Lord of the Rings: The Battle for Middle-Earth II

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FAQ/Walkthrough

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THIS FAQ IS FOR BATTLE FOR MIDDLE EARTH 2 PC VERSION
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Type:FAQ/WALKTHROUGH
Creator's Name:RaysoRb
Started to write the FAQ:19/06/08
Finished the FAQ:10/08/08

This FAQ is a Skirmish-FAQ.It well get you an advantage to win the skirmishes easier.


Index

001-Structures
001a-Neutral Structures
002-Soldiers
003-Upgrades
004-Tactical Help for Skirmish
005-Credits



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                                         001-Structures
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				            Goblins
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Tunnel:Generates resources based on available terrain.Provides access to the
tunnel network.
Increase command point limit by 50.
Cost:300 Gold

Lumber Mill:Harvest resources from nearby trees.
Cost:450 Gold

Goblin Cave:Trains Goblin Warriors and Goblin Archers.
Cost:400 Gold

Spider Pit:Trains and Upgrades Spiderlings and Goblin Spider Riders.
Cost:600 Gold

Fissure:Trains Half Troll Marauders,Cave Trolls and Mountine Giants.
Cost:700 Gold

Sentry Tower:Defensive arrow tower.
Can be garrisoned by Goblin Archers to increase the damage output.
Cost:500 Gold

Treasure Trove:Researches weapon and armor upgrades.
Cost:1000 Gold
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                                         Mordor
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Slaughter House:Generates resourcess based on available terrain.
Increase command point limit by 50.
Cost:300 Gold

Lumber Mill:Harvest resouces from nearby trees.
Cost:450 Gold

Orc Pit:Trains Orc Warriors and Orc Archers.
Cost:400 Gold

Haradrim Palace:Trains Haradrims and Easterlings.
Cost:500 Gold

Troll Cage:Trains Mountaine Troll,Drummer Troll and Attack Troll.
Cost:750 Gold

Great Siege Works:Builds Battering Ram and Catapult.
Cost:800 Gold

Mumakil Pen:Trains Mumakil.
Cost:1000 Gold

Tavern:Trains Corsairs Of Umbar.Allows reseach of Mordor unit upgrades.
Cost:700 Gold

Battle Tower:Short range defensive tower.
Cost:500 Gold
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                                        Isengard
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Furnace:Generates based on available terrain. Increases command point limit by 50.
Cost:300 Gold



Lumber Mill:Harvest resources from nearby trees.
Cost:450 Gold

Uruk Pit:Trains Uruk-Hai,Uruk Crossbowmen,Uruk Pikemen and Uruk Berserker.
Cost:350 Gold

Warg Pit:Trains Warg Riders.
Cost:500 Gold

Siege Works:Build Battering Ram,Explosive Mine and Ballista.
Cost:800 Gold

Lookout Tower:Defensive Arrow Tower.Can be garrisoned with archesrs to increse
damage output.
Cost:700 Gold

Warg Sentry:Defensive Warg that attacks nearby enemies
Cost:400 Gold

Armory:Researches weapon and armor upgrades.
Cost:1000 Gold

Wall Hub:Allows the creation of walls.
Cost:150 Gold
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                                         Dwarves
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Mine Shaft: Generates resources based on available terrain.Provides access to the
tunnel network.
Increase command point by 50.
Cost:300 Gold

Hall Of Warriors:Trains Guardians and Phalanxes.Researches Banner Carrier upgrades.
Cost:400 Gold

Archery Range:Trains Axe Thrower and Men Of Dale.Researches Fire Arrow upgrades.
Cost:600 Gold

Forge Works:Builds Battle Wagon,Demolishers and Catapults.Researches Dwarven unit
upgrades.
Cost:800


Battle Tower:Fire axes to nearby enemies.
Can be garrisoned with Axe Throwers to increase damage output.
Cost:500 Gold

Hearth:Nearby allies heal if not under attack.
Cost:300 Gold

Heroic Statue:Allies near statue gain %50 Damage and %50 Armor.
Units also gain 2 times more experience.
Reduces the infantry cost.
Increases the command point limit by 10.
Cost:300 Gold

Wall Hub:Allows the creation of walls.
Cost:200 Gold
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                                            Elves
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Mallorn Tree: Generates based on available terrain. Increases command point limit
by 50.
Cost:300 Gold

Elven Barracks:Trains Melee and Archer infantry.
Cost:300 Gold

Green Pasture:Trains Elven Cavalary.
Cost:600 Gold

Ent Moot:Recruits Ents.
Cost:1000 Gold

Heroic Statue: Allies near statue gain %50 Damage and %50 Armor.
They also gain 2times more experience.Reduces the infantry cost.
Increases the command point limit by 10.
Cost:150 Gold

Battle Tower: Defensive arrow tower.Can be garrisoned with Archers to increase the
damage output.
Cost:500 Gold

Mirror Of Galadriel:Allies near statue will heal if not under attack.
Cost:200 Gold

Eregion Forge:Researches Elven unit upgrades.
Cost:100 Gold


Wall Hub:Allows creation of walls.
Cost:150 Gold
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                                                Men
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Farm: Generates based on available terrain. Increases command point limit by 50.
Cost:300 Gold

Barracks:Trains Gondor Soldiers and Gondor Tower guards.
Cost:300 Gold

Archery Range:Trains and upgrades Archers.
Cost:300 Gold

Stables:Trains and upgrades Cavalry.
Cost:600 Gold

Siege Works:Constructs and upgrades Trebuchet.
Cost:800

Battle Tower: : Defensive arrow tower.Can be garrisoned with Archers to increase
the damage output.
Cost:500 Gold

Well:Nearby allies will heal if not under attack.
Cost:500 Gold

Heroic Statue: Allies near statue gain %50 Damage and %50 Armor.
They also gain 2times more experience.Reduces the infantry cost.
Increases the command point limit by 10.
Cost:300 Gold

BlackSmith:Researches weapon and armor upgrades.
Cost:1000 Gold

Marketplace:Researches economy upgrades.
Cost:1500 Gold

Wall Hub:Allows creation of walls.
Cost:200 Gold 
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                                       001b-Neutral Structures
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There are four Neutral Structures that you can capture.Each with unique benefits.

To capture a Neutral Structure select a unit,then right click to the capture flag
icon.

1-)Inn:Capturing the Inn allows for the recruitment of special unit at a
discounted price.

2-)Signal Fire:This structure when captured speed up the recharge time of powers.

3-)Outpost:This structure generates extra resources upon beign captured.

4-)Shipwright:Capturing a Shipwright allows for the construction of naval units.

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					    002-Soldiers
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                                             Goblins
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Goblin Warrior
Cost:75 Gold
Command Point:60
Required Structure:Goblin Cave

Goblin Archer
Cost:200 Gold
Command Point:60
Required Structure:Goblin Cave

Spiderlings
Cost:300 Gold
Command Point:60
Required Structure:Spider Pit

Goblin Spider Riders:
Cost:600 Gold
Command Point:60
Required Structure:Spider Pit

Half Troll Marauders
Cost:450 Gold
Command Point:48
Required Structure:Fissure

Cave Troll
Cost:500 Gold
Command Point:25
Required Structure:Fissure

Mountaine Giant
Cost:1000 Gold
Command Point:50
Required Structure:Fissure
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                                              Mordor
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Orc Warrior
Cost:100 Gold
Command Point:60
Required Structure:Orc Pit

Orc Archers
Cost:300 Gold
Command Point:60
Required Structure:Orc Pit

Mumakil
Cost:1600 Gold
Command Point:100
Required Structure:Mumakil Pen

Corsairs of Umbar
Cost:400 Gold
Command Point:60
Required Structure:Tavern

Easterlings
Cost:400 Gold
Command Point:60
Required Structure:Haradrim Palace

Haradrim Archers
Cost:500 Gold
Command Point:60
Required Structure:Haradrim Palace

Mountaine Troll
Cost:500 Gold
Command Point:50
Required Structure:Troll Cage

Drummer Troll
Cost:750 Gold
Command Point:25
Required Structure:Troll Cage

Attack Troll
Cost:1000 Gold
Command Point:50
Required Structure:Troll Cage
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                                              Isengard
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Uruk-Hai
Cost:300 Gold
Command Point:60
Required Structure:Uruk Pit


Uruk Crossbowmen
Cost:300 Gold
Command Point:60
Required Structure:Uruk Pit

Uruk Pikemen
Cost:400 Gold 
Command Point:60
Required Structure:Uruk Pit

Uruk Berseker
Cost:300 Gold
Command Point:20
Required Structure:Uruk Pit

Warg Riders
Cost:500 Gold
Command Point:60
Required Structure:Warg Pit
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                                              Dwarves
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Guardians
Cost:250 Gold
Command Point:60
Required Structure:Hall of Warriors

Phalanxes
Cost:300 Gold
Command Point:60
Required Structure:Hall of Warriors

Axe Throwers
Cost:250 Gold
Command Point:60
Required Structure:Archery Range


Men Of Dale
Cost:500 Gold
Command Point:60
Required Structure:Archery Range
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                                             Elves
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Lorien Warriors
Cost:300 Gold
Command Point:60
Required Structure:Elven Barracks

Lorien Archers
Cost:300 Gold
Command Point:60
Required Structure:Elven Barracks

Mithlond Sentries
Cost:300 Gold
Command Point:60
Required Structure:Elven Barracks

Mirkwood Sentries
Cost:800 Gold
Command Point:60
Required Structure:Elven Barracks 

Ent
Cost:1000 Gold
Command Point:50
Required Structure:Ent Moot

Rivendell Lancers
Cost:500
Command Point:60
Required Structure:Green Pasture
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                                              Men
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Gondor Archers
Cost:250 Gold
Command Point:60
Required Structure:Archery Range

Ithilien Archers
Cost:500 Gold
Command Point:60
Required Structure:Archery Range

Gondor Soldiers
Cost:200 Gold
Command Point:60
Required Structure:Barracks

Gondor Tower Guards
Cost:350 Gold
Command Point:60
Required Structure:Barracks

Gondor Knights
Cost:500 Gold
Command Point:60
Required Structure:Stables

Rohirrim
Cost:750 Gold
Command Point:60
Required Structure:Stables
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                                           003-Upgrades
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						Goblins
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Banner Carriers
Cost:1000 Gold
Available Units:All units.
Required Structure:Treasure Trove

Scavanged Armor
Cost:1000 Gold
Available Units:Melee Units
Required Structure:Treasure Trove

Forged Blades
Cost:1000 Gold
Available Units:Melee Units
Required Structure:Treasure Trove

Fire Arrows
Cost:1000 Gold
Available Units:Ranged Units
Required Structure:Treasure Trove

Venom Sacs
Cost:250 Gold
Available Units:Spiderlings and Goblin Spider Rider
Required Structure:Spider Pit

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                                              Mordor
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Banner Carriers
Cost:1000 Gold
Available Units:All units
Required Structure:Orc Pit

Heavy Armor
Cost:1000 Gold
Available Units:Melee Units
Required Structure:Tavern

Forged Blades
Cost:1000 Gold
Available Units:Melee Units
Required Structure:Tavern

Fire Arrows
Cost:1000 Gold
Available Units:Ranged Units
Required Structure:Tavern
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                                             Isengard
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Banner Carriers
Cost:1000 Gold
Available Units:All units
Required Structure:Armory

Heavy Armor
Cost:1000 Gold
Available Units:Melee Units
Required Structure:Armory

Forged Blades
Cost:1000 Gold
Available Units:Melee Units
Required Structure:Armory

Fire Arrows
Cost:1000 Gold
Available Units:Ranged Units
Required Structure:Armory
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                                              Dwarves
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Flaming Shot
Cost:1000 Gold
Available Units:Trebuchet
Required Structure:Forge Works

Forged Blades 
Cost:1000 Gold
Available Units:Melee Units
Required Structure:Forge Works

Dwarven Mithril Mail
Cost:1000
Available Units:All Units
Required Structure:Forge Works

Siege Hammers
Cost:1000
Available Units:Guardians
Required Structure:Forge Works

Banner Carriers
Cost:1000
Available Units:All Units
Required Structure:Hall Of Warriors

Fire Arrows
Cost:1000
Available Units:Men Of Dale
Required Structure:Archery Range
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						Elves
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Banner Carriers
Cost:1000
Available Units:All Units
Required Structure:Eregion Forge

Forged Blades
Cost:1000 Gold
Available Units:Melee Units
Required Structure:Eregion Forge

Elven Armor
Cost:1000 Gold
Available Units:Melee Units
Required Structure:Eregion Forge

Silverthorn Arrows
Cost:1000 Gold
Available Units:Ranged Units
Required Structure:Eregion Forge
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						Men
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Banner Carriers
Cost:1000
Available Units:All Units
Required Structure:Blacksmith

Forged Blades
Cost:1000 Gold
Available Units:Melee Units
Required Structure:Blacksmith

Heavy Armor
Cost:1000 Gold
Available Units:Melee Units and Gondor Archers
Required Structure:Blacksmith

Fire Arrows
Cost:1000 Gold
Available Units:Ranged Units
Required Structure:Blacksmith

Flaming Shot
Cost:1000 Gold
Available Units:Catapult
Required Structure:Blacksmith

					    
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				004-Tactical Help for Skirmish
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1-)Stances:Each Battalion can enter a particular attack mode,or what we refer as
stances.
These stances can boost their attack or defence.
The stances boutton is located on the palantir.
If you click on the Stances Button it will bring up 3 stances to choose from.


a)Battle Stance:Battalions on this stance have no boost on Attack or Defence.

b)Hold Ground Stance:Battalions on this stance get a boost on their Defence but a
decrease on
their Attack.

c)Agressive Stance:Battalions on this stance get a boost on their Attack but a
decrease on
their Defence.


2-)Line Formation:Press and hold both left and right mouse buttons and drag your
mouse.You will
notice that a formation preview will be displayed on the ground.Once you release
the buttons
your units will form up into this battle line.


3-)How can I stop Cavalry against Archers:Cavalry (Men on Horses)can crush Archers
(Ranged Units).
To stop them select your Archers(Ranged Units) and put the stance to the Hold
Ground Stance.
Once you do this you will see that Cavalry (Men on Horses) will not be able to
crush your
Archers (Ranged Units).

4-)The walls got a lot of Defence its not easy to destroy them with Melee Units or
Ranged Units
What Should I Do:To destroy walls easily you just have to train one or two Trolls
after u train
trolls put the stance to the Agressive Stance and Throw Rock Mode after you do
these you are
ready to destroy the walls easily.

4b-)Trolls are only for Mordor Army what creatures can I use to destroy walls with
other armies:


For Isengard Army:There is a weapon called Ballista that you can create it from
The Great Siege Works
just build 2 Ballistas and go to destroy the walls.

For Goblin Army:You just have to train two Cave Trolls from Fissure and put the
stance to 
Agressive Stance and Throw Rock Mode.You are ready to destroy the walls.

For Dwarves Army:There is a weapon called Demolisher that you can create it from
Forge Works just
build one Demolisher put the stance to Agressive Stance and you are ready to
destroy the walls.

For Elf Army:You can train an Ent from Ent Moot and go to destroy the walls but
don't forgot
to put the stance to Agressive Stance.

For Men Army:There is a weapon called Trebuchet that you can create it from Siege
Works
just build 2 Trebuchets  put the stance to Agressive Stance and you are ready to
destroy the walls.

5-)There is a sea between me and enemy and my units can't swim across the water
what should I do:
There are always 2 or 3 shipwrights in a map that have a sea.You just have to
capture one of these
shipwrights and build a Transport Ship after  you build your Transport Ship drive
your ship
near the coast and load the units that you want to go across the sea when you load
the units
drive the ship to the enemy coast and empty the ship.So now your units are on the
enemy land.

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					005-Credits
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Special Thanks To;

Myself.
My Parents (Mum and Dad).
Author Al-Pucino for giving me feedbacks.
Moderator Neo7 for How to write an FAQ Tutorial.



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