FAQ/Walkthrough - Guide for Grim Fandango

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Grim Fandango
A Graphic Adventure from LucasArts for Windows 95/98

FAQ/Walkthrough
Version 1.7
December 1, 1998

The latest version of this document can always be found at
         GameFAQs            http://www.gamefaqs.com

Written By Jeff "CJayC" Veasey
See the bottom of this document for Copyright/Contact information.

>>>TABLE OF CONTENTS<<<
I. Introduction
II. Gameplay Frequently Asked Questions
III. VERY Frequently Asked Questions
IV. Year One
  A. Q&A
  B. Walkthrough
V. Year Two
  A. Q&A
  B. Walkthrough
VI. Year Three
  A. Q&A
  B. Walkthrough
VII. Year Four
  A. Q&A
  B. Walkthrough
VIII. Plot and Storyline Frequently Asked Questions
IX. Administrivia


>>>VERSION HISTORY<<<

1.0 (11/2/98) - First Release.  Walkthrough only.
1.5 (11/2/98) - Second Release.  Added Q&A and FAQ sections.
1.51 (11/8/98) - Third Release.  Added missing Year Two info (Photo)
1.52 (11/9/98) - Fourth Release.  Typo fixing.
1.6 (11/26/98) - Fifth Release.  Added a few more FAQs based on incoming 
                 mail.
1.7 (12/1/98) - Second-to last Release (?).  Clarified the ticket problem.

>>>I. Introduction<<<

               ---IMPORTANT NOTICE---
                ===READ ME FIRST!===

There are two sections for each of the four years in the
game; one for Questions and Answers (with subtle hints
and pointers in the right direction), and then a full
walkthrough for each year.

If you play through the game using this document as your 
guide, IT WILL RUIN THE GAME FOR YOU.  A lot of solutions to 
puzzles won't make any sense, and you'll miss out on a lot 
of the game.  I strongly suggest using this guide only as a 
last resort when you're stuck on a puzzle, and then using 
only the section pertaining to your puzzle.  Reading ahead 
will spoil the game!  Trust me!  


>>>II. Gameplay Frequently Asked Questions<<<

Q. Can I die in Grim Fandango?
A. You're already dead, silly.


Q. Okay, let me rephrase that.  Is it possible for me to screw up so 
   badly that I have to restart the game?
A. No.  Like most other LucasArts adventures, you can't mess up so badly
   that you have to go back to an earlier saved game or restart the 
   entire game.  Every puzzle has a solution, no matter how long it takes
   for you to get it.


Q. What if I say the wrong thing to someone?
A. No problem.  Just talk to them again, and pick the right one.  You can
   go through every single dialog option in the game and you'll 
   eventually stumble across the right thing to say.


Q. The elevator door won't open.  What do I do?
A. Back up and walk towards the elevator slowly.


Q. I can't get out the door (especially in the Tube Switching room)!
A. The Tube-Switching room, among others, is horribly picky about letting
   you out the door.  Just keep trying, turning, moving forward, backing
   up, and eventually you'll get out.  Hopefully, this will be addressed
   in a patch at some point.


Q. In Year Three, the game keeps crashing when I walk around the crane.
   What do I do?
A. Upgrade your video driver.  If you're using a Voodoo or Voodoo 2 card,
   the game will get very glitchy right here if you don't have the 
   latest drivers.


Q. The longer I play, the worse performance gets in the game.  What's 
   wrong?
A. I don't know.  Same thing happened to me.  Maybe you should tell 
   LucasArts about it.


>>>III. VERY Frequently Asked Questions<<<

These are the questions that I've now received four or five times so far.
They also illustrate the danger of using a walkthrough without any regard
to the order in which the steps are very clearly spelled out.

--Year Two--

Q.  I printed up a ticket, handed it to the guy at the photo counter,
    and he told me it was fake!  Why?
A.  Because you're not at the photo counter, you're at the ticket 
    counter.  The photo finish counter is opposite the ticket counter.
    
Q.  I need a lawyer for the bees, but Nick is missing!  Where is he?
A.  Nick will not return until you have gotten the incriminating photo
    from the photo finish counter.

Q.  Bogan isn't in my club, so I can't get it shut down.  Where is he?
A.  Bogan will return to the club once you've completed all the rest of 
    the tasks in Year Two.  ALL of them.  


>>>IV. Year One<<<

A. Year One Q&A
###############

Q. How do I get to the poisoning?
A. You'll need a car, so go to the basement and knock on the door of
   the office in the corner to get started.


Q. How do I get Don Corpal to sign the work order?
A. He won't see you, so you'll have to sneak into his office.


Q. How can I get a better client?
A. Maybe you should try to look at the messages of someone who's been
   getting all of the good clients, hmm?


Q. Okay, how can I look at Domino's messages?
A. Have you tried the tube-switching room?  It's on the first floor of
   the DOD building, on the left side of the floor.  


Q. How can I get into the tube-switching room?
A. You can't.  But you've already met someone who can.  Remember the
   pink demon who was complaining about people gumming up the machine?


Q. How can I gum up the machine?
A. Hmmm...  Maybe some of that packing material you used to pack Bruno
   in would do the trick.


Q. How can I get the packing material into the tube switcher?
A. Try sending it through the message tube.


Q. Yes, but how can I get it up there?
A. Talking to the clown at the Festival outside.  He's got something
   that can help you.


Q. The pink demon closed the door of the tube-switching machine behind
   him.  How can I get in there?
A. Notice that he doesn't actually look at the door when he closes it.  
   Maybe you could do something that will keep the door open when he 
   slams it shut.


Q. How can I read Domino's messages?
A. Try blocking the tube with something thin that will fit in that slot.


Q. The playing card keeps getting sucked down the tube before the message
   gets there.  How can I stop that?
A. There's too much pressure for the card to hold up in the tube.  Try 
   relieving some of that pressure.  


Q. How do I get to the roof of the building.
A. You'll need to make bridge that gap to the ladder.  Check Domino's
   office for something that will help.


Q. How can I get past the pigeons?
A. You'll need to scare them away.  A loud noise might work.


Q. How can I make a loud noise?
A. Why not let the pigeons do it for you?


Q. Salvador won't let me leave town.  What do I do?
A. The LSA needs your teeth, or at least an _impression_ of them.  Domino
   and Glottis have items in their offices that will help.


Q. How can I get Glottis' heart from the spiders?
A. You can't cut the web, but you can create a slingshot.


Q. How do I get past all the large rocks?
A. You need some hydraulics.  Head east to find some.


Q. How do I unbalance the Marrow Extractor?
A. Use the wheelbarrow to synchronize the pumps on either side of the 
   tree so it rocks back and forth.  Oh, and Glottis will help too.


Q. What do I do with all of the tunnels that lead to nowhere?  I can't
   get to Rubacava!
A. The tunnels are a red herring.  The key to the puzzle is the sign. 


Q. How do I use the fire extinguisher?  It keeps going off!
A. Hold down the ENTER key.  


Q. How do I get the beavers to stay out?  They keep re-lighting!
A. Notice that they can only swim through the tar while lit.  You'll
   need to douse them and then get them in the tar.  Try luring them
   with one of their favorite things.


Q. I made it to Rubacava!  Now what?
A. Get a job!  There's someone who will give up theirs if you convince
   them.


B. Year One Walkthrough
#######################

The Poisoning
-------------
The game begins in Manny's office, where he's just received a message.  
Go to the message tube and use it to read the message.  Head to the 
garage elevator (that's the door on the left in front of Eva, the 
secretary) and down to the garage just in time to see the last car 
leave.  Run to the corner of the garage, use the door to knock on it 
and meet Glottis.  Then, pick the following conservation options:
"Hey, you a driver?"
"I'm Calavera."
"Looks like I need a new driver."
"You want to be my replacement driver?"
"Come on, Glottis."
"You're not too big.  The cars are just to small."
You'll get a work order, so head back up the elevator.  If you use it 
on Eva, she'll try to get Don to sign it, but he won't.  Go down to the 
lobby, and out the front door.  Head to the side of the building, and 
climb up the rope of ties.  Go into the open window into Don's office, 
use his computer, and change the intercom answer to "Ah, cripes Eva!  
Just sign it yourself, will ya? I'm busy!"  Head back out the window, 
down the ties, into the building, and back to Eva.  Use the work order 
on her, and you'll get your modifications.  Once you're in the Land of 
the Living, just use your scythe on the package.  Another cutscene, and 
you'll be back in the office hallway.

Getting a Better Client
-----------------------
Head to your office, and pick up the playing cards on the table. Next, 
head to Eva's desk, and use the cards on her hole punch.  Head down to 
the lobby, where you'll be accosted by a demon complaining about the 
tube system.  Head out to the street, and go visit the clown at the 
festival.  Converse thusly:
"Practing What?"
"Twist me up one of them, eh fella?"
"Bet ya can't do a cat."
"A dead worm"
You'll get a deflated balloon, which you should put up.  Ask the clown 
for another one by saying:
"My kid wants another balloon animal"
"Do you have any more dead worms back there?"
Head back into the building, and into the packing room (on Manny's 
right when you walk in).  Use one deflated ballon on the red hose, one 
on the blue hose, then head upstairs to your office.  Use each balloon 
on your message tube, and watch the fun happen!  Head back to the lobby 
and to the tube switching room (opposite the packing room).  Turn the 
deadbolt on the open door, and then strike up a conversation with the 
demon.  
"Who would do a terrible thing like this?"
"Well, I gotta split"
You'll end up with the fire extinguisher, which you won't use just yet.  
Leave the room, and then head back in.  Open the door, and use the 
perforated playing card on the red tube.  You've got your new client!  
Unfortunately, you can't do much for her.  Tell her:
"Excuse me, but I have to go straighten this mess out"
Head down the hall to Don Corpal's office, and then... well, lets just 
say you're in trouble.

The Revolution
--------------
You're trapped in Glottis' office, so knock on the door.  Say:
"I'm thinking about getting out and getting even.  That's it."
"The DOD runs a crooked game, and I intend to prove it."
"I'm gonna blow the lid off this place."
You'll be taken to the headquarters if the LSA, where you should talk 
to Salvador and say:
"Okay, I'm in.  What do I have to do?"
"You want me to be your messenger?"
"If I grab some pigeons from the roof, will you let me go?"
"I'm off"
Head back to the clown at the festival, and say:
"My kid wants another balloon animal"
"A cat."
Then, grab some bread (in the tent next to the clown) and head back up 
to the roof via the rope of ties.  Once you're on the ledge, go through 
the window into Domino's office, go to his punching bag and hit it 
three times, and then grab the mouthpiece that falls.  Head to his 
desk, open the drawer, and get the coral inside.  Back out the window, 
and to the ties.  Use the smaller end of the ties to grab them, then 
pull out the coral from your inventory and use it on them.  Pick up and 
use the ties to make a bridge, and use it to get to the next ledge and 
the roof.  Go to the dish vent, and then use the cat balloon and the 
bread on it (in that order).  Head to the nest to get the eggs, and 
then head back down to the street.  Enter the garage and go back into 
Glottis' office, and use the mouthpiece on the Fill-A-Dent.  Use the 
mouthpiece (without facing anything) to get your own dental impression.  
Head to the alley and use the blue eye on the wall, and use the eggs 
(in your hand) on Salvador.  Use the mouthpiece on Eva, and you'll be 
able to leave town.

Glottis' Heart
--------------
You'll be in the petrified forest, so walk to the next screen where 
you'll talk to Glottis, who will rip his heart out in anguish.  You'll 
need that, so head back to the forest behind Glottis to get it.  Pick 
up a bone from the pile and use it on the web, and then use your scythe 
on the web.  Go back to Glottis, pick up the heart, and use it on him.

El Marrow 
---------
After the cutscene, you'll be in the Bonewagon.  Drive to the right 
side of the screen to the strange machine.  Go to the wheelbarrow, and 
use it to move it back and forth across the hoses.  Each of the four 
hoses controls one of the pumps on the tree marrow extractor, and 
you'll want to synchronize the two pumps on each side of the device to 
get it rocking back and forth.  The easy way to do this is to block the 
middle two pumps one at a time, and then unblock them right before the 
unblocked pump on that side of the tree is about to pump.  Confused?  
It takes timing and a little bit of working with it, but you'll know 
you've gotten it right when the tree starts shaking back and forth.  
But, it's not quite enough.  Go turn off the device, and Glottis will 
climb up to unbalance the tree even more.  While he's up there, turn it 
back on and watch the fun.

This Way to Rubacava?
---------------------
Get out of the Bonewagon, and go to the road sign.  Pick it up, and 
carry it to the forest to the northwest.  Whenever you plant the sign 
here, it'll point in a new direction.  Pick up the sign, move in the 
direction the sign was pointing for a little bit, and then plant it 
again.  The sign is always pointing to a certain point on the ground, 
so you'll need to keep picking it up and moving it until you've got the 
right spot.  Once you do, a cave will open up.  (The right spot appears 
to be towards the center of the screen, just a bit down and to the 
left).  Enter the cave, go to the sign, and use it to get the key.  
Exit, and head back to the clearing.

Busy Beavers
------------
Hop in the Bonewagon, and head over the rocks to the northeast.  Go to 
the door and open it, where you'll get chased out.  Head back through 
the gate, and at the edge of the bone dam (near a green bit), pick up 
three bones.  Head down the path to the left of the bridge, and a 
beaver will come and sit on the overhead rock.  Face the tar, pull out 
a bone, and throw it into the river of tar.  Quickly get your fire 
extinguisher, and when the beaver jumps in after the bone, hose him 
down by using the extinguisher (hold down ENTER, move L and R to aim).  
Repeat twice or until all beavers are extinguished.  Don't worry if you 
miss; there's plenty more bones.  Go back to the gate, use the key on 
the lock to open it, and you're on your way.

Welcome to Rubacava
-------------------
In Rubacava, head into the diner and talk to Celso, saying:
"What are you doing here?"
"You must love her very much, Celso"
"How do you know your wife hasn't gone ahead of you?"
"I'll help you find your wife.  What did she look like?"
"Well, I'd better go see how my other clients are doing..."
You'll get the photo from Celso.  Head down the stairs, to the left and 
into the fog, and... Ahhh!  After being rescued, head down and talk to 
Velasco.  Say:
"Well, don't let me interrupt your car talk"
to end the conversation, and then use the photo on Velasco.  Then say:
"How do you know she sailed out of here?  I don't believe it!"
"Well, don't let me interrupt your car talk"
You'll have the port log, so run up into the diner and use it on Celso.  
After a cutscene...

>>>V. Year Two<<<

A. Year Two Q&A
###############


Q. Nice place I've got here.  What do I do first?
A. Head outside and see who that mysterious woman is.


Q. How do I get a Union Card?
A. Ask some union workers where they got theirs.


Q. Where is Chouchilla Charlie?
A. In the roulette room of your bar!


Q. How do I get back to the bar?  I'm lost!
A. There are two ways:  Go to the Blue Casket, and take the elevator
   up on the side of the building.  Or, go to the roof of the Cat
   Track and head across the bridge, past the Morgue/Jail.


Q. How do I get into the basement of the Cat Track?
A. Only wine casks are allowed down there.


Q. How do I empty the wine cask?  The waiter won't let me.
A. You can't.  A friend of yours can, however.  Have you shown Glottis
   your neat little VIP card yet?


Q. How do I empty the wine cask?  It's taking Glottis forever!
A. He'll become impatient if he doesn't get service for a while.  Try
   detaining the waiter for a spell.


Q. How do I get into the wine cask?
A. Have you been to the cats' litter box yet?


Q. I made it to the basement; where's the money?
A. It's not here.  You might as well get in the elevator and go upstairs.
   Try paying attention on your way up.


Q. How do I get to the hidden basement?
A. Take the forklift into the elevator and use your imaginiation.


Q. How can I make sure Seaman Naranja doesn't show up for work?
A. Visit the Blue Casket for something that will do the trick.


Q. How do I get the Coffin Shooters into Naranja's bottle?
A. Have you been to the kitchen of the Blue Casket yet?  Have you tried
   opening Toto's refrigerator yet?


Q. Velsaco says Naranja will still make it for the ship.  How can I
   make sure he doesn't wake up?
A. Search Naranja, and then pay a visit to the morgue.


Q. Membrillo can't find the dog tags.  How can I help him?
A. Maybe he could use a metal detector.  Seen one around?


Q. How do I get the metal detector from Carla?
A. You'll have to get her to strip-search you first.


Q. Oh, goody.  How do I get Carla to strip-search me?
A. Walk through the metal detector with something she won't be able
   to take from you.  


Q. Carla threw the metal detector into the cat box.  How can I get it 
   out?
A. With a really big scoop.  Or, if you can't find one, your scythe will
   also work.


Q. How do I get some tools from the bees?
A. You'll need to stir up some unrest in the hive.


Q. How can I get that book from the beatniks?  They don't like me.
A. Try impressing them with your revolutionary background.


Q. Lenny's in jail!  How do I spring him?
A. You're going to need a lawyer, and you only know one.  Try the VIP
   lounge of the cat track.


Q. How do I get the key out of the cigarrette case?
A. Have you read the note on the lockers in Carla's office?


Q. What does this key go to?
A. There's only one locked door around here.


Q. Yeah, but I can't find it.
A. Try the lighthouse.


Q. What does this strange card mean?
A. What?  Didn't you pay attention to Lupe when she was explaining her
   coat check system?


Q. What does the paper mean?  
A. Where have you seen anchors lately?  


Q. Everywhere.  This is a port town, after all.
A. Okay, where have you seen pictures of anchors lately?


Q. What cat race is this photo finish for?
A. Have you looked at the photo, and then read the plaque in front of the
   big stuffed kitty yet?  


Q. Yes.  That still doesn't tell me which day of the week it is.
A. Yes it does.  Try talking to the fellow at the ticket counter.


Q. The guy at the photo counter tells me that my ticket is a fake.  Why?
A. The guy at the photo counter will take your ticket.  The problem is 
   that you're not at the photo counter, you're at the ticket counter.
   

Q. I've got the incriminating evidence!  What do I do with it?
A. You still need a lawyer, don't you?


Q. Nick is up in Maximino's office.  How do I find him?
A. Nick will return to the lounge once you have the photo of him and 
   Maximino's girlfriend kissing.  Without this photo, he won't be there.
   

Q. I've got a union card, Naranja is "dead", and there are a bunch of 
   tools just lying around.  What else do I need?
A. Glottis.


Q. Glottis won't leave the Cat Track, and Maximino won't cut him off!
A. You'll have to cut off Glottis' source of income.


Q. How do I cut off Glottis' source of income?
A. Get your own club shut down!


Q. How do I do that?
A. Examine the large desk in your office.


Q. Bogan isn't at my club anymore, so I can't get shut down.  Where is he?
A. Bogan will not be at the club until you have completed all of the
   other requirements:  Union card, "dead" Naranja, and the tools.

B. Year Two Walkthrough
#######################

IMPORTANT NOTE:
  There's a reason that this is called a "walkthrough".  That's because
it walks you through each step of the game.  In order.  If you try to
skip bits of the walkthrough and jump ahead three or four steps, you
may find yourself stuck.  

The Lambada
-----------
First, pick up the letter from Salvador on the table.  You've got a 
visitor, so head downstairs and out of the cafe, where you'll be 
stopped by Lupe.  Say:
"Okay, back to work"
and then head outside and down the stairs to Meche... sort of.  After 
the cutscene, you can find out what you need to do when you talk to 
Velasco:
"Alright, I'm ready to sail!"
"I'll work!"
"Okay, if I get Glottis some tools, can we board?"
"Who's the one guy who hasn't boarded yet?"
"What if Naranja doesn't show up?  I can fill his spot, right?"
"So let me get this straight..."
"I'd better go finish packing"

Joining the Union
-----------------
First off, let's get a union card.  Head back to the Calavera Cafe, 
stop at the bar and pick up the gold flake liqueur, and go talk to 
Charlie (he's sitting at a table in the roulette room).  Say:
"Right. So what are you doing in it?"
"How did you point fake betting stubs?"
"What else can you counterfeit?"
"Can you make reasonable union cards?"
You'll get a VIP pass and the betting ticket printer from Charlie.  
Head into the bar and use the VIP pass on Glottis, who will head right 
over there.  Head over to the cat track yourself (use the lever to form 
the bridge to get there).  Once you're in, head past the large stuffed 
cat to the litter room, and pick up the can opener.  Head into the VIP 
lounge (second floor, the stairs next to the betting window).  Go into 
the kitchen, grab the turkey baster, and wait.  The waiter will come in 
and go into the pantry.  Close the doors behind him and use the scythe 
on the doors to lock him in.  After Glottis has finished off the wine, 
go up the ladder and use the can opener on the wine cask, and use it to 
get in.  Once you're in the basement, hop on the forklift and drive it 
into the elevator.  Once you're in, position the forklift so it's lined 
up with the right-hand part of the elevator door.  Press the elevator 
button, then quickly get in the forklift and drive it forward through 
the hole in the door.  As you pass by the "hidden" floor, push forward 
so the forklift will block the elevator from moving up.  Get off, walk 
to the other side of the forklift and hit the lever, raising the fork.  
Head down the hall and get the suitcase, and in a couple of minutes, 
you'll have your union card.

Seaman Naranja
--------------
Head into the blue casket, and go to the back of the bar.  After 
meeting Lola and Olivia, tell her
"Well, catch ya later, hep chick"
Head into the kitchen, and then use the baster on the dishwater.  Head 
to Toto's place, and to the back of his shack.  Open the refrigerator, 
open the crisper, and then run over to Naranja's bottle and get the 
baster ready.  When Naranja gets distracted by Toto, use the baster on 
the bottle to knock Naranja out.  Walk over to Naranja, and search him 
to get his dog tags.  Next, head up to the roof of the Cat Track, and 
go up to the blimp security area.  Have a drink of your gold flake 
liqueur, and quickly walk through the metal detector (before you burp).  
Once you're alone with Carla in the back, say:
"Hey, Carla, that's an awfully nice metal detector you have."
"Yes"
Head down to the litter box room, walk to the end of the ledge, and use 
your scythe on the letter box to get the metal detector.  Finally, head 
to the Morgue.  Use the dog tags on one of the corpses, and then use 
the metal detector on Membrillo, who will find the tags and report 
Naranja as dead.  

SeaBee Tools
------------
The Bees are uneasy, so head to the Blue Casket and go to the table 
with the three beatniks in the back.  Use the letter you got from 
Salvador on them (did you forget it?  It's in your office at the 
Calavera Cafe), and then take the book on the table.  Go out to the 
bees and use the book on them.  Looks like you need a lawyer, so head 
to the VIP lounge of the Cat Track.  Talk with Nick:
"Nick, I need a lawyer."
"Friend of mine is in the slammer."
"An excellent lawyer."
"The very best is good enough for me."
"You are, Nick."
Talk to him again:
"Virago, I REALLY need a lawyer."
"I could tell Max about you and Olivia."
Nick will leave, and he'll leave his cigarette case behind.  Take it up 
to the Blimp security desk, and use it on Carla.  Say:
"I don't know.  I found it under your desk."
"Yes"
You'll end up with the key.  Now, head to the lighthouse, and use the 
key on the door.  Walk in, and get the card that was left behind.  Head 
to the Calavera Cafe, and use the card on Lupe to get the jacket.  Use 
the jacket (without facing anything) to get a piece of paper.  Now head 
to Toto's and show him the paper.  Finally, head to the cat track.  
Pull out your ticket printer and print up a ticket for Week 2, Tuesday, 
Race 6, and use it at the Photo Finish window.  (NOTE: Week 2 can be 
found by reading the plaque on the statue of the cat, Race 6 can be 
found by looking at the photo, and the day of the week is Tuesday, when
the kitty hats are handed out according to the guy at the ticket 
counter).  Head to the VIP lounge, and use the photo you got on Nick, 
who's you're new lawyer.  You've got the tools, you've got the card, 
you've got a job, now you need Glottis.  

Betting the Farm
----------------
Glottis won't leave the track, so you'll have to cut him off by getting 
the cafe shut down.  Go to your office, and use your desk to bring up 
the roulette system.  When the red light is on for the rightmost wheel, 
use the magnet to make the ball land on a different number, and Bogan 
will shut down the club.  This will get Glottis kicked out of the Cat 
Track, and you're on your way.

>>>VI. Year Three<<<

A. Year Three Q&A
#################

Q. How can I get away from the customs agents?
A. Just take your half of the boat and get out of there!


Q. How can I take half my boat?
A. Use the anchors to rip the boat in half.


Q. How?
A. Lock the anchors together by raising and lowering them and moving
   the boat right and left.


Q. I'm trapped under the sea without a light.  Now what?
A. Try taking someone else's.  Glottis will help, too.


Q. How do I get into the submarine?
A. You don't, but Chepito will bravely volunteer to do so.


Q. Glottis got swept over the edge of the world!  Where is he?
A. Over the edge of the world, just like you said.  Better go look for
   him.


Q. How can I get Chepito's Bust-All?
A. Give him a tool more to his liking.  There are tools just his size in
   your office.


Q. I climbed up a ladder, and suddenly I'm looking at the edge of the
   world.  What happened?
A. You're in the crane.  Try moving left and right, and raising and 
   lowering the claw.


Q. How do I raise the boat?
A. The crane won't reach far enough with the claw.  You'll have to remove
   it.


Q. Okay, I got rid of the claw.  How to I raise the boat?
A. Lower the chain onto the conveyor belt, for a start.  


Q. Glottis says the boat needs something to get rid of the coral reef.
   What can I use?
A. Notice any grindy, spinny things lying around?  Or just waiting to be
   lying around?


Q. How can I get a gun?
A. Chepito will gladly accept valuables such as gold, jewelery, or hosery.


Q. How can I get some hose?
A. Try causing an accident with someone else's.


Q. Meche's trapped in the vault!  How can I open it?
A. You've only got two inventory items.  Experiment.


Q. Okay, I exposed the tumblers, how do I open the safe?
A. Turn the wheel to move the tumblers, just like a combination lock.


Q. I've never used a combination lock in my life.  How do they work?
A. I'll make this real simple for you.  Turn the wheel to the right until
   all four of the tumblers are moving.  Stop the wheel when the topmost
   tumbler is lined up with the door jamb (i.e. there's a gap between 
   them).  Now, turn the wheel to the left until the second tumbler is
   lined up.  If you go too far, you'll have to start over.  Now, back
   to the right to line up the third one, and then back to the left
   for the bottom one.


Q. How do I know when I've gotten it right?
A. Step away from the wheel and look at it.  Manny will tell you if 
   they're lined up or not.


Q. I pulled the handle, and the tumblers started spinning!  What did I do
   wrong?
A. Nothing.  You'll need to re-set the tumblers, and this time block them 
   from spinning before pulling the handle.


Q. I made it into the vault; where's Meche?
A. Hiding.


Q. How do I find Meche?
A. Notice any hidden levers or switches in the room?


Q. No.
A. Did you try the door?


Q. How do I activate the switch without closing the vault door?
A. You don't.


Q. So, how do I get us out of the vault?
A. Maybe if you set off the sprinkler system, you can float out!


Q. The water doesn't rise in the room.  Why not?
A. Maybe there's a drain around there somewhere.  Try turning off the
   water to find it.


Q. How do I open the drain?
A. Drop a large, heavy object on it.


Q. How do I defeat Domino?  He's too strong for me!
A. You can't.  But, you can pick on one of his pets.


B. Year Three Walkthrough
#########################

Customs
-------
Head into the ship and down the ladder, then start down the hall, and 
you'll be rescued by Glottis.  Raise the starboard anchor, use the 
controls and push right, lower the starboard anchor, raise the 
starboard anchor, use your scythe on the anchors out the starboard 
porthole, and raise the port anchor to rip the ship in half.  Go to the 
controls and pull back to let `er rip.

Under the Sea
-------------
Walk to the edge of the light, and along will come Chepito.  Say:
"Well, I don't wanna break your stride there"
He'll walk next to you.  Grab the light, and turn towards Glottis, who 
will handle Chepito for you.  Once you're at the pearl, walk along the 
ridge to the rock sticking out of it.  Walk around the rock 
counterclockwise (in front of it first), and Chepito will get caught, 
and you'll get a ride.

The Edge of the World
---------------------
Walk into the elevator, and go through the walkway on the right, 
through the doors, and you'll finally find Meche!  Oh, and Domino too.  
Back in your office, talk to the kids:
"Why do you want to bite me?"
"What are you two doing in this cage?"
"Listen, children, I'm here to help."
"I'm here to help you get out of this cage."
"My hand are not to big to make light bulbs."
"I just don't have any of those little, tiny tools, that's all."
"Okay, back to work."
Pick up the hammer, and go back to Meche's office (where you walked 
through earlier).  Use the ashtray, and time it so you move the ashtray 
right before Meche ashes (this may take several tries).  She'll throw 
her stockings in the trash, so get them.  Head down the elevator, and 
go the left at the bottom of the screen.  Use the hammer on Chepito to 
get the Bust-All, and use the hose on him to get a Gun.  Head back to 
the elevator landing, and off the right of the screen.  

The Boat
--------
Change the conveyor belt to move downwards, then climb on it and up out 
of the water.  Climb into the crane, move it to the opposite side, 
lower the crane, and get down.  Go to the crane's claw, use the Bust-
All on it, and then go back and re-board the crane.  Lower the chain 
again, and then raise it to cause even more destruction.  Move the 
crane back to the other side, and lower the chain onto the conveyor 
belt.  Exit the crane, and go back down the belt.  Throw the lever to 
set the belt to move upwards, and the do it again to move the chain 
downwards.  Get back on the belt, go up and board the crane, and raise 
the chain.  Back on the crane, back to the other side, back down the 
belt, and back to Meche's office. 

Rescuing Meche
--------------
Use the gun on Meche, and then you'll need to rescue her.  Go back out, 
and use the Bust-All on the door jamb.  Use the wheel and rotate it so 
all four tumblers are open, use your scythe on the tumblers, and pull 
the wheel.  Once you're in, close the door behind you, and use the 
scythe on the plates above the door.  Go into the secret room and use 
the scythe on the sprinkler system.  Walk over to the large pipe and 
turn the wheel.  Notice how all the water drains through a tile?  Grab 
the axe from the other room and drag it on top of that tile.  Pick it 
up, and you'll drop it on the tile, shattering it.  

Domino's Fall
-------------
Domino will come after you in the boat, and you'll confront him.  Pull 
out your scythe, but you can't stop Domino with it.  Instead, use it on 
the octopus.

>>>VII. Year Four<<<

A. Year Four Q&A
################

Q. Where's Glottis?
A. In the room beneath the tracks.


Q. What's wrong with him?
A. Have you tried asking him that?


Q. Where can I get some fuel for Glottis?
A. Think back...  Remember someone talking about a highly explosive 
   combination of substances?


Q. Where can I get some packing foam?
A. Head down the stairs to the trucks and check out the coffin.


Q. Where can I find a fire extinguisher?
A. You can't.  You can, however, get someone else to bring one.


Q. How?
A. Start a fire.


Q. How?
A. Hmm... Are there any obvious fire hazards in the kitchen?


Q. How can I get the rag to catch fire?
A. Maybe you should soak it in something flammable.


Q. How can I get the fire extinguisher to mix with the packing foam?
A. Try placing some foam near a fire you're about to start.


Q. How can I rescue the Bonewagon?
A. You'll need to disarm the trap Domino left you.  Have you been to
   the Blue Casket yet?


Q. How do I get the gelatin shots to the Bonewagon?
A. You can't.  You can get Glottis to do so, however.  Just give him a 
   free sample.


Q. How do I get the gelatin to set?
A. Didn't you hear someone talking about using something very cold the
   last time you were in Rubacava?


Q. How can I get some makeup?
A. By ruining someone else's.


Q. How do I get Charlie to leave the Casino?
A. Make him a big winner, or at least make him think that he's one.
   There's a big winner nearby; check out his methods.


Q. Where can I get a gun?
A. Only Bowlsley can get one for you.


Q. How can I get to Bowlsley?
A. You can't.  But, you can send him a message.


Q. How do I get down the tunnel?
A. Leave yourself a trail of breadcrumbs.  Or bonecrumbs.


Q. How do I use the arm with the grinder?
A. Go to the backstage area, and climb the ladder.  If you've taken the
   grinder already, use it on the snow machine.  Use the arm on the 
   grinder.  "Take" (plus key) the grinder.  Tah dah!


Q. How do I get past the Sewergator?
A. You'll need to keep him from moving.  That tail of his would be easy
   to trap under something large.  And orange.


Q. How do I get the gun from Bowlsley?
A. Make him think you're a customer.


Q. How do I get past the pink demon?
A. Answer his questions!


Q. How can I possibly know all these answers?
A. How can he?  He's obviously getting these numbers from somewhere...


Q. Yes, but where?
A. Follow his eyes...


Q. How can I get in to meet Hector?
A. You'll have to convince Celso to buy the tickets.


Q. How do I get across to the other building?
A. You'll need to dislodge the lady's arm.


Q. With what?
A. With something that will dislodge that piece of the building.


Q. Like?
A. Like some Sproutella?


Q. But that only works on bones!
A. You could really use another hand here... Or an arm.


Q. I've been shot!
A. That's not a question.


Q. What do I do once I've been shot?
A. Stop the poison from spreading.  


Q. Where can I get a gun?
A. Talked to Salvador yet?  Opened the suitcase yet?


Q. Where can I find Salvador's body?
A. You can't.  But his Number Nine ticket can.


Q. How much ammo does Hector have?
A. Just as much as you.


Q. How can I shoot Hector?  I keep missing.
A. Maybe you're aiming at the wrong thing.  Have you looked at the 
   water tower down the hill? 


B. Year Four Walkthrough
########################

Saving Glottis
--------------
Head down the stairs to the coffin, and open it up.  You'll meet Bruno 
again, and get a mug.  Go back up, and watch the cutscene.  As you 
leave, the Gate will give you a note.  Go down, and head to the room 
under the tracks.  Talk to Glottis:
"What can I get you?  Will anything help?"
"Can't we make a new hot rod?"
Head down to the kitchen, use the coffee cup on the rack, open the 
drawer, and get a rag.  Go out to the oil can and use the rag on it.  
Go back into the kitchen and use the rag on the toaster to discover a 
new rocket fuel.

Rescuing the Bonewagon
----------------------
First of all, head down to the docks, and you'll talk with Velasco.  
Once he's gone, grab the bottle and head to the Blue Casket.  Go into 
the kitchen and use the bottle on the keg.  Go back to Glottis and give 
him the bottle.  Talk to Glottis, and he'll lose it.  Yecch.  Well, the 
gelatin needs to set, so head down to Toto's shack and open his 
medicine cabinet and get the liquid nitrogen.  Use the Nitrogen on the 
gelatin, and then walk across it and use the bomb to leave Rubacava. 

Getting A Suit
--------------
Go to the fallen soldier's body and get his arm.  Talk to Meche, and 
then head out of the hideout, up the ladder, and up the next ladder to 
the backstage of the Casino.  Grab the coffee pot, climb the ladder 
behind the Thunder Boys, and pour the coffee on them.  Head back down, 
replace the pot, and go into the makeup room to get a disguise.  Head 
back up the ladder, use the arm on the grinder, and then take the 
grinder, as you'll need it later.  Head down, and go into the casino.  
Talk to the man in the trench coat (actually, that soldier who got 
chopped earlier), and talk to him a second time to learn what he's 
doing.  Talk to Meche twice, use the sheet on Charlie, then quickly 
talk to the soldier.  Go into the bathroom, and you've got your 
disguise.

Getting A Gun
-------------
Head back to the LSA headquarters, and get the photo from the trash 
can. Use the note from Hector on the pigeon, and then use the photo on 
it. This will eventually cause Bowlsley to run from Hector's tower.  
Leave the headquarters and go into the hall, where you'll get the 
remote.  Go behind the Bonewagon into the sewers, and go into the 
tunnel.  Use the grinder (with arm) in the tunnel, and you'll move 
forward to the Alligator.  Get out the remote, raise the Bonewagon, put 
put the remote up, move the Bonewagon forward until you can get on the 
ledge.  Get on it, run to the other side, and start climbing down the 
ladder until the Alligator turns around.  When he does, activate the 
remote to trap his tail under the wagon!  Go into the florists shop, 
pull out your scythe, and use it on the ball of tape above the door.  
You'll leave, so go back inside and you'll get a gun and some ammo.

Meeting Hector
--------------
To get to Hector, climb up and go into the Casino.  Go talk to the Pink 
Demon, and he'll ask you a question.  The answer?  It's the latest 
number to pop up on the Keno board.  If you miss the first one, just 
keep track of the numbers on the board and ask again.  Once you're 
upstairs, talk to Celso, and:
"Actually, I work for Hector.  He sent me to answer your questions."
"The real question is, don't you feel that you are worth it."
"What exactly are you saving your money for?  A rainy day?"
"Well, enough about you guys, let me tell you about my problems."
"I just got back from the worst vacation I've ever had!"
Wait a second, and then one nice long cutscene later...

Lady Luck
---------
Go up the ladder, and over to the sign's arm.  Climb on top of the 
border, face the cracked statue, and use the grinder and then the 
Sproutella ton the crack to dislodge the sign.  Climb up the ladder, 
and you've got the tickets.  

The Final Shodown
-----------------
Head up to the greenhouse, and go in.  Use the Liquid Nitrogen on 
yourself, then go to the car and look in the back seat.  Talk to 
Salvador, then go to the suitcase and open it.  Get the ticket, and go 
behind the greenhouse.  The ticket will guide you to the right spot, 
and once you're there, it will fall to the ground.  Search Salvador's 
body for the key, go to the car and unlock it to get the gun.  Finally, 
run over to the water tower and use the gun on it.  Run up to the 
greenhouse door and open it to end the game. 

>>>VIII. Plot and Storyline Frequently Asked Questions<<<

Q. What's with those weird talking birds?
A. Hector's been doing some bizarre experiments, putting human heads
   on birds.  This gets mentioned in a conversation in Year Three.


>>>IX. Administrivia<<<

Kudos to LucasArts for creating such an outstanding Adventure game.
Anti-Kudos to LucasArts for having a hint line that doesn't work. Of
course, that just meant I had to figure everything out on my own.

Thanks to Danforth France and Jeff Katin for pointing out the 
blindingly obvious solution to the "Day of the Week" problem in 
Year Two.  Doh!

Thanks to Grant Allen for reminding me the origin of the birds.

This walkthrough was written by Jeff "CJayC" Veasey.  If you wish to
contact me with a question that wasn't fully answered in this 
walkthrough, MAKE SURE YOU'RE READING THE LATEST VERSION OF THE 
WALKTHROUGH FIRST!!!  It's always located at http://www.gamefaqs.com,
just search on "Grim Fandango", and you'll find it.  Now, if you
are reading the latest version and you're still stuck, you can contact
me at cjayc@gamefaqs.com.  I can't answer every letter, but if you 
have a valid question, I'll make sure it gets answered in the next
revision of this document.

This document is Copyright 1998 Jeff "CJayC" Veasey.  It may be 
reproduced electronically on the Internet or other on-line services
so long as the content of this document is NOT altered in any way, and
no fee is charged either directly or indirectly for the viewing of this
document.  It may be printed or copied for PERSONAL, PRIVATE use only,
and it may not be placed on a CD, typed up in a magazine, or otherwise
distributed outside of the above means.  If you are unsure as to whether
or not you may distribute this document, contact me at cjayc@gamefaqs.com.

--EOF--


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