FAQ/Walkthrough - Guide for Castlevania: Curse of Darkness

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               ____           _   _                       _
              / __ \         | | | |                     (_)
             | /  \/ __ _ ___| |_| | _____   ____ _ _ __  _  __ _
             | |    / _` / __| __| |/ _ \ \ / / _` | '_ \| |/ _` |
             | \__/\ (_| \__ \ |_| |  __/\ V / (_| | | | | | (_| |
              \____/\__,_|___/\__|_|\___| \_/ \__,_|_| |_|_|\__,_|
            + + + + + + + + + + + + + + + + + + + + + + + + + + + +
    ___ _   _ ___  ___ ___    ___  ___   ___   _   ___ _  ___  _ ___ ___ ___ 
   / __| | | | _ \/ __| __|  / _ \| __| |   \ /_\ | _ \ |/ / \| | __/ __/ __|
  | (__| |_| |   /\__ \ _|  | (_) | _|  | |) / _ \|   / ' <| .` | _|\__ \__ \
   \___|\___/|_|_\|___/___|  \___/|_|   |___/_/ \_\_|_\_|\_\_|\_|___|___/___/

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                        Castlevania: Curse of Darkness  
                               FAQ/Walkthrough
                                 Version 1.4

                           Authored by: Berserker

                       Last updated: December 11, 2006 
                           [email protected]

               This document Copyright 2006 Kevin Hall (Berserker)
              Castlevania: Curse of Darkness Copyright Konami 2005.
   ___
  / __\
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                         ++ SECTIONS ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Press Ctrl + F then type in one of the codes below to go directly to that 
section.

   Section I:  Introduction  . . . . . . . . . . . . . . . . . . . . . . [IN00]

  Section II:  Basics  . . . . . . . . . . . . . . . . . . . . . . . . . [BS00]

 Section III:  Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00]

      - Stage 01 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT01]
      - Stage 02 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT02]
      - Stage 03 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT03]
      - Stage 04 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT04]
      - Stage 05 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT05]
      - Stage 06 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT06]
      - Stage 07 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT07]
      - Stage 08 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT08]
      - Stage 09 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT09]
      - Stage 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT10]

  Section IV:  Extra Quests  . . . . . . . . . . . . . . . . . . . . . . [EQ00]

   Section V:  Maps  . . . . . . . . . . . . . . . . . . . . . . . . . . [MP00]

  Section VI:  Innocent Devil Info . . . . . . . . . . . . . . . . . . . [ID00]

 Section VII:  Combineable Items and Material  . . . . . . . . . . . . . [CI00]

Section VIII:  Enemy Steal/Item Drop List  . . . . . . . . . . . . . . . [ES00]

  Section IX:  Chairs and Unlockables  . . . . . . . . . . . . . . . . . [CH00]

   Section X:  Trevor Mode Mini Guide  . . . . . . . . . . . . . . . . . [TM00]

      - Trevor's Special Weapons
      - Stat Increases
      - Trevor Move List
      - Special Whip Effects
      - Item Locations/Whip Locations/Boss Tips/Mini-Walkthrough

  Section XI:  Frequently Asked Questions  . . . . . . . . . . . . . . . [FQ00]

 Section XII:  Everything Else . . . . . . . . . . . . . . . . . . . . . [EV00]

      - Copyright
      - Special Thanks
      - Contact Info
      - About Me

   ___
Se/ __\tion I                                                            [IN00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                        ++ INTRODUCTION ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Three years have passed since Trevor's ultimate confrontation with Lord 
Dracula.  With his dying words, the dark lord left a curse upon the land of 
Europe that enshrouded its inhabitants with desires of cruelty and has been the 
cause of many deaths over the past three years.  The people's hearts are now 
influenced by darkness as they gave in to the curse.

Formely in league with Lord Dracula, the Devil Forgemaster, Hector, who 
previously gave up his dark powers, now seeks revenge upon a fellow Devil 
Forgemaster known as Isaac for falsely accusing his beloved of being a witch, 
and thereby orchestrating her death.  Hector sets out for Dracula's Abandoned 
Castle in the land of Valachia to seek revenge for this tragedy.  There he will 
find Isaac and confront him.  But in order to face Isaac he must first reawaken 
his dark powers that he gave up long ago.

This guide will give you a full walkthrough for the main game, revealing every 
item contained within and all secret areas to help you gain 100% completion.  
The walkthrough section has maps of each area outlining the paths that I am 
describing.  The maps are sometimes a little off here and there, so be sure to 
use your in-game map as well.

As in my other walkthroughs, I have stayed away from anything dealing with the 
plot, but if you consider boss names a spoiler, then tread carefully.  Please 
enjoy this FAQ and give me an email if you have any questions, comments, or if 
you find anything that I missed.  Any comments, suggestions, questions, etc. 
are always welcome.  Email me at [email protected].  Also, if you find 
any errors in this FAQ (I don't care how little of an error), then please email 
me about it.

                                    + + +
++++++++++++++++ ~~ "Then this is the hour of your death!" ~~ +++++++++++++++++ 
+++++++++++++++++++++++++ - Curse of Darkness (2005) ++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   ___
Se/ __\tion II                                                           [BS00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                          ++ BASICS ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

~~~~~~~~~~
+ Controls
~~~~~~~~~~

++ Default Control Setup

X:                   Jump
Square ([]):         Attack
Triangle (/\):       Innocent Devil Action
Circle (O):          Final Attack/Steal (Lock-on)/Examine
L1:                  Reset Camera
L2:                  Change Lock-on Target
R1:                  Guard
R2:                  Enable/Disable Lock-on
Left Analog:         Move Character
Right Analog:        Move Camera
Start:               Display Character Menu
Select:              Display Map
R1 + []:             Launcher
[] + X:              Flying Uppercut Launcher
D-pad Up:            Cycle through Innocent Devil settings
D-pad Down:          Cycle through Innocent Devil settings
D-pad Left:          Cycle through Innocent Devil commands
D-pad Right:         Cycle through Innocent Devil commands

~~~~~~~~~~~~~~~~~
+ Hector's Skills
~~~~~~~~~~~~~~~~~

Hector will gain many skills throughout his journey that will improve his 
combat and allow access to new items.  Please note that all of these skills 
must found in a stage before you can execute them.

Quick Step
----------

Location: Abandoned Castle

Hold the Guard button, then press any direction and tap the Jump button to 
quick step in that direction.  Hector will roll or flip in the direction 
pressed.  Please note that I will sometimes refer to this as "roll" or 
"sidestep".

Double Quick Step
-----------------

Location: Abandoned Castle

This is another variation of the Quick Step, but will allow Hector to add 
another flip behind the first quick step.  His first quick step will also have 
no lag after gaining the Double Quick Step, which one should take advantage of.

Perfect Guard
-------------

Location: Baljhet Mountains

Perfect Guarding can be intiated by blocking the second right before an enemy 
attack connects.  Hearts will be gained for each successful perfect guard.  
Every move in the game can be perfect guarded against whether it is blockable 
or not.

Steal
-----

Location: Baljhet Mountains

To steal from an enemy, use the use the Lock-On button to target an enemy then 
wait for the cursor to turn purple then press the Final Attack button while 
standing next to the enemy in order to steal from him.  Most enemies' window of 
steal will only open while they are perfoming a specific animation.  See the 
enemy section to find these specific animations.

Marker Mode
-----------

Location: Garibaldi Temple

The Marker will allow you to open the map and place an "X" in an important 
area.  I will use this frequently in the guide and will ask you to place a 
certain color mark on your map so there are no questions as to the location 
when I go back over it in the backtrack section of each stage.  Here are the 
controls for the Marker:

X:                  Place mark
/\:                 Erase mark
[]:                 Change color
Left analog stick:  Move map
Right analog stick: Tilt/Rotate map
R1, R2:             Zoom Out/Zoom In
L1, L2:             Cycle to mark
O:                  Info ON/OFF
Start:              Enter/Exit marker mode

~~~~~~~~~~~~~~~~~
+ Innocent Devils
~~~~~~~~~~~~~~~~~

Similar to the Familiar feature in previous Castlevanias, Innocent Devils are 
summoned creatures that will help the main character in battle.  Innocent 
Devils can be found in Devil Forges throughout the game and will assist Hector 
in a variety of ways.  Hearts are the main power source for Innocent Devils.  
Their current life is displayed in hearts and each time you use an ability that 
consumes hearts or the Innocent Devil is hit, it will lose life.  When an 
Innocent Devil's life gauge is fully gone it will revert back to soul form and 
will only be able to follow Hector by his side.  Collect hearts to replenish 
their life gauge and revert them back to material form if they sustain too much 
damage.

Finding Innocent Devils
-----------------------

Innocent Devils are found in certain stages behind a green door, which 
represents a Devil Forge.  Enter the Devil Forge and Hector will use his powers 
to awaken the Innocent Devil contained within.

Using Innocent Devils
---------------------

On the character menu (pause menu), choose "Summon" to display your current 
Innocent Devils, then choose one to summon that Innocent Devil.  While the 
Innocent Devil is summoned, change his settings from "Auto", "Command", or 
"Guard" using up of down on the D-pad.

Auto    = Innocent Devil will act on its own and attack the enemy using any 
          abilities that it wants.
Command = Innocent Devil will still attack randomly, but will not use an 
          ability unless ordered by the player.
Guard   = Innocent Devil will defend itself and will not attack.

Cycle through the Innocent Devil's current abilities using left or right on the 
D-pad and press /\ to issue a command.

Chain Attacks
-------------

Some Innocent Devils will add an attack to the end of any of your attack 
combinations by performing a single press of the final attack button when the 
"Chain" word bubble appears during the final attack.

Leveling Up Innocent Devils
---------------------------

A summoned Innocent Devil will level up along with Hector as he defeats enemies 
in battle.  The Innocent Devil's heart capacity will increase per level, stats 
will increase, and it will learn new abilities depending on the number of 
enemies defeated.  Some restrictions apply on the abilities for some Innocent 
Devils (see ID section).

Innocent Devil's Status Enhancements for Hector
-----------------------------------------------

Each Innocent Evil that Hector summons will affect his status depending on the 
Innocent Devil that he chooses.  Pause the game and press the right shoulder 
button for a display of the current ID's statues enhancements for Hector.  Look 
toward the bottom for a blue box with a Hector sillouette similar to the below 
diagram.

+--------------------+
| +STR ??? ->        |
| +CON ??? -> HECTOR |
| +LCK ??? ->        |
+--------------------+

The extra stats are also displayed under Hector's stats near the middle.

Evolving Innocent Devils
------------------------

An Innocent Devil will be given the opportunity to evolve into another form 
with new abilities once enough evolution crystals have been collected from 
defeated enemies.  The crystals will be available in five different colors and 
will determine the path that the Innocent Devil will evolve.  The evolution 
crystals collected from enemies will depend on the current weapon that Hector 
equips.

Red    = Sword
Green  = Spear
Blue   = Axe
Yellow = Knuckles
White  = Special

The evolution path for each Innocent Devil will vary depending on the type.  
Eventually an Innocent Devil will reach a point to which it cannot evolve 
anymore.  To turn off an Innocent Devil's evolution, choose "Summon" under the 
character menu and press right or left while an Innocent Devil is selected to 
enable or disable the evolution of that particular Innocent Devil (Crystal 
selected = Evolve, Crystal not selected = Do not Evolve).

Breeding New Innocent Devils
----------------------------

After gaining a certain amount of levels and fighting a certain amount of 
enemies, each Innocent Devil type will produce a Devil Shard that can be used 
to incubate a new Innocent Devil.  The new Innocent Devil will start from the 
beginning of its evolution cycle.  Breed new Innocent Devils from the Devil 
Shards at Julia's Shop in the Bahjhet Mountains.

Storing Innocent Devils
-----------------------

Hector can only hold a certain amount of Innocent Devils at a time, so Julia 
will allow you to store Innocent Devils at her shop.  She will keep them for 
you until you decide to take them with you.  Extra ID pockets will allow Hector 
to carry more Innocent Devils and finding a new Innocent Devil will allow him 
to carry more as well.

Innocent Devil Chart
--------------------

Location: Baljhet Mountains

Once this item is gained, you will be able to view the various Innocent Devil 
charts for each Innocent Devil type in the main menu by pausing the game, 
pressing one of the shoulder buttons, and choosing "Chart".  This will show you 
the different paths that an Innocent Devil can evolve and what weapons and how 
many crystals are needed to evolve it along said path.  An Innocent Devil's 
chart will be filled out as you evolve each type.  Some Innocent Devils require 
a certain weapon in order to evolve them to a specific evolution.

~~~~~~~~~~~~~~~~~~~~
+ Hector's Move List
~~~~~~~~~~~~~~~~~~~~

Normal Sword and Axe
--------------------

Stepping Slashes (A)      Energy Wave (FA)
                   \       /
                    \     /
                     \   /
                      \ /    
           Jump Slash (A)      Spinning Overhead (FA)
                        \       /
                         \     /
                          \   /
                           \ /
                      Stab (A)      Spinning Slash (FA)
                             \       /
                              \     /
                               \   /
                                \ /
                 Upward Slash 2 (A)      Sword/Axe Throw (FA)
                                  \       /
                                   \     /
                                    \   /
                                     \ /
                        Upward Slash (A)                     Handle Strike (FA)
                                       \                      /
                                        \                    /
                                         \                  /
                                          \                /
                                        Horizontal Slash (A)

Large Sword
-----------


          Thrust (A)      Ground Stab  (FA)
                   \       /
                    \     /
                     \   /
                      \ /
           Side Slash (A)      Blade Twirl (FA)
                        \       /
                         \     /
                          \   /
                           \ /
              Upward Slash (A)      Spinning Ground Smash (FA)
                             \       /
                              \     /
                               \   /
                                \ /
             Horizontal Slash 2 (A)      Force Stab (FA)
                                  \       /
                                   \     /
                                    \   /
                                     \ /
                      Overhead Slash 2 (A)                 Blade Ram (FA)
                                       \                    /
                                        \                  /
                                         \                /
                                          \              /
                                        Overhead Slash (A)

Fencing Sword
-------------

  Overhead Combo (A)      Stepping Mega Thrust  (FA)
                   \       /
                    \     /
                     \   /
                      \ /
        Hopping Slash (A)      Rapid Thrusts (FA)
                        \       /
                         \     /
                          \   /
                           \ /
                Side Slash (A)      Needle Ground Stab (FA)
                             \       /
                              \     /
                               \   /
                                \ /
                       Thrust 2 (A)      Sliding Stabs (FA)
                                  \       /
                                   \     /
                                    \   /
                                     \ /
                              Thrust (A)                   Low Slash Combo (FA)
                                       \                    /
                                        \                  /
                                         \                /
                                          \              /
                                        Overhead Slash (A)


Large Axe
---------

     Overhead Smash 3 (A)      Axe Spin (FA)
                        \       /
                         \     /
                          \   /
                           \ /
              Side Slash 2 (A)      Uppercutting Ground Pound (FA)
                             \       /
                              \     /
                               \   /
                                \ /
               Overhead Smash 2 (A)      Axe Plow (FA)
                                  \       /
                                   \     /
                                    \   /
                                     \ /
                          Side Slash (A)                   Upward Strike (FA)
                                       \                    /
                                        \                  /
                                         \                /
                                          \              /
                                        Overhead Smash (A)

Knuckles
--------

Overhead Kick (A)      Burning Ground Smash (FA)
                \       /
                 \     /
                  \   /
                   \ /
          Backhand (A)      Ground Spin  (FA)
                     \       /
                      \     /
                       \   /
                        \ /
             Roundhouse (A)      Rapid Jabs (FA)
                          \       /
                           \     /
                            \   /
                             \ /
              Overhead Punch (A)      Spinning Jump Kick (FA)
                               \       /
                                \     /
                                 \   /
                                  \ /
                   Straight Punch (A)      Sliding Punch (FA)
                                    \       /
                                     \     /
                                      \   /
                                       \ /
             Backhand Roundhouse Combo (A)           Hammer Punch (FA)
                                         \            /
                                          \          /
                                           \        /
                                            \      /
                                             Jab (A)


Special
-------

The special weapons all have unique moves that can be performed by by tapping 
the Attack (A) button.  Most of them are single attacks.

++ Gatling Gun

Rapid Fire (Hold A)

Hector will fire a stream of bullets at the area directly in front of him.  You 
can turn him to the sides slowly as he fires by holding to the left or right.

++ Bomb

Bomb Blast (A)

Hector will leave behind a bomb in midair.  Three of these can be left at a 
time.  A bomb will go off after a few seconds or when an enemy touches a bomb.

++ Boomerang

Boomerang Throw (A)

Hector will throw the boomerang and it will fly either upwards, downwards, or 
straight toward the left side.  The boomerang will not return.

++ Fire Flask

Fire Bomb (A)

Hector will throw a fire flask and the flask will break apart engulfing that 
area in flames.  The flask can also be broken on a wall and the flames will 
fall to the ground.

++ Shuriken

Shuriken Throw (A)

Hector will throw three shurikens at the enemy.  The range is not that great, 
but you can keep rapidly throwing shurikens without stopping.  All three 
shurikens thrown will take damage from the enemy.

++ Hien 

Punch Combo (A, A, A)

Hector will do a three hit punch combo with the tonfa-like weapon.

++ Spike Shield

Shield Smack (A)

Hector will swipe the area in front of him with an upward strike.

++ Bat

Homerun Swing (A)

Hector will rear back and deliver a powerful bat swing to the enemy.  This will 
almost always knock down a standing enemy.  The delay before the swing is quite 
long.

++ Electric Guitar

Play Stance (A)

Hector will jam on the guitar and enter a play stance.  From the Play Stance, 
you can do the following...

Guitar Jam (A, A, A)

The first attack will actually send Hector into play stance if he is not 
already there.  Hector will jam on the guitar a total of three times.  Once 
while standing, once while bent over, and one while holding the guiatar behind 
him.

Guitar Bash (FA)

This can ONLY be done while in Play Stance.  Hector will lean the guitar back 
and bash it over the enemy's head.

(MOVE LIST UNFINISHED!)

                                    + + +
+++++++++++++++ ~~ "What a horrible night to have a curse!" ~~ ++++++++++++++++ 
+++++++++++++++++++++++++++ - Simon's Quest (1988) ++++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
   ___
Se/ __\tion III                                                          [WT00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                        ++ WALKTHROUGH ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Maps are displayed throughout this walkthrough for every room though they are 
sometimes not exactly drawn too well for obvious reasons.

For the maps, use this as a legend:

+--------------------------------------------------------------------------+
| !         = Important item (may be behind a breakable wall)              |
| ?         = Secret area that I have marked in the backtrack section      |
| *         = A chair                                                      |
| W         = Warp room                                                    |
| S         = Save room                                                    |
| >,<, v, ^ = Represents the way that I am describing in the paragraphs    |
|             Sometimes I will not mark the paths that I describe since it |
|             would only clutter the map and confuse the player.           |
| I         = A wall (just in case someone asks)                           |
| -, - -    = Doors                                                        |
| AC, MA... = Acronyms for the stage names, in this case Abandoned Castle  |
|             and Mortvia Aqueduct.                                        |
| 2F, 1F... = Floor Numbers                                                |
+--------------------------------------------------------------------------+

Be sure to place a mark in all areas that I tell you to if you want to remember 
the location for a certain secret area.

+------------------------------+
| Red Mark    = Devil-Type ID  |
| Black Mark  = Battle-type ID |
| White Mark  = Mage-type ID   |
| Green Mark  = Bird-type ID   |
| Yellow Mark = Fairy-type ID  |
| Blue Mark   = Water Drain    |
+------------------------------+

Each stage walkthrough has a backtrack section that will help you to achieve 
100% in that stage when you have the requirements for that specific area.  I 
have also noted certain enemies that you should steal from while on your 
journey through the stages.  If you intend to make some of the best items in 
the game, then I would suggest that you steal from each enemy that has an 
important material the first chance you get.  With that said, now onto the 
walkthrough!
                                                                         [WT01]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 1 ~ Abandoned Castle ~~ ~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

And so the curtain opens on a new installment of the Castlevania series...

++ Abandoned Castle - First Floor

When the beginning cutscene ends, head to the                 _____ ____
north to collect a few items.  Press the Select              (  _>__>_  I
or Back button to bring up your map and make sure            I^(      IvI
that you are looking at the map in "Fixed Mode".             I I      I I
Press []/X on the map screen to cycle between         _______)^I      IvI
Fixed and Free modes.  Fixed mode will always        (  _>__>__)      I I
remain the same no matter where you move, while      I^(              IvI
Free mode will change depending on the way you       I I              I I
move - the map will fix itself to face the way       I^I              IvI
that you are going.  Run across the drawbridge       I I              I I
to find a lit up path ahead.  You can strike         |^|              )v)
the candles with the attack button, but they         | |               ) )
will not leave you anything except for a bit         I^I                )v)
of cash (possibly) for the moment.  Follow the       I I                / \
narrow path along the mountainside and at the        I^I               /   \
end you will find a ++POTION++ and possibly          I I              (  !  )
another item.  If you have a Castlevania:            I^I               \___/
Lament of Innocence save on your PS2 memory          I I
card then you will find the ++MOAI++ stone at        I^I
the end of the path as well.  This can be sold    ___I I___
later for a hefty price or it can be used to     /    ^    \
restore all of your health.  Konami purists     |           |
should recognize the statue head from Gradius   |           |
since it appears in a number of Konami games.   |           |
Head back to the south and reenter the           \____ ____/
Abandoned Castle.                                    I I

Walk up the steps to where Isaac was standing earlier and open the door.  The 
door behind you will block off and, as you step forward, an Executioner will 
knock down the wall up ahead and attack.  Use combos with the attack button to 
finish him off quickly.  You can only chain four button presses at the moment, 
but that will change later.  During the normal attack combo, press the Final 
Attack button to end the combination with a hard-hitting attack.  The animation 
will differ based on how many normal attacks you chain.  Use the Block button 
to guard his attacks if he leans back and tries to hit you.  Once he is 
disposed of, the door in the area will be unbarred and a ++MEMORIAL TICKET++ 
will fall from the ceiling up ahead.  Enter the blue door up ahead to save your 
game.  Throughout your quest the blue doors will be a sign of a save room.  
They will appear as red rooms on your map.  Choose to "Register Memorial 
Ticket" to designate that room as your save room to warp to if you use a 
Memorial Ticket. You will need to constantly reregister your Memorial Tickets 
throughout your journey if you choose to use them.

~~ 10.09% ~~

(map continued from above map)

        __________________I I___________________
       I        ___________ _>__>__>__>__>__>-  I
       I              I   |S|                 IvI
       I    ~~~~~~~~~~/   (_)                 I I
       I ~~/_____                      _____  IvI
       I I I     I____________________I     I I I
       I I =      ____________________      I IvI
       I I I_____I                    I__ __I I I
       I I                              I I   IvI
       I I                              I I   I I
    ___I I  _____                      _I I_  -v-___
   I     I I     I____________________I     I I     I
B1F<     I >B1F   ____________________      I I  !  I
   I_____I I_____I                    I__v__I I__v__I
                                         2F      2F

Exit the save room and head down the corridor on the east side (look at the 
map) and enter the door at the end.  A few Skeletons will appear along the way. 
Keep heading south from the next room and you will eventually enter a room 
where the doors will seal off and you will be forced to fight a group of 
Skeletons.  Fight them off and grab the ++QUICK STEP++ skill from the middle of 
the room.  This will allow you to quickly roll or flip out of the way of an 
attack while guarding.  Press a direction and the jump button while guarding to 
have Hector quickly move in the corresponding direction to avoid an oncoming 
attack.  Walk up the stairs on the south side.

Abandoned Castle - Second Floor (Outside)
  _____                           _____
 /     \_________________________/     \
(   ! <_-<__<__<__<__<__<__<__<_-<  <   )
 \__ I              |S|          \__ __/
   IvI    _____     (_)   _____    I^I
   I I   I     I    _____I     I   I I
   IvI 1F<     I   I  ___      >3F I^I
   I I   I_   _I   I I   I_   _I   I I
   IvI     I I     I I   __I I     I^I
   I I     I I     I I  (_S  I     I I
   IvI    _I I_    I I    _I I_    I^I
   I I   I     I___I I   I     I   I-I
   IvI   I      _____I   I     I   I-I
   I I   I_____I         I__v__I    v
  _IvI                      1F      1F

When you reach the outside, move north along the path ahead.  Fenrirs will 
teleport in front of you and attack.  Use normal strikes and you should be able 
to knock them down with the final hit of the combination.  While they lie on 
the ground helplessly, beat them down with constant attacks.  Some Skeletons 
will attack near the end by the west door.  Head to the west to find some more 
Skeletons and a save room on the south side of the wall.  Keep heading west and 
go through the door at the end. On the other side, grab the ++ABANDONED CASTLE 
MAP++ from the middle of the area.  Now most of the map will be filled out for 
you.  Head down the path to the south while fighting Fenrirs and Skeletons then 
enter the door.

(next map continued from above map [west side])

You will be sealed inside of an area with Skeletons and a Cyclops.    _IvI
Focus most of your attacks on the Cyclops and take him out quickly   /   I__
since he poses the biggest threat.  Be sure to block when he leans  (   v   |
his club back.  After the Cyclops has been defeated the doors will   \__ __/
unseal.  Enter the door to the south.  The treasure chest to the      _IvI_
right side cannot be opened just yet.  Head into the greenish door   I     I
to the south for a cutscene.  This is one of many Devil Forges and   I  v  I
they will always be behind a green door.  After the cutscene, you    I_   _I
will gain the ~~FAIRY-TYPE INNOCENT DEVIL (ID)~~.  The IDs             IvI
throughout the game are fueled by hearts.  Their life gauges are       I I
composed of hearts and many of their abilities will drain their        IvI
life gauge so you must always collect hearts to replenish their       /   \
life.  Now you will be able to collect hearts from some candles as   (  !  )
well as enemies to give your current ID energy.  An ID cannot die,    \___/
but they will revert to soul form if they take too much damage.
While in soul form, they will merely follow Hector and will not be able to 
perform abilities.  Collect hearts to restore them to their material form.  
They will gain experience as you do.  The Fairy-type can be set to "Auto" or 
"Command".  Auto will allow her to act on her own, while Command will give you 
control over her.  Use the D-pad to select between the different settings and 
commands.  Press the Innocent Devil Action button to issue a command to your 
ID.  For more info, see the Innocent Devil section under the Basics section.  
Go ahead and name your ID then go back to the area with the treasure chest.

When you go back outside, press the Action button near the treasure chest with 
the Fairy-type ID equipped, to have her open the chest and reveal the ++DRAGON 
CREST++.  Now you need to go all the way back to the very first save point at 
the beginning of the Abandoned Castle.

~~ 23.85% ~~

When you get back to the first save room, take the west path this time.  In the 
water, Mermen will attack.  Once you start to hit them, it will completely stun 
them, so attack frequently to keep them from rolling or clawing at you.  Walk 
through the water and head south to the door at the end.  Grab the ++POTION++ 
and place the Dragon Crest on the door to unlock it.  The doors will bar off in 
the next room and you will be forced to face an Executioner with his posse of 
Skeletons.  Defeat the Executioner first while remembering to block his attacks 
then go for the Skeletons.  After the battle, grab the ++BESTIARY++ from the 
middle of the room.  This will open up the "Bestiary" menu under the main pause 
menu.  There you can view all the enemies you have faced thus far along with 
information about each of them.  Go through the hole in the wall to enter the 
B1 area of the Abandoned Castle.

~~ 31.19% ~~

++ Abandoned Castle - B1 Floor
                         _________
                        / <__<__< \
                       ( (  |S|  ) )
                       IvI  (_)  I^I
                       I I       I I    _____                _____
             __________IvI       I^I   I     I______________I     I
            / _<__<__<_  I       I I   I      ______________      I
           ( (         ) I       I^I   I_   _I              I_   _I
           IvI _       I I       I I     I I                  I I
           I I/ \_/\   I I       I^I     I I                  I I
           I>    _ !|  ( )       I I     I I                 _I I_
           I I\_/ \/   I I       I^I    _I I_    ___________I     I
           IvI         I I      /   \  I     I  / _-    |  _      I
           I I_____    I I   1F<  ^  ) <1F   I ( (  )  || ( I_____I
           (_>_-- v)   I I      \___/  I_____I I I  \  || I 
                 ) I   I I                     I I   \_|| I
                 IvI   I (_____________________( I     I__I
                 I I   (___-_____   >-_____ _____)
                 IvI             )^(     /   \
                 I I             I I    (     )
                 IvI_____________)^I     \___/
                 (__>__--_>__>__>__)

A few Ghosts will attack in the first area.  Be sure to watch for their sudden 
swings and be prepared to block.  Head through the north door and walk further 
into the cave ahead.  You'll run into a few Skeletons along the way and will 
find a save room on the left side as you come to the next doorway.  Save your 
game and continue further into the cave.  Fenrirs will try to gang up on you in 
the next area.  Take the path to your right as you enter (west path).  Fight 
through the Skeletons and Fenrirs and enter the door off to the left side.  
Barrels of wine will cover the entrance to the room up ahead.  Attack the 
barrels to find some ++WINE++ (maybe two) and ultimately reveal a room 
containing a ++POTION++ and a treasure chest containing an ++ALUMINUM++ 
material.  These materials will be helpful soon.  Exit the room and continue 
moving south.  Keep moving through the doorways until you reach an area where 
you must defeat some Ghosts to unbar the door ahead.  You might want to head 
through the path that you didn't take earlier on the north side if you want 
more map completion.  Enter the doorway to the east after you have defeated the 
ghosts.

~~ 47.70% ~~

Enter the first door on the right on the south     _____                _____
side.  The room will seal off and you will face   I     I______________I     I
off against many Ghosts and Fenrirs.  Grab the    I  v  <__<__<__<__<__<  <  I
++$100++ in the middle of the room.  Exit the     I_   _I              I_   _I
room after the battle and head northeast along      IvI                  I^I
the path to find another door.  Inside the next     I I                  I I
room, your Fairy-type will display a "?" to the     IvI                 _I^I_
side of the screen, which will let you know that   _I I_    ___________I     I
there is some sort of contraption in the room     I  v  I  / _->  v|> _>  ^  I
that you can manipulate.  Walk over to the third  <1F   I (^(  ) !|| ( I_____I
column that the Fairy-type will hover over and    I_____I I I  \  || I 
attack the column until it crumbles. A narrow             I^I   \_||^I
rock will fall down from above and form a ramp    ________( I     I__I
that you can use to gain access to the floor      _>__v__->_)
above.  Grab the ++WEAPON COMBINE++ item from       /   \
near the pillar that you just destroyed.  Now      (  !  )
all those materials that you have been collecting   \___/
will come in handy!  Go to "Combine" below the
"Equip" menu to be able to combine materials to make weapons and armor.  You 
should have enough materials to make a leather armor and helmet.  Walk up the 
newly formed ramp to find a treasure chest up ahead.  Open the treasure chest 
to find an ++I.D. EVOLUTION CRYSTAL++.  This will allow your ID to evolve based 
on what weapon you have equipped.  For a full explanation on this visit the 
Basics section. Walk around the side and enter the door on the east side.

A few Zombies will attack in the next room.  Watch for their sudden unblockable 
grabs.  Enter the corridor up ahead then continue to the next room.  You will 
run into more Zombies eventually.  Head to the west.  In the third room, 
Wizards will attack.  Hit them before they have a chance to cast their spells. 
Continue to the south and you will be trapped in a room with Zombies and 
Skeletons.  Defeat them and head up the stairs to 1F.

~~ 60.55% ~~

++ Abandoned Castle - Second Floor

        __________________I I___________________
       I        ___________ _________________-  I
       I              I   |S|                 I I
       I    ~~~~~~~~~~/   (_)                 I I
       I ~~/_____                      _____  I I
       I I I     I____________________I     I I I
       I I <2F<  <__<__<__<__<__<__<__<  !  I I I
       I I I_____I                    I__ __I I I
       I I                              I^I   I I
       I I                              I I   I I
    ___I I  _____                      _I^I_  - -___
   I     I I     I____________________I     I I     I
B1F<     I >B1F  >__>__>__>__>__>__>__>  ^  I I     I
   I_____I I_____I                    I__ __I I__ __I
                                         2F      2F

A Wizard along with a few Zombies will be waiting in the first big room.  This 
is when the Zombies will start their yellow vomit attack.  If you touch the 
vomit pool then you will take damage.  Chain two normal hits then use the sword 
throw finisher to hit them while they stand in their vomit.  In the second big 
room, the doors will seal off and you will fight a swarm of Zombies and 
Skeleton Blazes.  The Skeleton Blazes have some tough defense so you will have 
to hit them quite a few times.  Once you defeat the enemies, don't go up the 
stairs to 2F just yet, continue to the north and go through the next few rooms 
until you reach the next set of stairs at the west end.  In the third room 
you'll find a ++POTION++ along with some Zombies and a Wizard.  The fourth room 
has a bunch of Zombies inside along with a chair to the right of the 2F stairs. 
Different chairs can be found throughout the game and sat in in order to 
collect them all in one room later in the game.  Go ahead and take a seat in 
the **THERAPEUTIC CHAIR** to gain credit for finding it.  Don't worry, it's not 
killing you, I promise.  Go up the stairs to 2F when you're done.

~~ 70.64 ~~

++ Abandoned Castle - Second Floor

In the first room, you'll run into      _____                           _____
one of the more common enemies in      /     \_________________________/     \
every Castlevania - the Armor Knight  (     __-____________ __________-       )
(most call them Axe Knight).  Their    \__ I              |S|          \__ __/
armor is tough and you cannot            I I    _____     (_)   _____    I I
stagger them, so attack them and then    I I   I     I    _____I    !I   I I
quickly dodge away or block when         I I 1F<  v  I   I  _>_  >   >3F I I
they start swinging.  Lure them away     I I   I_   _I   I^I   I_   _I   I I
from each other and fight them           I I     IvI     I I   __I I     I I
separately.  In the south room, an       I I     I I     I^I  (__  I     I I
Armor Knight along with two Wizards      I I    _IvI_    I I    _I I_    I I
will attack.  Defeat the Wizards first   I I   I     I___I^I   I     I   I-I
since they will stand back and heal      I I   I  >  >__>__I   I     I   I-I
the Armor Knight if you don't.  In the   I I   I_____I         I__v__I    v
twisting corridor some more Armor       _I I                      1F      1F
Knights will appear as you walk to the
next room.  The doors will seals off in the third room and you will be forced 
to fight a group of Armor Knights and Wizards.  Like before, defeat the Wizards 
first then concentrate on the Armor Knights. Grab the ++DOUBLE STEP++ skill 
from near the 3F stairs.  Don't go up to 3F just yet.  Enter the corridor to 
the south and save your game in the save room. Enter the next room to the south 
if you want to boost your map completion.  The stairs in the south room will 
only take you back down to the first floor.  Remember that room where I told 
you not to go up the stairs in earlier on 1F?  Well, it will lead you to that 
room.  Go back to the stairs that lead to 3F and go up them.

~~ 80.73% ~~ 

++ Abandoned Castle - Third Floor

This floor is pretty straightforward      _____                     _____
since there are no extra rooms.  The     I     I___________________I     I
first room has two Skeleton Blazes along I  v   <__<__<__<__<__<__<_ <  < >2F
with a Wizard.  Like before, the Wizard  I_   _I                   I_____I
will heal the other enemies so defeat him  IvI                       ___
first and continue west.  The second room  I I   ___________________/   \
has a few more Skeleton Blazes and another IvI4F<___<__<__<__<__<__<  <  )
familiar enemy to Castlevania fans, the    I I                      \_ _/
Bone Dragons (or White Dragons in this    _IvI_                     _I I_
version).  Jump and hit the White        I     I___________________I  ^  I
Dragons with a few air combos to quickly I  >   >___>___>___>___>__ >    I
defeat them.  They won't attack unless   I_____I                   I_____I
you get close to the wall that they are
attached to.  More Skelton Blazes will await your arrival in the third room, 
skip or fight them and head east.  In the fourth room you'll be sealed inside 
with plenty of Skeleton Blazes.  Two White Dragons are attached to the wall as 
well. Stay away from the White Dragons and defeat the Skeleton Blazes first 
then use some air combos on the White Dragons. Enter the next area to find a 
familiar looking staircase covered with red carpet that leads to the top floor 
of the castle complete with a full moon view in the background once you reach 
the top. This sight will make any Castlevania fan's blood boil.  Ah, time to 
fight Dracula already my friend!  Just kidding...or am I?  Head up the stairs 
to 4F.

~~ 94.49% ~~

++ Abandoned Castle - Fourth Floor

A save room and a boss door, what more can I     _____
say?  Notice that the boss doors are the same __I     I_________________
ones from Lament of Innocence.  Boss doors   (O_  Boss __<__<__<__<__<__>3F
will always have a red door complete with a     I_____I       |S|
skull on the front to let you know that you                   (_)
had best save before you enter, since there
is big battle ahead.  Save your game in the save room and walk through the 
door.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 1 - Crazy Armor

+ Level 9
+ HP:        1330
+ Weakness:  Thunder
+ Tolerance: N/A
+ Steal:     Galtite (Boss Rush Mode ONLY)

++ When to steal: When he drills his head into the ground, you have to steal 
from his back.  He does this attack rarely. (Boss Rush Mode ONLY)

First fight:

Try to have some sort of armor and helmet equipped and this battle will be a 
breeze, even if he hits you a bunch.  Use your Fairy-type to heal yourself if 
you start to suffer a bunch of damage.

With the way this battle starts out, you better be ready to move or block.  
The boss will almost instantly try to hit you with a weapon strike.  He will 
do a mix of overhead and horizontal strikes throughout the battle (sometimes 
in a row).  Thankfully all of his attacks can be guarded against for the first 
battle.  Strike him after each attack and watch his arms for the next swing.  
With his vertical strikes it is better to guard rather than dodge them, since 
they clear an entire section of the room.  He also has an attack in which 
rotating gears shoot out of his mouth, which can be easily blocked as well - 
he usually does this attack up close and will pause before the attack.

Second fight:

During the second fight, all of his attacks can still be guarded against, but 
some of them will eventually break your guard if you block too much.  He will 
spew flames from each head that is connected with a gear - it is best to get 
away from him when he starts this attack since it has a bad habit of breaking 
your guard.  As the battle progresses he will start to get more flame-happy 
and will nearly fill the whole room with flames.  He may eventually shoot 
fireballs, which can be easily avoided by running around or you can block 
them.  Hit him whenever he is not attacking and you can take him down the 
second time even faster than the first.

Crazy Mode:

On Crazy Mode, this boss is much more difficult the first time you fight him, 
mainly because he hardly ever staggers and he will mix up his attacks to where 
you will never know if he is about to do a one, two, or three hit combo.  Be 
sure to equip a small sword or knuckles for this fight so you can recover 
quickly after an attack.  Block his side attack and roll to the side then 
attack during his overheads.  Attack sparingly because you can't afford to get 
hit that much at all.  When he reaches his second bar he will start to do the 
move where he will bury his head gears into the floor thankfully, so you can 
dodge this and get some hits while he recovers.  The second fight is not that 
bad at all as long as you stay away when he flames the area around him and 
block or quick step away from the fireballs.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

When the fight is over, heal yourself by stepping into the blue glow that 
appears on the floor next to the Gondola that rises from the floor below.  Go 
back and save your game and then come back and enter the Gondola to ride down 
to the next stage.  Sitting in the Gondola will also credit you with the 
**GONDOLA** chair, which you will find later in the game in the chair room.

~~ 99.08% ~~

++ Backtrack to Abandoned Castle

[ ] The rest of Abandoned Castle will not be complete until after Stage 8.  
When you return after Stage 8, the floor above the boss room will be open to 
you and you will fight an extra boss on 5F giving you a complete percentage for 
the Abandoned Castle stage.

~~ 100.00% COMPLETE (Abandoned Castle) ~~
                                                                         [WT02]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 2 ~ Baljhet Mountains ~~ ~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Baljhet Mountains 1F (East)
                                        _
                                       ( )
                            ___________|S|_____
                           (  _______________  )
            ___            I (              _) I_                  ___
   BM (West)=_ \           I I            _|     |_         ___   /   \
              \ \          | |           I         I       /   \ I  !  I _____
               \ (_________( I           I         I      I     I_\_ _/_I     I
                (____________)           I         I      I      _______  AC <<
                                         I         I      I     I       I_____I
                             __________  I___   ___I       \   /
                            (  ______- \     I I            I I
          _________         I (       \ \    I I            / /
         (  __-__  )        I I        \ \  _I I_           I I
         I (     ) I        I I         \ \/     \          I I
         I I     I I        I I          \        I         I I
   _____/  \__   I (________) I           \       I         I I
  I     I   S_)  (____________)            \_____/          I I
  I        I               ___________________________      I I
  I_____I  I              / _____-___________________ \     - -
         I I             I I    _              _____ \ \    I I
  ___  __| |__           I I   / \____________I     I \ \   I I
 /   \|       |__________) I  /   ____________   !  I  \ \__) I
I  W           ______-___  I I   (            I_____I   \_-_  I
I     |       |          ) I I   I     ______________       I I
 \___/|___ ___|          I I  \  I    / ___________- \      I I
                         I I___I I___( (   ___      \ \     \ \
                          \_____        \_/   I      \ \    I I
                                \        -    I       \ \___) I
                                 \______/ \   I        ) _-   I
                                           I  I       / /  \__I
                                          (   (______/ /    
                                         (    ______-_/
                                          (__/

Once you exit the Gondola, head to the west and enter the Devil Forge off to 
the right.  A cutscene will play then you will receive the ~~ATTACK-TYPE 
INNOCENT DEVIL~~.  This ID will be a lot more active in battle when an enemy is 
encountered compared to the rest of the IDs.  He also has a setting called 
"Guard" that will set up a small force field allowing him to deflect any 
oncoming attacks.  You can also get in the force field and allow the ID to 
protect you.  The force field will fade in time.  This is also the first ID 
that will allow you to chain attacks.  Press the Final Attack button at the end 
of a combo when a bubble with the word "Chain" pops up to have the ID attack 
the enemy with a special attack.


Leave the Devil Forge and head across the bridge,                 ___
then to the south.  Defeat the Lizardmen along the         ___   /   \
path and if they drop a Jet Black material, combine       /   \ I  !  I _____
it with a Short Sword to give yourself a Broadsword      I     I_\_ _/_I     I
for more damage.  Also, make yourself some Hard          I  v   <__<__<  AC <<
Leather Armor using the Jet Black material.  The         I     I       I_____I
Lizardmen are much like the Mermen from earlier, in       \ v /
that, you can stun them by attacking rapidly.  When        I I
you enter the next area, fight through the Skeletons       /v/
and Fenrirs.  Do not take the first west path; take        I I
the second west path at the south end of your current      IvI
path.  Defeat the Skeletons and Orcs at the split          I I
path and take the left path (southern path).  Several      IvI
Fenrirs will ambush you along the mountainside.  Keep      I I
moving to the west.  In   ___________________________      IvI
the next area, for map   / _____-___________________ \     - -
completion purposes,    I I    _              _____ \ \    IvI
you may want to go down I I   /?\____________I     I \ \   I I
the first path to the   ) I  /   _>___>___>__ >   !I  \ \__)vI
north.  Enter the      -  I I  ^(            I_____I   \_-_  I
second path and walk    ) I I!  I     ______________       IvI
into the middle of the  I I  \ ^I    / ___________- \      I I
area while fighting     I I___I I___( (   ___      \ \     \v\
Skeletons.  Turn to      \_____^       \_/   I      \ \    I I
face the left and look up      \ <  <  <-  < I       \ \___)vI
to notice a platform with       \______/ \   I        )v_-<  I
++SERUM++ up above you.  Double           I^ I       / /  \__I
jump up to the platform and collect the  (   (______/v/    
Serum.  Jump to the next platform and   (  ^ __<__<-_/
look across to notice a treasure chest   (__/
in the distance.  We will need the Bird-
type ID with the "Glide" ability in order the get that chest.  You don't have a 
marker just yet, but you will want to mark this area with a --GREEN MARK (Bird-
type)-- for backtracking purposes once you get the marker.  Approach the door 
at the bottom of the hill and it will seal off as you approach it.  You'll be 
forced to fight a Cyclops.  Defeat him while avoiding or blocking his attack 
then enter the area through the door.  Grab the ++PERFECT GUARD++ skill on the 
pedestal inside.  If you played Lament of Innocence then you will know that a 
perfect guard is achieved by blocking shortly before an enemy attacks.  This is 
a timing issue and will require you to know an enemy attack well.  Perfect 
guarding will give your ID hearts for each successful perfect guard.  If you 
can learn to use it, it will assist you greatly.  Please note that ANY move can 
be perfect guarded, even unblockable attacks.

~~ 25.26% ~~

Head back to the path that you were just at and head further to the west by 
taking the third path.  You'll come to another split path that will be guarded 
by Lizardmen and an Orc.  Travel on the northeast path if you want to complete 
your map (it will lead you back to the beginning) and enter the west path to 
advance further into the mountains and to watch a cutscene.  Grab the 
++POTION++ near the large iron door (that cannot be opened just yet) then open 
the yellow door to enter the first of many warp rooms.  The warp is not active 
yet, but you can sit in the chair to gain the **WARP ROOM CHAIR** for later. 
Warp rooms will always be labeled as as a green room on your map.  Exit the 
warp room and head to the north.  The east room is a save room and the door on 
the west will lead you to Julia's Shop.  Grab the ++MAGICAL TICKET++ next to 
the door of Julia's Shop and walk inside.  You will be returning to this shop 
quite a bit on your journey.  Grab the ++BALJHET MOUNTAINS MAP++ to the right 
near the counter and see what Julia has to offer.  Stock up on Magical Tickets 
and Memorial Tickets since these will help you out greatly for teleporting to 
different areas quickly.  Julia will allow you to store, take, remove, and 
create new types of Innocent Devils as well.  See the Basics section for more 
info on this.  Before you leave Julia's Shop make sure to sit in the **ROCKING 
CHAIR** on the right (as you're leaving) to receive credit for that chair.

~~ 38.94% ~~

                                                  _
                                                 ( )
                                      ___________|S|_____
                                     (v _<__<__<__<__<_ <)
                      ___            I (              _) I_ 
             BM (West)=_<\           IvI            _|  ^  |_
                        \ \          | |           I         I
                         \^\_________(vI           I    ^    I
                          (__<__<__<___)           I         I
                                                   I    ^    I
                                       __________  I___   ___I
                                      (  _>__>_- \     I^I
                    _________         I^(       \v\    I I
                   (> _!-_>  )        I I        \ \  _I^I_
                   I (     )vI        I^I         \v\/     \
                   I^I     I I        I I          \ >  ^   I
             _____/  \__   Iv(________)^I           \   *   I
            I     I ^ S_)  (___>__>__>__)            \_____/
            IJulia   I          
            I___*_I  I          
                   I I          
            ___  __| |__        
           /   \|       |________
          I  W           ______-_
          I     |       |       
           \___/|___ ___|          

Back outside, head down the northeast path.  At the end of the path, you'll 
find the ++STEAL++ skill next to the doorway leading out of the area.  Press 
the Final Attack button while locked on to an enemy in order to steal from them 
when the cursor turns purple.  You will have to wait until certain animations 
in order to steal from most enemies.  Check the Enemies section for a complete 
rundown of all the items that you can steal from every enemy.  Don't forget to 
always try to steal from bosses, since they carry some exclusive items most of 
the time.

When you reach the path ahead, you will need to fight through a few Axe Armors 
and Wizards in order to open up the doorway at the end.  Defeat the Wizards 
first so they will not heal the Axe Armors just like in the last stage.  In the 
next area, run toward the gun that is firing at you.  When the target turns 
purple roll or run out of the way of the gunfire.  Chop through the Orc in your 
way and attack the skeleton on the gunnery seat.  Hop onto the chair and fire 
at the cannons on the sides of the castle wall ahead.  After enough damage, 
they will eventually explode.  Turn your attention to the barricade on the 
castle bridge next.  Fire at the barricade and the orcs behind it.  A group of 
Axe Armors will appear after the Orcs have been defeated.  For sitting down in 
the gunnery chair, you will gain the **GUNNERY SEAT** later in the game.  Enter 
the castle.  Inside the castle walls, a group of Axe Armors and Orcs will 
attack as the doors seal off.  Save your game at the save room along the path 
ahead.  Fight off the Orcs to open the doorway at the top of path.  Skeleton 
Blazes will appear but you don't have to fight them.  Keep heading west to 
fight through some more Orcs and Skeleton Blazes.

~~ 52.63 ~~

++ Baljhet Mountains 1F (West)
                                                      _____
Eventually you will come along a split path.  Take   I     I________________
the north path first so I can show you an area that  I      _?____________  I
you will need to come back to.  If you don't want    I_____I              I I
to go there, then read below.  Fight        _____                         I I
through the Cyclops and Skeleton Blazes    I  !  I                        I I
to open the doorway at the top.  On the    I  *  I           ____________/  I
other side, fight through the      ________I__ __I______    (  _________-___I
first Skeleton Blaze and second   (  __-______________  I   I )
set of Skeleton Blazes until you  I (                 I I   I I
reach the third sealed doorway    I I                 | |   I I____
where Blood Skeletons will        \ \             ___/ /    Iv _<__=BM (East)
appear.  You cannot beat them     / /_____       ( ___)    /  /
right now and will need to come   I I     I     / (        (v/
back to this area when you have   I     ! I    / /         | |
a Mage-type Nautilus Rod with the I I_____I   / /          IvI
"Purify" ability.  For now,       I I_____   / /           I I
remember to place a               I I     I  I I           IvI
--WHITE MARK (Mage-type)-- in     I     ! I   \ \   _______( I
this area on your map once you    I I_____I   | |  (v <__<__<)
get a marker.  Go back the way    I \  _______I I  I (
you came and head down the south   \ \/ ____   _)  IvI
path.  Along this path you'll fight \__/    ) )    I I
a few Skeleton Blazes and Ghosts.           I I    IvI
When you reach the bridge take the          I I    I I
only open path to the west.  You            | |____|v|
may notice that my map has an               I?       I
extra route where you can     | |           I !  <  __  )
they want heal the Cockatrice.  Jump along     (__<__<__<)       I I    I I
the platform on the east side to find a                          | |    | |
treasure chest containing a ++BOILING RING++.  This will come    I^I    ( )
in handy in a few minutes so equip it now!  While on that        I I     ( )
platform with the chest, look off to the west to see a floating  I^\__   ( )
HP Max Up container.  We will need a Bird-type with the "Glide"  I  ? \_ I I
ability to reach that item.  Mark this section with a            I^    !|I I
--GREEN MARK (Bird-type)-- once you get the marker.  Walk up      \   __|I I
the steps and enter the next area to the north.  Skeletons will    |^|   I I
teleport continually into the next area.  Explore the bottom path  I I   I I
for map completion purposes then enter the north path.  As you     I^(___| |
try to enter, Efreets will block off the exit and attack you.      (__<_ < _)
The Boiling Ring will reduce damage from their attacks so be sure       I I
to have it equipped.  Efreets will sometimes try to grab you as they    I^)
die and explode with you in their hands.  Rotate the analog to get
away from them.  You'll come across a save room as you battle Skeletons up the 
side of the mountain.  Save your game then enter the next path.  A single 
Efreet will try to stop you.  Walk up the side of the mountain while battling 
the Lizardmen to find a boss door at the top.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 2 - Wyvern

+ Level 14
+ HP:        1900
+ Weakness:  N/A
+ Tolerance: Fire
+ Steal:     Shortcake

+ When to steal: When the Wyvern sticks his head in the dirt, jump on his 
  back.  He will start to fly and carry you extremely far up in the air.  The 
  purple marker will appear after about 7 seconds while in the air.  Steal 
  from his neck and you will fall back down to the ground to continue the 
  battle.

Be sure to equip the boiling ring if you have it, so the boss's fire attacks 
take less from you.

This boss can only be hit in his head.  Air attacks and ground attacks both 
work well for damaging him.  He has a variety of attacks, but will only pull 
some of them off after his life gauge has been taken down halfway.  At the 
start of the battle, he will mainly use his tail swipe and ground pound, both 
of which can be avoided by blocking.  He does an occasional bite every now and 
then as well (he will rear back much like the tail swipe before he does this). 
When he buries his head in the dirt, rush up to him and attack his neck.  
After you steal from him, he will no longer bury his head into the dirt.

When his life has been taken down halfway, he will become more aggressive and 
start to fly.  When he flies around in the air he will swoop by and breathe a 
trail of fire twice in a row and then land - keep running to dodge the flames. 
When he lands he will send out a slight shockwave in that area that will hit 
you if you are close.  While on the ground, he will sometimes rear his head 
back, which means he is about to breathe fire in the area around him.  To 
avoid the ground fire, be sure to run away from him (toward the screen) once 
he rears his head back.  His fire attacks can be blocked but they will break 
your guard with the first hit allowing the rest of the attack to hit you so it 
is best to avoid them.

Crazy Mode:

Other than the fact that the Wyvern will have tons of life, he is not any 
harder if you block his attacks.  Be sure to take advantage of when he buries 
his head into the ground.  Get on his back and attack him the whole time he 
flies in the air.  You can do this quite a few times up until he reaches his 
second bar; then he will stop.  Stay away from the flames as usual and you 
shouldn't have any problems.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the fight, step in the blue glow to refresh yourself then go through the 
exit boss door.

~~ 86.31% ~~

Backtrack Checklist for Baljhet Mountains

[ ] GREEN MARK 1 (Bird-type) - Right before the area where you got the Perfect 
Guard ability, jump to the top of the two platforms then use your Bird-type's 
"Glide" ability to reach the treasure chest on the other side.  Use your Fairy-
type to open it for an ++XS POTION++.

~~ 86.31% ~~

[ ] GREEN MARK 2 (Bird-type) - In the area where you got the Boiling Ring, 
stand on the platform across from the glowing HP Max Up in the distance and use 
your Bird-type to glide over to it.  Grab the ++HP MAX UP++ on the other side.

~~ 86.31% ~~

[ ] WHITE MARK 1 (Mage-type) - Once you have a Mage-type Nautilus Rod with the 
"Purify" ability he will be able to kill the Blood Skeletons and unseal the 
door in the north section of the Baljhet Mountains.  Purify will automatically 
kill them with one hit after he casts the spell on them.  Behind the door, you 
will find an ++HP MAX UP++ on the pedestal in the back of the room.

~~ 87.36% ~~

[ ] BLUE MARK 1 (Water Drain) - Go to the area with the bridge in the Baljhet 
Mountains to find that the water has drained and you can now gain access to the 
cave in the back of the drained lake.  Pick up the ++HIGH POTION++ on the way 
to the cave entrance.  In the first tunnel, fight through the group of Thiefs 
and Spirits then go through the doorway in the back.  As you enter the next 
tunnel, open the door to the right to find an ++XS POTION++ on a pedestal 
inside.  Fight through the Thiefs and enter the next door down the tunnel to 
find a ++DARK CRYSTAL++ on the pedestal inside.  In the very back of the 
tunnel, go through the doorway and then the door on the left as you walk into 
the next tunnel to find the **PANCHINKO** chair inside, along with a ++DRAGON 
SCALE++ on the pedestal.  Continue down the tunnels to the left while fighting 
Thiefs and Spirits to exit this area.

~~ 100.00% COMPLETE (Baljhet Mountains) ~~
                                                                         [WT03]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 3 ~ Garibaldi Temple ~~ ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Garibaldi Temple 1F

                    ___
                   I ! I
                ___I_ _I_________
              I  ___________-_  I                      _______
              I I             I I                     /       I
              I I             I I      _______    ___(        I
              I I_____________I I____ (____   I  I  _         I
              I____ _____ _-_______  I     I  I  I I (        I
                  / |  I   I       I I      \ I  I I  \_   ___I
           ______/ /__ I_!_I   ____- -______/ \__I I ___I I  ____
          -__ ___   __  ___   (____   ______   ____II  ___I I  __>>BM
            |S|  \ \   I ! I       - -      \ /     I I     I I
            (_)   \ |__I_ _I_______I I      / I     I I     I I
             _    I_________-____ ___I !___I  I     I I_____I I
            I!I                 I I   (_______I     I____-____I
            I I_________________I I
            I_____ _________-_____I
                I   I
                I_!_I

Run down the stairs and through the next few areas while fighting through the 
Skeletons and Orcs.  In the north area with the tower, the doorways will seal 
off and you will be forced to fight a pair of Orcs and an Efreet.  The tower in 
the middle of the area is the Tower of Evermore, but you will not be able to go 
inside just yet.  Head to the west and walk into the courtyard of Garibaldi 
Temple for a cutscene.  Don't enter Garibaldi Temple just yet.  Go around the 
south side then jump and break the cracked wall on the side of Garibaldi Temple 
to reveal an ++HP MAX UP++.  Run around the north side to find a ++MAGICAL 
TICKET++.  Enter Garabaldi Temple afterwards.  As you walk into Garabaldi 
Temple, Bone Soldiers and a Cyclops will crash through the windows and the 
doors will seal off.  Fight them off then enter the north hall.  Flea Men will 
attack as you walk into the hall.  Make sure to guard when they leap toward you 
to block their jumping attack.  Use your Attack-type's Aura Blast to quickly 
clear your current area of Flea Men.  They can get quite vicious so watch your 
life bar closely if you get hit a bunch and heal appropriately.  Start with the 
northwestern path once the hall splits.  Fight through the next swarm of Flea 
Men and enter the north most room to find some Armor Knights and Flea Men 
guarding a chest.  Equip your Attack-type ID and use Aura Blast to keep the 
Flea Men off of you while you deal with the Armor Knights.  Use the Fairy-type 
ID to open the chest and reveal the ++MARKER MODE++.  Now go back to all the 
areas on your map that I told you to highlight with a certain color and place a 
check on them.  Bring up the map and press Start to make the marker appear.  
Press the Final Attack button from there to display the marker controls.

Exit the room and head around the south side of the hall.  Don't go in the 
first door just yet - enter the second door on the right.  Flea Men and an 
Armor Knight will attack.  Fight them off and grab the ++GARABALDI TEMPLE MAP++ 
from the back of the room.  As you exit, please note that the door to the right 
will lead you back to the beginning, so you will want to go through the door on 
the left.  An Armor Knight will be waiting in the middle of the corridor.  To 
the west you will find a save room.  Head to the south and enter the corridor 
then enter the room on the north side.  Fight off the three Armor Knights then 
grab the ++POTION++ from the back of the room.  Head back outside and enter the 
door to the east.  Travel down the hall while fighting or avoiding the Flea Men 
and go down the south corridor.  Ghosts will appear in the next corrdor.  Enter 
the first door on the south side to find a room full of Ghosts and Flea Men.  
Grab the ++MEMORIAL TICKET++ in the back then exit the room.  Travel to the end 
of the hall to find an ++UNCURSE++ potion.  Head back to the save room and save 
your game and then climb the second floor stairs to the east of the save room. 
Two Armor Knights will appear as you approach the stairs and the stairs will 
seal off, so you'll need to defeat them to break the seal.

~~ 35.08% ~~

++ Garibaldi Temple 2F

Walk down the hall and a Dead       _________________________
Baron will appear and attack you.  I  ____  ____-____  ____  I
Watch for his teleport attack -    I I   I  I       I  I   I I
he will teleport behind you and    I I   (  )       (  )   I I
perform an upward strike with his  I I   (__)       (_!)   I I____________
sword.  Enter the door to the      I I                     I  ____________>1F
west.  Plenty of Armor Knights     I I    __         __    I I
will appear along the way to each  I I   (! )       (! )   I I
of the balconies on the east half  I I   (  )       (  )   I I
of 2F and a Dead Fencer will       I I___I  I___ ___I  I___I I
appear at each balcony to stop     I____________-____________I
you from gaining the items.  The
Dead Fencers have a thrust attack that they will charge as you run toward them. 
Try to hit them before they finish charging then combo them to death.  Fenrirs 
will attack on the west half.  Grab the ++UNCURSE++ potion from the Northeast 
and Southwest balconies and a ++SERUM++ from the Southeast balcony.  Return to 
the bottom floor and save your game once again then enter the door in the west.

~~ 42.98% ~~
          _        
         / \    ___   _____     _
        | W |  I ! I I  B  I   ( )
  _______\ /___I_ _I_I  o  I___|S|__________________________
 I  ___________ _____-  s  -_____________-____________-___  I
 I I  _______ I I    I  s  I                              I I
 I I I_ ___  II I    I_____I         _____________        I I
 I I I   I I II I                   I  _______-__ \       I I
 I I I_!_I I II I         __________- -          \ \______I I
 I I       I II I____  __I  ________  I           | ________I
 I I_______I II____  I(_S  I        - -__________/ /
 I___________I     I I   I I        I_________-___/
       ________    IvI   I I
      I  __-_  I   B1F   I I
 _____I I    I I_________I I
I     I I    I________-____I
I!    - I                
I_____I I                
      I I_______________ 
      I___-  _ __-__ _  I
          I I   I I   I I
          I I___I I___I I____
       ___I I___   ___I -__ _
     _I   I I   I I   I I |S|
    I -?  - I_ _I I_ _I I (_)
    I I___I______-______I
 ___I I           
I   I I           
I * - I           
I___I I     _____ 
    I I____I     I
    I______      I
           I_____I

The big empty rooms in the middle of this area do not contain anything except 
for extra enemies.  Enter them for map completion purposes however.  Dead 
Fencers will prowl the halls as you move to the next set of corridors.  On the 
west side, Fenrirs will attack in packs.  Enter the room on the far southwest 
side.  Defeat the Dead Fencer and Armor Knights first of all.  Notice the 
cracked wall with a hole underneath it.  In order to get back there you will 
need a Devil-type ID with "Magic Circle".  You can't access this area yet, so 
place a --RED MARK (Devil-type)-- on your map in this area.  Leave the room and 
enter the next corridor through the door to the northwest.  In this corridor, 
you will run into the first few Blaze Master enemies.  These are much like the 
Skeleton Blazes, but they are more aggressive and tougher.  You should note 
that you steal a valuable material from the Blaze Master, but it is hard to 
steal and you will have a chance to steal this material much more easily in 
Stage 5 from Vassagos.  To steal from a Blaze Master, you must perfect guard 
their flip kick and steal from them as they fly back from the perfect guard.  
They must have their back to a wall so that you steal from them as they fly 
back.  They will give you Ceremonial Tools if you can withstand the tight steal 
window.  Enter the room on the left (west) side to fight some more Blaze 
Masters and Fenrirs.  The second wave of enemies will be Dead Fencers.  Use 
your Fairy-type to open the treasure chest in the back to receive a 
++CEREMONIAL TOOL++.  You can most likely use this to make an Ada sword by now 
if you want.  Fight through the enemies and enter the next hall to the 
northeast.  Attack or run by the Blaze Masters and the Wizard and enter the 
next hall to the east.  More Blaze Masters will be in the next hall.  Stop by 
the save room on the way down the hall and save your game.

~~ 57.89% ~~

Go back in the hall, and head to the east.  In the next corridor some Wizards 
and a Lesser Demon will block off the doors and attack.  Take some time to 
steal some Spirit of Fuji materials from the Lesser Demons since this is the 
only place that you can steal it - steal as they spin toward you.  Enter either 
hall up ahead and fight through the Lesser Demons and Wizards as you head 
toward the split hall then enter the far east hall.  Spectral Swords and 
Phantom Swords will litter the next few halls.  They can take damage rather 
quickly so look out for their sword swings.  Save your game in the save room 
right before the boss door then enter the boss room for a cutscene.  Try to 
have the best helmet (Gallic) and armor (Brigandine) that you can possibly get 
this early in the game and this battle will be easy since the boss won't be 
able to take off that much at all.

~~ 70.17% ~~

++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 3 - Trevor Belmont

+ Level N/A
+ HP:        N/A
+ Weakness:  N/A
+ Tolerance: N/A
+ Steal:     N/A

+ When to steal: N/A

For this boss you must learn how to dodge his attacks well.  Trevor loves to 
run up and pressure you with combos and holy water.  He will do a holy water 
attack from far, which will send a stream of white fire toward you that can be 
blocked.  When he rushes in, he will do one of two combos.  For his first 
combo he will start with his green whip and do three strikes and might end the 
combo with a circle of holy water.  It is best to roll out of the way before 
the second or (for sure) third whip attack strikes you since you, sometimes, 
cannot guard it because his hits will make you stagger.  For his second combo, 
he will start out with a few punches and then move into a series of kicks.  
The kicks can be guarded against, but not the entire combo, so you must roll 
out of the way as he starts the kick portion.  All of the hits of each combo 
can be guarded, but NOT the entire combo as Hector will start to stagger after 
the third hit.  Even the circle of holy water can be guarded against at the 
end of the whip combo if it is not in a series of blocked hits.  He will be 
left open to your attack after each of these combos unless he finishes with 
the holy water.

His fiery charge punch cannot be guarded - you will have to time a roll or 
jump so that you move out of the way right before he does this move.  Like his 
combos, he will be left wide open to attacks after the charge punch.  It will 
seem as if you are underleveled by the little amount of life that you take 
from him while attacking, but that is the way the battle is set up.  After you 
have learned his moves, he is not hard at all.  He will cease his attack after 
you have taken about 25% of his life.

Extra tips:

1) If you have a Fairy-type with the "Poison Powder" ability, she will hit 
Trevor and try to poison him.  The poison won't affect Trevor, but he will turn 
his attention on the Fairy-type, who cannot be hit, which will allow you the 
chance to get in some free hits.

2) If you can time your blocking so that you perfect guard any of Trevor's 
physical attacks then he will stagger and you will be able to attack him 
immediately afterward.  To perfect guard the charge punch while close, wait 
until right after the "Haaaa!" and tap block when he yells "Uh!" and you will 
perfect guard the hit every time.  The third hit of his whip combo is not too 
hard to perfect guard either.  Block the first two hits and wait until right 
before the overhead swing of the third hit connects then tap guard.

Crazy Mode:

Trevor's whip attacks don't take off as much as you think they would.  His holy 
water attacks are the main attacks that you will have to look out for.  Make 
sure to watch for the holy water at the end of his whip combos when you go to 
hit him. Make use of perfect guarding during his combos and you should be able 
to take him down quickly.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

As usual, enter the glowing blue light to refresh yourself after the battle 
then continue ahead.  Grab the ++MAGICAL TICKET++ and enter the door beside it. 
Summon your Battle-type ID and have him stand in the glowing red circle for him 
to learn the ++BRUTE FORCE++ skill.  The Brute Force skill will automatically 
be bestowed upon any Battle-type that you incubate from now on as well.  Leave 
the room and head to the right.  Stand in front of the big iron door with your 
Battle-type equipped and have him use Brute Force to slide the door open.  In 
the next room, a warp room will be on your right, but we don't want to enter 
there just yet since there's still a few items in Garibaldi that we need.  You 
might want to run back and save your game before you go down to B1 since there 
are some tough enemies down there.  Open the door across from the warp room and 
go down the stairs at the end to reach B1F.  A few Slogras will attack along 
the way.  Be sure to watch your life when fighting a Slogra since they can take 
it down quickly with some of their attacks.

++ Garabaldi Temple B1F

Plenty of Skeletons and a few Thiefs will teleport  _____________
into the area once you're in the first corridor    I <__<__<__<__>1F
of B1.  If the Thiefs steal an item, defeat them   I I
to get it back. The second corridor has more       IvI
Skeletons and a few Wizards.  In the third         I I
corridor, defeat the Slogras and Wizards to unseal IvI    _____
the bottom door.  The fourth corridor              I I   I     I__________
will have Lesser Demons and Ectoplasms     ________- -   I!     <__<__<_  (_)         I^I 
up the ++SUN TEARS++ material lying on    IvI___________________________I I 
the pedestal in the room at the end.  Go  I__>__>__>__>-_>__>__>__>__>___^I
back to the warp room near the boss
chamber and warp to the Baljhet Mountains.

~~ 88.59% ~~

When you exit the warp room, summon your Battle-type and have him lift open the 
iron door on the right with his Brute Force ability.  Enter the area beyond the 
door to find the next stage.

++ Backtrack Checklist for Garabaldi Temple

[ ] RED MARK 1 (Devil-type) - When you have your Devil-type ID with you, return 
to the southwest most point of Garibaldi Temple and use "Magic Circle" to go 
under the crack in the wall.  Enter the door off to the right to find a room 
filled with Armor Knights and the **COFFEE CUP** chair in the middle.  Dead 
Barons will swarm the room after the Armor Knights are defeated and Thiefs will 
constantly pop up as well.  Exit the room when you're done and head to the 
southeast door of the outside corridor.  Walk to the back of the area 
overlooking the staircase and grab the ++ETHER++ material from next to the 
altar.

Downstairs, Skeletons will constantly teleport into the area as you run down 
the ramp of B1.  The door at the bottom will lead you to a corridor full of 
nothing but Blood Skeletons.  Summon your Mage-type that has the "Purify" 
ability if you want to defeat some.  These are level 75 Blood Skeletons, 
however, so they can kill you in seconds if you are low-leveled.  You'll find a 
save room at the bottom area along one of the best places in the game to level 
up!  Be sure to steal from these Evil Cores - target, hit them, then steal - 
since this is the only way to get some extra Dark Matter material.  The Evil 
Cores will also randomly (VERY RANDOMLY) drop a Miracle Egg material, which you 
will definitely need if you plan to get the Pumpkin-type Innocent Devil later 
in the game.  A Miracle Egg can easily take you over an hour to get from these 
Evil Cores, but there are other ways to obtain one (see Frequently Asked 
Questions).

Be sure to save your game before you enter the boss door at the bottom.  Inside 
the next room, you will fight the optional bosses - Legion and Nuculais.  Good 
luck!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss (optional) - Legion

+ Level 52
+ HP:        6900
+ Weakness:  Light
+ Tolerance: Dark
+ Steal:     Pizza

+ When to steal: When you have knocked away all the dead bodies and the core is 
  revealed, target the core, jump toward it, and steal from it.

I would recommend that you be near level 50 before attempting this boss fight. 
For the first part of the boss fight you will need to destroy the mound of dead 
bodies that are covering the core.  Go up the stairs (knock the zombies out of 
your way) until you reach the boss and hack away at the sides of him until the 
core is totally revealed.  Zombies will be after you the entire time.  They 
will race toward you while their head swells.  You must not let them explode on 
you or it will take quite a bit of damage.  As more of the core is revealed, 
the zombies will get faster and explode sooner.  Have an Innocent Devil help 
you out on exposing the core to make the first part of this fight faster.  Once 
the core is revealed, jump and hit it (or steal from it), to reveal the next 
boss.  Don't stand below the core as it falls or it will damage you.

Extra Tips:

(Please note that not all of the list below is used in the first battle.  Skip 
down to the Nuculais battle to see the uses of everything else)

First, you need to bring a few things with you,

- A Mage Type ID with the Floating B skill
- Megingelos (accessory that increases damage as your health is lowered)
- Sacrifice Brooch (accesory that sends any damage you take to your ID)
- A Fairy Type ID for healing emergencies
- and as many Battle Type IDs you can bring

Get a Mage type ID with the Floating B skill and keep it on you.  About 95% of 
the time, it'll keep any of the exploding zombies from reaching you while you 
pound away at Legion.  Simple and efficient.  Don't keep the Mage-type equipped 
while climbing the stairs however, or the zombies will hit it.

(thanks to Biscuit)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss (optional) - Nuculais

+ Level 53
+ HP:        8875
+ Weakness:  Dark
+ Tolerance: Light
+ Steal:     Napoletana (this is a food item)

+ When to steal: As he begins to perform his grab attack, you must perfect 
  guard his hand at the moment he hits you and then run up and steal while he 
  is dizzy.

For the second battle he will actually be in human form (somewhat) and will no 
longer be immobile.  It's a good idea to use an Innocent Devil as bait for this 
battle.  Set one of your battle-type Innocent Devil's to "Guard" and the boss 
will, most of the time, go after the Innocent Devil allowing you to attack him 
from behind.  This boss has several attacks, most of which can be blocked.  He 
will teleport around the room constantly.  He teleports by jumping into lava 
and then rising out of the lava at another part of the room.  The lava is 
blockable, but the irritating part about this move is the fact that it will 
sometimes catch you in the middle of an attack if you are not cautious while 
attacking him.  If he jumps at any time, then get ready to guard or dodge.

His other moves are a blade strike (blockable), a grab in which his arm will 
stretch out toward you (this must be avoided by rolling), several punches (he 
usually chains about 4 punches together, they can be blocked) and a move in 
which he will summon a bunch of dead bodies and hurl them at you.  When he 
summons the dead bodies, block the first set that he throws at you, roll and 
quickstep from the second set and, for the third set, block the first few 
bodies, then roll and quickstep to avoid the move completely.  He also has a 
purple beam that must be avoided as well (roll or run...A LOT).  If you have 
your battle-type Innocent Devil in guard mode, step into his shield and it will 
protect you from the entire beam attack.  Hit him sparingly throughout the 
battle and watch for his attacks.  The only time that you can usually get a 
full combo in safely is when he recovers from a physical attack (punch, blade 
strike).

Once he is down to his second bar, he will start to dig at the ground.  Run up 
to him and combo the hell out of him while he searches through the floor.  He 
will pull a dead body out of the ground and absorb it, causing him to grow to 
giant size.  When he is like this, he will have very few attacks, but he can be 
extremely hard to hit without getting damaged.  Each step he takes creates a 
shockwave on the ground (these can be blocked).  When he jumps he will create a 
gigantic shockwave that will reach further than usual (jump to avoid it).  
Summon an Innocent Devil with a strong projectile move and have him fire upon 
the boss.  Eventually he will shrink back down to normal size and the fight 
will continue as it was until you beat him.

Extra Tips:

1) A bird-type Innocent Devil with "carpet bombs" can be extremely useful for 
this fight.

2) A Corpsey (battle-type) Innocent Devil will literally win the battle for you 
if you allow him to.  His bone storm is especially useful.  Set him to auto, or 
have him use his bone storm often.  Hit the boss from the back as he tries to 
attack Corpsey.  Don't forget to use Corpsey's guard if the boss does his beam 
attack.

3) Set your first Battle Type ID to guard and let him get you a little low on 
HP. This will give you a much greater damage rate on him thanks to the 
megingelos (I chose force glove as my weapon).  Also, when you get sufficiently 
low on HP, equip the sacrifice brooch so you don't take any more damage as long 
as you have an ID out.  Usually, he will be attacking the ID, but even if not, 
his attacks are fairly easy to dodge.  When he gets big, the only strategy 
change you need is to start doing air combos to his kneecaps (another good 
reason to use force gloves for a big air combo).  This part is incredibly easy 
if you make sure not to get caught by his jump attack.  Keep at it, and he'll 
be dead in no time.

(thanks to Biscuit for tip 3)

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

~~ 100.00% COMPLETE (Garibaldi Temple) ~~
                                                                         [WT04]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 4 ~ Mortvia Aqueduct ~~ ~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Mortvia Aqueduct 1F

Hop into the water for a cutscene.    BM
When the cutscene ends, head south to  ^
the tower up ahead to fight a group   I^I
of Mermen.  Enter the tower after the I I
battle to fight some more along with  I I
some Bone Soldiers.  Open the door    I I
on the side to enter another waterway I I
filled with more Mermen.  Enter the   I I
tower to the right (south).  Fight    I I
off the Mermen and Armor Knights      I I
inside the tower then open the door   I I
on the right (west).  After fighting  I I
off several Mermen in the waterway,   I I               ___             ___
enter the next tower to the west.    /   \_____________/   \           /   \
Grab the ++MORTVIA AQUEDUCT MAP++   (     _____   _____     )         (  !  )
then head back to the middle tower.  \___/     I I     \   /           \   /
Enter through the door on the west             I I      I I             I I
side.  There is no reason to enter             I I      I I             I I
the left north tower except     ___            I I      I I             I I
for map completion so enter    /   \__________/   \_____I I             I I
the tower to the south.       ( !   __________     _____  I             I I
Fight the two Bone Soldiers    \___/          \___/     I I             I I
inside the next tower and                               I I             I I
attack the ~~CRACKED WALL~~                             I I             I I
on the left side to make it break and   ___             I I             I I
reveal a door.  Fight through the      /   \___________/   \___________/   \
enemies in the next few waterways and (     ___________     ___________     )
the next tower and enter the tower    _\_ _/           \___/           \___/
in the northeast.  Grab the ++EXTRA   I   I_____________________________
I.D. POCKET++ inside the northeast    I___________-                     I
tower.  This will allow you to carry              I                     I
one more ID then you currently have.  Head back   I____  ______         I
to the tower where you broke the wall and go      I ____|      \        I
through the door across from the broken wall.     I____   _     \_______I
More Mermen and some Ectoplasms will attack in    I__ ___| |___        !I
the waterway outside.  Enter the final tower to      I         |    ____I
find a group of Bone Soldiers and Ectoplasms.        I         |   |    I
Fight through them to open the doors then walk       I___   ___|___|____I
outside.  Enter the open area that the stairs will     __I I
lead you to.  Cannons will fire as you enter the      (_S  I
area.  Quick step to the sides to avoid   _____         _I I_ 
their fire and head for the gun cannon   I     I_______I     I 
in the very back.  Quick step along the  I      _______      I  
way to avoid getting hit then knock the  I_   _I       I_____I
Bone Soldier out of his seat and sit       I I  
down in the Gunnery Seat.  Fire at the     I I  
cannon tower that keeps firing at you and  I I  
fire at any Orcs that try to shoot you.   _I I_ 
Fire at the remaining Orcs after the     I     I
cannon tower falls then turn your      2F<     I
attention to the left.  Fire at the      I_____I       
leaning cannon tower in the distance on
the south side to make it fall.  This will make a bridge across to the next 
area.  Fall to the area below the bridge you made to find ++$500++ in the area 
below.  Head back to the top via the stairs in the west and head across the 
bridge.  Bone Soldiers will teleport into the area near the door.  Notice the 
treasure chest in the distance on the east side.  You will need a Bird-type ID 
with "Glide" to reach that chest so place a --GREEN MARK (Bird-type)-- in that 
area on your map.  Exit the area through the next door.  A save room will be to 
your right as you enter the next area.  Choose to "Register Memorial Ticket" 
and keep that save room registered throughout the Mortvia Aqueduct stage so you 
can come back easily once you have the Bird-type ID.  You'll thank me later.  
Fight through the Dark Warlock and Bone Soldiers then enter the door on the 
left (west).  Inside the building two Dark Warlocks and several Bone Soldiers 
will appear down the stairs.  Run or fight through them and enter the door at 
the bottom.  When you reach the bottom of the stairs in the next building, 
several Bone Soldiers will teleport into the area for your hacking pleasure.  
Head up the stairs to enter 2F of Mortvia.

~~ 31.81% ~~

 _____
I     I_______
I      _____  I
I_   _I     I I
  I I     3FI I
  I I    I^II I
  I I    I II I    ________________
  I I    I II I   I  _>__>__>__>_  I
 _I I_   I II I  _I^I_           IvI
I     I  I II I_I     I          I I
I     >1FI II___-< <  I  _____   IvI
I_____I _\ \_   I_   _I I     I  I I
       I     I    I^I 1F<     I  IvI
       I     I    I I   I_   _I _I I_
       I_   _I   _I^I_    I I  I  v  I
         I I    I     I   I I  I     I
         I I  1F<  ^  I   I I  I  v  I
         I I    I_____I   I I  I | | I
        _I I_             I I  I_|v|_I
       I     I____________I I     3F
       I      ______________I
       I_____I

++ Mortvia Aqueduct 2F

In the first room of the second floor, you'll fight quite a few Fishmen and a 
Dark Warlock.  Take this chance to steal some Aquamarines from the Fishmen - 
steal as they roll.  You can make a better helmet, and you will also need these 
later for combining other items.  Enter the next room and walk up the stairs to 
find some Frost Dragons at the top.  Enter the metal door to the left (west). 
Rush down the stairs and kill the Frost Dragon to open the next metal door.  
Two Gaibons will attack in the next room.  Their energy rings can stun you so 
make sure to quick step out of the way when you see the attack coming.  Enter 
through the door to the left (south).  Steal some more Aquamarines from the 
Fishmen in the next area then head down the stairs to 1F.

++ Mortvia Aqueduct 1F

 _______         _____ 
I       I_______I     I
I  ! ?   _______      I
I_ ^ ___I       I_   _I
  I I    _____    I I
  I^I   I     I___I I
  I I   I      _____I
 _I^I _ I_   _I
I     I   I I 
I  ^  >2F I I 
I_____I   I I  
          I I
 _____   _I I_
I     I I     I
I* !  I I     I
I_   _I I_   _I               _____
  I I     I I                I     I
  I I     I I                I  !  I
  I I     I I                I_   _I
  I I    _I I_                 I I   
  I I___I     I________________I I   
  I_____-     -__________________I
        I_____I

Fight through the Fishmen and enter the door to the north.  Grab the ++POTION++ 
in the next room with the Thiefs.  Alright, you see all that water?  Place a 
--BLUE MARK (Water Drain)-- on your map so you will remember to come back here 
once the water drains in this area.  It might be best to place the mark on the 
2F map, on the west side of the room with the big statue, since that will make 
it easier to find when you come back.  Head back the way you came and enter the 
wooden door on the north side of the middle room on 2F.

++ Mortvia Aqueduct 2F

The doors will seal off in the room ahead and some Blaze Masters will appear at 
the bottom of the stairs.  Fight them off to unseal the doors then head up the 
stairs and enter the next room.  Walk up to the statue and strike it to make 
stairs rise from the floor.  Head up the stairs to 3F.

~~ 45.45% ~~

++ Mortvia Aqueduct 3F

   2F
 __ __
I  ^  I
I     I
I__ ^ I
   I I   _____         _____
   I^I  I     I______ I     I
   I I  I    < _<__<_-<  <  I
   I^I  I_ v _I       I_   _I
   - -    I I           I^I
   I^I    IvI           I I
  (   )   I I           I^I
   I^I   _IvI_         _I I_
   - -  I     I       I  ^  I
 __I^I  I  v  I       I     I
(_S  I  I_   _I       I__v__I
 __I^I    IvI            2F
I     I___I I
I   ^ -_<__1FI II___-     I  _____   I I
I_____I _\v\_   I_   _I I     I  I I
       I     I    I I 1F<  <  I  I I
       I  v  I    I I   I_   _I _I I_
       I_   _I   _I I_    I^I  I     I
         IvI    I     I   I I  I     I
         I I  1F<     I   I^I  I     I
         IvI    I_____I   I I  I | | I
        _I I_             I^I  I_|v|_I
       I  v  I____________I I     3F
       I    > _>__>__>__>__^I
       I_____I

++ Mortvia Aqueduct 2F

More Fishmen just waiting to bleed all over you as you kill them will attack as 
you enter this area.  Open the door in the south to be forced into fighting 
even more Fishmen. Head south some more to enter a room with more Fishmen and 
two Gaibons.  Go east to do battle with some more Fishmen then enter the final 
room of 2F.  Not wanting you to leave their monotonous Aqueduct, some Fishmen 
will seal off the door and attack.  Defeat the Frost Dragons first so they 
won't shoot ice shards at you the entire battle.  Everything must be defeated 
to move on.

~~ 65.45% ~~

++ Mortvia Aqueduct 1F

                        _             ___________     _ 
                       / \      _    /           \   / \
    _____             ( W )    ( )  |     ___     | ( ! )
   I     I_____________\ /_____|S|__|____/   \____|__\ /___
 2F<      _______-_____  __________-_____Boss ___________ !|
   I_____I           _/ _____ |   | |    \___/_____________|
                    /?_/| ____| !_| |             |
                   | |  (       | |  \___________/
                   | |   \     /? >> FOJ
                   | |_   (___/___/


More Fishmen and Frost Dragons will be waiting in the area below.  When you 
reach the outside section of the first floor, head to the east to find a warp 
room, a save room, and a boss door.  Head down the stairs across from the warp 
room to find to find a ++POTION++ at the bottom.  See that staircase that leads 
into the water across from the warp room?  Well, when the water drains, you 
will be able to access another area from there, so place a --BLUE MARK (Water 
Drain)-- on your map for that portion.  Notice that there is an area across 
from the boss door that you can't get to yet, that will be solved in just a 
minute.  If you want, you can place a --GREEN MARK (Bird-type)-- in that area 
on your map.  Save your game then enter the boss door for a big fight.  Walk to 
the edge of the bridge to start a cutscene that will lead into the boss fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 4 - Skeleton Diver

+ Level 24
+ HP:        3422
+ Weakness:  Fire
+ Tolerance: N/A
+ Steal:     Sushi

+ When to steal: When the fish dashes toward you while up on the platform (and 
  the skeleton is on the fish's back), double jump toward the fish at comes 
  near and steal from the skeleton on top.

This is a team boss fight.  The skeleton and the fish will both attack you 
separately at some point.  Usually the skeleton will start out by throwing 
spears at you.  Guard against the spears or dodge them, both kinds of spears 
can be blocked (normal and fire).  It is possible to hit the fish while he is 
in the water, but watch for the spears!  If the fish comes up on the platform 
that you are on and races toward you, be sure to guard or roll to avoid its 
dashing attack.  If you roll you can get a few hits in from the fish's side 
before he gets to the other side of the platform.

The fish will eventually jump over the platform that you are on and do one of 
two things - either the skeleton will jump off and try to hit you with his 
spear or the skeleton will throw down spears at you.  Immediately run up and 
combo the skeleton from behind when he jumps off for some free hits.  The 
skeleton's attacks can be easily guarded but his combo attacks will cause you 
to stagger if you block them in a row, and might result in a hit.  The 
skeleton's weak point is his back - if you can hit him in the back he will be 
stunned and open to a combo.  The best opportunity to hit him is right after 
his spear lunge when he hits the ground.  The fish may try to interrupt the 
fight by lunging out of the water directly at you - avoid him or block the 
attack.  When the fish surfaces on the platform, he will either spray water 
around the platform or stagger around the platform while on his side and move 
toward you.  The water attack can be avoided by rolling or jumping.  If the 
fish moves toward you while on his side, only the mouth will be able to hit 
you, so stay on either side of him and hit him.  Once the boss is down to only 
half of his life the skeleton will stay on the fish more often and throw 
spears so you will be forced to attack the fish.

Extra Tips:

1) If you have a Battle-type ID summoned, especially an aggressive one (Speed 
Mail, Corpsey, or Liquid Golem with Magma Mode), it is possible to nearly trap 
the skeleton on the platform when he jumps off.  If you can hit him in the 
back and knock him down, run over to him and keep attacking as your Battle-
type attacks to double team him. Try to attack him from the opposite side of 
the Battle-type and he will not be able to do a thing.

(Boss Rush Mode only)

2) The Bird ID Crimson's Ignition Blow will actually KNOCKDOWN Skeleton Diver 
if he is on the platform.  Plus, it does double damage to him, as SkeleDive is 
weak against fire.  As the fireballs are hitting him, you can get in combos. 
Fun. The fireballs will hit him as long as he is above water, but at one point 
after he takes enough damage on the platform, he will become invulnerable. 
Wait for him to get back on the fish, then resume fireballing, although he 
won't be knocked down.

(thanks to whythecynic)

Crazy Mode:

Watch out for the fish's attacks!  The fish can deal nearly 100 damage with 
each attack, but the Skeleton doesn't take near as much.  Summon a Battle-type 
(especially Liquid Golem with Magma Mode) when the skeleton jumps on the 
platform and try to trap him on the platform for some heavy damage.  Always be 
on the lookout for the fish's attacks while you attack the Skeleton however.  
Set your ID to "Guard" when the Skeleton is on the fish and wait for him to get 
off again.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

When the fight is over, run up the ramp that rises out of the water and head 
for the Devil Forge at the top.  All the water in this area will drain toward 
the end of the game as well, so open your map and place a --BLUE MARK (Water 
Drain)-- in this area.  Grab the ++SPIRIT OF FUJI++ material from near the wall 
and enter the Devil Forge for a cutscene.  You will gain the ++BIRD-TYPE 
INNOCENT DEVIL++ after the cutscene.  Go back outside and walk to the broken 
middle portion of the bridge with your Bird-type equipped then use "Glide" to 
fly back to the other side.  Save your game at the save room once again then 
turn your attention toward the area to the left side of the boss' door (south 
area).  You can now glide over to that area and enter the next stage through 
the doorway on the other side.  If you want to, you can now go back to that 
save room that I told you to register your Memorial Ticket at and pick up an 
extra item from the other side of that cannon area.  You can also go back to 
the Baljhet Mountains and pick up two extra items with the "Glide" ability.  
Use a Magical Ticket to go to Julia's shop to get back to the Baljhet Mountains 
quickly.  If you want to make a later boss in Stage 6 much, much easier then go 
ahead and start evolving a Phoenix Bird-type and have him learn "Big Bang" 
starting now.

~~ 81.81% ~~

Backtrack Checklist for Mortvia Aqueduct

[ ] GREEN MARK 1 (Bird-type) - In the area where you knocked down the tower to 
get to the other side, go to the side with the Bone Soldiers and use your Bird-
type to glide over to platform on the east end.  Use your Fairy-type to open 
the chest on the other side to reveal the ++BROOCH OF BONDS++.

~~ 82.72% ~~

[ ] BLUE MARK 1 (Water Drain) - Only try this after the Stage 9 boss fight.  In 
the area with the standing water, as shown in the walkthrough, a door will now 
be in the east end.  Enter the door and fight off the two Fishmen inside to 
open the next dooway at the end of the hall.  You'll eventually enter an area 
with more Fishmen and some White Dragons.  Defeat the Fishmen to unseal the 
doors then head south.  The next room will seal off and tons of Fishmen will 
attack, so defeat them and be sure to make plenty of blood stains in the area. 
Fight off the White Dragons on each side to unseal the doors then enter the 
east side first.  Run down the corridor ahead and defeat the two Fishmen to 
unseal the door at the end.  Summon your Fairy-type in the next room then open 
the chest to find a ++DARK MATTER++ material.  Go back to the area with two 
doors and enter the west end. Walk down the long corridor then enter the room 
at the end to find an ++AQUAMARINE++.  Sit in the **TWO-SEATER SOFA** to the 
left side to get credit for that seat in the Chair Room.

~~ 96.36% ~~

[ ]  BLUE MARK 2 (Water Drain) - Enter the area where you fought the Skeleton 
Diver boss behind the boss door in Mortvia Aqueduct.  Jump into the area below, 
where the water was standing earlier, and walk around to the northeast side of 
this area.  You'll find a chest next to the inner wall.  Use your Fairy-type to 
open the chest and get an ++ANGEL HALO++.  Jump along the steps in the west 
section of the middle area to get out.

~~ 97.27% ~~

You can gain the last bit of percentage after the Stage 9 boss fight.  Walk out 
on the bridge that goes to the castle in the distance that was previously 
covered with water.  This will start a cutscene and also finish the remainder 
of the percentage for Mortivia Aqueduct.

~~ 100.00 COMPLETE (Mortvia Aqueduct) ~~
                                                                         [WT05]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~ ~~ Stage 5 - Forest of Jigramunt ~~ ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Forest of Jigramunt (North)

                                 ____________
                             AC <<_-________ \
                                            \ \
                                             I I
                                             I I
                                             I I
                                             I!I
                                             - -
                                             I I
                                             - -
                 ______________              I I
                (  __________  )             I I
                I (          ) I             I I     _____          _    _____
                I I          I I             I I____/     \__      ( )  I     I
                I I   ___    I I             (______________ )   __|S|__I     I
    ____________) I  / _ \   I I  __________               - -  (  ____-  ToE I
MA <<___   ___-___) / / ) )  I I (  ____-_  )              I I  I (     I     I
        I I        / /  I I  I I I (      ( I _________    I I  I I     I_____I
        I (_______/ /   - -__) I I I      I I(  ___-_  )   I I  ( )
        (___-___-__/ ___)  ____) I I  ____( II (     ) I   I I  I I___
                    / _-__(      I I (  ____)I I     I I   I I  I  __ \
                  _/ /      ____/  I I (     I I     I I___I I__) I  \ \
                 /   (     (  _-_  I - -     I I     I  ______-___)   I I
                (    I     I (   - - I I     I I     I!I              I I
                I?   I     I I   I I I (_____) I     I I              I I
                I!   (_____( I   I I (__   _-__) ____I I             / /
                I*     ___   )   I I    I I     (  -___)            I I
                (_____/   |S|    I (___ I  \_   I (  / \         ___I I
                          ( )    (____ \ \_  I  I I ( W )       (  ___/
                                      I I  ) )  I (__\ /_       I (
                                      I (__)-I  (______  )      I I
                                      (__*___)         ) I      I?I
                                                       - -      - -

When you walk through the doorway a cutscene will play.  The Forest of 
Jigramunt is not as linear as the other stages and has plenty of split paths 
that will lead you to items and other extra areas.  When the cutscene ends, 
Vassagos will come after you and Sniper Orcs will attack from the back of the 
path.  Steal some Ceremonial Tools from the Vassagos since you will need that 
material later - target them, uppercut them (guard + attack), and steal from 
them in the air.  Take either path since they both lead you to the same area. 
More Sniper Orcs and Vassagos will attack down the south path and some Bone 
Soldiers with Vassago will be waiting further ahead.  On the east path, 
Vassagos and Bone Soldiers will attack.  Eventually you will reach an area 
where the door ahead will seal off and a Red Ogre will attack.  Try to steal a 
Galtite from him if you can - stand close and wait until he jumps then jump and 
steal from him in the air.  He's basically just like the Cyclops except he has 
a bit more life.  In the big area with the lake to the side, plenty of Bone 
Soldiers and Vassagos will attack.  Since there is water to the side, this area 
as well will drain later in the game, so place a --BLUE MARK (Water Drain) in 
this area on your map.  Enter the save room to take a break then head through 
the northeast doorway.

~~ 21.21% ~~

You'll arrive at another split path.  Take the south path.  The first area has 
plenty of Bone Soldiers and a few Dark Warlocks.  The second area will have 
three Assassin Zombies.  These enemies are very aggressive and annoying at 
times.  They will burrow under the ground and either try to hit you with their 
claws or hit you with an attack as they jump out.  Be sure to sit on the 
**STUMP STOOL** in the area with the Assassin Zombies to get credit for that 
chair.  Use the Indigo Steel material that you'll get from many of the upcoming 
enemies (item drop) to make you a better helmet, armor, and sword.  If you took 
the north path, you'll run into the same enemy types.  Either way, you'll wind 
up in an area where the doorway in the middle will seal off and Bone Soldiers, 
Warlocks, and a Thief will attack.  Defeat them all then enter the doorway that 
opens.  Fight through the Wolf Skeletons and Dark Warlocks in the next area 
then keep heading northeast.

In the next area, the doors will seal off and you will have to fight some Dark 
Warlocks and Red Ogres.  Make sure to defeat the Dark Warlocks first since they 
will stand back and heal the Red Ogres continuously if you don't.  Watch your 
life carefully when fighting the Ogres.  Pick up the ++FOREST OF JIGRAMUNT 
MAP++ from near the middle doorway.  Take the east path in the middle once it 
opens.  Wolf Skeletons will attack in great numbers along the next path.  
Follow the path all the way north and enter the next area at the end.  The 
doorway ahead will seal off and you will be forced to fight a Basilisk.  
Another will attack once the door is unsealed.  These are just like the 
Cockatrice from ealier in the Baljhet Mountains except they are a bit more 
powerful.  Run up the stairs to find another Basilisk along with some Thunder 
Dragons and a very obvious ~~CRACKED WALL~~ at the end of the path.  Attack the 
cracked wall and enter the cave.  An Ectoplasm will float down from above as 
you enter.  In the next tunnel, use your Fairy-type to open the chest and 
collect the ++AQUAMARINE++ material from the chest.  There is another ~~CRACKED 
WALL~~ behind the chest so attack it to reveal an exit.  This will lead you 
back to the Abandoned Castle.  Enter the exit, however, to have it labeled on 
your map.

Go back to the area with the Wolf Skeletons and enter the east path.  Like 
clockwork, the doors will seal off and enemies will appear.  Fight your way 
through the Wolf Skeletons and Thunder Dragons to open both paths.  Walk past 
the two columns to the north to find a save point around the corner.  Enter the 
northeast path to find The Tower of Eternity along with plenty of Thunder 
Dragons and Flame Demons around it.  Try to steal some Phlogiston from the 
Flame Demons - wait until they try to claw you and block the attack then hit 
them with a jumping uppercut (Attack + Jump) while they recover, double jump 
while in the air from the uppercut, and steal.  It sounds tougher than it 
really is.  You'll need this material later.  You only have to defeat the 
Thunder Dragons to unseal the tower door.  The Tower of Eternity has 50 floors 
of nothing but enemies in each room and there is no way to exit the tower 
unless you have a Magical or Memorial Ticket.  Make sure to register your 
Memorial Ticket at the outside save point if you decide to enter the tower.  
It's an excellent source for leveling up at the moment.  If you're trying to 
evolve a Phoenix Bird-type, like I hinted at earlier, use the enemies in this 
area around the Tower of Eternity (the Flame Demons) to have your Bird-type 
learn "Big Bang" very quickly.  If you can get this ability before the Stage 6 
boss fight, you will have that boss eating out of the palm of your hand.  Head 
back to the west path with the Wolf Skeletons and Thunder Dragons and enter the 
southeast path.

~~ 48.48% ~~

Along the southeast path, Dark Warlocks and Bone Soldiers will attack as the 
doorway seals off.  Defeat them and continue to the south.  At the very end, 
you'll find a dead end.  Notice that the ground is cracked.  You will need to 
hit the ground with a Golemn Battle-type's "Hip Press" ability.  If you don't 
have that ability yet then open your map and place a --BLACK MARK (Battle-
type)-- in the space at the dead end.  If you have the ability then check the 
backtrack section for a list of items that you can get from below.  Return to 
the area where you fought the two Red Ogres earlier and take the south path.  
As you fight through the Wolf Skeletons at the south path, you'll pass by a 
warp room. Enter the cave up ahead.

~~ 55.55% ~~

++ Forest of Jigramunt (South)
                                     __________
                                    (  __-     I
                                    I (   \    I
                    - -      - -    I I    I   I           _____
                    I I      I I    I I    I   I          /     \
           ________/ /       I  \___I I     \  I   ____/\/       \
        __(  _______/  _____ I______  I      I I  (  ____  Boss   >> CT
       (_S  (         (  _  )       - -      I I  I (    \       /
          I I         I ( ) I       I I      I I  I I     \_____/
          I I         I I I I  _____I I     /  I  I I
          I I ________) I I?I I  _____I    /   I  I I
    ______- -(   _ _____) I I I I     ____/    )  I I
   (  ____   I II * I     I I I I    I   I    /   I I
   I (    I II II_!_I     I I I I    I! * ___/    I I__
   I I    I II (________  I I I I___ I___I        I  S_)
   I!I    I I(_______-  ) I I I I   I ____________I I
   - -    I \         ( I I I I    !II  __-_________)
   I I    (  \_____   I I I I I_I___II I
   I I     \_____  )  I I I I        I I
   I (___ ___    I I I   II I  ______) I
   (___  I   I   I I I_!_II I I  ______)
       )    !I   I I      I I I I
       I I___I   I I      I I - -
       I I       I I      I I \ \
       I (_______I I______I I_/ /
       (______-_______-________/

Inside the cave, Lizardmen will attack as you run down the hill.  Enter the 
save room at the bottom to save your game then continue to the south.  In the 
next tunnel, the path will split so fight through the Wolf Skeletons and 
Lizardmen then move down the west path.  As you reach the door on the west 
side, look off to the left to see two candles off to the side.  Jump and hit 
the ~~CRACKED WALL~~ in between the two candles to find an ++XS POTION++ behind 
the wall.  Continue through the door on the west side.  Some Great Armors will 
appear on the other side.  As their name suggest, they are heavily armored so 
do not fight these enemies while they are grouped or they will gang around you 
quickly.  Steal a few Carbon Steels from them - steal as they do their ram 
attack.  Use the Carbon Steel to make you some better armor.  Defeat the first 
wave of Great Armors to remove the seal from the doors.  Open the first door 
you come across on the left side.  Grab the ++ABSOLUTE ZERO RING++ from the 
pedestal in the small room then exit the room and enter the next tunnel to the 
southwest.  Defeat the Lizardmen and Great Armors to open the door to the west. 
Enter the door then fight off the Lizardmen and Sniper Orcs to remove the seals 
on the door.

Enter the door to the first tunnel in the north.  Run down the hill to find 
several statues grouped together like bowling pins.  In order to get past these 
statues you will need to have an Iytei Battle-type with the "Shoulder Ride" 
ability.  Put a --BLACK MARK (Battle-type) on your map in this area for now if 
you don't have an Iytei yet.  Leave the room and enter the next tunnel to the 
North.  Fight through the Lizardmen and Sniper Orcs to remove the seal from the 
doorway up ahead then enter the door in the northeast.  The doors in the tunnel 
ahead will seal off and Sniper Orcs and a few Assassin Zombies will attack.  
Rush ahead and defeat the Sniper Orcs first since they will constantly try to 
shoot you from the background if you don't.  Run up to the save room on the 
right and save your game then enter the boss door up ahead.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 5 - Minotaurus

+ Level 30
+ HP:        4200
+ Weakness:  Wind
+ Tolerance: Earth
+ Steal:     Devil Iron

+ When to steal:  As he comes down from his jump attack, do a jumping backflip, 
  then a jumping forward flip and steal from his head.  Make sure to do the 
  first jump extremely late in order to steal.  If you jump toward his left 
  side, you will have a much greater chance since the pillar usually covers the 
  right side of his head.  You will need to press the Steal button almost as 
  soon as you do the second jump in the air or else you will miss.  He will 
  only do this attack when he has the final pillar in his hands.  He's one of 
  the harder bosses to steal from, but hang in there - there is a much worse 
  steal window later for a particular boss.

Make sure to get his steal item!  Dodging is the key to beating the Minotaur 
since he takes quite a bit of health every time he hits you. Throughout the 
battle he will tear out rock pillars from the sidewalls and try to hit you with 
them.  For the first pillar that he starts out with, he will strike you with it 
until it crumbles.  For the remaining pillars he will either try to hit you 
horizontally with them (if you're close) or will throw the pillar at you.  The 
only move of the Minotaur's that can be guarded against is his horizontal 
pillar strike.  After you guard the first hit, I would strongly recommend 
rolling just in case he follows up with a second hit, because if he combos any 
of his moves then Hector will be hit since the first move will always stagger 
him.  If you get far away from the Minotaur he will throw his rock pillar at 
you - roll quickly to the side to avoid this.  After he throws his rock pillar, 
run up to him and combo away.  He will walk over and get another rock pillar 
from the side of the wall.  Hit him until he turns around, then get ready to 
dodge.  He has very few moves for the first few rock pillars, so take advantage 
of this and hit him as much as you can.

When he gets down to the last rock pillar or when he only has half of his last 
bar of life, he will not throw the pillar in his hands at you, nor will it 
break.  He will have an almost entirely new set of moves for this rock pillar 
(he still has the horizontal swing).  If he holds the pillar downward and 
starts to spin in a circle GET AWAY from him.  He will spin toward you and try 
to smack you - be sure to get a few hits in when he starts to recover from this 
move.  When he jumps into the air, jump or roll away from him.  He can hurt you 
with the actual jump if you physically touch him, and he can also hit you with 
the shockwave on the ground afterward (the shockwave can be blocked).  The 
Fairy-type ID will be your best ID to use for this battle because of her 
healing.  The Bird-type is good for distracting him, but the Minotaur will kill 
the Bird-type off quickly.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Restore yourself after the battle then open the exit boss door to enter the 
next stage.

~~ 78.78% ~~

++ Backtrack to Forest of Jigramunt

[ ] BLUE MARK 1 (Water Drain) - Near the first save point, after the Stage 9 
boss battle, the lake will be drained and you will be able to find a ++DEVIL'S 
VEIN++ in the treasure chest and you will find a **WESTERN TOILET** chair in 
the very back.

~~ 80.80% ~~

[ ] BLACK MARK 1 (Battle-type) - When you have a Battle-type ID with "Hip 
Press", go back to the valley on the east side of the Forest of Jigramunt and 
have your Battle-type use the ability on the cracked ground at the end.  The 
ground will bust open and reveal a doorway below.  Go into the cave and head 
through the first doorway to your right.  Dark Warlocks and Red Ogres will 
attack as the doorway ahead seals off.   Once they are defeated you will find a 
door at the end of this tunnel.  Grab the ++ETHER++ on the pedestal inside the 
next room.  You'll have to fight the same enemy line-up as before to exit the 
tunnel outside.  Once you are back in the first tunnel, head to the northeast, 
through all the Bone Soldiers and Dark Warlocks, to find another door.  The 
doorway in the distance will seal as usual and that same group of Red Ogres and 
Dark Warlocks will attack once again!  When you open the door at the end of the 
tunnel, plant Hectors rear in the **RATTAN CHAIR** then grab the ++CARBON 
STEEL++ on the pedestal.  That all-too familiar group of enemies will block off 
the path in the tunnel outside as you try to leave.

~~ 91.91% ~~

[ ] BLACK MARK 2 (Battle-type) - Stand at the top of the hill in the cave 
section of the Forest of Jigramunt once you have a Iytei with the "Shoulder 
Ride" ability and use that ability to barrel down the hill and destroy the 
statues at the bottom and reveal a door.  You MUST stand at the top of the hill 
when you use this ability in order to gain speed to break the statues.  Two 
groups of Final Guards will attack as you make your way to the door in the 
back.  Sniper Orcs and more Final Guards will be waiting in the next tunnel.  
Enter the first door off to the left as you enter the second tunnel.  Inside 
the room, sit in the **WOODMAN'S CHAIR** (yes, that is a chair) and grab the 
++RARE RING++ from the pedestal.  Defeat the Final Guards and Red Orgres in the 
next tunnel to unseal the door at the end and find a ++DRAGON SCALE++ on the 
pedestal inside.

~~ 100.00 COMPLETE (Forest of Jigramunt) ~~
                                                                         [WT06]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 6 - Cordova Town ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Cordova Town (South)

                             I I
                       _____/   \_____
                      I  ___________  I
                      - -           - -
                      I I           I I
               _______I I  _________I I
              I  _______I I  _______- I
              - -         I I       I I
              I I         I I       I I
              I I_________I I       I I
              I___________- I       I I
              ___         I I       I I
         _   /   \        I I       I I
        / \ ( CR  ) ______- -_______- -______
       ( W ) \_ _/ I  _______   ___________  I
    ____\ /___I I  - -       - -           - -
   I  __________I  I I       I I           I I
   I I      _______I I       I I           I I
   - -     I  _______I       - -           - -
   I I     I I               I I           I I
   I I     I I               I I           I I
   I I____/   \______________- -___________- -
   I_____- !   -_________   ___________   ___I
          \___/          - -           - -
                         I I           I I
                         I I           I I
                         I I           I I_____
                   ______I I           I I     I
              FOJ <<_____  I           I ? ! * I
                         - -           I I_____I
                         I I           I I
                         I I           I I
                         I I___________- -
                         I_______________I


Like the Forest of Jigramunt, Cordova Town has a bunch of split paths as well, 
mainly for the southern portion.  As you exit the boss room, you'll start out 
on the west side of the southern portion of Cordova Town.  Zombies will rise up 
from the ground as you walk toward the split path ahead.  Open the door off to 
the right (south) and move around to the east side of the town.  While working 
your way north on the east side, you'll notice a barred door to the east with a 
HP Max Up behind it.  For now, you can't do anything here, but be sure to open 
your map and place a --RED MARK (Devil-type)-- in that area.  You'll need a 
Devil-type with "Magic Circle" in order to get under the bars.  Head through 
the doorway in the north of the current area, then move west down the Zombie 
infested street and go through the dooway at the far end.

Grab the ++CORDOVA TOWN MAP++ from near the fountain then enter the doorway to 
the west.  Steal some more Carbon Steels from the Great Armors on the other 
side if you need any more then head through the north doorway to find a warp 
room along with another room at the very end of the street.  The room behind 
the north door has a chair emblem on the door and will most likely shock you as 
you enter the room behind it for the first time.  Go ahead and open the door.  
Well now, this is different, isn't it?  This room is the Chair Room, which will 
house every seat that Hector has placed his rear into during the game.  You 
should already have a few chairs if you have been following the main 
walkthrough closely:  Gunnery Seat, Therapeutic Chair, Save Room Chair, Stump 
Stool, Teleporter Seat, Gondola, and the Rocking Chair.  There are a total of 
23 chairs in the game that you will need to find.  Go ahead and sit in the 
Gunnery Seat and blast some bird and bat targets then head back to the fountain 
and meet me in the next paragraph below when you're ready.

~~ 16.83% ~~

Head north from the fountain area or take any of the other two paths on the 
street to the east to reach the middle street in the north.  The west street 
will have some Vassagos and the other two streets will have Ghouls (stronger 
Zombies). Steal some more Ceremonial Tools from the Vassagos so you don't have 
to backtrack for some later when you need them.  The middle street will have 
some more Vassagos along it.  Walk down either of the streets to the north of 
the Vassago infested middle street.  No matter which street you take to the 
topmost street, there will be either a Dead Fencer or a Dead Baron along the 
path.  Steal some more Holy Man's Veins from them along the way.  Open the door 
in the north to enter the north section of Cordova Town.

~~ 37.62% ~~

++ Cordova Town (North)

                                _______________________
                          EMT <<_____________________  I
                                                     I I
                                                     - -
                                            _        I I
                                           / \       I I____
                                          (   )      I____  I
                                         __\ /______      I I
                                        I  ______-  I     I I
   _________                            I I       I I     I I
  I  _____  I                           I I       I I_____I I
  I I     I I                          _I I_      I______-__I  _     ____
  I I     - -                         I     I                 / \   I  __>> AR
 _I I_    I I      _____              IBoss I                ( W )  I!I
I     I   I I     (     \             I_   _I    _____________\ /___I?I
I    *I   I I     I      )              I I     (  ________________- ! \
I    _I   I I     I      I              I I  _  I (      __________I    I
I  _/     I I     I  __  I              I I ( ) - -     I  ________-___/
Iv/       I I     - -  - -              I I_|S|_I I     I I
 V        I I     I I  I I              (_________)    _I I_
B1F       I I_____I I  I I     _______________________I     I         _
          I_________)  I I    I ____________-_________      I        ( )
                       I I    - -                     I_____I  ______|S|__
                       I I    I I    _______                  I  __-____  I
                       I I____I I   I  ___  I                 I I       I I
                       I_____-  I   I I   I I    _____________I I       I I
                              I I   I I   I I   I  -_____-______I       - -
                              I I   I I   I I   I I
                              I I   I I   I I   I I
                              I I___I I   I I___I I
                              I___-___I   I___-___I

On the other side of the door, all of the doors in the area will seal off and 
White Gravials will attack.  These are much like the Lizardmen, but they are 
tougher and will spit poison at you.  If you're poisoned then use a Serum or 
wait until it wears off.  A save room is on the north side, so save your game 
after fighting the Gravials.  Continue to the west when you're ready.  More 
White Gravials will run up to you from behind the corner in the next area.  
You'll eventually enter a street where the doors will seal off and some more 
White Gravials will attack. Head west to fight some Ghouls as you go up some 
stairs then enter the next path to find some more Ghouls and a Lizard Shaman up 
the stairs ahead.  Steal from the Lizard Shaman as he shoots a flame from his 
rod (long-range attack) to get an Ether material.  Go ahead and steal as many 
Ethers as you can from the Lizard Shamans in the next few areas so you won't 
have to come back later.  Plenty of Assassin Zombies will rise from the ground 
along the next staircase.  The staircase after that will have many more 
Assassin Zombies along with two Lizard Shamans.

When you have a choice of doorways to pick from, choose the west door for now. 
Remember where this area is on your map because you will be coming back here in 
a bit to take the other path.  Defeat the Ghouls to open the door at the top of 
the stairs then head to the open area ahead to fight some more Lizard Shamans 
and a Skeleton Rider.  The Rider shouldn't be much of a problem - you'll face 
much worse Riders later on.  Try to steal from the Dragon Rider if you can to 
get a Dragon Scale material - jump and attack the rider until he falls then 
steal from the dragon.  Defeat them to open the door to the south then enter 
that area.  Rush up the staircases while fighting the Lizard Shamans and enter 
the west doorway.  More Lizard Shamans will appear in the following area - make 
sure to keep stealing those Ethers from them while you can.  The next area is 
totally empty, but the final area will seal you in with Executioners and Lizard 
Shamans.  Defeat the enemies then sit in the **BENCH** to the left side to get 
credit for that chair.  Head down the stairs to B1.

++ Cordova Town B1F

                                                                       1F
                                                                       I^I
Tons of Thiefs will be in the first part of the cave.  They will keep  I I
teleporting in as you defeat them so watch your items.  Use your       I I
Fairy-type to open the chest in the next area and reveal the           I I
++WIND RING++.  Head up the stairs to wind up back in Mortvia          - -
Aqueduct.  We don't want to be here though, so head all the way back   I I
to the staircase with the two doorways to choose from in Cordova       I!I
Town.                                                                  I I
                                                                       IvI
                                                                        v
                                                                        MA

~~ 71.28% ~~

++ Cordova Town 1F (look at the Cordova Town (North) map)

Take the north path this time while in the area with the stairs.  The doorways 
will seal off down the street ahead and Lizard Shamans will attack.  In the 
open area to the east, you'll fight a bunch of Skeleton Riders.  Steal some 
more Dragon Scales from them as you defeat them then enter the north area.  
More Skeleton Riders will attack.  Defeat them and enter the area to the east. 
Three Executioners will attack in the open area on the east side.  Grab the 
++ETHER++ next to the barred doorway.  Speaking of that barred door, go ahead 
and open your map and place a --RED MARK (Devil-type)-- in that area since you 
will need a Devil-type with "Magic Circle" to get up under that door.  Head 
through the west doorway to find a warp room to the right along with plenty of 
Dead Fencers.  Fight through the Dead Fencers and head to the south street.  
Save your game in the save room along the next street then head to the boss 
door for a dual boss fight.  If you have that Phoenix Bird-type along with the 
"Big Bang" ability that I told you to breed earlier then you will be able to 
severly limit this boss' attacks.

~~ 88.11% ~~

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 6 - Isaac w/Innocent Devil (Abel)

+ Level 34
+ HP:        5850
+ Weakness:  Ice
+ Tolerance: Dark
+ Steal:     Devil's Vein

+ When to steal: At the end of his dashing uppercut move.  He usually begins 
  the battle with this move.  Block the uppercut and steal from him as he 
  falls. The move is a long distance attack so he will only do it when you are 
  far away.

Just like the last boss, be sure to steal his item from him!  For this boss, 
you will need to roll constantly.  Both Isaac and his Innocent Devil will 
attack you at the same time.  He will shout out various commands for moves that 
you should watch out for.  Whenever he shouts out "Kill!" this means that his 
Innocent Devil will go under the ground and try to hit you from underneath.  
Run, roll, and jump around the area to get away from the Innocent Devil while 
it is under the ground - this move is unblockable.  Isaac will begin to laugh 
whenever the Innocent Devil is underground.  If you have enough space between 
the Innocent Devil and Isaac then try to hit Isaac while he is laughing.  
Whenever Isaac shouts out "Go!", this means that the Innocent Devil is about to 
perform a drilling attack.  If you are close enough when Isaac shouts out "Go!" 
you may be able to combo him out of the Innocent Devil's path or hit the 
Innocent Devil during the combo.  Whatever you do, DO NOT target the Innocent 
Devil during this fight.  You take only one hit point per hit when you hit him, 
and the camera will go crazy trying to keep up with him.

Isaac's other moves include a ground pound (he laughs before he does this), 
flame uppercut, twister (he interrupts combos with this sometimes), and a long 
combo with his spear, all of which are blockable.  Watch for him to do a combo 
and get in close as he goes for the final hit then hit him when he goes to 
recover.  His Innocent Devil will be attacking you the entire battle so roll a 
bunch.  The Innocent Devil's normal moves are blockable, but make sure that 
Isaac does not hit you at the same time as the Innocent Devil.  Isaac will 
sometimes taunt you during the middle of the battle, leaving himself wide open 
to an attack.  Use your Innocent Devils to the fullest extent during this 
battle.  Your attack and bird-type Innocent Devils can keep his Innocent Devil 
busy during the fight for a while until they are worn down.

Extra Tips:

1) If you use Corpsey (Battle-type) during this fight, he may do an attack that 
will stun Abel.  If Isaac shouts out commands while Abel is stunned, Abel will 
not be able to do anything.

2) If you use Phoenix's (Bird-type) Big Bang attack on Abel it will remove Abel 
from the fight completely.  This will kill off Phoenix as well, but Isaac will 
be Hector's bitch for the remainder of the battle.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the battle, restore yourself then run over to the green Devil Forge door. 
A cutscene will play inside then you will receive the ++MAGE-TYPE INNOCENT 
DEVIL++.  Now you can go back to the Baljhet Mountains once you have evolved a 
Nautilus Rod Mage-type with "Purify" and defeat the Blood Skeletons that need 
to be killed to get past that one doorway (see backtrack checklist for Baljhet 
Mountains).  Run back outside then enter the door to the west.  Fight through 
the Zombies and run through the north doorway.  Even more Zombies lie in the 
next section.  You'll eventually enter an area with a row of candles on each 
side.  As you run to the back, the candles will start to go out one by one 
until they all go out then the door at the end will seal off.  You will need to 
enter the room with your Mage-type ID summoned then use his "Time Stop" to stop 
the candles from unlighting.  Run toward the door in the back while time is 
stopped.  You may have to stop time twice to reach the door.  Open the door at 
the end to enter the next stage.

~~ 98.01% ~~

++ Backtrack to Cordova Town

[ ] Red Mark 1 (Devil-type) - In the first area with the barred door, use your 
Devil-type's Magic Circle to move under the door and collect the ++HP MAX UP++ 
from the other side.  Sit in the **PARK SWING** to get credit for that chair in 
the Chair Room.  There is also a permanent refresher off to the side of the 
barred door.

~~ 99.00% ~~

[ ] Red Mark 2 (Devil-type) - When you have your Devil-type, use Magic Circle 
to go under the bars on the north side of the area with the three Executioners. 
Use your Fairy-type to open the chest on the other side to find a ++DAMASCUS 
STEEL++ material.  The staircase will lead you to the Aiolin Ruins stage.

~~ 100.00% COMPLETE (Cordova Town) ~~
                                                                         [WT07]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~ ~~ Stage 7 - Eneomaos Machine Tower ~~ ~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Eneomaos Machine Tower 1F

                                  _
        _____           _____    ( )    _____           _____
       I     I_________I     I___|S|___I    !I_________I     I
       I      _________       _________       _________      I
       I_   _I         I_____I         I_   _I         I_   _I 
         I I           ___               I I             I I
         I I__________/   \              I I             I I
         I____________     )             I I             I I
         _______      \___/             _I I_           _I I_
   _____I       I______________________I     I_________I     I
  I  ___         ___________-__________       _________      I
  I I   I_______I                      I_____I         I_____I
  I I
  I I
 _I I_    _____
I     I  I     I______
I     I  I      _____>> CT
I     I  I     I
I_   _I  I_   _I
  I I      I I
  I I      I I
  I I     _I I_
  I I____I     I
  I______      I
         I     I
         I_____I


Run up ahead and defeat the three Sniper Orcs to unseal the door to the left 
(south).  In the next area, the doors will seal off again and Sniper Orcs will 
attack.  Continue to the west to fight some more Sniper Orcs and some Vassagos. 
Fight through the Sniper Orcs to the north and continue through the next door 
to the east.  In the next room, you'll find a lever to the right side.  Attack 
the lever to make a staircase rise out of the ground that will lead you to the 
door above.  A timer will appear on the left hand side of the screen and the 
staircase will lower back into the ground when the timer reaches zero.  The 
object here is to use your Mage-type's Time Stop after attacking the lever to 
stop the timer while you run up the stairs to the door.  Run up the stairs in 
the area ahead and fight the White Gravials to remove the seals from the doors. 
More White Gravials will appear in the corridor ahead.

In the room past the corridor, some Iron Gladiators and some more White 
Gravials will attack as the doors seal off.  The Iron Gladiators can take you 
down quickly if they manage to stun you with there ball and chain so be careful 
when they fire it at you.  Try to steal some Damascus Steel from the Iron 
Gladiators - roll away as they spin their ball and chain and jump or run toward 
them and steal as they perform their overhead attack at the end of the chain 
spin.  Go through either of the doors and make your way to the corridor in the 
northwest from the north room.  Taking the north path would be the shortest 
way.  You'll fight a mixture of White Gravials, Iron Gladiators, and Flame 
Demons throughout these rooms.  In room to the north of your current location, 
be sure to grab the ++MACHINE TOWER MAP++ from the west side of the room after 
fighting the Flame Demons.  Enter the corridor in the west to find a save room 
to the side.

~~ 28.86% ~~

Head to the west room and some Undead Lords will attack as the doors seal off. 
These Undead Lords are just like the Bone Soldiers that you have been fighting, 
only they are slightly more aggressive and take a few more hits.  Plow through 
the Undead Lords in the next corridor then fight off the Flame Demons mixed 
with more Undead Lords in the next room.  Steal some more Phlogistons from 
those Flame Demons while you can!  Your usual pair of Undead Lords will meet 
you in the next corridor as you enter the elevator of 1F.  Inside the elevator 
room a Great Armor will attack.  Steal his Carbon Steel as he dashes then beat 
him down with hacks and slashes.  When the Great Armor is gone, walk over to 
any of the four screwlike objects around the elevator platform and begin 
attacking one of them.  As you attack it, it will spin and cause the platform 
to rise.  Keep attacking it until you reach 2F.  The elevator will stop on 2F 
and the elevator exit door will be visible.

~~ 38.14 ~~

++ Eneomaos Machine Tower 2F
                                               ___
                                              /   \
                                             (     )
                                              \   /
                                               I I
                                               I I
                                               I I
 ______________________________________________I I__
I                                                   I
I   _____         _____         _____         ___ __I
I  I     I_______I     I_______I     I_____ _I  / \
I  I      _______       _______       _______I ( W )
I  I____vI       I_____I       I_   _I          \_/
I  I   I3F                       I I
I      I           ___           I I
I__I  !I__________/   \          I I
   I______________     )         I I
                  \___/         _I I_         _____
                               I     I_______I     I
                               I      _______     !I
                               I_____I       I_____I

As you exit the elevator, fight through the Undead Lords then hurry down the 
corridor ahead.  Don't go through the door just yet though.  When you reach the 
door, turn around and look behind you to the east wall to see a ~~CRACKED 
WALL~~ to the left of a torch.  Hit the cracked wall a few times to reveal the 
++PURITY RING++.  This will come in handy for later.  Open the door to reach 
the outside edge of the Machine Tower.  You will meet your first Harpy out 
here.  These enemies can be vicious if you let them get away from you since 
they will constantly swoop down at you and attack.  If one of them grabs you, 
keep tapping the Jump button while you target the Harpy, then, the moment that 
you start to fall, do a double jump then steal from them to get an Orichalcum. 
Don't target the Harpy until one of them grabs you.  You will need this item 
later so it is best to steal it now!  In the next outside area, a few more 
Harpies will appear followed by Lizard Shamans mixed with Harpies, then finally 
more Lizard Shamans with Harpies in the final outside area.  There will be a 
warp room in the final area.  Across from the warp room you will find another 
elevator.  Stock up on hearts from the surrounding candles then summon your 
Battle-type ID before entering the elevator.  While inside the elevator, Death 
Rippers will attack the entire time.  Use your Battle-type's Aura Blast to keep 
them off of you as you run over to one of the screwlike objects and begin to 
attack it.  Keep using Aura Blast to keep the Death Rippers from getting to you 
then exit to 3F when you reach the top.

~~ 54.63% ~~

++ Eneomaos Machine Tower 3F

                                              ___
                                             /   \
                                            (     )
                                             \   /
                                              I I
                                              I I
                                              I I
                                              I I
                               _____         _I I_
 _____         _____     _____I     I_______I     I
I     I_______I     I   I  ___       _______      I
I!     _______      >4F I I   I_____I       I_____I
I____vI       I_____I   I I
     2F       I     I   I I
              I     I___I I
              I      _____I       _
              I_   _I            ( )
                I I             _|S|_
                I I____________I     I
                I______________      >4F
                               I_____I

Walk outside the elevator and the doors will seal off.  Head to the room down 
the corridor ahead and an Iron Gladiator with two Harpies will appear.  This 
can be a dangerous combination if the Gladiator manages to stun you so be 
careful.  In the area ahead, four Iron Gladiators will appear followed by a 
group of Dead Fencers in the corridor further ahead.  Enter the next room and 
jump to the top of the tall structure with gears on it.  Hit the pair of 
rotating gears closest to you at the top until you knock one loose.  Like some 
sort of trap out of Scooby-Doo cartoon, this will start a chain reaction of 
gears popping out of the sockets and rolling to different directions ultimately 
hitting a pole and slamming it into the wall to the south, which will create 
another doorway for you.  Wow IGA, you are such a kidder!  Anyway, head through 
the newly formed doorway and fight through the Dead Barons in the corridor 
ahead.  In the room to the east, you'll find a much deserved save room along 
with stairs leading to 4F.

~~ 70.10% ~~

++ Eneomaos Machine Tower 4F

        ___
       /   \
      (  !  )
       \   /
        I I
   ____/   \
3F<____     )
       \   /
     ___I I___
    I         I
    I  Boss   I
    I         I
    I___   ___I
        I I
       /   \_______
      (     _______>3F
       \___/

Head up the stairs to find the boss door for the Machine Tower.  Equip the 
Purity Ring if you got it earlier, since it will help a bit for this fight.  
Open the boss door for a cutscene.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 7 - Saint Germain

+ Level 37
+ HP:        4250
+ Weakness:  Thunder, Dark
+ Tolerance: Earth, Light
+ Steal:     Immortal Fragment

+ When to steal:  Use the Mage-type Innocent Devil to freeze time as the boss 
  stops time, and run up to him then steal.  It is best to intentionally wait 
  for him to do this move, then quickly run up to him as he stops time, that 
  way when you freeze time, you will be right next to him.

Make sure to steal this bosses item since it is one of a kind, just like 
Isaac's and Minotaurus' items.  This boss is not that hard at all since most of 
his moves can be guarded against though he will hit aggressively at times - if 
you yourself are aggressive, however, you can take him out rather quickly.  He 
will teleport around the area and try to hit you with quick sword strikes.  He 
will usually do a two hit teleport combo or another short combo with a green 
glowing sword slash at the end.  Hit him while he recovers from each combo.  If 
the green sword slash hits you then it will poison you.  If he poisons you then 
he will most likely teleport up to the clock and speed up time, causing the 
poison effect to be unbearable - use serum or stop time yourself to counter 
this.  Equip the Purity Ring and Hector will not be poisoned as easily.  St. 
Germain's poison hit will usually poison you every other time instead of ever 
time when it is equipped.  If he starts to teleport you may still be able to 
hit him while he is invisible.  When he stops time and freezes you in place, 
you can counter this by by using the time stop magic while your mage-type 
Innocent Devil is summoned.  If you don't have the correct Innocent Devil 
equipped, then you better be ready to roll the instant that his time stop move 
is over.  He will either do a sword slash or use magic after the time stop.

When he is on his last bar of life he will teleport up to the clock tower and 
speed up time.  A thorn vine will burrow around the area while he is attacking 
you.  The vine can be blocked but it is best to wait until it goes away before 
attacking him.  One time stop with your Mage-type ID will get rid of the thorn 
vine.  He will constantly teleport up to the clock and speed up time.  Remember 
to heal yourself instantly if he poisons you during this phase.

After he is defeated the first time, he will teleport up to the clock and 
reverse time.  If you still have some hearts left for your Mage-type, then 
quickly stop time when he teleports to keep him from gaining his life back; if 
not, he will once again get another bar of life and you must take him down 
again.  He has just about the same attacks as the second fight except he will 
try to shoot you with his gun during this fight.  You will have to roll out of 
the way of the gunshots since they are unblockable.  He will start the gun 
attack by saying "Here we go!" - if you are close enough, then hit him right 
when says this for a few free hits.

Extra Tips:

1) If you have "Poison Powder" for your fairy-type Innocent Devil then summon 
her and she will most likely be able to poison Germain.  The poison will cause 
him to stagger during some of his moves, allowing you some free hits.

2) Learn to dodge his teleport attack with a quick step (not a double step) and 
you will be able to hit him after his attacks almost all the time.

3) If you are far away when he shoots his gun, quick step or perfect guard 
during each of three gun blast to avoid taking damage.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

After the fight, heal yourself then exit via the other boss door.  You'll 
notice a green Devil Forge door up ahead.  Open the door for a cutscene.  At 
the end of the cutscene, you will receive the ++DEVIL-TYPE INNOCENT DEVIL++.  
Now you can use the "Magic Circle" ability when this ID is equipped.  This 
ability will allow you to move under the cracks in walls or doors.  There are 
two places in Cordova Town where this can be used and one place back at 
Garibaldi Temple (see backtrack section for Cordova and Garibaldi).  You must 
go back to Cordova Town to reach the next area.  Run down the stairs to the 
west and fight off the Necromancers in the room ahead.  (look at the 3F map) Go 
straight until you reach the wall with the crack at the bottom then use "Magic 
Circle" to move underneath the wall.  Destroy the candles to regain your hearts 
then open the next door.  The doors will seal off and several Necromancers will 
attack in the next area.  Grab the ++EARTH RING++ from the back of the room 
after the battle then go down the stairs to the south to enter 2F again.

(look at the 2F map once again)

In the first room a few Dead Barons will attack.  Enter the next area and use 
Magic Circle once again to go under the cracked wall.  More Dead Barons will 
attack in the next room followed by Necromancers in the corridor ahead.  When 
you reach the room after the Necromancers, ignore the door to the east for now 
and use Magic Circle to go under the crack in the wall to your right (south). 
Run down the corridor and enter the next room to find several Necromancers.  
Use Magic Circle once again to go under the wall to the east.  Fight off the 
Necromancers and Wights in the room ahead then grab the ++SACRIFICE BROOCH++ 
from the back of the room.  Head back to the room with the door that you didn't 
enter before and open the door.  Use Magic Circle to go under the wall then use 
it once again to go under the crack in the north wall behind the first cracked 
wall.  You'll emerge near the warp room of Eneomaos Machine Tower.  Enter the 
warp room and go to Cordova Town - Center to get to the next stage.

~~ 100.00% COMPLETE (Eneomaos Machine Tower) ~~

++ Back to Cordova Town (North)

Walk through the doorway to your left (east) upon exiting the warp room and use 
Magic Circle to go under the bars on the north side of the next area.  Use your 
Fairy-type to open the chest on the other side to find a ++DAMASCUS STEEL++ 
material.  Run down the stairs to the side in order to reach the next stage.

~~ 99.00% (Cordova Town) ~~
                                                                         [WT08]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 8 - Aiolin Ruins ~~ ~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Aiolin Ruins 1F (South)

 _- -_
I     I
I     I
I_   _I
  - -
  I I
  I I
 _- -_
I     I
I     I
I_   _I
  I I
  I I
  I I
 _- -_
I     I
I     I
I     I
\_   _/
  - -
 _I I_ 
I     I
I!    I
I     I
I    !I
\_   _/
  - -  _                            _____
  I I ( )                   _______I     I
  I I_|S|___               / _____-      I
  I_______  I             / /      I_   _I
          I I            / /         I I
          I I           I I          I I
          - -           - -          I I
         _I I_          I I          I I
        I     I___      I I          I I
        I      __ \____/ /           I I
        I_____I  \______/            I I
                               ______) I
                              I  ______I
                              I I______
                              (______  ) 
                                     I I
                                     - -
                                     I I
                            _____    I I
                           I     I___I I
                           I      -____I
                           I_   _I
                             I I
                             I I
                             I I
                            _- -_
                           I     I
                           I     I
                           I_   _I
                     ________I I
                    I  _______/
                    I I
                    - -______
                    I____    I
                         \   I
                          \  I
                           I I
                           I I
                         _/ /
                      CT<__/

The southern portion of the Aiolin Ruins is very straightforward and linear, 
not requiring a walkthrough, yet I will do one anyway!  As you enter the first 
area, tons of Bone Soldiers followed by Undead Lords will teleport in and 
attack.  Fight them off and head north.  The next area has the same enemy line-
up and still doesn't require you to fight so run or attack them and head to the 
next room.  The doors will seal off and Undead Lords followed by Necromancers 
will attack in the room ahead.  Further north, a group of Necromancers will 
start to summon Undead Lords as they attack.  Fight them off and head north 
some more and prepare for some more Undead Lords along with some Assassin 
Zombies as you turn your attention to the east.  Assassin Zombies along with a 
horde of Undead Lords will be waiting as you continue to press north - fight or 
run.  The same basic enemy line-up will be in the next area as you press on 
further to the northeast.  Please take note that it is a good idea to fight all 
the Assassin Zombies in the hope that they drop a Jade material that you will 
need later if you want some of the extras in the game.

As you go north in the next area, everything will seem quiet until you pass 
through the two stones in the middle then all hell will break lose as the doors 
seal off and two Jins attack.  These enemies can get aggressive in groups with 
their constant punching so watch your life.  Try to steal a Frenzy of Wind 
material from them - target them and wait until they start to float backward.  
A trio of Jins will pop up after the first pair.  In the next room, a dangerous 
group of Thunder Demons and a Jin will attack.  Steal a Lightning Stone from 
the Thunder Demons - hit them in the air until they guard then steal from them 
while in the air (equip your worst knuckles weapon so you'll have a better 
chance).  Undead Lords will follow after the more dangerous enemies have been 
taken care of.  Head west to find a few more Thunder Demons along with some 
Armored Sprinters.

Along the next path, the doors will seal off and you will have to fight another 
group of Thunder Demons mixed with Amored Sprinters. In the room to the west, a 
Rapid Sniper will start to fire on you as you enter then some Undead Lords will 
join the battle.  The Rapid Snipers are the most annoying type of Orcs since 
they will shoot multiple arrows rapidly - quick step to the sides as you run up 
to one to avoid the arrows.  The Ceramics material that these enemies will drop 
will help you to make some better weapons and armor.  The north will have more 
Rapid Snipers and Undead Lords along with a save room to the side.  Save your 
game and continue to the north.

~~ 26.74% ~~

A gun cannon will start to fire upon you as you enter the next area.  You know 
the drill - defeat the skeleton controlling the cannon and jump inside.  Fire 
upon the cannons on the side of the castle walls ahead then turn your attention 
to the barricade in front of the castle doors.  After removing the barricade, 
look to the left of the side of the castle to find a ~~CRACKED WALL~~ along the 
side.  Blast at the cracked wall and an item will fall from it.  Run over to it 
and collect the ++INNOCENT SUPPORTER++.  You will definitely need this as the 
game progresses so equip it now.  Return to the area below the right side of 
the gun cannon and use your Fairy-type to open the chest to find the ++AIOLON 
RUINS MAP++.  Vassagos and Undead Lord will most likely continue to attack 
along with Skeleton Troppers if you stay too long.  Continue to the north and 
the doors will seal while a group of Undead Lords along with a Skeleton Trooper 
teleport into the area.  These Skeleton Troopers can get extremely annoying 
with their constant dashing so use an ID with a heavy attack to defeat them if 
you can't catch them.  Further north, the doors will seal off once again and 
two more Skeleton Troopers will attack.  Three more will enter the areas as the 
seals are removed - it's your choice if you want to stay and deal with them or 
not.  Fight through the Wights in the next area and go through the engraving's 
mouth forming a cave entrance up ahead.  The doors will seal off and Flames 
Demons followed by Wights will attack.  Open the door up ahead to the north.

~~ 34.88% ~~ 

                _____________________
               (  ____-   ____ ____  )
               I (     I I  I * I  I I
               I I     I I  I_!_I  I I                  _____
               I I     - -         I I                 I    *I
               I I___  I I         I I                 I !   I
               (_   !I I I_________- -___              I_  !_I
            _    I___I (______   ______  )    _          I I
 _____     ( )                I I      I I   / \         I I
I     I____|S|____            I I     I * I ( W )        I (________
I      _________  )      _____I I_____I_!_I _\ /_        ( _____-_  )
I_____I         ) I     I             I    I     I_________       ) I
                I I     I             I    I     ?_______  )      I I
                I I     I      ?      I    I_   _I       ) I      I I
                I I     I_   _____   _I      I I         I I      I I
                I I       - -     I I       ( (          - -______I I
                - -       I I     I I      ( (    _______I  _____-__I
                I I       I I     I I       ( (  I *  _____I
                I I       I I     I I       _I I_I_!_I
                I (_______) I     I (______I     I
                (____   ____)     (________      I
                     ( )                   I_   _I
                     I I                     I I          _____________
                     I I                     I I    _    I -_________  )
                     I (_________            I I   ( )   I I         ) I
                     (_________  )           I (___|S|___) I         - -
                               ) I           (_____________)         I I
                              (!(                         ___________) I
                               (v(                       (  ___________)
                                AC                       Iv(

++ Aiolin Ruins 1F (North)

Fight through the Wights and Flame Demons in the corridor and head northwest. 
In the next corridor, barrel down the hill while fighting (and stealing 
Aquamarines) from the Fishmen.  Wights and more Fishmen will attack near the 
bottom.  Enter the next corridor for some more Fishmen action along with a 
Slogra and some Wights.  Make use of the save room then continue to head north.

~~ 47.67% ~~

Wights and a Slogra will attack as you enter the next room.  Head to the north, 
through the mouth engraving doorway.  Head down the winding corridor ahead then 
you will enter a room with four Great Armors.  Fight them off to remove the 
seals from the door.  You may notice that the door on the east side is covered 
with vines.  You will need a Mage-type Innocent Devil with a fire spell in 
order to remove the vines from the door.  I will cover this in the backtrack 
section, so for now, put a --WHITE MARK (Mage-type)-- on your map in this area. 
The door to the north will lead you to the warp room for the Aiolin Ruins.  
Head back through the mouth engraving and enter the door to the west.

Fight or run by the White Dragons and the Slogra then head north.  When you 
enter the corridor to the north, tilt your camera up as you enter the room and 
look toward the top of the north wall to see a button on the wall - you may 
have to jump to see it.  You will need a Proboscis Fairy-type ID in order to 
press that button to reveal a secret passage.  Place a --YELLOW MARK (Fairy-
type)-- in the area with the button and continue through the door on the 
southeast end of the corridor.  White Dragons and Fishmen will litter the next 
corridor.  Open the door to the south.  Two Gaibons will attack as you rush 
down the next corridor.  Use your Fairy-type ID to open the treasure chest at 
the end for a ++SPIRIT OF FUJI++.  Hit the ~~CRACKED WALL~~ behind the treasure 
chest to reveal a doorway.  This will take you back to the Abandoned Castle.  
Go back to the corridor with the White Dragons and enter the room on the 
northwest side.  Fishmen and a Skeleton Trooper will attack as you get near the 
save room door.  Be sure to save your game and finish up any loose ends for 
this stage before you enter the next door.  A cutscene will play once you enter 
the door to the west and you will be transported back to the Abandoned Castle.

~~ 74.41% ~~

++ (Back to) Abandoned Castle 3F

You will start at the bottom of the stairs that lead to 4F of the Abandoned 
Castle.  Head to the top of the stairs and enter the door to 4F.  Be sure to 
save your game at the save room then open the boss door.  Go up the new set of 
stairs inside the boss room to the left.  This will lead you to 5F and also to 
a boss fight.  Consider this the boss fight to make up for no boss at the 
Aiolin Ruins.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 8 - Trevor Belmont

+ Level 40
+ HP:        4700
+ Weakness:  Dark
+ Tolerance: Light
+ Steal:     Curry

+ When to steal: During his holy cross move, when he lands there is a small 
  window of opportunity to steal from him.  To steal from him, stand right next 
  to him during his Holy Cross move (just about where it hits you) then steal 
  the moment he lands.  Hector will automatically lunge forward because of the 
  steal move, which should allow you to grab Trevor's Curry.

He has basically the same moves from the first time you fought him (except for 
the holy water), but all of them have been upgraded.  He will generate a light 
shield around him, which makes him unstoppable.  You will have to hit him 
repetitively after a combo to get rid of the shield.  He will constantly make 
another light shield throughout the battle.  Like the first battle, the only 
time that you can hit him is after one of his combos or after a move.  All of 
his hits are blockable with the exception of the Holy Cross super move and the 
charge first.  He has added a second hit for the charge fist in this battle, so 
you will have to dodge twice in order to fully avoid it.  The first hit of his 
charge fist can be blocked, but you are more likely to hit him afterwards if 
you dodge both hits.  He will now do a spinning whip move at the end of his 
whip combo that you will need to roll or run to avoid.  His other new moves 
include a spinning lunge attack and he will sometimes throw his cross at you, 
both of which can be blocked.  Stay away from him and only attack him after his 
combos and you should take him down quickly.  If he has his shield, you will 
only be able to get a few hits in after his attacks, but if his shield is gone 
he will stagger for an entire combo.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

~~ 100.00% COMPLETE (Abandoned Castle) ~~

++ Backtrack to Aiolin Ruins

WHITE MARK 1 (Mage-type) - Return to the room outside the warp point of the 
Aiolin Ruins when you have a Mage-type with a fire spell and you will be able 
to burn the vines covering the west door.  Run down the corridor while fighting 
the Great Armors and enter the door at the end.  At the end of the next tunnel, 
you'll find a split path.  The west room contains the **LEATHER CHAIR** along 
with a ++FRENZY OF WIND++ material.  The east door will lead you to another 
tunnel filled with Great Armors and a Rapid Sniper.  At the end of the east 
route, you will find a room containing ++DAMASCUS STEEL++, a chest containing 
an ++HP MAX UP++ and the **HILARIOUS CUSHION** chair in the back corner.

~~ 88.37% ~~

YELLOW MARK 1 (Fairy-type) - Enter the corridor with the button (near the 
ceiling) in the middle north section of the Aiolin Ruins while you have a 
Proboscis Fairy-type with the "Press it and see" ability and a cutscene will 
start where he will push the button.  A bomb will fall and a most interesting 
sequence will show the walls in the area falling to reveal a whole other 
section of the room and a door.  On the other side of the door, Spirits will 
attack as you make your way toward the split path up ahead.  Turn right (east) 
and enter the door at the very end of that path to find the **DIRECTOR'S 
CHAIR** and the ++MEGINGELOS++ on the pedestal inside.  Back outside, go 
through the first doorway that leads to the north.  Follow the tunnel until you 
see a door on the south side then open it to plant Hector's rear in the 
**COMEDIAN'S CHAIR** and to grab the ++ORICHALCUM++ material from the pedestal 
in the back.  Enter the tunnel again and head to the west, through the doorway 
to find a room at the very end with an ++XS POTION++ on the pedestal inside.  
Take the other path out of this area to finish your map and consider the Aiolin 
Ruins complete!

~~ 100.00% COMPLETE (Aiolin Ruins) ~~
                                                                         [WT09]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 9 - Infinite Corridor ~~ ~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Infinite Corridor 1F

      2F
    _(^)_
   /     \
  (       )
   \_   _/
     I I
     I I
     I I
     I I
     I I
     I I
    / /
   / /
  / /                       _____
 / /         ______________I     I
( (         / ____________-     >> AC
 \ \       / /             I_____I
  \ \_____/ /
   \_______/

Please note that the teleporter in the back will carry you back to 5F of the 
Abandoned Castle.  That teleporter will remain there for the rest of the game, 
so if you ever want to return to Infinite Corridor later just remember to 
return to 5F of the Abandoned Castle or use the warp room that you'll find 
later.  Refresh yourself then open the door up ahead.  You'll fight tons of 
Spirits as you run up the ramp to the top floor of 1F.  In the room at the top, 
three Final Guards will seal off the doors and challenge you.  A few Spirits 
will float around the room as well.  The only time you can truly hit a Final 
Guard is when he attacks, otherwise he will block your attacks with his force 
field shield.  Try to get behind them with quick steps and attack them as they 
perform a combo.  If you steal from them as they perform their flame shield 
attack, you'll get $500 - something you may want to consider.  You may be able 
to use their Adamantine material that they drop for some better weapons or 
armor.  Head up the stairs to 2F.

++ Infinite Corridor 2F

                              _
                             ( )
                           __|S|__
                          I       >3F
    1F                    I       I
  _(^)_                   I       I
 /     \                  I       I
(       )    ____________/         \___________
 \_   _/    I  _________-___________-________  I
   I I      I I     _____________________    I I
   I I      I I    I  ________-________  I   I I
   I I      I I____I I  _____________  I I   I I
   I I      I________I I  _________  I I!I   I!I
   I I     _           I I         I I I_I   I_I
  _I I_   ( )          I I         I I                _____
 /     \__|S|__________- -         - -_______________/     \
(       _______-_______  I         I  _______-_______       )
 \_____/               - -         - -               \_   _/
              _______  I I         I I  ________       I I
             I  ___ !I I I_________I I I  ___-  I      I I
             I I   I_I I_____________I I I    I I      I I
             I I     __________________I I    I I      I I
             I I    I!__________-________I    I I      I I
             I I______________________________I I     _I I_
             I____________         _-___________I    /     \
                          I       I                 (       )
                          I       I                  \_   _/
                        3F<__   __I                    (v)
                             |S|                        1F
                             (_)

Several Undead Lords and a Final Guard will attack and seal off the rooms.  
Defeat them and head through the door.  Outside, you'll face two Final Guards 
and a few Spirits as you make your way south.  Wave after wave of Undead Lords 
and Spirits will teleport into the top room.  Enter the corridor to the east to 
find a save room on the left side.

~~ 12.32% ~~

In the next area, you'll need to fight off some Blaze Phantoms to open the two 
doors along the sides.  Go either way since they both end at the same area.  
The left (north) path will have Bone Soldiers and Blaze Phantoms and the right 
(south) path will seal you in with Spirits and Blaze Phantoms.  Enter the door 
on the east end and fight through the Spirits outside then enter the room up 
ahead to find a Unicorn with a few more Spirits.  You only need to defeat the 
Unicorn to unseal the doors.  Unicorns can mainly be staggered to death with 
attacks, but watch for their spiked book ram.  In the room at the bottom, 
you'll fight two more Unicorns mixed with Spirits.  You'll most likely get a 
Forgotten Memory material from them, which is exclusive to them and Amdusciases 
(you'll meet these enemies later).

++ Infinite Corridor 1F
     _____
   _/     \
2F<_       )
    \_   _/
      I I
      I I
      I I         _____
      I (________/     \_
      (__________       _>2F
                 \_____/

Head down the stairs to 1F to fight some more Unicorns mixed with White 
Dragons.  You'll face the usual Spirit wave as you go up the outside ramp and 
enter the top room.  In the top room, four Unicorns and two White Dragons will 
attack.  Head up the stairs to get back on 2F.

++ Infinite Corridor 2F

 _____
I     I
I     >3F
I_   _I
  I I
  I I
  I I
  I I
  I I
  I I
  I I
  I I
 _I I_
I     I
I     >2F
I_____I

A few Ectoplasms will be waiting as you enter 2F.  In the corridor ahead, 
you'll face even more Ectoplasms as you rush to the north room.  Fight through 
two more Ectoplasms in the room ahead and then go up the stairs to 3F.

~~ 36.98% ~~

++ Infinite Corridor 3F

                                    ______
                                   I     _>2F
                                   I_____I
                                   I     I
                                   I     I
                 _____             I     I
            ____I     I____        I_   _I
           I  _-       -_  I         - -
           I I  I_____I  I I         I I
           I I           I I         I I
   _____   I I           I I         I I                            _____
  I     I__I I           I I________/   \__________     _      ____I     I
2F>      ____I           I____-_____     _____-__  I   / \    I  __      >2F
  I_____I                           \   /        I I  ( W )   I I  I_____I
                                     I I         I I  _\ /_   I I
                                     I I         I I_I!! !!I__I I
                                     I I         I___   *   ____I
                                    _- -_            I!!_!!I
                                   I     I
                                   I     I
                                   I_   _I
                                     |v|
                                      2F

In the first room of 3F, you'll be sealed inside with Wights and Ectoplasms.  
Only the Wights need to be defeated to unseal the doors.  In the outside 
corridor, Thunder Dragons will be strapped on the surrounding walls of the ramp 
and the usual Ectoplasms will attack.  In the next room, you'll find a warp 
room over to the right and a strange chair in the middle of the room.  Sit in 
the chair to get credit for the **EMPORER'S CHAIR** and to move up to the top 
floor with plenty of treasure chest.  Summon your Fairy-type, and from north 
clockwise to west, you'll find an ++ADAMANTINE++, a ++CEREMONIAL TOOL++, an 
++ETHER++, a ++CARBON STEEL++, a ++SPIRIR OF FUJI++, a ++DARK CRYSTAL++, a 
++HOLY MAN'S VEIN++, and a ++FORGOTTEN MEMORY++.  If you have been following 
this walkthrough, you should have a few of each of these materials, or at least 
you should know where to get them.  Sit back down in the chair to return to the 
bottom room.

Thunder Dragons and Wights will attack in the next area as the doors seal off. 
The area after that will have four split paths, counting the one you just came 
from.  Enter the door at the end of the north path to find a room where you 
will need a Bird-type with the "Long Glide" ability in order to make it to the 
door on the other side.  Place a --GREEN MARK (Bird-type)-- on your map in this 
area. Head over to the south portion of that same split path to find a room 
with a giant iron door.  You will need a Battle-type with the "Brute Force 
Lv.2" ability in order to lift that door, so place a --BLACK MARK (Battle-type) 
in that area on your map.  Go back outside and take the west path.

Defeat the Thunder Dragons to open the door.  Spectral Swords and Ectoplasms 
will attack in the corridor ahead.  As you enter the next room and summon your 
Mage-type ID.  See that wall of skulls?  You will need to freeze time with 
"Time Stop" and attack the skulls then go under them to reach the door at the 
bottom.  The surrounding candles have plenty of hearts just in case you mess 
up.  More Spectral Swords and some Thunder Dragons will attack in the next area 
- you only need to defeat the Spectral Swords to pass.  Plenty of Ectoplasms 
and Spectral Swords will bar your way from the stairs in the next room.  Defeat 
them and head to 2F.

++ Infinite Corridor 2F

   _____
  I     I
  IBoss I
  I_   _I
    I I
  __I I
 (_S  I
    I I
    I I
    I I
    I I
    I I
   _I I_
  I     I
3F<     I
  I_____I

The doors will seal off and one Ectoplasm will attack...strange.  In the 
corridor ahead, Final Guards and Thunder Dragons will attack as the doorway in 
the middle seals off.  Defeat the Final Guards to unseal the doorway and be 
sure to save your game at the save room ahead then enter the boss door for a 
cutscene leading to the boss fight for this stage.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 9 - Dullahan

+ Level 49
+ HP:        7875
+ Weakness:  Earth, Light
+ Tolerance: N/A
+ Steal:     Purple Glitter

+ When to steal: When he goes to do his jumping attack you must steal from him 
  in the air.  You must be ready for him to do this attack, which means you 
  have to stay right next to him.  As he jumps, do a normal jump and steal from 
  him as he reaches the ground.  Once you have stolen the item, do another jump 
  in the air and you might be able to avoid the shockwave attack on the ground. 
  He does his jump attack right at the beginning of each battle, so you can 
  steal from him at the start of the boss fight.  When stealing at the 
  beginning of the fight, wait about one second as you move forward at the 
  beginning, then jump and steal just before he hits the ground.

The most important rule about this boss is whenever he jumps, you jump!  He 
will create an unblockable shockwave on the ground every time he lands.  He 
usually starts the battle off with this attack so be ready for it.  Try to 
prolong your jump as much as you can by doing the double jump portion only 
after a full jump.  You can hit him quite a bit while he recovers from his jump 
attack.  This boss is very slow, but his attacks are quite damaging.  He mainly 
attacks with three hit combos, either ending with a sword slash or a ram - if 
you avoid the ram, he will be left wide open to your attacks.  All of his 
physical attacks are blockable, but avoid his combos.  He will sometimes 
perform one of his unblockable moves at the end of his combos, be sure to watch 
for his jump at the end of a combo.

If he ever holds his sword up into the air upside down, then he is about to 
perform his shockwave attack where he hits the ground and a bluish glow 
surrounds him.  All you have to do is get away from him when you see the attack 
coming.  Whenever he holds his sword into the air and points it upward then he 
is about to do his beam attack.  He will shoot out a beam and then spin around, 
causing the beam to reach through the entire room.  Jump in place or roll 
through the beam to avoid this.  If it hits you, it will curse you.  If you 
watch his movements you should be able to get plenty of hits in on this boss 
when he recovers from attacks.

Extra Tips:

1) If you start to run low on hearts, try to perfect guard his spinning beam 
attack as he spins around.  It's not that hard to perfect guard this attack 
once you get the timing down.

2) Quick step away from his moves and you will be able to sneak a few hits in 
often because of his long recovery.

3) When he jumps, try to wait until the second right before he hits the ground 
to jump and you will avoid the full shockwave if you double jump.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

~~ 83.56% ~~

++ Mortvia Aqueduct 1F

After defeating Dullahan, you will start in Morvia Aqueduct, right outside the 
warp room.  You will notice that the stairs in front of you that were once 
covered by water are now open to your exploration.  Walk along the stairs and 
run down the bridge for another cutscene.  The water in all areas has now 
drained, so you can go back to all of the prior areas where water once stood 
and collect some extra items.  When the cutscene and all your other errands are 
complete, use a Battle-type's "Brute Force" ability to lift the iron door 
entrance of Dracula's Castle.  It would be best to be above level 50 before 
entering the castle, since you will fight some difficult enemies and bosses 
inside.  Skip down to Stage 10 for the rest of the main walkthrough.

~~ 100.00% COMPLETE (Mortvia Aqueduct) ~~

++ Bactrack List for Infinite Corridor

[ ] GREEN MARK 1 (Bird-type) - After evolving a Wingosaurus with "Long Glide" 
go to the right side of the stairs in 3F of the north end of Infinite Corridor 
and use Long Glide to reach the other side.  You'll find a save room on the 
other side of the door.  As you walk to the middle of the room a big group of 
Blaze Phantoms will attack.  Defeat all of them to open the two doors.  Behind 
the east door, you'll find a lone Gi-Lee along with the ++VOID RING++ in the 
back of the corridor.  As you grab the Void Ring, the door that you came 
through will seal off and you will be forced to fight another group of Blaze 
Phantoms.  A Gi-Lee will teleport into the area every now and then so don't let 
one of your rare items get stolen.

Behind the west door, Gi-Lees and Ectoplasms will attack then in the next 
corridor Blaze Phantoms mixed with Gi-Lees will challenge you.  In the final 
corridor, rush to the end and grab the ++$1000++.  You'll notice an inscription 
on the wall that will give you a hint for evolving the third Devil-type.  When 
you have a Tiramisu Fairy-type with "Decipher" you will be able to read it.  
For now, place a --YELLOW MARK (Fairy-type) on your map for this area.

[ ] YELLOW MARK 1 (Fairy-type) - This is nothing special, but if you read the 
inscription on the wall at the end of the area described above it will say, 
"There is only one correct path to the ultimate devil-type evolution.  Find 
'Shyovasli' or the path will never open.  ...Excerpt from Sage Eneomaos."  
"What the hell does that mean?", you may ask.  The inscription is hinting to 
the Chauve-Souris spear being the key to gaining the final Devil-type 
evolution.  Find "Chauve-Souris" or the path will never open.  In other words, 
you must make the Chauve-Souris and defeat enemies with it while collecting 
green crystals while your Devil-type is summoned and is in the second stage of 
evolution to make him evolve into his final form.  Check the Combineable items 
section for a list of materials to make the Chauve-Souris.

~~ 91.78% ~~

[ ] BLACK MARK 1 (Battle-type) - Once you have a Battle-type Juggernaut with 
the "Brute Force Lv.2" ability, have him push open the large iron gate on the 
south side of Infinite Corridor 3F.  In the area ahead, you will find a save 
room.  As you approach the middle, tons of Undead Lords and Bone Soldiers will 
teleport into the area and attack you as all the doors seal off.  This is one 
of the best places to level up Hector and your ID in the game along with the 
Evil Cores before Legion in Garibaldi Temple.  When you unseal the door by 
defeating the enemies, enter the west door.  A group of Thunder Dragons will 
attack in the middle as you make your way to the end of the corridor to collect 
a ++LIGHTNING STONE++.  Enter the east door and fight through the Undead Lords 
and Thunder Dragons until you reach the door at the end of the corridor.  
Amdusciases along with Ectoplasms will attack you in the corridor.  If you 
haven't been to the final stage yet then this will be your first encounter with 
Amdusciases.  They are invincible when the pages of their book spin around 
them.  You must defeat them to leave this area.  At the end of the final 
corridor, collect the ++PHLOGISTON++.  The door will seal off as you approach 
the item and more Amdusciases and Undead Lords will attack.

~~ 100.00% COMPLETE (Infinite Corridor) ~~
                                                                         [WT10]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 10 - Dracula's Castle ~~ ~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Dracula's Castle Entrance 1F

                            MA
       ___                 I^I               ______
      / *!|                I^I              / ____ \
     / /                   I I             / /    \ \
    / /                    I I       _____- -      \ \
   ( (                     I I      I  _____I       ) )
    \ \                    _ _      I I            / /
     \ \__                /   \_____I I       ____/ /
      \_  |              (     _______I      I  ___/
        | |               \___/              I I
        | |                                  I I
        - -                                  - -
       / /                                    \ \
     _/ /_        ___           ___            \ \____
    /     \______/   \_________/   \_______     I____ \
   (       -_____     -________     _____  I         \ \
    \_   _/      \_ _/         \___/     I I          ) )
   I  | I         I I                    I I     ____/ /
   I  |_I         I I                    I I    I  ___/
   I   _I         I I___________________/   \   I I
   I  | I         I____________________-     )  - -
   I  | I                               \   /   I I
  / ____|                                I I    I I___
 / /                                     I I    I____ \
( (           ___________________________I I         \ \
 \ \____     I  _______-________________-  I          ) )
  \___  |    I I                         I I     ____/ /
      I I    I I                         I I    I  ___/
      I I    _ _                         I I    I I
      - -   /   \_______________________/   \   - -
      I I B1<<   -_____________________-     )  I I
      I I_  \___/      ______           \___/  _I I
      I   \           / ____ \                /   I
       \   \_________/ /    \ \______________/   /
        \____-________/      \_________-________/

Welcome to the final stage.  Dracula's Castle is pretty straightforward for the 
most part and will mainly consist of quite a few rooms and corridors that will 
seal off while enemies appear.  There are a few extra areas though so read on. 
There are three separate maps that need to be completed 100% in order to get 
the full completion rate for this stage (1F Entrance, 1F-7F, 7F Outside).

While walking up the stairs a Slogra will teleport into the floor above and 
attack.  Enter the door to the left and you'll have to battle through two more 
Slogras as you run down the corridor.  While walking around the side of the 
castle you will face off against two more Slogras as you reach the door at the 
end.  Two Gaibons will attack along the next path.  Once you've gone through 
another door, the doors at each end in the next area will seal off and a pair 
of Gaibons and Slogras will attack.  Beware this combination, since the Gaibons 
can stun you to set you up for a major pouncing from the other enemies.  Plow 
through the Rapid Snipers in the area ahead then get ready for a trio of Red 
Ogres as the doors seal off in the area ahead while they attack.  Use some very 
strong attacks with a strong Battle or Bird-type ID (Aura Blast, Bone Storm, 
Carpet Bombs) to quickly chip away at their life.  Two more Rapid Snipers will 
appear in the next area.

You will eventually reach an area where the doors will seal off and you will 
have to use a Bird-type ID with "Glide" to float over a gap to the door ahead. 
The only problem is that Rapid Snipers will be waiting on the other side for 
you.  Target the Rapid Snipers and use a long-range ID attack (Mage-type) to 
get rid of them before gliding to the other side.  Spirits will pour into the 
area as well from the bottom gap.  There is nothing below, so open the door on 
the other side once you defeat the Rapid Snipers.  The doors will seal off and 
another pair of Rapid Snipers will attack in the area ahead.  Enter the door to 
the north instead of the one to the east.  A few Spirits will attack you as you 
move toward the end of the next area.  Sit in the **HIGHBROW CHAIR** and jump 
then attack the ~~CRACKED WALL~~ in the back of the chair to reveal the 
++MEDUSA RING++.  Go back the way you came and enter the east door.  Enter the 
door to the south or to the east - they both connect to the same room.  The 
south door will take you to a long corridor with Spirits while the east door 
will take you to a group of Frost Demons.

Whichever way you go, a group of Frost Demons and Spirits will attack as the 
doors seal off in the big room ahead.  In the next long corridor, open the door 
to the west and fight through the Armored Splinters and Frost Demons in the 
next few corridors or enter the door to the south and face a group of Frost 
Demons, Armored Sprinters, and a Final Guard.  Either way, you will eventually 
enter a room with Final Guards and Armored Sprinters along with some stairs to 
the side.  Get rid of the Sprinters first then deal with the Final Guards.  Go 
down the stairs to B1 afterwards.

~~ 100.00% COMPLETE (Dracula's Castle Entrance 1F)

++ Dracula's Castle B1F

       ___                           ___
      /   \_________________________/   \
     (     -_______________________-     )
      \   /                         \   /
       I I                           I I
       I I                           I I
       I I                           I I
      / /                             \ \
     / /                               \ \
    / /                                 \ \
   /   \                               /   \
  (     )                             (     )
   \   /                               \   /
    I I                                 I I
    I I                                 I I
    I I                                 I I
    I I                                 I I
    I I                                 I I
    I I                                 I I
   /   \                               /   \
  (     )                             (     )
   \   /                               \   /
    I I                                 I I
    I I     ___                 ___     I I
    I I    /   \_______________/   \____I I
    I I  1F<    ______   _____-     ______I
    I I    \___/      | |      \___/
    I I               (_)
   /   \              ___               ___
1F<     )            /   \_____________/   \
   \___/            (  !  -____________    >1F
                     \___/             \___/

Enter the corridor through the door to the east to find a save room in the 
middle of the hall.  A whole group of Undead Lords will be standing in the room 
ahead for your hacking pleasure.  Another group will be in the room past the 
corridor ahead along with some White Dragons.  Continue to the north and you'll 
eventually be sealed off in a room with White Dragons and Flame Demons.  The 
room to the northwest will have the same Undead Lords only this time mixed with 
Frost Dragons.  After fighting through more Undead Lords, along the corridor to 
the west, you'll enter a room with Frost Demons and Frost Dragons as the doors 
seal off.  Three Executioners, Undead Lords, along with a mix of both will 
haunt the next three following rooms respectively.  Go up the stairs to 1F in 
the final room.

++ Dracula's Castle 1F

    ___          ___           ___
   /   \________/   \_________/   \
B1F<    _______-     -_______-    >B1F
   \___/        \_ _/         \___/
                 I I
                 I I
                 I I
                 I I
                 IvI
                  2F

In the corridor ahead, many Vassagos will attack.  When you enter the middle 
room, do not go under the fence with "Magic Circle" just yet in the southern 
portion; open the door across from you first.  Another group of Vassagos will 
be hiding in the walls of the corridor to the east as you continue toward the 
next room.  Use the stairs to reach another section of B1 in the room ahead.

++ Dracula's Castle B1 (again)
                      ___               ___
                     /*  \_____________/   \
                    (  !  -____________    >1F
                     \___/             \___/

Two Skeletons will be walking around as you get off the stairs, but this is 
merely a sample of the whole armada of Skeletons in the corridor to the west - 
at least you'll get plenty of Bronze material.  Grab the ++MIRACLE EGG++ in the 
room ahead and plant yourself unpleasantly into the **THRONE OF BONES** chair 
in the back.  Only one more chair to go!  Go back the way you came and use 
"Magic Circle" with your Devil-type to go under the fence on 1F and continue to 
2F.

~~ 31.40% ~~

Dracula's Castle 2F

 _____        _____           _____
I     I      I     I_________I     I
I     >3F    I      _________-     I
I_   _I      I__v__I         I_   _I
  I I           1F             I I
  I I                          I I
  I I                          I I
 _I I_                        _I I_
I     I______________________I     I
I      _________   __________      I
I_____I         |S|          I_____I
                (_)

A group of Efreets will attack as you get off the stairs.  Now, will be your 
best chance to steal some Sun Tears - attack until they're low then let them 
grab you.  Shake them off before they explode by rotating the left analog, then 
steal.  Jins will be in the room to the east - steal some Frenzy of Winds if 
you can (wait until they float backward).  The next room will be a mix of the 
last two as two Jins and two Efreets attack.  Steal, steal, steal!  The 
corridor ahead will have a save room off to the south as you prepare to do 
battle with the Zombies in the room and corridor ahead.  In the final room of 
2F, you'll meet up with some Ghouls as you prepare to go up the stairs to 3F.

~~ 43.80% ~~

++ Dracula's Castle 3F

 _____        _____           _____
I     I      I     I_________I     I
I     >2F  4F<      _________-     I
I_   _I      I_____I         I_   _I
  I I                          I I
  I I                          I I
  I I                          I I
 _I I_                        _I I_
I     I______________________I     I
I      ______________________      I
I_____I                      I_____I

Ghouls will ambush you once again in the first room of 3F then some more Ghouls 
and Assassin Zombies will be waiting in the next room when the doors seal off. 
In the long corridor, a few Assassin Zombies will attack then another group of 
Assassin Zombies and a Cyclops will be in the room ahead - you'll meet just 
about the same combination in the next room, but the Cyclops will be replaced 
with a Red Ogre.  The final room of 3F will have two Red Ogres and a Cyclops - 
watch your life closely.

~~ 55.37% ~~

++ Dracula's Castle 4F

   _____        _____         _____
  I     I      I     I       I     I
3F<     I    3F<     I     5F<     I
  I_   _I      I_   _I       I_   _I
    I I          I I           I I
    I I          I I           I I
    I I          I I           I I
   _I I_        _I I_         _I I_
  I     I      I     I_______I     I
5F<     I      I     -__   __-     I
  I_____I      I_____I  |S|  I_____I
                        (_)

The first room of 4F will have a few Death Rippers inside.  Use your Battle-
type's Aura Blast if they start to annoy you.  More Death Rippers and three 
Cyclops will attack as the doors seal off in the room to the south.  Make sure 
to watch your life once again.  Save your game at the save room in the middle 
of the hall to the east then enter the next room.  A Death Ripper along with 
three Cyclops and then two Cyclops with two Harpies will be waiting in the next 
two rooms as you press on to 5F.

++ Dracula's Castle 5F

   _____        _____         _____
  I     I______I     I       I     I
4F<      ______      I     4F<     I
  I_____I      I_   _I       I_   _I
                 I I           I I
                 IvI           I I
                  6F           I I
   _____        _____         _I I_
  I     I______I     I_______I     I
4F<     -______-     -_______-     I
  I_____I      I_____I       I_____I

If you haven't done any backtracking in Infinite Corridor yet, then the first 
room of 5F will be your first introduction to the Amdusciases.  These enemies 
are totally invicible when they hold up their books and spin the book's pages 
around them.  Watch for them to flip through their book and then back off when 
they start the page attack.  Amdusciases will attack once again along with 
Harpies in the room to the south.  After fighting through the Iron Gladiators 
and Harpies in the rooms ahead, run down the stairs to reach another section of 
4F.

~~ 71.90 % ~~

++ Dracula's Castle 4F (again)

A group of Final Guards will welcome you back down to 4F.  Press on to the 
north to find some more Final Guards along with a trio of Rapid Snipers in the 
northeast corner.  Quick step over to the Snipers and defeat them first.  Walk 
up the steps in the second room to get back on 5F.

++ Dracula's Castle 5F (again)

A pair of Iron Gladiators and three Final Guards will attack as the doors seal 
off in the next room.  Be sure to watch your life guage closely and have a 
Fairy-type present to heal you.  If an Iron Gladiator manages to stun you then 
your game could end very quickly here thanks to this combination of enemies.  
You'll do battle with an Iron Gladiator and some Rapid Snipers on your way up 
to 6F.

++ Dracula's Castle 6F

                             ___
                            /   \
                           (  !  )
                            \   /
                             I I
                             I I
                             I I
 _____                      _I?I_
I     I____________________I     I
I      ____________________-     I
I_   _I                    I_   _I
  I I          _____         I I
  I I         I     I        I I
  I I       6F<     I        I I
 _I I_        I_   _I       _I I_
I     I         I I________I     I
I     I         I__________-     I
I__v__I                    I_____I
   7F

Surprisingly, you will not be attacked, but rather, have the chance to be 
healed as you enter the first room of 6F.  Step into the blue glow to refresh 
yourself then continue on - this refresher is permanent, much like the one in 
Cordova Town.  A Rapid Sniper will be waiting by the door to the room in the 
southeast.  Two Iron Gladiators and three Rapid Snipers will be in the next 
room as turn to the north corridor.  In the northeast room, two Rapid Snipers 
will attack.  Notice the blue glow at the bottom of the wall to the north of 
the room with the Rapid Snipers?  That is a crack that you can use the Devil-
type's Magic Circle to go under.  Place a --RED MARK (Devil-type)-- in that 
place on your map for the time being and check the backtrack section if you are 
curious.  You must have a special item, which you likely don't have, in order 
to awaken the special ID in the back of that area.  A pair of Slogras will 
bounce up out of the floor and attack in the hall to the west.  Rapid Snipers, 
Slogras, and Gaibons will be in the next two rooms and corridors ahead.  Be 
very careful while fighting the Slogras and Gaibons in the final room of 6F 
since the Gaibons can stun you and the Slogras can take off quite a bit with 
their attacks.  They will literally throw you into each other if they grab you.

~~ 92.56% ~~

++ Dracula's Castle 7F
           _
          / \                 _
 _____   ( W )               ( )
I     I___\ /________________|S|___
I      ____________________________-
I__v__I
   6F

Don't mess with the group of Thiefs and the Gi-Lee in the first room of 7F.  
The Gi-Lee can actually steal your rare items and once that item is gone there 
is no getting it back once the Gi-Lee dissappears.  The corridor ahead has a 
warp room and a save room.  Open the door up ahead to find a view representing 
the final climatic battle of Castlevania.  Skip to "Dracula's Castle 7F 
Outside" to continue the main walkthrough.

~~ 97.52% ~~

++ Backtrack to Dracula's Castle

[ ] RED MARK 1 - Return to 6F of Dracula's Castle and use your Devil-type ID's 
"Magic Circle" to go under the crack in the wall in the east room.  The 
corridor behind the wall will lead you to a Devil Forge containing the Pumpkin-
type ID.  The Pumpkin-type will not awaken until you make a special weapon and 
then smack him with it.  You will need to combine the following items in order 
to make the Pumpkin Mace then come back and strike him with it to awaken him.

To make the Pumpkin Mace combine the following two items:

1) Pumpkin Head - Iron Mask (Face Guard [Stone Mask [Jade + Sun Tears] + Gano] 
                  + 1 Red Steel) + Miracle Egg (found from Evil Cores)

+

2) Piko Piko Hammer - Mace (Gano + Steel) + Miracle Egg (found from Evil Cores)

If there is any confusion, please see the item list near the bottom of this 
guide.  See the enemy section for a list of items that you can steal from each 
enemy or the items that each enemy will drop.  For the more rare items you will 
need to steal from Efreets, and find rare items dropped from Assassin Zombies 
and Evil Cores.  Golden Bones will drop a Miracle Egg every time, but you will 
only find him at the end of the Tower of Evermore or randomly in areas with 
only Skeletons (outside final save room in Baljhet Mountains).

~~ 100.00% COMPLETE (Dracula's Castle) ~~

++ Dracula's Castle 7F Outside
                 _
  ___           ( )    ___
 /   \__________|S|___/   \______
(Boss -______________-Boss -____ \
 \___/                \___/     \ \
                                 \ \
                                  (  )
                                    \ \
                                     \ \
                               ___    | |
                             S<<_ \__/ /
                                 \____/

Yes, the familiar red carpet with steps that leads up to the boss door is right 
in front of you now.  Is this the final boss?  Well, run (and jump) up the 
stairs then open the door and see for yourself, or just read on.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 10 - Isaac

+ Level 50
+ HP:        6500
+ Weakness:  Ice
+ Tolerance: Dark
+ Steal:     Cheese

+ When to steal: As he is being knocked back from one of your attacks.  Try to 
  hit him with a Square, X combo while he is next to the wall and then steal. 
  Your battle-type Innocent Devil can also knock him up into the air, which 
  will allow you to steal.

This battle is pretty different from the first.  He has a whole different set 
of moves and a new weapon.  He will constantly try to hit you with one of many 
combos.  Dodge the combos and hit him while he recovers.  If his fists ever 
glow blue, then be sure to dodge the dash attack that he will do shortly 
afterwards.  If he catches you then he will drain some of your life.  Hit him 
when he pauses at the end of any combos or moves.  Do not hit him after the 
blue grab attack, since he remains invincible for a while afterwards and may be 
able to hit you before it wears off.  As he gets lower in life, he will do this 
move more often.

Eventually he will stand still and summon an Innocent Devil.  While the 
Innocent Devil is hovering about, Isaac will have a whitish glow around him 
meaning he is invincible to physical attacks - you can still hit him with 
energy attacks however.  When he does this it is best to target the Innocent 
Devil and defeat it or pressure Isaac with constant projectile attacks from 
your Innocent Devil in order to finish the rest of the battle.  Isaac will be 
doing the same combos from earlier and the Innocent Devil will attack as well.

The first Innocent Devil is a bird-type.  It will mainly breathe fireballs at 
you, which can be easily dodged.  When it spews flames from it's mouth, get 
away from it - the ID will breathe fire all around its immediate area.  I have 
found it best to have a mage-type Innocent Devil equipped for this portion of 
the battle so it will constantly shoot fireballs at Isaac's Innocent Devil if 
targeted.  Try to work the bird-type Innocent Devil away from Isaac so you can 
attack it without him interfering - stay on one side of the screen and let it 
come to you.

The second Innocent Devil is a battle-type.  You can pretty much hit it any 
time, but be on the lookout for its teleport splash - it will teleport into the 
air and try to land on you.  It will be left extremely wide open to your 
attacks after the splash move.  Isaac will shout out "Go!" right before it does 
the splash attack.  Listen for the command and hit the battle-type while it 
recovers.  It will sometimes perform a three hit combo that will leave it open 
to a few attacks as well.  When the Battle-type does its Ultra Scream move, be 
sure to get away from it since it will generate a distortion around it that 
will stun you if you manage to touch it.  Hit it sparingly with a battle-type 
equipped and you can take it down pretty quickly.

The third Innocent Devil is a knight.  During the third Innocent Devil fight, 
Isaac will have a purple shield around him and will be no longer invincible.  
The best way to beat the knight is to do a combo that knocks him down quickly. 
He will remain on the ground for a while and you will be able to attack him the 
whole time.  The best time to hit him is when he recovers after doing an 
attack.  Roll around the area and you will eventually see him pause after doing 
his teleport attacks.  If you have a battle-type or bird-type Innocent Devil 
with you, then now would be a good time to use them, since both types usually 
knock the enemy to the floor often.  Be on the lookout for his blue fireballs 
that appear around him - once they start to shoot out, he will fire them all at 
you.  They can be blocked, but they will cause you to stagger so you can't 
block more than one in a row.  Roll or run out of the way when he starts his 
dagger rain attack in which daggers fall from the ceiling.

After each of Isaac's Innocent Devils have been defeated, he will always taunt 
Hector.  If you are next to him, then you can get some free hits while he 
taunts.

Extra Tips

1) Use an Indigo Bird-type's "Blizzard Breath" to freeze his Crimson ID in 
place.  Isaac will no longer be able to give it commands for a short while.

2) The bird-type Innocent Devil's "carpet bombs" will be extremely useful 
against Isaac's knight Innocent Devil.  Not only will it knock it down for the 
first hit, but the bird will continue to rain bombs down upon him.

3) A Corpsey Battle-type ID can actually stun Isaac's Battle-type Knight when 
Corpsey uses his normal attacks.

4) Use a Crimson bird-type Innocent Devil and fireball him to death, even if he 
has his Innocent Devil equipped and has a white shield around him.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

A cutscene will play after the boss battle with Isaac, and then a new boss 
battle will start!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 11 - Death

+ Level 51
+ HP:        6700
+ Weakness:  N/A
+ Tolerance: Dark
+ Steal:     Death's Pulse

+ When to steal: At the end of his Big Bang attack, there will be a small (and 
  I mean tiny!) window of opportunity for you to steal from him - timing is the 
  key.  Stealing from Death is incredibly tough, and may require you to perfect 
  guard some of his attacks in order to get hearts to stay alive for more 
  chances.  Thankfully, many of his moves can be perfect guarded if you get the 
  timing down.  Use the fairy-type Innocent Devil to heal yourself while 
  trying. 

Below are four ways that I know of to steal from him successfully:

1) If you have the "Invincibility Vase" skill from the Tiramisu Fairy-type ID, 
you should be able to stand in front of him while encased in the fire provided 
that you do the ability at the right time.  In order for his window of steal to 
still be open while trying this method, you must do the Invincibility Jar as he 
holds the ball of fire in his hand.  It must wear off as soon as the fire 
starts to go away.  Jump and steal from him if you see the purple cursor.

2) Stand in front of Death as he unleashes his big bang attack.  Guard the 
first hit, perfect guard the next ten attacks from it, then jump toward him and 
steal.  For a more descriptive version, stand in front of him as the explosion 
starts and block the first hit of the attack.  As Hector starts to stagger 
backward, press the block button to perfect guard the first hit, then press the 
guard button every second after that nine times (for a total of ten times) - 
jump and steal after the tenth perfect guard.  If you accidentally block one of 
the hits after the first perfect guard then subtract one perfect guard for each 
normal block (ex. If you accidentally block the attack twice after the first 
block then subtract 2 perfect guards for a total of 8 perfect guards before 
jumping).  This is the way IGA intended for you to get it since the final 
perfect guard is timed perfectly with Death's window of steal.

3) If you can mix the above two methods, you may be able to steal from him as 
well.  Have your Invincibility Jar purposely wear off right before the final 
hit of the big bang, perfect guard the hit, then jump toward Death and steal.  
A perfect guard right before the steal will increase your chances greatly since 
the final hit is right before his window of steal opens.

4) Use a Devil-type's "Magic Circle" to move up on Death as the explosion is 
about to end then quickly end the ability and steal.  This will consume many 
more hearts than the other methods however.

This boss is fought immediately after Isaac so you may need to heal before 
going up to him.  You can hit any part of his body to damage him.  When you're 
up close to him, be sure to watch his hands or the area above him.  If he rears 
his hands back to one of the side, then he will try to hit you with his scythe. 
When he swipes at you, stay right next to him and double jump into the air and 
keep hitting him - you will fall shortly after his scythe swing, avoiding it 
completely.  Sometimes he chains the first scythe swing into another so be sure 
to watch, and avoid it the same way.  The scythe swing will be his main move 
for a good portion of the battle so take advantage of it and air combo him.  It 
can be easily jumped over, if you time each jump.  The scythe swing can be 
blocked, but the third hit will cause you to stagger, which may leave you open 
to the second swing if you are not careful.  DO NOT get too combo-happy on the 
ground or you might accidentally get hit with his scythe swing.  

If sickles appear above him, roll backwards a bit.  Block the first sickle, 
then roll, block another, then roll...rinse and repeat until all are gone.  
Perfect guard a few of the sickles for some extra hearts if you need them. When 
he creates a fire sickle you must back off and roll or run around it.  Start 
out by rolling or running away, then roll or run to a side, and make a complete 
circle around it by rolling or running straight ahead and then the opposite 
way.  An alternate way to avoid this attack is to block or perfect guard the 
sickle just as it's about to hit you, and then roll through it - roll to avoid 
it if it comes back.  If he starts to charge a fireball attack, get to the one 
of the far sides of the screen.  He will throw down a fireball that will make a 
huge explosion covering most of the area for a few seconds.  When he turns a 
transparent red, look out for the transparent red hand that will appear to the 
left side (can be blocked).  He likes to chain this move with his others, so it 
might be best to move away from him when you see the transparent hand.  When he 
raises both hands in the air, that means that flames are about to rise up from 
the ground.  As fire appears below you, roll.  If you can time it right to 
where you roll as each fire circle appears below you, then you can dodge this 
move easily.  Be sure to roll in different directions.

Extra Tips

1) If you have a Proboscis Fairy-type with "Skull Bomb", then have him perform 
this attack to take about 25% of Death's life bar.  Don't forget to block the 
blast yourself!

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

~~ 40.00% ~~

When the battle is over you can go through the exit boss door and will find a 
save room off to the right as you enter the next area.  You'll notice the 
familiar staircase with red carpet up ahead.  This will lead you to the final 
boss of the game - for real this time!  Make sure that you are above level 50 
so you will stand a chance for this fight.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 12 - Dracula

+ HP:        2920
+ Weakness:  Light
+ Tolerance: Dark
+ Steal:     Tomato Juice

+ When to steal: Right after dodging his grab attack.  Jump and steal from the 
  upper portion of his body.

Be sure to sit in **DRACULA'S THRONE** during this battle to get credit for 
that chair in the chair room.  His throne is up the steps, in the back of the 
room.  Naturally, you will want to wait until Dracula moves away from the 
chair.

He usually starts out by hitting the ground with an orange beam.  The line that 
is formed on the ground will burst into flames after the beam is gone.  Dracula 
will then teleport around the room while unleasing attacks.  He can only be hit 
from his backside most of the time.  If you try to hit him from the front he 
will throw his cape up toward your attacks avoiding them completely.  If he 
yells out "I'll reduce you to ashes!" this means he is about to teleport next 
to you and try to grab and bite you.  Right after he teleports, wait a second, 
then roll and do a sidestep to avoid the grab.  For his other attacks, he may 
unleash a row of purple spikes from the ground.  He will hold up his right hand 
and yell out "Go!" before doing this attack.  The spikes will continue to pop 
up out of the ground for a few seconds and will leave a trail of spikes that 
will stay in place until they stop emerging.  During this move, run around 
Dracula and time it so that the spikes stop just before you reach his back and 
you can get a full combo out on him.  The red fireballs that he shoots out can 
be blocked even if they explode next to you.  He will eventually turn into a 
bunch of bats and go back up to his throne to do the beam attack again.

Once he is down to his second bar, he will start to do a new attack when you 
get close to him, in which he will unleash a giant explosion starting from the 
ground below him.  Once the orange light appears below Dracula, roll and 
sidestep backwards as fast as you can.  The important thing to remember while 
fighting Dracula is to hit him sparingly and be sure to watch his every move. 
The only time you can get a full combo in safely is after his spike attack.

Extra Tips:

1) If you want to make this battle insanely short, have a Twinkle Rod Mage-type 
ID with "Twinkle Star" and hit him with it twice.

2) Have your Battle-type summoned and set him to "Guard" so it will boost your 
attack for the fight.  The ID will not be hit unless Dracula showers him with 
attacks.

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Boss 13 - Dracula (Demon Form)

+ HP:        7500
+ Weakness:  N/A
+ Tolerance: Dark
+ Steal:     Vampire Blood

+ When to steal: As he flies toward the platform with a dashing punch, you can 
  steal from him the second he stops.  Try to roll out of the way and then 
  immediately steal from him.  Another way is to do a double jump as he dashes 
  toward the platform and steal from him as you're landing.

For this battle, you can only hit Dracula whenever he is right next to the 
platform that you are standing on.  He will start out in the background.  His 
background moves include a beam attack where he will shoot out a beam and 
circle the platform that you are on.  Get to the one of the sides and double 
jump over the beam as he passes by on the right and left side.  For one of his 
other attacks, he will shoot greenish fireballs at you.  When the background 
turns green that is a sign that is about to perform this attack.  Run around 
the platform into the foreground and background making a circle to avoid this. 
He may also send a wave of electricity toward you.  You will need to time a 
jump carefully to avoid it.  He may eventually do a dashing punch toward the 
platform that you are on - you must roll to avoid this.  Sometimes he will fly 
to the back of the platform causing you to have to adjust the camera.  When he 
is next to you, hit him until he starts to do an attack, then quickly dodge to 
one of the sides or block it.  Most of his physical attacks will leave blood 
trails that will damage you if you touch them.  The only attack that does not 
leave a blood trail is his sideswipe move.  He will yell out "I'll crush you!" 
before doing this swipe.  Dodge in the direction of his arm to avoid this 
attack or block it.  If he hits you with this attack, he will hold you up and 
start to crush you with his hand.  Most of his physical attacks (including the 
blood trails) can be blocked, but the overhead attack and most of his 
background attacks must be dodged.

-- Extra Tips

If you have any Innocent Devils left then now is good time to use them.  If 
their attacks are useless, then summon them and set them to "Guard" to at least 
use their stat bonuses for a while.  If you have a strong battle-type Innocent 
Devil this will definitely help you take down this form faster.  

1) If your bird-type Innocent Devil has "Carpet Bombs" (Skull Wing ability from 
red gems), then use it whenever Dracula gets close to the platform for some 
extremely good results.

1) If you have a Corpsey (battle-type) Innocent Devil, then have him use his 
bone storm or set him to auto and he will really be able to help you out quite 
a bit for this battle depending on his current level.  Corpsey is invincible 
during his bone storm, so if Dracula tries to hit him, it will pass right 
through him.  Level 50+ Corpseys will yield the best results.  

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

~~ 100.00 COMPLETE (Dracula's Castle 7F Outside) ~~

And that is it!  Sit back and watch the ending then give yourself a pat on the 
back.  Don't forget to save your complete game afterwards so you can get 
maximum percentage for Dracula's Castle and will also get credit for beating 
Dracula to help unlock Boss Rush mode.

                                    + + +
+ "You claim to love the darkness, go then and dwell there for all eternity." +
+++++++++++++++++++++++ - Symphony of the Night (1996) ++++++++++++++++++++++++

   ___
Se/ __\tion IV                                                           [EQ00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                         ++ EXTRA QUESTS ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


++ Unlocking the Third Devil-type


Unlike the evolutions of many of the other ID's, the Devil-type requires you to 
fight and collect crystals with a special weapon to evolve his final form.  You 
will need to make Isaac's Chauve-Souris spear in order to evolve the final 
type.

Here is a broken down list of everthing that you will need for the Chauve-
Souris:

CHAUVE-SOURIS   = Trident x1 + Versatile Spear x1 + Devil's Vein x1 + Dark 
                  Crystal x1

Versatile Spear = Trident x1 + Naginata x1 + Ether x1 + Pholgiston x1
Trident         = Sasumata x1 + Ether x1 + Aquamarine x1
Sasumata        = Ceremonial Tool x1 + Spirit of Fuji x1
Naginata        = Sasumata x1 + Steel x1

Material Locations:

Devil's Vein    - steal from Isaac 1 (boss in Cordova Town) or open the 
                  treasure chest once the lake drains to the side of the first 
                  save point in the Forest of Jigramunt
Dark Crystal    - steal from Evil Core (before Legion boss door)
Ether           - steal from Mage Shaman
Aquamarine      - steal from Fishman
Pholgiston      - steal from Flame Demon
Steel           - item drop from Bone Soldier, Dark Warlock, Great Armor
Ceremonial Tool - steal from Vassago or Blaze Master
Spirit of Fuji  - steal from Lesser Demon

After you have made the Chauve-Souris, you must summon your Devil-type while in 
his second evolution and use your Chauve-Souris spear to defeat enemies.  He 
will evolve into the third form known as "The End" after you have collected 
enough green crystals.


++ The Pumpkin-type Innocent Devil


The Devil Forge for the Pumpkin-type ID is found on 6F of Dracula's Castle.  In 
the northeast room with two orcs, use your Devil-type's Magic Circle ability to 
go under the crack on the north wall and you will enter a corridor with Devil 
Forge door at the end.  Once you enter, you will find the Pumpkin-type lying in 
the forge, but he will not move.  In order to awaken the sleeping Pumpkin-type, 
you will need to make the Pumpkin Mace and strike him with it after you make 
it.

Here is a broken down list of everthing that you will need for the Pumpkin 
Mace:

PUMPKIN MACE     = Piko Piko Hammer x1 + Pumpkin Head x1


Piko Piko Hammer = Mace x1 + Miracle Egg x1
Mace             = Gano x1 + Steel x1

Pumpkin Head     = Iron Mask x1 + Miracle Egg x1
Iron Mask        = Face Guard x1 + Red Steel x1
Face Guard       = Stone Mask x1 + Gano x1
Stone Mask       = Jade x1 + Sun Tears x1
Gano             = Short Sword x1 + Wild Memory x1
Short Sword      = Bronze x2

Material Locations:

Miracle Egg - rare item drop from Evil Core, item drop from Golden Bones
Red Steel   - item drop from Armored Sprinter, Harpy, Necromancer, Undead Lord
Jade        - rare item drop from Assassin Zombie
Sun Tears   - steal from Efreet
Wild Memory - item drop from Fenrir, Skeleton Blaze, Zombie


++ Unlocking the Final Three Evolutions for the Pumpkin-type


Much like the Devil-type ID, you will have to use a special weapon to evolve 
the Axe, Sword, and Special final evolutions for the Pumpkin Type.  After you 
have made the required weapon, summon the Pumpkin-type and defeat enemies with 
the proper weapon to have him evolve into his final form.

For the Axe evolution, you will need to make Death's Scythe:

DEATH'S SCYTHE = 7 Bladed Sword x1 + Battle Axe x1 + Chauve-souris x1 + Death's 
Pulse x1

7 Bladed Sword = Damascus Sword x1 + Short Sword x6 + Beelzebub's Seal x1 + 
                 Dark Crystal x1
Damascus Sword = Kris Naga x1 + Damascus Steel x1
Kris Naga      = Ada x1 + Dragon Scale x1 + Ether x1 + Ancient Memory x1
Ada            = Short Sword x1 + Gano x1 + Ceremonial Tool x1 + Wild Memory x1
Short Sword    = Bronze x2
Gano           = Short Sword x1 + Wild Memory x1

Battle Axe     = Bardiche x1 + Dragon Killer x1 + Forgotten Memory x1
Bardiche       = Bullova x1 + Morgenstern x1
Bullova        = Gano x1 + Ancient Memory x1
Gano           = Short Sword x1 + Wild Memory x1
Morgenstern    = Mace x1 + Carbon Steel x1 + Holy Man's Vein x1
Mace           = Gano x1 + Steel x1
Dragon Killer  = Nodachi x1 + Claymore x1 + Ceramics x1
Nodachi        = Bamboo Sword x1 + Steel x1 + Spirit of Fuji x1
Bamboo Sword   = Ancient Memory x1 + Wild Memory x1
Claymore       = Zweihander x1 + White Steel x1
Zweihander     = Short Sword x2 + Knight's Vein x1

Chauve-Souris  = See Unlocking Third Devil-type

For the Sword evolution, you will need to make the Short Sword:

SHORT SWORD = Bronze x2

For the Special evolution, you will need to make the Frying Pan:

FRYING PAN = Phlogiston x1 + Ether x1 + Steel x1

Material Locations:

Death's Pulse    - steal from Death
Beelzebub's Seal - rare item drop from Unicorns
Dark Crystal     - steal from Evil Core
Damascus Steel   - steal from Iron Gladiator
Dragon Scale     - steal from Skeleton Rider
Ether            - steal from Mage Shaman
Ancient Memory   - item drop from Blaze Master, Fishman, and Sniper Orc
Ceremonial Tool  - steal from Vassago or Blaze Master
Wild Memory      - item drop from Fenrir, Skeleton Blaze, Zombie
Bronze           - item drop from Skeleton
Ceramics         - item drop from Rapid Sniper and Skeleton Trooper
Forgotten Memory - item drop from Amduscias and Unicorn
Carbon Steel     - steal from Great Armor; rare item drop from Sniper Orc
Holy Man's Vein  - steal from Dead Fencer or Dead Baron
Steel            - item drop from Bone Soldier, Dark Warlock, Great Armor
White Steel      - item drop from Ghoul and White Gravial
Spirit of Fuji   - steal from Lesser Demon
Knight's Vein    - item drop from Bone Soldier (rare), Dead Baron, Dead Fencer, 
                   Phantom Sword, Spectral Sword
Phlogiston       - steal from Flame Demon


++ Tower of Eternity/Tower of Evermore


The Tower of Eternity is located in the northeast point of the Forest of 
Jigramunt.  This tower consists of 50 floors of enemies.  Once you reach the 
top, summon a Bird-type ID with the "Long Glide" ability and stand in between 
the two torches on top and glide directly ahead to reach the Tower of Evermore. 
The Tower of Evermore is yet another tower consisting of 50 floors except this 
tower has much harder enemies.  At the very bottom of the Tower of Evermore, 
you will face the Golden Bones.  He has 10,000 HP and will drop a Miracle Egg 
once you defeat him.

(more info coming soon on this)


++ The Extra Bosses (Legion and Nuculais)


In order to find the extra bosses, you will need to have your Devil-type with 
you and go to the southwest most corner of Garibaldi Temple and use the "Magic 
Circle" ability to under the crack in the wall in that room.  Head down the 
stairs to B1 at the end of the corridor and follow that path until you reach a 
save room and the boss door for these two bosses.  See the walkthrough for a 
detailed description of these two boss fights.

   ___
Se/ __\tion V                                                            [MP00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                             ++ MAPS ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

This is the list of all the 100% complete maps in the game, totally untouched 
by my labeling (except for floors and stage names).


Abandoned Castle Floor B1

              _________
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            ( (  | |  ) )
            I I  (_)  I I
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( (         ) I       I I   I_   _I              I_   _I
I I _       I I       I I     I I                  I I
I I/ \_/\   I I       I I     I I                  I I
I     _  |  ( )       I I     I I                 _I I_
I I\_/ \/   I I       I I    _I I_    ___________I     I
I I         I I      /   \  I     I  / _-    |  _      I
I I_____    I I   1F<     ) <1F   I ( (  )  || ( I_____I
(___--  )   I I      \___/  I_____I I I  \  || I 
      ) I   I I                     I I   \_|| I
      I I   I (_____________________( I     I__I
      I I   (___-_____   _-_____ _____)
      I I             ) (     /   \
      I I             I I    (     )
      I I_____________) I     \___/
      (_____--__________)


Abandoned Castle Floor 1

                                   _____ ____
                                  (  ______  I
                                  I (      I I
                                  I I      I I
                           _______) I      I I
                          (  _______)      I I
                          I (              I I
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                          | |              ) )
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                          I I                ) )
                          I I                / \
                          I I               /   \
                          I I              (     )
                          I I               \___/
                          I I
                          I I
                       ___I I___
                      /         \
                     |           |
                     |           |
                     |           |
                      \____ ____/
                          I I
                          I I
                          I I
        __________________I I___________________
       I        ___________ _________________-  I
       I              I   | |                 I I
       I    ~~~~~~~~~~/   (_)                 I I
       I ~~/_____                      _____  I I
       I I I     I____________________I     I I I
       I I =      ____________________      I I I
       I I I_____I                    I__ __I I I
       I I                              I I   I I
       I I                              I I   I I
    ___I I  _____                      _I I_  - -___
   I     I I     I____________________I     I I     I
B1F<     I >B1F   ____________________      I I     I
   I_____I I_____I                    I__ __I I__ __I
                                         2F      2F


Abandoned Castle Floor 2

  _____                           _____
 /     \_________________________/     \
(     __-____________ __________-       )
 \__ I              | |          \__ __/
   I I    _____     (_)   _____    I I
   I I   I     I    _____I     I   I I
   I I 1F<     I   I  ___      >3F I I
   I I   I_   _I   I I   I_   _I   I I
   I I     I I     I I   __I I     I I
   I I     I I     I I  (__  I     I I
   I I    _I I_    I I    _I I_    I I
   I I   I     I___I I   I     I   I-I
   I I   I      _____I   I     I   I-I
   I I   I_____I         I__v__I    v
  _I I                      1F      1F
 /   I__
(       >> FOJ
 \__ __/
  _I I_
 I     I
 I     I
 I_   _I
   I I
   I I
   I I
  /   \
 (     )
  \___/


Abandoned Castle Floor 3

 _____                     _____
I     I___________________I     I
I      ___________________      >2F
I_   _I                   I_____I
  I I                       ___
  I I   ___________________/   \
  I I4F<___________________     )
  I I                      \_ _/
 _I I_                     _I I_
I     I___________________I     I
I      ___________________      I
I_____I                   I_____I


Abandoned Castle Floor 4

    _____
 __I     I_________________
(O_       ________ ________>3F
   I___ _I       | |
 5F<_____I       (_)

Abandoned Castle Floor 5

 _____
I     I
I *IC >4F
I_____I


Baljhet Mountains [BM] (West)
                                                        _____
                                                       I     I________________
                                                       I      ______________  I
                                                       I_____I              I I
                                              _____                         I I
   _______      _______________              I     I                        I I
  /       \    (  _____ _____  )             I     I           ____________/  I
 /         \   I (    | |    ) I     ________I__ __I______    (  _________-___I
(           )  I I    (_)    I I    (  __-______________  I   I )
 \         /   | |           | |    I (                 I I   I I
  \____   /    I I           ( )    I I                 | |   I I____
       I I     I I        __/  \__  \ \             ___/ /    I  ____=BM (East)
       I (_____) I       (  ____  ) / /_____       ( ___)    /  /
       (_________)       I I    I I I I     I     / (        ( /
                         | |    | | I       I    / /         | |
                         I I    ( ) I I_____I   / /          I I
                         I I     ( )I I_____   / /           I I
                         I \__   ( )I I     I  I I           I I
                         I    \_ I II       I   \ \   _______( I
                         I      |I II I_____I   | |  (  _______)
                          \   __|I II \  _______I I  I (
                           | |   I I \ \/ ____   _)  I I
                           I I   I I  \__/    ) )    I I
                           I (___| |          I I    I I
                           (____   _)         I I    I I
                                I I           | |____| |
                                I )           I        I
                                | |           I        I
                                I \           I       /
                                I  \_________ I      /
                                (___-________-_______I

Baljhet Mountains [BM] (East)

                                        _
                                       ( )
                            ___________| |_____
                           (  _______________  )
            ___            I (              _) I_                  ___
   BM (West)=_ \           I I            _|     |_         ___   /   \
              \ \          | |           I         I       /   \ I     I _____
               \ (_________( I           I         I      I     I_\_ _/_I     I
                (____________)           I         I      I      _______  AC <<
                                         I         I      I     I       I_____I
                             __________  I___   ___I       \   /
                            (  ______- \     I I            I I
          _________         I (       \ \    I I            / /
         (  __-__  )        I I        \ \  _I I_           I I
         I (     ) I        I I         \ \/     \          I I
         I I     I I        I I          \        I         I I
   _____/  \__   I (________) I           \       I         I I
  I     I   __)  (____________)            \_____/          I I
  I        I               ___________________________      I I
  I_____I  I              / _____-___________________ \     - -
         I I             I I    _              _____ \ \    I I
  ___  __| |__           I I   / \____________I     I \ \   I I
 /   \|       |__________) I  /   ____________      I  \ \__) I
I              ______-___  I I   (            I_____I   \_-_  I
I     |       |          ) I I   I     ______________       I I
 \___/|___ ___|          I I  \  I    / ___________- \      I I
                         I I___I I___( (   ___      \ \     \ \
                          \_____        \_/   I      \ \    I I
                                \        -    I       \ \___) I
                                 \______/ \   I        ) _-   I
                                           I  I       / /  \__I
                                          (   (______/ /    
                                         (    ______-_/
                                          (__/


Garibaldi Temple B1

          _____________
         I  ___________>1F
         I I
         I I
         I I
         I I    _____
         I I   I     I__________
 ________- -   I      ________  I
I  ________I   I_____I        I I
I I                           I I
I I  ______________________   I I 
I I I  _____________-____  I  I I 
I I I I        ____      I I  I I 
I I I I       /    \     I I  I I 
I I I I     _/      \    I I  I I 
I I I I    /         )   I I  I I 
- - I I   / /\      /    I I  I I 
I I I I  ( (  \____/     I I  I I 
I I I I   \ \            I I  I I 
I I I I    \ \___________I I  - - 
I I I I     \_____   __-___I  I I 
I I I I_________  I I         I I 
I I I_________1F> (_)         I I 
I I___________________________I I 
I____________-__________________I 


Garibaldi Temple 1F

          _
         / \    ___   _____     _
        (   )  I   I I     I   ( )
  _______\ /___I_ _I_I     I___| |__________________________
 I  ___________ _____-     -_____________-____________-___  I
 I I  _______ I I    I     I                              I I
 I I I_ ___  II I    I_____I         _____________        I I
 I I I   I I II I                   I  _______-__ \       I I
 I I I___I I II I         __________- -          \ \______I I
 I I       I II I____  __I  ________  I           | ________I
 I I_______I II____  I(__  I        - -__________/ /
 I___________I     I I   I I        I_________-___/
       ________    IvI   I I     ___
      I  __-_  I   B1F   I I    I   I
 _____I I    I I_________I I ___I_ _I_________
I     I I    I________-____II  ___________-_  I                      _______
I     - I                   I I             I I                     /       I
I_____I I                   I I             I I      _______    ___(        I
      I I_______________    I I_____________I I____ (____   I  I  _         I
      I___-  _ __-__ _  I   I____ _____ _-_______  I     I  I  I I (        I
          I I   I I   I I       / |  I   I       I I      \ I  I I  \_   ___I
          I I___I I___I I______/ /__ I___I   ____- -______/ \__I I ___I I  ____
       ___I I___   ___I -__ ___   __  ___   (____   ______   ____II  ___I I  __
     _I   I I   I I   I I | |  \ \   I   I       - -      \ /     I I     I I
    I -   - I_ _I I_ _I I (_)   \ |__I_ _I_______I I      / I     I I     I I
    I I___I______-______I  _    I_________-____ ___I ____I  I     I I_____I I
 ___I I                   I I                 I I   (_______I     I____-____I
I   I I                   I I_________________I I
I   - I                   I_____ _________-_____I
I___I I     _____             I   I
    I I____I     I            I___I
    I______      I
           I_____I

Garibaldi Temple 2F

 _________________________
I  ____  ____-____  ____  I
I I   I  I       I  I   I I
I I   (  )       (  )   I I
I I   (__)       (__)   I I____________
I I                     I  ____________>1F
I I    __         __    I I
I I   (  )       (  )   I I
I I   (  )       (  )   I I
I I___I  I___ ___I  I___I I
I____________-____________I


Mortvia Aqueduct 1F


             BM
             ^
            I^I
            I I
            I I
            I I
            I I
            I I
            I I
            I I
            I I
            I I
            I I               ___             ___
           /   \_____________/   \           /   \
          (     _____   _____     )         (     )
           \___/     I I     \   /           \   /
                     I I      I I             I I
                     I I      I I             I I
      ___            I I      I I             I I
     /   \__________/   \_____I I             I I
    (     __________     _____  I             I I
     \___/          \___/     I I             I I
                              I I             I I
                              I I             I I
              ___             I I             I I
             /   \___________/   \___________/   \
            (     ___________     ___________     )
            _\_ _/           \___/           \___/
            I   I_____________________________
            I___________-                     I
                        I                     I
                        I____  ______         I
 _______         _____  I ____|      \        I
I       I_______I     I I____   _     \_______I
I        _______      I I__ ___| |___         I
I_______I       I_   _I    I         |    ____I
  I I    _____    I I      I         |   |    I
  I I   I     I___I I      I___   ___|___|____I
  I I   I      _____I        __I I
 _I I _ I_   _I             (__  I
I     I   I I   _____         _I I_                        
I     >2F I I  I     I_______I     I       _             ___________     _ 
I_____I   I I  I      _______      I      / \      _    /           \   / \  
          I I  I_   _I _____ I_____I     (   )    ( )  |     ___     | (   )
 _____   _I I_   I I  I     I_____________\ /_____| |__|____/   \____|__\ /___
I     I I     I  I I  I      _______-_____  __________-_____     ___________  |
I     I I     I  I I  I_____I           _/ _____ |   | |    \___/_____________|
I_   _I I_   _I _I I_         _____    / _/| ____|  _| |             |
  I I     I I  I     I       I     I  | |  (       | |  \___________/
  I I     I I2F<     I       I     I  | |   \     /  >> FOJ
  I I     I I  I_____I       I_   _I  | |_   (___/___/
  I I    _I I_                 I I     \_ \   
  I I___I     I________________I I       \ \   
  I_____-     -__________________I        | |
        I_____I                           | |
                                          | |
                                          | |
                                         |   |
                                         |_v_|
                                           v
                                           DC


Mortvia Aqueduct 2F

 _____
I     I_______
I      _____  I
I_   _I     I I
  I I     3FI I
  I I    I^II I
  I I    I II I    ________________
  I I    I II I   I  ____________  I
 _I I_   I II I  _I I_           I I
I     I  I II I_I     I          I I
I     >1FI II___-     I  _____   I I
I_____I _\ \_   I_   _I I     I  I I
       I     I    I I 1F<     I  I I
       I     I    I I   I_   _I _I I_
       I_   _I   _I I_    I I  I     I
         I I    I     I   I I  I     I
         I I  1F<     I   I I  I     I
         I I    I_____I   I I  I | | I
        _I I_             I I  I_|v|_I
       I     I____________I I     3F
       I      ______________I
       I_____I


Mortvia Aqueduct 3F

   2F
 __ __
I  ^  I
I     I
I__   I
   I I   _____         _____
   I I  I     I______ I     I
   I I  I      ______-      I
   I I  I_   _I       I_   _I
   - -    I I           I I
   I I    I I           I I
  (   )   I I           I I
   I I   _I I_         _I I_
   - -  I     I       I     I
 __I I  I     I       I     I
(__  I  I_   _I       I__v__I
 __I I    I I            2F
I     I___I I
I     -_____I
I_____I


Forest of Jigramunt (North)

                                 ____________
                             AC <<_-________ \
                                            \ \
                                             I I
                                             I I
                                             I I
                                             I I
                                             - -
                                             I I
                                             - -
                 ______________              I I
                (  __________  )             I I
                I (          ) I             I I     _____          _    _____
                I I          I I             I I____/     \__      ( )  I     I
                I I   ___    I I             (______________ )   __| |__I     I
    ____________) I  / _ \   I I  __________               - -  (  ____-  ToE I
MA <<___   ___-___) / / ) )  I I (  ____-_  )              I I  I (     I     I
        I I        / /  I I  I I I (      ( I _________    I I  I I     I_____I
        I (_______/ /   - -__) I I I      I I(  ___-_  )   I I  ( )
        (___-___-__/ ___)  ____) I I  ____( II (     ) I   I I  I I___
                    / _-__(      I I (  ____)I I     I I   I I  I  __ \
                  _/ /      ____/  I I (     I I     I I___I I__) I  \ \
                 /   (     (  _-_  I - -     I I     I  ______-___)   I I
                (    I     I (   - - I I     I I     I I              I I
                I    I     I I   I I I (_____) I     I I              I I
                I    (_____( I   I I (__   _-__) ____I I             / /
                I      ___   )   I I    I I     (  -___)            I I
                (_____/   | |    I (___ I  \_   I (  / \         ___I I
                          ( )    (____ \ \_  I  I I (   )       (  ___/
                                      I I  ) )  I (__\ /_       I (
                                      I (__)-I  (______  )      I I
                                      (______)         ) I      I I
                                                       - -      - -


Forest of Jigramunt (South)

                                     __________
                                    (  __-     I
                                    I (   \    I
                    - -      - -    I I    I   I           _____
                    I I      I I    I I    I   I          /     \

           ________/ /       I  \___I I     \  I   ____/\/       \
        __(  _______/  _____ I______  I      I I  (  ____         >> CT
       (__  (         (     )       - -      I I  I (    \       /
          I I         I ( ) I       I I      I I  I I     \_____/
          I I         I I I I  _____I I     /  I  I I
          I I ________) I I I I  _____I    /   I  I I
    ______- -(   _ _____) I I I I     ____/    )  I I
   (  ____   I II   I     I I I I    I   I    /   I I
   I (    I II II___I     I I I I    I    ___/    I I__
   I I    I II (________  I I I I___ I___I        I  __)
   I I    I I(_______-  ) I I I I   I ____________I I
   - -    I \         ( I I I I     II  __-_________)
   I I    (  \_____   I I I I I_I___II I
   I I     \_____  )  I I I I        I I
   I (___ ___    I I I   II I  ______) I
   (___  I   I   I I I___II I I  ______)
       )     I   I I      I I I I
       I I___I   I I      I I - -
       I I       I I      I I \ \
       I (_______I I______I I_/ /
       (______-_______-________/


Cordova Town (North)

                                _______________________
                          EMT <<_____________________  I
                                                     I I
                                                     - -
                                            _        I I
                                           / \       I I____
                                          (   )      I____  I
                                         __\ /______      I I
                                        I  ______-  I     I I
   _________                            I I       I I     I I
  I  _____  I                           I I       I I_____I I
  I I     I I                          _I I_      I______-__I  _     ____
  I I     - -                         I     I                 / \   I  __>> AR
 _I I_    I I      _____              I     I                (   )  I I
I     I   I I     (     \             I_   _I    _____________\ /___I I
I     I   I I     I      )              I I     (  ________________-   \
I    _I   I I     I      I              I I  _  I (      __________I    I
I  _/     I I     I  __  I              I I ( ) - -     I  ________-___/
Iv/       I I     - -  - -              I I_| |_I I     I I
 V        I I     I I  I I              (_________)    _I I_
B1F       I I_____I I  I I     _______________________I     I         _
          I_________)  I I    I ____________-_________      I        ( )
                       I I    - -                     I_____I  ______| |__
                       I I    I I    _______                  I  __-____  I
                       I I____I I   I  ___  I                 I I       I I
                       I_____-  I   I I   I I    _____________I I       I I
                              I I   I I   I I   I  -_____-______I       - -
                              I I   I I   I I   I I
                              I I   I I   I I   I I
                              I I___I I   I I___I I
                              I___-___I   I___-___I


Cordova Town (South)

                             I I
                       _____/   \_____
                      I  ___________  I
                      - -           - -
                      I I           I I
               _______I I  _________I I
              I  _______I I  _______- I
              - -         I I       I I
              I I         I I       I I
              I I_________I I       I I
              I___________- I       I I
              ___         I I       I I
         _   /   \        I I       I I
        / \ (     ) ______- -_______- -______
       (   ) \_ _/ I  _______   ___________  I
    ____\ /___I I  - -       - -           - -
   I  __________I  I I       I I           I I
   I I      _______I I       I I           I I
   - -     I  _______I       - -           - -
   I I     I I               I I           I I
   I I     I I               I I           I I
   I I____/   \______________- -___________- -
   I_____-     -_________   ___________   ___I
          \___/          - -           - -
                         I I           I I
                         I I           I I
                         I I           I I_____
                   ______I I           I I     I
              FOJ <<_____  I           I       I
                         - -           I I_____I
                         I I           I I
                         I I           I I
                         I I___________- -
                         I_______________I


Cordova Town B1F

 1F
I^I
I I
I I
I I
- -
I I
I I
I I
IvI
 MA

Eneomaos Machine Tower 1F

                                  _
        _____           _____    ( )    _____           _____
       I     I_________I     I___| |___I     I_________I     I
       I      _________       _________       _________      I
       I_   _I         I_____I         I_   _I         I_   _I 
         I I           ___               I I             I I
         I I__________/   \              I I             I I
         I____________     )             I I             I I
         _______      \___/             _I I_           _I I_
   _____I       I______________________I     I_________I     I
  I  ___         ___________-__________       _________      I
  I I   I_______I                      I_____I         I_____I
  I I
  I I
 _I I_    _____
I     I  I     I______
I     I  I      _____>> CT
I     I  I     I
I_   _I  I_   _I
  I I      I I
  I I      I I
  I I     _I I_
  I I____I     I
  I______      I
         I     I
         I_____I


Eneomaos Machine Tower 2F

                                               ___
                                              /   \
                                             (     )
                                              \   /
                                               I I
                                               I I
                                               I I
 ______________________________________________I I__
I                                                   I
I   _____         _____         _____         ___ __I
I  I     I_______I     I_______I     I_____ _I  / \
I  I      _______       _______       _______I (   )
I  I____vI       I_____I       I_   _I          \_/
I  I   I3F                       I I
I      I           ___           I I
I__I   I__________/   \          I I
   I______________     )         I I
                  \___/         _I I_         _____
                               I     I_______I     I
                               I      _______      I
                               I_____I       I_____I


Eneomaos Machine Tower 3F

                                              ___
                                             /   \
                                            (     )
                                             \   /
                                              I I
                                              I I
                                              I I
                                              I I
                               _____         _I I_
 _____         _____     _____I     I_______I     I
I     I_______I     I   I  ___       _______      I
I      _______      >4F I I   I_____I       I_____I
I____vI       I_____I   I I
     2F       I     I   I I
              I     I___I I
              I      _____I       _
              I_   _I            ( )
                I I             _| |_
                I I____________I     I
                I______________      >4F
                               I_____I


Eneomaos Machine Tower 4F

        ___
       /   \
      (     )
       \   /
        I I
   ____/   \
3F<____     )
       \   /
     ___I I___
    I         I
    I         I
    I         I
    I___   ___I
        I I
       /   \_______
      (     _______>3F
       \___/



Aiolin Ruins 1F (North)


                _____________________
               (  ____-   ____ ____  )
               I (     I I  I   I  I I
               I I     I I  I___I  I I                  _____
               I I     - -         I I                 I     I
               I I___  I I         I I                 I     I
               (_    I I I_________- -___              I_   _I
            _    I___I (______   ______  )    _          I I
 _____     ( )                I I      I I   / \         I I
I     I____| |____            I I     I   I (   )        I (________
I      _________  )      _____I I_____I___I _\ /_        ( _____-_  )
I_____I         ) I     I             I    I     I_________       ) I
                I I     I             I    I      _______  )      I I
                I I     I             I    I_   _I       ) I      I I
                I I     I_   _____   _I      I I         I I      I I
                I I       - -     I I       ( (          - -______I I
                - -       I I     I I      ( (    _______I  _____-__I
                I I       I I     I I       ( (  I    _____I
                I I       I I     I I       _I I_I___I
                I (_______) I     I (______I     I
                (____   ____)     (________      I
                     ( )                   I_   _I
                     I I                     I I          _____________
                     I I                     I I    _    I -_________  )
                     I (_________            I I   ( )   I I         ) I
                     (_________  )           I (___| |___) I         - -
                               ) I           (_____________)         I I
                              ( (                         ___________) I
                               (v(                       (  ___________)
                                AC                       Iv(



Aiolin Ruins 1F (South)

 _- -_
I     I
I     I
I_   _I
  - -
  I I
  I I
 _- -_
I     I
I     I
I_   _I
  I I
  I I
  I I
 _- -_
I     I
I     I
I     I
\_   _/
  - -
 _I I_ 
I     I
I     I
I     I
I     I
\_   _/
  - -  _                            _____
  I I ( )                   _______I     I
  I I_| |___               / _____-      I
  I_______  I             / /      I_   _I
          I I            / /         I I
          I I           I I          I I
          - -           - -          I I
         _I I_          I I          I I
        I     I___      I I          I I
        I      __ \____/ /           I I
        I_____I  \______/            I I
                               ______) I
                              I  ______I
                              I I______
                              (______  ) 
                                     I I
                                     - -
                                     I I
                            _____    I I
                           I     I___I I
                           I      -____I
                           I_   _I
                             I I
                             I I
                             I I
                            _- -_
                           I     I
                           I     I
                           I_   _I
                     ________I I
                    I  _______/
                    I I
                    - -______
                    I____    I
                         \   I
                          \  I
                           I I
                           I I
                         _/ /
                      CT<__/


Infinite Corridor 1F


      2F
    _(^)_
   /     \
  (       )
   \_   _/
     I I
     I I
     I I
     I I
     I I
     I I
    / /
   / /
  / /                       _____
 / /         ______________I     I
( (         / ____________-     >> AC
 \ \       / /             I_____I
  \ \_____/ /
   \_______/

     _____
   _/     \
2F<_       )
    \_   _/
      I I
      I I
      I I         _____
      I (________/     \_
      (__________       _>2F
                 \_____/



Infinite Corridor 2F

   _____
  I     I
  I     I
  I_   _I
    I I
  __I I
 (__  I
    I I
    I I
    I I
    I I
    I I
   _I I_
  I     I
3F<     I
  I_____I


                              _
                             ( )
                           __| |__
                          I       >3F
    1F                    I       I
  _(^)_                   I       I
 /     \                  I       I
(       )    ____________/         \___________
 \_   _/    I  _________-___________-________  I
   I I      I I     _____________________    I I
   I I      I I    I  ________-________  I   I I
   I I      I I____I I  _____________  I I   I I
   I I      I________I I  _________  I I I   I I
   I I     _           I I         I I I_I   I_I
  _I I_   ( )          I I         I I                _____
 /     \__| |__________- -         - -_______________/     \
(       _______-_______  I         I  _______-_______       )
 \_____/               - -         - -               \_   _/
              _______  I I         I I  ________       I I
             I  ___  I I I_________I I I  ___-  I      I I
             I I   I_I I_____________I I I    I I      I I
             I I     __________________I I    I I      I I
             I I    I___________-________I    I I      I I
             I I______________________________I I     _I I_
             I____________         _-___________I    /     \
                          I       I                 (       )
                          I       I                  \_   _/
                        3F<__   __I                    (v)
                             | |                        1F
                             (_)

 _____
I     I
I     >3F
I_   _I
  I I
  I I
  I I
  I I
  I I
  I I
  I I
  I I
 _I I_
I     I
I     >2F
I_____I


Infinite Corridor 3F

                                    ______
                                   I     _>2F
                                   I_____I
                                   I     I
                                   I     I
                 _____             I     I
            ____I     I____        I_   _I
           I  _-       -_  I         - -
           I I  I_____I  I I         I I
           I I           I I         I I
   _____   I I           I I         I I                            _____
  I     I__I I           I I________/   \__________     _      ____I     I
2F>      ____I           I____-_____     _____-__  I   / \    I  __      >2F
  I_____I                           \   /        I I  (   )   I I  I_____I
                                     I I         I I  _\ /_   I I
                                     I I         I I_I     I__I I
                                     I I         I___       ____I
                                    _- -_            I_____I
                                   I     I
                                   I     I
                                   I_   _I
                                     |v|
                                      2F

Dracula's Castle Entrance 1F

                            MA
       ___                 I^I               ______
      / __|                I^I              / ____ \
     / /                   I I             / /    \ \
    / /                    I I       _____- -      \ \
   ( (                     I I      I  _____I       ) )
    \ \                    _ _      I I            / /
     \ \__                /   \_____I I       ____/ /
      \_  |              (     _______I      I  ___/
        | |               \___/              I I
        | |                                  I I
        - -                                  - -
       / /                                    \ \
     _/ /_        ___           ___            \ \____
    /     \______/   \_________/   \_______     I____ \
   (       -_____     -________     _____  I         \ \
    \_   _/      \_ _/         \___/     I I          ) )
   I  | I         I I                    I I     ____/ /
   I  |_I         I I                    I I    I  ___/
   I   _I         I I___________________/   \   I I
   I  | I         I____________________-     )  - -
   I  | I                               \   /   I I
  / ____|                                I I    I I___
 / /                                     I I    I____ \
( (           ___________________________I I         \ \
 \ \____     I  _______-________________-  I          ) )
  \___  |    I I                         I I     ____/ /
      I I    I I                         I I    I  ___/
      I I    _ _                         I I    I I
      - -   /   \_______________________/   \   - -
      I I B1<<   -_____________________-     )  I I
      I I_  \___/      ______           \___/  _I I
      I   \           / ____ \                /   I
       \   \_________/ /    \ \______________/   /
        \____-________/      \_________-________/


Dracula's Castle B1F

       ___                           ___
      /   \_________________________/   \
     (     -_______________________-     )
      \   /                         \   /
       I I                           I I
       I I                           I I
       I I                           I I
      / /                             \ \
     / /                               \ \
    / /                                 \ \
   /   \                               /   \
  (     )                             (     )
   \   /                               \   /
    I I                                 I I
    I I                                 I I
    I I                                 I I
    I I                                 I I
    I I                                 I I
    I I                                 I I
   /   \                               /   \
  (     )                             (     )
   \   /                               \   /
    I I                                 I I
    I I     ___                 ___     I I
    I I    /   \_______________/   \____I I
    I I  1F<    ______   _____-     ______I
    I I    \___/      | |      \___/
    I I               (_)
   /   \              ___               ___
1F<     )            /   \_____________/   \
   \___/            (     -____________    >1F
                     \___/             \___/


Dracula's Castle 1F

    ___          ___           ___
   /   \________/   \_________/   \
B1F<    _______-     -_______-    >B1F
   \___/        \_ _/         \___/
                 I I
                 I I
                 I I
                 I I
                 IvI
                  2F


Dracula's Castle 2F

 _____        _____           _____
I     I      I     I_________I     I
I     >3F    I      _________-     I
I_   _I      I__v__I         I_   _I
  I I           1F             I I
  I I                          I I
  I I                          I I
 _I I_                        _I I_
I     I______________________I     I
I      _________   __________      I
I_____I         | |          I_____I
                (_)


Dracula's Castle 3F

 _____        _____           _____
I     I      I     I_________I     I
I     >2F  4F<      _________-     I
I_   _I      I_____I         I_   _I
  I I                          I I
  I I                          I I
  I I                          I I
 _I I_                        _I I_
I     I______________________I     I
I      ______________________      I
I_____I                      I_____I


Dracula's Castle 4F

   _____        _____         _____
  I     I      I     I       I     I
3F<     I    3F<     I     5F<     I
  I_   _I      I_   _I       I_   _I
    I I          I I           I I
    I I          I I           I I
    I I          I I           I I
   _I I_        _I I_         _I I_
  I     I      I     I_______I     I
5F<     I      I     -__   __-     I
  I_____I      I_____I  | |  I_____I
                        (_)

Dracula's Castle 5F

   _____        _____         _____
  I     I______I     I       I     I
4F<      ______      I     4F<     I
  I_____I      I_   _I       I_   _I
                 I I           I I
                 IvI           I I
                  6F           I I
   _____        _____         _I I_
  I     I______I     I_______I     I
4F<     -______-     -_______-     I
  I_____I      I_____I       I_____I


Dracula's Castle 6F

                             ___
                            /   \
                           (     )
                            \   /
                             I I
                             I I
                             I I
 _____                      _I I_
I     I____________________I     I
I      ____________________-     I
I_   _I                    I_   _I
  I I          _____         I I
  I I         I     I        I I
  I I       6F<     I        I I
 _I I_        I_   _I       _I I_
I     I         I I________I     I
I     I         I__________-     I
I__v__I                    I_____I
   7F

Dracula's Castle 7F

           _
          / \                 _
 _____   (   )               ( )
I     I___\ /________________| |___
I      ____________________________-
I__v__I
   6F


Dracula's Castle 7F Outside

                 _
  ___           ( )    ___
 /   \__________| |___/   \______
(     -______________-     -____ \
 \___/                \___/     \ \
                                 \ \
                                  (  )
                                    \ \
                                     \ \
                               ___    | |
                             S<<_ \__/ /
                                 \____/

                                     + + +
+++++++ ~~ "From this day on, the Belmont clan will hunt the night!" ~~ +++++++
+++++++++++++++++++++++++ - Lament of Innocence (2003) ++++++++++++++++++++++++

   ___
Se/ __\tion VI                                                           [ID00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                     ++ INNOCENT DEVIL INFO ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


===============================================================================
                                 = Fairy Type =
===============================================================================

             ______          ______          ______          ______
            /-Probo\        /      \        /      \        /-Comet\
           (  scis  )      (Tiramisu)      ( -Tiara )      (  Star  )
            \______/        \______/        \______/        \______/
                  \\        //    \\        //    \\        //
                  Spc Sw/A/Spr/K A/Spc Sw/Spr/K Sw/A/Spr K/Spc
                    \\____//        \\____//        \\____//
                    /-Honey\        /Killer\        /      \
                   (  Bee   )      ( Bee    )      ( Hornet )
                    \______/        \______/        \______/
                          \\        //    \\        //
                        A/K/Spc  Sw/Spr  Sw/Spr  A/K/Spc
                            \\____//        \\____//
                            /      \        /      \
                           (-Leaffle)      (Herberst)
                            \______/        \______/
                                  \\        //
                                  Sw/K  Spr/Spc/A
                                    \\____//
                                    /      \
                                   ( Infant )
                                    \______/

++ Infant Fairy

Unlock

(MP: 0)

Description : Press the final attack button near any treausure chest to have 
              the Fairy-type unlock the chest for you.
Requirement : Default ability.
What I think: Well, she does open chests for you and there are quite a bit of 
              them, so "A winner is you!"

** 5/5 **

Heal Lv.1

(MP: 10)

Description : The Fairy-type will heal 20 HP of your life.
Requirement : Default ability.
What I think: This is only good for the very beginning of the game.  Time Heal 
              owns it though unless you're not a patient person.

** 3/5 **

++ Herbest

Antidote

(MP: 5)

Description : With the wave of her wand, the Fairy-type will automatically cure 
              Hector if he is poisoned.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Poison is one of the more annoying status effects and a few 
              enemies will use this status effect, including a boss, so it is 
              rather useful in some instances.

** 3/5 **

Heal Lv.2

(MP: 20)

Description : The Fairy-type will restore 50 HP to Hector.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: You get a little bit more of an HP replenish here for your hearts 
when compared to Heal Lv.1.  Not too bad.

** 4/5 **

++ Leaffle

Time Heal

(MP: 6)

Description : The Fairy-type will cast a spell that will heal you a little over 
              a period of time.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This is one of my favorite abilities early in the game since it 
              will heal a descent amount for a low MP cost and it works well to 
              heal you just a little while battling.

** 4/5 **

Poison Powder

(MP: 0)

Description : The Fairy-type will attack the enemy and possibly poison them.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: While the poison statue does not take off much, this ability is 
              rather good since it can help to weaken the enemy as you attack 
              them.  It even works on the boss in the Machine Tower.

** 3/5 **

++ Hornet

Stone Breaker

(MP: 5)

Description : The Fairy-type will take out a hammer when Hector has been stoned 
              and will break him out.  She will automatically do this when the 
              "Stone" status is applied to Hector.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Stone is one of the worst status effect when surrounded by a 
              group of enemies, but not that enemies use it, so this ability 
              isn't all that useful except for in certain areas.

** 3/5 **

Lucky Slot

(MP: 10)

Description : A bubble will pop up on the side of the screen and the amount of 
              healing that the fairy will do will depend on the results of the 
              slot.  Tap the Innocent Devil Action button to stop the slots.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Unless you're a gambling man that depends on healing through 
              chance, this is basically useless.

** 1/5 **

++ Killer Bee

Heal Lv.3

(MP: 30)

Description : The Fairy-type will restore 100 HP to Hector.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This restores a pretty good amount for Hector later in the game 
              and the MP used isn't all that bad.

** 4/5 **

Curse Breaker

(MP: 5)

Description : The Fairy-type will cure Hector automatically when he is Cursed.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This is useful while fighting a bunch of Ectoplasms or during the 
              Dullahan battle if cursed.

** 3/5 **

++ Honey Bee

Healing Field

(MP:10)

Description : The Fairy-type will set up a small blue field that Hector can 
              step into in order to heal himself.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This can heal about a good 150-200 HP if you stay in it the 
              maximum amount of time but it is sometimes hard to keep Hector 
              positioned inside the healing field during an intense fight.  
              This is quite a good healing ability, however, for such a low MP 
              cost.


++ Comet Star

Twinkle Shot

(MP: 0)

Description : The Fairy-type will make a glowing star with her wand then fire 
              out a burst of stars at the enemy.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Aggressive fairy-type attacks are very rare and this ability will 
              deal some decent damage, plus it's free!  The fairy will do this 
              randomly.

** 3/5 **

Lullaby

(MP: 0)

Description : The fairy-type will hum some tunes that will put the surrounding 
              enemies asleep.  This ability is random and very rare.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: If this had more distance it would be much better, but the fairy 
              will only put enemies asleep in her immediate area, not too 
              mention this ability is very rare - you'll most likely see dozens 
              of Twinkle Shots before one Lullaby.

** 2/5 **

Heal Lv.4

(MP: 50)

Description : The Fairy-type will restore 200 HP.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This is the best normal heal spell that you will get, but it 
              takes quite a bit of hearts to use.  Still, this will give you 
              quite a chunk of your life back at once and will be useful for 
              many of the later boss battles.

** 4/5 **

++ Tiara

Healing Drop

(MP: 6)

Description : The Fairy-type will cast a spell on Hector in which whatever 
              enemy he hits will drop several small green droplets that will 
              restore his life by 2 HP each.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: If this ability would last a bit longer if wouldn't be so much 
              more helpful, but with a full room of enemies you can really rack 
              up the droplets regardless and for only 6 HP as well!  There must 
              be enemies present in order to heal yourself however.

** 3/5 **

Crystal Skull

(MP: 20)

Description : The Fairy-type will throw a crystal skull at Hector causing him 
              to turn invisible for a few seconds.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The enemies will not be able to see Hector during his 
              invisibility so they will not attack him, however this will not 
              work on bosses.

** 3/5 **

++ Tiramisu

Gold Heal

(MP: 6)

Description : For a fee of 5,000 gold, the Fairy-type will restore all of 
              Hector's life.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: 5,000 gold is a pretty steep fee, but this is useful in the final 
              battle if you need to go all out.

** 3/5 **

Decipher

(MP: 0)

Description : The Fairy-type will translate any visible text that you find.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This is supposed to be helpful in revealing the third Devil-type,
              but has really only added a separate question to the game as 
              well.  Who is Shyovasli anyway?  Check the Frequently Asked 
              Questions section to find out.

** 1/5 **

Invincible Vase

(MP: 30)

Description : The Fairy-type will throw the famous Invincible Jar that will 
              shield you from any enemy attacks for a few seconds.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This will last you for about 10 seconds and Hector will be 
              totally impervious to harm once the jar it thrown.  This will 
              also give you a cheezey alternative for Boss 11's steal window.

** 5/5 **

++ Proboscis Fairy

Press It and See

(MP: 0)

Description : The Fairy-type will search to find buttons along walls...
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Well, there is only one purpose, and that is for that button in
              the Aiolin Ruins...

** 1/5 **

Just a Little

(MP: 0)

Description : The Fairy-type will start to dance then heal you either 
              greatly or restore 1 HP.  He will shout, "Whatever you want!" 
              when he heals you a bunch.  This ability will only appear from 
              time to time.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This is totally useless unless you enjoy gambling with how much 
              is healed.  The fairy will very rarely ever restore you to full 
              health.

** 1/5 **

Skull Bomb

(MP: 10)

Description : The Fairy-type will tell you to get away then plant a bomb in the 
              area, which will explode and damage all nearby enemies.  Hold the 
              block button to avoid getting hit by the bomb.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This ability will only minimally damage surrounding enemies, plus
              you have to guard in order to not get hit yourself.  A novelty 
              ability at best for the most part.  The explosion looks cool 
              though and it is useful for boss 11!

** 2/5 **

Refresh

(MP: 5)

Description : The Fairy-type will heal you of any abnormal status that you may
              have.  Notice that he hits Hector with the Piko-piko hammer.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This is by far his most useful ability since he will instantly 
              heal any status abnormalities that you get.

** 4/5 **

===============================================================================
                               = Battle Type =
===============================================================================

            ______          ______          ______          ______
           /      \        /      \        /      \        /Liquid\
          ( Rasetz )      (-Corpsey)      (Ironside)      ( Golem  )
           \______/        \______/        \______/        \______/
                 \\           ||                 \\        //
                  \\          ||                 A/Spc Spr/K/Sw
                   \\         ||    ______         \\____//
                    \\        ||   /      \        /Jugger\
                    A/Spc    Sw/K ( -Iytei )      (  naut  )
                      \\      ||   \______/        \______/
                       \\     ||         \\        //
                        \\    ||         Spc  A/Spr/K/Sw
                         \\ __||__         \\____//
                          \/-Speed\        /      \
                          (  Mail  )      ( -Golem )
                           \______/        \______/
                                 \\        //
                                Spr/K/A  Sw/Spc
                                   \\____//
                                   /      \
                                  (-Magmard)
                                   \______/

++ All Battle-types

Brute Force

(MP: 4)

Description : The Battle-type will uppercut whatever is in front of it.
Requirement : This ability is gained in Garibaldi Temple in a room right after 
              the boss fight.  Equip the Battle-type ID and have him stand in 
              the glowing circle.  All Battle-types will be born with this from
              that moment on.
What I think: The uses for this ability are very minimal outside of opening 
              doors.  It can be used to uppercut an enemy whose steal window is
              activated by such, but other than that, it only takes off descent
              damage and is usually too short range to hit anything.

** 2/5 **

++ Magmard

Aura Blast

(MP: 15)

Description : The Battle-type will hold out it's hands and create a wave of 
              energy that will hit any enemies around it.
Requirement : Default ability.
What I think: At high levels, this ability is very destructive, but it would be
              ultimate if it had more distance.

** 4/5 **

++ Golem

Hip Press

(MP: 12)

Description : The Battle-type will jump into the air and cannonball down to the 
              ground sending a shockwave attack throughout its current area.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This move lacks distance, but it take off a heavy amount and will 
              sometimes even paralyze an enemy.  The attack also has a slow 
              startup.

** 3/5 **

Hip Press Lv.2

(MP: 12)

Description : This is the exact same as the Hip Press except this time rocks 
              will fall from the ceiling when the Battle-type hits the ground.
Requirement : Successfully perform 100 chain combos with current I.D. form.  
              Please note that the ID MUST hit the enemy during the chain for 
              it to count toward this ability.
What I think: It's basically the same but thanks to the falling rocks it will 
              have a bit more distance, and this help you reach a secret area 
              in the Forest of Jigramunt (see walkthrough).

** 4/5 **

++ Speed Mail

Heavenly Sword

(MP: 10)

Description : The Battle-type will hold up his sword as Daggers rain down upon 
              his foes.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The daggers are good for constant damage to an enemy, but they 
              don't hit as often as you think they would and the damage is 
              minimal.  Still this is a decent ability for early in the game.

** 4/5 **


++ Juggernaut

Homing Eye

(MP: 15)

Description : The Battle-type will generate a group of floating eyeballs that 
              will seek out enemies and hit them.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This could be such a good ability if there wasn't such a delay at
              the beginning.  The homing eyes will float in the air for quite a
              while before they actually fly toward an enemy.  The homing eyes 
              take descent damage, however, and there are quite a few, but the 
              delay kills the potential here.

** 2/5 **

Brute Force Lv.2

(MP: 4)

Description : The Battle-type will uppercut the area in front of him.  This 
              will allow you to open that big iron door in Infinte Corridor.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Just like the normal Brute Force, this is basically just a waste 
              of hearts unless you're trying to use it to steal.

** 2/5 **

++ Iytei

Shoulder Ride

(MP: 1)

Description : Hector will get on the Battle-type's shoulder and you will 
              basically be able to control the battle type.  Tap the attack 
              button three times to do a basic combo, or charge into the enemy 
              and ram them.  If they Battle-type is hit then Hector will fall 
              off.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: It's an interesting ability, and fun to use if you can avoid 
              being hit, but the Battle-type moves rather slow.

** 3/5 **

Ultra Scream

(MP: 8)

Description : The Battle-type will scream producing a transparent void around 
              It that will sometimes paralyze an enemy.  The void will hit 
              enemies in the front and the back of the Battle-type.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: To be such a novelty-looking Battle-type, this is a rather good 
              ability since it will basically shield the battle-type as he 
              screams.  The paralyzing effect will actually paralyze some high
              level enemies as well.

** 5/5 **

++ Liquid Golem

Mercury Sphere

(MP: 20)

Description : The Batte-type will form a blob of mercury and begin to move 
              around the area and hit foes in his invincible liquid form.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The Battle-type will hit the enemies sparingly and will only take
              off normal damage, but he will remain invincible the entire time. 
              As already mentioned, the hit rate is lacking a bunch with this 
              ability.

** 2/5 **

Magma Mode

(MP: 30)

Description : The Battle-type will heat himself up, turning him an orange 
              color, and will attack continuously on his foes while in this 
              mode.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The Battle-type will go on a berserk frenzy while this ability is
              activated and attack continuously, which he normally doesn't do. 
              The ability last for quite a while as well.

** 3/5 **

++ Ironside

Chain Punch

(MP: 10)

Description : The Battle-type will hold up both of his fist and launch them in 
              the direction of the enemy.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The Batte-type will only hit what is directly in front of him and 
              a bit to the side.  This will take off mid to high damage as 
              well.  The only flaw is that any attack will interrupt this 
              ability and cause the battle-type to stagger.  It's still a great 
              ability for a cheap MP costs though.

** 4/5 **

Machine Gun Shot

(MP: 15)

Description : The Battle-type will blast the immediate area around his front 
              side with his arm machine gun.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This will only take off mid damage but the shots will spray the 
              whole area in front of the Battle-type hitting enemies multiple 
              times in the process.  Just like the other ability, he can be 
              knocked out of this one as well.

** 4/5 **

++ Corpsey

Grand Wave

(MP: 8)

Description : The Battle-type will leap into the air and hit the ground with 
              his sword creating a wave of yellow energy that will shoot out in
              front of him.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: His other ability totally overshadows this one, but Grand Wave 
              does have some descent range though it's not too useful.

** 2/5 **

Bone Storm

(MP: 12)

Description : The Battle Type will shower the enemy in front of him with a 
              stream of several bones.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This is one of the best Battle-type abilities that you will come 
              across.  Corpsey provides a great spread of bones that will knock
              away or put a constant hurt on any enemy that is in front of him. 
              Abuse it!

** 5/5 **

++ Rasetz

Grand Wave

(MP 8)

Description : See Corpsey Grand Wave.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Same thing as Corpsey's Grand Wave.

** 2/5 **

Glow Soul

(MP :20)

Description : The Battle-type will let lose blue souls one by one that will 
              attack the surrounding enemies in the area.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The souls will hit hard and knock down any enemy that it comes 
              into contact with, but the souls will only take medium damage and 
              will not last that long.  It's still a good ability for an ok 
              heart cost.

** 4/5 **

===============================================================================
                                 = Bird Type =
===============================================================================

             ______          ______          ______          ______
            /-Blags\        /      \        /      \        /      \
           (  death )      (Gargoyle)      ( Indigo )      (-Crimson)
            \______/        \______/        \______/        \______/
                  \\        //                    \\        //
                Sw/Spr/K  A/Spc                   Spr/K  Sw/A/Spc
                    \\____//         ______         \\____//
                    /      \        /      \        /-Wingo\
                   ( -Khaos )      (-Phoenix)      (  saurus)
                    \______/        \______/        \______/
                          \\              \\        //
                       Sw/K/Spr/Spc/A  Spr/K/Spc  Sw/A
                            \\_____         \\____//
                            / Gold \        /-Skull\
                           (  finch )      (  Wing  )
                            \______/        \______/
                                  \\        //
                                Spr/K/Spc Sw/A
                                    \\____//
                                    /      \
                                   (  Crow  )
                                    \______/

++ Crow

Glide

(MP: 0)

Description : Hector will grab onto the feet of the Bird-type and glide a short
              distance.
Requirement : Default ability.
What I think: This ability is needed for a few areas, though the fact the fact 
              that there is a better glide is what keep me from going any 
              higher than a...

** 4/5 **

++ Goldfinch

Caltrops

(MP: 10)

Description : The Bird-type will drop bombs around the area below him and they 
              will explode to damage the surrounding enemies.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Carpet Bombs is much better than this ability, but Caltrops has 
              slightly more range though it does not hit near as well.

** 2/5 **

++ Skull Wing

Carpet Bombs

(MP: 15)

Requirement : Defeat a certain number of enemies with current I.D. form.
Description : The Bird-type will fly around the area and bomb any enemy below 
              him.
What I think: This is one of the best early abilities that you will get and it
              last for quite a while.  The ability will eat a big enemy for 
              breakfast and will instantly knock down smaller enemies.  It 
              works good against most bosses as well.

** 5/5 **

Bone Shot

(MP: 10)

Requirement : Defeat a certain number of enemies with current I.D. form.
Description : The Bird-type will shoot out a small spray of bones at the enemy.
What I think: This will work good until you get Corpsey's Bone Storm since it 
              is like a weaker version of that ability.  It will pin enemies 
              down a bit more than Bone Storm, but it doesn't last near as 
              long.

** 3/5 **

++ Khaos

Sphere of Darkness

(MP: 15)

Description : The Bird-type will unleash four fireballs that will explodes upon 
              contact with the enemy.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The fireballs that are unleashed by the Bird-type will explose 
              upon contact taking medium damage from any enemy that they touch. 
              The fireballs travel very slow and the fireballs are all gone 
              after one hit.

** 3/5 **

++ Phoenix

Fire Bird

(MP: 12)

Description : The Bird-type will surround itself with fire and randomly swoop 
              around the area and attack enemies.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Each hit takes off medium damage from the enemy.  As the 
              description says however, the Bird-type will hit randomly and 
              will not target an enemy making this ability very unreliable.

** 2/5 **

Big Bang

(MP: 49)

Requirement : Defeat a certain number of enemies Lv. 25 or above with current 
              I.D. form.
Description : Phoenix will sacrifice itself and cause major damage to all 
              enemies on the screen.  This will not work against most bosses, 
              however other evil ID's that you encounter will really hate it 
              (see Stage 6 boss fight).
What I think: Against the Stage 6 boss this is an immediate 5/5, but against a 
              group of enemies this is pretty useless since it costs the ID his
              life.

** 2/5 **

++ Wingosaurus

Long Glide

(MP: 0)

Description : This is the ultimate form of "Glide" and will let you float a 
              greater distance than the original ability.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Just because you can reach one extra place in Infinite Corridor
              with this ability, I will give it one point higher than normal 
              glide.

** 5/5 **

Deadly Absorb

(MP: 30)

Description : The Bird-type will drain an enemy of its life force and give it 
              to Hector.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Target the enemy for the best results.  This ability will only 
              drain a slight amount from the enemy and sometimes it doesn't 
              want to hit that well.  The high MP cost isn't a plus either.

** 2/5 **

++ Blagsdeath

Beat Progress

(MP: 6)

Description : The Bird-type will swoop down to the nearest enemy and unleash a 
              flurry of kicks upon him.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This can be highly damaging on any big enemy since every kick in 
              the rapid kick combination will take off a fair amount of damage. 
              If the Bird-type kills an enemy it will move on to the next 
              closest enemy.  This is a real good deal for such a low MP cost.

** 5/5 **

++ Gargoyle

Conflict Fall

(MP: 10)

Description : The Bird-type will rear its legs back and kick the enemy with a 
              powerful kick.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This ability is highly damaging and the fact that it only takes 
              10 MP makes it even better.  The charge for the kick is slightly 
              slow, but the damage more than makes up for it.

** 5/5 **

Force Cannon

(MP: 15)

Description : The Bird-type will fire a laser three times at the enemy.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: It takes about mid damage and the fact that he does it three 
              times makes it fairly useful.  He will always aim for the nearest 
              enemy per laser shot.  Conflict Fall still overshadows this 
              however.

** 3/5 **

++ Indigo

(MP: 8)

Icicle Shot

Description : The Bird-type will fire three ice shots at the enemy.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The delay before the first ice shot is not good and the shots do 
              not hit fast at all.  One good thing about this ability is the 
              fact that it might freeze the enemy, though not too often.

** 3/5 **

Blizzard Breath

(MP: 30)

Description : The Bird-type will breathe an ice breath around the area.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This is an extremely good ability for a group of enemies since it
              has a high probability of freezing them in place.  The damage is 
              not the best, but the fact that it almost always freezes the 
              enemy really makes this ability good.

** 5/5 **

++ Crimson

Ignition Blow

(MP: 10)

Description : The Bird-type will breathe out three fireballs toward an enemy.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The fireballs hit hard, knocking down any normal enemy, and will 
              take off medium damage.  He will only breathe out three fireballs 
              but these come out much faster than the Indigo's icicles.

** 4/5 **

Flame Breath

(MP: 15)

Description : The Bird-type will breathe out a stream of flames around the 
              surrounding area.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The flame will take off medium damage as it moves around the 
              area.  Unlike the Indigo's Blizzard Breath, there is no extra 
              status effect sadly.

** 4/5 **

===============================================================================
                                 = Mage Type =
===============================================================================

            ______          ______          ______          ______
           /      \        /      \        /      \        /      \
          (-Eyeball)      ( Embryo )      (-Crystal)      (-Twinkle)
           \______/        \______/        \______/        \______/
                 \\        //    \\        //    \\        //
                 Spr/A Sw/K/Spc Sw/Spr  A/K/Spc Sw/A/Spr  Spc
                   \\____//        \\____//        \\____//
                   / Naut \        /      \        / Goat \
                  (  ilus  )      (  Ogre  )      (  Head  )
                   \______/        \______/        \______/
                         \\        //    \\        //
                      Spr/K/Spc  Sw/A  Sw/A/Spc  Spr/K
                           \\____//        \\____//
                           /      \        /      \
                          (-Scissor)      ( -Talon )
                           \______/        \______/
                                 \\        //
                                 Sw/K  A/Spr/Spc
                                   \\____//
                                   /      \
                                  (  Wood  )
                                   \______/

++ Wood Rod

Time Stop

(MP: 40)

Description : The Mage-type will stop time for a certain amount of time.
Requirement : Default skill.
What I think: You'll have to have this for a few of the puzzles in the game and 
              in order to activate the steal window for boss 7.  Overall the 
              move is only moderately useful in normal enemy fights since 
              you'll only have a few seconds to hit enemies while they are 
              frozen in place.

** 3/5 **

Lightning Strike

(MP: 8)

Description : The Mage-type will hold up its staff and summon a single 
              lightning bolt from the sky.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This ability is good for a quick hit on the enemy, especially 
              when they are weak against thunder, but against a normal enemy, 
              it will only do moderate damage.

** 3/5 **

++ Scissor Rod

Floating B

(MP: 20)

Description : Three glowing red fireballs will appear around Hector and damage 
              any enemy that he comes into contact with.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The hit rate should be a lot better than what it is with these. 
              The fireballs will only hit every few seconds while in close 
              contacts and will not hit quickly as you would expect.  For the 
              price of 20 hearts this is not worth it.

** 2/5 **

Sorcery Flame

(MP: 20)

Description : The Mage-type will spew a steady stream of flames from its staff 
              in whatever direction Hector is facing.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This will put a constant hurt on any enemy leaving them helpless 
              while they stagger from the constant fire.  It's very useful 
              against any enemy that is weak against fire.  If only this lasted 
              as long and had the distance of Bone Storm, it would be just as 
              ultimate.

** 4/5 **

++ Talon Rod

Circle Scissors

(MP: 20)

Description : The Mage-type will create an energy blade that will spin around 
              Hector and hit anything that he is next to.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This ability will only take off minimal damage from anything that 
              it hits, but it will last for quite a while and keep some of the 
              enemies around you away (the ones that stagger after one hit).  
              The minimal damage sends this ability to its grave, however, 
              complete with the moderately high MP cost.

** 1/5 **

Freeze

(MP: 20)

Description : The Mage-type will summon shards of ice near the enemy and will 
              most likely freeze the enemy in place.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Like the name suggest, the ability will unsually freeze an enemy 
              in place with ice, but it does not always work properly.  The 
              freeze hit will take off moderate damage and it if it actually 
              freezes then Hector will be able to hit the enemy while it is 
              frozen in place.  The Mage-type can only freeze one enemy at a 
              time.

** 3/5 **

++ Nautilus Rod

Purify

(MP: 0)

Description : The Mage-type will enshroud the enemy in a pillar of light, which 
              will instantly kill an undead enemy.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The fact that it instantly kills any undead enemy makes it fairly 
              useful, but the Mage-type will only do this spell randomly so you 
              will have to wait on him.  Usually he will do it automatically 
              when fighting an undead enemy though.

** 4/5 **

Satellite B

(MP: 20)

Description : Three pods will appear around Hector and they will each fire at 
              any enemy that Hector is facing.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: All the shots will take minor to moderate damage from the enemy 
              and the pods will stay for a good amount of time, though you have 
              to face the enemy in order for these to work.

** 3/5 **

++ Ogre Rod

Agnea

(MP: 20)

Description : The Mage-type will let loose several currents of electricity that 
              will fry any enemy in his way.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Even though this ability only takes moderate damage it will hit 
              rapidly causing it to take off quite a bit of damage from any 
              enemy in front of the Mage-type.  The Mage-type will pick the 
              closest enemy and let loose the electricity currents in that 
              area.  Quite a good ability.

** 5/5 **

Synchron Saucer B

(MP: 20)

Description : Three flying spiked discs will revolve around Hector and attack 
              any enemy that comes into contact with him.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The hit rate for this ability is horrible.  You would think with 
              three spinning disc that this would hit rapidly but that is not 
              the case at all here.  Combine that with the moderate damage and 
              you have an ability that is a waste of MP.

** 1/5 **

++ Goat Head

Argent B

(MP 20)

Description : Three shurikens will surround Hector and attack any enemy that 
              gets near him.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This ability has one major downside - you see, the shurikens all 
              come together when they attack an enemy.  Combine this with a 
              very small damage rate and you have one incredibly useless 
              ability for a high MP cost.  Brilliant!

** 1/5 **

Salamander

(MP: 30)

Description : The Mage-type will let lose a flame dragon that will fly around 
              the area and randomly attack enemies.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The flame dragon will take off medium damage and this will really 
              work well for big enemies.  If it wouldn't hit smaller enemies so 
              randomly this wouldn't have any flaws other than the moderately 
              high MP cost.

** 4/5 **

++ Eyeball Rod

Tension Boost

(MP: 20)

Description : Three crystal-shaped objects circle Hector allowing him to take a 
              little more damage than what he usually does - about half more.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The ability last for about a good 10 seconds and the cost isn't 
              too bad, but you really don't take off that more damage than 
              usual.

** 3/5 **

Homing

(MP: 20)

Description : The Mage-type fires several laser shots that will seek out the 
              nearest enemy.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This will not take that much damage per shot, but all the shots 
              will hit together for a higher damage rate.  The shots will 
              spread out when the enemies are in groups.  If the MP cost was a 
              bit lower this would be more useful.

** 4/5 **

++ Embryo Rod

Explosion B

(MP: 20)

Description : Three orbs will float around Hector and explode upon contact with 
              any enemy.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The explosion produced from the orbs has a much better range 
              than you would think and these things take off a pretty good bit 
              when they hit.  Each orb will disappear after exploding.

** 4/5 **

Demonic Disaster

(MP: 35)

Description : The Mage-type will create a vortex of light next to the closest 
              enemy that will eventually explode and take off major damage from 
              any enemy near it.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: The only flaw with this ability is the delay before the 
              explosion, but everything else is great.  The Mage-type will 
              plant the vortex in front of the nearest enemy.  The range is 
              about the same as the Battle-type's Aura Blast.

** 5/5 **

++ Crystal Rod

Shield

(MP: 20)

Description : The Mage-type will make a shield around Hector that will protect 
              him from any one-hit attack.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This will only protect you from ONE enemy attack, so it will be 
              gone if an enemy does a chain attack that hits twice and you will 
              have to block the second hit.  The shield will stay until Hector 
              is hit once.

** 3/5 **

Meteo

(MP: 40)

Description : A large meteor will rain down from the sky and take off major 
              damage from an enemy in its path.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This is going to drain that MP gauge fast with its high MP cost, 
              but it does take off quite a bit and will hit multiple enemies.

** 4/5 **

++ Twinkle Rod

Twinkle Star

(MP: 40)

Description : A giant star will fall from the sky and cause holy damage against 
              the surrounding enemies.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: Against an enemy that is weak against holy this attack will 
              pulverize them.  It can easily kill boss 12 in two hits.

** 4/5 **

Dancing Star

(MP: 20)

Description : Three stars will appear and float around Hector and hit any 
              enemies near him.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: This is much like Circle Scissors, but the ability actually has a 
              pretty high damage rate this time.  Enemies that are weak against 
              holy will feel the burn with this ability.

** 3/5 **

===============================================================================
                                 = Devil Type =
===============================================================================

                                     ______
                                    / -The \
                                   (   End  )
                                    \______/
                                       ||
                                       ||
                       Collect crystals with Chauve-Souris
                                       ||
                                     __||__
                                    /      \
                                   (  Brow  )
                                    \______/
                                       ||
                                       ||
                                 Sw/Spr/Spc/K/A 
                                       ||
                                     __||__
                                    /      \
                                   (  Gale  )
                                    \______/

++ Gale

Magic Circle

(MP: 10)

Description : The Devil-type will open a portal and Hector will sink down into 
              it and you will be able to move under walls or just move around 
              freely without having to worry about getting hit.
Requirement : Default ability.
What I think: Other than using this to go under walls there is little reason to
              activate this ability.  Hector is invincible while under the 
              floor, but he can be hit during the recovery time while leaping 
              out of the portal.

** 2/5 **

++ Brow

M. Circle Scissors

(MP: 15)


Description : While in the Magic Circle portal, blades will move out from the 
              edges as you press the attack button and the portal will move 
              directly toward whatever direction you hold.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: It takes off a decent amount of damage and you are totally 
              invincible while using it, but it really doesn't take off damage 
              quick enough to be too effective.

** 3/5 **

Needle Magic Circle

(MP: 15)

Description : While in the Magic Circle portal, tap the attack button to make 
              needles stick out from all side of the portal.
Requirement : Defeat a certain number of enemies with current I.D. form.
What I think: You would think this ability would be ultimate, but the hit rate 
              should be much better than what it is.  The needles only take off 
              minor damage and they do not hit as fast as you would expect.  
              This move will drain hearts quickly as well.

** 3/5 **

++ The End

Exploding M. Circle

(MP: 20)

Description : The portal will glow red and an explosion will surface from the 
              portal.  Charge the attack button to make the explosion bigger 
              and more damaging.
Requirement : Defeat 20 enemies Lv. 30 or higher without damaging player.
What I think: This is an extremely damaging move and you are totally invincible 
              while performing it.  The only flaw is that it consumes hearts 
              rather fast.

** 5/5 **

===============================================================================
                                = Pumpkin Type =
===============================================================================

                          ______    ________    ______
                         /Cursed\  / Whimsi-\  /Genius\
                        ( Pumpkin)( cal Angel)(  Chef  )
                         \______/  \________/  \______/
                            ||         ||         ||
                            ||         ||         ||
                    Death's Scythe Short Sword Frying Pan
                            ||         ||         ||
               ______     __||__     __||__     __||__     ______
              /      \   /      \   / Tiny \   /-Clown\   / New  \
             ( -Queen ) ( Bloody ) (  King  ) (  Nose  ) (  Delhi )
              \______/   \______/   \______/   \______/   \______/
                 ||         ||         ||         ||         ||
                  \\         \\        ||        //         //
                   \\         \\       ||       //         //
                    \\         \\      ||      //         //
                     \\         \\     ||     //         //
                       K          A    Sw    Spc        Spr
                       \\         \\   ||   //         //
                        \\         \\  ||  //         //
                         \\         \\_||_//         //
                          \\________/      \________//
                           \________-Pumpkin________/
                                    \______/
All Evolutions

Pose

(MP: 0)

Description : This skill is totally random when you use it.  Sometimes Pumpkin 
              will fall asleep and sometimes he will do a random attack.
Requirement : Default ability.
What I think: Useless.  This whole ID is just basically a novelty and with the 
              radomness of this ability I have to dub thee a...

** 1/5 **

                                     + + +
++++++++++++++ ~~ "Answer me!  Are you the Devil Forgemaster?" ~~ +++++++++++++
+++++++++++++++++++++++++ - Curse of Darkness (2005) ++++++++++++++++++++++++++

   ___
Se/ __\tion VII                                                          [CI00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___               ++ COMBINEABLE ITEMS AND MATERIAL ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Here is a checklist of all the items that you create in the game.

++ Swords (22 total)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Short Sword

Bronze x2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Broad Sword

Short Sword x1 + Jet Black x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Ada

Short Sword x1 + Gano x1 + Ceremonial Tool x1 + Wild Memory x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Sword Breaker

Short Sword x1 + Main Gauche x1 + Carbon Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Schiavona

Broad Sword x1 + Indigo Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Kris Naga

Ada x1 + Dragon Scale x1 + Ether x1 + Ancient Memory x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Damascus Sword

Kris Naga x1 + Damascus Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Bastard Sword

Short Sword x1 + Ceramics x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] 7 Bladed Sword

Damascus Sword x1 + Short Sword x6 + Beelzebub's Seal x1 + Dark Crystal x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Laser Blade

Short Sword x1 + Broad Sword x1 + Ada x1 + Sword Breaker x1 + Schiavona x1 + 
Kris Naga x1 + Damascus Sword x1 + Bastard Sword x1 + 7 Bladed Sword x1 + 
Purple Glitter x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Bamboo Sword

Ancient Memory x1 + Wild Memory x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Zweihander

Short Sword x2 + Knight's Vein x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Nodachi

Bamboo Sword x1 + Steel x1 + Spirit of Fuji x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Claymore

Zweihander x1 + White Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Dragon Killer

Nodachi x1 + Claymore x1 + Ceramics x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Muramasa

Nodachi x1 + Ether x1 + Lightning Stone x1 + Dark Crystal x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Feather Sword

Zweihander x1 + Adamantine x1 + Frenzy of Wind x1 + Orichalcum x1 + Angel Halo 
x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Foil

Sword Sword x1 + Aluminum x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Main Gauche

Foil x1 + Carbon Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Rapier

Foil x1 + White Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Colichemarde

Rapier x1 + Damascus Steel x1 + Ether x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Estoc

Colichecmarde x1 + Aluminum x1 + Forgotten Memory x1 + Angel Halo x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Axes (14 total)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Bullova

Gano x1 + Ancient Memory x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Bardiche

Bullova x1 + Morgenstern x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Tabor

Bullova x1 + White Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Battle Axe

Bardiche x1 + Dragon Killer x1 + Forgotten Memory x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] War Hammer

Tabar x1 + Adamantine x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Death's Scythe

7 Bladed Sword x1 + Battle Axe x1 + Chauve-souris x1 + Death's Pulse x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Piko Piko Hammer

Mace x1 + Miracle Egg x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Gano

Short Sword x1 + Wild Memory x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Frying Pan

Phlogiston x1 + Ether x1 + Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Club

Gano x1 + Ancient Memory x1 + Wild Memory x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Mace

Gano x1 + Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Pumpkin Mace

Piko Piko Hammer x1 + Pumpkin Head x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Morgenstern

Mace x1 + Carbon Steel x1 + Holy Man's Vein x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Zaghnol

Gano x1 + Indigo Steel x1 + Red Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

-- Spears (13 Total)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Deck Brush

Bamboo Lance x1 + Aquamarine x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Bamboo Lance

Wild Memory x1 + Jet Black x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Dung

Aluminum x1 + Jet Black x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Sasumata

Ceremonial Tool x1 + Spirit of Fuji x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Lance

Dung x1 + Holy Man's Vein x1 + Knight's Vein x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Naginata

Sasumata x1 + Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Long Spear

Dung x1 + Indigo Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Trident

Sasumata x1 + Ether x1 + Aquamarine x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Versatile Spear

Trident x1 + Naginata x1 + Ether x1 + Pholgiston x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Halberd

Lance x1 + Bullova x1 + Ceramics x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Nyoi-Bo

Bamboo Sword x5 + Bamboo Lance x5 + Orichalcum x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Do Sanga

Long Spear x1 + Adamantine x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Chauve-souris

Trident x1 + Versatile Spear x1 + Devil's Vein x1 + Dark Crystal x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Knuckles (12 Total)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Champion Glove

Knuckle Duster x1 + Sports Jersey x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Punch Rings

Aluminum x1 + Bronze x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Baghnakhs

Punch Rings x1 + Ancient Memory x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Claws

Pata x1 + Ada x1 + Miracle Egg x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Jur

Baghnakhs x1 + Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Knuckle Duster

Jur x1 + Indigo Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Metal Glove

Knuckle Duster x1 + White Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Iron Shell Fists

Metal Glove x1 + Red Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Ring

Punch Rings x1 + Short Sword x1 + Ceramics x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Hora

Ring x1 + Forgotten Memory x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Pata

Hora x1 + Short Sword x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Force Glove

Knuckle Duster x1 + Metal Glove x1 + Dark Matter x1 + Galtite x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Special (9 Total)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Gatling Gun

Hien x1 + Bomb x1 + Fire Flask x1 + Pholgiston x1 + Immortal Fragment x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Bomb

Pholgiston x1 + Ether x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Boomerang

Shuriken x1 + Ada x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Fire Flask

Shuriken x1 + Bomb x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Shuriken


Adamantine x 1 + Frenzy of Wind x1 + Red Steel x1 + Spirit of Fuji x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Hien

Knuckle Duster x1 + Colichemarde x1 + Dark Matter x1 + Devil Iron x1 + Galtite 
x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Spike Shield

Soft Leather Armor x1 + Leather Helm x1 + Bronze x9 + Steel x9
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Bat

Club x1 + Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Electric Guitar

Tabar x1 + Lightning Stone x1 + Dark Crystal x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Helmets (21 Total)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] School Cap

Bamboo Sword x1 + Sports Kit x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Topknot

Nodachi x1 + Tengu Mask x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Ten-Gallon Hat

Leather Helm x1 + Ether x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Leather Helm

Bronze x1 + Wild Memory x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Stone Mask

Jade x1 + Sun Tears x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Face Guard

Stone Mask x1 + Gano x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Corinthian Helmet

Leather Helm x1 + Aluminum x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Iron Mask

Face Guard x1 + Red Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Tengu Mask

Face Guard x1 + Spirit of Fuji x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Pumpkin Head

Iron Mask x1 + Miracle Egg x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Thracian Helmet

Corinthian Helmet x1 + Sun Tears x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Gallic Helmet

Leather Helm x1 + Knight's Vein x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Frog Mouth Helm

Gallic Helmet x1 + Aquamarine x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Sallet

Gallic Helmet x1 + Indigo Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Masakado's Helm

Topknot x1 + Adamantine x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Barrel Helmet

Thracian Helmet x1 + Carbon Steel x1 + Knight's Vein x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Lobster Tail Pod

Frog Mouth Helm x1 + White Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Armet

Sallet x1 + Red Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Burgonet

Sallet x1 + Damascus Steel x1 + Red Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Crest Helm

Burgonet x1 + Ceramics x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Cross Helmet

Armet x1 + Angel Halo x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Armor (26 Total)

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Alucart Mail

Half Plate x1 + Midas' Gold x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Sports Kit

Hide Armor x1 + Ceramonial Tool x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Special Ops

School Cap x1 + Bat x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Hide Armor

Soft Leather Armor x1 + Sun Tears x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Sports Jersey

Sports Kit x1 + Bat x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Clown Suit

Sports Jersey x1 + Piko Piko Hammer x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Prince's Clothes

Clown Suit x1 + Midas' Gold x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Soft Leather Armor

Wild Memory x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Black Belt Suit

Sports Jersey x1 + Spirit of Fuji x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Hard Leather Armor

Soft Leather Armor x1 + Jet Black x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Lorica

Bronze x1 + Ancient Memory x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Kendo Suit

Barbarian Armor x1 + Bamboo Sword x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Hanzou's Clothes

Black Belt Suit x1 + Shuriken x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Lamellar

Steel x2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Eastern Armor

Lamellar x1 + Ancient Memory x1 + Spirit of Fuji x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Brigandine

Eastern Armor x1 + Knight's Vein x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Chain Mail

Indigo Steel x2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Half Plate

Brigandine x1 + Carbon Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Barbarian Armor

Eastern Armor x1 + Half Plate x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Banded Mail

Chain Mail x1 + Half Plate x1 + White Steel x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Dracula's Clothes

Prince's Clothes x1 + Vampire Blood x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Plate Mail

White Steel x2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Field Armor

Red Steel x2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Cuirassair Armor

Field Armor x1 + Adamantine x1
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Parade Armor

Field Armor x1 + Orichalcum x2 + Ceramics x3
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
[ ] Maximillian Armor

Parade Armor x1 + Angel Halo x1 + Holy Man's Vein x2
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Material Locations

Below is a list of some of the more rare materials.  This is just a quick list 
to help you figure out how to get each item from the specific enemies.  Look at 
the Enemy Steal/Item Drop List to find the steal methods.

Adamantine - item drop from Final Guard

Ancient Memory - item drop from Blaze Master, Fishman, and Sniper Orc

Aluminum - item drop from Armor Knight, Lesser Demon, Orc

Angel Halo - rare item drop from Amduscias

Aquamarine - steal from Fishman

Beelzebub's Seal - rare item drop from Unicorn

Bronze - item drop from Skeleton

Carbon Steel - steal from Great Armor; rare item drop from Sniper Orc

Ceramics - item drop from Rapid Sniper and Skeleton Trooper

Ceremonial Tool - steal from Blaze Master and Vassago

Damascus Steel - steal from Iron Gladiator

Dark Crystal - steal from Evil Core

Dark Matter - steal from Blaze Phantom

Death's Pulse - steal from Death boss

Devil Iron - steal from Minotaur boss

Devil's Vein - steal from Isaac boss (first time you fight him)

Dragon Scale - steal from Skeleton Rider

Forgotten Memory - item drop from Amduscias and Unicorn

Frenzy of Wind - steal from Jin

Galtite - steal from Red Ogre or Crazy Armor boss (Boss Rush mode only)

Holy Man's Vein - steal from Dead Baron and Dead Fencer

Immortal Fragment - steal from Saint Germain boss

Indigo Steel - item drop from Assassin Zombie, Lizard Shamen, and Red Ogre

Jade - rare item drop from Assassin Zombie

Jet Black - item drop from Cockatrice, Efreet, and Lizardman; steal from 
Cyclops

Knight's Vein - item drop from Bone Soldier (rare), Dead Baron, Dead Fencer, 
Phantom Sword, Spectral Sword

Lightning Stone - steal from Thunder Demon

Miracle Egg - rare item drop from Evil Core; item drop from Golden Bones

Midas' Gold - rare item drop from Jin

Orichalcum - steal from Harpy

Phlogiston - steal from Flame Demon

Purple Glitter - steal from Dullahan boss

Red Steel - item drop from Armored Sprinter, Harpy, Necromancer, Undead Lord

Spirit of Fuji - steal from Lesser Demon; rare item drop from Dark Warlock, 
Necromancer, Wizard

Steel - item drop from Bone Soldier, Dark Warlock, Great Armor

Sun Tears - steal from Efreet; rare item drop from Flame Demon

Vampire Blood - steal from Dracula boss (demon form)

White Steel - item drop from Ghoul and White Gravial

Wild Memory - item drop from Fenrir, Skeleton Blaze, Zombie

                                   + + +
+ "The only thing required for evil to triumph is for good men to do nothing."+
+++++++++++++++++++++++ - Symphony of the Night (1996) ++++++++++++++++++++++++

   ___
Se/ __\tion VIII                                                         [ES00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___               ++ ENEMY STEAL AND ITEM DROP LIST ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

First of all, this section is not a bestiary.  It is designed in order to help 
you figure out how to get materials from enemies by stealing or through item 
drops.  I have listed the location, the dropped item, the stolen item, and when 
to steal for each enemy.

-------------------------------------------------------------------------------

-- Amduscias --

> Location: Infinite Corridor, Dracula's Castle, Tower of Evermore (17F, 16F, 
14F)

> Dropped item(s): Forgotten Memory, Angel Halo (rare)

> Stolen item: 200 Gold

> When to steal: When he does his dash attack (he will try to hit you with his 
book), roll out of the way and steal from him.

-------------------------------------------------------------------------------

-- Armor Knight --

> Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Tower of 
Eternity (6F)

> Dropped item(s): Aluminum, Gano (rare)

> Stolen item: Magical Ticket

> When to steal: As he attacks.

-------------------------------------------------------------------------------

-- Armored Sprinter --

> Location: Aiolon Ruins, Dracula's Castle, Tower of Evermore (25F)

> Dropped item(s): Red Steel, Stun Resist Ring (rare)

> Stolen item: 100 Gold

> When to steal: Perfect guard either of his attacks often, and eventually his 
window of steal will open.  It seems to happen randomly.

-------------------------------------------------------------------------------

-- Assassin Zombie --

> Location: Forest of Jigramunt, Cordova Town, Aiolon Ruins, Dracula's Castle, 
Tower of Eternity (34F), Tower of Evermore (19F, 18F, 11F)

> Dropped item(s): Indigo Steel, Jade (rare)

> Stolen item: 200 Gold

> When to steal: The moment he jumps out of the ground (must target as he's 
landing) or after an uppercut attack.  If you have bombs, attack him with a 
bomb near a wall, and steal while he is falling.

-------------------------------------------------------------------------------

-- Basilisk --

> Location: Forest of Jigramunt, Tower of Eternity (42F), Tower of Evermore 
(47F, 46F, 13F)

> Dropped item(s): Ramen (rare)

> Stolen item: 200 Gold

> When to steal: Anytime while it runs or dives during its sliding attack.

-------------------------------------------------------------------------------

-- Blaze Master --

> Location: Garibaldi Temple, Mortvia Aqueduct, Tower of Eternity (33F)

> Dropped item(s): Ancient Memory

> Stolen item: Ceremonial Tool

> When to steal: After perfect guarding his flip attack, you must steal from 
him as he flies back.  In order to do this make sure his back is to a wall.

-------------------------------------------------------------------------------

-- Blaze Phantom --

> Location: Infinite Corridor, Tower of Evermore (39F, 38F)

> Dropped item(s): Punch Rings (rare)

> Stolen item: Dark Matter

> When to steal: After perfect guarding his flip attack, you must steal from 
him as he flies back.  In order to do this make sure his back is to a wall.

-------------------------------------------------------------------------------

-- Blood Skeleton --

> Location: Baljhet Mountains, Garibaldi Temple B1 (2 rooms before Legion), 
Tower of Evermore (32F, 31F, 8F, 7F)

> Dropped item(s): N/A

> Stolen item: 50 Gold

> When to steal: When he throws his arms back.  He will usually only do this 
mid-range.

-------------------------------------------------------------------------------

-- Bone Soldier --

> Location: Mortvia Aqueduct, Forest of Jigramunt, Aiolon Ruins, Infinite 
Corridor, Tower of Eternity (3F)

> Dropped item(s): Steel, Knight's Vein (rare)

> Stolen item: 50 Gold

> When to steal: Anytime during his jump attack.

-------------------------------------------------------------------------------

-- Crazy Armor (boss) --

> Location: Abandoned Castle, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Galtite (Boss Rush Mode ONLY)

> When to steal: When drills his head into the ground, you have to steal from 
his back.  He does this attack rarely. (Boss Rush Mode ONLY)

-------------------------------------------------------------------------------

-- Cockatrice --

> Location: Baljhet Mountains, Tower of Eternity (17F), Tower of Evermore (7F, 
6F)

> Dropped item(s): Jet Black, Sunnyside Up Egg (rare)

> Stolen item: 100 Gold

> When to steal: When it does its Stone Breath attack, get behind it and steal.

-------------------------------------------------------------------------------

-- Cyclops --

> Location: Baljhet Mountains, Dracula's Castle, Tower of Eternity (8F), Tower 
of Evermore (22F, 21F)

> Dropped item(s): Rice (rare)

> Stolen item: Jet Black

> When to steal: When he buries his club into the ground, he will start to spin 
the club then strike you with it at the end.  The final strike will open his 
window of steal as he recovers.

-------------------------------------------------------------------------------

-- Dark Warlock --

> Location: Mortvia Aqueduct, Forest of Jigramunt, Tower of Evermore (21F)

> Dropped item(s): Steel, Spirit of Fuji (rare)

> Stolen item: 50 Gold

> When to steal: As he cast a spell.

-------------------------------------------------------------------------------

-- Dead Baron --

> Location: Garibaldi Temple, Cordova Town, Eneomaos Machine Tower, Tower of 
Eternity (24F)

> Dropped item(s): Knight's Vein, Wine (rare)

> Stolen item: Holy Man's Vein

> When to steal: During his teleport uppercut, block and steal from him as he 
lands.

-------------------------------------------------------------------------------

-- Dead Fencer --

> Location: Garibaldi Temple, Cordova Town, Eneomaos Machine Tower, Tower of 
Eternity (24F)

> Dropped item(s): Knight's Vein

> Stolen item: Holy Man's Vein

> When to steal: Anytime after of during his dashing thrust attack.

-------------------------------------------------------------------------------

-- Death (boss) --

> Location: Dracula's Castle, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Death's Pulse

> When to steal: At the end of his Big Bang attack, there will be a small (and 
I mean tiny!) window of opportunity for you to steal from him - timing is the 
key.  Stealing from Death is incredibly tough, and may require you to perfect 
guard some of his attacks in order to get hearts to stay alive for more 
chances.  Thankfully, many of his moves can be perfect guarded if you get the 
timing down.  Use the fairy-type Innocent Devil to heal yourself while trying. 

Below are four ways that I know of to steal from him successfully:

1) If you have the "Invincibility Vase" skill from the Tiramisu Fairy-type ID, 
you should be able to stand in front of him while encased in the fire provided 
that you do the ability at the right time.  In order for his window of steal to 
still be open while trying this method, you must do the Invincibility Jar as he 
holds the ball of fire in his hand.  It must wear off as soon as the fire 
starts to go away.  Jump and steal from him if you see the purple cursor.

2) Stand in front of Death as he unleashes his big bang attack.  Guard the 
first hit, perfect guard the next ten attacks from it, then jump toward him and 
steal.  For a more descriptive version, stand in front of him as the explosion 
starts and block the first hit of the attack.  As Hector starts to stagger 
backward, press the block button to perfect guard the first hit, then press the 
guard button every second after that nine times (for a total of ten times) - 
jump and steal after the tenth perfect guard.  If you accidentally block one of 
the hits after the first perfect guard then subtract one perfect guard for each 
normal block (ex. If you accidentally block the attack twice after the first 
block then subtract 2 perfect guards for a total of 8 perfect guards before 
jumping).  This is the way IGA intended for you to get it since the final 
perfect guard is timed perfectly with Death's window of steal.

3) If you can mix the above two methods, you may be able to steal from him as 
well.  Have your Invincibility Jar purposely wear off right before the final 
hit of the big bang, perfect guard the hit, then jump toward Death and steal.  
A perfect guard right before the steal will increase your chances greatly since 
the final hit is right before his window of steal opens.

4) Use a Devil-type's "Magic Circle" to move up on Death as the explosion is 
about to end then quickly end the ability and steal.  This will consume many 
more hearts than the other methods however.

-------------------------------------------------------------------------------

-- Death Ripper --

> Location: Eneomaos Machine Tower, Dracula's Castle, Tower of Evermore (10F)

> Dropped item(s): Ice Cream (rare)

> Stolen item: 100 Gold

> When to steal: As they land from each jump, and while they recover from their 
jump attack.  You can also steal from him shortly before and after his slide 
attack.

-------------------------------------------------------------------------------

-- Dracula (boss) --

> Location: Dracula's Castle, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Tomato Juice

> When to steal: Right after dodging his grab attack.  Jump and steal from the 
upper portion of his body.

-------------------------------------------------------------------------------

-- Dracula (Demon Form) (boss) --

> Location: Dracula's Castle, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Vampire Blood

> When to steal: As he flies toward the platform with a dashing punch, you can 
steal from him the second he stops.  Try to roll out of the way and then 
immediately steal from him.  Another way is to do a double jump as he dashes 
toward the platform and steal from him as you're landing.

-------------------------------------------------------------------------------

-- Duke Mirage --

> Location: Tower of Evermore (16F, 15F)

> Dropped item(s): Light Ring

> Stolen item: 500 Gold

> When to steal: When he does his dashing thrust attack (many thrusts).  He 
will slightly pause before he does this.  Back away, roll out of his way when 
he dashes, then steal while he ending the thrusts.

-------------------------------------------------------------------------------

-- Dullahan (boss) --

> Location: Infinite Corridor, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Purple Glitter

> When to steal: When he goes to do his jumping attack you must steal from his 
back in the air.  You must be ready for him to do this attack, which means you 
have to stay right next to him.  As he jumps, do a normal jump and steal from 
him as he reaches the ground.  Once you have stolen the item, do another jump 
in the air and you might be able to avoid the shockwave attack on the ground.  
He does his jump attack right at the beginning of each battle, so you can steal 
from him at the start of the boss fight.  When stealing at the beginning of the 
fight, wait about one second as you move forward at the beginning, then jump 
and steal just before he hits the ground.

-------------------------------------------------------------------------------

-- Ectoplasm --

> Location: Garibaldi Temple, Mortvia Aqueduct, Infinite Corridor, Tower of 
Evermore (23F)

> Dropped item(s): Uncurse, Curse Sealing Ring (rare)

> Stolen item: 50 Gold

> When to steal: When it moves towards you and tries to curse you.

-------------------------------------------------------------------------------

-- Efreet --

> Location: Garibaldi Temple (outside), Dracula's Castle, Tower of Eternity 
(19F), Tower of Evermore (33F)

> Dropped item(s): Jet Black, Sunnyside Up Egg (rare)

> Stolen item: Sun Tears

> When to steal: Attack him until he is extremely low in health and wait for 
him to grab you and attempt his suicide move.  When he grabs you, shake free 
(with the left analog), then steal before he explodes.

-------------------------------------------------------------------------------

-- Evil Core --

> Location: Garibaldi Temple B1 (outside door that leads to Legion)

> Dropped item(s): Miracle Egg (rare)

> Stolen item: Dark Crystal

> When to steal: Hit an Evil Core, pause, then steal.

-------------------------------------------------------------------------------

-- Executioner --

> Location: Abandoned Castle, Cordova Town, Dracula's Castle, Tower of Eternity 
(49F), Tower of Evermore (27F, 26F)

> Dropped item(s): Hamburger (rare)

> Stolen item: 50 Gold

> When to steal: Anytime during his ground pound attack.

-------------------------------------------------------------------------------

-- Fenrir --

> Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Tower of 
Eternity (9F)

> Dropped item(s): Wild Memory, Hot Dog (rare)

> Stolen item: 10 Gold

> When to steal: Perfect guard its lunge attack, then steal while it recovers.

-------------------------------------------------------------------------------

-- Final Guard --

> Location: Infinite Corridor, Dracula's Castle, Tower of Evermore (39F, 38F, 
36F, 31F)

> Dropped item(s): Adamantine, High Potion (rare)

> Stolen item: 500 Gold

> When to steal: When he does his flame attack, roll behind him or beside him 
and steal.

-------------------------------------------------------------------------------

-- Fishman --

> Location: Mortvia Aqueduct, Aiolon Ruins, Tower of Eternity (14F), Tower of 
Evermore (37F)

> Dropped item(s): Ancient Memory

> Stolen item: Aquamarine

> When to steal: Anytime during his rolling attack.

-------------------------------------------------------------------------------

-- Flame Demon --

> Location: Forest of Jigramunt (near Tower of Eternity), Eneomaos Machine 
Tower, Aiolon Ruins, Dracula's Castle, Tower of Eternity (46F), Tower of 
Evermore (48F, 47F, 34F, 33F)

> Dropped item(s): Sun Tears (rare)

> Stolen item: Phlogiston

> When to steal: You must hit him with an uppercut attack (R1 + Square, Square 
+ X, Attack-type I.D.'s Brute Force) then steal shortly afterwards.  The best 
way to do this is to block his downward strike, tap Square + X, jump while in 
the air, and steal immediately.

-------------------------------------------------------------------------------

-- Flea Man --

> Location: Garibaldi Temple, Dracula's Castle, Tower of Eternity (18F), Tower 
of Evermore (42F, 41F, 40F, 20F, 3F)

> Dropped item(s): Milk (rare)

> Stolen item: 10 Gold

> When to steal: As they land from each jump, and while they recover from their 
jump attack.

-------------------------------------------------------------------------------

-- Frost Demon --

> Location: Dracula's Castle, Tower of Eternity (48F), Tower of Evermore (26F, 
25F)

> Dropped item(s): Ice Cream (rare)

> Stolen item: 100 Gold

> When to steal: While he recovers from his downward strike.

-------------------------------------------------------------------------------

-- Frost Dragon --

> Location: Mortvia Aqueduct, Dracula's Castle, Tower of Evermore (29F)

> Dropped item(s): N/A

> Stolen item: 50 Gold

> When to steal: Before it shoots ice shards.

-------------------------------------------------------------------------------

-- Gaibon --

> Location: Aiolon Ruins, Dracula's Castle, Tower of Eternity (28F), Tower of 
Evermore (19F, 9F)

> Dropped item(s): Piroshki (rare)

> Stolen item: 50 Gold

> When to steal: While he does his stun attack.

-------------------------------------------------------------------------------

-- Ghost --

> Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Tower of 
Eternity (7F)

> Dropped item(s): N/A

> Stolen item: 50 Gold

> When to steal: After perfect guarding their attack.

-------------------------------------------------------------------------------

-- Ghoul --

> Location: Cordova Town, Dracula's Castle, Tower of Evermore (15F, 11F)

> Dropped item(s): White Steel, Ramen (rare)

> Stolen item: 100 Gold

> When to steal: Anytime before either of his attacks.

-------------------------------------------------------------------------------

-- Gi-Lee --

> Location: Infinite Corridor, Dracula's Castle, Tower of Evermore (20F)

> Dropped item(s): N/A

> Stolen item: 1 Gold

> When to steal: Let him steal from you, and follow him around until right 
before he escapes with a smoke bomb.  Quickly steal from him before he tosses 
the bomb.  I would recommend saving before attempting this since he only steals 
rare items.

-------------------------------------------------------------------------------

-- Golden Bones --

> Location: Tower of Evermore (1F)

> Dropped item(s): Miracle Egg

> Stolen item: 1,000 Gold

> When to steal: During his jump attack.

-------------------------------------------------------------------------------

-- Great Armor --

> Location: Forest of Jigramunt, Cordova Town, Eneomaos Machine Tower, Aiolon 
Ruins, Tower of Eternity (44F), Tower of Evermore (44F, 43F, 41F)

> Dropped item(s): Steel, Short Sword (rare)

> Stolen item: Carbon Steel

> When to steal: When he does his charge attack.

-------------------------------------------------------------------------------

-- Harpy --

> Eneomaos Machine Tower, Dracula's Castle, Tower of Evermore (6F, 5F)

> Dropped item(s): Red Steel

> Stolen item: Orichalcum

> When to steal:  The moment it lets you go from a full grab attack.  Allow the 
Harpy to grab you, and then tap X until it lets you go for a double jump in the 
air, then immediately steal during the jump.

-------------------------------------------------------------------------------

-- Iron Gladiator --

> Location: Eneomaos Machine Tower, Dracula's Castle, Tower of Evermore (46F, 
45F, 4F)

> Dropped item(s): Soft Leather Armor (rare)

> Stolen item: Damascus Steel

> When to steal: When he does his spinning iron ball attack, as he finishes 
with a slam.  He will only do the slam attack portion from midrange - if you 
are too close to him, he will stumble.  Stay close to him until he starts the 
attack then roll away.  He will start to spin the iron ball.  When he leans 
back to slam the ground, run toward him and steal from him.  You can also jump 
toward him an steal if you wish.

-------------------------------------------------------------------------------

-- Isaac (boss) --

> Location: Cordova Town, Boss Rush Mode

> Dropped item(s): N/A

> Steal: Devil's Vein

> When to steal: At the end of his dashing uppercut move.  He usually begins 
the battle with this move.  Block the uppercut and steal from him as he falls. 
The move is a long distance attack so he will only do it when you are far away.

-------------------------------------------------------------------------------

-- Isaac (2nd fight) (boss) --

> Location: Dracula's Castle, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Cheese

> When to steal: As he flies back from an attack.  Try to get him close to a 
wall, then knock him back with a combo or battle-type Innocent Devil, then 
steal.

-------------------------------------------------------------------------------

-- Jin --

> Location: Aiolon Ruins, Dracula's Castle, Tower of Evermore (28F)

> Dropped item(s): Midas' Gold (rare)

> Stolen item: Frenzy of Wind

> When to steal: When he floats directly backwards.  Try to attack him once, 
then roll away, and rinse and repeat until he does it.  He will usually only do 
this when his life is low.

-------------------------------------------------------------------------------

-- Legion (boss) --

> Location: Garibaldi Temple B1, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Pizza

> When to steal: When you have knocked away all the dead bodies and the core is 
revealed, target the core, jump toward it and steal from it.

-------------------------------------------------------------------------------

-- Lesser Demon --

> Location: Garibaldi Temple, Tower of Eternity (26F)

> Dropped item(s): Aluminum, Lollipop (rare)

> Stolen item: Spirit of Fuji

> When to steal: During his drill attack.

-------------------------------------------------------------------------------

-- Lizard Shaman --

> Location: Cordova Town, Eneomaos Machine Tower, Tower of Evermore (36F, 34F)

> Dropped item(s): Indigo Steel

> Stolen item: Ether

> When to steal: When he does his flame attack, roll behind him and steal.

-------------------------------------------------------------------------------

-- Lizardman --

> Location: Baljhet Mountains, Tower of Eternity (22F)

> Dropped item(s): Jet Black, Leather Helmet (rare)

> Stolen item: 50 Gold

> When to steal: When he recovers from his jumping spear attack.

-------------------------------------------------------------------------------

-- Merman --

> Location: Abandoned Castle, Mortvia Aqueduct, Tower of Eternity (14F), Tower 
of Evermore (29F, 28F)

> Dropped item(s): N/A

> Stolen item: 50 Gold

> When to steal: Anytime during his rolling attack.

-------------------------------------------------------------------------------

-- Minotaurus (boss) --

> Location: Forest of Jigramunt, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Devil Iron

> When to steal:  As he comes down from his jump attack, do a jumping backflip, 
then a jumping forward flip and steal from his head.  Make sure to do the first 
jump extremely late in order to steal.  If you jump toward his left side, you 
will have a much greater chance since the pillar usually covers the right side 
of his head.  You will need to press the Steal button almost as soon as you do 
the second jump in the air or else you will miss.  He will only do this attack 
when he has the final pillar in his hands.

-------------------------------------------------------------------------------

-- Necromancer -- 

> Location: Eneomaos Machine Tower, Aiolon Ruins

> Dropped item(s): Red Steel, Spirit of Fuji (rare)

> Stolen item: 100 Gold

> When to steal: As he cast a spell.

-------------------------------------------------------------------------------

-- Nuculais (boss) --

> Location: Garibaldi Temple B1, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Napoletana

> When to steal: As he begins to perform his grab attack, you must perfect 
guard his hand at the moment he hits you and then run up and steal.

-------------------------------------------------------------------------------

-- Orc --

> Location: Baljhet Mountains, Garibaldi Temple (outside), Tower of Eternity 
(4F)

> Dropped item(s): Aluminum, French Fries (rare)

> Stolen Item: 10 Gold

> When to steal: Anytime while he is shooting or preparing to shoot.

-------------------------------------------------------------------------------

-- Phantom Sword --

> Location: Garibaldi Temple, Tower of Eternity (16F)

> Dropped item(s): Knight's Vein, Ramen (rare)

> Stolen item: 100 Gold

> When to steal: Anytime after he throws his sword like a boomerang, until the 
time he catches it.

-------------------------------------------------------------------------------

-- Rapid Sniper --

> Location: Aiolon Ruins, Dracula's Castle, Tower of Evermore (49F, 48F)

> Dropped item(s): Ceramics, Pork Bowl (rare)

> Stolen item: 100 Gold

> When to steal: Anytime while he is shooting or preparing to shoot.

-------------------------------------------------------------------------------

-- Red Ogre --

> Location: Forest of Jigramunt, Dracula's Castle, Tower of Eternity (37F), 
Tower of Evermore (49F), Tower of Evermore (43F, 42F, 5F, 4F)

> Dropped item(s): Indigo Steel

> Stolen item: Galtite

> When to steal: When he does his jumping shockwave attack steal from him while 
he is coming down from the jump.

-------------------------------------------------------------------------------

-- Saint Germain (boss) --

> Location: Eneomaos Machine Tower, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Immortal Fragment

> When to steal:  Use the mage-type Innocent Devil to freeze time as the boss 
stops time, and run up to him then steal.  It is best to wait for him to do 
this move, then quickly run up to him as he stops time, that way when you 
freeze time, you will be right next to him.

-------------------------------------------------------------------------------

-- Skeleton --

> Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Dracula's 
Castle, Tower of Eternity (1F, 11F, 21F, 31F, 41F)

> Dropped item(s): Bronze

> Stolen item: 10 Gold

> When to steal: Anytime before, after, or during an attack.

-------------------------------------------------------------------------------

-- Skeleton Blaze --

> Location: Abandoned Castle, Baljhet Mountains, Tower of Eternity (12F)

> Dropped item(s): Wild Memory

> Stolen item: Potion

> When to steal: As he sidesteps.

-------------------------------------------------------------------------------

-- Skeleton Diver (boss) --

> Location: Mortvia Aqueduct, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Sushi

> When to steal: When the fish dashes toward you while up on the platform (and 
the skeleton is on the fish's back), double jump toward the fish at comes near 
and steal from the skeleton on top.

-------------------------------------------------------------------------------

-- Skeleton Rider --

> Location: Cordova Town, Tower of Eternity (29F), Tower of Evermore (35F)

> Dropped item(s): Dung (rare)

> Stolen item: Dragon Scale

> When to steal: Jump and attack the skeleton on top of the dragon.  When the 
skeleton is defeated steal from the dragon.

-------------------------------------------------------------------------------

-- Skeleton Trooper --

> Location: Aiolon Ruins

> Dropped item(s): Ceramics

> Stolen item: 200 Gold

> When to steal: When he does his charge attack (2 hits), you must steal during 
the first part of the attack.  Wait until right before his dragon yells before 
the first part of the attack, then dodge to the side and steal.

-------------------------------------------------------------------------------

-- Slogra --

> Location: Garibaldi Temple, Aiolon Ruins, Dracula's Castle, Tower of Eternity 
(27F), Tower of Evermore (9F, 8F)

> Dropped item(s): Borscht (rare)

> Stolen item: 100 Gold

> When to steal: As he flies back from an attack.  Use combo X, O (with a 
sword) near a corner then steal.

-------------------------------------------------------------------------------

-- Sniper Orc --

> Location: Forest of Jigramunt, Eneomaos Machine Tower, Tower of Eternity 
(39F)

> Dropped item(s): Ancient Memory, Carbon Steel (rare)

> Stolen item: 50 Gold

> When to steal: Anytime while he is shooting or preparing to shoot.

-------------------------------------------------------------------------------

-- Spirit --

> Location: Baljhet Mountains, Forest of Jigramunt, Infinite Corridor, 
Dracula's Castle, Tower of Eternity (23F, 32F), Tower of Evermore (45F, 32F)

> Dropped item(s): Potion (rare)

> Stolen item: 10 Gold

> When to steal: When it staggers from blocking its attack.

-------------------------------------------------------------------------------

-- Spectral Sword --

> Location: Garibaldi Temple, Infinite Corridor, Tower of Eternity (16F)

> Dropped item(s): Knight's Vein, High Potion (rare)

> Stolen item: 200 Gold

> When to steal: While it is performing its beam attack, steal from its back.

-------------------------------------------------------------------------------

-- Thief --

> Location: Garibaldi Temple, Mortvia Aqueduct, Dracula's Castle, Tower of 
Eternity (38F), Tower of Evermore (40F, 30F)

> Dropped item(s): N/A

> Stolen item: 1 Gold

> When to steal: After his spin attack when he recovers.

-------------------------------------------------------------------------------

-- Thunder Demon --

> Location: Aiolon Ruins, Tower of Eternity (47F, 17F)

> Dropped item(s): Storm Ring (rare)

> Stolen item: Lightning Stone

> When to steal: After he blocks an attack in the air.  Equip some low-level 
punch knuckles and jump and hit him about three times.  Eventually he will 
block and open his window of steal.

-------------------------------------------------------------------------------

-- Thunder Dragon --

> Location: Forest of Jigramunt, Infinite Corridor, Tower of Evermore (19F)

> Dropped item(s): N/A

> Stolen item: 50 Gold

> When to steal: Before it shoots electricity balls.

-------------------------------------------------------------------------------

-- Trevor (boss) --

> Location: Abandoned Castle, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Curry

> When to steal: During his holy cross move, when he lands there is a small 
window of opportunity to steal from him.  To steal from him, stand right next 
to him during his Holy Cross move (just about to where it hits you) then steal 
the moment he lands.  Hector will automatically lunge forward because of the 
steal move, which should allow you to grab Trevor's Curry.

-------------------------------------------------------------------------------

-- Undead Lord --

> Location: Eneomaos Machine Tower, Aiolon Ruins, Infinite Corridor, Dracula's 
Castle

> Dropped item(s): Red Steel

> Stolen item: 100 Gold

> When to steal: Anytime during his jump attack.

-------------------------------------------------------------------------------

-- Unicorn --

> Location: Infinite Corridor, Tower of Evermore (24F, 23F)

> Dropped item(s): Forgotten Memory, Beelzebub's Seal (rare)

> Stolen item: 200 Gold

> When to steal: At the end of his spike attack.

-------------------------------------------------------------------------------

-- Vassago --

> Location: Forest of Jigramunt, Cordova Town, Eneomaos Machine Tower, Aiolon 
Ruins, Dracula's Castle, Tower of Eternity (36F)

> Dropped item(s): N/A

> Stolen item: Ceremonial Tool

> When to steal: Perform an uppercut attack (R1 + Square, Square + X) and steal 
from them in the air.

-------------------------------------------------------------------------------

-- White Dragon --

> Location: Abandoned Castle, Aiolon Ruins, Infinite Corridor, Tower of 
Evermore (39F)

> Dropped item(s): N/A

> Stolen item: 50 Gold

> When to steal: While he is charging for his fireball attack.

-------------------------------------------------------------------------------

-- White Gravial --

> Location: Cordova Town, Eneomaos Machine Tower, Tower of Evermore (13F, 12F)

> Dropped item(s): White Steel, Serum (rare)

> Stolen item: 100 Gold

> When to steal: During its poison attack.

-------------------------------------------------------------------------------

-- Wight --

> Location: Eneomaos Machine Tower, Aiolon Ruins, Infinite Corridor

> Dropped item(s): N/A

> Stolen item: 100 Gold

> When to steal: Perfect guard its spin attack, then steal immediately 
afterwards.

-------------------------------------------------------------------------------

-- Wizard --

> Location: Abandoned Castle, Baljhet Mountains, Garibaldi Temple, Tower of 
Eternity (13F)

> Dropped item(s): Spirit of Fuji (rare)

> Stolen item: Memorial Ticket

> When to steal: As he cast a spell.

-------------------------------------------------------------------------------

-- Wolf Skeleton --

> Location: Mortvia Aqueduct, Forest of Jigramunt, Tower of Eternity (43F)

> Dropped item(s): Potion (rare)

> Stolen item: 50 Gold

> When to steal: When it sinks into the ground you must steal while it does its 
lunge attack from the ground.  When it sinks wait until right before it does 
the lunge attack, roll to the side or away from it, and steal from it while it 
is in midair or landing from the attack.

-------------------------------------------------------------------------------

-- Wyvern (boss) --

> Location: Baljhet Mountains, Boss Rush Mode

> Dropped item(s): N/A

> Stolen item: Shortcake

> When to steal: When the wyvern gets his head stuck in the dirt, jump on his 
back.  He will start to fly and carry you extremely far up in the air.  The 
purple marker will appear after about 7 seconds while in the air.  Steal from 
his neck and you will fall back down to the ground to continue the battle.

-------------------------------------------------------------------------------

-- Zombie --

> Location: Abandoned Castle, Baljhet Mountains, Cordova Town, Dracula's 
Castle, Tower of Eternity (2F)

> Dropped item(s): Wild Memory

> Stolen item: 10 Gold

> When to steal: Anytime.

-------------------------------------------------------------------------------

                                     + + +
+++++++ ~~ "If limited life is God's decree, then I shall defy it!! ~~ ++++++++
+++++++ ~~ And within that eternity, I shall curse Him forevermore!" ~~ +++++++
+++++++++++++++++++++++++ - Lament of Innocence (2003) ++++++++++++++++++++++++

   ___
Se/ __\tion IX                                                           [CH00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                    ++ CHAIRS AND UNLOCKABLES++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


Throughout the game, there are many chairs that Hector can sit in that will be 
added to the Chair Room found in Cordova Town whenever Hector sits in the 
chair.  The Chair Room is near the teleport room in the Suburbs area (South) of 
Cordova Town.  Upon completion of this quest, the Complete Chair will be added 
to the Chair Room.

[ ] Panchinko
Location: Baljhet Mountains
Details: This is located in one of the rooms in the cave that is accessed after 
the water has drained from all areas.  It is in the room with the Dragon Scale. 
Go to the bridge right before the area where you get the Boiling Ring to enter 
this water-drained area.

[ ] Comedian's Chair
Location: Aiolon Ruins
Details: Use a Proboscis Fairy-type with "Press it and see" to reveal another 
path in the middle section of the north Aiolin Ruins area then enter the middle 
door of that area to find this chair.

[ ] Leather Chair
Location: Aiolin Ruins
Details: Behind the door with the vines (west path).  Use a Mage-type's fire 
spell to burn the vines.

[ ] Woodman's Chair
Location: Forest of Jigramunt
Details: Use the Iytei's "Shoulder Ride" at the top of the hill in the cave of 
the Forest of Jigramunt to break through the statue, and this chair will be 
found inside of the room in the second tunnel behind the statues.

[ ] Bench
Location: Cordova Town
Details: Right before you reach the stairs that lead to B1 in Cordova Town, 
look off to the left to see the bench.  This area has Executioners and Lizard 
Shamans in it.

[ ] Coffee Cup
Location: Garibaldi Temple
Details: This chair is in the middle of the first room that you come to after 
using "Magic Circle" to go under the cracked wall on the far southwest side of 
Garabaldi Temple.

[ ] Dracula's Throne
Location: Dracula's Castle
Details: During the first fight with Dracula, walk up to his throne and show 
off to him by sitting in it to get credit for this chair.

[ ] Gunnery Seat
Location: Baljhet Mountains, Aioline Ruins, Mortvia Aqueduct
Details: Sit in the Gunnery Seat after knocking the enemy out of the chair.

[ ] Throne of Bones
Location: Dracula's Castle
Details: When you first enter the 1F section of Dracula's Caste from B1, head 
to the door in the east and you'll wind up in another section of B1.  The chair 
will be in the west section at the end of that area.

[ ] Therapeutic Chair
Location: Abondoned Castle
Details: This chair is found to the right of the doorway leading to the second 
set of stairs that lead up to 2F of the Abandoned Castle.  Don't go up the 
first set of stairs leading to 2F or you'll miss it!

[ ] Park Swing
Location: Cordova Town
Details: At the beginning of Cordova Town, head over to the east side to find a 
barred doorway.  Use the Devil-type's "Magic Circle" ability to find the park 
swing along with a HP Max Up on the other side. 

[ ] Highbrow Chair
Location: Dracula's Castle
Details: On the first stroll through the 1F section of Dracula's castle, you'll 
run into two Rapid Sniper right before you get ready to enter the castle from 
the area along the outside - head to the section in the northwest and you'll 
find this chair at the end of the path.  Hit the wall behind this chair to find 
the Medusa Ring as well.

[ ] Save Room Chain
Location: Any area
Details: Sit in the chair in any save room.

[ ] Stump Stool
Location: Forest of Jigramunt
Details: After the first save point in the Forest of Jigramunt, enter the next 
area then take the south path, and you will find the Stump in the area with 
Assassin Zombies.

[ ] Hilarious Cushion
Location: Aiolin Ruins
Details: Behind the door with the vines (east path).  Use a Mage-type's fire 
spell to burn the vines.

[ ] Teleporter Seat
Location: Most areas
Details: Sit in the chair in any warp room.

[ ] Rattan Chair
Location: Forest of Jigramunt
Details: This chair is found in the southeast room of the cave after breaking 
the ground with the Battle-type "Hip Press" ability.

[ ] Western Toilet
Location: Forest of Jigramunt
Details: In the west corner of the Forest of Jigramunt, after the water drains 
from all areas, you will find this chair in the back of the drained lake next 
to the first save room.

[ ] Gondola
Location: Abandoned Castle
Details: Sit in the Gondola chair when you first leave the Abandoned Castle 
area after the Crazy Armor boss fight.

[ ] Emporer's Throne
Location: Infinite Corridor
Details:  Outside the warp room of Infinite Corridor 3F.

[ ] Two-Seater Sofa
Location: Mortvia Aqueduct
Details: When the water drains, head back to 2F and you will find this chair at 
the southwest corner room.

[ ] Director's Chair
Location: Aiolin Ruins
Details: Use a Proboscis Fairy-type with "Press it and see" to reveal another 
path in the middle section of the north Aiolin Ruins area then enter the far 
east door of that area to find this chair.

[ ] Rocking Chair
Location: Baljhet Mountains
Details: Look over to the left side of Julia's Shop as you enter.

[ ] The Complete Chair
Location: Chair Room
Details: This will appear in the Chair Room once you have sat in all the other 
23 chairs found throughout the game.

++ Unlockables

Boss Rush Mode - unlocked when you beat all the bosses in the game including 
the optional boss.  After beating the final boss, don't forget that you need to 
save your complete data to get credit for beating him.  Boss Rush Mode is a 
survival mode composed of all the bosses in the game.  The bosses will be the 
same level as they were when you first fought them and they will all have the 
same steal items, which you can steal once again.  Keep in mind that you must 
beat all the bosses in Boss Rush Mode in order to exit.

Sound Test - Beat Boss Rush Mode and a "Music Box" item will be in the warp 
room as you finish boss rush mode.  Grab the item for the Sound Test menu to be 
unlocked on the main menu of the game allowing you to access all of the games 
music.

Crazy Mode - Beat normal mode then type in "@CRAZY" for your name as you begin 
a new game to face a harder difficulty.

Trevor Mode - Beat normal mode then type in "@TREVOR" for your name as you 
begin a new game to play the main game with Trevor Belmont.

Mobeius Brooch - The Mobeius Brooch is available in Julia's Shop after you have 
completed Crazy Mode.  This will allow you to have an infinite number of hearts 
for your IDs when equipped.

Moai - If you have a Lament of Innocence save on your memory card, then exit 
the Abandoned Castle from the beginning of the game and run around this side to 
find this special item.  It will restore all of your health if used, or you can 
sell it Julia for a good amount of money.  This will only work on the PS2 
version!

                                    + + +
+++++++ ~~ The ancestors of the Belmont Family are doomed to confront ~~ ++++++
++++++++++++++++ ~~ the power of evil incarnate...Dracula! ~~ +++++++++++++++++
+++++++++++++++++++++++ - Castlevania: Bloodlines (1994) ++++++++++++++++++++++

   ___
Se/ __\tion X                                                            [TM00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                   ++ TREVOR MODE MINI GUIDE ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


In Trevor Mode, you will play Hector's game with Trevor and will be able to go 
anywhere that Hector can go.  Trevor can gain 100% on each map as well as find 
all the chairs in the game.  He will automatically start out with some of the 
abilities that Hector normally has to find (Quick Step, Double Step, Marker).  
There are no cutscenes or hints so you will have to know what to do when it 
comes time to do it.  Trevor cannot gain any money in any way so whipping 
candles is basically useless unless you find an occasional meat in a candle.  
Julia appears to be scared of Trevor so you can't buy any items for him - go to 
her shop to see what I mean.  Potions are always used when you pick them up.  
Trevor cannot keep a potion like Hector.  Trevor cannot carry any items besides 
the various whips found throughout the game.  Trevor will not have to worry 
about suffering from any status ailments, since he has no way to cure them.  
Perfect guarding will increase Trevor's HP and Heart count by 1 for each 
successful perfect guard.

Trevor uses the all-great whip for his main weapon and he can find many other 
whips scattered throughout the game in certain locations, which are described 
in the mini-walkthrough.  To equip a whip, pause the game and select "Equip" 
then choose your whip.  The Vampire Killer will be available from the start.

+++++++++++++++++++++++++ Trevor's Special Weapons ++++++++++++++++++++++++++++

Trevor has his special weapons in place of Innocent Devils: the Dagger, the 
Axe, the Holy Water, the Boomerang, and the Watch.  Cycle thought the different 
special weapons using the D-pad.  All of his special weapons will drain hearts 
every time you use one.  Collect hearts to replenish Trevor's heart gauge just 
as you would an ID.  Trevor has two different styles of attacks with each 
special weapon: Normal (ID Attack button) and Alternate (Guard + ID Attack 
button)

++ Dagger

Normal: Trevor will throw three daggers toward the enemy.
Hearts: 1

Alternate: Trevor will throw a wave of daggers toward the enemy and they will 
revolve around him while hitting him the entire time.
Hearts: 10

++ Axe

Normal: Trevor will throw two axes toward the enemy.
Hearts: 5

Alternate: Trevor will hit the ground with a large axe and plow the ground up 
around him
Hearts: 10

++ Holy Water

Normal: Trevor will throw the Holy Water creating a Holy Flame that will circle 
him for a second.
Hearts: 3

Alternate: Trevor will throw the Holy Water creating a Holy Flame that will 
move along the ground and target the closest enemy.
Hearts: 8

++ Boomerang

Normal: Trevor will throw the boomerange in front of him and the boomerange 
will return shortly.  This will hit the enemy when he throws it and as it 
returns.
Hearts: 5

Alternate: Trevor will jump into the air and float creating an aura of Holy 
energy around him that will damage anything that touches it.
Hearts: 15

++ Watch

Normal: Trevor will stop time for a short period.
Hearts: 20

Alternate: Trevor will stop time for a longer period.
Hearts: 30

+++++++++++++++++++++++++++++++ Stat Increases ++++++++++++++++++++++++++++++++

Trevor cannot gain experience from defeating enemies, though he can find 
special items placed in each stage that will allow him to gain stat bonuses.

++ HP Max Up: Increases Trevor's HP.
   Shape: Vial
   Stat Increase: +30 HP

++ MP Max Up: Increases Trevor's Heart count.
   Shape: Heart
   Stat Increase: +10 Hearts

++ ATK Up: Increases Trevor's ATK.
   Shape: Sword
   Stat Increase: +5 ATK

++ DEF Up: Increases Trevor's DEF.
   Shape: Armor
   Stat Increase: +5 DEF

++ Crest: Increase all stats.
   Shape: Medal
   Stat Increase: +50 HP, +5 Hearts, +5 ATK, +5 DEF

++++++++++++++++++++++++++++++ Trevor Move List +++++++++++++++++++++++++++++++

Trevor's attacks are much like Hector's, where you can change the attack by 
pressing the Final Attack button after a series of normal attacks, but Trevor 
can actually go back to the normal attack button once Final Attack has been 
pressed to get some different results.

For this section please note:

A  = Attack
FA = Final Attack
G  = Guard
J  = Jump

Displayed in the chart below is a rundown of the different ways that Trevor's 
attacks can connect:


                                                *Power Slam (FA)
                                                    /
                                                   /
                                                  /
                                                 /
    *Whip Spin (A)               *Jumping Uppercut (A)   *Rapid Kicks (FA)
             \                                   \          /
              \                                   \        /
               \                                   \      /
                \                                   \    /
       *Whip Strike 3 (A)         *Whip Lunge (A)  *Double Roundhouse (FA)
                  \                         \          /
                   \                         \        /
                    \                         \      /
                     \                         \    /
            *Whip Strike 2 (A)                *Punch (FA)
                       \                        /
                        \                      /
                         \                    /
                          \                  /
                           *Whip Strike 1 (A)


Trevor's combos with normal attacks can link into the Final Attack combos, but 
it is a little hard to show in the chart above without it being confusing, so 
turn your attention to the descriptions below.  

This is a list of all of Trevor's attack combinations with a description of 
each.  The descriptions are for each single move that is listed and not the 
entire combination.


-- Normal Attack button combos:

++ Whip Strike 1 (A)
   Trevor will strike his whip to the left.

++ Whip Strike 2 (A - A)
   Trevor will strike his whip to the right.

++ Whip Strike 3 (A - A - A)
   Trevor will perform an overhead whip strike.

++ Whip Spin (A - A - A - A)
   Trevor will spin while moving forward with his whip.


-- Final Attack button combos:

++ Punch (A - FA)
   Trevor will lunge forward with a punch.

++ Double Roundhouse (A - FA - FA) or (A - A - FA)
   Trevor will perform two stepping roundhouse kicks forward.

++ Rapid Kicks (A - FA - FA - FA) or (A - A - A - FA)
   Trevor will stand on one leg and deliver a series of kicks finally ending 
   the move with a powerful overhead kick.

++ Whip Lunge (A - FA - A)
   Trevor will jump and spin directly toward the area in front of him.

++ Jumping Uppercut (A - FA - FA)
   Trevor will quickly uppercut the enemy and jump into the air with him.

++ Power Slam (A - FA - FA - A)
   Trevor will dive directly into the ground with a heavy dive attack that will 
   plow up the dirt around him.


-- Extra Moves/Combinations

++ Air Whip Spin ([In the air] A - A - A - FA)
   Trevor will do three normal whip strikes then end the combination with a 
   spinning whip attack while falling.  You can also do this move after one or 
   two presses of the Attack button (A - FA, A - A - FA).

++ Whip Uppercut (G + A)
   Trevor will uppercut the area in front of him with his whip.

++ Somersault Kick Uppercut (A + J)
   Trevor will perform a somersault kick diaganolly upwards.  This is much like 
   the Blaze Master's upward kick.

++++++++++++++++++++++++++++ Special Whip Effects +++++++++++++++++++++++++++++

+ Ice Whip - Sometimes freezes enemies, including two of Isaac's Ids (Abel and 
  Crimson).

+ Thunder Whip - Sometimes paralyzes enemies.

+ Holy Whip - Kill all undead enemies in one hit, most of the time.  This is 
  the only way to kill a Blood Skeleton with Trevor.

See the list below for the location of each whip.

++++++++++ Item Locations/Whip Locations/Boss Tips/Mini-Walkthrough +++++++++++


++ Stage 1 - Abandoned Castle


Trevor's beginning stats:

HP      100
Hearts  060
ATK     030
DEF     010

HP Max Up - In the Fairy Devil Forge.

DEF Max Up - On B1, in the room with the wine crates.  Whip through the wine 
crates.

ATK Up - In the large circular room of B1 where Hector would normally find 
$100.

* In the quiet middle room of B1, whip the third cracked pillar to continue.

Crazy Armor Boss - Trevor can literally mop the floor with this boss if you use 
the alternate dagger special weapon along with his whip spin combo.  Use the 
Thunder Whip in Boss Rush Mode to totally rape him.

Crest - Defeat Crazy Armor.

Trevor's stats upon leaving Abandoned Castle:

HP      180
Hearts  065
ATK     040
DEF     020


++ Stage 2 - Baljhet Mountains


MP Max Up - In the Battle-type Devil Forge.

ATK Up - In the southeastern area where Hector normally receives the Perfect 
Guard Skill.

* WHITE MARK (Holy Whip) - In the northern area with the Blood Skeletons, place 
a White Mark on your map, so you'll know to come back once you have obtained 
the Holy Whip.

* BLUE MARK (Water Drain) - In the southwestern area with the bridge and 
waterfall, place a Blue Mark on your map, so you'll know to come back after 
Stage 9.

Flame Whip - In the western area where Hector normally gets the Boiling Ring, 
there is a teleporter that will teleport you up to the Flame Whip.  The Flame 
Whip is on the same platform where Hector would normally find an HP Max Up.

Wyvern - You can basically murder this boss just like the Crazy Armor boss as 
long as you keep the Vampire Killer equipped - the Flame Whip will take less. 
Take advantage of when he buries his head into the sand and you can basically 
rape him with constant whip combos ending with the whip spin while he is in the 
air.  The Wyvern will take much more off than Crazy Armor when he hits you so 
be sure to block his attacks and avoid the flames.  Use the Square Tip Whip on 
this boss in Boss Rush Mode.  Surprisingly, he is not weak against the Ice 
Whip.

Crest - Defeat the Wyvern.

Trevor's stats upon leaving the Baljhet Mountains:

HP     230
Hearts 080
ATK    050
DEF    025


++ Stage 3 - Garibaldi Temple


ATK Up - Break the wall on the west side of Garibaldi Temple before you enter.

Wind Whip - On 2F of Garibaldi Temple, this will be on the northwest balcony.

RED MARK (later) - Place a red mark in the room that leads you to Legion in the 
southwestern most point of Garibaldi Temple so you can come back to him later 
once you get some better whips and stats.  You can try him now, but his second 
form will be able to kill Trevor in about two hits for the moment.

Trevor Doppleganger - Arguably, Trevor will fight a different boss from Hector. 
The Trevor Boss is now weak against light and has a dark attribute.  Use your 
Wind Whip while fighting him and always mix in some physical attack with the 
Final Attack button since they will take off more than your whip.  The 
Alternate attack of Holy Water will work well against him also.  In Boss Rush 
Mode, use the Holy Whip against the Trevor Doppleganger.

Crest - Defeat the Trevor Doppleganger.

HP Max Up - On the pedestal in the room where you normally get Brute Force for 
your Battle-type ID with Hector.  This is the room directly after the Trevor 
fight.

DEF Up - At the very bottom of B1 after fighting Trevor.  This is the same room 
where the Sixth Sense Brooch is located with Hector.

Trevor's stats upon leaving Garibaldi Temple:

HP     310
Hearts 085
ATK    060
DEF    035


++ Stage 4 - Mortvia Aqueduct


Circle Tip Whip - This is found in the room where Hector normally finds the 
Mortvia Aqueduct map.  This room is in the west part of the northern waterway 
area.

DEF Up - Bust through the cracked wall shortly before exiting the waterway area 
and follow that path all the way to the end to find this in the final room.

* Blast the damaged cannon tower to make a bridge over to the next door in the 
cannon area.

BLUE MARK (Water Drain) - In the area with the standing water on 1F, place a 
Blue Mark in that area on your map so you'll know to come back after Stage 9.

* Attack the staff with the glowing top piece in the room at the end of 2F for 
a staircase to rise out of the floor in front of you.

ATK Up - In the drained pool right before the boss door where Hector only gets 
a potion, Trevor will find an ATK Up.

Skeleton Diver - For this boss, you actually have the correct whip to use 
against him, so equip your flame whip and attack for maximum damage.  Attack 
with the flame whip and this boss will be torn through in a matter of seconds!

Crest - Defeat the Skeleton Diver.

MP Max Up - In the Bird-type Devil Forge.

* A teleporter will appear outside the boss door after the Skeleton Diver has 
been defeated that will allow you to reach the Forest of Jigramunt.

Trevor's stats upon leaving Mortvia Aqueduct:

HP     360
Hearts 100
ATK    070
DEF    045


++ Stage 5 - The Forest of Jigramunt


BLUE MARK (Water Drain) - Near the first save room of the Forest of Jigramunt, 
place a Blue Mark on your map so you'll know to come back to the lake after 
Stage 9.

HP Max Up - When you first enter the cave portion of the Forest of Jigramunt, 
make a right (head west) and break the cracked wall near the door at the end of 
the first tunnel to find this upgrade.  Hector finds an XS Potion here.

DEF Up - In the tunnel after the above tunnel containing the HP Max Up, enter 
the room to the side to find this on a pedestal.  Hector finds the Absolute 
Zero Ring here.

Ice Whip - In the room at the end of area behind the statues, you will find 
this whip.  Hector finds a Dragon Scale here.

Minotaurus - Once again, you have the best whip to use on him!  Use the Wind 
Whip mixed with Alternate Boomerang attacks to quickly tear through him before 
he even has a chance to grab a final pillar.  Be sure to get underneath him 
while he is standing when you do the Alternate Boomergang attack.

Crest - Beat Minotaurus.

Trevor's stats upon leaving the Forest of Jigramunt:

HP     440
Hearts 105
ATK    075
DEF    055


++ Stage 6 - Cordova Town


DEF Up - Use the teleporter to teleport past the bars in the southeastern area 
of Cordova Town to find this in front of the Park Swing.  Hector finds an HP 
Max Up here.

ATK Up - In the B1 area of Cordova Town, you will find this in the middle 
tunnel.  This is in the area past the Bench that leads to Mortvia Aqueduct.

Isaac - You have the best weapon for this fight as well!  Use the Ice Whip on 
Isaac.  Only use Whip attacks while you attack Isaac - the Whip Spin may be 
able to hit Abel and freeze him in place.  The Alternate Dagger attack is good 
for keeping Abel occupied also.

Crest - Defeat Isaac.

MP Max Up - In the Mage-type Devil Forge.

* In the long area with the candles, use the Alternate Watch attack to stop 
time so that you can run up to the door in the back.

Trevor's stats upon leaving Cordova Town:

HP     490
Hearts 120
ATK    085
DEF    065


++ Stage 7 - Eneomaos Machine Tower


* Hit the lever and use the Alternate Watch attack to stop the timer while you 
go up the stairs to reach the entrance to the Machine Tower.

Thunder Whip - In the first hallway of 2F, break the cracked wall across from 
the door.  This is where Hector finds the Purity Ring.

* Hit one of the screw-like objects in the elevator room to make the elevator 
rise.

* Next to the warp room, you will see a teleporter next to the wall with the 
crack.  If you go that way and fight Saint Germain, you will not find a save 
room before him.  You're basically entering his boss room from the back by 
taking that route.

* Use the alternate dagger attack to keep the Death Rippers away while you hit 
the screw-like object to go up the second elevator.

* In the room with the machine structure, attack the pair of gears on the very 
top to continue to the next area.

Saint Germain - Use the Thunder Whip while fighting him to take the most damage 
from him.  He cannot poison you during this fight thanks to Trevor's immunity 
to all status ailments.  The Watch weapon will cancel any of his time moves, 
but be sure to only use the normal watch attack and not the alternate to save 
hearts.  The normal Holy Water attack works well for stunning him so you can 
attack.  He is also weak against the Abyss Whip in boss rush mode, but the 
Thunder Whip is still his major weakness.

Crest - Beat Saint Germain.

HP Max Up - Inside of the Devil-type Devil Forge.

* Trevor will have to use a teleporter (pink portals) to move in between walls.

ATK Up - Trevor will find this in the Southeast corner room of 2F.  This is in 
the same room where Hector finds the Sacrifice Brooch.

Trevor stats upon completing Eneomaos Machine Tower:

HP     570
Hearts 125
ATK    095
DEF    070

(It is possible to go and fight the boss at the Abandoned Castle now if you 
wish)

* Warp back to Cordova Town (Center) and use the teleporter to move to the 
other side of the gate in the area off to the east of the warp room.


++ Stage 8 - Aiolin Ruins


DEF Up - Blast the cracked wall on the side of the mountain, to the left of the 
gate, while inside the Gunnery Seat to have this upgrade fall from the side of 
the mountain.

MP Max Up - In the room with the Leather Chair, in the southwest section of the 
tunnel past the warp room.  Hector receives a Frenzy of Wind from this room.

Abyss Whip - In the room with the Hilarious Cushion, in the southeast section 
of the tunnel past the warp room.  Hector receives a HP Max Up in a chest and a 
Damascus Steel material from this room.

ATK Up - On a pedestal in the room with the Comedian's Chair.  This is in the 
middle area past the wall with the button in Hector's game.  Hector finds an 
Orichalcum material in this room.

Crest - In the middle of the room in the far west of the Aiolin Ruins.  The 
doors will seal off and Fishmen followed by Jins and Skeleton Troopers will 
attack.  Equip your Abyss Whip and fight them off with that whip mixed with 
Alternate Holy Water attacks.  Try to save most of your special attacks for the 
Jins and Skeleton Troopers.

* Go back to the warp room of the Ailon Ruins then warp back to the Baljhet 
Mountains and run all the way back to the boss room of the Abandoned Castle and 
climb the stairs inside to 5F.

Trevor Doppleganger 2 - Based off of your current range of whips, use the 
Circle Tip whip and mix up the attacks with the Alternate attack of Holy Water 
to quickly dispel his shield.  Use the Holy Whip once again in Boss Rush mode.

Crest - Defeat Trevor Doppleganger 2.

Trevor's stats upon leaving the Aiolin Ruins and fighting Trevor 2:

HP     670
Hearts 145
ATK    110
DEF    085

Enter the teleporter after the Trevor 2 fight to enter the next stage.


++ Stage 9 - Infinite Corridor


HP Max Up - Directly in front of the door to the warp room on 3F.

Holy Whip - Check in the area past the part where Hector normally has to use 
the long glide ability to reach on 3F.  Use the Teleporter below the stairs to 
get Trevor to the other side.  The Holy Whip will be found at the end of the 
west path past the save point.  This is where the Shyovasli insription is.

* Use the Watch Normal or Alternate attack to get under the skeleton heads that 
block the door.  Stop time and attack them just like you did with Hector.

Dullahan - Equip the Holy Whip and use Holy Water for this fight.  When he 
recovers you can murder him with a Whip combo if you have the Holy Whip.

Crest - Defeat Dullahan.

* Now for the fun part.  After you have beaten Dullahan, you will have to 
backtrack ALL the way to warp room of Infinite Corridor and teleport to the 
Mortvia Aqueduct to reach the final stage.  Now would be a good time to go back 
and get any extra items in the areas where the water has drained, where the 
Blood Skeletons once blocked the way, or you can go fight Legion.

Hector's stats upon leaving Infinite Corridor:

HP     750
Hearts 150
ATK    115
DEF    090


++ Backtracking


+ Baljhet Mountains Backtrack

DEF Up - Whip through the Blood Skeletons with your Holy Whip and you'll find 
this on the pedestal in the next room.

DEF Up - In the tunnels to the side of the bridge with the drained water, enter 
the north room to find this on a pedestal in the back of the Panchinko chair.

+ Garibaldi Temple Backtrack

Legion and Nuculais - Use the Holy Whip mixed with Alternate Dagger attacks (to 
keep the zombies away) on Legion then use the Abyss Whip on Nuculais.  You may 
be able to beat Nuculais before he even gets big if you pound on him when he 
reaches up under the floor.

Crest - Beat Legion and Nuculais.

+ Mortvia Aqueduct Backtrack

DEF Up - You'll find this past the area with the drained water at the end of 
the east path when the path splits.

+ Forest of Jigramunt Backtrack

ATK Up - In the drained lake next to the first save point.

ATK Up - At the very top of the Tower of Eternity.

ATK Up - At the very bottom of the Tower of Evermore.

Trevor's stats upon backtracking to all areas:

HP     800
Hearts 155
ATK    135
DEF    110


++ Stage 10 - Dracula's Castle


DEF Up - Break the cracked wall behind the Highbrow Chair on Dracula's Castle 
1F.

Square Tip Whip - When B1 divides into two paths, take the north path and this 
whip will be in the final room that you come to on 1F.  This is where the 
Throne of Bones chair is and where Hector finds a Miracle Egg.

MP Max Up - In the Pumpkin-type Devil Forge on 6F of Dracula's Castle.  A 
teleporter will allow Trevor to move past the wall that leads to the Devil 
Forge.

Isaac - Use the Ice Whip on Isaac and his Bird-type - it will actually freeze 
the Bird-type just like it did with Abel.  Use the Flame Whip against the Iytei 
Battle-type and the Thunder Whip against the second Battle-type (Rasetz).

Death - Use the Square Tip Whip for the most damage.  Unleash the Boomerang 
Alternate Attack (Holy Cross) while right next to him for some incredible 
damage.

Crest - Defeat both Isaac and Death then this will be found near the save room 
outside.

Trevor's Total Max Stats (with Vampire Killer):

HP     850
Hearts 170
ATK    140
DEF    120

Dracula: Use the Holy Whip to quickly defeat him.

Dracula (Demon Form): Use the Square Tip Whip to take off the most damage since 
he has no weakness.  Use the Boomerang Alternate Attack to dodge his horizontal 
attacks - Trevor will leap into the air and Dracula's arm will go under him 
while the attack continually hits Dracula. 

So, what do you get for beating Trevor mode?  Well, you get a few pics of 
Trevor as the endings credits roll.  Don't you feel special?  You can also play 
the Boss Rush mode with Trevor if you defeat all the bosses.

                                   + + +
+++ "The curse of Dracula has begun.  The fate of Europe lies with Trevor." +++
++++++++++++++++++++++++++ - Dracula's Curse (1990) +++++++++++++++++++++++++++

   ___
Se/ __\tion XI                                                           [FQ00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___              ++ FREQUENTLY ASKED QUESTIONS (FAQ) ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

[1]

Q: How do I defeat a Blood Skeleton?

A: Evolve a Mage-type Nautilus Rod Innocent Devil and have him learn the 
"Purify" ability.  This ability is not a command ability, so you will have to 
wait for the Mage-type to cast the spell randomly.

For Trevor, you will need to grab the Holy Whip, found in Infinite Corridor.

[2]

Q: How do I reach the other side of the northern area in Infinite Corridor 3F 
and how do I open the big iron door on the south side on 3F?

A: For the north, you need a Bird-type with the "Long Glide" ability.  For the 
south, you need a Battle-type Juggernaut with the "Brute Force Lv.2" ability.

[3]

Q: Who is Shyovasli?

A: Isn't that the million dollar question?  That inscription is actually a 
reference to the Chauve-Souris spear, which is needed to evolve the third 
Devil-type.  Some users on GameFAQs explained this inscription in full detail 
with a great theory complete with pronunciations.

"Chau pronounced in English : show
Ve pronounced in English : ve, can't really translate the sound better

Sou : Sue
ris : ree

'Showve Sueree'"

- Seijuro Hiko 13th

"If someone pronounced it correctly while telling a japanese person what it was 
and then that japanese person made a castlevania game, with a hint about it--
but didn't change the spelling; he would pronounce and spell it 'Shyovasli'."

- fathedred

The inscription is found at the very end of the southeast end of Infinite 
Corridor where you must use the Bird-type's Long Glide in order to reach the 
floor on the other side.  Have a Tiramisu Fairy-type with "Decipher" and she 
will automatically read the inscription when you approach it.

This inscription is found in Infinite Corridor.  Here is the full decipher for 
the inscription in question:

There is only one correct path to the ultimate devil-type evolution.  Find 
"Shyovasli" or the path will never open.  ...Excerpt from Sage Eneomaos.

[4]

Q: Where is this secret boss that you speak of?

A: In the Southwest most room of Garibaldi Temple, there is a room that you 
will need to use the Devil-types's Magic Circle in in order to move under a 
wall and gain accesst to the corridor behind the room.  Follow that path and 
head to the B1 section of Garibaldi.  You'll find his boss door in a long 
hallway complete with a save point.  Make sure to save before attempting him.

The secret boss is Legion, better known as one of the coolest boss fights from 
Castlevania: Symphony of the Night.  He has two forms, so it is basically two 
boss fights.

[5]

Q: Why can't I get to this doorway in the Mortvia Aqueduct and this other 
doorway across from the bridge in the Baljhet Mountains?  There is water 
blocking my path.

A: After you have finished the boss fight in Infinite Corridor, all the water 
in the areas will drain and you will be able to go back and reach those areas 
in question.

[6]

Q: How do I destroy the group of statues in the Forest of Jigramunt?

A: You need an Iytei Battle-type Innocent Devil with the "Shoulder Ride" 
ability.  Once you have one, summon him and stand at the top of the hill 
overlooking the statues and use the Shoulder Ride ability to barrel down the 
hill with the Batte-type and break through the statues at the bottom.

[7]

Q: How do I remove the vines from the doorway in the Aiolin Ruins?

A: A Mage-Type with any type of fire spell should do the job.  Have the Mage-
type cast the spell in front of the vines to burn them and reveal the doorway 
behind them.

[8]

Q: Why can I not get 100% in the Aiolon Ruins?

A: This is most likely because you have not noticed the secret button in the 
hall of the northwest corridor of the Aiolon Ruins.  Evolve a Probiscus Fairy-
type and have him/her learn the "Press It and See" Ability.  Summon him/her 
while in the corridor in the northwest corner and he/she will automatically 
press the button for you.  The wall will fall and reveal a secret entrance 
behind it.

[9]

Q: Where is that Pumpkin Innocent Devil?

A: He is on the sixth floor of Dracula's Castle.  Look on the map and you 
should see a doorway where there is just a plain wall.  Go to that room on the 
sixth floor and use the Devil-type's Magic Circle ability to move under the 
crack near the bottom of the wall.  At the end of the corridor, you'll find the 
door for his forge.

[10]

Q: Ok, so I'm in the Devil Forge, but how do I awaken the Pumpkin-type?  He 
just sits there...

A: Create a Pumpkin Mace from your materials (see Combineable Items Checklist) 
then go back to the forge and strike him on the head with it.  This will awaken 
the small hero...

[11]

Q: Where are the Miracle Eggs located?

A: Go to the Southwest section of Garibaldi Temple, right outside the Legion 
boss door to find a whole slew of Evil Core enemies.  Defeat them and they will 
eventually drop a Miracle Egg.  You can also get a Miracle Egg after you defeat 
the Golden Bones skeleton at the very bottom floor of the Tower of Evermore.  
He will always leave you with a Miracle Egg after you defeat him.  There is 
also a chance of finding the Golden Bones in the location outside the final 
save room in the Baljhet Mountains.  The Golden Bones may be likely to appear 
in any area that contains only Skeletons.  This is very rare however.

[12]

Q: These Evil Cores are never going to drop a Miracle Egg...you LIE!!!

A: Yes they will...eventually.  The item drop for a Miracle Egg is very very 
rare and will sometimes take you about an hour or two of defeating Evil Cores 
to get one.  You can summon the Pumpkin Type Innocent Devil or Fairy Type and 
equip the Rare Ring to boost your luck, but you will still have many battles 
ahead of you.

[13]

Q: How do I evolve the Pumpkin-type to his final form for the middle three 
evolutions on the I.D. chart?

A: You'll need to collect crystals with a certain weapon for each of those 
evolutions.  Bloody >>> Cursed Pumpkin = Death's Scythe, Tiny King >>> 
Whimsical Angel = Short Sword, Clown Nose >>> Genius Chef = Frying Pan.

[14]

Q: Where is the Tower of Eternity?

A: Go to the far east section of the Forest of Jigramunt to find it.  Make sure 
to take some Magical Tickets with you just in case things get too hectic so you 
can warp out of the tower - warping out and completing the tower is the only 
way to leave.

[15]

Q: Where is the Tower of Evermore?

A: Once you have reached the very top of the Tower of Eternity, you will need 
to have a Bird-type ID with the "Long Glide" ability to reach the top of the 
Tower of Evermore.  Stand in between the two candles near the edge then jump 
and Long Glide toward the moon to reach the Tower of Evermore.

[16]

Q: I have read your description, but I still cannot steal from Death...WTF, I 
am so frustrated with this...controller meet screen!

A: Stealing from Death is a matter of skill and/or luck.  Perfect guarding all 
the hits of his big bang attack while in front of him then jumping after the 
tenth hit will take much skill, timing, and a little bit of luck.  Using a 
Tiramisu's Invincible Vase ability or any other way is just basically all luck. 
I've done it both ways (Invincible Vase and Perfect Guarding) and they are both 
very hard and will take you quite a while to master.  Make sure to perfect 
guard Death's attacks to boost your heart meter for your current Innocent Devil 
(have a healing Fairy-type) to live longer.  Keep trying, and remember that IGA 
loves you.

[17]

Q: How do I activate Boss Rush mode?

A: You must defeat every boss in the game (Dracula's both forms and the two 
optional Legion fights) then go to a warp room and "[Boss Rush Mode]" will 
appear as the first option.  All the bosses must be beaten on the same save 
file.  When you beat Dracula, save your clear file to get credit for beating 
him.

[18]

Q: Can I steal from bosses in Boss Rush?

A: Most definitely.  You can actually steal from the first boss (Crazy Armor) 
who you couldn't steal from beforehand.  The sad part is that you have to beat 
all the bosses in order to exit Boss Rush, so if you steal that Death's Pulse 
from Death, you better make damn sure that you don't die on the rest of the 
battles.

[19]

Q: What do I get for beating Boss Rush Mode?

A: You will unlock the Music Box, which will open up the Sound Select option on 
the title screen main menu once collected.  The item will appear to the side of 
the warp room that you appear in after Boss Rush.

[20]

Q: Where is the best place to level up Hector and my ID?

A: Go to Infinite Corridor, in the area where you have to use Brute Force LV2 
on the large iron door and there is a room past that door with nothing but tons 
Undead Lords and Bone Soldiers.  You can gain tons of experiece for Hector and 
your ID by hacking away at all these enemies.  They will drop three evolution 
crystals most of the time so you can evolve your ID rather easily here.  Better 
yet, there is a save room in the same area, so you can constantly enter and 
exit the save room to make the enemies respawn again.  Register your Memorial 
Ticket at that save room and you can constantly use Magical Tickets to return 
to Julia's shop when you grab another ID.  Use your Memorial Ticket to go back 
to the save room.

Another good place is the area right outside of the boss door where you fight 
Legion in B1 of Garibaldi Temple.  The Evil Cores in this area will give you a 
bunch of experience just like the enemies in the area above.  The best part 
about leveling up in this area is that you might be able to find an extremely 
rare Miracle Egg by constantly fighting the Evil Cores in this area.  Be sure 
to equip the Rare Ring to boost your chances.  There is also a save room in 
this area as well.

[21]

Q: Why is Hector so damn slow!?  This game needs a run button VERY badly.

A: Tell me about it.  Most of the time I forward flip through rooms to make 
Hector move a bit faster.  Hold the right shoulder button then hold forward and 
tap Jump, pause, tap Jump, pause, tap Jump, pause, repeat.  In other words, I 
do continuous quick steps (not the double quick step).

[22]

Q: Is there any way to get a rare item back if a Gi-Lee steals it?

A: Yes.  Go to Julia's Shop and she should have it for sale.

(thanks to Jorge for the info)

                                    + + +
++++++++++++++ ~~ "Humans are not worth the air they breathe!" ~~ +++++++++++++
+++++++++++++++++++++++++ - Curse of Darkness (2005) ++++++++++++++++++++++++++

   ___
Se/ __\tion XII                                                          [EV00]
~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
/ /___                      ++ EVERYTHING ELSE ++
\____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Version History

Version 0.9 - (June 16, 2006) - The document is almost complete, except for the 
Trevor Mode Mini Guide plus some other things that I need to go back over.  I 
will proofread the entire guide over the weekend, so if your se anything lide 
dis in hear than it will be Fixed buy next weak.  I meant to do that. ;p

Version 0.95 - (June 19, 2006) - Hmmm, yes...well, I originally planned for 
this to be complete upon the next update, but I still have a few more areas to 
add (Hector Move List, Tower of Eternity and Evermore, finish up the ID 
section, etc.) and I still haven't proofread the guide.  So sorry to those of 
you that are reading through all those typos.  I'll fix them by next update, I 
promise!  Also, the Ctrl + F system is now actually working since I added the 
codes throughout the walkthrough this time.

Version 1.0 - (June 23, 2006) - Most of the document has been proofread, but 
there are still some sections near the end that have errors I'm sure and I'll 
try to fix that in the next update.  The main walkthrough should read well 
though.  Trevor's Move List has been redone and cleaned up.  Added another 
question to the Frequently Asked Questions section.  I still have a bunch of 
other stuff to add after the proofreading is totally finished.

Version 1.1 - (July 7, 2006) - Added an Extra Quest section to tie up the loose 
ends that aren't detailed enough in the walkthrough.  Started on a Hector Move 
List.  Also added some more details to the Innocent Devil section and corrected 
a few errors here and there.

Version 1.2 - (July 25, 2006) - Finished up the diagrams for Hector's move list 
and started on the Special Weapons.  I'll describe each of his moves for the 
Sword, Large Axe, Large Sword, etc, on another update.  Added a bit more to 
Innocent Devil section as well.

Version 1.3 - (July 31, 2006) - The Hector move list, the Innocent Devil 
section are now completed.  All sections are now complete for the most part.  I 
might still go back and add a few things at a later date.

Version 1.4 - (December 11, 2006) - Corrected an error regarding Beelzebub's 
Seal.  Numbered the Questions in the Frequently Asked Questions section and 
added a new one on how to get an item back if a Gi-Lee steals it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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++ Copyright

This document Copyright 2006 Kevin Hall (Berserker)

Castlevania: Curse of Darkness Copyright Konami 2005.

This document is for private and personal use only.  Do not try to sell this 
document for profit.  This is a free document and should remain free.  Do not 
try to reproduce this document in any way, shape, or form.  Do not alter this 
FAQ in any way.  Use of this guide on any other web site, besides the sites 
that have contacted me, or as a part of any public display is strictly 
prohibited, and a violation of copyright.

If you want to use this FAQ on your site, then contact me for permission first.

This FAQ can only be found on a few sites as of now and I am keeping a list of 
those sites.  Contact me if you want to use it.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Special Thanks

+ my parents.

+ to Konami for making this game.

+ CjayC (GameFAQs), Stephen Ng (IGN), Chris O'Rorke (Cheat Happens), and the 
  Neoseeker people for posting this FAQ.

+ All the users on the IGN Castlevania message board and the ones that posted 
  in the following thread on that board:

  http://boards.ign.com/castlevania/b5214/102124696/p1/

+ whythecynic, Leviathan953, Kagekaze, KaiserTBD, darkeggmcmuffin, 
  MurderDeathKill, sebasabi, Biscuit, unclevinnie for all of their 
  contributions listed in my Boss FAQ for Castlevania: CoD, which are also in 
  this walkthrough.

+ The Castlevania Dungeon for the quotes since I couldn't remember some of them 
  fully.

  http://castlevania.classicgaming.gamespy.com/dungeon.html

+ All the people who have emailed me.

+ All the loyal Castlevania fans out there!

+ Death, because I have practically wrote a novel on stealing from him and may 
  entitle it, "Stealing From Death is Fun!" one day.

+ AnotherGamer from the GameFAQs boards for the suggestions and correction.

+ Jorge for the info about getting rare items back after a Gi-Lee steals them.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ Contact Info

I can be reached at my email address, which is > [email protected] <, so 
please contact me if you have any questions, comments, etc.  I don't mind 
receiving emails at all.  All I ask is for you to try to make the email decent. 
I realize that some people do not speak perfect English or cannot type that 
well, so that doesn't really matter to me, but all that I ask is that you try 
to make it readable.

I would prefer you not to add me to your messenger, but if you do, at least 
tell me a bit about yourself and why, or if I know you, tell me who you are.  
One of my pet peeves is when people just add me to their messenger without 
saying anything.  I usually just deny their request.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

++ About Me

Well, my name is Kevin, I'm 26 years old and reside in the US (Mississippi).  
I've been an avid player of video games ever since I first got an Atari 2600 
back when I was 6 years old.  I've tried to escape into many other hobbies but 
always wind up back to square one with video games.  My favorite gaming series 
is Resident Evil by far, then second would be Castlevania.  Playing just about 
any survival horror is a major high point in my gaming experience.  A few of my 
other interests include horror movies, anime, and I'm a complete message board 
junkie.  You can find me at Artic Nightfall (Berserker) or the Resident Evil, 
Castlevania, or Dead Rising IGN message boards (berserker_kev).  I'm also a big 
fan of viewing artwork, though I can't draw myself.  Even though I can't draw, 
I try to be a creative person through writing, and hopefully that reflects in 
my guides.  My dream is to be a professional walkthrough writer, but until then 
I will continue to publish guides for free on GameFAQs and the various other 
gaming sites.

For any other info about me, see my FAQ Writer of the Month interview at IGN:

http://faqs.ign.com/articles/637/637797p1.html

-- My other work can be found at both IGN and GameFAQs.

http://users.ign.com/about/berserker_kev (IGN)

http://www.gamefaqs.com/features/recognition/21400.html (GameFAQs)

-- Please visit my Tomb Raider: Legend Featured Guide courtesy of Cheat 
   Happens!

http://www.cheathappens.com/features/tomb_raider_legend/trl_index.asp

-- Also, please visit my Dead Rising Featured Guide on Cheat Happens!

http://www.cheathappens.com/features/dead_rising/dr_index.asp

-- While you're at it, there is God Hand Guide there also by your's truly!

http://www.cheathappens.com/features/god_hand/gh_index.asp

                                   + + +
+++++++++++++++++++ ~~ "I'll kill you AND the night!" ~~ ++++++++++++++++++++++
+++++++++++++++++++++++ - Lament of Innocence (2003) ++++++++++++++++++++++++++
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

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                             ^^^             ^^^
                            |    \         /    |
                            |     \       /     |
                            |      \     /      |
                            |     (*\   /*)     |
                             --------   --------
                           ^^                   ^^
                          /  \                 /  \
                          \ |  ---------------  | /
                           \| | | | | | | | | | |/
                            \ | | | | | | | | | /
                              -----------------
                  ___    __  __  __    __  __          __  __ 
                 / __\  /__\/__\/ _\  /__\/__\  /\ /\ /__\/__\
                /__\// /_\ / \//\ \  /_\ / \// / //_//_\ / \//
               / \/  \//__/ _  \_\ \//__/ _  \/ __ \//__/ _  \
               \_____/\__/\/ \_/\__/\__/\/ \_/\/  \/\__/\/ \_/

                           Thank you for reading!

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