Dragon Warrior III

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FAQ/Walkthrough

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        / // / __/ _ `/ _ `/ _ \/ _ \ | |/ |/ / _ `/ __/ __/ / _ \/ __/
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                      %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
                      %   Dragon Warrior III       %
                      %   FAQ/Walkthrough          %
                      %   For: GBC/GBA             %
                      %   By: Mike Meevasin        %
                      %   Version 0.2              %
                      %   mmeeva@hotmail.com       %
                      %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

                      The latest version of this
                       FAQ can and will always 
                         be found at Gamefaqs:
                        http://www.gamefaqs.com



--------------------------------------

%%%Table of Contents%%%%%%%%%%%%%%%%%%

I. Revision History
II. FAQ
III. Getting Started
IV. Walkthrough
V. Store/Item/Weapon/Armor/Spell List
VI. Bestiary/Monster Medals
VII. Mini-games
VIII. Secrets & Misc.
IX. Credits/Disclaimer

--------------------------------------


******************************************
I. Revision History
******************************************

Version 0.2 (7/21/01):
- Walkthrough updated.
- Mini-game section finally has some content.
- List, Tiny, and Monster Medals have been 
  updated.
- Remodeled some of the lists.

Version 0.13 (7/19/01):
- Replaced ASCII art. Didn't like the last one.
  On a side note, if anyone can make the logo of
  DWIII, would you mind making it for me?
- The list section updated.
- Added some information to the previously
  empty sections.
- Walkthrough updated.

Version 0.1 (07/18/01):
- Started Walkthrough.
- Basics and getting started up.
- A few sections currently have some design but
  no content. This just makes it easier for me.
- Most sections are under heavy construction.


******************************************
II. FAQ (Frequently Asked Questions)
******************************************

None yet.


******************************************
III. Getting Started
******************************************


    When you first begin the game your hero will be given a test to 
determine their personality. Although this may seem trivial it will 
effect certain things, one of them being how your stats grow. The 
following chart shows how the personality affects growth. Note that 
wearing certain items or reading certain books will change the 
personality of your character.

+------------------------------------------------------+
|Personality        | STR  | AGL  | VIT  | INT  | LUCK |
|-------------------|------|------|------|------|------|
| Agile             |  3   |  6   |  3   |  4   |  2   |
| Alert             |  3   |  5   |  3   |  6   |  2   |
| Amazon (Female)   |  6   |  3   |  4   |  2   |  2   |
| Bully             |  6   |  3   |  3   |  1   |  2   |
| Carefree          |  4   |  2   |  5   |  5   |  5   |
| Careless          |  2   |  5   |  4   |  2   |  2   |
| Cowardly          |  3   |  2   |  3   |  6   |  6   |
| Defiant           |  3   |  5   |  5   |  3   |  3   |
| Diligent          |  5   |  3   |  6   |  3   |  2   |
| Eager             |  5   |  3   |  5   |  4   |  2   |
| Fearless          |  3   |  6   |  5   |  4   |  4   |
| Foolish           |  3   |  5   |  2   |  2   |  3   |
| Gourmet           |  5   |  1   |  5   |  1   |  2   |
| Happy             |  3   |  4   |  3   |  4   |  6   |
| Helpless          |  3   |  4   |  3   |  5   |  4   |
| Honest            |  4   |  3   |  4   |  5   |  3   |
| Ironman           |  5   |  2   |  6   |  3   |  2   |
| Jock              |  6   |  2   |  4   |  2   |  2   |
| Kindly            |  5   |  3   |  5   |  5   |  3   |
| Ladylike (Female) |  4   |  2   |  3   |  5   |  7   |
| Lazy              |  5   |  1   |  6   |  2   |  5   |
| Lewd (Male)       |  5   |  3   |  6   |  5   |  3   |
| Logical           |  2   |  5   |  3   |  6   |  2   |
| Lonesome          |  4   |  3   |  2   |  5   |  5   |
| Lucky             |  4   |  5   |  4   |  4   |  7   |
| Macho             |  5   |  4   |  4   |  3   |  1   |
| Meddler           |  5   |  3   |  5   |  2   |  2   |
| Naive             |  4   |  3   |  3   |  2   |  5   |
| Ordinary          |  4   |  4   |  4   |  4   |  4   |
| Quick             |  4   |  7   |  4   |  4   |  4   |
| Romantic          |  3   |  5   |  3   |  5   |  4   |
| Selfish           |  3   |  5   |  3   |  3   |  3   |
| Sexy (Female)     |  5   |  6   |  5   |  5   |  6   |
| Sharp             |  4   |  6   |  2   |  7   |  3   |
| Silly             |  4   |  6   |  3   |  5   |  5   |
| Smart             |  3   |  4   |  4   |  6   |  3   |
| Solitary          |  4   |  5   |  6   |  5   |  2   |
| Stubborn          |  4   |  1   |  6   |  1   |  2   |
| Timid             |  5   |  1   |  6   |  5   |  3   |
| Tomboy (Female)   |  5   |  5   |  2   |  3   |  3   |
| Tough             |  5   |  3   |  7   |  2   |  2   |
| Twisted           |  2   |  6   |  2   |  5   |  6   |
| Vain              |  5   |  5   |  3   |  5   |  3   |
| Valiant           |  7   |  2   |  4   |  2   |  2   |
| Weepy             |  3   |  3   |  4   |  5   |  5   |
+------------------------------------------------------+

    In order to determine your personality the game will ask you a 
series of questions. After answering a few questions you will be taken 
to a certain situation that will finally determine what your 
personality will be like. The game will first ask you one of five 
starting questions, and from your responses follow it up with more 
questions until you hit a certain situation.

    I will probably put the questions up later, if people really want 
me too, but that will take me awhile to do.


---Job Classes---

    With the exception of the Hero, you can have a variety of people on 
your team. This includes the:

Warrior: Experts in Physical combat using weapons. While they can use 
         heavy, powerful weapons and equipment, they cannot cast 
         spells.

Fighter: Fighters rely on their lean, muscular bodies to deliver 
         punishing punches. They won't wear heavy protective gear, so 
         they can move quickly. Their chances of scoring critical hits 
         in battle increase with their levels.

Mage: Mages cast powerful spells to mow down monsters. They are 
      physically frail, however so they are not to be relied upon for 
      physical attacks.

Cleric: As evil-hating followers of the gods, clerics can cast healing 
        and reviving spells that are imbued with holy power. They are 
        physically stronger than mages, and are capable of some 
        physical combat.

Thief: Thieves are experts at exploring the unknown. They possess 
       abilities that make them invaluable to your quest. For example, 
       they can identify the locations of hidden treasures in caves and 
       towers. They also steal items from monsters in battle.

Dealer: Dealers have the uncanny knack of earning a little bit more 
        money from the battle than the others. They are also the only 
        people who can appraise unknown items. At the start of the  
        quest they are comparable to the hero in abilities.

Jester: Silly pranksters whose only source of pride is their luckiness. 
        In battle, they may ignore your wishes to do whatever strikes 
        their fancy. They learn new ways of fooling around when they 
        level up.

Sage: The ultimate spellcasters, sages can cast all the spells of mages 
      and clerics. What's more they can also user powerful weapons. 
      It's not easy to become a sage. It requires special dedication.

*Note that you cannot start out with a Sage. Also note that at one 
point in the game you can change a characters class into a Sage or into 
other classes. There are many benefits to this, for example if you had 
a Mage and changed him into a Warrior, the Warrior would retain all the 
spells learned as a Mage and have the added bonus of the Warrior's 
strength. The only negative to this is that you start back at level 1 
and lose half your stats, but you will find this a minor inconvenience.


******************************************
IV. Walkthrough
******************************************

---Prologue---

    Many years ago, the kingdom of Aliahan ruled the world. Although 
its former influence has diminished, its people lived in peace. That 
is, until the rise of the Demon Lord Baramos...

    The kingdom's greatest hero Ortega embarked on a journey to defeat 
Baramos, but was said to have perished from a plunge into the maw of a 
volcano.

    Over a dozen years later... A single youth strides purposefully 
into the castle of Aliahan. The youth is the hero Ortega's only child. 
The king, recognizing the youth's determination to succeed the fallen 
father commands, "defeat the Demon Lord Baramos."

    You are the young hero of Aliahan. Assemble a team of trusted 
companions for a spectacular quest to save the world from the terrors 
of the Demon Lord Baramos.

    Let the adventure begin!


+----------------+
  Aliahan Castle
+----------------+

Aliahan Town 

Item Shop:
Herb       8G
Antidote  10G
WarpWing  25G
PotLid    50G

INN
8G a night

Weapons and Armor:
Stick            5G
Club            30G
Copper Sword   100G
Cloth           10G
Traveler        70G
Leather Armor  150G
Leather Shield  90G


    After determining your personality, (see above for more details), 
you will find yourself at your home ready to meet the king. Search the 
dresser to receive a STRseed. Follow your mother out the door, and meet 
the king. After speaking to the king head left and search the dressers 
in that room to find a LUCKseed. Now head down and explore the castle. 
Inside two barrels you will find an Antidote as well as a TinyMedal. 
Now exit the castle and explore around town.

    If you search the well you will find a hidden house underneath. 
Here lies the TinyMedal man. As you find TinyMedals throughout the 
world you can bring it back to this man and exchange them for items. 
Also note that if you visit your mom she will heal you for free. Saving 
you some money from always going to the inn.

    Now you must recruit some people at the Tavern. You can recruit 
some pre-made characters or you can create and recruit your own. The 
benefits of making your own character is that you can give them a 
personality you may want (although not guaranteed), as well as give 
them a name you want. As for who to recruit that's for you to decide. I 
recommend a team of the Hero, a Warrior, Cleric, and Mage. This will 
give you a good balance of magic and attack. Course you can mix and 
match at your leisure, so see what works best for you.

    In fact you can register at least one of each class (not sure if 
you can register one of each class and sex, not even going to try), so 
you can register at least one of each class and come back for a 
character later if you wanted too.

    Once you've obtained your team and have equipped all of them with a 
weapon, head outside to level up, I recommend getting your people at 
about or around level 5. Once you've done that your first journey will 
be to find the Thief Key. If you explored the Castle Dungeon you may 
have heard some clues as to its whereabouts. Head out of the castle and 
across the bridge then head down into the cave.


+----------------+
  Najimi Tower
+----------------+

    Explore the cave and search for some treasure. As you start 
exploring you may notice that the cave also has a path that leads to 
the Village of Reeve as well as Aliahan Castle. However you want to 
head up to the tower so head up the stairs near the four pillars.

    The tower is pretty straightforward so you shouldn't have too much 
trouble working your way around the cave. As you explore you will find 
an inn at the 1st floor of the tower, use it if necessary. Now continue 
to explore the tower and be sure to grab the TinyMedal from the chest. 
When you reach the top talk to the old man to receive the Thief Key. 
With this you can open any red door that was previously locked. Be sure 
to search the bookcases after you get the Key. You will find a Tomboy 
Book, one of the books that will change your personality.

    Now use the key to open the door near you and head down the stairs. 
Jump out of the tower, or walk back down fighting monsters, whichever 
you choose. Head back down the stairs into the cave, and now head up 
and search to the right. You will find a door that you can now unlock 
and some treasure inside. 

    Head back to the four pillars, and this time head right, this path 
will lead you to Aliahan. With the Key you will be able to unlock the 
doors to rooms you couldn't get into before. Search one of the rooms 
for another TinyMedal, and be sure to talk to one of the inhabitants of 
the castle. One of them will tell you of a Magic Bomb in Reeve, now 
head to the Village of Reeve.


+------------------+
  Village of Reeve
+------------------+

Village of Reeve-

Item Shop:
Turban Hat 160G
Herb         8G
Antidote    10G
Repellent   20G
WarpWing    25G

INN:
8G a night

Weapon and Armor Shop:
Bronze Knife    80G
Copper Sword   100G
Sickle Sword   100G
Training        80G
Leather Armor  150G
Turtle         320G
Leather Hat     80G


    Explore the village and stock up on any items you may need and get 
some new weapons and armor for your party. If you search around town 
you will find the Muscle Book as well as an INTseed. Head to the house 
in the upper right corner and talk to the man inside, he will give you 
the Magic Bomb. This item will be used to blow up the seal that blocks 
your way to the other continent. As soon as you've stocked up on items 
as well as bought and equipped your best stuff, head out of the town 
and head to the right and then down to Tempt Cave. Be sure to stop near 
the shrine to find another TinyMedal.


+--------------+
  Tempt Cave
+--------------+

    As you make your way down Tempt Cave you will find a wall blocking 
your path. Use the Magic Bomb to blow up the wall and continue forward, 
be sure to grab the map. This cave is pretty straightforward, pretty 
much every way but the right way is being blocked by pitfalls, so just 
work your way around the cave, until you find the small whirlpool that 
will lead you to Romaly Castle.


+----------------+
  Romaly Castle
+----------------+

Romaly Castle-

Item Shop:
Iron Apron  700G
Leather Hat  80G
Herb          8G
Antidote     10G
Repellent    25G
WarpWing     25G
MoonHerb     30G

INN
12G a night

Weapon and Armor Shop:
Knife           200G
Sickle Sword    320G
Spear           650G
Leather Armor   150G
Shell Armor     350G
Chain Armor     480G
Bronze Shield   250G


    When you enter Romaly Castle you will hear from the townspeople 
that the king wishes to see you. Visit the King and he will tell you 
that the Golden Crown has been stolen, and wants you to retrieve it 
from a villain known as Kandar. If you explore the Castle you will 
learn that Kandar is in Shampane Tower. For now stop and explore the 
town, you'll find items scattered all over the place, including a 
Token, TinyMedal, as well as the Cheat and Smart Book.

    You'll also find a Monster Stadium where you can use your gold to 
gamble on the outcome of a fight. If you want you can partake in the 
activities. As usual stock up on items and see what new armor and 
weapon you can afford before moving on. This is also a good opportunity 
to build up a few levels, so you might as well gain a few levels before 
heading on.


+----------------+
  Kazave Town
+----------------+

Kazave Town

Item Shop:
Wooden Hat 140G
Herb         8G
Antidote    10G
Repellent   20G
WarpWing    25G
MoonHerb    30G
BunnyTail  270G

INN
16G a night

Weapon and Armor Shop:
Spear          650G
Iron Claw      870G
Chain Whip    1000G
Iron Armor    1100G
Fighting       800G
Bronze Shield  250G
Scale Shield   600G

   
    Your next destination will be at Kazave Town. From Romaly Castle 
head straight up and you will eventually run into it. If you searched 
to the left of Romaly you will have found another Traveler's Gate. You 
will need the Magic Key if you want to actually use the gate, so far 
know just leave and head up. Along the way you will also find the first 
Pachisi Track, in a shrine just below Kazave. If you want more 
information on the Pachisi Tracks check out the Mini-Game section for 
further details. Also note that to play the Pachisi Track you will need 
a Token. If you didn't find a Token at Romaly, you can find one at the 
shrine. Search the altar where the executioner looking guy stands and 
you will find a Token that will allow you to play one game.

    Once you are done head up to Kazave village. As usual, talk to the 
villagers, explore the town and grab some new weapons, armor, and any 
items you may need. Searching the town you will find Boxer Shorts, a 
TinyMedal, a LifeAcorn, and a Token. Also, if you speak to the old man 
he will tell you of an item that used to be sold in the item shop, the 
Poison Dagger. If you wait till nightfall and renter the Item shop you 
will be able to grab the Poison Dagger.

    Your next destination will be Shampane Tower. It's a good idea to 
have all of your party members above Lv.10. This will make the upcoming 
area a little less troublesome.


+-----------------+
  Shampane Tower
+-----------------+

     Like every other dungeon thus far this one is pretty easy to 
navigate. There are also a few treasures scattered around the area, 
some gold and a Bronze Shield; none of which are must get items, but 
you should get them anyways. As you reach the 5th floor you will see 
Kandar's men. They will alert him of your presence. When you head up 
the next floor you will fall through a trap.

    Head back up the stairs and you will find the treasure chest empty 
and his men gone. Head back down to the 4th floor and you will find him 
and his men waiting. Heal up and then talk to him to start the fight. 
Depending on your levels, this battle could be pretty tough. If you 
have a Cleric on your team have him/her mostly Heal and do an 
occasional attack when you can. Have the Hero help out in Healing too 
if necessary, if you don't have a Cleric stock up on some Herbs. Try to 
concentrate you attacks on his Goons first, this way the damage you 
take will be lessened.

    Once you've defeated Kandar he ask for your forgiveness. Say yes 
and he will give you the Crown, which you can take back to the King of 
Romaly. You can keep the Crown if you want, but its Defensive Power is 
pretty low compared to the stuff you should have now, so only keep it 
if you really want to.
    


******************************************
V. Store/Item/Weapon/Armor/Spell List
******************************************

Key:
H- Hero
C- Cleric
D- Dealer
F- Fighter
J- Jester
M- Mage
S- Sage
T- Thief
W- Warrior

---Store List---

*****Aliahan Town*****

Item Shop:
Herb       8G
Antidote  10G
WarpWing  25G
PotLid    50G

INN
8G a night

Weapons and Armor:
Stick            5G
Club            30G
Copper Sword   100G
Cloth           10G
Traveler        70G
Leather Armor  150G
Leather Shield  90G


*****Village of Reeve*****

Item Shop:
Turban Hat 160G
Herb         8G
Antidote    10G
Repellent   20G
WarpWing    25G

INN:
8G a night

Weapon and Armor Shop:
Bronze Knife    80G
Copper Sword   100G
Sickle Sword   100G
Training        80G
Leather Armor  150G
Turtle         320G
Leather Hat     80G


*****Romaly Castle*****

Item Shop:
Iron Apron  700G
Leather Hat  80G
Herb          8G
Antidote     10G
Repellent    25G
WarpWing     25G
MoonHerb     30G

INN
12G a night

Weapon and Armor Shop:
Knife           200G
Sickle Sword    320G
Spear           650G
Leather Armor   150G
Shell Armor     350G
Chain Armor     480G
Bronze Shield   250G


*****Kazave Town*****

Item Shop:
Wooden Hat 140G
Herb         8G
Antidote    10G
Repellent   20G
WarpWing    25G
MoonHerb    30G
BunnyTail  270G

INN
16G a night

Weapon and Armor Shop:
Spear          650G
Iron Claw      870G
Chain Whip    1000G
Iron Armor    1100G
Fighting       800G
Bronze Shield  250G
Scale Shield   600G

---Items---

+---------------------------------------------+
| Name       | Cost  | Description/Other      |
|------------|-------|------------------------|
| Antidote   | 10G   | Cures Poison           |
| Herb       |  8G   | Recovers HP            |
| Moon Herb  | 30G   | Cures Paralysis        |
| Repellent  | 20G   | Repels weak enemies    |
| Token      |       | Used to play Pachisi   |
| WarpWing   | 25G   | Return to town/castle  |
|---------------------------------------------|
| Books                                       |
|---------------------------------------------|
| Cheat      |       | Changes Personality    |
| Muscle     |       |                        |
| Smart      |       |                        |
| Tomboy     |       |                        |
|---------------------------------------------| 
| Seeds                                       |
|---------------------------------------------|
| AGLseed    |       | Increases Agility      |
| INTseed    |       | Increases Intelligence |
| LifeAcorn  |       | Increases HP           |
| STRseed    |       | Increases Strength     |
| LUCKseed   |       | Increases Luck         |
|---------------------------------------------|
| Quest/Special                               |
|---------------------------------------------|
| Magic Map  |       | Map of the World       |
| Magic Bomb |       | Blow up the seal       |
| ThiefKey   |       | Unlock Red doors       |
+---------------------------------------------+


---Weapons---

+------------------------------------------------------+
| Name    | Cost  | Description/Other      | Equip     |
|------------------------------------------------------|
| Claws                                                |
|------------------------------------------------------|
| Iron    | 870G  |                        | XX???X??X |
|------------------------------------------------------|
| Knives                                               |
|------------------------------------------------------|
| Bronze  |  80G  | ATK +8                 | XX???M??X |
| Knife   |       | ATK +14                | HC???M??W |
| Poison  |       | ATK +10                | XX???M??W |
|------------------------------------------------------|
| Spear                                                |
|------------------------------------------------------|
| Spear   | 650G  | ATK +26                | HC???X??W |
|------------------------------------------------------|
| Sticks                                               |
|------------------------------------------------------|
| Stick   |   5G  | ATK +2                 | HC???M??W |
| Club    |  30G  | ATK +7                 | HC???X??W |
|------------------------------------------------------|
| Sword                                                |
|------------------------------------------------------|
| Copper  | 100G  | ATK +12                | HC???X??W |
| Sickle  | 320G  | ATK +16                | HC???X??W |
| Steel   |       | ATK +33                | HX???X??W |
|------------------------------------------------------|
| Whips                                                |
|------------------------------------------------------|
| Spiny   |       | ATK +18                | HX???M??X |
| Chain   | 1000G |                        | XX???X??X |
+------------------------------------------------------+


---Armor---

+--------------------------------------------------------+
| Name      | Cost  | Description/Other      | Equip     |
|--------------------------------------------------------|
| Accessories                                            |
|--------------------------------------------------------|
| Toughness |       | Increases VIT +10      | ????????? |
|--------------------------------------------------------|
| Aprons                                                 |
|--------------------------------------------------------|
| Iron      | 700G  |                        | XX???X??X |
|--------------------------------------------------------|
| Armor                                                  |
|--------------------------------------------------------|
| Leather   |  150G | DEF +12                | HC???X??W |
| Shell     |  350G | DEF +16                | HC???X??W |
| Chain     |  480G | DEF +20                | HC???X??W |
| Iron      | 1100G | DEF +25                | HX???X??W |
|--------------------------------------------------------|
| Hats                                                   |
|--------------------------------------------------------|
| Leather   |  80G  | DEF +2                 | HC???M??W |
| Crown     |       | DEF +6                 | HC???M??W |
| Wooden    | 140G  | DEF +6                 | HC???X??W |
| Turban    | 160G  |                        | XX???X??X |
| Fur       |       | DEF +10                | HC???X??W |
|--------------------------------------------------------|
| Shield                                                 |
|--------------------------------------------------------|
| Potlid    |  50G  | DEF +2                 | HC???M??W |
| Leather   |  90G  | DEF +4                 | HC???X??W |
| Bronze    | 250G  | DEF +7                 | HC???X??W |
| Scale     | 600G  | DEF +12                | HC???X??W |
|--------------------------------------------------------|
| Suits/Coats                                            |
|--------------------------------------------------------|
| Cloth     |  10G  | DEF +4                 | HC???M??W |
| Traveler  |  70G  | DEF +8                 | HC???M??W |
| Training  |  80G  |                        | XX???X??X |
| Turtle    | 330G  | DEF +15                | XX???M??X |
| Fighting  | 800G  |                        | XX???X??X |
+--------------------------------------------------------+


---Spells---

*Note that a Sage can learn all the spells of a Mage and Cleric

+-------------------------------------------------------------------+
| Name      | MP  | Effect                        | Learned         |
|-------------------------------------------------------------------|
| Attack                                                            |
|-------------------------------------------------------------------|
| Bang      |  5  | Small explosions strike all   | M Lv.11         |
|           |     | monsters.                     |                 |
| Blaze     |  2  | A small fireball is launched  | H Lv.2, M Lv.1  |
|           |     | at a monster.                 |                 |
| Firebal   |  4  | Flames are blown at a group   | H Lv.12, M Lv.8 |
|           |     | of monsters.                  |                 |
| IceBolt   |  3  | A small block of ice strikes  | M Lv.6          |
|           |     | one monster.                  |                 |
| Infernos  |  4  | Razor sharp winds tear at a   | C Lv.12         |
|           |     | group of monsters.            |                 |
|-------------------------------------------------------------------|
| Support                                                           |
|-------------------------------------------------------------------|
| Expel     |  2  | A burst of sacred light makes | H Lv.6, C Lv.2  |
|           |     | one group of monsters         |                 |
|           |     | disappear.                    |                 |
| Sap       |  3  | Greatly reduces the DEF of    | C Lv.8          |
|           |     | one monster.                  |                 |
| Sleep     |  3  | Lulls one group of monsters   | H Lv.?, C Lv.9  |
|           |     | into deep sleep.              |                 |
| SlowAll   |  3  | Reduces the agility of one    | M Lv.13         |
|           |     | group of monsters.            |                 |
| SpeedUp   |  3  | Raises the agility of all     | C Lv.5          |
|           |     | party members.                |                 |
| StopSpell |  3  | Prevents one group of         | H Lv.? C Lv.13  |
|           |     | monsters from casting spells  |                 |
|-------------------------------------------------------------------|
| Defensive                                                         |
|-------------------------------------------------------------------|
| Increase  |  4  | Raises the DEF of all party   | M Lv.12         |
|           |     | members.                      |                 |
| Surround  |  4  | Confounds a group of monsters | C Lv.7          |
|           |     | with a mirage, reducing their |                 |
|           |     | accuracy.                     |                 |
| Upper     |  3  | Sharply raises the DEF of one | M Lv.4          |
|           |     | party member.                 |                 |
|-------------------------------------------------------------------|
| Healing                                                           |
|-------------------------------------------------------------------|
| Heal      |  3  | Restore the HP of one party   | H Lv.5, C Lv.1  |
|           |     | member by a little.           |                 |
|-------------------------------------------------------------------|
| Curative                                                          |
|-------------------------------------------------------------------|
| Antidote  |  3  | Removes poison from one party | C Lv.11         |
|           |     | member.                       |                 |
|-------------------------------------------------------------------|
| Reviving                                                          |
|-------------------------------------------------------------------|
| Travel                                                            |
|-------------------------------------------------------------------|
| Return    |  8  | Instantly carries the whole   | H Lv.8, M Lv.12 |
|           |     | party to a previously visited |                 |
|           |     | castle or town.               |                 |
| Outside   |  8  | Instantly carries the whole   | H Lv.?, M Lv.9  |
|           |     | party out of a cave or tower. |                 |
|-------------------------------------------------------------------|
| Others                                                            |
|-------------------------------------------------------------------|
| Recall    |  0  | Used to recall the memorized  | H Lv.1          |
|           |     | speeches of people.           |                 |
| Remember  |  0  | Used to deeply recall the     | H Lv.9          |
|           |     | memorized speeches of people. |                 |
+-------------------------------------------------------------------+


******************************************
VI. Bestiary/Monster Medals
******************************************

    I am not even going to bother finding out every enemy's stat. Since 
I cannot really get an accurate count, without having to fight an enemy 
over and over and over. I will however list the names of monsters for 
those that are looking for Monster Medals. The way they are numbered 
are the way they are in the game.

    As for what they do, I have no clue. The instruction says to obtain 
150, so I guess we'll see. There are a total of 165 medals, and three 
different types: Bronze, Silver, and Gold. Note that getting a Bronze 
Slime Medal and a Silver Slime Medal counts as one towards your total 
and not two. So you will need to get a 150 different Monster Medals to 
find out what the secret is.

    And for the benefit of those who are collecting Medals, I have 
created a checklist of sorts for you to use.

#      Name         | Bronze      Silver      Gold
--------------------|-------------------------------
No.  1 Slime        | [  ]        [  ]        [  ]
No.  2 Raven        | [  ]        [  ]        [  ]
No.  3 Hornyhare    | [  ]        [  ]        [  ]
No.  4 Anteater     | [  ]        [  ]        [  ]
No.  5 ???          | [  ]        [  ]        [  ]
No.  6 ???          | [  ]        [  ]        [  ]
No.  7 Babble       | [  ]        [  ]        [  ]
No.  8 Magician     | [  ]        [  ]        [  ]
No.  9 ???          | [  ]        [  ]        [  ]
No. 10 Healer       | [  ]        [  ]        [  ]
No. 11 ???          | [  ]        [  ]        [  ]
No. 12 Almiraj      | [  ]        [  ]        [  ]
No. 13 ???          | [  ]        [  ]        [  ]
No. 14 Catapila     | [  ]        [  ]        [  ]
No. 15 Manabat      | [  ]        [  ]        [  ]
No. 16 PutrePup     | [  ]        [  ]        [  ]
No. 17 KillerBee    | [  ]        [  ]        [  ]
No. 18 ArmyCrab     | [  ]        [  ]        [  ]
No. 19 GasCloud     | [  ]        [  ]        [  ]
No. 20 ???          | [  ]        [  ]        [  ]
No. 21 ???          | [  ]        [  ]        [  ]
No. 22 MadRaven     | [  ]        [  ]        [  ]
No. 23 ???          | [  ]        [  ]        [  ]
No. 24 ???          | [  ]        [  ]        [  ]
No. 25 ???          | [  ]        [  ]        [  ]
No. 26 ???          | [  ]        [  ]        [  ]
No. 27 ???          | [  ]        [  ]        [  ]
No. 28 RogueNite    | [  ]        [  ]        [  ]
No. 144 Kandar      | [  ]        [  ]        [  ]


******************************************
VII. Mini-Games
******************************************

+-----------------+
  Pachisi Tracks
+-----------------+

    Pachisi Tracks is a mini-game that looks similar to a board game. 
You will see various tiles scattered throughout the board each 
representing a different action or affect. You get a limited number or 
rolls to make it to the goal. Also note that you must roll the EXACT 
number of spaces required to land on the goal.
    I'm not sure what all the tiles do, (at least for now, since I 
didn't land on all of them), but for those I did, and some look pretty 
self-explanatory.

+-----------------------------------------------------+
| Tile        | Effect                                |
|-------------|---------------------------------------|
| Start       | Where you start                       |
| Chest       | Item inside.                          |
| Dresser     | Search for items.                     |
| Exclamation | ???                                   |
| Grass       | Search for items. Possible battle.    |
| + Arrow     | ? (move that many spaces)             |
| - Arrow     | ? (move that many spaces)             |
| + Dice      | Gain a turn(s)                        |
| - Dice      | Lose a turn(s)                        |
| Electric?   | ???                                   |
| Feather     | ???                                   |
| Forest      | Search for items. Possible battle.    |
| + Gold      | Add gold to your stash                |
| - Gold      | Take gold from your stash             |
| Hill        | Search for items. Possible battle.    |
| Pot         | Search for items                      |
| Question    | ???                                   |
| Skull       | ???                                   |
| Slime       | Enemy battle                          |
| Star        | ???                                   |
| Trap Door   | Fall down                             |
| Goal        | Where you finish                      |
+-----------------------------------------------------+

Pachisi Track 1 
Location: Between Romaly Castle and Kazave
Prize: Steel Sword
       500G


******************************************
VIII. Secrets & Misc.
******************************************

+----------------+
  TinyMedal List
+----------------+

    Well, I would assume that some people would be looking for the 
TinyMedals, and instead of placing them all over the walkthrough, I 
thought I would just make the list here. The list of prizes can be seen 
at the collector's house or here for those that are too lazy.

+--------------------------+
| Medals | Prize           |
|--------------------------|
|   5    | Spiny Whip      |
|  10    | Garter Belt     |
|  20    | Blade Boomerang |
|  30    | STR Ring        |
|  35    | INTSpecs        |
|  50    | Ninja Suit      |
|  60    | Justice Abacus  |
|  70    | AGLScarf        |
|  80    | Dragon Claw     |
|  90    | Vivify Staff    |
|  95    | Sacred Bikini   |
| 100    | Gold Pass       |
+--------------------------+

Locations:

1- Aliahan Castle: In a barrel, 1st floor.
2- Aliahan Town: At night visit the house you couldn't before, and   
   search the drawers on the 2nd floor.
3- Najimi Tower: Inside a chest.
4- Aliahan Castle: Inside of a drawer.
5- Village of Reeve: Search under the boulder.
6- Small shrine near Tempt Cave: In a pot
7- Romaly Castle: Inside the left house, in a pot.
8- Kazave Village: Search the third tombstone.


******************************************
IX. Credits/Disclaimer
******************************************

This FAQ is copyrighted 2001 by Mike Meevasin. Dragon Warrior is 
made/owned/copyrighted/whatever by Enix, Armor Project, and Bird 
Studio. You may freely use this FAQ for noncommercial purposes (meaning 
that it cannot be sold for money, used to help sell a product, or given 
away as a free guide when someone buys a game), if it is not altered, 
you ask me first, with the exception of the sites listed below, and I 
am credited.

Nemesis: http://faqdomain.cjb.net
Al Amaloo: http://vgstrategies.about.com/games/vgstrategies/

Also if I do give you permission to use this FAQ, please try to keep up 
with the latest version of this FAQ.


%%%Credits%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

Without the help and contribution of these people, this FAQ could not 
have been possible.

- Prima's DWIII guide for the personality quiz. Something useful in 
  their guide for once.

%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

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