FAQ / Walkthrough - Guide for Dual Hearts

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                  FAQ / Walkthrough by
                     [email protected]   

                       Version 1.0
  ____________________________________________________________
 / CONTENTS                                                  /
/___________________________________________________________/

                   1. INTRODUCTION
                   2. CONTROLS
                   3. EQUIPMENT
                   4. WALKTHROUGH
                   5. DREAM COMPLETION
                   6. OTHER STUFF
                   7. ACKNOWLEDGEMENTS

Release Notes : 

Oct 17th 2002 
- Version 1.0 completed. Walkthrough is full, and all but two 
  dreams are at 100%. 

For the latest version of this FAQ check 

http://www.gamefaqs.com

To ask for permission to use this FAQ/Walkthrough either in
it's entirety or in sections e-mail me - my e-mail is above.
You can ask for help, tips, or give contributions through 
e-mail as well - but be warned, I may not have the time to 
reply you.

And please, for once, if you're asking me a question, make
sure you have the latest version of this FAQ and make sure
the answer ISN'T ALREADY IN THE WALKTHROUGH! Thank you.

==============================================================

  ____________________________________________________________
 / INTRODUCTION                                              /
/___________________________________________________________/

First, a brief review...

From the quirky programmers at Atlus comes this equally
quirky little adventure game. Dual Hearts is rather unique
in that it combines some of the good bits of great 
adventure games (think Alundra series) and bits of other 
3D-platform games, especially the maddening "gotta complete
'em all" sorta thing which is fairly addictive. While the
game initially puts people off with it's somewhat dated
graphics and pathetic initial stages, it becomes fairly
addictive once you settle down and learn the mechanics.
Too bad it got released at the same time as Kingdom Hearts,
and the other Hearts title will easily over-shadow it.

And yes, Kingdom Hearts is a better game overall (at least
in my opinion). But comparisons aside, Dual Hearts is a 
good game overall. There are some minor complaints, of 
course. Camera angles in this game are rather messy and 
can cause various fatalities in the game. It's also fairly 
short - if you don't do much exploration you can finish
the game in about 12 hours or so. And it's not difficult 
to finish either - there's nothing in the game that will
get you stuck for hours on end unlike some other games 
I know. Well that is, if you don't want get 100% for all
your dream worlds - that can easily take you 20+ hours 
even with this guide in hand.

The story involves a famed Ruinseeker (the highest rank of 
explorers, apparently)... that's you... arriving on a small 
resort island of sorts named Sonno Island in search of 
the greatest treasure, the Dream Stone. Along the way you'll 
meet a bumbling dream denizen and together, you visit the 
dreams of the many people of Sonno Island in order to unlock 
the secrets of the Temple of Dreams, where the Dream Stone is 
held. While simplistic, the storyline is fairly well done, and 
it's fairly satisfying once you play and finish the game.

Ratings
Graphics - 7/10               Sound    - 6/10
Music    - 7/10               Gameplay - 8/10
Replay   - 9/10               Overall  - 7/10

Okay, reviews aside, now onto the walkthrough itself. Like 
I said before, it's not really hard to finish the game - 
when stuck, talking to your partner will often clear most
of it out. And in Normal Mode, it's fairly easy.

Oh yes, there are two difficulty options in the game, Normal
and Expert. Expert Mode makes monsters harder to kill and 
stronger to attack. I strongly suggest finishing the game
with Normal Mode first - Expert IS for experts. In Expert
Mode, the toughest thing about it is the bosses - they all
gain twice the life, and hit you for nearly 40%-50% of 
you life per blow. And let's not mention certain bosses 
(ahem... Cacey... ahem) that gains the annoying ability to
kill you in one blow no matter how much life you have. In
fact, it seems physically impossible to get 100% for a few
dreams in Expert Mode. For one thing, Sarti's Back-to-back
boss battle is, as far as I can tell, impossible to finish
in 20 minutes. In Phoebe's dream the "Run Piggy Run" 
mini-game is impossible to win after a while since all the
monsters there have twice the life.

==============================================================

  ____________________________________________________________
 / CONTROLS                                                  /
/___________________________________________________________/

There are two main control schemes - for your main character
on foot, and on your trusty little piggy...

- Walking controls -

Dir Pad   - Movement
L Analog  - Movement
R Analog  - Adjust camera angle
[] Button - Attack with weapon/use equipped item
() Button - Attack with weapon/use equipped item
X Button  - Jump
/\ Button - Talk to Baku
L1 Button - Lock-on to enemies
R1 Button - Guard (once you have Defencer)
L2 Button - Calls Baku to heal your injuries
R2 Button - Ride your Baku
L3 Button - Nothing
R3 Button - First person view
Start     - Pauses game, enters Status menu
Select    - Pauses game, enters Status menu

- Riding controls -

Dir Pad   - Movement
L Analog  - Movement
R Analog  - Adjust camera angle
[] Button - Use Baku Rush ability (must learn it first)
() Button - Use Baku Breath ability (must learn it first
X Button  - Jump
/\ Button - Talk to Baku
L1 Button - Lock-on to enemies
R1 Button - Guard (once you have Defencer)
L2 Button - Calls Baku to heal your injuries
R2 Button - Get off your Baku
L3 Button - Nothing
R3 Button - First person view
Start     - Pauses game, enters Status menu
Select    - Pauses game, enters Status menu

- Other Abilities -

Walking  - Jump and press [] or () to perform a spinning 
           attack
         - Jump towards a wall and you may cling to the
           side - then press Up to climb up or X to drop
           down
Riding   - Jump then press () to perform the Megaton Buns 
           attack (must be told about it first)
         - Jump and press X to perform Ear Flapping, which
           lets you glide slowly to the ground
         - Multiple Dash - After dashing once, once you hear
           a little sound, tap the stick or pad in a direction
           and Baku will continue dashing in that direction
           (this can be done infinitely)
Swimming - You must learn this ability during the game. To
           swim, hop onboard your Baku then hit the water and
           press [] to dive. Apparently inside dreams you've 
           got infinite oxygen so don't worry about drowning
         - You can paddle forwards with X
         - You can dash underwater with []; can't do it multiple 
           times unlike the ground dash however
Flying   - You must learn this ability during the game. Then
           locate a fly pad and press X to fly.
         - You can air dash while flying using the [] button;
           again you can't do it multiple times
         - You will slowly lose altitude as you fly - press X
           again to regain some lost altitude. However, I find
           that air dashing upwards covers more height
         - For a quick landing press () for a mid-air megaton
           buns attack

==============================================================

  ____________________________________________________________
 / EQUIPMENT                                                 /
/___________________________________________________________/

- Holy Instruments - 

Throughout the course of the game you can get orbs which, in
dreams, turn into Holy Instruments. These instruments can be
weapons or items which allow you to obtain stuff from dreams
you can't get previously. I've listed them in the order you
will get them.

Ragna Blade - Good weapon, fair damage but lousy range. To 
do it's charge attack press and hold the attack button and 
release. The charge attack knocks things away.

Longinus - It only attacks straight ahead so you can attack 
enemies on your sides. It does do good damage (more that 
Ragna Blade) and has great range. It's charge attack knock 
things up.

Defencer - Strictly for defence. Once you have it, you can
guard against almost anything right in front of you with R1. 

Draw Card - This instrument lets you draw in esamons to 
imbue it and the weapon on your other hand with the 
respective element. 
Red Esamons = Fire Element 
Blue Esamons = Ice Element
Yellow Esamons = Lightning Element
White Esamons = No Element
Black Esamons = No Element
You can also draw items into your card and keep it there
for use later. Simply press the button again when you want
to use it. You can store Tummy Ups, HP Ups, Dream Food, 
Health and all sorts of stuff in them for use later.
Later in the game you can get more draw cards - up to three
other cards can be claimed in certain people's dreams.

Remote Bomb - Allows you to drop a bomb then remote detonate
it from a distance. More for puzzle use that attacking. The
bomb blast can activate switches. Does fairly good damage to
monsters though.

Arbalest - A good ranged weapon. It does very low damage, but
the obvious usefulness is that it can attack from a distance.
It's also semi-homing if you lock-on - it can move to hit 
opponents a little further off. Its charge attack allows you 
to pierce through objects (and unlucky monsters) and it's 
fully homing to locked on targets - no matter where the target 
is the shot will reach it.

Snake Fang - Lets you pull things/enemies closer to you. Other 
than a few applications here and there and in some boss battles 
it's fairly useless.

Gen's Hammer - A slow, clunky weapon. It's odd range means 
it's fairly useless against normal monsters, but it does have
the added advantage of hitting flying monsters as well. It 
does however have the highest damage of all weapons. It's
charge ability smashes things to the ground and flatten 
monsters.

Gauntlet - Lets you carry heavy monoliths. You'll only 
encounter a few of those in the game, however.

- Other Equipment -

Mystic Hourglass - Allows you to flip from day to night and
night to day. You can trade 20 gold esamons for it with the 
dream scientists.

Esamon Hammer - Same as Gen's Hammer in every other way, but
each blow creates one random esamon. You can trade 50 gold
esamons for it with the dream scientists.

Mystic Esamon - Dunno what it does, haven't gotten it yet.
You can trade 100 gold esamons for it from the dream 
scientists.

Bakuna Blade - You get this at the ancient cavern when you
have 500 dream rings. You can turn Baku into a sword by
rotating the left analog stick three times quickly. It does
very high damage, around the same as that of Gen's Hammer.
It drains gradually drains your Baku's tummy, however.

Sage's Amulet - You get this at the ancient cavern when you
have 1000 dream rings. It halves all damage you receive.

Sword of Friendship - You get it after going through Toma's
dream once. It has longer range compared to the Ragna Sword
but does 50% less damage.

Baku Diary - Just there to record all the different 
animations your Baku has. Doesn't seem to have much 
significance other than that.

- Building Weapons -

You can strengthen a weapon by using it to kill monsters.
Each normal monster you kill with a weapon nets you one
"experience" point for that weapon. Incidentally, whichever
weapon lands the killing blow nets the experience. You can
attack an enemy with a sword then finish him off with your
arbalest and the point still goes to the arbalest. If you
defeat bosses with a weapon (only a few bosses can be killed
by weapons) you get 10 "experience" points instead.

At level one, a weapon can only attack once. At level two
you can do a two-hit combo. At level three you can do a
two-hit combo followed by a charge attack from another
weapon (which also must be level three). At level four 
the damage of the weapon doubles, and when your life is
low it can shoot balls of energy.

Incidentally, the Sword of Friendship and Ragna Blade share 
the same "experience", as does Gen's Hammer and the Esamon
Hammer.

- Pick Me Ups -

Throughout the game you'll find various items lying about. 
If you pick them up their effect will come into play 
immediately, but if you have a draw card, you can store one
item inside per card for use later.

Full Hp Up - Your max HP goes up a full point when you pick 
this up. Only bosses drop these.

Hp Up Fragment - Four of these equal one Full Hp Up.

HP Restore - Restores two HP.

Hp Restore S - Restores full HP.

Life Stone - Rare item. They restore 1/2 your HP when you die.

Life Stone S - Even rarer. They restore full HP when you die.

Attack Up - Doubles your attack damage for 10s.

Attack Up S - Doubles your attack damage for 20s.

Defence Up - Doubles your defence for 10s.

Defence Up S - Doubles your defence for 20s.

Fight Up - Doubles your attack and defence for 10s.

Fight Up S - Doubles your attack and defence for 20s.

Full Tummy Up - Baku's max Tummy points go up by one. Only 
bosses drop these.

Tummy Up Fragment - Four of these equal one Full Tummy Up

Tummy Full - Restores all Tummy Points

Dream Cake - Restores 20 Tummy Points

Dream Donut - Restores 15 Tummy Points

Dream Chocolate - Restores 10 Tummy Points

Dream Candy - Restores 5 Tummy Points

If you prevent your Baku from choking on a black esamon he
may give you any of the above except Full Hp Up, Full Tummy
Up, Tummy Up Fragment and Dream Food. That's right, he may 
give you HP Up Fragments - I've got 4 from him myself.

==============================================================

  ____________________________________________________________
 / WALKTHROUGH                                               /
/___________________________________________________________/

Here be the main walkthrough. It's actually not all that hard 
to figure out where to go. Remember, when stuck, talk to your 
good Baku friend and he'll blatantly tell you where you 
should go next. Still stuck? Then you should check this 
section!

-------------------------------------------------------------
1. Prologue - At The Temple of Dreams
--------------------------------------------------------------

You start of with some basic training bit. There's two 
switches you need to hit before the doorway opens. Check
the map and orientate yourself. The left passage has a
wall you can't climb and a block - push the block (with 
[] button) towards the wall. Climb up and stand on the 
switch. Next take the other passage. You'll learn to 
hop across a long and climb the staircase there. No 
sweat. Stand and that switch, then watch the cut scene.

--------------------------------------------------------------
2. Val's Dream
--------------------------------------------------------------

Seriously, you shouldn't have any problems whatsoever here. 
Really. Climb up and stand on the switch to release that
block. Drop down and throw it to the wall, jump and 
continue. In the next bit pick up that tile and drop it
onto the similarly designed pedestal. Hop across, then 
just climb the wall on your left across to the other side. 

Next up, pull that block over onto the switch. No problem?
Up next requires you to carry a small block over from the
far left. Use this to play with your camera angles to get
a feel of it. Don't worry, if you drop it another one will
pop out in it's place. After climbing over the wall you'll
find a rainbow block - these can be broken by picking them
up and throwing them - usually contains health and other
items. Proceed through the colorful doorway.

After a cut scene you'll pick up your first two holy 
instruments, the sword Ragna Blade and the spear 
Longinus. Your first training in combat begins. It's easy; 
just flail away with either one of your new weapons and
you'll beat Moneybag. Now chat with your new friend with 
the /\ button to learn about basic stuff here and there.
Then climb aboard you new pig and hop up the wall.

Now go explore the upper area. There's a few pitifully weak
monsters, dream rings and esamons. Get used to feeding 
your new friend. Note that he doesn't eat esamons that 
drop on the floor. And why are esamons all different in 
color? Well, that will come into play a little later into 
the game...

Eventually you'll bump into a sheep. He'll teach you 
how to charge-attack with your weapons. Try those out;
one of them will release him. You'll end up receiving
dream energy and a gold esamon from him; pretty much 
the only time in the game you'll receive those so easily.
Locate the two switches, read the slab to get some hints 
on beating the boss, then enter.

Boss : Moneybag
Shouldn't be a problem unless you're playing on Expert
Mode, in which he can kill you in two hits. Keep 
healing, hold down L1 to keep a lock-on to him, then 
use your spear (longer range). No problem.

Once he's beaten, you'll learn even more stuff, and get
to name your character and your new friend. For the 
purpose of the walkthrough, I'll stick with the 
default names, Rumble and Tumble. You'll also be able
to check more stuff on your status screen now by 
scrolling them with L1 and R1. Now then, exit Val's 
dream with your shiny new Yellow Key.

Oh, take a good long look at this dream because you
won't have the chance to come back here for a LONG 
time... And don't worry about those missing items;
dreams have a tendency to open up after you come back.

--------------------------------------------------------------
3. Behind the Yellow Door
--------------------------------------------------------------

Puzzle bits ahead. Behind every one of these doors lie a 
few rooms with some basic tests. Don't worry, they aren't
of the caliber of games like Alundra - you'll solve them
easy.

Yellow Door Challenge
Doh. Push that block onto the switch. In the next room, 
pull the only available block out until you can reach and
pull the other block imbedded into the wall. Then pull 
them onto the two switches. In the next room push the 
left block left and the right block right. 

After this you'll get your next holy instrument, the 
Defencer.

--------------------------------------------------------------
4. Sheep's Dream
--------------------------------------------------------------

Every time you get a new equipment, you get a chance to try
it out in Sheep's dream. For now you'll learn to use the 
Defencer and Tumble's Esamon Target ability. Just follow the
instructions and you'll do fine.

Oh, look around his world for stuff, there's quite a bit you
can collect even without most of your abilities.

Once you're done, exit his dream. A short intro scene later,
and you'll be introduced to Sonno Town and it's rather quirky
residents.

Feel free to look around town, but your next destination is
Florence's Dream. Locate her room in the hotel and hop right
into her. No, not like that, ya pervert!

--------------------------------------------------------------
5. Florence's Dream
--------------------------------------------------------------

Whoa, freaky! By the way, those tablets and that giant peach
can be struck by your Spear's charge attack. After a brief 
battle (use your Defencer) you'll learn to use Megaton Buns
(where do they come up with these skill names?!). Use it.

There's another megaton buns switch above you, and one 
further on for a tummy up and HP up if you want 'em. Another
two fights later and you'll reach a sheep switch - you'll
need a sheep to activate it. Well, conveniently, one will 
appear. Once he activates it, three megaton bun switches 
appear behind you. You can only hit the ones with the big 
red circle in them. Run for it!

You'll end up in a library next. Here you'll learn the
essentials of tile-dropping - well, basically drop the 
right tile on the right platform. No problem. A new block
will appear after all that's done to allow you to push 
ahead. Some nifty jumping and swimming later...

Another sheep switch. Now you've gotta guide that sheep 
across all those cannons, so break out the Defencer.
After that you'll meet Spikeys, who can only be killed
by Tumble's Esamon Target ability. Ignore them if you 
want, then proceed. 

The next bunch of monsters you can't avoid, so take 
them out. More megaton buns switches to hit; the red
circles in these move about so some timing is required.
Once they're hit, you can proceed to battle the boss.

Boss : Magdali
Too easy. Just use your sword charge attack to knock him 
down, then block or hit him afterwards. You can only hit
him when he's not spinning, but otherwise it's awfully
easy. Pick up your rewards, and that Indigo Key. 

Well, with that Indigo Key, it's time to head back to the
Blue Door in the temple.

--------------------------------------------------------------
6. Meet the Sonnos
--------------------------------------------------------------

Well, there's plenty of distractions before you can reach 
the temple - you'll meet more of the game's eclectic 
cast - Chiffon, Phoebe, Abbas, Old Man, McTuve and the 
Dream Scientists. You'll also have a chance to go into
the pooch Parfait's dream. This one is strictly optional,
but if you want to go in, go ahead.

Next you'll meet Lilian and Hannah in the forest. There's
nothing in Sonno Beach so turn right into the temple 
area. Another cut scene occurs, and then you'll finally
get to the temple.

--------------------------------------------------------------
7. Behind the Indigo Door
--------------------------------------------------------------

More puzzle bits ahead. This one is all about pushing 
ice blocks around, but it's quite easy, none of that totally
impossible Alundra-style variations.

Indigo Door Challenge
In the first room push the ice block onto the sun-spot to 
get the key. Easy! In the next room push the block Up, Right, 
Down, Left, Down (assumes the camera angle doesn't change). 
The third room now. Whoa, looks like a little gray cell is 
required. First push the ice block without the key Down then
Right. Then push the ice block with the key Right, Down, Left
and Up. Again, this assumes the camera angle doesn't change.

The Indigo Orb nets you the Draw Card ability. That sheep 
will appear to give you the optional tutorial. It is
advisable to take the tutorial since you will need to use
the draw card immediately after this. And you get a HP Up
Fragment during this tutorial as well.

After you're done, go out and tackle Yuri's dream next.
If it's not daytime, wait around until it is. Approach the 
tent and a cut scene will occur, eventually leading you into 
Yuri's dream.

--------------------------------------------------------------
8. Yuri's Dream
--------------------------------------------------------------

You'll need to play bat-the-rock to break the wall here.
It's easy. On the next contraption use your spear charge
attack repeatedly. In the next room, beat the monsters 
and get a bit of training on Black Esamons. By the way,
if possible, let Tumble eat a Black Esamon if you spot 
them. After kicking it out, he will sometimes give you
HP Up fragments. Well, do what the sheep says and bring 
him over to the X mark. Play bat-the-rock again, then use 
your draw card to light the unlit torch.

Lots of floor cracks here. Put Tumble's Megaton Buns to 
good use. You'll eventually find a secret room with a 
strong monster and learn permanent lock-on (about time).

A small tile will appear after its defeat. The big 
tile it goes with his hidden in a crack - you know what
to do. Note that the pattern on the big tile changes; some 
timing will be required to drop the tile on the right 
pattern. A switch (and some monsters) will appear after
this, use the spear charge again to flip it, light the
torches, then head to the next BIG area.

Lots of stuff here, most of which you can't get until 
you get more holy instruments and baku abilities, 
unfortunately. Just follow the path. Oh, if you're 
wondering, it's not your eyesight - the blurring is 
there to reflect Yuri's own eyesight problem! To your 
right you'll see a torch; light it to continue. You can 
cool down burning platforms using the draw card + blue 
esamon.

When you reach a switch and an unlit torch, be prepared
for a little obstacle course run. You probably won't 
make it in time the first time round, some just collect
stuff along the way. You'll encounter a new contraption
along the way - the colored switch. Hopping on it changes
it's color; just match up the color with the ones on the
other side. Next hop over to the switch to activate an
ever-changing-width bridge. Pass that, some spike balls
and you'll reach the temple door itself. Assuming you can
get here from the switch in one minute, you're ready to 
face the boss.

Boss : Lizardman
Heed the sign; he's weak against lightning. Have a draw
card with a yellow esamon (there's plenty around here)
in one hand and a choice weapon on the other. He has three
main attacks - he'll rise up in the center and spit water
balls at you (easy to dodge), rise out by the side and poke
at you with his trident (block it, counterattack) or jump
out of the water and attack (just wail at him with your
weapon). Keep circling to avoid his spit and jump attacks, 
and keep him locked on at all times. This way you can tell 
he's going to approach you for that poke attack. He hits 
pretty hard, especially in Expert Mode, so be careful. 

Once you're done, Tumble will gain the ability to dive 
underwater. You can now explore the other half of Yuri's
dream if you want, but for now let's grab that Blue Key and 
move on.

--------------------------------------------------------------
9. Behind the Blue Door
--------------------------------------------------------------

The plot thickens! Ahem. Behind the blue door you'll find,
of course, the blue challenge.

Blue Door Challenge
It's all about dousing torches. To douse a torch just throw 
that pot-full of water at it. In the next two rooms you need 
to fill up empty pots with water droplets from above - a full 
pot is three droplets. Dodge the spikes and toss a full pot at 
the torch. It may take a few tries, especially in the last 
room.

The Blue Orb will turn into the Remote Bomb, which is used 
fairly often in puzzles, especially timed ones (you can flip 
switches for a distance with a remote bomb. Well, doesn't 
require much to learn how to use it, but you should enter 
the sheep's dream to get the stuff in the pool now that you 
can swim.

After you leave the temple, head over to Sonno Beach to get 
introduced to Gregor, Toma and Emma. Now I suggest dropping 
by the Dream Analysts' place to pick up the Mystic Hourglass; 
it let's you flip from day to night and vice-versa - VERY 
useful. You should have at least 5 gold esamons required for 
the trade by now. Along the way you'll find a bag - it 
belongs to the old man you met in Abbas' Cafe. He's at the 
hotel. Say... you don't think...? You'll meet Penne the 
racing freak at Cafe Abbas (I bet you can tell what his dream 
is about...), but you can't enter his dream yet. Go after the 
old man - he's asleep during the day in the beach house. His 
dream is next!

--------------------------------------------------------------
10. Santa's Dream
--------------------------------------------------------------

Holy cow, he IS Santa! Okay, time to put those remote bombs
to good use. Detonate the nearby cracked ice wall and hit the
switch there, then light the torch. Up next you've got to 
help a sheep locate her three children. Along the way, make 
sure you pick up green hats that you'll find mostly in plain 
view.

First take the middle path leading upwards. At the top, 
push the little snowball until it's fairly big, then push
it down the slope to release the first sheep. Before you go
down to meet him, locate three color switches nearby and 
flip them to their proper color to get a green hat. Now 
drop down and talk to the sheep. Follow the path and 
you'll reach a switch - it creates a bridge above you. 
Well, try as you might, you won't reach the bridge in time,
so set a remote bomb, climb up to where the bridge will
appear, then detonate. At the top you'll meet the second
captive sheep. Defeat the monsters in there.

Now head back down and take the only path you haven't 
taken. The third sheep is behind a cracked ice wall. After 
that you'll reach a frozen river. Climb up the cliff at the 
end of the river and break the icicles up there for a green 
hat. Drop back down to the frozen river. A little further
down you'll see a tree on the right bank; another green hat
is behind it. At the end of the river you'll meet those
darn sheep again; you should have all three hats for them
as well. Light their candles then proceed into the cave.

Nothing much here. Use your remote bomb to open up fishing
holes then start batting fishes into the ice door's mouth.
The first door requires 3 fish of any sort, the next one
wants only red fish. There's two cracked walls with goodies 
in them, don't miss those. Another timed switch up ahead,
use the remote bomb trick again. And after that...

Boss : Snowman
Have a remote bomb in one hand and a flamed draw card in
another. Stay away from when he starts breathing ice, then
when he stops detonate a bomb by his feet. When he's down,
light the fuse on his head. Hop onto Tumble and run like
hell! Rinse, lather, repeat.

Once he's down, pick up the goodies. Tumble's breath attack
will be enhanced. After that, you're free to return to 
Santa's newly de-iced dream. Anyway, nab that Purple Key.

Incidentally, you'll need 10 dream energy to open the 
portal to the purple door. If you don't have that many, 
revisit some dreams until you get that many.

Once you leave Santa's dream you'll meet Gregor, who'll 
show you his new dig. Can't enter his dream yet however.
For now head over to the temple with that shiny new key
of yours. At the temple you'll bump into Toma, nothing 
much else.

--------------------------------------------------------------
11. Behind the Purple Door
--------------------------------------------------------------

Simple approach the big floating "10" in the temple to open a 
new area that contains two doors. Approach the purple one to 
get...

Purple Door Challenge
Not technically a puzzle per se, just some simple jumping 
challenges. Drop crates into the water to provide additional
steps. No real challenge here, nothing you'll need help with.

Claim your Purple Orb, which turns into another fairly 
well-used holy instrument, the Arbalest. Do training if 
you want, then leave the temple for a fairly pointless 
cut-scene. 

Upon leaving, you're now ready for Toma's Dream.

--------------------------------------------------------------
12. Toma's Dream
--------------------------------------------------------------

Head into the tent at night to get Toma's Dream. Watch the
long scene that unfolds. The end bit will then keep repeating
itself... until you put a stop to it, of course. Simply climb 
onto Tumble and dash into Toma. Okay, it's boss time.

Boss : Statue Knight
Equip the Ragna Blade and the Arbalest for this one. Lock on
to him and wait for his eye to turn red (usually after he
attacks). Hit him with a charged Arbalest attack and he'll
turn to stone. Well, even stonier, at least. Then use the
Ragna Blade's charge attack to knock him down. Defend right
as he goes down to avoid getting nailed by debris. Pick up 
the red orb and dunk it into the water. Repeat ad infinitum. 
Sometimes he'll do a body splash attack that immediately
shatters him - just stand in the water and he'll splash right
into it, immediately damaging his core - less work for you! 
He'll gain a few new attacks as he's about to croak, but 
those are fairly easy to avoid as well. 

Nab the rewards you've earned and you can leave the dream
now. You'll also get a nifty new sword; you can explore 
the rest of his dream later. Now I suggest you revisit his 
and other dreams to gather dream rings - you should easily 
get 500 by now. This allows you to net a fairly powerful 
new weapon in the ancient cave. To get to the ancient cave, 
go to Meg/Hannah/Parfait's street. Next to their house is 
a small empty stable - there's a ladder on the outside of 
it. Climb it to get to the back yard of the houses; the 
cave there will lead you to the ancient cavern. Go in and
get the Bakuna Blade, which lets you turn Tumble into a
sword by three quick rotations of the left analog stick.
It's fairly powerful, but it drains esamons while you're
using it, so be careful.

You next dream forage is into Lilian, so go to Sonno Forest 
to look for her.

--------------------------------------------------------------
13. Lilian's Dream 
--------------------------------------------------------------

You job here, as corny as is sounds, is to gather the Six
Powers of Nature. You can find the first three by looking 
for three plots of green on the floor. Talk to them and 
defeat the monsters, and they will produce a power of 
nature each. Shoot them down with your Arbalest to claim
them. Next talk to the fish flopping about in the dry river 
bed. Then use a remote bomb on the rock further up. Claim 
another power of nature. 

Now go to the spot where there's a big crack on the floor
with what looks like lava underneath. Now claim yet another
power of nature from the mountain. Lock on to the mountain
and press X to talk to him. He'll sent fire to the forest.
Now talk to the cloud. Now use an iced draw card on the 
sheep and watch the rest to gain the final power of nature.
Now go use your spear's charge attack to open up the door
to...

Boss : Cacey
Not tough, but quite tedious. Cacey has four main attacks
indicated by the orbs that circle around him. White orbs
signify that he's going to do a dive attack. Yellow orbs 
mean he's going to throw a tongue of lightning at you.
Red orbs mean he's going to throw a delayed-blast fireball
at you. Finally blue orbs mean he's going to drop icicles
on you. To beat him, you must first attack him with an 
arbalest charge attack + draw card attack that matches his 
element he's currently using. So Arbalest + no draw card 
for the white (non-elemental) orbs, Arbalest + lightning 
for yellow orbs, Arbalest + fire for red orbs, and 
Arbalest + ice for blue orbs. Once the three orbs have been 
taken out, he'll crash land. Get near him and hit 'em with
your best attacks. Repeat. It's pretty tough to draw the 
right element while he's trying to kill you, and if you 
collide with him while he's diving/crash-landing it's 
serious damage (in fact, in Expert Mode those hits kills
immediately). Have patience, and lots of it.

Once he's downed, Tumble will gain the ability to fly - that 
means you can now collect most of the items you've missed in 
previous dreams. Now nab that orange key and move on. Time to 
once again head back to the temple.

--------------------------------------------------------------
14. Behind the Orange Door 
--------------------------------------------------------------

After a little cut scene, you're off to the...

Orange Door Challenge
Though "challenge" may not be the word to describe this. Climb 
up while avoiding falling rocks and such. Hop from wall to 
wall and sometimes drop down to get higher. God forbid you 
actually need help with this.

The Orange Orb nets you the Snake Fang, which is used to pull
objects closer to you. Fairly well used. Take the training if
you want. Yet another cut scene awaits you.

Once you leave, check with Tumble and he'll clue you in on 
the big bridge. It's the other exit out of Sonno Hill. So go 
take it and see what happens. Hey look, it's Fei from 
Xenogears after going on a hamburger diet! Just kidding.

Proceed along the path and you'll eventually reach Sonno 
Town. Go look for Chiffon in the hotel. After a little scene, 
you'll be off to...

--------------------------------------------------------------
15. Chiffon's Dream
--------------------------------------------------------------

Your main job now is collecting nine notes. Just locate a 
bell, ring it, then use your snake fang to nab the notes that
come out of it. And repeat after me - Do, Re, Mi, Fa, So, La, 
Ti, Do. This is the order you need to step on when negotiating 
the colorful flying platforms that pervades this area.

First up, an introduction to the Nightslayer, the tougher
cousin of the Nightstalker. Defeat the other weaker enemies 
first. Then step on those notes to open the wall. Another new 
monster up next, and some more of those musical platforms. 
Unfreeze the sheep above and pierce his target to release 
your first bell. Get over there using the musical platforms 
and get your first notes.

After this, another forced battle and you'll unlock another
set of musical notes which also act as a shortcut. Take those
up. More fights, then spike some more targets to reveal the
second bell up above. After fighting your way to it's notes,
go back down and you'll spot the third frozen bell. Nab it's
notes as well and return to the sheep at the start to open
up the fly pad. Head up to Chiffon and then... 

Boss : Dark Mist
Fairly easy. Block teddy's attacks until he falls down, then
attack. Defend again. After a while the dark mist will appear;
use Snake Fang to draw him out, then Arbalest him. Repeat.

What, no rewards? Anyway, at Sonno Town, talk to Florence to 
unlock a new area in her dream. Now proceed to Sonno Beach and 
talk to Chiffon. That's right, back to her dream again!

Whoa, big difference here. Your job is same as before though,
collect nine notes from bells. So do so. Once you've gathered
them all, go talk to Chiffon in the now-unfrozen upper garden
and you'll restore her singing. No problem. Unless you want 
to check out the secret room (blow up a cracked wall nearby)
you can now leave her dream. Leave the hotel and talk to 
McTuve to enter his dream. 

--------------------------------------------------------------
16. McTuve's Dream
--------------------------------------------------------------

The moment you start you'll end up facing a boss.

Boss : Dream Copy
Horribly easy. Just locate Rumble or Tumble, defend against
their attack. They'll be stunned; now counter-attack. No 
problem.

After that, McTuve will reveal your destiny. Well actually 
he just replays the intro. Now feel free to explore his 
dream - most of his stuff are in plain sight and easy to 
obtain. In fact, you can get 100% before you leave. 

McTuve will now act as a convenient dream nexus - he can 
link you to all the other character's dreams - handy.
Re-visit a few dreams if you wish. Once you're done, head
over to Sonno Beach and chat with Chiffon again. Now head
over to Meg's house. Now proceed to Meg's dream.

--------------------------------------------------------------
17. Hannah's Dream
--------------------------------------------------------------

No, the title isn't wrong. From Meg's Dream (or lack thereof) 
bust all the crates until you find a storybook. That will 
lead you into Hannah's bizarre dream.

What, stuck already? Shoot the birds carrying the sheep and
the tile first, then talk to the sheep. Drop the tile on
the platform when the appropriate picture is flashing, then 
Snake Fang a caterpillar and grab it. No stand under the X
to get to the next area. 

First locate the sheep - the fences here can be broken with
any weapon attack. The sheep will ask you to bring him a
tangerine - there's one in the trees at clearing area near 
him; use Snake Fang to nab it. Give it to him and you'll
proceed to the next page.

Follow the sheep's advice and pull out that platform with
Snake Fang. You've got plenty of time to make it over. Above,
grab that red star tile and go left until you're right above
the red star platform - drop it on the right pattern to 
make a bouncy flower platform appear above you - you can then 
hop to a ladder from it. Above, do the same and drop the 
yellow moon tile on it's respective platform when the right 
pic is flashing. That will allow you to reach the fourth page.

Now move carefully to the castle doors. Do what the sheep 
tells you to do and ram it with Tumble. Uh uh. Time to put 
your Arbalest to good use. In the next battle, focus on the
monster generators (that's the two floating blob things)
first - use the Arbalest. Then defeat what troops remain, 
and then it's off to...

Boss : Deimos 
Equip Snake Fang in one hand and a choice weapon in the other.
Draw him out from the background (he may appear in any of the
three positions) then hack at him with your weapon. Since he
is made of cardboard, fire works fairly well, but you need to
keep Snake Fang at all times to get him close enough to attack
so don't bother. Once he's down, pick him up and toss him to
the wall of flames behind you. He's not all that hard; most of 
his attacks do poor damage anyway.

Green key in hand, move your butt over to the temple pronto.
Incidentally, you'll need 20 dream energy to access the green
door - if you don't have that many go revisit a few dreams
and gather some. After a fair bit of distractions, you'll 
reach the green door proper.

--------------------------------------------------------------
18. Beyond the Green Door
--------------------------------------------------------------

You know the drill by now...

Green Door Challenge
In the first room use that block to climb higher. In the next
room you need to stack two blocks such as they form steps;
first block should be on the very edge of the higher area, 
second block should be on the very edge of the first block, 
forming steps towards the uppermost area. The third room 
requires you to stack a small block on a big block. Ignore 
the first three at the lower area (I'm not sure why they're
even THERE) and get up to the second area. Push the big
block towards the ledge facing the lower area. Then toss
the small block up onto the ledge, then up onto the big
block. Now pull the big block to the wall and hop up. There.

The Green Orb nets you Gen's Hammer. It's fairly clunky as
a weapon, but if you've got the patience to max it out 
you've got the single most powerful weapon in the game. As of 
now the only real use right now for this is to smash spikes 
with it. Take the mundane training bit if you want. 

Afterwards, head to the beach and watch the scene. You'll
end up heading into Emma's Dream. Nothing much here except
for a few collectibles, so dive into the ocean to get to...

--------------------------------------------------------------
19. Gregor's Dream
--------------------------------------------------------------

Gregor's dream is basically a long tunnel of water. You have 
to visit side tunnels leading to dry areas that open up gates 
along the tunnel. 

In the first dry room, light up the place to see what you're
dealing with. The monsters here keep coming until you take 
out the monster generator (that big flying blob). It's a 
great place to power up your weapons if you need to. Once
you've cleared the area, the gate in the water tunnel will 
open, allowing you to head to...

The second dry room. Here the main puzzle is a 3x3 switch
puzzle - you have to make sure all the switches are down.
Just use trial and error. Once you've done that, follow
the water tunnel to the next dry room.

The third dry room is blocked by a large boulder, if you 
can't find it. Here defeat the two Nightslayers and a 
whole bunch of spikes will appear. Using your hammer, nail
the one right behind the sign, then go clockwise after that.
A switch will appear above; hop from platform to falling 
platform to reach it. Now the water tunnels open up a little
more, which lets you go to...

The fourth and final dry room. Free the sheep first, then
step into the portal he's standing on for...

Boss : Kraken
Easy. Equip the spear or hammer (sword can't reach him, 
arbalest does too low damage) and an electrified draw card.
Hop around the three rafts topside until the kraken comes at
you with it's rotating tentacle attack. Avoid those while 
nailing him with your weapon - his "shield" will eventually 
break; now climb onto Tumble, go down after him. Lock on to 
him and use the dash attack three times. Now get back up to 
the three rafts and repeat. If you run out of esamons, go 
into the water to locate a water tunnel leading to a dry 
area with some grass. Don't worry, the Kraken is pretty 
patient...

Once he's bitten the dust, gather the stuff and move on. 
Yeah, the final key is yours! Red Key in hand, head over
to the temple.

--------------------------------------------------------------
20. Beyond the Red Door
--------------------------------------------------------------

And yes, it's...

Red Door Challenge
Hmm, the programmers must have played Alundra. This here is 
the "guide-the-fireball" puzzle. Here you must let a little
fireball chase you to the torch without getting it snuffed
out by obstacles. None of that pixel-perfect stuff of Alundra
though; you can even let it hit you. So it's no sweat, 
nothing you can't do with a few tries.

The Red Orb nets you your final holy instrument, The Gauntlet.
It lets you pick up those huge black monoliths with purple 
writings on them (no doubt you've encounter a few of those).
With this find you now have the tools to get 100% in all the
dreams of the game - whether you have the skills to do so is
another matter however. Do the training as you wish, then 
watch the little cut scene as you try to leave. You'll 
eventually be sucked into...

--------------------------------------------------------------
21. Return to Val's Dream
--------------------------------------------------------------

Woohoo... felt like ages since you've been here, eh? Actually,
I now strongly suggest you leave the dream and go to other
dreams to gather 1000 dream rings. Visit the three other 
optional dreams as well - Penne and Sarti is sleeping during 
the day at the hotel, and Phoebe is sleep there during the 
night. Once you have that many, visit the ancient cavern to 
gain an important item - the Sage's Amulet, which reduces 
your damage by half. 

NOW you can head back to Val's Dream. With Tumble around you 
can skip most of the jumpy-climby bits, so head over to the 
next area pronto.

Well, some major changes here. First shoot out the target
with your Arbalest (don't get to close or you won't be able
to shoot it). Now climb the golden pillars with Rumble to 
get to the switch and hit it. Now talk to the sheep. Hmm...
understand her feelings? Well, whatever you make of it, to 
continue, put a remote bomb at the cork on one side while
in glittery mode. Get up to the top and switch to forest 
mode and detonate it. Now go into the cave via the underwater
entrance and burn away the thorns. Val will now open up a
new doorway - so go in there.

You're now in a new cabin area. Now go play hide-and-seek 
with little Val - she's just hiding around trees. Find her
three times and you'll open the last area.

The final area consists of a VERY long path that you must 
clean out, section by section. In the first section kill 
everything that moves. In the second nail all the spikes
(with Gen's Hammer, naturally). Third has more monsters 
to slaughter. Fourth is a monolith with a switch underneath.
Fifth is more monsters. In the sixth shoot out the targets.

You'll finally reach the gate after that. Well almost. A
big hand will appear to knock you back. Just attack it with
anything you've got and keep pushing forwards. Then...

Boss : Queen
At the start of the battle the queen can only be injured by 
Tumble's attacks (breath, buns, dash etc...). Once hit by
any of those she becomes vulnerable to your weapons, so 
attack her with your best. When she becomes invincible again
attack her again with Tumble. In the first phase she simply
hovers about and attempts to smack you some. Knock a chunk 
off her health and she'll start phase two. Here she floats 
above you and chucks... well... eggs at you. Deflect those 
eggs with your sword's charge attack right back at her or 
pick them up and chuck it at her. She'll be grounded after
getting hit by her own eggs; attack with your best weapon.
In her final phase, three sheep will provide you a flypad to 
go up after her. Well, do so - lock on to her and air dash 
her till she falls.

Victory! Well, not yet. After a brief chat with McTuve, haul
your butt over to the temple. You final battle draws near.

--------------------------------------------------------------
22. Lord Nightmare
--------------------------------------------------------------

Talk to McTuve and he'll open up the final crystal that let's
you tackle the boss proper. Before doing so, I suggest going
around and getting stuff from the other dreams; they're all
conveniently around you. Raise some weapon levels as well.

My best tactic to raise levels was to get 3 draw cards (extra
ones from Phoebe, and one from Sarti). Fill it with Fire, Ice 
and Lightning. Now go to Sarti's dream and fight Cacey. He's 
now fairly easy to defeat with all three cards at hand, and 
the weapon that lands the final blow nets 10 points. Master 
the hammer first to be able to do big damage to Cacey and 
make leveling up even easier. You should have all weapons 
mastered in no time.

Another good location for leveling up weapons is Santa's 
Dream - just run around with your choice weapon and a 
flaming draw card - there's plenty of weak monsters 
available. Fairly tedious though.

All ready? Take that final warp, and you're off to...

Boss : Queen
Her again? This time your weapons do actually injure her, 
so beat her silly with it. You'll eventually lose all your
weapons. Just run around for a bit and Tumble will save 
you. With all the weapons at hand, resume your battle.
Once she's down, the REAL baddie appears. 

Boss : Nightmare 1
Easy. Block his attacks, then use the Arbalest on his 
ugly mug. Eventually dark mist will pour out of his 
chest - use your Snake Fang to draw it out and that 
will damage him. Do enough damage and he'll suck you
in...

Boss : Dark Mist
Here your choice weapon is Gen's Hammer since you can hit
him while standing. Draw him near with Snake Fang and 
keep attacking until he falls apart. Bust the shards of
crystal it drops with Gen's Hammer. Once all the crystals
are destroyed you will be returned to...

Boss : Nightmare 2
Pretty much the same as the previous Nightmare encounter,
so follow the same tactics. He does have a few new tricks
up his sleeve though, but nothing you shouldn't be worried
about. After a while he'll suck you in AGAIN and now...

Boss : Dark Mist 2
Probably the hardest phase. Two Dark Mist attacks you, so 
you really need to attack fast in order to get it done. 
Focus on one and defeat him first, naturally.

Boss : Final Nightmare
Believe it or not, this form is the easiest. Just take to
the skies and air dash him till he falls.

Congratulations! You've beaten Dual Hearts! Sit back and
relax, there's a long ending sequence coming up...

==============================================================

  ____________________________________________________________
 / DREAM COMPLETION                                          /
/___________________________________________________________/

You don't HAVE to get 100% in all your dreams to finish the
game, and frankly, the rewards you get are rather... well...
unrewarding. So far...

1500 Dream Rings - The final door in the ancient cavern 
opens up and you'll find a pool that can change Tumble's 
color.

100 Dream Energies - The warp at the temple will take you
to a new area where Baku learns Bakuna Shield. When riding
him hold down X to become invincible. You can even run into
enemies for good damage. However, it does eat esamons like 
crazy.

100 Gold Esamons - You can exchange it for a Mystic Esamon.
Haven't gotten it yet though.

If you are a perfectionist, here are the locations of all the 
items you'll need to get that 100%. Oh, I'm not going to list 
the locations of all the dream rings however, I'll just give 
tips on where the most hidden rings are.

And yes, I don't have 100% in every dream for everyone yet.
Whoever can help me locate the ???'s I'm missing will be 
greatly appreciated.

--------------------------------------------------------------
Val's Dream (100%)
--------------------------------------------------------------
Dream Energy x1
 - Get it from the rescued sheep
Gold Esamon x8
 - Get it from the rescued sheep
 - Switch to forest mode in the second area then go back to 
   the first area - it's in a box
 - Bomb a tree stump in the entrance to the cabin area
 - On top of a tree in the cabin area
 - Bomb a tree stump in the cabin area
 - Activate the red tile platform that keeps moving in the 
   final area
 - Hit the three megaton buns switches in the final area
 - After the queen is defeated it appears where the entrance
   to the boss area used to be
Others x7
 - Tummy Up - Top of the second room
 - Tummy Up - First area, in forest mode
 - Tummy Up - In the river, cabin area
 - Tummy Up - On top of a tree in the cabin area
 - HP Up - Bomb a tree stump in the cabin area
 - Tummy Up - At the end of the rotating platform with spikes 
   at the final area
 - Tummy Up - In the final area, shoot an electrified arbalest 
   at the bulb in the distance (must aim manually) then hop 
   over to it 
Dream Tips
 - You can't get anything else other than the few dream rings,
   one dream energy and one gold esamon until you re-visit 
   the dream at the end of the game
 - The second area has a switch that turns the first and 
   second area into either the glittery version or the forest
   version
 - There's 40 rings in the first and second area, 20 in the 
   cabin area and 40 in the final area
 - You can climb trees in the cabin area. Don't forget to
   blow up tree stumps

--------------------------------------------------------------
Florence's Dream (92%)
--------------------------------------------------------------
Dream Energy x9
 - Spear flip the red star tablet (at the start)
 - Spear flip the peach at the start
 - Spear flip the yellow sun tablet (near the three cannons)
 - Spear flip the blue star tablet (at the end)
 - Shoot the target in the first area
 - New area, eastern path, take the flying platforms 
 - New area, eastern path, hit the blue umbrella with the 
   spear charge hit
 - New area, above the clock
 - New area, fly through the three rings for it to appear
Gold Esamon x8
 - Under a bomb-able pyramid in the first area - drop down 
   and hit the switch and move the platform at the right time 
   to avoid the spike
 - Under a bomb-able pyramid in the first area - drop down 
   and ride the platforms while blocking the cannons
 - Under a bomb-able pyramid in the first area - drop down 
   and hit the switch, then follow the path
 - New area, western path, at the floating blocks area
 - New area, eastern path, in a floating apple
 - ???
 - ???
 - ???
Others x9
 - Tummy Up - Climb the first crumbly wall you see and 
   megaton buns to reveal platforms to reach it
 - HP Up - Third Megaton Buns switch will extend a 
   narrow platform out to it
 - Full Tummy Up - Defeat Magdali
 - Full HP Up - Defeat Magdali
 - Tummy Up - In the water of the first area
 - Tummy Up - New area, Southern path, hit a sword and it
   will appear above it
 - Tummy Up - Western path, near piano
 - Tummy Up - Eastern path, hit the large fork
 - Tummy Up - New area, under the clock
Dream Tips
 - Don't miss the stuff hidden in apples
 - Missing just one ring? There's one ring right behind the
   last melting clock, very easy to miss
 - A whole new area opens after her artwork is smeared by 
   Hannah's crayons, it's right behind you when you enter her 
   dream
 - In the new area you need to fix the clock by locating 
   six cogwheels. They are... 1) In the apple just as you 
   start, 2) In an apple not far from no.1, 3) In an apple
   on the western path (near the piano), 4) In an apple on
   the western path (floating blocks area), 5) In an apple
   on the northern path (first three O switches area), and
   6) On the northern path (second three O switches area).
 - Once you have access to the eastern path you can reveal
   flypads and collect the remaining stuff

--------------------------------------------------------------
Yuri's Dream (97%)
--------------------------------------------------------------
Dream Energy x9
 - In the room where you beat your first Night Stalker
 - In the floating temple area, left of the entrance. Step
   on the small platform to activate the X and O platforms;
   step only on the O platforms.
 - In the floating temple area, past the colored switch bit,
   on some size-changing platforms 
 - Near the temple door entrance, in a box
 - Bust a crack in the ceiling of the first room with the 
   Arbalest; will need to stand on a block in a hidden room
   nearby (which requires remote bomb to break open)
 - Also in a crack on the ceiling, second room
 - Dive into the pool to the left of the start point
 - In the new wing, the room with broken pillars and rafters,
   crack in the ceiling
 - In the new wing, activate the blue star platform in the 
   "maze" room
Gold Esamon x8
 - From the X and O platforms of the floating temple (where
   you got the second dream energy) drop down and you'll see
   a small platform with it
 - In the pool where you fought the Lizardman boss
 - Appears after you shoot out all the targets in the 
   floating temple area
 - Fly through the three rings in the sky of the floating
   temple area to make it appear
 - At the very top of the floating temple
 - In the new wing, secret room in the first area, a sheep 
   gives it to you
 - New wing, past the second pool and timed puzzle area, 
   defeat all the monsters
 - ???
Others x9
 - Tummy Up - In a floor crack (break with Megaton Buns)
   in the first big room
 - Tummy Up - In a floor crack in the second room
 - Tummy Up - In the floating temple, cool the burning 
   platforms to reach it
 - Full Tummy Up - Defeat Lizardman
 - Full HP Up - Defeat Lizardman
 - Tummy Up - In the skies near the floating temple
 - Tummy Up - New wing, colored switch room
 - HP Up - New wing, second pool area
 - Tummy Up - New wing, past the timed puzzle after the 
   second pool area
Dream Tips
 - Look for cracks on the wall
 - Look to the skies in the floating temple area
 - There's plenty of stuff top of the floating temple itself
 - To get a flypad you need Snake Fang
 - You can get to a new wing of the dungeon via the pool to 
   the left of your starting position

--------------------------------------------------------------
Santa's Dream (100%)
--------------------------------------------------------------
Dream Energy x9
 - Get it from the rescued sheep
 - Get it from the rescued sheep
 - Get it from the rescued sheep
 - Behind a cracked wall in the Snowman's Lair
 - Red balloon above the snowman
 - Do the "follow the sheep" mini-game
 - Light up the Christmas tree (use electric draw card) then
   fly into the big star that appears 
 - Appears once you light the candle
 - In a balloon near the candle
Gold Esamon x8
 - Get it from mama sheep after rescuing her children
 - Behind a cracked wall in the Snowman's Lair
 - Frozen in an ice block
 - Hit the four megaton buns switch (with the rotating O)
 - Win Santa's first race
 - Win Santa's second race
 - Win Santa's third race
 - Given by Sheep after you clear the third fish-eating door
   (need Gauntlet to access it)
Others x7
 - Full Tummy Up - Defeat Snowman
 - Full HP Up - Defeat Snowman
 - Tummy Up - Frozen in an ice block
 - Tummy Up - Inside a rock in the river
 - HP Up - In the Snowman's Lair, in an icicle
 - Tummy Up - In the Snowman's Lair, in an icicle
 - Tummy Up - Win Santa's first race again
 - Tummy Up - Win Santa's second race again
 - Tummy Up - Win Santa's third race again
Dream Tips
 - If you've got a few missing, it's probably up in the 
   sky. Activate the fly pads first
 - Wanna build the bridge? There's two in the river, two
   in plain side top-side and one on top of the snowman
 - To make the big candle appear, talk to him while he's 
   sleeping at the beach - if he mentions cake, then the 
   candle will appear
 - Once the candle has appeared swim up to the switch 
   there to produce flypads. Now fly to the top and light
   that candle

--------------------------------------------------------------
Lilian's Dream (100%)
--------------------------------------------------------------
Dream Energy x9
 - Bomb a tree stump in the boss area
 - In a star at night
 - Inside a star
 - Solve Fish Trivia #1
 - Solve Fish Trivia #2
 - Solve Fish Trivia #3
 - Solve Fish Trivia #4
 - Solve Fish Trivia #5
 - Cloud drops it, must dash to get it
Gold Esamon x8
 - Bomb a tree stump in the main area
 - Bomb a tree stump in the main area
 - Bomb a tree stump in the main area
 - Boss area, in the sky
 - Grow the sapling
 - Grow the sapling
 - Grow the sapling
 - Grow the sapling
Others x9
 - HP Up - Bomb a tree stump in the boss area
 - Tummy Up - Bomb a tree stump in the boss area
 - Full Tummy Up - Defeat Cacey
 - Full HP Up - Defeat Cacey
 - Tummy Up - Inside a star
 - Tummy Up - Inside a star
 - Tummy Up - Inside a star
 - Tummy Up - Inside a star
 - Tummy Up - Inside a star
Dream Tips
 - In the main area all the rings are in plain sight. In the 
   boss area there's a few on the ground and a lot in the sky
 - Bring the sapling to the hole in the river and then hit it
   with the charge attack of spear, spear, sword, sword, 
   spear, sword, spear, sword to make it grow
 - At night stars will fall; there's goodies in them. Keep 
   looking for stars until the green plots quit talking
   about them
 - Fish Trivia #1 - Forest, Rock, Mountain, Sun
 - Fish Trivia #2 - Beauty, Mean, Cute, Smart
 - Fish Trivia #3 - First, Third, Second, Fourth
 - Fish Trivia #4 - Clumsy, Elite, Happy, Regular
 - Fish Trivia #5 - One, None, One, Two

--------------------------------------------------------------
Hannah's Dream (100%)
--------------------------------------------------------------
Dream Energy x9
 - After you rescue the sheep in Pg.1
 - Stand on the outermost gray floating platform in Pg.1 and
   shoot it off a passing bird.
 - Pull a platform near with Snake Fang to reach it in Pg.2
 - After you give the sheep tangerine in Pg.2
 - On a rotating platform in Pg.3
 - On a bouncy flower platform in Pg.3
 - Under a bomb-able pyramid in Pg.4
 - On a rotating platform in Pg.4
 - Get it from the sheep after you make juice for him in Pg.2
Gold Esamon x8
 - Stand on the outermost gray floating platform in Pg.2 and
   shoot it off a passing bird.
 - On a rotating platform in Pg.4
 - In Pg. 4 shoot the bird with the yellow moon tile (appears 
   somewhere in the center of the walkway) then carry it to 
   the respective platform
 - In Pg.4, on a rotating platform. You'll need to pull out 
   an unseen Snake Fang platform to reach it 
 - Appears after you bring Hannah a crayon in Pg.1
 - Appears in a pool after you bring Hannah a crayon in Pg.2
 - Appears after you bring Hannah a crayon in Pg.3 (the flypad
   is above you)
 - In the skies of Pg.3
Others x9
 - Tummy Up - In a corner of Pg.1
 - Tummy Up - In a corner of Pg.2
 - Tummy Up - In the sky of Pg.3
 - Tummy Up - In the sky of Pg.3
 - HP Up - In the sky of Pg.3
 - Tummy Up - In the sky of Pg.3
 - Tummy Up - Left of the entrance of Pg.4
 - Full Tummy Up - Defeat Deimos
 - Full HP Up - Defeat Deimos
Dream Tips
 - This area is separated into pages. First area (field) 
   I'll call Pg.1, second area (forest) Pg.2, third area 
   (mountains) Pg.3 and fourth area (castle) Pg.4.

--------------------------------------------------------------
Gregor's Dream (100%)
--------------------------------------------------------------
Dream Energy x9
 - In the water tunnel, inside a boulder
 - In the water tunnel, inside a boulder
 - Second dry room, shoot all the targets
 - In plain sight along the water tunnel
 - In the fourth dry room light up the bulb with an 
   electrified draw card, then swim through all the hoops that
   appear
 - Extra area, in a water bubble
 - Extra area, in a water bubble
 - Extra area, in a water bubble
 - Extra area, in a water bubble
Gold Esamon x8
 - In the water tunnel, inside a boulder
 - Third dry room, in a floor crack
 - In the water tunnel, inside a boulder
 - Fourth dry room, in a floor crack
 - Extra area, in a water bubble
 - Extra area, in a water bubble
 - Extra area, in a water bubble
 - Extra area, in a water bubble
Others x9
 - Tummy Up - First dry room, in a floor crack
 - Tummy Up - Second dry room, in a floor crack
 - Full Tummy Up - Defeat Kraken
 - Full HP Up - Defeat Kraken
 - HP Up - Extra area, under a monolith
 - Tummy Up - Extra area, in a water bubble
 - Tummy Up - Extra area, in a water bubble
 - Tummy Up - Extra area, in a water bubble
 - Tummy Up - Extra area, in a water bubble
Dream Tips
 - Bust the large boulders in the main water tunnels - some
   goodies there
 - 85 rings are in the main area; 15 in the dry cave of the
   boss battle
 - An extra area opens up after you've gotten the Gauntlet,
   basically a bigger version of Emma's dream
 - To flip three switches simultaneously check which one 
   recoils the slowest, which one the fastest
 - Stuck on a flying platform? Don't forget your remote bomb

--------------------------------------------------------------
Toma's Dream (100%)
--------------------------------------------------------------
Dream Energy x5
 - Activate the red star tile
 - Past the arbalest target locked room
 - In a red balloon
 - In a red balloon
 - Activate the blue star platform
Gold Esamon x5
 - In a red balloon
 - In a red balloon
 - Topmost room with the sheep
 - In the secret room with the blue star tile
 - Activate the blue star platform
Others x9
 - Full Tummy Up - Defeat Statue Knight
 - Full HP Up - Defeat Statue Knight
 - Tummy Up - Second propeller platform, can't miss it
 - HP Up - After the sheep gets the tile down
 - Tummy Up - Clear top room of monsters
 - Tummy Up - Clear top room of monsters
 - Tummy Up - Activate the blue star platform
 - Tummy Up - Activate the blue star platform
 - Tummy Up - Under a cracked floor
Dream Tips
 - Use Toma to sit on the switch
 - Look out for wall and floor cracks, check suspicious area 
   of the map
 - Light those torches and shoot those targets!
 - Propeller platforms can be activated with sword charge
 - Can't get that tile down? Let the sheep do it for you

--------------------------------------------------------------
Chiffon's Dream (100%)
--------------------------------------------------------------
Dream Energy x9
 - Above the tree at the very top of the first area
 - Crack on the floor (after un-freezing)
 - Secret room, roll the ball to the finishing point
 - Topmost center platform of the secret room
 - Topmost center platform of the secret room
 - One of the side pillars of the secret room
 - On one of the upper platforms of the secret room
 - On one of the upper platforms of the secret room
 - Appears after you do the sheep's archery test
   (pierce 27 targets in a row)
Gold Esamon x8
 - From a bell after you collect all it's notes
 - From a bell after you collect all it's notes
 - From a bell after you collect all it's notes
 - Appears after to finish the second set of musical 
   platforms (after un-freezing)
 - Chiffon gives it to you after you give her the 
   nine musical notes
 - Up in the sky in the un-frozen dream
 - Up in the sky in the un-frozen dream
 - Appears after you do the sheep's archery test 
   (pierce 9 targets)
Others x7
 - HP Up - In an icicle in the river
 - Tummy Up - In an icicle along the path
 - Tummy Up - In the river after it's un-frozen
 - Tummy Up - Crack on the floor (after un-freezing)
 - Tummy Up - Crack on the floor (after un-freezing)
 - Tummy Up - In the secret room, drop a remote bomb
   near the switch to the musical platforms. Get to the
   last platform then detonate the bomb
 - Tummy Up - Topmost center platform of the secret room
Dream Tips
 - A lot of good jumping is required
 - The entrance to a large secret room is hidden behind a 
   cracked wall in the upper gardens area
 - To get further up the secret room you need to hit two
   switches at about the same time. Use a remote bomb
 - In the center of the secret area, after a tough battle
   you'll need to hit the floor switches in such a way that
   all of them are down. Use trial and error
 - To get to the flypad you need the Gauntlet

--------------------------------------------------------------
McTuve's Dream (100%)
--------------------------------------------------------------
Dream Energy x1
 - On the tower pathway
Gold Esamon x1
 - On the tower pathway
Others x7
 - Tummy Up - On the tower pathway
 - HP Up - On the tower pathway
 - Tummy Up - Inside the tower
 - Tummy Up - In the sky
 - Tummy Up - In the sky
 - Tummy Up - Top of the tower
 - Tummy Up - Top of the tower
Dream Tips
 - Everything is in plain sight. No problems here

--------------------------------------------------------------
Parfait's Dream (100%)
--------------------------------------------------------------
Dream Energy x5
 - Win "Where's Da Beef" mini-game
 - Win "The Meat Collector" mini-game
 - Win "Where's Da Beef 2" mini-game
 - Win "The Meat Collector 2" mini-game
 - Win "Silence of the Hams" mini-game
Gold Esamon x5
 - Under the first hanging bridge, past the pond
 - Just past the sheep who wants to dive, to the right, off 
   the path
 - Past the bugle-blowing sheep, at the end of the wooden
   fence
 - On top of the grassy tunnel
 - Under a bomb-able pyramid by the house
Others x7
 - Tummy Up - In plain sight on a wooden stump
 - HP Up - On top of the cupboard in the house, use the 
   bed to reach it
 - Tummy Up - On top of the grass tunnel
 - Tummy Up - On the fencing that borders the house
 - Tummy Up - Under a bomb-able pyramid to the left of where
   you start
 - Tummy Up - Under a bomb-able pyramid out in the fields
 - Tummy Up - Near the above bomb-able pyramid
Dream Tips
 - All of the rings are along the path, you can't miss 'em
 - In Parfait's Dream, you play a mini-game with him. You 
   basically run around his dream locating meat for him,
   sometimes with a time limit. The trick is that you have
   to avoid waking Parfait up, so when his silhouette starts
   becoming solid, you know he's about to wake up. Then just 
   stay still for a moment. Easy. Some sheep will also 
   appear to make noise - just do what Tumble tells you to 
   do in these cases.

--------------------------------------------------------------
Phoebe's Dream (100%)
--------------------------------------------------------------
Dream Energy x3
 - Win "Run Piggy Run" for the first time
 - Win "Super Sucker-Upper" for the first time
 - Win "Catch Me If Ewe Can" for the first time
Gold Esamon x3
 - Win "Run Piggy Run" a fourth time
 - Win "Super Sucker-Upper" a fourth time
 - Win "Catch Me If Ewe Can" a fourth time
Others x8
 - Draw Card - Play the three mini-games once each
 - HP Up - Play the three mini-games once each
 - Tummy Up - Win "Run Piggy Run" a second time
 - Tummy Up - Win "Super Sucker-Upper" a second time
 - Tummy Up - Win "Catch Me If Ewe Can" a second time
 - Tummy Up - Win "Run Piggy Run" a third time
 - Tummy Up - Win "Super Sucker-Upper" a third time
 - Tummy Up - Win "Catch Me If Ewe Can" a third time
Dream Tips
 - All the dream rings can be obtained by doing each of the
   three attractions
 - In "Run Piggy Run" just keep throwing those esamons at 
   large groups of spikeys to rake up big numbers fast
 - In "Super Sucker-Upper" your biggest enemy is that 
   annoying lock-on system - it's still fairly easy though
 - "Catch Me If Ewe Can" is probably the hardest. Run after
   the sheep and try to force him to run into a rock or into
   the wall. Use the multiple dash (dash once, then at the
   end of the dash tap forward)

--------------------------------------------------------------
Penne's Dream (100%)
--------------------------------------------------------------
Dream Energy x6
 - Win the Normal Land Race 
 - Win the Obstacle Course Land Race
 - Win the Normal Water Race
 - Win the Obstacle Course Water Race
 - Win the Normal Sky Race
 - Win the Obstacle Course Sky Race
Gold Esamon x6
 - Win the Normal Land Race a second time
 - Win the Obstacle Course Land Race a second time
 - Win the Normal Water Race a second time
 - Win the Obstacle Course Water Race a second time
 - Win the Normal Sky Race a second time
 - Win the Obstacle Course Sky Race a second time
Others x8
 - Tummy Up - Along the Land Race course
 - Tummy Up - Along the Land Race course
 - HP Up - Along the Land Race course
 - Tummy Up - Along the Land Race course
 - Tummy Up - Along the Sea Race course
 - Tummy Up - Along the Sea Race course
 - Tummy Up - Along the Sea Race course
 - Draw Card - Beat Penne in normal Land, Sea and Sky races
Dream Tips
 - To get all the rings, you must pass each circuit once
 - You can cheat easily in the Land Race - once you see 
   the first sliding ramp, you can immediately jump onto it 
   and skip a chunk of the course - keep the pace and Penne 
   will never catch you!
 - In the Sea Race, when you're jumping down from a great 
   distance to a pool below use Megaton buns to fly right
   past Penne
 - The Sky Race is actually fairly easy once you know 
   exactly where the rings are
 - Obstacle courses aren't that much more difficult compared
   to the ordinary courses
 - In all the races learn to constantly dash

--------------------------------------------------------------
Sarti's Dream (100%)
--------------------------------------------------------------
Dream Energy x8
 - Fight weak enemies with a time limit
 - Fight a hoard of weak enemies
 - Fight weak enemies without Baku
 - Take the ultimate challenge
 - Beat Sarti (first time)
 - Beat Sarti (without Baku)
 - Win the Back-To-Back boss battle
 - Win the Back-To-Back boss battle under 20 minutes
Gold Esamon x8
 - In Magdali's battle, in the back
 - In Lizardman's battle, in the pool
 - In Snow Giant's battle, in a corner
 - In Cacey's battle, behind a rock
 - In Statue Knight's battle, by the wall
 - In Deimos' battle, in a corner
 - In Kraken's battle, in the cave
 - In Queen's battle, up in the sky
Others x10
 - Draw Card - Beat Sarti (first time)
 - Tummy Up - In Magdali's battle, in the front
 - Tummy Up - In Lizardman's battle, outside the pool
 - Tummy Up - In Snowman's battle, in a corner
 - Tummy Up - In Cacey's battle, near the tree
 - Tummy Up - In Statue Knight's battle, in the water
 - Tummy Up - In Deimos' Battle, in a corner
 - Tummy Up - In Kraken's battle, on the sea bed
 - Tummy Up - In Queen's battle, in a corner
 - HP Up - Clear Ultimate Challenge to raise the portcullis
Dream Tips
 - Everything is fairly easy to locate. If you're missing
   one ring, it's behind the portcullis (with the HP Up
   fragment) - it opens after you clear the Ultimate 
   Challenge.
 - To clear the back-to-back mode within 20 minutes, make
   sure most of your weapons are maxxed out to speed up 
   battles some battles
 - In the Lizardman battle just attack with your Arbalest
   and electric draw card to end it fast
 - In Cacey's battle you can defeat Cacey after two crash
   landings using a maxxed out Gen's Hammer
 - In Deimos' battle fight near the wall of flames if 
   possible, and hit him with a maxxed out Ragna Blade.
   This will be your most time-consuming battle
 - In Kraken's battle attack him with a maxxed out Gen's 
   Hammer - once his shield is broken you can land a few 
   more hits for big damage before he goes under
 - My best time for the Back-to-Back Battle (in Normal Mode)
   is 16 minutes, so it's entirely possible if you know the
   trick
 - If you're playing Expert Mode, tough luck - it's nearly
   impossible to finish the Back-to-Back battle since all the 
   enemies have double the life - my best was 24 minutes

--------------------------------------------------------------
Meg's Dream (100%)
--------------------------------------------------------------
Dream Energy x1
 - In a crate
Gold Esamon x
 - Appears after you locate Hannah
Others x
 - HP Up - Appears after you locate Hannah
Dream Tips
 - You need TIPS for this?!

--------------------------------------------------------------
Emma's Dream (100%)
--------------------------------------------------------------
Dream Energy x2
 - Hop around falling platforms to make it appear
 - Fly through the four rings in the sky and it will appear
Gold Esamon x2
 - End of the X's and O's platforms - hop only on the O's
 - In a water bubble in the sky
Others x3
 - Tummy Up - In a water bubble; fly into it or bust the 
   water bubble and use a draw card to draw it in
 - Tummy Up - In a water bubble in the sky
 - HP Up - Fly to the highest island and defeat the monsters
Dream Tips
 - Most of the stuff you can't get are up in the sky - come 
   back later once you've got the Gauntlet

--------------------------------------------------------------
Sheep's Dream (100%)
--------------------------------------------------------------
Dream Energy x5
 - East end of the wall that borders the north of the world
 - Top of the walkways above the pool
 - In the pool, requires swimming ability
 - Up in the sky
 - On the small island
Gold Esamon x 5
 - On the back slop of the mountain
 - In the pool, requires swimming ability
 - Up in the sky
 - On the small island
 - Get it during Tumble's Dash tutorial
Others x8
 - HP Up - On top of a pillar
 - HP Up - Top of the mountain
 - HP Up - Top of the walkways above the pool
 - HP Up - Get it during the Draw Card tutorial
 - Tummy Up - On top of a pillar
 - Tummy Up - Furthest left of the map
 - Tummy Up - One of the star platforms
 - Tummy Up - Dead end along the mountain path
Dream Ring Tips
 - There's lots of stuff up in the walkways above the pool
 - Rumble can climb pillars
 - You can't get to the small island until Tumble learns to 
   fly
 - There's some in stuff the sky, look around
 - To get stuff in the pool Tumble will need to learn how to 
   swim first
 - The hardest rings to find are located on the mountainside;
   two in the back, two in the front
 - To get the Dash Tutorial visit the sheep at the Dream 
   Scientist's house rather than when he approaches you

==============================================================

  ____________________________________________________________
 / OTHER STUFF                                               /
/___________________________________________________________/

Miscellaneous thoughts, unanswered questions, that sorta thing
occupies this section. Here goes...

The Blacksmith
A family of blacksmiths live in Sonno Town. There doesn't 
seem to be any significance to them - you can miss them 
completely and still follow their story. What on earth are
they there for then?

Sonno Stones and Flan
If you give Sonno Stones to Abbas of Cafe Abbas, he'll reward
Tumble with some Flan, which fills up his tummy. So far I've
found three Sonno stones - one you get from trading your first
gold esamon to the dream scientists, another one is in the 
blacksmith's house at night, and the third in the empty well
in Sonno Town at night. Are there any other significance to
these stones? Who knows, if you give Abbas enough he may give
you something better than Flan? Ah, questions, questions...

Baku Colors
After getting 1500 dream rings, you open up the final door in
the ancient cavern. And your reward is the ability to re-color
Tumble. I mean, what kinda reward is that? Does the colors 
have any significance other than for looks?

Full Completion
Goes without saying, but does anything happen once you get 100%
in all the dreams? The ending couldn't really be any better 
than it already is. Or could it?

==============================================================

  ____________________________________________________________
 / ACKNOWLEDGEMENTS                                          /
/___________________________________________________________/

- To CJayC, who runs the site where all my FAQs are dumped
  into - GameFAQS Rulez!!!
- To the good folk of the GameFAQs Board, who helped 
  contribute stuff to this FAQ whether they liked it or 
  not - Hitpoint, tier jah, Trunkz0r, Kesereti, Kashell 
  Triumph, tenchi2004, CygnusXI and others I might have missed 
- To Atlus, for releasing quirky games that almost nobody
  will buy (their loss) - and still doing it after all these
  years 
- And to all gamers who support the games industry - you 
  go boys and girls!

==============================================================


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