FAQ - Guide for Twin Caliber
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============================================================= ======================= Twin Caliber ======================== ========================= FAQ V1.0 ========================== ============================================================= ====================== Playstation 2 ======================== ============================================================= A FAQ by ENAY V1.0 February/5th/2003 This document is Copyrighted 2003 ENAY. PS2/Playstation 2 is a trademark of Sony (c) Twin Caliber is a trademark of Rage (c)2002/2003 http://enaysoft.co.uk/ firstname.lastname@example.org The latest version of this FAQ can always be found at:- http://enaysoft.co.uk/ This FAQ is dedicated to Rage games, especially Steve Hunt. Who sadly ceased trading shortly after the release of this game. At least you went out on a bang, with a true and original classic game. ============================================================= =NOTE THERE ARE NO STORYLINE SPOILERS IN THIS FAQ. JUST TIPS= ============================================================= CONTENTS:- 1.0 INTRODUCTION 2.0 GENERAL TIPS 2.1 WEAPONS 2.2 COMPUTER ASSISTANCE 2.3 MULTIPLER 3.0 BOSSES 3.1 DEATH ROW MONSTER 3.1.1 COMPUTER 3.1.2 FORTMAN 3.1.3 VALDEZ 3.1.4 TWO PLAYER 3.2 CHAIN SAW MACHINE 3.2.1 COMPUTER 3.2.2 FORTMAN 3.2.3 VALDEZ 3.2.4 TWO PLAYER 3.3 HEADLESS TRAIN MONSTER 3.3.1 COMPUTER 3.3.2 FORTMAN 3.3.3 VALDEZ 3.3.4 TWO PLAYER 3.4 WINGED DEMON 3.4.1 COMPUTER 3.4.2 FORTMAN 3.4.3 VALDEZ 3.4.4 TWO PLAYER 3.5 WOMAN AT COURT 3.5.1 COMPUTER 3.5.2 FORTMAN 3.5.3 VALDEZ 3.5.4 TWO PLAYER 3.6 SEWER WORM 3.6.1 COMPUTER 3.6.2 FORTMAN 3.6.3 VALDEZ 3.6.4 TWO PLAYER 3.7 CLEAVER CLOWN 3.7.1 COMPUTER 3.7.2 FORTMAN 3.7.3 VALDEZ 3.7.4 TWO PLAYER 3.8 GIANT CRAB 3.8.1 COMPUTER 3.8.2 FORTMAN 3.8.3 VALDEZ 3.8.4 TWO PLAYER 3.9 FINAL BOSS 3.9.1 COMPUTER 3.9.2 FORTMAN 3.9.3 VALDEZ 3.9.4 TWO PLAYER 4.0 BUGS 5.0 MESSAGE ============================================================= ============================START============================ ============================================================= 1.0 INTRODUCTION Hi there. I was so amazed that I couldn't find a Twin Caliber FAQ anywhere that I decided to write one myself. And since the game is so difficult, I feel that it needed one. I had a lot of trouble with this game too, so let me give you my hints and tips and how I coped with this great game. I'm writing this FAQ off the top of my head so it may not be 100% accurate, but it is to the best of my knowledge. Also, I thought Caliber was spelt Calibre. But the game spells it like this. Which is correct? ============================================================= 2.0 GENERAL TIPS First off I should probably start off by saying once again, that this game is hard. Because of the nature of this game I can't really describe the best way to go through a level since the game requires skill rather than strategy. You simply need to be good at the game, especially to even stand a chance on any of the levels past stage 3. Practice makes perfect. And some bosses require extreme accuracy. However I will give you lots of tips that will help you on your way. I'm assuming you've come to this FAQ for help and you already know the basics on how to play the game. Otherwise you should read the instruction booklet. This FAQ is more of a BOSS FAQ. After all, they are quite clearly the hardest parts of the game. Although the game is in three difficulties. The bosses still remain very difficult. All that changes is the amount of zombies during the level, the number of bullets in certain guns, the number of TNT you get per continue point and the maximum multiplier is different. So putting the game on easy doesn't really make it any easier. Sometimes infact you get so many bullets it's often easier on hard because you can afford to let rip. I'd recommend medium difficulty though, although I haven't tried easy. Your main concern during the game are the big dark bear demons and the zombies that crawl on all fours. For the simple reason in that you die in one hit. There are certain bits where you have a fraction of a second to react to the crawling zombies. Shotguns are the key here, they'll die in one hit. At other times you can remember where they come from you can shoot off the screen at them and kill them before they arrive. The next hardest enemy is the bear demons. They will often come on and charge at you and kill you in no time. They take a lot of hits too. Both players will need to shoot quickly and accurately. Learn where they come on and start chucking TNT at regular second intervals and try and kill them before they even arrive. It's worth it. Lock your arms too and use pistols. This way all your bullets will count. Shotguns are too short for these demons. The machine gun zombies can be tough especially when there are many of them. Chuck TNT everywhere and fire at each in turn. They spend at least 2 seconds recovering from even one shot, giving you plenty of time to shoot at many at once. On hard just go mental with your rocket launchers and TNT when they arrive and fire everywhere in controlled bursts. You'll clear up in no time. If you remember a hard bit and it is fast approaching start throwing TNT into the distance early. Throw it everywhere :) On the dark sections lock your hands. This way you'll always move your light round with your gun. You'll still need to aim your TNT with the left analogue stick though. If you get low on health make sure you throw all your TNT out, at least you can perhaps fluke it to the next continue point. You can only have so much TNT anyway before you're full, so make sure you use it all if you can. Well aimed TNTs can kill so many people if aimed correctly, and you get more at each continue point, so there is no point in saving them unless you're desperate for health or score. ___________________________________________________________ 2.1 WEAPONS Ok, so you've got a pretty decent array of arsenal at your disposal. For names sake I will be using what names I am used to calling them, pressing up toggles between your pistols and your magnum guns. When you can get them, left selects your shotguns, I'll always say shotgun though as both are pretty much the same. And I'm fully aware the magnum isn't a magnum after reading the instructions. But since I'm used to saying magnum now, I'll continue to do so. Down allows you to select Sub Machine guns and Rocket Launcher whilst right allows you to use the machine gun rifles. The first two levels you'll just have the magnums and pistols, then throughout the game you'll either have a combination of shotguns with a sub machine gun, shotguns with a rocket launcher or no shotguns but with the sub machine gun and rifle guns. Distance wise the guns are ordered in range:- Nearest~ Bullet Strength (Scale of 1 to 10) Shotguns 10 Magnums 5 Pistols 3.5 Sub Machine Guns 1 Rocket Launchers 10 Rifle Guns 0.5 Furthest~ The bullet strength is on a scale of a typical zombie and with typical bullet strength, depending on distance of zombie. Where 10 is max strength. As in a zombie will die with one hit of a shotgun and need many bullets. Of course not all enemies die with one shotgun blast. As a general rule, the longer the range, the weaker the weapon, although the faster in which the weapon fires. TNT of course can be thrown at all ranges, remember to use the left analogue stick to aim it. With experience you'll get used to where you need to use your guns and for which type. Always use shotguns in close range, or magnums is shotguns are unavailable. Try to use pistols wherever possible as they are the best all round weapon. Use Sub machine guns when out of range and rifles when further out. Only use Rocket Launchers in an emergency. Mini guns of course the final weapons, but since these guns kick arse and have no faults I won't cover them, just enjoy them when you get them :) In general only use your long range weapons when you're out of reach. It's suicide to use your rifles at close range. They're not strong enough. You need to get in the habit of crossing your arms at all times. I do it so often that I find it difficult to aim without them crossed. Which is good as I can aim at cross arms pretty much all the time with little or no effort. To do this, you just need practice, nothing else. Practice makes perfect! Make sure you turn the ability to shoot your pal off. This will help a lot. Whilst walking towards next sections of the game, scroll through all your weapons in turn and manually reload them to full. Not only does it look cool but it'll really help out later when you're surrounded. REMEMBER! TNT is practically useless on all the bosses, so don't even waste your time firing them unless you think you are skilled enough. It doesn't do much damage anyway, and it's possible to do all of the bosses without it. Except of course the last boss though where TNT is the only way to succeed. _____________________________________________________________ 2.2 COMPUTER ASSISTANCE Whilst playing on a 1 player, the computer takes over the other character. Which is great as the computer is pretty skilled. On your first go you may find the computer getting most of the kills. However the computer is not with its faults. Learn them and help the computer when necessary. The computer rarely misses but doesn't fire too quickly. Although at other times the computer can also be almost unstoppable. The main problem is that the computer uses its long range weapons far too often. When you're surrounded by zombies instantly change to shotguns or magnums and clear up because the computer will stick with the sub machine guns and inevitably struggle. Close range combat is where the computer often sucks. However on bosses, you can rely on the computer a lot. Especially as the computer knows exactly what's its doing, well in most cases anyway. On frantic bits with tons of jumping zombies that kill you in one hit, you'll really need to protect the computer. _____________________________________________________________ 2.3 MULTIPLER You've probably read in the instructions about the multiplier. You easiest way to get it up quickly is by killing zombies as fast as you possibly can. Bits where zombies burst through doors where you can blast like crazy are the best parts. Equip your shotguns and you'll get one hit kills, perfect kills, 100% accuracy etc. Tons of points everywhere. Crossing your hands is the second fastest, another is to make sure you kill one or two zombies with each type of gun per section so you can get multiple weapon bonus times 4. Shooting bosses constantly also racks it up quickly. With practice you can be on max multiplier pretty much all the time and rack up huge 50,000,000 point scores in no time. Well on the hardest setting you will, if you're good enough that is ;) ============================================================= 3.0 BOSSES Ok, so now we've come to the meat of the game. What can only be described as some of the toughest bosses on any shoot-em-up I've ever played. Still, I love a challenge :) There's no doubts about it. You'll need to work together and both be briefed on what to do. Most cannot be done with one skilled player and one novice player. As when one player dies, both die. It's easier to play with the computer first though on each boss to get some practice in. In most cases anyway, as when playing with another player it is possible for them to totally screw an attempt. Generally though you will need patience and perseverance. _____________________________________________________________ 3.1 DEATH ROW MONSTER Although the first boss, it's still possible to die pretty easily. As Valdez and Fortman say, you need to combine your fire power. This means as soon as the boss appears you both need to shoot at the target. If you don't, you won't be able to shoot the boss at all and instead the slowest player(s) will have to endure some electric shocks. 4 or 5 mistakes and you're dead. Firstly smash all the glass up as you arrive, lock your arms load up your pistols and fire like crazy when the boss arrives. Manually reload your guns when the boss disappears by whacking L2+R2. Remember this trick for other bosses. But don't do it if you've only fired one or two bullets and the gun you're reloading has a limited supply, otherwise you'll have wasted a clip for virtually no reason. Unless you're playing on hard of course where you have a ridiculous amount of clips at your disposal. 3.1.1 COMPUTER You need not worry about the computer on this boss. He will be flawless, it's just up to you to quickly fire at the boss when it arrives on screen. 3.1.2 FORTMAN Not much difference here between the characters except Fortman is on the left of the screen (I think) 3.1.3 VALDEZ I think Valdez stands on the right. Same tactics apply, aim and fire. 3.1.4 TWO PLAYER Of course both players need to be aiming at the boss. Novice players beware, if you're too crap, you'll get shocked constantly and let the side down. Didn't I say this game was hard? _____________________________________________________________ 3.2 CHAINSAW MACHINE Compared to the first boss this one is very hard. On the third level I think. So much so I bet many people don't get past this boss without cheating. Even though it's only the third level out of the twenty six this boss is tough. Once you know what you're doing however this boss is just difficult, yes not easy, but just not as hard. It also happens to be my favourite boss. :) The level itself is not too difficult, but getting to this boss is a gigantic shock to the senses. You'll need to up your level considerably, it's quite easy to get to this boss but to get past it you'll need to increase your skill substantially, missed shots are not an option. If you can get past this boss you'll feel a great sense of satisfaction, with practice you should be able to go far in the game after this one, however it does get harder. But not too much. You need practice on this boss, and also oddly enough practice your physical endurance. After the first few failures on my first go, I was unable to carry on playing due to the stresses the game was doing on my hand. My thumbs and fingerswere hurting like crazy. You need to be geared up. Anyway, the first and biggest rule is FOR GODS SAKE DON'T PANIC! I still panic now, even though I know what I'm doing. The frantic music and grinding soundfx don't help you either, it really does make you feel fear. That's why I really love this boss. There's just something about whirring chainsaws that is scary. It helps to know the layout of the screen first. The layout from the left to right of this boss goes like this. Left~ Stabbing chainsaw Power Generator Stabbing chainsaw Fortman Overhead chainsaw Power Generator Overhead chainsaw Valdez Stabbing chainsaw Power Generator Stabbing chainsaw Right~ So each of the 3 generators has a third of the total health. And all 3 need to be destroyed in order for all 6 chainsaws to stop. 3 chainsaws go for Valdez and the others 3 for Fortman. So you'll need to repel 3 chainsaws each whilst shooting the generators. It's easier for each character to shoot the generator in the corner whilst both go for the one in the middle. So that's 5 targets with 2 guns (GULP!) Ok here are some tips to make things easier. The two stabbing chainsaws on each side move quite quick but then move slower when they get close. You won't need to shoot them too often. If you watch the computer play you'll notice he sits there with those chainsaws practically in his face the whole time. Your main concern is that overhead chainsaw. That's the deadly one. The chainsaws also drain your health incredibly fast. So if they get you, you'll to get them away fast. Help your mate out if necessary. The first 10 seconds is vital, as the chainsaws will all be as far away as they can be. Use this to your advantage. Do it right and you'll take a lot of pressure off yourself. Firstly, as you're running to the boss, get out your sub machine guns and lock your hands, reload them to full also. Then aim for the generator on your side and fire constantly, as much as you can, either until a chainsaw gets near or until you overheat. Then press up and change to your pistols. This will be your weapon for the rest of the level. If you've done well, you'll have got about 75% out of the generator at your end. If you both do well on a 2 player, you'll almost only have the centre generator to cope with. You need to shoot the stabbing chainsaws in the blade but *NOT* for the overhead one, for this you'll need to shoot the handle just below it. I recommend aiming one of your hands at the overhead chainsaw at all times. Whilst using your other hand to shoot the other two and generators. Trust me, it works well, that overhead chainsaw is your worst enemy. You just need to hang in there and have pure endurance. The pistols are your best bet. Your thumb will hurt holding that position against the overhead chainsaw. On your first few tries your aim will slowly slide away. Get used to holding back all 3 of the chainsaws first and not shooting at the generators. Once you've got a feel for things then shoot at the generators a bit more. Only shoot with both hands at a generator in an emergency or at the start. Your thumbs will ache, your fingers will hurt from shooting, you'll be fidgeting in your seat, you'll be in a panic. Just try and keep your cool, hang in there, don't give up, show those chainsaws who's boss. It's worth it. :) 3.2.1 COMPUTER The computer spends 90% of its time shooting at the chainsaws on its own side but not much else. It rarely shoots at a generator. When you lock your submachine guns aim at the computers generator instead of your own. If you're lucky you'll completely destroy that generator before the chainsaws even get near. Be warned though the computer uses the sub machine guns here. While this may not be an immediate problem (the computer rarely gets hit if at all) it can be a long term one. For some reason if the computer runs out of clips. He will not change to another weapon and instead will just sit there and be minced to death trying to fire with no bullets left. Ironically this boss is harder playing with the computer on easy than it is on hard because on harder settings you get more clips. So the clips are a time limit, and on hard it's doubtful he'll ever run out. Taking out the generator on his side helps though. Leaving you to concentrate fully on your own side and thus the computer will fire less often. You'll have to quick though at getting the generators. If you do need to help the computer out then shoot the chainsaws rather than the generators. They're easier to hit and if the computer doesn't need to shoot at them then he'll aim for the generators instead. 3.2.2 FORTMAN I would say Fortman's side is slightly harder than that of Valdez. Mainly because it's difficult to see where you're aiming at the far left generator and its easier to Fortman to aim at the centre generator, which leaves Fortman to do most of the generator shooting. However it's possible to get your guns aimed at exactly the right angle where you can shoot both the generators and then when the chainsaws get near they automatically get hit by your guns as they pass in front of the generator. Aim to the left of the central generator and directly in the centre of the one of the left and you should be there. The only drawback is that you shoot the generators less often and if you need to do the level in a rush. Such as Valdez on low health, it isn't as effective. More time is spent shooting the chainsaws, especially the one at left where you will be shooting two chainsaws. Also for some unknown reason the angles of the analogue stick are at unusual angle which hurt my thumbs quite quickly holding them in place. For a novice, this will really hurt. It's also quite difficult to hold them still on your first few goes because your thumbs are twitchy from the pressure of the boss. 3.2.3 VALDEZ Once you get used to being smaller on screen and the obscure angle of the overhead chainsaw you should be fairly ok. It's quite difficult though to aim at the far left generator if you need too at the start with your subs. Keep one hand on the over head chainsaw and the other swapping between the generator and stabbing chainsaws. You can get an angle where you will shoot both stabbing chainsaws and the generator although it'll take more time to get the generator time. Don't even attempt to shoot the centre generator until you've done the far right one. Then swap your free hand between the two stabbing chainsaws and the centre generator. It's quite difficult to do this at first. Hopefully by then Fortman will have taken most of this generator out. Always keep a hand on the overhead one. It moves fast. 3.2.4 TWO PLAYER It's definitely best for the more experienced player to play as Fortman. Swap pads if you have too for this boss. The trick is to shoot the more difficult generators first and avoid one player having no generators to shoot or ones that are at the other end of the screen. Get both your sub machine guns out. Get Fortman to lock his arms and fire at the left generator. Get Valdez to shoot one arm at the centre generator and the other at the right generator. This way on most occassions all the generator die at roughly the same time. If the player playing Valdez isn't up to cross aiming then instead lock and fire at the far right one. Get Fortman to do the angle trick by firing at both generators whilst shooting at the chainsaws. Most of his shots will hit the centre generator but that is ok as more health was initally taken off the left generator. Valdez should concentrate on the one on the right and centre is skilled enough to do so. Just hang in there and hopefully there should be no problems. Just beware at all times of the overhead ones. Phew! :) _____________________________________________________________ 3.3 HEADLESS TRAIN MONSTER Fortman : "Where's its head? Valdez : "Up its ass!" ;) This boss is either very hard or just hard, depending on your patience. Patience is the key to this boss. If you get angry and fire too quickly, you'll put your mate in danger. What happens is that the boss spins back and forth between Valdez and Fortman. And only goes for the player that is nearest. You'll need to lock your guns here to ensure you don't miss as much. Get our your sub machine guns too by pressing down. OK, think of a ball on a ramp, but think of the ramp as like a mountain. A sort of triangle shape. The train is flat but the boss moves around like it's a ball on a ramp and with Valdez and Fortman at the bottom of each end. Valdez and Fortman say you need to cover the boss in a shower of bullets. This is almost what you need to do. If you don't shoot at the boss it will move towards who is nearest and gain momentum at the same time. Everytime you shoot you change the shift in momentum to the opposite direction. A bit like blowing wind at a real ball which blows it back up the ramp. So don't shoot the boss if its moving away from you and never ever shoot it when it is over halfway in the other persons half. The problems start if you shoot the boss too much and send it spinning towards your mate too quickly. This is a guaranteed health low for the other. I tend to find it best to fire in short bursts. Watch the computer to get the rhythm correct. The computer does it spot on. It's possible if you get the rhythm right to get the boss stuck roughly in the same area for a long time. Patience is the key. If your mate sends the boss over too quickly there is nothing you can do. You have to be hit. But then often you've shot the boss so much you end up sending it back at the speed of light again for your mate to be hit. Lose the rhythm and you'll often be dead quickly. Only fire constantly when the boss is about to hit you, halt firing as you as you boss moves away. When the boss is not on your half of the train manually reload both your guns and be prepared. 3.3.1 COMPUTER This boss is much easier with the computer. Although it's more likely you'll end up killing the computer on your first few goes by firing too fast. 3.3.2 FORTMAN When you're playing as Fortman you're at the easier end. Lock your guns and Aim at Valdez, then hold your aim there and fire rhythmically as described earlier. 3.3.3 VALDEZ Same as Fortman except you're in the distance, and it's a bit more difficult to aim. Aim at Fortman and keep your aim there for the whole level. 3.3.4 TWO PLAYER Teamwork is essential here, you'll both need to be good at this in order to succeed. Although it is possible with gun to keep the boss on your half of the train for the whole level, leaving the other player to watch in peace. Practice makes perfect. _____________________________________________________________ 3.4 WINGED DEMON The winged demon is luckily fairly easy. Mainly due to the fact this entire boss is dealt with by the minigun. There is no way to stop being shot at, and you can fire as much as you like, and you only have one hand to aim with. If you take too long you will die, simple as that. So you only need to spend all your time concentrating on aiming at the boss. Aim at all times at the boss, only shoot at the other winged demons when the main boss flies higher than your cursor. The only hard time to aim is during the explosions the boss fires at you, try your best and guess where the boss is, you just need to be a good aim on this boss. Simple I'd say for most. Certainly easier than the last two bosses. 3.4.1 COMPUTER The computer is really skilled at this boss. So you should be fine. Just keep your skill up. 3.4.2 FORTMAN When playing as Fortman you are the first player to jump across the cliff. Not any different strategy wise except shooting from a different area of the cliff. 3.4.3 VALDEZ The only difference with Valdez really is that on one bit you can shoot at the boss for a further 3 or so seconds as Fortman jumps across the cliff. Although Fortman joins shortly after 3.4.4 TWO PLAYER Bit like the first boss really, you can only really die on this boss if one player is just aiming really badly. Because the other will have to compensate and shoot more accurately. _____________________________________________________________ 3.5 WOMAN AT COURT This boss is incredibly hard on a 2 player. Not so tough with the computer. Before the boss you need to kill 4 gun blokes. You really need to cross your arms at fire at 2 of the guys each, you'll need all the health you can get. You can if you're lucky throw some TNT and kill them all before they get chance to shoot. When the cut scene comes up, lock your arms and choose your sub machine guns. Press down to select them and fully reload them. Aim your arms at her and keep them pressed during the cut scene, skip it and your arms will still be aimed at her. Basically the woman strolls back and forth, you can't shoot at her until she starts summoning guys. Your main concern here is that each of the guys shoot at you very quickly, it's almost impossible to hit them in time before they even get one shot on you. What happens is that when you shoot her enough she'll move to somewhere else on screen. She is in four parts, so she'll move after 75%,50%,25% health. The trick here is to shoot her as fast as possible. The quicker you fire at her and move her onto the next section, the fewer guys there will be to shoot at you. The worst part is that Fortman for some reason gets shot at the most. Resulting often in premature death. Although on a one player game you can often get through this boss quite easily and you'll be wondering what all the fuss was about. Whilst she's strolling about reload your submachine guns and lock them. Then shoot at her until she starts summoning people, then unlock your hands, equip your pistols and shoot at both. Try to lock one of your hands at her at all times and use the other hand to take out the other guys. 3.5.1 COMPUTER The computer here is pretty skilled at this boss. Spend most of your time firing at the woman. The computer will do both but you need to shoot at her more often as he's pretty good at shooting the guys appearing. 3.5.2 FORTMAN Fortman sadly gets shot at the most on the first 50% of her health. If you're nearly dead by 25% then forget it. You're going to die. It's easier for Fortman to shoot at the woman so make use of your position. 3.5.3 VALDEZ Valdez is not much different from Fortman except on the last section it's more difficult for him to aim at the woman. But it's best you do as Fortman is in a better position to shoot the spawning people. 3.5.4 TWO PLAYER This is where the challenge is. After you've killed the guys bursting through the windows. Both get our your sub machine guns and fire at her. Then when the guys start appearing, the more experienced player or the person playing Valdez should unlock arms, equip pistols and shoot at the other guys. It's easier for one to person to shootat the woman all the time and the other to take out the men. If you're good enough you can still shoot at her with one hand. Leaving 3 hands aimed at her. Remember to equip pistols for the player aiming at her constantly incase both guns overheat and let them cool down. The last 25% is the hardest bit. When she's on walkabout throw TNT everywhere to give yourself a better chance. You'll need to get all of her health gone in order to run out the window. So don't stop when you hear Valdez and Fortman talking. Even when running out and jumping out the window you can still die so keep firing into the room as you leg it. Both players should change to submachine guns and reload them whilst she's on walk about. It helps slightly to know that a guy is never spawned in the same place. So you can half predict where they're going to appear. Look our for the puff of smoke first. With practice she won't be too much of a problem. Best to split the responsibility and have each player performing a different task. _____________________________________________________________ 3.6 SEWER WORM This boss is fairly difficult. It's a mystery to what the hell Valdez and Fortman are saying. They say you need to shoot the belly of the worm. Although you can, it's pointless to do so. It takes off no health at all. Equip the pistols. You only need to use one hand for this boss. So choose either. This panic although not to hard makes you quite fearful as one mistake and its all over, you die in one hit of the worms belly. What you need to do is shoot the barrels. Ok, so there are two barrel types. Red ones and Green ones. You need to shoot the *RED* ones and not the Green ones. Although the red barrels look deadly and have a skull on them and the green barrels look green and friendly if you look closely, you'll see a biohazard symbol on them. Basically shoot one green barrel and it's game over. You need to shoot all the red barrels in order to succeed. Accuracy and patience is the key here. You only need to fire ONE BULLET to destroy a barrel. There are six sets of barrels. Once all red barrels are complete in one bit the boss will follow you to the next. You roughly have six seconds to shoot them all before the worm crashes on top of you and flattens you both. You both die in one hit in any case. It's easier to wait for the screen to fully stop scrolling back before you shoot. Six seconds is actually a long time. The only problem is that each barrel makes a fairly big explosion and it's often difficult to see where you're aiming. Not to mention that the boss often sits on some of the green barrels. REMEMBER ONE SHOT FOR ONE BARREL! :) So only one click of the fire button is needed. 3.6.1 COMPUTER The computer never misses here, and always shoot the same barrels at the same time. You cannot sit back and wait for the computer to shoot them all. You can roughly see where the computer is aiming although there is no line by looking at the hands. If the computer drops both hands BEWARE! The computer is literally expecting you to clear up the rest. 3.6.2 FORTMAN Here you'll be on the right hand side of the screen. (I think) Just shoot the barrels nearest to you or ones that Valdez can't reach easily and you'll be fine. 3.6.3 VALDEZ Same as Fortman really but on the left of the screen. There is one set of barrels, I think the second where only Valdez can shoot at the single barrel. Take your time. A whole six seconds for that one barrel, you'll be fine. 3.6.4 TWO PLAYER This boss could easily get even the best of friends into an argument. As it's pretty clear who shoots the wrong barrel. Talk to each other and say which barrels each of you is aiming for, because if you both shoot at a red barrel, chances are the person who fires second will hit a green barrel. The third set of barrels has 3 red ones in it. It's easier for the person at each side to cross over and fire at the barrels at the other end. It's much easier Be warned of the 4th set, although there are no green ones. It's still possible to shoot the green ones you've pasted previously. Relax, be calm and learn from your mistakes. It's not hard at all when you get the hang of it. But teamwork is essential. Console your friend with encouragement when they make a mistake, don't blame them :) _____________________________________________________________ 3.7 CLEAVER CLOWN Interesting this one. This boss is easier on a 2 player than with the computer. What happens is that the clown jumps around the screen throwing meat cleavers at you. 4 at a time. You can't fire at the boss when it has any cleavers in its hands. Well you can, but 95% of the time the bullets are deflected back in your face. The time to shoot the clown is it goes back to its post to get more. The technique is simple enough but it gets increasingly difficult the more health the clown loses. And if you get by a cleaver, it's instant death. Two cleavers go for Fortman and two for Valedez. So you need to repel everything in order to survive. You can use any weapon here on this boss. Except for the magnums though as they are a bit too short range. What I do is split my arms at an arc and follow the boss around the screen. When the clown lands and starts firing I have each of my arms pointing at either side of him. Then you can just fire as quickly as you can and get most of the cleavers before they fire away. As he jumps away to get more you should manually reload your guns and also lock your hands. Then you should pummel him as much as possible. As he jumps away from the pole, unlock your arms, reload your guns once again and repeat the process. When the clown is on lower health he'll throw the cleavers from a much longer distance, you'll need to change to your long range weapons if you haven't already. 3.7.1 COMPUTER Firstly the computer sucks big time on this level. Whilst he makes a great job of shooting the boss when it goes for more cleavers, for some unknown reason the computer fires at the boss a lot when it still has cleavers. Which basically means he's letting the side down and slowly killing you when there isn't a need for him to fire. You can occasionally die due to no fault of your own due to the computer's idiocy. Unless of course you kill the clown as quickly as possible. But the computer's incompetence doesn't stop there. The computer is just terrible at shooting the cleavers. Which means you'll need to get all four of them just to be sure. This isn't a problem until the clown is below 40% health. But then cleavers move real quick and go off the edges of the screen and then appear right next to you. What I do is stay with pistols until the clown is under half health and then change to the rifles. This way I can shoot the cleavers off the end of the computers side. It's the only way to save the computer from dying all the time. 3.7.2 FORTMAN You don't tend to run around much on this level. Just aim at the boss as described above and go for the cleavers coming to you first. 3.7.3 VALDEZ Same as Fortman really. Although at times you may be out of range with your pistols more often than not. More than Fortman for definite. So probably best to stick with your subs. 3.7.4 TWO PLAYER Much easier on a 2 player, follow the tactics described above. It's possible to get even the fast cleavers by just firing constantly in the general direction of the cleavers. _____________________________________________________________ 3.8 GIANT CRAB This boss is incredibly hard until you know what you're doing. This one is even more confusing than the sewer worm and far harder. Cool music though on this bit. :) Not so hard when playing with the computer though. As Fortman and Valdez discuss, one player must move in close to the mouth for the kill whilst the other keeps back the claws. You need some practice to get to grips with this boss. What happens is that both guys take it in turns to move in. One moves in close and can ONLY shoot at the crabs face. The other player must shoot at the crabs hands and also shoot the fireballs coming out of the crabs bottom. After about 10 seconds the player will retreat and the crab will turn round. During this period all you can do shoot the fireballs. After it has fired about 5 rounds of bullets it will turn round again and then the other player will go close. This cycle repeats until someone is dead. The most confusing part is that you will notice that there is a target next to each claw. You have to IGNORE these. Shooting them does nothing, you have to shoot the claw itself. Pistol is the best weapon here, unless it's your turn to fire close range at the jaws. I usually press down and equip the mini gun as this point and just let rip. It isn't possible for the person up close to repel the claws at all. So don't waste your time trying. It's hard to know where exactly to aim. What I do is lock my arms, press the analogue directly up and then move ever so slightly to the left or right. You'll know when you've hit the spot as the crab's health will go down. It seems to be different each time so you'll need to find it each time. Once you have it, keep still and fire like crazy. Ok, for the player stood back, this is the harder part. You'll need to shoot both the claws and also the fireballs at each side. So 4 different points. Your priority is the fireballs as they take off 20% of your health in one hit. Luckily the claws are not as damaging so if you need too. Let the other player take damage. Just make sure you don't get hit by the fireballs. If you aim your cursor just outside where the targets are on each side then you can keep the claws back fully. You'll need one hand on each claw. Fire balls appear from behind each claw. What I do if move the hand nearest that side and aim at the fireballs on the same side. This takes some practice to get right. You don't need to fire your pistols fast as each fireball only takes one hit, same goes for the claws. Don't use anything other than the pistols, otherwise you'll over heat for sure. 3.8.1 COMPUTER The computer is top notch at this bit. Could fire a bit faster when in close range, but interestingly when it is the computer's turn to repel the claws, the claws don't move at all. Perhaps Rage were unable to get the computer to be able to do this properly, after all. The computer is completely in your hands if it screws up. So you've got a lot of free hits there as the computer has no problems repelling just the fireballs. This boss like most is definitely much easier with the computer. You've got a great ally for this boss. The only downfall is that the computer isn't too great at repelling the waves of fireballs when the crab turns round. What will happen is that the computer fill a certain of bullets and then stop. Remember this and keep firing yourself at all times until they are all dead. Make sure you are still using pistols too. 3.8.2 FORTMAN Both characters should use the same tactics on this boss. Bearing in mind that Fortman stands on the left when the crab turns round. 3.8.3 VALDEZ Valdez stands on the right when the crab turns round. Valdez also goes in for the kill first out of the two. 3.8.4 TWO PLAYER You'll both need to be good on this boss to succeed. The hardest bit is for the player repelling the crab arms and the fireballs. With practice it's not so hard. Swap pads if you need too if one player is better at the repelling than the other. Eventually the boss will die but like the chainsaw boss a bit of perseverance and practice is required to get it right. As long as you don't get hit buy any fireballs then you'll be able to survive a long time. Even if you don't hit the crab much. _____________________________________________________________ 3.9 FINAL BOSS Again it isn't clear what the hell you're supposed to do with the final boss. Fortman says you need to blast the head when it bends down. You do, but with TNT and not your rocket launcher. Not too hard the final boss as it goes. Unless you're terrible at aiming your TNT that is. The boss will step about and occasionally bend over and shoot a whole ton of fireballs, similar to the ones that the crab shoots. Except these kill you in one hit. You must shoot them all when they appear. You'll need to guess when the boss is about to bend down and throw your TNT in advance. Aim between the legs and aim for about 50-55% of the way up. That will be far enough to land right where you want it. When the smaller monsters appear you need to shoot them as quickly as possible. There are 4 positions that they can appear. Fortman stands on the left and Valdez on the right. The two on the left should be killed by Fortman and the two on the right by Valdez. That's if 4 appear that is, the more TNT you throw, the more that will appear. It's vital you kill them as quickly as possible as they are the only monsters that cause you damage. When they do appear you get 5 TNTs again. So don't worry if you used them all up and missed earlier. Hang around long enough repelling the fireballs and you'll get 5 more. The fireballs when they appear spread out far and wide. The easiest way of shooting the fireballs is if you aim at the side of the boss at not directly at the boss. This way you can pick off most of them before they even come to you. Then you can pick off any of the fireballs Don't lock your arms and use pistols. Sub machine guns are a bit weaker and can often get you killed. When your TNT connects with the head it'll stand up and cry. The fireballs will disappear and so will a lot of the background. So with practice you won't need to fire at the fireballs at all. Which makes the boss quite simple. What I do is fire all 5 of my TNT in 2 second intervals once I've killed the small monsters. That way you've got a constant barrage of explosions that last for 10 seconds. With 10 seconds you'll easily hit the head. And that's just for one player. That's basically all you have to do until all the health has gone. Repeat the process, once you get the hang of the TNTs and shooting the monsters, you'll never see the fireballs again and the boss will be easy. 3.9.1 COMPUTER The computer isn't particularly bright here. Since the computer never throws TNT. It's up to you to do all the TNT chucking. And although the computer is pretty decent at shooting the small monsters, it's not too great at shooting all those fireballs. You'll have to help the computer out on this one. Which makes the boss a lot harder, although with practice, not too much harder. When you've destroyed the two monsters on your own side you can quickly switch to your subs if you wish and help him. Although in most cases it isn't necessary. 3.9.2 FORTMAN Fortman stands at the left, just make sure you kill the monsters on your side of the screen first before helping Valdez on the right. Same tactics goes for the fireballs. 3.9.3 VALDEZ Same as Fortman but Valdez does his business on the right. 3.9.4 TWO PLAYER Not too bad this boss for co-operative skills. It's possible to succeed even if one player is a bit poor. As long as the TNTs always connect with the boss, all the weaker player has to do is shoot the smaller monsters when they appear. Just follow the tactics above, stay with pistols and you're sorted. Game complete :) ============================================================= 4.0 BUGS I've noticed the computer can often cheat and have two different weapons equipped at once. You can do this also when you're putting your torch away. When the torch box disappears change to another weapon you must be changing when it is flashing light off. Then you will have the second to last weapon choice in the your left hand and whatever you chose last in your right hand. This is only kept though until you change weapons again or it the end of the level. Useful trick though on parts where you need medium and short range combat. I always equip shotgun and pistol. Another annoying bug is that you can manually reload your guns more than once whilst your character is moving his hands towards his trousers to reload, therefore wasting a clip. When you feel like reloading a gun press the reload button as fast as you can and watch your clips simply fly away. A simpler way of doing this is to get out your sub machine guns. Aim both hands anywhere, and repeatedly hammer all the shoulder buttons as fast as you can. You'll run out of bullets within seconds. On the first and second stages you can press directions like left and down on the dpad. Fortman and Valdez will attempt to reach a different weapon from behind them. Except of course none exist. If you do it constantly it looks like they're dancing. :) We've also managed to crash the game sometimes where one character will get stuck somewhere and when the other player tries to move on, the screen will just get stuck. It often happens when the screen suffers from extreme slowdown when both players are constantly firing rockets from the rocket launcher with each hand. There was a time at the end of one of the rooftop levels where Fortman was stuck near a wall and once the winged beasts were killed Valdez jumped off the building by himself. The PS2 then completely crashed and the PS2 needed to be completely reset. ============================================================= 5.0 MESSAGE I really like this game. It's very stylish, a big challenge and also highly original. It's a big shame Rage Warrington went out of business, they didn't deserve it. I'd have been happy with 5 or 6 levels like the House Of The Dead Games. But 26 levels!! Fantastic music and gfx too, all credit to the hard work everyone at Rage put into the game. Everyone should buy this game. It's simply brilliant. My highest score at the moment is playing with Valdez on Hard with the computer as Fortman and it clocks in at 68,394,464. Beat that if you can :) ============================================================= ======================= Twin Caliber ======================== ========================= FAQ V1.0 ========================== ============================================================= ====================== Playstation 2 ======================== ============================================================= A FAQ by ENAY V1.0 February/5th/2003 This document is Copyrighted 2003 ENAY. PS2/Playstation 2 is a trademark of Sony (c) Twin Caliber is a trademark of Rage (c)2002/2003 http://enaysoft.co.uk/ email@example.com The latest version of this FAQ can always be found at:- http://enaysoft.co.uk/ This FAQ is dedicated to Rage games, especially Steve Hunt. Who sadly ceased trading shortly after the release of this game. At least you went out on a bang, with a true and original classic game. ============================================================= ============================STOP============================= =============================================================