Scroll down to read our guide named FAQ/Walkthrough for R-Type Delta on PlayStation (PSX), or click the above links for more cheats.
¸rRRRRRRRRr. -=================================================· rRRRRRRRRRRR. ·------------= FAQ / Walkthrough =-------------· RRR´ `RRR | ©stefan påhlsson 1999 | RRR ¸rRRRr | email@example.com | RRR ¸rrRRr´ | http://surf.to/stifu | RRR ·RRRr´ | | RRR 'rrrr. | Copyright (C) IREM SOFTWARE ENGINEERING INC. | RRR `RRRr. | All Rights Reserved. | RRR RRRr. | | RRR `Rrr` ·-----------------------------------------------· `·´ `'´ -==== T Y P E ====== D E L T A ===========- | -===============================================================· v0.3 v0.1ß 992807 v0.2ß 992907 - Wrote half of the contacts *phew*. v0.3 993107 - added ascii head. - fixed up general faults. - added cheat section *yuck*. Writen by Stifu (firstname.lastname@example.org) (http://surf.to/stifu) All rights reserved. No altering of the content in this document is allowed. May be distrubuted freely as long as no charge is taken and proper credit given. Thanks to IREM (http://www.irem.co.jp) ---[General Info]--- - R-TYPE delta - Shoot em up - Playstation only - Released - November '98 US - 14th May '99 EU - Released in areas - Japan - Europa - Australia - North America ---[ Game ]--- Check the manual or look around in the options for controller setup and stuff im not going in to deep on that. Buttons - Circle/R2 - Rapid fire, hold this one and the probe weapon will fire constantly. Square - Single fire, hold this one to charge up. X - releases probe Triangle - Fire delta weapon (what else) L1/l2 - Changes the speed of the ship (4 levels are available) TIPS - the first upgrade is the same no matter what color you take. the probe comes flying in from the middle left, and for every new upgrade your probe raises one level to a maximum of lv3. The probe changes form, for every new level it grows bigger. The little meter in the bottom left corner (either procentage or graphical) indicates how charged your delta weapon is, the meter charges when the probe is in contact with something hostile (but not when the probe shooting at something). Note! - I will not cover anything about the missiles because i havn't found any use for them yet just use them for shooting or something. ---[ Ships ]--- R9aII [ delta ] The classic R9 is the all round ship from the previous games in a new version, it has a slow but powerful charge attack, probe can shoot when free. Charge - Plasma probe - [ standard ] probe Weapons - Blue lv2 - bouncing blue laser (bounces in all directions, even backwards). lv3 - bigger, bluer and more powerful. Red lv2 - laser shots in blue and red lv3 - Sinus formed wave in blue and red. Yellow lv2 - 45° fire, crawls along walls, very powerful. lv3 - N/A Delta weapon: Electric chock - RX [ albatross ] The RX is the most silly looking ship in the game, with its pink hood, but it has the coolest weapons. Moving back or forward will open or close the probs tentacles (lv2-3only). The probe shoots from the end of the tentacles so when the tentacles are closed together the ray is more concentrated and when they are apart the shoot covers a much bigger area. The probe is homing and shooting when free so the delta weapon is charged slowly with this ship. Charge - Lightning Probe - [tentacles when attached, homing when free, shoots double shots on lv2 and tripple on lv3] Probe Weapons - Blue lv2 - Two thin lasers can home in on strong enemies. lv3 - Bigger version of lv2. Red lv2 - A ray of purple laser. lv3 - Open, a big ray of laser about 1/4 of the screen, (very cool). Closed, a concentrated laser. Yellow lv2 - Two yellow tentacle arms lv3 - Same as lv2 Delta weapon: Time disruptor - R13 [ cerberus ] This is the coolest looking ship in the game and my personal favorite, the probe is very useful, you can shoot it at strong enemies and it will stick to them until they either die or get out of sight (very useful on bosses) and because of that your delta weapon charges pretty fast. Holding the circle button will reel out the energy string. The lightning charge is great too. It's strong, fast and can home. Charge - Lightning Probe - [Claw when attached, Claw with energy line attached to the ship when free. can not shoot when free but the energy string can take out enemies and protect you from some kinds of enemy fire] Probe Weapons - Blue lv2 - Shoots thin blue laser ahead can home and dive 45°. lv3 - bigger then lv2. Red lv2 - Red laser. lv3 - thick red laser, leaves a destructive trail when you move up and down. Yellow lv2 - thin yellow beam, moves from down to up in a circular motion lv3 - same as lv2 but leaves a trail. Delta weapon - Chock wave ---[ Strategy ]--- Contact 1 - [the city] General - If you ever want to finish the game you should be able to finish this level with your eyes blinded, just shoot ahead. MiniBoss 1 - [mecha man] [ Gains ] This creep is easier then chewing water. Send your probe in him and go as low you can (you can't die by ground impact) MiniBoss 2 - [big flashy ship] With the R13 just put your probe in the back and fly to the upper right and send the probe into him, press and hold the square button and move to the left side while dodging his shots when you get in line with him facing right just release the square button and see him fly away. With any other ship he is a bit tuffer but still no sweat... right? MiniBoss 3 - [worm driller] [ Contright ] The purple thing in its middle is the week spot, you don't have to kill it to proceed. With the R9 pick up the yellow weapon and chill until he starts to circle around you, then hold the circle button and the yellow fire will circle within him and destroy him. With the R13 try to shoot your claw into the purple area and it will stick there until he leaves the screen, repeat. Boss - [ship with big afterburners] [ Moritz-G ] Stand clear of his oversized afterburner and you should be ok. release your probe into him and fire off a delta and he should be history. Contact 2 - [Water Base] General - This stage is partly taking place under water, when you dive the music changes into a more mellow tune, very nice. This stage has only one real hard passage; near the end. You will have to pass by a very narrow passage under water while dodging about a hundred monsters. the key is to use your probe as much as possible so you can unleash a delta when its getting too crowded. put your probe in the front for the first passage then go up and zap some bees and get the blue upgrade, then wait until the screen has scrolled all most all the way to the right and you are feeling quite corned and you will see that the monsters will stop to appear underneath. Boss - [Big ship guy and his friend big larva guy] These guys really love each other and big ship guy likes to take larva guy up and hug him, when they do that the chance are that you could get squished if you are on the wrong side of the screen, so be careful which side you are on, and always place the probe facing the boss. There are four power up robots right before the boss, take the yellow upgrade last with all ships. With the R13, shoot the probe under the arm when big ship guy stretches down to grab his friend. This way the probe will get stuck between them both and cause much damage, do this a few times and at least big ship guy will die. They both get real cranky if the other die, so watch out. Contact 2 - [snowy landscape] General - throughout this stage you will be either in front of, under or over a big mecha. He is a big guy and plays the part of both the boss, the mini boss and the general enemy, so watch out. don't get scared of his huge aperance, try to take out his primary offense as soon as possible. Part 1 - [the chase] The mecha will shoot straight out with some sort of cluster bomb, not really hard to avoid but it gets difficult when you have to both fight enemies and dodge big fire clusters. You will get a red upgrade in the beginning of the stage, wait until he shoots his big blue ray. When he retracts his ray canon and switches back to the cluster shooter, you can sneak up and fire your probe into his cannon (works best with the R13) this way your delta will load up and soon enough you will be quit the pestering cluster cannon. Part 2 - [underneath] after a while the mecha will fill up more and more of the screen, and after he steps over a few red blocks on the ground its time to fly in under him. When you see three gray robots appearing on the right hand side you know its time. Place yourself on the ground close to the red block on the ground and put your speed to 4. When the mecha takes a big step over the red block simply fly in under him. this is the hardest part of the stage. make sure your probe is in the front when you fly in under him. try to evade the three green guys who comes in from the back they will be crushed by his feet anyways and if they aren't they will be easy to kill after a short while. So there is no need in letting your probe go for their sake. Right above you an afterburner should be located, that is your primary focus of attention for the moment. release everything you have on it and put your speed down to 3. if you don't manage to destroy the afterburner it will start to fire at you and thus you must hide. The only place you can hide in is located right under the afterburner and it is as small as the ship so be very careful. A thing will come out from the left with two red beams under it, don't worry these are only sensors, if you come in contact with them it will stop and shoot some blue plasma its not very difficult to avoid. after a while the back foot will become visible and you will have to sneak out under it, it might seem impossible, and I sure didn't make it the 5 first times, but it can be done, just work out a good timing. Part 3 - [back and up] There will constantly drop red bolt like things from above which the mecha itself shoots off. the little orb placed above you is ideal for an umbrella and can be found just when you reach the top of the mecha. PreBoss - [wall of many guns] With the R13 shoot your probe into the guns and avoid the spining blue things with your flashes and extend as much wire as you can because it blocks the blue spinning shots. with the RX try to keep the red upgrade till this point because it covers a huge area. the probe can not block the fire clusters! Boss - [heart of mecha] The main strategy with this boss is fairly simple, just look for the first red beams they display how he will shoot, stand clear of them and you should be out of harms way when he fires, use speed 3 or even 2. fire the probe into him and load up your delta. When the first part is dead a big purple area will open up beneath you and the same red beam will scan about. This time it shoots a shot that covers 1/3 of the screen, its a menace if you have the R9 because you will have to load up your charge to full all the time to be able to do any damage at all. but with the RX and the R13 is no sweat just stay out of harms way and never stop to fire. ---[ cheats / Tips ]--- - After three hours of playing you will have nine credits instead of the usual five. - Press left, right, up, down, right, left, up, down and either square, circle, X or triangle - Circle - yellow upgrade - Square - red upgrade - X - Blue upgrade - triangle - 100% delta Till next time - For future updates i have planed the following things: - Cheats - Contact 4 - 7 strategy - Details on the last ship - The notes and Wallpaper descriptions - Minor corrections - More specific individual ship strategies ------------------------------------- Rtyped-FAQ.txt v0.3 ----------