FAQ/Walkthrough - Guide for Pikmin
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******************************************************************************* FAQ/Walkthrough Written by Andy Wilson (a.k.a. Andy787) Version 0.1 Contact: [email protected] ******************************************************************************* =============================================================================== ----------------------------TABLE OF CONTENTS---------------------------------- =============================================================================== 1. o LEGAL 2. o INTRODUCTION: WHAT IS PIKMIN? 3. o THE STORY 4. o CONTROLS 5. o MEET THE CHARACTERS a. Captain Olimar b. The Pikmin c. The Enemies 6. o WALKTHROUGH 7. o REVISION HISTORY 8. o CREDITS =============================================================================== --------------------------------1.LEGAL---------------------------------------- =============================================================================== This FAQ and all of its contents are Copyright (C) 2001 Andy Wilson. This FAQ may not be sold, distributed, or reproduced without my concent. This FAQ can not be used on any website that is not outlined in the closing of this section. If this FAQ is used without my permission legal action may be taken. This FAQ can be used or printed by anyone for PERSONAL use. All contributions are used with permission and are Copyright (C) 2001 Andy Wilson and their original owners. This FAQ can always be seen in its most current form at: GameFAQs (www.gamefaqs.com) =============================================================================== --------------------------------3.STORY---------------------------------------- =============================================================================== Here you will find the story from the instruction manual. From reading the story you should not only get your grounding on the game's concept, but also get used to the great way the game presents it's dialogue -through Olimar's thoughts and experiments. "Olimar's Disaster... My name is Captain Olimar. On my home world of Hocotate, I am a well-known navigator of the stars. I used my faithful ship, the Dolphin, to carry small freight and deep-space minerals from planet to planet. It is a job of no small importance, and I take it seriously. For a long time I had been working too hard, a tendency of mine, so I decided to take some time off by myself to recuperate. The night before I left my wife prepared my favorite soup. This soup is a famous dish on my planet, made with three large onions and hundreds of miniature red, yellow, and blue carrots. Once I had my fill of this delicious dinner, I climbed into my warm bed and began to think of the leisurely vacation that would start the next mourning. I finally fell into a deep, peaceful sleep. The journey began well. With no destination in mind, I simply allowed the sleek Dolphin to make its own efficient way through the vast reaches of space. A strange feeling came over me... I then felt a premonition that my short trip would soon become an epic adventure. I dismissed the thought as foolishness from my overactive brain, then switched the Dolphin to autopilot and stood up from the control seat to make a hot cup of tea. Just then, a massive jolt shook the Dolphine! For a brief moment, my mind reeled with the possibilities of what might have happened, but I had little time to react. I was thrown against the control panel, and I blacked out. When I came to, I found the Dolphin has crashed on a strange planet, in a place whose name and location I could not guess. I thanked the laws of chaos that I was at least, for the time, safe. After some inspection, I noticed the Dolphin was so shaken during reentry that several of her pieces had been jarred loose, probably scattered around the planet. To make matters worse, my space suit's sensores indicated that the planet's atmosphere contained oxygen, an element incredibly deadly to my people. Fortunately the life-support system built into my suit seemed unharmed, but I knew that it had only enough remaining battery power to function for another 30 days. If only I could find the engine, then at least I could fly within this planet's atmosphere to search other parts... Will I be able to find the missing parts from my space ship? Will I be able to return safely to my home and family? I must steel myself against fear and loneliness if I am ever to see them again. I have decided to record all of my observations and experiences in my journal until I am able to leave this forbidding planet. My only hope lies in the promise of two strange encounters that I had today. The first was the discovery of a large object, similar to the onions on my planet. But it was enormous, and it rested on three legs. The other was the appearance of a small life-form eerily similar in appearance to my planets miniature carrots. I have decided to name this small life-form... Pikmin..." =============================================================================== -------------------------------4.CONTROLS-------------------------------------- =============================================================================== To really be successfull in Pikmin, you're going to need to be very comfortable with the controls. Luckilly, in true Nintendo fashion, the controls are easy to pick up, but extremely intuitive as well. Listed here is a quick reference of Pikmin's controls. Control stick - When tilted slighty the control stick moves the cursor around Olimar. When tilted further the stick controls Olimar. D-Pad - Not used C-Stick - Use the C-stick to control the Pikmin you have currently selected. You cannot control them from a far distance, the C-stick is only used to control them while they're close to you so you can make sure they don't fall into the water or go somewhere you don't want them to go. A Button - The A button is the primary button in Pikmin. The A button has many uses including picking Pikmin from the ground and throwing Pikmin on enemies or objects. You can also press the A button in combat to do a small amount of damage to your enemy. B Button - The B button is used to call your Pikmin. This is a very important part of the game, as your Pikmin frequently stray from the group. When you use the call, any Pikmin within the call circle automatically rejoin the group. The longer you hold the B button the large the call circle will get. X Button - The X button is very useful in Pikmin. Pressing the X button dismisses your Pikmin from the group into seperate groups by color. Y Button - Press the Y button to bring up Olimar's monitor. This is your basic status screen, displaying many different statistics about your progress, as well as the map and various other features. L Button - Press the L button to reposition the camera behind Olimar's back. R Button - Press the R button to change how close the camera is to Olimar. Often you will need to bring the camera far out to see everything on-screen. Z Button - Press the Z button to change the camera's point of view. Start Button - Press the Start button to bring up the Pause menu. =============================================================================== ------------------------------6.WALKTHROUGH------------------------------------ =============================================================================== ------------------------------------- AREA 1: THE IMPACT SITE ------------------------------------- PARTS NEEDED TO CONTINUE: -Engine ------------------------------------- DAYS USED: -1 ------------------------------------- As little Olimar regains his conciousness from the crash, he turns around to see his space ship in shambles! Olimar turns around to tell you the situation, how he crash landed on this strange planet and now needs to find a way to get his space ship back together within 30 days. He says if he can't repair his space ship before 30 days, that his life-support system will fail and he'll... well you know. We must help Olimar find the missing parts and repair his space ship before it's too late! Walk out into the small clearing until you see a fairly large dark red object. When Olimar walks into the object, it springs out from the ground and stands tall on its three large legs. Olimar says there are vegetables on his planet that resemble this object. On his planet these objects are called Onions (fancy that :P). When the Onion sprung from the ground, a single seed fell from it. This seed produces a sprout that draws Olimar to it. Have Olimar pick the sprout out of the ground with the A button to discover an adorable little creature fly out. Olimar says the creature's shape resembles a Pikpik carrot from his planet, so he decides to call the little creature a Pikmin! Olimar is intrigued with the little Pikmin he found, and wants to try a few experiments on it. Try throwing the Pikmin with the A button. Then try dismissing him with the X button and calling him with the B button. Once you are more comfortable controlling the Pikmin, lead him to one of the flowers with a red pellet in it. Point the cursor at the stem of the flower and press the A button to throw the Pikmin onto the flower. The Pikmin will smack the flower (yes, smack the flower) a few times until it falls, leaving a red pellet on the ground. The Pikmin will then carry the pellet to the Onion, and the Onion will suck it up and spit two more seeds out from the top of it. Pick the sprouts from the ground, now two more Pikmin are at your disposal! Take your group of Pikmin to the other flower with a red pellet and repeat the process, bringing your total Pikmin to 5. Take your Pikmin up the tree stump, past your space ship and to the left to find yet another pellet. Bring it back to the Onion as well to bring your Pikmin total to 7. You now have more than enough Pikmin to take over to the cement area and bring back the large red pellet (you can tell how many Pikmin a pellet takes to carry by the number on top of it). The large pellet makes the Onion spout out 5 more Pikmin to add to your growing group! After bringing the large red pellet to the Onion, go back to the cement area to find another flower on a ledge behind where the pellet once stood. Bring it back to the Onion to bring your Pikmin total up to 14. You should've noticed a large brown box, passing by it several times. Well now it's time to move past this area. To do so, you must take your Pikmin to the box, throw them on the box and watch as they work together to push the box out of your way. Olimar is very impressed with the Pikmin's team work and thinks with their help, there may still be hope for him to repair his ship and escape... before it's too late. Continue past the brown box into the clearing. What's this? Could it be? Yes, it's your space ship's engine! Olimar's luck is surely shining bright today. Unfortunately, you still need a way to bring it back to your ship, as you don't have enough Pikmin to lift it, it looks like Olimar isn't so lucky after all. But hope is not lost, as Olimar is lucky to have us to guide him on his quest. Turn around and run up the ramp, over the box that the Pikmin pushed into place to find your self in a large circular area. In this area you will find many more pellets, three small and one large. Let your Pikmin have at them, and follow them back to the Onion. With so many Pikmin to pick at once, Olimar tells you that you can pick all of them quickely by pressing the A button repeatedly. Olimar also tells you how to tell Pikmin in your group apart from ungrouped Pikmin. With that, head back to the engine, now with 25 Pikmin in tow you can surely life the engine back to your ship! Toss the Pikmin onto the engine and follow them back to your ship. The ship sucks up the part and is now capable of liftoff! Congratulations, you've just finished your first Pikmin day! As night falls, Olimar prepares his ship for liftoff to the next area where he will continue to search for the remaining parts of his ship. To Olimar's surprise, the Pikmin, loaded in the Onion, liftoff as well and follow the little space man. It looks like Olimar has found some friends with the Pikmin! ------------------------------------- AREA 2: THE FOREST OF HOPE ------------------------------------- PARTS NEEDED TO CONTINUE: -Eternal Fuel Dynamo ------------------------------------- DAYS USED: - ------------------------------------- Now on the second day of our adventure, you should have learned much from the first day and be pretty comfortable with Pikmin's general gameplay. Beginning the new day, go to the Onion and press the A button to unload all of your Pikmin. Take note of the area around you, this little clearing is your home base for this level. First thing is first, let's clear up this area. Have your Pikmin pull down the two flowers here and take the pellets back to the Onion. Look around the area for a white gate in the wall and throw all of your Pikmin into it. The Pikmin will start smacking it to bring it down, allowing you to progress outside of your area. It will take a while for them to take it down, so be patient. Before you head out go back beside the space ship. You should see what looks like two large yellow drops of water. Have your Pikmin walk into the drops to see them start drinking it. This isn't water Olimar says, it's nectar from the plant here! Watch as the Pikmin drink the nectar to see their sprouts change into flowers. Once all of your Pikmin have flowers on their heads, venture out side of home base. In front of you you should see a bunch of pellet flowers and two grup dogs. These are small grup dogs and don't pose much of a threat. Go over to them with your Pikmin and throw about 5 Pikmin on each. You shouldn't suffer any casualties here. Have your Pikmin take the grup dogs back to the Onion and have the rest take down the 5 pellet flowers. There is also a large red pellet on a ledge if you go up and left a bit. Throw a few Pikmin on that to send it back as well. Go back to base and pick all of the Pikmin, which should bring your total to 53. Before you head back out, find the other plant in your base clearing and have all your Pikmin drink the nectar and sprout flowers. Head out and turn slightly to your right. You should see two more small grup dogs, a large red pellet, a small red pellet, some flowers, and a large grup dog. Don't be alarmed at the large grup dog, it's asleep. Now we've got to get our Pikmin group as big as possible before we wake the large grup dog up and challenge him. First, take out the two small grup dogs and have them sent back to base. Now throw 10 Pikmin at the large red pellet, having them take that back as well. With the rest of the Pikmin, head a little further out and to the left and you'll see some pellet flowers... and what's this? You've found another part to Olimar's space ship! You've found the Eternal Fuel Dynamo! Don't worry about the Dynamo for now though. Right now you don't have enough Pikmin to carry it back currently in your group, so have the rest of your Pikmin take down and bring back the three pellet flowers by the Dynamo. Head back to the Onion to find plenty of Pikmin to pick, after you've picked them all you should be at a grand total of 79 Pikmin! Quite a formidable group you now control. Anyway, it should now be around noon, let's head back out! Now with your large force, you have plenty of Pikmin to carry back the Dynamo. Throw 40 Pikmin onto the Dynamo and follow them back to base for the space ship to suck up. Now head back out with your group to take on the large grup dog. It's a very good idea to sneak up behind the grup dog before you throw your Pikmin all over him as it will surprise the grup dog, keeping Pikmin casualties down much lower than if you attacked from the front. To sneak up behind him you may need to use the C-stick to keep your Pikmin from waking him up. Once you take down the large grup dog, throw enough Pikmin on him to take him back to the base. There should also be two pellets by the large grup dog. Make sure to send those back to base as well. With your remaining Pikmin, take them a little further behind where the large grup dog used to be sleeping and you'll find another white gate like the one you took down before. Have all of your Pikmin work on this gate while you head back to the base to collect all of the other Pikmin. Once you have all of the Pikmin from base, take them back to the gate which should now be taken down. Your total Pikmin should be 94 now (or less if any of your Pikmin died while fighting the large grup dog). Looking into the gate you should see another large grup dog sleeping, but this time there is a small grup dog playing next to it (the large one must be the mother ^_^). This poses a problem -if any of your Pikmin get close enough, the small grup dog will try to follow it, but before it leaves the area it will wake its mother. To further the problem, on your way past the grup dogs there are two pellets that your Pikmin will try to take back. The C-stick will be very helpful now. Use the C-stick to keep the Pikmin to the wall, try going fast so the Pikmin don't try picking up the pellets. Now behind the large grup dog, use the same strategy as before and take down the large and small dog. You might suffer some casualties here as it's pretty hard not to wake the mother before you get behind her. After you defeat the two grup dogs it should be getting close to sunset. Quickly have your Pikmin take down and bring back the four pellet flowers and the two grup dogs. This should be your last task for this Pikmin day. Your final total of Pikmin should be 120 or a little less depending on how many casualties you suffered. Continued soon... =============================================================================== ----------7.REVISION HISTORY =============================================================================== 0.1 - Got the basics up, walkthrough for the first two days finished, Story section finished, and Controls section finished. =============================================================================== -------------------------------8.CREDITS--------------------------------------- =============================================================================== Thanks to CJayC for the best site on the Internet, and my writin' skillz.