FAQ - Guide for Tony Hawk's Pro Skater 2

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A FAQ to Tony Hawk's Pro Skater 2 v1.0, r1
Author: Steven Towle
E-Mail: [email protected]
Last edited: September 21st, 2000

Disclaimer: This guide is for the use of people who play 
Tony Hawk's Pro Skater 2 by Activision. The author of this 
guide (and all contributors) can in no way be responsible for anything
you do after reading this guide. This guide guarantees *nothing* at all. 
All of the information in this guide could be complete crap. You decide.


 This document Copyright 2000 Steven Towle 

 All trademarks (shown and not shown) are acknowledged.

 Copyright: This document Copyright 1999 Steven Towle. All rights reserved.
 You are granted the following rights:

 I. To make copies of this FAQ in original form, as long as

 (a) the copies are complete and are unaltered by anyone other than Steven
 (b) the copies are in electronic form
 (c) they give credit to the author, Steve Towle.

 II. To distribute this work, under the provisions above, as long as

 (a) the copies are complete and are unaltered by anyone other than Steve
 (b) no fee is charged
 (c) they give credit to the authors, Steven Towle, in any description
 (d) the distributed form is not in an electronic magazine or within computer
 (e) the distributed form is the newest version of the FAQ (email the
     author to find the latest version)
 (f) the distributed form is electronic.

 You may NOT distribute this in *any* non-electronic media. You may NOT
 distribute this guide in any electronic magazine. You may NOT distribute
 this guide within computer software. 

 NOTE: These rights are temporary, and may be revoked upon written, oral,
 or other notice by Steven Towle. If you wish to distribute this guide within
 a magazine or electronic magazine, or a piece of software, get in touch with
 the author.

 Read: Use this info for your own gain and chocobos will have your brains
       as an afternoon snack.  Screw up, it is your fault.  Error? Mail me.
       Play nice. Eat your veggies. Watch more anime. All yaya reserved.
       And damnit, stay away from the tentacles!


[1] Introduction
[2] Basic Controls
[3] Scoring
[4] Hidden Areas
[5] Step-by-Step Walkthroughs
[6] Secrets
[7] Transfer Listing (later)
[8] Errata 

 Section One: Introduction

This is a document on various things in Tony Hawk's Pro Skater 2. This
document is written mainly for people who are familiar with either this game
or the previous one. It does contain a lot of information for people
completely new to the game, but there is an assumption that you can control
yourself at the very least. This guide is mostly useless for more advanced
players, unless they're stuck on one specific objective. This document does
not go into strageties that will let you score into the millions of points.
Not yet, anyway.

I've been between playing this game and writing all day. Pathetic,
I know. If there seem to be an unacceptable level of typos, that's why.

This document was written with the PSX version in mind. This document will
suffice for the Dreamcast, PC, and Nintendo 64 (? - was it cancelled?)
versions with little, if any, modification. This document is NOT appropiate
for the Gameboy Color version of the game, since that has nothing in common
with the other versions.

Contact information: E-mail [email protected] Be prudent with what
you mail me. You may or may not get a response, depending on how dense the
actual message was and how much is warrents a response. Do send corrections,
additions, annotations, valid critisims, and pictures of cute Japanese women
in schoolgirl uniforms without hesitation, though.

 Section Two: Basic Controls

These controls are for the PSX version:

X jumps. Hold it down to go faster and jump higher.

Square (generally) and a direction does a flip trick.

Circle (generally) and a direction does a grab tricks

Why generally? Because you can change what each controller motion does, silly.

Triangle and a direction do grind tricks. You don't have to hold a direction
to grind. You have to hold the direction and the grind button until the grind

Down slows your skater down.

Hitting up once before letting go of jump does a No Comply. Hitting up twice
before letting go of jump does a Boneless, giving you more height. Holding up
when on a quarterpipe will take you over the lip.

L1 and R1 rotate you in the air.

L2 and R2 in the air will turn you around 180 degrees.

R2 on the ground in the PSX version switches your position. This is
important, since you score more points but perform worse switched up.

L2 on the ground puts you into nollie/fakie position. Probably a good thing
to do just before jumping, just in case you blow the No Comply/Boneless.

Up, Down or Down, Up on the ground will perform a manual. You can also do
this before landing from anything other than a jump off of a quarter/halfpipe.
You can jump OVER the lip of the pipe and do this, however. When you do this
to land, the combo is still going. Hit up and down to balance yourself. You
even get a neat little meter.

Balance yourself on rails by hitting the opposite direction that you are
leaning. Falling invalidates a combo. Don't laugh, it took me a while to
figure this out in the first one.

Try to land in the direction that you are facing. Landing sideways will put
you on the ground quick.

 Section Three: Scoring Notes

The multiplier is computed differently, changing the scoring dynamics of the
game. Each stunt adds 1 to the meter, up to 7. Once you reach 7, each one
adds 1/2 of a point. Unlike the first game (and the PSX demo), which stopped
the multiplier at 19, the multiplier goes up to 28.5 in the PSX version.
There IS a cap, contrary to what some people thought. There are some
exceptions to this. Spins have almost the same effect: You get a half-point
for the first two 180s and another point for each 180 degree turn thereafter.
The difference is that the multiplier directly affects the base score now,
NOT the multiplier. A 720 fastplant + impossible would have been worth 500 *
5, but now it would be worth 2000 * 2. This makes vert jumps worth more and
grind combos worth less -- now doing a 180 kickflip adds 1 point to the
multiplier and adds a 50 percent bonus to the kickflip and adds that to the
base. In the first one, it would add either 1.5 or 2 points to the multiplier
and add the kickflip to the base. When you have a combo with a base of 10k,
the difference between adding 50 points and .5 to the multiplier and adding
35 points and 2 to the multiplier is a LOT.

Also, switch moves actually mean something now! They add a 20% bonus to the
base value of the trick, and also count as completely different moves, being
unaffected by the abuse of the same move in a normal stance.

Now the game will also add perfect or sloppy ratings to stunts. They're
pretty consistent with vert moves and other jump tricks -- if you land
pointing straight ahead, you get a perfect rating. If you barely land the
stunt, you get a sloppy rating. I've also gotten perfect bonuses at the
start and end of grinds, but I don't know how I did that yet. Perfects
add a 50% bonus to that one jump, and sloppy ratings extract a 33% pentaly.

Manuals now let you continue combos while skating on the ground. You lose a
lot of speed while doing this, and you can still bail, and going over and
edge ends the manual. Still, they're pretty neat and very useful, expecially
if you have a ton of speed.

And if anyone cares, you can now grind the same object more than three times

 Section Four: Secret Areas

These are listed seperately from the step-by-step walkthrough mainly because
of readability reasons. Descriptions on how to get there are listed in the
walkthrough, but it is convulted.

The Hangar -- There are two hidden areas here. The first one you get by
grinding the propeller blade that sits at the end of the halfpipe on the
wall. 4 bills await inside. Also, grinding the propeller blades on the
helicopter causes that to take off, opening the door leading outside and
dropping various parts to trick off. The hidden tape awaits outside.

The School II -- There is one hidden area here. Trick off the quarterpipe
where the K, and keep going. Follow the skidmarks at the end of the platform,
go down the wooden ramp, and jump off the planter onto the roof. From there,
jump off the roof to either the flagpole or the other roof proper. The hidden
tape is between the gap where the two roofs lie, and 2 bills await in the
area after the second roof.

Marseille -- There is one hidden area here, and I don't know how the hell
anyone would find this on their own. There is one light post sitting on
grass. On the back of the light post is a small wooden support at the base of
it. Run into it, and the light post will fall, uncovering a hidden cave.
Fall in to be taken there.

New York City -- There are two hidden areas, and one of them is relatively
large. There are several ways to get to the first one. If you head straight
from the start, you will run into a low wall. You can wallride that wall and
jump on top of it and go to the other side. Sometimes, there is a downed pole
you can grind up to get you to the top of the wall, but I don't know how that
gets there. If you can get on the train tracks, you can just ride the train
tracks over the wall. The subway station with the tracks is the other secret.
To get there, you have to get all five tokens first. Then just head straight
from the start until you pass a large support on your right, then turn around.

Venice Beach -- None to speak of.

Skate Street -- There are two secret areas. You open the first one up by
grinding a bar that hangs above an area near the big wave. To get there,
go straight from the start and grind the top of the wave to your left. Once
at the end, jump and grind that rail. That will open a door to your right
where a 250 dollar bill awaits high above a transfer between two quarterpipes.
The other secret area is opened by grinding the bar that is connected to
both sides of the halfpipe. Turn left from the start to see it. This opens a
door that is to the right of the start area, and has a 100 dollar bill inside.

Philadelphia -- There are two secret areas here. The first one is a skatepark
that is originally fenced off. To break the fence, you have to grind the
phone wire connected to the ledge that you jump from to get the T. Grind up
and beyond the 50 dollar bill, and the line will snap and the telephones will
come crashing down, taking the fences with them. The other one is available
once you drain the fountain, but it's so small it isn't worth mentioning
beyond this point. If you want to get here, read the area on draining the
fountain in the Philadelphia part of the walkthrough.

The Bullring -- None to speak of.

 Section Five -- Step-by-Step Walkthroughs
                  Welcome to
        The Hanger in Mullet Falls, MT 
 Need $1,000 to advance ($2,500 available here)

High Score at 10,000    -- $100
Pro Score  at 25,000    -- $200
SICK Score at 75,000    -- $500

For vert skaters, keep tricking back and forth on the halfpipe to make these
scores. Not much for street skaters, although if you jump over the small
plane and then do a manual, that counts as two transfers. Try doing this a
couple of times in a combo.

Collect S-K-A-T-E       -- $150

The S is over the halfpipe, right in front of where you start.
The K is above a quarterpipe, a little to the left of the S (facing from the
The A is above the small plane, in the main part of the hanger.
The T is above a quarterpipe, right next to the huge window
The E is above a quarterpipe facing the helicopter.

Barrel Hunt             -- $150

There are some barrels in the halfpipe.
There are more barrels to the left of the start.
There are barrels in front of the start, on the other side of the halfpipe.
There are barrels on the other side of the window, on the side near the start.
The last stack of barrels are sitting on top of the quarterpipe across from
the helicopter.

Collect 5 Pilot Wings   -- $250

One wing is over the gap between the quarterpipes right at the start. Jump
one and give yourself a high angle.

Another wing is at the very end of the halfpipe. Grind on the properller
blade to get to it. This also opens up a secret room.

The third wing is on the rail between the small plane and the window.

A fourth wing is on the other side the window, on the side opposite the

The fifth wing is on a small quarterpipe facing the helicopter
(NOT the one with the barrels on it).

Nosegrind over the Pipe -- $150

This is self explanatory. Just go straight from the start, and hit Up+Grind
to do a nosegrind on the things going over the halfpipe, and ride it all
the way.

Hit 3 Hangtime Gaps     -- $150

Jump over the halfpipe.
Jump over/off of the small plane.
Jump over the helicopter.
Easy enough.

Find the Secret Tape    -- $150

Grind the helicopter blades to get it to take off. The easiest way to grind
the helicopter wings is to go off the middle of the jump (without jumping)
and just grind the wings all the way across. The door behind the quarterpipe
facing the helicopter will now open. It is on the quarterpipe outside that

100% goals and cash     -- $200 ($500 in loose change to pick up)

 50 bucks: To the left of the K, and a little bit higher. Get some speed and
           jump for it.
 50 bucks: The helicopter leaves behind 50 bucks when it takes off. Pick it
 50 bucks: On the left side of the far quarterpipe in the secret room. Open
           it by grinding on the propeller on the end of the halfpipe against
           the wall.
 50 bucks: On the right side of the far quarterpipe in the secret room. See
 50 bucks: Between the near quarterpipes in the secret room. You'll have to
           launch from one to the other.
 50 bucks: Right above where the E is, it sits on the bar above it.
100 bucks: Launch off the middle of the small quarterpipe facing the
           helicopter, and land on the light rail. Grind this all the way
           for 100 dollars.
100 bucks: In the middle of the far quarterpipe in the secret room. See the
           third 50 dollar pickup listed.

                  Welcome to
        The School II in San Diego, CA
 Need $3,000 to advance ($5,000 available here)

High Score at  15,000   -- $200
Pro Score  at  40,000   -- $350
SICK Score at 100,000   -- $500

Collect S-K-A-T-E       -- $400

The S is on the rail in a hall to the right of the start.
The K is above a quarterpipe on a large ledge in the area
      just outside of that hall that the S resides.
The A is on the Opunsuzzume Rail. Go straight and lean
      left from the K to get it.
The T is above a rail all the way in the back of the place.
The E is above a quarterpipe against the gym, near a couple
      of freestanding buildings.

Wallride 5 Bells        -- $500

The first bell is just to the right of the start, before
the hallway with the S in it.

The second bell is to the right of the picnic tables propped
up as jumps.

The third bell is in the far corner of the lot beyond the gym,
above a trashbin.

The forth bell is in the other far corner of the end lot,
right after the bike racks.

The fifth bell is outside of the area where the K resides,
in a corner.

Collect 5 Hall Passes   -- $400

First one is right in front of you. Just go down that hall.

The second one is at the end of the picnic tables. Just ollie
for it.

The third one is between two rails next to the gym. Again, just
jump for it.

The forth one is above the far quarterpipe against the gym.

The final one is across from the fourth one, on the other side,
on a planter.

Kickflip TCs Roof Gap   -- $400

TCs roof gap is the space between the two small buildings next to the gym.
You can easily get up there by taking one of the ramps and jumping up.
Jump from one building to the other and do a kickflip (left+kick) while in
the air.

Grind 3 Roll Call Rails -- $500

The first one is straight ahead from the start. Just grind down the rail
that goes with the stairs, and go the entire way.

The second one is the rail after the two quarterpipes against the gym. Jump
up the steps, turn around, and grind that all the way down.

The last one is the rail the A sits on. Grind that from top to bottom.

Find the Secret Tape    -- $500

Jump up and land on the quarterpipe the K is above. Now go straight to the
other end of the platform. You should see some skidmarks, a board, and a
planter. Skate torward the skidmarks, over the boards, and launch off the
planter torward the roof. Once on the roof, you should see the tape in
mid-air. Jump for it. Launch off the vent to land on another roof which
leads to a secret area.

100% goals and cash     -- $500 ($750 in loose change to pick up)

 50 bucks: Go over the stairs at the start, turn right, and you'll
           see 50 bucks hang over a quarterpipe.
 50 bucks: The door at the beginning (to the left of the start area)
           has quarterpipes on each side. Go up the one further away.
 50 bucks: All the way to the left of where the stairs are, over the
           railing, is a ledge. On this ledge is a jump. Take this jump
           to the 50.
 50 bucks: Jump from the planter to the roof where you jump to get the secret
           tape. See how to get the secret tape on info to get here.
 50 bucks: Over a rail in the secret area, on the upper level. See above.
 50 bucks: Wallride the bell near the start, jump, and grind the ledge up
           there. 50 bucks is on it.
 50 bucks: After coming off the pole with the 100 on it, you will jump over a
           gap to another building with vents on it. Go to the left of these
           vents, and you should see a 50 hang in mid-air. Grab it.
 50 bucks: In the area where the K is, there should be a 50 sitting on an
           anwing. Between the blue anwings are planters. Launch off of one
           and jump onto the awing with the 50 on it.
 50 bucks: In the men's bathroom, just sitting there. The bathrooms are
           located in the same area the K is.
100 bucks: From the ledge near the start with the 50 is a window that you
           jump through to get to a building. Land on that building, and
           launch off the ramp that leads to a raised part. Land on a pole
           that sits between two buildings. A 100 sits on it.
100 bucks: Over a quarterpipe in the secret area, in the lower level. See
100 bucks: The brown anwing opposite the blue one with a 50 on it has a 100
           on it. Near the exits to these areas on that side are raised
           ledges. Jump up onto them, and then jump onto the brown anwing
           from there.

                          Welcome to
                Marseille, somewhere in France
 Need to place third or better to advance ($7,500 available here)

You have to get all of the cash in the level and win the event to
complete 100% of the goals. Not at the same time, though.

500 dollars in loose change available:

 50 bucks: To your left at the start, on top of the wall. Jump off
           of the box, ride the wall, and jump again to get it,
 50 bucks: On the rail at the start of the secret area. To get to
           the secret area, you have to take out this tiny little
           wooden support on the back of the lamppost in the grass.
           The light will fall, the fence will break, and there will
           be a hole in the ground. Fall in.
 50 bucks: To the left of the fountain in the secret area. See above.
 50 bucks: To the right of the fountain in the secret area. See above.
 50 bucks: Behind the fountain in the secret area. See above.
 50 bucks: At the exit to the secret area. See above.
100 bucks: Hanging over the crossbar in the middle of the park.
           Launch off a quarterpipe and grind the crossbar to get it.
100 bucks: Hanging over the fountain. See the second 50 dollar entry.

                  Welcome to
               New York City, NY
 Need $15,000 to advance ($10,000 available here)

High Score at  20,000   -- $750
Pro Score  at  50,000   -- $1000
SICK Score at 150,000   -- $1250

Keep tricking off of the very large quarterpipe in the park
to get these scores. You get a transfer bonus if you launch
high enough.

Collect S-K-A-T-E       -- $800

The S hangs above the park entrance near the start. Grind the
      wall from the start area and jump at the end to get it.
The K is over a huuuuuuge quarterpipeish thing in the park.
The A is to the right of the statue in the park. You'll either
      have to jump just right or jump off the small riser to the
      statue to get it.
The T is near the edge of the park facing the water, on a rail keeping
      you from falling in.
The E hangs over a quarterpipeish thing at the base of a building,
      right in front of the T.

Ollie 3 Fire Hydrants   -- $700

There is a fire hydrant near one of thte "Road Closed" signs to the
right of the start. This one is near the start.

There is another fire hydrant near one of thte "Road Closed" signs to the
right of the start. This one is on the other road, far from the start.

The third one is down the road from the second. Just turn around and get
on the other sidewalk.

The hit detection on the hydrants is somewhat tricky. You have to barely
jump over them, so it seems.

Collect 5 Subway Tokens -- $800

Turn around from the start, take a right into the park, and jump off the
big rock for the first one.

The second one is on the bridge in the park.

The third one is on a park bench near the exit to the park at the end of
the level.

The fourth one is over a quarterpipe that is across from the exit near
the end of the map.

The final one is hanging in midair in the park. Use the jump across
from the quarterpipe near the edge of the map to get to it.

50-50 Joey's Sclupture  -- $900

Go straight from the start, going to the right of the bridge support.
You should see an odd-looking blue rail. Grind that by hitting grind
close to it, and ride it down.

Grind the Subway Rails  -- $1100

You need to collect 5 subway tokens before doing this.

Once you do that, head straight from the start until you go under a bridge.
Once past that, turn around and you should see an esclator. Go up it.
Now grind the subway rail the other way and keep going until you get
a transfer bonus for it, then jump and land on the rail.

Find the Secret Tape    -- $1200

Go straight from the start until you come to a low wall. To the right of it
should be a bar that runs to the top of it. Grind up that into the secret
area. Once in the area, turn right and go up the ramp. At the end of the
ramp are two bars. Grind the left one (they're both on the right), and
jump for the bar that the 50 is on. The tape is at the end of this bar.

100% goals and cash     -- $500 ($1000 in loose change to pick up)

 50 bucks: There's a 50 sitting at the base of the esclator to the
           subway train. Pick it up.
 50 bucks: There's another 50 sitting on the subway tracks. Pick
           that up too. Try not to die, though.
 50 bucks: There's a 50 just laying there in the park in front of some
 50 bucks: On your way up to the secret tape, it hangs over the thing
           you ride up. It's more difficult to grab than it seems.
           Try grinding either side and jump for it. The right
           side is easier, since it's higher up.
 50 bucks: At the start of the rail that has the secret tape. Somewhat hard
           to miss if you are going for the secret tape.
 50 bucks: Right where the rail with the secret tape starts, on the ground,
           turn left. There is a 50 dollar bill hanging over a quarterpipe
           that is in the dark.
 50 bucks: Go up the esclator, keep going straight, and jump over the wall.
           You'll land on a anwing. A 50 should be on the edge of it in
           the middle.
100 bucks: At the start, turn right, head down the road to the end of
           it, and go up a little ramp leading to a quarterpipe. The
           100 sits above it.
100 bucks: There are two quarterpipes that sit across from Joey's Place,
           in the lower area near the start. There is a 100 sitting far
           above the one further out. Use the quarterpipe closer to Joey's
           to get speed.
100 bucks: Riding down the subway rail, there sits a 100 sitting high over
           a wall. Jump for it. You'll also jump into a secret area.
100 bucks: At the very end of the secret area, there is a fence to your left
           and a quarterpipe to your right. Use the quarterpipe to gain speed
           and jump on top of the fence. Grind the top of the fence, and
           go torward the 100.
250 bucks: Go up and down the center of teh huuuuuge quarterpipe in the park,
           and then launch off the tiny little bump to sail over the statue.
           It's very hard to time right. If you are getting no air, you're
           jumping too late usually.

                  Welcome to
          Venice Beach in Venice, CA
 Need $25,000 to advance ($15,000 available here)

High Score at  40,000      -- $1500
Pro Score  at 100,000      -- $1750
SICK Score at 200,000      -- $2000

Turn left and trick off the almost complete bowl there to get
these scores.

Collect S-K-A-T-E          -- $1250

The S is on top of the roof that you can get to by grinding
      the fence at the start.
The K is hanging between a gap on the roof. Turn right from the
      S and keep going to get there.
The A is on another roof. Launch off the quarterpipe in the back
      of the area with all of the tables to get there easily.
The T is on the highest roof. Launch off the vent near the A with
      some speed to get there.
The E is behind the tallest roof. Jump off it to a lower roof, and
      the letter is on the otherside. Just jump normally to get it.

Ollie over the Bum 5 Times -- $1500

The bums have to be jumped IN ORDER.

Head staight from the start, all the way across the table area. There should
be a little side area, and that's where the first one is. Come out of there,
and follow the wall past the quarterpipe until you get to a set of stairs
going down. Go down. The second bum is here. Now fall in the sand and go
back to the start. Now follow the sidewalk near the fence closest to the
tables, and the 3rd bum is over there. Keep going until you can turn left,
and there should be a small area to your left where a flag hangs. The
4th bum is back there. Now go back to the start, and the final bum is right
behind the start point.

Collect 5 Spray Cans       -- $1250

Take a left at the start, and the first spray can sits in the 3/4ths bowl
there. Now turn around and go all the way across the level. The second
spray can sits above this quarterpipe. Now turn left, and near the end here
is the third spraycan, and you'll have to transfer between two quarterpipes
to pick it up. The forth one is on the brown ledge next to the fence near the
start. The last one is above the quarterpipe near where the second bum sleeps.

Tailslide Venice Ledge     -- $1000

To get to the Venice Ledge, launch off the quarterpipe near where the second 
bum sleeps. The ledge that has the 100 on is is Venice Ledge. If you
already picked it up, it's the ledge on the left side of the stairs,
facing from the top of the stairs. Do a tailslide down it, which is 
right + grind.

Hit 4 VB Transfers         -- $1500

Turn right and head all the way down. Transfer from that quarterpipe, over
the tiny one, and onto the other one. That's transfer number one. Transfer
number two is left of this, beyond where the banner and the 4th bum are.
Take the quarterpipe closest to the first VB transfer and transfer torward
the table area. The third one is from the quarterpipe near the bum to the
little enclosed halfpipe area next to it. It is a very small transfer, be
careful. The forth one near Venice Ledge. There are two quarterpipes there.
Transfer from one to the other.

Find the Hidden Tape       -- $1250

Remember where the T was? You can see the tape from here. Use a quarterpipe
to build speed, launch off the vent closest to it, and see if you make it.

100% goals and cash        -- $500 ($1400 in loose change)

 50 bucks: On a fence bordering the sand, on the wall next to the start.
           This is the near one.
 50 bucks: On a fence bordering the sand, on the wall next to the start.
           This is the far one.
 50 bucks: On a fence bordering the sand, on the wall next to the start.
           This is the one near the funbox, banner, and 3 quarterpipes.
100 bucks: On the rail next to the stairs leading to the second bum.
100 bucks: Over the second VB transfer (the VB Pit transfer). If you're on
           the roof, you can just jump to pick it up.
100 bucks: Over the banner near the 4th bum.
100 bucks: Transfer from the other quarterpipe near the first bum into the
           enclosed area. A bigger version of the VB Skinny Transfer.
100 bucks: There is a 100 sitting on Venice Ledge.
250 bucks: On top of a statue near the brown ledge near the start.
           Get on the roof, use the vent to launch up, and go big.
250 bucks: Go up the quaterpipe next to the first bum and try transfering
           torward the bum. It's suicidal, but you'll pick up 250 bucks.
           Actually, if you get a lot of air, you'll end up landing properly
           on a vent.
250 bucks: Sitting on an intricate setup of poles. Get on the highest roof,
           and look torward the roof next to it. Jump off of a vent onto one
           of the poles, and jump on the pole with the money on it. If you
           start grinding on the pole with the money the wrong way, wait.
           You should end up turning around.

                         Welcome to
                Skate Street in Ventura, CA
 Need to place third or better to advance ($20,000 available here)

You have to get all of the cash in the level and win the event to
complete 100% of the goals. Not at the same time, though.

Just get in the halfpipe. It's behind the start area.

$1000 in loose change to pick up:

 50 bucks: A pipe extends out of the halfpipe, connecting both sides.
           Grind it. This also opens up the van secret area.
 50 bucks: At the corner of the upper lounge area next to the
           halfpipe. You can also jump off a quarterpipe near there
           to grab it.
100 bucks: Go straight from the start. You'll see a 100 floating to
           the right of the wave.
100 bucks: On top of the wave, on the end, to your left (from the start).
           Jump here and grind on the pipe that you'll run into to open
           a secret area.
100 bucks: On top of the van in the van secret area.
100 bucks: Exit the halfpipe on the side away from the bowl. You shold see
           a 100 hanging in midair. Jump over the rail and grab it.
250 bucks: In the rail secret area, between the two quarterpipes. Transfer
           between them while getting big air.
250 bucks: Near the entrance to the van secret area, there is a 250 hanging
           below a speaker. Use the bump near it to launch up and grab it.

                   Welcome to
                Philadelphia, PA
 Need $60,000 to advance ($25,000 available here)

High Score at 50,000      -- $2500
Pro Score  at 125,000     -- $3000
SICK Score at 250,000     -- $4000

Use the halfpipe in the skatepark to get these scores.

Collect S-K-A-T-E         -- $2000

The S you can get from jumping off the big ledge near the fountain.
The K is on the anwing, use the bumps near there to launch up high to get
The A is on a ledge near a jump over the fountain. Extremely easy to get.
The K is in the air. You get it by going up a ramp after the stair set
      near the A, go further, and turn around. Jump over the rail in front
      of you to get it.
The E is also in midair. Get a lot of speed and jump off the planter to get
      it. This is near the skatepark fence.

Drain the Fountain        -- $2500

From the start, do a boneless into a quick kick move into a grind onto
the object. Jump, do another quick kick move and grind again until the
end. Use the speed gained here to launch over the World's Most Obvious
and Second Most Obvious gaps. You have to grind the rail to get the
second one, so do so. Now just do a boneless off of the planter and sail
over the balcony onto the ledge, and you should land right on the valve.
If not, it is up there.

Collect 5 Bells           -- $2000

There is a bell over the World's Most Obvious Gap. It is right in front
of the start.

Another bell is available down the stairs and to your left. Either wallride
or jump really carefully for it. If you try to just jump for it, you won't
be able to get it if it is at the top of it's bob cycle.

A third bell is near the anwing and the letter K. Jump on the humps to get
to it.

A fourth bell is On the ledge to the left of the stairs. You're right in
front of the ledge at the start. It's very close to the edge. This bell
is right next to the wire that the secret tape resides on.

The final bell is behind the fourth bell, in the walkway.

Bluntside the Anwing      -- $2000

The K sits on the anwing. Jump off the bumps to the anwing. If you are
getting no air, you are jumping too late. Bluntsides are done by hitting
down, down+grind or up, up+grind.

Liptrick 4 Skatepark Lips -- $2500

Liptrick the bowl closest to the road, the one furthest away from the bowl,
the one with a 250 flying over it, and the halfpipe.

Getting in the skatepark is trickier. On the ramp that you go up to get
the T, grind the rail and the subsequent wire. Keep going up the wire
until it snaps. Remember, you can do multiple tricks to build a little

Find the Secret Tape      -- $2000

Remember the wire near the 4th bell? Grind -up- that. You will need a
LOT of speed. The planter near that is considered concrete (odd), and
you can do multiple grinds to build some speed.

100% goals and cash       -- $500 ($2000 in loose change to pick up)

 50 bucks: It is hanging on the wire that you grind to take down the
           telephone poles so you can get to the skatepark.
 50 bucks: From the ledge where the wire that has the secret tape
           starts, jump torward the deck in front of you. The T is
           close to it.
 50 bucks: In the drained fountain.
 50 bucks: Also in the drained fountain.
100 bucks: From the ledge where you drain the fountain (facing everything
           else), turn left and jump torward the bill.
100 bucks: Over a pillar in the back of the skatepark. Just get some
           air off the quarterpipeish thing attached to the pillar.
100 bucks: There is a ramp at the base of the fountain. Jump off of it
           and try to jump into the center of the fountain.
250 bucks: Jump to the deck where you drain the fountain form.
250 bucks: Over the halfpipe, in the middle, on the side away from the
           rest of the skatepark.
250 bucks: Transfer from the halfpipe to the skatepark. It hangs in between.
250 bucks: This bill hangs over the mid bowl in the skatepark. Jump big and
           hard to reach it.
250 bucks: Grind a bit beyond the secret tape. It is on the same wire.
250 bucks: Grind from the barrier on the ledge with the valve to the
           telephone wire. The bill sits on the phone line.

                        Welcome to
             The Bullring, somewhere in Mexico
 Need to place third or better to win ($65,000 available here)

You have to get all of the cash in the level and win the event to
complete 100% of the goals. Not at the same time, though.

Just get in the halfpipe. It's right in front of you.

$2,500 in loose change to pick up:

250 bucks: In green bullcrap. No, really. In the outer edge of the bullring,
           where the bull runs around, is a lot of poop. Four of these
           droppings are greenish in color. They have 250 dollars in them.
           They're laid out evenly across the ring, one around each gate.
           What does this bull eat?
250 bucks: Another piece of poo. See above.
250 bucks: More green eggs and crap. See above.
250 bucks: One last time turddiving. See above.
250 bucks: On the highwires up above the bullring. Take a right to the start,
           jump on the ledge next to the stands, go up the quarterpipe, come
           back down, jump off the jump and grind that rail alllll the way.
250 bucks: Same rail as the last one, just further down.
250 bucks: Same concept as the last two, just use the jump that's in straight
           ahead from the start. You'll have to launch over the halfpipe.
250 bucks: Same rail, just further down.
250 bucks: Turn left from the start, jump on the small quarterpipe next to
           the gate there, and try to grind to your left on the long banner
           up there. A 250 dollar bill should be up there.
250 bucks: Same concept as the last one, but jump right of the gate in front
           of the start and grind that banner down instead.

 Section Six: Secrets

If anyone cares, $150,000 constitutes all clear in Career Mode.
Exceptions are Tony Hawk, Spider-Main, and Officer Dick, because you get a
specific secret for beating the game with those characters, not the next
secret in line.

To earn the bails video: Earn a medal in each competition with any character.
To earn your skater's video: Earn golds in all three competitions for that
To earn 80's Hawk (Tony Hawk's Style C): Earn $150,000 in Career Mode with
  Tony Hawk.
To earn 80's Hawk video: Win a tournament with Tony Hawk in Style C.
To earn Officer Dick: Earn $150,000 with any character (sans exceptions).
To earn Spider-Man: Earn $150,000 with any 2 characters (sans exceptions).
To earn Moon Gravity: Earn $150,000 with Officer Dick.
To earn Flip Level: Earn $150,000 with Spider-Man.
Earn the rest by playing with other people. I'll get there as I play.

 Section Seven: Transfer Listing

Uh, I haven't found them all yet. And I'm too tired to do the ones I have now.

Help me with the ones I -don't- have.

The Hanger: (0/21)

None missing. :p  

The School II: (14/43)

Air Transfers:

3 Points!!!
Suicidal Roof Gap
Are You Serious?!!

Grind Transfers:

Stage Rail 2 Rail
Backboard Dance

Manual Transfers:

Planter on Edge
Ledge on Edge
Bendy's Flat

Lip Transfers:

Starting Blocks Extrnsion!!!
Lil' Guppy Extension!
Mid Squid Extension!!
High Dive Extension!!!

Errata: Okay, where's the gym?

Marseille: (1/33)

Other Transfers:

Wall Crawler

New York: (25/41)

Air Transfers:

Awning Air
Take It To The Bridge
Ramp to Statue Shorty Gap
Over The Road
Big Air Out Of The Banks
Pillar Air

Grind Transfers:

Left Side Pit Rail Stomp
Parking Meter Gap
You're Next In Line
The Easy Way
Right Side Pit Rail Stomp
Jamie's Steps
Banks Road Gap
Across The Pit
Grab A Snack And Sit Down
Buuurp! Now Go Skate.
The Hard Way
Path Less Traveled
Slam Dunk
sidewalk Bomb

Manual Transfers:

The Bridge
Going Down?

Lip Transfers:

Waaaay Up There

Other Transfers:

Banks Barrier Wallride

Venice Beach: (12/41)

Air Transfers:

Big Double S Set
Roof 2 Ramp
Ramp 2 Roof
Uphill Canyon Jump
Massive 20 Set!
Huge Roof 2 Ramp

Grind Transfers:

10 Point Landing!
'Round The Horn!!!

Manual Transfers:

He Could Go...
All The Way...
Candy Cane Manual

Skatestreet: (12/36)

Air Transfers:

Railing Hop
over The Bridge
Over The Deck
Sodee Pop Gap
Cut The Corner
High Jumper

Grind Transfers:

Nail The Rail
HP to Railbox
Skatin On The Dock Of The Bay

Lip Transfers:

Gully Lip
Mr. Small Lips

Philadelphia: (15/41)

Air Transfers:

THPS Fountain Gap

Grind Transfers:

Hobo Grind
Pillar Hop
Planter Double Pillar Gap
Just Visiting
Funbox Transfer
Fly By Wire
Death From Above
Train Hard
Fountain Ping!
Grind Of Faith

Manual Transfers:

Funbox Wheelie
Flatlands Techin
Manual Stimulation
Rockin' The Stairs

The Bullring: (15/31)

Air Transfers:

Launching The Pipe
Air Toro
Big Enchilada Mama
Jumpin Da Humps

Grind Transfers:

Lil Wee Wussy Gap
Grindin The Pipe
Ramp Rail To Banana
Box To Rail
Ramp Rail To Rail
Rail Flat Gap
Box To Banana
Launch To Banana
Finesse Test
Launch To Rail

other Transfers:

Threading The Needle

 Section Eight: Errata

This is the section where all of the stuff that couldn't go elsewhere goes.

Too bad I don't have anything like that yet.

E-Mail [email protected] with odd stuff.

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