FAQ / Walkthrough - Guide for Mario Golf

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                  /    \/ > \| > /| | () | | __ |  | |   |--
                 /_|\/\_\/¯\_\|\_\|_|\__/  \__/ \__/ |__ |

                             FOR GAME BOY CoLoR
                             F A Q / G U I D E
                                Version 3.1
                            Written by AstroBlue
                           Co-written by Shdwrlm3

         Containing excerpts from Side_FX's ([email protected]) MARIO GOLF
         (N64 version) FAQ/GUIDE that also can be viewed at GameFAQ's.

*******************************************************************************

AstroBlue's INTRO ([email protected])
This is easily the best Golf game around, It's a bit better than its sister
version on the N64. I don't know why it's called Mario Golf though, Apart from
Peach's Castle and Mario, Luigi & Wario it really has nothing to do with Mario
unlike the N64 version. If you've played original GOLF on the Game Boy you'll
notice hitting perfect shots is a lot easier because the bar in the POWERGAUGE
is a lot slower, GOLF does seem like a boring sport with all those bad pants
and rules but golf games are usually fun. And this is no exception.

Shdwrlm3's INTRO ([email protected])
If I could only use one word to describe Mario Golf for Gameboy Color,it would
have to be: WOW! Golf had never been my favourite sport (in fact, I hated it),
and when I first heard about Mario Golf I thought it would be some horrible
golf game with the Mario name attached just to help it sell.  Though I still
think the inclusion of Mario characters was just a marketing ploy, Mario Golf
is still an _outstanding golf_ game brought to us by the makers of Hot Shots
Golf. Not only do I know more about golf than I ever wanted to know, I now have
a new-found respect for it. Believe me, even if you despise the sport of golf,
try Mario Golf- it'll surprise you!


Contents -1)GETTING STARTED
            i)Controls
            ii)Creating a Character
            iii)Play Modes
            iv)Golfing Tips and Basics
          2)GENERAL INFORMATION
            i)The Characters
            ii)The World
            iii)The Clubs
          3)WALKTHROUGH
          4)STAR CHALLENGES
          5)MINI-GAMES
          6)MATCH GAMES
          7)GOLF CLINIC GIBBERISH
          8)GAINING LEVELS
            i)Which Stat should I choose to boost?
            ii)1-UP Mushrooms
          9)BIRDIE BADGES
          10)NINTENDO 64 VERSION and TRANSFER PAK RELATED
            i)N64 Version
            ii)N64 Compatibility
            iii)Transfer Pak
            iv)Taunts
          11)CHEATS
          12)GAMESHARK CODES


VERSION HISTORY
---------------
Version 1.0 16/12/99
Added GETTING STARTED, Character Stats, The World, Golfing Tips and
Basics , MINI-GAMES, Which Stat should i boost? & 1-UP Mushroom Location's.
Started working on the Walkthrough.

Version 1.1 17/12/99
Playable Characters Finished.
Added GLITCHES Section.
Finished more of the Walkthrough off.

Version 1.2 17/12/99 (later in the day)
Added CODES & CHEATS and GOLF CLINIC GIBBERISH sections.

Version 1.3 18/12/99
Finished TRANSFER PAK and Nintendo 64 Version Related (Thanks to Side_FX).

Version 1.4 19/12/99
Fixed Grammar & Spelling Mistakes. Added bits here and there.

Version 2.0 20/12/99
Big update thanks to new co-writer Shdwrlm3.
Including Controls, The Clubs, MATCH GAMES & STAR CHALLENGES.
Added Descriptions and Club Crest to The Clubs Section.
I also fixed a lot of stuff up so Shdwrlm3's stuff fits in.

Version 2.1 21/12/99
3rd character found!!! So I added the Free the three part in CODES & CHEATS.
Fixed other mistakes and tipografikal erors.

Version 2.2 27/12/99
Little changes here and there.

Version 2.3 03/01/00
Added THANKS TO section because of sudden burst in helpful E-Mail, Thanks guys.
Added the Highest Level Possible and where Kid is thanks to MYoshiH.
Added Tiny, Gene Yuss & Mario's final tournament scores thanks to FLeon93273.
Fixed Free the Three after MYoshiH helped me see how it actually works.
Fixed a error in Golf Guru's Pitch & Putt thanks to Helmacron.

Version 2.4 21/01/00
Shdwrlm3 added BIRDIE BADGES, Dune Club Star Challenges & Links Club INFO.

Version 2.5 02/02/00
Fixed some errors.
Added Sick of Circles to Cheats & Codes Section.
Thanks to Alan Berck, fixed the Extra Points stuff in Star Challenges.
Got Shdwrlm3's Star Challenges Section and my Walkthrough in sync.

Version 2.6 15/02/00
Fixed Walkthrough.
Changed Wario's Bio.
Added heaps to the N64 Version Related.

Version 2.7  15/05/00
Changed all references to Game Boy Color as GBC to CGB.
(GBC means Game Boy Camera)
Added stuff to the Transfer Pak section.
Added some GameShark Codes.
Added lots of info thanks to James Kay.
Fixed a GameShark Code thanks to MB90078
Fixed two mistakes thanks to William Tan.
Sorry for the wait for this version.

Version 2.8  05/08/00
Changed format of FAQ to 79 characters a line and did other cosmetic changes.
Added No Wind Code Shdwrlm3 hacked and other info he contributed.
Changed Drive Modifier into two codes so it works.
Changed GOLF CLINIC GIBBERISH.

Version 2.9 17/08/00
Fixed some errors regarding Pitch & Putt.

Version 3.0 19/01/01
Changed e-mail address and removed all trailing spaces.

Version 3.1 22/03/01
Added unlock codes thanks to rablitz.



===============================================================================
1)GETTING STARTED
===============================================================================
-------------------------------------------------------------------------------
i)Controls
-------------------------------------------------------------------------------
Control Pad- ·Move cursor in menus
             ·Move character in clubhouse/field
             ·Move Lakitu in camera mode
             ·Change shot and putt direction (Left, Right) when golfing
             ·Select clubs (Up, Down) when golfing
             ·Add spin (Up, Down, Left, Right) to ball when golfing.

A Button- ·Accept selections in menus
          ·Talk to people/Read signs in clubhouse/field
          ·Press in field to bring up navigation menu
          ·Refer to Power Gauge section for more uses

B Button- ·Cancel selections in menus
          ·Press and Hold while moving in clubhouse/field to move faster
          ·Press and Hold to scroll through messages faster
          ·Switch between normal/power/60Y/30Y woods and irons, S/M/L putters
          ·Press before the ball stops moving to see an instant replay

Select- Press to zoom in on green when golfing

Start- Pause and display menu when golfing

-------------------------------------------------------------------------------
ii)Creating a Character
-------------------------------------------------------------------------------
Ok, Firstly to start playing Mario Golf you have to create a character, So
select "Create a New Character Here" and Toad will pop up to ask you questions.
If you select male you will get to choose between Kid and Joe, If you select
female you will get to choose between Sherry and Azalea. When selecting a
character, take these stats in mind + means when the red bars stop from the
middle line, the bars mean this :

Height    - Mid-Low <|||||||> Mid-High
Shot      - Fade    <|||||||> Draw
Meet Area - Narrow  <|||||||> Wide
Control   - Poor    <|||||||> Good

KID
Drive     202
Height    <|+|||||>
Shot      <||||+||>
Meet Area <|||||+|>
Control   <||||+||>

JOE
Drive     205
Height    <||||+||>
Shot      <|||||+|>
Meet Area <|||||+|>
Control   <|||||+|>

SHERRY
Drive     200
Height    <||+||||>
Shot      <|||+|||>
Meet Area <||||||+>
Control   <||||||+>

AZALEA
Drive     204
Height    <||+||||>
Shot      <||+||||>
Meet Area <||||||+>
Control   <|||||+|>

Then just select whether they're left or right handed and give them a name.

-------------------------------------------------------------------------------
iii)Play Modes
-------------------------------------------------------------------------------
MARION      This has the core of the game in it, This modes plays like a RPG
CLUBHOUSE   and through it you can access Mario Golf's World.

TOURNAMENT  Play in a Club Tournament, the person with the lowest score at the
            end of the day wins. You can get EXP. Points and Trophies in this
            mode. Not to mention you can unlock other Tournaments and stuff by
            winning.

MATCH GAME  You play head to head against a computer controlled player, The
            winner of the game doesn't necessarily have the lowest score, the
            winner is determined by the amount of holes you got a lower score
            then your opponent.

STROKE      Play a round of golf, with no opponents. No stress here!

TRAINING    Practice makes perfect! Practice on any hole!


-------------------------------------------------------------------------------
iv)Golfing Tips and Basics
-------------------------------------------------------------------------------
To play like a pro you have to know the basics, So here are some things that
may help you.
 ______________
|Club Selection|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Remember to select the appropriate clubs with the up and down buttons on the
Control Pad, since the game sometimes doesn't auto select the proper club.
Balls are most wind affected when you use Drivers or a Sandwedge and are less
affected by wind when you use Irons (Your 2 Iron has the lowest trajectory your
Sand-Wedge has the highest). It is vital to remember that certain clubs are
more affected by the terrain your shooting from, and always and I mean always
take the wind into account!
 ____________________
|USING THE POWERGAUGE|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To hit the Ball as far as you can press A once to start swinging, Then press A
again when the bar hits Point 1 then press A again when the ball comes up to
Point 2.

1||||'||||'||||'||||2||

 ______________________
|Power & Approach Shots|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Pressing B changes your shot to a Power Shot, You only get 6 but if you hit it
perfect you won't lose any. If you're 60 yards from the hole pressing B will
change your shot between a 60 yard approach, a 30 yard approach and Normal
Settings. You should use approach shots to get close to the flag.
 _________________
|Intentional Shots|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Holding certain directions while your swinging before the balls impact affects
certain qualities of your shot. You can affect how much the ball spins, By
pressing up you add Forward Spin; with Forward Spin the ball will roll more and
the balls trajectory will be lower. By pressing down you add Back Spin; with
Back Spin the ball will stop fast and may roll backwards and the trajectory
will be higher. You can also make the ball curve left or right these are called
Intentional Shots and can be very helpful in avoiding trees, just press the
Control Pad in the opposite direction you want it to curve before impact you
can mix Spin with Curve by pressing on the Control Pad diagonally.
 __________
|Short Game|
 ¯¯¯¯¯¯¯¯¯¯
If your Putting pressing B will change your shot between a Large 60 yard put, a
Middle 30 yard putt & a Small 10 yard putt, You have to read the lie of the
ball and change your aim so the ball curves into the hole. Remember Putting is
a vital thing to learn.


===============================================================================
2)GENERAL INFORMATION
===============================================================================
-------------------------------------------------------------------------------
i)The Characters
-------------------------------------------------------------------------------
This info has been taken directly from the manual apart from Wario which has
been taken from the 64 version's manual.

 Kid
=====
A vibrant, active young boy. Kid's been playing golf since he could walk,
resulting in an impressive golf technique for some one his age.
 __________________________
|                          |
| Age: 10                  |
| Initial Drive: 202 yards |
| Initial Shot: Draw       |
|__________________________|

 Joe
=====
King of the dance floor, Joe brings the rhythm and stamina he's gained as a
dancer and applies it to his game!
 __________________________
|                          |
| Age: 18                  |
| Initial Drive: 205 yards |
| Initial Shot: Draw       |
|__________________________|

 Sherry
========
Sherry's mother got her started playing golf, but her talent makes it clear
that she's not just appeasing her mother.
 __________________________
|                          |
| Age: 12                  |
| Initial Drive: 200 yards |
| Initial Shot: Straight   |
|__________________________|

 Azalea
========
A former track star, Azalea's competitive spirit has put her at the top of her
class!
 __________________________
|                          |
| Age: 12                  |
| Initial Drive: 200 yards |
| Initial Shot: Straight   |
|__________________________|

 Mario
=======
Mario reigns as the most famous and skilled golfer of all time, but a day of
reckoning is fast approaching - for both him and you!
 __________________
|                  |
| Age: ???         |
| Drive: 270 yards |
| Shot: Draw       |
|__________________|

 Luigi
=======
Luigi makes an appearance along side his older brother, Mario. What's the key
to Luigi's ability?
 __________________
|                  |
| Age: ???         |
| Drive: 220 yards |
| Shot: Fade       |
|__________________|

 Wario
=======
Wario's distinct club-wiggling play is backed by a smooth and powerful swing.
 __________________
|                  |
| Age: ???         |
| Drive: 250 yards |
| Shot: Fade       |
|__________________|

 Putts
=======
Putts always had an eye on the future, but since becoming Club Champ, he seems
to have lost his focus.
 __________________
|                  |
| Age: ???         |
| Drive: 200 yards |
| Shot: Draw       |
|__________________|

 Grace
=======
Called the "Queen of the Course" by many, Grace was trained as a child at the
School for Gifted Golfers.
 __________________
|                  |
| Age: ???         |
| Drive: 220 yards |
| Shot: Straight   |
|__________________|

 Tiny
======
A simple, yet driven muscle-man, Tiny loses to no one when it come to drive
distance.
 __________________
|                  |
| Age: ???         |
| Drive: 250 yards |
| Shot: Draw       |
|__________________|

 Gene Yuss
===========
Oddly calling himself the "Greatest of the Great", Gene Yuss is, both in truth
and in name, among the most elite golfers ever.
 __________________
|                  |
| Age: ???         |
| Drive: 240 yards |
| Shot: Fade       |
|__________________|

-------------------------------------------------------------------------------
ii)The World
-------------------------------------------------------------------------------
You start at Marion Club and only have limited access to the outside world, as
you get better things will open up, The world looks like this:

                         Courses              Mini-Games & Other Areas
           5              -------              ------------------------
           |   4          1 Marion Club        A Golf Clinic
           |   |          2 Palm Club          B Windy Valley
2      E   |   |          3 Dune Club          C Tiny-Tots Golf Grounds
|_   A |___|___|          4 Links Club         D Mini-Mini Lake Course
  |__|_|       |___G      5 Peach's Castle     E Raven Woods Course
       |                                       F Club Maker's Hut
       |   F                                   G Golf Guru's Pitch & Putt
       |   |
     D_|___|_
     |       |_B
 1   |       |    3
 |___|_C     |____|

-------------------------------------------------------------------------------
iii)The Clubs
-------------------------------------------------------------------------------
 ___________
|Marion Club|
 ¯¯¯¯¯¯¯¯¯¯¯
,------------.  Your home course.
| Hole | Par |
|------|-----|  Club Crest: Silhouette of Mario's Face with a wooden background
|  1   |  4  |  and a big red M.
|  2   |  4  |
|  3   |  3  |  Description: A Basic course that starts you off it has no
|  4   |  5  |  special terrain, It looks a bit Marioish.
|  5   |  4  |
|  6   |  4  |
|  7   |  5  |
|  8   |  3  |
|  9   |  4  |
|  10  |  4  |
|  11  |  5  |
|  12  |  3  |
|  13  |  4  |
|  14  |  4  |
|  15  |  4  |
|  16  |  4  |
|  17  |  3  |
|  18  |  5  |
`------------´

  _________
 |Palm Club|
  ¯¯¯¯¯¯¯¯¯
,------------.  A tropical twist!
| Hole | Par |
|------|-----|  Club Crest : Three vertical stripes one green, the next dark
|  1   |  4  |  green with a blue triangle and square and the last is light
|  2   |  4  |  green, it has a banner under it with PCG.
|  3   |  5  |
|  4   |  4  |  Description: A coastal course, It has a lot of palm trees
|  5   |  3  |  jutting right out of the fairway, water hazards are abound
|  6   |  4  |  so stay clear of them.
|  7   |  5  |
|  8   |  3  |
|  9   |  4  |
|  10  |  4  |
|  11  |  4  |
|  12  |  3  |
|  13  |  5  |
|  14  |  4  |
|  15  |  3  |
|  16  |  4  |
|  17  |  5  |
|  18  |  4  |
`------------´

  _________
 |Dune Club|
  ¯¯¯¯¯¯¯¯¯
,------------.  The arid plateau!
| Hole | Par |
|------|-----|  Club Crest : Black with a gold trophy and gold letters D C on
|  1   |  4  |  either side of it.
|  2   |  4  |
|  3   |  5  |  Description: One big sandtrap, Stay clear of the Waste Areas
|  4   |  3  |  and the numerous sand traps.
|  5   |  4  |
|  6   |  4  |
|  7   |  4  |
|  8   |  3  |
|  9   |  5  |
|  10  |  4  |
|  11  |  3  |
|  12  |  4  |
|  13  |  5  |
|  14  |  4  |
|  15  |  3  |
|  16  |  4  |
|  17  |  5  |
|  18  |  4  |
`------------´

  __________
 |Links Club|
  ¯¯¯¯¯¯¯¯¯¯
,------------.  A seaside challenge!
| Hole | Par |
|------|-----|  Club Crest : Three horizontal stripes two are light green the
|  1   |  4  |  other is white it also has a teal triforce in front of the
|  2   |  5  |  three stripes.
|  3   |  3  |
|  4   |  4  |  Description: Another seaside course has two types of Fairways
|  5   |  4  |  smooth green ones that of make your ball roll a lot that are
|  6   |  3  |  dotted with sandtraps and normal ones. Also try to stay out the
|  7   |  4  |  heath.
|  8   |  5  |
|  9   |  4  |
|  10  |  3  |
|  11  |  4  |
|  12  |  5  |
|  13  |  4  |
|  14  |  4  |
|  15  |  3  |
|  16  |  5  |
|  17  |  4  |
|  18  |  4  |
`------------´
 ______________
|Peach's Castle|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
,------------.  By invitation only!
| Hole | Par |
|------|-----|  Club Crest: The vertical stripes; two pink, one white. It has
|  1   |  3  |  two conifer branches with a emblem of a green imprinted on it
|  2   |  4  |  as well.
|  3   |  5  |
|  4   |  4  |  Description: Has two types of courses, Ones that are in the
|  5   |  4  |  shape of Mario Characters they look good but don't play very
|  6   |  4  |  well & Normal well designed ones.
|  7   |  5  |
|  8   |  4  |
|  9   |  3  |
|  10  |  5  |
|  11  |  4  |
|  12  |  4  |
|  13  |  3  |
|  14  |  4  |
|  15  |  4  |
|  16  |  3  |
|  17  |  5  |
|  18  |  4  |
`------------´


===============================================================================
3)WALKTHROUGH
===============================================================================
 ___________
|Marion Club|
 ¯¯¯¯¯¯¯¯¯¯¯
Firstly walk around the Marion Club and talk to some people, then go out the
northern exit of the club. You can compete straight away in a tournament but I
would go down the road and visit these people and do what they ask, if you need
help see the Star Challenges section.

The people who initiate Star Challenges are:
In the Driving Range
  •Far Left Boy -Teaches you Driver Tee Shots.
  •Girl in the Middle  -Teaches you Iron Shots.
Approach Practice Range
  •Boy on the Fairway -Teaches you a Running Approach.
  •Girl near the Green -Teaches you a Chip Approach.
Practice Putting Green
  •Boy in the Top Right of the Green -Challenges you to a putting Contest.

After you finish all the training you should play Putts in a Match Game, to do
this go in the top right door in Marion Club then walk to the left then up, A
girl will stop you before going up the stairs and will tell you who the Grand
Champs are. Now talk to Putts and initiate a Match Game then take him to the
Caddie Master in any club (the guy or girl in front the caddie shack) or you
can skip that and play in the Marion Club Tournament, to do this just talk to
the Caddie Master. Putts always gets -1 in this tournament so you really only
have to get 2 Birdies then Par the rest to win.

After beating Putts in a Match Game go to the newly opened Tiny-Tots Golf
Grounds.
 _________
|Palm Club|
 ¯¯¯¯¯¯¯¯¯
The people who initiate Star Challenges are:
In the Driving Range
  •Girl in the Mid-Left -Teaches Wind Shots to you.
  •Boy to the Right     -Teaches you Intentionally Curved Shots.
Approach Practice Range
  •Girl near the Green -Teaches you a Running Approach on a Sloped Green.
  •Boy in the Bunker -Teaches you Bunker Shots.
Practice Putting Green
  •Boy in the Far Right -Challenges you to a Putting Contest.

Play in the Tournament, Grace always gets -3 so you only have to get 4 Birdies
and Par the rest to win. Then play Grace in a Match Game.

After beating Grace in a Match Game go to the newly opened Mini-Mini Lake
Course.
 _________
|Dune Club|
 ¯¯¯¯¯¯¯¯¯
The people who initiate Star Challenges are:
In the Driving Range
  •Far Right Boy -Teaches you Attacking a Two-Tiered Green w/ Hazard
  •Girl on the Far-Left, beyond the Cacti- Teaches you a Recovery Shot.
Approach Practice Range
  •Boy near the Guarding Bunker -Teaches you how to Lob Shot.
  •Girl on the Fairway -Teaches you Carry and Roll
Practice Putting Green
  •Boy in Bottom Left of Green -Challenges you to a Putting Contest.

Play in the Tournament, Tiny always gets -5 so you only have to get
6 Birdies and Par the rest to win. You can only play Tiny in a Match Game if
you've beaten Grace.

After beating Tiny in a Match Game go to the newly opened Raven Wood's Course.

If you placed in the tournament talk to the three people standing in triangle
in the Practice Putting Green to play an Alternate Game.

See the Club Maker and choose between a Special Distance or a Special Control
Club you can only choose one but you can switch between your original club and
the one you chose by seeing him. I would personally choose the Control club
since in straightens out your shot and gives you great accuracy.
 __________
|Links Club|
 ¯¯¯¯¯¯¯¯¯¯
The people who initiate Star Challenges are:
In the Driving Range
  •Boy in the Top Right beyond Trees -Teaches you a Foliage Recover Shot.
  •Girl in the Top Left near a Bunker -Teaches you a Bunker Recovery Shot.
Approach Practice Range
  •Boy above the Green -Teaches you a Rough Approach.
  •Girl left of the Green -Teaches you how to Cut across a Hill.
Practice Putting Green
  •The Southern-most Boy-Challenges you to a Putting Contest.

Play in the Tournament, Gene Y. always gets -7 so you only have to get 8
Birdies and Par the rest to win. You can only play Gene Y. in a Match Game if
you've beaten Tiny.

If you place go to all the people that taught you things on this course for a
Challenge.

After beating Gene Y. in a Match Game go to the newly opened Golf Guru's Pitch
& Putt.
 ______________
|Peach's Castle|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Now if you've beaten all of the Club Champs in Match Games and won a Gold
Trophy at every club, walk up to Link's Club & the sky will flash then a
invitation from Peach will fall down. After you read it a star will fall out of
the sky and make a rainbow. Enter the rainbow then walk on the cloud and talk
to all the Mushroom People, then talk to the Bob-omb then jump in his Cannon.
Now you're in the courtyard of Peach's Castle in the Sky, you can talk to all
different Mario characters here including Yoshi, D.K & Bowser from here you
can participate in the last tournament by talking to Peach.

Mario always gets -9 so you only have to get 10 Birdies then par the rest.

Then Play Mario in a Match Game.

Then if you beat Mario play Wario in a Match Game.

Sorry guys, but word will never get around that you beat Mario and you will
never be able to open the door to Peach's Castle! But who cares this game still
has unlimited replay value!


===============================================================================
4)STAR CHALLENGES
===============================================================================
In the RPG mode, various people will offer to teach you useful techniques that
are very helpful in becoming Grand Champ. All these people will grant you a
star after you complete the task. There are 20 stars in all that you can get
from these Challenges. Getting all the stars gets you absolutely nothing at
all. But you will net bucket loads of EXP. Points

If you get a hole in one in the Shot or Approach Lessons or 10/10 in the
Putting contest a certain amount of Experience points will be added to the
Experience points you get for completing the Star Challenge. This is determined
by which club the Star Challenge is in:
Marion Club: Extra 5 Exp. Points
Palm Club: Extra 6 Exp. Points
Dune Club: Extra 11 Exp. Points
Links Club: Extra 12 Exp. Points

These tips are only recommended.  If they don't work for you, just keep trying.

Note: R stands for recommended
Note: R Meter Power is the recommended placement of the power gauge bars.
Perfect means the tallest bar on the left and the tallest bar on the right of
the power gauge. Anything else, like Middle, means placing one bar in the
stated area (in this case, in the middle) and the other at the right-most
tallest bar. I hope that isn't too confusing.
 ___________
|Marion Club|
 ¯¯¯¯¯¯¯¯¯¯¯
     Shot Lesson 1
          What do you learn?: Driver Tee Shots
          Who do you learn it from?: The Far Left Boy
          Wind: 10 MPH Tailwind (North)
          R Club: 1W Normal
          R Meter Power: Perfect
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 20

     Shot Lesson 2
          What do you learn?: Iron Shots
          Who do you learn it from?: The Girl in the Middle
          Wind: 10 MPH North
          R Club: 2I Normal
          R Meter Power: Perfect
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 20

     Approach Lesson 1
          What do you learn?: A Running Approach
          Who do you learn it from?: The Boy on the Fairway
          Wind: 0 MPH
          R Club: 5I 30Y
          R Meter Power: Middle
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 20

     Approach Lesson 2
          What do you learn?: A Chip Approach
          Who do you learn it from?: The Girl near the Green
          Wind: 0 MPH
          R Club: PW 60Y
          R Meter Power: Middle
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 20

     Putting Contest
          Who do you challenge?: Boy in the Top Right of the Green
          Goal: Get the ball within the circle or into the hole 7 out of 10
                times.
          R Meter Power:
               1st pair of holes: Slightly less than Max
               2nd pair: Between middle and 1/4
               3rd pair: Slightly less than Max
               4th pair: Max
               5th pair: Middle
          Exp. Pts.: 20 (25 if you get 10/10)
 _________
|Palm Club|
 ¯¯¯¯¯¯¯¯¯
Note: The following are available only after placing in the top 3 in the
      Marion Club Tournament.

     Shot Lesson 1
          What do you learn?: Wind Shots
          Who do you learn it from?: The Girl in the Mid-Left
          Wind: 10 MPH Headwind (South)
          R Club: 2I Normal
          R Meter Power: Slightly less than Perfect
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 25

     Shot Lesson 2
          What do you learn?: Intentionally Curved Shots
          Who do you learn it from?: The Boy to the Right
          Wind: 0 MPH
          R Club: 1W Normal
          R Meter Power: Perfect
          R Spin: Curve to Left
          R Target: To the right of the trees
          Exp. Pts.: 25

     Approach Lesson 1
          What do you learn?: Running Approach on a Sloped Green
          Who do you learn it from?: The Girl near the Green
          Wind: 0 MPH
          R Club: Pt L
          R Gauge Power: Slightly more than half
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 25

     Approach Lesson 2
          What do you learn?: Bunker Shots
          Who do you learn it from?: The Boy in the Bunker
          Wind: 0 MPH
          R Club: SW 60
          R Meter Power: Between mid and 1/4
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 25

     Putting Contest
          Who do you challenge?: The Boy in the Far Right
          Goal: Get the ball within the circle or into the hole 7 out of 10
               times.
          R Meter Power:
               1st pair of holes: Between mid and 1/4
               2nd pair: Slightly more than 1/4
               3rd pair: Move target left slightly; Between mid and 1/4
               4th pair: Slightly more than mid
               5th pair: Middle
          Exp. Pts.: 25 (31 if you get 10/10)

 _________
|Dune Club|
 ¯¯¯¯¯¯¯¯¯
Note: The following are available only after placing in the top 3 in the Palm
      Club Tournament.

     Shot Lesson 1
          What do you learn?: Attacking a Two-Tiered Green w/ Hazard
          Who do you learn it from?: The Far Right Boy
          Wind: 4 MPH Headwind (South)
          R Club: 9I Normal
          R Meter Power: Slightly less than Perfect
          R Spin: Backspin
          R Target: Pre-set
          Exp. Pts.: 45

     Shot Lesson 2
          What do you learn?: A Recovery Shot
          Who do you learn it from?: The Girl on the Far-Left, beyond the Cacti
          Wind: 0 MPH
          R Club: 3I Normal
          R Meter Power: Middle
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 45

     Approach Lesson 1
          What do you learn?: Lob Shot
          Who do you learn it from?: The Boy near the Guarding Bunker
          Wind: 0 MPH
          R Club: SW 60Y
          R Gauge Power: Between mid and 1/4
          R Spin: Backspin
          R Target: Pre-set
          Exp. Pts.: 45

     Approach Lesson 2
          What do you learn?: Carry and Roll
          Who do you learn it from?: The Girl on the Fairway
          Wind: 0 MPH
          R Club: 7I 60Y
          R Meter Power: Slightly less than mid
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 45

     Putting Contest
          Who do you challenge?: The Boy in Bottom Left of Green
          Goal: Get the ball within the circle or into the hole 7 out of 10
               times.
          R Meter Power:
               1st pair of holes: 3/4
               2nd pair: Between middle and 1/4
               3rd pair: Between middle and 1/4
               4th pair: Slightly more than 1/4
               5th pair: Middle
          Exp. Pts.: 45 (56 if you get 10/10)

Note: The following are available only after placing in the top 3 in the Dune
      Club Tournament.

     Alternate Game
Talk to the three people huddled in Dune Club's Practice Putting Green to
participate in an Alternate Game. In Mario Golf's Dictionary an Alternate Game
is stated as "A game in which a team of players takes turns hitting the same
ball" which is pretty accurate. You team up with Lime and Play against Flint &
Lily you can choose between Match Game or Stroke choose Match Game because you
can win by a Dormie, Lime sometimes plays really well but most of the time
she's really crap. Try to make it easy for her.

 __________
|Links Club|
 ¯¯¯¯¯¯¯¯¯¯
     Shot Lesson 1
          What do you learn?: A Foliage Recover Shot
          Who do you learn it from?: The Boy in the Top Right beyond Trees
          Wind: 0 MPH
          R Club: 2I Power (Note: Have a drive of at least 220 Y)
          R Meter Power: Perfect
          R Spin: None
          R Target: Left of pin- just enough to keep it from hitting trees
          Exp. Pts.: 50

     Shot Lesson 2
          What do you learn?: A Bunker Recovery Shot
          Who do you learn it from?: Girl in the Top Left near a Bunker
          Wind: 0 MPH
          R Club: 2I Power
          R Meter Power: Perfect
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 50

     Approach Lesson 1
          What do you learn?: A Rough Approach.
          Who do you learn it from?: The Boy above the Green
          Wind: 0 MPH
          R Club: PW 30Y
          R Gauge Power: 3/4
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 50

     Approach Lesson 2
          What do you learn?: How to Cut across a Hill
          Who do you learn it from?: The Girl left of the Green
          Wind: 0 MPH
          R Club: 5I 30Y
          R Meter Power: 3/4
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 50

     Putting Contest
          Who do you challenge?: The Southern-most Boy
          Goal: Get the ball within the circle or into the hole 7 out of 10
                times.
          R Meter Power:
               1st pair of holes: Max
               2nd pair: Between middle and 1/4
               3rd pair: Between middle and 1/4
               4th pair: Between middle and 1/4
               5th pair: Middle
          Exp. Pts.: 50 (62 if you get 10/10)

Note: The following are available only after placing in the top 3 in the Links
      Club Tournament.

     Shot Contest 1
          Who do you challenge?: The Boy in the Top Right beyond Trees
          Goal: Get closer to the pin then the challenger (3 yards)
          Wind: 0 MPH
          R Club: 2I Power (Note: Have a drive of at least 220 Y)
          R Meter Power: Perfect
          R Spin: None
          R Target: Left of pin- just enough to keep it from hitting trees
          Exp. Pts.: 50

     Shot Contest 2
          Who do you challenge?: Girl in the Top Left near a Bunker
          Goal: Get closer to the pin then the challenger (3 yards)
          Wind: 0 MPH
          R Club: 2I Power
          R Meter Power: Perfect
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 50

     Approach Contest 1
          Who do you challenge?: The Boy above the Green
          Goal: Get the ball within 3 yards of the pin 7 out of 10 times
          Wind: 0 MPH
          R Club: PW 30Y
          R Gauge Power: 3/4
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 50

     Approach Contest 2
          Who do you challenge?: The Girl left of the Green
          Goal: Get the ball within 3 yards of the pin 7 out of 10 times
          Wind: 0 MPH
          R Club: 5I 30Y
          R Meter Power: 3/4
          R Spin: None
          R Target: Pre-set
          Exp. Pts.: 50


===============================================================================
5)MINI-GAMES
===============================================================================
There is a wide array of Mini-Games throughout the game, different things open
them up, you gain stars and EXP points from doing them. You can get the other 9
stars from these.
 ___________________
|Windy Valley Hole 1|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Opens Up: Already open.
Exp. Points earned for winning: 40
Aim for the tip of the bottom left Bunker with a 4 Iron, slowly adjust your
shot each time. And you will get it in time.
 ______________________
|Tiny-Tots Golf Grounds|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Opens Up: After beating Putts in a Match Game.
Exp. Points earned for winning: 50
Some naughty kids haven't picked up their balls :) so you have to help a lady
clean up by shooting all the balls close to the hole (Inside the dark green
circle) within the time limit. Just adjust each shot each time you play (it
takes a couple of goes) all I can remember is that you can do the first one
easily by pressing B then Shoot as far as you can, Remember to overshoot the
hole if the ball is in the rough or in a Bunker. Also if you go to the northern
most part of the grounds and press A, Sherry will pop out if you choose Kid,
Joe or Azalea, she's one of the naughty kids.
 _____________________
|Mini-Mini Lake Course|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Opens up: After beating Grace in a Match Game.
Exp. Points earned for winning: 140
You have to help prove to a guy's trainer that a shot isn't impossible, The guy
has shot the ball into the water so he had to drop it in the rough and the hole
is to far away from the ball to hit it easily. I'm not sure how I did it but I
think I used a 2 Iron with Power Shot on and I added roll onto the ball by
pressing up while I shot, the ball should bounce out of the water & onto the
green. If you can't do it build up your level. You will get 175 Exp. Points, if
you skip the ball off the water & on to the green.

 ___________________
|Windy Valley Hole 2|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Opens up: When you are experienced enough.
Exp. Points earned for winning: 180
Just take the wind into account, If you do it he'll offer to change your shot
in the opposite direction i.e Fade to Draw
 __________________
|Raven Woods Course|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Opens up: After beating Tiny in a Match Game.
Exp. Points earned for winning: 200
A Raven has stolen a man's hat and keeps on landing on the pin, So the man
thinks if you hit the pin the raven will drop the hat, Firstly the Raven only
comes back to the pin if you steep out away from the pin on the Dark Green
Rough, Secondly if you want to hit the pin with an approach shot take into
account that the wind changes back and forth in a set pattern each new time
you attempt to hit it, I think I hit it by using a large putt and kept on
adjusting till I hit the pin, It takes some time but all the Mini-Games do.
 ________________________
|Golf Guru's Pitch & Putt|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Opens up: After beating Gene Y. in a Match Game.
Exp. Points earned for winning: 300
This is very hard, you have to birdie every shot and it's a Short Course
(9 Holes), just practice hard. Don't quit if you Par or Bogey just keep on
playing, you'll need the practice on the last few holes. As helmacron stated in
one of his E-Mails you have to pitch it onto the green then putt it, If you
don't do that but you still Birdie all the holes the man will say "Oh-hoh!
shooting 18 is great, but not getting on in one doesn't cut it"


===============================================================================
6)MATCH GAMES
===============================================================================
To play Luigi, Mario & Wario you must use the Match Game menu, talking to them
in the RPG Mode will do nothing. Peach's Castle is NOT available in Match Game.
 _____
|Luigi|
 ¯¯¯¯¯
To play against: Immediately selectable
Defeat to unlock: Nothing
Extra Exp. Pts. for defeating: 40
 _____
|Putts|
 ¯¯¯¯¯
The Marion Club Champ
To play against: Immediately selectable
Defeat to unlock:
   Match Game Vs. Grace
   Putts as playable character
   Tiny-Tots Golf Grounds
Extra Exp. Pts. for defeating: 20
 _____
|Grace|
 ¯¯¯¯¯
The Palm Club Champ
To play against: Defeat Putts in a Match Game
Defeat to unlock:
   Match Game Vs. Tiny
   Grace as playable character
   Mini-Mini Lake Course
Extra Exp. Pts. for defeating: 70
 ____
|Tiny|
 ¯¯¯¯
The Dune Club Champ
To play against: Defeat Grace in a Match Game
Defeat to unlock:
   Match Game Vs. Gene Yuss
   Tiny as playable character
   Raven Woods Course
Extra Exp. Pts. for defeating: 140
 _________
|Gene Yuss|
 ¯¯¯¯¯¯¯¯¯
The Links Club Champ
To play against: Defeat Tiny in a Match Game
Defeat to unlock:
   Gene Yuss as playable character
   Golf Guru's Pitch & Putt
Extra Exp. Pts. for defeating: 200
 _____
|Mario|
 ¯¯¯¯¯
To play against: Place 1st in the Links Club Tournament
Defeat to unlock: Match Game Vs Wario
Extra Exp. Pts. for defeating: 400
Tips: Wowie, he's a tough one. With a drive of 270, he'll often get to the
      green before you do.
 _____
|Wario|
 ¯¯¯¯¯
To play against: Place 1st in Peach's Castle Tournament
Defeat to unlock: Wario as playable character
Extra Exp. Pts. for defeating: 400
Tips: Definitely not as tough as Mario, but still poses a worthy challenge.


===============================================================================
7) GOLF CLINIC GIBBERISH
===============================================================================
To most people (Who haven't read Mario Golf's inbuilt Dictionary tsk...tsk...)
what the coaches say would be utter gobbledegook (mind the expression), So if
you don't know what their talking about; it is hard to fix the problems in your
swing. So this is what this section is here for. Firstly it has the name of the
stat in a box, then a description of how this stat affects your game & then
there is a little table of how what the Golf Clinic's Coaches say relates to
your stats. But with a Special Club it alters your performance without changing
it on the Stat screen.
 _____
|Drive|
 ¯¯¯¯¯
The longer the drive the better, nuff said.

    < 220 You have a average shot / It's a ball that needs carry
221 - 240 You have a decent shot / It's a ball that lacks carry
241 - 260 You have a good shot / It's a ball that has OK carry
261 - 280 You have a pro's shot / It is a ball that has carry
281 - 300 You have a top pro's shot / It's a ball that has nice carry
301 >     You have a master's shot / It's a ball that has huge carry
 ______
|Height|
 ¯¯¯¯¯¯
The higher you get the more it is affected by the wind, this has it's upsides
but it is mainly a hindrance. If you get too low the ball will roll too much
and you wont be able to get the benefits of a headwind. So the best height
you shot can possibly be IMHO is a tad low.

+|||||||> It's really low, / Lie can bury it,
<+||||||> It's quite low, / Lie can hold it,
<|+|||||> It's kinda low, / It feels it's lie,
<||+||||> It's a tad low, / It feels lie,
<|||+|||> Heights average, / affect is average,
<||||+||> It's a tad high, / Wind pushes it,
<|||||+|> It's kinda high, / Wind blows it,
<||||||+> It's quit high, / It sticks to wind,
<|||||||+ It's sky high, / It follows wind,
 ____
|Shot|
 ¯¯¯¯
The closer you can get to a straight shot the better.

+|||||||> with a bad fade! / and has no control.
<+||||||> with a sharp fade! / and is hard to control.
<|+|||||> that fades! / and has good control.
<||+||||> that fades a bit! / and is easy to control.
<|||+|||> that's straight! / and has classic control.
<||||+||> that draws a bit! / and is easy to control.
<|||||+|> that draws! / and has good control.
<||||||+> with a sharp draw! / and is hard to control.
<|||||||+ with a bad draw! / and has no control.

 _________
|Meet Area|
 ¯¯¯¯¯¯¯¯¯
The larger the meet area the better, this makes it easier to hit a better shot,
since point 2 on the power gauge will be wider (see Golfing Tips and Basics).

+|||||||>
<+||||||> meet area's tiny, / timings off,
<|+|||||> meet area's narrow, / timing needs work,
<||+||||> meet area's slim, / timing's so-so,
<|||+|||> meet area's avg., / timing's average,
<||||+||> meet area's wide, / timing's not bad,
<|||||+|> meet area's large, / timing's easy,
<||||||+> meet area's big, / timing's good,
<|||||||+ meet area's huge, / timing's a cinch,
 _______
|Control|
 ¯¯¯¯¯¯¯
The less waver the better, as you will hit the ball steadier.

+|||||||> with major waver. / and aim... UGH!
<+||||||> with lotsa waver. / and aim is awful!
<|+|||||> with big waver. / and aim is bad!
<||+||||> with more waver. / and aim's unsteady!
<|||+|||> with avg. waver. / and aim is average!
<||||+||> with less waver. / and aim's decent!
<|||||+|> with slight waver. / and aim's good!
<||||||+> with little waver. / and aim's great!
<|||||||+ with no waver. / and aim's perfect!


===============================================================================
8)GAINING LEVELS
===============================================================================
-------------------------------------------------------------------------------
i)Which Stat should I choose to boost?
-------------------------------------------------------------------------------
Picking what stat you choose to boost can be hard on a Level up if you choose
wrong you can end off worse, Never neglect any stats or you'll have to try and
fix the consequences, Don't worry if you level up a stat and the bar doesn't
move it still does makes a difference whether it's next time you level up that
stat the bar will move or that the stat won't decrease next Level up. Earn all
the stars to gain lots of EXP, Leave the Mushrooms for the last couple of
levels when it's harder to level up. YoshiH E-mailed me and told me "The
highest level you can build a golfer up to is Level 99. After that, during the
screen that gives you the experience earned, it says at the bottom that you are
at the highest level!"

-------------------------------------------------------------------------------
ii)1-UP Mushrooms
-------------------------------------------------------------------------------
There are 3 1-UP locations I know of, Each one makes you gain a level instantly
hold out on collecting them for a while though they are :
1)In the Directors Office in Marion Club in 1 of the cabinets across from the
  Grandfather Clock.
2)In the Club Makers Hut in one of the cabinets.
3)In Peach's Castle's Courtyard in one of the bushes.


===============================================================================
9)BIRDIE BADGES
===============================================================================
• Birdie badges can be acquired by getting a Birdie (1 below par) on a hole.
• Also, Eagles, Albatrosses, and Hole-in-Ones net Birdie badges.
• You don't have to get them in one sitting.
• Once you get a Birdie Badge, you don't need to get it again (unless you
  create a new character)
• There is a total of 90 Birdie Badges. As far as I know, you don't get
  anything for getting them all, they may do something in the N64 version.


===============================================================================
10)NINTENDO 64 VERSION and TRANSFER PAK RELATED
===============================================================================
(Thanks to Side_FX for letting me use some of his info)

-------------------------------------------------------------------------------
i)N64 Version
-------------------------------------------------------------------------------
The Nintendo 64 version of Mario Golf is a lot different then the CGB version
but it's just as good, It's more of a golf sim game and doesn't have the odd
couple mix of a SPORT\RPG it's just SPORT. It also has more to do with Mario.
The courses all have a certain Mario theme, it may look cutesy but it still has
realistic physics and is a lot of fun to play.

The N64 Version has the Training, Tournament & Stroke Modes like the CGB
version but Match Game is Get Character Mode and VS Mode is Match Game it also
has an extra 5 modes here is a brief description of each mode:
Mini Golf  - Play a round of Putt-Putt Golf.
Speed Golf - Like Stroke but your are timed on how fast you complete the round.
Skins      - If you get the lowest amount of strokes for a hole you get a skin,
             the person with the most skins wins in the end.
Ring Shot  - Shoot the ball through the ring(s) and Par to get a Star.
Club Shot  - Like a Match Game but your Clubs are determined by a Slot Machine

The N64 Version has 6 courses instead of 5 they are-
Toad Highlands, Koopa Park, Shy Guy Desert, Yoshi's Island, Boo Valley &
Mario's Star

The N64 version has a more Players to play with instead of 11 it has 18
including 4 that are only possible with a Transfer Pak and Mario Golf CGB, The
other 14 are Mario, Luigi, Peach, Yoshi, Donkey Kong, Bowser, Wario, Metal
Mario, Baby Mario, Charlie, Plum, Sonny, Harry & Maple.

The N64 Version plays much like the CGB Version it has all the same meters and
displays in the same place apart from there's a Boo instead of a Arrow on the
Wind Meter the only other real difference is that it's 3D and certain things
like C-Button Navigation and Grids are added.

The rest of this section is made from excerpts from Side FX's Mario Golf 64
Guide (I got Side FX's permission) but I have made some minor corrections and
major additions to it. I only have rented The N64 version of Mario Golf three
times so, I still really don't know much about it.
Side FX's Mario Golf FAQ/Guide for the N64 version can be viewed at:
* www.gamefaqs.com
* www.public.asu.edu/~ruokandy/mariogolf/mariogolf.txt
I highly recommend you read it if you own Mario Golf 64.

-------------------------------------------------------------------------------
ii)N64 Compatibility
-------------------------------------------------------------------------------
At the bottom of the character select screen of the N64 version of Mario Golf
are 4 empty slots.  These slots are reserved for up to 4 players that can be
imported from the Game Boy Color version of Mario Golf, However, in order to
import any characters, you'll need a Transfer Pak (see Transfer Pak),If you
were wondering how you can fill four spaces with only three players, Unlike
Pokémon Stadium you can hotswap CGB Game Paks, Imported characters *cannot*
be saved in the N64 version. When you turn off the N64 and turn it on again,
you'll need to re-import these characters.

Mario Golf is the first N64 game to be released that supports the Transfer Pak.

By importing your character into the N64 version, you can view your character
in 3D and play out a couple rounds. Kid looks really weird :) What's great is
that any experience points you earn for your character on the N64 version can
be transferred back to the Game Boy Color version!

-------------------------------------------------------------------------------
iii)Transfer Pak
-------------------------------------------------------------------------------
The Transfer Pak plugs into the back of a N64 controller.  Using this device,
the N64 version and the Game Boy Color version of Mario Golf can communicate
with each other and send data back and forth.
 __________
|Booting Up|
 ¯¯¯¯¯¯¯¯¯¯
First, make sure the Game Boy Color cartridge of Mario Golf is plugged snugly
into the Transfer Pak and the Transfer Pak is properly inserted into the N64
controller. Next, with the N64 version of Mario Golf properly inserted, turn
on the N64. The Pre-Boot Transmit menu will automatically pop up.
 ______________________
|Pre-Boot Transmit Menu|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
STATUS  -  Allows you to transfer Mario Golf for N64 data to Mario Golf for
           Game Boy.  This data is displayed in the Status menu in a new
           option called N64 Status it includes
           Tournaments - Status of the N64 tournaments.
           Best Scores - Records of each characters best scores on each course.
           Vs. Records - Records for Get Character & Match Game
           Speed Golf  - Best times / Scores of Speed Golf.
           Ring Shot   - Status of Ring Shot Mode
           I wonder if you can play any of the N64 characters on the CGB
           version, there are icons for them in the Vs. Records?

GAME BOY CHARACTER  -  Allows you to bring up to four players (Three if you
                       only have one Game Pak) that you have trained in the
                       Game Boy Color version over to the N64 version.

MAIN MENU  -  Ends communication with Mario Golf for Game Boy and returns to
              the main menu.
 _____________
|Transmit Menu|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯
If you Imported any CGB Characters this menu will be accessible instead of the
Continue menu this means you cannot save, but it also means you can access two
options.

STATUS  - Same as the Pre-Boot Transmit Menu Status option.

EXP Pts - Use this option to Transmit any Experience Points you have acquired
          using you character in the N64 version, The amount of experience
          points un-transfered is displayed under each character.

-------------------------------------------------------------------------------
iv)Taunts
-------------------------------------------------------------------------------
During a match involving 2 or more contestants in the N64 version, players
have the option to cheer or taunt their opponent(s). Cheers are executed
using the Control Pad while Taunts are done using the C buttons.

Here are the CGB's Characters Taunts-

* KID *
,-----------------------------------.
|    _CHEERS_                       |
|                                   |
|        UP    - [ Good shot! ]     |
|        DOWN  - [ Awww, yeah! ]    |
|        LEFT  - [ Excellent! ]     |
|        RIGHT - [ Wonderful! ]     |
|                                   |
|    _TAUNTS_                       |
|                                   |
|        C-UP    - [ Hurry up! ]    |
|        C-DOWN  - [ Fore! ]        |
|        C-LEFT  - [ Oh, no! ]      |
|        C-RIGHT - [ Oh! ]          |
`-----------------------------------´

* JOE *
,-----------------------------------.
|    _CHEERS_                       |
|                                   |
|        UP    - [ Good shot! ]     |
|        DOWN  - [ OK! ]            |
|        LEFT  - [ Excellent! ]     |
|        RIGHT - [ Wonderful! ]     |
|                                   |
|    _TAUNTS_                       |
|                                   |
|        C-UP    - [ C'mon, man!]   |
|        C-DOWN  - [ Fore! ]        |
|        C-LEFT  - [ Oh, no! ]      |
|        C-RIGHT - [ Awww, man! ]   |
`-----------------------------------´

* SHERRY *
,-----------------------------------.
|    _CHEERS_                       |
|                                   |
|        UP    - [ Good shot! ]     |
|        DOWN  - [ (laugh) ]        |
|        LEFT  - [ Excellent! ]     |
|        RIGHT - [ Wonderful! ]     |
|                                   |
|    _TAUNTS_                       |
|                                   |
|        C-UP    - [ Hurry up! ]    |
|        C-DOWN  - [ Fore! ]        |
|        C-LEFT  - [ Oh, no! ]      |
|        C-RIGHT - [ Ohhh! ]        |
`-----------------------------------´

* AZALEA *
,-----------------------------------.
|    _CHEERS_                       |
|                                   |
|        UP    - [ Good shot! ]     |
|        DOWN  - [ Beautiful! ]     |
|        LEFT  - [ Excellent! ]     |
|        RIGHT - [ Wonderful! ]     |
|                                   |
|    _TAUNTS_                       |
|                                   |
|        C-UP    - [ Hurry up! ]    |
|        C-DOWN  - [ Fore! ]        |
|        C-LEFT  - [ Oh, no! ]      |
|        C-RIGHT - [ Ohhh! ]        |
`-----------------------------------´


===============================================================================
11)CHEATS
===============================================================================
 ______________
|Free the Three| (Kid's location contributed by MYoshiH)
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Their were four people to choose from right, And you chose one right, So
where's the other 3. Why should I care? you say, Well if you find them all you
get 300 EXP, so here's their locations. Walk up to the area stated and press A.
(Note: You can't find the character you're playing.)
Sherry- You'll find her in the northern most part of Tiny Tots.
Azalea- You'll find her in the rightmost part of Palm's Putting Grounds.
Joe- You'll find him in the leftmost part of Raven Woods look at the folded bit
Kid- Look in the tree closest to the entrance to the Links Club Putting Range.
     You'll have to face the tree by pushing Down (thus having it kinda look
     like your character is looking at you) and push A.
 ________________
|Southpaw Central|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Press select while choosing a player (Kid, Sherry, Joe & Azalea not included)
to play left handed.
 _________________
|Try and Try Again|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Some sites have posted up that by Resetting your game (Press A, B, Select &
Start simultaneously) you can Mulligan this is incorrect this only worked in
the original Gameboy GOLF game, So if you fudged up a hole save then resume
your save and you will be back at the Tee.
 _______________
|Sick of Circles|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
To get a Star instead of a Circle on the Match Game table you have to beat the
rival in one seating if you save it will be a circle. If you make them all
Stars Peach's Door won't open, you cannot open that door it's not a sprite it's
background if you look carefully.
 ____________________
|Darn, Pitch and Putt| (Contributed by James Kay)
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
After finishing Golf Guru's Pitch & Putt, that course becomes available to play
as a fully fledged 18-hole course, you can even access it through the Stroke &
Practice menu's. They are all par 3, and use different combinations of tees and
greens as you played them in the mini-game (e.g. Tee 1 to green 1, tee 1 to
green 2, tee 2 to green 2, tee 2 to green 1 are the first four holes).
 _________________
|Wiggle that Logo!|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Here a useless piece of info, Pressing any direction on the Press Start screen
will make the Mario Golf logo move around.


===============================================================================
12)GAMESHARK CODES
===============================================================================
If there is a ??, supplement them for the Quantity Digits below. All codes make
the game freeze up at the Mode Select menu, so don't turn on codes until after
that menu.
 ___________
|Cheat Codes|
 ¯¯¯¯¯¯¯¯¯¯¯
Infinite Power Shots 0106A8C8
No Wind              010015C8
Hole Out Modifier    01??A0C8
 ____________________
|Character Modifier's|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Character  01??10C8
Drive   #1 01??1AC8
        #2 01??1BC8
Height     01??1CC8
Shot       01??1DC8
Meet Area  01??1EC8
Control    01??1FC8
 ____________
|Unlock Codes|
 ¯¯¯¯¯¯¯¯¯¯¯¯
All Clubs Open             01FC4EC8 *
Open Peach's Castle Course 01FC51C8 *
Open Pitch & Put Course    010F53C8 *
Unlock Pro Characters      01FA4AC8 *
Course Selection Code      01??36C8

* With these 4 codes entered go to the course select screen for Tournament, 
  turn on and off the codes, back up a menu and then check to make sure 
  everything is unlocked, if you did all this corectly it will work.
 _______________
|Quantity Digits|
 ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Hole Out Modifier
*****************
01 Hole in One
00 Albatross
02 Eagle
03 Birdie

Character Modifier
******************
00 Kid
01 Sherry
02 Azalea
03 Joe

Drive Modifier
**************
You really just have to convert the number you want from decimal to hex & then
input the two pairs of values into the modifiers.

Example 1 (Recommended):
320 >HEX> 0140
You insert 01 into #2 and 40 into #1.
So you would input 01401AC8 & 01011BC8.

Example 2 (The highest possible):
999 >HEX> 03E7
You insert 03 into #2 and E7 into #1.
So you would input 01E71AC8 & 01031BC8.

Height, Shot, Meet Area
 & Control Modifier's
***********************
FC +|||||||>
FD <+||||||>
FE <|+|||||>
FF <||+||||>
00 <|||+|||>
01 <||||+||>
02 <|||||+|>
03 <||||||+>
04 <|||||||+

Course Selection
****************
Once you get to the course select screen on which ever mode you desire turn on
this code, select Marion Club, then turn off when the game starts. Codes 07 on,
don't work so great in Tournament mode, but they work fine in Match game and 
other modes. Also, on codes 07 on, it's sometimes not a great idea to view the
course map.

01 Mario Club
02 Palm Club
03 Dune Club
04 Links CLub
05 Peach's Castle
06 Pitch & Put 3 Par Course (18 hole tournament version)
07 Special Course
08 Tiny Tots Golf Grounds
09 Pitch & Put 3 Par (9 hole mini game version)
0A Putting Course


===============================================================================
13)THANKS TO
===============================================================================
Shdwrlm3 for giving me his unreleased FAQ to cut up and splice with my FAQ, I
used so much of it (It's 1/3 of this FAQ to be exact), So I decided to give
ShdwRlm Co-credit. Ever since that he has been a real co-writer. Check out his
Wario Land 3 FAQ, CJayC gave it New & Noteworthy status, very good for his
First er.. Kinda Second FAQ. What a Champ! Look out for upcoming FAQ's by him,
He's a excellent FAQ writer, very accurate & very thorough.

& In Chronological order

Side FX ([email protected]) for letting me use bits from his Mario Golf 64 FAQ.

MYoshiH ([email protected]) for giving me helpful info on where to find Kid & The
Highest Level Possible?

FLeon93273 ([email protected]) for giving me lots of info on what Tiny, Gene
Yuss & Mario's final tournament scores are and how much experience you get from
all the characters apart from Wario after beating them in a Match Game.

Helmacron ([email protected]) for fixing an error that can cause some
stress (As noted in his E-mail).

Alan Berck ([email protected]) for giving me info that finally made me
understand the Extra Points system of the Star Challenges.

James Kay ([email protected]) for telling me *nothing* happens if you get all the
stars, The Castle Door definitely doesn't open and Golf Guru's Pitch and Putt
becomes a playable course.

MB90078 ([email protected]) for telling me a GameShark code had an extra 0.

William Tan ([email protected]) for giving me and correcting info for Wario.

rablitz ([email protected]) for the Unlock Codes.

and...

Camelot for making this game.

CJayC and Al Amaloo for maintaining two of the best video game sites in the
world and for posting all my FAQ's up on their sites.



*******************************************************************************

 FAQ STATS
 ---------
Version       3.1
Update No      16
Size       64.0KB
Pages          28
Words       10015
Characters  61793
Paragraphs   1501
Lines        1701

GameFAQ's CONTRIBUTER PAGE for AstroBlue:
www.gamefaqs.com/features/recognition/4127.html

FAQ's by Shdwrlm3: The Legend of Zelda: Oracle of Ages (CGB)
                   Pokemon Puzzle League (CGB)
                   Wario Land 3 (CGB)
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EMAIL- AstroBlue: [email protected]
       Shdwrlm3:  [email protected]

If we don't reply it's either we don't know the answer to the question or your
sending me info we already know or someone has sent before you.

LEGAL JUNK (Not a Chinese boat full of lawyers)
-----------------------------------------------
The following sites are the only *official* carriers of this FAQ:

• GameFAQ's (www.gamefaqs.com)
• Video Game Strategies at About.com (vgstrategies.about.com)

Those sites always have the most up to date version, so please check them for
newer versions before sending me a question. You may post this FAQ on your
site as long as you abide by the following rules:

1. You inform me that you're posting the FAQ and give the address of your site.
2. No advertisements are present on the same page the FAQ is viewed.
3. All material is kept in its complete entirety.
4. No material is changed or re-formatted in anyway.
5. You *try* to keep up to date with the newest version.


Mario and other related characters are trademarks of Nintendo Pty. Ltd

© Copyright 1999-2001 AstroBlue & Shdwrlm3

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