FAQ/Walkthrough - Guide for Castlevania: Circle of the Moon

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                       Castlevania: Circle of the Moon
                               FAQ/Walkthrough

                                Version 1.0

                              By: Hylianhero
                          [email protected]

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Table of Contents
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1) Introduction
2) Updates
3) Story
4) Controls
5) Characters
6) Castle Areas
7) Important In-Game Information
8) Items
9) Sub-Weapons
10) Abilities
11) Bosses
12) Walkthrough
13) Enemy List
14) Battle Arena
15) Max Increase Items
16) DSS Card List
17) FAQ
18) Secrets/Codes
19) Credits
20) Copyright 
21) Contact Information

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1) Introduction          
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      Welcome to my Castlevania: Circle of the Moon FAQ/Walkthrough. Castlevania was one of the best, if not the best, launch game for the Game Boy Advance. It included a level-up system similar to an RPG, the adventure similar to Metroid, and the appeal of Zelda. Needless to say, Castlevania was a sleeper title.

      I thank you for stumbling upon this FAQ while others by more popular authors like Dallas and Croco are up. That's not saying this one is better or worse then the others-that's for you to decide.

      Castlevania is a very, very long game, and looking at the screen that long and even looking at this walkthrough, which is just plain black and white text, will hurt your eyes. If that happens, immediately save or stop reading, go have a soda, eat something, "freshen up" and come back to the game. Besides, if you ruin your eyes now, what will you ruin when you play GameCube? 

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2) Updates
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8/27/01(Version 1.0)-Submitted the first version of this FAQ. It is the full and complete version.

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3) Story
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The year is 1830.

In an ancient castle on the outskirts of the Austrian empire, a demon lord that would unite the powers of darkness was being resurrected at the hand of a fiend yearing for chaos.

At this demonic castle, Camilla, one of Dracula's minions, began the incantation of a ritual to bring her lord Dracula back to life.

The vampire hunter Morris and his two apprentices, Nathan and Hugh, sensed an abnormality in the balance of nature and rushed to prevent Dracula's unholy reemergence.

"That unholy monster must never return!"

However, they returned too late to prevent Dracula's return from his confinement. Dracula used his magical powers to imprison Morris, and cast Nathan and Hugh into a graveyard underneath the demonic castle. 

Together the two began to search through the castle in order to vanquish Dracula and to rescue their master.

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4) Controls
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To stay alive in Castlevania, and even perform summons later in the game, you need to know the controls like the back of your hand.

Control Pad-Control your character. Move character around the screen and direct jumps.

A Button-Jump, confirm selection on screen

B Button-Attack, cancel selection on screen.

R Button-Use your special move(used in conjunction with control pad).

L Button-Activate/Deactivate DSS.

Start Button-Pause game, display quest screen.

Select Button-Display map.

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5) Characters
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Who's that, which character gives me what.....in RPGs, knowing the characters is everything. Here's my own little character guide, free
for you to take a look at.

Nathan Graves-The hero of the game. You'll control him throughout Castlevania, with only a trusty whip and array of magic cards that you must find. He's been the one chosen by Morris Baldwin to be given the Hunter's Whip.

Hugh Baldwin-Your "rival" in the game. He's jealous of you, and belives you are too  weak to fight beside him and have the Hunter's Whip. He carries a sword as his primary weapon.

Morris Baldwin-Hugh's father and a good friend to Nathan's parents. He and Mr. and Mrs. Graves both successfully eliminated Dracula 10 years ago. Morris does not favor his son, and has chosen Nathan as his successor.

Dracula-Sealed 10 years ago by 3 vampire killers, Dracula hopes to use Morris' energy to fully revive himself and conquer the night again.

Camilla-A demon in disguise, Camilla is the one who sucessfully resurrected Dracula. You'll fight her in the game as boss, where she'll give you trouble both reaching her and fighting her.

For a complete list of enemies, check out the Enemy List section.

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6) Castle Areas
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Traveling through the entire castle of Dracula will be very tedious, and you'll pass a lot of areas along the way. This section will give you an idea of what you're up for in each area. Some are connceted to others, so don't get the idea they're all spread out. You'll be returning to many of them a lot, but the area name won't appear like they did the first time you entered the area. 

Catacomb-The first area of the game, the monsters here are very weak-but so are you. Mostly made up Skeletons, Bone Heads, Poison Worms, and Gremlins, you should be able to level up quickly. Watch out for the Earth Demons, though.

Abyss Stairway-A long, vertical hallway, mostly made up of ledges and Bone Heads. Climb to the top-there's no where else to go.

Audience Room-The "main" part of the castle. It connects to many other areas. You'll find yourself returning here a lot.

Outer Wall-Not really too big of a area, but it is littered with Devil Towers and and Axe Armors. Be on your toes with electric skeletons-they can take a big chunk out of your HP if you're not at a high enough level.

Machine Tower-Use gears and your instincts to survive Fox Hunters, Heat Shades, and Medusa Heads. Good luck stay on the moving platforms and dodging attacks at the same time.

Eternal Corridor-A very long, horizontal hallway littered with the strongest enemies you have seen yet. This area marks the halfway point of the game-that's not many save areas ahead, and the enemies are going to get much tougher. 

Chapel Tower-A large, verticle tower. Easily one of the biggest areas of the game. There's only 3 save points here-and hundreds of enemies. Be cautious.

Underground Gallery-Be prepared for poison fun! Stock up on antidotes and charge through the first of 3 underground areas.

Underground Warehouse-You'll have to solve many box puzzles in this area. The good news is that once you've solved them, they stay solved-permantly. Watch out for those beam-shooting Holy Armors!

Underground Waterway-The last and perhaps hardest of the Underground areas. Make sure you have the cleansing item from Death to easily travel through this area. You'll be going up against water and ice creatures here-if you get frostbite, thaw out quickly!

Observation Tower-Packed with incredibly strong monsters and only one save point, the Observation Tower is the hardest area of the game. Not only is it huge, but around every corner is a powerful demon. Enter at your own risk.

Ceremonial Room-The place where you're final showdown with Dracula takes place. Defeat him and save your Master!

Battle Arena-This area is hell. No magic, and you can't heal or take a break in the 17 rooms. However, your efforts will be rewarded with the Shining Armor, the game's best armor, if you can brave the entire arena.

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7)   Important In-Game Information
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-Your stats are very important to know. How much damage you inflict on an enemy depends on your STR stat. This can either be through physical attacks, or through magic attacks. How much damage you take from an enemy depends on your DEF stat. Your INT stat tells you how fast your MP will recharge, and your LCK stat tells you what chance you have to  finding an item or card once you've killed an enemy. Your INT and LCK do not interfere when you do magic-you don't get lucky and get some super attack while using magic. Your stats go up when you level up, and you can also use items to improve them. Your stats will only stay improved when you use the item, so don't think you can take it off and still have the effect.

-There are a couple status changes that can occur when you're playing the game. If you touch poison, you will be poisoned. Poison knocks off a bit off your health every second. As you can see, this can be very annoying. You can either wait for the poison to wear off, or use an antidote to restore your status immediately. If you are touched by a Medusa or an Evil Pillar's projectile, you will be turned to stone. Keep hitting left and right on the control pad to return to normal, or just let an enemy touch you. If you touch a Legion or Marionette, you will be cursed, where you can't attack anymore. Use Cure Curse to return to normal. Poison and Curse can also be cured at the save room.

-Save Points are large statues with a shrinking red ball in them. Walk up to one and press up on the control pad to restore your health and MP, and be given a choice to save.

-Unlike other Castlevania games, when you beat a boss, you do not get
full health-you must find a save point to receive full health.

-Killing monsters gives you exprience. To level up, you must have a certain amount of experience. To see how much exp each monster gives you, check out the Enemy List in this FAQ.

-Bosses are signaled by a large blue-bordered door. Make sure to save and have full health before you enter a boss room.

-You can mix and match two DSS cards(one action and one attribute) on the DSS screen in the sub-menu. To see what each combination does and it's effects on both enemies and you, see this FAQ's DSS section.

-If you can't do an ability, like do two jumps in the air, run, or push boxes early in the game, don't worry! You will gain the skill by beating a boss later in the game.

-If you can't beat a boss, level up some more! It can't hurt. Also, try to find a DSS combo that will strengthen your attack or provide more defense. Anything that will help you take him out faster, or let you last longer.


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8) Items
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Where would you be without items? Armor, recovery, you name it-Castlevania has it. Here's a complete list of items and their stats. Not all of the armors, clothes, and rings are acquirable in the early game-so if you get Leather Armor and have nothing else, put it on-it gives you  more then you had before.



Recovery Items

Name                Purpose                 Enemy Who Drops It

Potion         Restore 20 HP                  Skeleton Bomber
Meat           Restore 50 HP                    Fox Hunter
Spicy Meat     Restore 100 HP                     Imp
Potion Hi      Restore 250 HP                    Legion
Potion Ex      Restore all HP                    Alraune
Antidote       Cures poison                    Poison Worm
Cure Curse     Cures Curse                      Marionette
Mind Fix       Restores 30% MP                 Brain Float
Mind Hi        Restores 50% MP                   Specter
Mind Ex        Restores all MP                  Fishhead
Heart          Restores 10 Hearts               Bone Head
Heart Hi       Restores 25 Hearts               Bone Tower
Heart Ex       Restores 50 Hearts               King Moth
Heart Mega    Restores 100 Hearts                 Dryad         

Armor, Clothes and Robes

Name              Str.          Def.            Int.          Lck.    

Leather Armor     N/A          +030             N/A           N/A                   
Bronze Armor      N/A          +050             N/A           N/A                 
Gold Armor        N/A          +080             N/A           N/A            
Chain Mail        N/A          +100             N/A           N/A               
Steel Armor       N/A          +120             N/A           N/A            
Platinum Armor    N/A          +150             N/A           N/A              
Diamond Armor     N/A          +210             N/A           N/A              
Mirror Armor      N/A          +300             N/A           N/A                  
Needle Armor      +10          +400             N/A           N/A              
Dark Armor        -10          +500             -10           -10              
Shining Armor     +10          +500             +10           +10        
Cotton Robe       N/A          +025             +100          N/A
Silk Robe         N/A          +040             +140          N/A
Rainbow Robe      N/A          +140             +250          +15
Magic Robe        N/A          +200             +300          N/A
Sage Robe         N/A          +250             +500          N/A
Cotton Clothes    N/A          +020             N/A           N/A
Prison Garb       +05          +020             N/A           N/A
Stylish Suit      +10          +040             N/A           N/A
Night Suit        +20          +060             +010          N/A
Ninja Garb        +30          +080             N/A           N/A
Soldier Fatigues  +50          +120             N/A           +10

Rings and Armbands

Name                   Str.          Def.            Int.          Lck.

Double Grips(Both)     +075          +075            +075          +075 
Star Bracelet(left)    N/A           +025            N/A           +025
Star Bracelet(right)   +025          N/A             +025          N/A
Strength Ring          +050          -10             -010          N/A
Hard Ring              -010          +050            N/A           -010
Intelligence Ring      -010          N/A             +050          -010
Luck Ring              N/A           -010            -010          +050
Cursed Ring            +030          +030            N/A           -100
Strength Armband       +100          -025            -025          -025
Defense Armband        -025          +100            -025          -025
Sage Armband           -025          -025            +100          -025 
Gambler Armband        -025          -025            -025          +100
Wrist Band             +005          N/A             N/A           N/A
Gauntlet               +015          N/A             N/A           N/A
Arm Guard              N/A           +010            N/A           N/A
Magic Gauntlet         N/A           N/A             +010          N/A
Miracle Armband        N/A           N/A             N/A           +010
Toy Ring               N/A           N/A             N/A           N/A
Bear Ring              -100          -100            -100          -100

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9) Sub-Weapons
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A returning idea from many previous Castlevania games, sub-weapons will save your hide in some situations. You can use them against bosses to attack from far away, or use them to tackle enemies when you're low on health. Whatever the cause, make sure you have the right sub-weapon in the right situation.


Dagger-Flies straight forward, and when comes in contact with enemy, stops. Primitive, yet useful.

Axe-You chuck it in the air, and it loops downward. Good for enemies beneath you, but a very short range if they're next to you.

Holy Water-You throw it on the ground in front of you, and it does splash damage on the enemies around it. Useful, but again short-ranged.

Boomerang-The best sub-weapon. It's fast, has a long range, does good damage, and comes back to you. If you can get it to turn around on an enemy, the enemy will pick up extra damage. The Boomerang is only found at the end of the Triumph Hallway and right before the door to enter the Battle Arena.

Clock-Useful in areas where you're jumping from moving platforms with enemies all around (coughmachinetowercough). It stops all enemies on the screen for a certain time.

You can use Pluto and Salamander to make a Super Sub-Item Attack. Very useful when facing big amounts of enemies, or hard bosses.

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10) Abilities
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Most of these abilities are gained after beating a boss. You'll usually have to come back to an area to reach a previously inaccessible item. There are a lot of these spots, so it's pretty hard to remember all of them. Most of them usually contain a Max Increase Item, so take a look at that section for details.

Whip-Your main weapon. Press your regular attack button to use it. You start the game with it.

Jump-Basic jump. Press the jump button to execute it. You begin the game with it.

Walk-Press left or right on the control pad to walk. You can do it at the beginning(well, how else were you going to move?)

Slide-Hold down, then press A to slide across the floor. You can do it right off the bat.

SubWeapon-Hold up, and hit the attack button to use your subweapon. It will be either a knife, axe, holy water, a clock, or a boomerang, depending on what you have.

Dash(Dash Boots)-Tap left or right twice on the control pad to dash. You need to find the Dash Boots in the Catacombs to do so.

Double Jump(Gravity Stone)-Press A while in the air to perform another jump. You must beat the first boss to gain this item.

Magic Tackle-Press R to execute this move. It is mainly used to break stone blocks but you can also attack enemies with it. You must beat the second boss to gain this ability.

Wall Kick(Wall Kick Boots)-Press while adjacent to a wall to kick off it and reach new heights. You must defeat the third boss to gain this ability.

Push Boxes(Heavy Ring)-You can push those brown-borded crates around with the Heavy Ring. Defeat the fifth boss to get it.

Cleansing-Just land in poisoned water to cleanse it. You must defeat the sixth boss to be granted this ability.

Fly(Roc's Wing)-Hold up and hit R to soar upwards. Keep repeating until you are high enough for your needs. Defeat the seventh boss to get this ability.

Last Key-Unlock the door to the ceremonial room, where Dracula and your Master awaits. You must beat the eighth boss to use this.

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11) Bosses
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Here is the basic info for each boss:

Name                Location          Hit Points         Experience
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Cerberus    |        Catacomb     |       600      |         500
Necromancer |     Audience Room   |       500      |        2,500
Iron Golem  |     Machine Tower   |      1,000     |        8,000
Adramelech  |     Chapel Tower    |      1,800     |       16,000
Twin Dragons|  Undergroud Gallery |   1,400 Each   |     15,000 Each
Death       |Underground Warehouse|      1,760     |       60,000
Camilla     |Underground Waterway |      1,500     |       80,000
Hugh Baldwin|  Observation Tower  |      2,800     |       120,000
Dracula 1   |  Ceremonial Room    |      1,200     |       150,000
Dracula 2   |  Ceremonial Room    |      3,000     |         N/A

Now, for strategies on how to beat each one:

Cerberus-He'll shoot white lasers from his mouth when he's above you, and will dash at you when he turns red. Duck in front to avoid the charge, then whip him good. To avoid the lasers, get under or behind him, and his heads won't reach you. I suggest Level 6 to take this guy on. Defeat him to win the Gravity Stone.

Necromancer-This guy doesn't want to die. Once you put 250 damage on him(he has 500 HP) he will change to his skeleton form. Both will summon monsters, and use dark energy to attack you. Hard if you're not at a high level. Try to level up to Level 12 for him. Defeat him to win the Magic Tackle.

Iron Golem-He'll pound the ground, knocking gears to the floor. Jump when he pounds, then try to dodge the falling gears. Use the boomerang to put on extra damage, and hit him with your whip every chance you get, since he heals himself also. Just don't let him grab you, and you'll be fine. Defeat him to win the Wall Kick Boots.

Adramelech-Have either the knife or the boomerang as your subweapon. Stand on the platform far to the right, and start chucking your subweapon like heck at him. The skulls will stay under you, but the blue energy balls you have to dodge. After you run out of hearts, dodge his attacks, then run in, attack, retreat, dodge, run in, etc. until he's defeated. Defeat him to destroy 2 statues blocking future areas.

Twin Dragons-Equip Mars and Mandragora and hop down to the bottom. Pick a dragon, then slide under it's head when it comes in your direction. Attack when you can, and keep sliding to avoid being hurt. After one dies, the other will eat it, recovering some HP. Defeat this one in the same manner. If you need to heal, retreat to the top(under a doorwat) and heal with Jupiter and Mandragora. Defeat them to win the Heavy Ring.

Death-Equip a shield(poison is perferred) to eliminate the flying blades. Avoid his legs, and never stop attacking him. After he takes some damage, he'll transform into a spider-creature on the ground. Chuck the boomberang at him, and keep your shield on. After awhile, Death will be brought down. Defeat him to win the Cleansing Item.

Camilla-Great strategy here! Stand on the central platform(the highest) and turn on the poison shield. Duck down. She'll fly under you on her skull, and take damage. She can't attack you, since her bubbles will be destroyed by the shield, and you will never come to your height. To get rid of her faster, chuck axes down at her. Defeat her to win the Roc's Wing.

Hugh-At the beginning of the battle, you can easily whip him, back up a bit and avoid his sword, then whip him again, back away, etc. After he gets power from Dracula, he'll be faster. Try to summon the Thunderbird or Cockatrice to deal with him, and use your sub-weapons. Occasionally, you should get in close with your whip, but try to avoid his attacks too. Defeat him to win the Last Key.

Dracula 1-This one is easy. Jump over the three bats, then whip him or summon the Thunderbird. All of his attacks are easy to avoid, so just dodge and attack. Defeat him to rescue your master.

Dracula 2-You gotta hit the eye here, and only when it's open. Summoning the Thunderbird is a good way to deal with it-you'll be invincible too. Now after he receives 1,500 damage, he'll start charging you(dodge with Roc's Wing), and only after his third charge will the eyeball open up. As soon as he charges you for the third time, summon Thunderbird. The eye will be in for a shocking suprise. Defeat him to beat the game.

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12) Walkthrough
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This section holds the walkthrough for the game. It does contain spoilers however; so you may just want to get past the game on your own. Of course, you should do that in the first place, since you just spent 40 dollars on the game.

This is a very long game, and your first time through may be a little confusing-don't worry, the castle is huge, and everybody gets lost the first time. 

I will list the conversations that take place between the characters. If you're like me and like to see conversations and cut-scenes again, this will be a nice little feature for you.

                             Beginning Game

Camilla: We craze the presence of the embodiment of suffering, the ruler of darkness! 

Dracula: I have waited for this moment, to be awake again. To bask in darkness and feel the moonlight within.

Camilla: Count Dracula, I am honored to be in your presence. 

Dracula: Indeed. Though I lack my full power.

Camilla: We are preparing the rite to replenish your power...

Morris Baldwin: Stop! You cannot be allowed to taint the world!

Dracula: You.....I remember..You were one of the vampire killers that sealed me. You've aged.

Morris Baldwin: It is our duty to see you banished.

Dracula: Amusing, to use my nemesis' life to return to my power. I have no use for children. Be gone!

(Hugh and Nathan fall down a large pit)

Morris Baldwin: Hugh! Nathan! 

Nathan Graves: Master! 

Hugh Baldwin: Father!

Nathan Graves: Hmmm.....no creatures around here. Hugh, are you okay?

Hugh Baldwin: Yeah. We were just brushed aside and ignored...

Nathan Graves: We have to find Master. 

Hugh Baldwin: I'll go. He's my father. Nathan, you'll be in the way. Just get out of here.

(Hugh leaves Nathan)

Nathan Graves: I want to find Master as much as anybody.

(Control shifts to player)

Walk right, then fall down. Use the platforms below you as stepping stones, then kill the Skeleton Bomber. Head right now, and kill another bomber. Head left, then down, and kill another bomber. Now jump down onto the platoforms, and kill a couple mroe skeleton bombers. This area is to get you used to jumping and attacking. If you don't have the Salamander card by the time you exit to the right, exit, then come back and kill the bombers again until you get the card. Then exit right.

                           Catacomb

Walk right, then kill the skeleton bomber. Continue right and kill two more. Destroy the torches for hearts, then walk down the ramp and kill the bats. After that, head down and to the right on the ramp. Kill some more skeleton bombers, then jump up and keep hitting the poison worm nest on the ceiling until it burns up. Twirl your whip(hold B) to eliminate all the poison worms that fell, then kill the next skeleton bomber. Jump up and kill some bats, then head right and jump up to the ramp. Follow it to the doorway, then enter that and save your game. 

Now you'll want to go back out, and not go down at all. Kill the Bone heads along your previous path, exiting the area once they're dead, then reentering. Soon, you'll get the Mercury card. Go to your DSS sub-screen on the start menu, and you can match the two up. While in-game, you can press L to activate/deactivate your fire whip. This will make the first areas much easier. 

Head down the ramp, then to the right. Slide(down and A) through the skeleton bombers and poison worms. Exit to the right. In this room, you'll find the Earth Demon. You shouldn't try to defeat him now, just time your jumps over his spikes that rise from the ground. Just keeping walking right until you reach the dash boots. Now you can run by hitting a direction on the control pad twice. Now jump on the red platform to your left, then jump on the enxt one. Kill the bats to your left, then run and jump right. Exit through the door. 

Your best move would to be to slide through this area. The sliding will kill the skeletons, zombies, and poison worms. If not already, you should be at Level 2 now. After heading right far enough, you can exit this area. 

Drop down to the bottom path, and enter another area. Run past the Earth Demon's spikes, then slide under the narrow space to get a Heart Max Increse. Slide back under, and exit through the entrance. 

Now climb up the platforms. There should be some ground on the right side, with a bone head hanging from the top, and a skeleton on the platform underneath it. Once you reach that, head into the doorway on the right and save your game.

Exit this room through the entrance, and head up on the platforms, and heading to the right. Uee the upper-right entrance in the ceiling to exit. Now head to the left, and kill the skeleton bombers. Use the platforms and ledges to climb up to the topmost ledge; then run to the left, jumping over bone heads and spirits. Exit through the open space on the left, then when in the next room, try to stay on the platforms; if you're on the bottom, mudmen will deal with you. Then use a "T" shaped ledge to escape this area, and jump to the topmost ledge on the other side to enter a room with a save point. Save your game.

Now exit the save room and fall to the bottom. Exit to the left, then fall all the way down, run left, then jump up and go to the room on your left. Kill all the mummies, and when they stop coming out, kill the coffins. Do this for four coffins, then run all the way to the left and smash the torch to grab the Holy Water sub-item. Exit this room through the right. Now just use the platforms to climb all the way up, then enter the room through the blue-bordered door. Your first boss fight! Check the boss section for details on this boss. After you beat the boss, run to the left and open the door. Walk left and grab the Gravity Stone, which will allow you to double-jump. While in the air, press A to perform another jump.

Now head back to the closest save room, save your game, then return to the mummy room. When you head all the way to the left, use your double-jumps to climb all the way up. When you reach the top, head through the door on the left.

                          Abyss Stairway

When you first enter, drop all the way down, and you'll be on a ramp in the Catacombs. Now jump to the ramp next to you, and head up the other side of the Stairway. Use the platforms to climb all the way up, then exit through the top. Now climb up the ledges and the crumbling platforms, while killing boneheads. When you spot the third bonehead, head into the area on the right and save your game. Now climb a couple more ledges, then exit to the right. 

Run up the ramp, then jump from ledge to ledge, while taking time to kill the skeletons and gremlins. Keep going up until you reach a fork in the stairway. Take the right path(the left is a short dead-end) and when you reach the platform above you, go left, then continue climbing ledges. Exit through the top once you reach it. 

                            Audience Room
Run up the ramp and head to the right. Enter the door, then kill the slime and Axe Armor there. If you don't receive the Venus card the first time, exit and re-enter until you do. Once you do, leave the room. Now head left this time, and kill the Axe Armor. Now while in this room, drop down to the middle long ledge(not the small ones sticking out of the sides) and walk left, then climb up the other side of ledges. When you're at the top, walk right, and you should see a door. Enter it, and kill the Skeleton Soldiers and Axe Armor. Continue right, and you'll see two more axe armors and more skeleton soldiers. Kill them, then run right, and jump up to the first ledge. Enter the room to the right and save your game. 

Now exit through the top exit of the room you were previously in, then navigate the ramps and ledges in the next room to exit through the top. 

                               Outer Wall

Head right, and stay on the broken ledges, or you'll have to start all over again from the beginning of the Outer Wall. Kill the Skeletons and Will o Wisps, then exit through the ledge on the right. Head right and stay on the ledges again, and kill the skeleton bombers. After 4 or so ledges, you can exit through a hole in the floor. Head down the ramp, drop off, then run and jump to reach another ledge on the left. Exit through the left. Go in and press Up at the doorway. Once you're warped, exit to the right, stand on the switch to destroy a barrier and create a shortcut. Now go back through the warp. Go back down the ramp, and now to the right. Kill the skeleton soldiers and electric skeletons, then exit through a hole in the floor. Now head right, and exit there. Fall down the ramps, and exit through the left. Now head right, and kill all the Axe Armors and Devil Towers. Climb up the ramps, and keep going right until you reach the exit.

Run down the ramp, then jump off and land on the bottom-most level. Kill the devil tower and the electric skeleton, then run to the right and save your game. Now just climb up all the platforms, and quickly jump between crumbling ledges until you reach the boss door. Enter it and equip the Venus and Salamander DSS Combo.

Necromancer: Extraordinary! To be dropped into the abyss and still live! But your luck is about to run out.

Nathan Graves: Get out of my way!

Necromancer: Child, before I finish you, I will tell you some news. Your precious master is already in our power.

Nathan Graves: What!!!!

Necromancer: That old man will feed us with his soul. The rite has been prepared and we only await the full moon.

Nathan Graves: No! 

Check the boss section for details on how to beat Necromancer. 

(After Battle)

Nathan Graves: I know Master is still alive! Hold on, I'll be there. Although, where is Hugh?

Now walk through the opening on the left, grab the Tackle item, then head back to the save point and save your game. Exit this room through the entrance. 
 
Climb to the top of the room, then exit to the right. Run right, then try out your new Tackle technique by pressing R. Nathan will break the stone block. Now head up, then right, and enter the warp gate. On the other side, run past the broken barrier, then up to the first ledge. Run left and up the ramp, then jump to the ledge on the left, then one to the right, and another to the left. Enter the next room through the door.

Walk down the ramp and break the stone block. Keep going left until you reach a ramp going up, then follow a higher path right. At the end of that, go up the ramp, and exit through the top to reach the Machine Tower.   

                            Machine Tower

Use the red platforms moving up and down to jump the first ledge on the right. Enter the room and save your game. Exit the save room through the entrance, then jump to the moving gear to your left. Quickly jump to a ledge on the left, and kill the Fox Hunter. Jump up to the next red moving gear above you, then jump to the moving red platform above you. Jump to a small niche to your left, then jump to the next moving red gear. Then jump to one on your right, then to another one on the right. Ride it to the top, then walk up the ramp and exit the area.

Head all the way to the right, and jump on the moving red platform to a ledge on your left. Jump to the right to jump on a movinf red gear, then up to another red platform. Once on the platform, jump to the ledge on your right, then to another red moving gear. When near the top, jump to the ledge on your left and kill a Fox Hunter. Jump up, then kill another Hunter. Once on the platform he was, ride a moving red platform to the right, then up to the next one. Now jump up and to the right to another moving platform thanks to the ledge above you. Now exit through the right. 

Drop down, and kill all the enemies. Tackle the stone block to the right, then climb the ramp above you. Jump up to the next ledge, break the the stone block. Jump to the ledge on your right, then one to your left. Use the stone block to jump on top of the other one on the next up. Jump on the next one up on the left, and exit through the left. Head all the way to the left, then choose the bottom path. Save your game, then exit the room and choose the top path. Jump up, then climb up the ledges until you reach the top. Now head down, and all the way to the right to face the Iron Golem. See the boss section for details on how to beat him. 

(After Battle)

Nathan Graves: Hugh! Are you alright?

Hugh Baldwin: What are you doing here? Are you trying to take my glory? 

Nathan Graves: Wha? What are you talking about? I just want to save Master.

Hugh Baldwin: You're in the way! I will defeat Dracula myself! And then..

Nathan Graves: Hugh?

(Hugh leaves)

Walk and exit right, then run all the way to get the Wall Kick Boots. Now just backtrack all the way to the save room to restore your health and save.  

Now backtrack all the way to the bottom of the machine tower. Exit through the hole in the floor. Run down the ramp, then drop down to a lower level. Kill the clinking men, head right, and fall down to a lower level. Head right, killing the ectoplasms, zombie thiefs, and skeleton soldiers until you reach a stone block. Break it, then exit through the door on the right. 

                           Audience Room
                         

Climb up to the tallest ledge, then cross over to the right. Exit through the door on the right then. Run all the way to the right until you reach a ledge just above you. Jump up to that ledge and save your game. Now climb up the ledges until you reach the top and exit. In this next room, go right and up, and exit to reach the Outer Wall.

                             Outer Wall

Jump from ledge to ledge, then exit on the right. After the four ledges here, drop down through the hole in the floor. Now drop down, then jump to the left to reach a ledge which will lead you to a warp area. Use it, then head all the way right, and you'll reach the pit at the beginning of the game. Fall down it.

                            Beginning Game

Now, just drop all the way down and exit to the right.

                               Catacomb

Head right. Kill the skeleton bombers, then double jump up to the ramp on the left in the opening.

                            Abyss Stairway

Climb all the way up, then when at the top, exit to the right. Now climb up these platforms, kill the skeletons and gargoyles. When you reach a place with a door to your right that leads to a statue, jump up to that vertical hallway, and wall-kick your way up. When you're all the way up there, exit through the door to your right.

                           Eternal Corridor

Welcome to the point where the monsters take a giant leap. After this point, you'll face much stronger monsters, and save points will be few and far between. Nonetheless, the hard point of the game starts here. 

Kill the gorgons and ectoplasms that appear, and exit to the right. Now, keep heading right and kill the skeleton knights. About miday through a Flame Demon will appear-just ignore him if you want, and keep heading right until you reach an exit. In this next area, kill the Were-Bears and the Beast Demons. Exit through the right again, and kill the Evil Hands. Another Flame Demon will appear too. Exit through the right again, then jump over the gap. Now kill the Gorgons and the Beast Demons, and exit to the right to exit this corridor. Kill the Skeleton Knight, and head right. Jump to the ramp, and enter the door. 

                            Chapel Tower

Kill the Skeletons and Flame Armor, and head right. On the second raised platform, exit through the roof. Now run up the ramps to the right and reach the save point. Save your game there. Now exit the room through the entrance. 

Run down the ramp, then jump up to the ledge. Kill the Bloody sword, then head left. Jump to another ledge, and run up the steps. Now jump to a ledge to the right. Kill the Bloody Sword and the Falme Armor, then head right. Kill another bloody sword, then take a running jump to a ledge on the right. Kill the bloody sword that attacks you from underneath, then run and jump to another ledge on the left. Kill the Bloody Sword and Flame Armor, then head left and head up the steps. Now jump to the ledge on the right, and kill the Flame Armor and Bloody Sword there. Now take a running jump to the left, then over to the right, and exit through the hole in the ceiling.

Head right, climb the steps, then jump to the ledge on the left. Run left, then climb those steps. Jump to a ledge on the right, then run across and jump to another one on the left. Now jump up to one on the right, then another on the left, then the last one on the right. Run all the way across to the left and enter a room with a save point. Save your game. Then exit that room.

Now jump to a ledge to the right, and run up all the steps until you reach the top. Then exit through a hole in the ceiling. Here, kill the Thunder Demon and exit to the left. In this room, kill the Were-Panthers and Beast Demons while heading left. When you reach the end, jump up and right to reach a platform, then up again to reach the top platform. Now run all the way to the right and exit to the right. Now jump up to the wooden platform, and exit this room through the ceiling.

Here, run right, then jump up to the ledge to your left. Kill the skeleton bomber, and then jump up to the platform on the left. Kill the Heat Shade, then jump to the ledge on the right. Kill another Skeleton Bomber and heat Shade, then wall kick all the way up until you reach a ledge with another skeleton bomber. Kill it, and drop downwards until you reach a drop off. Now wall kick your way up onto another ledge, this time with a Heat Shade. Kill it, then drop down all the ledges, and exit through the left at the bottom.

Now drop a couple more ledges, and head left. Kill the Bloody Sword. Now head up the platforms, and kill all the Marionettes and Bloody Swords. On the top ledge, exit through the left. In this room, kill the Were-Panthers, Were-Bears, and Hyenas. Head all the way right, then wall kick upwards, Enter the room at the top left entrance, and save your game. Now exit the room through it's entrance, and head right, jumping over the gap. Exit to the right, and walk to the blue-bordered door. 

(Hugh flies backwards out of boss area)

Nathan Graves: Hugh! You okay?

Hugh Baldwin: You! Back off! This is my trophy to claim!

(Hugh tries to get up but falls back down)

Hugh Baldwin: Urgg!

Nathan Graves: Hugh!

(Nathan walks into boss arena)

See the boss section for details on Adramelech. Once you defeat him, head into the doorway on the right, and step on the switch to destroy the statues.  Now continue right to pick up a Max Increase item. Now exit the boss room through the entrance. 

Hugh Baldwin: Damn! Who said I needed help? 

Nathan Graves: Oh, you didn't need any help, eh? 

Hugh Baldwin: Make no mistake, jerk, you won just by the power in that whip! 

Nathan Graves: What? 

Hugh Baldwin: You, who never beat me even once in training, were selected by my father as his successor and awarded the hunter's whip. Your parents, together with my father, sealed Dracula. That's the only reason you get the attention you do! Don't you forget it!

(Hugh runs off)

Now head back to the save point, and save your game. Head all the way to the bottom of the Chapel Tower(should be easier then going up) until you reach the very bottom save point(the first one in the tower). Save your game, then exit that room and head left, then drop down to exit. In this room with the armours, exit to the left, then while in the next room, jump over the gap and exit to the left again.

                             Eternal Corridor

Here, head left and drop down into the gap in the floor. Then head left and exit through the door. Now exit left again(a statue was previously here).

                           Underground Gallery

Walk left and kill the imp. Bash the torches for hearts, then kill a few more imps and head left, then drop all the way down. Exit through the door on the left. In this room, kill the Harpy, then the imp on the ledge. Jump up to where the imp was standing, and kill the next Harpy. Kill one more imp, then exit to the left. Now, kill the Specters, and climb up the crumbling platforms until you reach a room with a save point inside. Save your game, then exit the room through the entrance.
Now fall all the way down to the bottom. Double jump up to the ledge, and exit through the door.

Kill the Mantis, and then the King Moth. Head right, and tackle the stone block. Kill two more King Moths and Mantises, and then exit through the door on the right. Kill the specters that appear, then fall down to the bottom left door, and enter it. 

Kill the Killer Bee, then the Man Eater. Kill another killer bee, and head left and slide through the crawlspace. Head left again, and kill yet another Killer Bee and a Man Eater. Slide through another crawlspace, then head left and kill 2 Killer bees and a Man Eater. Now exit through the door to the left. 

Now head up the ledges, and exit to the door on the left. Climb up the crumbling platforms to the ledge on the left, and save your game. Now exit the room through the entrance, and climb all the way up, and enter the left room. Smash the torches for extra hearts and an axe(if you want it) and then head left to the Boss room with the twin dragons. See the Boss section for information on how to beat the dragons.

After they're both dead, climb up the ledges and enter the door to the right. Pick up the Heavy Ring and go and save in that last vertical hallway. Now backtrack all the way to the Gallery entrance(where the Eternal Corridor is). Jump up, and kill the Beast Demons and Gorgons. Exit through the left, then kill the Skeleton Knight. Now follow the platform your on down the ramp to the little entrance. Use the Warp point to warp to the area where you pressed the switch to break the barricade(near the pit at the beginning of the game). Head left, then jump to the first ledge above you. Follow that edge/ramp all the way to a door, and enter it.

                               Triumph Hallway

Kill the Clinking Men, Will O' Wisp, and Skeletons. Head left, and take the lower path, then go to the right at the bottom. Push the crate to the right, and run in that direction and drop down through the hole in the floor. 

Drop down through the middle of the ledges, and head right. Push the crate out far enough and use it to climb to the ledge. Exit through the door on the right. In this room, tackle the bottom stone block. This will move the two blocks move down. Now climb up there and push it to the side and then exit through the door on the left.

Here, follow the ramps down, killing the Thunder Armors and Poltergeists. At the bottom, enter the left room and save your game. Now exit this room through the entrance, and head right to exit this room. 

In this room, push the highest box over until it falls to the right. Now, fall down and tackle the block on the floor. Push the block it was blocking on top of the other one. Now climb up and tackle the other stone block, and push it until it falls on top of the other two. Once it does, slide through and exit this room. Here, fall all the way down, and exit through the door on the left. 

Here, climb up, and tackle the stone block. Use the crate to climb up to the higher ground, and once you reach it, push the other crate. down. Now, push the first crate over the edge, and then the second one. Now fall down and slide through the space, then exit the room.

Here, kill the Holy Armors and exit through the door on the left. Fall down the whole shaft and exit through the bottom right door. In this room, head to the top right crate, then tackle the stone block. Now push that crate over the edge and to the wall. Now, push the crate on the bottom right next to the one that just fell. Now climb up and tackle the two stone blocks, then push it on top on the stone block closer to the right. Now slide through the space and exit to the left. 

Head down, killing the Poltergeists and Forest Armors. Save your game in the middle-right room, then keep heading all the way down. Head left, and enter the boss room and fight Death. See the boss section for details on how to beat Death. 

After he's dead, enter the room to the left to get the Cleansing Item. Now backtrack to the bottom of the left side of the Abyss Stairway (to find how, read my description how to after beating the Machine Tower).

                              Abyss Stairway

Climb up the ledges until you reach a platform with an axe armor. Now just exit through the hole in the ceiling on the left side. In this room, jump up the ledges until you find a second bonehead, and a door. Enter the door, and walk to the right(a statue was here previously). Now you'll in the Underground Waterway.

                            Underground Waterway

Run off the platform, and fall to the water below. The Cleansing Item will make the water non-toxic, so you can travel easily. Now jump down from that platform onto a ledge, then jump right to a ledge floating just above the water level. Now run and jump right, and you'll get close to another platform. You'll land in water, so just jump up, then exit through the right. 

Here, jump to the right, and kill the Ice Armor. Hit that switch to raise the stairs so you can continue, and head all the way to the right and hit a second switch, lowering stairs. Climb up them, then head to the right and climb up more stairs. At the top, leap up, and then to the right, and hit another switch to raise them. Head all the way right, and once you reach a wall, turn and jump up to the platform on the left, and hit another switch to lower the stairs. Drop down and head left, then follow those stairs downward. Exit to the right.

Kill the Ice Shade and raise the stairs. Now use the platforms above water to reach a switch to the right. Once you've lowered the stairs, head back left and climb them. Use ledges then to climb up, then jump to the right and cross the water again with ledges. Then, you'll find another set of stairs leading down. Follow them, and exit right. Now follow this hallway right, and ignore the switch. Fall down to the save point at the bottom right, then exit the save room through it's entrance. 

Now climb up the ledges until you reach a stairway on the right. Climb up it, then follow the ledges to the right until you reach another switch. Head it, then exit to the right. In this room, fall all the way down and run right, ignoring the ice shades. At the far right end of the hallway, you'll hit another switch to lower the stairs again. Now run left and climb up them. Use your double jumps and wall kicks to climb up, then head to the right and fall underneath the lowered stairs, then continue all the way to the right to another room.

Fall down, and hit the switch to raise the stairs. Now climb up, and jump to the middle opening. Head right and exit this room. Now, head up, and then all the way right. You'll enter a room with a save point. Now leave the save room once you've saved, and fall down, then head all the way right to face off with Camilla.

Nathan Graves: If I'm not mistaken, you were the one who resurrected Dracula.

Camilla: I am Camilla. I revived the Count. 

Nathan Graves: How could you bring him back? Do you want to turn this world into hell? 

Camilla: Don't you think this world is already hell? People have 
become dirty creatures, who yearn for enemies and revel in chaos and power. We want to change your world into something more appropriate... There's no great difference between your world and ours. 

Nathan Graves: Don't be so full of yourself! 

Camilla: If you'd just release the darkness hidden in your heart, you'd be able to experience a wonderful world. 

Nathan Graves: Shut up! 

Camilla: You're just like that other boy was... He was full of integrity. The Master and I took an interest in him... Ha ha ha! 

Nathan Graves: What? What have you done to Hugh? 

See the boss section for details on how to beat Camilla easily. Once you've slained the final blow...

Camilla: You're too late. The preparations for the ceremony are all set. We only need wait for the full moon to rise. It's just a matter of time before the Master's full strength is returned... Your precious master and your friend are... 

Nathan Graves: Master! Hugh! 

After the fight, head right into another room to gain the Roc's Wing. You can now fly by holding up and pressing R. Keep pressing R until you're high enough. Now, return to just outside the save room, and fly all the way up, then jump over the ledge and exit to reach the Eternal Corridor. 
       
                            Eternal Corridor

Find the warp point, and warp to the spot just near the Outer Wall. 

                              Outer Wall

Now, in the section in the Outer Wall with the Wind Armor(just appeared) use the Roc's Wing to fly all the way up, and enter the observation tower.     

                           Observation Tower    

Walk left, then fly up past the ledges while killing the legions. Fly all the way up to the top of the left side, and exit through the hole in the ceiling. Here, take the left path and fly up, then land on the ground, head right, and take the right path(up and right). Follow it up, then when you reach the top, head all the way right and enter the room. Save your game, then exit through the entrance.

Now, fall down through the first gap and try to fall to the right, then exit this room. Here, kill the Dullahans, and exit through the ceiling on the right side. In this room, head right, and jump up and kill both shades. Follow the ledges up, then all the way to the left, killing 2 more pairs of Shades. Exit through the door on the left. Here, run left, then fly over the first pillar in the ground, then drop down and continue heading left. At the dead end, fly upwards, and land on the platform. Kill the Dark Armors, then head all the way to the right and exit the room.

Here, fall down and kill the Dark Armor. Head right, then follow the path upwards, then left. You'll find an exit. Ignore it, and keep heading up. Kill 2 more Dark Armors and an Evil Pillar, then exit to the left at the very top. Here, break the torches to grab some hearts, then enter the room to the left to face...

Hugh Baldwin: You came... Nathan.

Nathan Graves: Hugh! Thank goodness, you're all right! I'd thought for sure that... 

(Hugh takes a swing at Nathan) 

Nathan Graves: Hugh, what are you doing!? 

Hugh Baldwin: My skill surpasses yours. I'll beat you and prove it to my father... 

Nathan Graves: He's being controlled... By Camilla? No, by Dracula!! 

See the boss section for details on how to beat Hugh. After the fight..

Nathan Graves: Please stop! I don't want to hurt you any further! Hugh!! 

Hugh Baldwin: Nathan? Ahh, ow, I... ...Thank you... I heard you, your voice was calling to me... 

Nathan Graves: ...Hugh. Are you all right? 

Hugh Baldwin: Nathan... I was jealous of you. 

Nathan Graves: !? 

Hugh Baldwin: I was afraid that there'd be no need for me, what with the attention my father gave you. I justed wanted to be noticed... 

Nathan Graves: Enough... It's okay... 

Hugh Baldwin: My father saw that darkness in my heart. So he chose you... 

Nathan Graves: Stop, Hugh. 

Hugh Baldwin: It's okay. Now, even I understand that my father's choice was right. Heh... Don't make me embarrass myself further. My Dad... 
Nathan, save our master. Please. 

Nathan Graves: All right.

After all that, head right and claim the last key, the item to open the door to the Ceremonial Room. Now head to a warp point and warp to the place near the beginning of the game. Open the door to the Ceremonial Room.

                            Ceremonial Room

Head right, then jump up the ledges. Once you reached the top, head left and face Dracula.

Dracula: You've done well to have struggled this far, kid. Bah! 

Nathan Graves: Mr. Baldwin! 

Dracula: Perfect. The proper time for the ritual has come. I'll consume your strength as well as the old man's. 

Nathan Graves: Oh, you think so? Mr. Baldwin! Are you all right? 

Dracula: How charming, the bond between teacher and student. But that love will soon be transformed into evil. I'd expect you possess it, too. The darkness in your heart... 

Nathan Graves: What are you saying? 

Dracula: To rise above everything... To accomplish all you desire... 

Nathan Graves: ! 

Dracula: ...To have everyone's affection... ...Wouldn't you strike down your peers for such things? Your friend was thinking about it. I gave power to that darkness within him. 

Nathan Graves: You bastard!! Toying with people's hearts! I won't allow it! 

See the boss section for details on how to beat Dracula's first form. Once he's defeated...

Dracula: Power... My full strength... 

Nathan Graves: What the!? 

Morris Baldwin: Go after him! We can't let him escape! Damn... 

Nathan Graves: !! 

Hugh Baldwin: I'll take care of my father. You go after Dracula! 

Nathan Graves: All right. You two go on ahead and escape from the castle. 

Hugh Baldwin: Beat Dracula. And, make sure you get out.

Now step into the ray of light and go to face Dracula's second form. See the boss section for details on how to beat his second form. After the fight....

Dracula: It is a wasted effort. I will never be truely gone. So long as there is darkness and desire in the soul of a man, I will continue to be revived. 

Nathan Graves: And we wiill be there to stop you. You can count on that. 

(Castle crumbles)

(Outside the castle)

Nathan Graves: Master, are you well?

Morris Baldwin: Nathan? Thank you. You did well. ... You have become a hunter in your own right. Hugh, I need to thank you as well. But your training must begin anew. 

Hugh Baldwin: I know father. I will train like I was reborn to become worthy. Hey Nathan, if you become soft, I'll take over for you. 

Nathan Graves: I look forward to the challenge, Hugh. 
                                                                                              
                               THE END

Congraluations on beating the game! You must've been real good to beat the game using a guide(snicker). Anyway, you can now start a new quest in Magician mode, the first of 4 extra modes-happy playing!
 
                       
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13) Enemy List
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Here's a complete listing of enemies, what they drop, and how much exp they will give you. I moved the card dropped under the name of the enemy so the list can fit into everyone's browsers. I know the King Moth is missing-I'm putting him in soon, just gotta run some more tests on the exp. he gives you. 


Name            Exp.      Spc. Castle Area         Items Dropped             Card Dropped

Abiondarg       88       Underground Waterway   Potion, Spicy Meat             N/A

Alraune       2,500       Observation Tower    Magic Robe, Potion Ex           N/A

Arachne       1,300           Catacomb          Heart Hi, Heart Mega           N/A

Arch Demon    1,000             N/A                 Cursed Ring              Apollo

Axe Armor       31              N/A                Leather Armor           Mandragora

Bat             4             Catacomb           Heart, Wrist Band             N/A

Beast Demon    260              N/A           Arm Guard, Cursed Ring           N/A

Brain Float     10              N/A           Mind Fix, Leather Armor          N/A

Bloody Sword   200          Chapel Tower             Arm Guard                Mars

Bone Head       7               N/A                   Heart                  Mercury

Bone Tower     160              N/A              Heart, Heart Hi               N/A

Catoblepas    1,800       Observation Tower  Heart Hi, Soldier Fatigues        N/A

Clinking Man    21              N/A         Prison Garb, MiracleArmband    N/A

Coffin          3             Catacomb         Heart, Cotton Clothes           N/A

Dark Armor    3,300       Observation Tower  Platinum Armor DoubleGrips      N/A


Death Mantis   400      Underground Gallery         Hard Ring               Cockatrice

Demon Lord    1,950       Observation Tower    Potion, Strength Armband        N/A

Devil         10,000      Observation Tower    Potion Hi, Mirror Armor         N/A

Devil Armor   14,600        Battle Arena            Potion Hi               Black Dog

Devil Tower     17         Audience Room         Potion, Wrist Band            N/A

Dryad          300     Underground Warehouse     Heart Hi, Heart Mega          N/A

Dullahan       2,200     Observation Tower         Platinum Armor          Thunderbird

Earth Armor    240         Machine Tower        Gauntlet, Gold Armor           N/A

Earth Demon     25            Catacomb             Magic Gauntlet            Serpent

Ectoplasm       2          Audience Room         Mind Fix, Wrist Band          N/A

Elc. Skeleton   30              N/A                 Leather Armor             

Golem         1,400    Underground Warehouse   Steel Armor, Night Suit
N/A

Evil Hand       63              N/A       Intelligence Ring Prison Garb     N/A

Evil Pillar     480      Observation Tower          Steel Armor                N/A

Fallen Angel   6,000    Battle Arena(Outside)        Heart Ex                
Saturn

Fishhead        486     Underground Waterway    Mind Ex, Chain Mail            N/A

Flame Armor     280             N/A            Heart Ex, Bronze Armor          N/A

Flame Demon     600      Eternal Corridor        Potion, Chain Mail            N/A

Fleaman         29              N/A            Chain Mail, Rainbow Robe        N/A

Forest Armor   1,280            N/A            Chain Mail, Rainbow Robe        N/A

Fox Archer      53         Machine Tower       Cotton Robe, Silk Robe          N/A

Fox Hunter      272             N/A                Potion, Meat                N/A

Franken        2,100     Eternal Corridor   Ninja Garb Soldier Fatigues       N/A

Frozen Shade   1,200            N/A       Magic Gauntlet, Star Bracelet       N/A

Gargoyle        3               N/A            Heart Hi, Prison Garb           N/A

Ghoul           3               N/A            Heart Hi, Prison Garb           N/A

Golem          1,400    Undeground Warehouse   Steel Armor, Night Suit         N/A

Gorgon         219              N/A                 Heart, Meat                N/A

Gremlin         2            Catacomb           Mind Fix, Wrist Band           N/A

Grizzly        960              N/A          Spicy Meat, Strength Ring         N/A

Harpy          271      Underground Gallery  Stylish Suit Star Bracelet       N/A

Heat Shade     136              N/A                 Stylish Suit             Jupiter

Hippogriff     740              N/A                Meat, Heart Ex              N/A

Holy Armor     1,700    Underground Warehouse      Platinum Armor            Serpent

Hopper          8            Catacomb         Cotton Clothes, Gauntlet         N/A

Hyena          105              N/A               Potion, Night Suit           N/A

Ice Armor      1,500    Underground Waterway         Steel Armor             Neptune

Ice Demon      4,200    Underground Waterway  Diamond Armor, Rbw. Robe      N/A

Imp            103              N/A                  Spicy Meat             
Salamander

Legion         1,590            N/A              Cure Curse, Potion Hi         
N/A

Lilim          8,000       Machine Tower         Mind Hi, Dark Armor           N/A

Lilith        20,000    Underground Warehouse     Mind Ex, Sage Robe           N/A

Lizard Man     800              N/A                   Chain Mail            Mandragora

Myconid        25       Underground Gallery        Potion, Mind Hi             N/A

Man Eater      700      Underground Gallery             Heart                 Diana

Marionette     130         Chapel Tower            Cure Curse, Mind Hi         N/A

Medusa Head     2         Machine Tower          Wrist Band, Hard Ring         N/A

Merman         10       Underground Waterway        Meat, Gauntlet             N/A

Mimic Candle   6,600       Audience Room         Heart, Gambler Armband        N/A

Minotaur       2,000     Observation Tower            Spicy Meat              Golem

Mudman          2            Catacomb          Mind Fix, Cotton Clothes        N/A

Mummy           3            Catacomb            Heart, Cotton Clothes         N/A

Nightmare      2,000        Outer Wall           Mind Fix, Needle Armor        N/A

Poison Armor   820              N/A              Antidote, Rainbow Robe        N/A

Poison Worm     1(!!!!!)     Catacomb          Antidote, Magic Gauntlet      N/A

Poltergist     510      Underground Warehouse     Mind Hi, Cursed Ring         N/A

Scary Candle   900      Iron Golem Boss Room           Heart Ex               Uranus

Siren          880              N/A                     Mind Hi              Griffon

Skeleton        4               N/A               Potion, Leather Armor        N/A

Skeleton Ath.  25          Audience Room              Cotton Clothes         Griffon

Skeleton Bomber 4               N/A                      Potion             Salamander

Skeleton Bmrg. 112              N/A       Miracle Armband, Stylish Suit    N/A

Skeleton Knight 39              N/A         Leather Armor, Bronze Armor     N/A

Skltn Medalist 1,500  Pit at Beginning of Game   Toy Ring, Bear Ring           N/A

Skeleton Sldr. 16               N/A         Leather Armor, Bronze Armor     N/A

Skeleton Spear  6               N/A          Leather Armor, Cotton Robe      N/A

Slime          11               N/A                      Antidote             Venus

Spearfish      280     Underground Waterway          Heart, Heart Ex           N/A

Specter         3      Underground Gallery           Mind Fix, Mind Hi         N/A

Spirit          1            Catacomb              Mind Fix, Wrist Band        N/A

Stone Armor    222              N/A                      Hard Ring          Cockatrice

Succubus       710              N/A                 Intelligence Ring        Manticore

Thunder Armor  800              N/A              Gold Armor, Steel Armor       N/A

Thunder Demon  450              N/A                   Magic Gauntlet         Manticore

Trick Candle  1,400    Cerberus Boss Room              Heart Mega              Pluto

Were-Bear      227         Chapel Tower      Cotton Robe, Strength Ring      N/A

Were-Horse    1,970    Machine Tower Area       Meat, Defensive Armband       N/A

Were-Jaguar    760              N/A              Gold Armor, Ninja Garb        N/A

Were-Panther   270         Chapel Tower                 Wrist Band         Thunderbird

Were-Wolf      140     Machine Tower Area            Meat, Gauntlet            N/A

White Armor   7,000        Battle Arena                  Potion Hi           Unicorn

Wight           4               N/A                Silk Robe, Mind Hi          N/A

Will O'Wisp     9               N/A               Mind Fix, Wrist Band         N/A

Wind Armor    1,800             N/A                 Potion, Potion Hi          N/A

Wind Demon    3,600       Audience Room          Mind Hi, Sage Armband         N/A

Witch          600              N/A              Mind Fix, Magic Robe          N/A

Zombie          2               N/A              Potion, Cotton Clothes        N/A

Zombie Thief   58            Catacomb            Prison Garb, Luck Ring       
N/A

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-



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14) Battle Arena
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The Battle Arena is an insanely tough area found later in the game. If you complete all of it in one run, it will give you 315,722 experience points. You can reach it you need the Heavy Ring and Roc's Wing. You can't use magic in the arena-which makes it hard. The enemies inside are much tougher then their non-arena counter-parts, so level up to 70 or 80 before entering. Make sure you have two double-grips, needle armor, and a ton of health, heart, and MP restoring items. When you're ready, it's time to find the Battle Arena. Along the way, you'll acess a warp gate, so you can return quite easily. 

Preparing for the Battle Arena
---------------------------------

The following equipment should be found and used for the Battle Arena:

Needle Armor
Double Grips on Both Arms
25 or more Potion Highs
5 or more Potion Ex's
As many Mind Hi's and Mind Ex's as you want
5 or more antidotes
More then 5 cure curses
Boomberang(found right outside the first blue-bordered door)
Level 60 or higher


Finding the Battle Arena
----------------------------

                            Eternal Corridor

Follow this path right, and then to the chapel tower.

                              Chapel Tower

Head right, then jump up through gap in the ceiling. Head right to save, then climb to the top, while killing the Bloody Swords. At the top, go up to the next room. Fly to the top from where you are, then head all the way left and save. Exit the save room, then head back up. Exit this room through the ceiling. When in the next room with the thunder demon, fly up through the hole in the ceiling. Now go left, and climb the platforms up to another room. Now head right, then climb onto another platform and head all the way left. Jump up to a slightly elevated platform, the fly up with Roc's Wing. Head left, then down, and exit through the left. In the next room, head all the way up, then when on the top platform, drop down on the left and push the box out of the way. Exit through the left. In this next room, head all the way left, killing the hyenas and the other enemies. Exit through the left, then in the next room, kill the grizzlies and other enemies. When the path splits, take the lower path and activate the Warp Gate. Then exit to the previous room, and take the upper path. In this room, fly all the way up to the first ledge, then fall down on the left side. Quickly run to the right and enter the room through the door. Now head up to the top ledge, and smash the torch nearest to the door to get the cross. Now, enter the door to the right to enter the battle arena.

In this Battle Arena guide, I will list how many enemies per room, and how much experience they give you, so you can see if you can make it through the whole thing. Bear in mind there are emergency exits along the way that you can use to exit. 

Room One
----------

Enemies                Exp per Each

Were-Jaguar               1,200
Were-Wolf                 1,100

Very easy. Attack with your whip, then jump when they charge. A few shots of your whip and you'll be fine.


Room Two
---------

Enemies                Exp per Each

Catoblepas x2             2,000
Hippogriff x2             1,900

A bit harder. You'll have to dodge the Catoblepas's snorts on the ground, while watching for the Hippogriff's in the air. I suggest throwing the boomering for the Catoblepas, then dealing with the Hippogriffs with your whip. 


Room Three
-------------

Enemies                Exp per Each

Wind Demo x2              4,000
Witch x3                  1,000

Both enemies are in the air. You can try the summon trick to put on some damage here, or just deal with them with your boomerang and whip. Again, not too hard, just a warm-up.

Room Four
------------

Enemies                Exp per Each

Devil Tower x12            600
Stone Armor x3            3,000

Try to take out all the devil towers on a pillar in one jump-it will save you time. Once the towers are dealt with, focus on the armors. Memorize their pattern, then dodge their attack and counterattack.


Room Five
------------

Enemies                Exp per Each

Skeleton x5                500
Skeleton Bomber x5         550
Electric Skeleton x3       700
Skeleton Spear x4          600

Oh dear, skeletons. The ones that could give you trouble are electric skeleton and skeleton spear, by catching you off-guard, or just landing from dodging the other's attack. You can also fire the boomerang, and jump, letting it do it's work.


Room Six
-----------

Enemies                Exp per Each

Bone Tower x7              800
Flame Demon x2            6,980

Deal with the bone towers first-they'll give you trouble while jumping and landing. After that, it will be easy to take out the flame demons once you get their pattern down.


Room Seven
-------------

Enemies                Exp per Each

Fox Hunter x5              600

Soooooo easy. Just slide across the whole passage. By ducking, you'll avoid their attacks. Just slide through them all.


Room Eight
------------

Enemies                Exp per Each

Bloody Sword x3           2,000
Poison Armor x3           3,600

Throw your boomerang at the armors on the ground, then jump up and whip the bloody swords. Use your antidotes to cure your poison status, since you can't heal in the Battle Arena.

Room Nine
------------

Enemies                Exp per Each

Abiondarg x24              588

Easy. Just slide through them, like the Fox Hunters.They can't attack you, so if you stay on the offensive, you'll be fine.

Room Ten
------------

Enemies                Exp per Each

Legion x2                 2,900
Marionette x12            1,200     

Destroy the legions first, then focus on the Marionettes. Use your boomerang, or summons using the DSS glitch. Use cure curse since you need to atack in this room.


Room Eleven
--------------

Enemies                Exp per Each

Minotaur x7               4,100

Toss your boomerang, then jump over the blades of the Minotaurs. Try not to take on more then one at a time, or whenever you'll land, you'll be hit by an attack. You can also try to summon a creature to take care of these guys. 


Room Twelve
-------------

Enemies                Exp per Each

Arachne x3               2,400
Succubus x3

Toss the boomerang at the Arachnes to be safe and not get caught in their web. Then jump up and use either your boomerang or whip to attack a succumbus.


Room Thirteen
---------------

Enemies                Exp per Each

Alraune x2               5,000
Demon Lord x5            4,200

Stand right next to a demon lord, and it's fiery breath will not hit you. Keep attacking untilit's destroyed. Use your boomerang for the Alraunes.


Room Fourteen
---------------

Enemies                Exp per Each

Hyena x8                 1,000

Drop into their little "sided" conversation, and slide into both sides. If any remain, deal with them with your whip. Try not to let them hurt you, since this is an easy room late in the arena. You can't afford extra damage.


Room Fifteen
--------------

Enemies                Exp per Each

Evil Pillar x12           1,500
Devil Armor x3

Toss a boomerang at the Devil Armors, then jump in te air to attack the evil pillars and to avoid the Devil Armor attack. If you're lucky, you might get a Black Dog card from the Devil Armor. Repeat until all the enemies are gone, then head to the second-to-last room of the Battle Arena!


Room Sixteen
--------------

Enemies                Exp per Each

White Armor x3           7,000

Jump over their sword beams, then whip them and boomerang them. Since you'll have 3 beams coming in, one after another, use Roc's Wing to fly to the top to dodge them all. If you're lucky, you might snag a Unicorn card. After they're all gone, proceed to the last room of the Battle Arena!!!!  


Room Seventeen
-----------------

Enemies                Exp per Each

Devil                   30,000

This is it. The Devil is one of the strongest enemies in the game. You can try and summon to put damage on him if you're low on health, Otherwise, fly to the ceiling to avoid his columns of purple fog, then when you come back down, throw the boomerang at him. Mainly, you should jump and use Roc's Wing to dodge his fog attacks, while staying away and chucking the Boomerang at him. He might kill you, which will be frusteration, since you'll have to do the entire arena over again. Keep trying, and have patience, and you'll conquer this beast. Finally, enter an enemy-free room.

Inside, you'll find the "Shining" Armor on a stand. Claim it. It ups your defense by 500, slightly highers STR, and slightly lowers INT and LCK. After you have claimed that item, exit the Battle Arena. Now high-tail it to a save point and save your game. You really don't want to go through that all again.

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
15) Max Increase Items
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Even though your hearts, MP, and HP go up along with your level and stats, there are some Max Increase items in the game. Finding them will make your job easier, and fill up the corresponding meter(HP, MP, or hearts) once you pick it up. So here are the locations of all them in the game. Thanks again to Devin Morgan for letting me use these in my guide.


=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Hearts Max Increase Locations
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Catacomb
-------- 

1. In the upper-right part of the large room north of the eastmost save room, use the Double Magic Item to jump to the high ledges and make your way to a Hearts Max Increase. 

2. In the southmost room below the east save room (the room with the Earth Demon), go right and slide through the low passage to find the upgrade. 

3. In the room directly across from the westmost save room (the one you need the Heavy Ring to move the block in), push the block out of your way and defeat the enemies. You'll find this item at the end. 

4. In the large room directly above the middle save room, enter the
second room to the right, and you'll find the upgrade there.

Audience Room 
------------- 

5. In the large room that the western-most warp room is connected to, get to the top-left corner of that room. Whip the left wall while standing on the top ledge to the left to reveal a hidden room. Enter it to find your upgrade. 

6. In the large room to the right of the west save room, there is a Hearts Max Increase item at around the middle point of the room. Reach it by jumping up ledges from the south path, or by falling from above on the north path. 

7. In the large room below and to the right of the eastmost save room, double jump up to the higher platforms. Make your way up and to the right to find the upgrade. 

8. In the same room as the previous one, come here with the Kick Boots and kick up the left walls to reach the very top. Then, go right to find the reward. 

9. In the tall room above the eastmost save room, use the Roc Wing to fly straight up to the ledge with this upgrade on it. 

10. In the tall room leading from the east exit of the Machine Tower, go down until you're able to go right. There, use the Roc Wing to shoot all the way up to an otherwise unreachable room. In that room, go all the way right, then use the Roc Wing to shoot up to a high ledge. Go left and you'll find this item. 

11. In the room west of the one leading from the south entrance to Machine Tower, use the Roc Wing to shoot up to the top of the room, where you'll find this upgrade on the ledge there. 

Outer Wall
---------- 

12. In the first area where you have to jump from column to column, get to the fourth column and jump to the right, landing on the ground below. Go right almost to the wall, then spin your whip (hold B) to reveal a hidden room below. Drop down to it, defeat the enemies, and take your prize. 

Machine Tower 
------------- 

13. In the first room of this place, go all the way left and ride the moving platform upward. Then, jump from ledge to ledge all the way to the top to find this upgrade. 

14. In the upper-left area of the tower, there's a large room with many moving platforms and a save room connected to it on the left. Get to the upper left area of that room and whip the wall to find a hidden room. Enter it and go downward, then fight the Earth Armor and take your reward. 

15. In the long room to the left of the room with the blocks you must tackle to get past, defeat all the Stone Armors and Fox Archers to find this item at the end. 

Eternal Corridor 
---------------- 

16. In the room after the long hallway areas, go right and drop down to the lower area. Whip the right wall and enter the hidden room you revealed. Defeat the Bone Towers and collect the item. 

17. In the room that the warp room is connected to, make your way down and left, then up the other side. You'll find this item at the end of the path upward. 

Chapel Tower 
------------ 

18. In the second room of the tower with the Brain Floats to the left, head to the left side of the room. Use the Mercury/Serpent DSS combo to freeze the Brain Floats, then use them to reach the higher ledge. From there, kick against the walls to get to the very top, where you'll find this upgrade. 

19. In the bottom-left corner of the large room with the Marionettes and Bloody Swords flying around (the room with the small opening in the bottom-left wall, coming from the Battle Arena), kick and double jump up the walls to reach a ledge with the item on it. 

Underground Gallery 
------------------- 

20. In the first room of the Underground Gallery, go all the way left and into the following room. Push the block away with the Heavy Ring, then continue left to find this item. 

21. In the same room as mentioned above, you'll find a switch on a ledge on the left side of the room. Hit it to make a moving platform go across the track below. Quickly go down and right, then onto the higher ledge to reach the moving platform. Ride it to the right and slide under the wall at the end to get this item. 

Underground Warehouse 
--------------------- 

22. In the large room following the one with the first block puzzle, you'll see this item on an unreachable ledge. Get to the upper-right side of the room and push the block you find there to the left. Push it down all the ledges until you get to the very bottom, then push it to the right a little bit. After pushing it, jump on it and double jump to the ledge with this upgrade. 

23. In the room where you first meet the Holy Armor, get to the upper-right corner of the room. There, whip the wall to open a hidden room. Enter that room and get the item. 

24. In the tall room after the first encounter with Holy Armor, drop down to the ledge below where you enter the room, and whip the wall to reveal a hidden room. Enter it and defeat the enemies there, then grab your reward at the end. 

25. From the same tall room as mentioned above, drop down to the ledge below the one where you revealed the hidden room, and go right into another room. Continue right into the following room, then use the Roc Wing to shoot up and right to a high ledge. There, go left and whip the wall to find another hidden room. Defeat the Holy Armor and take the upgrade there. 

26. In the same room as above (the large one you were in prior to entering the hidden room), get down to the lower area and you'll have to solve a block maze. Jump to the ledge with the left block, push it to the right, jump on it, then tackle the topmost cracked block. Now, go back down to the lower ledge and tackle the other 3 cracked blocks. Push the block in front of you into the pit, then get to the top ledge and push the other block down the ledges onto the other block. Then, slide under the wall and go into another room. There, continue right into the following room. In that room, go right and up to the top-right corner of the room, and you'll see the upgrade there. 

Underground Waterway
-------------------- 

27. In the bottom-left corner of the first room, whip the wall and enter the hidden room. Defeat the Frozen Shade and take your prize. 
28. In the first large room, lower the stairs, then get to the bottom-left area of the room and into the next room. Hit the switch and come back to the previous room, then go up and all the way left to a room you missed before. Get the HP Max Increase, then go through the wall to find this item. 

29. In the lower-right area of the large room with the Ice Demon and Lizardmen enemies, you'll find it at the far right of that room. 

Observation Tower 
----------------- 

30. In the first room where you meet the Evil Towers and Minotaurs, go all the way right to the end and you'll find this item. 

31. In the second large room of this tower, get to the top of that room. Once there, whip the left wall to reveal a hidden room. Enter it and defeat the enemy, then claim your prize. 

32. In the long room directly above the one with the Dark Armors, go left and defeat the Catoblepas and Legions, then claim this upgrade at the end. 

33. In the long room that the north warp room is connected to, get onto the lower ledge on the left. Whip the wall and enter the hidden room, then get to the upper-right area of that room to find this item. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
HP Max Increase Locations 
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Catacomb 
-------- 

1. In the room directly below and to the right of the eastmost save room (it's shaped like a backwards "L"), get to the top of the room to find the upgrade. 

2. In the same room as mentioned above, take the path above where you found the first HP Max bottle, then kick up the walls to the top of the room. Go right and you'll find this one. 

3. In the bottom-left room, which is directly below the save room, double jump up the ledges and beat the enemies. When the path splits, jump to the right ledge and then up to another ledge. From there, you'll see several Brain Floats overhead. Use the Mercury + Serpent DSS combo and freeze the enemies, then jump along the frozen enemies to the top of the room, where you'll find your reward. 

4. In that tall room (the first room where you're falling for a long time), get against the left wall and keep whipping it on your way down. About halfway down, you should reveal a hidden room in that wall (use the Roc Wing to keep trying to find it). Get into that room and you'll find this bottle there. 

Audience Room 
------------- 
5. From the west save room (directly to the left of the large room), take the north path up and right into the next room. Follow the path to the right until you reach the pit. Dash and double jump across to the other side, then enter the next room to find the upgrade. 

6. From the large room down and to the right of the eastmost save room, go all the way to the bottom of that room and go left into another room. Follow the path left to the wall, then whip it to find a hidden room. Enter it to find the upgrade. 

7. In the large room directly to the right of the westmost save room, get to the upper-right corner of that room. Go right into the next room, and tackle the block in your way to reach the bottle. 

8. In the large room down and to the right of the eastmost save room, continue right and use the Kick Boots to get up to a higher area, then right into a new room. Go all the way right and defeat the Skeleton Athletes (this is the only enemy you can get the Griffin DSS Card from, by the way), then you'll find the bottle at the end. 

9. In the tall room that the westmost save room is connected to, go all the way up to the top. Use the Roc Wing to get to the very top of the room, where you'll find this bottle on a ledge. 

10. In the tall room west of the one leading to the south entrance of the Machine Tower, go down and right into the room below it. Push the block to the right with the Heavy Ring, then go right and defeat the Thunder Demon and take the bottle. 

Outer Wall
---------- 

11. In the east half of this area, there are many Brain Floats flying above and below each other in a sort of line. Use the Mercury/Serpent DSS combo to freeze them and use them as stepping stones to get all the way to the very top of the area. From there, make your way right and down, then right again to the upgrade. 

Machine Tower
-------------

12. In the room directly to the right of the first save room of Machine Tower (the room's shaped like an upside-down "L"), get to the bottom of that room to find this bottle. 

13. In the first room you encounter the Thunder Demon, get to the upper-right area of that room. Whip the wall to open a hidden area, then enter that room and find your reward. 

14. After you get the Kick Boots Magic Item, go to the large room that the middle save room is connected to. From there, go down and left into another room. Go left and use the Kick Boots to go up through the room to the top, where you'll find the bottle you seek. 

Eternal Corridor 
---------------- 

15. In the large room that the warp room is connected to, get to the lower left corner of the room. Double jump against the left wall and whip it to reveal a hidden room. Enter it and you'll find the bottle there. 

Chapel Tower 
------------ 

16. In the long hall below the larger tower rooms, go all the way left to the next room. Go right and defeat the enemies, then use the Roc Wing to shoot up to the top of the room, and you'll find the bottle. 

17. In the first large room (the one that the first save room is connected to), take the bottom-left path to the next room. Use the Heavy Ring to push the block out of the way, then continue left and defeat the enemies. You'll find the bottle at the end of this room. 

18. In the room above the one with the Thunder Demon and Were-panthers, kick up the right wall when there aren't anymore ledges to jump to. Halfway up, whip the right wall to reveal a hidden room. Enter it, defeat the Gorgon, and take the prize. 

19. In the room with the Were-bears, Hyenas, and Were-panthers around, get to the bottom-left corner of the room. Whip the wall and enter the hidden room you revealed, then defeat the enemies and take the bottle. 

20. In the room directly above the second save room, go left and push the block out of the way with the Heavy Ring, then defeat the enemies and take the bottle there. 

Triumph Hallway 
--------------- 

21. In the first room of Triumph Hallway, go all the way left to the wall. Jump on the highest ledge and whip the wall, then enter the hidden room and defeat the enemies to find the bottle. 

Underground Gallery 
------------------- 

22. In the first room of this area, take the lower-left path to the next room. There, go left a bit, then use the Roc Wing to shoot up to an otherwise unreachable area, then go right and claim this bottle. 

23. In the first room, take the bottom-right path into the next room. There, push the block away with the Heavy Ring, then continue right and defeat all the enemies to find the bottle at the end. 

Underground Warehouse
---------------------

24. In the room with the Golems and Dryads, go all the way to the right, then double jump up all the ledges. When you get to the top, you'll find the bottle there. 

25. In the tall room at the west end of the warehouse (the one after the room with the Holy Armors), use the Roc Wing to shoot straight up to a high ledge at the top. Defeat the Arch Demon there, then take the bottle. 

26. In the same room that Hearts Max Increase #25 is located in (view the Hearts Max Increase list for instructions on getting to that room), get to the upper-left corner of that room, and you'll see the bottle on the ledge there. Underground Waterway -------------------- 

27. This one is pretty annoying to get if you don't know what you're doing. In the first really large room with all the switches and stuff, hit the first switch you come across to make the stairs go up. Go right and hit another one to lower the stairs. Go up and right, then down into the next room. There, hit the switch to flatten the steps, then go back to the previous room. Go up and all the way left to another room. Defeat the Ice Armor and you'll find your reward there. 

28. In the same large room I mentioned above, get to the very top-left area of this room and jump up the ledges to reach another room. Use the Mercury/Serpent DSS combo and freeze the Brain Floats, then get to the top of the room and find the bottle there. 

29. In the large room to the left of the first save room, hit the switch on the ledge to flatten the steps (if the switch is already down, don't hit it again). Then, go all the way left to the next room and jump across the ledges. Continue left and up and to the right into another room. There, defeat the Ice Armor and get the upgrade. 

30. From where you found the previous bottle, go left to the large room and use the Roc Wing to get up to the flattened platform (when the switch is down). There, spin your whip to make a hole in part of the ceiling, then jump up into a hidden room. Jump up the ledges to the top, then defeat the Siren and take the reward. 

31. In the large room that the eastmost save room is connected to, use the Roc Wing to fly upward. About halfway up, you'll see an opening in the left wall. Land on the ledge at that point, then double jump to the right wall and whip it to open a hidden room. Fly back up there and enter the room, then defeat the Wind Armor and claim the upgrade. 

Observation Tower 
----------------- 

32. In the large room connected to the first save room, go all the way down to the bottom-right area of that room. Go right and onto the higher ledge, then whip the wall to find a hidden room. Enter it and defeat the Minotaurs, then take this bottle at the end of the room. 

33. After you get through the room with the Dark Armors, go right and up along the right side of the room. When you get towards the top of that section of the room, whip the right wall to find a hidden room. Enter it and defeat the Dark Armor, then claim your prize. 

Ceremonial Room 
---------------

34. In the first room, go all the way down to the very bottom, then spin your whip so it hits the ground, revealing a hidden room below. Enter that room and you'll find the bottle there. 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
MP Max Increase Locations 

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Catacomb
--------

1. In the large room that the east save room is connected to, get to the second lowest ledge on the left side of the room. Go left and to the wall and whip it to find a hidden room. Go in to find the upgrade bottle. 

2. In the same room as the previous one, get to the highest ledge to the left, and go left into the next room. There, you'll find your upgrade. 

3. In the bottom-left room (below the west save room), use the Double Magic Item to get to the higher ledges as you make your way up and left. You'll find the upgrade on the ledge at the end. 

4. In the upper-right area of the room with the Earth Demon, enter the upper right room there. Tackle the blocks in your way and collect this bottle at the end of that room. 

Audience Room 
------------- 

5. From the first save room you come across when going through this area (the western one), take the upper path. Get to the highest ledge, then jump towards the left wall and whip it to find a hidden room. Go into that room and you'll find your reward. 

6. In the upper-right area of the Audience Room, enter the room directly above the eastmost save room. You'll see the bottle sitting right there for you to take. 

7. In the long room directly below the east save room, go all the way to the left to find it. 

8. In the large room below the west entrance to the Outer Wall area, get to the bottom of the room and take the lower-right path to the next room. There, push the block forward and collect the upgrade. 

9. In the tall room leading from the east exit of the Machine Tower, go all the way down until you can head into a side room to the right. There, use the Roc Wing to shoot all the way up into another room. There, continue shooting straight up with the Roc Wing, then go right and down and you'll find the bottle there. 

Outer Wall
---------- 

10. In the first room of this area (the large room), get towards the middle of this room, then use the Roc Wing to fly to a really high ledge above. Go right and defeat the enemies, then fly upward again and you'll see this bottle there. 

Machine Tower 
------------- 

11. In the first large room of this place, get to the very top of the room and onto the left ledge. Defeat the Fox Archer there and whip the wall to reveal a hidden room. Enter it and defeat the Heat Shade enemy, then take the upgrade. 

12. In the same room as mentioned above, get to the upper-right part of the room. There is a ledge you can get onto, and a door to the right that leads into another room. Go into that room and use the Kick Boots to go up through this room to find your reward. 

Chapel Tower 
------------ 

13. In the first large room where you encounter the Bloody Swords, get towards the upper-left area of the room. Stand against the left wall atop the second to last set of steps in the room, whip the wall to reveal the hidden room, enter the room, and you'll find what you wanted. 

14. In the second room of the tower (the one with the Brain Floats flying along the left half), use the Kick Boots to make your way up the walls on the right side of the room. When you get to the very top, go left and you'll find it. 

15. In the first room you encounter the Marionette enemies, you'll reach a set of steps against the left wall at the end of one of the lower ledges. Double jump to the higher ledge, then kick up the walls to reach a higher ledge. Whip the wall and enter the hidden room to find what you were looking for. 

16. In the tall room connected to the room with the Thunder Demon, freeze the Bloody Swords and get to the higher ledge. From there, freeze the Brain Floats (use the Mercury/Serpent combo) and get to the top of the room, where you'll find the bottle. 

17. In the room after the Adramelech boss room, hit the switch to destroy the statue and enter the following room. You'll find the bottle there. 

18. In the tall room directly above the warp room, use the Roc Wing to shoot straight up to a high ledge at the top of the room with this bottle on it. 

Underground Gallery 
------------------- 

19. In the room to the right of the long room with the Death Mantis and Harpy enemies, defeat the Thunder Armor and collect this bottle. 

Underground Warehouse 
---------------------

20. From the first room of this place, take the right path to the next room. Go right and defeat the enemies, then push the block out of your way and continue right to find the bottle. 

21. In the room where you first encounter the Holy Armor enemies, go up the right side of the room first. Push the 2 blocks in the wall about halfway to the left so they stick out, then go back down and around to the left side of the room. Jump up the ledges and use those blocks to help you reach the top, where you'll find the upgrade. 

Underground Waterway 
-------------------- 

22. In the first large room of this area, get to the top-left area of the room where there are 2 ledges leading up to another room. Jump and whip the left wall, then enter the hidden room you revealed to find the bottle. 

23. In the room to the left of the first save room, take the path down and left through the water. When you get to the other side, jump onto the ledge and take the bottle. 

24. In the same room as above, from the save room, go straight up and make sure the switch is down, then go up and left. Continue left and up to find the bottle on a ledge. 

25. In the upper-right area of the large room with the Ice Demon and several Lizardmen, go all the way to the right and you'll find this bottle. 

Observation Tower 
----------------- 

26. In the first room, go left and up a few ledges. Jump at the left wall and whip it to open a hidden room, and enter it to find the bottle. 

27. In the room with the Heat Shade and Frozen Shade enemies together, get to the lower-left area of the room. Go left to another room, then defeat the Alraunes and Demon Lords there. At the far left end of that room is this bottle. 

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16) DSS Card List
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The ability of combining two cards to create a magical affect is called the Dual Set-up System, and is new to the Castlevania series. You can mix and match any cards you want(one Action, one Atrribute, that is) to create a new affect. Below you will find everything you need to know about the cards.

-When using the Uranus or Apollo cards, to do the magic you must start from the bottom of the Control Pad, then shift your thumb counter-clockwise or clockwise upwards. You msut do this fast. When your thumb is on the Up portion of the Control Pad, hit B. So if you're facing left, move your thumb across the control pad in this order then hit B: Down, left, up. Simple once you get the hang of it.

-To perform the Pluto and Salamander Super Sub-Item attack, do the same as the above summon.

Cards
------

Action Card          Function                   Dropped By

Mercury          Whip Attack                        Bone Head
Venus            Stat Modification                  Slime
Jupiter          Defense/Indirect Attack            Heat Shade
Mars             Weapon Attack                      Bloody Sword
Diana            Projectile Whip Attacks            Man Eater
Apollo           Special Projectile Attack          Arch Demon
Neptune          Elemental Healing/Invincibility    Ice Armor
Saturn           Summon Familar                     Fallen Angel
Uranus           Summon Mythical Creature           Scary Candle
Pluto            Special Effects                    Trick Candle


Attribute Card             Function                   Dropped By

Salamander                  Fire                   Skeleton Bomber
Serpent                     Water/Ice              Earth Demon
Mandragora                  Plant                  Axe Armor
Golem                       Earth                  Electric Skeleton
Cockatrice                  Stone                  Stone Armor
Manticore                   Poison                 Thunder Demon
Griffon                     Wind                   Siren
ThunderBird                 Thunder                Were-Panther
Unicorn                     Holy/Light             White Armor
Black Dog                   Evil/Dark              Devil Armor


Effects
-------

Action Card       Attribute Card       MP         Effect

Mercury            Salamander        6/attack    STR +5, fire whip
Mercury            Serpent           2/attack    STR -30, ice whip
Mercury            Mandragora        6/attack    STR +10, rose whip
Mercury            Golem             8/attack    Long Whip.
Mercury            Cockatrice        6/attack    STR +10, Stone Whip
Mercury            Manticore         6/attack    STR -11, Diagnal Whip
Mercury            Griffon          10/attack    STR -13, Wind Whip
Mercury            Thunderbird      10/attack    Electric Whip
Mercury            Unicorn          20/attack    STR +22, heals 1 HP
Mercury            Black Dog        40/attack    STR +41, slow rate


Action Card       Attribute Card       MP         Effect

Venus              Salamander        4/time      ATK +25%
Venus              Serpent           4/time      DEF +25%
Venus              Mandragora        4/time      LCK +25%
Venus              Golem            16/time      DEF +Map Uncovered%
Venus              Cockatrice        2/time      Gain EXP while walking
Venus              Manticore         2/time      Doubles hearts gained
Venus              Griffon           4/time      INT +25%
Venus              Thunderbird       16/time     STR +Map Uncovered%
Venus              Unicorn           8/time      DEF +200%, STR -50%
Venus              Black Dog         8/time      DEF -50%, STR +200%


Action Card       Attribute Card      MP         Effect

Jupiter             Salamander      4/time  Two fire balls shield you
Jupiter             Serpent         4/time  Four ice balls shield you
Jupiter             Mandragora     16/time  Heals HP when still
Jupiter             Golem          4/time Can't be hurt after being hit
Jupiter             Cockatrice     8/time   Protects you from curses
Jupiter             Manticore      4/time   Poison clouds shield you
Jupiter             Griffon        4/time   Damages monsters by touch
Jupiter             Thunderbird    4/time   Damage Taken -50%
Jupiter             Unicorn        8/time   Sphere shields you
Jupiter             Black Dog      8/time   Black Hole shields and                                                                                           
                                            poisons you

Action Card       Attribute Card      MP         Effect

Mars               Salamander      8/attack  STR +10%, Fire Sword
Mars               Serpent         4/attack  STR -30%, Ice Sword
Mars               Mandragora     10/attack  STR +12%, Rose Sword
Mars               Golem           4/attack  Big Hammer. Very slow
Mars               Cockatrice     12/attack  STR +22%, Tonfas
Mars               Manticore       8/attack  STR -10%, Claws
Mars               Griffon        16/attack  STR +41%, Hold to Charge
Mars               Thunderbird    16/attack  Punch-short range, rapid
Mars               Unicorn        32/attack  STR +73%, Holy Sword
Mars               Black Dog      32/attack  STR +200%, Pistol


Action Card       Attribute Card      MP         Effect

Diana              Salamander     32/attack   Slow fire projectile
Diana              Serpent        64/attack   Rapid ice projectiles
Diana              Mandragora     96/attack   Rapid flower projectiles
Diana              Golem          16/attack   Rapid Earth projectile
Diana              Cockatrice     16/attack   Triple stone projectiles
Diana              Manticore      16/attack   Poison bubble
Diana              Griffon       128/attack   Rapid arrow projectile
Diana              Thunderbird    12/attack  Hold button for elc. whip.
Diana              Unicorn        48/attack   Rapid white projectile
Diana              Black Dog      32/attack   Eight black projectiles

Action Card       Attribute Card      MP         Effect

Apollo             Salamander      20/use       Fire Bomb
Apollo             Serpent         20/use       Ice Bomb
Apollo             Mandragora      40/use       Rose Bomb
Apollo             Golem           30/use       Five spears attack  
Apollo             Cockatrice      60/use   Three rocks fall from above
Apollo             Manticore       10/use       Poison Cloud
Apollo             Griffon         60/use         Tornado
Apollo             Thunderbird     80/use    Huge electric ball
Apollo             Unicorn         80/use   Seven spears fall diagnally
Apollo             Black Dog      120/use   Black hole chases enemies

Action Card       Attribute Card      MP         Effect

Saturn             Salamander       4/attack    Summons Bat Familar
Saturn             Serpent          4/attack    Summons Ghost Familar
Saturn             Mandragora       4/attack    Summons Owl Familar
Saturn             Golem            4/attack    Summons Hawk Familar
Saturn             Cockatrice       6/attack    Summons Medusa Familar
Saturn             Manticore        8/attack    Summons Gust familar
Saturn             Griffon        100/attack    Summons fairy familar
Saturn             Thunderbird     16/attack    Summons crow familar
Saturn             Unicorn         32/attack    Summons angel familar
Saturn             Black Dog        4/attack    Summons devil familar

Action Card       Attribute Card      MP         Effect

Neptune           Salamander        3/time   Invincible to fire attacks  
Neptune           Serpent           3/time   Invincible to ice attacks  Neptune           Mandragora        3/time  Invincible to plant attacks
Neptune           Golem             3/time  Invincible to earth attacks  
Neptune           Cockatrice        3/time  Invincible to stone attacks
Neptune           Manticore         3/time Invincible to poison attacks
Neptune           Griffon           3/time   Invincible to wind attacks
Neptune           Thunderbird       3/time Invincible to thunder attack
Neptune           Unicorn           3/time   Invincible to holy attacks
Neptune           Black Dog         3/time   Invincible to evil attacks

Action Card       Attribute Card      MP         Effect

Uranus             Salamander      160/use    Summons salamander
Uranus             Serpent         120/use    Summons serpent
Uranus             Mandragora      100/use    Summons mandragora
Uranus             Golem           100/use    Summons golem
Uranus             Cockatrice      200/use    Summons cockatrice
Uranus             Manticore        80/use    Summons manticore
Uranus             Griffon         100/use    Summons griffon
Uranus             Thunderbird     200/use    Summons thunderbird
Uranus             Unicorn         100/use    Summons unicorn
Uranus             Black Dog       100/use    Summons black dog

Action Card       Attribute Card      MP         Effect

Pluto              Salamander       4/time   Super attack with sub-item
Pluto              Serpent          4/time   Throw 2 of your sub-item
Pluto              Mandragora       4/time   Exp. gained +20%
Pluto              Golem            8/time Clone appears and mimics you
Pluto              Cockatrice       6/time   DEF increases with time
Pluto              Manticore        5/use    Sub-Weapons use MP
Pluto              Griffon          4/time   Increases your speed.
Pluto              Thunderbird      4/time   STR increases with time
Pluto              Unicorn         20/time   Makes you invincible
Pluto              Black Dog        5/time   Turns you into a skeleton 



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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
17) FAQ
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

Q: I started my game, and made some progress, and turned off my GBA. When i turned it back on, my file wasn't there!

A: You need to reach a save point. There's one very early in the game-look in the walkthrough for the location.

-------------------------------------------------------------

Q: I can't beat [insert boss name here]! Can you help me?

A: First, try leveling up a bit with the surrounding enemies. Also, try to use DSS to find something that will help you through that battle. If all else fails, keep trying, and you'll be able to dodge most of the bosses' attacks and patterns.

-------------------------------------------------------------

Q: Where do I find the [insert card name here] card?

A: Check out the DSS Card Guide right above this section. It tells you which enemy drops which card.

-------------------------------------------------------------

Q: How can I level up quickly? What enemies give the most experience?

A: You can level up quickly by beating Lilith, who gives the most experience in the game for a non-boss: 20,000. Check below for her location. If you're in the mid-80s to 90s, you can also just go back through the Battle Arena for tons of experience.

-------------------------------------------------------------

Q: I reached the Underground Waterway before beating Death and getting the Cleansing Item and saved in it! What should I do? 

A: Well, many people have done this, and the game isn't very straightforward on telling you to go to the Twin Dragons instead of Camilla. I suggest high-tailing it out of there, cause there's almost no chance you'll make it to the next boss at your level. Go outside the save room, kill some enemies, run back in, restore your health, then repeat. Slow and tedious, but it might be the only way to get out of there alive.

-------------------------------------------------------------

Q: I can't find a save room close enough to Hugh! Any suggestions?

A: First of all, I suggest being over Level 40 for the Observation Tower-perferrably 43 or higher. Try to use the Warp Gate guarded by a Devil and a whole bunch of Legions to warp to a save point nearby. 

-------------------------------------------------------------

Q: What does the Crossroads option do at the title screen? I can't access it!

A: You're not missing anything. It's the name of the Start Game screen. I think it was pretty stupid to make it the same style as the options, don't you?

-------------------------------------------------------------

Q: Are there any other characters beside Nathan to play as?

A: No. The HUGHHUGH code was proved a hoax, and even completing all 5 modes won't grant you a new character. 

-------------------------------------------------------------

Q: I'm missing some parts of my map! Where are they?

A: Well, they might be the battle arena-if you haven't gone totally through it yet. Also, whip walls at weird places to open a secret entrance to a new room.

-------------------------------------------------------------

Q: Are there any codes for this game?

A: yes, in a way. Check below for them. They open up new modes, not give you invincibility, all weapons, etc. Sorry, but those kind of codes aren't in the game. Tough luck, cheaters.

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
18) Secrets/Codes
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-  

Unlock Magician Mode
---------------------

To unlock Magician mode, beat the game on Vampire Killer Mode and start a new file with the name "FIREBALL". You'll start the game with jacked up MP, weak STR and DEF stats, high INT stats, and all the DSS Cards.

Beginning Stats:

STR-71
DEF-50
INT-400
LCK-100
HP-50
MP-400


Unlock Fighter Mode
----------------------

To unlock fight mode, beat the game on Magician mode and start a new file with the name, "GRADIUS". You'll start the game with jacked up STR and DEF stats, and will find no DSS Cards in the game.

Beginning Stats:

STR-141
DEF-200
INT-50
LCK-100
HP-100
MP-100


Unlock Shooter Mode
----------------------

To unlock shooter mode, beat the game on Fighter mode and start a new file with the name, "CROSSBOW". You'll start with a lot of hearts, and when you level up, your hearts will go up by 10 instead of 2.

Beginning Stats:

STR-71
DEF-50
INT-100
LCK-100
HP-50
MP-100

Start with 250 hearts, can pick up two daggers to make a homing dagger.



Unlock Thief Mode
--------------------

To unnlock thief mode, beat the game on Shooter mode and start a new file with the name, "DAGGER". You'll start with dropped STR, DEF, and INT, and jacked up LCK.

Beginning Stats:

STR-71
DEF-50
INT-100
LCK-1600
HP-50
MP-50


Lilith
----------

Lilith(not the one from Frasier) is a strong demon in the Underground Warehouse who gives you 20,000 exp every time you kill her-the most in the game for a non-boss enemy. To find her, beat Camilla, then return to the long, vertical hallway with succumbus' flying around. Under the ledge of the top exit, jump down, then whip the wall. Inside is Lilith. Use a summon on her to defeat her(usually 2 summons at a weaker level).


Skeleton Medalist
--------------------

The skeleton medalist is an insanely fast creature that drops two of the rarest items in the game: the Toy Ring and the Bear Ring. The Bear Ring will transform you into a bear if you use the Pluto + Black Dog combo while wearing it. To find the Skeleton Medalist, ge the Roc's Wing, then fall down the pit at the beginning of the game. Keep whipping the wall on the left side until you break open a part. Use Roc's Wing to fly up to it, then jump up and whip the ceiling while inside. Now equip Pluto + Griffon to increase your speed, and use roc's wing to fly up through the gap. Land on the other side of the raised platform to the left of you, then use your increased speed to kill the medalist. Repeat until you have the items you need.


Use Magic in Battle Arena
----------------------------

To use this, you must have a Mind High or Mind Ex in your possession. While in any room(perferrably a room with many enemies-or the Devil) use your Mind Ex, then exit the menus, activate DSS, then summon a creature(Thunderbird or Cockatrice). If you did it fast enough, the creature will appear and wipe out the enemies on the screen(or damage them).

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
19) Credits
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

Nintendo, for making a system that plays this terrific game.

Konami, for making this game. I've always been a fan of Konami since Rocket Knight Adventures and Zombies Ate My Neighbors on the Sega Genesis.

CJayC, for runnign GameFAQs and for posting this FAQ/Walkthrough.

Devin Morgan, for letting me borrow his Max Increase Items List.

Brendan Frayne, for translating some of the conversations of the characters for me.

[If you have a contribution to this guide, send it in, and your name can be here]

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
20) Copyright
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

This document is Copyright 2001 Hylianhero. All rights reserved. All characters are registered trademarks of Konami. You may not change, alter, or post this document without permission from the author. If you have found somebody who has posted this beside the following sites:

                                GameFAQs.com
                                 Cheatcc.com
                                Neoseeker.com
                               CheatCodes.com
Please tell me immediately. If you would like to post this FAQ on your site, email me. I'll check out the site and most usually say yes.

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=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 
21) Contact Information
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 

If you would like to send in something to this guide, please email me at [email protected]. I can also be reached through AIM, MSN, and ICQ. My AIM screename is NAHylianhero, and my MSN one is Hylianhero. My ICQ is 64388446. Please do not send me porn, warez, spam, or anything about emulators-only game related questions. Also, please read the entire guide and the FAQ section before sending a question in.

I won't team up with you on an FAQ, I won't let you work on this FAQ or others, and I won't work for your web site. So don't ask.

Thank you for reading down to this point. I hope you enjoyed my Castlevania: Circle of the Moon FAQ/Walkthrough.  



                          



                          

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