FAQ/Walkthrough - Guide for Metal Gear Solid

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A PlayStation classic...



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                    T H E   C O M P L E T E   M G S   G U I D E
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                                 Metal Gear Solid
                              Platform: PlayStation
                                  Version: Final
                             Brett "Nemesis" Franklin
                           E-Mail: [email protected]
                     My website: http://nemmysresource.cjb.net


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                        T A B L E   O F   C O N T E N T S
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                            1. INTRODUCTION
                            2. LEGAL STUFF
                            3. UPDATES/REVISION HISTORY
                            4. Controls
                            5. Prologue
                            6. Walkthrough
                                • Disc 1
                                    • Dock
                                    • Heliport
                                    • Tank Hangar
                                    • Cell Area
                                    • Armory
                                    • Canyon
                                    • Nuclear Building
                                    • Caves
                                    • Underground Passage
                                    • Torture Room
                                    • Comms Tower A & B
                                    • Snow Field
                                • Disc 2
                                    • Blast Furnace
                                    • Warehouse
                                    • Underground Passage
                            7. Items
                            8. Weapons
                            9. Bosses
                           10. CODEC Frequencies
                           11. Character Profiles
                           12. VR Training
                           13. Secrets
                           14. Photograph Locations
                           15. Ranking Info
                           16. Credits
                           17. Contact Info





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1. INTRODUCTION

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I know what you're thinking. You're thinking "why?". Why you ask? Why am I
making a FAQ for an older PlayStation game, and one that's oversaturated?
Well, there are a few answers for that. One is that yes, Metal Gear Solid
is oversaturated, but 70% of the FAQs and Guides for it are either:

A) Crap Guides
B) Incomplete
C) Very Incomplete
D) A combination of A and B
E) A combination of A an C

So I decided to properly show my FAVORITE PLAYSTATION GAME OF ALL TIME some
respect. I decided to do a COMPLETE FAQ for Metal Gear Solid, something
that the Metal Gear Solid FAQ section at GameFAQs apparently needed.

I also hope that this FAQ will bring back some nostagia for a lot of the
gamers who played through MGS when it was first released, almost 2 years
ago. And I hope this FAQ will inspire all of you HARDCORE gamers out there
to pop in MGS in your PlayStation, and play through it again for old times
sake. You'll love it.

I probably will not update this FAQ at all, except to maybe fix any type
of errors, be they grammatical or gameplay related. If anyone can spot
any type of mistake in this FAQ, please do not hesitate to e-mail me
at one of my e-mail addresses. I will respond to you ASAP, and this I
can promise you. Thank you for reading this FAQ of mine, and once
again, PLEASE send me any type of mistakes that you may find within
this document for Metal Gear Solid. Thank you once again. =)

Metal Gear Solid was released in October of 1998, right before Zelda 64 for
the Nintendo 64. It was a hype machine. Nobody really thought it would live
up to the endless and almost seemingly impossible hype. Well, it did. :)
MGS is the best game for the PlayStation, IMHO. The storyline, graphics,
sound, and gameplay all weave together seemlessly, and all combine to
create one of the most splendid games of all time.


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2. Legal Stuff

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 This FAQ can only appear on the following sites (w/out having to ask me):

• GameFAQS 
• Cheat Code Central 
• GameSages 
• Vgstrategies.com 
• GameShark.com 
• The Resource 
• Happy Puppy 


_____________________________NOT WWW.MEGAGAMES.COM_____________________________


If anyone finds it on any other site or MegaGames.com, please inform me ASAP.

E-Mail Address: [email protected]

Copyright:
©  Copyright  2000  Brett  "Nemesis"  Franklin. This FAQ and everything
included  within  this  file  cannot be reproduced in any way, shape or
form  (physical, electronical, or otherwise) aside from being placed on
a freely-accessible, non-commercial web page in it's original, unedited
and  unaltered  format. This FAQ cannot be used for profitable purposes
(even  if  no  money  would  be  made  from  selling it) or promotional
purposes.  It  cannot be used in any sort of commercial transaction. It
cannot be given away as some sort of bonus, gift, etc., with a purchase
as this creates incentive to buy and is therefore prohibited.

  Furthermore,  this  FAQ  cannot  be  used by the publishers, editors,
employees  or  associates,  etc.  of  any  company, group, business, or
association,  etc.,  nor  can it be used by game sites and the like. It
cannot  be  used in magazines, guides, books, etc. or in any other form
of  printed  or  electronic  media  (including mediums not specifically
mentioned)  in ANY way, shape, or form (including reprinting, reference
or  inclusion),  without  the express written permission of the author,
myself.  This  FAQ  was created and is owned by me, Brett Franklin. All
copyrights  and  trademarks are acknowledged and respected that are not
specifically mentioned in this FAQ.

  This  FAQ  was  written for GameFAQs (www.gamefaqs.com) only. I don't
want  it to be put up on any other web site and am not above explaining
this  to  your ad banner guys or whoever else I can get ahold of if you
decide to violate this disclaimer.

  To  continue, this FAQ and everything included herein is protected by
the  Berne  Copyright  Convention of 1976, not to mention International
Copyright  Law. Remember that plagiarism is a crime, and that this is a
copyrighted work--stealing from this guide is putting yourself at risk,
plain  and  simple, because the law is on my side. If you would like to
contribute  to  this  FAQ  (you will be credited,) please e-mail me, as
well as any questions, comments, or corrections, to the address above.


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3. UPDATES/REVISION HISTORY

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-----------------------------------------------------------------------------
Version: Final (07/02/01)
-----------------------------------------------------------------------------

• Updated the format a bit, fixed some errors, and changed the site at the
  top of the FAQ, and removed the previous Revision History.


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4. Controls

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    _____________                                    ___________
 L2: Equip Item   |                                  |           R2: Equip
     _________    |                                  |  _________
 L1: Quick Item \ |        Codec        Pause        | /         R1: Quick
           _=====_        |           |         _=====_              Equip
          / _____ \       |           |        / _____ \
         .-'_____`-.------|-----------|-------.-'_____`-.
       .'  |     |  `.    |  S O N Y  |     .'  |   ___________Triangle: View
      / ___| /|\ |___ \   |           |    / ___| /_\ |___ \
D Pad--|      |      | ;  |_          |_  ; | _         _ | ;
     | |<---     --->| | |__|        |__> | ||_|-------(_)-----Square: Weapon
     ; |___   |   ___| ;SELECT       START; |___       ___| ;  Circle: Action
     |\    | \|/ |    /  _     ___      _  \    |  X-----------X:Crawl/
     | `.  |_____|  .','" "', |___|  ,'" "',`.  |_____|  .' |        Duck
     |   `-._____.-' /       \ANALOG/       \ `-._____.-'   |
     |               |       |_====_|       |               |
     |              /\       /      \       /\              |
     |             /  `.___.'        `.___.'  \             |
     |            /      |                     \            |
      \          /       |                      \          /
       \________/      Walk                      \________/




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5. Prologue

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The nuclear weapons disposal facility on Shadow Moses Island in Alaska's Fox
Archipelago is attacked and captured by Next Generation Special Forces led
by members of FOX-HOUND.

The terrorists have secured hundreds of nuclear warheads and they're
demanding that the government turn over the remains of Big Boss. They warn
that if their demands are not met within 24 hours, they'll launch a nuclear
weapon.

Solid Snake is once again called back to duty in a top-secret mission to
deal with the greatest terrorist threat the world has ever seen.

First, he must single-handedly infiltrate the nuclear weapons disposal site
and rescue two hostages, DARPA Chief Donald Anderson and the President of
ArmsTech, Kenneth Baker, and then eliminate the terrorist threat and prevent
a nuclear launch. The clock is ticking. Once again, Snake heads into
battle...alone.


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6. Walkthrough

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                                 DISC 1
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This is the walkthrough for the First Disc of Metal Gear Solid. Since the
First Disc is much longer than the Second Disc, this Walkthrough will also
be longer. Oh, and this walkthrough should only be used for whilst playing
on the First Disc of the game itself. Go figure.

-----------------------------------------------------------------------------
                                   DOCK
-----------------------------------------------------------------------------
Right when the game starts out, head back into the water area, and search
beneath the steps to find some Rations underwater. Exit the water, and go
back up the stairs. Crawl underneath the pipe, then run forward and hug
the wall. There is a guard here, so watch out. When the coast is clear,
go right and straight ahead until you reach an alcove to the right, near
the water.


Behind the large crate are some more rations, so take them, then watch out
for another guard walking around here. Also, beware of the pools of water
in this area, because if you step in them, a guard or guards will hear
the sound, and come at you. Don't do this. When you are ready, head north
up the right wall until you get to a forklift.


There are some Rations near the forklift. Take them, and when the coast is
clear again, head over to the elevator (after the other guard gets out of
it of course), and you will head up to the Heliport, and watch the opening
credits.


-----------------------------------------------------------------------------
                                  HELIPORT
-----------------------------------------------------------------------------
Right off the bat, Campbell will contact you via CODEC, and him and Mei
Ling will show you the basics of the game. This will take about 3-4 minutes.
When it's done, you will take control of Snake again. Look near the elevator
to find some Rations. Now run along the left-most edge of the helipad, past
the searchlight, and to the left and into the room with a camera.


Avoid the camera by crawling, and take the 3 Stun Grenades. Exit the room,
and run past the helipad and over to the other side of the Heliport, near
the snow and large crates. There is a guard over here, so beware. Run
north near the crates, and up towards the stairs leading up. Avoid the
security camera, and go up the stairs. Kill the guard up here, then go
back downstairs, and back to the other side of the helipad.

You should see a truck here. Inside the truck is your first weapon: The
SOCOM pistol. This baby has laser sighting as a bonus, so it basically
kicks ass. Take it, then go back upstairs and to the area where you killed
that guard.


Once at the top, you should see a small open ventilation shaft towards
the floor. Crawl into it to enter the Tank Hangar: Upper Floor.


-----------------------------------------------------------------------------
                                 TANK HANGAR
-----------------------------------------------------------------------------
Once you have exited the shaft, you will be in the Tank Hangar. There are
some Chaff Grenades right behind you, so take them. Use one to disable the
nearby camera, and run past it. Run past the first room to the right, and
into the second room. Avoid the camera inside, and take the Thermal Goggles
that are inside the room. Exit the room.


Run along the catwalk around to the last room up here. Go inside it and take 
the Cardboard Box A and the Chaff Grenades. Leave the room, avoid the camera,
and head downstairs.


Once downstairs, run around the stairs and take the SOCOM Bullets. To avoid
the guard here, crawl underneath the tank nearest to the stairs, and wait
for him to pass you. When the coast is clear, enter the elevator, and take
down to the Basement B1 and into the Cell Area.


-----------------------------------------------------------------------------
                                  CELL AREA
-----------------------------------------------------------------------------
Exit the elevator, and head south all the way down. At the bottom, go right
and climb the ladder at the end and go into the ventilation shafts. Make
your way through the shafts, past an excercising Meryl, and to the end of
the shafts, where you will drop down into a cell.


After the LONG cut-scene, take the Rations that are underneath the bed, then
exit the cell. Uh oh! The guards are attacking you at once. Stand there
with your SOCOM equipped, and near the center of the room. After killing the
first wave of enemies, head over to the right hand corner, next to the 
doorway. This makes it almost impossible for the guards to hit you with
anything before you can kill them. Run out into the open in between sets
of guards to refill on ammo and rations.


After the battle, and the cut-scene, head back into the elevator (you should
have the Level 1 keycard by now), and head into the B2 Basement: The Armory.


-----------------------------------------------------------------------------
                                   ARMORY
-----------------------------------------------------------------------------
Exit the elevator, and head into the middle room right in front of you.
There is a trap along the middle of the path, so if you hear a "click",
then you have triggered it, so run away fast. Grab the C4 explosives from
inside of the room, then head back up near the elevator. 


There are 2 collapsable walls here: One on each side of the elevator. Set
a C4 explosive on each wall, then detonate them. Enter each of the two
hidden rooms. The room to the left of the elevator has some Chaff and
Stun Grenades, and the room to the right of the elevator has some more
C4 and some more SOCOM bullets.


While in the Armory, explore every room here. You should be able to find
the Nikita Rocket Launcher, the FA-MAS Assualt Rifle, and a bunch of
ammo.


Okay, now go south and to the left side of the room (you're left, not Snake's
left), and there is another collapsable wall. Blow it up, and go through it.
Run down this hallway, and towards the end should be another wall to blow
up. Do it, then head through that hole. Once again, there is another wall
towards the top of the screen to blow up. NOTE: You can tell collapsable
walls because they are dis-colored. Head into that hole in the wall to fight
the first boss: Revolver Ocelot.


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| Boss 1: Revolver Ocelot                                             |
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The first boss in the game. A pretty easy one too. Just remember that
you CANNOT use any type of explosives in here, or else the room will
explode, and the game will be over. Wait until he starts running, then
run in the opposite direction, that way you can meet up with him faster.
When your SOCOM laser is locked on him, fire your SOCOM. After around
10 or so shots, he will run away, and your health bar will increase.


After the fight, you will talk with Baker. After the LONG conversation,
head out of the newly unlocked door, and back into the Armory. Head
up to the Elevator, and go back upstairs to the Tank Hanger.


At the Tank Hangar, exit the elevator and go right and over to the
room that requires a Level 1 Keycard. Use it and slowly enter the room.
Sneak up behind the guard and kill him. Now take the SOCOM Supressor.
Exit this room, and go right and through the huge exit to the right
of the elevator, and outside to the canyon.


-----------------------------------------------------------------------------
                                   CANYON
-----------------------------------------------------------------------------
Once you are in the Canyon, crawl along the ground and pick up all of the
Claymore mines that you can. Now run out into the open Canyon to start
the second boss fight: The Tank.


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| Boss 2: Tank                                                        |
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This is the second boss you will face in Metal Gear Solid. It's not
really boss, but since your health bar increases after the fight, it
is a boss fight. You will be fighting a tank for this fight. Before
you begin to fight the boss, collect all of the nearby claymore mines.
Approach the tank, and toss a Chaff Grenade at the Tank. This will
disable the machine gun fire. Now get close to the tank, and toss
a couple of regular Grenades at it, then back away. After about 2-3
hits with your Grenades, you will have blown up the Tank, and your
health bar will increase.


After the fight, you will get the Level 3 keycard (you also should've
gotten the Level 2 Keycard from the Ocelot boss fight). Run to the other
side of the canyon, and through the giant doors, and into the Nuclear
Building.


-----------------------------------------------------------------------------
                               NUCLEAR BUILDING
-----------------------------------------------------------------------------
Once inside here, run up the ramp to your left and take the Rations up here.
Hop down off the ramp, and run down forward until you get to a door that is
3/4ths of the way closed. Crawl underneath the door, then run left and
into the corner that is towards the bottom-left of the screen, all while
avoiding any guards and cameras.


Take the Chaff Grenades here, then head up the stairs in front of you, and
around the corner to the right. Enter the elevator, while still avoiding
a guard up here, and go down the the B2 floor.


Leave the elevator, and walk into the room straight ahead, but don't step
on the electric floor. Equip your Nikita, and shoot it. Use the First-Person
mode to control it better. Take it down the hall and to the right, and 
through the next room, into the room at the end, and into the second room
to the right, through the glass. Make it hit the power generator here. If
you did it right, the electric floor will stop operating, and it will be safe
to walk on.


Run down the hallway, and go left at the end. Toss a Chaff Grenade into the
room to disable the cameras here, then run into the room, and start exploring
the various rooms to your right. The first room has some Body Armor, the 
second room has some Grenades and C4, the third room has some Nikita 
Rockets, and the Fourth room has some Night Vision Goggles. There are also
some Rations and Chaff grenades in the upper room. Go back to the main
hallway, and enter the end room to the right, and take the Gas Mask.
When you are ready, go back south and go right and through the door at the 
end.


Head through the two doors, and through the door to Snake's left. Pass through
the hallway of corpses, taking anything you can find along the way, then
go into the room at the end to fight the third boss: Ninja.


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| Boss 3: Ninja                                                       |
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This is one of the more difficult, if not annoying boss fights in Metal
Gear Solid. The Ninja has many different tactics: He'll turn on his 
Stealth Camouflage, he'll hide from you, and he'll block your gunfire
with his sword. Remember that you cannot use any type of firearms, since
he will just block them. You must beat him with your hands and fists.
When he turns on his Stealth Camo, use your Thermal Goggles to see him.
Attack him with everything you've got (hand-to-hand wise), until you
finally bring his health bar down enough that he starts to convulse.
Whip out your FA-MAS, and shoot him to keep him away. This will end the
boss fight.


After the fight, you will recieve the Level 4 Keycard, and your Health
Bar will increase as well. After the long cutscene, head back to the 
elevator and take it to the B1 floor.


Your goal here is to find Meryl. She is disguised as a guard on this floor.
Run into the room in front of the elevator, and watch for a guard that
walks like a chick. Let her see you, and she'll run into the Women's Bathroom.
Follow her to start a cut-scene. Afterwards, she'll give you the Level 5
Keycard, and she'll say she's got your back. Use this time to explore the
entire floor. Within all of the rooms inside of the big room where you found
Meryl, you will find Cardboard Box B, Rations, Medicine, Diazepam, ammo for
the SOCOM and FA-MAS, some Stun Grenades, and some more Nikita Rockets.


When you are ready, head past the Men's Bathroom, and down the hallway. Enter
the room at the end to start the fourth Boss fight: Psycho Mantis.


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| Boss 4: Psycho Mantis                                               |
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Psycho Mantis is another annoying fight. He will control Meryl's mind
right off the bat, so knock her out with your fists. When she's down,
he'll start to fly across the room. Okay, now take out your controller
and insert it into Controller Port 2, that way Mantis won't be able
to "read your mind". Avoid his attacks (flying objects), and fire at
him with your FA-MAS all you can. After a while, Meryl will get up 
again, so knock her out again, and continue your attack on Mantis. When
you are done, a cut-scene will interrupt the fight. When his is done,
your Health Bar will increase again.


Once the fight is over, head back to the elevator, go back to the B2 
floor, and use the Level 5 Keycard to open the room with the Night
Vision Goggles. Take them, then head back to the room where you 
fought Psycho Mantis, and head through the secret passage he opens
up for you, and into the Caves.


-----------------------------------------------------------------------------
                                    CAVES
-----------------------------------------------------------------------------
Run into the caves, and equip the Night Vision Goggles. Run down to the end
of the hallway, and get the Rations and SOCOM bullets from the corners of
the hallway. Go back to where you entered this area, and crawl underneath
the rock that is directly across from where you entered here. This is an 
area with plenty of dogs, so watch out. There is also some FA-MAS bullets
in this area as well.


If you run right immediately, you will find another space to crawl under.
Past this space is a hidden room with some Diazepam, and some FA-MAS
bullets. Take them, leave this room, and head right and around the corner.


Around this area here is another space to crawl under. Find it on the
east wall, and crawl underneath it to find Meryl to the right. Run up to her
then go through the door that is nearby.



-----------------------------------------------------------------------------
                              UNDERGROUND PASSAGE
-----------------------------------------------------------------------------
Follow Meryl's steps, or run around to the right and past the claymores. If
you run forward, Meryl will be shot by a sniper. Now you must backtrack to
the Armory and get a Sniper Rifle to save Meryl and to fight the next
boss. The PSG1 Sniper Rifle is inside the upper left room in the Armory.
Take it, then head back to where Meryl was shot. Once there, you will have
to fight the fifth boss: Sniper Wolf.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Boss 5: Sniper Wolf                                                 |
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For some reason, this fight is one of the easier fights in the game,
just as long as you use plenty of Diazepam. Just equip your PSG1 and
your Thermal Goggles, so you can see Sniper Wolf on the tower ahead.
When she comes out of hiding, fire at her. If she gets an aim at you,
get back up, and run to a different position. After she has died, watch
the cut-scene, save your game, and watch your Health Bar go up.


After the fight, SAVE YOUR GAME. Now run forward and explore this area.
Take whatever you need, then head through the door near the Tower...


-----------------------------------------------------------------------------
                                 TORTURE ROOM
-----------------------------------------------------------------------------
Great! Now look what happened! You'll have to endure Revolver Ocelot's
torture rack to live, or else it's game over for you. See why I told you
to save your game? This is a major turning point in the game. If you give 
in to his torture, then you will live, but Meryl will die. If you survive
the many rounds of torture, then Meryl will live. This also decides whether
or not you get the good ending.


After the torture is over, you will be in your cell. Use your CODEC and call
Otacon. He'll bring you some Ketchup, a hankerchief, and a Level 6 Keycard.
When he leaves, wait until the guard leaves again, then crawl on the middle
of the floor in your cell, and use the Ketchup. This will make it appear
like you killed yourself to the Guard. 


When he comes back, he'll run into the cell. Jump up and break his neck
like a twig. When he's dead, leave the cell and go into the torture room.
Inside here, run behind the Torture Rack and take your Equipment. Immediately
go into your inventory and throw away the Timed Bomb before it explodes. This
was placed here by Revolver Ocelot. Leave the room and use the elevator and
go up to the first floor.


Once at the top, run through the Canyon, and into the Nuclear Building. Use
your sniper rifle to take out any guards here, then enter it. Run upstairs
to the elevator, and take it down to the B1 floor and go to the place
where Meryl was shot and you fought Sniper Wolf.


After the Cut-scene in the area where Meryl was shot, go through the door
that you originally intended to go through after the fight with Sniper Wolf.
This will lead you to the Comms Towers.


-----------------------------------------------------------------------------
                              COMMS TOWER A & B
-----------------------------------------------------------------------------
Run forward, and immediately, an alarm will sound. Run as fast as you can
through the door at the end, grab the Rope near the stairs, then head
up the stairs. Be sure to equip your FA-MAS to shoot down any guards along
the way to the top of the building. 


This is a very long way to the top of the building. It's around 26 floors,
so it'll take a while. Shoot down any guards that happen to get in your 
way. Once you get to the top, run around the area and climb the ladder to
get to the roof. You will watch a cut-scene. A cool on at that.


After the cut-scene, stand near the edge of the building, and equip the
rope to rappell down the side of the building. Just avoid any steam pipes
along the way, and you should be fine. At the bottom, stand near the
walkway and equip your PSG1 rifle, and snipe the 3 guards at the end of 
the walkway. Run down the walkway, take the Rations, and head through
the door to the right.


Inside here, take the Stinger Rocket Launcher and the rockets, and head
into the next area. Run down the stairs, see that it's a dead end, then 
go back upstairs to the top of the tower to fight the sixth boss: The
Hind D.


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| Boss 6: Hind D                                                      |
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Okay, this boss fight is probably one of the harder ones so far into 
the game. It doesn't really seem hard at first, but when you see how
cheap Liquid and his Hind helicopter get, you will get frustrated fast,
and get lazy. Use the Stinger Rocket Launcher on the Hind when it appears
from the sky, and after you've let loose a shot, run away to another area.
Avoid the Hind's missles and incoming fire at all costs. Keep some Rations
equipped during the battle, and use the Quick Equip function with your
Stinger. After enough damage, the Hind will come crashing down. 


After the fight, head back downstairs, and over to the elevator. You will
find out that the elevator now works for some reason... Get onto the 
elevator, and you will recieve a call from Otacon saying that the weight
limit of the elevator is almost exceeded....You're not alone! Equip the
Thermal Goggles to see the Stealth-ed guards, and blast them. At the 
bottom of the elevator, exit and head through the Level 6 doorway, and
into the Snow Field.



-----------------------------------------------------------------------------
                                 SNOW FIELD
-----------------------------------------------------------------------------
After you take a few steps into the Snow Field, you will encounter Sniper
Wolf again. This is the seventh boss fight of the game: Sniper Wolf.


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| Boss 7: Sniper Wolf (again)                                         |
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Wow. Yet another fight with Sniper Wolf. This one is INCREDIBLY easy
to beat. But it's only easy if you are using the Nikita Missle Launcher.
Right when you start, run to the right and into the little niche in the
side of the rocks. This will protect you from Sniper Wolf's incoming
fire, and will hide you from her. Equip the Nikita, and fire a rocket.
Use the First-Person View so you have more control of the rocket. Make
it hit her (she's in the trees, behind them.) After enough damage, she
will finally die. Ahhhhhhhhhh.


After the fight, you can explore the Snow Field area. There are several
rooms along the outer perimeter of the Snow Field. You can find:

- Diazepam
- Chaff Grenades
- Grenades
- Ammo for PSG1
- Ammo for FA-MAS
- Ammo for SOCOM
- Rations


After fully exploring this area, head through the upper-left most room and
chaff the cameras here, then head through the door here to go onto the 
Second Disc, and into the Blast Furnace.



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                                 DISC 2
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
This is the walkthrough for the Second Disc of Metal Gear Solid. Since the
Second Disc is much shorter than the First Disc, this Walkthrough will also
be shorter. Oh, and this walkthrough should only be used for whilst playing
on the Second Disc of the game itself. Go figure.


-----------------------------------------------------------------------------
                                BLAST FURNACE
-----------------------------------------------------------------------------
Enter the Blast Furnace, and immediately kill the first guard. Go left and
across the catwalk. At the end you will find some SOCOM ammo. Now it's time
to walk along the ledge to the right of the catwalk. Slowly creep along
the ledge that is directly over the lava. Crouch whenever the large crane
sweeps by, and make your way to the other side.


Once across, go down the stairs, and turn right to find a hole in the wall.
This hole leads to a hidden room. Crawl into it and you will find some
PSG1 Ammo, and some Nikita Rockets in this room. Leave the room when you are
done, and go through the door directly across from the hidden room.


Head forward through the room, and get the Ration, the C4, and the two sets
of Nikita Missiles on the elevator. Ride the elevator down. Along the way
down, some guards will ambush you. Blast them all with your FA-MAS, then 
get off of it when it stops. Run around to the left side of the elevator
to get some FA-MAS ammo, then run the other way. There is a machine
gun camera near the next elevator, so take care of that, or avoid it
all together with a Chaff Grenade. There are some Claymore mines around
here too. You can get the Ration here, as well as the FA-MAS ammo to the
right of the next elevator. Ride the next elevator down.


When you reach the bottom, you will find plenty of Ravens.....hmmmm...
Search behind each of the four large crates to find:

- Nikita Rockets
- C-4
- Some more Nikita Rockets
- And some Rations


After collecting this stuff, head through the next large door to fight the
eighth boss in Metal Gear Solid: Vulcan Raven. You will fight him in 
the Warehouse area.


-----------------------------------------------------------------------------
                                 WAREHOUSE
-----------------------------------------------------------------------------
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| Boss 8: Vulcan Raven                                                |
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This boss fight is also pretty easy to beat, since Raven is pretty dumb
and slow. :) Use your Stinger Rocket Launcher on him for the best 
results. He usually walks in a straight path, so use that to your 
advantage. Run around the area, and cut him off in between the boxes,
so you can catch him as he walks through. When you see him, shoot a 
Stinger rocket at him. After enough damage (which isn't much really),
he'll fall to the ground and die. So, so sad. ;)


After you have defeated Raven, you will get the Level 7 Keycard from him.
Awwww....what a nice guy. Explore this area to find the following:

- Rations
- Nikita Missiles
- Stinger Missiles
- C-4
- More Stinger Missiles
- More Nikita Missiles


Once you have taken everything you wanted from the Warehouse, exit through 
the large door using your Level 7 Keycard. Right when you have stepped
though this door, grab the Chaff Grenades to your left. Watch out for the
two trap doors on the floor, and walk forward slowly. There are TONS of
cameras here. Toss a Chaff Grenade, then run through this area. If you have
time, you can head over to the right side of this room and get some
more Stinger Missiles. I reccommend doing so, since you will need them 
later. Go through the next door to enter the Underground Base.


-----------------------------------------------------------------------------
                              UNDERGROUND BASE
-----------------------------------------------------------------------------
Run forward to finnally see the infamous Metal Gear Rex.....wow. Run around 
the Rex to the right, and climb up the first set of ladders. Run around the
second floor to find yet some more FA-MAS Ammo, and some Chaff Grenades.
Continue up the next set of ladders until you get to the top of Metal Gear
Rex.


Climb the ladder to get to the other side of Rex, and go right at the bottom.
Go around to the left to find a guard patrolling the area. Snipe him with
your Sniper Rifle, then follow the Catwalk, grabbing the FA-MAS and the 
SOCOM Ammo along the way. Run until you reach some stairs that lead to a
large control booth...


After the cut-scene, you will find that the PAL Key has fallen into the 
sewage below. Run back down to the first floor, and head into the sewage
near the feet of Metal Gear Rex to find it. Once in the sewage, go left
and you should find it on the bottom of the ditch. Also in the sewage is
some Rations, and some SOCOM and FA-MAS ammo. Remember that the sewage
eats away at your health, so hurry. Once you have found the PAL Key,
go all the way back upstairs to the Control Booth where you found 
Ocelot and Liquid Snake.


At the top, you will find that Ocelot and Liquid Snake have left. Run into
the room (after you have disabled the camera first), and place the PAL
Key into the first computer. Head back to the Warehouse where you fought
Vulcan Raven, and once there, DO NOT equip the PAL Key, and wait there for
a bit. After a while, it will turn blue. Run back to the Control Booth
and insert the PAL Key into the Second computer. Time for the third
computer.


Run all the way back to the Blast Furnace, but remember that there are some
guards along the way there. Once at the Blast Furnace, go into the hidden
room (or crawl rather), and wait for the PAL Key to turn into a redish
color. Go back all the way to the Control Booth near Metal Gear Rex.


Once back at the Control Booth, insert the PAL Key into the last computer
to stop the nuclear launch. Ahhhh.......wait! This actually ACTIVATES the
launch! Damn. Run outside of the Control Panel, and approach the Metal Gear
Rex to fight the ninth boss in Metal Gear Solid: Metal Gear Rex.


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| Boss 9: Metal Gear Rex                                              |
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This is actually two battles in one. Well, the Metal Gear Rex has two
different phases of attacks, and one comes after you've dealt out
enough damage to Rex's first phase. To defeat the first phase, toss
some Chaff Grenades at Rex, and when they detonate, use your Stinger
Rocket Launcher, and fire away as many rockets as you can before the
Chaff Grenades wear off. When they do, repeat this process until
a cut-scene interrupts the game...

Now comes the second phase. This is easier, since Liquid is now in
view, and in your sights, exposed. But this time you cannot use
Chaff Grenades, so to avoid Rex's fire, run underneath him, then turn
around, and wait until the cockpit is in your view, then fire off
some more Stinger rockets at the cockpit. After enough damage, Rex
will finally collapse...


After the battle, it is finally over.......wait!!! No! Liquid is still
alive! Now you will end up on top of the collapsed Metal Gear Rex,
and you will have a final showdown with Liquid Snake...


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| Boss 10 (?): Liquid Snake                                           |
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I'm not really sure if this is a real boss fight or not, but I'm 
guessing that it is, since it's the hardest fight in the game. You must
fight Liquid Snake on top of the trashed Metal Gear Rex. You must also 
fight him with hand-to-hand combat, since your gear is at the bottom 
of the Rex. You also cannot choke or break Liquid's neck. :(
Just stick and move: Approach him, wait for him to attack you, then
avoid it, and then attack him. Knock him around until he's near the
edge of the Rex, and continue the flurry of attacks until he falls off
the edge of Metal Gear Rex. Oh, and remember that you only have 3
minutes to dispose of him, or else everything will blow up!
Finally, he's gone...


Whew. After the fight, a cut-scene will "cut" in (heh), and you will
get your gear back. Now you will be forced to escape with "someone"
(that someone is the person you chose to save during your torture
with Revolver Ocelot). Run through the exit, and grab the Rations
near the door. Run down the hall and take the Rations near the stairs.
Head up the stairs, and take the Rarions near the jeep. Blow up all of 
the barrels near here BEFORE getting into the Jeep. Now hop into the
Jeep for a wild ride...


ARGHHHH!!! Why won't Liquid die??!?!?!? Well, while "someone" is driving
the jeep for you, you will have to control the jeep's machine gun. Your
job is to mow down the guards that try to stop you at every stop. Use
the First-Person mode to make it easier on yourself. At the last stop, 
Liquid Snake will enter with HIS own Jeep. Just keep firing at him back
and forth as he changes positions. After a while (or enough damage),
you will finally reach the end of the tunnel, and you will watch the
ending of Metal Gear Solid. Congratulations!!!



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

7. Items

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

 +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
 | Item Name                Description                                |
 +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
 |                                                                     |
 | Rations                  Nourishing food. Replentishes health.      |
 |                                                                     |
 | Scope                    Magnifying binoculars. Able to zoom.       |
 |                                                                     |
 | Body Armor               Reinforced armor; able to absorb damage.   |
 |                                                                     |
 | Cigarettes               Dangerous drug; harmful to Snake's health. |
 |                                                                     |
 | Thermal Goggles          Allows viewer to see heated items.         |
 |                                                                     |
 | Gasmask                  Face mask that filters toxic air.          |
 |                                                                     |
 | Mine Detector            Device allows you to see location of mines.|
 |                                                                     |
 | Night Vision Goggles     Goggles that allow you to see in darkness. |
 |                                                                     |
 | Cardboard Box            Standard military box; Great hiding place. |
 |                                                                     |
 | Rope                     Standard rappelling rope.                  |
 |                                                                     |
 | Hankerchief              Sniper Wolf's handerchief.                 |
 |                                                                     |
 | Ketchup                  Food condiment.                            |
 |                                                                     |
 | Camera                   Takes still-life pictures.                 |
 |                                                                     |
 | PAL Key                  Permissive Action Link key-card.           |
 |                                                                     |
 | MO Disc                  Important disc; holds military info.       |
 |                                                                     |
 | PAN Key-Card             Personal Area Network key-card.            |
 |                                                                     |
 | Diazepam                 Causes spasms and twitching to stop.       |
 |                                                                     |
 | Medicine                 Cures Alaskan Flu and cold.                |
 |                                                                     |
 | Time Bomb                A timed-bomb from Revolver Ocelot.         |
 |                                                                     |
 | SOCOM Supressor          Device that muffels loud gun-fire.         |
 |                                                                     |
 |_____________________________________________________________________|


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

8. Weapons

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

 +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
 | Weapon Name (Shots in Chamber)   Description                        |
 +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
 |                                                                     |
 | SOCOM Pistol (12)                Standard military pistol.          |
 |                                                                     |
 | FA-MAS Rifle (25)                Standard assualt rifle.            |
 |                                                                     |
 | Stinger (1)                      Rocket launcher; auto targeting.   |
 |                                                                     |
 | PSG1 Sniper Rifle (6)            Standard issue sniper rifle.       |
 |                                                                     |
 | Nikita (1)                       Rocket launcher; manual targeting. |
 |                                                                     |
 | C-4 Explosives (NA)              Common plastic-explosive.          |
 |                                                                     |
 | Claymore Mines (NA)              Standard directional ground mine.  |
 |                                                                     |
 | Stun Grenades (NA)               Flash grenades; temp. stuns others.|
 |                                                                     |
 | Chaff Grenades (NA)              Jams enemy mechanical devices.     |
 |                                                                     |
 | Grenades (NA)                    Detonate after a 5-second delay.   |
 |                                                                     |
 |_____________________________________________________________________|
 

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9. Bosses

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

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| Boss 1: Revolver Ocelot                                             |
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The first boss in the game. A pretty easy one too. Just remember that
you CANNOT use any type of explosives in here, or else the room will
explode, and the game will be over. Wait until he starts running, then
run in the opposite direction, that way you can meet up with him faster.
When your SOCOM laser is locked on him, fire your SOCOM. After around
10 or so shots, he will run away, and your health bar will increase.


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| Boss 2: Tank                                                        |
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This is the second boss you will face in Metal Gear Solid. It's not
really boss, but since your health bar increases after the fight, it
is a boss fight. You will be fighting a tank for this fight. Before
you begin to fight the boss, collect all of the nearby claymore mines.
Approach the tank, and toss a Chaff Grenade at the Tank. This will
disable the machine gun fire. Now get close to the tank, and toss
a couple of regular Grenades at it, then back away. After about 2-3
hits with your Grenades, you will have blown up the Tank, and your
health bar will increase.


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| Boss 3: Ninja                                                       |
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This is one of the more difficult, if not annoying boss fights in Metal
Gear Solid. The Ninja has many different tactics: He'll turn on his 
Stealth Camouflage, he'll hide from you, and he'll block your gunfire
with his sword. Remember that you cannot use any type of firearms, since
he will just block them. You must beat him with your hands and fists.
When he turns on his Stealth Camo, use your Thermal Goggles to see him.
Attack him with everything you've got (hand-to-hand wise), until you
finally bring his health bar down enough that he starts to convulse.
Whip out your FA-MAS, and shoot him to keep him away. This will end the
boss fight.


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| Boss 4: Psycho Mantis                                               |
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Psycho Mantis is another annoying fight. He will control Meryl's mind
right off the bat, so knock her out with your fists. When she's down,
he'll start to fly across the room. Okay, now take out your controller
and insert it into Controller Port 2, that way Mantis won't be able
to "read your mind". Avoid his attacks (flying objects), and fire at
him with your FA-MAS all you can. After a while, Meryl will get up 
again, so knock her out again, and continue your attack on Mantis. When
you are done, a cut-scene will interrupt the fight. When his is done,
your Health Bar will increase again.


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| Boss 5: Sniper Wolf                                                 |
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For some reason, this fight is one of the easier fights in the game,
just as long as you use plenty of Diazepam. Just equip your PSG1 and
your Thermal Goggles, so you can see Sniper Wolf on the tower ahead.
When she comes out of hiding, fire at her. If she gets an aim at you,
get back up, and run to a different position. After she has died, watch
the cut-scene, save your game, and watch your Health Bar go up.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Boss 6: Hind D                                                      |
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Okay, this boss fight is probably one of the harder ones so far into 
the game. It doesn't really seem hard at first, but when you see how
cheap Liquid and his Hind helicopter get, you will get frustrated fast,
and get lazy. Use the Stinger Rocket Launcher on the Hind when it appears
from the sky, and after you've let loose a shot, run away to another area.
Avoid the Hind's missles and incoming fire at all costs. Keep some Rations
equipped during the battle, and use the Quick Equip function with your
Stinger. After enough damage, the Hind will come crashing down. 


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Boss 7: Sniper Wolf (again)                                         |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Wow. Yet another fight with Sniper Wolf. This one is INCREDIBLY easy
to beat. But it's only easy if you are using the Nikita Missle Launcher.
Right when you start, run to the right and into the little niche in the
side of the rocks. This will protect you from Sniper Wolf's incoming
fire, and will hide you from her. Equip the Nikita, and fire a rocket.
Use the First-Person View so you have more control of the rocket. Make
it hit her (she's in the trees, behind them.) After enough damage, she
will finally die. Ahhhhhhhhhh.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Boss 8: Vulcan Raven                                                |
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This boss fight is also pretty easy to beat, since Raven is pretty dumb
and slow. :) Use your Stinger Rocket Launcher on him for the best 
results. He usually walks in a straight path, so use that to your 
advantage. Run around the area, and cut him off in between the boxes,
so you can catch him as he walks through. When you see him, shoot a 
Stinger rocket at him. After enough damage (which isn't much really),
he'll fall to the ground and die. So, so sad. ;)


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Boss 9: Metal Gear Rex                                              |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
This is actually two battles in one. Well, the Metal Gear Rex has two
different phases of attacks, and one comes after you've dealt out
enough damage to Rex's first phase. To defeat the first phase, toss
some Chaff Grenades at Rex, and when they detonate, use your Stinger
Rocket Launcher, and fire away as many rockets as you can before the
Chaff Grenades wear off. When they do, repeat this process until
a cut-scene interrupts the game...

Now comes the second phase. This is easier, since Liquid is now in
view, and in your sights, exposed. But this time you cannot use
Chaff Grenades, so to avoid Rex's fire, run underneath him, then turn
around, and wait until the cockpit is in your view, then fire off
some more Stinger rockets at the cockpit. After enough damage, Rex
will finally collapse...


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Boss 10 (?): Liquid Snake                                           |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
I'm not really sure if this is a real boss fight or not, but I'm 
guessing that it is, since it's the hardest fight in the game. You must
fight Liquid Snake on top of the trashed Metal Gear Rex. You must also 
fight him with hand-to-hand combat, since your gear is at the bottom 
of the Rex. You also cannot choke or break Liquid's neck. :(
Just stick and move: Approach him, wait for him to attack you, then
avoid it, and then attack him. Knock him around until he's near the
edge of the Rex, and continue the flurry of attacks until he falls off
the edge of Metal Gear Rex. Oh, and remember that you only have 3
minutes to dispose of him, or else everything will blow up!
Finally, he's gone...



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

10. Character Profiles

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Roy Campbell                     |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
An old friend of Solid Snake, Campbell
is Snake's commander of this mission.
He has also commanded Snake in 
previous missions.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Mei Ling                         |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Your (Snake's) only means of saving
your game. She has also developed
the CODEC system of communication.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Meryl Silverburgh                | 
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Roy Campbell's niece, and the newest
member of Fox-Hound. A weapon specialist,
as well as a beautiful lady (just ask
Snake...).


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Naomi Hunter                     |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
The Doctor along with you on this
mission, she knows a lot about you
as well. An experienced Doctor.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Natasha Romanenko                |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
A weapons specialist. Natasha is the
person you should go to when asking
about weapons, items, and life
itself.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Master Miller                    |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
A former Fox-Hound member, Master
Miller was once a teacher to Solid
Snake. A veteran of war.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Otacon                           |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
ArmsTech engineer. He was the head 
of the Metal Gear project, and created
Metal Gear Rex. Loves his anime too. :)


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Liquid Snake                     |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Solid Snake's arch-'Nemesis' (heh)
and the leader of the terrorist group.
Fluent in many languages, and is a
son of Big Boss.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Sniper Wolf                      |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Extremely accurate sniper, she can
wait for a target for days at a time
without moving. Also a beauty.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Psycho Mantis                    |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Mantis has an extremely powerful
talent: He's a mind reader and a 
master of telepathy. Able to control
one's mind at will.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Ninja                            |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+ 
A kick-ass fighter and and able to
camouflage himself at will. His
objective is unknown...


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Revolver Ocelot                  |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
One of the best sharpshooters in 
the world. Also, he contains one of
the highest I.Q's in the world. A 
genius.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Vulcan Raven                     |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
A monster of a man. A Shamen that
believes in the power of the Raven.
A mercenary for the terrorists, and
carries an extremely large gattling
gun. 



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

11. CODEC Frequencies

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
| Person              Frequency    |
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
|                                  |
| Roy Campbell        140.85       |
|                                  |
| Mei Ling            140.96       |
|                                  |
| Naomi Hunter        140.85       |
|                                  |
| Romanenko           141.52       |
|                                  |
| Master Miller       141.80       |
|                                  |
| Otacon              141.12       |
|                                  |
| Meryl               140.15       |
|                                  |
| Deepthroat          140.48       |
|                                  |
|__________________________________|



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

12. VR Training 

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
STAGE 0001
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

Training: Simply wait until the guard moves forward, then run forward and
          up behind him, and break his neck swiftly.

Time Attack: Use the same strategy as above, only this time do it faster. :)

Gun Shooting: Right when it starts, emerge from where you start, and start
              shooting the guard from afar. He won't see you, since his
              line of vision isn't that far. Blast him, then run to the
              goal.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
STAGE 0002
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

Training: Just sit there and wait for the guards to emerge from their spots,
          and take one of them out at a time. After killing the last guard, 
          run to the Goal.

Time Attack: Use the same strategy as above, only go faster. :)

Gun Shooting: Again, wait until the guards emerge, then shoot them down
              one at a time, only wait until the guard is far enough 
              away from the others so they won't hear it.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
STAGE 0003
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

Training: Right when you start, go straight and crawl underneath the cube
          in front of you. At the end, sneak up behind the guard to the left, 
          and kill him. Run to the right, and underneath the hole in the 
          right side of the cube, then go up to the Goal.

Time Attack: Use the same tactics as above, but this time go faster, and
             don't kill the guards, only flip them over.

Gun Shooting: Just blast the guards when they're not looking, then head
              to the goal.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
STAGE 0004 
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

Training: To beat this stage, you'll have to attract guards, and make them
          get away from their normal routes. Just knock on the walls to
          lure them to you, then when they turn around, sneak up behind them
          and snap their neck. When all 5 guards are disposed of, run to
          the Goal.

Time Attack: Use the same tactics as above, but this time go faster, and
             don't kill the guards, only flip them over.

Gun Shooting: Just blast the guards when they're not looking, then head
              to the goal.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
STAGE 0005
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

Training: This level has water hazards in it, so you'll have to sneak past 
          them so the guards won't hear you. Just sneak north and head 
          towards the Goal.

Time Attack: Use the same tactics as above, but this time go faster, and
             don't kill the guards, only flip them over. DO NOT wake them
             though!

Gun Shooting: Just blast the guards when they're not looking, then head
              to the goal. Make sure you don't wake some of them first
              though.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
STAGE 0006
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

Training: This is the first level to have Security Cameras. When sneaking
          past security cameras, always wait until they are not facing you,
          and to hug the walls when going underneath them. Make your way
          to the Goal. Also, you can get through this Stage without harming
          any guards.

Time Attack: Use the same tactics as above, but this time go faster, and
             don't kill the guards, only flip them over. Still, you need
             to get past the cameras as fast as you can.

Gun Shooting: Just blast the guards when they're not looking, then head
              to the goal. Make sure you don't activate any of the
              cameras though.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
STAGE 0007
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

Training: Pretty straightforward. Crawl the entire way north, and stay behind
          the pillars when the guards turn and face you. If they are all 
          behind you, you can stand up and run to the Goal.

Time Attack: Use the same tactics as above, but this time go faster, and
             don't kill the guards, only flip them over. Still, you need
             to get past the guards as quick as you can.

Gun Shooting: Just blast the guards when they're not looking, then head
              to the goal. Make sure you don't alert any guards though.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
STAGE 0008
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

Training: This is the first snow-based level. Remember that the guards can 
          see your footprints in the snow. Use this to your advantage, and
          lure the guards out of their spots, then run past them when their
          backs are turned. Head towards the Goal when you are finished.

Time Attack: Use the same tactics as above, but this time go faster, and
             don't kill the guards, only flip them over. Still, you need
             to get past the guards as quick as you can.

Gun Shooting: Just blast the guards when they're not looking, then head
              to the goal. Make sure you don't alert any guards though.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
STAGE 0009
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

Training: This stage is almost like the first stage, but it's harder (duh).
          There are plenty of guards here, so watch out. Lure them out by
          knocking on the walls, then snap their neck like a twig. x_x

Time Attack: Use the same tactics as above, but this time go faster, and
             don't kill the guards, only flip them over. Still, you need
             to get past the guards as quick as you can.

Gun Shooting: Just blast the guards when they're not looking, then head
              to the goal. Make sure you don't alert any guards though.
              Remember that you must kill them BEFORE they see you.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
STAGE 0010
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

Training: This is the last and toughest stage in the VR Training missions.
          This stage combines almost everything from the previous stages,
          so you'd better watch out. Immediately turn right and crawl 
          through underneath the ramp and go all the way to the end. You
          should see a guard. Wait until he turns around, then pop out
          of the hole, and run up the ramp and to the goal. 

Time Attack: Use the same tactics as above, but this time go faster, and
             don't kill the guards, only flip them over. Still, you need
             to get past the guards as quick as you can, and avoid the
             cameras and spotlights!

Gun Shooting: Just blast the guards when they're not looking, then head
              to the goal. Make sure you don't alert any guards though.
              Remember that you must kill them BEFORE they see you. Head
              towards the goal, but remember to avoid the cameras and 
              spotlights as well.


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

13. Secrets

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

GET CAMOUFLAGE: Beat game on any difficulty level, then save Otacon instead
                of Meryl to recieve the Stealth Camouflage (invisibility).

GET BANDANA: Beat the game on any difficulty level, then save Meryl instead
             of Otacon to recieve the Bandana (unlimited Ammo).

TUXEDO SNAKE: Beat the game 2 times (once with each ending), and on the
              3rd time, Snake will change into a Tuxedo instead of his  
              normal stealth gear. Cool.

"SPIDER-MAN" NINJA: Beat the game 2 times (Once with each ending), and on 
                    the 3rd time, the Ninja will be red and blue, thus
                    making him look like Spider-Man!

EXTREME DIFFICULTY: Beat the game once to open up the Extreme Difficulty
                    option. Only hardcore gamers need-apply!

TIME TRIAL MODE (VR TRAINING): Beat all of the VR Training Stages to get
                               this option.

GUN SHOOTING MODE (VR TRAINING): Beat all of the VR Time Attack Stages to
                                 open this mode.

SURVIVAL MODE (VR TRAINING): Beat all of the VR Gun Shooting Stages to open
                             this mode.

TECHNICAL DATA (VR TRAINING): Beat all of the VR Training Survival Mode to
                              open this mode.

DEMO THEATER MODE: Beat the game on any difficulty setting to get this mode. 
                   Beat the game with both endings to unlock both Rolls
                   of the cut-scenes.

CAMERA MODE (PHOTO ALBUM MODE): Find the camera near the area where you first
                                fight Revolver Ocelot.


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

14. Photograph Locations

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

1) Mizutani: Metal Gear Rex: Boss battle
 
2) Korekado: Men's bathroom

3) Sato: Comm. Tower A, where you rappelled down the tower: It was destroyed
         by the Hind.

4) Nakamura: Meryl's blood, where she was shot my Sniper Wolf

5) Shinkawa: Behind the pillars where you fought Sniper Wolf

6) Kozyou: Towards the back of the Canyon

7) Negishi: Towards the end of the game, in the waterfall below Metal Gear
            Rex

8) Kojima: In Otacon's Lab, on the Policnauts poster

9) Matsuhana: In the hallway outside of Otacon's Lab

10) Sasaki: Pictures in the room where you fight Psycho Mantis

11) Kobayshi: The rocks in the canyon

12) Shikama: On the electrified floor

13) Uehara: On the elevator in the main building

14) Shimizu: Inside the cave with the dogs

15) Kaneda: In mirror in the Women's bathroom

16) Okajima: The bugs on the dead DARPA Chief in the cell

17) Takabe: Inside Otacon's lab, in the glass to the right of the room

18) Fujimura: Comms Tower B elevator

19) Toyota: One of the boxes where you fight Vulcan Raven

20) Kimura: Towards the end of the game, on the rail gun on Metal Gear 
            Rex

21) Sonoyama: The torture rack

22) Fukushima: Heliport, near the ocean

23) Nishimura: The area next to the dead Baker

24) Mukaide: The water inside the dog-cave, after Psycho Mantis fight

25) Onoda: During the Revolver Ocelot fight, where Baker is tied up

26) Dolph: Inside the area between the two Comms towers

27) Yoshimura: Inside the air shafts, in the dead end

28) Tougo: In the boiler room, near Blast Furnace

29) Muraoka: In the Cargo dock, inside the puddle of water

30) Ishiyama: Heliport, on the roof

31) Kutome: Observation Room

32) Mori: The bottom of the elevator in Comms Tower B

33) Yoshioka: The bridge inside the Blast Furnace

34) Jeremy Blaustein: The dead body of Sniper Wolf

35) Kobayashi: The guard that is guarding you in your cell

36) Hirano: Comms Tower B elevator

37) Makimura: In the hidden room in the Armory

38) Ito: The Tank Hangar elevator

39) Tanaka: Heliport, on the snoozing guard

40) Shigeno: The camera in the heliport

41) Yamashita: The warheads in the storage area

42) Kinbara: The stairs near heliport

43) Kitao: The fake DARPA Chief corpse, in the cell towards the 
           beginning of the gameScott 


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

15. Ranking Info

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••


 +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
 | Rank Name       What you need to do                                 |
 +=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
 |                                                                     |
 | Big Boss        Kill less than 25 enemies, under 3.5 hours, no cont.|
 |                 1 or less rations.                                  |
 |                                                                     |
 | Fox             Kill less than 25 enemies, under 3.5 hours, no cont.|
 |                 1 or less rations.                                  |
 |                                                                     |
 | Hound           Kill less than 25 enemies, under 3.5 hours, no cont.|
 |                 1 or less rations.                                  |
 |                                                                     |
 | Doberman        Kill less than 25 enemies, under 3.5 hours, no cont.|
 |                 1 or less rations.                                  |
 |                                                                     |
 | Pigeon          Beat game in under 2.5 hours.                       |
 |                                                                     | 
 | Falcon          Beat game in under 2.5 hours.                       |
 |                                                                     | 
 | Hawk            Beat game in under 2.5 hours.                       |
 |                                                                     | 
 | Eagle           Beat game in under 2.5 hours.                       |        
 |                                                                     | 
 | Jaws            Kill over 250 enemies.                              |
 |                                                                     | 
 | Orca            Kill over 250 enemies.                              |
 |                                                                     |
 | Shark           Kill over 250 enemies.                              |
 |                                                                     |
 | Piranha         Kill over 250 enemies.                              |
 |                                                                     |
 | Elephant        Use over 130 Rations.                               |
 |                                                                     | 
 | Pig             Use over 130 Rations.                               |
 |                                                                     |
 | Whale           Use over 130 Rations.                               |
 |                                                                     |
 | Mammoth         Use over 130 Rations.                               |
 |                                                                     |
 | Hippo           Saved over 80 times.                                |
 |                                                                     |
 | Deer            Saved over 80 times.                                |
 |                                                                     |
 | Zebra           Saved over 80 times.                                |
 |                                                                     |
 | Cat             Saved over 80 times.                                |
 |                                                                     |
 | Capibara        Finished the game in under 18 hours.                |
 |                                                                     |
 | Koala           Finished the game in under 18 hours.                |
 |                                                                     |
 | Sloth           Finished the game in under 18 hours.                |
 |                                                                     |
 | Panda           Finished the game in under 18 hours.                |
 |                                                                     |
 |_____________________________________________________________________|
 

+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Other Rankings that I've gotten:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
• Rabbit
• Panther
• Jaguar
• Night Owl
• Bat
• Alligator
• Leopard
• Puma
• Spider
• Jackal
• Iguana
• Crocodile
• Mongoose
• Hyena
• Mouse
• Ostrich
• Chicken


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

16. Credits

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

GameFAQs.com and Jeff "CJayC" Veasey- For hosting my FAQs, and for becoming
                                      one of the best websites on the internet.
                                      GameFAQs has come a long way since
                                      1995, and I know it will go on strong
                                      for years to come. ;)

Me- For making this FAQ! :p



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

17. Contact Info

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

Shameless Self-Promotion: Other Strategy Guides by me:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
PLAYSTATION:
-Ape Escape
-Brave Fencer Musashi
-Crash Team Racing
-Fear Effect
-Gran Turismo 2
-Hot Shots Golf 2
-Legend of Mana
-Medal Of Honor
-Metal Gear Solid
-NBA Live 2000
-Need for Speed: High Stakes
-Tony Hawk's Pro Skater
-R4: Ridge Racer Type 4
-Rollcage
-Syphon Filter 2

NINTENDO 64:
-NBA Live 2000
-Mario Party 2
-Perfect Dark

DREAMCAST:
-Carrier
-Crazy Taxi
-Dead or Alive 2: FAQ/Move List(s)
-Hydro Thunder
-MDK 2
-Sega GT: Homologation Special
-Sega Rally 2
-Sega Swirl
-Resident Evil Code: Veronica

GAME BOY COLOR:
-Metal Gear Solid



::::::::::::::::::::::::::::::::::::::::::::::::


My website: http://www.geocities.com/i_am_nemesis_99
E-Mail Address: [email protected]


E-MAIL RULES:
---------------

Types I WILL accept:
- Small questions that are NOT answered in the FAQ
- Comments
- Any types of contributions that can be HELPFUL to others
- Corrections for this FAQ
- Any mail asking if you can use this FAQ on your website. Read the
  Legal Stuff section for all the details.



Types I will NOT accept:
- Hate mail
- Small contributions that will NOT help anyone
- Chain letters
- Any mail that is in ALL CAPS
- Any mail that demands an answer
- Mail asking me to send you this FAQ
- Unconstructive critism
- Any questions that are already answered in this FAQ


Copyright:
© Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen,
altered, or used for any type of profit. It may be reproduced electronically,
and printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed
in a magazine or any type of publication. If you would like to contribute to
this FAQ (you will be credited,) please e-mail me, as well as any questions,
comments, or corrections, to the address above.


This document intellectual and legal property of...

Brett
   "_____   __                           _____         "
    ___  | / /___________ __________________(_)_______
    __   |/ /_  _ \_  __ `__ \  _ \_  ___/_  /__  ___/
    _  /|  / /  __/  / / / / /  __/(__  )_  / _(__  )
    /_/ |_/  \___//_/ /_/ /_/\___//____/ /_/  /____/
                                                     Franklin


One final word:

"Don't Do Drugs!"



   ~End of Document~

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