Lord of the Rings: The Fellowship of the Ring

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"FAQ/Walkthrough" Guide for Lord of the Rings: The Fellowship of the Ring

  
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  |                        THE LORD OF THE RINGS:                     
|                
  |                      The Fellowship Of The Ring                   |
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                     The Greatest Epic Adventure...
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   <####!             __   ~ ____     \\ /~__~\ <~!  <~\   <~!    /~~~~~>
THE \###!   oOo  <~?/~__~)  >____\     \<~~  ~|> !!   !\\   !!   //
     !##!  OOOOO  \##!  |#> !!   \\     \\   //  !!   !!\\  !!  //
     !##! OOO OOO  !#!__//  !!    |\ OF  )|_//   !!   !! \\ !! ((        ^
     !##!(O(   )O) !#==||   !!    | )THE /~~\    !!   !!  \\!!  \\      /|
     !##! OO   OO  !#! ((   !!    |/    //  \\   !!   !!   \\!   \\_____/|
     !##!  OOOOO   !#!  \\  !!___//    //    ))  !!   !!    \!    \~~~~~||
     !##!   OoO   <###>  \\ !____/    //     \\  !_>  !_>   |_>         ||
     !##!          ~~~    \\        _ ~       ~                         //
    /###!_____/|           \\______//                                   V
   <###########<            ~~~~~~~~
    \---------\|

                         -+ THE FELLOWSHIP OF THE RING +-

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A FAQ/Walkthrough of        `':qHMb.,   ,.dMp;'`
  The Lord of the Rings:        `'^YUHHHUP^'`
    The Fellowship of the Ring
      Written by: The TrinityRacoon
        Version 1.0: Released January 21, 2003

_____________________________________________________________________________
                             E-Mailing Info

    If you truly wish to e-mail questions and praise to moi, the incredible 
creator of this FAQ/Walkthrough, TrinityRacoon, then email me at:               
                                              skaterfly(at)msn(dot)com. 
You must make the subject read "FAQ", or the name of this game or I will 
disregard it and it will be deleted. Oh, and by the way...

    This page shall not be in part or in full or in any way copied as it 
is under copyright and doing so will be considered plagiarism. This page 
may not be linked directly to a page for it can be received through the 
GameFAQs web site. If you found this page any other way than through the 
GameFaqs web site report it to me or to GameFaqs.....
                           .....Whew...now that that is over and done with...

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|                              VERSION HISTORY                              |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Version 1.0:  The start. I made up my first ever ASII text pic (mine are 
kinda bad. The ?s? is gone!) There won?t be many versions after this; I'm 
trying to get it all in one go. So, most things should be added to this 
version.
-I created the format for the whole thing
-Finished the introduction
-Finished the dedication
-Finished the walkthrough
-Added some glitches
_____________________________________________________________________________
                          |   Table of Contents   |
                          ~~~~~~~~~~~~~~~~~~~~~~~~~
[Hey, for easier browsing of my page, use Ctrl+f (find). You may then type 
the name of the section (or the number) and it will find it for you]


                I. Introduction
                    > Story
                     > Controls
                      > Characters
                       > Non-player Characters
                        > Weapons
                         > Items
                II. Walkthrough
                     A. The Shire
                      1. Find the Bag End Deed & Key
                       2. The Mill & the Weathervane
                        3. Bywater & Green Hill Country
                         4. The One Ring or "Wolves-a-plenty"
                     B. The Old Forest
                      5. The Old Forest
                       6. The Barrow Downs
                     C. Bree
                      7. The Prancing Pony
                       8. A Lesson In Hobbit Building
                     D. Weathertop
                      9. The Path To Weathertop
                       10. The Nazgul
                        11. Flight To The Ford
                     E. Rivendell
                     F. Moria
                      12. The Path To Moria
                       13. The Scary Octopus Thing
                        14. The Deep Labyrinths of Khazaad-Dum
                     G. Lothlorien
                     H. Anduin
                      15. The Orc Dam
                       16. The Winged Nazgul
                III. FAQs
                IV. Extra Stuff
                     > Secrets & Glitches
                      > Dedication
*****************************************************************************


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                             I. Introduction                               |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    
    Hello, and welcome to my first FAQ/Walkthrough. I am the Trinity Racoon 
(yes Racoon is spelled wrong) The Lord of the Rings has always been my 
favorite book along with its affiliates (such as The Silmarillion). So, I 
decided that it would be a good start. For those of you that don?t know, the 
Lord of the Rings is an amazing book written by John Ronald Reuel (JRR) 
Tolkien based in his world of Middle-Earth and beyond. Well, I hope that 
this will be useful and overall pleasing to you. And don?t forget, 
"Be awesome to each other", Abraham Lincoln 
(Bill and Ted?s Excellent Adventure) 

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Story +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
              (*From the game booklet of the game by Black Label)

    "ONE RING TO RULE THEM ALL, ONE RING TO FIND THEM,
ONE RING TO BRING THEM ALL AND IN THE DARKNESS BIND THEM.?

    "In ancient days, the elves created the magical rings of power. They 
gave these rings to the rulers of the Elves, Dwarves, and men that they might 
heal the hurts of the world. But the Dark Lord Sauron forged the one ring to 
enslave the other rings.

    In a great battle, the free peoples of middle earth overthrew Lord Sauron, 
and he lost his ring. But now the Lord of the Rings has returned to his dark 
tower in Mordor. And he needs only one thing to cover all the lands in a 
second darkness. He needs the One Ring."

    So, basically the fate of the world is left in your hands. You must 
protect the ring, not die, and trudge on no matter what! Just Peachy!

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Controls +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 
   If these are confusing, or you have further question, 
                                    follow the e-mailing info above.

              R1 Button: - Enter target lock mode.
              
              R2 Button: - (hold) look in inventory.
              
              L1 Button: - Block.
              
              L2 Button: - Enter First person targeting mode.
              
              X  Button: - Various Uses:
            Frodo: Jump; Aragorn: Kick (not very useful); Menu: Confirm
              
              [] Button: - Attack with hand weapon (sword)+ finishing attack.
              
              /\ Button: - Talk to a person; Menu: Go back to previous screen
              
              O  Button: - Attack with projectile:
      Frodo: Throw stones; Aragorn: Shoot Arrows; Gandalf: Use selected spell.
              
              Control Pad: - Used to scroll through item inventory.
              
              Start Button: - Pauses game while entering pause menu.
              
              Select Button: - Pauses game while entering Quest Checklist.
              
              Left Analog Stick: - Controls movement:
Push slightly to sneak as Frodo (pretty much useless) or to walk as Aragorn 
or Gandalf. Push all the way to run.
              
              Right Analog Stick: - moves and zooms camera
                    First Person Mode: Strafes left and right.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Characters +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
               These are the three playable characters in the game.

Frodo Baggins:
      Son of Drogo Baggins. Adopted as the heir of Bilbo Baggins, he owns 
Bag End Underhill since Bilbo went away. Smart and agile (for hobbits), He is 
the keeper of the ring. His blue bar indicates his purity. When he uses the 
ring, the bar will decrease. When all the bar is spent, Frodo will become 
overwhelmed by the ring and will fall (you die).
The ring isn't too useful, as of the fact that the purity meter decreases 
pretty darn fast. It is more fun to just have at enemies anyway.
      

Aragorn of the lineage of kings:
      Aragorn, son of Arathorn. He lives in exile rather than becoming 
crowned king of Gondor. He is the descendant of Isildur who slayed the Dark 
Lord Sauron but then refused to destroy the ring thus evil lived on. Aragorn 
is probably the best and most fun to use fighter of the game.
     

Gandalf Stormcrow:
      Or Gandalf the Grey. A wise and strong wizard. The head of his order 
is Saruman the White. He has a spirit bar that shows amount of magic left 
in him.  When it's used up, no more magic for you!! No, it can be 
replenished with Miruvor which is nearly infinite. Gandalf is very important 
to the story and attacks with a variety of spells. Along with his sword. 
     
     Spells: Fiery Blast: Gandalf shoots a blast of fire (har) from his 
staff at the enemy. It's probably the spell that you will most use.
             
             Chain Lightning: Gandalf shoots a lighting bolt from his staff 
at an enemy. It goes from enemy to enemy electrocuting all. Pretty useful
             
             Staff Strike: Gandalf strikes the ground with his staff 
emitting a wave of energy that spreads out and harms foes. Useful when 
you're in a fix (surrounded by wolves...). Its range is less than you might 
think though.
             
             Heal: Gandalf starts floating in the air while a blue haze comes
 over him. Usually heals all health. The bad part is that you can be hurt 
while healing. I would suggest using healing items when near enemies!!!
             
             Attract: Gandalf tricks all foes to attack one of their allies! 
Not to useful since it only defeats one enemy but it does give time for 
escape. It's fun to watch more than anything. 


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~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Non-Player Characters +-~~~~~~~~~~~~~~~~~~~~~~~
These are the other six members of the fellowship. Skip this part if you 
don't want to hear about the characters themselves for this section doesn't 
help you in the game.

Samwise Gamgee (aka: Sam):
      Son of Hamfast Gamgee. Sam has always wanted to meet the elves. Frodo's 
loyal partner, he is a very good friend. 
 
Meriadoc Brandybuck (aka: Merry):
      Son of Saradoc, son of Rorimac Brandybuck.  Good friends with Pippin 
Took. Quite a smart and understanding hobbit. 

Peregrim Took (aka: Pippin):
      Son of Paladin Took. He can be stupid and of much folly at times but is 
kind, brave, and well natured at heart.

Gimli:
      Son of Gloin. A stout dwarf he is. With a powerful axe he can mean 
great danger to foes. He is not the wisest but is great in battle and is kind
 at heart even though his appearance and words may be tough.

Legolas prince of Northern Mirkwood:
      Son of Thranduil, king of Northern Mirkwood. He is a great shot with 
the bow and is good with knives also. Swift he is, as most elves are.

Boromir:
      Son of Denethor, leader (not king) of Gondor. He is a great warrior of 
men. Has a great horn which he blows when in danger.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+Weapons+-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 Normally this would be much further on but there aren't many so it's here.

Frodo's Weapons:

      Walking Stick: "A stout, finely carved wooden stick, perfect for walks
 in the countryside." Frodo starts with this weapon. Not too strong but it 
works...
      
      Westernesse Dagger: "A keen short blade crafted by the Men of 
Westernesse in ancient times." Frodo earns this blade in the home of the 
barrow. It's obviously, stronger than the stick.
      
      Sting: "Forged by the smiths of Gondolin in the First Age, Sting glows 
blue in the presence of Orcs." Frodo receives this as a gift from Bilbo.    
It's quite a powerful sword
      
      Rocks: "Smooth round stones, perfect for throwing and for distracting 
the enemy." These are useless as weapons, but may have various other uses...

Aragorn's Weapons: 

      Long Sword: "A sturdy blade common throughout Middle-Earth." Aragorn 
starts with this sword, it is quite powerful. 
      
      Anduril: "Originally called Narsil, this blade was shattered during 
battle against Sauron; reforged by Elven Smiths, it is renamed Anduril , 
Flame of the West." This is by far the strongest weapon in the entire game!!!
      
      Wooden Arrow: "Common hunting arrows found throughout Middle-Earth." 
These are pretty useful, but to get good aim on distant enemies, you must go 
into first person mode and believe me, the Orcs are a better shot than you 
when you're like this. Also, put your bow away well before an enemy gets to 
you, unless of course... you would like to be slayed...

Gandalf's Weapons:
 
      Glamdring: "Known as Foe Hammer, this sharp Elven long sword glows with 
pale light when enemies are near." This blade is good but overall just average. 
Because of Gandalf's height, it's hard to hit wolves.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Items +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Healing Items:
     Cram: Restores 30 Health. "A bland but nourishing waybread baked by the 
men of the north for journeys in the Wild."
     
     Lembas: Restores all lost Health. "Delicious golden meal cakes wrapped 
in mallorn leaves used as waybread by the Elves of Lorien." 
     
     Miruvor: Restores all lost Spirit. "The Cordial of Imladris a powerful 
restorative drink made by the Elves of Rivendell." 
     
     Mushroom: Restores 10 Health. "Tasty fungi found throughout Middle-Earth. 
An especially favored food in the Shire."

Key Items:
     Bag End Deed: "The Deed to Bag End, a Hobbit Hole of some fame"
     
     Bag End Key: "A worn, sturdy metal key. Opens the door to Bag End."
     
     Hay Bolster: "A pile of freshly cut hay."
     
     Healing Herbs: "Kingsfoil, a pungent weed believed to have medicinal 
values."
      
     Melons: "Ripe, plump fruit."
     
     Metal Pin: "A small metal pin."
      
     Old Clothing: "Worn work clothes."
     
     Small Logs: "A pile of Kindling."
     
     Water Lilies: "Goldberry?s favorite flower." 
     
Other Items:
     Mithril Mail: "A fine mail shirt made of Mithril, the strongest and most 
precious metal in Middle-earth."
     
The One Ring: "The Ruling Ring of Power, forged in the Second Age by the Dark 
Lord Sauron in the fires of Mount Doom."

     
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                             II. Walkthrough                               |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This will get you through the game (with luck). And is the biggest reason for 
writing this FAQ/Walkthrough. If you find an error, have something to add, 
want a map for somewhere, or just need some general help with something or 
want a question answered, use the e-mailing info from above. Because anyway, 
I need SOMETHING to put in the FAQs section...   Enjoy!

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ The Shire +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                           The Home Of The Hobbits.

1. Find The Bag End Deed & Key

    This is quite, quite simple. After the neat intro movie, thing, you start 
in Frodo's drawing room. Head out of the room and forward into a hallway 
through another opening. There are three doors here. The one on the right is 
the door that you want. There's a chest here that contains the Bag End Deed. 
The other two doors contain a kitchen, fireplace, and dining table. Head back 
out of the hallway again. The door on your right has a chest that contains 
the one ring but you can't have it yet. Left from the hallway is the Foyer 
and a sparkling key to bag end. Oh, and by the way, anything that sparkles is 
something you can grab. Now you can leave Bag End into the world beyond where
there are perilous evils and... HRM! Oh, right... Out into the Shire....

2. The Mill and the Weathervane 

    Yes, yes this isn't on the quest list but it will be. In this Shire area, 
there are 9 Mushrooms. One being on the tree house, thing. Mushrooms can be 
found next to trees and rocks for the most part. First you must talk to Ted 
Sandyman. He is milling around next to his mill (har!) which is next to the 
lake and the bridge. Talking to him finds out that he has lost his poor mill 
pin. He acts proud but truly does need help. Next, hop the little rock fence 
near to the bridge. In the field is Farmer Hal whose weathervane is stuck. To 
fix it you must climb the ladder behind one of the tall structures. Next you 
may jump on the house but it's optional. Then, using the first person mode, 
chuck rocks at the weathervane until it spins. Go back and talk to farmer Hal 
he is grateful and you get the pin. Take this back to Ted at his mill and he 
(semi) thanks you.

3. Bywater & Green Hill Country

    Leave this part of the Shire across the bridge. In Bywater & Green Hill 
Country there are 26 mushrooms. Don't bother with Lobelia and the title deed 
just yet. Go past this area through an arch just like the one at the entrance.
In this wide place there is an old man sitting on a bench. Talk to him to gain 
a new quest; to find his lost herbs. There are none of those here for you're 
not in Green Hill Country yet. Continue on to an area with small bridges. Here
is where you may find the herbs; there is one on a pond's bank next to the 
entrance to the area and the other is in a hollow dead log at the bottom of 
the hill. Talk to the guy here to find that it is Ted Sandyman's helper. At 
the hill's bottom, there is Farmer Maggot's farm. The rest of the herbs are 
here along with some Mushrooms. There isn't much strategy involved. Just hide 
behind hay bales while sending Fang in all directions with your rocks and hide 
behind the pile of boxes and get Wolf near to sniff them out using your rocks 
so that you can run past his dog house and grab the Herb. Now gather the last 
few mushrooms and head back to that bench to receive a reward of three 
mushrooms. Return to Lobelia and ring the warning bell for her using a rock 
after she tells you to. Give her the deed and talk to Pippin & Merry at the 
Green Dragon...

4. The One Ring or "Wolves-a-Plenty"
    
    Now return back home and retrieve the One Ring. I'd save here, especially 
if you haven't yet, for great dangers await. One of the new quests is to take 
the ring to Rivendell. That task is rather too widespread, for it will take 
quite a while. Now you must exit and provide the key to Sam's father after a 
short creepy scene of course. You must avoid the Nazgul at all costs. If you 
are caught you will get to see one of the games few 3-D movies (FMV sequence).
Just use your stealth and avoid the paths mostly. If your little circular 
enemy meter goes yellow, take shelter and don't move immediately. Make your 
way to Hal's field (you know, the one with the weathervane) and go to the 
river's bank. Don't cross the bridge!! There's a Nazgul waiting for you there. 
First, chuck some rocks up the path that leads away from the bridge until he 
leaves his post and then make a break for the bridge and run towards Bywater. 
The sheriff's in trouble! (why can't he save himself...). There really are 
wolves in the shire! Slay the wolf with your walking stick? Well, just have at 
him and he should go down fairly easy. You may talk to the wimpy cop for some 
gratitude. In the next area you will no longer find the old man but a pack of 
wolves. You can fight them... ummm... if you do truly wish to die. But if you 
want to live, just head towards the Green Hill Country. They won't follow. 
Head around and down the river. There is another rider here. Go back into the 
water and hide behind the rock. Throw your trusty rocks up the hill to send 
him on a wild goose chase up the hill. Then go down the stream the rest of the 
way. Now make a break for farmer Maggot's farm. You will have a merry meting.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ The Old Forest +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      Trees, Spiders, Barrows, OH MY!

5. The Old Forest

    After all that happiness, you are left alone... Poor solemn you... But your 
friends are worse off. They've gotten themselves lost in this dreadful forest. 
Now be at your wits and at the ready to use your now large stock pile of shrooms
 (no not the drug) for there are spiders... If you head forward you will most 
likely run into a tree. Don't get all huffy now. Head back to the gate where you 
started and go forward yet again to see that the tree has gone. This may happen 
a few times while you are here, so be prepared for it. I have drawn up a map so 
that you can more easily find your lost friends so if you would much rather 
explore the forest on your own, DON'T LOOK AT IT... Oh yes and there are 32 
mushrooms here. The map is a bit rough but it should still hold its purpose.

                                   ______
                                 _______/
                          ______/          S
                               _\___    ____\
                              /     \  /
                             |       |/ 
                              \  /  /
                     \    P    \/__/     __
                      \__  \   /        /  \
                      /  \__\_/_____ __/  __|
                      \__/          |  \    |
                                    |   \__/
                                    /\
                                   /| \
                                  / |  \
                                  \ M  /
                                   \  /
                                    \/            Key: M = Merry
                                    /                  P = Pippin
                                   |                   S = Sam
                                   |
                                 START

If you want to get all 32 mushrooms, you'll have to try to some how wait to 
save Merry and or Pippin and save Sam first. If you aren't able to do this, 
you can still get 30 out of the 32 if you explore before saving Sam. After the
campfire, you are placed next to a stream. I would save here too for this is 
one of Frodo's two boss battles You will have to face old man willow, who has 
swallowed up your friends. To defeat this seemingly impossible foe you must 
first strike his trunk. This will give you some useful information. He will 
start trying to pound you with his fist. Dodge it and then hit it to make him 
mad do this to buy time until help shows up in the form of... none other than 
Tom Bombadil. He saves your friends and tells you to find Walter Lilies. These 
are scattered everywhere along with mushrooms, and spiders. After you have 12 
of them, or all of them (there are 20), Find Tom prancing about and speak with 
him. Oh and there are 17 mushrooms here.

6. The Barrow Downs
    
    After your stay at Tom's pad, you end up outside his house 
(who would've thunk?). Tom teaches you a song that will summon him and 
Goldberry will do a little corny dance. And no to all my fellow RPG fans out 
there the summon isn't an actual summon... If you want all the mushrooms, there 
are some up and down the stream next to Tom's house along with some under a 
tree atop the hill behind it. In all there are 12 of them. Make your way up to 
the Barrow Downs (hmmm) slaying wolves on your way. When you get there you set 
up camp. But you wake up to be again.....alone.... 
Were you scared? Well, continue into the Barrow Downs to fight some ghouls 
(barrow wights) and collect some shrooms; there are ## of them. This would 
be a good time to use your blocking technique (L1) for these barrows are a 
plenty and are tough. Keep going overall upwards and be sure not to fall into 
any pits. The many piles of rocks that you will see are barrow homes, but not 
the one that you want. The one that you need to find is at the top of the 
highest hill in this area. If you follow the basic trail then you will end 
up there regardless. The Barrow Wight is quite formidable and seemingly 
impossible to beat without the Westernesse Dagger. Get this by climbing up 
to the chest that is on the wall nearly in front of you. Then you can 
challenge this Barrow Wight. All you must do is dodge his funky green breath 
at all costs for it is troublesome, and wait for him to slash at you. Don't 
let him! Dodge this too dang it then strike with your newly found sword. 
Keep this up and you will get sick of it and sing for Tom Bombadil. He saves 
you and takes you to Bree.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Bree +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          A Town of Cultural Mixing.

7. The Prancing Pony
    
    You will start in the Prancing Pony. You must get yourself a room here. 
First you should find the room where people are sitting at tables or you may 
want to just explore this inn even though there isn't much to explore. Well, 
to get to your destination, just go out of the foyer (lobby) and make a left. 
The room should be in sight from there. Here are your friends, some dudes, a 
dwarf and a man in dark clothes. This dark man is obviously none other than 
Aragorn. Speak to him and he warns you that you should get a room before they 
are all taken up. Go back to the lobby to talk to the owner, Barliman Butterbur.
He gives you a room. Now head back to the bar room where you were and you see 
Pippin about to give your secrets away. You do your own song and dance to stop 
him and you fall and put on your ring. Aragorn takes you to someplace "quiet" 
and finds that Merry is still out on his walk.

8. A Lesson In Hobbit Building

    Now you get to be Aragorn, the games best character. Get used to his arrows 
and his sword because you'll have various "mini-bosses" to fight. One bit of 
advice is to only use Aragorn's thrust technique when the enemy is a good deal 
away. Otherwise you will just barely miss and will be open for a counter 
technique from the enemy. First you must find Merry. To do this, head forward 
from the Prancing Pony. You will be challenged by Bill Ferny with his axe. This 
battle's pretty easy. Just strike him and dodge or keep your guard up as much 
as possible and he should go down. Now if you're really mean then you can shoot 
him with arrows while he's down or dead (he, he, he). Keep forward and Merry is 
on your left. On your right is a piece of cram. I'll display these as I did 
mushrooms. Continue forward slaying wolves on your way and fight a new foe, the 
Gate Guard. He is a bit tougher than Bill and his pike is double-ended. Take him 
out to get a piece of Lembas waybread and enter his little shelter to get the 
Small Logs. Head back to the Prancing Pony area (beware of the wolves) and make 
a right on your way there will be another gate shelter with some more cram. 
Again make your way back to the Prancing Pony and pick up the Old Clothing. To 
your right of the inn, there are stables there with a battle that is as hard as
 the other two combined. Save the Hobbit, Bob, from these two cruel men and pick
 up the Hay Bolster from inside. Next to get the final piece of the decoys, the
melons, along with a piece of Cram from the market to the left of the Prancing 
Pony. So, there are three pieces of Cram and one Lembas here. Now that you have 
your decoys, return to the prancing pony for a startling movie. 

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Weathertop +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              Aka: Amon Sul 
                                                        ________________
9. The path to Weathertop                              |Wargs:   13     | 
                                                       |Goblins: 11     |
                                                       |Troll:   01     |
                                                       |Cram:    07     |
                                                       |Lembas:  01     |
                                                       |________________|

    Now you must take Frodo & Sam to the Summit of Amon Sul. Grab the Lembas 
by the fire and go up the path (you know you've got the right path when wolves
 are coming at you). But, these are no ordinary wolves. These are Wargs. Beware
 for they might not be dead if they fall, so use your finishing death stab to 
make sure. On the way up there are two pieces of Cram each by one of Gandalf's 
half put out fires (one is hidden on the way up to the bridge). At the bridge, 
you get to fight your first Goblins (Orcs). They can block as you can, unlike 
the Wargs so be wary. A good tip is to take out the Archers first for they can 
shoot flaming arrows at you while you are trying to fight. And these creatures 
can get back up also. Make your way up, killing Goblins and taking cram from 
them (when possible). When you reach the gate to the summit of Amon Sul, SAVE 
THE FRICKIN GAME. You will obtain the wonderful opportunity to fight your first 
troll. OH YEA! no... Well, just avoid his massive stone club and when he swings 
it in a circle BEWARE because he makes two rotations. Putting your guard up 
doesn’t always help here so dodging is the key. Keep this up and don’t let your 
health get too low, and you should EVENTUALLY beat this massive beast. Now for 
another startling movie but this time in 3-D! 


10. The Nazgul

    This fight is pretty darn easy. It's just like fighting a whole bunch of 
tall, slow moving orcs. Well, just keep the Nazgul at bay but make sure you 
fight all of them and you don't just concentrate your attacks in one area. One 
thing that is cool about this area is Aragorn's thrust technique. He throws the 
flaming torch in the air and catches it on the correct end. It just looks cool. 
If you keep on attacking them all they all will eventually flee. Oh and don't 
forget to pick up the Lembas by the fire.
                                                       ________________
11. Flight To The Ford                                |Wargs:   12     |
                                                      |Goblins: 05     |
                                                      |Trolls:  04     |
                                                      |Cram:    03     |
                                                      |Lembas:  02     |
                                                      |________________|
   
    Here you must scout ahead and take out the enemies. This place can prove 
some rough going for there are Orcs, Wargs, and Trolls (yes more than one). Just 
keep going slaying all and eventually you will defeat all of your foes.  Don't 
forget that some of the Orcs may drop some Cram along with the Trolls.  The many 
Trolls will come at you together with Wargs, though they are not allies to each 
other, take out the Wargs first... if you can. The strategy is basically the same 
as with the troll from before. If you can get slightly distant enough from their 
onslaught you may even want to waste a few arrows on their massive bodies but I 
wouldn't recommend it unless you know what you're doing. When all are defeated, 
you will meet up with Glorfindel, an elf who is ready to get Frodo to Rivendell. 
You will be born away by his steed and get to see yet another movie (one of the 
coolest).If you've seen the movie, this horseback ride is how the Flight to the 
Ford truly happens.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Rivendell +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                          The Hidden Valley Of The Elves

    Here you are healed by Elrond and wake to a friendly face, Gandalf. If you 
haven't noticed before, the chapter titles from the books are used often in the 
game. Here he says, "Many Meetings". Well you have the meeting and you get to 
meet and chat with all of the Fellowship members. You get to see a scene with 
Aragorn and Arwen, too. I would save here. No particular reason except that is 
very safe there. Head to the center door and you get to talk to Bilbo, who gives 
you Sting, and the Mithril Mail (yea Mithril!).

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Moria +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                         "Khazaad-Dum", the Dwarf Kingdom
                                                       ________________
12. The Path To Moria                                 |Wargs:   09     |
                                                      |Goblins: 18     |
                                                      |Trolls:  01     |
                                                      |Miruvor: 10     |
                                                      |________________|

    You start by the campfire now as Gandalf, the amazing wizard. Pick up the 
two Miruvor next to the fire and head forward to be attacked by some Wargs. 
At times they can be extremely annoying to Gandalf because they are to short 
for his blade to harm them (he is too tall). When this happens, your best bet 
is to use Fiery Blast and then use your finishing technique when they are down 
(press [] next to a downed enemy). Forward is another bottle of Miruvor. Go 
around the rocks on the path and fight another set of Wargs. After they are 
slayed, continue on to fight a Troll and some Goblins. I would suggest not using 
magic on the Troll for I believe that your sword makes less of him. Keep on till 
you see two upward paths and a campfire. The second of the two paths contains a 
dead end and some wolves. Only come here if you feel like venting some steam or 
enjoy not leaving anyone alive. But first, go to the campfire for some Miruvor 
go up the other path to fight five Orcs at the first bend. This can be quite, 
quite, a pain in the keister so don't hesitate to use your staff strike to send 
them all at bay (momentarily). Fight some more Goblins and save at the lakes 
edge. Why? Because there is a giant octopus thing inside! That's why! Well, save 
and head toward Moria?s gate.

13. The Scary Octopus Thing

    Fight this weird creature by shooting its tentacles with arrows. Don't leave 
your spot though because then Gandalf will be slain and you will...die. Attack 
the tentacles separately and save the middle one for last and you should be fine. 
Another tip that helped me was to take out the two tentacles closest to the main 
one first. 
                                                      ________________
14. The Deep Labyrinths of Khazaad-Dum               |Goblins: 121!   |
                                                     |Trolls:  03     |
                                                     |Cram:    11     |
                                                     |Lembas:  01     |
                                                     |Miruvor: 08     |
                                                     |________________|

    In the first room you begin as Gandalf with Gimli as your ally along with 
some Miruvor. This place may seem deep and vast and you may think that you will 
become lost... But truly there isn't usually more than one path to go on and when
 there is more, they are used to make that path accessible or they end in a dead 
end. Now that you know that, ascend the staircase slaying Orcs in your path. 
Gimli would love it if you left a few Orcs for him to slay while you go after 
the archers. Well, that would make it easier of course. Pull the lever to open 
the door at the top and enter another room with some Miruvor. Pull another lever 
to enter a hall with many pillars and many Orcs. Slaughter these and notice the 
tortured Dwarf skeletons on the walls? Creepy! From here there is a fork in the 
road. The right takes you to some Miruvor. Continue on the other fighting more 
and yet more Orcs and don’t miss the backtracking path with the Lembas Bread for 
it is useful. Cross the bridge and into the cross-road room. There is only one 
path however, because the two turns have been destroyed. The left contains some 
Miruvor though. Go into the next room past the circular hot spring, and into 
another cross room, though this one is different. The left is blocked but gives 
you Miruvor. The right contains an automatic door. If the ancient Dwarves had 
that kind of technology, why don't they just whip up a Nuke and an X-Wing fighter 
for gosh sakes, and blow Sauron to smithereens!? Sheesh! Well, anyway, go in this 
door and kick some major Orc butt and don't miss the HUMONGOUS GAPING HOLES in 
the floor, yeah them... Truly this room was pointless but I have to have a little 
fun with you right? I mean I am providing you with this FAQ... Go back to the 
cross room and into the last door, in here, step on the floor with no hole to go 
down on their elevator... nuke... You are greeted by your Friendly Neighborhood 
Spider... ORC. Sorry, I just watched Spiderman again. Leave this room to be in 
yet another cross room. Left lets you kick some more Candy Orc A**. Forward gets 
you nowhere and right is right! You will wind along a path, eventually running 
into some large Orcs on Steroids. Make meat of them and then go into a room with 
a hanging bucket. Carefully tread around the crevice and go through the left door 
to find a Miruvor. Hey! It rhymes! Take a nap here in the next room and pull the 
lever to continue and go forward out into the open. Pull the lever to unlock the 
right bridge. Head for that bridge back through the room of which you came and 
you get to fight a cave troll and guess what, more orcs! In the next room you can 
go forward, if you enjoy walking into walls, or you could go left to unlock the 
final bridge and right to eat cheese, no wait, Cram (darn). Now go all the way 
back to the first of the two levers by crossing the bridge and taking a right. 
From this turn, stay in the same direction and into the next room, which the 
second bridge you just unlocked is connected to. Cross the bridge, killing the 
archer, and out of Moria. Congratulations, you still aren't through! Head across 
yet another bridge, to go on a new orc slaying spree. Follow through the paths 
till you get to a round room with some Miruvor and large door and a switch. Now 
go sit in the corner and think about what you've done! You have killed so many 
poor little defenseless Goblins I don't know what to do with you. I think I'll 
say "Good Job!". In the next room you rest (again) and Pippin knocks something 
into the well, sending many Orcs after you. There are three doors. Behind door 
number one is some Miruvor! ...and orcs... Behind door number two is a shiny new 
Corvette! Nope, just some Lembas. Behind door number three there are Orcs and a 
path to another lever-door. Enter this door to be in a vast chamber with a pair 
of Trolls. You, Gandalf must figure a way out. To do this go to the statue in the 
room's center and you will see four statues of hands holding orbs along with 4 
respective buttons. All you do is push the hand-orb thingys onto their buttons 
and lasers will reflect to their proper destinations opening a door out. They had 
lasers...nuke... Go through this door and into the tomb of Balin. After the scary 
orc scene, you become Frodo yet again, along with the help of Gimli again. To 
open the door, dodge the holes and you will be shot at by a sentinel from above 
you need to get up here. Jump the two crevices to your left and climb up the long 
rock thing. Kill the Archer and push the big blue stone off the edge. If you 
don't get what to do next, then you should be shot. But for those people, go to 
where the thing fell to and push it onto the button in front of it as you did 
with Gandalf previously (the rock is bigger than you but somehow you can still 
move it?). Now go back to where the room began and cross the bridge (there's a 
lever next to it). You can fight the orcs but don't let them hit you off the 
edge; it's easier to let Gimli do it. Follow the path and climb the opposite side 
of the ladder. Fight through some orcs, all by your poor little self, and flip 
the switch down the next ladder. Flip it right away so Gimli can aid you (the 
orcs will overwhelm you). Save after that's over for you have a boss battle 
ahead. 
To fight this fiery foe, don't use Fiery Blast!!! This will heal him or at least 
not hurt him. The fireballs are easily dodged by moving from side to side on the 
path. Get close, but not too close because he breathes a worse breath if you do, 
and use your Chain Lightning spell. This will stun him so that you can get closer 
and hew him with a few swipes of your sword. You better leave quick though 
because 
when he gets back up, he will hit you with his Flaming Scimitar which will kill 
you regardless of anything. After a while you will finish and Moria will be 
behind 
you. Yea! Congratulations! You are dubbed Master Orc Slayer!n Sorry about the 
longevity of this. I would have split it up but I wanted to number the large 
amount of Orcs here.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Lothlorien +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                      The Home Of Elves and Their Queen

    There isn't much more to do here than in Rivendell. Pippin has his usual 
thing to say about food. Just leave by way of ladder in the back.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Anduin +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                              The Great River
                                                      ________________
15. The Orc Dam                                      |Goblins: 18     |
                                                     |Trolls:  02     |
                                                     |Cram:    02     |
                                                     |________________|

    This level shouldn't even need any explaining. You have Gimli, Legolas, 
and Boromir by your side. You just head forward slaying orcs and trolls in 
your path. Once they are all cleared out, as in the Flight to the Ford, Then 
you're done.
                                                      ________________
16. The Winged Nazgul                                |Wargs:   10     |
                                                     |Goblins: 43     |
                                                     |Trolls:  04     |
                                                     |Cram:    10     |
                                                     |Lembas:  01     |
                                                     |________________|

    Here, there is no food at the campfire (how sad) so you will have to use 
your personal stock along with the stock of the Orcs. Slay some Wargs then 
some orcs. After that, slay some more orcs. Eventually, you'll see 4 Wargs 
coming at you. Don't attack them yet. Instead, run through their rank and 
turn around. Now you have to fight 4 Wargs AND 2 Trolls. I would suggest 
allowing the Wargs to be killed by the Trolls and you can pitch in a bit with 
your arrows.  Then, after those evil wolves are dead, have at the Trolls. Just
 don't forget that while you attack one of them, the other can still hurt you. 
After them, head down to the campfire for some Cram and then back up the hill. 
OH NO! The path is blocked by giant rocks what ever are we to do?? It's Super 
Troll come to the rescue! Too bad he has split personalities and now wants to 
kill us. Kick his big greasy butt and keep wary for the two Orcish Archers. 
Continue up the steps and up more steps and up more steps to pick up some 
Lembas. You will get to a bridge where Frodo must get to the top. You get to 
be Frodo one last time and Aragorn covers your back. I would suggest letting 
Aragorn clean up your mess so don't bother fighting the Orcs. At the campfire 
there is some cram. Don't take this because Aragorn needs it much more than 
you do. Just run past them and run to the top. Now you get to do Aragorn's 
part. I added the Orcs from Frodo's run separately from Aragorn's for their 
numbers are different so they must be different Orcs. Slay your way (rhyme) 
through the Orc onslaught grab the Cram by the fire and get to the top. At 
the top you must fight the winged Nazgul. The first part of this fight can 
be treated with the same strategy as the Balrog, just, you don't have any 
frickin' magic!! Dodge the green "death balls" and move in fast for a strike 
so that he doesn't have time to use the poison breath crap. After a short 
while he will take to the skies, ohhhhh, crap. This part can be tough because 
you need to use your first person shooting and this creature is a moving 
target. Well I would recommend hiding behind the big rock structure that is 
to your left as you enter this top area. Strafe when he shoots his death 
balls and shoot at him as often as you can. If you don't die in the process, 
he will eventually go down. Congrats! You've beaten the game! Too bad there 
is no movie to show for it though, for you have only beaten one third of it. 
Just hope that Black Label doesn't go under and to get The Two Towers and the 
Return of the King games.

*****************************************************************************


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                                  III. FAQs                                |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
      Hey, whew. Finally finished. Now this will be quite empty until I get 
questions from you guys ever. Send them using the e-mail information near the 
beginning of this page. I doubt I will think of any , for I found this game 
extremely easy. Thanks...







*****************************************************************************


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
|                               IV. Extra Stuff                             |
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This section contains all of the final stuff, a dedication, 
& a Glitches/Secrets section.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Secrets & Glitches +-~~~~~~~~~~~~~~~~~~~~~~~~~

1. But I thought the Sword was broken?

    This is more of a flub up than a glitch. You know the Flight to the Ford 
movie? Well, afterward, you notice that Frodo still has his sword around his 
belt in its sheath. It even tells you that you have only a Walking Stick and 
that is all you can use when you attack. Hmmmm....

2. Fricked up wolf.

    This probably won't happen to anyone else but on the path up to Weathertop, 
I was fighting a pack of wolves when suddenly one just froze sitting amongst 
its brothers' dead bodies. No matter what I did, it wouldn't be harmed. It 
could harm me though. I found this happen in other places too though the wolf 
(or Warg) could be hurt and got up. I guess sometimes even enemies need breaks.

3. Gimli the Wizard?

    This also, most likely wont happen to anyone else but, in Moria, on one of 
the paths, Gimli slayed an Orc and after it died, it lay in mid air! Very 
strange trick, Gimli.

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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Dedication +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    I dedicate this FAQ/Walkthrough to John Ronald Reuel Tolkien and his son 
for with out their writings and revisions, there wouldn't be a Lord of the 
Rings and all the affiliate books. I also dedicate this site to Moi, the 
author, for being very skilled in the art of video games. 


                                Salut! Mon Amis! 
                       And expect a new walkthrough soon!!!

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