FAQ/Walkthrough - Guide for The Legend of Zelda: The Wind Waker
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/\ ......................................... /\ / \ : THE LEGEND OF ZELDA : / \ /____\ ......................................... /____\ / \ / \ <<<<<<<<<<<<<<<<<< THE >>>>>>>>>>>>>>>>>> / \ / \ / \/ \ \\\\\\\\\\\\\\ WIND WAKER /////////////// / \/ \ ---------- -------------FAQ/Walkthrough------------- ---------- ======================================================================== "There is nothing like returning to a place that remained unchanged to find the ways in which you yourself have altered." -Nelson Mandela (((((((((((((((VERSION 1.22))))))))))))))) Written by: Colby "Colbison" Chambers Published by: GameFAQs.com . Contact the Author: [email protected] /_\ /\1/\................................................................... TABLE OF CONTENTS ======================================================================== * -Partially Incomplete + -Fully Incomplete 1. Table of Contents 2. Copyright Information 3. Revision History 4. Tale of The Wind Waker 5. Diversities a. Characters b. Races of Wind Waker 6. Basic Controls 7. Basic Moves and Attacks 8. Walkthrough (with dungeons*) 9. Boss Information/FAQ 10. Item Information/FAQ 11. Bottles FAQ 12. Great Fairy Guide 13. Wind Waker Songs 14. Heart Pieces+ 15. Triforce Map Locations 16. Secrets and Codes 17. Mini Games 18. Stealable Enemy Weapons 19. World Map Locations 20. Treasure Map Contents 21. Questions and Answers 22. Credits/Contact Information ------------------------------------------------------------------------ NOTE ON THIS FAQ/WALKTHROUGH: Some of the things have been translated from the Japanese version of this game so there may be a few mistakes with spelling or names. If you find a mistake please contact me at: [email protected]. -Also note that this guide is SPOILER-FREE so it is okay to read ahead most of the time. Beware though, nothing is guaranteed. -You can press and hold CTRL and F on your keyboard to open up a search box, then type in the name of the section you want to go to and press Find Next. -I'm starting to become overloaded with e-mails and questions for help. Therefore if you send me an e-mail please note it may take up to a week for you to receive a reply back. Thank you. ------------------------------------------------------------------------ . /_\ /\2/\................................................................... COPYRIGHT INFORMATION ======================================================================== This guide is copyright (©) 2003 Colby "Colbison" Chambers. All information and layout designs (with the exception of the name of the game and any other Nintendo related copyright features) in this walkthrough are copywritten. Everything written in this FAQ has a copyright and may not be copied/altered under penalty of law. This FAQ may not be copied in any way, shape, or form without express written consent from the author and ONLY the author. This FAQ is for personal usage ONLY and you may ONLY print this FAQ for personal usage or help and nothing else. If you find someone who has violated these laws please contact me ASAP! Thank you. Sites allowed to use this FAQ: GameFAQS.com, IGN.com, loz.ZeldaLegends.net, VideoGames.com (Gamespot), Planet-Zelda.com. ------------------------------------------------------------------------ . /_\ /\3/\................................................................... REVISION HISTORY ======================================================================== 3.3.03 - 3.13.03: VERSION 0.8 - I started The Legend of Zelda: The Wind Waker FAQ for GameCube. I completed the Table of Contents and most of the entire FAQ, left out sections 15, 17, 18, 19, 20, and part of 8 in the FAQ. The FAQ made it's first appearance on GameFAQs.com. 3.13.03 - 3.14.03: VERSION 0.9 - I redid the Characters and Races section, and I also combined the Walkthrough with the Dungeons section to make the guide a little easier to understand. Also, I deleted the Bestiary section, because there's no point in having it. You can e-mail me if you need help with enemies or need a bestiary. 3.15.03: VERSION 1.20 - I finished most the dungeon parts of the Walkthrough and I also added the Treasure Map contents and fully completed it. I also finished the Mini Games section and added in the Heart Pieces guide in section 14. 3.26.03: VERSION 1.22 - I added in most of second dungeon walkthrough. The Wind Waker came out for retail yesterday but most people are getting it today (at last!!!!). ------------------------------------------------------------------------ . /_\ /\4/\................................................................... TALE OF THE WIND WAKER ======================================================================== A long, long time ago the World was in an age of Chaos. In the midst of this chaos, in a little kingdom in the land of Hyrule, a legend was being handed down from generation to generation, the legend of the Triforce; golden triangles possessing mystical powers.One day, an evil army attacked this peaceful little kingdom and stole the Triforce of Power. This army was led by Ganon, the powerful Prince of Darkness who sought to plunge the World into fear and darkness under his rule. Fearing his wicked rule, Zelda, the princess of this kingdom, split up the Triforce of Courage into eight fragments and hid them throughout the realm to save the last remaining Triforce from the cluthes of the evil Ganon. At the same time, she commanded her most trustworthy nursemaid, Impa, to secretly escape into the land and go find a man with enough courage to destroy the evil Ganon. Upon hearing this, Ganon grew angry, imprisoned the princess, and sent out a party in search of Impa. Braving forests and mountains, Impa fled for her life from her pursuers. As she reached the very limit of her energy she found herself surrounded by Ganon's evil henchmen. Cornered! What could she do? ...But wait! All was not lost. A young lad appeared. He skillfully drove off Ganon's henchmen, and saved Impa from a fate worse than death. His name was Link. During his travels he had come across Impa and Ganon's henchmen. Impa told Link the whole story of the princess Zelda and the evil Ganon. Burning with a sense of justice, Link resolved to save Zelda, but Ganon was a powerful opponent. He held the Triforce of Power. And so, in order to fight off Ganon, Link had to bring the scattered eight fragments of the Triforce of Courage together to rebuild the mystical triangle. If he couldn't do this, there would be no chance Link could fight his way into Death Mountain where Ganon lived.Can Link really destroy Ganon and save the Princess Zelda? Only your skill can answer that question. Good luck. Use the Triforce wisely... ------------------------------------------------------------------------ . /_\ /\5/\.................................................................. DIVERSITIES ======================================================================== In The Legend of Zelda: The Wind Waker there are many different types of people and characters to meet. From the Gorons to the Gods you have the chance to talk and interact with many diverse cultures. The following two sections contain information for some of the people and characters you will meet in the game. ------------------------------------------------------------------------ /\ /__\ /\5a/\.................................................................. CHARACTERS ======================================================================== Link: Link is the main character and the person you play as most of the time. 100 years into the future Link wakes up to find his sister. But mysteriously an odd bird captures and kidnappes her and now Link must set out to find his beloved sister. Aryll: She is Link's sister and for some odd reason completely vanishes in the beginning of the game by a large bird. We don't know much about her... Links Grandma: A very odd old lady whom we no nothing about... Blue G I: Blue G I is not only a master in the arts of fighting, but also an intelligent man. He keeps all of his books upstairs in his house, which he shares with his brother, Red Dowel. These books contain information on Ro Island. Tetra: She is the prirate girl from the beginning of the game. She helps Link get to Monster Island and maybe something more. Zelda: This is Zelda, the Princess of Hyrule, and since this portion of the FAQ is spoil-free I can't say much about her, but you'll find out soon enough. Ganondorf: This extremely evil character from Ocarina of Time was locked in the Sacred Realm by Zelda and the 6 sages of Hyrule. Now he has escaped with the Master Sword and is searching for the all-mighty Triforce. The worst enemy in all of the world is Ganondorf. Red Dowel: He is the brother of Blue G I, Red Dowel is also a combat master. He teaches his apprentice, Link, how to fight. Medli: This is the bird-girl from Dragon Island. She was given a harp from the soul of Zora that had mystic powers. Girl Zora: Who is this mysterious person? You won't find out until much later in the game. But she might have something to do with a harp. Makar: This Deku sprout plays a part with his secret violin given to him by a mysterious boy... Mysterious Boy: The only thing we know about this guy is that he gave Makar a violin. Tingle: Remember this guy from previous Zelda games? Well, he's back. Orca: Swordsman of Outset Island. He gives Link his first sword and hopes link will become even a better swordsman then he himself. Sturgeon: Orca's Brother, he is almost opposite of Orca as he loves to read and write because he is a scholar. He lives with his brother. ------------------------------------------------------------------------ /\ /__\ /\5b/\.................................................................. RACES OF WIND WAKER ======================================================================== Hylian: This is the main race in Hyrule. These people are just regular people like you and me except that they have pointed ears and dress funny. Most people in Hyrule are Hylian, which includes the Royal Family, peasants, and most other people espescailly near the castle of Hyrule. Goron: The Gorons were once a prominent race in Hyrule but a mysterious thing happened that forced them to change. They often are found wearing shirts and hats that cover their faces and can be found scattered across Hyrule. Zora: Zora's are pretty much extinct and no one knows where any of them can be found these days. But it used to be different, something must have happened to them. Gerudo: Only the Gerudo King himself lives to continue the Gerudo family line. All others have become extinct. Rito Tribe: This group of people live on Dragon Island and are considered very odd by most other races. They have beaks and wings and they can fly. They stay on their island to protect the Dragon's Vall. Kirok Tribe: These Deku Sprout-like people are very small and look like twigs with small leaves covered all over their bodies. Not much is known about them. Gods: There are four Gods that we know of. There is the Storm God, the Wind God, the Dragon God, and a large fish who looks somewhat like Jabu Jabu, the last God. All of them together must try to control everything that goes on in the Hyrule-like area, much like the Sages of Ocarina of Time. ------------------------------------------------------------------------ . /_\ /\6/\................................................................... BASIC CONTROLS ======================================================================== A Button- The action button used to pick up a jar, open a door, and so on. B Button- Attack with your sword. Z, Y, X Buttons- Item Buttons (same as in Ocarina of Time) L Button- Enemy targeting system (like in Ocarina of Time) R Button- Acts as the shield if sword is equipped and out, and is used to crawl if your sword is put away or not equipped. C-Pad- Without the Wind Waker: Tap up for first-person camera angle or any other direction for free camera angle. Press the L button to go back to the regular fixed view. C-Pad- With the Wind Waker: Controls songs (same as in Ocarina of Time) D-Pad- Map control, tap up for area map, or tap right and left to control which small map you are able to view. Start- Item Screen/Main Menu ------------------------------------------------------------------------ * Also, Legend of Zelda: The Wind Waker requires 13 blocks of memory on your memory card, just some extra information for those who want it. ------------------------------------------------------------------------ . /_\ /\7/\................................................................... BASIC MOVES AND ATTACKS ======================================================================== Basic Moves: Move character- Simply press the analog stick in the direction you want to move. Roll- To roll all you have to do is press the A button while running. L Targeting- If there is an enemy or person nearby it will lock on target team. If no one is nearby it acts as a zoom. Side Step- In zoom mode move sideways and press the A button. Backflip- While in zoom/targeting mode press back on the analog stick and tap A. Talk- Just press A to talk to someone (may be easier with L targeting system locked-on) Jump- This move will automatically be preformed if your character is near a jump or cliff or gap, etc. Pick up- To pick up an item simply press A. Press up against a wall- Lean near a wall and press A to do this move. Corner View- This move will automatically be preformed. Just lean against a wall and slide over near a corner to peep around the other side. ------------------------------------------------------------------------ Basic Sword Moves: Basic sword attack- Press B to swipe your sword. Forward sword attack- Tap up on the analog stick and press B to do this move. L Target strike- This is a very common move that you should use often. Simple activate the L targeting by pressing L near an enemy and then press B to hit them with your sword. Charged Strike- Just press B when you sword becomes green in color. Dizzy Strike- Just hold the B buttom after obtaining this move from the master but it does use up your magic bar and lasts a few seconds. Hold strike- Press and hold the B button and then release it to do this move. ------------------------------------------------------------------------ . /_\ /\8/\................................................................... WALKTHROUGH ======================================================================== In this section I explain everything storywise in The Legend of Zelda: The Wind Waker, including the dungeons and temples, but not the main Bosses. See section 9 for the Boss Guide. ------------------------------------------------------------------------ Outset Island: It starts out with a short movie clip talking about Ganon, Link, Zelda, and the Triforce in Hyrule. After it is over your sister, Aryll, wakes you up and your journey starts... -First you want to climb down the ladder and swim across the water to get to your Grandma's house. Once inside talk to her to get the infamous Green Tunic. Leave and go find your sister back by your home. Talk to your sister to get the Pirate Telescope. Use it to look at the mailbox and start an event. -Look up and you should see a huge bird with a young girl in it's beak. The bird will drop the girl into the forest. But in order to get to the forest you must have a sword. To get the sword go to the lower area and go inside one of the last houses near your Grandma's. You will get the sword there and also learn some important training techniques as well. -To get the sword complete the training. The only somewhat difficult thing is the A button move. When your sword turns green press A to slide under them and strike your enemy in the back. A really cool move! -Go up north from there to enter the forest. Chop down some of the trees and go past the bridge to start the forest area event. You have to kill three enemies to rescue the pirate girl Tetra. Once you defeat them a movie scene will begin and you'll be back at the bridge. -You will notice that your sister, Aryll, was kidnapped by the same bird that tried to take Tetra. She offers to give you a ride in her pirate ship to Monster Island, where the big bird is going, but you need to talk with Grandma first. -Once at Grannies house again, go upstairs. You'll see that the Hylian Shield is gone. Go back down stairs and talk with your Grandma. She will then give you the Hylian Shield and off you go. Just talk to Tetra to leave on her ship. ------------------------------------------------------------------------ Pirates Ship: All you have to do in this sequence is get the Spoils Bag. To do this go through the door in the back of the ship and go down the stairs to begin a pretty easy puzzle game. Jump from the platform to the light and then just swing to the end. In order to stop the swinging light simple press L. To move to the next platform press up and down on the analog stick. When you get to the end your prize is the Spoils Bag in a chest. -Now go back to the main deck and you will be blasted onto Forsaken Fortress Island. But wait...isn't something missing. Your sword! You lost your sword in the process of being blasted from the ship. Uh-oh, not good. ------------------------------------------------------------------------ The Forsaken Fortress: This is not too hard of a mission. Your main goal is to get to your sister located on the main tower. But in order to do that you must take out the three searchlights. Go to the top of the halls and kill the guards. Now look for a circular room that has two Moblins in it ready to fight. Either make a run for or try to kill them off. -When you get outside crawl up against the wall and slowly move across to get to the main tower and get your sword. Yeah! But with that prize comes a bad thing. (But still not too bad) Your first mini-boss: ........................................................................ : Mini Boss: Warrior Moblin : ........................................................................ Difficulty: 1/5 (Very easy)- This mini boss is very easy to beat. He is basically a regular moblin with a spiffy sword and shield. All you have to do is hit him a couple of times and he's history. Very easy. ------------------------------------------------------------------------ After that simple battle go to the prison section where your sister is being held captive. But suddenly the same stupid big bird comes and shortens things out by taking Link away. You will be thrown down into the ocean and soon you'll be awoken by a talking ship. But he needs a sail in order to sail. So now you need to find a sail for your new partner in The Wind Waker. ------------------------------------------------------------------------ Windfall Island: This place isn't too big but you'll be coming here a lot during the game so listen up. You need a sail for your new partner and the only guy who sells them in town is an Eskimo salesman and he charges 80 rupees. So since you don't have enough to buy a sail you need to go chop some bushes down, a pretty easy source of income. Once you have collected 80 rupees go back to the sales man and buy the sail. -But before you leave you may want to free Tingle from the prison near the windmill. Go over to the side of it and find an entrance. Go inside and press a small switch located on the left side. Once he is free he will give you the GBA Remote and a map of directions for an island. Don't worry about it now, just go inside his cell and look for a hole you can climb through and follow the maze. At the end is a Black and White Camera, a useful tool later, not now. Leave and go back to your ship and press the A button. Set the sail to either Z, Y, or X and press it to activate your sail. Now you can go to almost any island you want. ------------------------------------------------------------------------ Dragon Island: Once you are on the island the Dragon Boat will give you the Wind Waker, a basic remake of the Ocarina of Time, but it is used to change the direction of the wind to sail to certain locations. Anyway, go to the back of the island and you should be able to find a stone slab and on it is the Wind Song, learn it now but you won't need it until later. -Now you can either pay Tingle 10 rupees a bomb to blast the boulders or use the bomb plants to blast it yourself. You'll have a small movie scene with the bird man from earlier in the game. After that is over with you will need to go talk with their King and he should give you the Delivery Bag, which lets hold special trade items and a few other important things as well. -Go up the stairs until you find a bird-girl named Melody. Talk with her and she will give you a letter to give to another boy-bird. Now go down the stairs and find a short hallway that leads to a door. That's his room. Give him the letter and leave. Now go to the door opposite from where you entered when you first got here. Go inside and give him the letter, now leave the entire place all together and go to the opposite of where you entered the previous area. -You should see some shriveled bomb plants, a big huge rock, a broken Bridge, some water, and Melody again. Talk with her and then pick her up by pressing the A button and go to the floating rock in the back and wait until the heavy dust winds begin to blow up, or north, and toss her into the wind. After she is across she gives you your first bottle of the game, YAY! Now go back to the area with the water and shriveled bomb plants and fill your bottle up with water and then use the water to revive the poor bomb plants. Then pick one up and throw it at that big rock. Water should start filling the entire area, so run over to that bridge and climb to the top where you will have an easy puzzle to complete. Use the bomb plants and throw them into the two pots to bring down the statues. Now you can get to the first temple on the other side. ........................................................................ 1 THE FIRE DUNGEON 1 ..........................////////////////.............................. The first thing you have to do here is solve a puzzle. You need to pull the statue on the left towards you. Next grab the statue in the center and pull it to the left. A door should open, so go through it and kill the two Moblins in the room. You should find a dropped staff from the Moblins, pick it up and light it on fire with a torch. Use that stick and light all the other torches left in the room. Once you have done that a chest will appear with a key in it. Now open the locked door and walk into the next room of the dungeon. -In this room you need to cut down the wooden poles with your sword. Now go west and follow the wooden pathway until you reach a jump-able gap. Do so, and you will run into a second gap. At this point drop down a level and grab a box from ut of the wall and use it as a stepping stone to jump up to the next part. Next wait a few seconds for the fiery flames to go away and jump to the next platform. You may want to kill of all the annoying Keese in the room before you do anything else. Run across the wooden bridge you see and destroy the large boulder with a bomb or bomb plant. -In this room you will see pots of water on a table. When you toss these pots into the lava the water inside on them makes the lava harden so you can jump on to it. Use a pot near the left side so you can jump over there to get the map. Make sure you hurry up because after a while the lava goes back to normal. Go back to the main area with the table and use another pot to jump staight across to the other side. Once you're there climb up the ladder and fight the red Blob. It only takes two or three hits for him to die. Now walk into the next room of the Fire Dungeon. -For this next room you will see those wooden poles again. Walk towards them and a Moblin will come through. Kill him with your sword, then pick up his and break all the other poles with it. Jump up onto the ledge and fight two red Blobs this time (a litle harder). Again use the sword from the Moblin to break down the wooden poles. Now you will receive a key, walk down the path and go through antoher door with two more red Blobs. Once you kill them you can move on to the next area of the dungeon. -You should find yourself in the room with the Keese and wooden bridge again. On your left you should see a big wall with bomb plants growing on it. Toss something at the wall to make it blow up. Go through and open the door that was locked earlier. Go straight ahead and fight more red Blobs. Turn to the left and break the wooden poles there. Now kill the Moblin and again take his stick, and use it to set the poles on the right on fire. Go back to the door that you skipped in the beginning and throw the burning stick at the wooden bars below with the A button. They should catch fire. Now run back to the first set of wooden poles you burned down and step on the switch to access the next door. -Now you should be outside the dungeon; daylight! On the left you should see a pot. Grab it and carry it across the rope bridge and throw it at the Moblin. If you use a sword you can accidentally cut it and fall down below, but you may need to in order to kill the Moblin so just be very careful. Next climb the ladder past the flames and kill the bird on top. Go across the ledge and hang from it with your hands. Slowly slide over to the other side and then pull yourself up onto the top. Jump on the large stone you see and grab a bomb and use it to blow the boulder to bits. Now travel through the next door. -In this room you will see a bunch of blocky stones. Grab the one in the middle and pull it all the way out. Jump on top of the stone and grab the block that was on top of the one you're standing on and pull it out just enough for you to climb onto and do the same thing again. Now travel through the doorway and beat all the little rodents you see and pull another block out of the wall. Now climb up on that one and you will find a chest with the compass in it. Break open the pot and use the stick; catch it on fire and toss it at the boards to the opposite of you. Now open the chest there for a key to the locked door. -To get the key to open the next door you have to run up the stairs and kill the bird you see. Take the key it had and go through the locked door to be back inside again. Break open another jar and use the staff again. Light the staff and a torch and a few boards in the area. Now kill the Keese with your sword and you will find a small ledge with a chest on it. Inside the chest is a Butterfly Pennant. Now you need to pick up your old stick again and relight it with a new torch and then light all the other boards on fire to go through. Just light two more torches in the room to have access to the next door. -Use the bomb plant you see and blow the boulder off the top of the pot. That jar is a Warp Jat and can be used to warp outside the dungeon. Anyway, travel across the rope bridge and go through the door. Kill the Moblin and then you have to break all the jars in the room. Kill the two Moblins that pop out of two of the jars and use the sticks they drop to light the torch an make a chest appear near it. Inside the chest is Treasure Map #39, worth 200 rupees. Now go through the door up top for the next part of the Fire Dungeon. -In this room you need to move the large centipede. Try using the glowing blade attack by holding the A button to try to kill him. Now go back and grab the war jar and jump over to the platform. After the fiery flames go away just throw the jar on top of the flames area and jump down to it. Hop over to the wood part and go and open the door there. -Using a bomb or bomb plant blow up the two large boulders you see. One of them is a door, go through it to get to the next section. You should be outside the dungeon once again. Run up the falling stairs to find out that Medli has been captured. First kill the two small Moblins and then go after the big one. But watch out for the giant bird who wants to kill you at the same time. Now speak to Medli and she will give you the Grappling Hook as a prize! -Now you will receive a targeting device. Aim it at the thing Medli is standing on and fire; you'll know because it turns into a yellow mark. Now you can swing over to the next platform and cut the poles. Next you need to drop down a level and go through the door you were just at. Run to the warp jar and use it. You should find yourself back at the beginning of the dungeon again. You have to kill the Moblins again and walk through the door and then go through the first door to the west, then go right and you'll be at another recognizable area. Using yuor Grappling Hook swing across to get Treasure Map #11. Now go back and out the door leading to the first room. Now you need to go through the door to the area where you got the Grappling Hook. Turn left and you'll see even more things to grapple onto. Swing over to the door and go through it. -Here you have to travel across the bridge, but this time you need to fall down it to the lower section. So just for fun use your sword and kill the Moblins on the bridge and at the same time cut the rope to fall. -In this section you have to jump inside the western cage. You have to cut all strings of rope at the same time. To do this you might want to use the spin attack with your sword by pressing and holding the B button. If all three ropes are cut at the same time the bottom of the cage should fall down on top of a geyser creating a elevator effect to use. Once at the bottom go through the hallway. Jump acorss the wooden platforma and use the ladder ti get to a huge mouth with a door located in the center. Turn opposite of you and use your Grappling Hook to swing. Now hold the R button and turn around. Now you just have to swing back to the door and go through. -Here you just have to use the Grappling Hook again to swing and then come to a complete stop and turn right and then swing over to that area. Jump onto the platform and swing to the next door. Now in this room what you have to do is hit one of the centipedes and make it roll into a little ball-shaped thing. Grab it with the A button and drop it on the switch to get the Boss Key! Next you need to get all the way back towards the begginning of the dungeon. Okay, the're two ways you can accomplish this, either way works fine. One: you can walk all the way back to the entrance of the dungeon. Two: save the game and shut it off. Then turn it back on and use the warp jars two times to be at the next section. Whichever you choose. The area you need to be is the warp jar room I talked about earlier, you just need to get there. -Here you should see a grapple pole near the lava to be able to swing across and run up the big stairs to the door. Before you go in you may want to grab a fairy in one of the pots you see. Once you have that done go inside the big Boss Door to face the Fire Dungeon monster! ------------------------------------------------------------------------ -Once you beat the temple the bird-boy you gave the letter to will give you one of the three Element Orbs: the Fire Orb. Now it's time to go to the next island, Deku Tree Island! ------------------------------------------------------------------------ Deku Tree Island: On the grid on the overworld map the location of Deku Tree Island is F7, but you should see it marked anyway. Use the very useful Grappling Hook to swing from rock to rock, also it does require fast timing with the Octorocks. When you're inside you should see a large tree with blobs covered all over it. Run into the tree a few times to make the blobs fall down. Now you can kill them all, which will start a movie-scene. -Now the tree will tell you that one of the Deku sprouts from the dungeon has gone missing. Then you have to go to the side of the tree and use the flowers to bounce up to the Deku sprout leaf. Now equip it and glide down to the exit in front of you. After that you will be in an area where you have to use the Mini Tornado to get a flying boost to float to the Lone Island. Then from there use the boost again and glide to the second dungeon, the Deku Tree. ........................................................................ 2 THE DEKU TREE DUNGEON 2 ......................./////////////////////............................ ------------------------------------------------------------------------ Overworld: Once you're done with the Deku dungeon, you will be told to go to a certain island nearby. Waiting there for you is the same bird-man from the beginning. He'll tell you some information and leave. Once he has left, go back to Windfall Island. ------------------------------------------------------------------------ Windfall Island Revisited: This next part isn't too hard, but some people do have trouble every once in a while. You need to go to the back of the Bomb Shop where you will see a small movie cut-scene with Tetra. After that one of the pirates will say a very important password that you should probably write down! Now go to the pirate ship near the gravestones and write in the password at the door that was given to you. It can vary from game to game. Anyway, once inside you need to go back to the same area where you got the Spoils Bag and do the new puzzle there. This time use the L button to change the direction of the swinging lights. After you have completed that you will get the Bombs, very useful and important items! ------------------------------------------------------------------------ Outset Island Revisited: The first thing you want to do is travel to Grandma's House. You will see that she is sick and needs a fairy to be revived. Therefore use a fairy near her and she will give you an infinity amount of her special life soup. It increases your strength until you get hit by an enemy. Each bottle full can be used twice and whenever you can refill it at her house anytime you want. -Now go to the north of the island and use the Deku leaf on the rock to glide over to the forest area again. Go to the back section and find a large stone. Just bomb it to reveal a Fairy Fountain. The Great Fairy should give you a Rupee Wallet that holds 1000 rupees. Assign the bombs to a button and go to the back of the island where a movie-scene will take place. Now you'll find yourself in a huge whirlpool (exciting, huh)? The whirlpool wall is bomb-able and has three sections to it and you need to bomb each one three times in the short amount of time that they give you. Once you have finished go inside and you'll find non-other then.......JABU JABU! He speaks old fashioned Hylian so your boat will need to translate for you. Once he is done you get the final and last Element Orb: the Water Orb. ........................................................................ 3 THE WATER DUNGEON 3 ........................./////////////////.............................. ------------------------------------------------------------------------ Overworld (three places): On you map there are three areas marked. You need to travel to all of these areas and put an Element Orb in each shrine located on each one. After you have all of them in place the path to the God's Tower will become accessible to you. That is your next destination! ------------------------------------------------------------------------ ........................................................................ 4 GOD'S TOWER: SHADOW DUNGEON 4 ....................///////////////////////////......................... ------------------------------------------------------------------------ God's Tower (Top portion): You should be located at the very top of God's Tower where you will see a large bell. Pull out your handy-dandy Grappling Hook and fire it at the bell to swing on it, therefore making it ring. Then you will be automatically transported to Hyrule Castle...finally, your next destination! ------------------------------------------------------------------------ Hyrule Castle: Whoa! Now you get to see what the new Hyrule Castle looked like. Note: this story takes place 100 years after the adult Link story ended so this castle is an updated version of the old one from Ocarina of Time. Anyway, this next part is somewhat difficult. Walk down to where you see three triangle pieces. Try to fit them into the set holes for them, then you will see the Statue of Link move, revealing a walkway to travel on. -Walk down it and you will see THE MASTER SWORD! YAY! Snatch it out of the pillar, but watch out because all of the enemies will now become alive. Kill them all, or at least most of them, and get back on your ship, but you cannot 'til later come back once you leave, and sail into the light to get back. ------------------------------------------------------------------------ The Forsaken Fortress Revisited: The first thing that happens here is a fight with the Shadow Boss. Once he has been diminished you receive the Hammer (Yay!). Take the same route to the top that you did before, but note that all the puzzles are now different then before. When you get to the top you get to fight Zeetlock, the giant bird who was kidnapping everyone earlier. Now go to the beginning where the big door is. Go through it and you'll meet Ganondorf!!! After a long scene with him you need to take Tetra to Hyrule so she can find out her destiny... ------------------------------------------------------------------------ Hyrule Revisited: Use to the stepping stones provided for you so that Tetra can get across. Now walk back to the pillar where you first pulled the Master Sword from and you will see someone standing there. It's THE KING of Hyrule! He will hand Tetra something and something will happen to her. (Don't worry you'll see when you get to this part.) Then a whole lot of the story is told, and you are told that you need to get the Master Sword to maximum power. This is the beginning of the end of The Wind Waker, or is it? ------------------------------------------------------------------------ ........................................................................ 5 THE FORSAKEN FORTRESS 5 ......................./////////////////////............................ ------------------------------------------------------------------------ Overworld: Okay for this section you can do two possible things. First, you need to find a giant tornado that sucks you in and spits you in some random place in the overworld. If you go inside one you will see a God inside. Shoot him three times before it's over and he'll give you the Warp Song. This song is a must- have to complete this game. Play the song and warp to the highest northwestern grid square on the second grid. When you arrive the awesome Fairy Queen will give you the Fire and Ice arrows. Okay, let's move on now. -Now you can go to two dungeons from this point. You can go to either the Shadow Temple or the Wind Temple, it's your choice. If you go to the Shadow dungeon first travel to the Dragon Island and get Medli, which is on a small balcony near the exit. If you choose to go to the Wind dungeon then first travel to Deku Island and find the first Grappling place. Attach yourself to it and swing down into the cave with the music notes floating from it. Go inside and you need to play the song based on which ever temple you want to go to. They are necessary to progress through the dungeons. -Medli's transport ability is flying, which uses only her own magic, and her special ability is to use the harp to reflect light. The Deku Sprout's transport ability is the exact same as Melody's and it's special ability is to plant seeds which make Hookshot-able trees grow. In order to become these characters you must play the Soul Pocession Song. -When you beat the first temple you receive an upgrade for your Master Sword. It makes it Master Sword X2. After the second temple it makes the sword glow and the little jewel flash yellow. Now you need to resurrect the Triforce of Courage! ------------------------------------------------------------------------ Overworld: You need the Triforce Maps before you can revive the Triforce and every one of their locations are in the "Triforce Map Locations"; section 15 in this FAQ. Once you retrieve one all you have to do is take it to Tingle and he will decode it for a very low and friendly price of...398 rupees. -Your best bet is to collect all eight of the Triforce Maps and have all of them decoded at the same time. Then you can match it to the normal map to find the location of the Triforce and open the pathway to Hyrule... ------------------------------------------------------------------------ Hyrule Castle: Here you will see that the Statue of Link has been destroyed, but you will see Zelda down below. Go down and meet her, but wait, it's a trap. You'll have to battle two Nights in order for those annoying flames to disappear. -Now all you have to do is go back to the entrance area and break down the barrier that leads to Ganon's Castle, where toughest battle soon awaits! ------------------------------------------------------------------------ Ganon's Castle: Remember how in Ocarina of Time you had to beat each section based on previous dungeons that you had already completed? Well, now you have to do it again in Wind Waker. But it's just a little bit different. There are only four areas to beat: Fire, Plant, Darkness, and Wind. You also must battle all the bosses from those dungeons again and you can't use any item that you received from defeating the bosses of the dungeons. -Fire: You're going to need Ice Arrows here to blast magma platforms to jump across. You can also shoot the Fire Blast platform to make it move upwards. Once there you have to defeat the Scorpion boss again, not too hard though. -Deku: This part is kind of hard and tricky. You have to use the Deku Leaf to move the platform over, then jump on it. Float backwards in order to go foward, now go onto the floating platform and push the wind switch to bring the second platform over. Now you have to do the same thing again to bring the other floating platform over. The first thing you have to do before that is killing all the enemies so that they won't try and attack you and make you fall to a loss. Once you get past all that annoying stuff you have to battle the big Deku Boss again. -Darkness: Quickly run past the raining coffins. When you get those switches that need something heavy to hold them down then use the light on the dark blob things to turn them into stones. Then move the stones over to cover the switches which activates them and pulls the big steps down. Scurry up the steps and get ready to face the big King Poe boss next... -Wind: You don't need help with this one, all you have to do is defeat all the monsters in the area and open the final door. It's not hard at all. But now you need to prepare for the final battle which is so close you should be able to smell it from your living room sofa. Once you have finished each of these the seal will disappear and the door will open... ------------------------------------------------------------------------ Inside Ganon's Castle: On the right there is a wooden door but it is sealed so you can't get past it right now. Therefore go the to left and you'll see a door with the four switches on it. Then on the right room there is a huge pit and some candle holders with special candles on each one. Write it down because you'll need it later. Then use the Boomerang to activate the switches, then your trusty boat will appear. NOTE: This is your only exit from Ganon's Castle, use it if you forgot to do/get something or to do another quest. Now jump into the bottomless pit on the right... -Now you will face the Shadow boss in every room. Ignore him and follow the following directions from the landing spot: Down, left, up, left, right, and up. Once you go through that you will have to BEAT the Shadow Boss in order to receive the LIGHT ARROWS! After that use the door to be transported back to the beginning where the large wooden door is located. Go inside and you will battle the Shadow Boss for the very, very last time. Use the Light Arrows to defeat him and open the wooden barrier with the sword he leaves behind. ------------------------------------------------------------------------ Blood Red Hallway: All you have to do in this portion of the game is kill EVERY enemy in the entire hallway. Just use the Light Arrows and it should be simple. When that is completed the door to the final boss will open up, at last! ------------------------------------------------------------------------ Ganondorf's Lair: YES, your finally here. The final room, but not the final battle...yet. First you will need to face three resurrections of old bosses from Ocarina of Time and A Link to the Past (pretty cool, right?). Defeat them and use the rope you should see to go up, if you want you can use your Grappling Hook sometimes, you can. -When you get to the top use Fire Arrows, or just plain fire, to burn the top of the Warp Urn to be able to get back down. That way you can keep going back and forth to fill your jars with fairies. When you are all done with that stuff wip out your Hookshot and fire it up towards the door leading to the FINAL BATTLE! Defeat Ganondorf/Ganon to see the awesome ending! -If you need help with any of the bosses at all just go to section 9 for the Boss FAQ (below). ------------------------------------------------------------------------ . /_\ /\9/\.................................................................. BOSS INFORMATION/FAQ (All credit goes to "IronMouse" for this section) ======================================================================== Thanks to "IronMouse" for letting me use your Boss Guide. I didn't know how to contact you so I am hoping it is okay for me to use it, if not e-mail me RIGHT AWAY and I will change it and take it out if you want me to. Thank you! ------------------------------------------------------------------------ =================================================================== Dragon Island Dungeon: THE LAVA SCORPION =================================================================== Very fearsome-looking boss. It looks like a giant scorpion, and lives a pit of lava surrounded by a thin border of land, with some wooden platforms welded to the wall. There are pots around the room and on the platforms you can break for hearts. Up above, poking out of the rock, is the tail of a Dragon that looks suspiciously like a grappling hook target. WHAT to do? This boss has 3 attacks: (1) Slams one of it's pincers at where you're standing - you can side-jump this if you're Z-targetting. It then gets it's pincer stuck in the ground for a while. (2) Slams both pincers down, trapping you in-between. Sticks it's head close and breathes fire (you can't avoid it if you're trapped). There are spaces in each pincer for you to roll through if you get trapped. (3) If you're lingering on one of the wooden platforms, it will send a jet of fire at you, toasting both you and the platform. The point of the fight is to slash the bosses' eye. But you can't do that unless you break the boss' outer shell. So grapple-hook and swing from the dragon's tail, and when you let go the ceiling will come crashing down, stunning the boss. Don't bother doing anything at this stage. When the boss recovers, it will slap the ceiling back onto the dragon's tail, freeing the hookshot target. Repeat the process 2 more times, and the boss' outer shell will break, going onto phase 2. Same boss; just angrier, moving a little faster, and vulnerable. Wait until it executes attack 1, and then grapple hook it's head down for sword-slashing. Or if you suck at the hookshot, wait for it to trap you in-between it's pincers, then slash it's eye before it starts breathing fire. You can swing from the dragon's tail to get to the platforms at any time during this fight - just don't swing too long because the boss' flailing pincers can hurt you if you're really unlucky. =================================================================== Tree Island Dungeon: THE HANGING GARDEN =================================================================== Now where have I seen THIS before. Never mind. This giant flower has a bunch of tentacles, and lives in a room with a sinister-looking neon blue glow to it. It is suspended from the ground by a score of vines attached to the ceiling. There are bushes around you can slash for hearts. The weak point is at the [center] of the flower, enclosed by the boss' petals.This boss has 2 attacks: (1) Thumps you with it's many, flailing tentacles. Just keep moving and you'll avoid them. Watch out for the stationary ones. (2) The tentacles go underground and start chasing you around. You can tell that it's happening because the tentacles cause small amounts of green smoke. When you see green smoke, just run around the room and they'll all miss. To make the flower come down, use the boomerang on the vines. If you don't do this fast enough, the vines will grow back and this battle will take alot longer than it has to. Multi-target as often as you can, and on tentacles close to each other (nothing so annoying has having 2 vines left on opposing sides of the flower); keeping constantly on the move to avoid the tentacles. If I had made this sound hard - well, it's not, actually. Once the flower comes down, you have several seconds to slash at it's core before it wraps itself up again. If you get caught while at it, the flower will chew you up and then spit you back out again. Then the process starts all over. Do this a couple of times to make it shrivel. =================================================================== Tower of God: THE GUARDIAN =================================================================== Same face, same neon-blue glow... just looks more mechanical this time round. The guardian is a giant face with 2 eyes and a mouth, along with 2 hands; each with an eye in the palm. It hovers around in a round room with a raised arena and electrified floors at the edges. No pots or bushes to break for hearts this time round. This boss has 3 attacks: (1) It's hands will try and sweep you off the arena and onto the electric floors. This can take a while (and some damage) to climb back out, so watch out. (2) The hands will try and thump you, either by itself or by clamping it's hands together. Wouch. (3) Once the hands are out, the face will start shooting a stream of fireballs at you. You can tell it's about to happen because the surroundings will start glowing yellow. Run in a curved line around the arena to avoid the fireballs - as long as you're moving to the side (and not forwards or backwards), you shouldn't get hit. First, take out the hands. Z-target the eyes on the hands; 2 shots each will take them out. You'll then have a certain amount of time to take out the face before a hand comes back to life. Take too long and both hands will come back to life, and you'll have to start the process all over. Two shots to each eye (in-between avoiding fireballs) will take the face out. When the face is on the ground, it's mouth will be open, beckoning you to toss a bomb into it. Repeat the process, and after 3 bombs, bye-bye. (Don't worry if you run out of arrows or bombs; the face will snort some out of it's nostrils for you to pick up.) =================================================================== Monster Island: THE SHADOW-MAN =================================================================== Hmmm... not quite the looks, but the abilities are familiar. This boss looks like a big black floating... shadow, with neon blue markings. It carries a big sword, but favours blasting fireballs at you. You fight him in a place you've been before - the open courtyard outside the fortress. This boss has 3 attacks: (1) Charging up a red fireball, and then releasing it in the form of small red fireballs at you (I think they're eyeballs, actually). Just walk out of the way. (2) Charging up a white fireball and throwing it at you. Hit it back with the master sword for a game of tennis. (3) Disappearing, and then reappearing and surrounding you with 4 replicas of himself. The real one will do a circle cut; just roll out through the gaps or do a spin-slash attack. You can take shadow out by waiting for him to do attack 3, and then slashing the real shadow when the rest disappears. But the much faster and more fun way would be to wait for him to blast a white fireball at you and then hitting it back at him. Good timing is required, because the ball gets faster and faster. When you win, he will be temporarily stunned - run over and smack him with your sword. Just keep doing it until he "dies". =================================================================== Monster Island: THE BUZZARD KING =================================================================== When was the last time you fought a giant bird...? But this battle is fun. It starts at the bottom of a tower, which is rapidly filling up with water. The aim is to sprint up to the top (fun!) and into the open through the long flight of platforms. As you run, the bird will be destroying the platforms behind you, and will block your path when you get to the top. Whip out the hammer instantly and whack it to make it move. From them onwards, it's a fight at the top of the tower. The bird will hover over an arena filled with spikes at the perimeter. Just stay near the [center] and nothing should go wrong. This boss has 3 attacks: (1) Lands on the ground, and walks towards you, trying to stamp you out with it's claws. It will follow up with a hefty attempt at pecking you, getting it's beak stuck in the ground. Just roll out of the way. (2) Diving at high speed towards you, scraping it's feet when it touches the ground. Roll out of the way at the right moment. (If you have your back towards a tower in the background, the bird will fly straight into the tower and get plastered there for a moment. Funny!) (3) Flying towards you, and then creating a gust of wind with it's wings. If you don't stand your ground, you'll be blown backwards into the spikes on the walls. The hammer is all you need. Wait until the bird is about to peck, then use the hammer on it's head when it's beak is stuck in the ground. After 3 hits, and the mask it's wearing will break. It will then start executing attacks 2 and 3 as well. Repeat the process, and after a few more whacks, it'll all be over (just watch out for the pieces of the broken mask). =================================================================== Earth Temple: BIG FAT GHOST =================================================================== The silliest supernatural entity I've ever seen. This is an over-weight, over-sized ghost who floats around semi-transparent, carrying a lamptern. It wears a mask and is made up of many smaller multi-coloured phantoms, who spends all their time panicking and doing not much else. It haunts a room filled with spikes and spiked columns around the edges - for you to impale it ON, ofcourse. This boss has 2 attacks: (1) Shooting giant fireballs at you. You can't miss them since they're so huge - just watch carefully and get out of the way. (2) Turns purple, and flops on you. If you get flopped on, your controls will be scrambled (there is a mask sign on your head) and for a while you'll be running in the wrong direction until you figure it out. Run into the spikes or wait a while for the effects to disappear. The ghost can't be harmed physically, you'll have to use the mirror shield to reflect light onto it for a while to make it "real". For some reason, there is a handy spot of light right there for you to send the ghost to second hell. When the ghost has been set on light, it will sit there, too fat to move, until you pick it up and roll it into a column of spikes. Once "spiked", it'll revert back to a crowd of multi-coloured phantoms, ideal for using the second spin-attack on. Until you pick off every last one, the ghost will reform itself and start again. After a while, you'll find the spot of light disappearing and reappearing rather quickly. How it does that is a complete mystery, but you'll have to be quick with your maneouvering to shine the light on the giant ghost. The good news is that once you get into the right position and is reflecting the shield onto the target right, the spot of light won't disappear until the giant ghost is in solid form. Get it wrong during the process and the spot of light will move. Repeat until all the mini-phantoms are gone. =================================================================== Wind Temple: BLUE-TONGUED SANDTRAP =================================================================== Another giant sandworm. This one lives in a pit of sand, and looks like a giant flower when it sticks it's head out of the sand, mouth open, tongue out. Since the sand around it sinks when it has it's mouth open, be careful not to get too close to it for you will be gradually sliding towards it's waiting mouth. What to do with it's vulnerable tongue, seeing I've got the ultra-cool hookshot now...? This boss has 2 attacks: (1) Either waiting for you to fall into it's mouth, or it may sink into the sand and then suddenly dive out at you. Every now and then it'll rise up, fly around for a while and then dive back into the sand. Unless you're very slow, you can probably avoid these attacks. (2) Send 3 smaller worms out to get you. It's best to kill these worms before you go for the big one; just Z-target and hookshot them to get out of the sand. Once exposed and helpless, 2 slashes will put them away for hearts. Very simple. Kill the 3 smaller worms whenever they appear, then get close enough to the big worm's mouth to hookshot it's blue tongue. Slash the tongue when you get it over to you. Ta-da. It'll disappear and reappear elsewhere when damaged, so watch underfoot or it'll catch you in its mouth and chew you up. That said, the only thing difficult about this fight is walking around in the slippery sand. =================================================================== Ganon's Tower: BLACK MAGIC MARIONETTES =================================================================== Get ready to fight 3 very, very ugly bosses, the ugliest you'll see in this game. These bosses, produced by Ganondorf's black magic, is a sorta replacement for Ganon I suppose (they're certainly ugly enough). You have to fight all 3, one after another, in a room with reflective floors and stone platforms around the edges. The stone platforms have pots with magic refills/arrows/hearts in them, but you'll have to be at the right place to be able to hookshot up to them. It'll be easier to stay on the ground unless you need refills. ======================== BOSS ONE: THE BLACK BOAR ======================== A giant pig puppet with retractable arms that try and pummel you if you're standing in front of it. It's slow moving, so you should have no trouble getting to a better spot. At the end of its tail is a glowing blue orb that is asking for you to shoot a light arrow at it. But you can't shoot a light arrow at it now. You'll have to use the boomerang to cut down all 5 BLUE string that keeps it's limbs moving. Once cut, it will hang loose, including the tail. NOW is the time to shoot a light arrow. 3 hits, and phase 2. ============================ BOSS TWO: THE HAIRY ARACHNID ============================ A giant spider that springs into the air, somewhere where you can't see it, and then comes crashing down, squashing you if you happen to be in the wrong place. Avoid it's body-crash attack by watching the reflection in the water and running to to sides of the arena (preferably under the stone platforms). If you're lucky, you will be staring at it's butt, and the glowing bue orb attached to it. Light arrow the orb 3 times, and it's phase 3. ================================= BOSS THREE: THE SPEEDY CENTIPEDEY ================================= Woah, has this boss gotten ALOT uglier since "A Link to the Past"! Then, it was somewhat cute and really annoying; now, it's EXTREMELY hairy nd ULTRA-annoying. It moves VERY fast, trailing the blue orb at the end of it's tail, and will body- slam you when it gets close. It's movements are WAY erratic and difficult to predict, as anyone who has fought it's earlier incarnation would know. You can stun it momentarily by hitting its head with your sword, but you'll have to be quick in light-arrow shooting its tail. Alternatively, you can try shooting it's tail from afar or from the stone platforms, but unless you're good, prepare for some cursing. =================================================================== Ganon's Tower: GANONDORF =================================================================== This fight is the coolest fight in the game, and the coolest in Zelda game history. Why? Because for the first time, Link does not fight the boss all by his lonesome self. After 8 games where he faces the boss alone, THIS time he has help; and infact, cannot finish the boss off without that help. The arena is cool too - an open platform surrounded by falling water. What is not cool that you will have lost your bow and arrows, so you can't use a light arrow on Ganondorf. You'll have to rely on the trusty Master Sword. Other reasons why it's cool: 1) You get to sword duel with Ganondorf! Sword duel!! Not swinging you sword at giant lumbering monster or floating black sorcerer, but a REAL sword duel! Wow! 2) ZELDA FIGHTS!! Looks like political correctness has caught up with the game developers. After 8 games being the damsel-in-distress (and one where she just stands there in the final boss fight), Zelda finally shows us she doesn't have the Triforce of Courage for show (The Super Smash Bros games don't count). First of all, you can't get past Ganondorf's defenses with conventional sword techniques. You'll need to do the A button timed attack to even get a hit in. For the first third of the fight, you'll be combo-attacking Ganondorf, while Zelda will try and zap him with her magic. Ganondorf, meanwhile, will be flying around avoiding your attacks and Zelda's, while executing moves that look far cooler than any of yours. If Ganondorf gets zapped by Zelda, it's a good time to slash him though you don't HAVE to do so since it's not the number of blows that determine the fight. After a while, Ganondorf will get annoyed by Zelda and K.O. her in one blow. You're then on your own, and this is THE time to use A button timed attacks (no other way can you hurt him). Once you use the A button, Link will slash at his eyes, stunning him temporarily. Turn around and slash him in the butt. Repeat this until Ganondorf figures out how to block your A button attacks - then you'll have to wait for Zelda to wake up. Zelda wakes up, and she comes up with a plan. She will zap her magic at you, and you will use the mirror shield to reflect it back at Ganondorf. From then onwards, you'll have to watch where Zelda is standing, wait for her to charge up her powerball and then position your shield at an angle. Careful to have your shield out when you see Zelda all charged up; her magic can hurt you too. Once Ganondorf is stunned, DO NOT hit him with a conventional attack. Use the A button on him (at the right moment/distance), and one blow will finish him off. YAY! You have now finished the game! Enjoy the (rather short) ending! ------------------------------------------------------------------------ (Thanks again IronMouse for the Boss Guide above). ------------------------------------------------------------------------ /\ /__\ /\10/\.................................................................. ITEM INFORMATION/FAQ ======================================================================== Swords and Armor: ------------------------------------------------------------------------ Hero's Sword Efficiency: 5/5 Location: Orca's Training Description: The hero's sword is the sword you will be using for the 1st half of the game. Pretty much, its the main weapon for most of the enemies. ------------------------------------------------------------------------ Master Sword Efficiency: 5/5 Location: Hyrule Castle Description: 2x more powerful than the Hero's sword and still the main weapon. ------------------------------------------------------------------------ Master Sword 2X Power Efficiency: 5/5 Location: Shadow or Wind Temple, which ever one you beat first Description: This upgrades your Master Sword to be twice as powerful. ------------------------------------------------------------------------ Master Sword Full Power Efficiency: 5/5 Location: Shadow or Wind Temple, which ever one you defeat second Description: This upgrades the Master Sword to Full Power!!! ------------------------------------------------------------------------ Hero's Shield Efficiency: 5/5 Location: Grandma gives it to you Description: Your very first shield this used to block hits and things fired at you. It is pretty much your basic Hero's Shield. ------------------------------------------------------------------------ Mirror Shield Efficiency: 4/5 Location: Shadow Dungeon Description: This great shield can reflect light and magic to bounce back to where the light came from. Used at the end of the game. ------------------------------------------------------------------------ ================================================= Equipible Items ================================================= Telescope Efficiency: 1/5 Location: Aryll gives you this in the beginning of the game Description: You only have to use it once, in the very beginning. But it does have the ability to zoom when you need it. ------------------------------------------------------------------------ Wind Sail Efficiency: 5/5 Location: Buy from Eskimo man on Windfall island for 80 rupees Description: This item is used to travel with your boat from island to island in the game. You must have it in order to complete Wind Waker. You can't travel without it. ------------------------------------------------------------------------ The Wind Waker Efficiency: 5/5 Location: Given to you by the King of Red Lions after reaching Dragon Island Description: One of the most used items in the game because it is needed to play songs which can unlcok hidden areas and help to beat certain temples and dungeons. Bacially the same as the Ocarina. You must use this to beat the game. For a list of the songs you are able to play see section 13. ------------------------------------------------------------------------ Grappling Hook Efficiency: 4/5 Location: Dragon Island Temple Description: This item is a lot like the hookshot and you use it to grab on to things that have a yellow exclamation mark near it. You mostly use this item in the beginning of the game, not much at the end. ------------------------------------------------------------------------ Deku leaf Efficiency: 5/5 Location: Deku Tree Island Description: This item uses magic to work so you need a magic bar to use it. It's a very useful item to float certain places and to create gusts of wind to beat dungeons and temples and some puzzles. ------------------------------------------------------------------------ Boomerang Efficiency: 4/5 Location: Deku tree Dungeon Description: Use this item to stun enemies or knock down things or even get rupees. It now has it's own lock-on target system which makes it much more useful, but not too much towards the end of the game. ------------------------------------------------------------------------ Bombs Efficiency: 3/5 Location: Pirates Ship (second time with password) Description: Use bombs to blow walls to bits or open certain pathways. They can also be used in battles but can be inaccurate with some bosses. You don't have to have bombs to beat the game because you can pay Tingle to blast stuff for you if you have the GBA/GCN Cable and a GBA. ------------------------------------------------------------------------ Big Hammer Efficiency: 4/5 Location: Forsaken Fortress, second visit Description: The hammer is a useful tool because it can be used to kill and damage enemies and also to push down big switches or buttons. Basically the same as in Ocarina of Time. ------------------------------------------------------------------------ Bottles (4) Efficiency: 5/5 Location: Various, see section 11 Description: This item is needed to store water, fairies, Grandma's soup, fireflys, blue potion, red potion, and green potion. Very useful and needed throughout the game. Try to get them all if yuo can, see section 12 for more. ------------------------------------------------------------------------ GBA Efficiency without GBA and GBA/GCN cable: 0/5 Efficiency with GBA and GBA/GCN cable: 5/5 Location: Windfall Island, inside Tingle's Cell Description: Needed to get certain information, receive a discounted price for bombs (10 rupees each) and some people say there is a health recover system, but I never saw it work for me, but I don't know for certain. ------------------------------------------------------------------------ Camera/DX Camera Efficiency: 1/5 Location: Regular: Tingle maze, DX: Regular, get firefly and give to photo man after a few missions, special save file: In inventory when beginning. Only used for missions and the figure gallery. Useless otherwise. Fun for late game completion, though I do recommend getting the American version to do the missions. The camera missions can be found at one of the bottom sections ------------------------------------------------------------------------ Iron Boots Efficiency: 3/5 Location: Ice Island Description: These heavy boots are used to go up against the wind in certain areas of the game and also to sink to the bottom of a pool or water. ------------------------------------------------------------------------ Barrier Shield Efficiency: 2.5/5 Location: Eskimo man after completing Trade Game Description: This item also uses up your magic bar but it cuts any damage you receive in half, which is somewhat useful. ------------------------------------------------------------------------ Spoils Bag Efficiency: 4.5/5 Location: Pirate Ship first time Description: Use this bag to store everything an enemy you have killed drops. Needed for some missions and temples. ------------------------------------------------------------------------ Bait Bag Efficiency: 4/5 Location: Beedle's Shops Description: This is used to store the Seagull Seeds and Animal Food. You need to be able to carry the food around because it allows pigs to dig deep under ground to search for things and to feed the fish to beat certain sections of the game. -Seagull Seeds allow you to control the Seagulls for special parts of the game. Comes in packages of three. ------------------------------------------------------------------------ Event Bag Efficiency: 2/5 Location: Dragon Island Description: Needed to store event and trade items you receive early in the game. ------------------------------------------------------------------------ Bow and Arrows Efficiency: 5/5 Location: God's Tower Description: This item is a MUST have because it is used to shoot arrows, a necesity to beat the game. You can use it with the L targeting system or fire arrows in first-person in battles. ------------------------------------------------------------------------ Fire Arrows Efficiency: 4/5 Location: Queen Fairy's Fountain (2,2) Descriptions: The Fire Arrows are used to melt ice and catch enemies and some bosses on fire. Not extremely useful, but they're okay. ------------------------------------------------------------------------ Ice Arrows Efficiency: 5/5 Location: Queen Fairy's Fountain (2,2) Description: The Ice Arrows are used to put out fire and freeze water to make platforms to jump across. More useful then the fire arrows. ------------------------------------------------------------------------ Light Arrows Efficiency: 5/5 Location: Ganon's Castle Description: This item is used for an instant kill on all regualr enemies, but you'll only use this in Ganon's Castle, which means you don't get it until late in the game unfortunately. ------------------------------------------------------------------------ Hookshot Efficiency: 4/5 Location: Wind Dungeon Description: You can use this item to stun enemies or to swing yourself on certain things. Mostly used to pull yourself up to special targets, much like in Ocarina of Time. ------------------------------------------------------------------------ ================================================= Miscellaneous Items ================================================= Help Pendant Efficiency: 2.5/5 Location: Can be found in your Inventory Description: This stupid thing helps you with where to go and what to do. It's very, very annoying besides the fact that it is a rock. ------------------------------------------------------------------------ Strength Rings: Efficiency: 3/5 Location: Fire Island Description: This item is much like the gloves from Ocarina of Time and gives you an insane amount of strength to push boulders and rocks and things. ------------------------------------------------------------------------ Enemy Damage Mask: Efficiency: 3/5 Location: Not really sure... Description: This item is equiped in the main menu screen and lets you see the amount of health on an enemy. Select it to an item button or A. ------------------------------------------------------------------------ Hearts: Efficiency: 5/5 Location: All over the place Description: These items from all previous Zelda games. They replenish all your life/health meter and are must haves to live in Wind Waker. ------------------------------------------------------------------------ Rupees: Efficiency: 5/5 Location: All over the place Description: The currency in Hyrule. Rupees are needed to purchase special items and things needed to beat the game. There are Green, Blue, Yellow, Orange, Red, Purple, and Silver Rupees; in order of rarity and worth. ------------------------------------------------------------------------ Heart Pieces: Efficiency: 5/5 Location: Various areas Description: One of the most famous components are the Heart Pieces. For every four you collect you get another Heart added to your health. Each time you get one it fully replenishes your entire health. ------------------------------------------------------------------------ Common Treasure Maps: Efficiency: 3.5/5 Location: Various areas Description: These maps are very useful because they show the location of Rupees (worth 1-200), and heart pieces. They have a golden beam located on the spot where you can go to find these items. ------------------------------------------------------------------------ Special Treasure Maps Efficiency: 2/5 Location: Various areas Description: These maps show the location of only special items. They hardly ever show up on the map because they are rare. Not very useful unless you get really lucky and hit a find. ------------------------------------------------------------------------ Triforce Maps Efficiency: 4/5 Location: All over the place Description: These very important items are used to find the scattered pieces of the Triforce of Courage, which you must have in order to beat the game. ------------------------------------------------------------------------ /\ /__\ /\11/\.................................................................. BOTTLES ======================================================================== Bottle 1 Location: Dragon Island Melody automatically gives this bottle to you. ------------------------------------------------------------------------ Bottle 2 Location: E6, Submarine near Bomb Island Found in a Treasure Chest in a submarine at Bomb Island. Enter and defeat all enemies inside to open the chest with the bottle in it. ------------------------------------------------------------------------ Bottle 3 Location: C3, Beedle's Shop At Beedle's Boats at Rocks Island, the shop sells a bottle for 500 Rupees. You will need the Big Rupee Pouch before you can buy this bottle. The shop also sells a heart piece and a treasure map for around 900 rupees. ------------------------------------------------------------------------ Bottle 4 Location: Windfall Island after the second Monster Island visit Getting the last bottle is a little bit tricky. Speak with the Eskimo on Windfall Island to hear him talk of a thief. Then use the Sun Song to go to night and then talk with the girl from the Forsaken Fortress and then walk past her and she should begin to sneak off. Now just go behind the left wall she was next to and wait for her to come around to the safe and start turning it. As FAST as you can sprint up to her and talk to her. Just keep on choosing the first option and eventually you'll get a bottle from her. ------------------------------------------------------------------------ /\ /__\ /\12/\.................................................................. GREAT FAIRY GUIDE ======================================================================== Rupee Upgrade Fairies (First upgrade: 1000 max, Second upgrade: 5000 max)- Locations: A3- You need to have bombs or you can use Tingle. Outset Forest: Bomb the rock near the forest area where Tetra originally was. ------------------------------------------------------------------------ Bomb Upgrade Fairies (First upgrade: 60 max, Second upgrade: 99 max)- Locations: C5- You need to have bombs or you can use Tingle. F4- You need to have bombs or you can use Tingle. ------------------------------------------------------------------------ Arrow Upgrade Fairies (First upgrade: 60 max, Second upgrade: 99 max)- Locations: C2- You must own the hammer in order to get this upgrade. D7- You must own the hammer in order to get this upgrade. ------------------------------------------------------------------------ ******************** Other Fairy Upgrades ******************** Fire/Ice Arrows- Locations: B2- Play the Warp Song to be warped to gird B2, where the item is located. Double Magic- Locations: G4- Look for the Four Eyed squid. Beat it with the boomerang to release a fairy that will give you a double magic bar. ------------------------------------------------------------------------ /\ /__\ /\13/\.................................................................. WIND WAKER SONGS ======================================================================== * Wind Song Learned from: The Slab in the back of the Dragon Dungeon. Play by pressing: Up, Left, Right -The Wind Song is the song you will use most often. It is used to change the direction of the wind so you can sail to different sections and islands on the world map. ------------------------------------------------------------------------ * Sun Song Learned from: Funky-looking guy near gravestone on Windfall Island. Play by pressing: Right, Left, Down -This is used to change Night into Day and vice-versa. It is useful to do certain missions in the game. ------------------------------------------------------------------------ * Body Possession Song Learned from: God's Tower. Play by pressing: Left, Center, Right, Center -You only use this song in temples. It allows you to take control of three Ganon statues, Medli, and a Deku Sprout. To cancel press the L button. ------------------------------------------------------------------------ * Warp Song Learned from: Find a giant Tornado by shooting the Tornado God three times with regular arrows. Play by pressing: Down, Right, Left, Right -A very useful song for getting to certain points. The only drawback is you can only use it from the boat, and it only warps you to certain parts of the map, usually the important ones, which is good. ------------------------------------------------------------------------ * Song of Wind Learned from: Slab near entrance to the Wind Dungeon. Play by pressing: Up, Up, Down, Right, Left, Right -This song is used to get the small Deku Sprout in the Wind Dungeon. Try not to get this song confused with the Wind Song, as many people do/will. ------------------------------------------------------------------------ * Song of Shadows Learned from: Slab near entrance to the Shadow Dungeon. Play by pressing: Down, Down, Center, Right, Left, Center -Mainly this song is used to open certain doors in the Shadow temple. It has a few other uses too but they're not very important. ------------------------------------------------------------------------ /\ /__\ /\14/\.................................................................. HEART PIECE GUIDE ======================================================================== Coming soon...(i.e. next version). ------------------------------------------------------------------------ /\ /__\ /\15/\.................................................................. TRIFORCE MAP LOCATIONS ======================================================================== First Map: Location: E2 -One a small island are a couple of bomb ships. Kill all the people on them and go inside. The play the Wind Song on the small mark section and you'll receive the first Triforce Map. *** Second Map: Location: E5 -The first thing you have to do is get the camera from Tingle's Cell on Outset Island from the beginning of the game. Then go speak with the teacher on Windfall Island, when thats done leave and go talk to the children outside and they will challenge you to simple and fun game of Hide and Go Seek. You have to find each kid in the time limit. The first one is in a tree near the ocean dock, roll yourself over to him. The second kid is behind the Bomb Shop and the third kid is on the big balcony close to the gate from the beginning. Once that is done you will get a piece of heart (what a bonus!), now go talk to the teacher again to get 50 free Rupees! Now go talk with those kids again and then they will tell you to try and find a hidden secret Happiness Necklace to give to thier teacher. Go near the Bomb Shop to find the necklace. Now go give the necklace and 20 more to receive her deed. After you get it go inside the house. Put out the flames by using the Grappling Hook on the ceiling. Then you have to go through a small maze. At the end of the maze you'll find the Wind Mark, play the song to get the trasure chest with the second Triforce Map located inside. Dang, that was a long one, but at least the hardest one is done with. *** Third Map: Location: E7 -Go to the location E7 and knockout one of the birds. The change into a seagull with a seed and hit all the switches over the door to make it open. Then go down to find the wind mark and play the song and open the chest. *** Fourth Map: Location: Various areas -Go to Diamond Island and complete the maze that is there. When you complete it you will get the Pirate Map. Check the map to find out exactly how many times the moon has to change in order to get Diamond Island. Now play the Sun Song and wait on the island for a boat to come. Go inside the boat and kill all the enemies to receive a chest with the fourth map located inside it. *** Fifth Map: Location: E1 -To get the fifth map you have to follow a series of events. First, go to E1 and beat the Golden Bomber ship to receive a treasure map. Follow that map and it will take you to another map. Then follow that map and it will lead you to the fifth Triforce Map, finally! *** Sixth Map: Location: G2 -Go to the location and climb up onto the rock at the top near the bridge. With the Deku sprout fly over to the lone stone on the far cliff area. Then lift the rock up and you will find a hole. Here's the hard part: you have to beat 30 floors of enemies! But after 10 floors there is a health section to power back up. There are three of those health sections. After you defeat all the enemies you'll find the Wind Mark. Play the song and get the sixth Triforce Map. *** Seventh Map: Location: E3 -Go to section E3 on your map and lift up the rock there to discover a hole to jump in. Go in to find a battle arena. Defeat all the doors filled with bad enemies. Once you do that two Knights will appear, once you beat them a door will open with the Wind Mark in it and the seventh Triforce Map. Almost there... *** Eighth Map: Location: A7 -To get the final Triforce Map go to section A7 on your map and use your Hookshot to swing from tree to tree. Eventually you'll get to a small hole. Go inside and there will be four Knights. Kill them all to get the last Wind Mark; play the Wind Song near it to get a trasure chest with the last Triforce Map in the game! When you get all eight of the maps go to C3 on your main map and pay Tingle 398 Rupees per map to have them all decoded. Once you have them all decoded you can go ressurrect the Triforce of Wisdom!! ------------------------------------------------------------------------ /\ /__\ /\16/\.................................................................. SECRETS AND CODES (from GameFAQS.com; various contributors) ======================================================================== DX Camera: Beat the game once and save. Next time you play, the DX camera will be in your inventory. You can take color pictures instead of Black and White like the other camera did. Wear Pajama's Instead of tunic: Beat the game once. You now can play the game with the pajamas you wore in the beginning of the game. Hint: Trash in the ocean: When you lower your hook from your sailboat near a glowing mark in the water, you might pick up trash, such as a boot, instead of a treasure chest. (Contributed by: MetaRidley15) ------------------------------------------------------------------------ /\ /__\ /\17/\.................................................................. MINI GAMES ======================================================================== Sword Combat Playable at: Outset Island Price: Free!! -In this game you need to hit the old man with your all-mighty sword a set amount of times. The catch is you only get three hearts to fight with and everytime you get hit by the old man you lose a heart. You get a better prize depending on how many hits you get. 3 Pig Hunting Playable at: Windfall Island Price: 3 Skull Necklaces -Pay the man three Skull necklaces to play this game in which you have to collect three pigs in the amount of time he gives you (just ask him to find out) and return them back to him. Battle Boats Playable at: Windfall Island Price: 20 Rupees -This is just like that battleship game, you have to choose a location to bomb and hope you hit a ship. If you do a sound will be made and a mark will show the hit. After you sink three ships you win a prize (the first one is a Heart Piece). Battle Boats II Playable at: C2 on map grid Price: 20 Rupees -In this battleship game you find yourself in a boat and you have to shoot all the barrels. If you win the first time you get a Heart Piece and the second time you get Treasure Map 17. Kid's Hide 'N Seek Game Playable at: Windfall Island after getting camera and talking with teacher Price: Free!! -You have to find four kids who are hiding in different places with no limit on time. AFter you find them they take off running and you have to do it again. Once you win you receieve a Heart Piece. Letter Toss Playable at: Dragon Island Price: Free!! -In this mini game you toss letters according to the shape they have. Your only prize is a couple of Rupees but the game is free, so don't complain. Shoot the Fish Playable at: Feed a fish a second time in any of the squares Price: 10 Rupees -You use your Bow and Arrows in this game in which you get ten arrows to attempt to shoot ten random ship that pop up on the screen. Your prize is a bunch of Rupees, depending on the amount of hits. Painting Puzzle Playable at: E5 on map grid Price: Free!! -You have to put together a painted puzzle as quickly as possible. It's fairly easy and you get a bunch of Rupees for winning. Deku Leaf Flying Game Playable at: G2 on map grid Price: 20 Rupees -The prize in this game is a Heart Piece so you really want to win this. ALl you have to do is float your Deku Leaf acorss to the end of the area. Make sure you use the wind to push yourself across. Sail Boating Race Playable at: F7 on map grid Price: 30 Rupees -Just like it's name implies you race a boat; a small wind-powered boat, and whoever wins the race gets the prize, which is a whole bunch of Rupees. ------------------------------------------------------------------------ /\ /__\ /\18/\.................................................................. STEALABLE ENEMY WEAPONS ======================================================================== * Staff Enemy: Normal Moblin Efficiency: 2/5 -You really need this item to light fires and torches in most of the dungeons. You don't use this much for battling. --- * Pirate's Sword Enemy: Battle Moblin Efficiency: 2/5 -You can use this sword to break open large wooden doors and things. It is very slow and you shouldn't use it for battling. --- * Spear Enemy: Pig Moblin Efficiency: 1.5/5 -You can sometimes use this spear to stab enemies but it's very slow and takes forever just to hit someone. I don't like it much. --- * Knight's Sword Enemy: Armor Knight Efficiency: 3/5 -When you have to battle a Knight I reccomend using this sword if you can. It's very good against it's owner but otherwise pretty much useless. --- * Spiked Club Enemy: Stafolos Efficiency: 0/5 -Hey, it looks awesome, that's all that matters, right? --- * Shadow Sword Enemy: Shadow Ganon Efficiency: 4.5/5 -You have to have this item to get passed a giant barrier. It looks pretty cool as well, but once you defeat the enemy that owns this sword you can't really use it much more. ------------------------------------------------------------------------ /\ /__\ /\19/\.................................................................. WORLD MAP LOCATIONS ======================================================================== In The Legend of Zelda: The Wind Waker there is a map you use throughout the game. On the map there is a grid, which as you go along, slowy becomes revealed. There are 49 equal square grid sections and each one of them has a couple of islands and a fish and usually a purpose, although some don't. The World Map Locations section of this FAQ tells you all the islands in all the sections of the entire grid map. ----------------------------- * A-Block Islands: A1: Forsaken Fortress Island A2: 4 Hole Island A3: West Fairy Island A4: 3 Hole Island A5: Needle Peak Island A6: Diamond Island A7: Horseshoe Island ----------------------------- * B-Blocks Islands: B1. Star Island B2. Oyako Island B3. Rock Island B4. Fish Island B5. Steel Island B6. 5 Hole Island B7. Outset Island ----------------------------- * C-Blocks Islands: C1. North Fairy Island C2. Spectacle Island C3. Tingle Island C4. 1 Hole Island C5. Stone Face Island C6. Dolphin Island C7. Earth (AKA shadow) Island ----------------------------- * D-Blocks Islands: D1. Wind Island D2. Windfall Island D3. North Triangle Island D4. 6 Hole Island D5. South Triangle Island D6. South Fairy Island D7. 2 Hole Island ----------------------------- * E-Blocks Islands: E1. Moon Island E2. Foot Island E3. East Fairy Island E4. God's Tower E5. Teachers Mansion Island E6. Ice Dragon Island E7. Block Puzzle Island ----------------------------- * F-Blocks Islands: F1. Seven Star Island F2. Dragon Island F3. Volcano Island F4. East Triangle Island F5. Bomb Island F6. Tree Island F7. Boat Island ----------------------------- * G-Blocks Isalnds: G1. Tree Ledge Island G2. Deku Leaf Island G3. Triple Star Island G4. Thorn Fairy Island G5. Bird Peak Island G6. Tobi Cliff Island G7. Five Star Island ------------------------------------------------------------------------ /\ /__\ /\20/\.................................................................. TREASURE MAP CONTENTS ======================================================================== T. Map #1: Location: (6,2) T. Map #2: Location: ??? T. Map #3: Location: (1,3) T. Map #4: Location: (2,5) T. Map #5: Location: (4,7) T. Map #6: Location: (5,4) T. Map #7: Location: (4,6) T. Map #8: Location: (1,1) T. Map #9: Location: (5,7) T. Map #10: Location: (5,7) T. Map #11: Location: (6,6) T. Map #12: Location: (3,1) T. Map #13: Location: Die Fort #2 (4,1) T. Map #14: Location: (3,1) T. Map #15: Location: (6,2) T. Map #16: Location: (1,3) T. Map #17: Location: (3,6) T. Map #18: Location: ??? T. Map #19: Location: Die Fort #4 (1,6) T. #20: Location: Shadow Dungeon (3,1) T. Map #21: Location: Die Fort #1 (3,4) T. Map #22: Location: (3,7) T. Map #23: Location: Windfall Island (4,6) T. Map #24: Location: ??? T. Map #25: Location: (4,2) T. Map #26: Location: Die Fort #6 (4,4) T. Map #27: Location: (5,3) T. Map #28: Location: (3,2) T. Map #29: Location: Windfall Island (4,6) T. Map #30: Location: Water Dungeon (5,4) T. Map #31: Location: ??? T. Map #32: Location: Die Fort #3 (1,4) T. Map #33: Location: ??? T. Map #34: Location: ??? T. Map #35: Location: Wind Dungeon (4,7) T. Map #36: Location: Ice Island (5,2) T. Map #37: Location: (2,5) T. Map #38: Location: ??? T. Map #39: Location: Fire dungeon (6,6) T. Map #40: Location: (5,5) T. Map #41: Location: Die Fort #5 (2,2) ------------------------------------------------------------------------ /\ /__\ /\21/\.................................................................. QUESTIONS AND ANSWERS (F.A.Q.) ======================================================================== E-mail me if you have any questions or comments and I will post them here. You can contact me at [email protected]. Q: After beating the game the first time, I would like to know if there are any differences the second time around? A: The only differences are that yuo can't see certain pictures taken. Everything else is exactly the same. ------------------------------------------------------------------------ /\ /__\ /\22/\.................................................................. CREDITS/CONTACT INFORMARION ======================================================================== Thanks IronMouse for the Boss Guide in section 9. Thank you so very much!!! GameFAQs.com for excepting this FAQ to be put on their website and for having such a great game site overall. Also I thank you for the codes for Legend of Zelda: The Wind Waker, thanks! Jason Howell, thanks for helping me to redo this FAQ, I really needed it, Thank you! GameWinners.com for providing some codes and secrets. Thanks! Neal Silvester for being a really tight friend and for also playing this game because he bought it and let me borrow it and everything else, right? And for just knowing EVERYTHING about EVERY game EVER! Thanks IAN! (inside joke...) Francisco Galan because he at least knows what Zelda is and loves the series. Thanks! Amethystine for the extra tip on fighting Maldorn. Thanks. All the people who read this FAQ, thank you for reading (not just the FAQ but also the Credits. If you are reading this, e-mail me and I'll give you some respectable credit). Thanks! Here is a really cool website that really has nothing to do with Zelda: http://mr-31238.mr.valuehost.co.uk/assets/Flash/psychic.swf You can always contact me at: [email protected] or at [email protected], AIM: Ferrari360gt, YIM: ColbisonX ------------------------------------------------------------------------ "Be not afraid of greatness: some are born great, some achieve greatness, and some have greatness thrust upon them." -From Twelfth Night (II, V, 156-159) . ----------------------------------------------------------- . /_\ <<<<<<<<<<<<<<<<<<<<<<<<< THE END >>>>>>>>>>>>>>>>>>>>>>>>> /_\ /\ /\ =========================================================== /\ /\