FAQ/Walkthrough - Guide for Lord of the Rings: The Fellowship of the Ring
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | THE LORD OF THE RINGS: | | The Fellowship Of The Ring | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Greatest Epic Adventure... ________ //~~~~~~\\ ____ // \\ __ _____ <####! __ ~ ____ \\ /~__~\ <~! <~\ <~! /~~~~~> THE \###! oOo <~?/~__~) >____\ \<~~ ~|> !! !\\ !! // !##! OOOOO \##! |#> !! \\ \\ // !! !!\\ !! // !##! OOO OOO !#!__// !! |\ OF )|_// !! !! \\ !! (( ^ !##!(O( )O) !#==|| !! | )THE /~~\ !! !! \\!! \\ /| !##! OO OO !#! (( !! |/ // \\ !! !! \\! \\_____/| !##! OOOOO !#! \\ !!___// // )) !! !! \! \~~~~~|| !##! OoO <###> \\ !____/ // \\ !_> !_> |_> || !##! ~~~ \\ _ ~ ~ // /###!_____/| \\______// V <###########< ~~~~~~~~ \---------\| -+ THE FELLOWSHIP OF THE RING +- ,.anmdAHAba., ,.anmdAHp?`?qHHHAbn., ,.andAHY[;? ?;]HHHAb., ,.andAHP? `?}HHHAb CHHHHHH{ dATTTTTD qTTTTTMb ,.dMHHHHP `';qHHMb dAHHV:"'` A FAQ/Walkthrough of `':qHMb., ,.dMp;'` The Lord of the Rings: `'^YUHHHUP^'` The Fellowship of the Ring Written by: The TrinityRacoon Version 1.0: Released January 21, 2003 _____________________________________________________________________________ E-Mailing Info If you truly wish to e-mail questions and praise to moi, the incredible creator of this FAQ/Walkthrough, TrinityRacoon, then email me at: skaterfly(at)msn(dot)com. You must make the subject read "FAQ", or the name of this game or I will disregard it and it will be deleted. Oh, and by the way... This page shall not be in part or in full or in any way copied as it is under copyright and doing so will be considered plagiarism. This page may not be linked directly to a page for it can be received through the GameFAQs web site. If you found this page any other way than through the GameFaqs web site report it to me or to GameFaqs..... .....Whew...now that that is over and done with... ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | VERSION HISTORY | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Version 1.0: The start. I made up my first ever ASII text pic (mine are kinda bad. The ?s? is gone!) There won?t be many versions after this; I'm trying to get it all in one go. So, most things should be added to this version. -I created the format for the whole thing -Finished the introduction -Finished the dedication -Finished the walkthrough -Added some glitches _____________________________________________________________________________ | Table of Contents | ~~~~~~~~~~~~~~~~~~~~~~~~~ [Hey, for easier browsing of my page, use Ctrl+f (find). You may then type the name of the section (or the number) and it will find it for you] I. Introduction > Story > Controls > Characters > Non-player Characters > Weapons > Items II. Walkthrough A. The Shire 1. Find the Bag End Deed & Key 2. The Mill & the Weathervane 3. Bywater & Green Hill Country 4. The One Ring or "Wolves-a-plenty" B. The Old Forest 5. The Old Forest 6. The Barrow Downs C. Bree 7. The Prancing Pony 8. A Lesson In Hobbit Building D. Weathertop 9. The Path To Weathertop 10. The Nazgul 11. Flight To The Ford E. Rivendell F. Moria 12. The Path To Moria 13. The Scary Octopus Thing 14. The Deep Labyrinths of Khazaad-Dum G. Lothlorien H. Anduin 15. The Orc Dam 16. The Winged Nazgul III. FAQs IV. Extra Stuff > Secrets & Glitches > Dedication ***************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | I. Introduction | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hello, and welcome to my first FAQ/Walkthrough. I am the Trinity Racoon (yes Racoon is spelled wrong) The Lord of the Rings has always been my favorite book along with its affiliates (such as The Silmarillion). So, I decided that it would be a good start. For those of you that don?t know, the Lord of the Rings is an amazing book written by John Ronald Reuel (JRR) Tolkien based in his world of Middle-Earth and beyond. Well, I hope that this will be useful and overall pleasing to you. And don?t forget, "Be awesome to each other", Abraham Lincoln (Bill and Ted?s Excellent Adventure) \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Story +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ (*From the game booklet of the game by Black Label) "ONE RING TO RULE THEM ALL, ONE RING TO FIND THEM, ONE RING TO BRING THEM ALL AND IN THE DARKNESS BIND THEM.? "In ancient days, the elves created the magical rings of power. They gave these rings to the rulers of the Elves, Dwarves, and men that they might heal the hurts of the world. But the Dark Lord Sauron forged the one ring to enslave the other rings. In a great battle, the free peoples of middle earth overthrew Lord Sauron, and he lost his ring. But now the Lord of the Rings has returned to his dark tower in Mordor. And he needs only one thing to cover all the lands in a second darkness. He needs the One Ring." So, basically the fate of the world is left in your hands. You must protect the ring, not die, and trudge on no matter what! Just Peachy! \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Controls +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ If these are confusing, or you have further question, follow the e-mailing info above. R1 Button: - Enter target lock mode. R2 Button: - (hold) look in inventory. L1 Button: - Block. L2 Button: - Enter First person targeting mode. X Button: - Various Uses: Frodo: Jump; Aragorn: Kick (not very useful); Menu: Confirm [] Button: - Attack with hand weapon (sword)+ finishing attack. /\ Button: - Talk to a person; Menu: Go back to previous screen O Button: - Attack with projectile: Frodo: Throw stones; Aragorn: Shoot Arrows; Gandalf: Use selected spell. Control Pad: - Used to scroll through item inventory. Start Button: - Pauses game while entering pause menu. Select Button: - Pauses game while entering Quest Checklist. Left Analog Stick: - Controls movement: Push slightly to sneak as Frodo (pretty much useless) or to walk as Aragorn or Gandalf. Push all the way to run. Right Analog Stick: - moves and zooms camera First Person Mode: Strafes left and right. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Characters +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ These are the three playable characters in the game. Frodo Baggins: Son of Drogo Baggins. Adopted as the heir of Bilbo Baggins, he owns Bag End Underhill since Bilbo went away. Smart and agile (for hobbits), He is the keeper of the ring. His blue bar indicates his purity. When he uses the ring, the bar will decrease. When all the bar is spent, Frodo will become overwhelmed by the ring and will fall (you die). The ring isn't too useful, as of the fact that the purity meter decreases pretty darn fast. It is more fun to just have at enemies anyway. Aragorn of the lineage of kings: Aragorn, son of Arathorn. He lives in exile rather than becoming crowned king of Gondor. He is the descendant of Isildur who slayed the Dark Lord Sauron but then refused to destroy the ring thus evil lived on. Aragorn is probably the best and most fun to use fighter of the game. Gandalf Stormcrow: Or Gandalf the Grey. A wise and strong wizard. The head of his order is Saruman the White. He has a spirit bar that shows amount of magic left in him. When it's used up, no more magic for you!! No, it can be replenished with Miruvor which is nearly infinite. Gandalf is very important to the story and attacks with a variety of spells. Along with his sword. Spells: Fiery Blast: Gandalf shoots a blast of fire (har) from his staff at the enemy. It's probably the spell that you will most use. Chain Lightning: Gandalf shoots a lighting bolt from his staff at an enemy. It goes from enemy to enemy electrocuting all. Pretty useful Staff Strike: Gandalf strikes the ground with his staff emitting a wave of energy that spreads out and harms foes. Useful when you're in a fix (surrounded by wolves...). Its range is less than you might think though. Heal: Gandalf starts floating in the air while a blue haze comes over him. Usually heals all health. The bad part is that you can be hurt while healing. I would suggest using healing items when near enemies!!! Attract: Gandalf tricks all foes to attack one of their allies! Not to useful since it only defeats one enemy but it does give time for escape. It's fun to watch more than anything. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Non-Player Characters +-~~~~~~~~~~~~~~~~~~~~~~~ These are the other six members of the fellowship. Skip this part if you don't want to hear about the characters themselves for this section doesn't help you in the game. Samwise Gamgee (aka: Sam): Son of Hamfast Gamgee. Sam has always wanted to meet the elves. Frodo's loyal partner, he is a very good friend. Meriadoc Brandybuck (aka: Merry): Son of Saradoc, son of Rorimac Brandybuck. Good friends with Pippin Took. Quite a smart and understanding hobbit. Peregrim Took (aka: Pippin): Son of Paladin Took. He can be stupid and of much folly at times but is kind, brave, and well natured at heart. Gimli: Son of Gloin. A stout dwarf he is. With a powerful axe he can mean great danger to foes. He is not the wisest but is great in battle and is kind at heart even though his appearance and words may be tough. Legolas prince of Northern Mirkwood: Son of Thranduil, king of Northern Mirkwood. He is a great shot with the bow and is good with knives also. Swift he is, as most elves are. Boromir: Son of Denethor, leader (not king) of Gondor. He is a great warrior of men. Has a great horn which he blows when in danger. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+Weapons+-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Normally this would be much further on but there aren't many so it's here. Frodo's Weapons: Walking Stick: "A stout, finely carved wooden stick, perfect for walks in the countryside." Frodo starts with this weapon. Not too strong but it works... Westernesse Dagger: "A keen short blade crafted by the Men of Westernesse in ancient times." Frodo earns this blade in the home of the barrow. It's obviously, stronger than the stick. Sting: "Forged by the smiths of Gondolin in the First Age, Sting glows blue in the presence of Orcs." Frodo receives this as a gift from Bilbo. It's quite a powerful sword Rocks: "Smooth round stones, perfect for throwing and for distracting the enemy." These are useless as weapons, but may have various other uses... Aragorn's Weapons: Long Sword: "A sturdy blade common throughout Middle-Earth." Aragorn starts with this sword, it is quite powerful. Anduril: "Originally called Narsil, this blade was shattered during battle against Sauron; reforged by Elven Smiths, it is renamed Anduril , Flame of the West." This is by far the strongest weapon in the entire game!!! Wooden Arrow: "Common hunting arrows found throughout Middle-Earth." These are pretty useful, but to get good aim on distant enemies, you must go into first person mode and believe me, the Orcs are a better shot than you when you're like this. Also, put your bow away well before an enemy gets to you, unless of course... you would like to be slayed... Gandalf's Weapons: Glamdring: "Known as Foe Hammer, this sharp Elven long sword glows with pale light when enemies are near." This blade is good but overall just average. Because of Gandalf's height, it's hard to hit wolves. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Items +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Healing Items: Cram: Restores 30 Health. "A bland but nourishing waybread baked by the men of the north for journeys in the Wild." Lembas: Restores all lost Health. "Delicious golden meal cakes wrapped in mallorn leaves used as waybread by the Elves of Lorien." Miruvor: Restores all lost Spirit. "The Cordial of Imladris a powerful restorative drink made by the Elves of Rivendell." Mushroom: Restores 10 Health. "Tasty fungi found throughout Middle-Earth. An especially favored food in the Shire." Key Items: Bag End Deed: "The Deed to Bag End, a Hobbit Hole of some fame" Bag End Key: "A worn, sturdy metal key. Opens the door to Bag End." Hay Bolster: "A pile of freshly cut hay." Healing Herbs: "Kingsfoil, a pungent weed believed to have medicinal values." Melons: "Ripe, plump fruit." Metal Pin: "A small metal pin." Old Clothing: "Worn work clothes." Small Logs: "A pile of Kindling." Water Lilies: "Goldberry?s favorite flower." Other Items: Mithril Mail: "A fine mail shirt made of Mithril, the strongest and most precious metal in Middle-earth." The One Ring: "The Ruling Ring of Power, forged in the Second Age by the Dark Lord Sauron in the fires of Mount Doom." ***************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | II. Walkthrough | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This will get you through the game (with luck). And is the biggest reason for writing this FAQ/Walkthrough. If you find an error, have something to add, want a map for somewhere, or just need some general help with something or want a question answered, use the e-mailing info from above. Because anyway, I need SOMETHING to put in the FAQs section... Enjoy! \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ The Shire +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Home Of The Hobbits. 1. Find The Bag End Deed & Key This is quite, quite simple. After the neat intro movie, thing, you start in Frodo's drawing room. Head out of the room and forward into a hallway through another opening. There are three doors here. The one on the right is the door that you want. There's a chest here that contains the Bag End Deed. The other two doors contain a kitchen, fireplace, and dining table. Head back out of the hallway again. The door on your right has a chest that contains the one ring but you can't have it yet. Left from the hallway is the Foyer and a sparkling key to bag end. Oh, and by the way, anything that sparkles is something you can grab. Now you can leave Bag End into the world beyond where there are perilous evils and... HRM! Oh, right... Out into the Shire.... 2. The Mill and the Weathervane Yes, yes this isn't on the quest list but it will be. In this Shire area, there are 9 Mushrooms. One being on the tree house, thing. Mushrooms can be found next to trees and rocks for the most part. First you must talk to Ted Sandyman. He is milling around next to his mill (har!) which is next to the lake and the bridge. Talking to him finds out that he has lost his poor mill pin. He acts proud but truly does need help. Next, hop the little rock fence near to the bridge. In the field is Farmer Hal whose weathervane is stuck. To fix it you must climb the ladder behind one of the tall structures. Next you may jump on the house but it's optional. Then, using the first person mode, chuck rocks at the weathervane until it spins. Go back and talk to farmer Hal he is grateful and you get the pin. Take this back to Ted at his mill and he (semi) thanks you. 3. Bywater & Green Hill Country Leave this part of the Shire across the bridge. In Bywater & Green Hill Country there are 26 mushrooms. Don't bother with Lobelia and the title deed just yet. Go past this area through an arch just like the one at the entrance. In this wide place there is an old man sitting on a bench. Talk to him to gain a new quest; to find his lost herbs. There are none of those here for you're not in Green Hill Country yet. Continue on to an area with small bridges. Here is where you may find the herbs; there is one on a pond's bank next to the entrance to the area and the other is in a hollow dead log at the bottom of the hill. Talk to the guy here to find that it is Ted Sandyman's helper. At the hill's bottom, there is Farmer Maggot's farm. The rest of the herbs are here along with some Mushrooms. There isn't much strategy involved. Just hide behind hay bales while sending Fang in all directions with your rocks and hide behind the pile of boxes and get Wolf near to sniff them out using your rocks so that you can run past his dog house and grab the Herb. Now gather the last few mushrooms and head back to that bench to receive a reward of three mushrooms. Return to Lobelia and ring the warning bell for her using a rock after she tells you to. Give her the deed and talk to Pippin & Merry at the Green Dragon... 4. The One Ring or "Wolves-a-Plenty" Now return back home and retrieve the One Ring. I'd save here, especially if you haven't yet, for great dangers await. One of the new quests is to take the ring to Rivendell. That task is rather too widespread, for it will take quite a while. Now you must exit and provide the key to Sam's father after a short creepy scene of course. You must avoid the Nazgul at all costs. If you are caught you will get to see one of the games few 3-D movies (FMV sequence). Just use your stealth and avoid the paths mostly. If your little circular enemy meter goes yellow, take shelter and don't move immediately. Make your way to Hal's field (you know, the one with the weathervane) and go to the river's bank. Don't cross the bridge!! There's a Nazgul waiting for you there. First, chuck some rocks up the path that leads away from the bridge until he leaves his post and then make a break for the bridge and run towards Bywater. The sheriff's in trouble! (why can't he save himself...). There really are wolves in the shire! Slay the wolf with your walking stick? Well, just have at him and he should go down fairly easy. You may talk to the wimpy cop for some gratitude. In the next area you will no longer find the old man but a pack of wolves. You can fight them... ummm... if you do truly wish to die. But if you want to live, just head towards the Green Hill Country. They won't follow. Head around and down the river. There is another rider here. Go back into the water and hide behind the rock. Throw your trusty rocks up the hill to send him on a wild goose chase up the hill. Then go down the stream the rest of the way. Now make a break for farmer Maggot's farm. You will have a merry meting. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ The Old Forest +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Trees, Spiders, Barrows, OH MY! 5. The Old Forest After all that happiness, you are left alone... Poor solemn you... But your friends are worse off. They've gotten themselves lost in this dreadful forest. Now be at your wits and at the ready to use your now large stock pile of shrooms (no not the drug) for there are spiders... If you head forward you will most likely run into a tree. Don't get all huffy now. Head back to the gate where you started and go forward yet again to see that the tree has gone. This may happen a few times while you are here, so be prepared for it. I have drawn up a map so that you can more easily find your lost friends so if you would much rather explore the forest on your own, DON'T LOOK AT IT... Oh yes and there are 32 mushrooms here. The map is a bit rough but it should still hold its purpose. ______ _______/ ______/ S _\___ ____\ / \ / | |/ \ / / \ P \/__/ __ \__ \ / / \ / \__\_/_____ __/ __| \__/ | \ | | \__/ /\ /| \ / | \ \ M / \ / \/ Key: M = Merry / P = Pippin | S = Sam | START If you want to get all 32 mushrooms, you'll have to try to some how wait to save Merry and or Pippin and save Sam first. If you aren't able to do this, you can still get 30 out of the 32 if you explore before saving Sam. After the campfire, you are placed next to a stream. I would save here too for this is one of Frodo's two boss battles You will have to face old man willow, who has swallowed up your friends. To defeat this seemingly impossible foe you must first strike his trunk. This will give you some useful information. He will start trying to pound you with his fist. Dodge it and then hit it to make him mad do this to buy time until help shows up in the form of... none other than Tom Bombadil. He saves your friends and tells you to find Walter Lilies. These are scattered everywhere along with mushrooms, and spiders. After you have 12 of them, or all of them (there are 20), Find Tom prancing about and speak with him. Oh and there are 17 mushrooms here. 6. The Barrow Downs After your stay at Tom's pad, you end up outside his house (who would've thunk?). Tom teaches you a song that will summon him and Goldberry will do a little corny dance. And no to all my fellow RPG fans out there the summon isn't an actual summon... If you want all the mushrooms, there are some up and down the stream next to Tom's house along with some under a tree atop the hill behind it. In all there are 12 of them. Make your way up to the Barrow Downs (hmmm) slaying wolves on your way. When you get there you set up camp. But you wake up to be again.....alone.... Were you scared? Well, continue into the Barrow Downs to fight some ghouls (barrow wights) and collect some shrooms; there are ## of them. This would be a good time to use your blocking technique (L1) for these barrows are a plenty and are tough. Keep going overall upwards and be sure not to fall into any pits. The many piles of rocks that you will see are barrow homes, but not the one that you want. The one that you need to find is at the top of the highest hill in this area. If you follow the basic trail then you will end up there regardless. The Barrow Wight is quite formidable and seemingly impossible to beat without the Westernesse Dagger. Get this by climbing up to the chest that is on the wall nearly in front of you. Then you can challenge this Barrow Wight. All you must do is dodge his funky green breath at all costs for it is troublesome, and wait for him to slash at you. Don't let him! Dodge this too dang it then strike with your newly found sword. Keep this up and you will get sick of it and sing for Tom Bombadil. He saves you and takes you to Bree. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Bree +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ A Town of Cultural Mixing. 7. The Prancing Pony You will start in the Prancing Pony. You must get yourself a room here. First you should find the room where people are sitting at tables or you may want to just explore this inn even though there isn't much to explore. Well, to get to your destination, just go out of the foyer (lobby) and make a left. The room should be in sight from there. Here are your friends, some dudes, a dwarf and a man in dark clothes. This dark man is obviously none other than Aragorn. Speak to him and he warns you that you should get a room before they are all taken up. Go back to the lobby to talk to the owner, Barliman Butterbur. He gives you a room. Now head back to the bar room where you were and you see Pippin about to give your secrets away. You do your own song and dance to stop him and you fall and put on your ring. Aragorn takes you to someplace "quiet" and finds that Merry is still out on his walk. 8. A Lesson In Hobbit Building Now you get to be Aragorn, the games best character. Get used to his arrows and his sword because you'll have various "mini-bosses" to fight. One bit of advice is to only use Aragorn's thrust technique when the enemy is a good deal away. Otherwise you will just barely miss and will be open for a counter technique from the enemy. First you must find Merry. To do this, head forward from the Prancing Pony. You will be challenged by Bill Ferny with his axe. This battle's pretty easy. Just strike him and dodge or keep your guard up as much as possible and he should go down. Now if you're really mean then you can shoot him with arrows while he's down or dead (he, he, he). Keep forward and Merry is on your left. On your right is a piece of cram. I'll display these as I did mushrooms. Continue forward slaying wolves on your way and fight a new foe, the Gate Guard. He is a bit tougher than Bill and his pike is double-ended. Take him out to get a piece of Lembas waybread and enter his little shelter to get the Small Logs. Head back to the Prancing Pony area (beware of the wolves) and make a right on your way there will be another gate shelter with some more cram. Again make your way back to the Prancing Pony and pick up the Old Clothing. To your right of the inn, there are stables there with a battle that is as hard as the other two combined. Save the Hobbit, Bob, from these two cruel men and pick up the Hay Bolster from inside. Next to get the final piece of the decoys, the melons, along with a piece of Cram from the market to the left of the Prancing Pony. So, there are three pieces of Cram and one Lembas here. Now that you have your decoys, return to the prancing pony for a startling movie. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Weathertop +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Aka: Amon Sul ________________ 9. The path to Weathertop |Wargs: 13 | |Goblins: 11 | |Troll: 01 | |Cram: 07 | |Lembas: 01 | |________________| Now you must take Frodo & Sam to the Summit of Amon Sul. Grab the Lembas by the fire and go up the path (you know you've got the right path when wolves are coming at you). But, these are no ordinary wolves. These are Wargs. Beware for they might not be dead if they fall, so use your finishing death stab to make sure. On the way up there are two pieces of Cram each by one of Gandalf's half put out fires (one is hidden on the way up to the bridge). At the bridge, you get to fight your first Goblins (Orcs). They can block as you can, unlike the Wargs so be wary. A good tip is to take out the Archers first for they can shoot flaming arrows at you while you are trying to fight. And these creatures can get back up also. Make your way up, killing Goblins and taking cram from them (when possible). When you reach the gate to the summit of Amon Sul, SAVE THE FRICKIN GAME. You will obtain the wonderful opportunity to fight your first troll. OH YEA! no... Well, just avoid his massive stone club and when he swings it in a circle BEWARE because he makes two rotations. Putting your guard up doesnt always help here so dodging is the key. Keep this up and dont let your health get too low, and you should EVENTUALLY beat this massive beast. Now for another startling movie but this time in 3-D! 10. The Nazgul This fight is pretty darn easy. It's just like fighting a whole bunch of tall, slow moving orcs. Well, just keep the Nazgul at bay but make sure you fight all of them and you don't just concentrate your attacks in one area. One thing that is cool about this area is Aragorn's thrust technique. He throws the flaming torch in the air and catches it on the correct end. It just looks cool. If you keep on attacking them all they all will eventually flee. Oh and don't forget to pick up the Lembas by the fire. ________________ 11. Flight To The Ford |Wargs: 12 | |Goblins: 05 | |Trolls: 04 | |Cram: 03 | |Lembas: 02 | |________________| Here you must scout ahead and take out the enemies. This place can prove some rough going for there are Orcs, Wargs, and Trolls (yes more than one). Just keep going slaying all and eventually you will defeat all of your foes. Don't forget that some of the Orcs may drop some Cram along with the Trolls. The many Trolls will come at you together with Wargs, though they are not allies to each other, take out the Wargs first... if you can. The strategy is basically the same as with the troll from before. If you can get slightly distant enough from their onslaught you may even want to waste a few arrows on their massive bodies but I wouldn't recommend it unless you know what you're doing. When all are defeated, you will meet up with Glorfindel, an elf who is ready to get Frodo to Rivendell. You will be born away by his steed and get to see yet another movie (one of the coolest).If you've seen the movie, this horseback ride is how the Flight to the Ford truly happens. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Rivendell +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Hidden Valley Of The Elves Here you are healed by Elrond and wake to a friendly face, Gandalf. If you haven't noticed before, the chapter titles from the books are used often in the game. Here he says, "Many Meetings". Well you have the meeting and you get to meet and chat with all of the Fellowship members. You get to see a scene with Aragorn and Arwen, too. I would save here. No particular reason except that is very safe there. Head to the center door and you get to talk to Bilbo, who gives you Sting, and the Mithril Mail (yea Mithril!). \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Moria +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Khazaad-Dum", the Dwarf Kingdom ________________ 12. The Path To Moria |Wargs: 09 | |Goblins: 18 | |Trolls: 01 | |Miruvor: 10 | |________________| You start by the campfire now as Gandalf, the amazing wizard. Pick up the two Miruvor next to the fire and head forward to be attacked by some Wargs. At times they can be extremely annoying to Gandalf because they are to short for his blade to harm them (he is too tall). When this happens, your best bet is to use Fiery Blast and then use your finishing technique when they are down (press [] next to a downed enemy). Forward is another bottle of Miruvor. Go around the rocks on the path and fight another set of Wargs. After they are slayed, continue on to fight a Troll and some Goblins. I would suggest not using magic on the Troll for I believe that your sword makes less of him. Keep on till you see two upward paths and a campfire. The second of the two paths contains a dead end and some wolves. Only come here if you feel like venting some steam or enjoy not leaving anyone alive. But first, go to the campfire for some Miruvor go up the other path to fight five Orcs at the first bend. This can be quite, quite, a pain in the keister so don't hesitate to use your staff strike to send them all at bay (momentarily). Fight some more Goblins and save at the lakes edge. Why? Because there is a giant octopus thing inside! That's why! Well, save and head toward Moria?s gate. 13. The Scary Octopus Thing Fight this weird creature by shooting its tentacles with arrows. Don't leave your spot though because then Gandalf will be slain and you will...die. Attack the tentacles separately and save the middle one for last and you should be fine. Another tip that helped me was to take out the two tentacles closest to the main one first. ________________ 14. The Deep Labyrinths of Khazaad-Dum |Goblins: 121! | |Trolls: 03 | |Cram: 11 | |Lembas: 01 | |Miruvor: 08 | |________________| In the first room you begin as Gandalf with Gimli as your ally along with some Miruvor. This place may seem deep and vast and you may think that you will become lost... But truly there isn't usually more than one path to go on and when there is more, they are used to make that path accessible or they end in a dead end. Now that you know that, ascend the staircase slaying Orcs in your path. Gimli would love it if you left a few Orcs for him to slay while you go after the archers. Well, that would make it easier of course. Pull the lever to open the door at the top and enter another room with some Miruvor. Pull another lever to enter a hall with many pillars and many Orcs. Slaughter these and notice the tortured Dwarf skeletons on the walls? Creepy! From here there is a fork in the road. The right takes you to some Miruvor. Continue on the other fighting more and yet more Orcs and dont miss the backtracking path with the Lembas Bread for it is useful. Cross the bridge and into the cross-road room. There is only one path however, because the two turns have been destroyed. The left contains some Miruvor though. Go into the next room past the circular hot spring, and into another cross room, though this one is different. The left is blocked but gives you Miruvor. The right contains an automatic door. If the ancient Dwarves had that kind of technology, why don't they just whip up a Nuke and an X-Wing fighter for gosh sakes, and blow Sauron to smithereens!? Sheesh! Well, anyway, go in this door and kick some major Orc butt and don't miss the HUMONGOUS GAPING HOLES in the floor, yeah them... Truly this room was pointless but I have to have a little fun with you right? I mean I am providing you with this FAQ... Go back to the cross room and into the last door, in here, step on the floor with no hole to go down on their elevator... nuke... You are greeted by your Friendly Neighborhood Spider... ORC. Sorry, I just watched Spiderman again. Leave this room to be in yet another cross room. Left lets you kick some more Candy Orc A**. Forward gets you nowhere and right is right! You will wind along a path, eventually running into some large Orcs on Steroids. Make meat of them and then go into a room with a hanging bucket. Carefully tread around the crevice and go through the left door to find a Miruvor. Hey! It rhymes! Take a nap here in the next room and pull the lever to continue and go forward out into the open. Pull the lever to unlock the right bridge. Head for that bridge back through the room of which you came and you get to fight a cave troll and guess what, more orcs! In the next room you can go forward, if you enjoy walking into walls, or you could go left to unlock the final bridge and right to eat cheese, no wait, Cram (darn). Now go all the way back to the first of the two levers by crossing the bridge and taking a right. From this turn, stay in the same direction and into the next room, which the second bridge you just unlocked is connected to. Cross the bridge, killing the archer, and out of Moria. Congratulations, you still aren't through! Head across yet another bridge, to go on a new orc slaying spree. Follow through the paths till you get to a round room with some Miruvor and large door and a switch. Now go sit in the corner and think about what you've done! You have killed so many poor little defenseless Goblins I don't know what to do with you. I think I'll say "Good Job!". In the next room you rest (again) and Pippin knocks something into the well, sending many Orcs after you. There are three doors. Behind door number one is some Miruvor! ...and orcs... Behind door number two is a shiny new Corvette! Nope, just some Lembas. Behind door number three there are Orcs and a path to another lever-door. Enter this door to be in a vast chamber with a pair of Trolls. You, Gandalf must figure a way out. To do this go to the statue in the room's center and you will see four statues of hands holding orbs along with 4 respective buttons. All you do is push the hand-orb thingys onto their buttons and lasers will reflect to their proper destinations opening a door out. They had lasers...nuke... Go through this door and into the tomb of Balin. After the scary orc scene, you become Frodo yet again, along with the help of Gimli again. To open the door, dodge the holes and you will be shot at by a sentinel from above you need to get up here. Jump the two crevices to your left and climb up the long rock thing. Kill the Archer and push the big blue stone off the edge. If you don't get what to do next, then you should be shot. But for those people, go to where the thing fell to and push it onto the button in front of it as you did with Gandalf previously (the rock is bigger than you but somehow you can still move it?). Now go back to where the room began and cross the bridge (there's a lever next to it). You can fight the orcs but don't let them hit you off the edge; it's easier to let Gimli do it. Follow the path and climb the opposite side of the ladder. Fight through some orcs, all by your poor little self, and flip the switch down the next ladder. Flip it right away so Gimli can aid you (the orcs will overwhelm you). Save after that's over for you have a boss battle ahead. To fight this fiery foe, don't use Fiery Blast!!! This will heal him or at least not hurt him. The fireballs are easily dodged by moving from side to side on the path. Get close, but not too close because he breathes a worse breath if you do, and use your Chain Lightning spell. This will stun him so that you can get closer and hew him with a few swipes of your sword. You better leave quick though because when he gets back up, he will hit you with his Flaming Scimitar which will kill you regardless of anything. After a while you will finish and Moria will be behind you. Yea! Congratulations! You are dubbed Master Orc Slayer!n Sorry about the longevity of this. I would have split it up but I wanted to number the large amount of Orcs here. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Lothlorien +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Home Of Elves and Their Queen There isn't much more to do here than in Rivendell. Pippin has his usual thing to say about food. Just leave by way of ladder in the back. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Anduin +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ The Great River ________________ 15. The Orc Dam |Goblins: 18 | |Trolls: 02 | |Cram: 02 | |________________| This level shouldn't even need any explaining. You have Gimli, Legolas, and Boromir by your side. You just head forward slaying orcs and trolls in your path. Once they are all cleared out, as in the Flight to the Ford, Then you're done. ________________ 16. The Winged Nazgul |Wargs: 10 | |Goblins: 43 | |Trolls: 04 | |Cram: 10 | |Lembas: 01 | |________________| Here, there is no food at the campfire (how sad) so you will have to use your personal stock along with the stock of the Orcs. Slay some Wargs then some orcs. After that, slay some more orcs. Eventually, you'll see 4 Wargs coming at you. Don't attack them yet. Instead, run through their rank and turn around. Now you have to fight 4 Wargs AND 2 Trolls. I would suggest allowing the Wargs to be killed by the Trolls and you can pitch in a bit with your arrows. Then, after those evil wolves are dead, have at the Trolls. Just don't forget that while you attack one of them, the other can still hurt you. After them, head down to the campfire for some Cram and then back up the hill. OH NO! The path is blocked by giant rocks what ever are we to do?? It's Super Troll come to the rescue! Too bad he has split personalities and now wants to kill us. Kick his big greasy butt and keep wary for the two Orcish Archers. Continue up the steps and up more steps and up more steps to pick up some Lembas. You will get to a bridge where Frodo must get to the top. You get to be Frodo one last time and Aragorn covers your back. I would suggest letting Aragorn clean up your mess so don't bother fighting the Orcs. At the campfire there is some cram. Don't take this because Aragorn needs it much more than you do. Just run past them and run to the top. Now you get to do Aragorn's part. I added the Orcs from Frodo's run separately from Aragorn's for their numbers are different so they must be different Orcs. Slay your way (rhyme) through the Orc onslaught grab the Cram by the fire and get to the top. At the top you must fight the winged Nazgul. The first part of this fight can be treated with the same strategy as the Balrog, just, you don't have any frickin' magic!! Dodge the green "death balls" and move in fast for a strike so that he doesn't have time to use the poison breath crap. After a short while he will take to the skies, ohhhhh, crap. This part can be tough because you need to use your first person shooting and this creature is a moving target. Well I would recommend hiding behind the big rock structure that is to your left as you enter this top area. Strafe when he shoots his death balls and shoot at him as often as you can. If you don't die in the process, he will eventually go down. Congrats! You've beaten the game! Too bad there is no movie to show for it though, for you have only beaten one third of it. Just hope that Black Label doesn't go under and to get The Two Towers and the Return of the King games. ***************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | III. FAQs | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Hey, whew. Finally finished. Now this will be quite empty until I get questions from you guys ever. Send them using the e-mail information near the beginning of this page. I doubt I will think of any , for I found this game extremely easy. Thanks... ***************************************************************************** ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ | IV. Extra Stuff | ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This section contains all of the final stuff, a dedication, & a Glitches/Secrets section. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Secrets & Glitches +-~~~~~~~~~~~~~~~~~~~~~~~~~ 1. But I thought the Sword was broken? This is more of a flub up than a glitch. You know the Flight to the Ford movie? Well, afterward, you notice that Frodo still has his sword around his belt in its sheath. It even tells you that you have only a Walking Stick and that is all you can use when you attack. Hmmmm.... 2. Fricked up wolf. This probably won't happen to anyone else but on the path up to Weathertop, I was fighting a pack of wolves when suddenly one just froze sitting amongst its brothers' dead bodies. No matter what I did, it wouldn't be harmed. It could harm me though. I found this happen in other places too though the wolf (or Warg) could be hurt and got up. I guess sometimes even enemies need breaks. 3. Gimli the Wizard? This also, most likely wont happen to anyone else but, in Moria, on one of the paths, Gimli slayed an Orc and after it died, it lay in mid air! Very strange trick, Gimli. \\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~-+ Dedication +-~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I dedicate this FAQ/Walkthrough to John Ronald Reuel Tolkien and his son for with out their writings and revisions, there wouldn't be a Lord of the Rings and all the affiliate books. I also dedicate this site to Moi, the author, for being very skilled in the art of video games. Salut! Mon Amis! And expect a new walkthrough soon!!!