Alien Soldier

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FAQ/Walkthrough

ALIEN SOLDIER FAQ/WALKTHROUGH

By Squall Strife

©2000 Squall Strife

Email me at squallstrife420@hotmail.com. I love feedback!

Also by me:

Arcade:

CarnEvil Boss FAQ

NES:

Fist of the North Star FAQ/Walkthrough

SNES:

Demons’ Crest FAQ/Walkthrough
Super Ghouls n’ Ghosts FAQ/Walkthrough

Ever played Gunstar Heroes? You know, the classic Genesis game and the best 
console shooter EVER?

WHAT?! You HAVEN’T?!?!

Well, go get yourself a ROM and play it!

Go on, do it! Don’t worry about leaving me here, I’ll just amuse myself with 
these pornographic playing cards.

Aaah! You’re back! Great game, huh?

I’d write a FAQ for that one, but there already are some, and I only write 
FAQs for games that don’t have them.

Anyhoo, Alien Soldier is from Treasure, the makers of Gunstar Heroes. While 
not as good as GH (what is?) it’s nonetheless a marvelous shooter.

And before you ask, NO. I have no freaking idea what the hell that totally 
nonsensical intro means, and I don’t feel like looking at it again. So don’t 
expect much here in the way of plot, or even the name of your hero. I think 
his name is Epsilon, but I’m just going to call him “Falcos’ Cousin.” :P

INCREDIBLY IMPORTANT NOTE:

Play this on a Genecyst. If you’re playing it on another emulator-a KGEN, 
for example, the game will get near-impossible levels of buggyness in the 
later stages. Thanks to Forte down at the GameFAQs boards for this vital bit 
of info.

WEAPONS

Buster Force: Don’t be without this! Your basic fire-straight-ahead weapon, 
good for getting through the stages. Don’t underestimate it though, as it 
still packs a punch.

Homing Force: In power, it’s weaker than the Buster but homes in on the 
enemy. Useful in some boss fights, but all in all it’s incredibly low power 
level isn’t worth it.

Sword Force: An iffy weapon. A combination of the Buster and Lancer, this 
will send a series of lasers slicing through your foe. At long range it’s 
pitiful, at mid range it’s about Buster strength, and at close range it’s 
VERY powerful.

Flame Force: The Boss Killer. It’s got almost no range, and it’s fuel is 
used up faster than any other weapon in the game, but the insane amount of 
damage it deals out more than makes up for that. This baby will melt the 
health off a boss rapidly and continuously. Beautiful. Its only weakness is 
that it is completely ineffective against metal enemies, with the exception 
of the Mechapede boss from Stage One.

Lancer Force: Along with the Flame Force, the Lancer Force should be 
reserved exclusively for killing bosses. It fires a devastating beam of 
energy that will penetrate almost any defense and drill through the enemy 
for massive damage. Comes with about six shots.

Ranger Force: Fires several shots in a spread pattern. Not as good as it 
sounds, though.

ENEMIES

Toads: Little hopping one-eyed thingies. Pop! Bye bye!

Spewers: Bloated, immobile mutants that hock up mines through the air at 
you. Take ‘em out quick.

Robbies: Robots that look exactly like the classic Robby the Robot, hence 
the name I’ve given them. They’ll try to blast you with a string of bullets, 
but you should be able to scrap them before they attack. If not, just catch 
the bullets or hover until the danger has passed.

Bumbles: Bees that hover in the air and then dive, shooting a single bullet. 
Can be trouble, so try to take them out before they see you.

Obstinators: Large pink rocks with eyes. If you try to jump over them, 
they’ll stand up and block you. Their rocklike skin is impervious to all 
weapons except the Flame. You’ll moan that you have to waste your precious 
Flame ammo on a normal enemy-until you realize you can simply Teleport past 
them. ^_^

Mine-a Birds: Flying beasties that poop mines on you. Shoot ‘em before they 
get above you!

Leave Me Alone Drones: These machines will file out onto the screen in a 
single-file line. If you shoot them, they’ll shoot a bullet at you in their 
death throes. So, repress your shooting game instincts and just let them 
pass by unharmed.

Crocs: Walking crocodile heads. Just like Toads, but a tiny bit tougher.

Archerfish: Hiding under the waters’ surface, they try to blast you with 
arcing streams of bubbles. Shoot the bubbles to get health, the shoot down 
to fillet the Archerfish.

Obstipillers: Obstinators that are on a big worm body. Flame ‘em!

Snakes: They’ll leap out from beneath the snow. Kill them for a massive 
health reward.

Bikers: Just pop ‘em as they come up from the bottom of the screen, or try 
to catch their bullets if you’re desperate for health or just really cocky.

Missiles: Pretty easy to avoid. Shooting them is a waste of ammo.

THE PYROPORT

All the other moves are explained when you start your game, (hence my lack 
of a button functions section) except this one. The Pyroport is a move you 
can ONLY perform when your health is full, something indicated by the 
flashing of said bar. It is a truly devastating move that will eat around 
40% of a bosses’ health! Thanks to Dais/Christian C down at the GameFAQs 
boards for the info on this.

ITEMS

There are only a few in-game items in this game. They are as follows:

Small Diamond: Restores some power.

Large Diamond: Restores a lot of power.

Golden Orb: Restores all power. Again, thanks to Forte down at the GameFAQs 
boards for clearing this up.

Force Pod: Flashes images of the six Forces. Grab a new one if you want it 
(it will replace the one you’re currently armed with) or grab onto a copy of 
one you already have for more ammo.

QUESTIONS YOU MAY HAVE:

Q: When I get to some bosses, their body parts look like they’re moving 
independently of each other! What’s up with that?

A: A small, easily fixable glitch. When this happens (it can occur with 
Kermit, Necrocopter, Flutter and a few other bosses) simply go to “settings” 
in the menu and select “Raster Effects On.” That will take care of it. 
Thanks to AnotherGamer down at the GameFAQs boards for this helpful hint.

Q: Why do you keep telling me to “catch bullets?” Are you trying to get me 
killed?

A: No, that’s not the kind of catch I mean. When the bullet is about to hit 
you, hit the fire button quickly to catch it and turn it into a Diamond. 
It’s a real lifesaver sometimes.

Q: What’s the best graphic setting?

A: 320 x 240. It gives you a good-sized screen with minimal stretching.

Q: What does that “change fire function” when you turn gold thing do?

A: It sets your blaster to fire straight ahead, no matter what directional 
button is held. Not that useful, really. Again, thanks to Dais/Christian C 
at GameFAQs.

Q: I downloaded a ROM, but it doesn’t work!

A: You have to download one with “Hack” in the title. If it doesn’t have 
that, then it’s the original version that just plays on Megadrives.

Q: Squall, I beat this game and it gives you the names of all the bosses. 
Why are you using your own names for them?

A: Several answers to that…

1-I was tired, I didn’t feel like writing all that down

2-The game started bugging up and eventually I couldn’t even see which boss 
I was seeing the name of

3-I like my names better.

STAGE ONE

Pretty basic-like all the stages. Don’t expect these level walkthroughs to 
be too lengthy. ^_^  Head to the right blasting Toads, Robbies and Spewers 
until you reach the boss.

BOSS: MECHAPEDE

As in all boss fights, your Teleport will be very important here. The Lancer 
Force will come in handy for exterminating this guy. The Flame Force works 
well too, but it’s less risky to use the Lancer.

Mechapede will loop around in one area, then bunch himself up on the floor 
and spring at you. Or, where you would have been standing if you hadn’t 
teleported past him. Just keep blasting him in the head with the Lancer, and 
the Buster when your Lancer runs out, and he’ll soon be crawling to the 
scrap yard.

Note: If you have a Pyroport ready, one hit of that will destroy Mechapede 
instantly.

STAGE TWO

The stage once again isn’t too rough. The only bad spots are a few where 
you’ll have to jump up in the areas with the Toad tanks to avoid mines, so 
be careful.

BOSS: JIMMINY

Well, he *does* look like a cricket….

Anyway, Jimminy is a bit tougher than Mechapede. He’ll hop around the area, 
making giant leaps at you and occasionally pausing to barf a spray of acid 
at you. This can be avoided by either hovering over it, teleporting past him 
(giving you a great opportunity to shoot at his back while he’s helplessly 
vomiting) or moving all the way to the other side of the screen.

Once again, your best bet is the Lancer. Leap up and shoot him in the chest 
as he’s hopping across the screen. When that’s depleted, his life should be 
about 40% full, so break out the Flame Force. Continue to teleport around 
him and constantly shoot at him with the Flame Force until he’s toast, and 
laugh mercilessly as he wiggles about frantically before exploding!

Nnnneeexxxtttt???

STAGE THREE

Nothing to say here, really. If you got through Two okay, you can get 
through Three. Their layout is almost exactly the same. However, you’ll soon 
encounter your first mid-stage boss!

BOSS: BEHOLDER

A floating eye surrounded by indestructible orbs. Your Lancer could 
penetrate it’s defenses, but I wouldn’t do that-you’ll be needing it later. 
What you want to do is fill up on energy from the Toads in the area before, 
wait for an opening in the Orbs, and then Pyroport right through him. Boom. 
Continue on and you’ll shortly meet the boss.

BOSS: RUROTTEN KENSHIN

>_< I can’t believe I actually called him that…Well, he is a big decomposing 
>mutant samurai!

Take advantage of the unlimited Toads in the area before this to charge up 
your Pyroport. Smash through him to burn off about 40% of his health, then 
switch to the Flame.

Using the Flame will put you on more or less equal footing with Kenshin, 
since he has no long-range attacks. Run up to him as he lands from his jumps 
and give him a napalm shampoo. Then quickly teleport past him and repeat 
until your Flame is out.

After that, switch to the Lancer. Keep on the opposite side of the screen 
from him and cap him in the head nonstop. (when he stands still and whirls 
his sword around is an excellent opportunity for this) He should be in 
pieces before you run out of ammo.

STAGE FOUR

AGAIN, the same layout! Gah! Move, hop, shoot, but beware a nasty gauntlet 
of mines early on. Teleport past them, but careful not to collide with the 
Toads on the other side….

BOSS: HIVE

Hive seems difficult, until you figure out the incredibly easy pattern he 
has.

What you want to do is wait under the platform. This spot is very safe. 
You’ll be under the Bumbles’ arc, out of reach of most of the rocks, and the 
platform will protect you from the falling mines. Cozy!

When Hive gets close to you, simply teleport behind him! He is TOTALLY 
helpless back there! None of his attacks can reach you! Blast him with Flame 
until he backs up almost all the way, then teleport back out, get back under 
the platform and repeat! Simple! You don’t even have to break out the Lancer 
for this wussy-just switch to the Buster when your Flame is gone, and he’ll 
be dead in seconds!

STAGE FIVE

Finally a change of scene! You’re blasting your way through the mall!

You’ll encounter the Mine-a Birds for the first time in this stage, but 
other than that just keep walkin’ and blastin’.

BOSS: PINCHY

This crab isn’t as tough as the crab in Parasite Eve (how many times did I 
die before I realized you could avoid the bubble spray by standing beside 
the crab? Don’t ask.) but his shell will still be tough to crack. First off, 
his claws are one of the few defenses the Lancer can’t penetrate, so you’ll 
have to get under him and scorch him with the Flame.

Pinchy has three attacks. He’ll swing at you with his claws, unleash a swarm 
of smaller crabs that will hold you in place for his swings, or spread his 
claws and send out a wave of bombs.

The last one is the attack you want to look for! When he does it, get right 
under him and blast away, as he’s completely helpless while the attack is 
being executed. You’ll take a few hits, but he’ll take FAR more damage.

Keep looking for those openings, and soon he’ll be steamed. Get the melted 
butter!

STAGE SIX

More of the same. Run and shoot, run and shoot.

BOSS: KERMIT

They...they call *this* a “boss?

Equip the Flame.

Stand beside Kermit and shoot him.

When he jumps up, wait for him to come down and shoot him some more.

Jump over any shots his eggs shoot at you.

Repeat until Kermit is a steaming mass of French cuisine. You should be able 
to kill him in about ten seconds, and not run out of Flame ammo.

When Kermit is out of his misery, proceed on through the mall!

STAGE SEVEN

Proceed normally, but there is one tricky spot. Lines of Leave Me Alone 
Drones will file on the screen. Remember, *don’t shoot them!!!* Just kneel 
and let them pass. After that, go on through the waves of Toads until you 
reach the boss.

BOSS: AT-WANNA-BE

Good news and bad news here, folks. The bad news is that your trusty Flame 
Force, so lethal in most fights, is utterly useless against this metal foe. 
The good news? You don’t really need it.

The AT-WANNA-BEs’ weak point is the small turret on top.  What you wanna do 
is cling to the ceiling and pummel him mercilessly with the Lancer. Once 
it’s out, use the Buster, or a Pyroport if you have one.

On the ceiling, none of his attacks can reach you except for maybe the 
missiles, which are easily destroyable. Beware though! If through your field 
of fire you see the target turret begin to charge up, immediately drop down 
to the ground unless you want a faceful of laser!

All in all though, he’s pretty easy. I used the Lancer and finished him off 
with a Pyroport, and he was a scorched junkheap in about seven seconds.

STAGE EIGHT

Hey, you’re on a train! This is different! Go on through blasting Toads 
until you go out on top.

BOSS: NECROCOPTER

First off, it’ll REALLY help if you used the Toads to build up to a 
Pyroport, which is easy to do. Blaze through him, and then wait on one side 
of the screen.

Rainy, isn’t it? I like rain, but this rain is BAD. It’s not acid rain or 
anything like that, it’s the fact that it can hide Necrocopter partially or 
entirely from view! You can see his outline when it’s partial, but when it’s 
total, look at the floor, and you can see an outline of the very ends of his 
claws. That’s the ONLY part you can see!

However, this fight is not as tough as it may sound, as the elements are not 
all against you. Equip your Flame Force. Now blow it against the wind! Hey! 
It’s even shorter than usual! But the wind is actually on your side, as if 
you shoot the Flame *with* the wind, it’ll blast all the way across the 
screen! The Flames’ greatest weakness is GONE!

With this tactic, Necrocopter shouldn’t be a problem for you. When he 
crashes and burns, get ready for a tough gauntlet.

STAGE NINE

Swarms of Bumbles from both sides will assail you now. Try as you might, I 
don’t think there’s any way to totally avoid getting hit here, but you 
should be able to catch quite a few of their shots.

When the Bumbles are gone, a large fleshy zeppelin will float across the 
screen. It will spit bullets out of the ports on it’s bottom, which are 
pretty easy to avoid, but it also unleashes a small mini-boss on you.

MINI-BOSS: SQUIRMY

Squirmy is easy. He simply squirms around the screen. The only real danger 
is the bullets coming from above. Just blast him with the Flame-you won’t be 
needing it in the next fight. When Squirmy is fishbait, grab up the health 
he leaves behind and wait for the boss to show up, catching enough bullets 
to charge up a Pyroport, hopefully.

A man in a black trenchcoat with taloned hands will soon appear. After 
laughing at you, a brief cutscene will play. The man will transform (after 
appearing to be in the throes of an orgasm) into a giant weretiger!

BOSS: HOBBES

Hobbes is TOUGH. He is a *very* difficult boss. Don’t underestimate him just 
because he has no long-range weapons, because he is ten times deadlier in 
close up combat than Rurotten Kenshin was.

First off, forget the Flame. You’ll have to get close to him to use that, 
and you DON’T want to be close to Hobbes!

“Fine” you say. “I’ll use my Lancer! That can take out anything!”

Nope, sorry! The Lancer is an important part of this fight, but you can’t 
just shoot at him from across the room. The Lancers’ awesome penetrating 
power (did I really just say that?) can zap through most any defense, but 
Hobbes’ arms can block them. So you’ll have to wait for an opening.

What you want to do is this: When Hobbes leaps towards you, teleport past 
him. Now, when you see his arm is raised up, THAT’S when you wanna put a 
Lancer in his chest! It’s an easy pattern to follow, but it’s only half the 
fight, as the Lancer will run out of juice soon and he’ll still have about 
half his life left.

What you wanna do now is switch to the Sword Force or Homing Force. Then 
keep teleporting and firing, teleporting and firing, until you’ve destroyed 
him. This will take a while, so be patient.

Once Hobbes has meowed his last meow, get ready to go through some VERY 
trying stages if you’re on a KGEN.

STAGE TEN

Remember how I said earlier that you if you were playing this on a KGEN, it 
would start to get buggy? Well, it just started. The next few levels will be 
riddled with invisible pits unless you’re on a Genecyst, the ONLY emulator 
that can play Alien Soldier correctly!

You can try going through here on your KGEN, but I wouldn’t recommend it 
unless you *like* screaming at the screen and pulling your hair out.

Falcos’ Cousin has the age-old action game hero affliction of “allergy to 
water.” (Someone really should do a telethon for this…) If you fall in, you 
can jump out but you’ll still take damage.

BOSS: THEODORE

Hey, what can I say? He looks like a sturgeon. :D

Theodore will leap out of the water in an arc, trying to drag you down into 
the toxic depths. This is easily avoided by hovering. Send a Lancer into him 
as he passes under you.

Theodores’ second attack is to stick his head out of the water and spit a 
spray of bombs, much like Pinchys’. Try to nail him with the Lancer when he 
does this. If you’re lucky, he’ll come out right under you and you can zap 
straight down into him. Continue on till he’s chum.

STAGE ELEVEN

Same layout as Stage Ten, basically. Use the same tactics as before.

BOSS: SUCKEMUP

“Suckemup?” My boss names are starting to sound like Power Rangers monsters…

Suckemup is metal, so your Flame is useless against him. Just as well, as 
you can’t get that close to him. Break out the Lancer, and shoot at his core 
from across the screen while being careful not to be sucked/blown into the 
water. When he shoots a laser at you, just duck it.

Soon, Suckemup will go to the right side of the screen, and it will start 
scrolling. Make sure you don’t get scrolled off into the water and keep 
jumping around and blasting his core. If you destroy him fast enough, he may 
not even get to this stage.

STAGE TWELVE

Water, water, everywhere, and kill your ass it will…Head on like usual until 
you see some Toads bullying a small blue teddy bear. Blow them away 
(wouldn’t it be nice if it was that simple back in middle school?) and the 
bear will start driving the boat to safety...until the boss shows up.

BOSS: SEBASTIAN

The first thing he’ll do is grab the bear and throw him overboard! Heartless 
bastard! And not the cool kind! (sorry, message board in-joke there)

Now, the battle begins. Sebastian wouldn’t be *that* tough, except for the 
boats’ going back and forth! What you want to do is run to one side of the 
boat (don’t teleport, or you’ll go into the water) so he’ll bring down one 
claw on that side, giving you a few seconds to spray his head with Flame. If 
he swings a claw across, try to jump over it.

And be on the lookout for his dives into and out of the water, and the rain 
of lobsters that accompany it! Blast as many as you can for some much needed 
health.

STAGE THIRTEEN

Short, simple stage. And the water is gone! Yay! The auto-scroll area may 
seem challenging, but once you get rid of the big worm (try to make it so he 
dies above the ground so you can grab the oodles of health he leaves behind) 
just relax and let it carry you to the boss.

BOSS: FLUTTER

Flutter will begin the battle in pupae form. DON’T use any of your special 
weapons on him now! Equip the Buster. Catch some of his bullets if you want 
to charge up a Pyroport, then get RIGHT beside him and shoot diagonally. If 
you’re close enough to him, none of his shots will hit you!

When the pupae starts to explode, get back and equip the Lancer. Zap Flutter 
in the head while you teleport past his dives and antennae grabs. When he 
starts slowly flying across the room dropping pollen, DON’T get hit with it 
or you’ll be temporarily blinded!

When you run out of Lancers, get in close with the Flame. All in all, he’s 
not too tough.

STAGE FOURTEEN

AARGH! The next couple of stages are a REAL pain in the ass. You’re in total 
darkness, which you can only light up with a weapon. Only problem is, you 
can’t see what weapon you’re selecting! Try not to waste too much of your 
valuable stuff, and prepare for a battle.

BOSS: SUPER OBSTINATOR

Not too tough. When he shoots at you, leap from the floor to the ceiling to 
avoid it, and teleport past him when he charges you. The Buster works well.

STAGE FIFTEEN

Same layout as 14, pretty much.

Except one thing…..

GET THE LANCER IF YOU DO NOT HAVE IT. I CANNOT STRESS THIS ENOUGH.

BOSS: DAISY

Daisy will send out waves of spores and needles at you, but these are fairly 
easy to dodge. Blast him nonstop, and when it looks like he’s getting ready 
to fire, run to the other side of the screen. Stick to the Buster for this 
guy-a tough gauntlet of bosses are coming right up, and you’ll need your 
heavy artillery for them.

After you deflower Daisy, you’ll be rudely introduced to the next boss as it 
flies down and picks you up!

STAGE SIXTEEN

BOSS: GRABBY

The main point of Grabby is simple: *you must kill him as fast as humanly 
possible.* If you don’t, the worms and Bumbles will knock you to your doom. 
I suggest the Flame. It will burn him to ash in 3-4 seconds.

After you’ve defeated Grabby, the wounded boss will fly into a spider web. A 
huge spider will come out and devour him, (well, his midsection anyway) and 
then will look to you with thoughts of dessert.

BOSS: CHARLOTTE

Don’t bother attacking while Charlotte is feeding on Grabby, or you’ll just 
waste ammo.

Aaarggghh…this is a tough one.

Charlotte will move back and forth below the remains of Grabby, shooting 
easily-dodged blasts at you. Occasionally she will turn upside down, 
exposing her main weak point, her abdomen. Shoot this with the Buster 
(you’ll need the Lancer later) and make sure her thread doesn’t snag you.

Sounds easy, huh? Got news for ya. The real threat is not Charlotte herself, 
but her babies. Baby spiders will slowly fly in from the bottom of the 
screen and glom onto Grabbys’ remains, pulling it down into the abyss. This 
is exceptionally bad news, as this dead bug is the only thing you’ve got to 
stand on.

You have to remember, the babies are the real enemy here. If you’re patient 
and make sure to blast them all, you should be okay.

STAGE SEVENTEEN

Again, straight to a boss fight….Fortunately, the boss gauntlet ends with 
Peregrine.

BOSS: PEREGRINE

Remember how I stressed you to get the Lancer? Meet the reason why. It is 
the ONLY way to kill Peregrine before the time runs out.

Naturally, you don’t want to get caught in Peregrines’ target lock. Dodge 
this and shoot while you can.

When he goes up, he’s going to dive back down shooting a blast straight from 
his beak, followed by a volley from both wings, which you can teleport out 
of the way of, barely. Expect to do a lot of save/loadstating in this fight…

Note: Peregrines’ wing blasts are by far his strongest attack, taking off 
200 units of your health!

When Peregrine is extincticated, sit back and watch a very strange cutscene 
as the Earth explodes into water droplets and a giant cloaked Grim Reaper 
appears appears in space and looks at Falcos’ Cousin, who then turns into a 
ball of light, spirals into space and reappears in a snowy area.

Ooooooooookay……

STAGE EIGHTEEN

FINALLY, a chance to heal and power up! Enjoy it while you can, and continue 
to the right to meet….

BOSS: DREIDEL

Dreidel can be a toughie without the right tactics. For one thing, though it 
looks like you should move around, you need to stay on the far right 
platform. From here, you can catch his bullets, deflect his tiles and be 
completely safe from his lasers.

Dreidel will send double waves of bullets at you, which you can catch for 
health. He will also send out his tiles at you, which you can use the catch 
motion to deflect.

Occasionally, he will send a huge wall of tiles at you. No need to fear 
though, simply deflect it the same way you do the regular tiles. He will 
then come towards you firing big lasers that, in your position, you’re 
totally safe from. Zap away at his center with the Buster, weakening his 
defenses. When he’s next to you, he’ll teleport back to the side of the 
screen, and repeat the process. Eventually his protective tiles will be 
gone, and you can Bust at his core until he croaks.

STAGE NINETEEN

A very short area, and then…

BOSS: MELON  BREAD

Hey! A boss I actually know the right name of! Melon Bread was a boss in 
Gunstar Heroes, that you met in the Dice Maze at Blacks’ Fortress. There, he 
was a total pushover, but here, he’s a bit more dangerous.

Melon Bread has three attacks. Going from side to side smashing his nose 
down on the floor (this is the best stage to attack him in) going from side 
to side laying down bombs (he doesn’t do this very often) and flying around 
whirling his nose around like a cyclone.

The last one is the one to look out for-just teleport like crazy and don’t 
even think about trying to attack. In his other stages, teleport a lot and 
fire at him with the Lancer until his body explodes! (his face however, will 
still float around)

STAGE TWENTY

Just a straight boss stage….with a very tough gauntlet. You thought 
Daisy/Grabby/Charlotte/Peregrine was bad? You ain’t seen *nothin’* yet.

BOSS: SEVEN FORCE

Another Gunstar Heroes boss! And like Melon Bread, he’s much tougher this 
time around….

FIRST FORM: SOLDIER FORCE

Soldier has two main attacks-throwing his boomerang and shooting off his 
arm. Jump over the arm, and when he throws the boomerang, get out of its 
range and take advantage of his temporary immobility to zap him with the 
Lancer. Also, don’t get too close to him or it’ll smash you with a flurry of 
kicks.

SECOND FORM: URCHIN FORCE

Not so much a boss as a mini-stage. Run through the caves collecting health 
and blasting Urchin with the Buster. Get behind this Sonic wannabe if you 
can, the shooting is good there.

It only has one attack-spinning faster than usual and charging ahead-but 
this is easy to see coming and simple to teleport past.

THIRD FORM: FALCON FORCE

When it starts to open its wings, don’t shoot! You’ll make him close them 
and waste your ammo!

The point at which you want to shoot him is just after he’s swung at you. 
Bust his core and keep moving!

FOURTH FORM: TIGER FORCE

His oddly placed weak point-his tail-can be a bother. You’ll be teleporting 
a LOT in this fight.

His two main attacks are shooting a fireball from his tail and leaping at 
you. When he does either of these, teleport behind him and cap him in the 
tail.

FIFTH FORM: TAILS FORCE

GGGGGGAAAAARRGGHHH!!!!! *@^&#*#! I hate this guy….not to mention, the timer 
is more than likely against you at this point.

The fight is in the same sort of area as Falcon Force, but you seem to get 
swept around a lot more. Not to mention, you can catch his waves of mines, 
but only a few of them will give you Diamonds…

There is an opening you should look for. At a point during the fight, it 
will be possible to get behind him and fire nonstop while you’re out of 
reach of his tails. Look for it….

Finish tails off, and you’ll head off into space!

STAGE TWENTY-ONE

The asteroids can look intimidating at first, but once you get the hang of 
dodging them, it’s not that tough.

BOSS: DEATH STAR JUNIOR

Pretty easy. This is one of the few bosses that the Sword works really well 
on.

Make sure you don’t get hit by his whirling cannons, which will then stop 
and either spin around sending out two waves of small lasers (teleport a few 
times to shake these) or fire straight ahead. (again, teleport)

It will also send out waves of bullets and asteroids. Catch the bullets to 
replenish yourself, and deflect the asteroids with the same function.

All in all, a simple boss. Blow him into nothing, then move on to stage 22! 
Almost at the end now!

STAGE TWENTY-TWO

Blast those Bikers! Or if you’re feeling reckless, try letting them shoot so 
you can catch their bullets. Then dodge the Missiles, and prepare for-what 
else? A boss fight.

BOSS: OUROBOROS

Ouroboros will loop around the screen, then curl up into a ball and send out 
his segments. (don’t worry, the segments can’t hurt you as they come out)

While the easily dodgable segments fly around, Flame Ouroboros in the head 
nonstop. Easy.

STAGE TWENTY-THREE

A quick drop and a dash through a Diamond-filled corridor, and on to the 
boss!

BOSS: RIDER

This guy isn’t that tough on his own, but the environment is working against 
you too…

Also, Rider is unique in a way-he has two major weak points, each of which 
have different vulnerabilities.

Rider himself-Buster, Flame

Horses’ head - Lancer

Rider will try to target you with his gun. When you see the sight appear, 
teleport left and right nonstop until he has to reload, then fly up and 
shoot the horse in the head with the Lancer. When this runs out, concentrate 
on Rider with your Flame and Buster.

However, occasionally the horse will seem to smell something-which means a 
type of wall is going to start popping up. Follow his lead and get down or 
up, and blast him nonstop as he can’t attack while dodging. Soon, he’ll ride 
off into the sunset permanently.

STAGE TWENTY-FOUR

The stage begins rather rudely, as Missiles start firing from the bottom of 
the elevator! Do your best to dodge them.

BOSS: FLOOR OF GORE

This guy is HARD.

First of all, he will fire short firebursts. Teleport to avoid these. Look 
for it to shoot twice on one side, then teleport over to the other. He will 
eventually shoot them all in a row, just teleport past the flames as they 
come at you, and get a few shots in at his core if you can.

Then, he will disassemble and fly up to the ceiling. Teleport past his 
parts, and then start blazing away at his core with the Lancer and then the 
Sword. He will now periodically fire a pair of lasers from his core, while 
sending down wide shots from his pods. Run around the pods (you shouldn’t 
need to teleport) and hammer him relentlessly. (his core zaps are easy to 
see coming and avoid.) Eventually he’ll drop back down to the floor. Just 
repeat the same process until he’s destroyed.

STAGE TWENTY-FOUR

Last stage! Grab the Golden Orb and head right for the final showdown!

BOSS: CYBERCHANEY

Not Dick Chaney, you dummies! :P Lon Chaney! You know, the Wolfman?

……..

I feel old….

This will be a long, tough fight. For starters, it can be tough to determine 
where he’s vulnerable, as nothing seems to hurt him.

As the target implies, Cyberchaneys’ head is his weakpoint, but you can only 
hit it when he opens his mouth.

And in boss tradition, he only opens it to attack you.

He has three main attacks.

The first is a spray of bullets from his arm-cannon. Get behind these and 
catch as many as you can to get much needed energy.

This will be a spiraling fireball from his mouth. Of course, this is when 
you should attack him but not with your gun. Instead, catch the blast while 
it’s in his path (easier than it sounds) and it will smash back into his for 
big damage.

The third attack is one of the most irritating attacks in video game 
history! He will throw you (you can’t avoid this) up into the shaft above, 
and fire a stream of lasers after you-and yup, you guessed it. You have to 
dodge them as you fall back down. Have fun…try not to teleport though. It 
will make you vulnerable when you rematerialize.

Keep smacking his mouth blasts back into him, and survive the Annoying Shaft 
Attack, and soon, Cyberchaney will explode.

In video game villain tradition, his death will cause his fortress to 
self-destruct for no apparent reason, but Falcos’ cousin blazes outta there! 
A winner is you!

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