FAQ / Walkthrough - Guide for Pokemon Diamond
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+============================================+ | --- --- | | / \ / \ | ||---O---| Pokemon Diamond |---O---| | | \ / Version \ / | | --- --- | +============================================+ FAQ/Walkthrough written by and copyrite bes4360 Can you read this without scrolling?: QWERTYUIOPQWERTYUIOPQWERTYUIOPQWERTYUIOPQWERTYUIOPQWERTYUIOPQWERTYUIOPQWERTYUIOP If so, you will be able to read all of this FAQ without scrolling. (this FAQ is written in 80 ch. margins using 10 point Courier New font.) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PART 1: Pertinant Info ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 001 +=================+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Table of Contents|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +=================+ PART 1: Pertinant Info 001................Table of Contents 002................Intro 003................Game Info 004................Version History 005................Legal Info 006................FAQ 007................Walkthrough PART 2: The Story 008................Twinleaf Town 009................A Trip to the Lake 010................Prof. Rowan 011................Your First Pokemon 012................Return Home PART 3: BADGE NUMBER 1 013................Jubilife City 014................Rival's Challenge 015................To Oreburgh 016................Oreburgh City 017................Gym 1: Roark and the Coal Badge PART 4: BADGE NUMBER 2 018................Return to Jubilife City 019................The Road North 020................Floaroma Town 021................Team Galactic? 022................The Valley Windworks 023................Showdown with Commander Mars 024................The Road North Part 2 025................Eterna Forest 026................Eterna City 027................Gym 2: Gardenia and the Forest Badge PART 5: BADGE NUMBER 3 028................Team Galactic Part 2 029................Showdown with Commander Jupiter 030................A Bicycle 031................An Explorers Kit 032................Leaving Eterna City PART 6: BADGE NUMBER 4 PART X: ENDING CREDITS 00W................Final Notes 00X................Contact Info 00Y................Citations 00Z................Credits 002 +=====+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Intro|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +=====+ Welcome to my FAQ/Walkthrough for Pokemon Diamond. Generation 4's seemingly more popular game. In this walkthrough I will guide you through every step of the game. Collecting every pokemon and beating all of the challenges to be found. I hope you enjoy my FAQ and that it helps you get through the game! --bes4360-- PS. I should also note that this Walkthrough will get you through Pearl version as well as Diamond but you will have to (in your head) input the changes from Diamond to Pearl. 003 +=========+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Game Info|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +=========+ Pokemon Diamond is one of the two Generation 4 games in the Pokemon series. It adds many new pokemon to be caught, new gyms to be challenged, a new storyline to be followed and more as you explore the region of Sinnoh ! The featured pokemon, the legendary Dialga adds adds a twist of time to the game. Your new foes, Team Galactic are out to create a new world and destroy this one. Why? Well let's find out! 004 +===============+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Version History|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +===============+ CURRENT VERISON: BETA V.0.0.2.8 Sept. 29, 2008 V.0.0.0.1 Completed the basic sections including Game Info, Intro etc. More to come today. Sept. 29, 2008 V.0.0.1.0 Completed through the Walkthrough section. This adds TONS of info to the guide. Sept. 30, 2008 V.0.0.1.1 Completed section 008 and added a little bit about game controls. Oct. 08, 2008 V.0.0.1.2 Completed a few more sections (up to 013). FAQ still in BETA form so expect quite a few more updates. Oct. 20, 2008 V.0.0.2.5 A massive update. Added a bunch of information and sections. My next update should be within the next week. Oct. 20, 2008 V.0.0.2.6 A minor update. Added sections but they don't add up to much. Nov. 26, 2008 V.0.0.2.8 Another minor update. I'm pretty busy right now so things are kinda backed up. Bear with me! 005 +==========+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Legal Info|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +==========+ This FAQ/Walkthrough is copyrite Matt Besonen (bes4360) and is to be used ONLY for personal and private use. Any other use of this FAQ is STRICTLY prohibited. The following websites and people are allowed to use this FAQ: GameFAQ's www.gamefaqs.com CheatHappens www.cheathappens.com Gamers Galaxy www.gamersgalaxy.forumotion.net If you see this FAQ ANYWHERE else please email me at: mbesonen AT up DOT net. 006 +===+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|FAQ|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +===+ Here you'll find answers to many questions you have. If you don't find the answer here, feel free to email me or go to: www.gamersgalaxy.forumotion.net and leave me a message there. (I own gamersgalaxy so I am free to put this here). Q: What types of pokemon are there? A: In total, there are 17 different types of pokemon. They are: Normal, Fire, Water, Grass, Fighting, Psychic, Dark, Ghost, Rock, Ground, Poison, Flying, Steel, Bug, Dragon, Electrical, and Ice. Q: What are weaknesses? A: A weakness is when a pokemon's type is weak to another pokemon's attack type. For exapmle, Bulbasaur has a weakness to Fire because he is a Grass type. Here is a list of all of the weaknesses: ~~~ Fire is weak against water, ground and rock Grass is weak against fire, poison and flying Steel is weak against ground, fire and fighting Ice is weak against steel, rock, fire and fighting Ground is weak against water, ice and grass Fighting is weak against flying and psychic Ghost is weak against grass, ghost and dark Psychic is weak against bug, dark, ghost Dragon is weak against ice and dragon Bug is weak against rock, fire, flying and poison Electric is weak against ground Rock is weak against water, grass, ground, fighting and steel Poison is weak against ground and psychic Flying is weak against electric, rock and ice Normal is weak against fighting Water is weak against electric and grass ~~~ Q: What are strengths? A: Same thing as weaknesses except the reverse side of things. For example, Fire type attacks are strong against Grass type pokemon. A complete list of strengths: ~~~ Fire is strong against grass, ice, bug, and steel Grass is strong against water, ground, rock and ghost Steel is strong against ice and rock Ice is strong against grass, ground, flying and dragon Ground is strong against fire, electric, poison, rock and steel Fighting is strong against normal, ice, rock, dark and steel Ghost is strong against psychic and ghost Psychic is strong against fighting and poison Dragon is strong against dragon Bug is strong against grass, psychic and dark Electric is strong against water and flying Rock is strong against fire, ice, flying and bug Poison is strong against grass and bug Flying is strong against grass, fighting and bug Normal isn't strong against anything Water is strong against fire, ground and rock ~~~ 007 +===========+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Walkthrough|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +===========+ Probably the resason you are looking at this in the first place. This is the Walkthrough. Where I take you through every little aspect of the game. From getting your first pokemon to the Elite 4 this part of the guide will explain it all to you in detail. But before we actually get started, here's a list of some useful things: ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Appendix A: Pokemon Abilities: Every pokemon has abilities in addition to attacks and types. Every ability has a different effect and a certain species may have different abilities. No pokemon has two abiilities though. Here is a list of all of the pokemon ablilities: ================== Name: Description ================== Air Lock: Is not effected by weather. Arena Trap: The opponent cannot run nor switch. Flying-type Pokemon and Pokemon with the Levitate special ability are uneffected. Battle Armor: The opponent's moves cannot Critical Hit. Blaze: When HP is below 1/3rd, Fire's power increases to 1.5 times. Cacophony: Uneffected by sound moves. Chlorophyll: When sunny, Speed doubles. Clear Body: Opponent's moves that lower ability values have no effect. Cloud Nine: Is not effected by weather. Color Change: Becomes the type of a damaging move that hits it. Compoundeyes: Accuracy is raised to 30% in battles. Cute Charm: The opponent has a 30% chance of being induced with ATTRACT when using a direct attack against this Pokémon. Damp: Neither side can use Explosion or Selfdestruct. Drizzle: Rain falls when the Pokemon enters battle. Drought: Sunlight shines when the Pokemon enters battle. Early Bird: SLEEP conditions lasts for half as long. Effect Spore: The opponent has a 10% chance of being induced by PARALYE, POISON, or SLEEP when using a direct attack against this Pokémon. Flame Body: The opponent has a 30% chance of being induced with BURN when using a direct attack against this Pokémon. Flash Fire: Fire-type moves deal 1.5 times damage. Immune to damage from Fire-type attacks. Forecast: Its type and figure change with the weather. Guts: raises to 1.5 times when induced with a status. Huge Power: Attack power is doubled in battle. It will return to normal if special ability is taken. Hustle: Damage from attacks is 1.5 times, but average accuracy is only 80%. Hyper Cutter: Opponent cannot lower Attack value. Illuminate: If the Pokémon is in the lead spot, chance of encountering a wild Pokemon raises. Immunity: Cannot be POISON condition. Inner Focus: Will not flinch. Insomnia: Cannot be SLEEP condition. Intimidate: Upon entering battle, the opponent's Attack lowers one stage. Keen Eye: Opponent cannot lower accuracy. Levitate: Damage dealing Ground-type moves have no effect. Lightningrod: Electric type moves are drawn to it. Limber: Cannot be Paralyze condition. Liquid Ooze: When the opponent absorbs Hit Points, the opponent instead loses Hit Points. Magma Armor: Cannot be FREEZE condition. Magnet Pull: Steel types cannot run nor switch. Marvel Scale: Defense raises to 1.5 times when induced with a status. Minus: When battling with PLUSLE, Special Attack becomes 1.5 times. Natural Cure: Status is healed when withdrawn from battle. No Ability: No special ability Oblivious: Cannot be Attract condition. Overgrow: When HP is below 1/3rd, Grass's power increases to 1.5 times. Own Tempo: Cannot be confusion condition. Pickup: May find an item after battle. Plus: When battling with MINUN, Special Attack becomes 1.5 times. Poison Point: The opponent has a 30% chance of being induced with POISON when using a direct attack against this Pokémon. Pressure: When hit by a move, the opponent's PP lowers by 2 rathern than 1. Pure Power: Attack power is doubled in battle. It will return to normal if special ability is taken. Rain Dish: A little bit of HP is restored every turn that it is raining. Rock Head: Does not receive recoil damage from moves such as Double-Edge and Volt Tackle. Rough Skin: The opponent is hurt by 1/16th hit points of recoil when using a direct attack against this Pokémon. Run Away: Except for trainer battles, can always run from battle. Sand Stream: Sandstorm blows when the Pokemon enters battle. Sand Veil: During a sandstorm, evasion rises. Serene Grace: The chances of a move having an effect doubles. Shadow Tag: The opponent cannot run nor switch. Shed Skin: Every turn, it has a 1 in 3 chance of healing from a status condition. Shell Armor: The opponent's moves cannot Critical Hit. Shield Dust: Opponent's move do not have an additional effect. Soundproof: Uneffected by sound moves. Speed Boost: Speed increases by one stage each turn. Static: The opponent has a 30% chance of being induced with PARALYZE when using a direct attack against this Pokémon. Stench: If the Pokémon is in the lead spot, chance of encountering a wild Pokemon lowers. Sticky Hold: Item cannot be taken. Sturdy: One-hit knock out moves have no effect. Suction Cups: Cannot be switched by the opponent using Roar or Whirlwind. Swarm: When HP is below 1/3rd, Bug's power increases to 1.5 times. Swift Swim: When rainy, Speed doubles. Synchronize: When the Pokemon becomes Poison, Paralyze, or Burn, so does the opponent. Thick Fat: Fire and Ice-type moves deal 50% damage. Torrent: When HP is below 1/3rd, Water's power increases to 1.5 times. Trace Special: ability becomes the same as that of the opponent. Truant: Cannot attack consecutively. Vital Spirit: Cannot be SLEEP condition. Volt Absorb: Healed by up to 1/4 maximum Hit Points when hit with Electric- type moves. Water Absorb: Healed by up to 1/4 maximum Hit Points when hit with Water-type moves. Water Veil: Cannot be BURN condition. White Smoke: Opponent's moves that lower ability values have no effect. Wonder Guard Only harmed by Super Effective damage. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Appendix B: Items: This is a complete list of all of the items in the game. This includes Balls and Key Items. http://www.gamefaqs.com/portable/ds/file/925601/45858 Credit goes to Shuko for the guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Appendix C: Pokedex: This is a complete list of all 493 pokemon. http://www.gamefaqs.com/portable/ds/file/925601/47707 Credit goes to Marriland for the guide. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ And now, on with the Walkthrough! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PART 2: The Story ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 008 +=============+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Twinleaf Town|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +=============+ As our adventure begins, Professor Rowan visits with us and asks us a few questions. But first, he will tell you to touch the center of the pokeball on the bottom on the screen. Do so, and Munchlax will pop out. Prof. Rowan, (refered to in the rest of this guide as Rowan) will tell you a little bit about himself and the world of pokemon. He will eventually get around to asking you what gender you are. It won't matter which gender you choose but it is reccomended that you choose the same gender as you are. Then, he will ask you your name. If you chose male the default name will be Lucas. If you chose female, the default name is Dawn. I will refer to you, however, as "Player" throughout the rest of the guide. You will then be asked to name your rival. I will simply call him "Rival" throughout the guide. Player will then be shrunk and thrust into the world of pokemon! I thought I should take a little time to explain controls to you. So here is a list of all of the controls in the game: WORLD: D-Pad~~~Move A~~~~~~~Observe objects/talk to people B~~~~~~~Run (after obtaining Running Shoes)/Change Bike gears X~~~~~~~Open Menu Y~~~~~~~Not Used SELECT~~Not Used START~~~Not Used L~~~~~~~Not Used R~~~~~~~Not Used BATTLE: D-Pad~~~Navigate Moves/Items A~~~~~~~Select Move/Item B~~~~~~~Undo last action X~~~~~~~Not Used Y~~~~~~~Not Used SELECT~~Not Used START~~~Not Used L~~~~~~~Not Used R~~~~~~~Not Used MENU: D-Pad~~~Scroll through choices A~~~~~~~Select option B~~~~~~~Back X~~~~~~~Open/Close Menu Y~~~~~~~Not Used SELECT~~Shuffle Items START~~~Not Used L~~~~~~~Not Used R~~~~~~~Not Used Now that you are actually in control. Take some time to get used to the controls. Walk downstairs and talk to your mom. She informs you that Rival wants to see you. Leave the house and head for the large house on the north east of town. As you approach the door, Rival will come charging into you with a THUD!! (get used to it, this won't be the last time). He tells you to come with him to the lake or he'll fine you multiple-millions of dollars. What a jerk. Then, he realises that he's forgotten something and he heads back inside. Better follow him. Head upstairs and he will talk to you. He leaves and heads back outside. Head North (UP in this guide) and out onto the Route beyond. Rival is here and he talks to you about the TV show you watched earlier that morning. He says it was about The Search for the Red Gyarados. He rambles on about finding something spectacular like that in the lake near where you live. Oh well, we'll play along... 009 +==================+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|A Trip to the Lake|~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +==================+ Rival begins to follow you like you're his mother as you head to the lake. Lead him to the West and you'll see an opening in the trees to the North. Walk towards them and go into the opening. When you enter, you'll see an old man and a younger person with him. They will change you'r life in a minute. The young person identifies him as Prof. Rowan. 010 +===========+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Prof. Rowan|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +===========+ Surprised? Anyway, after a bit of talking, they head towards you. Instead of stopping to introduce themselves, Rowan rather rudley demands that you let them pass. Like we had any plans of stopping them. They leave and Rival sees that they left something. Too bad it's in the middle of the tall grass where pokemon live and you don't have a pokemon for protection. Rival somehow convinces you to go with him and examine it. Oddly enough, once you get to it, two Starlys appear. Rival acts like he's never seen a pokemon before and freaks out. He then opens the briefcase to find 3 pokeballs inside! He says for you to choose one. Here comes the most infulential choice you make in the game. Choosing your starter pokemon. Choose wisely because the one you choose is the one you will have for the rest of the game. And only through trading can you get the others. 011 +==================+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Your First Pokemon|~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +==================+ WOOT! Your first pokemon! Better make a good choice right? Well, fortunatley for you, I have played the game once around with every starter. Here's the bottom line: Choice #1 TURTWIG Type: Grass Pokedex #: Sinnoh 001/Kanto 387 Pros: Turtwig has massivley high defense. This aids in protecting against weaknesses but also provides a stable backing for attacks by lessening the amount of items you have to use. Cons: Slow. Turtwig is slow. This may cause some problems against types he's weak to because of that. Even with his high defense, he still may be innefctive because of his speed. Evolves into: GROTLE Type: Grass Pokedex #: Sinnoh 002/Kanto 388 Pros: Basically the same as Turtwig except that Grotle has much higher stats. He also learns some good attacks as Grotle (don't let him learn Curse however, he's slow enough as it is). Cons: Again, Speed is his main drawback. Evolves into: TORTERRA Type: Grass/Ground Pokedex #: Sinnoh 003/Kanto 389 Pros: Ground type. He learns Earthquake immediatley upon evolving. This is the one reason you should choose Turtwig is because he evolves into Torterra. Cons: Speed. At Lv.100 he is still slower than some Lv.75 pokemon. This can hurt your chances of winning a battle not to mention what it does to Torterra's self esteem! All in all, I would make Turtwig a 2nd choice for beginners and a 3rd choice for those with more experience. ~~~ Choice #2 CHIMCHAR Type: Fire Pokedex #: Sinnoh 004/Kanto 390 Pros: Chimchar is Fire type. The amount of Fire types is very low in this game and boy will you need one. Chimchar's stats are very balanced and very high. His variety of Fire type attacks makes him a VERY formidable foe. He learns a strong Fire type attack very quickly (Ember, Lv.7) whereas, Piplup learns his first strong attack LATE (Bubblebeam, Lv.22). This gives Chimchar a HUGE advantage over the other starters in terms of power. Cons: Weaknesses. Over time, Chimchar amasses the following weaknesses: Water, Ground, Psychic, Flying. Those are some very powerful weaknesses. However, I do believe his strengths (Grass, Ice, Steel, Dark, Normal) outweigh his weaknesses. Evloves into: MONFERNO Type: Fire/Fight Pokedex #: Sinnoh 005/Kanto 391 Pros: If you think he was good as a Fire type, watch what happens when he evolves and becomes the Fight type too. He learns some awesome attacks and his stats get a huge boost too. He learns his first Fight type move upon evolving (Mach Punch, Evolve) and it has the same power as Ember (40). He gains some strengths too, he was strong against Grass, Ice, and Steel before but now he adds Dark and Normal to his strengths list. Cons: He adds weaknesses too. Instead of just Water and Ground, you now have to worry about facing Psychic and Flying type enemies as well. This still doesn't affect how good he is though. Just have a backup for him when he hits tough opponents. One more thing, Monferno is ugly. Very ugly. Evolve him ASAP. Evolves into: INFERNAPE Type: Fire/Fight Pokedex #: Sinnoh 006/Kanto 392 Pros: This is as good as it gets right here folks. With sky high stats and intense moves, he becomes an irreplacable vector in your team. This is the stage where you learn such moves as: Close Combat, Fire Blast, Blast Burn etc. This here is the reason for choosing Chimchar in the first place. Cons: Same as before. Weaknesses. Infernape, I believe, can overcome his weaknesses better than the other starters so this really doesn't affect his performance. This is my top choice of starter. For beginners I make him #1. #2 for those who have experience as a trainer. ~~~ Choice #3 PIPLUP Type: Water Pokedex #: Sinnoh 007/Kanto 393 Pros: Very few MAJOR weaknesses. Also, strengths against quite a few types. This is all I can really say in Piplup's favor. He does have fairly high stats but he doesn't learn any GOOD moves until late. Cons: Wow, where do I even begin? Piplup is a pokemon for a VERY experienced trainer. He has so few strengths against the first few types you encounter that it's not funny. He has trouble even against types that he's strong against because he learns so few strong moves. If you can handle Piplup. I commend you. Evolves into: PRINPLUP Type: Water Pokedex #: Sinnoh 008/Kanto 394 Pros: Again, no really major weaknesses to be overcome. He retains even higher stats than Piplup so he may bring you some joy. He also learns his first Steel type attack (Steel Wing) in preparation for his evolution. Cons: Intensly underpowered seems to describe this Water type that had SUCH potential. He really only learns Brine in his favor as far as strong moves and his stats (although higher than Piplup) are still badly placed for the style of attacks he learns. Evolves into: EMPOLEON Type: Water/Steel Pokedex #: Sinnoh 009/Kanto 395 Pros: He begins to learn some powerful attacks at this stage including Hydro Pump (120 Power). This makes him stronger and relieves any grief he caused you back in the Prinplup days. His stats balance out to be more favorable to his new attack style too. This is th eone reason for choosing Piplup. Also, after attaining a certain area of the game, he can learn Hydro Cannon (150 Power). This is an ULTRA powerful attack so I guess there IS another reason to shoose him. Cons: WHAT??? He loses his resistance to Fire??? That's right! With the addition of the Steel type to his profile (which is weak to Fire), Empoleon has lost his resistance to Fire. This, coupled with his ither cons from his previous evolutions, makes him an EXTREMELY hard to win with pokemon. I don't know what the developers were thinking when they pulled this one... This is easily the hardest of the three pokemon to raise. Even so, I say for trainers with more experience he is your 1st choice. But for beginners? 3rd choice. ~~~ Now that youv'e made your choice, we can continue with the game. When we left, You were attacked by two Starlys. I should note here that whatever pokemon you chose, your rival chose the one that it's weak to. Hence if you chose: Rival chose: Turtwig Chimchar Chimchar Piplup Piplup Turtwig So take that into consideration. Now, back to that battle. As Starly attacks you you send out your borrowed pokemon. This battle will be very easy as the Starly is only Lv.2. Take him out and head OUTTA here! 012 +===========+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Return Home|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +===========+ Travel out of the Lake Verity area and head out onto the road. As you head back towards your home, you run across Rowan and Mentor standing in the middle of the road. As you approach Rowan stops you and talks to you. After a strange conversation, Mentor suggests that you visit their lab. Rival insists that he wants to spend more time with "this little guy" so you may as well head home for now. When you arrive at home, you tell your mom what happened at Lake Verity (from now on, refered to as Verity). She acts surprised and then tells you that you should go visit Rowan. Yeah, definatley a good idea since you still have his pokemon. She gives you your first Key Item before you go. The Running Shoes. If you thought the walking around was slow, now when you walk "Press B to blaze new trails of adventure". Before you can leave, another interruption occurs. Rival's mom rushes in asking if Rival is here. After assuring her that he isn't she asks you to deliver a Parcel to him. She says that he probably wne to Jubilife City. Wonderful. Now, leave the house and head back up to the north and go East (always to the right) on the path. Walk through the grass battling whatever pokemon come up. You'll probably only see Starlys and Bidoofs though. Once you reach Sangem Town, it's time to find Rowan's Lab. Ironically, it's the first building you come to. Mentor is standing outside and talks to you. He has you go inside and you meet with Rowan for your first REAL visit with him. He says a lot of stuff about the wonderful feeling you get when you travel with pokemon. Then, he tells you he wants you to keep the pokemon you found in the suitcase. Awesome! Give it a nickname if you wish and then he gives you the assignment. He asks you to fill a PokeDex for him. Hooo boy. A PokeDEX (refered to in this guide as either SDEX or NDEX. S for Sinnoh and N for national) is a high tech encyclopedia that records information on all of the pokemon you meet and even more info if you catch them. Your goal in the game is to catch all 493 pokemon. Sound daunting? It is. You start with the SDEX and once you see (you don't have to catch) all 150 (151 if you count Manaphy, but you don't have to see Manaphy to complete the SDEX) pokemon in Sinnoh, your dex will be upgraded to the NDEX. The NDEX contains slots for 493 pokemon. To complete it? Catch all 493 pokemon. Good Luck! Leave the lab and head outside. Mentor decides that it is his job to show you around. Let's tag along shall we? Mentor shows you how to identify important buildings by the color of their roof. Here's what he shows you and even what he doesn't. Roof Color: Orange Building: Pokemon Center Use: Heal and restore your pokemon. Connect to WiFi and other DS's. Roof Color: Blue Building: PokeMart Use: Buy and sell items that help you on your adventure. Roof Color: Brown Building: Pokemon Gym Use: Battle tough Gym leaders that have a type bias to obtain Pokemon Leauge Badges. There are 8 Pokemon Gyms in Sinnoh with the following type bias's: Rock, Grass, Fighting, Water, Ghost, Steel, Ice, and Electrical. This concluded, Mentor suggests that you head home to tell your mom that you are leaving on an adventure. Good idea. Head back to Twinleaf and talk to your mom. She hears of your adventure and congratulates you. She also presents you with an awesome new item: The Running Shoes. Now, to speed up? Press B to "blaze new trails of adventure". Awesome. Now, before you can head out on this wonderful adventure, a new interruption occurs. Rival's mom comes in and asks if Rival is there. After she hears that he isn't, she asks you to deliver something to him. She gives you a Parcel and tells you that you should head to Jubilife City as that's where he probably is. Fine, we'll run an errand for you. She thanks you and heads off. Now we can get back to our adventure. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PART 3: BADGE NUMBER 1 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 013 +=============+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Jubilife City|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +=============+ Return to Sandgem and heal, etc. Then, head north through the grass until you meet up with Mentor. Mentor decides to teach you how to catch a pokemon. Pay as much or as little attention to this as you want because I am going to explain it to you in great detail. Here I will explain the most important part of the game. Catching pokemon. To catch a pokemon all you have to do is throw a pokeball. Unfortunatley this doesn't always work. Here's a good strategy to use: 1. Weaken Weaken the pokemon by lowering it's HP/stats and/or inflicting a status problem (preferably asleep, paralyzed, or frozen) 2. Attempt to Catch Try throwing a few pokeballs at it after weakening it. You shaouldn't have any dificulty catching them at this state. 3. Repeat Supposing you just can't seem to catch it. Go back, lower it's stats some more, and maybe even lower it's HP down into the red zone. No lower though. Repeat unil caught Here is a list of all of the PokeBalls in the game: Pokeball Catch Rate: * Levels: 1-10 Color: Red/White Great Ball Catch Rate: ** Levels: 11-20 Color: Blue/White Ultra Ball Catch Rate: **** Levels: 21+ Color: Black/Gold Nest Ball Catch Rate: Goes up the lower the level Levels: -15 Color: Camoflauge Net Ball Catch Rate: Better on But and Water types Levels: 20-45 Color: Blue, Net pattern Quick Ball Catch Rate: Better the earlier it is used Levels: 20+ Color: Blue/Gold X Timer Ball Catch Rate: Better the later it is used Levels: 20+ Color: Black/White/Orange Dusk Ball Catch Rate: Better at night or in caves Levels: 20+ Color: Black/Purple Premier Ball Catch Rate: * (MILDLY RARE BALL) Levels: 1-15 Color: White/Red Cherish Ball Catch Rate: *** (VERY RARE BALL) Levels: 15-30 Color: Red Master Ball Catch Rate: PERFECT (never fails to catch) Levels: 75+ (works at any level, 75+ is reccomended usage) Color: Purple/White Continue to head north battling the trainers that you come across. Note that you cannot run from a trainer battle. Eventually you will come upon Jubilife City. Save the game and heal at the local poekmon center. Head towards a building that looks like a school. Well guess what, it is. Go inside and head up to the chalkboard. Look who's here! Rival is standing there. Talk to him and hand him The Parcel. He looks inside and finds 2 Town Maps. Why would he need two? He obviously thinks the same thing and decides to give you one. How nice! He leaves and you may now look at the chalkboard if you wish. It describes many of the status problems that may affect your pokemon (not including Infatuation). Read them if you wish. Leave the school and head N. You'll run into a guy with a very interesting thing to tell you. If you can find 3 clowns and answer their questions correctly, he'll give you a nice prize. Let's do it. When you find all 3 clowns (all within under 75 steps of each other) and answer their questions correctly (here's a hint, all of the answers are the first choice). Return to the man and he will give you a PokeTCH. A PokeTCH (refered to as TCH in this guide) is a pokemon watch with tons of interesting applications. A watch, item finder, etc. Have fun with it. Now, head back to the trainers school. Inside and to the right are two trainers. Talk to the boy and defeat his Abra. Then, talk to the girl and defeat HER Abra. Then, talk to the boy again and he will give you a TM with a move that you've probably gotten used to while battling these two trainers. Hidden Power. Leave the trainers school and heal up. Head out of the city to the E to spark a new segment of your adventure. NOTE: I don't explain TM's here because they will explain them and I don't need to. 014 +=================+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Rival's Challenge|~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +=================+ As you leave the city, Rival will show up and challenge you to a battle. This will be fairly tough because he has everything that your starter is weak to. Defeat him as quickly as possible. Heal up at Jubilife and return to this road. This time, continue on, battling trainers and catching wild pokemon. 015 +===========+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|To Oreburgh|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +===========+ Continue along the road until you come to a cave. Enter this cave and travel along the route. Along the way, you will be stopped by a hiker who has a pleasant suprise for you. A HM. A HM is a special move that can be used outside of battle. Moves like (the one he gives you) Rock Smash which can move craggy rocks from your path. The catch? You can't use them outside of battle until you obtain certain Gym Badges. Continue along battling the two campers in the cave and try to catch yourself a Geodude to learn Rock Smash for you. At the end of the cave is...Oreburgh City. 016 +=============+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Oreburgh City|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +=============+ Walk into the city and get stopped by some kid. He walks up to you and says that you're a newb. Great, what a warm welcome. He shows you where the town gym is and points out the fact that Rival is standing there. Go talk to rival. Then, head to the local center to heal up. Then head S and go into Oreburgh Mine. After you walk around the walkway you will come to a miner in a red hard hat. Talk to him and he introduces himself as Roark. But not until he demonstrates the importance of Rock Smash. He leaves the mine and says he's going to the gym. Hmm... Leave the mine and head back to the center to heal up from the excursion into the mine. Head back to the gym. You can go in now. Enter the gym to take on your first hurdle in becoming the Pokemon Leauge Champion. 017 +===============================+ ~~~~~~~~~~~~~~~~~~~~~~~~|Gym: 1 Roark and the Coal Badge|~~~~~~~~~~~~~~~~~~~~~~ +===============================+ Gym 1 Info: Leader: Roark Type Bias: Rock Badge: Coal Weaknesses: Water, Fight, Grass Strengths: Fire, Electric, Poison Rock, Steel, Ice, Flying, Bug Trainers: 2 Head into the gym and choose one of the following paths: 1. Battle Trainers 2. Don't Battle Trainers 1. Go straight up the middle and battle trainer #1 then, battle trainer #2 at near the top of the stairs 2. Go the long way around and dodge the second trainer. GYM LEADER BATTLE: Trainer: Brock Rank: Gym Leader Type Bias: Rock Gender: Male Relations: Fantina (GYM5), Byron (GYM6) Pokemon: Geodude, Onix, Cranidos If you chose: Piplup Use water based attacks. They are 200% and 400% effective against his pokemon. If you are already in Prinplup stage (which I hope you are) this battle will be very easy. Tutrwig Use your Razor Leaf attack. This will smash up most of his pokemon. Cranidos may give you some trouble but not too much I shouldnt think. I hope again that you are in Grotle stage already. Chimchar You had better be in Monferno stage or you may as well just leave and train him until he does evolve. Good luck winning without Mach Punch. If you have Mach Punch, have LOTS of potions on hand to heal him up occasionally. This battle will be tough in any case. Defeat Roark to obtain... THE COAL BADGE!!! Congratulations! This badge will allow you to use Rock Smash outside of battle. It also allows pokemon obtained in trades to obey you at a higher level than before! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Part 4: BADGE NUMBER 2 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 018 +=======================+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Return to Jubilife City|~~~~~~~~~~~~~~~~~~~~~~~~~~ +=======================+ It is now time for you to make your way back to Jubilife City. This place will be the focal point for your travels for awhile. Once here you may as well heal up because if you thought the first part was tough, you are in for a rather large suprise! From here, we head towards Badge #2. 019 +==============+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|The Road North|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +==============+ Now you must head N out of Jubilife. You will run into Rowan and Mentor before you can go far however. They are having some trouble with some bluehaired people. They are trying to stela Rowan's research. Hey! Let's give our old pal a hand! Battle with mentor and defeat the two "grunts". They will run off and it's time for you to be back on your way. After working your way to a cave, head inside. However complex this place looks, it is really very easy. Simply head up the stairs and rock smash your way East. Immediatley you will find a cave opening heading outside. Use it and viola! You are outside! Now, head N again and you will find a very clearly marked path. Follow it, defeating the trainers, catching pokemon, seeing pokemon etc. Eventually you will battle a set of twins. Afterwards, you will come to a fenced in path. Follow it and you will find yourself in Floaroma Town. 020 +=============+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Floaroma Town|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +=============+ Head north through the flower covered fields and you will notice two blue-haired people standing in one corner. Rather suspicious eh? Now, head E out of town and a girl will stop you. She will ask you to please rescue her father from some "spacemen" that have gone into the Valley Windworks. How rude of them! Let's help her out. Head E and you will come to a building with windmills around it. There is a bluehair outside of the building. He tells you that he is gonna lock himself in and that the other key is in safe hands with the other bluehairs in the field. Hmm. Lets go get it. Head back up there and you will notice that they are gone! Head through the break in the trees and you will see these thugs ROBBING a poor honey gatherer! Let's show these thugs some manners! Beat up their pokemon and the man thanks you by giving you some honey (I'll tell you what to do with it later.) He also finds a key. He generously gives it to you and sends you off. Let's try using this key back at the windworks. 021 +=============+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Team Galactic|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +=============+ Needless to say, youv'e probably discovered that these "bluehairs" are called Galactic Grunts. Now, if youv'e played previous pokemon games, you will know what these people are. [If you played Kanto (Red/Blue/Green/Yellow/FireRed/ LeafGreen) you are probably familiar with Team Rocket]. If you haven't played previous games, I'll explain to you what Team Galactic is. Team Galactic is an organization that seeks to destroy this world and create a whole new world where they rule. Sounds like nice people huh? I think not. There are Grunts (which are generally easy to beat), Commanders (which are hard to beat), and there is the Boss. The Boss is very hard to beat and he has some very good pokemon. Here is a list of the Galactic commanders: 1. ????? 2. ????? 3. ????? Boss ????? As you defeat each one, I will fill in the blanks. This keeps a little bit of suspense. This section was simply to prepare you for what's next. 022 +====================+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|The Valley Windworks|~~~~~~~~~~~~~~~~~~~~~~~~~~~ +====================+ Head into the Windworks (yes, the key works). Inside, you will encounter the Grunt you met outside. He seems rather suprised to see you (even though he told us where the key was?). He runs off. Better follow the little bugger. Chase him around the Windworks defeating Grunts along the way. Eventually you will get to a red haired woman who makes you a deal. If you can beat her, she will leave. If not, you have to leave. Hoo-boy. She then introduces herself as... 023 +============================+ ~~~~~~~~~~~~~~~~~~~~~~~~~~|Showdown with Commander Mars|~~~~~~~~~~~~~~~~~~~~~~~ +============================+ Galactic Commander Mars 1. Mars 2. ????? 3. ????? Boss ????? Well, may as well do this. Battle your first Galactic Commander. This battle won't be TOO difficult especially if you chose Chimchar. If he knows any fight type move like Mach Punch or Close Combat, he will lay her most powerful pokemon, Purugly, out like a rug. Defeat her and all of the Galactic thugs disappear. Good. Now the girl rushes in and congratulates her daddy. And thanks you for the help. She then tips a hint about "the baloon pokemon". Interesting. Let's come back on Friday and check it out! Continue with your adventure now by advancing to the next section. But before you go, let me elaborate on the "baloon pokemon" thing. Come back on a Friday and there will be a purple baloon outside of the Windworks. Talk to it and it reveals itself as Drifloon, the baloon pokemon. Catch him. Now, move on! (By the way, the baloon pokemon only appears between about 10am and 4pm). 024 +=====================+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|The Road North Part 2|~~~~~~~~~~~~~~~~~~~~~~~~~~ +=====================+ Head out of the Windworks and turn N. You may now advance yourself towards Eterna Forest. Head up the path defeating trainers, catching pokemon etc. Head towards a break in the trees at the top of the path and enter Eterna Forest. 025 +=============+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Eterna Forest|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +=============+ Inside of the forest, you will encounter a girl with green hair. She is scared to traverse the forest alone so she asks to go with you. You decide to go with her and she joins you. Head through the forest following the path. There will be several trainers here but nothing you can't handle. TAKE NOTE: In the far NW corner of the forest there is a green rock. Remember where it is! Head out towards the exit of the forest and take note of something just to the N of you. It is an abandoned mansion. Ignore it for now but remember it's location as there are many secrets it holds including a legendary pokemon. Head E and out of the forest. 026 +===========+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Eterna City|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +===========+ Welcome to Eterna City. Here you may as well hit the pokemon center and heal up. I hope you have a fire or bug type with you. Head south through the city and head BEHIND the Gym to find a cool item! Then head into the gym. 027 +====================================+ ~~~~~~~~~~~~~~~~~~~~~~|Gym 2: Gardenia and the Forest Badge|~~~~~~~~~~~~~~~~~~~ +====================================+ Gym 2 Info: Leader: Gardenia Type Bias: Grass Badge: Forest Weaknesses: Fire, Bug, Flying Strengths: Water, Rock Trainers: 4 In this gym, you must battle all 4 trainers before you can face Gardenia. GYM LEADER BATTLE: Trainer: Gardenia Rank: Gym Leader Type Bias: Grass Gender: Female Relations: Candice (GYM7) Pokemon: Roserade, Roselia, Turtwig (I think, email me if this is wrong) If you chose: Piplup You are in for major trouble. Better have a Kricketune or Ponyta with you or you may as well give up. Even if you manage to get past the first two, Roserade will kick your backside. Tutrwig Concentrate on keeping your Power Points (PP) up. If you lose them you will get KO'd because you will have very few (if any) super effective attacks against her pokemon. Chimchar If you chose Chimchar, this battle will be too easy. You will lay her pokemon out like a rug. You don't even need a strategy. Defeat Gardenia to obtain... THE FOREST BADGE!!! Congratulations! This badge will allow you to use Cut outside of battle. It also allows pokemon obtained in trades to obey you at a higher level than before! ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Part 5: BADGE NUMBER 3 ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 028 +====================+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Team Galactic Part 2|~~~~~~~~~~~~~~~~~~~~~~~~~~~ +====================+ Head over to the building in the N of town (with the spiked walls) and use Cut to enter the building. Once inside, it is fairly easy to work your way through and reach the top. Once you get there, you must fight another Galactic Commander. At the top, there is a purple haired woman whom you must approach. Do so and she will introduce herself as... 029 +===============================+ ~~~~~~~~~~~~~~~~~~~~~~~~~|Showdown with Commander Jupiter|~~~~~~~~~~~~~~~~~~~~~ +===============================+ Galactic Commander Jupiter 1. Mars 2. Jupiter 3. ????? Boss ????? Nothing too difficult. Basically a lot like Commander Mars except that Jupiter has some slightly better pokemon than Mars does. Just make sure to bring along MANY potions and other healing items. Defeat this woman and she will leave you with a promise that Team Galactic isn't done with yet! The guy you just unknowingly rescued from her (yep, this is our good deed for the day) tells you to meet him at his bicycle shop. Why not? 030 +=========+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|A Bicycle|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +=========+ Head S through town until you pass a building with a sign telling you that it is the bicycle shop. Owned by Rad Rickshaw, they sell the fastest bikes available. Head insind and talk with Rad. He thanks you for saving him and GIVES you a bike! Awesome! I reccomend that you go to your Key Items slot in your bag and set your bike to be used every time you press "Y". Now that we have this, out traveling speed goes up by at least 3x. Now, on to our next little errand. 031 +================+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|An Explorers Kit|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +================+ Now, before we can leave the city, we have to make one more stop. Head over to the explorers house (next to the PokeMart) and head inside. There you will recieve an Explorers Kit. Use this to travel to the underground. The things you can do down there are extensive and include the following: 1. Meet with (I believe) 50 people and you can recieve a special pokemon at a special place. 2. You can build a secret base and play with your friends there. 3. You can dig for treasures. 4. You can dig for spheres and trade them in for treasure. Now that you have this, you can now leave Eterna City. 032 +===================+ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|Leaving Eterna City|~~~~~~~~~~~~~~~~~~~~~~~~~~~ +===================+