FAQ/Walkthrough - Guide for The Legend of Zelda: Oracle of Seasons
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Legend Of Zelda: Oracle of Seasons FAQ/Walkthrough Anthony Vexer Version 0.5 Version 0.1-Just started the FAQ, because I just got the game. Didn't really add much. Just began the FAQ/Walkthrough. Version 0.2-Started the Walkthrough, and updated the Table of Contents. Version 0.3-Added everything up to the level three duengon in the walkthrough. Version 0.35-I just found out where to get the two other animals, Moosh, and Dimitri. I added a part of the FAQ where you can get these animals, and how to get their flutes. I found Moosh, is the hardest to get to, and Ricky is the easiest to get. Version 0.4-Updated the walkthrough to version 0.4. I added everything up to the fourth duengon so far. It's comming a long pretty good. Version 0.45-Finished the section about the animals, totaly! Now, I am off to the fifth duengon. Version 0.5-Started the Item sectin, which is not nearly done, and the Seed section, which is almost done(I think). I am thinking of adding more sections, after this guides first release. Added some stuff to the level four duengeon walkthrough. Almost done. Version 0.6-Finished duengeon four walkthrough. I am going to submit this to GameFAQs now, but I AM NOT FINISHED YET! Repeat I'm not fully done with this guide. So stay calm and I will update this whenever I can. This guide is legally copyrited (c)Anthony Zachory Vexer. This guide may not be re-written in any other shape, form, size, color, or any other way. This guide may not be used to make a profit. The only web-sites with legal permission to have this on their site, are: GameFAQs(http://www.gamefaqs.com) GameSages(http://www.gamesages.com) If you see this on any other site please e-mail me at [email protected] and tell me what the site is. If this guide is copied, the person who copied it can recieve up to 10 years in jail and/or up to a $500,000 fine. So please, don't copy. Thank You. -Anthony Vexer ---------------------------------------------------------------------------------- ------ 1.Table Of Contents ---------------------------------------------------------------------------------- ------ 1.Table Of Contents 2.Introduction 3.Walkthrough 4.Items 5.Seeds 6.FAQ 7.Thanks 8.Copyrite ---------------------------------------------------------------------------------- ------ 2.Introduction ---------------------------------------------------------------------------------- ------ Oravle of Seasons, is the first Zelda game for Game Boy I have ever played. And when playing it I wanted to play Zelda DX, and the earlier Zelda games too. And since, the game can get very confusing, this is my Walkthrough and FAQ for it. Enjoy. ---------------------------------------------------------------------------------- ------ 3.Walkthrough ---------------------------------------------------------------------------------- ------ You begin in a festavle with a bunch of people, including Din, who raised you, after she found you in the forest. Dance with Din and talk to the others. Soon a wind will come by taking all the people in the festavle away. Now you have to rescue Din from Onox. Go south until you see grass, and a dirt path with people using flowers to get over a wall(like in Majora's Mask). When you see that head west, and follow that down to the seashore. When on the seashore, go into the cave with the shells on the sides. Inside the cave, push switches, and blocks to open doors. At the end of the cave, you will be granted a chest, with the Wooden Sword in it. After that leave, and head back to the guy who used the flower to jump over the wall. Then go south until you see a fairy fountian. If you need healing, get it from the fountian, then go east, and go towards the Maku Tree. You will come to a gate, power up your sword and break through the gate, go north once you see the Maku Tree, pop it's bubble and it will talk to you. After the conversation, the Maku Tree will give you the Gnarled Key, so you can enter the first dunegon. Go north, back up to where oyu began the game. Since you have the sword now, you can cut through the grass. From the stump Din was dancing on go west, and cut through the grass. Go over the bridge. Now is a good time to save. You can save by pressing Start then Select twice. After that use the Gnarled Key on the tree. Then Gnarled Root Dunegon. Go north, into the second room. Push the block on the top right, and go into the room on the right. Kill all the things in here, and a chest, with a key will appear. Take the key, and go back into the room you were just in. Use the key, on the door to the left. Kill all the monsters in this room, and the door will open and a treasure chest contaning the map opens. Take the map and go through the door on the north. Go into the mine cart and take it to the next room. Kill all the enemies in this room and go through the door on the left and solve the block puzzle to get Gasha Seeds. Then go back to the mine cart. Once at the mine cart, go north, up the stairs just above where it let you off. Then push the switch and go back into the mine cart. The mine cart will take you farther east this time you take it(since you switched the tracks by pushing the switch). After it lets you off, go back one screen, and get the Bombs out of the treasure chest. Then go back to where the mine cart left you off, and push the blocks to get into the area to your right. The next small key is here. Then go up the stairs. Look for a part of the wall tht looks like: /\/\, and place a bomb near it. The bomb will break through the wall. Go through the passage, you've just opened. In here hid in the little holes in the blocks, as the sliding things go by. After your completly finished, use the key to go through the door. Once you kill all the enemies in here, you make a warp back to the entrance. Save now. Then go through the door to the west. Once inside push the block farthest left upward, and go down the stairs. Go down the ladder, and up the other ladder, and get the Ember Seeds. Now go into the room, you were just in, and use the warp back to the entrance. Once at then entrance again, go up into the next room, and push the block to open the doors. After that, go into the room on the left, and kill all the enemies to open the door. Then go to the left, and you should see a door with two chest next to it. Put Ember Seeds in them, so they both light, up and go through the door. Kill all the monsters in this room, and a treasure chest will appear. Open it, and you will recieve the boss key. Now, go back to the entrace. Go north, and push the block. Go through the door on the right. Kill all the monsters in this room. Save, then light up the two chest next to the door on the north. Go through it. This is a very hard room to get past, because of the hands that pop up, and try to grab you. If they grab you, you are sent back to the entrance. Enter the room and go left and get the ring from inside the box, then go back out. Go north, and then east avoiding the hands. Then use the Boss Key on the door at the end. BOSS: UNICORN DRAGON -------------------- To beat this thing, attack it's horn, as many times as you can as soon as he appears. Then attack his horn twice, the run away, so you don't get hit with the fireballs he spits out. Do this about fifteen or so times, and he's dead. Once you defeat the Unicorn Dragon, get your heart and go into the room to the right, and get the Essence. After that, your next destanation is Snake's Remains, but you have some stuff to do before you can get their. Go back to the Maku Tree area, and just south are some bushes that you can burn with your Ember Seeds. After you burn through them, go east into the next area, Woods of Winter. Head north and you will see Rosa, who is heading to a lava land called Subrosia. Follow her to a warp, portal that leads you to Subrosia, but don't let her see you. In Subrosia, head south, and downstairs. In here, you can earn a Boomerang, which you need to get into the Temple of Seasons. So dance with them, which is surprisingly fun, and if you go about six sets of dances without messing up, they will give you a Boomerang. If you want you can keep trying to earn better prizes, but I stoped after I won it a second time. Once you have the Boomberang, go east, and then when you see a large path, go north. Follow the path up to the Temple of Season. When inside the Temple of Seasons, use the Boomerang to hit the crystal ball, the opens a path across the lava. Go across the bridge, and follow up until you come to the end. Get the Rod of Seasons, then leave. Next, go to the Tower of Winter, which is located southeast of the Temple of Seasons. Once inside, follow the path, until it comes to an end. Then your Rod of Seasons will be sented with a "Wintry chill." After that head back through the warp to the Woods of Winter. When you return to the Woods of Winter, their will be a guy sleeping on a stump. When he sees you he'll jump off and start talking to you about the Rod of Seasons and stuff. After that, stand on the stump, and use the Rod of Seasons. The season will be changed to winter. Cool. Now you can get across the lake. After you cross the lake. Go far north, whail the seasons change, until you come to a locked house, and a stump. Use the Rod of Seasons on the stump, and the season will be winter. Then go up the ladder, and then off of it onto the snow, to the right. Fall down the chimney, and the girl will give you a shovel. Shovel her path and then you can be on your way. Go south, until you come as far as you can go. Change the season to winter on the next stump then go left, and up. When you come to your first space to the rigt, go through it. Get the seeds from the tree, and continue north. Once, as far as you can go, head east, and cut the grass, and enter the duengon. Now your in the Level 2 Duengon, Snake's Remains. This duengon is a little harder than the first one, so you have to be quick and strong. From the entrance, go east, and get the rupies from the chest, then go north. Kill all the snakes in here, and you will get a treasure chest with a key inside. Take the key and go back to the entrance. Put Ember Seeds in the boxes, to open the door. Go through the opening to the east, and push the block that is out of line, into line. A chest containing the compas will appear. Go back into the room you were just in, and go into the passage on the north. Place a bomb exactly where the arrow of blocks is pointing to and go through the passage you just made. Get all the ruppies in here, then leave. Use a small key to get into the northern door. Push the two things into the hole, then go intot he next room. In here kill all the monster, then you can get the Power Braclet from the chest. Go through the other passage in this room, and push the block(i dunno which one, it was so long ago), to open the door. This room can be very dangerous. First, thing to remember is to avoid the red and yellow moving blocks. Get the key, from the treasure chest, then go south, and use the Power Braclet, to push the big blue things. Stock up on bombs, then go down the stairs. Cut the grass, to be able to get into the bomb room. In here you have to blow up the broken blocks but you have to be very quick, because the chest disappears after a short while. So to make it faster, have bombs ready, and throw them, so they explode when their near the wall. If you do that this room, should be a piece of cake. Their is a key in the treasure chest. Once you have they key, backtrack to the room, where the yellow and red sliding spikes, were. Once back their use a bomb to blow up the broken blocks, to get into the next part of the room. Now, go down the stairs which will lead you to a tunnel. Once inside the tunnel beware of the bats, but when you come to a huge block that is ready to pound on you, go close to the edge, but don't fall off it! Wait until the block comes down, then walk on top of it and use it as a bridge to get the next landing. One out of two obsticles done. Next you will come to four smaller blocks, ready to smash you. Well, this is easy, just run under them all. They won't catch you. Follow this path to the ladder that leads back up to the duengon. When you get back in the dunegon, save your game. Then psuh the blue things to get through. Get the ruppies from the chest, and continue on the path. Once you reach a big blue thing, notice the cracks on the floor. If you stay on them for too long they will cave in. So, be fast, when walking over them. Continue on the path, until you come to a door. Use the Small Key to open it. Save before you go in it. Once inside a face on the floor will appear. Place bombs in between it's eyes, to harm it. It should take four or five hits to finally kill him. After you've defeated the face, a warp portal, to the entrance of the duengon, will form. Now save. Go straight and use a key on the block, with the key hole. Then go foward two screens. You will notice a treasure chest. Go down one screen. Here's where you have to be careful. Use the moving blocks, to get to the next platform. Once on the other landing, go up the ladder, and open the treasure chest. You will then get the Boss Key. Then jump out to the left. Go to the room, that you were in right after you left the face room. Go to where the three vases are. Pick them up, and place a bomb, where the wall looks like this: /\/\. Then go through it. This is another challange. You have to pick up bombs, and throw them at the bunnies in between the blocks. Once you've got rid of all four of them, the door will open. Now, what you have to do is, go on to that thing, and go south. Go to the other side. Save. Use the Boss Key on the door to the right. BOSS: KING DODONGO ------------------ This is the same as the boss from Legend of Zelda: Oacrina of Time. When King Dodongo is about to spit fire at you, throw a bomb into it's mouth. That will knock it out. Once, it is knocked out. Use the Power Braclet, to pick it up and throw it on the spikes. After about five times, Kind Dodongo willbe destroyed. Get your heart piece. Then go through the door and get the Essence. First you have to get Ricky's Gloves from Bliano and bring them to Ricky. He'll take you to Spool Swamp(unless he gives you his flute). Otherwise here's how to get the animals: Okay, now you have to choose your fate. Ricky, Dimitri, or Mossh. Here's what you have to do to get them. You can choose only one of them. Ricky: To get Ricky, go back to where you bagan the game, and go north. Use the Power Braclet, to get into the northern area. Then go west, and over a bridge. Just after, you get over the bridge, go up, in between the two sets of tress, and talk to the kangaroo. He says he needs his gloves. So go east, as much as you can go, until you see a house, with two gloves on top of it. Go inside and challange Bliano, to a boxing match. Beat him, and you win the gloves. Bring the gloves back to Ricky, and you can travel in his pouch. Ricky, has punching gloves, which can send out a Thunder Punch which clears the way, and can also take out grass, and enemies. Dimitri: Dimitri, is easy to get, but takes a long time to get him. Go to Subrosia and play the dancing game and win seven times, and you will get the Strange Flute. Then drain the Floodgates(first paragraph, after animals), and jump into the water near a sleeping man. Go southwest, until you can't go anymore, then right a couple of screens, and you will see Great Moblin's beating up Dimitri. Talk to the one in the middle and he will offer to sell you Dimitri for a total of 80 Ruppies. Dimitri, is a dodongo and you ride on his back. He doesn't have a weapon, but he can swim, through water, other that Ricky, can't swim through. Moosh: Moosh's flute is easy to get, but it is prety hard to find Moosh. You have to look for Moosh, on the very northeast tip of the world map. To get his flute you must buy it. You can ride on Moosh's back, as he flys over things. Very useful, yet hardest animal to find. Sorry, I don't know too much about him. Once you have your animal go to the Floodgate Keeper's House located northwest of Spool Swamp. The Floodgate Guy lost the key. So hit the switch on the right and drain the wateer. Magic, the key. Now drain the Floodgates through the underground passage. Go through the passage and exit. In here find the Deku Scrub that will sell you a shield for 50 Ruppies. But most importantly open the floodgates. As soon as you enter Subrosia, head south to the beach. On the very southeast tip of the beach, you will find Rosa, the thing you followed here. She has lost her bow. So dig everywhere until you find a Start Shaped Ore. Take it to the Market and use it to buy a bow. Give the bow to Rosia. Then she decides to go out with you. When on the date with her, use her to get into the Tower of Summer. Then get your Rod of Seasons, to be scented with Summer. After that go back to Spool Swamp. Now that you can make summer, head to the stump near Poison Moth's Lair and use the Rod of Seasons, to make it summer. Then enter Posion Moth's Lair. When inside Posion Moth's Lair run into the things with your shield, to knock them over the hit them with you sword. When all three are dead, the door leading to the next room will open. In the next room go east until you come to a room with more hands. Kill four hands, and then push the left block pn the bottom on to the switch, to open the door. Go up stairs, then push out the top block. Kill the monsters and get the bombs from the chest. Then look no the upperleft side of the room. You should see a design on the floor that looks like this: [ ] B [ ] [ ] Spaces [ ][ ][ ] B Place bomb here. Place a boomb on the B, to get into the room with the chest containing the duengon map. Go back to the stairs, and push out the third block on the left side, then push the second block down so you can get out. Go left, solve the puzzle and go left until you can't go anymore. Then go north and through the door. In here, don't move from your starting point, wait for the little pink things to move, then hit them with your sword. Once all of them are dead, get the Roc's Fether. Take Roc's Fether outside and use it to jump on the moving green platform. Once on their jump down the gap on the otherside. Go down the stairs. Here is a little ticky. Jump on the little blocks until you come to the second moving block. Jump on it, and take it to the next ladder. Go up, the ladder, jump on the third moving block, then, take it to the set of smaller ladders. Jump on the first one to the left, and then climb across the rest, until you reach the big ladder leading up to the duengon's basement, again. In the northwest corner of this room, their is something you can bounce up, on to the next level. Take it to level one, and get the Compas from the chest. The go all the way back to the entrance. Head tawards the fifth screen after the entrance, and use Roc's Fether to jump onto the moving platform. Once on the other landing, go down the stairs. In here use the big stompers, to get to the otherside, and after the stompers, just jump on to the next moving platform. At the end go up the ladder. In here, push the thing you can jump on, to the orange tile, in front of the stairs. Jump on it, and take it to the area where their is a treasure chest. In here get the key, and go back down. Then go to the area, just above, where you got the first key, in this duengon. Their is a switch in this area, but, if you touch it, the floor collapses. So what you have to do is, use Roc's Fether, to jump over it, and open the door on the otherside. In here you have to fight three ocropusses that spit fire at you. Pick, them up before they spit fire at you. Then throw them and slash them with your sword. After you defeat them, you get a fairy, and warp back to the entrance. Take the stairs you made in the octupuss room, and then follow that path all the way until their is a pit. Fall down the pit, and push in a block so, their is only a gap. Jump over the gap, and get the Boss Key from the treasure chest. To get to the boss room, take the stairs in the octopuss room, and transfer to the other side on the first oprotunity you get. Then go right and you should see it in a matter of seconds. BOSS: MOTH ---------- To be perferctly honest with you, this is the easiest boss, you've faced so far. All you have to do, is hit it with your sword. When he circles around the boss arena, jump away from the fire he spits at you, and you can also attack him when he circles the arena. It takes you about ten or so hits to finally finish him off. Once you defeat him go up the stairs you just created and get the essence. After that, get your ainmal and take it to the very northeast tip, of the world map. But, believe me, your gonna have a hell of a hard time getting their. Before you get to the Sunken City, you need the flippers. To get the flippers, go far far east, all the way by the Great Moblins Castle, and go right, into the next screen. In here(if you didn't get Dimitri, yet), go south, and you will see people trying to hurt Dimitri. Talk to them and when they ask you "Do you have bommb?" respond "Yes." Then they will all leave, and you will be able to ride on Dimitri's back. You can swim if you have Dimitri, so swim north, until you reach two waterfalls, and three sharks. Go up the waterfall to the right and talk to the master. After that leave, and go up the left waterfall. In the left water fall push all the eyes into a formation like this: []*{} [] Movable blocks [] [] {} The unmovable block. * Where you sytand when you power up your sword Once you do that, hold you sword button down, and release the energy out. If your sword hits all four blocks, a bridge will appear to the east. Use Roc's Fether to get on the bridge, then get the Master's Plate, out of the chest. Bring it back to the master in the right waterfall, and he will give you flippers. Now, you can easily, get to the other landing, to get to Moosh and the Sunken City. Go northeast, until you see a big blue bear(if you haven't goten him yet), who is crying about something, where the season must be spring. So, that's your clue to find the next Subrosia warp, which isn't far away. Head north, and then jump down the cliffs, and into the warp. Now that your in Subrosia for the third time, you must unlock the Tower of Spring. Jump to the otherside of the lava, and a red and blue Subrosian's will come and steal your fether. Go into the house to the southwest, and you will see them, running with it. Follow them, but don't let them see you, until they burry it. Then go to the place where they burried it(which isn't hard to find, considering it is on a diffrent color soil), and dig up the fether with your shovel. Then go back to the entrance of Subrosia (where you entered this time), and just east is a staircase leading down. Go down, and go straight. Go up the first ladder going up, then enter the Tower of Spring. Get the Rod of Seasons blessed with a spring dew, then go back to the Sunken City. Use the Rod of Seasons on the stump, just below the third Subrosian warrp. Make it Spring, and go to the Flying Cucco, and pick it up with the power braclet, and fly to the second landing. Go into the tunnel and go up the stairs to the northwest of the room. Get the Spring Bannanas from the tree, then go down and give them to Moosh. Then he'll give you a ride anywhere. Ride west two screens then north one screen. In here, you must fly over the gaps to the next landing. At the end, get the Dragon Key, and then make the season spring. Use the Flower to shoot up, then go to the stump, and make it winter. Go into the cave, using the snow to get to the entrance. Then go up two levels and out on to the cliff. Use the Flying Cucco to get to the next landing, and use the Dragon Key of the T Keyhole. Next, go back down to the stump, and make the season summer then enter the duengon. Once inside Dancing Dragon Duengeon go north and into the first room. Get the bombs from the chest then, ride in the mine cart, and hit the switch as you ride by. In the room where the mine cart stops, place a bomb by the wall that looks like /\/\. Go into the next room. Break two of the nine bottles, leaving you with seven bottles. Place each bottle on a switch, and put yourself on the left over switch, and you will be able to get the Small Key. Then leave and go back in the mine cart. Again, hot the switch as you ride by. In here push the stone on the switch to open the door. Go to the next room. In the northwest corner of this room, push in the end block, then push away the middle block and go down the stairs. In here, go to into the next room. Go east into the next room and get the map. Then leave and go down the stairs. Okay. This tunnel is easy, until you get to the changing blocks. Once you get up to them, study the patterns they change in. Then jump on them, to get to the otherside. Then go up the ladder. Put an Ember Seed in the box, then push the block north, go around and get the Small Key from the chest. Then backtrack to the entrance. Once back here, use a small key on the door to the east. In here avoid the flashing skelitons, and use Roc's Fether to jump over the spikes, then place a bomb by the wall that looks like /\/\. Go through the passage you've just opened. Kill all the enemies is this room, and push the switch, one square west, and the treasure chest will appear. Inside, is the Compas. Then go back into the room you were in. Go through the passage to the north. In here jump into the water and press B when the spikes are about to get you. Once your past both spike-rollers go through the passage to the north. In here jump on the spaces on the gap, to get to the next passage. Use the mine cart switch to get to the western door. In here kill all the enemies, and watch where the key falls. Dive into the water, to where the key fell and get the key out of the water. Take the mine cart back to the eastern room. Use a Small Key on the key hole block and kill all the enemies here. Use Pegasus Seeds and Roc's Fether to jump over the big gaps. Take the mine cart two screens west, then get out. Get the key from the chest in this room then go south one room. Looks hard? Don't sweat it. Jump from floor to floor, avoiding getting hit by the raising spikes. Then go through the south passage. In here you will find three sorcerers, all shooting fireballs at you, all the sam looking. The only way to tell the diffrence between the two clones and the real sorcerer, is the one with the shadow under it. First put Ember Seeds in the boxes, then see which sorcerer has a shadow under it. Whichever one has a shadow under it, hit it with your sword, then light the boxes again. Do this process five or six times, and the sorcerer will be finished off for good. Go through the southern passage, in this room. Get in the mine cart. When it leaves you off go through the southern passage, and use the key on the western door. Kill the bats, then use Pegasus Seeds, and push the block on to the switch, then run tawards the treasure chest and get the Slingshot. Then jump off the ledge and go back to the minecart. Use your Slingshot to hit the distant switches. Hit the lower switch, the upper switch, go back in the cart, then the lower switch, so you go through the door of the far right. Go to the second room, and use the Pegasus Seeds and Roc's Fether to get over the big gaps. Use a Small Key on the keyhole block, and go into the northern room. Kill all the enemies in this room, and dive into the small water pool, on the right, and get the Boss Key. Now, go back to the room, where you defeated the sorcerer, and go north one room and into the mine cart. In here launch Ember Seeds from the Slingshot into the boxes. Once all are lit, go back into the room with the rising spikes and go to the eastern corner of that room. Go up and then right, and get the Small Key out of the chest. Then go south two rooms. Kill all the enemies, and push the switch that blocks the sliding enemies, to attack you, down so the sliding enemies can't attack you. Then use the boomerang to hit the switch left, and take the minecart to the next room. Kill all the ghost in this room, then go into the next room. Use the Small Key on the keyhole block and go down the stairs. In here use the Slingshot with Ember Seeds to light the boxes that form a bridge to the otherside. Go over it and go into the next room. Get the fairy in here, then go into the northern room. Get on the platform, and go on the landing to the north, and enter the boss room. BOSS: GOHMA ----------- Remember Gohma from Oacrina of Time. Well, shes back and is alot harder now. First of all attack her claw, then jump out of the way. When her claw breaks off, wait until she opens her eye, then either slash it or hit it with your slingshot. Do this about eight times and get your heart piece then the essence, in the next room. ---------------------------------------------------------------------------------- ------ 4.Items ---------------------------------------------------------------------------------- ------ Wooden Sword-Hero's Cave Power Braclet-Snake's Remain's Rod of Seasons-Subrosia Temple of Seasons Boomerang-Subrosia Shovel-Woods Of Winter Shield-Deku Scrub, Horon Shop Roc's Fether-Posion Moth's Lair Zora's Flippers-Sunken City Slingshot-Dancing Dragon Duengeon ---------------------------------------------------------------------------------- ------ 5.Seeds ---------------------------------------------------------------------------------- ------ Ember Seeds ------------ These seeds are very popular. You can hold a maximum of twenty of them. They set fire to things so you can get throuh stuff, and open doors. Mystery Seeds -------------- I have tried them, and I have no clue what the do. Pegasus Seeds ------------- These seeds make you be faster, so you can be faster when you need to push a switch, and cross something faster. Scent Seeds ----------- Put out a scent enemies don't like. I use these for the Slingshot, alot. Gale Seeds ---------- These seeds let out a tornado and clers a path of enemies, so you cann get past paths safer. ---------------------------------------------------------------------------------- ------ 6.FAQ ---------------------------------------------------------------------------------- ------ Q: Are you actually going to finish this guide? A: Yes. I just think, their may be a delay, so other than keep you not playing the game you can play it, just that after where I left off, you will have to do some work on your own, until I update the FAQ. Q: Are you going to add more sections to this FAQ? A: Yes. After I finish the Walkthrough and the other sections, I will add more sections. Send me your questions. [email protected]. ---------------------------------------------------------------------------------- ------ 7.Thanks ---------------------------------------------------------------------------------- ------ I would like to thank: GameFAQs for publishing this guide, GameSages for having a great code site, CJayC for running a great site, You for reading and not copying this, and Nintendo for making this game. ---------------------------------------------------------------------------------- ------ 8.Copyrite ---------------------------------------------------------------------------------- ------ (c) Copyrite Anthony Vexer 2001 (c) Copyrite Anthony Vexer 2001