FAQ/Walkthrough-A must-read - Guide for Neophyte 2

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ame Name:Neophyte II-Koplio's Story
Type of game:Action RPG
Creator:Aliensoft and Microcosm Inc.
Game Copyright:Alien Software, 1999
Game content age rating:8 and up (Unrated by ESRB)
Game Content indicators:Mild violence against Monsters and Humans.
  Usage of Magic, difficulty level
Type of guide:FAQ/Walkthrough
E-Mail:[email protected]
Guide copyright:Chaz5000, 2001
Guide content age rating:8 and up
Guide content indicators:Discussion of Violence against monsters, Skeeters
Version Number:1.00
  Part 5 in a series of guides by Chaz5000 for games that hardly anyone cares
about.  This guide completes the trilogy of guides for the Neophyte series
that Chaz5000 has done.
Full list of Guides in the series:
Neophyte 1-FAQ
Neophyte 2-FAQ/Walkthrough
Neophyte 3-FAQ/Walkthrough
Wandering Hamster-Walkthrough
Wandering Hamster-Item and weapon list
Table of Contents:
Section 1: About the game       A1
Section 2: Commands             A2
Section 3: Hints                A3
Section 4: FAQ                  A4
Section 5: Monster List         A5
  Section 1: About the game  A1
   There were three games in the Neophyte series.  The first was an 
experiment to see what people's reaction to an action RPG for the PC
would be, and was plagued with bugs.  The third sported a quite different
UI from the previous two-not bad, just different.  The game between these
two was the shortest, at least in shareware:Koplio's Story
  Koplio is a mage-in-training.  The monastery he lives was just hit with
an earthquake, and the front gate is blocked.  The deeds he does are 
described below, in an original poem by Chaz5000.
  He came upon some misplaced souls,
  Like a bluebird he set them free.
  Rescuing the harangued ghouls,
  Rescuing not one but three.
  Did some odd jobs even though
  They were trapped inside
  Aided the gard'ner also
  And gave his brothers back their lives
  Destroying evil machine
  Turning monks into guards Horus
  Vatimacio planned to glean
  Victory with Armor of Gorus
  He saved the day, along the way, helping his brothers
  He became light in darkest light, his deeds are taught by others
  But now you see, he never lied,
  Read my Wanderin' Hamster guide!
  Yaaaaaayy Chazzy!
  Section 2: Commands   A2
   (From the rulebook)
 F1 - Help Screen 
 F2 - Save 
 F3 - Load 
 S - Toggle Sound  
 M - Toggle Music  
 X - Hold Down to run 
 I - Inventory 
 Ctrl - Attack 
 Alt - Use tool 
 Space - Accept (reads books/signs, talks to townspeople, opens chests) 
 Esc - Menu, Exit Inventory 
 Button 1 - Tool 
 Button 2 - Inventory 
 Button 3 - Attack/Accept 
 Button 4 - Run 
  Section 3. Hints  A3
   1.  Save frequently and save often
   2.  Being backed into a corner can be the best way to fight monsters
   3.  You CAN throw most of the rocks
   4.  The only weapon in the game is located at the foot of your bed
   5.  You can't help the gardener for the second time until a monk dies
   6.  There is a special spot to fight the final boss that is totally safe
   7.  When in doubt, use firebolt
   8.  If you get stuck, level up, then wander to every screen twice
   9.  Also check the bookshelves and talk to evryone
   10. Listening to the Final Boss midi can help clear your head
  Section 4: FAQ   A4
  Q:I just started the game.  How do I leave the monastery?
  A:Patience, Miss Parker, Patience-you don't until near the end
  Q:Okay, what do I do instead?
  A:Put some ghosts at rest, and prepare an explosive.
  Q:What is the phrase on the shredded scroll?
  A: Fire Bolt:
     The Spell 
     of Thrown

  Q:How do I make the explosive?
  A:Have you tried sipping some Classic DNA?
  Q:No, will that work?
  A:No.  Go to the library(Find it yer own self), and look at the northeast
    bookshelf for a recipe for Explosive Potion.  The recipe requires 
    Vinegar(Located in the room next to yours when you start),
    Baking Soda(Located in kitchen),
    Incense(Available in the chapel for the low-low price of free), and
    Aruna Petal(Available from the big flower in the garden AFTER you help).
    Put all of these in a bell in the tower(AFTER flipping the switches in 
    this order-middle, east, west), and heat to boiling with a firebolt.
  Q:Woohoo!  I have the explosive potion.  Where do I use it?
  A:On the rockpile in the chapel.
  Q:How do I help this ghostly trio?
  A:Mara-Talk to her, then the Sensei, then look in the room across the hall
         from yours, on the bookshelf.  Return to the tower & give her the
  Rupert-Talk to him, talk to the Sensei, get the skull from the garden, 
         talk to Rupert once more.
  The Builder-Talk to him, look at the cornerstone, talk to him, talk to the
              gardener 2X.  After you leave the monastery though the secret
              passage in the library, pick up a glowing yellow flower when
              you pass that room.  Go back to the gardener, and enter the
              shed.  Get the chisel, look at the cornerstone, revisit the
  Q:What else is left after I get the Shili?
  A:Go through the secret passage in the Library-To get there stomp on the
    tiles in the special order.
  Q:What do I do after I enter the passage?
  A:Follow the path until you reach the top of the waterfall.  Then, 
    carefully walk to the edge of the waterfall but DON'T FALL OFF.  Climb
    onto the ledge at the edge, and continue on the path until you reach
    a dead end with the waterfall cascading near the bridge you saw earlier.
    Walk behind the waterfall and save.
  Q:What's behind that door?
  A:The boss and some Horde members. Beat the boss and you win!
  Section 5: Monster List    A5
  Rat: In the early part of you quest, rats may prove to be a 
       nuisance(Located in the caves). 
  Spider: The spider is quick and packs a venomous bite. Beware!(Located
          in the caves)
  Fish: These water-dwelling creatures are usually pretty easy to deal
        with(Located only in water). 
  Giant Snail: It's a good thing these ugly beasts aren't quick. If they
               hit you, they can do quite a bit of damage(More cavedwellers).
  Black Birds:They stay outdoors and in high elevations.(Dangerous in the
              first part, they become mellowed as you level up)
  Snakes:These scaly critters bite with poison.  Be careful or they'll 
         take you out quick(Yeah, 10-damage-a-hit-quick.  Be VERY careful
         neart them).
  Horde: Little is known about the awful creatures of the Horde. You'd better
         be well prepared before you face one of their kind(Yeah, like level
         4.  Only at the final boss).
   To the County Pest Control department, for spraying the area where we live
with mosquito-killin' insecticides TWICE in one week!

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