Macross: Digital Mission VF-X 2

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FAQ/Walkthrough

				Macross Digital Mission VFX-2 FAQ/Walkthrough.
				     		Developer: UNiT Inc.
					 Released by: Bandai Visual Inc.
                    Walkthrough by: Jeffrey Wong 
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		This document is copyright (c) 1999, Jeffrey Wong, all rights reserved.

******Please Note******

This FAQ is for Private and Personal use only and must not be used for Profit or Promotional gain. 
No part of this FAQ should be incorporated, reprinted, or edited without the Author's express 
approval. Please ask my permission before distributing it on the internet.

If you would like to contact me with corrections, advice, or any other comments, please do so using 
the E-mail address above.

Jyaa ne!!
Jeff.
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Contents:

1.) Version
2.) Introduction
3.) Menu/Options
4.) Story
5.) Characters
6.) Variable Fighters
7.) Fighter Modes
8.) Controls
9.) Game Screen
10.) Missions Walkthrough
11.) Special Thanks

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Version 1.0:
First draft, This is the absolute bare-bones version, I chose to focus on the Mission Walkthrough 
alone, and forgo the translation and other miscellaneous (but interesting stuff). 

Version 1.1: With the help of some new friends, i managed to get the whole FAQ spell-
checked...hehehe, my grammar and spelling were so horrible that i had to get outside help!
as such, the "Special Thanks" section has been updated.

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Introduction:

"Macross Digital Mission VFX-2" is Bandai's latest attempt to cater to the legions of PSX gamers 
who are fans of the hugely popular anime series, "Macross", otherwise known as "Robotech" to it's 
North American audience.

The first game in the series was shoddily done and didn't recieve good reviews. Mainly due to 
problems with the graphics, control, story and game engine. being a "Macross" fan myself i was 
sorely dissapointed with the game and looked forward to a better job on the sequel, that was almost 
2 years ago, and finally my day has come. 

After playing this game for 2 day straight, i must admit that at first i wasn't too pleased with 
the controls, but i grew to realize that it was the best possible way to give the gamer a feeling 
of being in the Anime itself. Once i realized that, i started enjoying the game more and i've grown 
to love almost every aspect of it. Bandai truly outdid themselves this time. O-Medetou!!....but i 
still wished that they could have incorporated some of the elements of my two other fave games 
"Omega Boost" and "Ace Combat 3: Electrosphere". Both games had superb control and great graphics.

If you're reading this, chances are that you have bought the game...good, i'm pretty sure you'll 
enjoy it as much as i did (and still do!). And there's also an equal chance that you're playing the 
Japanese version, since the U.S version doesn't come out for a while...That's even better, I'm a 
firm believer that games, like anime, from Japan....should stay in it's Original Format...it's 
always better that way!

Well, i haven't even started the FAQ, and i'm already boring you (that's for later on!!)...Feel 
free to use this and any of my other FAQs and Reviews to cure your insomnia! = )

"Ganbarru Na!!"
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Menu and Option Screen.

******Game Start******

1.) New Game - Starts new game, choose from 3 difficulty modes:

a.) Easy - Minimal damage from enemy attacks.
b.) Normal - Normal damage from enemy attacks.
c.) Maniac - Maximum damage from enemy attacks.

2.) Load Game - Load game from Save Block on Memory Card.

******Options******

1.) Sound: Stereo/Monaural

a.) Stereo: 
Two Channel Sound (Left/Right), for use with newer T.Vs that utilize AV-Plug ins

b.) Monaural: 
One Channel only sound, for use with older T.Vs that have only a RF-Input.


2.) Settings:

a.) Button Change:
In this menu, you have the option of changing your button configurations to suit your individual 
preferences

b.) Control - Arcade/Simulation

Simulation Mode:
This setting is Default as it is the most familiar and easiest way to pilot the fighter, Movement 
in any direction is performed by rolling the fighter in the direction you want and pulling back on 
the stick.

Arcade Mode:
This Setting is a bit more confusing, you are able to move the fighter by pressing the stick in any 
direction you choose, however, once the fighter reaches the limit of it's axis, you will need to 
press the stick in the opposite direction to continue. e.g: If you wished to perform a Loop-de-
Loop...you would pull back on the stick causing the fighter to turn upwards, once the fighter is 
straight up, it's movement will stop, and you'll have to push in the opposite direction (down) in 
order for the fighter to continue the loop.

Forward View - Enable/Disable

Enabled: ???
Disabled: ???

3.) Calib:
This is an option to calibrate your Analog Sticks for control sensitivity, Even though cursors for 
both Sticks appear on the screen, only the "LEFT" stick is utilized in this game. Surrounding the 
"LEFT" cursor should be a pale blue circle, pressing "L1" causes the circle to diminish, while 
pressing "R1" cause the circle to enlargen. Move the "LEFT" stick around on the screen while 
increasing/decreasing the sensitivity, to a setting you feel comfortable with.

4.) Exit:
Well, Duh!!...you don't really need me to explain this one do you?

******Special******

a.) Gallery 1 - Gallery of CG Images from The opening Cinema
b.) Gallery 2 - Unlocked after finishing the game once, More CG Images of the Valkyrie Fighters
c.) BGV - Background Video??...a demo video of two valkyries dog-fighting. Unlocked after finishing 
the game once, 
d.) Exit - Hmmm....wonder what this does?


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Story: (My Japanese is a but rusty, so please forgive me if there are any translation errors)

In the year 2050, 10 years after the "Sharon Apple" incident on Eden (Macross Plus), The peaceful 
atmosphere of a deep-space colony was shattered by a group of terrorists. The U.N Spacy government 
decided to send in the Special Forces "VF-X Ravens" squadron to protect the colony.

A terrifying new device has just been developed...One that could tip the scale of combat in the 
favour of the side which controls it. This new device was created by the "Critical Path 
Corporation", under the orders of their president, "Manfred Brando". The device has the ability to 
jam all Weapon Systems rendering them utterly useless. 

The terrorist group that attacked the colonies is known as the "Black Ravens", led by their 
fearless leader "Timoshie Daldahnton"...Codenamed the "All Kill Wizard". Their goal is to rule the 
galaxy, and the only thing standing in their way is the combined might of the U.N Spacy forces. 
This new device could change that...

As Ace Pilot, "Aegis Focker", it is up to you and the VFX Raven's "Alpha Squadron", to defend the 
colonists from the terrorists and stop them from using the device to annihilate the U.N forces. You 
will get to pilot the most advanced Variable Fighters in the U.N arsenal, and fly into the face of 
danger with your wingmen right beside you. However, things are not as they seem...There is a 
traitor among the ranks, someone who sympathizes with the terrorists, and has a hidden agenda of 
their own...Who could it be?...Your mission controller?, your wingmen?, your captain?...maybe even 
your commander?

The only way to find out is to play through the entire game!, there are a few key events that will 
pop-up in the course of your missions, where your choice of action determines the path the story 
will take and the kind of ending you recieve. Can you save the colonists, stay loyal to your 
friends, defeat the terrorists and stop the SDF Macross all at once?...it all depends on the path 
you choose...

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Characters:

1.) Captain "Aegis Focker":
Ace Pilot, transferred to the 727th Independent VF-X unit's "Alpha Team" for flight testing on 
April 9th, A.D 2050 by the United Nations Govt. He is the character whom you will be controlling 
throughout the game.

2.) Commander "Wilbur Garland":
Commanding officer of the VFX-Raven Squadron, assigned by the U.N Spacy government to protect the 
colonists from the attacking terrorist group. He delivers all of your mission briefings and gives 
you vital information on your targets.

3.) Captain "Gilliam Angreat":
Ace Pilot and Flight Leader of "Alpha Squadron", He rags on the newbie, "Aegis", when he first 
joins the "VFX-Ravens", but soon begins to respect his skills and fighting abilities after a while.  

4.) "Syun Tohma": 
1 of 2 new team-members of the VF-X Ravens "Alpha Squadron", re-assigned to this post after 
previous flight crew was reported MIA. 

5.) "Suzie Newtlet":
2nd Pilot re-assigned to the VF-X Ravens "Alpha Squadron", assigned under your command as a wingman 
(err...wingwoman = ).

6.) "Mariafokina Barnrose":
Mysterious Ace Pilot who shares a hidden past with Capt. "Gilliam".

7.) "Timoshie Daldahnton" (Timothy Dalton? = ):
Codenamed "All-Kill Wizard?" Leader of the Terrorist Cadre known as the "Black Ravens", and pilot 
of the Black VF-17 "Nightmare".
 
8.) "Manfred Brando":
President of the "Critical Path Corporation" and pilot of the Red VF-17S "Nightmare" (The version 
assigned to team leaders. With four head-turret-mounted rear anti-aircraft laser guns and improved 
engines). "Brando" was the inventor of a new device that can disrupt the lock-on functions of enemy 
fighters.

9.) "Eimi Clocks":
Green-haired Secretary of Cmmdr. "Wilbur Garland", she helps deliver your missions briefing and 
gives you information vital to succesfully completing your mission.

10.) "Brigitte Spark":
Dark-Haired Missions controller for "Aegis", and also his love interest? = )

11.) "Clara Callete":
Mission controller and contact for Captain "Aegis Focker", yet another of his love interests? = )


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Variable Fighters:

There are a few new additions to the flight list from the previous Macross VFX game, as well as 
special fighters that can only be unlocked after finishing the game and saving to the memory card.

1.) VF-1X-Plus "Valkyrie"
Manufacturer: StoneWell/Bellcom
Type: All-environ variable fighter and tactical combat battroid. Modernized version of the "VF-1 
Valkyrie", with completely upgraded materials, avionics and power plants.

Main Weapon: 
a.) Gun Pod.
Sub-Weapons:
a.) Standard Missiles
b.) Micro Missiles
c.) Chaff

2.) VF-11B "Thunderbolt"
Manufacturer: Shinsei Industry 
Type: U.N Spacey/UNSAF main variable fighter. This version has a lengthened barrel on it's anti-
aircraft gun, one window on main sensor, and increased engine thrust. First deployed on 37th 
long-distance immigration fleet.

Main Weapon:
a.) Gun Pod.
Sub-Weapons:
a.) Standard Missiles
b.) HI-Manouver Missiles
c.) Chaff

3.) VA-3M "Invader"
Manufacturer: Northman Grumman
Type: All-environ variable attack craft. This version is equipped with forward-looking infrared 
sensor and aircraft television camera on lower nose. Can be converted for all-weather observation 
capability by adding electronic equipment systems.

Main Weapon:
a.) Beam Gun
Sub-Weapons:
a.) Standard Missiles
b.) HI-Manouver Missiles
c.) Micro Missiles

4.) VF-1X-Plus "Super Valykrie"
Manufacturer: StoneWell/Bellcom
Type: Similiar to the "VF-1X-Plus Valkyrie", with the exception of an added Fast Pack System, 
allowing increased speed and manouverability and the ability to "Fold".

Main Weapon: 
a.) Gun Pod.
Sub-Weapons:
a.) Standard Missiles
b.) Micro Missiles
c.) Chaff

5.)  VF-17D "Nightmare"
Manufacturer: General Galaxy
Type: UN Spacy special operations variable fighter and heavy battroid, Mass produced version 
currently in UN Spacy service. Two head-turret-mounted rear anti-aircraft laser guns and improved 
FF-2100X engines.

Main Weapon:
a.) Laser Gun Pod
Sub-Weapons:
a.) Standard Missiles
b.) Hi-Manouver Missiles
c.) Mega Bazooka Launcher
d.) Chaff

6.) VB-6 "Konig Monster"
Manufacturer: Northman Grumman
Type: Variable bomber and heavy destroid, with Plasma Cannons. 

Main Weapon:
a.) 30mm Vulcan Cannon
Sub-Weapons:
a.) Standard Missiles
b.) Micro Missiles
c.) Grenade Crusher
d.) Rail Gun

7.) VF-19A "Excalibur"
Manufacturer: Shinsei Industry
Type: UNAF/UNS main advanced variable fighter. First regular production version with canard forward 
wing.

Main Weapon:
a.) Gun Pod
Sub-Weapons:
a.) Standard Missiles
b.) Hi-Manouver Missiles
c.) Cluster Missiles
d.) Pin Point Barrier System

8.) VF-22 "Sturmvogel II"
Manufacturer: Shinsei Industry
Type: UNS special operations variable fighter. developed from General Galaxy YF-21 design after UN 
Forces' decision not to adopt the earlier design as the main variable fighter in the 
Super Nova (AVF) competition.

Main Weapon:
a.) Beam Gun Pod
Sub-Weapons:
a.) Standard Missiles
b.) Micro Missiles
c.) Cluster Missiles
d.) Pin Point Barrier System

9.) VF-1X-Plus "Armored Valkyrie" with G8P-15 Protector Weapon System.
Manufacturer: Shinsei Industry
Type: Special valkyrie fighter equipped with heavy battle armor and fixed in Battroid Mode (Non-
Variable Fighter)
NOTE: "Armored Valkyrie" becomes available in the Mission: "Die Zuaberflote" after finishing the 
game once and saving to the memory card.

Main Weapon:
a.) Gun Pod
Sub-Weapons:
a.) Standard Missiles with Rapid-Auto Launch!! 
b.) Grenade Crusher

10.) VF-11B "Full Armored Thunderbolt" with Protect Armor System.
Manufacturer: Shinsei Industry
Type: Special Thunderbolt fighter equipped with heavy armor and trnasfixed in "Battroid" mode.
NOTE: "Full Armored Thunderbolt" becomes available in the Mission: "Moby Dick" after finishing the 
game once and saving to the memory card.

Main Weapon:
1.) 6 Barrel Gatling Gun Pod
Sub-Weapons:
1.) Micro Missiles
2.) Grenade Crusher
3.) Nuclear Missile

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*******Variable Fighter Modes******

1.) Fighter - Your standard Jet-Fighter configuration. Used primarily for Aerial combat.

2.) Battroid - ??????, Mech (Giant Robot) configuration. Used primarily for ground missions, or 
mech to mech combat in mid-air. This mode only allows ou to use your guns as a weapon.

3.) Gerwalk - Ground Effective Reinforcement of Winged Armament with Locomotive Knee-joint. This 
mode is basically a hybrid of a jet-fighter and mech. It maintains the appearance of a jet, but the 
thrusters become the legs and are pointed downwards allowing mid-air hovering. Used for ground 
missions and low altitude fighting, where both missiles and guns are needed.

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Controls:

Triangle - Sub-Weapon Select
Square - Fire Sub Weapon (Missiles - Hold down to Lock on, Energy Weapons - Hold down to Charge)
Circle - View Change (Toggles between Missiles and Enemies...not sure how it works yet)
X - Fire Main Guns
L1 - Accelerate in Fighter Mode (Jump in Battroid Mode, Forward Thrust in Gerwalk Mode)
L2 - Deccelerate in Fighter Mode (N/A in Battroid Mode, Reverse Thrust in Gerwalk Mode)
L1+L2 - N/A in Fighter Mode (Hover in Battroid Mode, Strafe ability in Gerwalk Mode)
R1 - Transform Variable Fighter in forward order (Fighter, Battroid, Gerwalk)
R2 - Transform Variable Fighter in reverse order (Fighter, Gerwalk, Battroid)


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Game Screen:

Your Variable Fighter will always remain centered in the middle of your screen and you will have to 
pilot it from a rear camera view. 

In the Upper-Left corner of the screen is your "SCORE" and it keeps track of points earned for 
destroying enemies in the mission.

In the Upper-Right corner of the screen is your "MISSION TIME" and it keeps track of the time 
elapsed since you began the mission in Minutes, Seconds, and Milliseconds. There is no time limit 
in any of the missions, it's just a reminder that you're spending way too much time playing this 
game = )

In the Upper-Right corner of your screem below the "Mission Timer" is your current "VIEW", you can 
toggle this view between "MISSILE/TARGET", by pressing the "Circle" button, though i have no idea 
what it's used for as of this moment.

In the Lower-Left corner of the screen is your "THRUST" power, measured by a percentage of either 
25%, 50%, 75%, or 100%. This is accompanied by a coloured bar which shows actual speed, this 
changes depending on the type of fighter you're currently flying. The "THRUST" meter is only 
present when in "Fighter" Mode, as both "Battroid" and "Gerwalk" modes do not utilize Thrust 
capabilities. 

In the Lower-Left corner of the screen are 3 items:

1.) Shield Power (Blue Bar) - This bar represents the amount of life you have left before your 
valkyrie is destroyed, every direct hit upon your fighter will result in a decrease of the meter, 
The rate and amount of decrease depends on the Difficulty setting and the type of Damage that is 
inflicted upon the Valkyrie. Once the blue bar is completely depleted the Valkyrie Fighter will go 
*Boom!!...Crash!!*

2.) Main Weapon Status (Yellow Meter) - This bar gauges the amount of ammunition that you have 
remaining in your main weapon, the number of rounds is listed above the bar, but it is too small to 
see properly, so you will have to rely on the Bar for a graphical idea of how many rounds you have 
left.

3.) Sub-Weapon Status (Yellow Meter) - This bar is directly beneath your "Main Weapon" gauge and 
represents the amount of munitions you have left for each respective Sub-Weapon, just toggle 
through your sub-weapons by pressing "Circle" and the bar will change to represent each. 

******Sub-Weapon Messages******

a.) EMPTY - You're out of ammo for this particular weapon and just plain out of luck = )
b.) RELOAD - This is the message you see after firing particular weapons that need time to re-
charge or reload, like "Chaff", "Rail-Guns", or the "Mega Bazooka". The reload process is automatic 
and takes anywhere from 1 to 10 seconds depending on the Sub-Weapon. A good piece of advice is to 
never be caught reloading your weapon when you're surrounded by multiple enemies.
c.) NO USE - The Sub-weapon you have currently selected cannot be used in this particular mode, you 
will need to change to a specific mode in order to use the weapon, 

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Mission Walkthrough:

Missions: 

1.) Gigant Lullaby (Gigantic Lullaby?...Giant Lullaby??)
2.) Wizard of OZ 
3.) Die Zauberflote 
4.) Snow White
5.) Moby Dick
6.) Singin' in the Rain
7.) Pinnochio
8.) King and I
9.) Mary Poppins
10a.) On the Town
10b.) Easter Parade
11a.) Love Goes Away
11b.) My Fair Lady
12b.) Final Mission: SDF Macross

Mission 1: "Gigant Lullaby" - August 15th, A.D 2050
A training mission to test your skills in a simulation attack against the SDF Macross, and the 
unmanned "Ghost" fighter.

Choose your fighter:
1.) VF-1X-PLus "Valkyrie"
2.) VF-11B "Thunderbolt"

(Opening Scene) - Low earth orbit, the 4 fighters of Alpha Squadron prepare for atmospheric entry. 
As the newest member of the team, you are assigned as wingman to Capt "Gilliam Angreat", who 
doesn't like you too much and calls you the "Cherry Ace" = )
After much bickering, Alphas 2 and 3 break off to attack another target as you prepare to assault 
the SDF Macross and the Ghost Fighter.

As the stage begins, the auto-camera will instantly point you in the direction of the approaching 
enemy. A squadron of 5 fighters will be flying slowly towards you, select missiles as your sub-
weapon, aim the red targetting reticle in the general direction of the enemy and press and hold 
"Square" to Lock on. After closing into attack distance, you will hear multiple "pings"...keep 
holding your position so that your valkyrie will be able to triangulate the enemy's course and 
speed. If either you or the enemy breaks away, the computer will have to re-triangulate. After a 
few milliseconds, the computer will display purple triangles and crosshairs on each of the enemies 
you have sucessfully targetted...Keep the target in your sights till all of your missiles have a 
definite lock on, then release the button. you will see your missiles arcing towards their 
respective targets.

After releasing a salvo of missiles, don't wait, press and hold "Square" immediately to lock on to 
the enemies once again...chances are that they will either avoid the first salvo or you will need 
multiple hits to destroy them. In fact, it's a good idea to always keep you thumb firmly planted on 
the "Square" button at all times as you will almost always use missiles (shooting 'em with your 
guns is tough and painstaking). A blue shockwave will appear for each direct hit of your missiles 
on an enemy fighter, whereas little sparks will indicate direct hits by your Guns or Lasers. While 
you're fighting the enemies, you will notice another fighter flying around shooting up the place, 
that plane is piloted by Capt. "Gilliam" and if you're too slow, he'll take all your kills. 

After your initial attack, the squadron will break apart, and you will have to deal with the 
remaining fighters one by one. The computer will automatically target the nearest one and keep him 
in your sights (Green Reticle), if he flies out of your view for more than a second, the camera 
will automatically change your view so that you will always have him in your sights. Yellow arrows 
on your HUD indicate the remaining enemy fighters and their general direction, just steer towards 
any of these arrows and you will encounter another enemy. Although the computer prefers it if you 
take them out one by one, you will still be able to shoot enemies that are not in your current 
view, as long as you hear lock-on tones, then by all means...fire away!

Depending on the difficulty you are playing on, and how much time you waste flying in circles...The 
enemy fighters will occasionally fire off a salvo of missiles, usually in groups of 6 or more. Red 
Triangles will appear on the rim of your HUD indicating the direction and number of the incoming 
missiles. You won't really have to worry about them too much as they usually miss, but if they are 
heading straight for you, then start rolling and banking, just like in the Anime, you will be able 
to fly in between and dodge each missile as it comes...Cool Neh!?...

But, just in case your reflexes aren't too good, or you have about 60 enemy missiles on screen at 
the same time (it happens, trust me)...then select "Chaff" as your sub-weapon by pressing 
"Triangle". Anytime you see the warning light appear, indicating incoming missiles...and your 
approaching demise...press "Square" to release the chaff, it looks like glittering star dust, and 
it always drive the missiles nuts!...causing them to veer away from you.

Several direct missile hits should be enough to take an enemy down. Once the first squadron is 
annihilated, a second one will appear flying in formation, dispatch them as you did the first 
unlucky fighters. When these are finished, a third squadron will appear...When all 3 squadrons are 
destroyed, a lone VF-11 "Thunderbolt" will appear and immediately attack you. The enemy is a 
variable fighter and will be able to transform into all 3 modes. The best tactic is to stay in 
fighter mode and dog-fight him, but when he turns into "Battroid" or "Gerwalk" mode, then it's best 
to hit "R1" or "R2", in order to change into "Battroid" mode. You won't be able to use missiles in 
this mode, so keep firing away with your guns. By the way, once in "Battroid" Mode it's usually a 
good idea to also press and hold "L1 and L2" at the same time, giving you the ability to strafe.

The "Battroid" mode of your variable fighter cannot use it's boosters and will be unable to move 
from the position which you stopped in, so it is only advisable to use this mode if and only if the 
enemy changes first. Once the enemy changes back, you will be a sitting duck. The general rule is 
to never change modes when there are missiles floating around, as it takes a second to change modes 
and you will be completely helpless for that period of time. If the enemy changes from "Battroid" 
to "Fighter" mode, and fires off a salvo of missiles, don't panic, just select chaff and fire. In 
the midst of the chaff, you will be able to change, unmolested by the incoming missiles.

After the VF-11 is destroyed, a squadron of fighters will appear and attack you. While you are 
distracted by the enemy, and in the midst of fighting them off, another VF-11 will appear and try 
to take you from behind, deal with the pesky fighters first before turning your attention on him. 
After he is destroyed, you will see an in-game cinema of the un-manned "Ghost" fighter launching 
from the SDF Macross. He is very quick and likes to use his boosters to flit out of your sights 
before you can lock-on, and yet again to boost away just before your missiles can impact, but you 
must perservere...keep trying to get definite lock-on tones on him and fire once you have a 
reasonable amount of missile tones (any more and he might escape before you even have a chance to 
fire even one!). The "Ghost" fighter will fire a salvo of missiles when breaking away, so be 
prepared to take either evasive manouevers or fire "Chaff". After a few minutes of dog-fighting, 
the "Ghost" fighter will be destroyed and you are ordered to return to base.

(Closing Scene) - After the mission De-breifing, Capt. "Gilliam" give you his professional 
evaluation of your performance, and decides to keep you as his wingman.

******Mission Report******
A Mission Report screen will appear and tally up your points for the last mission.
Clear Time: Total time it took you to complete the mission.
Bonus: Bonus points given for expediently completing the mission.
Destroy Enemy: The total amount of enemy fighters destroyed, this number varies as "Gilliam" 
occasionally takes a few kills for himself.
Bonus: They give a fixed bonus for completing the mission
Total Score: Your hard-earned score plus all your bonuses.
Your Rank: letter grade of "A" to "C", depending on your performance...i've never found out if 
there was a "D", and i sure hope you don't either! = )

******SAVE GAME******
here you will be able to save your game after every mission, the first option asks if you would 
like to save (YES/NO).

A.) If "YES", select the memory card you wish to save on and the slot. Once saved, a message 
appears asking you if you would like to save again, select "NO", another message apppears asking if 
you're sure you want to exit, select "YES".

B.) If "NO", another message will appear asking if you are sure you wish to exit without saving, 
select "YES".


Mission 2: "Wizard of OZ" - September 7th, A.D 2050
The Terrorist Leader, "Timoshie Daldhanton", is leading a squadron of Heavy-Bombers towards the 
colony, your mission is to destroy them before they drop their bombs upon the civilian populace. 

Choose your Fighter:
1.) VF-1X-Plus "Valkyrie"
2.) VF-11B "Thunderbolt"
3.) VA-3M "Invader"

(Opening Scene) - Alpha Squadron flies high above the cloud cover on their way to intercept the 
enemy target, Alphas 2 and 3 break off to purse their own objectives. Capt. "Gilliam" breaks away 
as well, just before calling you "cherry-boy" again...you mutter to yourself that you aren't, 
before heading off after him. 

The Auto-Camera pans downwards to give you a view of a Heavy-Bomber flying slowly underneath you 
with an escort of 4 fighters, swoop downwards and target them with your missiles, firing salvo 
after salvo at them. Take out the escort first and the Heavy-Bomber will be helpless (with the 
exception of a practically useless rear-mounted gun), fire 30 or more missiles at him and he should 
go down. Once the first Bomber is destroyed, the camera will shift to another group in the 
distance, increase your speed and hit them before they know what happened. A few seconds of peace 
will follow, before an un-identified fighter swoops down on you, after a frantic conversaton with 
your wingmate, you discover that the enemy is the Terrorist Leader "Timoshie Daldhanton". Hehehe, 
he obviously doesn't think much of your fighting abilities as he tweaks your nose by continuously 
flying his fighter directly in front of you and parking it there for a second or two. Show him 
who's boss by firing a couple missiles up his arse and keep at him with your guns. 

Since he likes to stay right in front of you, and doesn't give you much opportunity to lock on with 
your missiles, transform into "Battroid" mode and shoot him with your guns. After a minute or two 
he will wisen up and bid you farewell, discouraged from pursuing by your Capatain, you must now 
turn your attention to the Heavy-Bomber and his escort trying to escape in the distance, accelerate 
towards them and blast 'em with your missiles. In the distance is another Heavy-Bomber with a 
stronger fighter escort, take them out. High above you will be yet another Heavy-Bomber with his 
escorts...dispatch them as well. 

The scene will now change as you descend through the cloud cover and find 6 un-protected Heavy-
Bombers making a run for it, it's like shooting ducks in a barrel...take 'em out one by one. You 
will be interupted in your fun by a few pesky late-comers to the party...were these fighters 
supposed to be the escort?...Hehehe...they oughta be fired for doing such a sloppy job...Destroy 
the stragglers before facing off against a Mega-Bomber that managed to get through the base's air 
defenses and is about to drop it's munitions right on top of your base. Capt. "Gilliam" warns you 
not to screw up and leaves the Bomber all to you...Gee, thanks...

This guy is pretty easy, it's almost ridiculous firing salvo after salvo after him, increase your 
speed to about 75% so it won't fly too far ahead of you, then after about 10 salvos he should go 
down. But before you can celebrate, a pair of VA-3 "Invaders" will fly in, these guys are pretty 
good and act in unison, use the same strategy you always use for dealing with other Variable 
Fighters, fight them Mode for Mode. On a side note, you should always remember that your guns can 
destroy enemy missiles, so if you aim directly at an enemy, it will more often than not destroy any 
missiles he is launching, so move in close and finish them with your guns.

After destroying the 2 VA-3s, you are informed that the terrorist leader "Timoshie Daldahnton" has 
escaped the area and you are ordered to return to base as Alphas 2 and 3 complete the mission.

(Closing Scene) - Aegis thinks about his encounter with the The Mysterious Pilot of the Black 
Raven, "Timoshi Daldhanton", while sitting in his bathroom. Afterwards he watches a news brief of 
an attack in the city conducted by the Terrorist group.


Mission 3: "Die Zauberflote" - September 23rd, A.D 2050
Protect the Space-Fleet from the attackers long enough to buy them time so that they can prepare to 
"Fold".

Choose your Fighter:
1.) VF-11B "Thunderbolt"
2.) VA-3M "Invader"
3.) VF-1X-Plus "Super Valkyrie" with Fast Pack system.

(Opening Scene) - Alpha Squadron launches from a Space Carrier in the midst of the VFX Fleet, 

After Launch, destroy the 5 fighters who are swarming over the Vessel, without hitting your ship. 
At about 50 seconds before the fleet can initiate "Fold", a Lone VF-17 "Nightmare" will attack, 
destroy him quickly. You will soon learn that the attackers are from the "Critical Path 
Corporation", only to be attacked by 2 squadrons of 3 fighters each. Don't fail now, only 30 
seconds left before the fleet can escape.
	
After destroying the 2 squadrons, the President of the "Critical Path Corporation", will make an 
appearance in his Red VF-17 "Nightmare" and challenge you to a fight. He has a device equipped on 
his fighter that temporarily disrupts your ability to get a positive missile lock on him. You'll 
know the device is active by the blur on your screen and the vain attempt of your computer to lock-
on. This device only works for a couple seconds at a time, so be ready and launch your missiles as 
rapidly as you can when you see an opening. The red "Nightmare" likes to keep it's distance and 
closes in only when transforming into "Battroid" Mode, you can either follow suit and shoot at each 
other with guns (you will take a couple pings of his gunfire in the process). Or you can fly-by and 
shoot him with your missiles before he can change back into "Fighter" mode and use that damned 
device again. "Brando" rarely releases missiles, but when he does, it's usually in very large 
clusters, if you don't want to get hit, make sure you release "Chaff".

After a couple direct hits, "Brando" will leave the area, and the Countdown will begin for the 
Fleet to complete their "Fold". "Aegis" and Captain "Gilliam" will fly back to the Space Carrier 
once all of the fleet succesfully blast off.

(Closing Scene) - You are given a close-up view of the Red VF-17 "Nightmare" and it's pilot 
"Manfred Brando", the president of the "Critical Path Corporation". You will also learn that they 
have developed a new device to disrupt the targetting system of fighters, as you've just personally 
witnessed and experienced. In the Mission Debriefing room, Capt. "Gilliam" swears that he will 
destroy "Brando".


Mission 4: "Snow White" - October 4th, A.D 2050
Destroy the enemy fortifications, and the renegade VB-6 "Konig Monster".

Choose your Fighter:
1.) VF-1X-Plus "Valkyrie"
2.) VF-11B "Thunderbolt"
3.) VA-3M "Invader" 

(Opening Scene) - Flying through the snow covered canyons at high speed, "Gilliam" and "Aegis", 
prepare to attack the enemy fortifications at the end of the canyon.

Fly in between the canyon walls, if you are playing on easy mode then your fighter won't recieve 
any damage if you scrape into the walls. You'll probably notice that you are going pretty fast and 
you won't be able to transform your valkyrie into any other mode. There will be a total of 5 mechs 
scattered at intervals along the floor of the ravine, Decrease your thrust to 25%, and try to fly 
as low as possible so that you have time to lock-on with your missiles and fire before they 
disappear beneath you.

Midway through the ravine will be a tall vertical spire blocking your path, fly around it. As you 
are about to exit the ravine you are warned that an enemy is fast approaching from behind, only to 
blast past you and out into the open. It turns out that the pilot of the mysterious fighter is an 
Ace pilot by the name of "Marfokina Banrose", and she is somehow acquainted with "Gilliam". You 
have to face off against her, but strangely enough, she doesn't attack. Fire your missiles after 
her until she decides to give up and escape. She will break off only to be chased after by 
"Gilliam", who leaves you in charge of completing the mission on your own...Gee, thanks again...

The scene will change and your Fighter will immediately change into "Battroid Mode" before landing 
inside the enemy fortifications. Immediately move forward into the enclosure ahead and destroy the 
Rocket mech inside. The best thing to do is to press "L1" which will cause your mech to jump 
upwards, then immediately hold down "L2" at the same time...This will cause the mech to hover. now 
simply press forward on the stick and the "Battroid" will glide forward without having to slowly 
walk on the ground. Hide behind the wall and then pop out, shooting the enemy mech with your guns 
till it is destroyed. The camera will then automatically point towards another enclosure which 
conceals a gun turret, keep your distance and hit it with your guns and missiles.

There is another gun turret concealed in the forest to your right, hover and circle him while 
shooting with your guns, he won't be able to hit you. In another enclousre to the far north, you 
will find a Gun Turret protected by a Missile Tower, take care of the pesky tower first amd then 
destroy the guns. It is advisable to change into "Gerwalk" mode for this part, by pressing up on 
the analog stick the "Gerwalk" will rise and by pulling down on the stick the "Gerwalk" will fall. 
use this technique to escape gunfire and missiles. Pressing "L1" will boost the "Gerwalk" forward a 
short distance, and pressing "L2" will give you a backwards thrust in case you need to break away. 
Pressing both "L1" and "L2" at the same time will allow you to move side to side with the "Gerwalk" 
allowing you the ability to strafe, and hide/pop out of corners.

Another missile tower is located on a patch of bare ground just outside the base, followed by 
another just down the road. A Gun Turret lies in wait in a fortress not too far from where you are, 
but beware, it is gaurded by a Rocket Mech, take care of the mech before destroying the turret. 
There is a fortification very close to the one you are now in with a pesky Missile Tower and Gun 
Turret, be careful not to get too close to them while taking out the other targets as they will 
surely fire at you, destroy them once you are finished with the other targets. Somewhere off in the 
distant forest is a Rocket Mech, just fly up behind him and thrash him before he can return fire.

Once the Rocket Mech is destroyed you will recieve an urgent message from "Alpha 2" warning you of 
an approaching Mech. You will see it falling out of the sky, turn into "Fighter" mode and try to 
land as many missile hits as you can before it touches down. This enemy is really tough, it is a 
VB-6 "Konig Monster", a heavily armored destroid with 4 plasma cannons on the top. Turn into 
"Gerwalk" mode and proceed to strafe him with your guns while firing missiles. He's very slow 
moving so try and keep behind him as much as possible, that way he can't fire his weapons. Once he 
is destroyed, you will be greeted with A missile salvo coming from yet another "Konig Monster" down 
the road, dispatch him like you did his partner.

Your controller will call you and declare that the mission is now complete, but, after "Aegis" asks 
about the whereabouts of Capt. "Gilliam" you are sadly informed that he has dissapeared off radar 
and is now presumed MIA (Missing in Action). 

(Closing Scene) - "Aegis" cannot believe that his captain is dead and wonders how such a thing 
could happen to an Ace Pilot like "Gilliam", due to the decrease in the flight crew from the last 
mission, two new pilots are transferred into the squadron to make up for the loss. They are "Syun 
Tohma" and "Suzie Newtlett". You are now made the new Flight Leader for "Alpha Squadron".


Mission 5: "Moby Dick" - October 14th, A.D 2050.
Destroy the approaching enemy fleet of destroyers and their main vessel, the "Attacker".

Choose Wingman: (who will be your partner for the next 2 missions)
1.) "Syun Tohma" 
2.) "Suzie Newtlett" 

Choose Fighter:
1.) VF-11B "Thunderbolt"
2.) VF-17D "Nightmare"
3.) VA-3M "Invader"
4.) VF-1X-Plus "Super Valkyrie" with Fast Pack system.

(Opening Scene) - Alpha Squadron flying in formation towards their destination, where "Aegis" 
enlikens himself to captain "Ahab" chasing the Great White Whale in "Moby Dick".

As the stage begins, there will be 2 designated targets directly in front of you, as you approach 
closer you will see that they are 2 deep-space destroyers, with a couple fighters providing escort. 
The Ships are armed with multiple gun batteries, so try and keep your distance, fly towards it 
firing your missiles and veer away before the guns catch you in their crossfire. After both vessels 
are destroyed, 2 more of them will appear before you, take these out using the same technique. Once 
again, more deep-space destroyers will appear, this time there are 3 of them, destroy them all. In 
the midst of the fray, a lone vessel will creep up behind you, but this one has 3 fighters 
protecting him, no problem...finish them too.  

Once all the Deep-Space vessels have been destroyed a new target will appear, It is an "Attacker" 
class destroyer. The "Attacker" is heavily armed with 4 rear Gun batteries that all fire in unison 
once you get too close, your best bet is to attack from the front of the ship. Fire your missiles 
and veer sharply away to avoid their gunfire. The "Attacker" is a real peice of cake and the 
mission should be over in no time.

(Closing Scene) - "Aegis" watching the sunrise and deep in thought, on a lookout point overlooking 
the sea. The setting bears an uncanny resemblance to "Star Hill" located on the planet "Eden" from 
the Anime series "Macross Plus".


Mission 6: "Singin' in the Rain" - November 14th, A.D 2050.
Descend into the city and destroy the Terrorist Mech "Black Rainbow", and the remnant forces of 
"Timoshi Daldahnton". You will be able to use a few new Variable fighters for this mission, one of 
which is the Heavy Destroid VB-6 "Konig Monster".

Choose Fighter:
1.) VF-1X-Plus "Valkyrie"
2.) VF-11B "Thunderbolt"
3.) VF-17D "Nightmare"
4.) VF-19A "Excalibur"
5.) VF-22 "Sturmvogel II"
6.) VA-3M "Invader"
7.) VB-6 "Konig Monster"
8.) VF-1X-Plus "Super Valkyrie" with fast pack system.

(Opening Scene) - Your mech transforms into "Battroid" Mode shortly before landing in a deserted 
city, on a dark and rainy night.

As the stage begins, three mechs will begin hopping towards you, take them out before they can 
unleash their missiles on you. If they are more than you can handle at once, then retreat and pick 
them off one by one using the buildings as cover. Once they are destroyed, Press "L1" to jump into 
the air, and while in midair, hold down both "L1" and "L2", to hover, move the stick forward in the 
direction of the next target.

The scene will change to one of the "All Kill Wizard" (Timoshi Daldahnton) standing on top of a 
tall building in his powerful mech, he will once again challenge you to a fight and jump down 
towards you. "Daldahnton" will keep his mech in "Battroid" mode, instead of following suit you 
should transfrom into "Gerwalk" mode and hold down the "L1" and "L2" buttons, allowing you to 
strafe, use this technique to avoid his gunfire and lock on with your missiles. After a while he 
will take the fight inside the city itself and you have to battle it out surrounded by the tall 
buildings, remember the buildings will stop his missiles from finding you, but it will also stop 
yours from getting to him, try and find a low building that you can fire from. After a short while, 
"Daldahnton" will chicken out and fly away.

Now that "Daldahnton" has fled, you find yourself surrounded by 3 mechs, retreat for now and pick 
them off one by one. 3 more mechs will appear behind you, take these out as well. Once they are 
destroyed, a new point will appear in the distance, you can change into "Fighter" mode and fly 
towards it. Since the Variable Fighter will automatically transform into "Fighter" mode when it is 
too close to the ground the best method is to change into "Gerwalk" mode, Push up on the stick and 
raise to you maximum altitude before pressing "R2" to change into fighter mode. Remember to let go 
of the stick once you change or our fighter will plunge head-first into the pavement.

As you approach the target, you will get a close-up view of the "Black Rainbow". Once the short in-
game cinema is over, you will find yourself behind a low wall, transform into "Gerwalk" mode and 
press and hold "Square", also, press and hold "L1" and "L2". Keep low and try and lock on with your 
missiles through the wall, once you get a definite tone and multiple lock-ons, push up on the stick 
and fire your missiles once you clear the wall. The enemy will fire a wide spread-shot salvo of 
artillery fire, just jook right or left, up or down to escape them and return to your position 
behind the wall. Keep using this tactic untill the pilot of the "Black Rainbow" gets really ticked 
off and starts using the heavy guns. The Enemy will use a large laser to cut a swath through the 
air like a sword, try and rise or drop below it as it does a lot of damage. After a short while the 
battle will be over, and you will get to see our golden boy "Aegis" making the moves on one of his 
mission controllers, "Clara Callete".

(Closing Scene) - "Aegis" checks his Valkyrie for damage while thinking about today's datewhat 
makes it so special?


Mission 7: "Pinnochio" - December 1st, A.D 2050
This mission takes place deep beneath the ocean of the Colony, Eden 3, Destroy the enemy subs and 
proceed inland. You will only be allowed to pilot a special version of the VA-3M "Invader", 
modified for Underwater capabilities. The objective is to make landfall and destroy the terrorist's 
latest and most menacing weapon, their Flagship.
Choose Wingman:
1.) "Syun Tohma"
2.) "Suzie Newtlett"

Choose Fighter:
1.) VA-3M "Invader"

(Opening scene) - "Aegis" splashes down into the ocean and immediately transforms into 
"Fighter/Sub" mode.

Your VA-3M "Invader" is capable of transforming into 3 modes, "Fighter/Sub", "Battroid" and 
"Gerwalk". But instead of missiles as a sub-weapon, you are now armed with Torpedos, which function 
in the same way as missiles. You may also realize that the Fighter moves very slowly and is a bit 
cumbersome to manouver, but get used to it quickly, the enemy is armed with Torpedos as well, and 
they're not afraid to use 'em either.

Slightly ahead of you should be a lone sub slinking along, increase thrust to 100% to catch up with 
him and release your salvos of torpedos, the enemy will also launch torpedos, but as long as you 
stay well behind him you should be fine. The best thing to do is to transform into "Battroid" or 
"Gerwalk" mode and park yourself right behind him and shoot him up the arse. After a while the sub 
will go down and you will be confronted by a single fighter, take him out before moving on to the 
next Sub. There are now 3 subs remaining, interspersed with a few fighters, deal with them one by 
one before moving onwards. Shortly after destroying the last sub, you will be challenged by a VA-3M 
"Invader", Transform into "Battroid" mode and duke it out with him.

The scene changes and you will find your Mech, fully repaired and replenished in the midst of a 
city. There should be a target directly in front of you, but, there is also an enemy hidden right 
beside you, turn into "Gerwalk" mode, hoever, aim to your right and lock on with your missiles, it 
is vital to take him out first because he would launch wave after wave of missiles at you while you 
took out the more obvious target. Once he is destroyed (you will no longer get missile locks), head 
towards the enemy in the distance. Try to get within lock-on range, but no closer, hit him with 
missiles while hovering and he should be destroyed before he even gets a chance to fire at you. 
Another mech should appear in the distance behind you, fly towards him and deal him a similiar 
punishment. Somewhere, off to your left, an enemy target will appear...as you fly closer you will 
see him hiding behind some cargo containers, but be careful, there is another mech hidden beside 
the low wall, make sure you take him out before moving in closer. After both are taken care of, you 
will find a missile tower a little off to your left, keep your guns firing to destroy his missiles 
and launch your own at him.

The scene will change to that of the red "Nightmare" flying in towards you, after hovering over his 
immense warship for a second or too, he will descend and fight you. "Manfred Brando" will once 
again use his target-jamming device against you, so be read with your missiles for an opportunity 
to fire. Beware of the many Missile towers scattered about the area, it's almost impossible to 
stand your ground and fight, and even harder to focus on one target at a time, your best bet would 
be to transform into "Fighter" mode and take to the skies, this way you can avoid all those pesky 
missiles and run fly-bys. "Brando" will attack by firing large salvos of missiles at you, just use 
your guns to destroy the ones heading straight for you. He will also use his guns, fortunately if 
your in fighter mode, the chances of his bullets hitting you are slim. After a few direct missile 
hits, "Brando" will once again chicken out and leaves you to fight 5 Mechs closing in on your 
position...

Now it's time for you to go up against the "Critical Path Corporation's" flagship. The Flagship 
attacks by firing missile salvos from it's rear compartment, so try and stay forward of the vesel, 
Keep your guns blazing and strafe back and forth to destroy any oncoming missiles, and luanch your 
own as if there was no tomorrow, a few seconds later, "Brando" will re-appear and try to take you 
from behind, it's like being caught between a rock and a hard place and it would be sheer suicide 
to try and fight both at the same time...press "L2" to thrust backwards and away from the Flagship 
as far as you can, then you can concentrate on "Brando" alone. The enemy plays real dirty so keep 
your wits about you, his strategy is to fire missiles at you and fly over and behind you where the 
process is repeated. Since the "Gerwalk" has a very slow turning rate, you will need to thrust 
forward repeatedly while turning, this will allow you to come face to face with "Brando" without 
becoming a sitting duck for his missiles.

Eventually, "Brando's" fighter will be crippled and he retreats, "Aegis" asks his Wingman to puruse 
while he finishes off the flagship. Turn your attention back to the flagship now and continue with 
the same strategy you were using before you were interrupted. After a while the Flagship will crash 
and burn, your wingmate reports that he/she has lost "Brando", the mission is declared a success 
and you are ordered to return to base.

(Closing Scene) - News report of an Enemy fleet approaching from deep space, "Aegis" is apparantly 
depressed and getting "Liquored" up for some reason.


Mission 8: "King and I" - December 26th A.D 2050
Destroy the enemy satellites before they fire upon the planet surface.

Choose Wingman:
1.) "Syun Tohma"
2.) "Suzie Newtlett"

Choose Fighter:
1.) VF-1X-Plus "Valkyrie"
2.) VF-11B "Thunderbolt"
3.) VF-17D "Nightmare"
4.) VF-19A "Excalibur"
5.) VF-22 "Sturmvogel II"
6.) VA-3M "Invader"
7.) VF-1X-Plus "Super Valkyrie" with Fast Pack system.

(Opening Scene) - "Aegis" and his wingman fly high above the planet's atmosphere.

As the mission start you will see multiple targets in the distance, these are the enemy satellites, 
fly towards them and take them out one by one, the auto-camera causes some confusion by switching 
between the targets even before you are done with them, so just fire at whichever one is in your 
sights at the time. The Satellites defend themselves by tyring to aim the pulse lasers at you, 
shooting a large laser beam that cuts through space, try your best not to fly into or get caught in 
one of these blasts, as your fighter will be instantly destroyed and the mission will be over.

There are 8 Satellites total, After the last target is destroyed, you will recieve a distress call 
from a fellow "Alpha" Squadron pilot, he is surrounded by 3 Mechs, rescue him by destroying the 
mechs. A short conversation will ensue followed by the approach of an enemy "Destroyer". The 
"Destroyer" is heavily armed, and will fire missiles from afar and guns when you get too close, use 
whatever strategy you see fit to survive, he really is a push-over though, and will go down in no 
time. Following the destruction of the "Destroyer", you will be warned of an enemy fighter closing 
in...It's none other than "Timoshie Daldahnton" in his Black VF-17D "Nightmare", nicknamed 
"Feious", but he didn't come alone, he's so cheap he brought along an escort of 5 mechs to distract 
you during the fight. Take out the pesky mechs first and then turn your full attention on 
"Daldahnton". For his last encounter, he sure puts up a poor fight, he only fires his missiles 
occasionally and doesn't do much else. Once his fighter is crippled and his death is imminent, he 
will reveal some information concerning "Barnrose" and "Gilliam"...

Stunned, "Aegis" can only fly by silently as the Terrorist leader of the "Black Ravens", "Timoshie 
Daldhanton" is blown into so much space dust, he doesn't have time to do much else before 
"Brigitte" (his new mission controller), orders him to get his arse back to the ship as the fleet 
prepares to fold to their next destination.

(Closing Scene) - "Aegis" decides to drown his anxiety and fears by hitting the town with 
"Brigitte" and taking her shopping. Another scene will appear detailing the approaching Battle (but 
i don't understand..*sob,sob!*)

Mission 9: "Mary Poppins" - January 16, A.D 2051
Assist your fleet in their space battle by flying into the midst of the opposing armada and 
destroying key enemy targets. 

Choose Fighter:
1.) VF-1X-Plus "Valkyrie"
2.) VF-11B "Thunderbolt"
3.) VF-17D "Nightmare"
4.) VF-19A "Excalibur"
5.) VF-22 "Sturmvogel"
6.) VA-3M "Invader"
7.) VF-1X-Plus "Super Valkyrie" with Fast Pack system.

(Opening Scene) - Your fleet opens fire at the enemy fleet with a large salvo of high-explosive 
missiles, but when the "dust" clears, the enemy is still there!. "Aegis", "Suzie" and "Tohma" break 
off into different directions and the battle begins.

Fly towards the enemy "Transporter" directly in front of you, but before you reach attack range, 
you are intercepted by three enemy fighters. Destroy them and continue on towards the 
"Transporter", which is deceptively non-threatening looking, but it has multiple gun batteries 
waiting to open fire, close in and finish him off with your missiles before he can shoot you. 
You're next target is an enemy "Destroyer", long before you reach him he will start to fire his 
long range missiles, dodge these and get in close, but watch out for his guns. Once the "Destroyer" 
is annihilated, your next target appears, this time it's a humongous "Battleship". This monster is 
firing massive pulse lasers at your fleet, do not even fly close to the front of this vessel as 
just one of those blasts will really damage you bad. Get in close and hide underneath the belly of 
the ship, where you'll be safe from gunfire and missiles, and proceed to destroy it. 

Not far from your position is an enemy "Attacker", similiar to the one you fought in an earlier 
mission, except for the fact that now he utilizes his massive laser cannon located in the front of 
the vessel to fire at your fleet. Aside from this he's really nothing to worry about and quite easy 
to destroy. However it is wiser to keep your distance from this one and hit him with your missiles 
during strafing runs as he is more liberal with his gunfire. A lull in the battle ensues, followed 
by a radio transmission from "Gilliam", he's alive!...he proceeds to tell "Aegis" why he defected 
to the enemy while they fly side by side and circle each other. He believes that "Wilbur Garland" 
is the real enemy, the one pulling the strings back at U.N headquarters, and in league with the 
Terrorist, "Timoshie Daldahnton!"

Commander "Garland" joins the discussion and denies the accusation, Ordering "Aegis" to open fire 
on "Gilliam". Despite his supposed treachery, "Gilliam" doesn't want to fight you, and instead 
waits for you to make the first move. If you hold your fire, "Gilliam" will ask you why you 
hesitate to open fire on an enemy, and Cmmdr. "Garland" will give you a direct order to destroy 
your former captain. This is a major decision point in the game that will affect both the story and 
the ending:

1.) Open fire on "Gilliam"
2.) Hold your fire, until he moves out of your sights.

1.) If you choose to Fire upon "Gilliam", then shoot a couple rounds after him and the battle will 
begin, after only a couple missile hits, "Aegis" will beg "Gilliam" to run away saying that he 
cannot bring himself to kill him, and you will both withdraw from battle.

(Closing Scene 1) - The aftermath of the great space battle, with debris and broken fighters 
floating in space, afterwards, "Aegis" questions himself...uncertain if he did the right thing.

!!!!Go directly to Mission 10A: "On the Town"!!!!!

2.) If you choose to hold your fire, you will automatically defect to the enemy side, and "Gilliam" 
will fly alongside you. "Aegis" asks his wingman if he/she would like to follow them or go back to 
base, but before they can answer, the other wingman in your squadron fires upon you and you now 
have to fight your former comrades. After crippling Tohma/Suzie's fighter, "Aegis" allows him/her 
to escape and flies off with "Gilliam", only to be confronted by "Manfred Brando" in his VF-17S 
"Nightmare", He tells you that this entire battle was staged for the sole purpose of testing out 
his new jamming device. With a little help from "Gilliam" the final battle with "Brando" begins (in 
this branch of the story). The enemy still uses the jamming device but not to much of an extent and 
he doesn't fire many missiles either, making him an easy kill. Once defeated, you will see the Red 
"Nightmare" breaking apart and eventually blowing up. "Gilliam" and "Aegis" now fly off towards 
their Base, where you will be joined by "Mariafokina Banrose".

(Closing Scene) Back at "Gilliam's" base, you are filled in on the current situation and are told 
that this whole conflict was the fault of someone working behind the scenese at U.N head command, a 
long and detailed explanation ensues.

!!!!Go directly to Mission 10B: "Easter Parade"!!!


------------------------------------------------------------------------------------------------
Mission 10A: "On the Town" - January 30th, A.D 2051
Destroy the defensive satellites and infiltrate the enemy base, where you must fight your way 
through the corridors and destroy the 5 Pulse generators within.

Choose Fighter:
1.) VF-1X-Plus "Valkyrie"
2.) VF-11B "Thunderbolt"
3.) VF-17D "Nightmare"
4.) VF-19A "Excalibur"
5.) VF-22 "Sturmvogel II"
6.) VA-3M "Invader"
7.) VF-1X-Plus "Super Valkyrie" with Fast Pack system.

(Opening Scene) - Alpha Squadron folds out in the midst of an asteroid field and the group breaks 
away to complete their missions.

Amidst the Asteroid field should be a Satellite, fire your missiles at it, making sure to avoid 
it's return gunfire. There are 8 satellites in total, some of them are bunched together making it 
difficult to fight and not get hit by the crossfire. After all the satellites are destroyed, you 
will approach a base before you land your mech inside.

Inside the base, you will find yourself in "Battroid" mode, jump into the air and hover, so you 
won't have to walk, and trust me...there is a LOT of walking to do. Conversely, you can also change 
into "Gerwalk" mode, since the missiles do come in handy every now and then, but you'll have to 
manouver around in short burts of your thrusters and it get's annoying after a while.

Directly ahead of you should be a blast door, open fire with your guns and missiles till it 
disintegrates. Inside is a mech, take him out quickly before he can fire upon you, and proceed to 
the next blast door on your right. Once the doors are down you will be greeted with rockets from a 
mech awaiting inside, destroy him and move on to the next door, somewhere down the hall to your 
right. Inside is a long corridor with another blast door at the end, inside, are 2 gun turrets, 
hide behind the damaged blast doors and shoot at them. To your left is yet another blast door, once 
the door is down, you will be in a room with 3 openings, to your left and right are rocket mechs, 
destory them before heading into the middle opening. Inside and to you left is a blast door, 
followed by a rocket mech and another blast door down the corridor. There is a blast door to your 
left, fly towards it and destroy it, in a room to your left will be two gun turrets, finish them 
before heading into the next room. Just around the corner is a missile tower, take up position 
behind a pillar and use your guns to destroy him from behind cover.

It's twin lies a bit further inside, after both towers are destroyed, go into the room on your 
right, turn left and destroy the blast door you find there. Once inside, you will get a message 
from your team-mates informing you that you are now close to the generator room for the base, it is 
gaurded by two mechs down the corridor, take them out from a distance with your missiles and guns 
before going down the corridor and rounding the corner. The Generator room is behind 3 seperate 
blast doors, dig in and start to destroy them one by one.

When the 3rd and final blast door is down, you will find yourself in a room with 5 large pulse 
generators, there's nothing to stop you from destroying them, so take your time and blow them 
up...Once all generators are destroyed, you will get a message from your team-mates asking you to 
pull out, go back the way you came in. But, before you can exit the corridor, you get a distress 
call from your wingman just before the signal goes dead. An enemy target now appears around the 
corner shooting multiple rockets in your direction. It appears to be a large mech blocking the exit 
of the base, rush forward while firing your guns and chaff, until you get right in front of it, 
hide in the corner and lock on with your missiles popping out to fire upon him. At this range the 
enemy's missiles won't be able to lock-on to you fully and most will harmlessly fly by you. When 
the enemy is destroyed the scene changes to the squadron flying back to home base...minus your 
wingman.

(Closing Scene) - Alpha Squadron flies back to base, minus your wingman, who seems to have perished 
in the battle.


Mission 11A: "Love Goes Away" - ???
Fight "Gilliam" in a final battle.

There is no save point between the last mission and this one, so make sure you're ready. As the 
stage begins you will be thrust in the middle of a battle between "Aegis" and "Mariafokina 
Barnrose", she tries to convince "Aegis" that "Gilliam" and the others on the rebel side are 
actually the good guys, but "Aegis" doesn't believe her. "Mariafokina Barnrose" fights by flying 
away from you before firing off a salvo of missiles and then suddenly turning directly towards you 
and Swoops past, guns blazing, take your time and line up your missiles before taking evasive 
manouvers and she should be finished in no time.

Once "Mariafokina's" fighter is crippled, she tells "Aegis" about her involvment with "Gilliam" and 
why she chose to fight for her beliefs, just before she dies.

"Gilliam" will fly alongside "Aegis", and challenge you to a fight. This is one of the longest and 
hardest battles of the game, There is no pilot that is an equal to "Gilliam's" skill in any way. 
Piloting a VF-19 "Excalibur", he utilizes each of the fighter's 3 modes skillfully. "Gilliam" keeps 
his fighter in constant motion, never stopping even for a second, forcing you to keep your finger 
on the stick in order to keep him in your sights. Whatever you do, never let go of the stick for 
even a second as you will soon find a couple missiles up your arse!. Most of the time you won't 
even see him as he is almost always flying outside of your screen, about all you'll see is the 
multitude of missiles that he keeps firing off. Be careful, in your attempt to get a lock-on to 
"Gilliam" keep your eyes on the space around you as his missiles are very good and have a way of 
finding you. Dodge the missiles as they come and keep pulling back on the stick, every now and then 
he will appear in your view, don't hesitate, fire your best missiles at him. He will occasionally 
turn into the other 2 modes and attack you, follow suit if you'd like, but be warned that he 
usually fires off a volley of missiles as he is changing back into a fighter. 

After a long and arduos battle, "Gilliam" will eventually lose and with his dying breath, he 
praises your improved fighting ability. Saddened, you fly back to base as "Eimi Clocks" calls and 
tries to comfort you.

Ending:
There is NONE!!, you just killed the good guy!, who just happened to be your best friend and former 
commander!, you disgust me!!...No Ending for you!

Hehehe, don't worry, just watch the credits roll by and save the game. Load it back and play 
through all the missions from the beginning again (you get to fly all of the fighters in each 
mission, plus some new ones!) When you reach the point where you have to make the decision whether 
to shoot "Gilliam" or not...Choose not to = )


------------------------------------------------------------------------------------------------

Mission 10B: "Easter Parade" - February 2nd, A.D 2051
Destroy the enemy satellites and enter the base, where you are to proceed inside and destroy the 
pulse generators.

Choose Fighter:
1.) VF-1X-Plus "Valkyrie"
2.) VF-11B "Thunderbolt"
3.) VF-17D "Nightmare"
4.) VF-19A "Excalibur"
5.) VF-22 "Sturmvogel II"
6.) VA-3M "Invader"
7.) VF-1X-Plus "Super Valkyrie" with Fast Pack system.

(Opening Scene) - "Aegis", "Gilliam" and the rebel squadron approach the enemy targets.

Amidst the Asteroid field should be a Satellite, fire your missiles at it, making sure to avoid 
it's return gunfire. There are 8 satellites in total, some of them are bunched together making it 
difficult to fight and not get hit by the crossfire. After all the satellites are destroyed, you 
will approach a base before you land your mech inside.

Inside the base, you will find yourself in "Battroid" mode, jump into the air and hover, so you 
won't have to walk, and trust me...there is a LOT of walking to do. Conversely, you can also change 
into "Gerwalk" mode, since the missiles do come in handy every now and then, but you'll have to 
manouver around in short burts of your thrusters and it get's annoying after a while.

Directly ahead of you should be a blast door, open fire with your guns and missiles till it 
disintegrates. Inside is a mech, take him out quickly before he can fire upon you, and proceed to 
the next blast door on your right. Once the doors are down you will be greeted with rockets from a 
mech awaiting inside, destroy him and move on to the next door, somewhere down the hall to your 
right. Inside is a long corridor with another blast door at the end, inside, are 2 gun turrets, 
hide behind the damaged blast doors and shoot at them. To your left is yet another blast door, once 
the door is down, you will be in a room with 3 openings, to your left and right are rocket mechs, 
destory them before heading into the middle opening. Inside and to you left is a blast door, 
followed by a rocket mech and another blast door down the corridor. There is a blast door to your 
left, fly towards it and destroy it, in a room to your left will be two gun turrets, finish them 
before heading into the next room. Just around the corner is a missile tower, take up position 
behind a pillar and use your guns to destroy him from behind cover.

It's twin lies a bit further inside, after both towers are destroyed, go into the room on your 
right, turn left and destroy the blast door you find there. Once inside, you will get a message 
from your team-mates informing you that you are now close to the generator room for the base, it is 
gaurded by two mechs down the corridor, take them out from a distance with your missiles and guns 
before going down the corridor and rounding the corner. The Generator room is behind 3 seperate 
blast doors, dig in and start to destroy them one by one.

When the 3rd and final blast door is down, you will find yourself in a room with 5 large pulse 
generators, there's nothing to stop you from destroying them, so take your time and blow them 
up...Once all generators are destroyed, you will get a message from your team-mates asking you to 
pull out, go back the way you came in. But, before you can exit the corridor, you get a distress 
call from your wingman just before it goes dead. A target now appears around the corner shooting 
multiple rockets in your direction. It appears to be a large mech blocking the exit of the base, 
rush forward while firing your guns and chaff, until you get right in front of it, hide in the 
corner and lock on with your missiles popping out to fire upon him. At this range the enemy's 
missiles won't be able to lock-on to you fully and most will harmlessly fly by you. When the enemy 
is destroyed the scene changes to the squadron flying back to home base...minus your wingman.

(Closing Scene) - Back at home base, "Aegis" looks upon a diagram of the approaching battle between 
the two opposing forces. Meanwhile, "Brando's" Damaged VF-17S "Nightmare" is recovered and 
dissasembled by the enemy.


Mission 11.B: "My Fair Lady" - February 14th, A.D 2051
Fight your way through Earth's defense forces and take on the SDF Macross itself!!

(True to the continuity of the Macross universe, the characters discussed the "Sharon Apple" 
incident and the events that occured 10 years ago on both Eden and Earth as was serialized in 
"Macross Plus")

Choose Fighter:
1.) VF-1X-Plus "Valkyrie"
2.) VF-11B "Thunderbolt"
3.) VF-17D "Nightmare"
4.) VF-19A "Excalibur"
5.) VF-22 "Sturmvogel II"
6.) VA-3M "Invader"
7.) VF-1X-Plus "Super Valkyrie" with Fast Pack system.

(Opening Scene) - High above the planet "Earth", the orbital defense satellites take aim at an 
approaching target but are destroyed shortly before 2 fighters blaze past. "Aegis" and "Gilliam" 
let go of their controls and allow their planes to free fall during atmospheric entry, shortly 
before clearing through and ending up high above Macross City (This mission is so similiar to the 
one seen at the end of "Macross Plus", that i wouldn't have been too surprised to see "Guld Goa 
Bowman" and "Isamu Dyson" duking it out in the skies as we passed by...)

Immediately below you are 2 VF-11 "Thunderbolts", and a squadron of 3 fighters...are you feelin' 
lucky?...take 'em all on at once!!. 2 more VF-11s will join the party, but in the midst of the fray 
a blur of red will cross your screen. It's an enemy "Ghost" fighter, but this is no simulation, 
this is the real thing baby!!. In the ensuing frenzy, two more VF-11s and yet another "Ghost" 
Fighter add to the confusion!. The 4 VF-11s are nothing to worry about, but 2 "Ghost" 
fighters!?...Try as you might, you probably won't have much success getting a positive lock-on the 
"Ghost" fighters, since they are so damn fast. Therefore once you've destroyed all the VF-11's, 
transform into "Battroid" Mode and select "Chaff" as your sub-weapon. Train your guns on the enemy 
"Ghost" fighters and release "Chaff" whenever a volley of missiles come your way. 

Believe it or not, it doesn't take very long for your gunfire to destroy both "Ghost" Fighters. The 
entire squadron make preparations to move forward against the SDF macross, and "Gilliam" decides to 
get mushy and sentimental on you. Suddenly, his fighter is hit by an unknown enemy, and as smoke 
pours from his damaged fighter, "Aegis" desperately searches the skies for the enemy, but before he 
can react, the enemy appears directly in front of "Gilliam" and fires a salvo of missiles that hit 
his already critically damaged Fighter. "Gilliam's" dying Valkyrie falls toward the earth shortly 
before his fighter explodes. The mysterious enemy presents himself and it turns out to be none 
other than "Aegis's" former commander, "Wilbur Garland"!!.

Now you'll have to fight Cmmdr."Garland" in his souped-up VF-22 "Sturmvogel II", but the enemy has 
one ace up his sleeve, and that is the Targetting Jamming device that he has installed. Try your 
best to lock on as many missiles as possible before launching them at him, make use of the 
opportunity when it presents itself. Once "Garland" changes into "Battroid" mode or flies too 
close, then follow suit and hit him with your guns, when he breaks away, just change into "Fighter" 
mode and follow him, shooting missiles all the way. Halfway through the battle you will get a 
message from your former wingman, but don't worry...he/she will refuse "Garland's" order to destroy 
you and join the fight on your side. "Eimi Clocks", "Garland's" former secretary will also call to 
lend her support. After a short and intense battle with "Garland" his fighter will eventually crash 
and burn. Later, "Marfokina Banrose" appears and is saddened by the news of "Gilliam's" death. 

(Closing Scene) - ANIME CINEMA!!, The SDF Macross rises above the waters of the lake and blasts 
upward into space. The Fleet fires multiple missiles in the hopes of stopping the Macross but are 
horrified as the missiles are deflected and destroyed just shy of their target. It seems that 
"Garland" had installed the Jamming system into the Macross itself. The SDF Macross raises it's 
immense cannon and charges it up, firing an immense blast into the midst of the fleet, destroying 
several Ships. "Aegis" and comapny grit their teeth and fly towards their destiny!


Final Mission: SDF Macross
Fight your way past the defending "Ghost" fighters and destroy the jamming device on the SDF 
Macross, to allow your fleet to open fire.

(Opening Scene) - "Aegis" Exit's earth's atmosphere and blasts into space, his wingman pulls up 
alongside and they both fly off towards the SDF Macross.

With your entire fleet in the distance behind you and the SDF Macross directly in front of you, you 
must first fight the "Ghost" fighter darting around in the atmosphere. The "Ghost" keeps himself 
out of your missile range and only closes the distance for a short period of time before darting 
away again, make sure you keep up with him and compensate your aim for his jerking movements or 
you'll never get a positive Lock-on long enough to fire your missiles. The enemy will use his 
missiles and a previously never used before laser, watch out for both. Once the "Ghost is 
destroyed, 4 more will atatck in quick succesion, even though only one will be in the foreground at 
any given time, the rest will still launch their missiles at you, so while your concentrating on 
one, don't forget that there are a couple more in the background launching missiles at you.

The "Ghost" fighters are now a bit harder than before, they fly very fast and can usually outrun 
your Standard missiles, so use your Micro missiles or Hi-Manouver missiles if you've got 'em. After 
the last "Ghost" fighter is destroyed, "Aegis" will confer with his wingman "Suzie" (in this case), 
when she is fired upon by an approaching fighter. The newcomer is none other than "Syun Tohma!" 
flying his VF-19 "Nightmare" (I'm not sure if the case would be reversed if i had chosen him as a 
wingman instead of Suzie). "Tohma" challenges "Aegis" to a fight and you must now destroy him, 
don't worry though, he isn't really very hard, fire 3 succesive waves of missiles at him and he 
will go down long before he even gets a chance to fire back. However, on a whim, i decided not to 
shoot him down instantly...and what followed was an interesting conversation between "Aegis" and 
"Gilliam's" Ghost = )

Once defeated, "Syun's" crippled fighter will hang motionless in space as "Aegis" rushes forward to 
help him, but he's too late..."Tohma's" fighter explodes. You won't have time to mourn his death 
however, as a "Ghost" fighter arrives on the scene and immediately attacks...only to be followed by 
3 more!. Believe it or not, these "Ghost" fighters are even more difficult to hit than the last 
squadron. As you vainly launch wave after wave of missiles and watch them helplessly float behind 
the enemy fighter, a flash of red will appear as "Mariafokina Barnrose" will fly up and join the 
fight, dodging and weaving through the waves of missiles, she becomes your wingman and helps you to 
destroy the fighter. One last fighter appears, but you won't have to worry about him as 
"Mariafokina" volounteers to fight him off as you finish your mission. 

The game is out of your hands now, as "Aegis" flies towards the SDF Macross and fires a salvo of 
missiles at a vital part, crippling the Jamming device. The fleet behind you instantly launches an 
attack the completely destroys the SDF Macross in a brilliant explosion. "Aegis", with 
"Mariafokina" flying alongside, return to the waiting fleet amidst calls of congratulations from 
all your former mission controllers and remaining wingmen.

ENDING:
"Aegis" leaves a bouquet of flowers and a flight helmet on the ground in front of "Gilliam's" 
Headstone. He looks back for a second and then walks off into the sunset.

------------------------------------------------------------------------------------------------

Special Thanks:

1.) Bandai Visual - For making this game, it may not be perfect, but it's what Macross Fans have 
been waiting for.

2.) Fun Desk - For being my supplier of Import PSX games, and providing me with the first copy of 
every Import Game that came through the store.

3.) H.K Anime - My personal Game company, for giving me the excuse to waste my time playing games 
all day long! 

4.) Macross On-line Compendium - Special Thanks goes to "Egan Loo"  for 
graciously allowing me to use information from his site, and giving me tips and advice along the 
way. If you are a Macross fan, then you MUST visit his site  

5.) The Playstation Pit - For giving me the support and inspiration i needed in order to write this 
FAQ.

6.) Extra Special Thanks to "BryantMnM" , for encouraging me and helping me to 
realize that my FAQs really do help needy (gaming impaired) people! = )

7.) Extra Special Thanks to "Ed Estrella" , for giving me information on 
the differences between the Japanese Demo-Disc version and the Release version...Thanks Ed!

8.) Extra Special Thanks to the two hard working software developement team-members at "Sky-I-
Net"..."Kit Javier"  and "Friend?"...for helping me to proof-read and spell 
check the FAQ...wait a sec...if they're so hard-working, how could they have possibly found enough 
time to read over and spell-check the massive pile of garbage that i wrote? = )

7.) Game Designers and Staff - 
Executive Supervisor: Shoji Kawamori
Script: Katsuyuki Kumazawa
Game Design: Yoshihiro Koyama, Takeshi Iuchi (Chouonsoku/Supersonic Speed)
Character Design: Haruhiko Mikimoto
Mechanical Design: Shoji Kawamori, Kazutaka Miyatake
Motion Supervisor: Ichiroh Itano
Opening Animation Production: GONZO
Opening Animation Storyboard: Shoji Kawamori
Music Composer: Yoshinori Kikuchi
Producer: Minoru Takanashi, Hiroshi Ueda (UNiT Inc.)


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