Advance Wars

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"FAQ/Walkthrough" Guide for Advance Wars

-= Advance War =-
FAQ/Walkthrough, written by Dennis CTP
The Game : Started by the Blue Moon invaded your country. You helped to 
drive out the Blue Moon
Chase the Blue Moon Commanding Officer around and find out more about what 
happen in the world.

-= Version =-
Version 1.4

-= Contents =-
1)Notes
2)Controls & Menu
3)Organisations
4)Character
5)Units
6)Terrain informations
7)Technical
8)Field Trainings
9)Campaign

---------------
-= 1. Notes =-
---------------
In this FAQ, the enemy units information for those stage with Fog of War and 
factory
might be wrong. Because i don't know what they had deployed.

Play through the Field Training, it's essential to fully understand the 
game.

To Skip the training, do the last field training mission.

Good offense is the best defense.

There are many ways to finish your mission. Try to find the most efficient 
way.

You will be graded after every mission. The best is S Rank. S Rank is not 
available in training.

Remember to save, but don't save too often in a battle. Always have a turn 
back point.

When you replay the game, your rating for each mission will be shown.

CO Power is charged when you kill unit or your unit get killed.

About unlocking CO in War Room and VS, finish the campaign and you can 'buy' 
CO from Hachi.
It depends of what route you take in the campaign.

About Eagle, his air units use less fuel.

About Drake, it rains more often when he's around.

In fog of war, canceling move will still use the fuel.

To stop the enemy from deploying more units, stand on it's production base.

Surround a fighter with ground unit or surround a bomber with air unit can 
prevent their
attack.

Same thing, surround your air unit with ground unit can prevent fighter 
attack them and
surround your ground unit with air unit can prevent attack from bomber.

In advance campaign, the AI is more aggressive.

Because CO Power last for 1 Day, it's best if you use it in the begining of 
the day.

Keep an eye on your enemy's CO Power bar. The bar charge up faster when you 
kill his units.
But right after the turn he uses the CO Power, the bar won't charge. So make 
sure that you
kill alot of his units when his bar is almost full, and kill more after he 
uses the power.

About Final Battle CO. Andy will be in the middle, on the west, you will 
either get Max, Grit
or Olaf. On the other side, you can get Sami, Drake, Eagle or Kanbei.

You will get Grit if you choose Max on mission 4

You will get Olaf if you kill all his unit in the mission - Olaf's Navy -
then play the next mission given.

You will get Max if you don't meet the requirment for Grit and Olaf

To get Kanbei, you must unlock Sonja's Missions which require you to beat 
the three Kanbei's
mission within 8, 10, 12 days.

Use Sami in Captain Drake, Naval Clash, Wings of Victory, Battle Mystery to 
get Eagle.

Use Andy in Captain Drake, Naval Clash, Wings of Vistory, Battle Mystery to 
get Drake.

You will get Sami if you don't meet the requirment above.

------------------------
-= 2. Controls & Menu =-
------------------------

- Controls -
A : confirm selection/select (cursor on unit)/menu (cursor on blank)
B : cancel selection/ holding b will show you the unit's attack range
A+B : menu (cursor on blank)
L : next unit
R : unit/terrain information
Start : press start after mission briefing to enter mission. Shows a mini 
map in battle
        Skip dialogues. (not recommended while playing first time)
Start+Select+A+B : Reset game

- Menu -
* = Available after finishing the Field Training

~ Mode Select Menu ~
VS Mode        - Let you battle your friends, take turn using one machine
Link Mode      - Let you battle your friends, link up two-four machine
Field Training - Train you for the game
*Campaign      - Start or continue the campaign
*War Room      - Battle against computer
*Stat          - Your current stat and records
                 Stat   - Shows your current Rank
                 Record - Shows your record in each map
*Design Maps   - Design personal map
Controls    A - Place the terrain or unit.
             B - Select the terrain or unit.
             L - Open the unit selfection menu.
             R - Open the terrain selection menu.
             Start - Display overhead map.
             Select- Display meu.
                     Menu - File : Load/Save/Name the map
                          - Help : Display help
                          - Intel: Display total buildings and units
                          - Fill : Fill the map with selected terrain
                          - End  : End Map editing
*Battle Maps   - Buy map, CO for multiplayer and war room. Hachi also give 
you some tips.

~ Combat Field Menu ~
Unit - View all units
*Intel    Terms  - Shows terms of winning
          Status - Shows units, bases, incoming and available funds
          CO     - Shows CO information
Power - Use CO power
Save  - Save Game
Options Music On/Off - Switch on/off music
        Visual       - Switch on/off animation
        Yield        - Surrender
        Exit Map     - Exit map, quit current battle
End   - End Turn

~ Unit Menu ~
Capture   - Capture enemy or neautral city/HQ, only infantry and mech can do 
this
Fire      - Fire on the enemy within attack range
Load/Drop - Load/Drop unit, only available on transport
Supply    - Supply adjacent units with fuels, rations and ammo.
Wait      - Wait for next turn
Dive/Rise - Submarines only, when submerged, only cruiser and other 
submarines can attack it.


----------------------
-= 3. Organisations =-
----------------------
Orange Star
The army where you belongs to.
It's at North of the map.

Blue Moon
A neighbour force that invades your organisation's territory

Green Earth
The CO of this army keep chasing you around, why ?

Yellow Comet
Country far south. Attack you when you pass by.

------------------
-= 4. Character =-
------------------
< Nell >
The Orange Star CO that will give you mission briefing and guide you through 
the training.

< Hachi >
Retired soldier that sells battle map. He knows alot about every CO.

< Olaf >
Skill    : Strong in the snow, weak in the rain. A solid CO of above-average 
ability.
CO Power : { BLIZZARD }
          Causes it to snow creating favorable conditions for his units.
Info     : Plans often go awry, but he's deadly serious.
           [Hit ] Warm boots
           [Miss] Rain clouds
          "I will teach you the meaning of power!"

< Andy >
Skill    : No real weaknesses. Ready to battle where-ever and whenever
CO Power : { HYPER REPAIR }
          Restores 2 HP to all units.
Info     : A brash and energetic boy wonder.
           [Hit ] Mechanics
           [Miss] Waking up early
           "If it needs fixing, I'm your man!"

< Max >
Skill    : Direct combat units have high firepower. Distance units are weak 
and have small
          attack ranges.
CO Power : { MAX FORCE }
          Increase all abilities of direct combat units.
Info     : Dependable and brave. Over-protective of Sami and Andy.
           [Hit ] Weight Training
           [Miss] Studying
          "Now it's my turn!"

< Sami >
Skill    : Infantry and mech units are superior. Movement range is high for 
transport units.
CO Power : { DOUBLE TIME }
           Increases movement range for infantry and mech units. Their 
movement cost on all
           terrain becomes 1.
Info     : A graduate of special forces training. Has a strong sense of duty
          [Hit ] Chocolate
          [Miss] Cowards
          "Ready for duty!"

< Grit >
Skill    : Distance weapons have an extended attack range. However, direct 
combat units
           are weak.
CO Power : { SNIPE ATTACK }
          Increases the range and firepower of distance weapons.
Info     : Laid-back style masks dependability. A peerless marksman.
           [Hit ] Cats
           [Miss] Rats
          "What's the ruckus?"
Unlock   : Choose Max on mission 4

< Eagle >
Skill    : Strongest firepower in the skies. But flounders at sea.
CO Power : { LIGHTNING STRIKE }
          Non-infantry units ordered to wait can move again that turn. 
However, their ratings
          are lower than normal.
Info     : An ace pilot who's as tough as nails.
           [Hit ] Lucky goggles
           [Miss] Swimming
          "Do you really want to challenge me ?"
Unlock   :

< Drake >
Skill    : The sea is his domain. Naval units have top firepower and 
movement.
           Air units are weak.
CO Power : { TSUNAMI }
          Strikes all enemy units for damage.
Info     : A relaxed and carefree swashbuckler.
           [Hit ]  The sea
           [Miss] Height
          "Slow down, matey. What's the rush?"
Unlock   :


< Kanbei >
Skill    : Strong offensive and defensive abilities. Deployment costs are 
very high.(120%)
CO Power : { MORALE BOOST }
          Increases firepower and defensive ratings for all units.
Info     : Fashions himself a modern samurai.
           [Hit ] Sonja
           [Miss] Computer
          "Show me your warrior spirits!"
Unlock   : Beat Campaign

< Sonja >
Skill    : Units have great range of vision. Keeps unit HP hidden from 
enemies. Is plagued
           by constant bad luck.
CO Power : { ENHANCED VISION }
           Extends vision range of all units. Shows enemy units hidden in 
woods,
           reefs and other areas.
Info     : Kanbei's daughter. An intel gathering genius.
           [Hit ] Computers
           [Miss] Bugs
          "Brains are the key to victory, not brawn."
Unlock   : Go through Sonja's missions, which require to beat Kanbei 
missions in 8,10,12 days


< Sturm >
Skill    : ???
CO Power : { METEOR STRIKE }
          ????
Info     : A riddle within a shadow, revealing nothing.
          [Hit ] ???
          [Miss] ???
          "...."
Unlock   : Unlock other COs

-------------
* CO in War *
-------------
Olaf - His units don't have any bonus or penalty, but his blizzard could be 
very annoying.
Especially when you line up your units to get to his long range units and he 
uses blizzard.
He's average like Andy, just pray that it won't rain.

Andy - His units don't have any bonus or penalty, but he can heal 2 HP for 
every unit with his
CO Power. His CO power also give all units a +10% to both attack and 
defense. Using him against
other CO will require you to exploit their weakness.

Max - His direct combat units gain +50% bonus, but long range units suffers 
-10% to its attack.
Long range units also suffers -1 to its weapon range. So he's good in open 
area and could be
taken down easily in mountain area. His CO Power give a

--------------
-= 5. Units =-
--------------
Move   : This is the unit's movement range.
Vision : The unit's vision range.
Gas    : Unit can't move when it runs out of gas
Weapon : Some weapon need ammo and some don't.

- Infantry -
Move   : 3 (Foot)
Vision : 2
Gas    : 99/99
Weapon 1 : None
Weapon 2 : M Gun
Report : Infantry units have the lowest deployment cost. They can capture 
bases but have
low firepower.
Description : Use these to capture neutral or enemy city

- Mech -
Move   : 2 (Foot)
Vision : 2
Gas    : 70/70
Weapon 1 : Bazooka 3/3
Weapon 2 : M Gun
Report : Mech units can capture bases, traverse most terrain types, and have 
superior
firepower.
Description : Use these to finish off those low HP units.

- Recon -
Move   : 8 (Tires)
Vision : 5
Gas    : 80/80
Weapon 1 : None
Weapon 2 : M Gun
Report : Recon units have high movement range and are strong against 
infantry units.
Description : Don't attack full health tank with Recon. It's a waste of 
efford.

- Tank -
Move   : 6 (Treads)
Vision : 3
Gas    : 70/70
Weapon 1 : Cannon 9/9
Weapon 2 : M Gun
Report : Tank units have high movement ranges and are inexpensive, so 
they're easy to deploy.
Description : Effective against foot soldiers

- APC -
Move   : 6 (Treads)
Vision : 1
Gas    : 70/70
Weapon 1 : None
Weapon 2 : None
Report : APC units transport foot soldiers, ammo, gas, and rations.
Description : Very important unit, for resupply any of your units and can 
transport foot soldier.


- Artillery -
Move   : 5 (Treads)
Vision : 1
Gas    : 50/50
Weapon 1 : Canon 9/9
Weapon 2 : None
Report : Artillery units are an inexpensive way to gain indirect offensive 
attack capabilities.
Description : Long range ground units, it's vulnerable in close range

- Md (Medium) Tank -
Move   : 5 (Treads)
Vision : 1
Gas    : 50/50
Weapon 1 : Canon 8/8
Weapon 2 : M Gun
Report : Md (medium) tank units' defensive and offensive ratings are the 
highest of the ground
units.
Description : Strongest among close range ground units.

- B (Battle) Copter -
Move   : 6 (Air)
Vision : 3
Gas    : 99/99
Weapon 1 : Missiles 6/6
Weapon 2 : M Gun
Report : B (Battle) Copter units can fire on many unit types, so they're 
invaluable.
Description : Powerful units, it can only recover at air ports. Use it 
against tanks, but avoid
anti-air units and B Copter.

- T (Transport) Copter -
Move   : 6 (Air)
Vision : 2
Gas    : 99/99
Weapon 1 : None
Weapon 2 : None
Report : T (Transport) Copter units have good movement range and can carry 
foot soldiers.
Description : Can transfer your foot soldier across the sea.

- A-air -
Move   : 6 (Treads)
Vision : 2
Gas    : 60/60
Weapon 1 : Vulcan 9/9
Weapon 2 : None
Report : Anti-air units work well against foor soldiers and air units. 
They're weak against
tanks.
Description : Take out air units in one attack !

- Fighter -
Move   : 9 (Air)
Vision : 2
Gas    : 99/99
Weapon 1 : Missiles 9/9
Weapon 2 : None
Report : Fighter units can engage other air units. Their movement range is 
the highest of all
units.
Description : Good against Air units. Can take out air unit easily, just 
beware of Anti-air
and Rockets.

- Bombers -
Move   : 7 (Air)
Vision : 2
Gas    : 99/99
Weapon 1 : Bombs
Weapon 2 : None
Report : Bomber units can fire on ground and naval units. Their movement 
range is high.
Description : Very good against ground units. Even Md Tank could be wipe out 
in one attack. Just
beware of Anti air units and Rockets.

- Rocket -
Move   : 5 (Tyre)
Vision : 1
Gas    : 50/50
Weapon 1 : Rockets 6/6
Weapon 2 : None
Report : Rocket units are valuable because they can fire on both land and 
naval units.
Description : Very good unit to take out air units. Works better when use in 
conjunction with
the A-air.

- Missile -
Move   : 4 (Tyre)
Vision : 5
Gas    : 50/50
Weapon 1 : Missiles 6/6
Weapon 2 : None
Report : Missile units are essential in defending against air units. Their 
vision range is large.
Description : Very dangerous long range unit.

- Lander -
Move   : 6 (Trans)
Vision : 1
Gas    : 99/99
Weapon 1 : None
Weapon 2 : None
Report : Landers can transport two ground units. If the lander sinks, the 
units vanish.
Description : Convenient to transport units across the sea.

- Cruiser -
Move   : 6 (Naval)
Vision : 3
Gas    : 99/99
Weapon 1 : Missiles 9/9
Weapon 2 : A-Air Gun
Report : Cruisers are strong against subs and air units, and they can carry 
two copter units.
Description : Keep this unit out of the B Ship's fire range

- Sub -
Move   : 5
Vision : 5
Gas    : 60/60
Weapon 1 : Torps 6/6
Weapon 2 : None
Report : Submerged subs are difficult to find, and only cruisers and subs 
can fire on them.
Description : It could submerged, though it uses more fuels, it's useful 
against B Ships

- B (Battle) ships -
Move   : 5
Vision : 2
Gas    : 99/99
Weapon 1 : Cannon 9/9
Weapon 2 : None
Report : B (Battle) ships have a larger attack range than even rocket units.
Description : Vulnerable to subs. Can take out Rocket easily.


----------------------------
-= 6. Terrain Information =-
----------------------------
Always consider the terrain bonus before you attack.
Movement costs for air units for all terrain is 1.
When it snows, movement costs for air units is 2.
There are no penalty for ground units moving on road, bridge and city.

- HQ -
Def      : ****
New Funds: 1000
Repair   : [Land]
Report   : An army HQ. Battle ends if captured. Ground units get HP and 
supplies here.
Movement Cost : Infantry 1
                Mech     1
                Tires    1
                Tread    1
                Air      1

- City -
Def       : ***
New Funds : 1000
Repair    : [Land]
Report    : A normal city. Ground units gain supplies and HP in allied 
cities.
Movement Cost : Infantry 1
                Mech     1
                Tires    1
                Tread    1
                Air      1

- Plain -
Def       : *
New Funds : -
Report    : A rich, green plain. Easy to traverse, but offers little 
defensive cover.
                Weather   Clear Rain Snow
Movement Cost : Infantry    1     1   2
                Mech        1     1   1
                Tires       2     3   3
                Tread       1     2   2
                Air         1     1   2

- Wood -
Def       : **
New Funds : -
Report    : In Fog of War, units hidden here can only be seen by adjacent 
units and air units.
                Weather   Clear Rain Snow
Movement Cost : Infantry    1    1    2
                Mech        1    1    1
                Tires       3    4    4
                Tread       2    3    3
                Air         1    1    2

- Mountain -
Def       : ****
New Funds : -
Report    : A steep mountain. Infantry units add 3 to their vision range 
from here.
                Weather   Clear Snow
Movement Cost : Infantry    2    4
                Mech        1    2
                Air         1    2

- Air Port -
Def       : ***
New Funds : 1000
Report    :
Movement Cost : Infantry 1
                Mech     1
                Tires    1
                Tread    1
                Air      1

- Road -
Def       : -
New Funds : -
Report    : A paved road. Easy to traverse, but offers little defensive 
cover.
Movement Cost : Infantry 1
                Mech     1
                Tires    1
                Tread    1
                Air      1
- Bridge -
Def       : -
New Funds : -
Report    : A bridge allows units to traverse rivers, but offers no terrain 
benefits.
Movement Cost : Infantry 1
                Mech     1
                Tires    1
                Tread    1
                Air      1

- River -
Def       : -
New Funds : -
Report    : A gentle, flowing river. Only infantry units can ford rivers.
                Weather   Clear Rain Snow
Movement Cost : Infantry     2 2
                Mech         1 1
                Air          1 2

- Sea -
Def       : -
New Funds : -
Report    : A body of water. Only naval and air units can traverse seas.
Movement Cost : Ships 1
                Trans 1
                Air   1

- Shoal -
Def       : -
New Funds : -
Report    : A sandy shoal. Lander units load and unload units here.
Movement Cost : Infantry 1
                Mech     1
                Tires    1
                Tread    1
                Air      1
                Trans    1

- Reef -
Def       : *
New Funds : -
Report    : In Fog of War, units hidden here can only be seen by adjacent 
units and air units.
Movement Cost : Ships 2
                Trans 2
                Air   1

- Port -
Def       : ***
New Funds : 1000
Report    :
Movement Cost : Infantry 1
                Mech     1
                Tires    1
                Tread    1
                Air      1


---------------
-= 7.Technical =-
---------------
* Damage *
You can estimate the damage done by looking at the % before you confirm the 
attack.
Since all units have only 10 HP, the single digit might be drop or rounded 
up.
(eg : 55% might cause 5 damage or 6 damage)
You can also estimate the damage counter by the opponent.
Damage Done = (Current HP)/10 * (Basic Damage)

Example : When Infantry attack Infantry (no bonus involve)

Basic damage for Inf VS Inf is 55%
so the attacker inflict (10/10 * 55) damage, which is 6
then the defender counter with (4/10 * 55) damage, which is 2

Usually, the single digit will be ignore for the defender even it's 9
but sometimes, even 0% can kill a 1HP unit.

* Terrain Bonus *
Here is how you calculate the terrain bonuses.
[Basic damage] - {(Basic damage)/10 * (Defense Bonus)}

Basic damage is the damage without any bonuses (eg: Andy VS Andy on road)

Example : When a Tank attack a Mech (no CO bonus involve)

Basic damage for Tank VS Mech is 70%
so, when Mech is on a Plain, with 1 defense bonus,
70 - (70/10 * 1) = 63
Tank VS Mech 63% (plain, *) [70-7]
Tank VS Mech 56% (wood, **) [70-14]
Tank VS Mech 49% (city, ***) [70-21]
Tank VS Mech 42% (mountain, ****) [70-28]

note : a .5 will be rounded to 1

Basic damage
Inf VS Inf       55%
Inf VS Mech      45%
Inf VS Recon     12%
Inf VS Tank       5%
Inf VS Md Tank    1%
Inf VS APC       14%
Inf VS Artillery 15%
Inf VS Rocket
Inf VS A-Air      5%
Inf VS Missile

Mech VS Inf       65%
Mech VS Mech      55%
Mech VS Recon     85%
Mech VS Tank      55%
Mech VS Md Tank   15%
Mech VS APC       75%
Mech VS Artillery 70%
Mech VS Rocket
Mech VS A-Air     65%
Mech VS Missile

Recon VS Inf       70%
Recon VS Mech      65%
Recon VS Recon     35%
Recon VS Tank       6%
Recon VS Md Tank
Recon VS APC       45%
Recon VS Artillery 45%
Recon VS Rocket
Recon VS A-Air
Recon VS Missile

Tank VS Inf       75%
Tank VS Mech      70%
Tank VS Recon     85%
Tank VS Tank      55%
Tank VS Md Tank   15%
Tank VS APC       75%
Tank VS Artillery 70%
Tank VS Rocket
Tank VS A-Air
Tank VS Missile

Md Tank VS Inf       105%
Md Tank VS Mech       95%
Md Tank VS Recon     105%
Md Tank VS Tank       85%
Md Tank VS Md Tank    55%
Md Tank VS APC       105%
Md Tank VS Artillery 105%
Md Tank VS Rocket    105%
Md Tank VS A-Air     105%
Md Tank VS Missile   105%

Artillery VS Inf       90%
Artillery VS Mech      85%
Artillery VS Recon     80%
Artillery VS Tank      70%
Artillery VS Md Tank   45%
Artillery VS APC       70%
Artillery VS Artillery 75%
Artillery VS Rocket    80%
Artillery VS A-Air     75%
Artillery VS Missile

Rockets VS Inf       95%
Rockets VS Mech      90%
Rockets VS Recon     90%
Rockets VS Tank      80%
Rockets VS Md Tank   55%
Rockets VS APC       80%
Rockets VS Artillery 80%
Rockets VS Rocket    85%
Rockets VS A-Air     85%
Rockets VS Missile   90%

A-Air VS Inf       105%
A-Air VS Mech      105%
A-Air VS Recon      60%
A-Air VS Tank       25%
A-Air VS Md Tank    10%
A-Air VS APC        50%
A-Air VS Artillery  50%
A-Air VS Rocket     55%
A-Air VS A-Air      45%
A-Air VS Missile    55%


* CO Ability Bonus *
Andy - No bonus

Olaf - Movement cost in snow = movement cost in clear weather
     - Movement cost in rain = movement cost in snow

Max  - The damage done by Max's close combat unit = [(Basic damage) * 1.5]
       any decimal place in this case will be drop.
Damage done by Max's long range unit = [(Basic damage) * 0.9]
All long range units' attack range are reduced by 1

Example
Max's Tank VS Andy's Tank
Damage done = 55 * 1.5 = 82.5% = 82% (drop decimal)

Sami - Sami's Unit capture building with a 1.5 bonus.
       Sami's Transport unit gain +1 to movement
       Damage done by Sami's close combat unit = [(Basic damage) * 0.9]
       any decimal place will be drop
Sami's foot soldier's gain bonus on defense and attack.
Damage done by Sami's foot soldiers = [(Basic damage) * 1.2]
Damage received by Sami's foot soldiers = [(Basic damage) * 0.9]

Example
Sami's Md Tank VS Andy's Tank
Damage done = 85 * 0.9 = 76.5 = 76% (drop decimal)


Example
Sami's Mech VS Andy's Tank
Damage done = 55 * 1.2 = 66%
Damage received = (3/10) * 70 * 0.9 = 18.9%
outcome, Sami's Mech 9 HP (ignore the single digit %)or 8 HP, Andy's Tank 3 
HP

Kanbei - Kanbei's unit cost 1.2 * (normal price)
         Kanbei's unit also gain bonus on its attack and defense
Damage done by Kanbei's unit = [(Basic damage) * 1.2]
Damage received by Kanbei's unit = [(Basic damage) * 0.8]

Sonja - Sonja unit gain +1 to vision.
She's plague by bad luck, the single digit of the damage % are often 
ignored.
She might also do no damage in certain situation.

Example
Sonja's Tank (4/10 HP) VS Andy's Tank (4/10 HP)
by right, Sonja should do 2 damage to Andy's Tank and receive 1 damage.
But the outcome is Sonja do no damage and receive 2 damage.

* CO Power Bonus *
Andy - Hyper Repair
Hyper Repair heals 2 HP for every unit.
All units receive attack and defense bonus.
Damage done is [(Basic Damage) * 1.1 ]
Damage receive is [(Basic Damage) * 0.9]



* Enemy Attack Priority *
The enemy will always attack transport unit first, follow by the unit it 
could do most damage.

-----------------------
-= 8. Field Training =-
-----------------------

The field training is pretty easy, just follow what the CO, Nell tells you 
to do and you
should be fine.

- Troop Orders -
Your Units
2 Infantry
Enemy units
2 Infantry

Move the infantry towards the enemy. While they move towards you, fire them 
with both of
your unit. When the second enemy come near you, fire him with the full 
health infantry then
the second one.

- Terrain Intel -
Your Units
4 Infantry

Enemy Units
2 Infantry
2 Mech

Kill those two infantry and then engage the mech infantry. Stand on a 
mountain when you fire
at the mech infantry. For the upper mech infantry, engage it with a higher 
HP infantry, then
end turn. You might loss a unit if you engage it with the injured unit. By 
next turn, fire
with the higher HP infantry from the mountain, then use the weaker one to 
finish it.

- Base Capture -
Your Units
4 Infantry
2 Mech

Enemy Units
2 Infantry
2 Mech
4 Tanks

You learn how to capture city in this mission. Capture the cities on the 
west side. Then wait
for the enemy infantries and mechs to approach. After killing them, move 
south then east. You
could capture the enemy HQ without bothering the tanks. Don't try to attack 
the full health
tanks with your infantry, while they're on the plain, your infantry can't 
hurt them and will
be badly injured even if you attack from a moutain. But mechs on the 
mountain could fight the
tank well. The problem is the next turn it will be attack by two tanks which 
is too powerful
for it to take.

- Unit Repair -
Your Units
4 Infantry
2 Mech
2 Tank

Enemy Units
2 Infantry
2 Mech
2 Tank

First, withdraw your tanks to your nearest city. You can move the tank on 
another one to
combine them. block the bridge on a forest with a mech so that the enemy 
tank won't take you
out too easy. Use another mech on the next turn to prevent the enemy from 
crossing the bridge.
Move all other infantry south to defend enemy infantry that cross the river. 
When you tank is
ready, use it to take out the enemy tanks by using terain defense bonus. You 
can combine your
injured mech units or let them rest at your city.

- APC ABCs -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery

Enemy Units
3 Infantry
1 Mech
3 Tank
1 Artillery

Follow the instruction to load ammo to the artillery so that you could use 
it. Move the tank
and a mech towards the east side to secure your city. Move other units south 
to prevent your
enemy for capturing the neutral city or capture neutral city. Check the 
enemy artillery's
attack range, it could wipe out your infantry with one hit. At the north 
east, use your tank
to guard against enemy from the bridge. Move the artillery to the east so 
that it could help
you to take out those tanks. After clearing all infantry and tanks, take out 
that artillery.
Your tank can approach it in one turn, but other units needs two turns, so 
move on mountains
or forest.

- Tank Ops -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery

Enemy Units
2 Infantry
2 Mech
2 Tank
1 Artillery
1 Md (medium) Tank

Nell will just give you some advice for you and leave the whole mission to 
you.
Move your tank to attack the enemy tank. Move one mech unit near the tank 
with the APC. Move
the artillery towards the enemy. Don't get in the attack range of the 
enemy's Artillery. Take
out the Artillery on the next turn as it moves towards you. Make the full 
use of your Artillery
and clear the enemy here. Capture neutral city for your injured unit to 
rest. Use the APC to
move the Infantries faster. The Medium Tank won't move until you are in it's 
attack range.
It's very powerful, so don't get into it's range. To get rid of it, move 
your Tank next to
the north bridge and the Artillery and APC behind it. Hit it with your 
Artillery after it
attacks your Tank, move away the damaged Tank and use the APC as shield. The 
next hit with
Artillery should finish it. You can also take over the enemy's HQ by using 
the Tank and APC
as shield to buy time. Make sure it's on the bridge, not on a plain, as the 
damage to it varies.


- Copter Tactics -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery
1 B(Battle) Copter
1 T(Transport) Copter

Enemy Units
2 Infantry
2 Mech
2 Tank
4 Md (medium) Tank
1 Artillery
1 B(Battle) Copter

Do as Nell says and move the infantry to the enemy HQ. Then withdraw your 
units from the front.
Capture the enemy HQ and you'll win. The enemy's copter and tank won't make 
it there to hurt
you.

- Air Assault -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery
1 B(Battle) Copter
1 T(Transport) Copter
1 Md (medium) Tank
1 A-air

Enemy Units
1 Bomber
1 Fighter
2 B Copter
2 Infantry
2 Mech
2 Tank
1 Md Tank
1 Artillery

You see how powerful the Fighter and the Bomber are. Then, you see what 
anti-air units can do.
Move all your units north. Don't worry about the fighter and the bomber, as 
they will run out
of fuel and crash. Take out any enemy that's on your way to the Md Tank and 
the B Copter.
Use artillery and B Copter to finish the Md Tank, use B Copter and Tank to 
take the Artillery
and use A-air to finish that B Copter. You got all the advantages.

- Air Defense -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery
1 B(Battle) Copter
1 T(Transport) Copter
1 Md (medium) Tank
1 A-air
1 Missile
1 Rocket

Enemy Units
2 Bomber
2 B Copter
2 Infantry
2 Mech
2 Tank
2 Md Tank

Bomb those Tanks on the east island with your Rocket. When it's clear, send 
an Infantry or
Mech there with T Copter. For the bomber and the B Copter that visits you, 
serve them with
Missile and A-air. You might need to sacrifice some Infantry to keep your 
Rocket and Missile
at full health so that they could do maximum damage.

- Dogfights -
Your Units
3 Fighter
3 Bomber
2 B Copter
2 Infantry
1 T Copter
1 Missile
1 Rocket

Enemy Units
3 Bomber
2 Fighter
2 Md Tank
2 Infantry
2 B Copter
2 T Copter
1 Missile
1 Shoal Lander

First, take the enemy fighter with your missile, take the other one with 
your fighters.
Then take out the missile with your bombers. Use the Rocket and B Chopter to 
take out the
Lander. Take out the B Copter and keep the T Copter for last. Take Bombers 
with Fighters and
ground units with Bomber. You can protect your Missiles or rocket by 
surrounding them with
B Copters and T Copter.
This map could be finished within three days.

- Naval Forces -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery
1 B(Battle) Copter
1 T(Transport) Copter
1 Md (medium) Tank
1 A-air
1 Rocket
1 Subs
1 B Ship
1 Lander
1 Cruiser

Enemy Units
3 Md Tank
3 Lander
2 Rocket
2 Infantry
1 Cruiser
1 Sub
1 B Ship

Take out the enemy missiles with your B Copter and Md Tank. Sink the cruiser 
with your battle
ship's cannon, then engage your enemy battle ship  with the sub. Make use of 
the B Ship long
range weapon and the three Md Tanks shouldn't be much problem.

- Climate Status -
Your Units
4 Infantry
2 Mech
1 Tank
1 APC
1 Artillery
1 B(Battle) Copter
1 T(Transport) Copter
1 Md (medium) Tank
1 A-air
1 Missile
1 Rocket

Enemy Units
4 B Copter
2 Infantry
2 Mech
2 Tank
2 Md Tank
1 Artillery
1 A-Air
1 Rocket

Don't move too far, just move a little so that you won't be attack when the 
enemy move.
Prepare your Missile and A-air to encounter the B Copter. On the enemy's 
turn, Olaf will use
his CO Power, Blizzard which causes a huge snow storm drops in. Snow lowers 
the movement range
of all your units. Use the Missile and A-air to take out the B Copters. Use 
Rocket, Artillery
and Md Tank to take out the A-air and approaching Tanks. The snow will stop 
on day 4 enemy's
turn. After the snow stop, the Md Tank will start moving. It rains on day 6 
and the rain weaken
Olaf's power. Approach the Rocket with your B Copter and take out the last 
Copter with your
A-air or Rocket. You can also bring Mech next to the Rocket with T Copter.


- Fog of War -
Your Units
3 Infantry
2 Mech
2 Tank
1 APC
1 Artillery
1 Md (medium) Tank
1 Rocket
1 Recon

Enemy Units
1 Md Tank
1 Artillery
1 Lander
2 Tank
2 Rocket
2 Infantry

Take off the Md Tank with your Missile and Md Tank. Take the missile with 
your Tanks. Move the
Recon around so that you could see more map. After the Md Tank and the 
Missile, there will be
two Tanks coming. Take them with your Md Tank and Tanks. Finish the next two 
infantry with your
tanks or recon, but don't go near the enemy HQ. There's one Rocket hidding 
at the south wood and
one Artillery hidding at the north wood from the enemy HQ. There's also a 
Lander hiding on the
reef.

Now, you had finished the Field Training and you are promoted from Candidate 
to Advisor
and you are given a partner, Andy. You are also given a card with your name 
and rank.

- Special Intel -
Your Units
1 Fighter

Enemy Units
1 Infantry

More Tips

-----------------
-= 9. Campaign =-
-----------------

- It's War! -
Your Units
2 Infantry
2 Mech
2 Tank
2 Artillery
1 APC
1 Md Tank
1 A-air
1 Recon
CO : Andy

Enemy Units
4 Infantry
3 A-air
2 Mech
2 Tank
2 Artillery
2 Rocket
1 Md Tank
CO : Olaf

Try group all your unit at the south west of the map. Guard the bridge with 
the Md Tank, use
the other Tanks as wall to defend your Artillery and A-air. The enemy Tanks, 
Artillery, A-air,
Mech and Infantry will move towards you. So let them come and take them out 
one by one. Olaf
will use blizzard immediately when he gain enough power. So, if you seperate 
your forces to
the east and to the north, they can't help each other. Try group all your 
unit together.
Although A-air and Mechs are weak against Tanks, they could be use as 
finisher when the Tank
is low on HP. After finish all those vehicles that move towards you, it's 
time to proceed your
unit to take out the foot soldiers, Rockets and Tanks. Wait until the snow 
stop so that you
don't have movement penalty and can approach the Rocket in one move with 
your Tank. You could
use CO Power - Hyper Repair once your meter is full. It's useful when you 
are approaching the
Md Tank and the Rocket. Because you can recover your unit's HP after taking 
the enemy's attack.
It also make your units stronger on that turn. So, use it in the begining of 
the turn to make
your attack more effective.


- Gunfighter ! -
Your Units
2 Infantry
1 Artillery
1 Tank
CO : Andy
Funds : 8000

Enemy Units
2 Infantry
2 Rocket
2 Artillery
3 Tank
2 Mech
1 Recon
1 Md Tank
CO : Grit

Grit is your opposing CO, all the long range unit he has can fire at a 
longer distance.
Deploy some infantry and move those foot soldiers to the north. Fight off 
the enemy there and
capture the neutral city there. When you have enough cities, you could 
deploy two Tanks in a
turn, and that helps alot. Because the enemy has extra range, a Tank is 
better than a Md Tank
for it's cheaper and it's larger movement points. The enemy on the south 
part is slightly easier
for they are just Artillery, Tank, and Recon. The north east part is harder. 
There are two
Rockets with a Md Tank and a Tank guarding them. Deploy a Md Tank whenever 
you have sufficient
funds. Overwhelm the enemy with Tanks and Md Tanks. Just don't forget to 
keep an eye on Grit's
CO Power meter.

- Air Ace ! -
Your Unit
2 Infantry
2 Mech
1 Tank
1 Md Tank
1 Artillery
2 A-air
1 B Copter
1 T Copter
1 Missile
CO : Andy
Funds : 6000

Enemy Unit
3 Infantry
3 Tank
3 B Copter
2 Fighter
1 Bomber
1 Missile
Funds : 8000
CO : Eagle

Proceed across the bridge and take out any units that's in your way. The 
enemy fighter will
arrive soon, so be ready with your Missiles and A-airs. Once the opponent 
CO, Eagle have his
power ready, his air units could attack twice in one turn. So take out as 
much unit as you can
when they approach. When you continue to proceed, keep an eye on the enemy 
bomber's attack
range, so that it won't blow your Md Tank in one attack. Let it destroy a 
Tank or Infantry and
revenge with your Anti-airs. Once you take out the Air force, the remaining 
troops are easy to
deal with. Keep your T Copter so that it could transport a unit to the enemy 
HQ and capture it.
Keep the B Copter to defense the unit from the Tank at the area. By the way, 
deploy any unit if
you think it's needed. I would suggest a Rocket here.


There's a new CO available, you can choose Max or Andy.

Now, Andy and Max will have different opinion, so choose either one of them.
Choosing different character will result in different missions.
Choosing Andy will give you either Max of Olaf in the last mission.
Choosing Max will give you Grit in the last mission

*--< Andy's Route >--*
- Max Strikes! -
Your Unit
2 Infantry
2 Mech
2 Tank
1 Md Tank
1 Rocket
1 Artillery
1 B Ship
1 Sub
1 Lander
Funds : 7000

Enemy Unit
2 Infantry
3 Tank
3 B Ship
2 Md Tank
2 Artillery
Funds : 9000
CO : Olaf

Take out the nearest B Ship with Sub and B Ship. Load your Tanks and 
infantry into Lander
and send them to the enemy base after you finish those enemy B Ships. Move 
the Rocket to the
shore south of the northern bridge, this way it could attack enemy further 
to the east. With
the Md Tank guarding the bridge, and the Artillery and Rocket backing it up, 
it shouldn't be
any problem to defense against the enemy up north. So just enjoy the ride to 
the enemy HQ and
capture it. Use the tank and APC to block the bridge, so that you could 
capture the HQ without
being attack.


- Max's Folly ? -
Your Units
3 Tanks
3 Md Tanks
2 Artillery
2 Rocket
2 Mech
1 APC
CO : Max

Enemy Units
6 Artillery
4 Rocket
3 Tank
2 Infantry
CO : Grit

This is mean, Max's long range unit has a -1 range penalty and Grit has a +1 
bonus. When Grit
uses his CO Power, Snipe Attack, his units got even more advantage.
Don't let the enemy capture your HQ in 5 days and you will win. First, 
manuever all your tanks
as fast as you can. use your artillery and place them at the blind spot of 
the Rocket on the
other side of the mountain. Those two Artillery will take it out on the next 
turn. Use your
Rocket against the enemy Artillery. Move as fast as you can, once you cross 
over to the other
side, there will be some Rockets and Artillery there to take your strong 
close range fire.
When you get Max Force, use it and it helps you move faster and take out 
enemy faster.
Try not to get your Tanks destroyed as they are the fastest unit here and 
they are useful
for reaching the HQ early and destroy any infantry there.

- Olaf's Navy! -
Your Units
3 Infantry
2 Mech
2 Tank
2 Recon
1 Md Tank
1 APC
1 Artillery
1 Rocket
1 Sub
1 Lander
1 B Ship

Enemy Units
3 B Ship
3 Cruiser
3 Sub
4 Tanks
2 Rocket
CO : Olaf

Move All your troops north, moving them east will lead them into the B Ships 
fire range.
Dive your sub so that the B Ship won't hit you. You could also ignore your 
naval units and
concentrate on taking over the enemy's HQ. If you want to save your naval 
unit, hide the
B ship and Lander in the reef and dive the sub. The Rocket hide in the wood 
after the northern
bridge, beware of that and those Tanks are easy.

Sami will join you after this
Goto - Sami's Debut -

~~~~~~~~~~~~~~~~~~~~~
*--< Max's Route >--*
~~~~~~~~~~~~~~~~~~~~~

- Max Strikes ! -
Your Units
2 Infantry
2 Mech
2 Tank
2 Md Tank
2 Sub
1 B Ship
1 Artillery
1 Lander
1 Rocket
1 APC

Enemy Units
4 B Ship
4 Tank
2 Md Tank
2 Artillery
2 Infantry
1 Rocket
CO : Olaf

Beware, your long range unit had penalty. Your close range units are much 
stronger.
First, look at the B Ship range, move your units away from it's attack 
range. then manuever
your troops to the east. Your units are stronger in close range, take out 
anything that's on
your way. Keep all your unit out of the enemy's long range unit fire range 
and wipe those off
first when they come near you. Dive all your Subs and use them against the B 
Ships. Unleash the
power of Max Force when the CO Power bar is full. Your close range attack 
will be very strong.


- Sniper! -
Your Units
2 Infantry
2 Mech
2 Tank
2 Recon
2 B Copter
1 Rocket
1 Md Tank
1 Artillery
1 T Copter
1 APC

Enemy Units
1 Infantry
4 Artillery
1 Tank
1 Missile
1 Recon
2 Rocket
1 A-air
CO : Grit

There's an Infantry hiding in the wood where your Recon in the HQ could 
reach, send the Recon
next to it so that it won't get trap. There's a missile in a city to the 
east, so be careful
and don't let it get your Copters. There's a Rocket hiding in the woods 
southwest. Approach it
with tanks by hiding them in woods. Another Rocket in the city surrounded by 
mountain.
When you are going around the mountains, there will be an A-air and 2 
Artillery ahead. When you
pass by the north east island, beware that there's a rocket and missile 
hiding in the wood,city.
The last artillery hides next to the HQ.

- Blizzard Battle! -
Your Units
2 Infantry
2 Mech
1 Md Tank
1 Tank
1 APC
Funds : 3000

Enemy Units
3 Md Tank
4 Infantry
2 Tank
2 Rocket
2 Artilerry
CO : Olaf
Funds : 6000

Move Medium tank and infantry to the east. Secure the bridge, then move the 
tank further east
to block tanks from coming and take over the enemy city there. At the same 
time, deploy more
infantry and send them north. Deal the tank and artillery with Mech and 
Tank. Capture all city
on your side of island and win.

- History Lesson! -
Your Units
3 Sub
2 Infantry
2 Mech
2 Lander
1 APC
1 B Ship
1 Cruiser
2 Md Tank
1 Recon
CO : Max

Enemy Units
3 Tank
2 Infantry
1 Lander
1 Sub
3 Artillery
1 Recon
1 B Ship
1 Cruiser
1 Rocket

CO : Grit

Move units through reefs and woods. Load all infantry to lander and move 
those out to reefs.
Move ground units to woods towards north. the B Ship is located at north 
east, sub and lander
at middle north, cruiser at middle east. clear the sea with your subs. Then 
send infantry to
capture the enemy HQ. There's two artilleries on the north part of the 
island you start. There's
a rocket and artillery hiding at the enemy island. Either take them out, or 
capture the HQ.

Sami joins you after this.

-----------------------
* End of 1st division *
-----------------------

- Sami's Debut! -
Your Units
2 Infantry
2 Mech
2 B Copter
2 T Copter
2 A-air
1 Tank
1 APC
1 Missile
1 Md Tank
1 Artillery
1 Fighter

Enemy Units
4 B Copter
2 Bomber
3 Tank
2 Fighter
1 Infantry
CO : Eagle

In this mission, there will be bombers, fighters and B Copter coming out of 
no where.
It's worse when the CO use it's power that let the air units move again... 
First, wipe off
the two Copters infront of you with your A-air, then put your Copters and 
Fighter infront
of the A-air because there's a bomber that can reach them from north east. 
There's also
another 2 B Copter that'll approach from the east. Take care of it with your 
A-air. For your
vehicles, don't let them cross the bridge first, when they cross the 
northern bridge, make
sure you hide them in the woods. The other bomber will be coming from south 
east. Each bomber
will have a fighter near them. Use bait or wait until the Bomber appear. 
When they appear,
take them with your A-air, Fighter or Missile. After you take care of these 
bombers, it's safe
for your vehicles to come out of forest. The enemy's Tank is weaker than 
yours, so it won't be
much problem. Now, you need to sacrifice some Copter or Fighter so that the 
enemy fighter will
come out. Use your Anti-air on the fighters and the remaining ground unit is 
easy to deal with.
Try to protect your T Copter if you want to capture the enemy HQ. The 
fighter can't reach your
T Copter if you surround them with ground units.

- Kanbei Arrives! -
Your Units
2 Infantry
2 Mech
2 Tank
2 Md Tank
2 Rocket
1 Artillery
1 APC

Enemy Units
5 Tank
2 Md Tank
2 Mech
2 Infantry
2 Rocket
1 Artillery
CO : Kanbei

The two Rockets infront are actually baits. The enemy's Tanks are strong, 
but it's still wise to
wipe out those long range unit first. Max will be effective in this mission. 
Send your Md Tank
and clear those two Rockets. Adjust your Rockets so that when the enemy 
come, they will be in
it's range (check the enemy movement by clicking A). Move the north Tank to 
the wood so that it
could prevent your enemy from blocking the Md Tank to go back. Preparation 
for the Md Tank to
go back is essential because the enemy have 2 Md Tanks too. Retreat your Md 
Tanks the next day.
Put it back at the city so it will heal, and your enemy can only attack you 
one by one, where
you have your Rockets and Artillery backing them up.

-Mighty Kanbei! -
Your Units
2 Rockets
1 Tank
1 Md Tank
1 Mech
1 Infantry
Funds : 10000

Enemy Units
6 Tank
4 Md Tank
3 Artillery
2 Infantry
1 Rocket
CO : Kanbei

You got a very small troops and not much funds. So you must deploy units 
carefully and according
to which CO you choose. You got two tanks to block the bridge at the 
begining. Fire those rockets
on the nearest Tanks. When these Tanks attack you, don't wipe them off, 
because they don't do
that much damage. Use your indirect fire to weaken those lining up behind. 
Move the Infantry
towards the neutral city and deploy an Infantry to capture the city. Then, 
deploy Tank to take
turn defending the bridge, deploy Artillery to help fighting. When you have 
sufficient funds,
deploy more Rockets. Since the southern part is easier to clear, you could 
deploy an APC with
infantry and get ready to capture the enemy base through the south bridge.


- Kanbei's Error? -
Your Units
2 Infantry
1 Fighter
1 Missile
1 A-air
1 B Copter
1 T Copter
Funds : 4000

Enemy Units
2 Infantry
2 Mech
3 A-air
1 Missile
2 T Copter
1 Fighter
1 Bomber
1 B Copter
2 Tank
CO : Kanbei

The winning terms is different here, you must be the first one to capture 15 
properties.
Attack the bomber with your Fighter. You can block it's way by using other 
air units. Produce
Infantry in your base, capture neutral city on the island. Get rid of the 
Bomber, B Copter and
Fighter that go near you. After clearing those, you can load Infantry into 
the T Copter and send
it north. Send your B Copter and Fighter some where in the middle of the map 
and wait fo the
enemy T Copter. If they come, just shoot them down. Take the middle north 
island since it don't
have anti air guards there. To prevent your enemy from winning, just wipe 
out it's foot soldiers.
T Copter is essential in this mission.


If you finish Kanbei Arrives within 8 days, Mighty Kanbei within 10 days, 
and Kanbei's Error
within 12 days, you will fight three Sonja missions.

-------------------
* Sonja's Mission *
-------------------

- Divide & Conquer! -
Your Unit
2 Infantry
2 Mech
3 Tank
1 Md Tank
1 APC
1 Artillery
1 Rocket
1 Recon
CO : Max

Enemy Unit
4 Tank
3 Infantry
2 Artillery
3 Rocket
CO : Sonja

There's one Rocket hiding in the wood just north of your Mech. Move a Mech 
next to the wood and
destroy the Rocket. There's an Artillery hiding in the wood north of the 
single city east side.
Gather your tanks in the woods where the Rocket hide. Put your long range 
unit south of the
mountain. The enemy will be coming from both side of the road. After 
defending those enemy,
proceed north. There's a Rocket hidding north west wood of the city in the 
middle. One more
hiding in the middle north wood. There's also a tank near the enemy HQ. One 
more Artillery
hiding in the wood south of enemy HQ, near the city.


- Sami Marches On! -
Your Units
2 Infantry
2 Mechs
1 Cruiser
1 B Ship
1 Sub
1 Tank
1 Md Tank
1 Rocket
1 Recon
1 APC
2 Lander
CO : Sami
Funds : 7000

Enemy Units (Not sure since she could deploy units)
1 B Ship
1 Cruiser
1 Sub
2 Tank
2 Artillery
1 Md Tank
1 Rocket
2 Infantry
2 Mech
CO : Sonja

The first one who capture 16 properties win.
You might be able to capture city faster with Sami, but the fact is, Sonja 
have more city on her
area, she got around 14 properties there, and once she capture 3 more on the 
other island she
will win. Becareful with your Lander, it cost you 12000 one. First, 
becareful with your naval
units, there's an enemy sub and a cruiser on patrol. The enemy will send 
heavy force to the
southern area. Send all your units there if you want to capture that part. 
Deploy units as
needed. The northern island have a few enemy hidden in the woods. Proceed 
with cautions.
There's an Artillery hidden on the west of the two woods. Secure the 
southern island. Deploy
unit there to protect it. The enemy will storm this island with heavy fire 
continuously. Send
a small troops to the northern island. Wipe off the Artillery there and 
start capturing
buildings. Your unit might be attack by the enemy B Ship. so keep sending 
infantry there or
try to take out that B Ship. Start sending tanks to defend the island as 
lander will send APC
and infantry there. The key to victory is to prevent Sonja from capturing 
any properties out of
her island.


- Sonja's Goal! -
Your Units
2 Infantry
2 Mech
1 Sub
1 Cruiser
1 B Ship
1 Lander
1 A-air
1 Recon
1 Rocket
1 Missile
1 B Copter
1 T Copter
1 Tank
1 Md Tank
1 APC
CO : Andy

Enemy Units
2 B Copter
1 Sub
2 Rocket
1 B Ship
1 Bomber
3 Tank
1 Artillery
1 Infantry
1 Cruiser
1 Fighter
CO :Sonja

On day 2, you will be
ask whether Sonja and Sami will get along. Move your cruiser to the
northern reef, you will find a sub there. Destroy it with your B Ship. 
There's a Rocket hiding
in the wood near the sub. So don't move your unit up north. Let your B Ship 
take it out first
There will be a B Copter approaching, so be ready with your A-air for an one 
hit kill.
There's also a B Ship to the east, dive your sub and take out that one. 
After the B Copter, a
Bomber and another B Copter will come, so be ready with the missile and 
A-air. On the east,
there's a Tank and Artillery. Up north, there's a fighter and a Rocket 
hiding. The rocket hides
in the wood that's next to the sea. There are two Tanks near the enemy HQ.

-------
* End *
-------


Three Routes to choose - Andy
                       - Max
                       - Sami
depending on the character you choose, the mission will be different.
Choosing Andy for the following four missions will unlock Drake.
Choosing Sami for the following four missions will unlock Eagle.
Choosing Sami for the following four missions will unlock another mission.

* >-- Andy --< *

- Captain Drake! -
Your Units
1 Tank
1 Md Tank
1 Artillery
1 Lander
2 Sub
1 APC
1 Rocket
CO : Andy
Funds : 3000

Enemy Units
3 Infantry
2 Tank
2 Md Tank
1 Artillery
2 Lander
1 B Ship
1 Sub
1 Rocket
CO : Drake

Capture 12 properties to win. You and your enemy got three properties to 
start with and there's
12 neutral city. The enemy got advantage since they got three infantries and 
one of them is on
the middle island at the begining.

* >-- Max --< *
Your Units
4 Sub
2 B Ship
2 Infantry
1 Lander
1 Rocket
2 Cruiser
CO : Max

Enemy
2 Sub
2 B Ship
2 Cruiser
CO : Drake

Destroy the Sub with cruiser,. Move another cruiser to the east of the east 
island. Load all unit
into Lander and move all unit south and dive your subs. If you see any enemy 
sub, remember where
they dive. Drake's CO Power Tsunami will damage all your units, be aware of 
that. Just hide your
cruiser and B Ship in the reef, scout with your diving subs. It's easy, use 
B Ship against
Cruiser, Cruiser against Sub, Sub against B Ship.


* >-- Sami --< *
Your Units
2 Infantry
2 Mech
2 Sub
1 Cruiser
2 Lander
1 B Ship
1 Rocket
1 Md Tank
1 Tank
1 APC
CO : Sami

Enemy Units
CO : Drake
Secure 15 bases to win.
Move ground units to the island in the middle. Dive your subs. Move your 
tank to block the
middle part of the island from the enemy. Hide the B-Ship in the reef. For 
the middle island,
try not to let the enemy pass the forest in the middle of the mountain. This 
way, you could
easily secure 14 bases. Then, build more mechs and proceed south, one more 
base and this map
is yours.

Three Choices again
depending on the character you choose, the mission will be different.

* >-- Andy --< *
- Naval Clash! -
Your Units
2 Lander
1 Missile
1 Rocket
2 Tank
1 Md Tank
2 Sub
1 B Ship
1 Recon
CO : Andy

Enemy Units
2 B Ship
1 Cruiser
1 Sub
???
CO : Drake

Protect the Missile for ten days to win this mission.
Wipe off that B Ship with Rocket, B Ship and Sub. Counter your enemy when 
they come. Load the
Missile into the Lander when Drake use Tsunami



* >-- Max --< *
- Naval Clash! -
Your Units
2 Infantry
2 Mech
2 Sub
1 B Ship
1 Cruiser
1 Lander
1 Recon
1 Md Tank
2 Tank
1 Rocket
CO : Max

Enemy Units
3 B Ship
1 Infantry
1 Mech
1 Sub
4 Tank
1 Cruiser
1 Md Tank
1 Rocket
CO : Drake

You need to eliminate all enemy within 15 days.
Take the B Ship first. Send Recon to the nearest wood. Move out the Rocket 
to maximize it's
range. Then there will be a cruiser, sub and B Ship approaching. Don't move 
your B Ship on the
first turn, instead, return one Sub to prevent the enemy sub from hitting 
the B Ship. Let the
enemy sub and the cruiser come, and take them all with B Ship, Cruiser, 
Rocket and Sub. There's
one B Ship near the enemy HQ. Clear all these naval units and you are near 
to victory, because
close range is Max's specialty.



* >-- Sami --< *
- Naval Clash! -
Your Units
2 Lander
1 Cruiser
1 B Ship
1 Sub
2 Infantry
2 Mech
2 Tank
2 Md Tank
1 Recon
1 APC
1 Rocket
CO : Sami

Enemy Units
???
CO : Drake
Protect your Landers, both of them must be protected for the whole mission.

Another three
depending on the character you choose, the mission will be different.

* >-- Andy --< *
- Wings of Victory! -
Your Units
2 Infantry
2 mech
1 Md Tank
1 Tank
1 Rocket
1 Missile
1 A-air
1 B Copter
1 T Copter
1 APC
1 Recon
1 Bomber
2 Fighter
CO : Andy

Enemy Unit
3 Bomber
2 Fighter
4 Tank
1 A-air
1 Md Tank
1 Artillery
1 Rocket
2 Mech
2 Infantry
CO : Eagle

Wait for the fighters to come. Eliminate the fighters and bomber that come. 
Send your Fighter to
engage the remaining bombers. When the enemy air forces are wiped off, it's 
easy to win.
Bomb those long range unit with your bomber. Just becareful of the A-air and 
Eagle's CO Power.
Capturing the enemy HQ will finish this faster.


* >-- Max --< *
- Wings of Victory! -
Your Units
CO : Max
Enemy Units
CO : Eagle

* >-- Sami --< *
- Wings of Victory! -
Your Units
CO : Sami
Enemy Units
CO : Eagle

Three routes
depending on the character you choose, the mission will be different.
* >-- Andy --< *
- Battle Mystery! -
Your Units
2 Sub
1 B Ship
2 Lander
2 Cruiser
1 Md Tank
2 Tank
1 APC
2 Infantry
1 Recon
1 Rocket
CO : Andy

Enemy Units
1 Cruiser
1 Lander
2 Sub
1 B Ship
2 Tank
1 Infantry
1 Recon
CO : Drake

Destory enemy Lander with cargo.
The Lander is located at the south most reef.
Get your tanks loaded to the other side. Move them down towards the reef. 
There's some enemy
ground units, but with the Md Tank, they should be not much problem. Bring 
along the B Ship as
well. Once you reach there, place the tank next to the reef, and let the B 
Ship fire at it.


* >-- Max --< *
- Battle Mystery -
Your Units
2 Infantry
2 Mech
2 Lander
1 B Ship
1 Sub
1 Cruiser
1 APC
1 Rocket
1 Tank
CO : Max

Enemy Units
2 Infantry
2 B ship
3 Tank
1 Md Tank
3 Artillery
1 Lander
1 Sub
1 Cruiser
1 A-Air
CO : Drake

* >-- Sami --< *
- Battle Mystery -
Your Units
2 Mech
2 Lander
1 Rocket
2 Cruiser
1 Sub
1 B Ship
1 Recon
1 Infantry
1 Tank
CO : Sami

Enemy Units
3 A-air
1 Missile
1 Md Tank
1 Sub
???
CO: Drake

You need to protect an Infantry for eight days to win.

- Andy Times Two! -
Your Units
2 Infantry
2 Mech
1 Rocket
1 Lander
1 T Copter
1 APC
1 Md Tank
1 B Ship
1 Sub

Allied Units
3 Bomber
5 Fighter
CO : Eagle

Enemy Units
6 Fighter
2 Bomber
2 B Ship
3 Md Tank
2 Infantry
1 Tank
1 Rocket
1 Sub
1 Lander
1 Cruiser
CO : Andy

You still need to avoid the fighters that might attack your T Copter. Load 
your unit into
transport and get them near the enemy HQ. Becareful, don't let the B Ships 
and Rocket hits you.
Eventually, Eagle's bomber will clear this map for you. With your Rocket, B 
Ship and Md Tank,
you can clear this mission easily

- Enigma -
Your Units
2 Infantry
2 Mech
1 A-air
1 Missile
1 Rocket
1 APC
1 T Copter
1 Lander
1 Tank
1 Md Tank
1 Sub
Funds : 8000

Enemy Units
3 Fighter
1 Bomber
1 Tank
2 Md Tank
1 A-air
1 Artillery
2 Missile
1 Rocket
2 B Ship
2 Sub
2 Infantry
2 Mech
1 T Copter
1 Recon
CO : Sturm

They key here is to destroy all the enemy Fighters, capture the airport on 
the north and build
your air force. Try not to let your enemy capture any base that could 
produce unit. At the
begining, the fighter will try to destroy your T Copter. Use it to lure the 
Fighters. The Bomber
will be the one that cause problem. Send your Anti air unit to it ASAP. The 
enemy's naval forces
are hard to deal with at the begining. Secure the place with a base and a 
port. Deploy Rocket
there to help against naval units. Also, if you could secure the base south 
of yours, you could
prevent they enemy to launch quick attack against you. When you secured 
these two area, try
building forces to take over the airport. With sufficient air forces, you 
could capture enemy HQ. Secure the south and the east base is important.
If you find air force too costly, simply use two lander to do the job by 
sending 4 loaded APC.
Obviously you need to clear the sea if you do this. Fight all your way there 
by land will take
many turns.

- The Final Battle! -
Depends on which route you choose, the CO available will be vary.

Your Units
2 Infantry
2 A-air
2 B Copter
1 Missile
1 T Copter
1 APC
2 Md Tank
CO : Andy

Allied Units
4 A-air
3 Tank
2 Md Tank
2 Infantry
CO : Max, Grit, Olaf

Allied Units
4 A-air
1 Recon
2 Tank
4 Md Tank
CO : Kanbei, Drake, Eagle, Sami

Enemy Units
4 Fighter
4 Bomber
4 B Copter
3 Md Tank
3 Tank
6 A-air
CO : Sturm

CO : Andy, Max, Kanbei
All allied units are under your control, so notice the weakness and strong 
point of each CO.
Andy is all rounded, Kanbei's unit cost 20% more, Max is weak at long range. 
Especially Max,
deploying indirect combat unit for him is wasting your money. Watch out for 
the enemy CO Power.
Meteor strike hit one area of 5x5 and causes heavy damage. CO Power don't 
work for allied units.
Move Max forces from south or north, and also Kanbei forces to help Andy. 
Andy need to survive
the attack until Max and Kanbei reach there, and the battle is much easier. 
Bring alot of
infantry with you when you proceed north. Capture the enemy city or move a 
unit on the
production base to prevent it from deplying more units. When you secure the 
south part of the
map, deploying bombers and fighters will be good choice, for they could 
reach the enemy real
fast. Just becareful, don't put all your units together for the meteor 
strike could take them
out easily.


Enjoy the credits by now. It also shows your score in each mission.
You will also get overall grade on your campaign.

You think you are done ? Is this too easy for you ?
Now, go to Battle Map, you'll see CO's available to buy, and scroll down you 
will see a
different thing, Advance Campaign.
Buy it, then start a new campaign. While starting a new campaign, press and 
hold select button.
You will see the word Advance Campaign on the corner of the screen. Enjoy 
yourself, since you
could finish it once, you can do it again. The enemy got more or stronger 
units in this campaign.


                          ---------------------
                          Copyright Information
                          ---------------------
This document was created by Dennis CTP, it's author and it is property of 
its author.
          It's author bears the copyright and reserves all rights.
       This document may not be sell for any profit or compensation.
                  It can only be use for personal use.
      You may not change this document in anyway and claim it as yours.
mail to dennisctp@hotmail.com if you want to use this document on your 
website.
All rights of the game, including the copyrights of Game, Scenario, Music 
and Program,
                          reserved by Nintendo.
You can find latest version of this FAQ at the following sites :
www.gamefaqs.com
www.awhq.cjb.net (Advance War HQ)
www.cheatcc.com
www.cheatcodes.com

                          Copyright Dennis CTP
                           All rights reserved


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