FAQ / Walkthrough - Guide for Perfect Dark

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A "perfect" game...


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           THE VERY FIRST FAQ / WALKTHROUGH FOR PERFECT DARK ON GAMEFAQS
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    C O M P L E T E   P E R F E C T   D A R K   W A L K T H R O U G H  / G U I D E
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        *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~

                                    Perfect Dark
                                Platform: Nintendo 64
                                   Version: Final
                              Brett "Nemesis" Franklin
                            E-Mail: nemesis@flipmode.com
                      My website: http://nemmysresource.cjb.net


        *~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~*~




                       +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                        T A B L E   O F   C O N T E N T S
                       +=--=+=--=+=--=+=--=+=--=+=--=+=--=+
                      1. INTRODUCTION
                      2. LEGAL STUFF
                      3. UPDATES/REVISION HISTORY
                      4. Story
                      5. Controls / Options
                           • Game Basics
                      6. Characters
                      7. Walkthrough Basics
                      8. AGENT WALKTHROUGH
                         • Mission 1: DataDyne Central/DataDyne Research
                         • Mission 2: Carrington Institute
                         • Mission 3: Chicago/GS Building
                         • Mission 4: Area 51
                         • Mission 5: Air Base/Air Force One/Crash Site
                         • Mission 6: Pelagic II/Deep Sea
                         • Mission 7: Carrington Institute
                         • Mission 8: Attack Ship
                         • Mission 9: Skedar Ruins
                         • Special Assignments:
                               • Mr. Blond's Revenge
                      9. SPECIAL AGENT WALKTHROUGH
                         • Mission 1: DataDyne Central/DataDyne Research
                         • Mission 2: Carrington Institute
                         • Mission 3: Chicago/GS Building
                         • Mission 4: Area 51
                         • Mission 5: Air Base/Air Force One/Crash Site
                         • Mission 6: Pelagic II/Deep Sea
                         • Mission 7: Carrington Institute
                         • Mission 8: Attack Ship
                         • Mission 9: Skedar Ruins
                         • Special Assignments:
                               • Maian S.O.S.
                     10. PERFECT AGENT WALKTHROUGH
                         • Mission 1: DataDyne Central/DataDyne Research
                         • Mission 2: Carrington Institute
                         • Mission 3: Chicago/GS Building
                         • Mission 4: Area 51
                         • Mission 5: Air Base/Air Force One/Crash Site
                         • Mission 6: Pelagic II/Deep Sea
                         • Mission 7: Carrington Institute
                         • Mission 8: Attack Ship
                         • Mission 9: Skedar Ruins
                         • Special Assignments:
                               • War!
                               • The Duel
                     11. Weapons
                     12. Gadgets
                     13. Multiplayer
                     14. Challenges / Firing Range ~~NEW~~
                     15. FAQ (Frequently Asked Questions)
                     16. Cheese Locations ~~NEW~~
                     17. Secrets
                     18. Credits
                     19. Contact Info





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1. INTRODUCTION

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This guide was made for probably one of the best N64 games to date (but I'm
not sure yet, still gotta play it), and the best one this year by a long
shot for the N64. Perfect Dark isn't a true sequel to Goldeneye 007...it's
a "follow-up" from Rare. But this isn't so bad, because Perfect Dark promises
to be a whole lot better than Goldeneye, and hopefully it has a better
multiplayer mode as well. I will update this guide BIG-TIME when Perfect Dark
is released, to sit tight, and enjoy the ride. It's gonna be a good one. ;)

Oh, and in case you didn't know, Perfect Dark is NOT a sequel to Goldeneye 007.
It is, in fact, a follow-up first person shooter from Rare. Some think that
Perfect Dark is a sequel to Goldeneye, but it's not. If you are looking for a
true sequel, then wait for The World is Not Enough later on this year. There,
I hope I helped someone there. :p

...and it is now May 22nd!! I have the game (finally), and have been playing
it almost non-stop (except to work on my Medievil 2 Guide, but that's another
story...), and I love it!!!!! Might as well throw Goldeneye out the window,
because Perfect Dark blows it out of the water! I'm in a very deep love
with Perfect Dark, and it's gonna be hard to stop playing it, and actually
working on this FAQ. I will try my best to update it as much as possible,
but I have other obligations that I must be of service to, so those
obligations might interfere with this FAQ. But no matter! I will do my best
to bring you the best Perfect Dark Strategy Guide on the internet, and
that's a promise! Have I ever let you down? ;)

But anyways, I absoultely love Perfect Dark. It is definetly one of my favorite
games of all time, and a definate candidate for Game of The Year. I guarentee
that Perfect Dark will win game of the year for the Ninendo 64, no doubt. It's
only competition is Zelda: Majora's Mask, but that won't be released until the
fall of this year, around September or so. Perfect Dark has got to be one
of the best games of all time, and I know that MANY people will love it as
much as me, and maybe even more than me. I did love Goldeneye, so I can
definetly say that Perfect Dark is a more than worthy follow-up to Rare's
masterpiece of 1998. Even though there aren't that many revolutions in
Perfect Dark, there is enough to keep it new. Heck, just the new story
and graphics was enough, but Rare kept making it better. I think that's why
Rare kept on delaying it: To add more innovative features into one of the
Most hyped games of all time, Perfect Dark. One of the most innovative
features in the game has to be the FarSight gun. True it was taken from
the movie Eraser with Arnold S., but it's extremely awesome to use, and
it keeps the multiplayer game fresh and exciting.

 ______________________________________
|                                       |
| EXPANSION PAK INFORMATION             |
|_______________________________________|
| FEATURES AVAILABLE           |W/O|  W |
|______________________________|___|____|
|Multiplayer Challenges        | v |  v |
|______________________________|___|____|
|1 Player (Solo Missions)      |   |  v |
|______________________________|___|____|
|1-2P Multiplayer              | v |  v |
|______________________________|___|____|
|1-4P Multiplayer              |   |  v |
|______________________________|___|____|
|1-2P Cooperative              |   |  v |
|______________________________|___|____|
|2P Counter Operative          |   |  v |
|______________________________|___|____|
|Up to Eight Simulants         | v |  v |
|______________________________|___|____|
|APPROXIMATE % OF GAME         |35%|100%|
|AVAILABLE TO PLAYER           |   |    |
|______________________________|___|____|


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2. Legal Stuff

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 This FAQ can only appear on the following sites (w/out having to ask me):

• GameFAQS 
• Cheat Code Central 
• GameSages 
• Vgstrategies.com 
• GameShark.com 
• The Resource 
• Happy Puppy 


_____________________________NOT WWW.MEGAGAMES.COM_____________________________


If anyone finds it on any other site or MegaGames.com, please inform me ASAP.

E-Mail Address: nemesis@flipmode.com

Copyright:
©  Copyright  2000  Brett  "Nemesis"  Franklin. This FAQ and everything
included  within  this  file  cannot be reproduced in any way, shape or
form  (physical, electronical, or otherwise) aside from being placed on
a freely-accessible, non-commercial web page in it's original, unedited
and  unaltered  format. This FAQ cannot be used for profitable purposes
(even  if  no  money  would  be  made  from  selling it) or promotional
purposes.  It  cannot be used in any sort of commercial transaction. It
cannot be given away as some sort of bonus, gift, etc., with a purchase
as this creates incentive to buy and is therefore prohibited.

  Furthermore,  this  FAQ  cannot  be  used by the publishers, editors,
employees  or  associates,  etc.  of  any  company, group, business, or
association,  etc.,  nor  can it be used by game sites and the like. It
cannot  be  used in magazines, guides, books, etc. or in any other form
of  printed  or  electronic  media  (including mediums not specifically
mentioned)  in ANY way, shape, or form (including reprinting, reference
or  inclusion),  without  the express written permission of the author,
myself.  This  FAQ  was created and is owned by me, Brett Franklin. All
copyrights  and  trademarks are acknowledged and respected that are not
specifically mentioned in this FAQ.

  This  FAQ  was  written for GameFAQs (www.gamefaqs.com) only. I don't
want  it to be put up on any other web site and am not above explaining
this  to  your ad banner guys or whoever else I can get ahold of if you
decide to violate this disclaimer.

  To  continue, this FAQ and everything included herein is protected by
the  Berne  Copyright  Convention of 1976, not to mention International
Copyright  Law. Remember that plagiarism is a crime, and that this is a
copyrighted work--stealing from this guide is putting yourself at risk,
plain  and  simple, because the law is on my side. If you would like to
contribute  to  this  FAQ  (you will be credited,) please e-mail me, as
well as any questions, comments, or corrections, to the address above.


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3. UPDATES/REVISION HISTORY

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-----------------------------------------------------------------------------
Version: Final (07/02/01)
-----------------------------------------------------------------------------

• Updated the format a bit, fixed some errors, and changed the site at the
  top of the FAQ, and removed my review of the game from the guide.


-----------------------------------------------------------------------------
Version 2.3 (07/29/00)
-----------------------------------------------------------------------------

• Finished the Cheese Locations section


-----------------------------------------------------------------------------
Version 2.2 (07/13/00)
-----------------------------------------------------------------------------

• Updated the Firing Range Section


-----------------------------------------------------------------------------
Version 2.1 (07/11/00)
-----------------------------------------------------------------------------

• Changed the "Challenges" section to the "Challenges / Firing Range" section

• Updated FAQ section

• Updated Secrets Section


-----------------------------------------------------------------------------
Version 2.07
-----------------------------------------------------------------------------

• Just fixed some stuff that needed to be fixed in the Walkthrough


-----------------------------------------------------------------------------
Version 2.06
-----------------------------------------------------------------------------

• Added some more Cheese Locations


-----------------------------------------------------------------------------
Version 2.05
-----------------------------------------------------------------------------

• Added another Cheese location

• Added "The Duel" walkthrough


-----------------------------------------------------------------------------
Version 2.03
-----------------------------------------------------------------------------

• Added the Cheese Locations section, thanks to DraSlayer@aol.com



-----------------------------------------------------------------------------
Version 2.02
-----------------------------------------------------------------------------

• Added some new ASCII art at the top of this document


-----------------------------------------------------------------------------
Version 2.01 (05/29/00)
-----------------------------------------------------------------------------

• Just fixed some stuff to make this FAQ more presentable


-----------------------------------------------------------------------------
Version 2.0 (05/28/00)
-----------------------------------------------------------------------------

• Completed the walkthrough for Perfect Agent



-----------------------------------------------------------------------------
Version 1.7 (05/28/00)
-----------------------------------------------------------------------------

• Added the walkthroughs for Missions 1-3 for Perfect Agent difficulty



-----------------------------------------------------------------------------
Version 1.6 (05/28/00)
-----------------------------------------------------------------------------

• Fixed the format of some sections and the text

• Added some of the Special Assignments walkthroughs for Agent difficulty



-----------------------------------------------------------------------------
Version 1.5 (05/27/00)
-----------------------------------------------------------------------------

• Completed the rest of the Special Agent Walkthrough, Missions 4-9

• Updated Multiplayer section



-----------------------------------------------------------------------------
Version 1.1 (05/27/00)
-----------------------------------------------------------------------------

• Added Missions 1-3 Special Agent Walkthrough



-----------------------------------------------------------------------------
Version 1.01 (05/26/00)
-----------------------------------------------------------------------------

• Fixed some areas in the FAQ

• Added some more GameShark codes



-----------------------------------------------------------------------------
Version 1.0 (05/26/00)
-----------------------------------------------------------------------------

• Completed the rest of the walkthrough for Agent mode: Mission's 7 through 9

• This is a complete Agent Walkthrough for Perfect Dark now

• Added the strategy for the final boss, the Skedar Leader

• Updated FAQ section


-----------------------------------------------------------------------------
Version 0.8 (05/26/00)
-----------------------------------------------------------------------------

• Added the rest of the Mission 6 Walkthrough

• Added the Mission 7 Walkthrough

• Updated FAQ section



-----------------------------------------------------------------------------
Version 0.7 (05/25/00)
-----------------------------------------------------------------------------

• Added the Mission 4 Walkthrough

• Added the Mission 5 Walkthrough

• Added some of the Mission 6 Walkthrough

• Updated FAQ section

• Added my review of Perfect Dark in the Introduction Section




-----------------------------------------------------------------------------
Version 0.4 (05/24/00)
-----------------------------------------------------------------------------

• Added the rest of Mission 3 Walkthrough

• Added the first part of Mission 4 Walkthrough

• Updated the Multiplayer Section



-----------------------------------------------------------------------------
Version 0.3 (05/24/00)
-----------------------------------------------------------------------------

• Added the first part of the Mission 3 walkthrough: Chicago

• Added some codes

• Also added some more to the Mission objectives



-----------------------------------------------------------------------------
Version 0.2 (05/23/00)
-----------------------------------------------------------------------------

•  Finally!!! After a _very_ long wait, I have Perfect Dark in my sweaty
   palms.....must...resist...urge...to..play.....

• Got the walkthrough for Agent difficulty for Mission 1 and Mission 2 done

• Added almost every section



-----------------------------------------------------------------------------
Version 0.15a (04/29/00)
-----------------------------------------------------------------------------

•  First version, beta release




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4. Story

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"Since the dawn of man, our planet has been watched. The reasons for this
interest differ from race to race: some merely wish to observe until humanity
has evolved to a point where they can introduce themselves without sparking
mass panic, while the motives of others are considerably less benign.

And not all humans are oblivious to the watchers above and among us. Daniel
Carrington, head of the elite Carrington Institute, suspects that rapid
technological developments at dataDyne HQ are the results of the corporation
taking a dark path to first contact - a path which apparently branches
through major Government agencies...

Whether or not his suspicions are justified, it is clear that events are
rushing to a head. People are being abducted, animals are being mutilated:
someone amongst the stars desperately wants something they believe us to
have, and Carrington suspects that the grand plan penetrates far deeper
than these surface incidents. Using all means available, the Institute
has resolved to find out exactly what's going on before it's too late,
and only recently has it been offered its first real lead into the
conspiracy: urgent messages from one Dr. Caroll located deep in the heart
of dataDyne operations, requesting extraction from the company before
alleged threats on his life are actually carried out.

Cue freshly-qualified Agent Joanna Dark, codenamed Perfect Dark thanks
to her unprecedented achievements in training. Her first real assignment
could hardly be of more importance: infiltrate the dataDyne skyscraper,
extract Dr. Caroll and bring him back to the Institute undetected and
unharmed. With events at dataDyne shrouded in mystery and yet moving so
fast, whatever knowledge Dr. Caroll possesses could ultimately decide
the fate of the human race."



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5. Controls / Options

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B Button - Reloads/Opens doors

A Button - Changes your weapon or device/allows you to switch weapons

Start - Pauses the game

L/R Buttons - Aims your weapon with the scope

Z Button - Fires your weapon/use gadget

Control pad - Allows you to look up and down, as well as side step to the
left and to the right when using the C-buttons:

C-Up - Look down
C-Down - Look up
C-Left - Side step left
C-Right - Side step right

Analog Stick - Moves you forward, backwards, and to the sides

==============================================================
Control Style 1.1: L/R Buttons = Aim
                   C-Up = Look Down
                   C-Down = Look Up
                   C-L/R = Strafe Left/Right
                   A Button = Weapon Select
                   B Button = Action/Reload Weapon
                   Control Stick = Walk/Turn
                   Z Button = Fire Weapon
                   D-Pad = Same as C-Buttons
                   Hold Weapon button for quick-menu.
                   Hold Action button to toggle function.
                   Action+Fire temporarily changes function.
                   Aim allows you to target accurately.
                   Aim + C-Down button crouches.
                   Aim + C-Up button gets up.
==============================================================
Control Style 1.2: L/R Buttons = Aim
                   C-Up = Forwards
                   C-L/R = Strafe Left/Right
                   C-Down = Backwards
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Look
                   Z Button = Fire
                   D-Pad = Same as C-Buttons
                   Hold Weapon button for quick-menu.
                   Hold Action button to toggle function.
                   Action+Fire temporarily changes function.
                   Aim allows you to target accurately.
                   Aim + C-Down button crouches.
                   Aim + C-Up button gets up.
==============================================================
Control Style 1.3: L/R Buttons = Weapon
                   C-Up = Look Down
                   C-L/R = Strafe Left/Right
                   C-Down = Look Up
                   A Button = Fire Weapon
                   B Button = Action/Reload
                   Control Stick = Walk/Turn
                   Z Button = Aim
                   D-Pad = Same as C-Buttons
                   Hold Weapon button for quick-menu.
                   Hold Action button to toggle function.
                   Action+Fire temporarily changes function.
                   Aim allows you to target accurately.
                   Aim + C-Down button crouches.
                   Aim + C-Up button gets up.
==============================================================
Control Style 1.4: L/R Buttons = Weapon
                   C-Up = Forwards
                   C-L/R = Strafe Left/Right
                   C-Down = Backwards
                   A Button = Fire Weapon
                   B Button = Action/Reload
                   Control Stick = Walk/Turn
                   Z Button = Aim
                   D-Pad = Same as C-Buttons
                   Hold Weapon button for quick-menu.
                   Hold Action button to toggle function.
                   Action+Fire temporarily changes function.
                   Aim allows you to target accurately.
                   Aim + C-Down button crouches.
                   Aim + C-Up button gets up.
==============================================================
Control Style 2.1 Controller #1:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Walk/Turn
                   Z Button = Fire Weapon
==============================================================
Control Style 2.1 Controller #2:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Look/Strafe
                   Z Button = Aim
==============================================================
Control Style 2.2 Controller #1:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Look
                   Z Button = Fire
==============================================================
Control Style 2.2 Controller #2:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Walk/Strafe
                   Z Button = Aim
==============================================================
Control Style 2.3 Controller #1:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Walk/Turn
                   Z Button = Aim
==============================================================
Control Style 2.3 Controller #2:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Look/Strafe
                   Z Button = Fire Weapon
==============================================================
Control Style 2.4 Controller #1:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Look
                   Z Button = Aim
==============================================================
Control Style 2.4 Controller #2:
                   A Button = Weapon
                   B Button = Action/Reload
                   Control Stick = Walk/Strafe
                   Z Button = Fire Weapon
==============================================================

Reverse Pitch: Changes the direction style your aiming mechanism goes

Look Ahead: This lets you see ahead during gameplay. I suggest leaving it on.

Head Roll: This allows you to turn your head fully around when looking.

Auto-Aim: This will hone in on enemies during fire when set on.

Aim Control: You can select Hold, where you have to hold the Aim, or toggle,
             where it is automatically set when the corresponding key is pressed.




----------------------
CARRINGTON INSTITUTE:
----------------------
Upon going here for the first time you will be guided through on a tour by a
local worker. He will show you around all the rooms inside where you can train,
head the the hangar, and a bunch of other things, I suggest you take the tour,
no matter how slow this guy walks.


---------------
SOLO MISSIONS:
---------------
This is the main gameplay area of the game. You will be able to play all missions
in the game here on 3 different modes, Agent, Special Agent, and Perfect Agent.
Each mission has it's own objectives you must complete in order to pass that
mission and gain access to the next. My walkthrough covers each mission. This
is the major part of the game.


------------------
COMBAT SIMULATOR:
------------------
Upon selecting the combat simulator, you can either play Challenges, do a
Quick Start, or load preset games. You can select the first 4 challenges at
the start of the game to play, there are a total of 30, later in my FAQ you
will find how to beat each challenge and what you win by doing so.


--------------------
CO-OPERATIVE PLAY:
--------------------
This is sort of an easier or harder way to play the actual missions. You will
have a helper along with you in each mission by selecting this option, so it's
basically for beginners to the game.


-------------------
COUNTER-OPERATIVE:
-------------------
This is the MultiPlayer section of the game, please see the "Muliplayer" section
in this FAQ for more information.


---------------
CHANGE AGENT:
---------------
This allows you to change the current game you are playing (Save File) it does
not let you change your character, just the save file. So if you want to change
the current game you are playing, this is how you'd do so.


---------
OPTIONS:
---------
By pressing RIGHT on your control stick you will be taken to the game's options
menu. There you will find several options which you can change to make your
gameplay more suitable to your needs. Here are the options you can change...

--------
AUDIO:
--------
Sound Volume: Here is where you can set the volume of the Sound Effects.

Music Volume: Same as Sound only this changes the volume of the BGMusic.

Sound Mode: Here you can select from Stereo, Mono, Headphone, or Surround.

Language Filter: I'm not sure what this does yet.


-------
VIDEO:
-------
Screen Size: You can choose from a Full Screen, Wide Screen, or Cinema Screen 
size.

Ratio: Not sure what this does, but you can choose from Normal or 16:9

Hi-Res: This sets the screen resolution to Normal or High.

2-Player Screen Split: This sets the 2-Player screen either Horizontal or 
Verticle.



-------
DISPLAY
-------
Sight on Screen: Not sure what this does yet.

Always Show Target: This will show a target when AIM is located over an
                    enemy or shootable object.

Show Zoom Range: This will shows the range when you zoom on screen.

Ammo on Screen: This will show the amount of ammo. you have left on the
                screen during gameplay.

Show Gun Function: Shows a gun's function upon selection.

Paintball: Sets shooting into Paintball mode.

In-Game Subtitles: This will print out spoken text during the game.

Cutscene Subtitles: Same as above.

Show Mission Time: This will show how long it's taken you for your current
                   mission.


---------
CINEMA:
---------
Play-All: This will play all current cinemas you have viewed.

Other Cinemas: Below Play All you will be able to view all cinemas
               individually as you open them.



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5. Game Basics

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+=--=+=--=+
• Strafing:
+=--=+=--=+
This movement allows you to side-step enemy fire and cut corners a lot faster
than normal. Strafing also allows you to circle opponents and "take-care" of
them faster. Do this by using the Left and Right C buttons.


+=--=+=--=+
• Head Shots:
+=--=+=--=+
Just like in Goldeneye, Perfect Dark has a body system, that is, it really
does matter where you shoot the enemies. To save ammo, to be stealthy, or
to just make the game easier, use Head Shots. Just aim for the head or face,
pull the trigger, and that enemy will go down faster than you can say
"Bye bye..."


+=--=+=--=+=--=+=--=+
• Always take cover:
+=--=+=--=+=--=+=--=+
Taking cover behind crates or walls will save you health, and will provide
you with much-needed protection when you need to reload your weapon. Whenever
reloading, always take cover whenever possible to save your ass from on
coming fire.


+=--=+=--=+=--=+=--=+=--=+
• Always try to be stealty:
+=--=+=--=+=--=+=--=+=--=+
I good rule of thumb: If the enemy cannot see you, then they cannot kill you.
Always remember this when playing through Perfect Dark. It's better to take
your time and sneak up on the enemy and take them out silently then to
come running into a room full of enemies with guns a blazing.....unless you
are trying to unlock a time cheat. ;)


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
• Try to use any secondary option when possible:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Using the secondary function on some weapons will save you ammo. An example
would be some of the pistols, which have the pistol-whip ability as the
secondary function. Using the pistol-whip instead of the normal gun will:

A) Save you ammo
B) Won't allow you to become detected (stealthy)


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
• Don't use a loud weapon in a room with many guards:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Duh. If you use a loud weapon instead of a silenced weapon in a room full of
guards, the other guards will hear the shot, and come running at you, and
attempting to kill you. It's ok to use a loud weapon in a room with one guard,
but never use one in a room with more than one guard. It's just common sense.


+=--=+=--=+
• Run away:
+=--=+=--=+
When it starts to get thick (lot's of enemies that you can't handle), just
run away. Running away gives you time to think of a strategy, reload, get
more health or armor, etc. And most of the time most of the guards won't
follow you the whole way through, so you can lose some guards at the same
time.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
• Use the Automatic aiming mechanism:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Whenever an enemy is in your sights, Joanna will almost (90% of the time)
always aim for the nearest enemy to her. Use this to your advatage in tight
situations. If there are plenty of baddies around you at once, then
just let your gun rip and you'll be able to kill of multiple baddies
at the same time, or you will be able to kill them without aiming very
well. This works very well when you are over-whelmed with baddies
in a difficult situation.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
• Use the Red-Targeting system:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Again, whenever you have your sights aimed at an enemy for a perfect
head-shot, your sights will turn red, and your gun will make a noise.
This is to let you know that you have a possible head-shot, and that
you should shoot while the aiming mechanism is red. If you do shoot
when it's red, you will almost always get a head-shot, and a very
easy kill for the game. Always be aware of the red aiming mechanism
when trying to be stealthy or just don't want to be over-whelemed
by guards and baddies.


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• Play the Solo Missions as Co-op instead of by yourself:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Playing the Solo missions as a Co-op team instead of by yourself
is a fun way to play the game, and it also makes the missions
easier, since you have double the forces that you would normally
have. And even if you don't have another friend with you to play,
you can still play Co-op with a computer Simulant. And since
there are two of you, you have double the fire-power, double
the thinking power, and you can get most of the objectives
done a lot quicker than normal. Try it sometime.



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6. Characters

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+=--=+=--=+=--=+
Joanna Dark:
+=--=+=--=+=--=+
Age: 23
Training Status: Complete
Training Grade: A++
Active Status: Assigned

Profile: Highly trained but inexperienced. Reactions superd. Proficient with
         a variety of weapons. Very competent all-round agent. Highest
         recorded training scores resulting in the creation of a new class of
         training grade. The embodiment of the Carrington Institute's ideal
         agent, hance the callsign 'Perfect Dark'.


+=--=+=--=+=--=+
Jonathan:
+=--=+=--=+=--=+
Age: 28
Training Status: Complete
Training Grade: A+
Active Status: Undercover

Profile: Our most experienced undercover agent. Highly accurate with his
         chosen weapon (Magnum Revolver). Perfectly suited to undercover
         missions. Less suited to out-and-out combet. Before the activation
         of Joanna Dark as a CI Agent he held the honour of having the
         highest recorded training scores.


+=--=+=--=+=--=+=--=+
Daniel Carrington:
+=--=+=--=+=--=+=--=+
Age: 62
Training Status: N/A
Training Grade: N/A
Active Status: N/A

Profile: Intelligent patriarchal scientist/enterpreneur, and founder of the
         Carrington Institute which distributes new technologies into the
         public domain. Plans all missions carried out by his agents, and
         runs each operation direct from a link in his office. Strange
         tastes in clothes.


+=--=+=--=+=--=+
President:
+=--=+=--=+=--=+
Age: 50
Training Status: N/A
Training Grade: N/A
Active Status: N/A

Profile: The Current President of the United States.


+=--=+=--=+=--=+=--=+
Cassandra De Vries
+=--=+=--=+=--=+=--=+
Age: 39
Training Status: N/A
Training Grade: N/A
Active Status: N/A

Profile:  The head of dataDyne Corp. Addicted to power, dislikes being anybody's
          underling. Hates it when she loses the initiative. Is prepared to do
          extremely unscrupulous things in order to get ahead of her
          competition, to whit Daniel Carrington, whom she hates.



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7. Walkthrough Basics

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There are a total of Nine Missions in Perfect Dark, along with Special Hidden
Missions that must be earned. There are also different difficulty levels that
you can play on:
- Agent
- Secret Agent
- Perfect Agent

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Here are some descriptions from Dallas:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

AGENT - The standard agent, this is how you will begin each level. Playing
         levels in Agent mode enables you to do less work, but it's also
         the easiest mode to play on. Not too good for bragging rights.

SPECIAL AGENT - One rank above the standard agent, Special Agent mode allows
                 you to complete more obstacles in each mission, and it is the
                 2nd hardest mode to play on. You would be considered a "good"
                 player when beating a mission on Special Agent.

PERFECT AGENT - The absolute highest ranked agent you can play as. On Perfect
                 Agent mode, you have the maximum amount of obstacles to tackle
                 and it's the hardest mode. You can call yourself a god at this
                 game if you beat missions on Perfect Agent.


+=--=+=--=+=--=+=--=+=--=+
Here are what they mean:
+=--=+=--=+=--=+=--=+=--=+
 _______________________________
|              |                |
| DIFFICULTY   | LEVEL LAYOUT   |
|______________|________________|
|              |                |
|  Agent       | Small, simple  |
|______________|________________|
|              |                |
| Secret Agent | Average layout |
|______________|________________|
|              |                |
|Perfect Agent | Big, complex   |
|______________|________________|


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Here is a list of each mission, along with the level it is in:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
 _____________________________________________________________
|    Mission                  |          Level(s)             |
|_____________________________|_______________________________|
|                             |                               |
| Mission 1                   |  DataDyne Central             |
|                             |  DataDyne Research            |
|                             |  dataDyne Central             |
|                             |                               |
| Mission 2                   |  Carrington Villa             |
|                             |                               |
| Mission 3                   |  Chicago                      |
|                             |  G5 Building                  |
|                             |                               |
| Mission 4                   |  Area 51                      |
|                             |  Area 51                      |
|                             |  Area 51                      |
|                             |                               |
|                             |                               |
| Mission 5                   |  Air Base                     |
|                             |  Air Force One                |
|                             |  Crash Site                   |
|                             |                               |
| Mission 6                   |  Pelagic II                   |
|                             |  Deep Sea                     |
|                             |                               |
| Mission 7                   |  Carrington Institute         |
|                             |                               |
| Mission 8                   |  Attack Ship                  |
|                             |                               |
| Mission 9                   |  Skedar Ruins                 |
|                             |                               |
|_____________________________|_______________________________|



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Here is a list of each mission, and what type of mission it is:
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 _____________________________________________________________
|    Mission                  |          Type                 |
|_____________________________|_______________________________|
|                             |                               |
| Mission 1                   |  Defection                    |
|                             |  Investigation                |
|                             |  Extraction                   |
|                             |                               |
| Mission 2                   |  Hostage One                  |
|                             |                               |
|                             |                               |
| Mission 3                   |  Stealth                      |
|                             |  Reconnaissance               |
|                             |                               |
|                             |                               |
| Mission 4                   |  Infiltration                 |
|                             |  Rescue                       |
|                             |  Escape                       |
|                             |                               |
| Mission 5                   |  Espionage                    |
|                             |  Anti-terrorism               |
|                             |  Confrontation                |
|                             |                               |
| Mission 6                   |  Exploration                  |
|                             |  Nullify Threat               |
|                             |                               |
| Mission 7                   |  Defense                      |
|                             |                               |
| Mission 8                   |  Covert Assault               |
|                             |                               |
| Mission 9                   |  Battle Shrine                |
|                             |                               |
|_____________________________|_______________________________|


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Mission Objectives:
+=--=+=--=+=--=+=--=+

Key:
+=--=+
A- Agent Difficulty level
S- Secret Agent Difficulty level
P- Perfect Agent Difficulty level

 __________________________________________________________________________
|           |                  |                                           |
| MISSION   |    LEVEL         |    OBJECTIVES                             |
|___________|__________________|___________________________________________|
|           |                  |                                           |
| Mission 1 | DataDyne Central:| -Disable Internal Security Hub (S,P)      |
|           |    Defection     | -Obtain the keycode Necklace (S,P)        |
|           |                  | -Download Project Files (P)               |
|           |                  | -Disable external Comms Hub (S,P)         |
|           |                  | -Gain entrance to Laboratory (A,S,P)      |
|___________|__________________|___________________________________________|
|           |                  |                                           |
| Mission 1 |DataDyne Research:| -Holograph Radioactive Isotope (A,S,P)    |
|           |  Investigation   | -Start Security Maintenence Cycle (S,P)   |
|           |                  | -Shut down the experiments (S,P)          |
|           |                  | -Obtain experimental technologies (P)     |
|           |                  | -Locate Dr. Caroll (A,S,P)                |
|___________|__________________|___________________________________________|
|           |                  |                                           |
| Mission 1 | DataDyne Central:| -Access the Foyer Elevator (A,S,P)        |
|           |    Extraction    | -Reactivate Office Elevator (P)           |
|           |                  | -Destroy DateDyne's Hovercopter (S,P)     |
|           |                  | -Defeat Cassandra's Body Guards (A,S,P)   |
|           |                  | -Rendezvous at the Helipad (A,S,P)        |
|___________|__________________|___________________________________________|
| Mission 2 | Carrington Villa:| -Save the Negotiator (A,S)                |
|           |  Hostage One     | -Eliminate the Rooftop Snipers (S,P)      |
|           |                  | -Activate Wind Generator (A,S,P)          |
|           |                  | -Locate and Eliminate DataDyne Hackers (P)|
|           |                  | -Capture the DataDyne Guard (P)           |
|           |                  | -Rescue Carrington (A,S,P)                |
|___________|__________________|___________________________________________|
| Mission 3 |    Chicago:      | -Retrieve the Drop Point Equipment (A,S,P)|
|           |     Stealth      | -Attach the Tracer to the Limousine (P)   |
|           |                  | -Prepare your escape route (S,P)          |
|           |                  | -Create a vehicular diversion (A,S,P)     |
|           |                  | -Gain entry into the G5 building (A,S,P)  |
|___________|__________________|___________________________________________|
| Mission 3 |   G5 Building:   | -Disable the Damping Field Generator (P)  |
|           |  Reconnaissance  | -Deactivate the Laser Grid Systems (S,P)  |
|           |                  | -Photograph Meeting Conspirators (A,S,P)  |
|           |                  | -Retrieve Dr. Caroll Backup from safe(ASP)|
|           |                  | -Exit the G5 Building (A,S,P)             |
|___________|__________________|___________________________________________|
| Mission 4 |     Area 51:     | -Shut down air intercept radar (A,S,P)    |
|           |  Infiltration    | -Plant comms device on antenna (S,P)      |
|           |                  | -Disable all Robot Interceptors (P)       |
|           |                  | -Gain entrance to hangar lift (A,S,P)     |
|           |                  | -Make contact wih CI spy (A,S,P)          |
|___________|__________________|___________________________________________|
| Mission 4 |    Area 51:      | -Destroy computer records (P)             |
|           |     Rescue       | -Locate conspiracy evidence (S,P)         |
|           |                  | -Obtain and use lab technician d.g (A,S,P)|
|           |                  | -Gain access to autopsy lab (A,S,P)       |
|           |                  | -Rescue the crash survivor (A,S,P)        |
|___________|__________________|___________________________________________|
| Mission 4 |     Area 51:     | -Locate alien tech medpack (P)            |
|           |      Escape      | -Rendezvous with CI spy (A,S,P)           |
|           |                  | -Locate secret hangar (A,S,P)             |
|           |                  | -Revive Maian bodyguard (S,P)             |
|           |                  | -Escape from Area 51 (A,S,P)              |
|___________|__________________|___________________________________________|
| Mission 5 |    Air Base:     | -Obtain diguise and enter base (A,S,P)    |
|           |    Espionage     | -Check in equipment (S,P)                 |
|           |                  | -Subvert security monitoring system(A,S,P)|
|           |                  | -Obtain flight plans from safe (P)        |
|           |                  | -Board Air Force One (A,S,P)              |
|___________|__________________|___________________________________________|
| Mission 5 |   Air Force One: | -Locate and retrieve equipment (S,P)      |
|           |   Antiterrorism  | -Locate President (A,S,P)                 |
|           |                  | -Get President to escape capsule (A,S,P)  |
|           |                  | -Secure Air Force One flight path (P)     |
|           |                  | -Detach UFO from Air Force One            |
|___________|__________________|___________________________________________|
| Mission 5 |   Crash Site:    | -Retrieve Presidental medical scanner(S,P)|
|           |  Confrontation   | -Activate distress beacon (A,S,P)         |
|           |                  | -Shut down enemy jamming device (P)       |
|           |                  | -Retire Presidential clone (A,S,P)        |
|           |                  | -Locate and rescue President (A,S,P)      |
|___________|__________________|___________________________________________|
| Mission 6 |    Pelagic II:   | -Disable primary power source (A,S,P)     |
|           |    Exploration   | -Secure laboratories and research data (P)|
|           |                  | -Deactivate GPS and autopilot (A,S,P)     |
|           |                  | -Activate Moon Pool lift (S,P)            |
|           |                  | -Rendezvous and escape with Elvis (A,S,P) |
|___________|__________________|___________________________________________|
| Mission 6 |    Deep Sea:     | -Reactivate teleportals (A,S,P)           |
|           |  Nullify Threat  | -Disable Citan megaweapon (A,S,P)         |
|           |                  | -Secure control room (S,P)                |
|           |                  | -Restore Dr. Caroll's personality (P)     |
|           |                  | -Escape from Cetan ship (A,S,P)           |
|___________|__________________|___________________________________________|
| Mission 7 |   Carrington     | -Reactivate automatic defenses (S,P)      |
|           |   Institute:     | -Release hostages (A,S,P)                 |
|           |    Defense       | -Retrieve experimental weapon (A,S,P)     |
|           |                  | -Destroy sensitive information (P)        |
|           |                  | -Deactivate Bomb (A,S,P)                  |
|___________|__________________|___________________________________________|
| Mission 8 |  Attack Ship:    | -Disable shield system (A,S,P)            |
|           | Covert Assault   | -Open hangar doors (P)                    |
|           |                  | -Access navigational systems (A,S,P)      |
|           |                  | -Sabotage engine systems (S,P)            |
|           |                  | -Gain control of bridge (A,S,P)           |
|___________|__________________|___________________________________________|
| Mission 9 |  Skedar Ruins:   | -Identify temple targets (A,S,P)          |
|           |  Battle Shrine   | -Activate bridge (A,S,P)                  |
|           |                  | -Gain access to inner Sanctum (S,P)       |
|           |                  | -Destroy secret Skedar army (P)           |
|           |                  | -Assasinate Skedar leader (A,S,P)         |
|___________|__________________|___________________________________________|




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8. Agent Walkthrough

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

This walkthrough for the Agent difficulty setting was created solely for
the Agent setting, and not for any other setting.


-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Central: Decfection
-----------------------------------------------------------------------------
Objectives: 1.) Gain entrance to the Laboratory

Starting Tips:  Watch out for the cameras. There is one planted on
                the rooftop of dataDyne which can be shot from a nearby
                hallway, the other is near the bottom of a ramp on the
                side of the wall and can also be destructed, so be
                careful.


1.) Gain entrance to the Laboratory:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you first start, you'll only have one objective: Gain entrance to the
laboratory. To do this, you'll have to find the elevator that leads into
the laboratory. The entrance to the laboratory is via an elevator, the door
to this elevator is located behind another hidden door as before. The door can
be pretty tough to locate, but once you find it, the level should be
fairly easy to complete. Only exit if you have completed ALL other
objectives. Once you have landed on the rooftop, turn right and head down
the ramps to the lower level. Look down the next set of ramps and you should
spot a guard patroling the area. Kill him, and grab the CMP150 that he drops.
After taking the guard down, go to the left of the end of the ramp, and through
the door with the steel grates on it. Once inside, go through the next door
that's right in front of you. Now turn left and slowly go down the ramp, but
do it slow enough so that the guard near it won't see you until you pop a cap
in his ass. After killing the guard, continue down the sets of ramps until
you reach the bottom.

At the bottom of the ramp, go right and head through the door with the steel
grates on it on the far wall. Once through the door, go down the next set of
ramps until you reach another guard about halfway down. Take him out with
your Silenced Falcon, then go through the wooden door at the bottom.

Go right after heading through the wooden door, and take out the guard ahead
of you with a head shot. Another guard should come to his rescue, so take
care of him as well. Now go back a bit and use the glass elevator near the
wooden door you just used. After the long ride, head out of the elevator
and head down the nearby steps and kill off all of the guards with helmets
around you. Now take a right at the bottom of the steps, and go into a
small room with a computer and a desk in it. There should be a multi-colored
wall. Press B to open it and reveal a hidden door. Kill all of the enemies
in here, then work your way around the area until you reach a blue-ish elevator.
Take it to complete your only objective.



-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Research: Investigation
-----------------------------------------------------------------------------
Objectives: 1.) Holograph Radioactive Isotope
            2.) Locate Dr. Caroll


1.) Holograph Radioactive Isotope:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Exit the elevator, then go left and down the hallway until you reach a door
to your right. Go through it, then immediatly go left, then right to see a
door straight ahead of you. Go through it, and you should be in a large
room. Go right and head through the door with the Caution sign on it. Go
through the first door, and after the second door, you'll encounter two
guards. Kill them both, then equip your Camspy. Now move it through the
next door into the radioactive room. Move it straight ahead until you get
a clean shot of the green radioactive isotope. Now press the Z trigger to
holograph it. Your first objective is complete.


2.) Locate Dr. Caroll:
~~~~~~~~~~~~~~~~~~~~~~~~
Move the Camspy back to Joanna's legs, then press B to pick it up again.
You will resume control of Joanna again. Now exit all of the Caution doors
until you are back in the large room again. Go right and through the large
door that says "Sector 2". On the other side, shoot the guard quickly, then
continue through the next door. Be prepared because there are a ton of guard
here. After you've killed all of the guards, go to the end of the corodor,
go right and through the door.

Kill the guards in here, then head through the next door that says "Sector
Three". You'll see some lasers blocking your path. Wait until that little
robot on the ground to float near them and deactivate the lasers. Go through
each of the doorways until you reach a smaller door that reads "Sector Three."
Head through it.

Continue through the next door until you reach some more guards with Dragons.
Kill them, take the Dragon and ammo, then use the Data Uplink on the nearby
computer next to the door. This will unlock all Security doors. Go through
the door, and tak ecare of the guards in the next room. Now go through the
door labeled "Restricted". Continue through the next sets of doors, and past
the sentry guns, and go through the large door at the end to complete your
second and last objective.



-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Central: Extraction
-----------------------------------------------------------------------------
Objectives: 1.) Access the Foyer Elevator
            2.) Defeat Cassandra's Body Guards
            3.) Rendezvous at the Helipad


1.) Access the Foyar Elevator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start, equip the Night Vision Goggles. The primary objective of
this mission is to protect Dr. Caroll. Walk forward a bit and you'll spot a
guard who's sitting behind a desk. Kill him with a head shot. Now turn right
from the desk, and go over to the wall and you'll find a hidden door. Open
it, then kill the guard inside. Grab the ammo, then go right and kill the next
two guards that you find. Now work your way around the main room you are in,
killing any guards that you encounter, until you reach some stairs with guards
at the top. Shoot these guards, go up the stairs, and go left and into the
elevator to complete the first objective.


2.) Defeat Cassandra's Body Guards:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As you go up the elevator, remove the Night Visison Goggles. Now exit the 
elevator,
go right, and go around the corner to your right and kill the guard around the
bend. Now head thought the doors behind him. Follow the curving hallway until
you reach two of Cassandra's body guards. Kill them and take their shotguns and
cartridges. Now go through the single door at the end of the hallway. In this
room, kill another one of Cassandra's body guards.

Backtrack to the first elevator (not the one you previously used). It should
take you one floor up. Go right from the elevator, then go around the corner
until you reach some more helmeted guards. Kill 'em, then head through the
door to the left of the guards. In here, work your way through the inner office,
go left and through the hidden sliding door. Go through the next unlocked
door to find another body guard. Kill him, then head through the next door.
Walk forward and you will see the elevator on your left. Ignore it for a moment,
then go straight and clear the room ahead of any more body guards. Now return
to that elevator and use the door next to it.

Go up the stairs to the next floor. Go right, and you'll hear some scientists
and a guard arguing. Kill the guard, then let the scientists run away. Take
the Rocket Launcher. Turn to your right and use the door near where you got
the Rocket Launcher. Take the stairs here to the top floor, and through the
steel grate. Once outside, kill the remaining bodyguards to complete the
second objective.


3.) Rendezvous at helipad:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now take the ramps all the way back to the helipad. Once at the helipad,
you will complete your third and final objective for Mission 1.



-----------------------------------------------------------------------------
[8.2]. Mission 2 - Carrington Villa: Hostage One
-----------------------------------------------------------------------------
Objectives: 1.) Save the negotiator
            2.) Activate wind generator
            3.) Rescue Carrington


1.) Save the negotiator:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Immediatly run forward to the over-look, and use the Sniper Rifle to kill the
two guards holding the negotiator hostage with head shots. If you did it quick
enough, then your first objective is complete.


2.) Activate wind generator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now turn around and run around the center area until you pass some crates and
find a path with a guard. The guard will lay down and attempt to snipe you,
so take him out with a head shot, then take the CMP150. Continue down the path.
Veer right, and look over the ledge to the right and use the sniper rifle to kill
the two guards below. Now run off the ledge, and go down the path on the right.

Continue until you reach a path that goes left. Peek around the wall, and you'll
see a guard a top the roof. Take him out with the sniper rifle, then go over to
where he dropped, and take the stairs to the right. Use the wall for cover, and
kill the four snipers in the main courtyard. After disposing of them, go out into
the courtyard, and you should see another sniper on the roof to the left. Kill 
him,
then go right until you reach the over-look of the ocean.

You should spot another guard far into the distance. Shoot him. Turn around and
go straight ahead and up the sets of stairs. The last sniper is straight ahead
from the top of the stairs. Take care of him, then go through the door at the top.

Use your CMP150 to kill all of the guards in this room. Now go down the stairs.
Go right at the foot of the stairs, and go down the very first blue hallway and
into the room at the end. Kill the dumb guards here, then use the stairs at the
back right of the kitchen. At the bottom of the stairs, kill the two guards, then
head through the double doors on the left (the second set).

Kill the guards at the bottom of the stairs. Now go around the stairs and use
the doors beneath them. Once through the doors, follow the hallway to the end
and go right. Kill the three guards, then activate both control panels, the
ones that are across from each other. Now head back to where you came from,
and take the path that goes right. Follow it until you reach the wind mill
and some guards. Kill them first, then activate the windmill. Your second
objective is complete.


3.) Rescue Carrington:
~~~~~~~~~~~~~~~~~~~~~~~~~
Leave the Windmill room, then go straight until you reach a door. Go through it,
go down the stairs, and go left again and through the door. Make your way around
this area and kill every guard. One of the guards holds a card key. Once you've
gotten the card key, go to the back of the room, and use it to unlock the door,
and save Carrington and complete your third and final objective.


-----------------------------------------------------------------------------
[8.3]. Mission 3 - Chicago: Stealth
-----------------------------------------------------------------------------
Objectives: 1.) Retrieve drop point equipment
            2.) Create vehicular diversion
            3.) Gain entry to G5 building


1.) Retrieve drop point equipment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll begin this mission with your fists. Walk forward to the end of the
ally, and wait for the guy to walk by. Now take him down with your fists,
then slowly peek around the corner and take out the guard with a head shot.
Now go around the corner to your left and down the stairs and through the
doorway. Carefully round the next corner, and you should see a taxi across
from you. There is a guard next to the taxi. Take him out quietly, then turn
right and take out the other guard. Make sure the patrolling floating robot
doesn't see you, because you can't kill it.

After taking care of that guard, go down the right side of the street until
you reach another hallway on the right. Kill the guard inside it. Now keep
going down the street, and go past the limo. Right after passing the limo
and going right, you'll get some info about a storm drain. At the end of the
ally, drop down into the storm drain, then turn around and go underneath
the grates to find some stuff left for you. You've also just completed the
first objective.


2.) Create vehicular diversion:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After getting the stuff, make your way back to where the limo was, but keep
going until you reach an opening in the fence. This opening leads to a sewer.
Kill the guards in the sewer, then go into the sewers. Clean the area of
any more guards, then leave the sewer from where you came in from, and go
right to the taxi. Use the Reprogrammer on the taxi.

Wait a bit, and the taxi will crash, creating a diversion. Objective number 2
has been completed.


3.) Gain Entry to G5 Building:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now go into the red hallway that was across from the taxi.
In the next room, knock out the two civilians. Push the trash bin next to the
barrels that are in the corner, then shoot the barrels to cause an explosion.
Take the BombSpy from the ground.

Back up into the hallway, and use the Bombspy to look around into the next
hallway where the trash bin was. Activate the Bombspy in the area where all
the guards are and you'll kill them all. Now walk to where you activated
the Bombspy. Go to the right of where you made it explode, and kill the guards
here, then go to the top of the stairs, and put the Remote Mine on the concrete
door at the top, BUT DO NOT DETONATE IT.

Ok, now exit this area, and go straight ahead and go into the room across from
the storm drain and enter then giant elevator to complete your third and final
objective end the first part of Mission 3.


-----------------------------------------------------------------------------
[8.3]. Mission 3 - G5 Building: Reconnaissance
-----------------------------------------------------------------------------
Objectives: 1.) Holograph meeting conspirators
            2.) Retrieve Dr. Caroll backup from safe
            3.) Exit G5 Building


1.) Photograph meeting conspirators:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you start, you'll have to face a couple of invisible guards. One of them
is carrying a card key you'll need. Just wait until you they start shooting at
you, and you'll see the outline of them. That's when you shoot them. Once the
guards are killed and you have the key card, leave through the only unlocked door.

Kill the guard at the end of the hall, then activate the control panel to the
right of the door, then enter the door at the end of the hallway. In here, turn
right to see a door inside some glass windows. Walking through here will activate
some lights, as well as some more invisable guards. Kill them, and grab the card
key from one of them. Now go through the door that's inside the glass case.

Right when you walk in, shoot the guard by suprise, then walk past the stairs,
and grab the shield next to the stairs. Go up the stairs, and through the door
at the top. Go right at the door and down a small hallway. Kill the two guards,
then go to the Alarm that's next to the first door on your right. Make sure the
third guard doesn't get to this, so when he runs in, kill him. There are four
more control panels in this area. De-activate all four of them to deactivate
the lasers; they should turn green when activated.

Now head through the door next to the alarm, and kill the guard at the bottom of
the stairs. At the bottom of the stairs, go right and down the corodor. In the
next room, defeat the three guards. Walk over to the large control panel and use
B to disable the damping field generator. You don't need to do this, but it helps.
Go back to the room with the Alarm in it.

Once in this room, turn right and face the door. There is a guard on the other
side. Shoot him through the glass, then go up the stairs at the other end of this
room. At the top of the stairs, go right, and crouch to get under the roof, and
follow the piping to the area where you killed that guard. Now use the Camspy,
and make it follow the pipes into the next room. Make sure it doesn't get seen
by any guards or else you'll fail your mission. Once you get it in the room,
you'll complete your first objective.


2.) Retrieve Dr. Caroll backup from safe:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now go forward and drop down. Kill any guards that are around you. If you set
off the alarm, then just turn it off. Now go through the door to the left of the
alarm, kill any guards near the stairs, then go up the stairs. Go right at the
top of the stairs, take care of any guards here, then go through the door in the
green area on the right. In here, turn right, and use the Door Decoder on the
control panel next to the door.

You'll have to wait 1 minute to open the vault, so wait here and kill any guards
that happen to wander here. Once the minute is up, open the large blue vault in
the back of the room, and take the Backup Disc from the back. Objective 2 
complete.


3.) Exit G5 Building:
~~~~~~~~~~~~~~~~~~~~~~~~~
Now run out of the room, and head straight and towards the explosion, and go 
through
the hole in the wall to complete your third objective and exit Mission 3.


-----------------------------------------------------------------------------
[8.4]. Mission 4 - Area 51: Infiltration
-----------------------------------------------------------------------------
Objectives: 1.) Shut down air intercept radar
            2.) Gain access to hangar lift
            3.) Make contact with CI spy


1.) Shut down air intercept radar:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when the mission starts, strafe left until you are behind a pillar or
something for cover and wait for the guards to walk by you, then kill them.
Collect the MagSec's and ammo, and any grenades they drop. But watch out for
the automatic machine gun. Now go the opposite way from the helipad, and down
the path. Further down the path is another automatic gun, so use your MagSec
to destroy it. Now go past the remains of it and around the corner.

Go slowly around the corner because there is another machine gun on your left.
Shoot it, then continue forward. Turn right and face the large tower. Use your
weapons (either the Falcon or the MagSec) to kill them both. Run past the
tower, and kill any guards that come running through the tunnel, then, if
you have any grenades, toss one through the hole in the fence to the left
of the tunnel onto the snow. This will detonate any mines, and allow you to
get the Rocket Launcher on the helipad. Take it, then go up the tower. At
the top, press the red button to open the gate, then go back down the tower,
and go into the tunnel.

At the end of the tunnel, there are guards and a machine gun to your left.
Take care of all of these, then go back to the helipad where you got the
Rocket Launcher. Stand on the helipad, and toss a grenade towards the cliff,
and it'll detonate any more mines. Now veer left from the helipad and you'll
spot a small opening in the side of the steel wall. Crouch and enter it.

Towards the end you'll find some armor. Take it, then exit the small tunnel,
and kill the guard out here and follow the path to the end. Now turn right
and take out the two machine guns on the wall. Turn around and go past the
hole in the wall on your right, and turn left. Go down the side of the wall,
and turn left again at the end, and take out the machine gun on the wall
above you. Turn around, and go down the ladder and into the hole in the ground.

Go into the silver door in front of you, veer right and make your way to the
back of this room. Set your Explosives on the Computer Panel in the back. As
fast as you can, leave the room and go up the ladder again. First objective
completed.


2.) Gain entrance to hangar lift:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the top, go forward and shoot the guy in the middle of the large open area.
Take the key card he drops. Go to the right of where the guy was standing,
and next to the very large roll-up gates is a key-reader on the left. Press
B to activate it and open the gates. Enter it, then go up the elevator on the 
left.

Exit the elevator, and kill the guards with your Dragon. Watch out for the
guards with grenades. Once you've exited the elevator successfully, your
second objective will be complete.


3.) Make contact with CI spy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run to the ramp in the back of the room and go up it. Use the path at the top
and use the elevator at the end. Exit the elevator, and follow the path again
until you reach another ramp. Kill any guards you encounter. Run underneath
the ramp and through the open door to meet with the CI spy and finish the
first part of Mission 4.


-----------------------------------------------------------------------------
[8.4.]. Mission 4 - Area 51: Rescue
-----------------------------------------------------------------------------
Objectives: 1.) Obtain and use lab technician disguise
            2.) Gain access to autopsy lab
            3.) Rescue crash Survivor


1.) Obtain and use lab technician disguise:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you start, go forward and go around the corner to the right. Head up the
ramp and take care of any guards that are patroling the area. After clearing
out the place, walk out off the ramp and turn right and go through the
opening in the crates. Go to the end, and turn right again, and you'll be
facing a guard. Kill him, then turn and face the explosive barrel underneath
the crates on your left. Crouch and grab the Double Falcon 2 where the
barrel used to be. Now head back towards the ramp you came in here through,
and use the nearby elevator and take it up to the next floor. Kill any guards
that are waiting for you at the top, then exit the elevator and head right.

Pick off the guard that's far away, then turn around and head back past the
elevator. Follow the catwalk to the right until you reach a very large steel
door. Go through it, then kill any guards that are on the catwalk above.
Beware of any guards that use the elevator and attempt to catch you off
guard this way. Kill ALL OF THE GUARDS HERE, then go all the way back to
the beginning of the level where that crate was.

Once you are back here, use the Action button to push the crate, then take
it back up the elevators and to the top of the catwalk. Follow the black
catwalk until you reach a spot on the wall where a small X is carved into
the steel part of the wall on your right. Put it right in front of this wall
and shoot the crate to make it blow up, and create a hole in the wall. Go
into the hole and through the tunnels. On the other side, you should have
killed a scientist. Take his Lab Clothes and equip them to complete the first
objective. Now put away your guns.


2.) Gain access to autospy lab:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go left and through the first door and kill the guard here. Take his Super-
Dragon, then go through the door to the right of where the guard was. Run
through here past the guard, and go through the other door. A guard will
talk to you, and let you through. Now run over to the scientist in the
rear right of the room, and you'll be uncovered. Kill any guards and
scientists here, then go through the next door to complete your second
objective.


3.) Rescue the crash survivor:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now exit the room, and go right and into another door just a few feet away
on your right. In here, take out any guards that are here, take the key card,
then continue through the next door. In this room, kill the guards, and take
the key card another one of them drops. Go through the next door near the
glass, and go around the corner and through the next door to complete your
third and final objective.


-----------------------------------------------------------------------------
[8.4]. Mission 4 - Area 51: Escape
-----------------------------------------------------------------------------
Objectives: 1.) Rendezvous with CI spy
            2.) Locate secret hangar
            3.) Escape from Area 51


1.) Rendezvous with CI spy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Immediatley grab the alien with B, then run forward and out the door. Keep
running down the hall and through the door at the end. Once out here, go right
kill the two guards, and go through the giant brown door at the end. While
still carrying the alien, go right and through the steel door at the end.
You can now leave the alien here. Turn around and go back to where you
killed those two guards. Once there, use the door on the right, and kill
the guard in here, run around the center on the room to the back, and go
down the hallway at the end. Use the door here.

Kill every single guard here, take their ammo and Superdragons. Go over
to the left side of the room, and go through the steel door on the left.
Once out here, turn left, and follow the brown catwalk until you get to
yet another steel door. Kill any guards that get in your way. Enter the room,
face right, and you'll find the CI spy. Objective number one is complete.


2.) Locate secret hangar:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now head back to the brown catwalk, and make sure the CI spy is still with
you the whole time. Once you get to the door at the end, open it and use
the grenade launcher function of your Superdragon to kill them all fast.
Now the CI spy will set explosives on a wall to make a entry to the hangar.
Protect him at all costs. Once the wall has been blown up, go through the
hole in the wall to complete your second objective.


3.) Escape from Area 51:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Kill the guard straight ahead, then turn left and go down the ramp, see the
Hover Bike, then go through the brown door under the ramp. After the cut
scene, exit the room and run past the ramp, protecting Elvis as you go. Run
to the space ship. After the conversation, there are 2 different things that
will happen:

1.) You follow Jonathan and stay behind him until he stops, then when he stops,
you go in front of him and cover him as he opens the hangars, and you will
complete the final objective in Mission 4. Or....

2.) You follow Jonathan, and run in front of him BEFORE he stops. Now you
have to open the hangar. Run up the catwalk and follow the 2 paths and
activate both of the control panels. Once you've activated both, head back
down the ramp and get on the Hover Bike. Ride through the door beneath
the ramp, go right, go down the hall, go right, then follow the long hallway
until it stops, then go right down the ramp until you reach the end. Kill the
guard at the end, go through the door in front of you. In this room, veer
left and go through the door at the upper-left side of the room. Follow
the hallway until it goes right, then go right. In the next room, turn left
and go through the door at the left side of the room. Now go through the door
on the left, and ride outside to escape from Area 51 and end mission 4.


-----------------------------------------------------------------------------
[8.5]. Mission 5 - Air Base: Espionage
-----------------------------------------------------------------------------
Objectives: 1.) Obtain disguise and enter base
            2.) Subvert security monitoring system
            3.) Board Air Force One


1.) Obtain disguise and enter base:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start, equip the DrugSpy. Move it around the region and
drug any guards near you with it. Also, shoot the lady who comes out of the
cave. When all or most of the guards are down, return the Drugspy to Joanna,
then run to the lady and take the disguise and put it on and put your cross-
bow away. Now use the silver doors near where you started the mission. Inside
here, turn left and use the elevator. Go through the hallway and into the
room with the two guys sitting at the table. Shoot them with your crossbow
(set on Sedate), then take the briefcase, then use the elevator to return
to the main lobby (make sure you are still unarmed).

Now go forward and go through the doors near the secretary to complete your
first objective.


2.) Subvert Security Monitoring:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now continue down the hallway until you reach a room with a guard and
some escalators. Take the escalator down, go right and place the suitcase
on the conveyor belt. Now run through the doorway next to the belt, and
run past the escalator to the right. Keep going around this area until you
reach a set of stairs. Climb these stairs, punch the guy at the contol
panel, then punch the other guy, take his K7 Avenger, and kill him. Now
go over to the contol panel and activate it to subvert the security
monitoring system and complete the second objective.


3.) Board Air Force One:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run down the stairs and kill all the guards that come at you. Now make your
way back to the room with the single escalator, but on the way, you'll find
another hallway. Follow it and you'll find an elevator. Take it down (it
goes down at an angle). At the bottom, exit the elevator, and take out
the two guards down the hall. Now run into the large room and you should
see Air Force One guarded by lasers. Run around it to the right, and go up
the small ramp and into the elevator. When it stops, get out and go right
and you should see Air Force One being guarded. Kill the guards then enter
it to complete your final objective.


-----------------------------------------------------------------------------
[8.5]. Mission 5 - Air Force One: Antiterrorism
-----------------------------------------------------------------------------
Objectives: 1.) Locate President
            2.) Get President to escape capsule
            3.) Detatch UFO from Air Force One


1.) Locate President:
~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene with the President, you'll take control of Joanna.
Go through the next door and past the two guards. Keep going forward through
the next few doors until you reach an area with one guard and a large
red grate on the floor on the right. Enter it with the Action Button, then
at the bottom, go through the next four doors until you get to the kitchen.
Continue through the kitchen into the next room with the Hover Bike. Pass
it, then go through the next door. In this room, walk up to the guard,
punch him, then take the card key. Press the Red Button near where the guard
was, then go into the room with the Hover Bike. Now press th Red Button
that is in the middle of the two doors, then head back into the kitchen.

Once in the kitchen, press the Red Button near the back of the room, and
this will lower a tiny elevator. Get in the elevator and take it to the top.
Exit the elevator, then head through the fancy door right in front of you.
See those stairs? Go up them. Go right at the top of the stairs, and go right
again. Go into the door behind the guard to meet with the President and
complete your first objective.

2.) Get President to escape capsule:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alright, now protect the President with all you got, and make your
way to the red grate that leads into the basement part of the plane.
Once you go through a few doors, you'll eventually reach the escape
capsule. End of objective 2.


3.) Detach UFO from Air Force One:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now go back to the room with the stairs that lead to the President.
Go through the fancy door with an "Exit" sign above it, turn left, and
toss a Timed Mine in the UFO door. Now run, and if you survived, you
will have completed the third and final objective.


-----------------------------------------------------------------------------
[8.5]. Mission 5 - Crash Site: Confrontation
-----------------------------------------------------------------------------
Objectives: 1.) Activate distress beacon
            2.) Retire Presidential clone
            3.) Locate and rescue President


1.) Activate distress beacon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start this mission, go right, and use the wall on the very
right as a guide. Keep going forward until you spot two guards. Snipe them
with head-shots, then take their ammo. If you head left past the guard that
was on the left, you will see the escape capsule. Use the Action button
(B) on it to activate the distress beacon and complete the first objective.


2.) Retire Presidential clone:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now turn around from the capsule, and follow the wall on your right. Use
this as a guide. Kill any guards that are around here, then look for a small
opening in the wall that goes right. Follow it until you reach the opening of
the tunnel. Kill the guards around here, then go right and down into a cave
below. Equip the nightvision, and enter the cave, going into the right side.
Sooner or later you'll be attacked by some guards. One of them is the
Presidential Clone. Kill it to complete the second objective.


3.) Locate and rescue the President:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now exit the cave, turn around and face it again, and take the left
route instead of the right one. Follow the left most path until you reach
the surface and don't need your night vision goggles anymore. Take them off,
and shoot the flying robots outside. After doing this, exit the cave, go
right, and you'll see Trent and the President. Shoot Trent so that he runs off.

Now search the surrounding area for a way out into the main field. Look for
the bright shining sun. Once you are in the field, protect the President, and
search the middle of the field for Elvis's space ship. Once you've gotten to
the space ship, you will have completed the final objective in Mission 6.


-----------------------------------------------------------------------------
[8.6]. Mission 6 - Pelagic II: Exploration
-----------------------------------------------------------------------------
Objectives: 1.) Disable primary power source
            2.) Deactivate GPS and autopilot
            3.) Rendezvous and escape with Elvis


1.) Disable primary power source:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene, you will take control of Joanna again. After Elvis
leaves you, turn right and head over to the nearby door, next to the ramp.
Make sure you can see the guard inside the door, then quickly open the door
and take him down with a head-shot fast. Go through the door and go right.
At the end of the hallway, turn left and immediatly kill the guard before he
sets off the alarm. Now run to the next door and kill the guard on the other
side through the glass. Go inside and take care of any more guards. Go down
the hallway towards the back of the room, but go through the door to your
left right when the hallway starts. Inside here, go around the wall in front
of you and kill the guard that comes in, and blow up the security camera right
behind the wall.

Now shoot any guards that are below you under the grates. Equip your
XRayScanner and look at the power generator in the middle of the room.
Turn off all the green switches to shut down the power. Now head down the
stairs, but be careful because there is another camera. If you are facing
the stairs, then you'll see the camera behind them. Shoot it out. Now
turn to the large power generator near the stairs, and find the green
button on it. Press it to shut down the main power source and to complete
your first objective.


2.) Deactivate GPS and autopilot:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave out the door you came in, and turn left. Go up these stairs and
kill the guards at the top. Go right and up the next flight of stairs.
You'll find some scientists. Joanna will tell them to shut it down, and they
will. One of them will pull out a gun, so kill him. After they've done this,
the second objective will be complete.


3.) Rendezvous and escape with Elvis:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After completing the second objective, go back down the stairs to the bottom
of them, and go through the door on your left. Once through it, go right,
and kill all the guards in your way. Make your way through multiple doors
and multitudes of guards and eventually you'll reach a door where you meet
with Elvis. Now just follow him and protect him to complete your final
objective.


-----------------------------------------------------------------------------
[8.6]. Mission 6 - Deep Sea: Nullify Threat
-----------------------------------------------------------------------------
Objectives: 1.) Reactivate teleportals
            2.) Disable Cetan megaweapon
            3.) Escape from Cetan ship


1.) Reactivate teleportals:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene, head through the steel door and through the tunnel.
Elvis will follow you for this mission, but you don't have to protect him
because he has his own weaponry. Just make sure you don't shoot him your-
self. On the other side, equip your IR Scanner so that you can see the
cloaked guards who are invisible. Enter the next door and shoot any red
guards that you want, but Elvis can take care of them faster than you,
plus he yells out obscenities when he shoots them. :)

Now head through the giant door to the right, that's up a slight ramp.
Go through the next door, and shoot any guards in the area. Now follow the
tunnel to the right all the way to the end. Go through the door, and follow
the tunnel until it breaks off into three paths. At the end of the left path
is a shield. Now go back through the door you entered this area, and take the
path on the right that leads down. Head through the tunnels, killing any
guards that get in your way, then you will eventually reach the area with
a scientist and a guard. Kill them both, and Elvis will say something
about reactivating the teleportals. He'll run to the top of the room and
up the ramp, and he'll reactivate the teleportals for you. Objective 1
is complete.


2.) Disable Cetan megaweapon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave this area and go back to where you go the shield down the
left path. But instead of taking the left path, take the right one,
pass through the curving tunnel, through the door, and you'll see
a teleportal straight ahead. It's the large area on the wall where it's
moving around. Hop in it with Elvis. Equip the FarSight he gives you, then
protect him as you make your way to the megaweapon. Run through the hallway,
and throught the next sets of doors until you are in a round room. Go around
the outside of the room and through the door on the other side, and make
your way through the door at the other end. You should see two doors, one in
front of you and one to the right. Take the one on the right, and you should
be in the room with the Cetan megaweapon. Elvis will run over to it and
disable it to complete the second objective.


3.) Escape from Cetan ship:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Exit the room, and take the door to your right, and follow it until you get
to another teleportal. Enter it. Now go through the door in front of you,
and approach Dr. Caroll. After the cut-scene, you'll only have 60
seconds to exit the ship. Follow Elvis through the door to your right,
and take the path until you are able to go left. Head through this door,
and keep following the path until you reach a large blue door on your left.
Enter it and go through the next door to exit the Cetan ship and complete
your third and final objective in Mission 6.


-----------------------------------------------------------------------------
[8.7]. Mission 7 - Carrington Institute: Defense
-----------------------------------------------------------------------------
Objectives: 1.) Release hostages
            2.) Retrieve experimental weapon
            3.) Deactivate bomb


1.) Release hostages:
~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene involving Joanna stealing a gun from a guard, strafe
right and kill the giant Skedar monster. Now turn to your left and run
past the brown doors and take the elevator on your right. At the top, take
a Combat Boost, then go right and into the door. Kill the guards holding
hostages here, then leave the room and enter the room right next to it. In
here, quickly kill the guards holding hostages. Now take the elevator
back down to the lobby. Ok, there are two brown double doors here, one
on each side of the elevator. Exit the elevator and go right and to the
last brown door on your right. Move your way around to the left and
kill the guards to save as many hostages as you can.

Leave this room and go left to the other brown double-doors to your left.
In here, kill the guards holding hostages and free them. Once you've done
this, your first objective will be complete.


2.) Retrieve experimental weapon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In the same room, you'll find a weapon in a glass case next to the computer
desk. Open the glass case to get the experimental weapon and complete your
second objective.


3.) Deactivate bomb:
~~~~~~~~~~~~~~~~~~~~~~
Run back into the lobby and near where you started the mission. There are some
ramps that lead down. Take them down to the end and through the halls. Make a
left at the end of the hall and across the helipad. Run to the Ship and use
the Data Uplink on it to download the virus. Once it's downloaded, run
back through the hallway you came through, and keep right. Go through the door
at the end on your right to complete your third and final objective.


-----------------------------------------------------------------------------
[8.8]. Mission 8 - Attack ship: Covert Assualt
-----------------------------------------------------------------------------
Objectives: 1.) Disable shield system
            2.) Access navigational systems
            3.) Gain control of bridge


1.) Disable shield system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You will start out this mission with only a Combat Knife. Switch to the
Poison Tip function on the knife. Leave through the door in front of you.
Head through the next area and kill the monster in here with your knife.
Run around to him and take the Mauler. Now run through the hallway near
the monster, and take it to the right. In here, kill the other monster
with your Mauler, then follow the hall into the next room. There are three
shield generators in here. Shoot them and blow them apart to complete
the first objective.


2.) Access navigational system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run back a bit and take the red elevator down. After you exit the elevator,
you'll meet up with Elvis. He'll give you a AR43 Assualt Rifle. Now
continue down this hall and kill any monsters here with your Mauler. Follow
Elvis as he says to take the lifts up. Take one of the lifts near him up,
and he'll follow you up on the other one. Follow Elvis through the odd-
shaped door and kill the two monsters here. You are now in a four-way fork.
Go through the door on the left. In this room, go through the odd-shaped
door on the right. Kill the monster hiding inside, then go through the door
at the end to find yourself in a hallway with another door at the other end.
Walk towards the other door, but take a right about halfway down and go
through this door. Enter this room, kill any monsters in here, then wait
for Elvis to come to your aid and he'll access the navigational systems,
and you'll complete your second objective.


3.) Gain control of bridge:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After Elvis says "Time to head upwards", leave through the same door you came
in through, and go right and through the door at the end. Kill the monster
in this hallway, then follow the twisting hallways until you get to a ramp
that goes up on your right. Go up the ramp until you reach the top and a
monster. Kill him then go through the next two doors on your left. Kill the
two monsters in here, then go up the catwalk, and through the door at the top.
Take the next door which is an elevator, and you'll lose Elvis. Take it up,
then go through the next door, which is also an elevator. Stay facing the wall
because that's the way you're supposed to face when you get to the top. Kill
the three monsters here fast, then exit the elevator. Elvis will come to
your aid again, and he'll climb the ramp. He needs you to protect him while
he takes over the bridge. Stand near the doors where you came in from,
and shoot anything that comes out while he attempts to take over the bridge.
If you protected him long enough, then he'll eventually take over the bridge
and you'll have completed the third and final objective in Mission 8.


-----------------------------------------------------------------------------
[8.9]. Mission 9 - Skedar Ruins: Battle Shrine
-----------------------------------------------------------------------------
Objectives: 1.) Identify temple targets
            2.) Activate bridge
            3.) Assassinate Skedar leader


1.) Identify temple targets:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, one more Mission. Walk forward and peek through the opening ahead of you.
There is a Skedar Monster to your right. Kill it with your Falcon 2. Equip
your R Tracker in order to find the obelisks. If you look on your radar,
you will see yellow dots. These are the obelisks. Whenever you find one of
these, place a Target Tracer on it. Ok, run around the middle rock, and
kill the two monsters in here. One of them is cloaked. In the middle of
this area, you'll find one obelisk. If a yellow dot is on your green dot,
then this is one of the ones you need to target. If not, then move on.

Go through the other opening at the other end, and take it to the right
and follow it until you reach some more monsters. Kill them, then keep
going forward. Follow the path, killing any monsters that get in your way,
until you reach a fork in the path. There are two monsters here, one on each
side. Kill them, then go down the right path to find another obelisk. Place
a target amplifier on it if it's one of the ones you need. Now go back to
the fork in the road. Run by it, then take the first right you encounter
and kill the monster at the other end. Take another right near where the
monster was, and kill the two other monsters. Now go and take their ammo,
then take the right path and find another obelisk. Place a target amplifier
on it if you need to.

Turn around and head towards the other set of stairs, but don't go up
them. Turn right at the foot of the stairs to find an opening leading
to another obelisk. Kill the monsters in here, then place a target
amplifier on it if you need to. Once you've found three obelisks,
your first objective will be complete.


2.) Activate bridge:
~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave this area, run past the two dead monsters in the room before
the stairs, then go left. Run all the way until you reach an fork. Go right
at the fork. Equip your Devastator and set it to Wall Hugger. Now look
over the edge to see a monster to your left. Shoot a grenade at the wall
behind him. After he's dead, cross the black bridge and go through the
opening on the other side. If there is no bridge, then do this: Fall off
the edge and onto the ledge below, then turn around and kill the monster
behind you. Turn around again and go forward until the two ledges combine.
Go over to the other ledge, then make your way to the wall on the left
where you can climb up.

Run down the path, and hop down into the next area, and kill any monsters
around here. Now go straight from where you entered this area until you
get to the second left turn, and you'll be facing a wall. Equip your IR
Scanner and you'll see that the wall is a lighter tone of red. This means
that you can blow it up. Use grenade to blow it open, and enter the hole in
the wall and follow the tunnels. Once you drop down, go left and go through
the first door on the right.

In this room, kill the tiny monster, then go right to see a movable stone.
Push it onto the light brown area on the ground to activate the bridge and
complete the second objective.


3.) Assasinate Skedar leader:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now cross the newly found bridge. To do so, just leave this room, and go
right and follow the path and cross it. Go forward, equip your IR Scanner,
then kill any monsters that come your way. Keep going forward until you get
to an area with a door to the left and a ramp going up to the right. Go up
the ramp and through the door at the top. Stay at the doorway, and kill the
two monsters at the bottom below you. They have Rocket Launchers, so after
every few shots, run away. Once they are both killed, go across the bridge
and kill the monster guarding the door. Now go through that door.

The Skedar Army must be defeated, and they are in suspended animation. Only
one of them will come out of the green capsules at a time. After defeating
the army, go through the next door. Get ready in the area here, because
the final boss fight is in the next room.

This guy is tough. To beat him, you must first shoot at him until his shields
turn green. When this happens, shoot at the spikes behind him. After a while,
he'll come down to your level and chase you. Just run away, and if he sends
out some of his other minions, then kill them fast. After you've shot down
all of the spikes, only the center one will remain. If you are fast
enough, then you can get all the spikes down before he drops down to your
level. Use the Callisto's rapid fire function to shoot him for best results.
Blast it with everything you've got. After enough damage is done to the large
spike, you will have beaten the Skedar leader, completed the last
objective of the 9th mission, and beaten the game. Congratulations!


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

• Special Assignments

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••
The Special Assignments are, just as the name implies, Special Assignments
that you get to play after you beat the game once. Like the other missions,
you can play the Special Assignments on any one of the default difficulties:

• Agent
• Special Agent
• Perfect Agent

NOTE: I will add the rest of the walkthroughs for the Special Assignments later,
but only when I have time. I have other things to do, and the Special
Assignments Walkthroughs aren't my top priority. Just as long as I have a
FULL WALKTHROUGH for the actual game, I am happy. If you would like to
contribute the Walkthrough for any of the Special Assignments, then
please send them to me. I will accept ALL contributions. Thank you.


-----------------------------------------------------------------------------
[8.09]. Mr. Blond's Revenge
-----------------------------------------------------------------------------
Objectives: 1.) Locate and escort Cassandra to helipad.


1.) Locate and escort Cassandra to helipad:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
There is only one objective for the first special assignment, Mr. Blonde's
Revenge, and that objective is to find Cassandra and escort her to the
helipad. This means that when you find her, you must protect her at all
costs, and make sure that she is not killed at all. Ok, when you start,
go forward, then turn around and look behind the desk to get some CMP150s.
This Special Assignment is located in the level that Mission 1 was
played in: dataDyne Headquarters. Cassandra is located on the fourth
floor of this level. Just move around the area here and take one of the
elevators up to the fourth floor. Once you are on the fourth floor, go
through the large doors in between the two elevators. Cassandra is in here.
Kill any guards in here, BUT DO NOT SHOOT HER AT ALL.

Now she'll run and take you to the helipad. Follow her the entire way,
protecting her at the same time. After a while, you two will reach the
helipad. Follow her into the helicopter, and you'll finish the objective in
this Special Assignment.



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

9. Special Agent Walkthrough

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Central: Decfection
-----------------------------------------------------------------------------
Objectives: 1.) Disable internal security hub
            2.) Obtain keycode necklace
            3.) Disable external comms hub
            4.) Gain entrance to the Laboratory

Starting Tips: Watch out for the cameras. There is one planted on
                the rooftop of dataDyne which can be shot from a nearby
                hallway, the other is near the bottom of a ramp on the
                side of the wall and can also be destructed, so be
                careful.


1.) Disable internal security hub:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you have landed on the rooftop, turn right and head down
the ramps to the lower level. Look down the next set of ramps and you should
spot a guard patroling the area. Kill him, and grab the CMP150 that he drops.
After taking the guard down, go to the left of the end of the ramp, and through
the door with the steel grates on it. Once inside, go through the next door
that's right in front of you. Now turn left and slowly go down the ramp, but
do it slow enough so that the guard near it won't see you until you pop a cap
in his ass. After killing the guard, continue down the sets of ramps until
you reach the bottom.

At the bottom of the ramp, go right and look for the redish control panel. Use
your ECM Mines on this. Your first objective is complete.


2.) Obtain keycode necklace:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Time to find Cassandra and take her necklace. Now head through the door
with the steel grates on it on the far wall. Once through the door, go
down the next set of ramps until you reach another guard about halfway
down. Take him out with your Silenced Falcon, then go through the door.
Go right after heading through the wooden door, and take out the guard ahead
of you with a head shot. Another guard should come to his rescue, so take
care of him as well. Push the button on the desk near where the guard was.
Now go through the large doors near the glass elevator.

Put away your weapons, and Cassandra will talk to you. Punch her and take
the keycode necklace. Leave this room, then go through the brownish door
near the elevator and go up the stairs. Exit the elevator and turn right
and destroy the camera here. Now take the elevator on the left and take
it down. Kill any guards here, and go down the small flight of stairs.
Go into the door on the right. In here, place a ECM mine on the control
panel and leave the room.


4.) Gain entrance to the Laboratory:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's time to for you (Joanna Dark) to gain entrance into the main
laboratory. To do this, you'll have to find the elevator that leads into
the laboratory. The entrance to the laboratory is via an elevator, the door
to this elevator is located behind another hidden door as before. The door can
be pretty tough to locate, but once you find it, the level should be
fairly easy to complete. Only exit if you have completed ALL other
objectives.

Now take a right at the bottom of the steps, and go into a
small room with a computer and a desk in it. There should be a multi-colored
wall. Press B to open it and reveal a hidden door. Kill all of the enemies
in here, then work your way around the area until you reach a blue-ish elevator.
Take it to complete your only objective.


-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Research: Investigation
-----------------------------------------------------------------------------
Objectives: 1.) Holograph Radioactive Isotope
            2.) Start security maintenence cycle
            3.) Shut down experiments
            4.) Locate Dr. Caroll


1.) Holograph Radioactive Isotope:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Exit the elevator, then go left and down the hallway until you reach a door
to your right. Go through it, then immediatly go left, then right to see a
door straight ahead of you. Go through it, and you should be in a large
room. Go right and head through the door with the Caution sign on it. Go
through the first door, and after the second door, you'll encounter two
guards. Kill them both, then equip your Camspy. Now move it through the
next door into the radioactive room. Move it straight ahead until you get
a clean shot of the green radioactive isotope. Now press the Z trigger to
holograph it. Your first objective is complete.


2.) Start security maintenence cycle:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go all the way back to where you started the mission. Once in the room
where you started (where you shoot the first guard on patrol), you'll
see a steel door with grates. Wait for the little floating robot
to unlock it, then go through it. Run down the hallway, and past
the turnoff on your right, and go through the door at the end. Kill
the guards in here, then keep going straight and past the large screen
on the wall. Go right and you'll see another screen. Press B to activate
it, then go to the first screen, and press B to activate that one. Objective
2 complete.


3.) Shut down experiments:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go back to the large room that lead to the Radioactive Isotope.
Now exit all of the Caution doors until you are back in the large room again.
Go right and through the large door that says "Sector 2". On the other side,
shoot the guard quickly, then go through the door on your right. Approach
the scientist and he'll shut down one experiment for you. Leave, and go
through the very last room to the left. There should be another scientist
inside the next door. Put your gun to his head, and he'll shut down another
experiment.

Head through the big metal door at the other side of this room, and go
through the next door. You'll find another scientist.
Do the same thing as the others, but this guy will activate the alarm.
He'll run, so follow him until he stops at a control panel. Knock him out,
then press B to activate it yourself. Objective 3 complete.


4.) Locate Dr. Caroll:
~~~~~~~~~~~~~~~~~~~~~~~~
Go back to the main room, then continue through the only door you haven't
been through yet. Be prepared because there are a ton of guards
here. After you've killed all of the guards, go to the end of the corodor,
go right and through the door.

Kill the guards in here, then head through the next door that says "Sector
Three". You'll see some lasers blocking your path. Wait until that little
robot on the ground to float near them and deactivate the lasers. Go through
each of the doorways until you reach a smaller door that reads "Sector Three."
Head through it.

Continue through the next door until you reach some more guards with Dragons.
Kill them, take the Dragon and ammo, then use the Data Uplink on the nearby
computer next to the door. This will unlock all Security doors. Go through
the door, and tak ecare of the guards in the next room. Now go through the
door labeled "Restricted". Continue through the next sets of doors, and past
the sentry guns, and go through the large door at the end to complete your
fourth and last objective.


-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Central: Extraction
-----------------------------------------------------------------------------
Objectives: 1.) Access the Foyer Elevator
            2.) Destroy dataDyne Hover Copter
            3.) Defeat Cassandra's Body Guards
            4.) Rendezvous at the Helipad


1.) Access the Foyar Elevator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start, equip the Night Vision Goggles. The primary objective of
this mission is to protect Dr. Caroll. Walk forward a bit and you'll spot a
guard who's sitting behind a desk. Kill him with a head shot. Now turn right
from the desk, and go over to the wall and you'll find a hidden door. Open
it, then kill the guard inside. Grab the ammo, then go right and kill the next
two guards that you find. Now work your way around the main room you are in,
killing any guards that you encounter, until you reach some stairs with guards
at the top. Shoot these guards, go up the stairs, and go left and into the
elevator to complete the first objective.



3.) Defeat Cassandra's Body Guards:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As you go up the elevator, remove the Night Visison Goggles. Now exit the 
elevator,
go right, and go around the corner to your right and kill the guard around the
bend. Now head thought the doors behind him. Follow the curving hallway until
you reach two of Cassandra's body guards. Kill them and take their shotguns and
cartridges. Now go through the single door at the end of the hallway. In this
room, kill another one of Cassandra's body guards.

Backtrack to the first elevator (not the one you previously used). It should
take you one floor up. Go right from the elevator, then go around the corner
until you reach some more helmeted guards. Kill 'em, then head through the
door to the left of the guards. In here, work your way through the inner office,
go left and through the hidden sliding door. Go through the next unlocked
door to find another body guard. Kill him, then head through the next door.
Walk forward and you will see the elevator on your left. Ignore it for a moment,
then go straight and clear the room ahead of any more body guards. Now return
to that elevator and use the door next to it.

Go up the stairs to the next floor. Go right, and you'll hear some scientists
and a guard arguing. Kill the guard, then let the scientists run away. Take
the Rocket Launcher.


2.) Destroy dataDyne Hover Copter:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turn and face the large window to your left. Equip the Rocket Launcher, then
wait until you see the Hovercopter outside. Shoot it when you get a good shot.
If you hit it right, then you will have completed the second objective.


3.) Defeat Cassandra's Body Guards (Continued):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turn to your right and use the door near where you got the Rocket Launcher.
Take the stairs here to the top floor, and through the steel grate. Once
outside, kill the remaining bodyguards to complete the third objective.


4.) Rendezvous at helipad:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now take the ramps all the way back to the helipad. Once at the helipad,
you will complete your fourth and final objective for Mission 1.



-----------------------------------------------------------------------------
[8.2]. Mission 2 - Carrington Villa: Hostage One
-----------------------------------------------------------------------------
Objectives: 1.) Save the negotiator
            2.) Eliminate rooftop snipers
            3.) Activate wind generator
            4.) Rescue Carrington


1.) Save the negotiator:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Immediatly run forward to the over-look, and use the Sniper Rifle to kill the
two guards holding the negotiator hostage with head shots. If you did it quick
enough, then your first objective is complete.


2.) Eliminate rooftop snipers:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to do this, just kill all of the snipers on the rooftops in this area.
Look in the objective three walkthrough for the locations of these snipers.
After you've killed em all, then your second objective will be complete.


3.) Activate wind generator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now turn around and run around the center area until you pass some crates and
find a path with a guard. The guard will lay down and attempt to snipe you,
so take him out with a head shot, then take the CMP150. Continue down the path.
Veer right, and look over the ledge to the right and use the sniper rifle to kill
the two guards below. Now run off the ledge, and go down the path on the right.

Continue until you reach a path that goes left. Peek around the wall, and you'll
see a guard a top the roof. Take him out with the sniper rifle, then go over to
where he dropped, and take the stairs to the right. Use the wall for cover, and
kill the four snipers in the main courtyard. After disposing of them, go out into
the courtyard, and you should see another sniper on the roof to the left. Kill 
him,
then go right until you reach the over-look of the ocean.

You should spot another guard far into the distance. Shoot him. Turn around and
go straight ahead and up the sets of stairs. The last sniper is straight ahead
from the top of the stairs. Take care of him, then go through the door at the top.

Use your CMP150 to kill all of the guards in this room. Now go down the stairs.
Go right at the foot of the stairs, and go down the very first blue hallway and
into the room at the end. Kill the dumb guards here, then use the stairs at the
back right of the kitchen. At the bottom of the stairs, kill the two guards, then
head through the double doors on the left (the second set).

Kill the guards at the bottom of the stairs. Now go around the stairs and use
the doors beneath them. Once through the doors, follow the hallway to the end
and go right. Kill the three guards, then activate both control panels, the
ones that are across from each other. Now head back to where you came from,
and take the path that goes right. Follow it until you reach the wind mill
and some guards. Kill them first, then activate the windmill. Your third
objective is complete.


4.) Rescue Carrington:
~~~~~~~~~~~~~~~~~~~~~~~~~
Leave the Windmill room, then go straight until you reach a door. Go through it,
go down the stairs, and go left again and through the door. Make your way around
this area and kill every guard. One of the guards holds a card key. Once you've
gotten the card key, go to the back of the room, and use it to unlock the door,
and save Carrington and complete your fourth and final objective.


-----------------------------------------------------------------------------
[8.3]. Mission 3 - Chicago: Stealth
-----------------------------------------------------------------------------
Objectives: 1.) Retrieve drop point equipment
            2.) Create vehicular diversion
            3.) Prepare escape route
            4.) Gain entry to G5 building


1.) Retrieve drop point equipment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll begin this mission with your fists. Walk forward to the end of the
ally, and wait for the guy to walk by. Now take him down with your fists,
then slowly peek around the corner and take out the guard with a head shot.
Now go around the corner to your left and down the stairs and through the
doorway. Carefully round the next corner, and you should see a taxi across
from you. There is a guard next to the taxi. Take him out quietly, then turn
right and take out the other guard. Make sure the patrolling floating robot
doesn't see you, because you can't kill it.

After taking care of that guard, go down the right side of the street until
you reach another hallway on the right. Kill the guard inside it. Now keep
going down the street, and go past the limo. Right after passing the limo
and going right, you'll get some info about a storm drain. At the end of the
ally, drop down into the storm drain, then turn around and go underneath
the grates to find some stuff left for you. You've also just completed the
first objective.


2.) Create vehicular diversion:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After getting the stuff, make your way back to where the limo was, but keep
going until you reach an opening in the fence. This opening leads to a sewer.
Kill the guards in the sewer, then go into the sewers. Clean the area of
any more guards, then leave the sewer from where you came in from, and go
right to the taxi. Use the Reprogrammer on the taxi.

Wait a bit, and the taxi will crash, creating a diversion. Objective number 2
has been completed.


3.) Prepare escape route:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Go to the right of where you made the taxi explode, and kill the guards
here, then go to the top of the stairs, and put the Remote Mine on the concrete
door at the top, BUT DO NOT DETONATE IT.


4.) Gain Entry to G5 Building:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now go into the red hallway that was across from the taxi.
In the next room, knock out the two civilians. Push the trash bin next to the
barrels that are in the corner, then shoot the barrels to cause an explosion.
Take the BombSpy from the ground.

Back up into the hallway, and use the Bombspy to look around into the next
hallway where the trash bin was. Activate the Bombspy in the area where all
the guards are and you'll kill them all. Now walk to where you activated
the Bombspy.

Ok, now exit this area, and go straight ahead and go into the room across from
the storm drain and enter then giant elevator to complete your fourth and final
objective end the first part of Mission 3.


-----------------------------------------------------------------------------
[8.3]. Mission 3 - G5 Building: Reconnaissance
-----------------------------------------------------------------------------
Objectives: 1.) Deactivate laser grid systems
            2.) Holograph meeting conspirators
            3.) Retrieve Dr. Caroll backup from safe
            4.) Exit G5 Building


1.) Deactivate laser grid system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you start, you'll have to face a couple of invisible guards. One of them
is carrying a card key you'll need. Just wait until you they start shooting at
you, and you'll see the outline of them. That's when you shoot them. Once the
guards are killed and you have the key card, leave through the only unlocked door.

Kill the guard at the end of the hall, then activate the control panel to the
right of the door, then enter the door at the end of the hallway. In here, turn
right to see a door inside some glass windows. Walking through here will activate
some lights, as well as some more invisable guards. Kill them, and grab the card
key from one of them. Now go through the door that's inside the glass case.

Right when you walk in, shoot the guard by suprise, then walk past the stairs,
and grab the shield next to the stairs. Go up the stairs, and through the door
at the top. Go right at the door and down a small hallway. Kill the two guards,
then go to the Alarm that's next to the first door on your right. Make sure the
third guard doesn't get to this, so when he runs in, kill him. There are four
more control panels in this area. De-activate all four of them to deactivate
the lasers; they should turn green when activated.


2.) Photograph meeting conspirators:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now head through the door next to the alarm, and kill the guard at the bottom of
the stairs. At the bottom of the stairs, go right and down the corodor. In the
next room, defeat the three guards. Walk over to the large control panel and use
B to disable the damping field generator. You don't need to do this, but it helps.
Go back to the room with the Alarm in it.

Once in this room, turn right and face the door. There is a guard on the other
side. Shoot him through the glass, then go up the stairs at the other end of this
room. At the top of the stairs, go right, and crouch to get under the roof, and
follow the piping to the area where you killed that guard. Now use the Camspy,
and make it follow the pipes into the next room. Make sure it doesn't get seen
by any guards or else you'll fail your mission. Once you get it in the room,
you'll complete your first objective.


3.) Retrieve Dr. Caroll backup from safe:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now go forward and drop down. Kill any guards that are around you. If you set
off the alarm, then just turn it off. Now go through the door to the left of the
alarm, kill any guards near the stairs, then go up the stairs. Go right at the
top of the stairs, take care of any guards here, then go through the door in the
green area on the right. In here, turn right, and use the Door Decoder on the
control panel next to the door.

You'll have to wait 1 minute to open the vault, so wait here and kill any guards
that happen to wander here. Once the minute is up, open the large blue vault in
the back of the room, and take the Backup Disc from the back. Objective 2 
complete.


4.) Exit G5 Building:
~~~~~~~~~~~~~~~~~~~~~~~~~
Now run out of the room, and head straight and towards the explosion, and go
through the hole in the wall to complete your third objective and exit Mission 3.
(Note: If there is no explosion, then you'll have to go to the level where you
placed the Mine on in Chicago stealth, and look for the concrete door, then
detonate it yourself.)



-----------------------------------------------------------------------------
[8.4]. Mission 4 - Area 51: Infiltration
-----------------------------------------------------------------------------
Objectives: 1.) Shut down air intercept radar
            2.) Plant comms device on antenna
            3.) Gain access to hangar lift
            4.) Make contact with CI spy


1.) Shut down air intercept radar:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when the mission starts, strafe left until you are behind a pillar or
something for cover and wait for the guards to walk by you, then kill them.
Collect the MagSec's and ammo, and any grenades they drop. But watch out for
the automatic machine gun. Now go the opposite way from the helipad, and down
the path. Further down the path is another automatic gun, so use your MagSec
to destroy it. Now go past the remains of it and around the corner.

Go slowly around the corner because there is another machine gun on your left.
Shoot it, then continue forward. Turn right and face the large tower. Use your
weapons (either the Falcon or the MagSec) to kill them both. Run past the
tower, and kill any guards that come running through the tunnel, then, if
you have any grenades, toss one through the hole in the fence to the left
of the tunnel onto the snow. This will detonate any mines, and allow you to
get the Rocket Launcher on the helipad. Take it, then go up the tower. At
the top, press the red button to open the gate, then go back down the tower,
and go into the tunnel.

At the end of the tunnel, there are guards and a machine gun to your left.
Take care of all of these, then go back to the helipad where you got the
Rocket Launcher. Stand on the helipad, and toss a grenade towards the cliff,
and it'll detonate any more mines. Now veer left from the helipad and you'll
spot a small opening in the side of the steel wall. Crouch and enter it.

Towards the end you'll find some armor. Take it, then exit the small tunnel,
and kill the guard out here and follow the path to the end. Now turn right
and take out the two machine guns on the wall. Turn around and go past the
hole in the wall on your right, and turn left. Go down the side of the wall,
and turn left again at the end, and take out the machine gun on the wall
above you. Turn around, and go down the ladder and into the hole in the ground.

Go into the silver door in front of you, veer right and make your way to the
back of this room. Set your Explosives on the Computer Panel in the back. As
fast as you can, leave the room and go up the ladder again. First objective
completed.


2.) Plant comms device on antenna:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now  return to the tunnel where you got the Rocket Launcher, and follow it
to the other side. Go left and you'll find the antenna on a rock. Go to it,
and press the green button behind it. This will lower it to your level. Now
equip your Comms Rider and throw it on the antenna to complete your
second objective. Now return back to where you completed your first objective.


3.) Gain entrance to hangar lift:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the top, go forward and shoot the guy in the middle of the large open area.
Take the key card he drops. Go to the right of where the guy was standing,
and next to the very large roll-up gates is a key-reader on the left. Press
B to activate it and open the gates. Enter it, then go up the elevator on the 
left.

Exit the elevator, and kill the guards with your Dragon. Watch out for the
guards with grenades. Once you've exited the elevator successfully, your
second objective will be complete.


4.) Make contact with CI spy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run to the ramp in the back of the room and go up it. Use the path at the top
and use the elevator at the end. Exit the elevator, and follow the path again
until you reach another ramp. Kill any guards you encounter. Run underneath
the ramp and through the open door to meet with the CI spy and finish the
first part of Mission 4.


-----------------------------------------------------------------------------
[8.4.]. Mission 4 - Area 51: Rescue
-----------------------------------------------------------------------------
Objectives: 1.) Locate conspiracy evidence
            2.) Obtain and use lab technician disguise
            3.) Gain access to autopsy lab
            4.) Rescue crash Survivor


2.) Obtain and use lab technician disguise:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you start, go forward and go around the corner to the right. Head up the
ramp and take care of any guards that are patroling the area. After clearing
out the place, walk out off the ramp and turn right and go through the
opening in the crates. Go to the end, and turn right again, and you'll be
facing a guard. Kill him, then turn and face the explosive barrel underneath
the crates on your left. Crouch and grab the Double Falcon 2 where the
barrel used to be. Now head back towards the ramp you came in here through,
and use the nearby elevator and take it up to the next floor. Kill any guards
that are waiting for you at the top, then exit the elevator and head right.

Pick off the guard that's far away, then turn around and head back past the
elevator. Follow the catwalk to the right until you reach a very large steel
door. Go through it, then kill any guards that are on the catwalk above.
Beware of any guards that use the elevator and attempt to catch you off
guard this way. Kill ALL OF THE GUARDS HERE, then go all the way back to
the beginning of the level where that crate was.

Once you are back here, use the Action button to push the crate, then take
it back up the elevators and to the top of the catwalk. Follow the black
catwalk until you reach a spot on the wall where a small X is carved into
the steel part of the wall on your right. Put it right in front of this wall
and shoot the crate to make it blow up, and create a hole in the wall. Go
into the hole and through the tunnels. On the other side, head right, and
down the hall. Take another right down the hall at the end, and go all the
way down it until you reach the showering room to the right. Enter it,
and you should find the Lab Disguise inside here. Now put your guns away.


1.) Locate conpiracy evidence:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now head left and take the hallway all the way to the end, then go through
the door on your right. Kill the guard here, then kill the scientist here.
Once inside the circular room, go left and press the Red Button. Now turn
around and equip your X-Ray Scanner. Look at the container long enough, and
you'll complete your first (actually second...) objective. Now return to the
hole in the wall where you first came in this area through.


3.) Gain access to autospy lab:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go left and through the first door and kill the guard here. Take his Super-
Dragon, then go through the door to the right of where the guard was. Run
through here past the guard, and go through the other door. A guard will
talk to you, and let you through. Now run over to the scientist in the
rear right of the room, and you'll be uncovered. Kill any guards and
scientists here, then go through the next door to complete your second
objective.


4.) Rescue the crash survivor:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now exit the room, and go right and into another door just a few feet away
on your right. In here, take out any guards that are here, take the key card,
then continue through the next door. In this room, kill the guards, and take
the key card another one of them drops. Go through the next door near the
glass, and go around the corner and through the next door to complete your
third and final objective.


-----------------------------------------------------------------------------
[8.4]. Mission 4 - Area 51: Escape
-----------------------------------------------------------------------------
Objectives: 1.) Rendezvous with CI spy
            2.) Locate secret hangar
            3.) Revive Mainan bodyguard
            4.) Escape from Area 51


1.) Rendezvous with CI spy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Immediatley grab the alien with B, then run forward and out the door. Keep
running down the hall and through the door at the end. Once out here, go right
kill the two guards, and go through the giant brown door at the end. While
still carrying the alien, go right and through the steel door at the end.
You can now leave the alien here. Turn around and go back to where you
killed those two guards. Once there, use the door on the right, and kill
the guard in here, run around the center on the room to the back, and go
down the hallway at the end. Use the door here.

Kill every single guard here, take their ammo and Superdragons. Go over
to the left side of the room, and go through the steel door on the left.
Once out here, turn left, and follow the brown catwalk until you get to
yet another steel door. Kill any guards that get in your way. Enter the room,
face right, and you'll find the CI spy. Objective number one is complete.


2.) Locate secret hangar:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now head back to the brown catwalk, and make sure the CI spy is still with
you the whole time. Once you get to the door at the end, open it and use
the grenade launcher function of your Superdragon to kill them all fast.
Now the CI spy will set explosives on a wall to make a entry to the hangar.
Protect him at all costs. Once the wall has been blown up, go through the
hole in the wall to complete your second objective.


3.) Revive Maianbodguard:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Kill the guard straight ahead, then turn left and go down the ramp, see the
Hover Bike, then go through the brown door under the ramp. Use the Alien
Medpack on the little Maian here, and wait a few moments...


4.) Escape from Area 51:
~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut scene, exit the room and run past the ramp, protecting Elvis
as you go. Run to the space ship. After the conversation, there are 2
different things that will happen:

1.) You follow Jonathan and stay behind him until he stops, then when he stops,
you go in front of him and cover him as he opens the hangars, and you will
complete the final objective in Mission 4. Or....

2.) You follow Jonathan, and run in front of him BEFORE he stops. Now you
have to open the hangar. Run up the catwalk and follow the 2 paths and
activate both of the control panels. Once you've activated both, head back
down the ramp and get on the Hover Bike. Ride through the door beneath
the ramp, go right, go down the hall, go right, then follow the long hallway
until it stops, then go right down the ramp until you reach the end. Kill the
guard at the end, go through the door in front of you. In this room, veer
left and go through the door at the upper-left side of the room. Follow
the hallway until it goes right, then go right. In the next room, turn left
and go through the door at the left side of the room. Now go through the door
on the left, and ride outside to escape from Area 51 and end mission 4.


-----------------------------------------------------------------------------
[8.5]. Mission 5 - Air Base: Espionage
-----------------------------------------------------------------------------
Objectives: 1.) Obtain disguise and enter base
            2.) Check in equipment
            3.) Subvert security monitoring system
            4.) Board Air Force One


1.) Obtain disguise and enter base:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start, equip the DrugSpy. Move it around the region and
drug any guards near you with it. Also, shoot the lady who comes out of the
cave. When all or most of the guards are down, return the Drugspy to Joanna,
then run to the lady and take the disguise and put it on and put your cross-
bow away. Now use the silver doors near where you started the mission. Inside
here, turn left and use the elevator. Go through the hallway and into the
room with the two guys sitting at the table. Shoot them with your crossbow
(set on Sedate), then take the briefcase, then use the elevator to return
to the main lobby (make sure you are still unarmed).

Now go forward and go through the doors near the secretary to complete your
first objective.


2.) Check in equipment:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now continue down the hallway until you reach a room with a guard and
some escalators. Take the escalator down, go right and place the suitcase
on the conveyor belt. This completes the second objective.


3.) Subvert Security Monitoring:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now run through the doorway next to the belt, and
run past the escalator to the right. Keep going around this area until you
reach a set of stairs. Climb these stairs, punch the guy at the contol
panel, then punch the other guy, take his K7 Avenger, and kill him. Now
go over to the contol panel and activate it to subvert the security
monitoring system and complete the third objective.


4.) Board Air Force One:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run down the stairs and kill all the guards that come at you. Now make your
way back to the room with the single escalator, but on the way, you'll find
another hallway. Follow it and you'll find an elevator. Take it down (it
goes down at an angle). At the bottom, exit the elevator, and take out
the two guards down the hall. Now run into the large room and you should
see Air Force One guarded by lasers. Run around it to the right, and go up
the small ramp and into the elevator. When it stops, get out and go right
and you should see Air Force One being guarded. Kill the guards then enter
it to complete your final objective.


-----------------------------------------------------------------------------
[8.5]. Mission 5 - Air Force One: Antiterrorism
-----------------------------------------------------------------------------
Objectives: 1.) Locate and retrieve equipment
            2.) Locate President
            3.) Get President to escape capsule
            4.) Detatch UFO from Air Force One


1.) Locate and retrieve equipment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene with the President, you'll take control of Joanna.
Go through the next door and past the two guards. Keep going forward through
the next few doors until you reach an area with one guard and a large
red grate on the floor on the right. Enter it with the Action Button, then
at the bottom, go through the next four doors until you get to the kitchen.
Continue through the kitchen into the next room with the Hover Bike. Pass
it, then go through the next door. In this room, walk up to the guard,
punch him, then take the card key. Press the Red Button near where the guard
was, then go into the room with the Hover Bike. Now press th Red Button
that is in the middle of the two doors, then head back into the kitchen.


2.) Locate President:
~~~~~~~~~~~~~~~~~~~~~~~~
Once in the kitchen, press the Red Button near the back of the room, and
this will lower a tiny elevator. Get in the elevator and take it to the top.
Exit the elevator, then head through the fancy door right in front of you.
See those stairs? Go up them. Go right at the top of the stairs, and go right
again. Go into the door behind the guard to meet with the President and
complete your first objective.


3.) Get President to escape capsule:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alright, now protect the President with all you got, and make your
way to the red grate that leads into the basement part of the plane.
Once you go through a few doors, you'll eventually reach the escape
capsule. End of objective 2.


4.) Detach UFO from Air Force One:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now go back to the room with the stairs that lead to the President.
Go through the fancy door with an "Exit" sign above it, turn left, and
toss a Timed Mine in the UFO door. Now run, and if you survived, you
will have completed the third and final objective.


-----------------------------------------------------------------------------
[8.5]. Mission 5 - Crash Site: Confrontation
-----------------------------------------------------------------------------
Objectives: 1.) Retrieve Presidental Medical Scanner
            2.) Activate distress beacon
            3.) Retire Presidential clone
            4.) Locate and rescue President


2.) Activate distress beacon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start this mission, go right, and use the wall on the very
right as a guide. Keep going forward until you spot two guards. Snipe them
with head-shots, then take their ammo. If you head left past the guard that
was on the left, you will see the escape capsule. Use the Action button
(B) on it to activate the distress beacon and complete the first objective.


1.) Retrieve Presidental Medical Scanner:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now keep running forward, towards the crashed plane, killing any guards
on the way. There should be a suitcase in the snow on the ground to your
right when you get towards the plane. Take it then equip it to complete
your first (actually second) objective. Now head back to the capsule, and
face the plane.


3.) Retire Presidential clone:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now turn around from the capsule, and follow the wall on your right. Use
this as a guide. Kill any guards that are around here, then look for a small
opening in the wall that goes right. Follow it until you reach the opening of
the tunnel. Kill the guards around here, then go right and down into a cave
below. Equip the nightvision, and enter the cave, going into the right side.
Sooner or later you'll be attacked by some guards. One of them is the
Presidential Clone. Kill it to complete the second objective.


4.) Locate and rescue the President:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now exit the cave, turn around and face it again, and take the left
route instead of the right one. Follow the left most path until you reach
the surface and don't need your night vision goggles anymore. Take them off,
and shoot the flying robots outside. After doing this, exit the cave, go
right, and you'll see Trent and the President. Shoot Trent so that he runs off.

Now search the surrounding area for a way out into the main field. Look for
the bright shining sun. Once you are in the field, protect the President, and
search the middle of the field for Elvis's space ship. Once you've gotten to
the space ship, you will have completed the final objective in Mission 6.


-----------------------------------------------------------------------------
[8.6]. Mission 6 - Pelagic II: Exploration
-----------------------------------------------------------------------------
Objectives: 1.) Disable primary power source
            2.) Deactivate GPS and autopilot
            3.) Activate Moon Pool lift
            4.) Rendezvous and escape with Elvis


1.) Disable primary power source:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene, you will take control of Joanna again. After Elvis
leaves you, turn right and head over to the nearby door, next to the ramp.
Make sure you can see the guard inside the door, then quickly open the door
and take him down with a head-shot fast. Go through the door and go right.
At the end of the hallway, turn left and immediatly kill the guard before he
sets off the alarm. Now run to the next door and kill the guard on the other
side through the glass. Go inside and take care of any more guards. Go down
the hallway towards the back of the room, but go through the door to your
left right when the hallway starts. Inside here, go around the wall in front
of you and kill the guard that comes in, and blow up the security camera right
behind the wall.

Now shoot any guards that are below you under the grates. Equip your
XRayScanner and look at the power generator in the middle of the room.
Turn off all the green switches to shut down the power. Now head down the
stairs, but be careful because there is another camera. If you are facing
the stairs, then you'll see the camera behind them. Shoot it out. Now
turn to the large power generator near the stairs, and find the green
button on it. Press it to shut down the main power source and to complete
your first objective.


2.) Deactivate GPS and autopilot:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave out the door you came in, and turn left. Go up these stairs and
kill the guards at the top. Go right and up the next flight of stairs.
You'll find some scientists. Joanna will tell them to shut it down, and they
will. One of them will pull out a gun, so kill him. After they've done this,
the second objective will be complete.


3.) Activate Moon Pool Lift:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go down the stairs, and enter the door on your left. Go right and kill the
guards. Now follow the long hallways until you reach a room with water in
it. Go left and activate the control panel. This will unlock the large door
near by. Now head into the newly unlocked door and go down the ramp. Activate
the control panel at the foot of the ramp to complete your third objective.


4.) Rendezvous and escape with Elvis:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After completing the third objective, go back to the green stairs. Turn around,
and go back through the door on the left. Go right through the door.
Make your way through multiple doors and multitudes of guards and eventually
you'll reach a door where you meet with Elvis. Now just follow him and protect
him to complete your final objective. (NOTE: You should hear Elvis early on; this
lets you know that you are going the right way.)


-----------------------------------------------------------------------------
[8.6]. Mission 6 - Deep Sea: Nullify Threat
-----------------------------------------------------------------------------
Objectives: 1.) Reactivate teleportals
            2.) Disable Cetan megaweapon
            3.) Secure control room
            4.) Escape from Cetan ship


1.) Reactivate teleportals:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene, head through the steel door and through the tunnel.
Elvis will follow you for this mission, but you don't have to protect him
because he has his own weaponry. Just make sure you don't shoot him your-
self. On the other side, equip your IR Scanner so that you can see the
cloaked guards who are invisible. Enter the next door and shoot any red
guards that you want, but Elvis can take care of them faster than you,
plus he yells out obscenities when he shoots them. :)

Now head through the giant door to the right, that's up a slight ramp.
Go through the next door, and shoot any guards in the area. Now follow the
tunnel to the right all the way to the end. Go through the door, and follow
the tunnel until it breaks off into three paths. At the end of the left path
is a shield. Now go back through the door you entered this area, and take the
path on the right that leads down. Head through the tunnels, killing any
guards that get in your way, then you will eventually reach the area with
a scientist and a guard. Kill them both, and Elvis will say something
about reactivating the teleportals. He'll run to the top of the room and
up the ramp, and he'll reactivate the teleportals for you. Objective 1
is complete.


2.) Disable Cetan megaweapon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave this area and go back to where you go the shield down the
left path. But instead of taking the left path, take the right one,
pass through the curving tunnel, through the door, and you'll see
a teleportal straight ahead. It's the large area on the wall where it's
moving around. Hop in it with Elvis. Equip the FarSight he gives you, then
protect him as you make your way to the megaweapon. Run through the hallway,
and throught the next sets of doors until you are in a round room. Go around
the outside of the room and through the door on the other side, and make
your way through the door at the other end. You should see two doors, one in
front of you and one to the right. Take the one on the right, and you should
be in the room with the Cetan megaweapon. Elvis will run over to it and
disable it to complete the second objective.


3.) Secure Control Room:
~~~~~~~~~~~~~~~~~~~~~~~~~
Exit the room, and take the door to your right, and follow it until you get
to another teleportal. Enter it. Now use your FarSight in front of the
door in front of you, and kill the two guards. Now go through the door to
complete your third objective.


4.) Escape from Cetan ship:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Approach Dr. Caroll. After the cut-scene, you'll only have 60
seconds to exit the ship. Follow Elvis through the door to your right,
and take the path until you are able to go left. Head through this door,
and keep following the path until you reach a large blue door on your left.
Enter it and go through the next door to exit the Cetan ship and complete
your third and final objective in Mission 6.


-----------------------------------------------------------------------------
[8.7]. Mission 7 - Carrington Institute: Defense
-----------------------------------------------------------------------------
Objectives: 1.) Reactivate automatic defenses
            2.) Release hostages
            3.) Retrieve experimental weapon
            4.) Deactivate bomb


1.) Reactivate automatic defenses:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene involving Joanna stealing a gun from a guard, strafe
right and kill the giant Skedar monster. Turn around and go down the ramps.
Go left at the end, and run across the helipad and go through the doorway
to your right, and cross the next helipad and go through the next door
to your right. Now head through the door that's in front of you, turn
left, then right. Look for a control panel. Activate it, then turn around
and go down the tunnel that's to the right of the control panel.

Now make another right turn, and go through the large, blue doors at the end.
Go left, and follow the tunnel until you reach another blue door. If you
turn left, there should be another control panel. Activate it. Only one more!

Ok, now head back to the tunnel that was to the right of the first control
panel. Run past the boxes and go through the doors. Continue on until you
get to another door. Go in it, then turn left to find the last control
panel to activate. Now activate it to complete your first objective.
Return back up the ramps, then to the top of the ramps.


2.) Release hostages:
~~~~~~~~~~~~~~~~~~~~~~~~
Now turn to your left and run past the brown doors and take the elevator on
your right. At the top, take a Combat Boost to slow things down, then go
right and into the door. Kill the guards holding hostages here, then leave
the room and enter the room right next to it. In here, quickly kill the guards
holding hostages. Now take the elevator back down to the lobby. Ok, there are
two brown double doors here, one on each side of the elevator. Exit the elevator
and go right and to the last brown door on your right. Move your way around
to the left and kill the guards to save as many hostages as you can.

Leave this room and go left to the other brown double-doors to your left.
In here, kill the guards holding hostages and free them. Once you've done
this, your second objective will be complete.


3.) Retrieve experimental weapon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In the same room, you'll find a weapon in a glass case next to the computer
desk. Open the glass case to get the experimental weapon and complete your
third objective.


4.) Deactivate bomb:
~~~~~~~~~~~~~~~~~~~~~~
Run back into the lobby and near where you started the mission. There are some
ramps that lead down. Take them down to the end and through the halls. Make a
left at the end of the hall and across the helipad. Run to the Ship and use
the Data Uplink on it to download the virus. Once it's downloaded, run
back through the hallway you came through, and keep right. Go through the door
at the end on your right to complete your fourth and final objective.


-----------------------------------------------------------------------------
[8.8]. Mission 8 - Attack ship: Covert Assualt
-----------------------------------------------------------------------------
Objectives: 1.) Disable shield system
            2.) Access navigational systems
            3.) Sabotage Engine Systems
            4.) Gain control of bridge


1.) Disable shield system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You will start out this mission with only a Combat Knife. Switch to the
Poison Tip function on the knife. Leave through the door in front of you.
Head through the next area and kill the monster in here with your knife.
Run around to him and take the Mauler. Now run through the hallway near
the monster, and take it to the right. In here, kill the other monster
with your Mauler, then follow the hall into the next room. There are three
shield generators in here. Shoot them and blow them apart to complete
the first objective.


2.) Access navigational system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run back a bit and take the red elevator down. After you exit the elevator,
you'll meet up with Elvis. He'll give you a AR43 Assualt Rifle. Now
continue down this hall and kill any monsters here with your Mauler. Follow
Elvis as he says to take the lifts up. Take one of the lifts near him up,
and he'll follow you up on the other one. Follow Elvis through the odd-
shaped door and kill the two monsters here. You are now in a four-way fork.
Go through the door on the left. In this room, go through the odd-shaped
door on the right. Kill the monster hiding inside, then go through the door
at the end to find yourself in a hallway with another door at the other end.
Walk towards the other door, but take a right about halfway down and go
through this door. Enter this room, kill any monsters in here, then wait
for Elvis to come to your aid and he'll access the navigational systems,
and you'll complete your second objective.


3.) Sabotage engine systems:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After Elvis says "Time to head upwards", leave through the same door you came
in through, and go right and through the door at the end. Kill the monster
in this hallway, then follow the twisting hallways until you get to a ramp
that goes up on your right. Run past this ramp, then go through the blue
door on your right. In here are two more doors. Go through any of them.
In the next room is the engine room. Kill the monsters in here, then
look at the giant engine in the middle of the room. Shoot at the two gold
things on the outside of the engine until they blow. Now run out of there,
and go back to the ramp that goes up.


4.) Gain control of bridge:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go up the ramp until you reach the top and a monster. Kill him then go through
the next two doors on your left. Kill the two monsters in here, then go up
the catwalk, and through the door at the top.

Take the next door which is an elevator, and you'll lose Elvis. Take it up,
then go through the next door, which is also an elevator. Stay facing the wall
because that's the way you're supposed to face when you get to the top. Kill
the three monsters here fast, then exit the elevator. Elvis will come to
your aid again, and he'll climb the ramp. He needs you to protect him while
he takes over the bridge. Stand near the doors where you came in from,
and shoot anything that comes out while he attempts to take over the bridge.

If you protected him long enough, then he'll eventually take over the bridge
and you'll have completed the fourth and final objective in Mission 8.


-----------------------------------------------------------------------------
[8.9]. Mission 9 - Skedar Ruins: Battle Shrine
-----------------------------------------------------------------------------
Objectives: 1.) Identify temple targets
            2.) Activate bridge
            3.) Enter Inner Sanctum
            4.) Assassinate Skedar leader


1.) Identify temple targets:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, one more Mission. Walk forward and peek through the opening ahead of you.
There is a Skedar Monster to your right. Kill it with your Falcon 2. Equip
your R Tracker in order to find the obelisks. If you look on your radar,
you will see yellow dots. These are the obelisks. Whenever you find one of
these, place a Target Tracer on it. Ok, run around the middle rock, and
kill the two monsters in here. One of them is cloaked. In the middle of
this area, you'll find one obelisk. If a yellow dot is on your green dot,
then this is one of the ones you need to target. If not, then move on.

Go through the other opening at the other end, and take it to the right
and follow it until you reach some more monsters. Kill them, then keep
going forward. Follow the path, killing any monsters that get in your way,
until you reach a fork in the path. There are two monsters here, one on each
side. Kill them, then go down the right path to find another obelisk. Place
a target amplifier on it if it's one of the ones you need. Now go back to
the fork in the road. Run by it, then take the first right you encounter
and kill the monster at the other end. Take another right near where the
monster was, and kill the two other monsters. Now go and take their ammo,
then take the right path and find another obelisk. Place a target amplifier
on it if you need to.

Turn around and head towards the other set of stairs, but don't go up
them. Turn right at the foot of the stairs to find an opening leading
to another obelisk. Kill the monsters in here, then place a target
amplifier on it if you need to. Once you've found three obelisks,
your first objective will be complete.


2.) Activate bridge:
~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave this area, run past the two dead monsters in the room before
the stairs, then go left. Run all the way until you reach an fork. Go right
at the fork. Equip your Devastator and set it to Wall Hugger. Now look
over the edge to see a monster to your left. Shoot a grenade at the wall
behind him. After he's dead, cross the black bridge and go through the
opening on the other side. If there is no bridge, then do this: Fall off
the edge and onto the ledge below, then turn around and kill the monster
behind you. Turn around again and go forward until the two ledges combine.
Go over to the other ledge, then make your way to the wall on the left
where you can climb up.

Run down the path, and hop down into the next area, and kill any monsters
around here. Now go straight from where you entered this area until you
get to the second left turn, and you'll be facing a wall. Equip your IR
Scanner and you'll see that the wall is a lighter tone of red. This means
that you can blow it up. Use grenade to blow it open, and enter the hole in
the wall and follow the tunnels. Once you drop down, go left and go through
the first door on the right.

In this room, kill the tiny monster, then go right to see a movable stone.
Push it onto the light brown area on the ground to activate the bridge and
complete the second objective.


3.) Enter Inner Sanctum:
~~~~~~~~~~~~~~~~~~~~~~~~~
Now cross the newly found bridge. To do so, just leave this room, and go
right and follow the path and cross it. Go forward, equip your IR Scanner,
then kill any monsters that come your way. Keep going forward until you get
to an area with a door to the left and a ramp going up to the right. Go up
the ramp and through the door at the top. Stay at the doorway, and kill the
two monsters at the bottom below you. They have Rocket Launchers, so after
every few shots, run away. Once they are both killed, go across the bridge
and kill the monster guarding the door. Drop down off the right side of the
bridge, and go to the left of that spinning pillar is one of those Skedar
crosses, then when you go up to it , it says "Make a sacrafice to the God
Of War."  Then you get a gun out that you don't want, push B next to the
cross, then your gun goes on the ground, and the door is now unlocked.
Now go through that door and complete your third objective.


4.) Assasinate Skedar leader:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Skedar Army must be defeated in the next room, and they are in suspended
animation. Only one of them will come out of the green capsules at a time.
After defeating the army, go through the next door. Get ready in the area
here, because the final boss fight is in the next room.

This guy is tough. To beat him, you must first shoot at him until his shields
turn green. When this happens, shoot at the spikes behind him. After a while,
he'll come down to your level and chase you. Just run away, and if he sends
out some of his other minions, then kill them fast. After you've shot down
all of the spikes, only the center one will remain. If you are fast
enough, then you can get all the spikes down before he drops down to your
level. Use the Callisto's rapid fire function to shoot him for best results.
Blast it with everything you've got. After enough damage is done to the large
spike, you will have beaten the Skedar leader, completed the last
objective of the 9th mission, and beaten the game. Congratulations!


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

• Special Assignments

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The Special Assignments are, just as the name implies, Special Assignments
that you get to play after you beat the game once. Like the other missions,
you can play the Special Assignments on any one of the default difficulties:

• Agent
• Special Agent
• Perfect Agent

NOTE: I will add the rest of the walkthroughs for the Special Assignments later,
but only when I have time. I have other things to do, and the Special
Assignments Walkthroughs aren't my top priority. Just as long as I have a
FULL WALKTHROUGH for the actual game, I am happy. If you would like to
contribute the Walkthrough for any of the Special Assignments, then
please send them to me. I will accept ALL contributions. Thank you.



-----------------------------------------------------------------------------
[9.09]. Maian S.O.S.
-----------------------------------------------------------------------------


....




•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

10. Perfect Agent Walkthrough

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

This walkthrough was made for the Perfect Agent difficulty level. It can
be used for the other difficulty levels, but you'll do more objectives that
you need to in order to complete your mission.

Note: The Perfect Dark difficulty level is EXTREMELY HARD to play on, since
the enemies are smart as hell, they seem to dodge bullets, can kill you
with head shots, and you have WAY less ammo than in the previous difficulties.
You have been warned.

-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Central: Decfection
-----------------------------------------------------------------------------
Objectives: 1.) Disable internal security hub
            2.) Obtain keycode necklace
            3.) Download project files
            4.) Disable external comms hub
            5.) Gain entrance to the Laboratory

Starting Tips:  Watch out for the cameras. There is one planted on
                the rooftop of dataDyne which can be shot from a nearby
                hallway, the other is near the bottom of a ramp on the
                side of the wall and can also be destructed, so be
                careful.


1.) Disable internal security hub:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you have landed on the rooftop, turn right and head down
the ramps to the lower level. Look down the next set of ramps and you should
spot a guard patroling the area. Kill him, and grab the CMP150 that he drops.
After taking the guard down, go to the left of the end of the ramp, and through
the door with the steel grates on it. Once inside, go through the next door
that's right in front of you. Now turn left and slowly go down the ramp, but
do it slow enough so that the guard near it won't see you until you pop a cap
in his ass. After killing the guard, continue down the sets of ramps until
you reach the bottom.

At the bottom of the ramp, go right and look for the redish control panel. Use
your ECM Mines on this. Your first objective is complete.


2.) Obtain keycode necklace:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Time to find Cassandra and take her necklace. Now head through the door
with the steel grates on it on the far wall. Once through the door, go
down the next set of ramps until you reach another guard about halfway
down. Take him out with your Silenced Falcon, then go through the door.
Go right after heading through the wooden door, and take out the guard ahead
of you with a head shot. Another guard should come to his rescue, so take
care of him as well. Push the button on the desk near where the guard was.
Now go through the large doors near the glass elevator.


4.) Disable external comms hub:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Put away your weapons, and Cassandra will talk to you. Punch her and take
the keycode necklace. Leave this room, then go through the brownish door
near the elevator and go up the stairs. Exit the elevator and turn right
and destroy the camera here. Now take the elevator on the left and take
it down. Kill any guards here, and go down the small flight of stairs.
Go into the door on the right. In here, place a ECM mine on the control
panel and leave the room.


3.) Download project files:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now head down the stairs that you were just at, and go all the way down until
you get to the bottom floor. Turn right and kill any guards here. Go around
the next corner and go through the big double-doors, and run down the hall.
Blow up the camera at the end of this hallway near the other door. Go through
the door, and keep going until you reach two doors to the left. Open the
second door. But as you open it, you'll hear some guys talking about
deleting files. He'll see you and call for security. Take them out as they
come, and follow him as he runs away.

He'll run all the way to the elevator on the left. Activate the elevator
when he just stands there. He'll now take you into a room with some
control panels. Equip your Data Uplink. When he tells you he's in, then
use the Data Uplink on the computer near him. Once it's downloaded,
then your third objective is completed.


5.) Gain entrance to the Laboratory:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
It's time to for you (Joanna Dark) to gain entrance into the main
laboratory. To do this, you'll have to find the elevator that leads into
the laboratory. The entrance to the laboratory is via an elevator, the door
to this elevator is located behind another hidden door as before. The door can
be pretty tough to locate, but once you find it, the level should be
fairly easy to complete. Only exit if you have completed ALL other
objectives.

Now take a right at the bottom of the steps, and go into a
small room with a computer and a desk in it. There should be a multi-colored
wall. Press B to open it and reveal a hidden door. Kill all of the enemies
in here, then work your way around the area until you reach a blue-ish elevator.
Take it to complete your only objective.


-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Research: Investigation
-----------------------------------------------------------------------------
Objectives: 1.) Holograph Radioactive Isotope
            2.) Start security maintenence cycle
            3.) Shut down experiments
            4.) Obtain experimental technologies
            5.) Locate Dr. Caroll


1.) Holograph Radioactive Isotope:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Exit the elevator, then go left and down the hallway until you reach a door
to your right. Go through it, then immediatly go left, then right to see a
door straight ahead of you. Go through it, and you should be in a large
room. Go right and head through the door with the Caution sign on it. Go
through the first door, and after the second door, you'll encounter two
guards. Kill them both, then equip your Camspy. Now move it through the
next door into the radioactive room. Move it straight ahead until you get
a clean shot of the green radioactive isotope. Now press the Z trigger to
holograph it. Your first objective is complete.


2.) Start security maintenence cycle:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go all the way back to where you started the mission. Once in the room
where you started (where you shoot the first guard on patrol), you'll
see a steel door with grates. Wait for the little floating robot
to unlock it, then go through it. Run down the hallway, and past
the turnoff on your right, and go through the door at the end. Kill
the guards in here, then keep going straight and past the large screen
on the wall. Go right and you'll see another screen. Press B to activate
it, then go to the first screen, and press B to activate that one. Objective
2 complete.


3.) Shut down experiments:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go back to the large room that lead to the Radioactive Isotope.
Now exit all of the Caution doors until you are back in the large room again.
Go right and through the large door that says "Sector 2". On the other side,
shoot the guard quickly, then go through the door on your right. Approach
the scientist and he'll shut down one experiment for you. Leave, and go
through the very last room to the left. There should be another scientist
inside the next door. Put your gun to his head, and he'll shut down another
experiment.

Head through the big metal door at the other side of this room, and go
through the next door. You'll find another scientist.
Do the same thing as the others, but this guy will activate the alarm.
He'll run, so follow him until he stops at a control panel. Knock him out,
then press B to activate it yourself. Objective 3 complete.


4.) Obtain experimental technologies:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
To complete this objective, there are 3 different experimental technologies
you have to retrieve. For the first one, go back into the main room, and
enter the "Sector 2" door, go through the next door, then take the second
right and into the room at the end. In here, kill the guard and the scientist.
Once the scientist is dead, take the experimental weapon. Now leave the room
and go into the door to your left across from you. In here, take the
platform down, and kill the scientist and guard. Now take the experimental
weapon he drops.

Go back to the main room, then continue through the only door you haven't
been through yet. Be prepared because there are a ton of guards
here. After you've killed all of the guards, go to the end of the corodor,
go right and through the door.

Kill the guards in here, then head through the next door that says "Sector
Three". You'll see some lasers blocking your path. Wait until that little
robot on the ground to float near them and deactivate the lasers. Go through
each of the doorways until you reach a smaller door that reads "Sector Three."
Head through it.

Continue through the next door until you reach some more guards with Dragons.
Kill them, take the Dragon and ammo, then use the Data Uplink on the nearby
computer next to the door. This will unlock all Security doors. Go through
the door, and take care of the guards in the next room. Now go through the
door labeled "Restricted". Now head through the doors to your left that say
"Security", and continue through these doors until you get to the room
with the last experimental technology.


5.) Locate Dr. Caroll:
~~~~~~~~~~~~~~~~~~~~~~~~
Continue through the next sets of doors, and past the sentry guns, and go
through the large door at the end to complete your fifth and last objective.


-----------------------------------------------------------------------------
[8.1]. Mission 1 - dataDyne Central: Extraction
-----------------------------------------------------------------------------
Objectives: 1.) Access the Foyer Elevator
            2.) Reactivate office elevator
            3.) Destroy dataDyne Hover Copter
            4.) Defeat Cassandra's Body Guards
            5.) Rendezvous at the Helipad


1.) Access the Foyar Elevator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start, equip the Night Vision Goggles. The primary objective of
this mission is to protect Dr. Caroll. Walk forward a bit and you'll spot a
guard who's sitting behind a desk. Kill him with a head shot. Now turn right
from the desk, and go over to the wall and you'll find a hidden door. Open
it, then kill the guard inside. Grab the ammo, then go right and kill the next
two guards that you find. Now work your way around the main room you are in,
killing any guards that you encounter, until you reach some stairs with guards
at the top. Shoot these guards, go up the stairs, and go left and into the
elevator to complete the first objective.



4.) Defeat Cassandra's Body Guards:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
As you go up the elevator, remove the Night Visison Goggles. Now exit the 
elevator,
go right, and go around the corner to your right and kill the guard around the
bend. Now head thought the doors behind him. Follow the curving hallway until
you reach two of Cassandra's body guards. Kill them and take their shotguns and
cartridges. Now go through the single door at the end of the hallway. In this
room, kill another one of Cassandra's body guards.


2.) Activate office elevator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In this room, look on the desk for a control panel. Press the B button to activate
it, and to activate the office elevator.


4.) Defeat Cassandra's Body Guards:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Backtrack to the first elevator (not the one you previously used). It should
take you one floor up. Go right from the elevator, then go around the corner
until you reach some more helmeted guards. Kill 'em, then head through the
door to the left of the guards. In here, work your way through the inner office,
go left and through the hidden sliding door. Go through the next unlocked
door to find another body guard. Kill him, then head through the next door.
Walk forward and you will see the elevator on your left. Ignore it for a moment,
then go straight and clear the room ahead of any more body guards. Now return
to that elevator and use the door next to it.

Go up the stairs to the next floor. Go right, and you'll hear some scientists
and a guard arguing. Kill the guard, then let the scientists run away. Take
the Rocket Launcher.


3.) Destroy dataDyne Hover Copter:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turn and face the large window to your left. Equip the Rocket Launcher, then
wait until you see the Hovercopter outside. Shoot it when you get a good shot.
If you hit it right, then you will have completed the second objective.


4.) Defeat Cassandra's Body Guards (Continued):
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Turn to your right and use the door near where you got the Rocket Launcher.
Take the stairs here to the top floor, and through the steel grate. Once
outside, kill the remaining bodyguards to complete the third objective.


5.) Rendezvous at helipad:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now take the ramps all the way back to the helipad. Once at the helipad,
you will complete your fourth and final objective for Mission 1.


-----------------------------------------------------------------------------
[8.2]. Mission 2 - Carrington Villa: Hostage One
-----------------------------------------------------------------------------
Objectives: 1.) Eliminate rooftop snipers
            2.) Activate wind generator
            3.) Locate and eliminate dataDyne hackers
            4.) Capture dataDyne guard
            5.) Rescue Carrington


1.) Eliminate rooftop snipers:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In order to do this, just kill all of the snipers on the rooftops in this area.
Look in the objective two walkthrough for the locations of these snipers.
After you've killed em all, then your second objective will be complete.


2.) Activate wind generator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now turn around and run around the center area until you pass some crates and
find a path with a guard. The guard will lay down and attempt to snipe you,
so take him out with a head shot, then take the CMP150. Continue down the path.
Veer right, and look over the ledge to the right and use the sniper rifle to kill
the two guards below. Now run off the ledge, and go down the path on the right.

Continue until you reach a path that goes left. Peek around the wall, and you'll
see a guard a top the roof. Take him out with the sniper rifle, then go over to
where he dropped, and take the stairs to the right. Use the wall for cover, and
kill the four snipers in the main courtyard. After disposing of them, go out into
the courtyard, and you should see another sniper on the roof to the left. Kill 
him,
then go right until you reach the over-look of the ocean.

You should spot another guard far into the distance. Shoot him. Turn around and
go straight ahead and up the sets of stairs. The last sniper is straight ahead
from the top of the stairs. Take care of him, then go through the door at the top.

Use your CMP150 to kill all of the guards in this room. Now go down the stairs.
Go right at the foot of the stairs, and go down the very first blue hallway and
into the room at the end. Kill the dumb guards here, then use the stairs at the
back right of the kitchen. At the bottom of the stairs, kill the two guards, then
head through the double doors on the left (the second set).

Kill the guards at the bottom of the stairs. Now go around the stairs and use
the doors beneath them. Once through the doors, follow the hallway to the end
and go right. Kill the three guards, then activate both control panels, the
ones that are across from each other. Now head back to where you came from,
and take the path that goes right. Follow it until you reach the wind mill
and some guards. Kill them first, then activate the windmill. Your third
objective is complete.


3.) Locate and eliminate dataDyne hackers:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now go back past the blue hallway, and into a room with the hackers. Kill them,
but make sure that you don't shoot or destroy the computer's in this room.
After killing them, this objective is complete.


4.) Capture dataDyne guards:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The dataDyne guard you are supposed to dispose of is back upstairs, and
near where you began the mission outside. Go down the outside stairs, and
run around them to find another guard and a door. Kill him, then go in
the door. The guard is in this room to your left. Knock him out with your
fists to complete this objective. Now head back to the windmill room.


5.) Rescue Carrington:
~~~~~~~~~~~~~~~~~~~~~~~~~
Leave the Windmill room, then go straight until you reach a door. Go through it,
go down the stairs, and go left again and through the door. Make your way around
this area and kill every guard. One of the guards holds a card key. Once you've
gotten the card key, go to the back of the room, and use it to unlock the door,
and save Carrington and complete your fourth and final objective.


-----------------------------------------------------------------------------
[8.3]. Mission 3 - Chicago: Stealth
-----------------------------------------------------------------------------
Objectives: 1.) Retrieve drop point equipment
            2.) Attach tracer to Limousine
            3.) Create vehicular diversion
            4.) Prepare escape route
            5.) Gain entry to G5 building


2.) Attach tracer to limousine:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You'll begin this mission with your fists. Walk forward to the end of the
ally, and wait for the guy to walk by. Now take him down with your fists,
then slowly peek around the corner and take out the guard with a head shot.
Now go around the corner to your left and down the stairs and through the
doorway. Carefully round the next corner, and you should see a taxi across
from you. There is a guard next to the taxi. Take him out quietly, then turn
right and take out the other guard. Make sure the patrolling floating robot
doesn't see you, because you can't kill it.

After taking care of that guard, go down the right side of the street until
you reach another hallway on the right. Kill the guard inside it. Now keep
going down the street, and go up to the limo. Run up to it and place the
tracer on it to complete this objective.


1.) Retrieve drop point equipment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run past the limo after placing the tracer on it. Right after passing the limo
and going right, you'll get some info about a storm drain. At the end of the
ally, drop down into the storm drain, then turn around and go underneath
the grates to find some stuff left for you. You've also just completed the
first objective.


3.) Create vehicular diversion:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After getting the stuff, make your way back to where the limo was, but keep
going until you reach an opening in the fence. This opening leads to a sewer.
Kill the guards in the sewer, then go into the sewers. Clean the area of
any more guards, then leave the sewer from where you came in from, and go
right to the taxi. Use the Reprogrammer on the taxi.

Wait a bit, and the taxi will crash, creating a diversion. Objective number 2
has been completed.


4.) Prepare escape route:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Go to the right of where you made the taxi explode, and kill the guards
here, then go to the top of the stairs, and put the Remote Mine on the concrete
door at the top, BUT DO NOT DETONATE IT.


5.) Gain Entry to G5 Building:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now go into the red hallway that was across from the taxi.
In the next room, knock out the two civilians. Push the trash bin next to the
barrels that are in the corner, then shoot the barrels to cause an explosion.
Take the BombSpy from the ground.

Back up into the hallway, and use the Bombspy to look around into the next
hallway where the trash bin was. Activate the Bombspy in the area where all
the guards are and you'll kill them all. Now walk to where you activated
the Bombspy.

Ok, now exit this area, and go straight ahead and go into the room across from
the storm drain and enter then giant elevator to complete your fourth and final
objective end the first part of Mission 3.


-----------------------------------------------------------------------------
[8.3]. Mission 3 - G5 Building: Reconnaissance
-----------------------------------------------------------------------------
Objectives: 1.) Disable damping field generator
            2.) Deactivate laser grid systems
            3.) Holograph meeting conspirators
            4.) Retrieve Dr. Caroll backup from safe
            5.) Exit G5 Building


1.) Disable damping field generator:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you start, you'll have to face a couple of invisible guards. One of them
is carrying a card key you'll need. Just wait until you they start shooting at
you, and you'll see the outline of them. That's when you shoot them. Once the
guards are killed and you have the key card, leave through the only unlocked door.

Kill the guard at the end of the hall, then activate the control panel to the
right of the door, then enter the door at the end of the hallway. In here, turn
right to see a door inside some glass windows. Walking through here will activate
some lights, as well as some more invisable guards. Kill them, and grab the card
key from one of them. Now go through the door that's inside the glass case.

Right when you walk in, shoot the guard by suprise, then walk past the stairs,
and grab the shield next to the stairs. Go up the stairs, and through the door
at the top. Go right at the door and down a small hallway. Kill the two guards,
then go to the Alarm that's next to the first door on your right. Go through
the door next to the Alarm. If it's locked, then complete the second objective,
then go through it. Kill the guard at the bottom of the stairs, then go down
them. Go down the hallway to your right at the end of the stairs.

In area at the end of the hallway, kill the two guards, then run over to the
control panel on the far wall. Press B to activate it, and complete this
objective. Now run back up the stairs, and to the Alarm.


2.) Deactivate laser grid system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Make sure the third guard doesn't get to this, so when he runs in, kill him.
There are four more control panels in this area. De-activate all four of them
to deactivate the lasers; they should turn green when activated.


3.) Photograph meeting conspirators:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now head through the door next to the alarm, and kill the guard at the bottom of
the stairs. At the bottom of the stairs, go right and down the corodor. In the
next room, defeat the three guards. Walk over to the large control panel and use
B to disable the damping field generator. You don't need to do this, but it helps.
Go back to the room with the Alarm in it.

Once in this room, turn right and face the door. There is a guard on the other
side. Shoot him through the glass, then go up the stairs at the other end of this
room. At the top of the stairs, go right, and crouch to get under the roof, and
follow the piping to the area where you killed that guard. Now use the Camspy,
and make it follow the pipes into the next room. Make sure it doesn't get seen
by any guards or else you'll fail your mission. Once you get it in the room,
you'll complete your third objective.


4.) Retrieve Dr. Caroll backup from safe:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now go forward and drop down. Kill any guards that are around you. If you set
off the alarm, then just turn it off. Now go through the door to the left of the
alarm, kill any guards near the stairs, then go up the stairs. Go right at the
top of the stairs, take care of any guards here, then go through the door in the
green area on the right. In here, turn right, and use the Door Decoder on the
control panel next to the door.

You'll have to wait 1 minute to open the vault, so wait here and kill any guards
that happen to wander here. Once the minute is up, open the large blue vault in
the back of the room, and take the Backup Disc from the back. Objective 4 
complete.


5.) Exit G5 Building:
~~~~~~~~~~~~~~~~~~~~~~~~~
Now run out of the room, and head straight and towards the explosion, and go
through the hole in the wall to complete your third objective and exit Mission 3.
(Note: If there is no explosion, then you'll have to go to the level where you
placed the Mine on in Chicago stealth, and look for the concrete door, then
detonate it yourself.)


-----------------------------------------------------------------------------
[8.4]. Mission 4 - Area 51: Infiltration
-----------------------------------------------------------------------------
Objectives: 1.) Shut down air intercept radar
            2.) Plant comms device on antenna
            3.) Gain access to hangar lift
            4.) Disable all robot interceptors
            5.) Make contact with CI spy


1.) Shut down air intercept radar:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when the mission starts, strafe left until you are behind a pillar or
something for cover and wait for the guards to walk by you, then kill them.
Collect the MagSec's and ammo, and any grenades they drop. But watch out for
the automatic machine gun. Now go the opposite way from the helipad, and down
the path. Further down the path is another automatic gun, so use your MagSec
to destroy it. Now go past the remains of it and around the corner.

Go slowly around the corner because there is another machine gun on your left.
Shoot it, then continue forward. Turn right and face the large tower. Use your
weapons (either the Falcon or the MagSec) to kill them both. Run past the
tower, and kill any guards that come running through the tunnel, then, if
you have any grenades, toss one through the hole in the fence to the left
of the tunnel onto the snow. This will detonate any mines, and allow you to
get the Rocket Launcher on the helipad. Take it, then go up the tower. At
the top, press the red button to open the gate, then go back down the tower,
and go into the tunnel.

At the end of the tunnel, there are guards and a machine gun to your left.
Take care of all of these, then go back to the helipad where you got the
Rocket Launcher. Stand on the helipad, and toss a grenade towards the cliff,
and it'll detonate any more mines. Now veer left from the helipad and you'll
spot a small opening in the side of the steel wall. Crouch and enter it.

Towards the end you'll find some armor. Take it, then exit the small tunnel,
and kill the guard out here and follow the path to the end. Now turn right
and take out the two machine guns on the wall. Turn around and go past the
hole in the wall on your right, and turn left. Go down the side of the wall,
and turn left again at the end, and take out the machine gun on the wall
above you. Turn around, and go down the ladder and into the hole in the ground.

Go into the silver door in front of you, veer right and make your way to the
back of this room. Set your Explosives on the Computer Panel in the back. As
fast as you can, leave the room and go up the ladder again. First objective
completed.


2.) Plant comms device on antenna:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now  return to the tunnel where you got the Rocket Launcher, and follow it
to the other side. Go left and you'll find the antenna on a rock. Go to it,
and press the green button behind it. This will lower it to your level. Now
equip your Comms Rider and throw it on the antenna to complete your
second objective.



3.) Disable all robot interceptors:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go behind the antenna, and you'll see some robot interceptors in two openings
in the walls. Blow them to pieces, then go back to the tower. Run past it,
and you'll see another robot interceptor in the middle of the large area to
the right of the tower. Blow it up with your Rocket Launcher. Objective
3 complete.



4.) Gain entrance to hangar lift:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
At the top, go forward and shoot the guy in the middle of the large open area.
Take the key card he drops. Go to the right of where the guy was standing,
and next to the very large roll-up gates is a key-reader on the left. Press
B to activate it and open the gates. Enter it, then go up the elevator on the 
left.

Exit the elevator, and kill the guards with your Dragon. Watch out for the
guards with grenades. Once you've exited the elevator successfully, your
second objective will be complete.



5.) Make contact with CI spy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run to the ramp in the back of the room and go up it. Use the path at the top
and use the elevator at the end. Exit the elevator, and follow the path again
until you reach another ramp. Kill any guards you encounter. Run underneath
the ramp and through the open door to meet with the CI spy and finish the
first part of Mission 4.



-----------------------------------------------------------------------------
[8.4.]. Mission 4 - Area 51: Rescue
-----------------------------------------------------------------------------
Objectives: 1.) Destroy computer records
            2.) Locate conspiracy evidence
            3.) Obtain and use lab technician disguise
            4.) Gain access to autopsy lab
            5.) Rescue crash Survivor


3.) Obtain and use lab technician disguise:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
When you start, go forward and go around the corner to the right. Head up the
ramp and take care of any guards that are patroling the area. After clearing
out the place, walk out off the ramp and turn right and go through the
opening in the crates. Go to the end, and turn right again, and you'll be
facing a guard. Kill him, then turn and face the explosive barrel underneath
the crates on your left. Crouch and grab the Double Falcon 2 where the
barrel used to be. Now head back towards the ramp you came in here through,
and use the nearby elevator and take it up to the next floor. Kill any guards
that are waiting for you at the top, then exit the elevator and head right.

Pick off the guard that's far away, then turn around and head back past the
elevator. Follow the catwalk to the right until you reach a very large steel
door. Go through it, then kill any guards that are on the catwalk above.
Beware of any guards that use the elevator and attempt to catch you off
guard this way. Kill ALL OF THE GUARDS HERE, then go all the way back to
the beginning of the level where that crate was.

Once you are back here, use the Action button to push the crate, then take
it back up the elevators and to the top of the catwalk. Follow the black
catwalk until you reach a spot on the wall where a small X is carved into
the steel part of the wall on your right. Put it right in front of this wall
and shoot the crate to make it blow up, and create a hole in the wall. Go
into the hole and through the tunnels. On the other side, head right, and
down the hall. Take another right down the hall at the end, and go all the
way down it until you reach the showering room to the right. Enter it,
and you should find the Lab Disguise inside here. Put away your guns.


2.) Locate conpiracy evidence:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now head left and take the hallway all the way to the end, then go through
the door on your right. Kill the guard here, then kill the scientist here.
Once inside the circular room, go left and press the Red Button. Now turn
around and equip your X-Ray Scanner. Look at the container long enough, and
you'll complete your second (actually third...) objective.


1.) Destroy computer evidence:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now return to the hole in the wall where you first came in this area through.
Continue down the path, running past the hole in the wall to your right, and
take the first right at the end. Keep going down the path until you get to
a door on the left and door on your right, both being guarded by guards.
Kill the guards, then go into the door to the right. Blow up the machine
gun in here, then run over to the computer across from where the machine
gun was, on the far side of the room. Use the Data Uplink on it to down-
load the virus.

Leave the room and take a left to where the hallway stops again. Now
go through the door on the right. Kill the guards inside, then destroy
the computer in here. Now return back to where you completed your objective.



4.) Gain access to autospy lab:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go left and through the first door and kill the guard here. Take his Super-
Dragon, then go through the door to the right of where the guard was. Run
through here past the guard, and go through the other door. A guard will
talk to you, and let you through. Now run over to the scientist in the
rear right of the room, and you'll be uncovered. Kill any guards and
scientists here, then go through the next door to complete your second
objective.


5.) Rescue the crash survivor:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now exit the room, and go right and into another door just a few feet away
on your right. In here, take out any guards that are here, take the key card,
then continue through the next door. In this room, kill the guards, and take
the key card another one of them drops. Go through the next door near the
glass, and go around the corner and through the next door to complete your
third and final objective.


-----------------------------------------------------------------------------
[8.4]. Mission 4 - Area 51: Escape
-----------------------------------------------------------------------------
Objectives: 1.) Locate alien tech medpack
            2.) Rendezvous with CI spy
            3.) Locate secret hangar
            4.) Revive Mainan bodyguard
            5.) Escape from Area 51


2.) Rendezvous with CI spy:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Immediatley grab the alien with B, then run forward and out the door. Keep
running down the hall and through the door at the end. Once out here, go right
kill the two guards, and go through the giant brown door at the end. While
still carrying the alien, go right and through the steel door at the end.
You can now leave the alien here. Turn around and go back to where you
killed those two guards. Once there, use the door on the right, and kill
the guard in here, run around the center on the room to the back, and go
down the hallway at the end. Use the door here.

Kill every single guard here, take their ammo and Superdragons. Go over
to the left side of the room, and go through the steel door on the left.
Once out here, turn left, and follow the brown catwalk until you get to
yet another steel door. Kill any guards that get in your way. Enter the room,
face right, and you'll find the CI spy. Objective number two is complete.



1.) Locate alien tech medpack:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
But before you leave, walk over to the nearby barrel. Push it to the right
side of the room near the glass. Shoot the barrel and make it explode.
Walk through the glass and activate the control panel. Now turn around and
run past the red area then kill the guard here. Now go into the first door
on the right, and take the Alien tech medpack inside. Now go back to where
you met the CI Spy.



3.) Locate secret hangar:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now head back to the brown catwalk, and make sure the CI spy is still with
you the whole time. Once you get to the door at the end, open it and use
the grenade launcher function of your Superdragon to kill them all fast.
Now the CI spy will set explosives on a wall to make a entry to the hangar.
Protect him at all costs. Once the wall has been blown up, go through the
hole in the wall to complete your second objective.



4.) Revive Maian bodyguard:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Kill the guard straight ahead, then turn left and go down the ramp, see the
Hover Bike, then go through the brown door under the ramp. Use the Alien
Medpack on the little Maian here, and wait a few moments...



5.) Escape from Area 51:
~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut scene, exit the room and run past the ramp, protecting Elvis
as you go. Run to the space ship. After the conversation, there are 2
different things that will happen:

1.) You follow Jonathan and stay behind him until he stops, then when he stops,
you go in front of him and cover him as he opens the hangars, and you will
complete the final objective in Mission 4. Or....

2.) You follow Jonathan, and run in front of him BEFORE he stops. Now you
have to open the hangar. Run up the catwalk and follow the 2 paths and
activate both of the control panels. Once you've activated both, head back
down the ramp and get on the Hover Bike. Ride through the door beneath
the ramp, go right, go down the hall, go right, then follow the long hallway
until it stops, then go right down the ramp until you reach the end. Kill the
guard at the end, go through the door in front of you. In this room, veer
left and go through the door at the upper-left side of the room. Follow
the hallway until it goes right, then go right. In the next room, turn left
and go through the door at the left side of the room. Now go through the door
on the left, and ride outside to escape from Area 51 and end mission 4.


-----------------------------------------------------------------------------
[8.5]. Mission 5 - Air Base: Espionage
-----------------------------------------------------------------------------
Objectives: 1.) Obtain disguise and enter base
            2.) Check in equipment
            3.) Subvert security monitoring system
            4.) Obtain flight plans from safe
            5.) Board Air Force One


1.) Obtain disguise and enter base:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start, equip the DrugSpy. Move it around the region and
drug any guards near you with it. Also, shoot the lady who comes out of the
cave. When all or most of the guards are down, return the Drugspy to Joanna,
then run to the lady and take the disguise and put it on and put your cross-
bow away. Now use the silver doors near where you started the mission. Inside
here, turn left and use the elevator. Go through the hallway and into the
room with the two guys sitting at the table. Shoot them with your crossbow
(set on Sedate), then take the briefcase, then use the elevator to return
to the main lobby (make sure you are still unarmed).

Now go forward and go through the doors near the secretary to complete your
first objective.


2.) Check in equipment:
~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now continue down the hallway until you reach a room with a guard and
some escalators. Take the escalator down, go right and place the suitcase
on the conveyor belt. This completes the second objective.



3.) Subvert Security Monitoring:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now run through the doorway next to the belt, and
run past the escalator to the right. Keep going around this area until you
reach a set of stairs. Climb these stairs, punch the guy at the contol
panel, then punch the other guy, take his K7 Avenger, and kill him. Now
go over to the contol panel and activate it to subvert the security
monitoring system and complete the third objective.



4.) Obtain flight plans from safe:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Run down the stairs and kill all the guards that come at you. Now make your
way back to the room with the single escalator, but on the way, you'll find
a brown door near the hallway. Go through it and run around the corner.
Keep going to your left and go into the first door on the left. A guy
will yell at you, and after that, go through the door near the desk.

Inside here, turn left and you should see a mine on a door. Shoot it to blow
up the glass window here. Go through the window. Work your way to the rear
of this next room to find a small control panel. First, press B to open it,
then press B again to activate it. This will open the nearby safe. Take the
flight plans, then go back the way you came (the area with the elscalator).



5.) Board Air Force One:
~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you get to the room with the single escalator. You should find
another hallway (there are purple lines on the ground near it). Follow
it and you'll find an elevator. Take it down (it goes down at an angle).
At the bottom, exit the elevator, and take out the two guards down the
hall. Now run into the large room and you should see Air Force One
guarded by lasers. Run around it to the right, and go up the small
ramp and into the elevator. When it stops, get out and go right and
you should see Air Force One being guarded. Kill the guards then enter
it to complete your final objective.


-----------------------------------------------------------------------------
[8.5]. Mission 5 - Air Force One: Antiterrorism
-----------------------------------------------------------------------------
Objectives: 1.) Locate and retrieve equipment
            2.) Locate President
            3.) Get President to escape capsule
            4.) Secure Air Force One flight path
            5.) Detatch UFO from Air Force One


1.) Locate and retrieve equipment:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene with the President, you'll take control of Joanna.
Go through the next door and past the two guards. Keep going forward through
the next few doors until you reach an area with one guard and a large
red grate on the floor on the right. Enter it with the Action Button, then
at the bottom, go through the next four doors until you get to the kitchen.
Continue through the kitchen into the next room with the Hover Bike. Pass
it, then go through the next door. In this room, walk up to the guard,
punch him, then take the card key. Press the Red Button near where the guard
was, then go into the room with the Hover Bike. Now press th Red Button
that is in the middle of the two doors, then head back into the kitchen.


2.) Locate President:
~~~~~~~~~~~~~~~~~~~~~~~~
Once in the kitchen, press the Red Button near the back of the room, and
this will lower a tiny elevator. Get in the elevator and take it to the top.
Exit the elevator, then head through the fancy door right in front of you.
See those stairs? Go up them. Go right at the top of the stairs, and go right
again. Go into the door behind the guard to meet with the President and
complete your first objective.


3.) Get President to escape capsule:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Alright, now protect the President with all you got, and make your
way to the red grate that leads into the basement part of the plane.
Once you go through a few doors, you'll eventually reach the escape
capsule. End of objective 2.


5.) Detach UFO from Air Force One:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now go back to the room with the stairs that lead to the President.
Go through the fancy door with an "Exit" sign above it, turn left, and
toss a Timed Mine in the UFO door. Now run, and if you survived, you
will have completed the objective.


4.) Secure Air Force One flight path:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the UFO has been detached, run back to the room with the stairs that
lead to the President. At the top, go right, then left around the middle
part of the plane. Go through the door at the end. Kill the guard in here,
then go through the next door, and into the cockpit. There are two guards
in here. Kill them, BUT DO NOT SHOOT THE EQUIPMENT IN THE COCKPIT. If you
go here fast enough, you should have enough time to save the plane. Press
the button that's in between the where the pilots would sit. You've
just saved Air Force One.


-----------------------------------------------------------------------------
[8.5]. Mission 5 - Crash Site: Confrontation
-----------------------------------------------------------------------------
Objectives: 1.) Retrieve Presidental Medical Scanner
            2.) Activate distress beacon
            3.) Shut down enemy jamming device
            4.) Retire Presidential clone
            5.) Locate and rescue President


2.) Activate distress beacon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Right when you start this mission, go right, and use the wall on the very
right as a guide. Keep going forward until you spot two guards. Snipe them
with head-shots, then take their ammo. If you head left past the guard that
was on the left, you will see the escape capsule. Use the Action button
(B) on it to activate the distress beacon and complete the first objective.


1.) Retrieve Presidental Medical Scanner:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now keep running forward, towards the crashed plane, killing any guards
on the way. There should be a suitcase in the snow on the ground to your
right when you get towards the plane. Take it then equip it to complete
your objective. Now head back to the capsule, and face the plane.


3.) Shut down enemy jamming device:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now turn around from the capsule, and follow the wall on your right. Use
this as a guide. Kill any guards that are around here, then look for a small
opening in the wall that goes right. Follow it until you reach the opening of
the tunnel. Kill the guards around here, then run to your left and past the
plane wheel above the pit. Keep going until you get to a ledge that you can
follow. Follow it until you get to a large open field with trees. Either
avoid or blow up the automatic machine guns here, then go left past a machine
gun. There is a crashed space ship here, so kill the guards, then place
a Remote Mine on the front of the plane, and on the wings. Back off
then detonate them. Now go back to where that plane wheel was above the
pit.


4.) Retire Presidential clone:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Once you are back at the wheel in the snow, go left and down into a cave
below. Equip the nightvision, and enter the cave, going into the right side.
Sooner or later you'll be attacked by some guards. One of them is the
Presidential Clone. Kill it to complete the objective.


5.) Locate and rescue the President:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now exit the cave, turn around and face it again, and take the left
route instead of the right one. Follow the left most path until you reach
the surface and don't need your night vision goggles anymore. Take them off,
and shoot the flying robots outside. After doing this, exit the cave, go
right, and you'll see Trent and the President. Shoot Trent so that he runs off.

Now search the surrounding area for a way out into the main field. Look for
the bright shining sun. Once you are in the field, protect the President, and
search the middle of the field for Elvis's space ship. Once you've gotten to
the space ship, you will have completed the final objective in part one of
Mission 6.


-----------------------------------------------------------------------------
[8.6]. Mission 6 - Pelagic II: Exploration
-----------------------------------------------------------------------------
Objectives: 1.) Disable primary power source
            2.) Secure laboratories and research data
            3.) Deactivate GPS and autopilot
            4.) Activate Moon Pool lift
            5.) Rendezvous and escape with Elvis


1.) Disable primary power source:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene, you will take control of Joanna again. After Elvis
leaves you, turn right and head over to the nearby door, next to the ramp.
Make sure you can see the guard inside the door, then quickly open the door
and take him down with a head-shot fast. Go through the door and go right.
At the end of the hallway, turn left and immediatly kill the guard before he
sets off the alarm. Now run to the next door and kill the guard on the other
side through the glass. Go inside and take care of any more guards. Go down
the hallway towards the back of the room, but go through the door to your
left right when the hallway starts. Inside here, go around the wall in front
of you and kill the guard that comes in, and blow up the security camera right
behind the wall.

Now shoot any guards that are below you under the grates. Equip your
X Ray Scanner and look at the power generator in the middle of the room.
Turn off all the green switches to shut down the power. Now head down the
stairs, but be careful because there is another camera. If you are facing
the stairs, then you'll see the camera behind them. Shoot it out. Now
turn to the large power generator near the stairs, and find the green
button on it. Press it to shut down the main power source and to complete
your first objective.


2.) Secure laboratories and research data:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leave the room, and go left and down the hall. Go left when you reach the
first set of stairs, then head into the very first door to your left, then
blow up the security camera on the right. Go down the hall and into the
very first door to your left. Make sure you put away your guns before going
inside though.

Punch the scientists in here unconcious before they can get away. Grab the
disks that they drop, then go into the door across from this room. Knock
out the next scientist, take his disk, then you will complete this objective.
Now go back to the room where you shut down the primary power source.


3.) Deactivate GPS and autopilot:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave out the door you came in, and turn left. Go up these stairs and
kill the guards at the top. Go right and up the next flight of stairs.
You'll find some scientists. Joanna will tell them to shut it down, and they
will. One of them will pull out a gun, so kill him. After they've done this,
the second objective will be complete.


4.) Activate Moon Pool Lift:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go down the stairs, and enter the door on your left. Go right and kill the
guards. Now follow the long hallways until you reach a room with water in
it. Go left and activate the control panel. This will unlock the large door
near by. Now head into the newly unlocked door and go down the ramp. Activate
the control panel at the foot of the ramp to complete your third objective.


5.) Rendezvous and escape with Elvis:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After completing the third objective, go back to the green stairs. Turn around,
and go back through the door on the left. Go right through the door.
Make your way through multiple doors and multitudes of guards and eventually
you'll reach a door where you meet with Elvis. Now just follow him and protect
him to complete your final objective. (NOTE: You should hear Elvis early on; this
lets you know that you are going the right way.)


-----------------------------------------------------------------------------
[8.6]. Mission 6 - Deep Sea: Nullify Threat
-----------------------------------------------------------------------------
Objectives: 1.) Reactivate teleportals
            2.) Disable Cetan megaweapon
            3.) Secure control room
            4.) Restore Dr. Caroll's personality
            5.) Escape from Cetan ship


1.) Reactivate teleportals:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene, head through the steel door and through the tunnel.
Elvis will follow you for this mission, but you don't have to protect him
because he has his own weaponry. Just make sure you don't shoot him your-
self. On the other side, equip your IR Scanner so that you can see the
cloaked guards who are invisible. Enter the next door and shoot any red
guards that you want, but Elvis can take care of them faster than you,
plus he yells out obscenities when he shoots them. :)

Now head through the giant door to the right, that's up a slight ramp.
Go through the next door, and shoot any guards in the area. Now follow the
tunnel to the right all the way to the end. Go through the door, and follow
the tunnel until it breaks off into three paths. At the end of the left path
is a shield. Now go back through the door you entered this area, and take the
path on the right that leads down. Head through the tunnels, killing any
guards that get in your way, then you will eventually reach the area with
a scientist and a guard. Kill them both, and Elvis will say something
about reactivating the teleportals. He'll run to the top of the room and
up the ramp, and he'll reactivate the teleportals for you. Objective 1
is complete.


2.) Disable Cetan megaweapon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave this area and go back to where you go the shield down the
left path. But instead of taking the left path, take the right one,
pass through the curving tunnel, through the door, and you'll see
a teleportal straight ahead. It's the large area on the wall where it's
moving around. Hop in it with Elvis. Equip the FarSight he gives you, then
protect him as you make your way to the megaweapon. Run through the hallway,
and throught the next sets of doors until you are in a round room. Go around
the outside of the room and through the door on the other side, and make
your way through the door at the other end. You should see two doors, one in
front of you and one to the right. Take the one on the right, and you should
be in the room with the Cetan megaweapon. Elvis will run over to it and
disable it to complete the second objective.


3.) Secure Control Room:
~~~~~~~~~~~~~~~~~~~~~~~~~
Exit the room, and take the door to your right, and follow it until you get
to another teleportal. Enter it. Now use your FarSight in front of the
door in front of you, and kill the two guards. Now go through the door to
complete your third objective.


4.) Restore Dr. Caroll's personality:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Approach Dr. Caroll, and equip the Backup Disk in your inventory.
After the cut-scene, you'll only have 60 seconds to exit the ship.
Follow Elvis through the door to your right,and take the path until
you are able to go left. Head through this door,and keep
following the path until you reach a large blue door on your left.
Enter it and go through the next door to exit the Cetan ship and complete
your third and final objective in Mission 6.


-----------------------------------------------------------------------------
[8.7]. Mission 7 - Carrington Institute: Defense
-----------------------------------------------------------------------------
Objectives: 1.) Reactivate automatic defenses
            2.) Release hostages
            3.) Retrieve experimental weapon
            4.) Destroy sensitive infomation
            5.) Deactivate bomb


1.) Reactivate automatic defenses:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After the cut-scene involving Joanna stealing a gun from a guard, strafe
right and kill the giant Skedar monster. Turn around and go down the ramps.
Go left at the end, and run across the helipad and go through the doorway
to your right, and cross the next helipad and go through the next door
to your right. Now head through the door that's in front of you, turn
left, then right. Look for a control panel. Activate it, then turn around
and go down the tunnel that's to the right of the control panel.

Now make another right turn, and go through the large, blue doors at the end.
Go left, and follow the tunnel until you reach another blue door. If you
turn left, there should be another control panel. Activate it. Only one more!

Ok, now head back to the tunnel that was to the right of the first control
panel. Run past the boxes and go through the doors. Continue on until you
get to another door. Go in it, then turn left to find the last control
panel to activate. Now activate it to complete your first objective.
Return back up the ramps, then to the top of the ramps.



2.) Release hostages:
~~~~~~~~~~~~~~~~~~~~~~~~
Now turn to your left and run past the brown doors and take the elevator on
your right. At the top, take a Combat Boost to slow things down, then go
right and into the door. Kill the guards holding hostages here, then leave
the room and enter the room right next to it. In here, quickly kill the guards
holding hostages. Now take the elevator back down to the lobby. Ok, there are
two brown double doors here, one on each side of the elevator. Exit the elevator
and go right and to the last brown door on your right. Move your way around
to the left and kill the guards to save as many hostages as you can.

Leave this room and go left to the other brown double-doors to your left.
In here, kill the guards holding hostages and free them. Once you've done
this, your second objective will be complete.



3.) Retrieve experimental weapon:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
In the same room, you'll find a weapon in a glass case next to the computer
desk. Activate the computer on the desk. Open the glass case to get the
experimental weapon and complete your third objective.



4.) Destroy sensitive information:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now go to the elevator and take it to the top floor. At the top, go
through the door at the end of the hallway to your left. Inside here,
go to the piece of steel on the back wall. Use your laser to shoot the
steel plate on the wall. After a while, it will destroy, and reveal
the sensitive information. Destroy it with your laser to complete this
objective


5.) Deactivate bomb:
~~~~~~~~~~~~~~~~~~~~~~
Run back into the lobby and near where you started the mission. There are some
ramps that lead down. Take them down to the end and through the halls. Make a
left at the end of the hall and across the helipad. Run to the Ship and use
the Data Uplink on it to download the virus. Once it's downloaded, run
back through the hallway you came through, and keep right. Go through the door
at the end on your right to complete your fourth and final objective.


-----------------------------------------------------------------------------
[8.8]. Mission 8 - Attack ship: Covert Assualt
-----------------------------------------------------------------------------
Objectives: 1.) Disable shield system
            2.) Open hangar doors
            3.) Access navigational systems
            4.) Sabotage Engine Systems
            5.) Gain control of bridge


1.) Disable shield system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You will start out this mission with only a Combat Knife. Switch to the
Poison Tip function on the knife. Leave through the door in front of you.
Head through the next area and kill the monster in here with your knife.
Run around to him and take the Mauler. Now run through the hallway near
the monster, and take it to the right. In here, kill the other monster
with your Mauler, then follow the hall into the next room. There are three
shield generators in here. Shoot them and blow them apart to complete
the first objective.


2.) Open hangar doors:
~~~~~~~~~~~~~~~~~~~~~~~~~
Run back a bit and take the red elevator down. After you exit the elevator,
you'll meet up with Elvis. He'll give you a AR43 Assualt Rifle. Now
continue down this hall and kill any monsters here with your Mauler. Dash
across the area to the other ramp on the other side. Go down it and follow
the tunnel to a elevator. Once the elevator stops, exit it and go left
and kill the monster down here. Now take the next ramp down. At the bottom
there are 2 control panels that look like the ones you destroyed earlier.
Activate the one on the left to open the hangar doors.


3.) Access navigational system:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Now return back up the elevator and to the area where you met Elvis. Follow
Elvis as he says to take the lifts up. Take one of the lifts near him up,
and he'll follow you up on the other one. Follow Elvis through the odd-
shaped door and kill the two monsters here. You are now in a four-way fork.
Go through the door on the left. In this room, go through the odd-shaped
door on the right. Kill the monster hiding inside, then go through the door
at the end to find yourself in a hallway with another door at the other end.
Walk towards the other door, but take a right about halfway down and go
through this door. Enter this room, kill any monsters in here, then wait
for Elvis to come to your aid and he'll access the navigational systems,
and you'll complete your second objective.


4.) Sabotage engine systems:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After Elvis says "Time to head upwards", leave through the same door you came
in through, and go right and through the door at the end. Kill the monster
in this hallway, then follow the twisting hallways until you get to a ramp
that goes up on your right. Run past this ramp, then go through the blue
door on your right. In here are two more doors. Go through any of them.
In the next room is the engine room. Kill the monsters in here, then
look at the giant engine in the middle of the room. Shoot at the two gold
things on the outside of the engine until they blow. Now run out of there,
and go back to the ramp that goes up.


5.) Gain control of bridge:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Go up the ramp until you reach the top and a monster. Kill him then go through
the next two doors on your left. Kill the two monsters in here, then go up
the catwalk, and through the door at the top.

Take the next door which is an elevator, and you'll lose Elvis. Take it up,
then go through the next door, which is also an elevator. Stay facing the wall
because that's the way you're supposed to face when you get to the top. Kill
the three monsters here fast, then exit the elevator. Elvis will come to
your aid again, and he'll climb the ramp. He needs you to protect him while
he takes over the bridge. Stand near the doors where you came in from,
and shoot anything that comes out while he attempts to take over the bridge.

If you protected him long enough, then he'll eventually take over the bridge
and you'll have completed the fourth and final objective in Mission 8.


-----------------------------------------------------------------------------
[8.9]. Mission 9 - Skedar Ruins: Battle Shrine
-----------------------------------------------------------------------------
Objectives: 1.) Identify temple targets
            2.) Activate bridge
            3.) Enter Inner-Sanctum
            4.) Destroy secret Skedar army
            5.) Assassinate Skedar leader


1.) Identify temple targets:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ok, one more Mission. Walk forward and peek through the opening ahead of you.
There is a Skedar Monster to your right. Kill it with your Falcon 2. Equip
your R Tracker in order to find the obelisks. If you look on your radar,
you will see yellow dots. These are the obelisks. Whenever you find one of
these, place a Target Tracer on it. Ok, run around the middle rock, and
kill the two monsters in here. One of them is cloaked. In the middle of
this area, you'll find one obelisk. If a yellow dot is on your green dot,
then this is one of the ones you need to target. If not, then move on.

Go through the other opening at the other end, and take it to the right
and follow it until you reach some more monsters. Kill them, then keep
going forward. Follow the path, killing any monsters that get in your way,
until you reach a fork in the path. There are two monsters here, one on each
side. Kill them, then go down the right path to find another obelisk. Place
a target amplifier on it if it's one of the ones you need. Now go back to
the fork in the road. Run by it, then take the first right you encounter
and kill the monster at the other end. Take another right near where the
monster was, and kill the two other monsters. Now go and take their ammo,
then take the right path and find another obelisk. Place a target amplifier
on it if you need to.

Turn around and head towards the other set of stairs, but don't go up
them. Turn right at the foot of the stairs to find an opening leading
to another obelisk. Kill the monsters in here, then place a target
amplifier on it if you need to. Once you've found three obelisks,
your first objective will be complete.


2.) Activate bridge:
~~~~~~~~~~~~~~~~~~~~~~
Ok, now leave this area, run past the two dead monsters in the room before
the stairs, then go left. Run all the way until you reach an fork. Go right
at the fork. Equip your Devastator and set it to Wall Hugger. Now look
over the edge to see a monster to your left. Shoot a grenade at the wall
behind him. After he's dead, cross the black bridge and go through the
opening on the other side. If there is no bridge, then do this: Fall off
the edge and onto the ledge below, then turn around and kill the monster
behind you. Turn around again and go forward until the two ledges combine.
Go over to the other ledge, then make your way to the wall on the left
where you can climb up.

Run down the path, and hop down into the next area, and kill any monsters
around here. Now go straight from where you entered this area until you
get to the second left turn, and you'll be facing a wall. Equip your IR
Scanner and you'll see that the wall is a lighter tone of red. This means
that you can blow it up. Use grenade to blow it open, and enter the hole in
the wall and follow the tunnels. Once you drop down, go left and go through
the first door on the right.

In this room, kill the tiny monster, then go right to see a movable stone.
Push it onto the light brown area on the ground to activate the bridge and
complete the second objective.


3.) Enter Inner Sanctum:
~~~~~~~~~~~~~~~~~~~~~~~~~
Now cross the newly found bridge. To do so, just leave this room, and go
right and follow the path and cross it. Go forward, equip your IR Scanner,
then kill any monsters that come your way. Keep going forward until you get
to an area with a door to the left and a ramp going up to the right. Go up
the ramp and through the door at the top. Stay at the doorway, and kill the
two monsters at the bottom below you. They have Rocket Launchers, so after
every few shots, run away. Once they are both killed, go across the bridge
and kill the monster guarding the door. Drop down off the right side of the
bridge, and go to the left of that spinning pillar is one of those Skedar
crosses, then when you go up to it , it says "Make a sacrafice to the God
Of War."  Then you get a gun out that you don't want, push B next to the
cross, then your gun goes on the ground, and the door is now unlocked.
Now go through that door and complete your third objective.


4.) Defeat secret Skedar Army:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
The Skedar Army must be defeated in the next room, and they are in suspended
animation. Only one of them will come out of the green capsules at a time.
Kill them with either your Mauler or Callistgo guns.


5.) Assasinate Skedar leader:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
After defeating the army, go through the next door. Get ready in the area
here, because the final boss fight is in the next room.

This guy is tough. To beat him, you must first shoot at him until his shields
turn green. When this happens, shoot at the spikes behind him. After a while,
he'll come down to your level and chase you. Just run away, and if he sends
out some of his other minions, then kill them fast. After you've shot down
all of the spikes, only the center one will remain. If you are fast
enough, then you can get all the spikes down before he drops down to your
level. Use the Callisto's rapid fire function to shoot him for best results.
Blast it with everything you've got. After enough damage is done to the large
spike, you will have beaten the Skedar leader, completed the last
objective of the 9th mission, and beaten the game. Congratulations!



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

• Special Assignments

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The Special Assignments are, just as the name implies, Special Assignments
that you get to play after you beat the game once. Like the other missions,
you can play the Special Assignments on any one of the default difficulties:

• Agent
• Special Agent
• Perfect Agent

NOTE: I will add the rest of the walkthroughs for the Special Assignments later,
but only when I have time. I have other things to do, and the Special
Assignments Walkthroughs aren't my top priority. Just as long as I have a
FULL WALKTHROUGH for the actual game, I am happy. If you would like to
contribute the Walkthrough for any of the Special Assignments, then
please send them to me. I will accept ALL contributions. Thank you.


-----------------------------------------------------------------------------
[9.09]. War!
-----------------------------------------------------------------------------


....


-----------------------------------------------------------------------------
[9.09]. The Duel
-----------------------------------------------------------------------------

From:  Nicholas Medley 


In this assingment, every difficultly level starts up
off dueling with a dataDyne guard.  You'll both get
back to back, and take six (uncontrolled) paces
forward.  This is where you'll take control.  Problem
is, your health is so low that one hit will kill you.
And you only have one full clip (8 bullets) in your
Falcon 2.  After you take control, spin around and
take aim at the guard.  He will take a small hop to
the side before firing.  Use the scope on your gun to
zoom in and pop him before he does the same to you.
Easy enough.  If you're on Agent, you're done.  If
not, grab his gun and prepare to face....

Jonathan.  Once again, you'll start back to back and
take six uncontrolled steps.  When you spin around,
you'll find that.. he's not there!  Want to know why?
Because he's hiding behind the parition on the side of
the room.  Quickly step back and watch the wall.
Jonathan will roll out from behind the wall.  Shoot
him while he's rolling to bring him to his feet, then
finish him with a nice head shot.  Special Agents can
consider this thing over with.  However, Perfect
Agents need to pick up Jonathan's magnum, because they
still have one more opponent....

Trent Easton.  You can take care of this tratior one
of two ways:  honorable or wuss.  If you choose to
take the honorable path, simply spin around and plug
'em.  Be warned:  Trent turns and fires just as fast
as you do.  And when he fires, he doesn't miss.  Too
hard for you?  Then try the wuss method.  This method
entails the following:  as soon as you get control,
run for your life toward the parition.  Now, get near
the end of the structure, but don't put any of your
body beyond the edge.  Lean out and back VERY quickly.

Trent's shot should hit the wall behind you.  Keep
popping your head out untill you get an idea of where
his head is.  Once you know where to aim, pop your
head out one more time and use Jonathan's magnum to
put a hole in the NSA director's head.  "The Duel" is
now complete.  That wasn't so hard, now was it?


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11. Weapons

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All of the weapons in Perfect Dark have secondary functions.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Here is a list of weapons in Perfect Dark:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
- AR34 Machine Gun
- K7 Avenger
- Callisto NTG
- CMP150
- Cyclone
- Crossbow
- DataDyne dy357 Magnum
- Devastator
- Dragon
- Tranquilizer
- Falcon 2
- FarSight XR20
- Golden Magnum
- Grenades
- Combat Knife
- LapTop Gun
- Laser
- N-Bomb
- MagSec 4
- Mines (Timed)
- Mines (Proximity)
- Remote Mines
- Mauler
- Phoenix
- Psychosis Gun
- RC-P120
- Reaper
- Rocket Launcher
- Shotgun
- Slayer
- Sniper Rifle
- Super Dragon



Here are the Primary and Secondary Functions for each weapon:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

* AR34 Machine Gun: Rapid-fire machine gun

  Secondary Function: Zoom function. Able to scope while moving

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* K7 Avenger: Rapid-Fire machine gun, carries a 25 round clip

  Secondary Function: A "Threat Detector" which lets you know when
                      danger is ahead

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Callisto NTG: Green laser from your alien friends

  Secondary Function: Also fires automatic shells

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* CMP150: Automatic machine gun with 32 bullet clips

  Secondary Function: Auto-lock onto any four enemies

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Cyclone: Automatic gun with 50 bullet clips

  Secondary Function: Able to fire off all bullets at once

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Crossbow: Shoots arrows that put guards to sleep

  Secondary Function: Lethal arrows

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* DataDyne dy357 Magnum: Powerful pistol with 6 shot rounds

  Secondary Function: Pistol whip ablility

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Devastator: A prototype grenade launcher that shoots "orbs"

  Secondary Function: Sticky grenades that stick to walls

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Dragon: Automatic machine gun that shoots at a rate of 10 bullets a second,
          and holds up to 30 bullets

  Secondary Function: Able to turn into a proximity mine

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Tranquilizer: Pistol able to cause enemies to fall unconcious

  Secondary Function: Instant kill ability

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Falcon 2: Pistol with laser-sighting and able to be equipped with
            a silencer if needed

  Secondary Function: Pistol whip ability

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* FarSight XR20: Able to shoot through walls with infrared sights

  Secondary Function: Able to lock onto enemies and follow them

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Golden Magnum: Able to kill in one shot

  Secondary Function: Pistol whip

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Grenades: Expolsives that are able to kill on contact

  Secondary Function: Turns into pinball mine, and bounces around before
                      stopping and turning into a proximity mine

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Combat Knife: Up close combat knife

  Secondary Function: Poisoned tipped knife that Joanna throws

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* LapTop Gun: Automatic weapon with zoom. Disguised as a laptop

  Secondary Function: Able to latch to walls or doors, and acts as a
                      sentry gun that guards where you are

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Laser: High-powered laser on Joanna's left arm

  Secondary Function: Short range constant beam

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* N-Bomb: Bomb that causes guards to drop their weapons

  Secondary Function: Explodes on impact

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* MagSec 4: Standard pistol that carries eight-bullet rounds

  Secondary Function: Burst shots of three bullets per shot

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Mines (Timed): Explosives that detonate after 5 seconds

  Secondary Function: Unknown

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Mines (Proximity): Explosives that detonate when someone gets near it

  Secondary Function: Threat detector

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Remote Mines: Explosives that detonate when you detonate it with B button

  Secondary Function: Army detonator

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Mauler: Powerful pistol that holds 20-bullet clips

  Secondary Function: Charged-shot where you charge the shot, then let Z
                      go for one huge blast

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Phoenix: Alien pistol

  Secondary Function: Fires bullets that explode on contact

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Psychosis Gun: Turns bad guys into good guys

  Secondary Function: Unknown

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* RC-P120: Powerful automatic machine gun

  Secondary Function: Cloaking device

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Reaper: Extremely fast automatic, with 300 bullet rounds, and is capible
          of firing at a rate of 28 bullets per second

  Secondary Function: Turns into a chainsaw type of weapon

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Rocket Launcher: Shoots deadly rockets

  Secondary Function: Auto-lock device

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Shotgun: Powerful shotgun that reloads slowly

  Secondary Function: Fires two shots at once

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Slayer: Powerful rocket launcher that turn into jet-type rockets

  Secondary Function: Allows you to control the rocket in first-person view

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Sniper Rifle: Rifle that is used to snipe enemies. Zoom function

  Secondary Function: Allows you to crouch while firing

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Super Dragon: Automatic machine gun that holds 30 bullets per clip

  Secondary Function: Turns to it's side and turns into a long grenade
                      launcher

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

* Combat Boost: Multiplayer-only weapon that slows down all the player's screens
                to about one-third the normal speed

  Secondary Function: Unknown

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -


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12. Gadgets

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Here is a partial list of Gadgets in Perfect Dark:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
- Camspy
- Night-vision goggles
- Shields
- Armor vest
- Infrared Goggles
- Long-range zoom goggles
- X-Ray Scanner
- Data Uplink
- BombSpy

Vehicles:
+=--=+=--=+
- Hover Bike


Here are the functions for each gadget:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

- Camspy: Allows you to see in out of reach places

- Night-vision goggles: Allows you to see in the dark

- Shields: Gives you temporary protection against the elements

- Armor vest: Provides you temporary protection from firearms

- Infrared Goggles: Allows you to see enemies in infrared

- Long-range zoom goggles: Allows you to view far away objects

- X-Ray Scanner: Lets you see through walls and doors

- Data Uplink: Allows you to download/upload necessary data

- Hover Bike: Cool transportation



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13. Multiplayer

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

                  M U L T I P L A Y E R   S E T T I N G S:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Here are some of the many options and settings in the multiplayer modes
of Perfect Dark. This is a mini-guide to the Combat Simulator.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
S C E N A R I O   O P T I O N S:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

No Player Highlight (Combat): Other players are not highlighted, making them
                              harder to find

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

No Pickup Highlight (Combat): Anything you pickup WILL NOT flash or shine

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Highlight Briefcase (Hold the Briefcase): The briefcase becomes brigher, and
                                          highlighted

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Show on Radar (Hold the Briefcase): The briefcase is shown on the radar

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Highlight Terminal (Hacker Central): Data Uplink and terminal become brigher
                                     and highlighted

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Show on Radar (Hacker Central): Data Uplink and terminal become brigher and
                                highlighted on the radar

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Highlight Target (Pop a Cap): The player who is the target in Pop A Cap becomes
                              highlighted

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Show on Radar (Pop a Cap): The targeted player becomes a dot on the radar

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Hill on Radar (King of the Hill): The hill is shown on the radar

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Mobile Hill (King of the Hill): The hill moves after it is captured by a team

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Time (King of the Hill): Changes the amount of time a team must keep the hill for

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -

Show on Radar (Capture the case): Everything is shown on the radar

- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -



+=--=+=--=+=--=+
W E A P O N S :
+=--=+=--=+=--=+
Here are which weapons that go with each weapons settings:

 _________________________
|                         |
| PISTOLS                 |
|_________________________|
|                         |
| Falcon 2                |
| MagSec 4                |
| Mauler                  |
| Phoenix                 |
| Shield                  |
|_________________________|

 _________________________
|                         |
| AUTOMATICS              |
|_________________________|
|                         |
| Falcon 2                |
| Laptop Gun              |
| CMP150                  |
| AR34                    |
| Shield                  |
|_________________________|

 _________________________
|                         |
| POWER                   |
|_________________________|
|                         |
| MagSec 4                |
| Shotgun                 |
| RC-P120                 |
| DY357                   |
| Shield                  |
|_________________________|

 _________________________
|                         |
| FARSIGHT                |
|_________________________|
|                         |
| Phoenix                 |
| Cyclone                 |
| FarSight XR-20          |
| Callisto NTG            |
| Shield                  |
|_________________________|

 _________________________
|                         |
| TRANQUILIZER            |
|_________________________|
|                         |
| Falcon 2                |
| Dragon                  |
| Tranquilizer            |
| CMP150                  |
| Shield                  |
|_________________________|

 _________________________
|                         |
| HEAVY                   |
|_________________________|
|                         |
| K7 Avenger              |
| Mauler                  |
| Reaper                  |
| SuperDragon             |
| Shield                  |
|_________________________|

 _________________________
|                         |
| EXPLOSIVE               |
|_________________________|
|                         |
| Devastator              |
| SuperDragon             |
| Shield                  |
|_________________________|

 _________________________
|                         |
| GOLDEN MAGNUM           |
|_________________________|
|                         |
| Falcon 2 (silenced)     |
| CMP150                  |
| DY357-LX                |
| Grenade                 |
| Shield                  |
|_________________________|

 _________________________
|                         |
| GRENADE LAUNCHER        |
|_________________________|
|                         |
| CMP150                  |
| MagSec 4                |
| AR34                    |
| Devastator              |
| Shield                  |
|_________________________|

 _________________________
|                         |
| ROCKET LAUNCHER         |
|_________________________|
|                         |
| Rocket Launcher         |
| Mauler                  |
| Dragon                  |
| Cyclone                 |
| Shield                  |
|_________________________|

 _________________________
|                         |
| CLOSE COMBAT            |
|_________________________|
|                         |
| Combat Knife            |
| Crossbow                |
| Timed Mine              |
| Shield                  |
|_________________________|

 _________________________
|                         |
| PROXIMITY MINE          |
|_________________________|
|                         |
| MagSec 4                |
| K7 Avenger              |
| Laptop Gun              |
| Proximity Mine          |
| Shield                  |
|_________________________|


+=--=+=--=+=--=+=--=+
Preset Simulations
+=--=+=--=+=--=+=--=+
Simulations are multiplayer matches you can choose from, there are 14 preset
simulations in the Combat Simulator. Below is a description of each
simulation.



  +=--=+=--=+
  NO SHIELD
  +=--=+=--=+
  Location: Skedar Arena
  Weapons: Falcon; CMP150; Cyclone; MagSec4; AR53
  Description: You have no shields equipped in this match, so you'll have
               to watch your health. The first person to score 10 points or
               after 10 minutes is over, the match ends.


  +=--=+=--=+
  AUTOMATICS
  +=--=+=--=+
  Location: Pipes
  Weapons: Dragon; AR53; Cyclone; CMP150
  Description: Your path to good shots are up on elevated platforms here.
               Try stopping on top of ladders or high platforms for good
               clear shots.


  +=--=+=--=+
  SIMULANTS
  +=--=+=--=+
  Location: Skedar
  Weapons: Rocket Launcher; AR53; Cyclone; CMP150
  Description: Your goal is to pick off all the enemy simulants in this area.
               Try staying high up for great ambush points.


  +=--=+=--=+=--=+
  COMPLEX FARSIGHT
  +=--=+=--=+=--=+
  Location: Complex Labyrinth
  Weapons: FarSight Rifle; K7 Avenger; Cyclone
  Description: Ends when somebody gets 20 points or after 10 minutes.
               Use the FarSight Rifle here.


  +=--=+=--=+=--=+=--=+
  KING OF THE HILL
  +=--=+=--=+=--=+=--=+
  Location: King of the Hill
  Weapons: K7 Avenger; DY357 Magnum; AR53
  Description: Find the location of hills to get good shots. You can also
               use your radar in this match.


  +=--=+=--=+=--=+=--=+
  CAPTURE THE CASE
  +=--=+=--=+=--=+=--=+
  Location: Area 52
  Weapons: N/A
  Description: Your mission here is to steal a briefcase while protecting
               your own. First kill the enemy and then steal his case, this
               is the most efficient way of doing it.


  +=--=+=--=+
  CLOAKING
  +=--=+=--=+
  Location: N/A
  Weapons: N/A
  Description: When you collect the Cloaking device you are invisible from
               enemies for a limited time.


  +=--=+=--=+
  SLAYER
  +=--=+=--=+
  Location: N/A
  Weapons: N/A
  Description: This handy Rocket Launcher is great for use when shooting around
               tight corners, it definitely gets the job done in the Skedar Arena.


  +=--=+=--=+=--=+=--=+
  HOLD THE BRIEFCASE
  +=--=+=--=+=--=+=--=+
  Location: Skedar Arena
  Weapons: N/A
  Description: You will receive 1-pt for every 30 seconds you hold on to the
               briefcase here. Once you grab the case, run ahead of enemies
               and pick them off when they approach behind you.


  +=--=+=--=+=--=+=--=+
  TEMPLE EXPLOSIVES
  +=--=+=--=+=--=+=--=+
  Location: Temple
  Weapons: Devastator; SuperDragon
  Description: You only have 10 minutes to complete this one. Try and listen
               so you'll know which doors are opening.


  +=--=+=--=+=--=+=--=+
  SLOW MOTION
  +=--=+=--=+=--=+=--=+
  Location: Skedar Arena
  Weapons: Sniper Rifle
  Description: As the title suggests, this entire match is played in slow motion.
               This can be good for you because it's easier to pick off enemies
               with the sniper rifle.


  +=--=+=--=+=--=+=--=+
  ROCKET LAUNCHER
  +=--=+=--=+=--=+=--=+
  Location: Area 51; Area 52
  Weapons: Rocket Launcher; Dragon
  Description: Use your Rocket Launcher to kill off enemies fast, one shot and
               they're gone. Try and use the Dragon too.


  +=--=+=--=+=--=+=--=+
  TRANQUILIZER
  +=--=+=--=+=--=+=--=+
  Location: N/A
  Weapons: Tranquilizers; CMP150; Dragon; Tranq
  Description: For each enemy you defeat, you'll receive a bunch of points. Try 
not
               to use the Tranq as much, but focus more on the Tranquilizers and 
CMP150.




+=--=+=--=+=--=+=--=+
Multiplayer Modes:
+=--=+=--=+=--=+=--=+

F R E E   F O R   A L L
+=--=+=--=+=--=+=--=+=--=+
Pop A Cap: One player is made the target for everyone else
Hold The Briefcase: Just like Flag-Tag, only with brief case


T E A M   B A S E D
+=--=+=--=+=--=+=--=+
King of the Hill: One team must get a certain number of points
Capture the Flag: One team must capture the other teams flag
Touch that Box: One team must find the other team's boxes and make them their
                color
Hacker Central: One team must hack into another team's computer


+=--=+=--=+=--=+=--=+
S I M U L A N T S:
+=--=+=--=+=--=+=--=+

Normal Simulants:
+=--=+=--=+=--=+=--=+
EasySim: Harmless Simulant

NormalSim: Average Simulant

HardSim: Incredibly difficult Simulant to play against

DarkSim: Incredibly fast Simulant

MeatSim: Average to slow Simulant

PerfectSim: Fast, deadly, and almost impossible to beat.


Special Simulants:
+=--=+=--=+=--=+=--=+
FistSim: Uses hands-only combat

CowardSim: Frightened Simulant who will do anything not to die

FeudSim: This Simulant finds someone in the game, and will hunt that
         player down until they are dead

KazeSim: A suicidal Simulant with a death-wish, and will do anything to
         take you and others down

JudgeSim: Simulant who will attempt to kill the player who is winning
          at the time

PeaceSim: Peaceful Simulant who takes all weapons in the arena for himself
          and for peace

RocketSim: Loves to use explosive weapons like Rocket Launchers

PreySim: Simulant who hunts down the easier opponents for easy kills

SpeedSim: Incredibly fast Simulant

ShieldSim: Simulant who takes all of the shields and armor in the arena

TurtleSim: Incredibly slow Simulant, and uses shields almost constantly

VengeSim: Hunts down the last player who killed it. Beware...


+=--=+=--=+=--=+=--=+=--=+=--=+
MORE SIMULANT DEFINITIONS:
+=--=+=--=+=--=+=--=+=--=+=--=+

  +=--=+=--=+
  MeatSim
  +=--=+=--=+
  Description: One of the very low-class sims. This thing can't even find
               you, let alone shoot you. You start out defaultly havning this
               sim, although it sucks.


  +=--=+=--=+
  NormalSim
  +=--=+=--=+
  Description: As the title suggests, this sim is very average. It's not
               potentially dangerous, nor is it harmless (like the MeatSim)
               but just keep gaurd from this sim.


  +=--=+=--=+
  PerfectSim
  +=--=+=--=+
  Description: This will appear once Challenge #13 is completed. Very dangerous.
               If you set this as an enemy, watch out! It's very highly capable
               of finding and shooting you down.


  +=--=+=--=+
  EasySim
  +=--=+=--=+
  Description: A little smarter than the MeatSim, a little dumber than the
               NormalSim, the EasySim isn't really something to worry about as
               an opponent. If it's on your team, try it out a few times so it
               can learn the basics.


  +=--=+=--=+
  HardSim
  +=--=+=--=+
  Description: Almost the same quality as a PerfectSim, the HardSim is pretty
               smart and has a radar capable of finding you. It also can find
               special weapons to shoot you up, keep your guard up with the 
HardSim.


  +=--=+=--=+
  DarkSim
  +=--=+=--=+
  Description: The toughest of the tough is the DarkSim. It was created by
               dataDyne and it's capable of outperforming a human. Beware!


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
These are the 2nd class of Sims, coming after the Normal Sims. I've listed
a description for each.
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+


  +=--=+=--=+
  PeaceSim
  +=--=+=--=+
  Description: Well, this sim is a goody-two-shoes and wants everyone to make
               peace, so it goes through the arena collecting all the weapons.
               If you spot one, pick it off and get a bunch of goodies.


  +=--=+=--=+
  RevengeSim
  +=--=+=--=+
  Description: Don't shoot these guys! If you do, they will go out of there
               way to get revenge. Just let them go.


  +=--=+=--=+
  VendettaSim
  +=--=+=--=+
  Description: Once one of these guys picks it's target, don't try to get away.
               It will continue to follow you all throughout the match.


  +=--=+=--=+
  CheetahSim
  +=--=+=--=+
  Description: Quick as a....cheetah! This is the fastest moving sim in the
               game. Use automatics on it because you won't be able to lock
               on to such a fast moving target.



+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+



+=--=+=--=+=--=+=--=+
Multiplayer Levels:
+=--=+=--=+=--=+=--=+
Here is a partial list of the multiplayer levels in Perfect Dark:
- Temple
- Complex
- Facility
- Pipes
- Ravine
- Skedar
- G5 Building


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

14. Challenges / Firing Range

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

The Challenges lie within the Combat Simulator option. It's like a
multiplayer game, because you cam play with up to 4 people, and it's the
humans VS. the Simulants. You can get up to 4 gold stars for each challenge.
You will get a star for each time you beat it with a different amount of
players (i.e. 1st star with 1 player, 2nd star with 2 players, etc., etc.

+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
Combat Challenges and what they unlock:
+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+

 ___________________________________________________________________________
|                         |                                                 |
|  CHALLENGE #            |         WHAT IT UNLOCKS                         |
|_________________________|_________________________________________________|
|                         |                                                 |
|  Challenge 1            |   Nothing                                       |
|                         |                                                 |
|  Challenge 2            |   Nothing                                       |
|                         |                                                 |
|  Challenge 3            |   Nothing                                       |
|                         |                                                 |
|  Challenge 4            |   Nothing                                       |
|                         |                                                 |
|  Challenge 5            |   Complex level, Farsight XR-20 gun             |
|                         |                                                 |
|  Challenge 6            |   Hold the Briefcase scenario, Shotgun gun      |
|                         |                                                 |
|  Challenge 7            |   Warehouse level, Falcon 2 (silencer) gun      |
|                         |                                                 |
|  Challenge 8            |   Capture the Case scenario, Super Dragon gun   |
|                         |                                                 |
|  Challenge 9            |   Ravine level, Laptop gun                      |
|                         |                                                 |
|  Challenge 10           |Hacker Central sc., Temple level, Remote mines   |
|                         |                                                 |
|  Challenge 11           |   Tranquilizer gun                              |
|                         |                                                 |
|  Challenge 12           |   Falcon 2 (scope) gun                          |
|                         |                                                 |
|  Challenge 13           |   G5 Building level, Reaper gun                 |
|                         |                                                 |
|  Challenge 14           |   Cloaking device                               |
|                         |                                                 |
|  Challenge 15           |  Pop a Cap scenario, Grid level, Devastator gun |
|                         |                                                 |
|  Challenge 16           |   Facility level, Proximity mines               |
|                         |                                                 |
|  Challenge 17           |   Slayer gun                                    |
|                         |                                                 |
|  Challenge 18           |   Villa level, Pheonix gun                      |
|                         |                                                 |
|  Challenge 19           |   Combat boost                                  |
|                         |                                                 |
|  Challenge 21           |   Car Park scenario, Sewers level, Mauler gun   |
|                         |                                                 |
|  Challenge 22           |   Base level, Crossbow                          |
|                         |                                                 |
|  Challenge 23           |    RC-P120 gun                                  |
|                         |                                                 |
|  Challenge 24           |    Fortress level, DY357-LX gun                 |
|                         |                                                 |
|  Challenge 25           |    N-Bomb                                       |
|                         |                                                 |
|  Challenge 26           |    Ruins level                                  |
|                         |                                                 |
|  Challenge 27           |    Nothing                                      |
|                         |                                                 |
|  Challenge 28           |    Nothing                                      |
|                         |                                                 |
|  Challenge 29           |    Nothing                                      |
|                         |                                                 |
|  Challenge 30           |    Nothing                                      |
|                         |                                                 |
|_________________________|_________________________________________________|


-----------------
FIRING RANGE
-----------------

Here is the overall run-down of the scoring system for the Firing Range:

NOTE: The numbers within the ASCII art are how much each Zone is worth for
      each shot fired at it.

 _______________________________________
|                                       |
|                                       | <--------- Zone 3
|       _________________________    1  |
|     /                          \      |
|     |     _________________   2 |     |
|     |   /                   \   |     |
|     |   |      _______   5  |   |<----|----------- Zone 2
|     |   |    /         \    |   |     |
|     |   |    |   10    |<---|---|-----|----------- Bulls-Eye
|     |   |    \ _______ /    |<--|-----|----------- Zone 1
|     |   |                   |   |     |
|     |   \___________________/   |     |
|     |                           |     |
|     \ _________________________ /     |
|                                       |
|                                       |
|_______________________________________|


------
TIPS:
------
• Always use Manual Aim.
• Always aim for the Bulls-Eye of each target. You get more points this way.
• Strafe all the time to switch targets


$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                 Falcon 2

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 120       |
|Time Limit: 2:00 mins |
|______________________|

For this one, just stand near the computer, and blast the targets in front of
you with your Falcon. Reload, then move over to the right and take care of
the last target. Always aim for the Bulls-Eye.



Silver:
 ______________________
|                      |
|Goal Score: 30        |
|Time Limit: 2:00 mins |
|______________________|

For the silver star, stand near the computer again, and blast every bullet you
have in your clip into the first target. When it turns away from you, reload.
Now repeat this until you get your target score.



Gold:
 ______________________
|                      |
|Goal Score: 80        |
|Goal Targets: 3       |
|Time Limit: 30 sec.   |
|______________________|

At first this may seem hard, but it really is easy. Just stand to the right
of the computer, and aim for the Bulls-Eye of the first target, and blast
it as all of the targets go by. Once again, blast the Bulls-Eye in order
to beat it.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                            Falcon 2 (Silencer)

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 120       |
|Time Limit: 2:00 mins |
|______________________|

Start out by strafing to the target to the right, and aim for the Bulls-Eye.
Shoot it once, then wait until it turns back to you. Use your clip on it
until it blows up, then strafe to the left of the computer and do the same
with the other target.



Silver:
 ______________________
|                      |
|Goal Score: 30        |
|Goal Targets: 9       |
|Time Limit: 2:00 mins |
|______________________|

Shoot the first target once, and when it turns back over, shoot at it again
(in the Bulls-Eye), until it blows up. Strafe left and take out the other
targets there, then return to the middle and blow up the remaining targets.



Gold:
 ______________________
|                      |
|Goal Score: 80        |
|Goal Targets: 3       |
|Time Limit: 2:00 mins |
|______________________|

Simply stand in the center so that the targets are in your sight (Bulls-Eye).
Just blast each target as it moves by, and make sure you hit the Bulls-Eye
each time.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                              Falcon 2 (Scope)

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 120       |
|Time Limit: 2:00 mins |
|______________________|

Move to the left and set your sights onto the target there. Blow that target
up, and make sure you hit the Bulls-Eye. Repeat when the other target comes
along.



Silver:
 ______________________
|                      |
|Goal Score: 120       |
|Min. Accuracy: 80%    |
|Time Limit: 2:00 mins |
|______________________|

Stand in front of the computer so that the targets are right in front of
you. Aim for the Bulls-Eye, and don't move. Blast the targets as they roll
by, but try not to miss, as you have a certain percentage to get.



Gold:
 ______________________
|                      |
|Goal Score: 120       |
|Ammo Limit: 8         |
|Time Limit: 2:00 mins |
|______________________|

Once again, stand in the center of the area so that they Bulls-Eye of the
target is in your sights. Shoot it once, then wait for the target to stop
moving to shoot it.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                  MagSec 4

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 135       |
|Time Limit: 2:00 mins |
|______________________|

Stand near the computer, and use the secondary-function of the MagSec4:
3-Round Burst. Just shoot the Bulls-Eye of the targets to get your
required 135.



Silver:
 ______________________
|                      |
|Goal Score: 135       |
|Ammo Limit: 18        |
|Time Limit: 2:00 mins |
|______________________|

First, take out the center row of targets, then strafe either to the left
or to the right and quickly blow up that row. Now strafe in the opposite
direction and take out the last row of targets. Make sure you aim for
the Bulls-Eye each time.



Gold:
 ______________________
|                      |
|Goal Score: 120       |
|Goal Targets: 4       |
|Time Limit: 12 sec.   |
|______________________|

Stand to the left of the computer, and aim for the Bulls-Eye at all times.
Shoot and unload at each target as it passes by you, and reload when the
targets get out of your sights.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                   Mauler

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 200       |
|Time Limit: 2:00 mins |
|______________________|

Stand in front of the first target, and aim for the Bulls-Eye. Shoot at it
until it explodes (make sure you use the secondary function of the Mauler)
and then strafe right and repeat what you did with the next target until
you get a score of 200.



Silver:
 ______________________
|                      |
|Goal Targets: 8       |
|Ammo Limit: 50        |
|Time Limit: 2:00 mins |
|______________________|

Start out by strafing either left or right and line up your sights with one
of the Bulls-Eye's of a target. Wait until the targets stop moving, then
take out the first target (use the Bulls-Eye) as well as the rest of the
targets until they are all gone.



Gold:
 ______________________
|                      |
|Goal Targets: 6       |
|Ammo Limit: 35        |
|Time Limit: 15 sec.   |
|______________________|

Line up with the left-most targets, blow up the first target, reload, then
finish off the rest of the targets in that row. Use the secondary-function
of the Mauler. Now strafe right and repeat in the other row of targets.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                DY357 Magnum

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 90       |
|Time Limit: 2:00 mins |
|______________________|

Wait until it turns towards you, then shoot the Bulls-Eye once. Once it turns
around again towards you, shoot it once more. Repeat this until you get a score
of 90. It should only take 9 shots, and you should take your time doing this.



Silver:
 ______________________
|                      |
|Goal Score: 80        |
|Ammo Limit: 3         |
|Time Limit: 2:00 mins |
|______________________|

Stand at an angle so that all of the targets are within your view. Shoot
the targets (the Bulls-Eye) so that you can blow up multiple targets
at once, all while hitting the Bulls-Eye of each. Do this until you
run out of ammo and get a score of 80.



Gold:
 ______________________
|                      |
|Goal Score: 50        |
|Ammo Limit: 5         |
|Time Limit: 2:00 mins |
|______________________|

Stand at an angle so that all of the targets are within your view, and
wait until a target faces you. Shoot the Bulls-Eye, then repeat this
4 more times, and take your time. ALWAYS shoot the Bulls-Eye, because
you cannot waste a single shot.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                  CMP150

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 240       |
|Time Limit: 2:00 mins |
|______________________|

Just face one target at a time, and blast the Bulls-Eye of each until you
get a score of 240.



Silver:
 ______________________
|                      |
|Goal Targets: 4       |
|Ammo Limit: 80        |
|Time Limit: 2:00 mins |
|______________________|

Stay to the left of the computer, and wait until the targets stop moving. Now
shoot as much as you can (make sure you have the Bulls-Eye in your sights
at all times), and shoot them until all of the targets in that row are
gone. Now strafe right and take out the row of targets to the right of
the computer (make sure you wait until they stop moving).



Gold:
 ______________________
|                      |
|Goal Score: 350       |
|Goal Targets: 6       |
|Time Limit: 20 sec.   |
|______________________|

Get to the left of the computer, and blast the Bulls-Eye's of each target
until they blow up. Reload while the targets are moving, and make sure
you move along with the targets if it is necessary.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                  Cyclone

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 750       |
|Time Limit: 2:00 mins |
|______________________|

First off, shoot the Bulls-Eye in the center target, and empty your clip
until the target explodes. Now strafe to the right, and do the same thing
to the next target.



Silver:
 ______________________
|                      |
|Goal Targets: 5       |
|Time Limit: 20 sec.   |
|______________________|

Use the secondary funtion of the Cyclone (magazine discharge), then take out
each target, one at a time. It's easy.



Gold:
 ______________________
|                      |
|Goal Score: 400       |
|Goal Target: 1        |
|Time Limit: 18 sec.   |
|______________________|

Stand in the center of the area, in front of the computer, and aim for the Bulls-
Eye of the target that is furthest from you. Just fire away until you get a
score of 400.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                Callisto NTG

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 480       |
|Time Limit: 2:00 mins |
|______________________|

Use the secondary function of the Callisto (rapid fire) and shoot the center
target until it explodes. Strafe right and blast the Bulls-Eye of the right
most target until you get a score of 480.



Silver:
 ______________________
|                      |
|Goal Score: 1         |
|Time Limit: 30 sec.   |
|______________________|

Begin by strafing to the right until you can (at a good angle) so that you can
see the moving target. When it stops (wait first), blast the Bulls-Eye of it.
Wait until it comes back into your view, then repeat this process.



Gold:
 ______________________
|                      |
|Goal Score: 250       |
|Goal Targets: 2       |
|Time Limit: 20 sec.   |
|______________________|

Stand at an angle once more, and shoot a target when it faces you. Make sure you
focus on a single target until it blows up. Make sure you also hit the Bulls-Eye
each time. After this, move onto another single target and repeat until you
get a score of 250.




$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                  RC-P120

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 1000      |
|Time Limit: 2:00 mins |
|______________________|

Face and aim for the Bulls-Eye of the target and empty your clip into the
target until you get a score of 1000.



Silver:
 ______________________
|                      |
|Goal Score: 300       |
|Time Limit: 20 sec.   |
|______________________|

Use the secondary function (Cloak), and wait for the targets to turn and
face you. Now when you can see them, blast the Bulls-Eye of the center
target. Rinse and repeat with the other targets.



Gold:
 ______________________
|                      |
|Goal Targets: 9       |
|Ammo Limit: 180       |
|Time Limit: 2:00 mins |
|______________________|

Use the Cloak function once again, and completely get rid of the left-most
row of Targets. Now strafe right and repeat this process with the next two
rows of Targets until all 9 targets are gone.




$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                 Laptop Gun

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 750       |
|Time Limit: 30 sec.   |
|______________________|

Use the secondary function of the Laptop Gun (sentry gun), and place it on
the wall behind the computer. Now just watch as the laptop gun does all
the work for you. :)



Silver:
 ______________________
|                      |
|Goal Score: 90        |
|Goal Targets: 3       |
|Time Limit: 20 sec.   |
|______________________|

Once again, use the secondary function, and toss the gun out onto the ground
past the turned-away targets. Watch once more as the Laptop Gun does all
of the work for you again.



Gold:
 ______________________
|                      |
|Goal Score: 750       |
|Goal Target: 2        |
|Ammo Limit: 250       |
|Time Limit: 15 sec.   |
|______________________|

Stand and face the right-hand target. Aim for the Bulls-Eye, and shoot each
target in it's Bulls-Eye as it passes by you. Reload when necessary (usually
when targets are on the other side of the room and you cannot shoot at them.)



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                  Dragon

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 450       |
|Time Limit: 2:00 mins |
|______________________|

Aim for the center target's Bulls-Eye, then just shoot at it when it turns
and faces you. Wait and then reload when the target turns away from you.
Repeat until you get your required score.



Silver:
 ______________________
|                      |
|Goal Targets: 1       |
|Ammo Limit: 1         |
|Time Limit: 10 sec.   |
|______________________|

Use the secondary function (mine), and toss the gun out onto the floor
near the target, and into the target's moving path. When the target gets
near the gun, the gun will blow up, causing the target to blow up with
it.



Gold:
 ______________________
|                      |
|Goal Score: 500       |
|Min. Accuracy: 90%    |
|Time Limit: 15 sec.   |
|______________________|

Aim for the center, rear target's Bulls-Eye, and just blast it (as well
as the other two targets that pass across it) until you get a score of
500. Make sure you don't miss much, because you have an accuracy require-
ment.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                K-7 Avenger

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 375       |
|Time Limit: 2:00 mins |
|______________________|

Aim for the Bulls-Eye on the left target, blow it up, then strafe right, and
repeat this for the other two targets.



Silver:
 ______________________
|                      |
|Goal Targets: 4       |
|Ammo Limit: 4         |
|Time Limit: 2:00 mins |
|______________________|

Use the secondary function (threat detector), and wait for the Gun to auto-
aim for some targets. Fire off a single shot that should blow up two targets
at the same time. Let it aim automatically again, then repeat.



Gold:
 ______________________
|                      |
|Goal Targets: 3       |
|Ammo Limit: 30        |
|Time Limit: 15 sec.   |
|______________________|

???



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                   AR34

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 450       |
|Time Limit: 2:00 mins |
|______________________|

Simply empty your clip into the center target (Bulls-Eye remember...), then
strafe right and repeat to the other target.



Silver:
 ______________________
|                      |
|Goal Targets: 9       |
|Ammo Limit: 120       |
|Time Limit: 2:00 mins |
|______________________|

Stand to the right of the computer and line up your shot with the Bulls-Eye
of the right-hand target (the entire row). Now just blow up the targets
as they pass by you by blasting them with no mercy.



Gold:
 ______________________
|                      |
|Goal Score: 500       |
|Min. Accuracy: 100%   |
|Time Limit: 20 sec.   |
|______________________|

???



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                                  Slayer

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Targets: 6       |
|Time Limit: 2:00 mins |
|______________________|

Start off by waiting for the targets to turn away from you, aim for them
(it doesn't matter where), then fire. Repeat this strategy for the other
remaining 3 targets.



Silver:
 ______________________
|                      |
|Goal Score: 40        |
|Goal Targets: 4       |
|Ammo Limit: 6         |
|Time Limit: 2:00 mins |
|______________________|

Use the secondary function of the Slayer (fly-by wire rockets), and just
aim the rockets into the moving targets. For best results, wait for them
to stop of just run into you. Also, use Z to detonate the rocket
pre-maturely.



Gold:
 ______________________
|                      |
|Goal Score: 60        |
|Goal Targets: 6       |
|Ammo Limit: 8         |
|Time Limit: 40 sec.   |
|______________________|

Once again, use the secondary function of the Slayer, and use the same
exact strategy as you did with the Silver Star for the Slayer to easily
obtain the Gold Star.



$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

                               Combat Knife

$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~$~

Bronze:
 ______________________
|                      |
|Goal Score: 72        |
|Time Limit: 2:00 mins |
|______________________|

Use the secondary function of the Combat Knife (poison tipped), and toss the
knives at the target over and over again at the Bulls-Eye until you get a
score of 72 or above.



Silver:
 ______________________
|                      |
|Goal Score: 90        |
|Ammo Limit: 18        |
|Time Limit: 2:00 mins |
|______________________|

Aim for the center target's Bulls-Eye, and throw the knife at it BEFORE it turns
to face you so that by the time the knife gets there, the target will be facing
you. Do this over and over again for the other targets (either strafe left or
right if necessary) until you get a score of 90.



Gold:
 ______________________
|                      |
|Goal Score: 80        |
|Goal Targets: 8       |
|Time Limit: 30 sec.   |
|______________________|

Stand to the right of the computer, and line your sights up with the Bulls-Eye
of the target to the right. Throw your knives at the targets as they pass by
you. This is pretty simple.




>Coming Soon<


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

15. FAQ (Frequently Asked Questions)

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

1) Q: When does Perfect Dark come out?

   A: On May 22nd or May 23rd in the United States


2) Q: Is it a true sequel to Goldeneye?

   A: Nope. It's a whole new game, totally unrelated to Goldeneye


3) Q: How many weapons are there in Perfect Dark?

   A: Over 40 different weapons


4) Q: Is there face-mapping?

   A: Nope. Rare removed it from the final version of the game.


5) Q: How can I get onto the Hover Bike?

   A: I'm not really sure how to do it, because the only time I did it,
      I just pressed a bunch of buttons at the same time, and I got
      lucky and somehow got on the Hoverbike


6) Q: Can I kill the flying robots in Mission 3: Chicago?

   A: No, you cannot kill those damn flying robots. They have shields
      which you cannot break through. Don't even try.


7) Q: Is there an alternate way to beat the Mission 5: Air Force One?

   A: Yeah, but it's harder: After getting the President, you can instead
      decide to complete your THIRD objective instead of your second on,
      but this forces you to activate the autopilot, and then still
      get the President to safety. It's a lot harder to do, since you
      have to protect the President for a longer time, and you put
      more risk on him. Just save the President first, then go and
      destroy the UFO from the plane: It's a WHOLE LOT easier, and
      it is also way faster. You'll thank me later when the President
      keeps on dying over and over again. ;)


8) Q: Have you found a way to get onto the Hover Bike yet?

   A: Yes, and to do it just double-tap B to get on it. Thanks to Ed
      McGlothlin from The GIA at: ed@thegia.com!


9) Q: Where is the Firing Range?

   A: In the Carrington Insitute: Take the elevator down to the first main
      floor, then go left and through the first double brown doors to your
      left.



10) Q: What is the best tip you can give me for the Firing Range?

    A: My best tip? Hmmmmmm...always aim for the Bullseyes, period.



11) Q: What can you win for completing the Firing Range?

    A: Read for yourself in the Secrets Section.



12) Q: How come I don't have  in the Firing Range?

    A: Because you need to open that weapon in the Solo Missions or with
      the Challenges.



13) Q: What is the easiest Firing Range weapon to use?

    A: Hmmm...I'd have to say the Laptop Gun and the Mauler are pretty
      easy to use.



14) Q: How come I can't aim for the Bulls-Eye very good?

    A: Because you suck. Go practice some more. :P




•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

16. Cheese Locations

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

-----------------------------------------------------------------------------
                          CARRINGTON INSTITUTE
-----------------------------------------------------------------------------
• To get to the cheese in carrington institute, you have do the firing range
  trick with the hover crate(propping open the door so it doesn't close).
  Now leave enough room so you can run out, open the double doors leading
  into the firing range, run into the range, select the slayer, set it on
  guided rockets, and fire.  Guide it outside the range.  Take a right and
  go down the ramps leading to the basement.  You obviously cant open doors
  as a rocket, so take a right at the fork in the ramp.  Go outside into
  the open!

  If you go up to a higher level, youll be above the entire area
  with the hoverbike and crates and stuff.  Head over to the door to the
  institute, the shiny blue one, and a little higher than the level of the
  door.  Turn right, next to the building, and there is cheese, sitting on the
  ledge.  Its a lot easier and faster than that, just read through and follow
  carefully.  An alternative pathway is just following the partition wall
  between the two helipads and staying a little right of it when you come to
  the big block.


-----------------------------------------------------------------------------
                           CARRINGTON INSTITUTE
-----------------------------------------------------------------------------
• Carrington institute: go though the door that the skedar guy broke down and
  go all the way back to the locked door and use the sniper rifle to look at
  the cheese.


-----------------------------------------------------------------------------
                      DATADYNE RESEARCH: INVESTIGATION
-----------------------------------------------------------------------------
• You must have a difficulty setting where "Shut down the experiments" is an
  objective.  Go into the first room and shut down that experiment, then go
  through the two big doors, and you should be in a room with glass on the
  floor in front of you.  If you are turn left and go around the computers and
  pillar.  There should be another glass plate over the floor. About the middle
  of the plate on the far left side, there is the cheese.


-----------------------------------------------------------------------------
                          DATADYNE CENTRAL: DEFECTION
-----------------------------------------------------------------------------
• In the first level the cheese is in the bottom of a tube right next to the
  first com hub. You will need to have all guns cheat and put a remote mine
  the tube next the first com hub and blow it up and it should also knock a
  hold in it.  I found this by accident.  While in the room where the cheese
  is one of the walls in there can be blown up to get into Cassandra's office.
  It might also be useful to have invincibility on to.


-----------------------------------------------------------------------------
                         DATADYNE CENTRAL: EXTRACTION
-----------------------------------------------------------------------------
• Also on the 1st stage 2nd level in the large area before the isotope and
  the experimental labs there is a part of the room that sinks down and there
  is a floor panel if you try to open it will open letting you down the
  ladder into the firing range.  I used the farsite to find out what the
  ladder was for in the firing range on that level.  Also if your fast enough
  in the room where the radio active isotope is if you run behind the isotope
  room.  There will be a crate with a proximity mine in it.


-----------------------------------------------------------------------------
                        DATADYNE CENTRAL: EXTRACTION
-----------------------------------------------------------------------------
• Datadyne central: extraction.  Blow up a wall panel in Cassandra's office to
  find it.


-----------------------------------------------------------------------------
                         CARRINGTON VILLA: HOSTAGE ONE
-----------------------------------------------------------------------------
• Head down into the basement of the building. Search all of the shelves
  within the basement area. Find the wine cellar, and you should find a
  piece of cheese on top of one of the wine cellar shelves.


-----------------------------------------------------------------------------
                          CARRINGTON VILLA: HOSTAGE ONE
-----------------------------------------------------------------------------
• Carrington Villa:  After you go through the doors and start seeing the
  wine racks, it on top of the 2nd wine rack in the first hallway.  You
  will enter the doors into a room with 2 wine racks in it.  Go past them
  into the hall. There are 2 wine racks lining the walls the 2nd one (the
  one on the right wall) has the cheese on top of it.  You can see a slither
  of it by looking up, or you can see all of it using a farsight.


-----------------------------------------------------------------------------
                             CHICAGO: STEALTH
-----------------------------------------------------------------------------
• This one is an easy one. Make your way through the first part of the level
  until you get to the main streets. Look for the Pond Punk Bar (there's a
  sign), and go inside. Make your way to the back and into the bathrooms.
  Look inside the toliet to find a piece of cheese floating inside.


-----------------------------------------------------------------------------
                           CHICAGO: RECONAISSANCE
-----------------------------------------------------------------------------
• Another semi-easy piece of cheese to find. Make your way into the vents
  that lead to the control room. Search inside the vents to find the piece
  of cheese you are looking for. Ha....I love easy cheese.


-----------------------------------------------------------------------------
                          CHICAGO: RECONAISSANCE
-----------------------------------------------------------------------------
• Another semi-easy piece of cheese to find. Make your way into the vents
  that lead to the control room. Search inside the vents to find the piece
  of cheese you are looking for. Ha....I love easy cheese.

                               or...

• First, go in the room with the damping field generator. You should see a vent
  on the wall under the sloping ceiling. The cheese is in there, towards the
  right.

   - MetroidMoo



-----------------------------------------------------------------------------
                             AREA 51: RESCUE
-----------------------------------------------------------------------------

• On area 51, 2nd mission. Once you knock a hold in the wall and get the
  disguise and do all the other stuff.   but don't rescue Elvis go to the
  area where you can download the two virus's go down the long hall way and
  you will see a large door and 2 small that lead into the bathrooms shoot or
  blow up the large door in order to get guard on the other side attention
  and thus opening it.  the door is locked by the way.  go up the stairs and
  to the cat walk where there's a break in to and there's a small walk way
  there takes you into the vents stop right before you fall into the bathroom
  and take out a sniper rifle and look to the end of the tubes and you should
  see the cheese there.


-----------------------------------------------------------------------------
                            AREA 51: ALL 3 STAGES
-----------------------------------------------------------------------------
• All area 51 stages the cheese is in the same place in the vents above the
  bathrooms.  But in the first area you either need to put it on counter op so
  that your friend can mabey appear there or use the FarSight.  IF you got
  Gameshark 3.3 go to http://www.cmgsccc.com/index2.shtml GameShark Code
  creators club for the moon jump walk, thru walls & doors.  To see the cheese
  up close.


-----------------------------------------------------------------------------
                              AIR BASE: ESPIONAGE
-----------------------------------------------------------------------------
• Go to the area where the rail car lets off the stewardess and after you
  knock em all out.  You go to the far left until you are agents the ropes.
  Go to the corner where the rope turns and goes to the wall. Take out your
  sniper rifle or horizon scan and look down.  There should be a patch of
  water and when you area looking and a close enough zoom you should find it.
  Might have to move around a bit but it is in that area.


-----------------------------------------------------------------------------
                         AIR FORCE ONE: ANTITERRORISM
-----------------------------------------------------------------------------
• Air force 1 : One the plane, go downstairs to the room with the entrance to
  the room housing the escape pod.  As you open the door you there are some
  pipes to your left.  Go past them and turn around.  Looking down, the piece
  of cheese is sitting there.


-----------------------------------------------------------------------------
                        CRASH SITE: CONFRONTATION
-----------------------------------------------------------------------------
• Hahaha I found it.  Go to the area the front end on the plane crashed.  Or
  the area where the pres. Ir. scanner is.  Go to the nose of the plane.  Then
  go right kill the blonde guy and there.  Go Forward till you area where you
  see till the planes broken wind wing, back up, take out a sniper rifle.  Then
  look between the broken part of the planes wing and the snow wall and the
  cheese should be on the ground there.  If you still can't find it.  Right of
  the plane and look kill blonde and it is in that proximity.


-----------------------------------------------------------------------------
                           PELAGIC 2: EXPLORATION
-----------------------------------------------------------------------------
• Pelagic 2 Right out side the power room where you use the x ray goggles look
  down on the floor out side of that room and it is below a floor panel around
  there.


-----------------------------------------------------------------------------
                         DEEP SEA: NULLIFY THREAT
-----------------------------------------------------------------------------
• Mission 6: Ceatan Mega Weapons Stage. Or the stage where you have to destroy
  the mega weapon and dr. carol dies.  When you start the stage. Don't move!
  Take out a sniper rifle and in the hallway That has the glass on the bottom
  looking at the bottom of the sea.  You should be in the hallway at the
  beginning.  Look to the left with the sniper rifle and Zoom in.  Look around
  the corner area or just scan the area.  There cheese is a little off from the
  corner!  You might see it as a yellow blip with the falcon you start out
  with.  But the sniper is how you see it.



-----------------------------------------------------------------------------
                        ATTACK SHIP: COVERT ASSAULT
-----------------------------------------------------------------------------
• Skedar Battle Ship: Go out get Elvis Esc.  But do NOT go in the elevators!
  Stand in front of them. Go to the room on the right where some of the skedar
  come out of.  Look down thought the glass plate on the floor you might need
  to move around a bit but the cheese in right around there.



-----------------------------------------------------------------------------
                         SKEDAR RUINS: BATTLE SHRINE
-----------------------------------------------------------------------------

• On the skedar battle shrine. Final area. Right before you blast a hole in
  the wall to get into the hall way that takes you to the room that operates
  the bridge.  Go back and to the area where on agent there is a shield
  there and a big crack in the wall and two skedar there as well.  Use the
  far sight or sniper (you will have to kneel down to use the sniper look
  though the crack and the cheese is in there).  I am now looking for it in
  air force 1 stage the others.


-----------------------------------------------------------------------------
                            MR. BLONDE'S REVENGE
-----------------------------------------------------------------------------
• Blonde's revenge: you are going to have to blow up a wall panel some where in
  Cassandra's office.


-----------------------------------------------------------------------------
                                 MAIAN SOS
-----------------------------------------------------------------------------
• Maian SOS same place as in the previous stage in the vents above the
  bathroom.



-----------------------------------------------------------------------------
                                   WAR!
-----------------------------------------------------------------------------
• WAR!  Same place where that giant crack in the wall is.



-----------------------------------------------------------------------------
                                 THE DUEL
-----------------------------------------------------------------------------
• The Duel: you need to use the far site for this one.

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

17. Secrets

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••


 ________________________________________________________________________
| GUN              | HOW TO UNLOCK IT                                    |
|__________________|_____________________________________________________|
|PP9I              | Get all Gold Stars in the Falcon 2, Falcon 2        |
|                  | (Silencer), and Falcon 2 (Scope).                   |
|__________________|_____________________________________________________|
|CC13              | Get all Gold Stars with the Power Weapons.          |
|__________________|_____________________________________________________|
|DMC               | Get all Gold Stars in ???                           |
|__________________|_____________________________________________________|
|AR53              | Get all Gold Stars in ???                           |
|__________________|_____________________________________________________|
|KF7 Special       | Get all Gold Stars in ???                           |
|__________________|_____________________________________________________|
|ZZT               | Get all Gold Stars in ???                           |
|__________________|_____________________________________________________|
|RC-P45            | Get all Gold Stars in ???                           |
|__________________|_____________________________________________________|



Thanks to GameWinners and RedDog221 and Dallas for these...
+=--=+=--=+=--=+=--=++=--=+=--=+=--=+=--=++=--=+=--=+=--=+=--=+

+=--=+=--=+=--=+
DK MODE:
+=--=+=--=+=--=+
Successfully complete the Chicago: Stealth level under the
Agent, Special Agent, and Perfect Agent difficulty
settings.


+=--=+=--=+=--=+
SMALL JO:
+=--=+=--=+=--=+
Successfully complete the G5 Building: Reconnaissance level
under the Agent, Special Agent, and Perfect Agent
difficulty settings.


+=--=+=--=+=--=+=--=+
SMALL CHARACTERS:
+=--=+=--=+=--=+=--=+
Successfully complete the Area 51: Infiltration level under
the Agent, Special Agent, and Perfect Agent difficulty
settings.


+=--=+=--=+=--=+
TEAM HEADS ONLY:
+=--=+=--=+=--=+
Successfully complete the Air Base: Espionage level under
the Agent, Special Agent, and Perfect Agent difficulty
settings.


+=--=+=--=+=--=+
PLAY AS ELVIS:
+=--=+=--=+=--=+
Successfully complete the Area 51: Rescue level with a time
less than 7:59 under the Perfect Agent difficulty setting.


+=--=+=--=+=--=+=--=+=--=+
SLOW MOTION (1 PLAYER):
+=--=+=--=+=--=+=--=+=--=+
Successfully complete the Datadyne Research: Investigation
level under the Agent, Special Agent, and Perfect Agent
difficulty settings.


+=--=+=--=+=--=+
INVINCIBILITY:
+=--=+=--=+=--=+
Successfully complete the Area 51; Escape level with a time
less than 3:50 under the Agent difficulty setting.


+=--=+=--=+=--=+=--=+=--=+
CLOAKING/INVISIBILITY:
+=--=+=--=+=--=+=--=+=--=+
Successfully complete the G5 Building: Reconnaissance level
with a time less than 1:30 under the Agent difficulty
setting or load a Perfect Dark Game Boy Color version file.


+=--=+=--=+=--=+=--=+=--=+=--=+
MARQUIS OF QUEENSBURY RULES:
+=--=+=--=+=--=+=--=+=--=+=--=+
Successfully complete the Datadyne Central: Defection level
with a time less than 1:30 under the Special Agent
difficulty setting.


+=--=+=--=+=--=+
JO SHIELD:
+=--=+=--=+=--=+
Successfully complete the Deep Sea: Nullify Threat level
under the Agent, Special Agent, and Perfect Agent
difficulty settings.


+=--=+=--=+=--=+
SUPER SHIELD:
+=--=+=--=+=--=+
Successfully complete the Carrington Institute: Defense
level with a time less than 1:45 under the Agent, Special
Agent, and Perfect Agent difficulty settings.


+=--=+=--=+=--=+
ENEMY SHIELDS:
+=--=+=--=+=--=+
Successfully complete the Carrington Institute: Defense
level under the Agent, Special Agent, and Perfect Agent
difficulty settings.


+=--=+=--=+=--=+
ENEMY ROCKETS:
+=--=+=--=+=--=+
Successfully complete the Pelagic LL: Exploration level
under the Agent, Special Agent, and Perfect Agent
difficulty settings.


+=--=+=--=+=--=+=--=+
PERFECT DARKNESS:
+=--=+=--=+=--=+=--=+
Successfully complete the Crash Site: Confrontation level
under the Agent, Special Agent, and Perfect Agent
difficulty settings.


+=--=+=--=+=--=+=--=+
ROCKET LAUNCHER:
+=--=+=--=+=--=+=--=+
Successfully complete the Datadyne Central: Extraction
level under the Agent, Special Agent, and Perfect Agent
difficulty settings.


+=--=+=--=+=--=+
SNIPER RIFLE:
+=--=+=--=+=--=+
Successfully complete the Carrington Villa: Hostage One
level under the Agent, Special Agent, and Perfect Agent
difficulty settings.


+=--=+=--=+=--=+
SUPERDRAGON:
+=--=+=--=+=--=+
Successfully complete the Area 51: Escape level under the
Agent, Special Agent, and Perfect Agent difficulty
settings.


+=--=+=--=+=--=+
LAPTOP GUN:
+=--=+=--=+=--=+
Successfully complete the Air Force One: Anti-Terrorism
level under the Agent, Special Agent, and Perfect Agent
difficulty settings.


+=--=+=--=+=--=+
PHOENIX:
+=--=+=--=+=--=+
Successfully complete the Attack Ship: Covert Assault level
under the Agent, Special Agent, and Perfect Agent
difficulty settings.


+=--=+=--=+=--=+
PSYCHOSIS GUN:
+=--=+=--=+=--=+
Successfully complete the Chicago: Stealth level with a
time less than 2:00 under the Perfect Agent difficulty
setting.


+=--=+=--=+=--=+
TRENT'S MAGNUM:
+=--=+=--=+=--=+
Successfully complete the Crash Site: Confrontation level
with a time less than 2:50 under the Agent difficulty
setting.


+=--=+=--=+=--=+
FARSIGHT:
+=--=+=--=+=--=+
Successfully complete the Deep Sea: Nullify Threat with a
time less than 7:27 under the Perfect Agent difficulty
setting.


+=--=+=--=+=--=+
CLASSIC WEAPONS:
+=--=+=--=+=--=+
Win all golds on the firing range to unlock the PP9I, CC13,
KLO1313, KF7 Special, ZZT, DMC, and RC-P45.


+=--=+=--=+=--=+
CLASSIC SIGHT:
+=--=+=--=+=--=+
Successfully complete the Datadyne Central: Defection level
under the Agent, Special Agent, and Perfect Agent
difficulty settings.


+=--=+=--=+=--=+=--=+=--=+=--=+
UNLIMITED LAPTOP GUN AMMO:
+=--=+=--=+=--=+=--=+=--=+=--=+
Successfully complete the Air Force One: Anti Terrorism
level with a time less than 3:55 under the Perfect Agent
difficulty setting.


+=--=+=--=+=--=+
HURRICANE FISTS:
+=--=+=--=+=--=+
Successfully complete the Datadyne Central: Extraction
level with a time less than 2:03 under the Agent difficulty
setting or load a Perfect Dark Game Boy Color version file.


+=--=+=--=+=--=+
UNLIMITED AMMO:
+=--=+=--=+=--=+
Successfully complete the Pelagic LL Exploration level with
a time less than 7:07 under the Special Agent difficulty
setting.


+=--=+=--=+=--=+=--=+=--=+=--=+
UNLIMITED AMMO (NO RELOADS):
+=--=+=--=+=--=+=--=+=--=+=--=+
Successfully complete the Air Base Espionage level with a
time less than 3:11 under the Special Agent difficulty
setting.


+=--=+=--=+=--=+
X-RAY SCANNER:
+=--=+=--=+=--=+
Successfully complete the Area 51 Rescue level under the
Agent, Special Agent, and Perfect Agent difficulty
settings.


+=--=+=--=+=--=+
R-TRACKER:
+=--=+=--=+=--=+
Successfully complete the Skedar Ruins: Battle Shrine level
under the Agent, Special Agent, and Perfect Agent
difficulty settings or load a Perfect Dark Game Boy Color
version file.


+=--=+=--=+=--=+
ALL GUNS:
+=--=+=--=+=--=+
Successfully complete the Skedar Ruins: Battle Shrine level
with a time less than 5:31 under the Perfect Agent
difficulty setting or load a Perfect Dark Game Boy Color
version file.


+=--=+=--=+=--=+=--=+=--=+=--=+
VELVET DARK ALWAYS AVAILABLE:
+=--=+=--=+=--=+=--=+=--=+=--=+
Successfully complete the Datayne Research Investigation
level with a time less than 6:30.


+=--=+=--=+=--=+
HOT SHOT:
+=--=+=--=+=--=+
Successfully complete the Area 51 Infiltration level with a
time less than 5:00 under the Special Agent difficulty
setting.


+=--=+=--=+=--=+
HIT AND RUN:
+=--=+=--=+=--=+
Successfully complete the Carrington Villa Hostage One
level with a time less than 2:30 under the Special Agent
difficulty setting.


+=--=+=--=+
ALIEN:
+=--=+=--=+
Successfully complete the Attack Ship Covert Assault level
with a time less than 5:17 under the Special Agent
difficulty setting.


+=--=+=--=+=--=+=--=+=--=+=--=+
MR. BLONDE'S REVENGE MISSION:
+=--=+=--=+=--=+=--=+=--=+=--=+
Successfully complete all solo missions under the Agent,
Special Agent, or Perfect Agent difficulty settings.


+=--=+=--=+=--=+=--=+
MAIAN SOS MISSION:
+=--=+=--=+=--=+=--=+
Successfully complete all solo missions under the Special
Agent or Perfect Agent difficulty settings.


+=--=+=--=+=--=+
WAR! MISSION:
+=--=+=--=+=--=+
Successfully complete all solo missions under the Perfect
Agent difficulty setting.


+=--=+=--=+=--=+
DUEL MISSION:
+=--=+=--=+=--=+
Collect all the weapons in the solo missions and achieve a
Bronze rating or higher for each weapon at Firing Range.


+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+=--=+
PERFECT DARKNESS DIFFICULTY
Successfully complete all solo missions under the Perfect Agent difficulty 
setting.


---------------
GAMESHARK CODES
---------------
1E	Enable Code (Must Be On)
(GS 3.20 Or Higher Needed!)
EE000000 0000

1M	Master Bryan's Activator 1 P1
D009C7E4 00??

2M	Master Bryan's Activator 2 P1
D009C7E5 00??

1D	Master Bryan's Dual Activator P1
D109C7E4 00??

3M	Master Bryan's Activator 1 P2
D009C7EC 00??

4M	Master Bryan's Activator 2 P2
D009C7ED 00??

2D	Master Bryan's Dual Activator P2
D109C7EC 00??

5M	Master Bryan's Activator 1 P3
D009C7F4 00??

6M	Master Bryan's Activator 2 P3
D009C7F5 00??

3D	Master Bryan's Dual Activator P3
D109C7F4 00??

7M	Master Bryan's Activator 1 P4
D009C7FC 00??

8M	Master Bryan's Activator 2 P4
D009C7FD 00??

4D	Master Bryan's Dual Activator P4
D109C7FC 00??


+=--=+=--=+=--=+=--=+
LOW RESOLUTION CODES:
+=--=+=--=+=--=+=--=+

--------
P1 Codes
--------
Have All Weapons
D013EE6F 001E
8013EE70 0007

Infinite Ammo (Right Weapon)
D013EE6F 001E
8013DE5B 00FF

Infinite Ammo (Left Weapon)
D013EE6F 001E
8013E5FF 00FF

Infinite Rounds (On Clip)
Falcon 2, Falcon 2 (Silenced), Falcon 2 (Scope), MagSec 4,
Mauler, Phoenix, PP9i & CCI3:
D013EE6F 001E
8013EDAF 00FF

CMPI50, Cyclone, Callisto NTG, RC-PI20, Laptop Gun,
KLOI3I3, ZZT (9mm), DMC & RC-P45
D013EE6F 001E
8013EDB3 00FF

Crossbow
D013EE6F 001E
8013EDB7 00FF

Dragon, K7 Avenger, AR34, SuperDragon, Sniper Rifle, K7
Special, AR53
D013EE6F 001E
8013EDBB 00FF

Shotgun
D013EE6F 001E
8013EDBF 00FF

FarSight XR-20
D013EE6F 001E
8013EDC3 00FF

Grenade
D013EE6F 001E
8013EDC7 00FF

Rocket Launcher
D013EE6F 001E
8013EDCB 00FF

Combat Knife
D013EE6F 001E
8013EDCF 00FF

DY357 Magnum & DY357-LX
D013EE6F 001E
8013EDD3 00FF

Devastator
D013EE6F 001E
8013EED7 00FF

Remote Mine
D013EE6F 001E
8013EEDB 00FF

Proximinity Mine
D013EE6F 001E
8013EEDF 00FF

Timed Mine
D013EE6F 001E
8013EEE3 00FF

Reaper
D013EE6F 001E
8013EEE7 00FF

N-Bomb
D013EE6F 001E
8013EEF3 00FF

Tranquilizer
D013EE6F 001E
8013EEF7 00FF

Combat Boost
D013EE6F 001E
8013EEFF 00FF

Psychosis Gun
D013EE6F 001E
8013EF03 00FF

All Guns (GS 3.0 Or Higher Needed!)
D013EE6F 001E
50001604 0000
8013EDAF 00FF


+=--=+=--=+=--=+=--=+=--=+
LOW RESOLUTION CODES (P2):
+=--=+=--=+=--=+=--=+=--=+

24 Have All Weapons
D0140ADF 001E
80140AE0 0007

25 Infinite Ammo (Right Weapon)
D0140ADF 001E
8013FACB 00FF

26 Infinite Ammo (Left Weapon)
D0140ADF 001E
8014026F 00FF

Infinite Rounds (On Clip)
27 Falcon 2, Falcon 2 (Silenced),
Falcon 2 (Scope), MagSec 4, Mauler,
Phoenix, PP9i & CCI3:
D0140ADF 001E
80140A1F 00FF

28 CMPI50, Cyclone, Callisto NTG,
RC-PI20, Laptop Gun, KLOI3I3, ZZT
(9mm), DMC & RC-P45:
D0140ADF 001E
80140A23 00FF

29 Crossbow
D0140ADF 001E
80140A27 00FF

30 Dragon, K7 Avenger, AR34,
SuperDragon, Sniper Rifle, K7
Special, AR53
D0140ADF 001E
80140A2B 00FF

31 Shotgun
D0140ADF 001E
80140A2F 00FF

32 FarSight XR-20
D0140ADF 001E
80140A33 00FF

33 Grenade
D0140ADF 001E
80140A37 00FF

34 Rocket Launcher
D0140ADF 001E
80140A3B 00FF

35 Combat Knife
D0140ADF 001E
80140A3F 00FF

36 DY357 Magnum & DY357-LX
D0140ADF 001E
80140A43 00FF

37 Devastator
D0140ADF 001E
80140A47 00FF

38 Remote Mine
D0140ADF 001E
80140A4B 00FF

39 Proximinity Mine
D0140ADF 001E
80140A4F 00FF

40 Timed Mine
D0140ADF 001E
80140A53 00FF

41 Reaper
D0140ADF 001E
80140A57 00FF

42 N-Bomb
D0140ADF 001E
80140A63 00FF

43 Tranquilizer
D0140ADF 001E
80140A67 00FF

44 Combat Boost
D0140ADF 001E
80140A6F 00FF

45 Psychosis Gun
D0140ADF 001E
80140A73 00FF

46 All Guns
(GS 3.0 Or Higher Needed!)
D0140ADF 001E
50001604 0000
80140A1F 00FF


•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

18. CREDITS

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

CJayC- For accepting all of my FAQS, and for creating the best web site on
       the net!

Me- For making this FAQ! :p

Rare.com- For the story, and just for making some of the best games out there
          (Perfect Dark, Goldeneye 007, DK 64, Jet Force Gemini, The entire
          Donkey Kong series on the SNES, etc.) Thanks for making the N64
          a playable platform again. ;)

Dallas- We exchanged some info, so some credit goes to him. Thanks!

RedDog221- For the codes

Christopher Pesch - For some weapon functions and
                                            a bunch of codes!

DraSlayer@aol.com- For the Cheese Locations.

Nicholas Medley - For the "Duel" Walkthrough

From:  Bellboy95@aol.com- Also for some Cheese Locations



•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

19. CONTACT INFO

•••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••••

Shameless Self-Promotion: Other FAQs by me:
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
PLAYSTATION:
-Ape Escape
-Brave Fencer Musashi
-Crash Team Racing
-Gran Turismo 2
-Hot Shots Golf 2
-Medal Of Honor
-NBA Live 2000
-Need for Speed: High Stakes
-Tony Hawk's Pro Skater
-R4: Ridge Racer Type 4
-Rollcage
-Syphon Filter 2

NINTENDO 64:
-NBA Live 2000
-Mario Party 2

DREAMCAST:
-Carrier
-Crazy Taxi
-Hydro Thunder
-MDK 2
-Sega GT: Homologation Special
-Sega Rally 2
-Sega Swirl
-Resident Evil Code: Veronica


::::::::::::::::::::::::::::::::::::::::::::::::

My Resident Evil Code Veronica site: www.geocities.com/residentevilcv
My website: http://www.geocities.com/i_am_nemesis_99
E-Mail Address: nemesis@flipmode.com


E-MAIL RULES:
---------------

Types I WILL accept:
- Small questions that are NOT answered in the FAQ
- Comments
- Any types of contributions that can be HELPFUL to others
- Corrections for this FAQ
- Any mail asking if you can use this FAQ on your website. Read the
  Legal Stuff section for all the details.



Types I will NOT accept:
- Hate mail
- Small contributions that will NOT help anyone
- Chain letters
- Any mail that is in ALL CAPS
- Any mail that demands an answer
- Mail asking me to send you this FAQ
- Unconstructive critism
- Any questions that are already answered in this FAQ


This document intellectual and legal property of...

Brett
   "_____   __                           _____         "
    ___  | / /___________ __________________(_)_______
    __   |/ /_  _ \_  __ `__ \  _ \_  ___/_  /__  ___/
    _  /|  / /  __/  / / / / /  __/(__  )_  / _(__  )
    /_/ |_/  \___//_/ /_/ /_/\___//____/ /_/  /____/
                                                     Franklin

Copyright:
© Copyright 1999-2000 Brett "Nemesis" Franklin. It may not be stolen, altered,
or used for any type of profit. It may be reproduced electronically, and
printed for PRIVATE, PERSONAL use. It may not be placed on a CD, printed
in a magazine or any type of publication. If you would like to contribute
to this FAQ (you will be credited,) please e-mail me, as well as any questions,
comments, or corrections, to the address above.


--AND PLEASE REMEMBER--

***ATTENION WEBMASTERS***
I HAVE CHANGED MY MIND ABOUT PEOPLE USING MY FAQS ON THEIR SITES. FROM
NOW ON, I WILL ALLOW ANYONE WHO WOULD LIKE TO USE MY FAQS ON THEIR SITES
TO USE THEM, JUST AS LONG AS YOU E-MAIL ME AND ASK ME. ALSO, YOUR SITE
MUST BE LEGIT; A REAL WEBSITE. I UNDERSTAND WHAT IT'S LIKE TO HAVE
PEOPLE REGECT REQUESTS TO USE YOUR FAQS ON THEIR WEBSITES, SO THAT IS
WHY I HAVE CHANGED MY MIND. BUT I WILL ONLY ALLOW YOU TO USE MY FAQS
JUST AS LONG AS YOU A)E-MAIL ME AND ASK ME, AND B)GIVE ME FULL CREDIT
FOR ANY FAQS THAT YOU ARE USING ON YOUR WEBSITE.

HOWEVER, IF YOU DO PUT THIS OR ANY OF MY FAQS ON YOUR SITE WITHOUT MY
PERMISSION, LEGAL ACTION WILL BE TAKEN IMMEDIATLY. I'D LIKE TO THANK YOU
FOR READING THIS, AND I WOULD LIKE TO SAY THAT IF YOU WANT TO PUT THIS
OR ANY OF MY FAQS ON YOUR SITE, THE ANSWER IS STATED CLEARLY ABOVE.
SORRY IF I'M BEING RUDE, BUT I'M SICK OF PEOPLE JUST TAKING MY FAQS
WITHOUT MY CONSENT. THANK YOU.

This FAQ can only appear on the following sites (w/out having to ask me):

-GameFAQS 
-Cheat Code Central 
-GameSages 
-Vgstrategies.com 
-GameShark.com 


One final word:

"Don't Do Drugs!"

_____________________________________________________________________________
                                                     Copyright © 2000 Nemesis

   ~End of Document~

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