FAQ/Walkthrough - Guide for Call of Juarez: Gunslinger

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                           CALL OF JUAREZ GUNSLINGER
                             FAQ/WALKTHROUGH, v0.4

                         Based on the Windows Platform
                       Written and Maintained by SubSane
                            Last updated 2013.05.24


Use Ctrl + F and the section numbers in the Table of Contents below to find
exactly what you need.


    1.01 Game Details
    1.02 Story
    1.03 System Requirements

    2.01 Game Start
    2.02 Saving/Loading
    2.03 Pause Menu
    2.04 On-Screen Display
    2.05 Controls & Techniques
    2.06 Weapons
    2.07 Items
    2.08 Skills

    3.01 Once Upon a Time in Stinking Springs
    3.02 A Fistful of Hot Lead
    3.03 A Bullet for the Old Man
    3.04 Gunfight at the Sawmill
    3.05 The Magnificent One
    3.06 Be Quick or Be Dead
    3.07 Dances with Renegades
    3.08 They Call Me Bounty Hunter
    3.09 Bounty Hunter is Still My Name
    3.10 Not So Great Train Robbery
    3.11 1:30 to Hell
    3.12 Death Rides a Steel Stallion
    3.13 Without Forgiveness
    3.14 The Good, the Bad, and the Dead







10.0 LEGAL / MISC.
     10.01 Known Bugs & Issues
     10.02 Version History
     10.03 Guide Credits
     10.04 Contact Information
     10.05 Legal Stuff


===== 1.0 INTRODUCTION ========================================================

                              1.01  Game Details

The Call of Juarez series departed from its Western roots for its third outing,
which we shall not mention again. Now we have Gunslinger, the fourth game in
the series. It was once again developed by Techland and distributed by Ubisoft.
Released in May 2013.

                                  1.02  Story

From the dust of a gold mine to the dirt of a saloon, Call of Juarez Gunslinger
is a real homage to the Wild West tales. Live the epic and violent journey of a
ruthless bounty hunter on the trail of the West’s most notorious outlaws.
Blurring the lines between man and myth, this adventure made of memorable
encounters unveils the untold truth behind some of the greatest legends of the
Old West.

                           1.03  System Requirements


- OS:Windows® XP (SP3) / Windows Vista® (SP2) / Windows® 7 (SP1) / Windows® 8
- Processor:2 GHz Intel® Core™2 Duo or 2 GHz AMD Athlon™ 64 X2
- Memory:2 GB RAM
- Graphics:512 MB DirectX® 9.0c–compliant
- DirectX®:9.0c
- Hard Drive:5 GB HD space
- Sound:DirectX 9.0c–compliant
- Peripherals Supported: Windows-compatible keyboard, mouse, optional
  controller (Xbox 360 Controller for Windows recommended)


- OS:Windows® 7 (SP1)
- Processor:3 GHz Intel® Core™2 Duo or 3 GHz AMD Athlon™ 64 X2 or better
- Memory:4 GB RAM
- Graphics:1024 MB DirectX 10–compliant or higher
- DirectX®:10
- Hard Drive:5 GB HD space
- Sound:5.1 surround sound
- Peripherals Supported: Windows-compatible keyboard, mouse, optional
  controller (Xbox 360 Controller for Windows recommended)


===== 2.0 THE BASICS ==========================================================

                                2.01  Game Start

Press a key to begin the game.

Play Game
Load into Story, Arcade, or Duels modes.

- Story: This is the main bulk of single player. First select from the Normal,
  Hard, or True West difficulties. Note that True West difficulty is only
  unlocked after a complete playthrough. You can also select New Game Plus and
  Recollections after you have unlocked them.

- Arcade: Ten levels in which your goal is to attain as high a score as
  possible by killing enemies and destroying objects.

- Duels: Play through a series of duels. You are given five lives to defeat
  fifteen opponents with the highest possible score.

View the game's leaderboards and your spot on the list.

Bring up the game's achievements in Steam.

Help & Options
View some instructions on how to play and adjust the game's options.

- Controls: Modify bindings, mouse settings, and sensitivity.

- Game: Toggle tutorials, waypoints, points, and duel counters.

- Video: Modify settings for best visuals and performance.

- Audio: Adjust sound volume and toggle subtitles.

- Credits: View the credits for the game's creators and distributor.

Nuggets of Truth
View the nuggets you've unlocked thus far in Story mode.

Exit Game
Close the application.

                              2.02  Saving/Loading

The game will automatically save the progress to your Steam profile folder.

                                2.03  Pause Menu

Resume Game
Return to gameplay.

Load Checkpoint
Backtrack to a checkpoint.

Restart Mission
Restart the level from the beginning.

Help & Options
View some instructions on how to play and adjust the game's options.

- Controls: Modify bindings, mouse settings, and sensitivity.

- Game: Toggle tutorials, waypoints, points, and duel counters.

- Video: Modify settings for best visuals and performance.

- Audio: Adjust sound volume and toggle subtitles.

- Credits: View the credits for the game's creators and distributor.

Bring up the game's achievements in Steam.

Spend skill points on Gunslinger, Trapper, and Ranger skills.

Nuggets of Truth
View the nuggets unlocked so far.

Quit to Menu
Back out to the front end.

                            2.04  On-Screen Display

The screen turns red and gets hazy as you lose health. Duck behind cover to
avoid taking more hits and recover health.

Concentration Mode
The gun in the upper-left corner shows your CM meter. It fills up as you kill

In the lower-left corner. These points are gained in Story mode. They are used
to learn new skills.

In the lower-left corner. Score is added up in Arcade mode.

Sense of Death
In the upper-right corner. When the icon appears you're near death and given
the ability to dodge an enemy's fatal bullet.

In the lower-right corner. This shows equipped ammo/total ammo.

View objectives to get the waypoint stars to appear.

Shooting enemies gains you a certain number of points. This displays as you
kill enemies.

Combo Multiplier
In Arcade mode. The multiplier appears on-screen as you kill more enemies.

                          2.05  Controls & Techniques

Default keyboard and mouse settings:

Command           |  Action                                |  Other           
W                 |  Move forward                          |  -
S                 |  Move backward                         |  -
A                 |  Strafe left, move hand, dodge left    |  -
D                 |  Strafe right, move hand, dodge right  |  -
Space             |  Jump                                  |  -
Shift             |  Sprint                                |  -
Ctrl              |  Crouch                                |  -
Left-click        |  Fire weapon, grab weapon              |  Select in menus
Right-click       |  Aim, fire (akimbo mode)               |  -
X                 |  Aim (akimbo mode)                     |  -
R                 |  Reload                                |  -
F                 |  Melee                                 |  -
G                 |  Throw dynamite                        |  -
Q                 |  Turn on Concentration Mode            |  -
E                 |  Use, interact                         |  -
O                 |  Objective                             |  -
U                 |  Skills menu                           |  -
Scroll wheel up   |  Toggle dual-wield                     |  -
Scroll wheel down |  Next weapon                           |  -
1                 |  Select long weapon                    |  -
2                 |  Select short weapon                   |  -
3                 |  Dual-wield guns                       |  -
4                 |  Select dynamite                       |  -
Space             |  Switch enemy, skip movies             |  Advance in menus
Esc               |  -                                     |  Back out of menus

Default controller settings:

Command           |  Action                                |  Other           
BACK              |  Objective/skills                      |  -
START             |  Pause menu                            |  -
L-stick           |  Move forward/back, strafe left/right  |  -
R-stick           |  Move the camera                       |  -
A                 |  Jump                                  |  Select in menus
X                 |  Use, reload                           |  -
Y                 |  Switch weapon                         |  -
B                 |  Crouch                                |  Back out of menus
LB                |  Throw dynamite                        |  -
RB                |  Concentration mode                    |  -
LT                |  Aim                                   |  -
RT                |  Fire                                  |  -
L3                |  Sprint                                |  -
R3                |  Melee                                 |  -
D-pad             |  Inventory                             |  -

The mechanics for this feature take some time to learn, let alone master. Your
right hand has to keep the enemy in focus by moving the circle onto his head
or torso, and your left hand has to keep the dueling hand over the butt of the
gun to increase pull speed. These are touchy controls and you'll likely die
several times before you get the hang of it.

Additionally, you can choose to kill someone honorably or dishonorably. The
honorable path is to wait for the opponent to draw (when his hand moves for
his gun), but dishonorable gunmen can just shoot early.

Concentration Mode
Concentration Mode (CM for short) is essentially a way to slow down your
enemies while you shoot them. Time slows down and your enemies are highlighted
in red. This allows you to quickly take out several enemies in a short span of
time. Aiming works the same way as it does in normal mode.

Sense of Death
The new Sense of Death feature allows you to dodge fatal gunshots before they
get to you. Wait a half second or so to see where the bullet is going to go
and then strafe left or right to move in the opposite direction and dodge it.

                                 2.06  Weapons

Refer to the Table of Contents to find the complete weapon listing.

Revolvers and Sawed-Off
Revolvers can be held in one hand, allowing you to wield one revolver in each
hand during gameplay. They are generally faster than rifles or shotguns and
reload quickly, although they are also weaker. The sawed-off shotgun is a
powerful short weapon but slow.

Rifles and Sniper Rifles
These weapons are excellent for long range shooting but take much longer to
reload than revolvers. The sniper rifle has a much greater zooming distance
than the regular rifle.

Shotguns are powerful short range weapons, but can only hold two shots at one

You can carry up to five sticks of dynamite at once, but be very careful and
as far away as possible when throwing these out.

                                  2.07  Items

Ammo appears throughout the levels. Sometimes it is from killed enemies and
other times you'll simply find it sitting on boxes or inside containers.

You can swap out equipped weapons for those you find in the field.

Nuggets of Truth
Nuggets of Truth are found throughout the story mode levels. They appear as
rolled sheets of paper, books, and hats. They will always have a glowing
horseshoe on top of them. Each Nugget of Truth will unlock information related
to the level, as well as experience points.

                                  2.08  Skills

Skills are unlocked by earning experience points in Story mode and then using
the points to unlock skills in the pause menu. There are three classes of
skills which can all be learned, though they can only be unlocked in a certain
order for each class.

Gunslinger - Dual Wielding Desperado
The skills in this class are good for players who prefer to stick to medium
range pistols.

Trapper - Close Quarters Fighter
These skills improve defense, as well as shotgun and dynamite capability.

Ranger - Long Distance Sharpshooter
For the player who prefers to stay far away and pick off enemies using long
range weapons. This class also contains the valuable Truth Seeking skill, which
helps to find Nuggets of Truth in Story mode levels.


===== 3.0 STORY WALKTHROUGH ===================================================

NOTE: I do not point out the achievements or bonus stuff in the walkthrough.
All of that can be found via the table of contents at the top of the page.

                   3.01  Once Upon a Time in Stinking Springs

-> Objective: Return to the hideout.

Follow the road as it leads you. You'll pass an old barn and some cows until
you eventually reach a couple of no-goods in the road. Take them both out.

-> Objective: Rescue Billy the Kid and his gang.

Fight your way through the first bunch as you approach the fence around the
farmhouse. You'll have plenty of cover behind rocks. Once you clear the first
area there'll be a few more along the left side to kill. Approach the water
tower and kill the guy on top and any stragglers below it.

Climb to the top of the water and kill the bunch of guys gathered around
outside the farmhouse. You can also jump down onto the roof below to get a
little closer and use the roof as cover.

Walk toward the back of the farmhouse.

-> Objective: Fight Your Way to the Rear of the Farmhouse.

There'll be some more guys gather underneath a water tower. Kill them one by
one and keey an eye on the guys above you. Use the cover near the water tower
as well as the explosive barrels.

-> Objective: Get inside and meet Billy the Kid.

Open the back door and walk up to second floor. Open the bedroom door to meet
up with the outlaw.

-> Objective: Protect you and your friends' asses.

It's all rifle for this part. They'll essentially line themselves up to be
shot but don't ignore damage if they hit you. You can crouch down to reload
or recuperate for a few seconds.

-> Objective: Bring the horses from the stable.

There's a trail outside that leads to the decrepit barn near the farmhouse.
Poke your head out the back door and kill any that appear between you and the
barn. You'll encounter a guy holding a wooden shield at the end. It's best
to snap him down with the use of your pistol.

Walk into the barn and climb the ladder. Melee the goon and move to leap out
toward a passle of the hired guns. You'll have some CM time to take them out.
Land and continue the assault until they way is clear.

Follow the path to the next area. The scene will change when you arrive at the
stable door and you'll find yourself in a duel. Hover the opponent slowly so
as to not move too far off target. Pull your pistol and fire when you see his
hand twitch to shoot him square in the head or torso.


Now for the real story. Walk into the stable.

                          3.02  A Fistful of Hot Lead

-> Objective: Grab the keys and get out of your cell.

You read the objective. Grab those keys and open the cell door. Step into the
hall and follow it to the Sheriff's office to get the shotgun.

-> Objective: Exit the jail through the roof.

You'll have to fight your way up to the second floor. There'll be one guy
immediately after you grab the shotgun, then another coming down the stairs as
you approach. The third guy on the second floor will be waiting around the
corner in the hallway.

-> Objective: Use the roof tops to escape.

Get to the ladder and climb on up to the roof. Walk toward the gap in the roof
edge and jump over to the next roof where you'll see more brightly colored
planks of wood. Follow them along the roofs. Jump another gap and then get to
the ladder to get to the final roof. Follow the planks to the left to find a
rocky ledge.

-> Objective: Escape the pursuit.

Get onto the new path and follow it to the end.

-> Objective: Make your way through the town.

Hop down and get to the left side of the house. There's a box of ammo under a
shelter next to the house which you have to duck under. Here's where the bad
dudes will start coming at you. Your style may vary, but I prefer to switch
to a pistol or rifle and pick them off from afar. Take out the guy on the
balcony and then the ones below before you move out onto the street.

Follow the street into some rickety market stands where a group of shooters
will surprise you. Crouch behind cover and pick them off.

You can follow the street from here to get to a junction with a big DELICIOUS
CIDER sign across the way. Look to the right to find a ladder onto a roof. Use
it to get onto the roof of that building and then over the wooden fence to
the street below. The narrator will keep talking if you land in the right spot.

There're some boxes of ammo on the right side just after you jump down from the
roof. Grab some ammo and swap weapons if you don't like the shotgun. Proceed
into the plaza.

Keep your hand ready to hit the correct key during this multi-shooter duel.
Each one can get taken out if you hit the right key. If you fail, be ready to
shoot back quickly.

-> Objective: Find the stables at the edge of town.

Take out the shield guys and any shooters nearby, then find a box for cover and
pick off the guys in the avenue. Go for cover if you so much as hear a bullet
whiz by. Advance along the street and stop each time a new group appears. Your
goal is at the end of the street.

You'll face Bob Ollinger before the level is over. He makes it tough for you
when he moves his torso to the side, but keep an eye on that focus meter. You
should do alright with speed as long as your hand hovers over the butt of that

                         3.03  A Bullet for the Old Man

Follow the path to find the Cowboys and an ambush on a stagecoach. Move in and
pick them off one by one. Walk to the stagecoach when they're all dead.

-> Objective: Survive the ambush.

Turns out there's more guys to kill in them thar hills. Stay behind the
stagecoach and, like before, pick them off one at a time. There'll be one group
from the front, one group from the right, and then they'll surround you. Turn
around at that point and run away from the stagecoach. A cave at the back of
the area will provide you with an escape route.

-> Objective: Escape through the cave.

Haul ass through the cave. You can stop at a campfire on the right side to grab
a shotgun with a single shot and then swap back to the rifle to get 8 more
bullets, but it will lag you a bit and open you up to gunfire. Either way,
your only goal here is to get to the other end of the cave. It's a linear path
so you're not like to get lost.

Get to the dead Apache at the end for additional ammo.

-> Objective: Get rid of the remaining enemies on your way to the Old Man.

Some extra ammo will come in handy. Take out the first bunch in CM and then
move on to the path on the right side, back into the cave. They'll be in
retreat now, giving you plenty of chances to pick them off. The cave turns
right out onto a hill, at the top of which is the cranky sumbitch himself.

-> Objective: Get to the top of the hill and kill Old Man Clanton.

That gatling gun will take you before you can start to aim. Your only course
here is to sprint from rock to rock and duck down. Clanton's gun will
eventually stop for a brief few moments, giving you enough time to make it to
the next rock in sight. Make your way up the hill in this manner until you're
up against the ledge.

You'll now be close enough to start doing some killing. Crouch down and
approach the ledge where a couple of goons are flanking Clanton. Peek over the
edge and kill them. Clantom himself will remain behind the gatling gun. If you
have nay dynamite left you can hurl it at him for major damage, or simply
remain behind the ledge and shoot him while in CM. Preferably with a pistol.

                         3.04  Gunfight at the Sawmill

-> Objective: Reach the sawmill.

The sawmill's not too far. The problem's the usual kind: gunmen and lots of
them. Scoot down the hill and use cover as much as you can. Open ground will
leave you a man-sized target. None of the gunmen will be of any particular
difficulty, but ammo can get scarce. Take your shots confidently to keep your
accuracy high.

The right turn in the path will lead you into the woodworks.

-> Objective: Make your way through the sawmill.

The main part of this is short. Walk up the path toward the mill and get around
the mean-looking buzz saws. You'll find the lumber yard at the end of the path.

-> Objective: Get to the lumber yard and find Curly Bill.

Follow more some more path and then wait atop the wooden platform when the guys
appear. Kill them from behind cover, using a rifle if possible for more
accurate shooting. Make your way down to the shanty area and get your aiming
hand ready for some shielded guys. They're smarter than the ones in previous
levels. Some sticks of dynamite will easily take them out.

Head up the road to the train and turn right, but look out for the log
hanging from some chains. The next area's up in that building sitting
precariously on the edge of a cliff. Good place for a last stand. Follow it to
the lumber yard.

-> Objective: Defeat Curly Bill.

Curly Bill's got a health bar like a boss. He can take plenty of hits which
means a head-on assault is ill-advised. Instead, your best shot is to run
around him and get him as far away as possible but still in your sights. When
you have some distance you're free to turn and shoot him. He'll try to run up
close to nail you with a volley of bullets, so you'll do good to stay away from
him. There'll also be a second gunmen running around to distract you. Use 
dynamite if either of them stands still and keep moving. Head shots are the
surest way to cause real damage.

If you're patient, you can get to the far end of the lumber yard nearest to
where you entered. There's a stack of lumber and the river on your left. No
one will attack from the left so you're safe to stay behind the lumber and
focus on your right side. Curly Bill and his goons will run around and try
to get at you from behind cover, but they'll never run right up to you. It's
slow going but a safe strategy.

                           3.05  The Magnificent One

-> Objective: Work your way to the mine.

Simply follow the road.

-> Objective: Find the mine entrance.

Keep on the road to get to the mine camp. You can get the jump on a riflemen
sitting on a cliff by walking to the left of the road onto the rocks. You'll
see a crouched man next to a blanket. Crouch down and walk behind him for a
nice, quiet melee hit. 

The mine entrance is beyond the road ahead. The goons on the cart can be
bypassed or killed off easily by blowing up the blast barrels.

Approach the opening in the fence to face a new set of gunmen. Shoot the
dynamite first and then kill them as you see fit. They'll come in waves as you
dig further into the mine camp. Follow the road up the hill and then watch
out for the ones hiding in the shanty stalls ahead. Make your way through there
to continue and stop off for ammo at a box in the middle of those stalls.

-> Objective: Get through the mine and find Henry Plummer.

The mine is sort of a maze, though all paths lead to the central mine shaft.
The far right tunnel will lead you to the top of the shaft where you'll find a
Nugget of Truth. You can also proceed from here by turning right at the box
of ammo. The far left path leads to a dead-end on a platform in the shaft. The
middle tunnel (found after you turn right at the first fork) will lead to a
ladder in the middle of the mine shaft that also allows you to proceed. Either
way, get through that central area and go to the tunnel lit by torches.

And then quickly back up to dodge the mine cart. Let it crash down and then
shoot the lone riflemen in the next chamber. Head down into the lit staircase.

This area's volatile. Do not go in shooting freely or you'll blow yourself up.
Use the rifle to shoot the men when they have a solid wall behind them, or use
your pistol. Shotguns are a bad choice.

Start walking up along the mine track and then dodge the bullet when the guy
at the top shoots toward you. This, of course, is a dumb idea. Hightail it
through the tunnel and don't look back. Keep running until you get to the end.
Shoot the guys as you're falling and then BAM. Dead.

-> Objective: Get the other way and find Henry Plummer.

So Silas has a better route to follow. Climb down the ladders along the
scaffolding until you're at a gap in the path. Sprint toward the gap and jump
to clear the gap (sort of) and make it to the other side. Go into the next
mine tunnel to continue.

-> Objective: Find Henry Plummer.

The music is telling you something. Shit's gonna go down.

Pick them off as you have been but keep your distance. Follow the tunnel as it
leads you until you encounter a choice between an elevator and ladders. They
both lead up to the top. There'll be two shooters waiting at the top, so have
your gun ready to shoot quickly when you get there. Follow the mine track
to encounter a few errant sticks of dynamite and the thrower down at the end
of the track. Take them all out and walk down into the dirt ring below.

-> Objective: Defeat Henry Plummer.

Plummer's a dynamite-happy nutjob who'll spend his time running from cover to
cover to catch you off guard. His pattern is to throw dynamite at you so you'll
take cover on the other side of the central pillar, then he'll run to the
opposite side to out-flank you. Keep that in mind and you can aim right at the
spot where he'll stop to hit him with a few shots to the head. This'll be your
only way to attack him.

Midway through the battle he'll send out some of his gang. Clear one side
quickly so that you don't have to worry about having your back to any enemies.

Plummer will return to throw two sticks of dynamite at a time, but his pattern
will remain the same. Keep going for cover and stop to heal if you get shot
too many times. The head shots will kill him fairly quickly.

More coming soon...


===== 4.0 ARCADE ==============================================================

Coming soon...


===== 5.0 DUEL CHALLENGES =====================================================

Coming soon...


===== 6.0 NUGGETS OF TRUTH ====================================================

Level 1 (3)

- Lincoln County War: Walk toward the farmhouse from the starting area. Follow
  the path and approach the first structure on the left. Duck under the boards.
  The scroll is on a wooden wheelbarrow.

- Stinking Springs: Walk into the farmhouse. Get up to the second floor and
  enter the room with the open door. The scroll is on the bedside table.

- Pat Garrett: Approach the stable on your way to get the horses. Look to the
  right of the stable to find a scarecrow made of hay with a pumpkin head. The
  hat is hanging on the scarecrow's left arm.	

Level 2 (4)

- Billy the Kid: Walk out of your cell at the start of the level. Follow the
  hall and look into the first barred cell on your right. The hat will be
  sitting on the sleeping bunk.

- Lincoln Escape: You'll find yourself on a rocky ledge after you escape along
  the roof tops. Follow the rocky ledge further left than the path so that you
  end up on the left side of the rickety house. Fall into that area to see a
  tree and some boards to crouch under. The scroll is next to a box of ammo
  under that shelter.

- Horse Theft: Make your way through town until you get to a T-junction. There
  will be a DELICIOUS CIDER sign and a large steel machine with big gears
  attached to it. The book will be on that machine's platform.

- Old West Lawmen: Get onto the final wide avenue before you arrive at the
  stables. Look toward the second building on the right with a WEAPON STORE
  sign hanging out front. It's different from other buildings in that you can
  see inside the window. Open the door and grab the hat from the box ahead.

Level 3 (3)

- Guardia Rural: Inside the cave as you flee from the ambush. Look to the right
  side for the glow from a fire. The hat will be inside the tent.

- Doc Holliday: You'll find the body of a dead Apache and some ammo along with
  it when you get to the end of the cave. Turn around and head toward a path on
  the right side. But, don't go back into that cave. Turn slightly left onto a
  flat outcrop that leads to a raised path above the cave you were just in.
  You'll see carvings on the ground if you found it. Follow it along the right
  to find a hole back onto the path and the hat sitting on a rocky ledge.

- Old Man Clanton: Make your way up the hill where Clanton's hiding behind his
  gatling gun. Get to the left side of the ledge at the top and you'll find a
  small crevice you can crouch into. Move along the ledge inside this small
  burrow to find the hat sitting on a flat rock.

Level 4 (4)

- Wyatt Earp: You'll encounter a couple of falling logs when you get to the
  entrance to the sawmill. Look left and up from here to see a tree trunk
  lying against a rock ledge. Run back to the left side of the tree trunk and
  run up the ledge to grab the hat.

- O.K. Corral: Get past the first big buzz saws and follow the path across a
  rickety wooden path. You'll encounter a number of enemies including the
  level's first shielded gunmen. Kill anyone in your way. Now approach the
  immediate left side to find an enclosed wooden shed. If you approach the door
  to the shed you'll notice you can open it. The scroll is inside on a table.

- Curly Bill Brocius: It's in the same area as the second one. You'll encounter
  a number of enemies including the level's first shielded gunmen. Kill anyone
  in your way. Now approach the shanty area with large buzz saws leaning
  against wooden walls. Walk toward the back of this area to find the hat
  sitting on a barrel.

- Johnny Ringo: You'll arrive at a wood plank building sitting on the edge of
  a cliff with a picturesque waterfall and valley below. Follow the walkway
  at the base of the building and turn left onto a wayward path. There'll be
  a semi-enclosed wooden shack and a rocking chair at the end. The hat is
  sitting on the rocking chair.

Level 5 (4)

- Vigilance Committees: Follow the road at the start of the level. Take the
  left fork when you see the wooden cross in the ground. You'll see a mine cart
  at the entrance to a mine on the right side. Enter the tunnel and follow it
  to an opening in the ceiling. Turn left to find the hat sitting on a box.

- Bannack, Montana: The gold mine turns out to be a maze. When you enter, stick
  to the right at every fork in path. This will eventually lead to the central
  mine shaft. Look down to see a scroll sitting on an outlying piece of wood.
  Climb down the ladder ahead to get to it.

- Gold Rushes: This one's at the start of the area packed with blast barrels.
  Kill the two shooters as soon as you enter so they won't bother you. Walk in
  about ten feet and look left to find an alcove and some wooden crates among
  the barrels. Look down at the bottom crates to find the book inside of it.
  Grab it through the wooden slats.

- Henry Plummer: Follow the final tunnel until you get to a point where you
  have to choose between an elevator or a ladder. Climb the ladder and turn
  right onto the rock ledge. Follow this out to a lone wooden beam near the
  elevator shaft. Walk out onto the beam to pick up the hat.

More coming soon...


===== 7.0 ACHIEVEMENTS ========================================================

Story Achievements

- That's How it Was
  Complete the Story on any difficulty.

- Grows In The Telling
  Complete the Story on Hard difficulty.

- Last Man Standing
  Complete the Story on True West difficulty.

- True Story
  Find all Nuggets of Truth in a single mission.

- Unvarnished Truth
  Collect all Nuggets of Truth. Total of 54.

- Perseverance
  Unlock both exclusive weapons in a single category of skills in Story Mode.

- Keep At It
  Unlock a skill.

- For a Few Skills More
  Unlock all skills in Story Mode.

Skill Achievements

- Death From Above
  Kill 5 enemies when falling down through the air. (Level 5).

- Ungrateful
  Shoot a flying stick of dynamite and the one who threw it on a single

- Full Blast
  Kill a shotgunner with a close-range shotgun blast.

Arcade Achievements

- The Tally
  Complete all Arcade missions. Total of 10.

- Magnificent Three
  Score the maximum of 3 stars in any Arcade mission.

- Turkey Shoot
  Reach combo level of 20.

- Legend Among Legends
  Get all Arcade Mode stars. Total of 30.

- Quality Time
  Fight in Concentration for 15 minutes.

Duel Achievements

- Honor Intact
  Complete the duel challenge, winning all duels honorably.

- Swift Justice
  Win a duel honorably in under 0.6s.

- Trick Shot
  Kill a bird during a winning duel.

Secret Achievements

- For Massive Damage
  Shoot through a hole to kill an enemy that hides behind a shield.

- This Time for Real
  Give it to them straight about your meeting with Pat Garrett. 

- There's More to It
  Find and kill Johnny Ringo

- Righteous
  Find and kill Jim Reed.

- Staying Afloat
  Discover a shipwreck in the Missouri swamps.

- Into the Sunset
  Forgive your lifetime nemesis.

- Violence Begets Violence
  Kill your lifetime nemesis honorably in a duel.


===== 8.0 WEAPONS =============================================================

Short weapons

- Six-Shooter

- Ranger

- Sawed-Off Shotgun

Long Weapons

- Rifle

- Shotgun


- Dynamite


- Gunslinger: Engraved Ranger

- Gunslinger: Ivory-Handled Quickshooter

- Trapper: Silver Shotgun

- Trapper: Ornate Sawed-Off

- Ranger: Inlaid Six-Shooter

- Ranger: Golden Rifle


===== 9.0 SKILLS ==============================================================

These are listed by class and the order in which they can be unlocked.

Gunslinger Group 1

- Akimbo: Gunslinger: Dual-wield revolvers.

- Top: Concentrated: Combo meter is active for 50% more time.

- Top: Guns Blazing: Gunslinger: Reload revolvers 50% faster.

- Bottom: Deep Pockets: Gunslinger: Carry twice as much revolver ammo.

- Bottom: On the Run: Reload while sprinting without slowing down.

- Making Time: Move 50% faster while in CM.

Gunslinger Group 2

- Cold Rage: Shots in CM cause 50% more damage to enemies.

- Top: Cold Blooded: CM runs down half as quickly, giving you more time.

- Top: Stack 'Em High: Bullets are twice as damaging above 4x combos.

- Bottom: Resupply: 10% chance of finding dynamite on enemy corpse.

- Bottom: Readiness: Guns automatically reload in CM.

- By the Numbers: CM meter refills after reaching a 6x combo.

Trapper Group 1

- Crusader's Armor: Every fourth bullet from short weapons will be deflected.

- Top: Waste Not: Combo multiplier stacks twice as quickly in CM.

- Top: Guns Blazing: Trapper: Cut shotgun reload time in half.

- Bottom: Deep Pockets: Trapper: Carry twice as much shotgun ammo and 3 extra
  sticks of dynamite.

- Bottom: Street Sweeper: Shotguns do 20% more damage.

- Righteous Fire: Mark enemy for automatic headshot and get extra CM points
  after dodging a bullet in Sense of Death.

Trapper Group 2

- Akimbo: Trapper: Dual-wield sawed-off shotguns.

- Top: Come Closer: Receive twice as many CM points for close range shotgun

- Top: Returning Favors: Grab a dynamite stick about to explode and
  automatically throw it back.

- Bottom: Nobel's Gift: Player-triggered explosions are 25% bigger and more

- Bottom: Devil's Shotgun: No reloads necessary when using shotguns in CM.

- Sixth Sense: Crosshair becomes sticky and auto-targets enemies in CM.

Ranger Group 1

- Eagle's Eye: Briefly slow down the game when aiming with a gun to improve

- Top: Truth Seeking: Additional sounds and hints will appear when you are near
  a Nugget of Truth.

- Top: Steady Aim: Zoom in closer when you stand still.

- Bottom: Deep Pockets: Ranger: Upgrade rifle ammo capacity to carry twice as
  much ammo.

- Bottom: Guns Blazing: Ranger: Cut rifle reload time in half.

Ranger Group 2

- Fastest Gun: Increase aiming speed b 30%.

- Top: Grenadier: Shoot thrown sticks of dynamite from the hip.

- Top: Generous: Tap the throw button again to split one stick of dynamite into
  three sticks that are just as powerful.

- Bottom: Headhunter: Twice as much CM points earned for headshots.

- Bottom: None can hide: Arrows point to off-screen enemies during CM.

- Executioner: Hold the CM button to target multiple individuals for perfect


===== 10.0 LEGAL / MISC. ======================================================

                           10.01  Known Bugs & Issues

This issue occurs when a keyboard and mouse are used for control. The game
camera appears to stutter, which can cause eye strain for some people. The
current workaround for this issue is to use a supported controller to play
the game.

FOV/Motion Sickness:

The FOV is currently locked in fairly close. This type of FOV works well when
playing on a large screen from a distance, but it can cause issues such as
motion sickness when playing the game close to a PC monitor. There is no
workaround at this time except perhaps to play on a larger screen at a

                             10.02  Version History

2013.05.24 - Version 0.4: Completed up to level 5 of story mode.

                              10.03  Guide Credits

Thanks to...

1. Techland and Ubisoft for bring the CoJ series back to its Western roots.

2. Wilson Lau for his excellent guide to Bart vs. the Space Mutants. It
inspired the over 60 guides I've written to date.

3. You for reading.

                           10.04  Contact Information

subsane at gmail dot com

                              10.05  Legal Stuff

1. Call of Juarez Gunslinger (C) 2013 Ubisoft Entertainment and Techland Sp.
z o.o. All Rights Reserved. Call of Juarez marks are trademarks of Ubisoft
Entertainment and Techland. Techland is a registered trademark of Techland Sp.
z o.o. Ubisoft and the Ubisoft logo are trademarks of Ubisoft Entertainment in
the US and/or other countries.

2. This guide copyright (C) 2013 SubSane. This guide may be distributed freely
as long as it remains in it's ORIGINAL and UNALTERED form. It is only for
private use and may not be reproduced for commercial purposes.

If I discover that this guide has been altered in any way and is being
displayed publicly, I reserve the right to have the guide removed from that

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