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FAQ/Tips Guide

NBA2K1: FAQ/TIPS GUIDE
by Greg Colombo (GJ)
7/14/01
v2.7
copyright Greg Colombo, 2000-2001. All rights reserved.
You can't distribute this outside of personal use without asking me first.

AUTHOR'S NOTE: My all-purpose FAQ handling e-mail address is
cubbies984@yahoo.com. Before you send mail to that address to ask a question
about the game, please read section 9 so that I'm not answering the same
question over and over again.

=================
TABLE OF CONTENTS
=================
1. Introduction
2. Version History
3. Basic Gameplay
   3.1 Offensive Controls
   3.2 Defensive Controls
4. General Strategies
   4.1 Offensive Strategies
   4.2 Defensive Strategies
5. Teams
   Table 5.1 - Team/Player Ratings
   5.2 Team-Specific Franchise Strategies
6. Modes
   6.1 Exhibition
   6.2 Season/Playoffs
   6.3 Franchise
   6.4 Tourney
   6.5 Street
   6.6 Network
7. Franchise Guide
8. Created Player Templates
9. Cheats
10. FAQs
11. Submissions
12. Credits & Copyright
-----------------------------------------------------------------------
1. INTRODUCTION

This game was #13 on the GameFAQs request list and I got the game for
Christmas, so I thought, "How about a nice chunky FAQ that everyone can enjoy?"

Have fun, kids.

a little info about the author: he currently takes up shack in Central Illinois
and is currently in high school. he has both played basketball and coached
basketball and has a strong background in video games.
-----------------------------------------------------------------------
2. VERSION HISTORY

version 2.7 - getting there.
section update: the franchise teams are getting close to done, with the
addition of 6 teams. however, the project is starting to lose its luster...I'll
update once more on Tuesday before I leave and finish what I've started when I
get back.
miscellanea: added a defense tip.
author's note: it's true - I'm going more for quantity than quality with the
franchise teams section. so many people have requested that this section be
completed that I feel obligated to do it and fix it all later. I'll try to put
as much info in as I can, but right now my goal is to get that section done.

version 2.6 - the updates continue.
section update: 3 more teams in the franchise teams section. we're definitely
getting there. tomorrow (Saturday, 7/14) I might be able to get a dozen teams
done. Wouldn't that be great? that leaves ten for Sunday...
request for info: anyone else had a glitch in practice mode where players won't
catch passes?
and keep watch: my WSB2K1 FAQ is in development. coming soon to GameFAQs.

version 2.5 - here we go...update extravanganza!
addition: table 5.1, the team ratings table, now is the updated table available
in all other FAQs that includes a list of each team's players.
section update: added some (3) teams to the franchise teams section. it is my
goal to have updated this section to the max before I leave on vacation next
Wednesday. also added some tips from a fellow player.
miscellanea: added tips in the offensive strategies section.
in the future: a slightly easier task - the influence of stats on player
performance.
update notes: as I said above, my major goal is to update as much as humanly
possible before next Wednesday (7/18) when I go off on vacation and relax and
enjoy myself. I will have an internet connection, so feel free to send e-mail
(as long as it's not SPAM) but don't expect any updates during that time.

version 2.1 - expect slightly more frequent updates now.
Rearrangements: the Franchise mode tips have gotten so detailed that I've moved
sections 5.2 and 6.3 into the new section 7 - the Franchise Guide.
Section update: added two more teams to this section.
In the future: I'm working on a more scientific study of exactly what makes
player development tick. I should win some championships in the process...
Miscellanea: Added a few more tips in various places.

version 2.0 - once again, another update after much tardiness.
Major section update: Philadelphia's franchise strategy has been fleshed out
and Portland's has been added. I also threw in some general tips for running a
franchise.
Major NOTICE: A very high number of people e-mail me week to week and ask me to
tell them how to alley-oop. This is in two places: the game manual and the
guide. Only one person asked me an intuitive question about it (why are my
players running away from the ball, which is now in the FAQs section). READ THE
FAQS (SECTION 9) BEFORE YOU SEND ME AN E-MAIL! It's annoying having to deal
with it all. Thank you. A request onto that: if you have friends that use this
FAQ, be sure they're reading the GameFAQs edition as it is always the most
up-to-date. The other sites are lagging at 1.25.
Miscellanea: I added a few tips here and there. See what you can find.

version 1.5 - the e-mail quit coming and I thought, "Maybe I should update the
FAQ?"
Duh.
Major section change: the college teams section has been removed because nobody
was sending much of anything and I didn't have time to keep up the updates.
Besides I was getting sick of being force-fed the names of Duke's starting five
anyway. I replaced it with the created players section, with various ideas and
notes on creating players.
Major section update: the teams section will slowly start to feature franchise
mode guides for individual teams. It will take a while to complete them all.
The 76ers are available in this update.
Major section addition: added the FAQs section. Please, BEFORE you e-mail me
with a question, READ THAT SECTION! It might very well contain the answer
before you waste time typing out an e-mail. (If my ploy works, I won't see very
much e-mail asking how to get created players into franchise mode.)
Other updates: I threw in the idea of running plays into the offensive
strategies. I might get listy soon and list out a team's "best" plays. More to
come on this if I actually decide to do it.

version 1.26 - there won't be any updates for a while. I apologize for not
sticking in those college teams, but I've been swamped lately with a handful of
exams and an uncle in the ICU with all kinds of disorders. I'm fighting the
tide as best I can and I'll get updates whenever I can.
In an unfortunate loss I accidentially deleted all of my e-mail :) a resend of
college team submissions would be helpful. currently only one person has sent
the stat numbers so I can put them right into the guide, and his team was NOT
Duke. if any Dukie would like me to put that team in, send me the numbers,
because this guy from UNC just raised my standards.
(OK, I lied. He wanted St. John's. But that might make you e-mail me!)

version 1.25 - added further information about my copyright given a
near-legal-battle I had. see the bottom of the document if you'd like to know
exactly how to get permission to use this file. I still need to work on the
Duke and Connecticut college teams; nobody has sent me any basic numbers on
Duke, so that'd be appreciated.

version 1.2 - added the college teams section.

version 1.15 - somebody from California wrote to inform me that my comments
weren't particularly funny. so I took them out, but it wasn't worth the upgrade
to 1.2, which should be out somewhat soon.

version 1.1 - alllmost an update major enough to go straight to version 2 but I
decided against it. threw in a table of contents and the Game Modes section.

version 1.0 - constructed the entire guide from scratch.
-----------------------------------------------------------------------
3. BASIC GAMEPLAY

The goal of basketball is simple: score more points than your opponent does.
You do this, obviously, by scoring points - and containing your opponent's
scoring capability. Here, then, is an overview of the tools at your command to
do this.

3.1 - OFFENSIVE CONTROLS:
A button - Passes the ball. If you do it with no pressure on the analog pad,
the ball is passed to the closest player. If you specify a direction on the
analog pad, the ball is passed to the closest player in that direction. Of
course, if you are looking for a specific player it is easier to use the direct
passing system (see Y button).
When direct passing this passes to the point guard.
Without the ball this switches you to the player with it.

B button - Does a crossover dribbling move. This switches the hand that the
ball is in and is most useful for getting a pesky defender off your back.
Unfortunately, trying to take it right to the D with this move is costly as you
will see the ball stripped away and returned for a layup :) Instead, you must
drive at an angle, almost laterally, and pass your opponent's outstretched arm.
Try calling for a screen to help with this.

If you hold down the turbo button (R button) and do a dribble move, you will do
a spin move instead. The spin move is very effective at burning defenders and
getting an easy layup or dunk.

The skill of the player is taken into account with these moves; for example, a
center will appear to have a much clumsier crossover than a point guard.

When direct passing this passes to the shooting guard.
Without the ball this sets a screen.

X button - Shoots the ball. This is the most useful thing you can do on offense
:) Shooting has all kinds of mechanics which I will overview here.

Tapping the X button produces a pump fake. Faking out a defender allows you to
shoot over him (go up as he comes back down) or do a 'show and go' where you
fake out a defender and run past him to get a better look. This doesn't work as
well on computer players as it did in NBA2K; most of them won't be fazed by
your mad X-button-tapping skills.

Holding the X button has your player (I originally wrote 'character',
ha ha) go up for a shot. When you release the X button, the player releases the
ball. You want to release the ball at the crest of the player's jump to get the
best possible shot. Sometimes it is critical that you get the timing right;
sometimes it is not. Factors that affect the need for timing are the player's
shooting ability and the range from which he is shooting. You can figure out
how you're doing in Practice mode - when you shoot in Practice you'll see a
pop-up informing you of how well the shot was timed.

The analog pad tweaks your player's motion in the shot. If you are running
towards the basket and shoot, your player will do a running shot. This isn't
always a great idea because the game likes to call charging fouls if you bump
into somebody, so be careful with its use. If you pull back away from the
basket when you shoot, your player will do a fadeaway shot, which was formerly
MJ's trademark. Fadeaways require better timing than normal shots, but they
provide extra separation from the defender and seem to go in more often than
other shots. Holding a direction parallel to the basket causes your player to
lean left/right relative to the basket. These shots look kinda neat and also
offer separation from the defense but the fadeaway is all-around a better deal.

You can pass out of a shot by holding X to go up for a shot and tapping A while
in the jumping motion. Letting go of X to hit A causes a shot to go up, so
watch it :)

When direct passing this passes to the small forward.
Without the ball this jumps for a rebound.

Y button - Direct passing button. Hitting this button and then A, B, X, Y, or R
passes to a specific position. A is for point guards, B for shooting guards, X
for small forwards, Y for power forwards, and R to centers.

As was just mentioned, this button passes to power forwards when direct
passing.

R button - Turbo button. Hold it down and get some extra speed. Holding it down
and pressing B results in a spin move. You only get a certain amount of turbo -
it refills when you're not using it.

L button - Back to basket. If you hold it down, your player (I keep writing
'character, #$*@ it) will back up slowly to the basket. He'll post up on his
defender if his defender is nearby. The player will either back closer to the
basket or be held off - this is determined by the skills and heights/weights of
the players. Shooting while holding the L button results in a hookshot.
Releasing the L button while still holding the direction of the basket has your
player spin 180 degrees out of his position for a shot or layup or dunk.

Directional pad - Playcalling screen. A, B, X, and Y select plays from this
screen. Pressing R after the directional pad calls for an alley-oop; the player
with the ball throws it up and someone will try his darndest to get to it. If
no one's in the area, then the ball will dramatically sail out of bounds.
Pressing L calls for a screen. One of your players will come and set a pick for
the player with the ball; this is of some assistance when trying to drive on
your man. If you lose the man effectively, you can do all kinds of stuff -
drive for a layup, for example, or kick back out to the guy who set the pick.
This is called the pick and roll, and it is why the Utah Jazz were so
successful a few years back.


3.2 - DEFENSIVE CONTROLS:

A button - Switches players to the player nearest the ball. This does some
pretty funky stuff when your defense isn't in order and the ball is being
brought upcourt :) By default, an option is set that after a made basket, your
player is automatically switched to the man covering the primary ballhandler
for the upcourt play. Did you get all that? A helpful diagram:

|          Z   |       X - inbounder
|  Y           |       Y - primary ballhandler
|              |       Z - secondary ballhandler, used in a press
----------------           situation
    X

Thus, the auto-switch selects Y's man, unless you've turned it off.

B button - Tries to steal the ball. If you get a piece of the player's arm, a
reaching foul is called. There are a number of factors that affect your
player's success rate/foul rate: the dribbling skill of the player with the
ball, the stealing skill of the defender, whether the player with the ball is
dribbling (if they're not, it's easier to steal), and whether the player with
the ball just got it off a rebound (a number of steals happen under the basket
because of this.)

X button - Jump for a block or a rebound. If you hold turbo while jumping for a
block, you do a swat block, which has a higher success rate but is also more
likely to swat the offensive player instead. Swat blocking causes the ball to
go out of bounds, yes, but this is advantageous as the shot clock isn't reset,
so the offense has to set itself back up. (Sometimes the replay on a swat block
will have the ball sailing into the camera[man], shaking the view and turning
it at an angle - a very nice touch.)

Y button - Last man back. Selects the player closest to the opposing basket.
This is useful when the opponent is breaking down the court as you can
instantly take control of the defensive player who has to deal with him.

R button - Turbo again.

L button - Wing-spread defensive stance. If you hold this down and a player is
backing into the basket you will automatically try to defend him against
posting up. This also changes your player's stealing motion and makes him
harder to drive by.

Directional pad - Playcalling screen from which you can call a half-court
standard, a half-court trap, a full-court trap, or a full-court press. Pressing
R after the D-pad calls for an intentional foul to stop the clock.
-----------------------------------------------------------------------
4. GENERAL STRATEGIES

4.1 - OFFENSIVE STRATEGIES:

1. Get the ball to the big men. If you feed the ball to a big man you have a
number of options - go up for the score, get fouled, or kick the ball back out
to a guard on the three-point line.
2. Alley-oops are your friends, but be careful when you use them. If the
receiving player bowls someone over, it's a charging foul.
3. Sometimes a post player will call for the ball by putting his hand in the
air. Usually, big men will do this only when they have a man at their back;
it's a sign that they want the ball for a post play. The announcers will
sometimes point this out for you, but don't count on it. If they are waving
it's also a sign that they want an alley-oop pass.
4. If you're playing a season, your playbook stays with you the whole way
through. Therefore, the first thing you should do in your first game is get
into the Coaching menu and pick four effective plays. Playcalling leads to
points.
5. But the game is intelligent, like NFL2K and 2K1. If it picks up on patterns
in your offense and playcalling it will start to exploit the patterns.
6. A combination of #1 and #5 can lead to a great offense. Hammer inside until
the defense starts to collapse on the big men, then let your shooters handle
the scoring.
7. It's not a bad idea to use the two custom lineups in a season. I like two
lineups: the #6 lineup, which is a group of players designed to hammer inside
first and shoot second, and the anybody's-game lineup, which is a group of
players who are good free throw shooters and passers, as well as a center who's
decent on the inside. This combination allows me to score points if I'm ahead
by 2 or 3 and intentionally fouled, and it allows me to score without fouling
if I'm down by 1 or 2 and need a quick basket.

If you have any lineups that you like, send them to me at cubbies984@yahoo.com.
Note that I don't want lineups for a specific team; I want general concept
lineups (one player with these abilities, etc.)

8. Don't overdo the three-point shot! Pure shooters that aren't created players
are hard to come by; don't jack up threes all the time, especially early on in
a game. Later after you've established that you need to be guarded under the
basket, you can kick the ball out to a capable shooter and get some serious
points.
9. Drawing fouls is a great way to take command of the game. The easiest way to
do this is to hammer inside (again!) and draw fouls on all your shots. On the
other hand, if you're playing, say, the 76ers, you'll want to get their best
player (Allen Iverson, in the hypothetical example) out of the game. To do
that, you'll need to be creative. He plays shooting guard, so get a driving
guard in there and start trying to drive on him. Also, you can kick to a
shooter-type shooting guard and start immediately. If the defender is playing
back away from the man, then he's likely to come leaping in and foul on the
shot. Another good way to draw fouls is through screens. In many cases, calling
for a screen (HINT: Read the Offensive Controls) and then driving off that
screen will draw a foul from the original defender.
10. RUN PLAYS! Especially on the higher levels, running plays gives you the
kind of offensive structure you'll need to consistently put points on the
board. Each team has its own individual playbook.
To CALL a play: Press a direction on the digital pad. A menu will appear with a
list of 4 plays. Press the button corresponding to the play you want. A play
listed in white is currently being executed; you can break out of a play if you
picked the wrong one but it takes time off the shot clock.
To SELECT plays for the menu: From the pause menu, Coach.Playbook will let you
pick the four selectable plays. Each play will be mapped out for you so that
you can pick according to your needs. A position after a play's name represents
who that play is designed for. Be sure that you watch the entire play when you
are selecting; if something goes awry with the first part of the play, you'll
still be set in a position to score, but what good does that do if you don't
know what your players are doing?
Note that by default the computer will select a play for you as you run up the
court. You can change this in the Coach menu to auto (default), auto w/display,
manual, or manual w/display.
You'll only have time to successfully execute one play before the shot clock
runs out (unless it gets reset during your possession, which happens on a foul
or a rebound).
Be sure you mix your plays. The computer is bright enough to know what player
you like, what play you'll call to use him, and on All-Star, it will identify
situations where you use certain plays. Fear the computer, for it knows
all...fortunately, the computer will not remember your habits in between games
- there is no advanced scouting in NBA2K1.
If you deviate from a play, your teammates will notice and go into "street
ball" mode, where they do whatever fits the situation.
11. An insatiable urge to shoot the three-pointer usually isn't a good thing.
However, you can make it work. To shoot threes effectively, you need to call a
lot of screens - being open is the first step to making the shot. A perfect
release point helps a lot too, but you knew that, and you also knew the uses of
Practice Mode to help you perfect it, didn't you?
One advantage of shooting the trey is that if you miss, the center or power
forward will sometimes stuff the ball off the rebound. You can do this too -
get the rebound close to the basket and it'll happen automatically.

4.2 - DEFENSIVE STRATEGIES:

1. The full-court press can take a few precious seconds off the shot clock, and
every so often you get a ten-second call. Use it often.
2. Even if you can't block a shot, get in the player's face! A hand in the face
is quite valuable, especially against your shooting types (I play SG, so I know
this too :) If a player can't see what he's doing it's rather hard to make
baskets.
3. Never commit stupid fouls. The easiest way to avoid this is to steal only in
favorable conditions - read about stealing in section 3 to learn just what
"favorable conditions" are.
4. Switch players often to make sure that you're guarding the one with the
ball. This keeps you from being tacked with illegal defense calls and is just
generally a good policy.
5. Here's a nasty little trick you can try: the computer AI does not like being
pressed one-on-one. If you don't call a full-court press, then all the players
except the ballcarrier will drop back into the other half of the court after
the inbounding. Pressurize the ball-handler and he will try to throw a long
pass to one of his comrades on the other end of the floor. You now have two
opportunities to steal. The first one is on the throwing end: jump in front of
this pass, and you will either knock it out of bounds or knock it up/down where
it is easily recovered. (This does not count as a steal; it's considered a
turnover only.) You can also find the player who was targeted for the pass and
jump up in front of him. He can't pass a jumping player and the pass will sail
out of bounds, also for a turnover - a creative one at that.
6. Additionally, if you press the ballhandler with someone other than his
regular defender, he won't throw a pass at all, giving you an easy ten-second
violation and the ball.
-----------------------------------------------------------------------
5. TEAMS

Here's an overview of all the teams and their team scores. I'll add stuff like
plays and situational players in future updates.

Table 5.1: Team Ratings w/o Trades
/------------------------------\
|TEAM        |OFF.|DEF.|OVERALL|
--------------------------------
|76ers       | 74 | 83 |  80   |
|Blazers     | 90 | 95 |  93   |
|Bucks       | 83 | 72 |  80   |
|Bulls       | 68 | 70 |  69   |
|Cavaliers   | 65 | 60 |  62   |
|Celtics     | 86 | 66 |  72   |
|Clippers    | 61 | 63 |  62   |
|Grizzlies   | 76 | 71 |  73   |
|Hawks       | 68 | 70 |  69   |
|Heat        | 89 | 90 |  90   |
|Hornets     | 82 | 80 |  81   |
|Jazz        | 82 | 82 |  82   |
|Kings       | 88 | 66 |  75   |
|Knicks      | 78 | 81 |  80   |
|Lakers      | 95 | 89 |  91   |
|Magic       | 93 | 76 |  83   |
|Mavericks   | 84 | 68 |  74   |
|Nets        | 78 | 75 |  76   |
|Nuggets     | 83 | 73 |  77   |
|Pacers      | 91 | 75 |  81   |
|Pistons     | 80 | 67 |  72   |
|Raptors     | 79 | 71 |  74   |
|Rockets     | 83 | 67 |  73   |
|Sonics      | 82 | 80 |  81   |
|Spurs       | 90 | 87 |  88   |
|Suns        | 85 | 84 |  84   |
|Timberwolves| 80 | 76 |  78   |
|Warriors    | 77 | 66 |  70   |
|Wizards     | 60 | 60 |  60   |
\------------------------------/

Some notes on these overall ratings:
-The computer places more emphasis on defense when deciding on a team's overall
rating.
-Teams all have a third rating, "Rebounding", which can be seen when selecting
a team to play in Season mode but is not available in Exhibition (or anywhere
else, for that matter).

The following is the extended list of teams with their player abilities. The
starters are listed first. This list was extracted from guides by BCherone and
DreThug. No original author was listed. Since both are identical, this list is
assumed to be in the public domain, and since it is little more than a table,
to say that it is anything more is silly. Further, I feel that my use of this
list is protect under Title 17, Chapter 1, Section 107, governing Fair Use. A
copy of the United States Code can be found at www4.law.cornell.edu.

Without further ado:

---------------------------------
76ers
Stadium: First Union Center
City   : Philadelphia, Pennsylvania
Offense: 74
Defense: 83
Overall: 80
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
20 E. Snow           PG  76  78  68  81  29
03 A. Iverson        SG  97  97  80  99  50
09 G. Lynch          SF  72  80  81  70  95
40 T. Hill           PF  75  76  82  57   5
42 T. Ratliff         C  82  88  78  53   5

07 T. Kukoc          SF  81  76  76  67  40
52 M. Geiger          C  76  77  76  40   5
50 T. MacCulloch      C  62  67  71  76   5
08 A. McKie          SG  74  70  67  74  37
14 N. Mohammed        C  59  62  68  40   5
12 C. Claxton        PG  79  73  60  86  40
33 J. Jones          SF  65  71  72  74  20

---------------------------------
Blazers
Stadium: Rose Garden
City   : Portland, Oregon
Offense: 90
Defense: 95
Overall: 93
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
03 D. Stoudamire     PG  85  82  64  94  42
08 S. Smith          SG  86  82  86  77  43
33 S. Pippen         SF  90 100  81  83  45
30 R. Wallace        PF  89  94  79  78  10
11 A. Sabonis         C  71  75  77  16  10

40 S. Kemp           PF  81  83  82  64  20
02 S. Augmon         SF  66  81  75  63   5
34 D. Davis          PF  78  89  91  47   5
06 B. Wells          SG  78  85  89  80  38
55 W. Perdue          C  59  66  69  19   5
21 E. Barkley        PG  74  74  60  81  30
50 G. Anthony        PG  72  71  62  80  40

---------------------------------
Bucks
Stadium: Bradley Center
City   : Milwaukee, Winsconsin
Offense: 93
Defense: 72
Overall: 80
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
10 S. Cassel         PG  86  80  69  88  50
34 R. Allen          SG  97  81  70  85  62
13 G. Robinson       SF  87  80  83  71  55
35 J. Caffey         PF  83  74  76  74   5
40 E. Johnson         C  72  81  81  25   5

21 D. Ham            SF  72  82  83  75   5
05 T. Thomas         SF  82  77  75  77  42
42 S. Williams        C  68  66  75  25   5
06 J. Przybilla       C  67  73  68  85   5
11 L. Hunter         PG  82  81  61  89  63
24 R. Alston         PG  65  67  55  81  30
00 M. Turkcan        PF  62  55  67  32   5

---------------------------------
Bulls
Stadium: United Center
City   : Chicago, Illinois
Offense: 68
Defense: 70
Overall: 69
----------------------------------
## Name             Pos Off Def Reb Spd 3pt
01 J. Crawford       PG  74  73  81  80  40
05 R. Mercer         SG  84  79  82  81  45
21 M. Fizer          SF  75  80  81  70   5
42 E. Brand          PF  90  87  95  60   5
40 B. Miller          C  72  76  75  40   5

15 R. Artest         SF  75  79  71  75  35
02 K. El-Amin        PG  72  71  58  80  35
43 J. Voskuhl         C  64  69  70  45   5
51 M. Ruffin         SF  58  70  79  64   5
24 B. Drew           PG  73  59  61  72  45
25 C. Benjamin       SG  71  69  63  79  35
20 F. Hoiberg        SG  69  67  67  73  40

---------------------------------
Cavaliers
Stadium: Gund Arena
City   : Cleveland
Offense: 65
Defense: 60
Overall: 62
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
24 A. Miller         PG  83  83  74  85  35
01 W. Person         SG  74  64  74  70  52
30 L. Murray         SF  83  80  78  71  40
54 R. Traylor        PF  71  70  71  36   5
11 Z. Ilgauskas       C  79  76  79  21   5

32 C. Gatling        PF  77  69  72  53  50
12 B. Knight         PG  75  80  62  89  25
45 C. Henderson      SF  64  71  74  65  15
35 C. Weatherspoon   SF  71  78  82  68   5
15 M. Harpring       SF  77  70  77  69  35
04 C. Mihm            C  72  73  74  21   5
02 M. Bryant          C  64  63  71  35   5

---------------------------------
Celtics
Stadium: Celtic Arena
City   : Boston, Massachusetts
Offense: 82
Defense: 66
Overall: 72
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
07 K. Anderson       PG  80  76  62  82  42
34 P. Pierce         SG  86  77  82  67  45
44 A. Griffin        SF  80  82  79  76  43
08 A. Walker         PF  91  80  86  73  40
52 V. Potapenko       C  76  72  78  35   5

05 J. Moiso          PF  69  73  72  52   5
04 T. Battie         PF  70  73  71  58   5
24 C. Herren         PG  71  65  61  78  40
43 C. Carr           SG  73  64  70  75  35
00 W. McCarty        PF  63  66  65  60   5
23 B. Stith          SG  68  66  62  74  40
55 E. Williams       SF  72  65  71  58  35

---------------------------------
Clippers
Stadium: Staples Center
City   : Los Angeles, California
Offense: 61
Defense: 63
Overall: 62
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
05 J. McInnis        PG  69  66  62  80  33
50 C. Maggette       SG  75  75  90  84  25
07 L. Odom           SF  91  87  82  77  45
30 D. Strong         PF  73  71  71  44   5
34 W. Olowokandi      C  73  81  80  43   5

03 Q. Richardson     SG  77  70  90  73  35
01 K. Dooling        PG  73  68  65  77  30
21 D. Miles          SF  75  70  77  73  25
33 K. Closs           C  67  70  64  38   5
08 T. Nesby          SF  72  78  77  75  35
32 B. Skinner         C  77  75  72  50   5
52 E. Piatkowski     SG  74  64  61  76  45

---------------------------------
Grizzlies
Stadium: General Motors Place
City   : Vancouver, British Columbia
Offense: 76
Defense: 71
Overall: 73
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
10 M. Bibby          PG  85  81  62  90  45
08 M. Dickerson      SG  81  82  64  84  40
03 S. Abdur-Rahim    SF  86  87  92  74  35
24 O. Harrington     PF  77  75  76  50   5
50 B. Reeves          C  72  71  70  19   5

04 S. Swift          PF  79  85  78  70   5
09 I. Austin          C  71  74  68  35   5
44 T. Massenburg     PF  70  72  68  55   5
11 D. Jones          PG  69  72  71  84  40
01 M. Abdul-Rauf     PG  78  76  74  81  45
20 B. Price          PG  73  65  61  75  48

---------------------------------
Hawks
Stadium: Philips Arena
City   : Atlanta, Georgia
Offense: 68
Defense: 70
Overall: 69
----------------------------------
## Name             Pos Off Def Reb Spd 3pt
31 J. Terry         PG   77  77  60  87  50
01 D. Johnson       SG   77  75  80  79  35
22 J. Jackson       SG   83  74  83  79  45
44 A. Henderson     PF   76  79  84  51  15
55 D. Mutombo        C   83  93 100  25   5

04 C. Crawford      SF   73  63  71  65  38
05 D. Glover        SG   67  67  60  79  25
42 L. Wright         C   72  77  78  45   5
07 R. McLeod        SF   59  61  70  62  10
13 H. Mottola       PF   62  62  55  68  15
34 A. Miller         C   75  76  70  57   5
10 A. Johnson       PG   68  69  62  81  30

---------------------------------
Heat
Stadium: American Airlines Arena
City   : Miami, Florida
Offense: 89
Defense: 90
Overall: 90
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
10 T. Hardaway       PG  84  75  59  80  52
06 E. Jones          SG  92 100  79  85  52
14 A. Mason          SF  75  74  85  49   5
44 B. Grant          PF  79  90  85  70   5
33 A. Mourning        C  96  98  91  69   5

25 A. Carter         PG  71  75  64  84   5
09 D. Majerle        SF  77  76  70  70  52
04 D. Causwell        C  61  67  75  19   5
21 R. Davis          SG  70  77  79  81   5
12 B. Bowen          SF  71  70  68  74  40
25 T. Fuller          C  65  57  66  25   5
52 E. Brown           C  65  67  69  37   5

---------------------------------
Hornets
Stadium: Charlotte Coliseum
City   : Charlotte, North Carolina
Offense: 82
Defense: 80
Overall: 81
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
04 D. Wesley         PG  76  78  61  84  44
24 J. Mashburn       SG  86  77  73  72  54
42 P. Brown          PF  80  88  80  65   5
44 D. Coleman        PF  85  85  83  58  46
05 C. Campbell        C  85  86  80  60   5

01 B. Davis          PG  79  67  67  85  40
32 E. Robinson       SF  73  87  75  79   5
21 J. Magloire        C  69  76  68  51   5
25 T. James          SF  66  63  68  58   5
52 O. Thorpe         PF  64  70  68  43   5
33 H. Hawkins        SG  68  67  62  72  46

---------------------------------
Jazz
Stadium: Delta Center
City   : Salt Lake City, Utah
Offense: 82
Defense: 82
Overall: 82
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
12 J. Stockton       PG  84  78  65  76  42
09 J. Starks         SG  81  84  84  80  43
03 B. Russell        SF  85  82  76  80  50
32 K. Malone         PF  95  94  99  69  15
00 O. Polynice        C  67  78  76  30   5

42 D. Marshall       SF  73  79  91  69  25
15 D. Manning        PF  74  74  68  52  25
20 Q. Lewis          SF  68  65  67  70  30
39 G. Ostertag        C  63  78  73  25   5
11 J. Vaughn         PG  72  69  60  83  43
02 D. Stevenson      SG  74  70  57  80  38
22 J. Crotty         PG  72  57  61  73  44

---------------------------------
Kings
Stadium: Arco Arena
City   : Sacramento, California
Offense: 88
Defense: 66
Overall: 75
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
55 J. Williams       PG  86  77  60  90  40
13 D. Christie       SG  81  76  76  79  48
16 P. Stojakovic     SF  75  67  70  71  53
04 C. Webber         PF  98  89  93  74  33
21 V. Divac           C  82  78  79  45  15

31 S. Pollard         C  70  75  75  37   5
51 L. Funderburke    PF  70  68  68  51   5
25 N. Anderson       SG  75  70  76  70  47
52 J. Smith           C  65  67  61  35   5
20 J. Barry          SG  75  75  63  77  50
24 B. Jackson        PG  75  73  71  81  40
15 D. Martin         PG  74  70  59  81  38

---------------------------------
Knicks
Stadium: Madison Square Garden
City   : New York, New York
Offense: 78
Defense: 81
Overall: 80
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
21 C. Ward           PG  80  79  65  85  40
20 A. Houston        SG  90  75  67  84  57
08 L. Sprewell       SF  92  94  70  88  42
23 M. Camby          PF  77  93  85  75   5
13 L. Longley         C  66  75  75  23   5

41 G. Rice           SF  82  71  70  70  50
02 L. Johnson        PF  82  72  71  57  35
40 K. Thomas         PF  69  76  75  57   5
25 E. Strickland     SG  77  79  80  80  43
00 T. Knight          C  66  69  68  35   5
07 L. Postell        SG  68  62  75  70  30
01 C. Childs         PG  75  64  61  80  40

---------------------------------
Lakers
Stadium: Staples Center
City   : Los Angeles, California
Offense: 95
Defense: 89
Overall: 91
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
04 R. Harper         PG  73  73  78  77  43
08 K. Bryant         SG 100  98  87  88  40
17 R. Fox            SF  77  78  70  75  43
54 H. Grant          PF  79  87  81  65   5
34 S. O'Neal          C 100  98  95  67   5

07 I. Rider          SG  89  70  65  80  44
05 R. Horry          PF  75  78  65  67  40
40 G. Foster          C  59  68  62  38   5
35 M. Madsen         PF  61  60  63  51   5
20 B. Shaw           SG  75  64  79  70  42
10 T. Lue            PG  68  62  70  74  30
03 D. George         SG  68  62  70  74  30

---------------------------------
Magic
Stadium: Waterhouse Center
City   : Orlando, Florida
Offense: 93
Defense: 76
Overall: 83
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
10 D. Armstrong      PG  84  82  58  90  50
01 T. McGrady        SG  91  81  88  83  40
33 G. Hill           SF  97  85  71  86  47
45 C. Outlaw         PF  78  85  78  78   5
13 J. Amaechi         C  73  70  57  64   5

50 M. Miller         SF  77  71  72  70  40
55 A. DeClencq       PF  70  76  71  58   5
08 P. Garrity        SF  77  76  73  69  49
03 M. Williams       SF  76  75  74  80  30
07 D. Brown          SG  77  71  56  80  42
51 M. Doleac          C  68  73  69  38  30
11 T. Hudson         PG  72  71  64  81  25

---------------------------------
Mavericks
Stadium: Reunion Arena
City   : Dallas, Texas
Offense: 84
Defense: 68
Overall: 74
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
13 S. Nash           PG  79  65  61  78  45
04 M. Finley         SG  99  91  87  85  52
41 D. Nowitzki       SF  89  78  81  69  52
33 G. Trent          PF  80  81  82  68   5
44 S. Bradley         C  66  77  67  21   5

09 H. Eisley         PG  76  68  62  80  42
08 C. Alexander      SG  77  66  55  78  25
36 E. Thomas         PF  70  77  71  55   5
01 D. Harvey         PF  72  67  63  75   5
32 C. Laettner       PF  74  73  76  45  20
24 H. Davis          SG  75  57  55  73  57
11 D. Barros         PG  78  69  60  84  48

---------------------------------
Nets
Stadium: Continental Airlines Arena
City   : East Rutherford, New Jersey
Offense: 78
Defense: 75
Overall: 76
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
33 S. Marbury        PG  92  86  65  94  44
13 K. Gill           SG  85  85  85  80  40
44 K. Van Horn       SF  86  81  86  71  30
06 K. Martin         PF  82  88  87  69   5
22 J. McIlvaine       C  65  70  69  25   5

34 A. Williams       PF  72  75  74  56   5
14 J. Feick          PF  69  67  86  35   5
20 J. Newman         SF  69  61  62  58  38
01 E. Perry          PG  71  63  61  77  40
42 E. Eshmeyer        C  63  67  68  28   5
12 L. Harris         SG  59  64  67  72   5
02 K. Ollie          SG  68  61  73  75   5

---------------------------------
Nuggets
Stadium: Denver Arena
City   : Denver, Colorado
Offense: 83
Defense: 73
Overall: 77
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
31 N. Van Exel       PG  87  75  61  88  46
09 T. Abdul-Wahad    SG  77  78  90  73  36
41 J. Posey          SF  82  79  72  75  30
24 A. McDyess        PF  87  87  82  73   5
45 R. LaFrentz        C  82  85  79  58  10

15 K. Clark           C  79  76  75  44   5
21 G. McCloud        SF  60  58  70  53  42
14 R. Pack           PG  71  71  61  80  37
30 M. Strickland     PF  71  66  68  53   5
40 C. Cheaney        SG  67  68  74  73  38
3 T. Murray         SF  72  60  68  60  50
5 V. Lenard         SG  68  65  59  74  47

---------------------------------
Pacers
Stadium: Conseco Fieldhouse
City   : Indianapolis, Indiana
Offense: 91
Defense: 75
Overall: 81
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
05 J. Rose           PG  91  88  77  88  50
31 R. Miller         SG  95  80  64  84  60
44 A. Croshere       SF  89  85  82  74  40
07 J. O'Neal         PF  80  85  80  69   5
14 S. Perkins         C  71  69  65  32  45

24 J. Bender         SF  68  70  75  74   5
3 A. Harrington     SF  68  69  73  70   5
9 D. McKey          SF  70  71  68  59  40
10 J. Foster          C  63  55  62  23   5
4 T. Best           PG  79  75  60  87  37
23 R. Walters        PG  74  57  61  73  37
6 T. Mills          PF  70  69  57  40  40

---------------------------------
Pistons
Stadium: Palace Of Auburn Hills
City   : Auburn Hills, Michigan
Offense: 80
Defense: 67
Overall: 72
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
07 C. Atkins         PG  78  78  64  88  40
42 J. Stackhouse     SG  93  81  77  85  44
23 C. Ceballos       SF  83  73  82  70  42
13 J. Williams       PF  80  75  86  54   5
03 B. Wallace        PF  78  85  80  70   5

31 M. Moore           C  78  71  65  56   5
44 J. Wallace        SF  66  74  74  68   5
05 B. Owens          SF  74  66  77  63  35
30 J. Buechler       SG  59  60  62  68  36
00 E. Montross        C  56  67  65  21   5
24 M. Cleaves        PG  77  73  60  85  35
12 M. Curry          SF  69  64  67  61  34

---------------------------------
Raptors
Stadium: Raptors Arena
City   : Toronto, Ontario
Offense: 79
Defense: 71
Overall: 74
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
13 M. Jackson        PG  82  74  74  75  41
15 V. Carter         SG  99  92  84  88  50
35 C. Williamson     SF  72  70  78  63   5
34 C. Oakley         PF  73  79  74  52  10
33 A. Davis           C  83  83  82  59   5

24 M. Peterson       SF  73  67  55  75  30
42 K. Willis          C  73  73  76  44   5
04 M. Stewart         C  68  76  72  49   5
14 M. Bogues         PG  76  72  60  85  33
30 D. Curry          SG  67  58  56  70  50
20 A. Williams       SG  72  69  59  78  31
10 A. Radojevic       C  56  67  64  28   5

---------------------------------
Rockets
Stadium: Rockets Arena
City   : Houston, Texas
Offense: 83
Defense: 67
Overall: 73
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
03 S. Francis        PG  91  88  77  94  46
40 S. Anderson       SG  83  77  83  77  45
42 W. Williams       SF  72  68  69  67  40
02 M. Taylor         PF  81  76  68  72   5
34 H. Olajuwon        C  83  79  75  35   5

21 K. Thomas         PF  76  69  74  55   5
13 K. Cato            C  73  78  70  51   5
05 C. Mobley         SG  86  81  67  89  40
52 J. Collier         C  73  68  69  60   5
50 M. Bullard        SF  75  74  69  67  53
12 M. Norris         PG  68  63  61  79  25
6 C. Rogers         PF  66  64  69  65   5

---------------------------------
Sonics
Stadium: Key Arena
City   : Seattle, Washington
Offense: 72
Defense: 80
Overall: 81
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
20 G. Payton         PG  96  98  89  89  50
24 D. Mason          SG  77  72  84  80  30
07 R. Lewis          SF  71  77  77  77  20
42 V. Baker          PF  82  82  82  59   5
33 P. Ewing           C  86  85  88  29   5

21 R. Patterson      SF  76  78  82  72  40
31 B. Barry          SG  82  74  78  77  45
34 J. McCoy           C  62  69  67  47   5
0 O. Oyedeji         C  69  74  74  30   5
26 P. Ellison         C  62  64  66  30   5
1 S. Williams       PG  74  78  58  87  38
8 D. Simpkins       PF  67  64  71  40   5

---------------------------------
Spurs
Stadium: Alamodome
City   : San Antonio, Texas
Offense: 80
Defense: 87
Overall: 88
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
06 A. Johnson        PG  77  77  60  85  35
01 D. Anderson       SG  83  81  63  85  37
32 S. Elliott        SF  78  78  71  73  42
21 T. Duncan         PF  97  99  96  70   5
50 D. Robinson        C  87  96  89  69   5

33 A. Daniels        PG  72  71  63  80  38
31 M. Rose           PF  70  74  74  55  25
52 S. Walker         PF  72  74  68  58   5
02 J. Jackson        SF  71  65  62  68  36
30 T. Porter         PG  77  64  63  75  47
35 D. Ferry          SF  66  55  65  50  33
04 S. Kerr           SG  70  57  55  70  50

---------------------------------
Suns
Stadium: America West Arena
City   : Phoenix, Arizona
Offense: 85
Defense: 84
Overall: 84
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
32 J. Kidd           PG  93 100  91  92  40
01 A. Hardaway       SG  93  88  76  84  42
30 C. Robinson       SF  83  83  74  77  45
24 T. Gugliotta      PF  83  79  74  73  39
14 C. Dudley          C  60  71  72  25   5

31 S. Marion         SF  77  83  82  80   5
40 C. Blount         PF  71  65  71  45   5
54 R. Rogers         SF  85  79  77  72  55
17 M. Elie           SG  74  70  83  70  40
00 T. Delk           PG  75  72  68  83  40
12 I. Tsakalidis      C  62  64  63  25   5
03 R. Chapman        SG  79  64  56  72  45

---------------------------------
TimberWolves
Stadium: Target Center
City   : Minneapolis, Minnesota
Offense: 80
Defense: 76
Overall: 78
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
07 T. Brandon        PG  88  86  63  90  43
04 C. Billups        SG  69  75  67  83  36
10 W. Szczerbiak     SF  85  74  78  72  46
21 K. Garnett        PF 100 100  95  75  30
08 R. Nesterovc       C  68  73  69  25   5

31 J. Smith          PF  81  79  76  74  38
44 A. Peeler         SG  77  68  58  79  40
22 D. Garrett         C  68  74  68  42   5
20 L. Ellis          SF  71  71  79  61  20
33 A. Patterson      SF  56  57  70  57   5
05 W. Avery          PG  70  66  59  79  40
11 T. Day            SG  75  75  81  74  38

---------------------------------
Warriors
Stadium: Oakland Arena
City   : Oakland, California
Offense: 77
Defense: 66
Overall: 70
----------------------------------
## Name             Pos Off Def Reb Spd 3pt
10 M. Blaylock       PG  78  76  73  80  47
20 L. Hughes         SG  90  83  85  87  44
33 A. Jamison        SF  79  79  87  75   5
21 D. Fortson        PF  79  69  84  53   5
25 E. Dampier         C  76  79  80  48   5

31 A. Foyle           C  72  81  77  50   5
34 C. Mills          SF  81  74  84  66  40
05 W. Cummings       PG  77  76  68  84  41
03 B. Sura           SG  83  77  78  82  47
32 A. Keefe          PF  62  56  61  30  10
17 C. Mullin         SF  68  60  66  50  45
15 V. Del Negro      SG  71  58  55  70  44

---------------------------------
Wizards
Stadium: Wizards Arena
City   : Washington, DC
Offense: 60
Defense: 60
Overall: 60
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
01 R. Strickland     PG  81  78  76  80  50
02 M. Richmond       SG  78  73  65  74  52
34 M. Smith          SF  61  69  83  53   5
05 J. Howard         PF  82  81  76  70  30
55 J. White           C  79  78  80  40   5

32 R. Hamilton       SG  79  65  67  80  45
03 L. Profit         SG  69  58  63  72  35
12 C. Whitney        PG  71  71  60  84  45
13 F. Lopez          SG  72  77  67  86  30
51 G. King           PF  69  72  70  54   5
50 P. Jones          PF  70  59  73  35  30
44 C. Parks           C  67  70  67  25   5

---------------------------------
East All-Stars
Stadium: Wizards Arena
City   : Washington, DC
Offense: 100
Defense: 100
Overall: 100
---------------------------------

Roster
~~~~~~
## Name             Pos Off Def Reb Spd 3pt
03 A. Iverson        SG  97  97  80  99  50
06 E. Jones          SG  92 100  79  85  52
15 V. Carter         SG  99  92  84  88  50
33 G. Hill           SF  97  85  71  86  47
33 A. Mourning        C  96  98  91  69   5

34 R. Allen          SG  97  81  70  85  62
20 A. Houston        SG  90  75  67  84  57
31 R. Miller         SG  95  80  64  84  60
55 D. Mutombo         C  83  93 100  25   5
13 G. Robinson       SF  87  80  83  71  55
42 J. Stackhouse     SG  93  81  77  85  44
34 D. Davis          PF  78  89  91  47   5

---------------------------------
West All-Stars
Stadium: Wizards Arena
City   : Washington, DC
Offense: 100
Defense: 100
Overall: 100
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
32 J. Kidd           PG  93 100  91  92  40
08 K. Bryant         SG 100  98  87  88  40
21 K. Garnett        PF 100 100  95  75  30
21 T. Duncan         PF  97  99  96  70   5
34 S. O'Neal          C 100  98  95  67   5

04 M. Finley         SG  99  91  87  85  52
20 G. Payton         PG  96  98  89  89  50
50 D. Robinson        C  87  96  89  69   5
12 J. Stockton       PG  84  78  65  76  42
30 R. Wallace        PF  89  94  79  78  10
04 C. Webber         PF  98  89  93  74  33
32 K. Malone         PF  95  94  99  69  15

---------------------------------
80s East
Stadium: Legends Arena
City   : Springfield, Massachusetts
Offense: 100
Defense: 100
Overall: 100
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
11 I. Thomas         PG  94  93  80  92  45
06 J. Erving         SG  98  99 100  87  43
33 L. Bird           SF  97  94  92  75  70
32 K. McHale         PF  94  95  94  70   5
02 M. Malone          C  91  94  97  70   5

34 C. Barkley        PF  98  94  95  77  40
00 R. Parish          C  89  91  88  60   5
21 D. Wilkins        SF 100  95  84  84  50
30 B. King           SF  89  83  80  80  15
10 M. Cheeks         PG  91  92  73  90  43
04 J. Dumars         SG  83  85  76  88  55
44 D. Ainge          SG  82  85  92  82  58

---------------------------------
80s West
Stadium: Legends Arena
City   : Springfield, Massachusetts
Offense: 100
Defense: 100
Overall: 100
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
32 E. Johnson        PG  97  96  94  85  45
22 C. Drexler        SG  98  94  95  88  49
42 J. Worthy         SF  93  87  77  75  50
24 T. Chambers       PF  83  88  75  72  40
43 J. Sikma           C  88  92  91  70   5

11 B. McAdoo         PF  89  90  91  80  50
02 A. English        SF  78  75  72  75  50
04 A. Dantley        SF  77  71  72  75  45
10 N. Nixon          PG  91  97  78  90  46
24 M. Aguirre        SF  84  74  72  75  48
24 R. Theus          SG  90  80  83  85  40
06 W. Davis          SG  93  79  94  80  54

---------------------------------
70s East
Stadium: Legends Arena
City   : Springfield, Massachusetts
Offense: 100
Defense: 89
Overall: 93
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
10 W. Frazier        PG  89  94  79  82  48
44 G. Gervin         SG  96  80  94  80  50
32 B. Cunningham     SF  80  82  94  72  20
11 E. Hayes          PF  91  91  98  60   5
18 D. Cowens          C  84  76  90  64   5

44 P. Maravich       PG 100  77  60  87  62
15 E. Monroe         SG  84  77  56  85  40
16 B. Lanier          C  83  80  89  25   5
19 W. Reed            C  84  74  93  40   5
07 N. Archibald      PG  92  83  64  97  38
21 D. Bing           SG  77  72  65  80  38
41 W. Unseld          C  85  78  96  53   5

---------------------------------
70s West
Stadium: Legends Arena
City   : Springfield, Massachusetts
Offense: 100
Defense: 97
Overall: 98
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
44 J. West           PG  93  97  79  85  53
22 D. Thompson       SG  96  84  87  85  45
24 R. Barry          SF  89  76  76  67  54
32 B. Walton         PF  72  78  72  35   5
13 W. Chamberlain     C  97  96  95  60   5

25 G. Goodrich       SG  81  71  60  76  47
42 C. Hawkins        SF  92  90  73  87  20
24 S. Haywood        PF  92  91  91  70   5
32 L. Wilkens        PG  86  77  63  76  34
44 P. Westphal       SG  88  82  84  80  38
23 C. Murphy         PG  98  89  77  99  45
20 M. Lucas          PF  90  89  92  65   5

---------------------------------
50s/70s
Stadium: Legends Arena
City   : Springfield, Massachusetts
Offense: 100
Defense: 100
Overall: 100
## Name             Pos Off Def Reb Spd 3pt
14 B. Cousy          PG  94  79  63  82  47
14 O. Robertson      PG  94  86 100  85  45
22 E. Baylor         SF  98  88 100  80  49
42 N. Thurmond        C  98  97  91  70   5
06 B. Russell         C  93 100  99  69   5

17 J. Havlicek       PG  89  91  78  79  44
09 B. Petit          PF  89  90 100  69  39
04 D. Schayes        SF  78  76  89  67  42
16 J. Lucas          PF  89  86  96  60  49
15 H. Greer          SG  83  75  57  84  50
99 G. Mikan           C  89  86  94  53   5
21 B. Sharan         SG  83  75  60  78  50

---------------------------------
Sega Sports
Stadium: Playground
City   : San Rafael, California
Offense: 100
Defense: 100
Overall: 100
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
39 A. Marrinson      PG  95  80  60  85  70
69 W. Dobson         SG  99  94  84  88  59
21 K. Lai-Fatt       SF 100 100  99  95  99
11 J. Yang           PF  88  89  96  50  24
05 T. Stricker        C  89  80  60  80  74

10 M. Stribling       C 100 100  98  80  80
23 D. Aynaga         PG  90  98  68  95  75
33 B. Luzietti       SG  93  83  50  81  90
42 J. Tiner          PF 100 100 100  70  10
16 C. Fogel          SG 100  96 100  85  80
53 E. Apel           SF  84  77  19  88  52
20 D. Dame           PF  97  90  99  80  49

---------------------------------
SegaNet
Stadium: Playground
City   : San Rafael, California
Offense: 100
Defense: 100
Overall: 100
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
13 M. Horsley        PG  94 100  76  95  68
10 G. Arnold         SG  83  89  49  89  77
34 D. Chanhdara      SF 100  88  66  80  69
43 M. Crysdale       PF 100 100  93  95  85
12 R. Wong            C 100  91  98  75  50

19 M. Hamre          SF  88  76  76  66  84
42 C. Larson         PF  80  90  98  54  39
91 C. Batson         PG  92  77  55  76  55
23 T. Walter         PF  88  85  98  54  40
33 N. Jones          SF 100  95  58  97  71
10 L. Peacock        SG  94  86  60  81  86
03 D. Northcutt      PG 100 100  92  95  90

---------------------------------
MoCap
Stadium: Playground
City   : San Rafael, California
Offense: 100
Defense: 100
Overall: 100
---------------------------------
## Name             Pos Off Def Reb Spd 3pt
12 S. Fuller         PG 100 100  98  95  99
31 R. Byrd           SG 100 100 100  95  99
45 B. Outlaw         SF  81  96  86  79  15
44 B. Grant          PF  82  87  80  70  50
55 T. Young           C  57  57  55  35  32

01 Redman            PG 100 100  95  92  90
15 M. Karnes          C  32  53  30  50  10
03 D. Williams       SG 100 100 100  99  90
44 K. Swift          SF  95  88  39  98  78
02 S. Lewis          PG 100 100  98  95  90
44 J. Gora           SF 100 100 100  99  99
13 M. Smith          SG 100 100 100  90  99


-----------------------------------------------------------------------
6. GAME MODES

6.1 - EXHIBITION:
Just a standard game of basketball between two teams of your choosing. On the
team select screen, the team on the left is the away team, and the team on the
right is the home team. "With Trade" changes the ratings and rosters to reflect
any trades or customizations you might have made. The Options menu takes you to
the regular options screen.
The Quick Start option plays an exhibition game with two randomly selected
teams.

6.2 - SEASON:
Play a season with your favorite team, game by game. You don't have any GM
functions in this mode; instead you must use the Customize menu to edit
rosters/players/teams/etc. You can pick a season length and quarter length and
do a fantasy draft.
Also available from the season menu is a playoffs function. You can pick the
number of games in each round and the game will simulate a season to determine
the playoff teams. Then you can pick as many teams as you want and go at it on
the road to the championship.

6.3 - FRANCHISE:

And we now move this section to #7, because it was getting so massive.

6.4 - TOURNEY:

Set up your own little tournament. The Help menu will explain how to do it. You
can have four, eight, or sixteen teams.

6.5 - STREET:

"No rules" basketball. You can play 2v2, 3v3, 4v4, or 5v5 on any of four courts
on this mode. The only rule is out-of-bounds - there are no fouls to be had.
The best strategy in this mode is to pound inside like the devil. Drive with
spin moves for guards, post up for big men. The more dunks and layups you get,
the better. Of course the comp will be doing this too, so you'll have to steal
the ball from him or get the occasional three-pointer to take a lead for any
significant amount of time.

6.6 - NETWORK:

I don't have enough experience with this mode to tell you much... but you
should be able to set it up for yourself just fine.
-----------------------------------------------------------------------
7. FRANCHISE MODE IN DEPTH

Beginning with the basics: Franchise mode is a special mode of play that allows
you to assume the role of General Manager (GM) for one of the regular NBA
teams. You can still play your games, but you also have to run team operations,
signing, cutting, drafting, and trading players to try to build a perennial
contender.

The rules of Franchise Mode are a little different from those of Season Mode.
Here're some of the key points:

1) You may only use one of the regular NBA teams. No created teams are allowed.
2) You may only use the players currently on the NBA rosters, plus a certain
number of free agents that are generated at the beginning of the season, plus
any draft picks that enter the league after the first year. Created players are
not allowed.
3) The maximum roster size is 15 players. Only 12 of them may be active at any
time. The other three can be activated after one of the active 12 is
deactivated (due to poor performance or injury). You can have no fewer than 12
players on the roster at any time during the season. (You may have fewer than
12 during signing/drafting periods, but most functions will be disabled until
you have 12 players, by free agency or the draft.)
4) Instead of offering money deals, you offer points. A team has a maximum of
950 points to spend on all of its players. This limit may not be exceeded; no
exceptions.
5) Players may be signed for up to 7 years. At the end of their contract, they
must be resigned during the subsequent signing period, or they will become free
agents. You can still trade a player whose contract has expired, however.
6) Negotiations start with a player offering a certain price and contract
length. You can make a counter-offer, at which point the player will do any of
the following: accept and praise your generosity, accept normally, make a
counter-offer of his own, or declare your offer to be too low and remove
himself from the signings list. Normally you may only tender one offer a week
to a player, but removing him from the signings list in any way (manually or
through making a bad offer) allows you to tender a second offer to the same
player.
7) Trades may be made between any two teams, but only two teams can partake in
one trade. Any player can be traded for any other player, regardless of
position; however, after the trade, both teams must have the minimum 12 players
and be below the salary cap of 950 points. Draft picks may also be traded. Each
team has six draft picks to offer: a first-round and second-round pick, each in
one of three years (this year's draft, the next year's draft, or the year after
next's draft.) If a team has multiple picks in one round, then the pick they
are offering is the one that they acquire 'naturally' (i.e. the one they would
have had they not traded for any other picks.)
8) A player may be cut from the roster at any time provided that the roster has
more than 12 players both before and after the cut. Cutting a player removes
him from your roster. You no longer have to pay his salary, and he enters the
free agent pool.
9) A player may retire at the end of the season. Players usually do this after
14-18 years of play in the league. You will be alerted through a notice window
of who has retired at the end of every year. Retired players are exactly like
cut players, except that they do not reenter the free agent pool.
10) Players will develop as the season progresses. Those who play well will
rise in ability; those who do not play often or play poorly when they do play
will fall in ability. If you are simulating most of a season, be sure to track
your players' development. Young players tend to develop upwards instead of
downwards and will usually do so more quickly. Each player will tend to plateau
at a certain rating depending on his ability. After that, he will decline until
he feels it is time for him to retire (see rule 9).

With the basic rules of Franchise mode covered, here is my guide to
team-specific franchises. Playing with regular rosters, these mini-guides will
explain how to make the best possible contender out of a certain team.

Suppose you want to take your favorite team to the championship. How are you
going to go about doing it? Some teams need rebuilding right away; other teams
will be ready to go with just a couple more pieces. This part of the guide will
feature step-by-step team breakdowns to make a three-peatable dynasty.

Take note! I usually didn't play through most of these strategies; they're just
off the top of my head. Any and all feedback (minus flames, people) to
cubbies984@yahoo.com would be GREATLY appreciated. If I haven't gotten to your
team yet, just hang tight. I have time to do this now :)

First, here are a few general franchise strategies:

1) The absolute best way to build a dynasty is to take advantage of the fact
that drafted players can be signed for a low cost for six or seven years. By
trading away franchise players, you lose reams of talent in the short-term, but
gain it back in the long term through high draft choices. Try to trade with the
Bulls, Cavaliers, Hawks, and Wizards for first- and second-round draft picks.
The Bulls also have Marcus Fizer/Elton Brand/Jamal Crawford who will develop
into very effective players as they mature.
2) Play a game every once in a while to ensure that your young players are
developing properly. It's safe to sim most of the season, however.
3) If you are going to play large numbers of games, make use of the Scouting
function to keep track of the specific abilities of your players. Scouting
college players for role players is also an excellent idea.
4) Keep a very close eye on your lineups. If a backup has a higher rating than
a starter, switch them. Additionally, the CPU has a nasty habit of switching
your lineups after you make a trade. Be sure you change them back when you're
done.

When it comes to trading, there's one strategy that was sent in that I like.
Here's the e-mail, paraphrased because cut/paste wouldn't work right:
"Here's an easy way to pull off trades:

1. Sign many free agents in the position you're trying to trade for. If you
want a power forward, sign 4's and 5's [centers and power forwards]. Signing
these players allows you to fool the trading system, by padding your trade with
extra players.
2. Trade a back-up and the free agents and you should get a much better player
than you would get with the backup alone. You might also be able to weasel a
pick out of a team.

This will only work for teams that have empty spaces in their rosters. It will
only work early in the season, because other teams fill their rosters very
quickly after the first week, leaving no free agents or space on other teams.

Also, be careful of cap room. And remember, rookies are your friends :)"

A GIANT THANK YOU to Ben Bowman <world2012@aol.com> for the tip.

If you are going to fantasy draft, your strategy should be entirely different.
Take a superstar with your first pick (assuming you can get ahold of one), then
an above average player, then young players who will develop, like Marcus Fizer
and Kenyon Martin. In my draft as the Bulls, for example, I picked up Shaq in
round one, then Ray Allen, then Martin, Fizer, and Cleaves to fill out the
lineup. Then I signed them all to long-term deals and began to play basketball.

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|Philadelphia 76ers                                                   |
///////////////////////////////////////////////////////////////////////
The Sixers start out with a definite franchise player, but weaker support.
Iverson is quite good, and you have Toni Kukoc, but he will age and decline as
the season continues. It might be a good idea to trade him for a young player
right at the start of the season.

Your best young talent is Craig "Speedy" Claxton, a first-year point guard out
of Hofstra. Claxton will develop into an above-average point if he gets enough
minutes in his first season. The Claxton/Iverson tandem will give you a very
good backcourt, allowing you to trade off Eric Snow.

If you look at the Needs menu you'll find you're short a PF. Don't sweat it;
just sub in a center if you need to.

Trading away Iverson will net you a young star and a great draft pick. Don't
totally exclude this as an option in the early going, as it will help you build
a dynasty - but then you can always develop a player and trade for a pick.

FRANCHISE PLAYER: Allen Iverson
BEST YOUNG TALENT: Speedy Claxton


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|Portland Trailblazers                                                |
///////////////////////////////////////////////////////////////////////

Portland is good enough to win a championship - maybe two - right off the bat
with the players it has. Your main difficulty from the beginning will be with
player age. Scottie Pippen and Steve Smith are both aging, and Shawn Kemp and
Dale Davis don't have a lot of years left. Kemp will decline quickly; get him
off your hands at the start of the campaign.

The team's main weakness is at center, which is stocked by Ardyvas Sabonis (73)
and Will Perdue (64 and 12 years, likely to retire). A center, therefore, will
be your first priority in the draft - or a trade if you can get one. The team
is thin at 12 players; a free agent signing might pay dividends if you can find
a young center who currently isn't signed. The development of young players can
also come off the free agent list, and that's important to remember.

Your franchise player is the 91-rated Rasheed Wallace. He's simply a good
player from the beginning: big, strong, reasonably fast. This is why he's trade
bait after the first year. If he plays well, his value might rise to 97 or 98 -
Shaqdom, if you will. O'Neal shouldn't be out of reach if Wallace develops.
Trade for him, take Erick Barkley, and start building your team, choosing to
draft a small forward instead of a center.

Damon Stoudamire might turn out to be problematic at your first signing period,
because he'll demand a good amount of cash. If you have retirement problems and
have less than 12 players on your roster, you'll need to sign a couple of
players cheap to trade away players.

FRANCHISE PLAYER: Rasheed Wallace
BEST YOUNG TALENT: Bonzi Wells. Erick Barkley is rough around the edges and
will not improve into a franchise point - but he should be able to capably pass
the ball to Shaq if you can acquire him. Wells, meanwhile, is a prolific
medium-range shooter from the beginning and only carries one disadvantage - his
need to be resigned after the first year.

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|Milwaukee Bucks                                                      |
///////////////////////////////////////////////////////////////////////

The Bucks' best player is by far Ray Allen. He comes with a rating of 89, which
will only rise as the team's star player, and a contract of 150 points for 2
years. Immediately cut him a 7-year deal before you play a game. I got his
salary down to 130 - a definite bonus, something you should try.

Sam Cassell is a better point guard than his overall rating would suggest. His
83 is due to a weak 69 in rebounding - but who cares if the point guard can't
rebound? His other stats are mid-80's. He's quite skilled, and a vet at 7
years, and should probably be resigned for 6 or 7 more at the beginning of the
year.

Center is the team's glaring weakness. Mr. Johnson has only lukewarm skills;
however, Eric Campbell of the Hornets would be a good trade target with the
trick described above. For an 85 player, he's also overpaid at 105 for 3 years;
give him a small cut and resign him for 4 or 5 years.

Jason Caffey is better than he looks. Give him time.

On the young side you've got Joel Pryzbilla, who should either be kept to
develop or packaged in a trade for Campbell with some free agents. If you trade
him, draft a center; if you don't, get a small forward instead.

FRANCHISE PLAYER: Ray Allen
BEST YOUNG TALENT: Tim Thomas. So he's been in the league three years. He's
still better than Pryzbilla - who, as I've said, is not a keeper - and FAR
better than the first-year Alston at the bottom of the roster.

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|Chicago Bulls                                                        |
///////////////////////////////////////////////////////////////////////

The Bulls are awful, if only at first glance. They have Elton Brand, the
co-rookie of the year, who should be resigned for the same amount of money for
seven years. So should the rest of the lineup - except Brad Miller, who should
improve enough to be tradable after the first year.

Obvious draft priority is a center. Strength at C (I found it with this team
once upon a time) means won championships.

Marcus Fizer, while only a 78 now, will become phenomenal, and should be signed
to an extended deal. Jamal Crawford will be above average; Ron Mercer tends to
be high 80's, which may not be good enough for a championship bid. Packaging
him in a deal after he develops a bit for a Kobe Bryant (!) with a couple free
agents would be great strategy.

Keep Brand, Fizer, and Crawford, then save Ron Artest and Khalid El-Amin. Draft
to fill the rest. Another small forward to replace the god-awful Michael Ruffin
is a good second-round plan. Renegotiate as if your life depended on it and
sign your young talented players to extended deals. That's what wins
championships.

FRANCHISE PLAYER: Elton Brand
BEST YOUNG TALENT: Marcus Fizer will be high 90's. Jamal Crawford will be low
90's. 'Nuff said.

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|Cleveland Cavaliers                                                  |
///////////////////////////////////////////////////////////////////////

Start crying now, folks. This team is bad. Very, very bad.

First of all, you start with a nice 69-rated shooting guard, with no
improvement to be found in his backup. There is almost CERTAINLY a free agent
point who has a better rating - and he's probably young, too. Sign him, then
cut Trajan Langdon.

Lamond Murray is worth a quick resign, as is Andre Miller. Robert Traylor,
however, is near worthless - a free agent might be better - and Zydrunas
Ilgauskas is not much of an improvement at center. Draft a PF/SG in round one
of year one, then draft the other in round two. Sign these picks to 7 year
deals and play them immediately.

That leaves center, where you have Chris Mihm, who should play immediately to
beef that rating up.

By the end of Year 1, I had improved to:
PG - 96
SG - 78 - rookie
SF - 83
PF - 71 - rookie
C  - 83

That's a marked improvement. Stick to that kind of play, and sign more draft
picks to fill holes. You'll win a championship eventually.

FRANCHISE PLAYER: Andre Miller
BEST YOUNG TALENT: Andre Miller. He'll be a 96-rated PG before you know it.

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|Boston Celtics                                                       |
///////////////////////////////////////////////////////////////////////

For the uninitiated, Celtics is pronounced sell-ticks, but the Celtic
civilization is pronounced kell-tick. Remember: Celts in kilts. Anyway...

As we all know, the game is won on the inside, and the Celtics begin the
franchise with Antoine Walker. Walker, while a little weak on the defensive
side of the ball, is a dominant offensive player (not too bad from medium range
if he gets shots there) who will be your first offensive option.

Unfortunately, we also know that the computer has a nasty habit of
double-teaming big men on the inside. Walker will instantly become a victim of
this. More importantly, his cohort is Vitaly Potapenko, who simply needs help
on the inside. He's a mere 6'10", can't hit layups worth crap, and is an AWFUL
defender. He's also not particularly fast. Jettisoning Potapenko for a draft
pick would be a good idea.

In the backcourt, you have Paul Pierce. The Pierce/Walker duo defines an era in
Celtics basketball, so it's only fair to discuss Pierce's performance here.
He's quite young (2 years in the NBA! Woo!) and is already quite talented, if
slightly weak in straight-up defense. He's very good at stealing.
Unfortunately, he might be a little slow for the two-guard position, and he's
definitely not a point guard.

Thus, you might want to try a little experiment. The starting small forward is
Adrian Griffin. He's smaller and faster than Pierce. Try making Pierce the SF,
and Griffin the SG. You'll go far with Griffin's stronger defensive skills and
better quickness on the outside.

At the point the Celtics have Kenny Anderson. Anderson is not as woeful as his
rating of 78 might originally suggest. In fact, his only real weaknesses are
rebounding ability (which, for a point guard, is unimportant) and his lack of
size (he's a mere 6'1"). But he's played nine years, which means his attributes
won't change as much, and he's a steal at 75 points for 5 years. My advice?
Keep him. He can play the game.

So Griffin and Pierce will develop, Walker's already good and will get better.
Potapenko is awful, and Anderson is slightly above average. Since Potapenko is
a center who should be a power forward, you have no center to speak of on the
squad, which means you need to trade for one quickly as the season begins.

The backup Tony Battie would be a suitable replacement at the beginning,
because he's an inch taller and more suited to the position. He's also a year
younger, which is nice since he'll develop a little more (for the better, we'd
hope!)

The rest of the bench is nobodies hanging around 70 in the ratings. Nobodies
don't cost very much, so the sign-and-trade trick would probably work to your
advantage here, since you have plenty of cap room. Chris Mihm is a very good
player for this situation, since he's a rookie who will develop naturally, and
already has good skills. He's also (again) bigger than Potapenko, and his
rating is low enough at season's beginning that you can send away for him and
not have to give much up in return. This will foil the Cavs' development while
bolstering yours, as well. Trading shooting guards helps in this situation
because that's the Cavaliers' weakest area.

FRANCHISE PLAYER: Antoine Walker
BEST YOUNG TALENT: Paul Pierce

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|Los Angeles Clippers                                                 |
///////////////////////////////////////////////////////////////////////

The Clips are touted as a team that is young, but will become strong and
talented as the years progress. Looking at their lineup, they might do just
that, but point guard is their primary weakness.

Begin by resigning Lamar Odom to a 7-year deal. You should be able to do this
for exactly the same amount of money you were paying him before - 130 - and
keep him for much longer.

Then put Keyon Dooling in as the starting point guard. He has a far larger
offensive upside to Jeff McInnis, and he'll develop into a stronger player. Be
sure you sign him to a long-term deal first so you don't have to worry about it
later.

The real dark horse of this team is Darius Miles, who can't play SF while Odom
is around, but could almost certainly play power forward instead.

Michael Olowokandi's stock is questionable. I've seen him go both ways. Keep
him; if he doesn't bother to pan out by the end of year one, get a draft pick -
your record will be awful.

Just let the team develop, replacing the players who don't work out in trades,
using draft picks to get the fresh young talent in the league. Who knows - you
might be .500 in a year, and that's good enough for the playoffs.

FRANCHISE PLAYER: Lamar Odom
BEST YOUNG TALENT: Darius Miles

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|Vancouver [Memphis] Grizzlies                                        |
///////////////////////////////////////////////////////////////////////

Prepare for the move to Memphis! Get some big men! Enjoy the glamour of the
playoffs!

Or don't. The choice is yours.

The Grizzlies start off notably weak at center and power forward. Bryant "Big
Country" Reeves is only a 71, and Othella Harrington is not likely to improve
significantly above 80 from his 76. Immediately switch Stromile Swift in for
Othella Harrington. Rookie. Will develop. See how you win championships? A
little luck, and a watchful eye will take you many places.

One intangible weakness of the Grizz is that all of their players (except a few
at the bottom of the roster) are all signed for short periods of time.
Fortunately, their salaries are pretty accurate for their ability level, and
you might even be able to give a player or two a pay cut AND sign them for a
longer deal.

Retirement might cut your roster size very quickly. Draft in the positions that
are highlighted on the needs menu. The Grizzlies are a classic case of develop
now, trade later - only if they don't work out - and start improving that
record with the help of long-term deals.

Unfortunately, that means there's very little to say. At least I said it, huh?

FRANCHISE PLAYER: Shareef Abdur-Rahim
BEST YOUNG TALENT: Mike Bibby

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|Atlanta Hawks                                                        |
///////////////////////////////////////////////////////////////////////

Atlanta's big Starting Asset is Dikembe Mutombo. He's rated 89 and was
instrumental in the Sixers' run to the NBA Finals this past year. He's a
keeper, but he might retire after his three years are up. Fortunately this
means that center is low on your list of draft priorities (at least in the very
beginning.)

In the backcourt, Jason Terry and Dermarr Johnson are young players who could
probably stand to have some high-quality development time. If they don't pan
out, you can trade them before their ratings get too low.

The real reason the Hawks' overall rating is dismal is because their bench is
awful. Cut Roshown McLeod and Cal Bowdler at the beginning. That brings your
roster down to twelve players, so you can sign and trade. If you don't feel
like it, be prepared to have a pretty bad team.

Fortunately there's always the draft to bring ratings up. Since the Hawks are
so young, you can't really tell how their players are going to develop (up or
down). Thus, draft logically. If you have no definite starter in a position
(nobody above at least 75 - 80 is probably a better cutoff), draft in that
position. If your players develop well, then definitely get a small forward (as
the Hawks lack a natural SF), then draft in the next logical position.

An example of a good sign-and-trade after the cuts suggested above is two small
forwards plus Crawford to the Hornets for Jamal Mashburn. Start Mashburn and
note the immediate improvement.

FRANCHISE PLAYER: Dikembe Mutombo
BEST YOUNG TALENT: Dermarr Johnson

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|Miami Heat                                                           |
///////////////////////////////////////////////////////////////////////

The Heat begin with Eddie Jones and Alonzo Mourning, a nice inside-outside
combination. Both are signed to short-term deals; while Mourning will ask for a
large raise, Eddie Jones might actually take a pay cut to continue playing for
seven years. Do the deed if you can. You won't regret it later.

A good trade to make at the beginning is Mason and Majerle for Marcus Fizer.
Sign Fizer to a long-term deal and watch him grow. This will also cut your
roster size and total salary, useful for signing and trading people later.

That leaves Tim Hardaway to work on at the point guard position. Try trading
Ellis and Bronson for Mike Miller (backup SG) of the Magic. Miller, like Fizer,
will develop very quickly, and can be signed early to a seven-year deal. He
makes a good point guard as well as shooting guard.

If Hardaway weakens, draft a point guard. You might also need a power forward;
fulfill what's on the Needs screen. Again, keep careful watch over your
lineups, making sure the best players are playing, and you'll do quite well
quickly.

FRANCHISE PLAYER: Alonzo Mourning
BEST YOUNG TALENT: Eddie House

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|Charlotte Hornets                                                    |
///////////////////////////////////////////////////////////////////////

The Hornets begin the franchise above average in every position but point
guard. Their weak rating, like so many other teams, is due to a weak pench,
with four players below 70. However, there are two second-years (Baron Davis
and Eddie Robinson) who should work out quite nicely as they grow and develop.

Another problem the Hornets face is that they have no shooting guard in their
lineup. Instead, they use two power forwards. Jamal Mashburn won't last forever
in the off-guard spot. Ship him off with a free agent for Tracy McGrady. T-Mac
alone, combined with Baron Davis' development, should be good enough to get you
to the playoffs (I was in the Finals first-year).

After that, deal with Eddie Campbell having one year left on his contract by
signing a free agent center and trading him for the best available young
center. This should be another playoff year.

Subsequent years will depend on smart drafting and a watchful eye. Most
franchises can be reduced to that. How do you win a championship, then? Get the
right players at the right times, then play your games in the Finals. That's
the best advice I can give.

FRANCHISE PLAYER: P.J. Brown (in the absence of any real superstars, which is
one identifiable weakness of the Hornets)
BEST YOUNG TALENT: Baron Davis

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|Utah Jazz                                                            |
///////////////////////////////////////////////////////////////////////

The Jazz are the retirement home of the NBA (apologies in advance to Jazz fans)
because of their old players, most of whom will retire after the first season.
Have an immediate fire sale to get younger fast. And believe me, fire sale is
the way to go. Dumping these players will allow you to get far better players,
as I will detail below.

Stockton and Malone will retire in a year's time. Ship Stockton and Jacque
Vaughn to the Rockets for Steve Francis, then renegotiate with Francis to make
it worthwhile.

Now trade Malone for Shaq. See how much better you've gotten? :)

This leaves you with one power forward, three centers, and four small forwards.
You can now cut a deal with a small forward. Try trading Bryon Russell and
Olden Polynice for Latrell Sprewell.

Take a remaining extra small forward (the 77-rated one, perhaps - his name
slips my mind) and sign Greg Carter, a free agent. Now trade for Kenyon Martin.

...and with that starting five, either trade for a shooting guard, or live with
mediocrity in John Starks, hoping to draft one.

There you go. 4 90-rated players. Quick championship.

Not too bad, is it?

One thing to remember is that player ratings are constantly in flux. If you see
a player go down, don't sack him - instead, renegotiate with him, and add years
to his contract for cheap. This is why I have 99/84/97/99/98 as my starters and
only 806/950 points spent!

FRANCHISE PLAYER: Shaquille O'Neal, after you get him. :)
BEST YOUNG TALENT: Steve Francis, after you get him. :) again.

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|Sacramento Kings                                                     |
///////////////////////////////////////////////////////////////////////

The Kings have Chris Webber at the beginning of the franchise, but not much
else. They do have Jayson Williams, but for a second-year player, an 81 could
stand to be much better. Unfortunately, the Kings lack trading material, which
can prove to be a problem in the early going.

First order of business is to extend Webber's deal to 7 years at the same
price. You can do the same to Jayson Williams (even with a pay cut :) and trade
him later if he doesn't pan out.

Lawrence Funderburke and Nick Anderson are going nowhere fast. Trade the two of
them for Tracy McGrady.

That leaves small forward as the position to shore up. Draft there, or look for
a trade; then replace Vlade Divac when you get the chance.

This is the end of this strategy. It seems short, but it's definitive...the
Kings will rely on the draft in their first year, after Divac and Stojakovic
trail off into the sunset and become players rated less than 70. Replace them,
then just shore up the bench...kinda simple.

If Williams doesn't pan out, draft a point guard in two years.

FRANCHISE PLAYER: Chris Webber
BEST YOUNG TALENT: Jayson Williams

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|New York Knicks                                                      |
///////////////////////////////////////////////////////////////////////

I feel the Knicks' overall rating, assigned by the game, is just a tad bit low.
However, it can be brought up rather quickly.

You'll start with Latrell Sprewell. I don't like renegotiating with him at the
beginning of the year, because you'll have to raise his salary 30 points.
Instead, wait for him to hit a cold streak (should happen once in four years :)
and resign him then.

Marcus Camby, on the other hand, is a keeper who will take a pay cut and still
sign a seven-year deal. I don't have to tell you what to do with him. Likewise,
Allan Houston will sign for 7 years and the same number of points, so do that
deed too.

Now trade Luc Longley and two backup centers to the Sixers for Theo Ratliff,
and fill holes with the draft after reaching the playoffs.

FRANCHISE PLAYER: Latrell Sprewell
BEST YOUNG TALENT: Vladimir Stepania is the only person who even qualifies for
this position (maximum 2 years pro)

-----------------------------------------------------------------------
8. CREATED PLAYERS
The college teams section is no more. I'm sick of seeing Duke's names. :)

Instead I've put in this section. It will feature various ideas, concepts,
tips, and the like for creating players and using them on a team.

-A note on height: while it's certainly possible to make a 7'2" point guard,
it's impractical. No matter what your player's speed rating is, his speed is
also directly affected by his weight, which is in turn directly affected by his
height. Keep your players' heights within the practical ranges for their
position (or maybe a couple inches taller.) Good heights to use are:
PG - 6'5"
SG - 6'7"
SF - 6'9"
PF - 6'11"
C  - 7'2"

-Created players in franchise mode: IT'S NOT POSSIBLE. End story. There was a
glitch in NFL2K1 that made it possible to insert created players with a fantasy
draft, but no such feature can be found in NBA2K1.

-More to follow as things are submitted.

-----------------------------------------------------------------------
9. CHEATS

-Enter "vc" at the cheat prompt to get some special Sega Sports teams.
-Franchise mode: If you feel a rookie is demanding too much you can get him to
change his offer. Lower your bargain to the point where he feels it's ludicrous
and says "We don't think this is a serious offer." Then offer to him again and
see what the new deal is. Repeat as desired.
-Street mode: Telling your players to intentionally foul (digital pad, right
trigger) will have them do so, but because there are no fouls, they'll get away
with it. It's essentially a cheap-shot steal.
-----------------------------------------------------------------------
10. FAQs

Q: Can I put created players into Franchise mode?
A: No. While possible via a glitch in NFL2K1, it can't be done in NBA2K1.

Q: How do I do an alley-oop?
A: Press any direction on the directional pad, then press the right trigger
button.

Q: Why do my players run away from the ball on an alley-oop?
Q: Why do my players stand out of bounds and not come back in?
Q: Why don't my players act without the ball?
A: Oh boy, a question about game mechanics. :)
My best guess is this: the AI controls all the players that humans don't
control. It does this by processing the game situation, then issuing an order
of some kind - move, post up, call for ball, set pick, and so on. When the AI
issues an order, the player will see to it that the order is carried out before
any other AI function can occur. Under this theory, when a player is told to
move, he'll be incapacitated until his move order finishes.

To answer the alley-oop question: if a player is moving without the ball, then
he is not a prime candidate for an alley-oop, because often he will not receive
the pass on the move (receiving an alley-oop is, you guessed it, an AI
function, and one that does not seem to run interference with movement). Thus
your prime alley-oop candidates are the ones who aren't moving.

To answer the players-out-of-bounds question: The player got forced out of
bounds trying to cut through the defense to complete his 'move' directive and
is trapped to the point where he won't come back in. (The AI gets screwed up,
it seems, when a player stands out of bounds, and it does nothing with that
player.) The only way out is for possession to change in any way. (I think.)

To answer the act-without-the-ball question: The AI needs a stimulus from the
ballhandler. AI action (I'm speculating all of this, mind you) is based on
situation. When the situation isn't changing, the AI finds a position that it
deems optimal, and then it sits there waiting for a new situation. Just pass
the ball or try to drive and you will find good things happen.
-----------------------------------------------------------------------
11. SUBMISSIONS

Submissions of anything can go to cubbies984@yahoo.com. I would also gladly
talk about other Sega Sports titles.

I like polite submissions more than anything. The guy who precipitated v1.15
made some rather crude assumptions about my race but tried to take the edge off
it by using a synonym. People, don't use "n-----" or any reincarnation with the
same intent. Thanks.
-----------------------------------------------------------------------
12. CREDITS & COPYRIGHT

Me - for the writing
Ben Bowman <World2012@aol.com> - for the trade secret in Franchise Mode

this document is copyright Greg Colombo, 2000. you may not distribute it
without my permission which can be obtained at cubbies984@yahoo.com. you may
not use parts of it in another document with my permission with the exception
of extended table 5.1, the teams list with attributes. as it has no copyright
it is considered public domain by this document's author.
all rights reserved.

FURTHER INFORMATION ABOUT COPYRIGHT: After giving and receiving a legal threat
I decided to add this section. Realize, if you will, that this FAQ is written
by a one-man operation who has no legal department working under him.

There is obviously infringement if you take the guide without my permission. I
will be suspicious if I get a poorly-explained and poorly-worded e-mail in my
inbox, which happened in this first case.

The threat isn't empty, but it's not likely to be used. Remember, though, that
I might just decide to pull the sword off the wall and take a few slashes if
you do some thievery, so be careful :)

When asking permission to use my FAQ please add the following:
1. The name of your website
2. The domain or base directory of your website (if you're really that small)
3. The general audience you get, such as number of visitors
4. Whether or not ads will be placed on or near my FAQ, and if so, their
content.
5. Good grammar and spelling are greatly appreciated.

Thanks in advance for following my guidelines. Apologies in advance if I'm edgy
in my reply; I've been under a good bit of stress lately.

-GJC
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