curzon (sirius@ihug.co.nz) for Kunimitsu and Wang arcade code
correction.

Wen-Chung Shang (shang@pivot-sts.sbi.com) for Michelle's Stun Combos.
 
Namco for making a great game even better with their PSX translation.

Sony for enabling me to play a great game at home.

And to all the people that were affiliated with the past versions of this
FAQ,
thanks go out to you. 

Happy gaming everyone!



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