FAQ/Walkthrough - Guide for Gears of War

Scroll down to read our guide named "FAQ/Walkthrough" for Gears of War on PC (PC), or click the above links for more cheats.

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                            G E A R S   O F   W A R

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                                 Version 1.0
                                 By Brokaliv
                          Email: [email protected]
                       Date Started: December 10, 2007

            "Oh that smells bad what were you guys made out of, shit?"

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This Walkthrough is allowed to be hosted at the following sites:

GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com
Noobz Space - www.noobzspace.com

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This guide was written for the PC version of Gears of War, the XBOX 360 version
is pretty similar but has a different Act 5 than what was released for the PC,
please refer to my XBOX 360 guide for better details on that version of the
game.

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CONTENTS
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 1. Controls
 2. Walkthrough
      2.1 - ACT 1: ASHES
         2.1.1 - CHAPTER 1: 14 Years After E-Day
         2.1.2 - CHAPTER 2: Trial By Fire
         2.1.3 - CHAPTER 3: Fish in a Barrel
         2.1.4 - CHAPTER 4: Fork in the Road
         2.1.5 - CHAPTER 5: Knock Knock
         2.1.6 - CHAPTER 6: Hammer
         2.1.7 - CHAPTER 7: Wrath
         2.1.8 - CHAPTER 8: China Shop
      2.2 - ACT 2: NIGHTFALL
         2.2.1 - CHAPTER 1: Tick Tick Boom
         2.2.2 - CHAPTER 2: Grist
         2.2.3 - CHAPTER 3: Outpost
         2.2.4 - CHAPTER 4: Lethal Dusk
         2.2.5 - CHAPTER 5: Dark Labyrinth
         2.2.6 - CHAPTER 6: Powder Keg
         2.2.7 - CHAPTER 7: Burnt Rubber
         2.2.8 - CHAPTER 8: Last Stand
      2.3 - ACT 3: BELLY OF THE BEAST
         2.3.1 - CHAPTER 1: Downpour
         2.3.2 - CHAPTER 2: Evolution
         2.3.3 - CHAPTER 3: Coalition Cargo
         2.3.4 - CHAPTER 4: Darkest Before Dawn
         2.3.5 - CHAPTER 5: Angry Titan
         2.3.6 - CHAPTER 6: Tip of the Iceberg
      2.4 - ACT 4: THE LONG ROAD HOME
         2.4.1 - CHAPTER 1: Campus Grinder
         2.4.2 - CHAPTER 2: Bad to Worse
         2.4.3 - CHAPTER 3: Hazing
         2.4.4 - CHAPTER 4: Close to Home
         2.4.5 - CHAPTER 5: Imaginary Place
         2.4.6 - CHAPTER 6: Entrenched
      2.5 - ACT 5: DESPERATION
         2.5.1 - CHAPTER 1: Impasse
         2.5.2 - CHAPTER 2: Comedy of Errors
         2.5.3 - CHAPTER 3: Window Shopping
         2.5.4 - CHAPTER 4: Powers That Be
         2.5.5 - CHAPTER 5: Jurassic Proportions
         2.5.1 - CHAPTER 6: Special Delivery
         2.5.2 - CHAPTER 7: Train Wreck
         2.5.3 - CHAPTER 8: Pale Horse
 3. PC Cheats
 4. PC Achievements
 5. Version History
 6. Copyright

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1. Controls
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Controls are able to be mapped in the options menu

Aim - 
Shoot - 
Reload - 
Melee - 
Change Weapons - 

TAC/COM - 
Quick Look - 

Strafe - 
Move - 
Look - 
Interact/Pick Up - 
Dive/Cover/Run - 

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2. Walkthrough
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2.1 - ACT 1: ASHES
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12 Cog Tags Total

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2.1.1 - CHAPTER 1: 14 Years After E-Day
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3 Cog Tags

You start in a cell with creatures above you pissing all over as some soldiers
break Marcus out of his cell and tell him to suit up. Exit the cell and head to
the right to talk to Dom. He asks Marcus if he would like to take the tutorial
or go straight in to combat. Choose either one with the Right or Left Mouse
Button. If you chose to do the Training continue to the next paragraph,
otherwise skip to the Combat section.

++++++++
Training
++++++++
Go in to the next room and straight ahead you will notice the red skull and cog
design on the rubble. Head over to it and you will find a blue Cog Tag on the
ground to pick up. Soon a helicopter will fly over head as it fires a missile
at the building you are in. Dom tells them to stop the attack and then leads
you up the stairs to your right as you had entered the room.

Head over to the button and press the action button to open the door. You now
have to shoot two circuit breakers to open the next door. Use the look button
to find where they are if you can't see them, they glow red. Zoom in with the
Right Mouse Button and fire with the left. Once both circuit breakers are
destroyed head over to the door and use the action button to kick it in.

In this next room you will learn how to use cover and the special cover
commands. When you are covering under a low enough object you can press up and
the Space Bar to leap over it like a hurdle and hold Space Bar to run as you
head forward. Going to the sides of a cover spot either allows you to dive out
or quickly switch to another cover spot depending on what is around you. As you
enter the next room a helicopter will fly by, jump the hurdle and then pick up
the ammo box.

Kick in the door and head left down the catwalk. As you enter the next door
some Drones will be advancing on a bridge you have to cross. Take cover on the
wall like Dom tells you to and then return fire and take out the enemy. Head up
the bridge as a helicopter on your left flies by and a tower falls. Dom will
run ahead as heavy fire shoots at him and he tells you to press the switch and
run through the door, its a timed switch.

As you enter the building ahead some mutilated corpses will be shown. Go
through the door, turn right and head down the stairs to enter another doorway.
Take two pairs of Grenades on the ground to fill it up and  head forward. In
the next room you will find more Drones below, take them out with a Grenade.
Turn to the right and head along the catwalk to get downstairs. Turn to your
right and hide behind the stone that is parrallel to the door that is being cut
through, located before the L-shaped block. Zoom in on the door ahead and fire
once the door gets kicked off to take out a few before they have a chance. Once
they are all dead look around this room for another red skull with a cog
graffiti on a pillar to locate another Cog Tag to collect on the ground.

++++++
Combat
++++++
Go in to the next room and straight ahead you will notice the red skull and cog
design on the rubble. Head over to it and you will find a blue Cog Tag on the
ground to pick up. Soon a helicopter will fly over head as it fires a missile
at the building you are in. Dom tells them to stop the attack and tells you to
open the jammed door to the left. Kick it in with the action button and you
will find some hanging mutilated corpses.

Pick up the ammo boxes and head along the ruined hall. A helicopter will fly
over as a tower falls. Straight ahead some Drones will start to advance and
attack. Take them out as you advance and some more Drones will be on the
bridge to your right. Wait in a safe place and a helicopter will blow up the
bridge for you. Pick up the Grenades sitting against the wall at the end and
enter the next room.

Take out the Drones in here and then locate the L-shaped block on the ground.
A little bit away from the door is another block that runs parallel with the
door, use this for cover and zoom in on the door ahead and fire once the door
gets kicked off to take out a few before they have a chance. Once they are all
dead look around this room for another red skull with a cog graffiti to locate
another Cog Tag to collect.

++++++++++++
Joined Paths
++++++++++++

Get outside through the door the Drones came through and then hide behind the
wall to your right to fight off the enemy. Once they are all dead turn to your
left to head up some stairs and find another red skull with the cog graffiti
and take the Cog Tag. You have to do this quickly or else it will automatically
put you in the cutscene.

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2.1.2 - CHAPTER 2: Trial By Fire
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2 Cog Tags

You are now grouped up with a few more men to help you along the way. Take
cover immediatly and allow the helicopter to take out the Drones ahead. Now
head up the stairs towards the church. Head through the one way hallway and
take cover as soon as you exit the building. In this small garden area fight
off the enemy. Once they are all dead go to the pillar in the upper left corner
to find a red skull with a cog graffiti. On the ground is another Cog Tag.

Take the Grenades and ammo box if you need it and head up the stairs. At this
checkpoint you will have to fight off the advancing Locust swarm. Let your team
do most of the fighting and advancing as you try to flank the enemy. When the
Emergence Holes start to open up you can either fight off the extra swarms of
enemies or throw a Grenade down the hole to close it up again.

Head along the outside of the church perimeter after you take out the first
wave and then rush along the side of the chapel. Take out the next wave of
enemies and wrap around the back of the building. Before crossing the bridge go
straight to reach a box of ammo and then head to the bridge to locate Alpha
Team.

Continue to the large church building and Kim will open the door. Take on the
Drones in the building and you will notice another red skull with a cog
graffiti. The Cog Tag is not below this symbol this time, instead it is near
the exit door just to the left under the window. As you progress you will
encounter some more Emergence Holes as well. Exit the building and head down
the stairs with your team to check out the bodies by the van as a cutscene
starts.

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2.1.3 - CHAPTER 3: Fish in a Barrel
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1 Cog Tag

Right after the cutscene your group will be attacked by some Drones around the
corner. Run for the van as cover as the enemy uses a Troika Machine Gun to chew
your team up. Head around the back of the large hole and use the destroyed
street pieces as cover. Head up along the side of the bridge support and take
cover along the wall. Now corner fire at the Drone manning the turret to take
them down.

Head through the tunnel and take over the turret. Turn it the opposite
direction with the right analog stick and then open fire on the Drones
charging you. Once your team gets through, head straight down the street
killing the enemy along the way. Hop in to the fountain with the rest of the
team and get ready for a 360 degree ambush of Drones coming out of Emergence
Holes. They will be manning the regular machine guns along with some Shotgun
Drones. Don't forget to take the Cog Tag on the left side of the pillar in the
middle of the fountain. After the battle look around for some ammo and Grenades
to refill yourself. Rejoin the team and and press forward.

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2.1.4 - CHAPTER 4: Fork in the Road
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0 Cog Tags

You will immediatly be told that the team must split up. Choosing the left path
allows you to get in and wait for the team on the right, while the team on the
right has to wait for the team on the left to at least take out the Troika
Machine Gun for them to advance. Just remember to take out the Troika Machine
Gun if you are on the left path to help the right path people advance.

When the team regroups you will be faced with another Troika Machine Gun in the
next room. Head against the right wall and go through the two rooms to sneak in
to the next room. You will now want to run along the right side to break in to
the room ahead and kill the spotter and then the Locust manning the machine
gun.

Once they are all dead head out of the room and over to the Troika Machine Gun
and use it to kill off the Drones coming out of the Emergence Holes. Once they
are all dead turn around and face the door to kill off the Drone that breaks
through. Head through the door they came through and kick in the next door to
move on.

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2.1.5 - CHAPTER 5: Knock Knock
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1 Cog Tag

Walk through the hallway as Kim talks to command. He then tells you that you
and Dom will go ahead to find a way in to the House of Sovereigns. Kick in the
door and head outside along the left side. Continue along the left side and you
will find a van with the red skull and cog graffiti. Look along the wall just
to the left of it and you will find another Cog Tag to take.

As you head towards the building the Drones will begin firing. Watch out for
the Troika Machine Gun firing out one of the door ways. Head all the way over
to the right and kill the Drone that comes through the side door, watch out for
his shotgun. Head through the side and take out all the Drones from within as
you slowly advance to the Troika Machine Gun itself.

After all the Drones are dead Kim tells everyone to form back up. Stay at the
Troika Machine Gun and aim it out the way you came. After a few minutes a
cutscene will start which has a Locust Sniper kill off Carmine. Quickly take
the Troika Machine Gun and fire at the ambushing Drones as they try to take the
building back. After a while Kim will tell everyone to head through the door on
your right and fight some more Drones. Kim will open the door to the next room.
Once you enter you will hear a man yelling further ahead as he is firing at the
Drones.

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2.1.6 - CHAPTER 6: Hammer
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2 Cog Tags

Head up the stairs and in to the next room to help provide cover fire for the
Alpha Team member. Go to the right and head down the stairs to help him out and
then watch a cutscene to meet Cole. Grab some ammo and meet the team back at
the stairs and go up the left set.

Kim will open the door on the right and you will see footprints everywhere. Go
to the right and grab the Shotgun on the ground. Wait over on this side of the
hall and as the robot comes in and starts to break through the door a Wretch
runs in from the side and calls for more to drop in.

Watch the ceiling as they run across it and on the ground to attack the team.
Eventually they will also attack the team from behind so watch your back when
Kim tells you to. Once the attack is over the door will open. Before you enter
the door head down to the other end of the hall where the Wretches first came
from and take the Cog Tag on the ground.

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\MAKE SURE TO PICK UP THE HAMMER OF DAWN IN THIS AREA!!\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Head against the far wall and grab the Hammer of Dawn on the ground. It is
important that you take one or else the game may glitch a little later in this
chapter not allowing you to continue on. Exit the room to the outside and use
the Hammer of Dawn on the Seeder in the upper right corner. Hold the laser on
it and a beam of sunlight like a magnifying glass shoots down on the bug and
kills it off in a few shots.

Kill the Drones on the other side of the courtyard once the Seeder dies and
then cross the bridge to the other side. Keep the Hammer of Dawn with you. Head
through the next room and use the Hammer of Dawn on the next Seeder. If for
some reason you don't have your Hammer of Dawn with you anymore there is
another one to the right of you as you entered the room. Watch out as this may
cause a glitch in the game making you have to reload to your last checkpoint.
Head around the balcony and take down the Drones and Wretches that are
attacking.

\\\\\\\\\\\\\\\\\\\\
\\GLITCH WARNING!!\\
\\\\\\\\\\\\\\\\\\\\

Head to the left side of the balcony and the team should reform. If you find
yourself standing around hearing Kim and his location shows he is on the other
side of the door with it closed then the game has glitched and you need to
reload your checkpoint. Kim should open the door and then head inside.

Head out to the balcony and get some ammo if you need it. Now head back and go
down the stairs. As you turn the corner some Wretches will attack, take them
down. Once you get outside where you just killed the Seeder Kim will contact
command and finally get through, but on a weak signal.

Head through the next door and enter the sanctuary where some Drones will
start to attack. In the back of the room you will find Rojas, man in charge of
Alpha. Look in the corner near the stairs for another Cog Tag in this room. Now
head up the stairs and go through the room.

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2.1.7 - CHAPTER 7: Wrath
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0 Cog Tags

Heading in to the next room starts a fight with the Drones. Watch out for the
Nemacysts, they look like flying globes with tentacles that explode with a
black goo, as they come flying through the door if you wait to long to move.
Head out on to the ledge as your team gives you cover fire on the Nemacysts and
the Drones running along the bridge just to your right. Take out the Hammer of
Dawn and use it on the Seeder below by moving forward enough to get a clean
shot.

After you kill the Seeder it will smash in to the Locust side of the bridge and
kill off any Drones you might not have killed. Kim will then call command to
get a clear signal once again as well. Alpha will then call Kim and then the
locked door to your left will be broken in by more Drones. Take cover with the
pillar and take them all out to move on safely.

Head down the hall to the right as the team takes cover by a large boulder and
the windows to the left. You will then spot Alpha fighting off the Locusts. Hop
over the small wall and run down the hallway. Turn to the right and grab the
Handgun and ammo if you need it.

In the next room some Drones will attack, just use the desks for cover and take
them down as they enter the room. Go through the hallway in the upper right and
fight off more Drones in the next room. As you approach the door to your left
down the hallway a Troika Machine Gun will start to fire upon the team.

Quickly run in to the hallway and move through the door immediatly to your
right. Kill off the Wretches that attack and move forward closer to the Drone
manning the Troika Machine Gun. Take the left door behind the Troika Machine
Gun and go down the stairs so you aren't in the firing range. Kill the Drones
and then quickly jump on the machine gun to take out the waves of Wretches that
advance towards the team.

Head down the hall to the right and at the intersection you will find ammo to
the right and the way to go to the left. Head down the hall and then down more
stairs to wrap around and find some drones in the next room. If you want, you
can head to the left and flank the enemy.

Follow the team over to the side hall and up the stairs to enter the Parliament
Room for Kim to speak about it. Once they are done talking continue forward up
more  stairs. Take out the drone manning the machine gun and then return cover
fire for Alpha ahead against the Nemacysts and the Locust threat on the ground.
Put all your concentration on the drones below while the team attempts to take
care of the Nemacysts in the sky.

Once the area is secure another cutscene will start to play.

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2.1.8 - CHAPTER 8: China Shop
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3 Cog Tags

Head over to where the Berserker just killed the scared guy that wanted to get
out of there a little early and you will find a Cog Tag on his body. Head back
the other way and take the Hammer of Dawn if you no longer have the other one
from the previous level, you will need it to kill the Berserker.

Go down the hallway and then enter the next room. In here just make your way
straight across to enter another room that leads left. As you step on the
circle in the middle of the hall you will get a quick cutscene of the Berserker
smashing through the wall straight ahead. Quickly run up and to the right to
make it through the doorway in to the next room.

The point of interest will light up showing you a smashable wall straight ahead
down the middle. Lure the Berserker in to the room with you and have her charge
you so you can move out of the way to make her break it down. Enter the newly
opened room and run to the back of this room. Command will now radio you saying
that you are running out of time (the satellite will be out of position to help
in the battle) You will have 6 and a half minutes to get outside and take her
down.

Continue to the third room and go along the left side to look in the second
alcove just next to the third smashable wall for a Cog Tag on the ground next
to its red skull with the cog graffiti. Wait by the third smashable wall for
the Berserker to once again smash it down. Head outside and go to the upper
left against the wall to locate the red skull with the cog graffiti. Get on the
other side of the right pillar to pick up the Cog Tag.

Once the Berserker makes it outside use the Hammer of Dawn on it within the
time limit to take it down in a few direct hits. Use the scattered pillars as
cover to survive her rampage attacks, once she is beaten you will complete the
first act.

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2.2 - ACT 2: NIGHTFALL
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6 Cog Tags Total

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2.2.1 - CHAPTER 1: Tick Tick Boom
-------------------------------------------------------------------------------

1 Cog Tag

Head straight ahead and you will learn how to give tactical and communication
commands. Holding G, Space Bar is attack, F is cease fire, and Q is regroup.
Jump the low wall and go to the corner to trade out the Hammer of Dawn for the
Shotgun sitting by the dead soldier. You will soon be told that the location is
10 kilometers up and the enemy is closing in fast.

Choose the left or right path, the left path is more dangerous but you will get
to pick up some Rocket Launchers from the coming enemies. Taking the right path
you will have to head up the concrete slab and up the stairs. Provide cover
fire for the group that took the left path below against the two Boomers.

In the next room you will find a Corpser crawl back in to the ground. Head left
to the next room and jump the small block to activate the drones to come
through the door just to the left of the low block. Head in the now open door
to meet back up with the other half of the team, but they are still on a
seperate path.

As you enter a little larger area with a car you will be attacked by more
drones. After you kill off the advancers and move in towards the building in
the corner they will bring out the Troika Machine Guns. Head in to the hallways
and keep to the alcove for protection. Watch out for the Wretches that are
running around as well.

Once the battle is over your team can finally regroup once again. Go to the
left of the machine gun and try to smash through the door. Head along the path
as the team starts to argue a bit and go all the way down the stairs in the
middle of the next buildings room to find a couch at a dead end. Cut it up with
a chainsaw or smash it with a gun melee attack to reveal the Cog Tag under it.

-------------------------------------------------------------------------------
2.2.2 - CHAPTER 2: Grist
-------------------------------------------------------------------------------

2 Cog Tags

Smash through the next door to get attacked by the Locusts. Take cover
immediatly and carefully take them all down. Head down the side of the building
to the right and make your way down the path taking out the hiding Locusts in
the area. Enter the building in the back and head up the stairs to the catwalk.

As you head along the catwalk a group of Wretches will attack. Go through the
door and take out the next set of Wretches that come crawling on the grate
above you. Go underneath the stairs you just came from and look on your right
side past a pile of rubble for a Cog Tag to collect. Head down the path and the
Corpser will be ahead releasing more Drones in the area.

As you turn the corner and jump the low wall a Troika Machine Gun starts to
fire. Get behind the car on the right and take cover. You can now tap E to move
the car forward as a portable shield. Move in as close as possible and take out
the machine gun. After that is taken care of you will have to fight more drones
and some Wretches.

Once the battle is over head through the winding streets and stay to the left
side. Go straight ahead and you will find some newspaper dispensers. On the
ground beside them is another Cog Tag to take. Now head over to the gate
located on the right side of the area. Enter the Stranded Campsite and walk
to the left until a cutscene starts up.

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2.2.3 - CHAPTER 3: Outpost
-------------------------------------------------------------------------------

0 Cog Tags

You and Dom will now have to leave the others back at the Stranded Base as
collateral. Head down the street and turn left, you will then start to talk to
Franklin about the location of the vehicle. He tells you it is at a gas station
a ways away and you have to get to checkpoints to refill your ammo. Continue up
the path and kick in the door on the left and run through the house.

-------------------------------------------------------------------------------
2.2.4 - CHAPTER 4: Lethal Dusk
-------------------------------------------------------------------------------

2 Cog Tags

Get to the next door and kick it in to reach the waterside along with some
drones. Watch out for the sniper in the small shack straight ahead. If you want
it go get the Sniper Rifle and then head along the path to the right. Go down
the stairs and wait for the both of you to hop on the transporter.

Grab hold of the crank wheel while the other gives cover fire at the drones on
the other side. Start cranking and once you reach the middle of the track the
sun will finally set. Once the sun sets the Kryll come out (Basicly from the
movie Pitch Black, stay in the light and you are fine but once you go in the
darkness its instant death) to add to the excitement.

Your transport has a light on the top so don't worry just yet. Head up the
stairs as you call command and Baird to see how its going. Continue through the
well lit path and you will come up to Checkpoint 1. Enter the small shacks on
your right to grab some ammo and Grenades.

Head to the left down the path and enter the house. Bust through the door and
leave the house to take on an Emergence Hole. Plug it up or just fight off what
comes out. Once you kill them all Marcus starts to talk to Dom about blowing up
all the propane tanks you see to add to your light. Shoot the white propane
tanks on the ground to light your path safely against the Kryll.

Look to your left at the intersection and you will find a propane tank to shoot
that lights up the inside of the shack. Enter it and you will get another Cog
Tag. Head back the other way now and shoot the next propane tank. Take cover
behind the car as more Troika start to attack.

Use the Sniper Rifle or run along the right side to get a little closer to them
and take them out. Now carefully make a path of light by shooting the propane
tanks from spot to spot and run in to the light. When Marcus says that you will
move through the building there is a propane tank to shoot right inside the
door that might be a little hard to see.

As you head towards the door in the back of the third room a Wretch will bust
through attacking you. Once you kill it off Marcus calls the other team to see
how its going as they are eating a big dinner. Head up the stairs and kick in
the next door. Another Emergence Hole will open up to your right releasing more
drones in the area.

Kill them off by heading straight out the door, turn right through another
doorway and flanking them. Head across blowing up some more propane tanks and
go through the building to reach a moveable car and some more drones. Use the
fire on the cars hood to light your path as you push the car.

Once all the drones are killed Marcus calls command and asks where to go next.
You are told to go down the alley along the side of the building which is pitch
black. Enter the building and gather some ammo if you need it. Go down the
hallway to the hole in the wall and shoot the propane tank on the ground to
light the area up. Once it is lit Marcus calls back to the team and Cole says
that something big is about to go down as the Stranded are bringing out the big
guns now.

Head back out and down the alley to enter another building. As you enter the
second room Marcus is told by command that team 2 has enemies approaching. Head
down the hallway and kick in the door to find more drones ahead. Run up to the
low block ahead and take cover. Once you kill them run to the left gateway and
an Emergence Hole will open ahead. Take them down and go back past the gate
again.

Shoot the propane just outside the gate by the standing stone slab to light a
safe path to the first drone encounter here. Enter the garden area again and
look to your left for another propane tank to shoot. Head back around again to
use this light to cross over safely.

Once you make it back to the street go to the right and shoot the propane tanks
on the other side of the rubble to move on. You will come to a completely dark
area with a spotlight up in the right building. Look to your left for some Cog
Tags out in the dark spot. You can either suicide to them or wait a bit longer
to come back and grab them. Run along the light to the building and go in to
the left room.

At the intersection in the hallway turn right and go up the stairs. Head up
more stairs and eventually you will make it outside to the spotlight. Grab hold
of it and Dom will tell you to get him safely over to the next building. As he
fights the drones ahead keep the spotlight on his to safely get him down the
street. After he reaches the other side he will turn on the chinese lanterns
and light the street up. Turn the light back over to where the Cog Tag is and
light the area up for you to safely make it over to it.

Go down the building and kill off the Wretches that come up the stairs. Collect
the Cog Tags and then meet back up with Dom down the street as he attacks the
drones. As you head down the street another Emergence Hole will open. Throw a
Grenade in it and kill off the rest. Enter the building on your left and take
the right room. Shoot the propane tank outside the window. Wrap around the
building and then shoot the next propane tank under the leaning piece of metal
sheet. Go to the left and a cutscene will start to play.

-------------------------------------------------------------------------------
2.2.5 - CHAPTER 5: Dark Labyrinth
-------------------------------------------------------------------------------

1 Cog Tags

Head through the house and collect the ammo in the first room. When you come to
a hallway turn left and take the first left room. Kick in the door and turn to
the right to kill some Wretches that come to attack. Head down the way they
came and enter the next room.

Chop up the dresser with the chainsaw or smash it with a melee attack to move
on. Enter the kitchen room straight ahead and get ready for some more Wretches
to come through the door on your left. Kill them off and go the way they came
to reach the back door of the house. Right when you exit the house look to your
right along the corner of the house to find another Cog Tag.

Shoot the propane tank in the moveable car and it will light up and start to
roll down the hill. You will have to start running with the car or else you
will get left in the darkness.

-------------------------------------------------------------------------------
2.2.6 - CHAPTER 6: Powder Keg
-------------------------------------------------------------------------------

0 Cog Tags

Head over to the gas station and talk to Chap. He tells you that he didn't fuel
up the Junker because he didn't think you would make it out there. Head over to
the valve and turn it a few times until Chap tells you to come back to the gas
station building and get some ammo in the back. After you collect some ammo and
start to walk back outside the Locusts will start to attack.

Watch out for the Wretches and don't shoot the gas pumps during your battle.
You will go through three waves of enemies: drones from the left, Wretches and
a Boomer straight ahead from upper left and right corners, and more drones from
the upper right corner. Once the battle is over Marcus will call command and
tell them they are on there way back. You are told the Locusts have launched a
full scale attack and you need to hurry back. Run back to the Junker and a
cutscene will start to play.

-------------------------------------------------------------------------------
2.2.7 - CHAPTER 7: Burnt Rubber
-------------------------------------------------------------------------------

0 Cog Tags

Chap will tell you that you can only power the UV Turret or the engine which
means if you fire the UV Turret you can't drive. E swaps between driving and
the UV turret.

Drive forward and Chap will eventually yell out Kryll. Quickly switch seats and
fire the UV Turret at the Kryll to fry them up until the all clear is sounded.
At the next one you must kill the Kryll straight ahead and then six o'clock is
yelled out so turn around in reverse to take out the Kryll behind you.

The third group of Kryll will attack from ahead and behind so act fast. Quickly
drive through and take the exit on the right to get down to the city again.
Take a left and then right. As you go under the bridge shoot more Kryll
straight ahead. You eventually will get on the highway again and get attacked
at 9 o'clock (to your left) and 6 o'clock (behind you).

Soon after the big ramp jump you will come to a turn in the highway to take out
more Kryll straight ahead. Soon after driving for a few seconds more you will
go in to a cutscene.

-------------------------------------------------------------------------------
2.2.8 - CHAPTER 8: Last Stand
-------------------------------------------------------------------------------

0 Cog Tags

Take cover in the building to your left and restock on ammo. Start moving
forward and take cover along the boardwalk to take out the Locusts and
Emergence Holes that open up. Once the front assault is taken down another
Emergence Hole will open to the right of the long boardwalk path. This
Emergence hole is to huge to use a Grenade on to close so just take out the
Locusts that spawn.

Once you kill the enemies in this Emergence Hole you will complete Act 2 and a
cutscene will start up. You should have 18 Cog Tags by now if you are
collecting them in order with the guide.

-------------------------------------------------------------------------------
2.3 - ACT 3: BELLY OF THE BEAST
-------------------------------------------------------------------------------

6 Cog Tags Total

-------------------------------------------------------------------------------
2.3.1 - CHAPTER 1: Downpour
-------------------------------------------------------------------------------

1 Cog Tag

It is now downpouring as the chapter states and the Junker has died out on the
team. Marcus calls command and is advised to head towards the factory straight
down the road. As you approach the factory at the corner of the building you
will see some glowing Wretches, these are known as Lambent Wretches and explode
when you kill them.

Head straight over to the factory and a cutscene will start, the factory door
is sealed and can't be opened. The team will split up again, follow the other
team to grab some Grenades if you need them and then head down the other way to
see a Lambent Wretch wrong out of the building and up a support beam.

Once you go around the next corner you will be attacked by some Lambent
Wretches, remember not to use your chainsaw on them due to them exploding once
they are killed. Take them all down and take the ammo behind the van on the
right. As you approach the doorway straight ahead a few more Lambent Wretches
will come out and attack.

Head along the catwalk and go left. After passing the first brick tower on the
right you will find a red skull with a cog graffiti on the next brick tower. Go
to the right to find a long wooden dock to go out on. Head all the way out and
take the Cog Tag, get back on the path and move forward.

Enter the third building and turn the power on for the generators, now move
back to the second building to use the lift and kill the Wretch that comes out
of the building. Run down the ramp and get over to the open window to enter the
factory. Move in to the next room to end the chapter.

-------------------------------------------------------------------------------
2.3.2 - CHAPTER 2: Evolution
-------------------------------------------------------------------------------

2 Cog Tags

Go down the left hallway and break in to the door to get some ammo if you need
it. Trying the left door is locked so go around the other hall and use that
door to move on. Go outside through the door and kick in the next door to find
a bunch of corpses all over the room.

Turn to the left and follow the Lambent Wretches footprints to the door and use
it to move on. You will find a Stranded that will lead you through the factory.
Head over to the door that was on the right side of the room. It required a
code, the Stranded will open it for you.

As you enter the room the other team calls Marcus and you find out they are now
in the sewer system below. Continue around the catwalk and enter another room.
You will then see Cole and Baird below you in the sewer line and argue a little
bit. Move in to the next room and follow the Stranded as he complains. When he
takes you downstairs in to a room filled with planks he will fall through and
be fed to the Lambent Wretches.

Now you must carefully cross the planks. Go straight around the hole that was
just made and take the Shotgun if you want it. Now turn around and head to the
wall straight ahead (the right wall as you had walked in through the door).
Turn to the left and carefully head all the way over to the corner without
stepping in the middle of the area so you don't fall through the floor. Pick up
the Cog Tag on the ground.

Now turn left and head against the upper wall but turn left right before the
large machinery. Walk along the boards up against it and turn right. Head all
the way over to the other side of the room and turn right again where the red
skull with cog graffiti is on the ground. Head in to the corner and turn right
to find the hallway out of there safely.

Collect the ammo and Grenades in the next room if you need them and then open
the door by pressing the button on the wall. Hit the next button and enter the
mine shaft room. As you approach the middle of the room, Lambent Wretches
attack. If it gets to overwhelming just head back in to the previous room and
take them down as they come through the door.

Once they are all taken down head to the back of the room where they came from
and go up the stairs to enter the next room. Turn to the right and head down
the path and take out the Wretch that attacks. Turn in to the small room and
turn the valve on the wall. This opens the doors on both sides, the right door
has guns and ammo. Head left and go down the stairs and then enter the large
room on the right to meet up with the other team again.

Go to the wall on the left and turn the valve to raise the gates on both sides
of you to enter the next room. Baird will see something move on the ceiling,
Lambent Wretches and drones will start to attack, take them all down. Head to
the right and then turn left to get to the back of this large room. Kick the
door in the corner which sets off the alarm. This will alert the Boomer in the
locked cage to your left and lower the lift down to attack.

Kill them off and then the door will be broken down. Go inside and Marcus will
notify command that they have reached the Cargo Carts. Head around the room
collecting ammo and go down the stairs to wrap around to the right and grab the
Cog Tag in the grass.

-------------------------------------------------------------------------------
2.3.3 - CHAPTER 3: Coalition Cargo
-------------------------------------------------------------------------------

0 Cog Tags

Head back up the stairs and around to the left to activate the switch. Now head
back down the stairs again and jump in the cart to move on. Fight off the
Lambent Wretches that crawl across the ceiling and try to drop down on you as
well as any drones that are shooting close enough to hurt you. Once you reach
the end Marcus will call command to find the destinations location.

Grab the ammo and then press the switch to open the door. Press the next switch
for the second door and then step back as a Lambent Wretch smashes down from
the ceiling. Take it out and then press the switch again to open the door. Kill
the Lambent Wretches at the end of the catwalk and head over to press the
switch on the door to open it and turn around to kill off more Lambent Wretches
that appear.

Press the next switch and head inside to go down the piping. Kill off the
Lambent Wretches that attack and move on. You will now have entered the Core
Room as Marcus calls command. Head out along the catwalk and kill the Boomers
on each platform that raises from the bottom. Once they are killed jump on the
platform to ride it down to the bottom.

-------------------------------------------------------------------------------
2.3.4 - CHAPTER 4: Darkest Before Dawn
-------------------------------------------------------------------------------

3 Cog Tags

Head down the path along the edge of the mine to the left. Go along the path
to the right which leads you to the red skull with a cog graffiti on a door.
Right next to the Grenades is the Cog Tag to collect. Get back to the path and
go the other direction.

Kill the Lambent Wretches that approach past the rocky terrain and move on.
Marcus has Cole and Baird stay behind to keep the Resonator safe so you and
Dom must move on to take out the enemies. Move on and kill off the next set of
Lambent Wretches. Head forward and you will fall down a landslide in the water.

Head forward to engage some drones that are heading your way. Once you cross
the stream turn to the right and head over to the little area just to the right
of the stairs to grab a Cog Tag. Go up the stairs and kick in the door as bats
or Kryll fly out. Go inside to refill some ammo and Grenades if you need to.
Now move down the path further out.

To your right is a drone firing at you, shoot the weakened pillar to cause
rocks to crush him. Head down the path and take out two waves of Lambent
Wretches. Eventually a Boomer will appear, take him down quickly. If you look
near the edge here you will find the device piece that the late Carmine was
playing with when you first spotted some bodies of Alpha way back at the
church. He threw the thing down the large hole, and it seems to have landed all
the way down here.

Marcus says you will have to find another way because the hole is to big to
jump over. Head left down the next trail past the body with a gun and some ammo
to pick up. Once you pass the Checkpoint here your team will fall through a
hidden hole deeper in to the mine. Marcus will now call Baird to check on there
status to find out they are off route too. You will then be rushed by some
Lambent Wretches from almost every direction.

Head down the path as Dom comments on the sun coming up soon. You will now have
to split up both paths are about equally difficult, but the right path gives
you a little hieght advantage a little ways down. Kill the Lambent Wretches and
drones. Continue down the path just taking them all down, the last two will be
Shotgun wielding drones.

After heading down the path for a bit you will turn to the left to find some
Lambent Wretches on the ceiling and drones straight ahead. Advance and you will
see a Corpser straight ahead as well as a red skull with cog graffiti on the
left wall. Head along the wall to the right and you will find some ammo. Go
around the rock wall some more and you will find a Cog Tag on the ground. Now
continue down the path to move on.

-------------------------------------------------------------------------------
2.3.5 - CHAPTER 5: Angry Titan
-------------------------------------------------------------------------------

0 Cog Tags

Head across the broken looking mine floor and a cutscene will start as the
Corpser heads in to attack. Don't keep to far of a distance from the Corpser or
else it will use a deadly breathe on you to knock you over and injure you. As
it raises its legs to hit you, shoot it in the belly to hurt it until it opens
its mouth, shoot it there. Just repeat until you get it on to the platform all
the way in the back.

Some Lambent Wretches will now come and attack, deal with them. Now stand on
either clamp and get the Corpser to smash down on it to break it off. Deal with
another wave of Lambent Wretches and then get the Corpser to smash the next
clamp. Once both clamps are off a cutscene will start to play and the Corpser
will die off just as Baird and Cole arrive. Regroup with the team and head down
the path they just came from.

-------------------------------------------------------------------------------
2.3.6 - CHAPTER 6: Tip of the Iceberg
-------------------------------------------------------------------------------

0 Cog Tags

Head along the path and you will come out to a large cavern with Imulsion
everywhere. Heading towards the Pumping Station you will find a Torque Bow off
to the right along a side path. Head up to the Pumping Station and the team
will split up. You will soon see some Theron Guards guarding the station. Watch
out for there deadly Torque Bows, the arrows explode leaving you as a pile of
leftovers.

*****************************************************
**If you have the Lancer Assault Rifle\Chainsaw Gun**
*****************************************************
A really easy way to kill them on every difficulty, even Insane Mode, take the
right path with the others and run all the way around as the Theron Guards
appear. Cross the bridge and look to your left for the first set of stairs
leading up to the pumping station. Take cover against the wall on either side
of the stairs so you are perpendicular to the stairs, not on them. Just wait
for the Theron Guards to come down the stairs and rev your chainsaw on them for
easy kills. Eventually all Theron Guards will be killed on this side of the
station so you will need to carefully go up the stairs and eliminate them from
the other sides.

Take laps around the Pumping Station to ensure all the Locusts are killed. Once
they are all taken care of head off the other corner and cross the walkway to
press the switch and activate the lift. A cutscene will start to play as you
complete Act 3. You should have 24 Cog Tags by now if you are collecting them
in order with the guide.

-------------------------------------------------------------------------------
2.4 - ACT 4: THE LONG ROAD HOME
-------------------------------------------------------------------------------

3 Cog Tags Total

-------------------------------------------------------------------------------
2.4.1 - CHAPTER 1: Campus Grinder
-------------------------------------------------------------------------------

1 Cog Tag

Right away fight off the Locusts and secure the area. You will first want to
work your way to the building on your left to get protection from the second
wave of drones. After you take out the second wave some Boomers will come out
and start blowing up the area along with a sniper along the garden wall.

Head over to the house on the right side (if you were to be facing the garden
straight ahead as you entered the area from the chopper drop-off) and check
near the stairs closest to the garden wall to find a Cog Tag. Now head north
towards the garden to start a cutscene.

You will now have to decide whether to head through the garden gate and go
down the open street or go through the buildings. Choose between long range on
the right and close quarters on the left.

+++++++++++++++
Buildings Route
+++++++++++++++
Head through the doorway and go up the stairs to the second floor. Take out the
Theron Guard and head to the side room with the blown up wall to give the team
below some cover fire. Head down the hall and jump over the piece of furniture
to watch as Nemacyst's are launching in the air and a Seeder right outside the
building.

Head down the hallway to the left and kill the Wretches and drones found down
here. Take the Hammer of Dawn and use it on the Seeder to send it back down in
its hole. Just to the left of its location an Emergence Hole will open, use the
Hammer of Dawn on it as well to seal it back up. 

Once all the Locusts are dealt with the Hammer of Dawn will go offline. Head
down the next hallway and use the valve to open the way forward for both teams.
Go in to the next room and get around the balcony to grab more ammo before
heading through the next door. As you go towards the other end of the hall some
Wretches will attack.

Get out to the outter room and give cover fire to the team below. Take out the
sniper first and then move on to the ground units. After its done head around
the corner and go down the stairs. Kill off the rest of the drones and move
across the street as you take on the Wretches that attack. Enter the next
building wrap around to the left and exit it, then jump over the low wall to
meet back up with the team.

++++++++++++
Street Route
++++++++++++
Use the wall to cover yourself and start attacking the drone hostiles as they
approach. Right after you take out a few normal drones, two Theron Guards will
attack with Torque Bows; take them out quickly. Go through the courtyard and
take the door in the left corner.

Hop over the low wall and enter the next area with a Seeder. Fight off the
drones and then run out in the open to grab a Hammer of Dawn by the dead
soldiers body and use it on the Seeder. After it goes back in to its tunnel an
Emergence Hole will open right by the dead soldiers body. Use a Grenade or the
Hammer of Dawn on it to seal it back up.

Once that is all taken care of Marcus will ask Dom to open the doorway from
within the building so they can all proceed on. Enter the buildings gateway as
it rises and get to the other side. Kill the Wretches and drones that attack
and enter the Lecture Hall. Marcus will notify command and then tell Dom that
they will have to meet back up at the site.

Head along the path and go across the sky bridge killing the drones in the area
as you give support fire down below as well to help out the other team. Move on
and go down the stairs to leave the house.

++++++++++++
Paths Joined
++++++++++++
Use the Troika Machine Gun in the house on the corner to fire at the propane
tanks just to the left of the white truck. Head through the newly opened path
to start a cutscene with the survivors of the helicopter.

-------------------------------------------------------------------------------
2.4.2 - CHAPTER 2: Bad to Worse
-------------------------------------------------------------------------------

1 Cog Tag

Head straight and then turn to the right to find a Cog Tag against the wall by
the rusted old car trunk at the inlet. Now take the left route to move on and
enter the Conservatory. Head to the left, there is a Shotgun to the right, and
kick the door at the end of the path. The door won't budge so it has to be cut
open.

Head back to the turn and fight the Wretches and drones as they approach from
an Emergence Hole. After you take care of them another Emergence Hole will open
straight across from the door that is being cut open. Go to the corner right
before being able to turn right and you will find a Hammer of Dawn. Pick it up
and take out the Boomers.

Right when you finish the door will be cut open, enter the building. Head in to
the next room and Marcus will call Baird to hear that they are moving out due
to all the hostiles coming there way. Head in to the next room and go up the
stairs. Go across the balcony to the other side and enter the next room.

Head through the door on the left and go down the stairs. Take the Hammer of
Dawn if you don't have one and move in to the larger room. As you reach the
back of the room a Berserker will come out of the door in the back left corner.
Sneak around and get through the doorway that the Berserker came through and
head down the hall.

The Berserker will smash through the wall ahead cutting you off. Carefully and
quietly sneak past the Berserker and go around through the next doorway. The
Berserker will smash through the next wall in to this room as well and then
go through a support beam which will smash the glass above. Marcus calls
command if the Hammer of Dawn is active but you will need more open sky.

Have the Berserker smash up the columns which breaks the glass above allowing
you to use the Hammer of Dawn. If you don't have the Hammer of Dawn for some
reason get to the back of this room and you will find one by a dead soldier.
Kill off the Berserker and then turn the valve on the back wall to put out the
fire. Cross through the wall and kick in the door. Head through the alley to
move on.

-------------------------------------------------------------------------------
2.4.3 - CHAPTER 3: Hazing
-------------------------------------------------------------------------------

0 Cog Tags

Go through the open door in the building to the left. Once the time limit runs
out the Hammer of Dawn will become useless again. Head outside the building and
take out the Troika Machine Gun and the drones around the area. Shortly after
an Emergence Hole will open releasing some Wretches. After they are taken care
of another Emergence Hole will open right by where you entered this courtyard
releasing some drones and more Wretches.

Jump over the low barrier to the building on the right to enter it and go out
the other side. Watch out for the sniper on top of the building when Dom yells
"Look out!" and take cover. Kill off the attacking Locusts and watch your back
as they start to jump out of the walls of buildings. After the few from the
buildings are killed a Boomer will come out of the house around the corner.

Head through the house the Boomer came from and go outside, take the Grenades
right in front of the Seeder if you need them and it will yell at you as it
dies. Go back in the house and kick in the door to see someone in the distance
moving away. Turn to the right and head between the buildings after whatever it
was.

Turn to the right and a huge group of Locusts will be heading your way. Quickly
take cover and start taking them out. Watch out for the Boomer that appears as
well. Continue forward and it will eventually take you through a cement gateway
to an alley that turns left. Continue out of the alley to move on.

-------------------------------------------------------------------------------
2.4.4 - CHAPTER 4: Close to Home
-------------------------------------------------------------------------------

0 Cog Tags

Take out the drones and the Theron Guard to the left as you exit the alley.
Head up to the church and enter the cemetery to kill off the drones walking
around within here. Head out of the cemetery and take out all the drones along
the walkways and under the bridge to make the door open. You will then have to
face a Theron Guard a little ways down the road. Head down the path and kick
the iron gate open and move on.

-------------------------------------------------------------------------------
2.4.5 - CHAPTER 5: Imaginary Place
-------------------------------------------------------------------------------

1 Cog Tag

Make your way up the stairs slowly as you take out the Theron Guard and the
drones heading down the stairs. Once you get up to the large Cog inbetween the
stairs a Boomer will start to advance towards your position. Once the Boomer
and any random drones that were left from the previous attack are dealt with
more Theron Guards will open the gates at the top of the stairs and attack.

Head up in to the houses courtyard and a cutscene will start to play. Kick in
the front door and head inside. Head towards the stairs and go left to plug up
the Emergence Hole that comes through the floor. Kill off any drones and
Wretches that survive.

Now head up the stairs and take out the drones hiding up in the rooms. Once you
take them all out Dom tells you that the upstairs is clear. Marcus will then
call Baird and ask what the status on the APC is and then the whole house will
shake, meaning another Emergence Hole somewhere in the house.

Head back down stairs and keep your gun on the sealed doors to the left as a
drone comes busting through it, kill him and head in. Wrap around the corner
and fight your way in to the room with the Emergence Hole and a lot of drones
trying to advance. Watch out for the sealed door on the left down the hallway
for another drone to bust through and start shooting.

Head down this hallway to reach the room at the end on the right. Chainsaw or
melee attack the desk here to find a Cog Tag to take. Head down the left
hallway and enter the next room. Turn the valve to raise the gate down to the
basement of the house.

Head down the winding stairs and fight the drones in the room ahead. Kick in
the door and quietly move through the room quietly and go either to the left or
the right, you can get a Sniper Rifle by jumping the low wall and going in to
the room that isn't accessible straight through its door. Head to the far back
of the basement and Baird will radio in saying the APC is online and they are
heading back to the house.

-------------------------------------------------------------------------------
2.4.6 - CHAPTER 6: Entrenched
-------------------------------------------------------------------------------

0 Cog Tags

Head down in to the water and go to the left corner facing the back wall. Kick
in the rack to move it out of the way and you will locate the secret
laboratory. Kick the door and you will need Jack to cut through the door, which
only means one thing...protect Jack as the Locusts come to attack. Once the
attack is over the door will open to the lab.

Head inside to start a cutscene. You finally find enough data to map a large 
amount of the tunnels but have to download it in to Jack. Baird calls you and
tells you that they need backup upstairs on the second floor. Head back through
taking out the Wretches and drones that head in to slow you down.

Once you reach the top of the stairs Baird tells you that the Locusts are in
the courtyard. When you reach the room with the four wooden pillars and the
glass window in the ceiling some Wretches will come out of the corner grates
and the top window. Keep attacking them until a drone busts through the door
on the right.

Head through the hallways and get back to the front of the house to find some
rooms on fire now. Head up the stairs and find Cole and Baird firing out the
window. Head to the left room to get a better angle at protecting the door and
try to hold off on the locusts. You can't really hold them off to well as an
invincible Boomer takes a ramming pole and busts down the front door. Shoot
whoever you can and then defend the foyer.

Once they are all killed you will have to defend the back of the house. Go
down the stairs and a drone will bust through the sealed door against the
stair wall to your left. Kill him and head in to the new area of the house.

Go up the stairs and bust down the door at the end of the hallway. Plug the
Emergence Hole outside the window if you have the Grenades for it and then
kill the rest of the enemies. Now shoot the two planks against the door
straight ahead so you can kick it down when you get there. Head down the
hallway and back down the stairs to kick in the door.

Head all the way across the courtyard and kill the lone drone as you proceed
further back in to the house. Just as you head out to the back of the house
with two Boomers command will tell you that Jack has the data ready to go.
Take down the Boomers and run forward as more Boomers start to enter the
area. You will get a countdown to make it to the other side and trigger the
cutscene so try to stay away from the enemy fire as much as possible or else a
Brumak will destroy the APC.

You don't get to fight a Brumak in this game, but rumors are said that when the
PC version comes out you get an exclusive boss battle with it. Maybe the end of
Act 4 was changed a little bit at the last section running to the APC. You
should have 27 Cog Tags by now if you are collecting them in order with the
guide.

-------------------------------------------------------------------------------
2.5 - ACT 5: DESPERATION
-------------------------------------------------------------------------------

6 Cog Tags Total

-------------------------------------------------------------------------------
2.5.1 - CHAPTER 1: Impasse
-------------------------------------------------------------------------------

0 Cog Tags

Turn away from the bridge and head to the small building on the right to locate
the bridge controls. As you enter the building Baird will try to lower the
bridge and it will jam. Shortly after a fire fight between the locusts will
start on the street, take them down. Watch out for when the reinforcements come
in to attack, some will have chainsaw guns to completely kill you. Once the
battle is finally over head away from the drawbridge and enter the open door on
the right as you see a Wretch jump across the door.

Head around the wrecked floor to reach the stairs and head down to make it to
the slums. Kill off the Wretches as they come to attack. Once they are all dead
head through the rest of the slums and take a right in to the alley. Kick in
the door on the right and head in to the building. Head through the side room
and kick in the door around the corner to find a Wretch along with ammo and a
Shotgun if you need it. Turn around and kick in the next door to find your way
out of the building.

As you start to pass the buildings again, a Wretch will jump out of the
window on the left to attack. You can now choose to go through the door to the
left or straight ahead. It is best to head through the door on the left and
kick in the next door to the left to kill the Wretch. Head around the corner
and go up the stairs to kill two Troika Gunners and take over the Troika. Gun
down the enemies below and then head down the stairs to take out anyone left
over. Head straight ahead and jump the barrier in to the shop to continue on.
Head down the hallway and turn right to kick in the door to watch a cut scene.

You will now be inside a garden with more drones. There is a Torque Bow in the
area to your immediate right and a Sniper Rifle along the left side. Once you
take down all of the locusts two Boomers will kick in the door across the
garden and start to attack. When you kill one of them Wretches will start to
attack from the middle of the area under the bridge. When both of the Boomers
are killed head across to the door they came through to move on. Kick in the
door and enter the street along the garden you were just in.

-------------------------------------------------------------------------------
2.5.2 - CHAPTER 2: Comedy of Errors
-------------------------------------------------------------------------------

1 Cog Tag

As you head to the end of the street command tells you that the train had to
accelerate so the time frame is now drastically cut shorter. Also the Brumak
from earlier finally caught up and Cole will start to distract it to stay away
from the power lines. Kill the drones that start to come out of two Emergence
Holes. The Brumak will now be above you as command tells you that the enemy has
now boarded the train.

Head through the slums killing the Wretches and two drones off to the right in
the park. Jump over the barrier to the left through the slums buildings and
kill the drone that is around the corner. Use the valve to turn off the
pressure and gas so the fire will go out and move on through the opening. Wrap
around the doorway to the right and exit the slums to another park area.

Head through the gate straight ahead and you will find a Cog Tag along side
ammo and some grenades. Head through the park and go up the stairs and run down
the hall to head up another staircase to reach Jack and the downed power line.
Soon after you will be attacked by drones, defend Jack until the Brumack
returns to your location. Start shooting out its legs and try to kill the drone
on top of it. Eventually the Brumack will make it to the windows and all the
windows will get blocked in by concrete as the Brumack attempts to make it
inside. Head through the door and you will have to split up to locate the back
door.

+++++++++++++++++
Theater Balconies
+++++++++++++++++

If you choose to head up in to the balconies you will need to grab cover
quickly as there is a Theron Guard up here with you, take it out and then grab
the Sniper Rifle if you don't have it already. Kill the snipers straight across
the theater in the other balcony. Look outside the balcony archway in to the
theater and shoot the circular structures on top of the purple wall to block
the Seeder from getting through. Take out the gunners and then you will have to
kill off the Wretches that attack. Once everything is killed another Theron
Guard will come through the door, kill him and you will have cleared out all
the enemies.

Go through the door and up the stairs to make it to the catwalk. Wait for Dom
to move the scenery wall below over to you so you can make it over to the next
wall with a valve to move for Dom. Head through the door to start a cut scene
and join paths again.

+++++++++
Main Hall
+++++++++

If you choose to head through the main hall head down to the left and get down
to the main floor. Head down the stairs past the ammo and you can make it to
the theater floor. If you have a Sniper Rifle kill off the snipers across the
room up in the balcony. Watch out for the Troika Guns in the middle of the
floor as well. Throw a few grenades at them and then shoot out the circular
structures on top of the purple wall to block the Seeder from getting through.
Watch out for the Wretches as you block the Seeder as well as the Theron Guards
coming from the Emergence Hole towards the door you came through.

Once you kill off all the enemies head up through the chairs and through the
doorway on the left to wrap back to the stage. Go up the stairs and kill the
Wretch that comes through the wall on the right side. Get on stage and go
around the wall to turn the valve on the other side. This will move the wall
with the catwalk attached to it to allow Dom over to another valve that will
let the both of you meet back up.

-------------------------------------------------------------------------------
2.5.3 - CHAPTER 3: Window Shopping
-------------------------------------------------------------------------------

1 Cog Tag

Marcus and Dom will come out the back of the theater to find Cole and Baird in
a garage telling them to get over to them before the Brumak finds them. Head up
the ramp and around the corner of the parking garage to start killing the
Wretches that attack. When you reach the stairs head down a flight to find a
Cog Tag. Head upstairs and kick open the door to engage in a firefight
immediatly.

Make your way through the enemies heading left from the door you came out of.
You will have to go through a Troika and some snipers on the other side as
well so be careful. Watch out as the Brumak walks by to your left, it most
likely won't attack at this time. Head through the door and go downstairs in to
another parking garage section.

Once you clear out this area you will find the Seeder off to the left outside
on the ground through the huge hole in the wall. Since you don't have a Hammer
of Dawn you will have to improvise and get on the Troika to shoot the propane
tanks just to the left of the Seeder. This will blow up a part of the street
and create a gas leak next to the Seeder. Shoot the truck in front of the
Seeder to make an explosion and kill it.

You finally can talk to command again and she will tell you that the power is
still not working on the bridge. Head to the right of the Troika and jump the
barrier as Theron Guards start to attack, take them all out. Loop around the
garage and start killing the Wretches that come up the ramp. Head down and take
cover as the Locusts start to advance. Kill the mix of Theron Guards and drones
as you move forward.

Get in to the doorway and go down the stairs to kick in the door to walk in to
another fire fight. Kill off the drones and Theron Guards near the back. Head
through the door on the right and a Boomer will come through the hole in the
back wall. Head through the hole and get ammo in the back of the room.

-------------------------------------------------------------------------------
2.5.4 - CHAPTER 4: Powers That Be
-------------------------------------------------------------------------------

0 Cog Tags

Kick in the door on the side wall and start fighting the Wretches and Troika
Gunman. Snipe them if you can and then head over to the Troika to enter a door
to the power station. Take the drones out as they come out the building and
move around the corner to attack Boomers. Take them down and move forward to
where they were.

Kill the Wretches that attack and then head around the corner to the left to
go through the doorway. Attack the drones and Theron Guards to finally enter
the power building.

Head up the stairs and around the corner to start another fire fight. Run
straight ahead to reach the stairs leading up as you pass the fencing on the
left side. Take cover on the platform and fight the enemy below as you slowly
move towards the opposite stairs. Advance on the enemy taking down as you
proceed. Once you make it downstairs fight down the hallway to the right and
Baird will contact you shortly. He tells you that it wasn't the Stranded taking
the power like they thought, it was the Locusts.

Head down the hallway and go up the stairs as the Brumak walks past the window.
Head around the upper platform and two Theron Guards will come up the stairs as
a Boomer comes up to a platform above. Kill all of them and then go behind the
stairs to find the valve you must de-activate. As you turn the valve a door
will open ahead allowing a Theron Guard to attack. Take him out and then
proceed to turn the valve.

Turn around and head over to the opposite corner to de-activate a second valve.
Turn around and go down the middle stairs the Theron Guards came up from and
fight the Theron Guards below. Head around inside the building under the
walkway and locate the final valve to de-activate. You will now have to somehow
connect two power blocks to jump start the system again, time to fight the
Brumak.

-------------------------------------------------------------------------------
2.5.5 - CHAPTER 5: Jurassic Proportions
-------------------------------------------------------------------------------

1 Cog Tag

Head upstairs and run to the opposite end of the area to locate a Cog Tag. Now
focus on taking on the Brumak. Start shooting the arm guns to make them catch
on fire so they no longer work. Don't let the Brumak get to close or it will
instantly kill you by crushing you. Once the two arm guns are disabled you will
have to work on the missile launcher on top.

Shoot the legs to make the Brumak fall down and then shoot the drone riding on
top of it. Once you have successfully killed the rider a cut scene will start
to play showing the death of the Brumak. The bridge is now open and the train
has been completely taken over, if you played the XBOX 360 version of the game
this explains why the train is infested with the enemy.

-------------------------------------------------------------------------------
2.5.1 - CHAPTER 6: Special Delivery
-------------------------------------------------------------------------------

0 Cog Tags

Immediatly take cover with the truck straight ahead to avoid sniper fire coming
from up on the bridge. Kill them and then turn to the left as an Emergence Hole
opens releasing some drones and Wretches. Watch out for another sniper sneaking
up from behind the starting spot up on another building as well.

Once they are defeated another Emergence Hole will open on the right side. Take
that out and a group of drones will appear on a train car straight ahead
towards the Train Platform. Once you take care of them head across the planks
on the back part of the train car to reach the other train platform and a quick
cutscene will start to play.

-------------------------------------------------------------------------------
2.5.2 - CHAPTER 7: Train Wreck
-------------------------------------------------------------------------------

3 Cog Tags

Command tells you that the bomb is at the front of the train and there is a lot
of Locusts on board as well. Start heading up the train taking cover with the
freight and killing off your enemies. Watch out for the Theron Guards and there
Torque Bows, these can get a bit dangerous since you don't have a lot of room
to work with.

Once you reach the door and take out all the Locusts in this area you will come
to a closed door. Push the button next to the door and a cutscene will start
with a Berserker at the end of the train heading your way. The Hammer of Dawn
won't work so a new plan will have to be thought up.

Head to the very back avoiding the Berserker and lure her to the last train
cart. While she is on it press the green switch to disconnect the cart and it
will be released sending the Berserker crashing in to the ground and kill it
off, or at least stun it. Head back to the door Jack is opening and it will be
good to go.

As you walk in the cabin take the Cog Tag on the ground along the left wall.
Head in to the next cabin and fight the drones that start to attack. As you
are fighting two Reavers will attack from outside through the windows. Advance
through the cart and get outside to fight more drones and Theron Guards.

When you enter this next cart command will tell you that there are Troika
Machine Guns on the top of this cart you can use. Search the right side of the
cart near the end for another Cog Tag. Press the switch and head through the
door. Once inside climb the ladder and immediatly take the controls of the
machine guns. You will have to kill the Reavers that start to attack, to get
the ones on the other side of the train you may need to use the other machine
gun.

Once you take out all the Reavers hop back down the ladder and enter the newly
opened door as you enter a tunnel. Wretches will start to cut off the power
about four carts up ahead and you will need to rush forward so they can't
disconnect you from the rest of the train.

Weave from the left side to the right of the train as large pipes fall down
clearing your path. As you head around the right side a Reaver will start to
attack. Advance to the next car and get inside as the door closes behind you.
Quickly move to the front and try to open the door so Jack can start opening it
while you fight off the Lambent Wretches.

When you finally fight them off the door will open. Run past all the Wretches
and get down to where it is sparking really bad inbetween the cars. Give cover
fire to Dom so he can make it to you and the timer will end. Once you are both
safe command will call you. Head through the car and press the button on the
right to drop some more fuel tanks. Along the way towards the front you will
see the Red skull with the cog grafitti.

Wrap around inbetween the two cars and turn back around to enter the car that
you just dropped the fuel tanks on. Head to the back of the room and open the
door with the button to find the final Cog Tag. You should now have all 30 Tags
if you followed the guide from beginning to end. Continue to the next car to
get some ammo for your final battle.

-------------------------------------------------------------------------------
2.5.3 - CHAPTER 8: Pale Horse
-------------------------------------------------------------------------------

0 Cog Tags

Inside the ammo train stock up on the ammo before touching the doors, make sure
you take the Torque Bow. There is a glitch where you can re-enter the ammo room
during the battle with RAAM. All you have to do is open one of the two doors
and then run over to the other door really quick and open it before the
cutscene starts to play. You will hear the door open as the screen turns black
which will leave that second door open during the battle.

Shoot RAAM with the Torque Bow to get the Kryll off him and then equip the
Sniper Rifle to give him a good headshot. Each difficulty adds six extra
headshots needed to kill him so roughly: 6 on Casual, 12 on Hardcore, and 18 on
Insane. You may need to run to the opposite end of the train and work your way
back and forth to keep him away from you. Try to stay in the lighted areas at
all times to keep the Kryll off of you when he sends them out as well. Don't
forget to use your Grenades if you need to, it might just be the last shot you
need to get on him to bring him down. Once he is defeated watch the last
cutscene as you have completed the game.

-------------------------------------------------------------------------------
3. PC Cheats
-------------------------------------------------------------------------------

\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
PLEASE NOTE THAT THIS SECTION IS A HUGE WORK IN PROGRESS TO GET AS MUCH
EDITABLE DATA FOUND AS POSSIBLE FOR YOU THE USERS CHECK BACK ON MY NEXT UPDATE
FOR MORE CODES
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

This will de-activate the ability to get the achievements

Enable Cheat Console

For XP Users:
Go to C:\Documents and Settings\[USERNAME]\My Documents\My Games\Gears of War
      for Windows\WarGame\Config

Find the "WarInput.ini" file and open it with Notepad

For VISTA Users:
Go to [USERNAME]\Documents\My Games\Gears of War for Windows\Wargame\Config

Find the "WarInput.ini" file and open it with Notepad

Both Users:
Add or change the following lines: 

[Engine.Console]
ConsoleKey=Tilde
TypeKey=Tilde
MaxScrollbackSize=1024
HistoryBot=-1
bEnableUI=True

Start your game and press Tilde (~) to bring up the console, then type in the
following codes to get the results:

Also note if you want to easily activate multiple cheats at once just create a
Notepad file in your Gears of War\Binaries folder and name it whatever you want
like "cheats.txt" save all the cheat command lines you want inside the file.
Start the game and open the cheat console to type:

exec cheats.txt

\\\\\\\\\\\\\\\\\\
Default Health COG
\\\\\\\\\\\\\\\\\\
Sets the games default health for the COG team

set WarfareGame.Pawn_COGMarcus DefaultHealth #
Increases Marcus's Default Health to whatever number you want

set WarfareGame.Pawn_COGDom DefaultHealth #
Increases Dom's Default Health to whatever number you want

set WarfareGameContent.Pawn_COGCarmine DefaultHealth #
Increases Carmine's Default Health to whatever number you want

set WarfareGameContent.Pawn_COGMinh DefaultHealth #
Increases Minh's Default Health to whatever number you want

set WarfareGameContent.Pawn_COGBaird DefaultHealth #
Increases Baird's Default Health to whatever number you want

set WarfareGameContent.Pawn_COGGus DefaultHealth #
Increases Cole's Default Health to whatever number you want

\\\\\\\\\\\\\\\\\\\\\
Ammo Holding Capacity
\\\\\\\\\\\\\\\\\\\\\
Sets the amount of ammo you can pick up, change # to a number; you still have
to reload your gun

set warfaregame.weap_locustassaultrifle maxspareammo #
Semi-Automatic Gun

set warfaregame.weap_cogpistol maxspareammo #
Standard handgun

set WarfareGame.Weap_Grenade MaxSpareAmmo #
Grenades

set WarfareGame.Weap_AssaultRifle MaxSpareAmmo #
Chainsaw Assault Rifle

set warfaregame.weap_locustpistol maxspareammo #
Magnum handgun

set WarfareGame.Weap_SniperRifle MaxSpareAmmo #
Sniper Rifle

set WarfareGameContentWeapons.Weap_Bow MaxSpareAmmo #
Torque Bow

set warfaregame.weap_shotgun maxspareammo #
Shotgun

set WarfareGameContentWeapons.Weap_Boomer maxspareammo #
Grenade Launcher

\\\\\\\\\\\\\\\\\\\\\
Clip Holding Capacity
\\\\\\\\\\\\\\\\\\\\\
Sets the amount of ammo you can use before you have to reload your gun, change
# to a number

set warfaregame.weap_locustassaultrifle magsize #
Semi-Automatic Gun

set warfaregame.weap_cogpistol magsize #
Standard handgun

set WarfareGame.Weap_Grenade magsize #
Grenades

set WarfareGame.Weap_AssaultRifle magsize #
Chainsaw Assault Rifle

set warfaregame.weap_locustpistol magsize #
Magnum handgun

set WarfareGame.Weap_SniperRifle magsize #
Sniper Rifle

set WarfareGameContentWeapons.Weap_Bow magsize #
Torque Bow

set warfaregame.weap_shotgun magsize #
Shotgun

set WarfareGameContentWeapons.Weap_Boomer magsize #
Grenade Launcher

-------------------------------------------------------------------------------
4. PC Achievements
-------------------------------------------------------------------------------

Gears of War Total of 50 Achievements worth 1000 Gamer Points

\\\\\\\\\\\\\\\\\\\\\\\\\\\\
\\OFFLINE/CO-OP STORY ONLY\\
\\\\\\\\\\\\\\\\\\\\\\\\\\\\

Prison Breakout - Completed tutorial level on any skill level



Completed Act 1 on Casual - Complete Act 1 on Casual Difficulty

Completed Act 2 on Casual - Complete Act 2 on Casual Difficulty

Completed Act 3 on Casual - Complete Act 3 on Casual Difficulty

Completed Act 4 on Casual - Complete Act 4 on Casual Difficulty

Completed Act 5 on Casual - Complete Act 5 on Casual Difficulty

Mercenary - Complete all acts on Casual Difficulty



Completed Act 1 on Hardcore - Complete Act 1 on Hardcore Difficulty

Completed Act 2 on Hardcore - Complete Act 2 on Hardcore Difficulty

Completed Act 3 on Hardcore - Complete Act 3 on Hardcore Difficulty

Completed Act 4 on Hardcore - Complete Act 4 on Hardcore Difficulty

Completed Act 5 on Hardcore - Complete Act 5 on Hardcore Difficulty

Soldier - Complete all acts on Hardcore Difficulty



Completed Act 1 on Insane - Complete Act 1 on Insane Difficulty

Completed Act 2 on Insane - Complete Act 2 on Insane Difficulty

Completed Act 3 on Insane - Complete Act 3 on Insane Difficulty

Completed Act 4 on Insane - Complete Act 4 on Insane Difficulty

Completed Act 5 on Insane - Complete Act 5 on Insane Difficulty

Commando - Complete all acts on Insane Difficulty



Dom-Curious - Complete 1 co-op chapter as Dominic Santiago on any difficulty

Domination - Complete 10 different co-op chapters as Dominic Santiago on any
             difficulty

I Can't Quit You Dom - Complete all acts in co-op as Dominic Santiago on any
                       difficulty



My Love for You Is Like a Truck - Defeat a Berserker on Hardcore Difficulty

Broken Fingers - Defeat a Corpser on Hardcore Difficulty

Shock Therapy - Defeat a Brumak on Hardcore Difficulty

A Dish Best Served Cold - Defeat General RAAM on Hardcore Difficulty



Clusterluck - Kill 3 enemies at once 10 different times (on any difficulty)

Time to Remember - Recover one-third of the COG tags (on any difficulty)

Honor-Bound - Recover two-thirds of the COG tags (on any difficulty)

For the Fallen - Recover all of the COG tags (on any difficulty)

Zen and the Art of Reloading - Perform 25 perfect active reloads
                               (on any difficulty)

Zen and the Art Part 2 - Perform 5 perfect active reloads in a row
                         (on any difficulty)

\\\\\\\\\\\\\\\
\\ONLINE ONLY\\
\\\\\\\\\\\\\\\

Not So Serious ... - Kill 10,000 people in versus match total

Don't You Die On Me - Revive 100 teammates in player or ranked matches with 3+
                      rounds

Fall Down Go Boom - Kill 100 enemies in player or ranked matches with the
                    Boomshot in 3+ rounds

Pistolero - Kill 100 enemies in player or ranked matches with a pistol with 3+
            rounds

The Nuge - Kill 100 enemies in player or ranked matches with the Torque Bow
           with 3+ rounds

I Spy with My Little Eye - Kill 100 enemies in player or ranked matches with
                           the Longshot with 3+ rounds

Don't Hurt 'Em - Kill an enemy in 100 player or ranked matches with the Hammer
                 of Dawn with 3+ rounds

It's a Massacre - Kill an enemy in 100 player or ranked matches with the
                  Chainsaw with 3+ rounds

Curb Appeal - Kill an enemy in 100 player or ranked matches with the
              Curb Stomp with 3+ rounds

Capital Punishment - Kill an enemy in 100 player or ranked matches with an
                     execution with 3+ rounds

Is It a Spider? - Kill an enemy in 100 player or ranked matches with a
                  grenade tag with 3+ rounds

The Money Shot - Kill an enemy in 100 player or ranked matches with a
                 headshot with 3+ rounds

Always Remember Your First - Finish playing a versus ranked match

Don't Hate the Player - Finish with the highest points in a ranked match

Mix It Up - Win a ranked match in every versus game type

Around the World - Win a ranked match on every versus map

Can't Touch Me - Win 10 ranked matches without losing a round

Seriously ... - Kill 10,000 people in versus ranked match total

-------------------------------------------------------------------------------
5. Version History
-------------------------------------------------------------------------------

Version 1.0 - Finished all Acts, found all 33 Cog Tags, added all achievements,
              added a cheat code section

-------------------------------------------------------------------------------
6. Copyright 2007
-------------------------------------------------------------------------------

This document is the hard work of me Alan Stupak (Brokaliv). And I don't want
anyone to take this guide and rip it off. This document cannot be changed or
altered in any way, shape or form. You are welcome to ask my permission if
you would like this guide posted on your website. This document is for
private use only. You are free to print it out but you don't have permission
to sell it for profit. This document is not to be published in any form of
media publication unless you have the permission of me before hand. The
websites listed below have permission to have this guide published on their
sites. Use of this guide on any other web site or as a part of any public
display is strictly prohibited, and a violation of copyright. That is all,
thank you.

All trademarks and copyrights contained in this document are owned by their
respective trademark and copyright holders.

Copyright 2007 Alan Stupak

If you would like to donate some money to help pay for my college funds please
send some money to me through www.paypal.com at [email protected]

thanks for the support.

GameFaqs - www.gamefaqs.com
Neoseeker - www.neoseeker.com
Cheat Happens - www.cheathappens.com
IGN - faqs.ign.com
The Genie - www.thegenie.net
Evermore Forums - www.evermoreforums.com
Super Cheats - www.supercheats.com
Noobz Space - www.noobzspace.com

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