FAQ/Walkthrough - Guide for Rayman Advance

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Rayman Advance
--------------------
FAQ/Walkthrough
Version 1.3
Author: hyncer
serebiisp@hotmail.com
FAQ Created: 6/21/2001

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Table of Contents:  *
1) Story            * - The Storyline of the game
2) Controls/Actions * - The controls for the game
3) Characters       * - The characters in the game
4) Walkthrough      * - The walkthrough of the game - INCOMPLETE
5) Boss Guide       * - Guides for beating the bosses
6) Items            * - Full list of all the items in the game
7) Enemies          * - Full list of all the enemies
8) Codes/Secrets    * - Codes or Secrets for the game
9) Electoons        * - Locations of all the Electoons - INCOMPLETE
10) FAQ             * - Frequently Asked Questions
11) Reviews         * - Reviews on the game
12) Version History * - Version History
13) Credits         * - Credit to people who helped with this guide
14) Legal Crap      * - Some Legal Crap
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I finally beat the game!

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1)


                                        S   T   O   R  Y



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Instruction Manual Story
-------------------------

Hi folks!

You want to know what's going on? Let me tell you the story of Rayman...

In Rayman's world, nature and people live together in peace. The Great Protoon
provides and maintains the harmony and balance in the world.

Sorry Folks, this apparently can't last. Do you want to play or what?

Some fateful day, the evil Mr. Dark steals the Great Protoon and defeats
Betilla the Fairy as she tries to protect it! The Electoons who used to
gravitate around it lose their natural stability and scatter all over the
world. Troublesome, isn't it? And untidy too!

In the now-unbalanced world, strange phenomena begin to occur: freaks and
hostile characters appear, capturing every Electoon they can find! The
disappearance of the Great Protoon also neutralized all of Betilla the Fairy's
powers, and she needs time to regenerate her energy before she can help in any
way.

They defintely need a hero to save them now, don't you think?

Rayman to the rescue! As a guardian of this world, he must free the Electoons,
recapture the Great Protoon from its mysterious kidnapper and reassemble them
all to restore the world's harmony.

But will the bad guys let him do it? After all, Rayman doesn't have arms or
legs, but don't panic, neither do the bad guys.
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2)


               C   O   N   T   R   O   L   S  /   A   C   T   I   O   N   S



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Permanent Abilities:

LEFT/RIGHT: Moves Rayman left and right...

UP: Looks up to see whats above you.

DOWN: Ducks to the ground to avoid bullets, etc...

DOWN + RIGHT: Crawl, use this to go in places you cannot fit. Beware though,
you can not punch while crawling.

FUNNY FACE: Make the funny face by pressing the R button. Use it on the tall
enemies that look kind of like witches or somethin, they'll run away. This
action will be removed when you get the running ability.

JUMP: Press the A button to jump. Complicated, I know, not. You'll need this to
jump gaps, reach ledges, and more. You'll be using this a lot.

PUNCH: This is the first power that Betilla the Fairy will give you. Press B to
punch. Holding B will charge up your punch and your punch will go further. Use
this to kill enemies, and more.

HANG: This is the second ability Betilla the Fairy will give you. To use it,
jump up to a ledge and if you can't reach it but your awfully close, try
jumping on the side of it (either side) and you'll hang on it. Jump from there
and you'll be able to get on. Very useful.

GRABBING: This is the third ability Betilla the Fairy will give you. This is
extremely useful. To use it, find a floating pink "O". Sometimes it's red or
orange, but mostly pink. Press the B button to punch at it, if it hit's it,
you'll start hanging on it and swinging, until you make a jump. Sometimes
you'll have to make a jump to another "O" and start swinging from O to O.

HELICOPTER: This is the fourth ability Betilla the Fairy gives you. This is one
of the most useful abilities in the game. Press A to jump, than press A again
in the Air. Your hair will start spinning around like a helicopter and you'll
be able to hover above the ground for a short period of time. Use this to reach
out of reach ledges.

RUN: An extremely useful ability. Gee, I wonder what it does? Anyways, to run,
while walking, hold R. Rayman will start running! While running, you'll be able
to outrun anything following you, and when you jump, you'll go further, than
you can use your helicopter to reach those super far out of reach ledges.

Non-Permanent Abilities:

SUPER HELICOPTER: You get this in a few levels. A Musician will give you a
potion that will give you unlimited Helicopter power. Use the same controls for
the ordinary Helicopter ability, but press A while your using it to go higher.
So really, your like a helicopter now.

MAGIC SEED: You get this in one of the first levels. Tarayzan (or somethin like
that) will give you the Magic Seed. Use R while standing still to plant a giant
plant that you can jump on and reach higher ledges. You can use this unlimited
times, but it's only good for that level.

FIREFLY: You get this at Eat at Joes (one of the most hardest levels in the
game). It'll be pitch black, but with the Firefly Joe gives you, you'll see a
small light around Rayman. Since your holding the Firefly, when you punch, the
light moves were your fist goes so you see the path ahead of you.

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3)


                        C    H    A    R    A     C     T     E     R     S



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Main Characters
----------------

Rayman: The hero of the game, you control him. He has no legs, and no arms, but
don't underestimate him.

Betilla the Fairy: She tried to stop Mr. Dark from getting the Great Protoon,
but failed. She will appear along your quest giving you special abilities
(check out the controls section) that are needed to complete the game.
*SPOILER* Later in the game, something happens to her... *END OF SPOILER*

Mr. Dark: The evil guy who stole the Great Protoon. Your job is to defeat him
and return the Great Protoon to it's rightful place. Exactly why he hides his
face, well, apparently, if Rayman knew actullay how ugly he was, he wouldn't
even think about saving the world.

The Magican: You'll find a hat some levels, go up to it with 10 tings and it'll
turn into a magican and he'll give you a task to compete in, if you succeed,
you'll receive a 1-Up. Usually the tasks are to collect all the tings in the
bonus level.

Photographer: This is similar to a checkpoint. You'll meet him in every level,
he'll take a picture of you. If you die later on, you'll return to the spot
were he took a picture of you.


Side Characters
----------------

Tarayzan: In the beginning of the Swamps of Forgetfullness, you'll see Tarayzan
behind a bush and his clothes up in a tree above him. Return his clothes to him
and he'll give you a Magic Seed to show his thanks.

Musician: The musician lost his guitar, when you find it, return it to him and
he'll give you some potion that will give Rayman the Super Helicopter.

Joe: At Eat at Joe's, before entering the level, Joe will give you a Firefly to
make your way through the dark level.

Evil Rayman: At Candy Chateau, Evil Rayman will follow you. And he'll obviously
try to kill you. Try to lose him by running. Don't hang on a floating pink
grappling figure too long, or else that will give him time to catch up.

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4)


                       W    A    L    K    T    H    R    O    U    G    H



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---------------------
World 1: Dream Forest
---------------------

Pink Plant Woods
-----------------

Stage 1: First of all, jump on the ledge and get that ting. Than jump on the
stone hand on the left for another ting. From there, start heading right and
you'll see a weird looking plant. Get the ting next to it, jump on the plant,
and it'll start falling down to the right. You'll collect 3 tings while going
down. Jump off the plant and onto land. Jump up on the ledge than jump again
and grab on the vine. Start climbing up. When you reach the very top, jump to
the left and grab on the vine there. Jump left again for another vine. Than
jump from the last vine to the ledge to the left for a 1-Up trophy.

Start making your way jumping back through the vines, climb down back onto the
ledge, than start continuing right again. Jump up, get the ting, and land on
the next platform. Than do it again for another ting. Start making your way
right, jump on the stone hand, jump on the ledge, than onto the next ledge,
than jump on the last ledge and you'll see a sign with a exclamation mark on
it. Go up to it which means the end of the stage.

NOTE: I will not post on were every single ting is now. That was just because
that stage was like so short since it was the first stage of the first level
and all. So for now on, get the tings yourself.


Stage 2: Starting off, jump right on the little platform in the middle of the
water. Jump again on the platform to the right of that. Make your way up than
jump on the next platform. Jump onto land than keep going right. Beware of the
small enemy. Since you do not have the punching ability yet, jump over it and
keep going. Jump onto the next platform, there is another small enemy here.
Avoid it, than jump once again on the next platform. Than jump again on the
next platform.

Start making your way up the ground and jump over the next enemy. Jump up and
grab onto the vine ahead. Than jump to the right. Be careful on dodging that
enemy while doing this. Climb the small little green and blue vine and start
climbing up. Than jump onto the next platform were the P is for more health.
Drop down onto the platform. Jump onto the nex platform than onto the next.
Than jump onto land. Start heading right, an enemy will appear out of nowhere.
Jump over it, than jump onto the next land and you'll see the Picture Taker.
Walk behind the cardboard wall with the little place were Rayman's face can
fit, and get your picture taken.

After that, jump up and start climbing the vine for some tings. Climb back down
than jump onto the next land. Beware of the tall enemy, jump onto the floating
platform above immediantly. Than jump to the right and grab on the vine. Fish's
will start popping up and going towards the sky. Jump at the right time to
avoid damage. Grab onto the next vine. Climb up a little if needed, than jump
onto the next vine. Jump yet again onto the next vine. Jump onto the next
platform. Make your way right, jump up and collect the tings in the air, and
you'll see the sign when you land.


Stage 3: Start heading right to meet Betilla the Fairy. She'll give you the
Punching Ability! FINALLY! Press B to use it. Start heading right and you'll
meet a dead end. See the blue tomato above? Jump up and punch it, it'll fall
down. Jump on the tomato than onto the platform above. You'll see the next
exit. That was short...


Stage 4: Head right ignoring the first tomato. Punch the second tomato into the
water. Jump on the tomato and duck. You'll start traveling to the golden glove.
Jump back up to land and continue right. Jump over the water gap and punch the
enemy ahead of you. Keep heading right and jump over to the next platform.
You'll see a midget enemy, punch it, than jump onto the next platform. Punch
the next enemy and jump onto the next land. Get that golden fist in the air on
the way. Jump up and grab onto the vine.

Start climbing up, fish will be popping up here. You'll see an enemy, power up
your punch and punch it. Jump onto the vine to the left, climb if needed, than
jump onto the higher platform. Head right and jump onto the next platform. Keep
heading right and jump onto the lone platform. Hit the midget on the right (I
like that name, hehe) and jump on that platform. Punch the tall enemy on the
right and keep heading right. Drop onto the platform below. Continue heading
right and drop onto the next platform. Than jump on the next. Than yet again,
on the next. Climb the small little vine up than jump onto the next platform.

Continue heading right for a 1-Up trophy. 3 enemies will than come up from
behind. 2 tall ones and... midgit! Kill them, than go back left. Drop down to
the place near the vine. Drop again to the platform below and you'll see an
enemy shooting bullets. Dodge them, than punch him to death (sometimes hitting
him in the gun won't damage him, so jump up and try hitting him in the head
instead). Than go to the finish.

LEVEL CLEAR!

----------------
   SAVE GAME
----------------
NOTE: Whenever I have this, it means go to a spot on the map were there's a hat
which means save (there should be one open by now) and save. It's a reminder.
Just incase you run out of batteries, or whatever.


Level 2: Anguish Lagoon
------------------------

Stage 1: Start heading right. Hit the midgit on the platform. Than jump on the
platform. Punch the tomato and it'll start swinging back and forth like a
swing. Jump on the tomato (timing) and you'll start swinging. When you swing
near a platform on the right, jump on it and you'll see another swinging
tomato. Time your jump on it, wait for it to swing you to the right. Jump on
the floating platform, jump on the next floating platform, than jump onto the
platform on the left. Start heading left.

Bullets might be coming towards you (they're kind of like moving hammers) duck
to dodge them, and keep heading left. Jump on the little ledge, than jump on
the floating platform, than jump onto the platform on the left. Start heading
left and you'll see the guy who shot the bullets. Jump up and punch him in the
face. Behind him is the sign.


Stage 2: Head left and jump down. You'll start falling collecting tings along
the way. If you land on the tomato on the top, you'll swing to get more tings.
But than start dropping, at the bottom, you'll meet a small Moskito. Check out
the boss section for a 'detailed' fight on Moskito. If your too lazy to go
there, i'll just say how to defeat him here.

Moskito will try to peg you. He'll than start zooming across the screen. When
you have a chance, punch him. 5 shots will take him out. Than moskito will fly
you across water.

I can't really help you on this part. But i'll try the best I can do. While
riding him, immediantly go to the bottom. You'll snag a 1-Up. Keep going right,
start heading towards the right of the screen. When you pass the spikes,
immediantly go back and get the P in it for more health. Keep heading right,
soon, spikes will be on the ceiling. Dodge the spikes and keep going. Stay low
now, avoid the 3 small enemies. Punch midgit and avoid the spike. Keep going.

Now start dodging bullets, so this means you'll meet up with a bullet shooter
again. You'll finally see him, punch him, if you don't kill him, you'll go
through him and lose one life. Well it isn't that bad, isn't it? Moskito will
go raging fast now. Now there's no more enemies, but you'll encounter spikes.
You'll be collecting tings. He finally stops near the sign. Fly moskito to the
sign to finish the stage.


Stage 3: Start heading right and you'll meet Betilla the Fairy. Walk up to her.
She will grant you the hanging ability. Obviously, you'll need to use it around
here somewhere. Haed right, jump up and hang on the ledge up there. Jump from
there to get a lot of tings on that platform, than jump on the platform to the
right were there's a sign.

LEVEL CLEAR!

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   SAVE GAME
---------------

Level 3: The Swamps of Forgetfullness
--------------------------------------

Stage 1: Turn left and you'll see Tarayzan. He's naked and behind a flower.
He's pointing up toward a tree. His clothes is hanging from it. Jump up and
punch the clothes to make it fall down. He'll change quickly and jump out.
He'll give you the Magic Seed. Use the R button to make plants grow. Plant one
immediantly (water is rising as we speak) than jump on it. Jump onto the
platform on the right.

Plant another one on the platform your on, jump on it, than jump on the
floating platform on the left, than onto the platform on the left. Grow another
one, you'll see a swinging tomato. When it comes at you, jump on it. When it
swings to the right, jump on the platform there. Plant a seed, than jump on it.
You'll see a bullet shooter, ignore him. The water is rising and fast. Plant a
seed in the middle right near him and jump on it. Than jump on the platform to
the right.

You'll meet a dead end, not, plant a seed and jump on it. There will be a
platform above you. Jump on it, continue left. Dead end, well, plant another
seed. And jump on the small ledge on the left. Plant another seed, jump on the
really small floating platform and quickly jump on the large one of the right.
The small one will fall when you step on it. Jump on the platform on the right
for a 1-Up trophy. Plant a seed there and jump on it. Jump on the swining
tomato when it comes near. Swing on the platform to the left, plant a seed on
it, and jump on the other swinging tomato.

When it swings to the ledge on the right, jump on it. Jump on the platform on
the left. Kill the enemy there, than jump on the next platform above you. Start
heading right and you'll see the sign.


Stage 2: Jump up and get the golden fist. You'll see very small platforms with
tall enemies on them. Jump up and hit the tomato. It'll fall on the enemies
head and their head is a tomato now. You can jump on their heads now. Jump on
it's head, than you'll see another tall enemy. Hit the next tomato, keep doing
this to travel along their heads. Jump on the platform on the right.

Jump up and hang on the ledge on the right. Than jump on it. Start heading
right and you'll see another tall guy. Use the tomato gto get him. Jump on his
head, below, there are a lot of small enemies. So we don't wanna go there. When
he starts walking right and a moving floating platform comes toward you, jump
on it. When it heads right, you'll be collecting some tings, than jump on the
platform on the right.

Head right, and punch the tomato, it'll start bouncing. Jump on the tomato,
below the tomato are a 2 small enemies. When they jump up, punch them. Than
head right, jump on the small platform than quickly jump on the large one.
There will be a swinging tomato, jump on it. When it swings right, jump on the
platform and start heading right. You'll see the sign.


Stage 3: Jump on the tomato you see here (don't punch it down) and jump up and
start climbing the vine. At the top, there will be a lot of tings when you
drop. So jump off and collect all the tings. When you land, start heading
right. You'll see spikes. This calls for tomato man! Punch it and punch it
right. Quickly jump on it and you'll be wavin down the mountain. Whoohoo! When
you land, you'll be in water. The tomato will start moving right along the
water.

Jump over bullets that head towards you, it'll finally reach a platform. Jump
on it and you'll see the guy who shot the bullets. Punch him in the face. Start
heading right and you'll see the sign.

LEVEL CLEAR!

---------------
   SAVE GAME
---------------

Level 4: Moskitos Nest
----------------------

Stage 1: Start by heading right. Punch the tomato and it will fall in the
water. Jump on the tomato and it will start heading right. Now up ahead, you
won't see swinging tomatoes... but... swinging SPIKES! Jump over them to dodge
them. There will be more up ahead. So keep dodging all of them. When you reach
land, jump on it. You'll see swinging spikes on land too, so do the same thing
and jump over it. You'll see a tiny enemy, jump over it. There'll be more
swinging spikes, so start jumping over them.

Eventually, you'll reach a water path, dead end. Jump up and punch the tomato
in the water. Jump on the tomato and it will start cruising you across the
water. Instead of swinging spikes this time, it's falling spikes. So dodge
them. There will be fishes up ahead going up out of the water, so jump in
between them to safety. After the fish, jump up on the platform above and take
a picture for a checkpoint.

Head right and you'll see a tomato, punch it down, punch it again and jump on
it. You'll eventually bounce in the water. So once again, you'll start cruising
across the water. Jump up and punch the small enemy on the really tiny
platform. Jump on the tiny platform and look up. You'll see a guy shooting
bullets. Jump up and kill him. Jump on the platform he was on and avoid the
small enemies.

Up ahead you'll see a tomato. Punch it, punch it again and jump on it. You'll
start bouncing down a hill going really fast. You'll than start bouncing slower
and you'll be in the middle of land. Go right and jump over the two water gaps.
You'll than see a tall enemy. Jump up and hit it were it's head supposed to be
and it'll fall unconsious. Jump over it. Jump on the floating platform and it
will bring you up.

Jump on the second platform up and head right. Avoid the small enemy and you'll
see the sign, the end of the stage.


Stage 2: Head right and jump on the moving platform. When it brings you right,
punch that tall enemy and jump on the platform it was on. Jump on the next
moving platform. This part takes timing, maybe some practice will do, jump on
the next moving platform while your on a moving platform already with some
timing and get the golden fist. When it brings you right and you see a ting,
that means there's land under the ting. Jump down and than jump on the next
moving platform.

It'll bring you right, jump on the floating platform than onto the next moving
platform. Than jump on the next floating platform. The floating platform will
start moving right. Jump onto the next platform, turn left, and jump onto the
higher platform up there. Dodge the spike ball, and jump on the platform above
it. Take a picture, than go right and jump on the moving platform. Do this part
quick, there's a couple small platforms ahead, when you go on them, they start
to fall. So jump one by one really quick to land.

Avoid the spike balls ahead by crawling under them. After the last one, jump on
the flowers you might recognize from level 1. They'll start to fall, jump on
the next one than on the next one than jump on land. Start heading right and
jump on the swinging tomato. When it brings you right, jump on the small
platform than quickly jump on the large platform but avoid the swinging spikes.
Jump on the next one than on the next one. There is a lot of spike balls and
large platforms ahead, so just keep dodging the spike balls and jumping on the
platforms.

The last platform is small, jump on it than jump on land. Jump up on the next
platform and start heading right avoid the swinging spikes. Kill the guy who's
shooting bullets and you'll see the end of the stage.


Stage 3: You'll have to do this level fast, a HUMUNGOUS spike ball is after
you. Head right quickly and jump on the small platform. Quickly jump on the
next small platform than on the cliff. Jump on the next platform and punch the
small enemy. The next platform has a small enemy too, you can either dodge them
or punch them. Start going down the little hill and avoid the spike balls.
You'll see a swinging spike on the bottom, jump over the spike ball and keep
going right. Jump on the ledge above you than on the next ledge.

Do this part quick, punch the small enemy than jump on the platform and the
same with the platform after that. Jump on the vine and onto the next platform.
Most of the way from here is jumping from platform to platform. When you see a
vine, jump on it. Jump onto the next vine than onto the next. Than to the next
and next. Climb down the last one and you'll see a sign. End of the stage.


Stage 4: Start heading right and dodge the fish. Jump on the small platform
than onto the next platform. Jump onto the next two small platforms than onto
land. Avoid the spike ball, and follow were the tings lead. Jump and collect
all the tings down. Start heading right and dodge the fish here. Jump on the
really tiny platform with a ting on it and onto land. Keep heading right and
drop down to the sign.


Stage 5: This is a fight with Moskito, check out the boss section for a
detailed view on this fight.

You'll meet Betilla the Fairy after your battle with Moskito. She will grant
you the power to grab things. Check out the controls section on how to use it.
Go left and jump on the little cliff. Grab on the pink floating O than swing to
the next one than the next one. Than jump onto the platform for the end of the
stage, and the world.
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                                     W O R L D   C L E A R ! ! !


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---------------
   SAVE GAME
---------------

--------------------
World 2: Band Land
--------------------

Level 1: Bongo Hills
---------------------

Stage 1: Head right and stand on the platform. It'll go down, wait on it and
it'll go back up. Wait until the enemy down there has his back turned to you,
jump so the platform goes down again, Walk off and punch the enemy. Continue
right and jump on the drum like platform. There's another one above it, so jump
on both of them than on the area to the right. Continue right and punch the
enemy up ahead. Jump on the cloud platform.

It'll fall fast, get ready to to jump, after 2 seconds, jump a little to the
right and you'll land on the next cloud platform. It'll float right, duck to
avoid the spike ball up above. Stand back up and jump on the next cloud
platform. It will go up, jump on the platform to the right. Drop down the right
side of it and you'll land on another platform that goes down. Walk right and
you'll land on a weird platform made of 3 drums. Quickly jump onto the next
platform.

This goes down too, and you'll see another weird platform. Jump on it, than
jump on the platform to the right. Jump on the cloud and it'll start to fall.
Jump a little to the left and you'll land on another cloud. When it reaches the
wall, jump up and hang on it. Jump on the platform and walk left. You'll see a
ting in midair, jump on it and it'll start making a path down. Carefully start
falling a little right and you'll land on a temporary cloud platform.

After it dissapears, you'll land on a platform below. This part may take some
practice or you can master it quickly. Jump to the left on the two weird
platforms, than jump on the next temporary cloud platform. Than jump onto the
next than the next than on the next platform. Be careful when jumping the
clouds, their are enemies floating above, so make short jumps were you dont
jump too high. After you make it on the platform, jump up and hit the small
enemy on the next platform. Than jump up, hang on to it, than jump on it.

Turn right when your on the platform, you'll see another one with another small
enemy. Do the same thing. Turn left and yet another platform. Keep doing this.
When you reach the platform, there will be a cloud to the left. Jump on it, It
will start bringing you left. There will be another cloud ahead, but a spike in
the middle of your cloud and that cloud. Jump over the spike and land on the
cloud. It'll start bringing you left. You'll see land, jump over the spike and
onto land.

Start going left non stop to avoid the small enemies that fall. And walk up to
the sign.


Stage 2: All right, this place is just plain annoying. Jump on the platform on
the right and it will start going up instead of down. Put Rayman on the left of
it to go left and right to go right. Center to go straight up. Start by going
straight up. Than left, than right. Go straight up, and go sharp left or else
you'll be squished to doom. When you are going up the sharp left place, jump on
the platform to the right when you pass it. Take a picture so you don't have to
worry about starting from the beginning.

Go right from the photographer and jump on the cloud platform above. It'll be a
bouncy cloud. Power bounce yourself up to the platform above on the right.
Start going right and go on the other platform that rockets up. This one goes
faster. Stay on the right to avoid the spikes on the left than sharp turn left
to avoid the spikes on the right. Start by going straight up through two gaps.
Than start sharp turning left without stopping. You'll be in the right place if
you have to dodge spikes.

As soon as you get past this part, jump on the right and get your picture
taken. Jump onto the temporary platform above and keep jumping on the platforms
until you reach the platform on the right. Start going right and punch the
enemy to death. Jump over the platform to the right and get the 1-Up trophy.
Jump back to the left and up the clouds some more. Than jump onto the platform
on the left.

Jump left until you reach the rocket moving platform. Go straight up dodging
the small enemies. Than jump on the platform to the left to reach the end of
the stage.


Stage 3: When you start out there will be a pair of eyes on the platform in
front of you and it will shoot lightning at you. Jump over it and jump on it's
platform. The rest ahead is pretty much the same thing. So jump over some
lightning and jump on platforms and keep going. When you reach the glowing
fist, get it, than jump on the platform in front. Than you'll see floating
platforms, start jumping one by one.

Start hopping the platforms with eyes on it. You'll be jumping a lot of
platforms ahead, so this level is pretty much just hopping platforms. Very
easy. When you reach the end, drop down a long way till you land. Start going
left now. Start jumping some more platforms. Collect the power up, and keep
jumping. There's a glowing fist, get it, and still keep going. Jump up the
cloud platforms. Trampoline off the top cloud platform up on the platform
above.

Start heading left even more. Get the glowing fist, and keep going. Dont stop
walking to avoid the eyes shooting lightning all over the place. Start jumping
the platforms here avoiding the small enemies. When you reach a fork in the
road... kind of like that, but either going up or down, go down, and you'll see
the sign down there.


Stage 4: Jump on the twirling thing and it will start moving. Jump on the
platforms on it that are away from the spikes. Keep doing this until it stops.
Wait till the platform your on twirls to the top, than make a big leap to the
upper ledge on the right. Get your picture taken, and keep heading right.

Jump on the next moving platform, and do the same thing. Avoiding the spikes.
When it stops, drop on the sign to the right.

Amazingly, there's 5 stages in this level. So let's get on with it...


Stage 5: Okay, some people e-mailed me saying I can't beat this boss! This
isn't a boss guys. LoL, their just guys you can't kill and are very huge, look
like bosses, boss music, but he ain't a boss.

Start out by jumping on the moving cloud. Go up, jump on the 2 temporary clouds
above you than finally jump on the permanent cloud above those 2. Start jump on
the clouds to the right around the big boy. Than fall down to the right. You'll
land on a moving cloud. It'll bring you to the right, jump over and duck under
spikes that come in your way. Than jump on the platform the cloud comes to.

Start jumping over the spikes by jumpin on the temporary clouds. Land on the
other side and continue right. Wait for a cloud to come down here, than jump on
it. It will bring you up, get the Power Up here and continue left. Drop down
and you'll land on the cloud. It'll start hovering to the big boy himself. Duck
to get past him, than jump onto the platform on the left.

Start jumping platforms to the left and start walking left to see the sign.

LEVEL CLEAR!


-------------
  SAVE GAME
-------------

Level 2: Allegro Presto
------------------------

Stage 1: Move right. You'll be on slippery ground. You'll see an arrow made out
of tings, get all the tings and start sliding right. You'll go down a little
slope, jump to jump the gap with spikes on the bottom and continue sliding.
Jump another slope, and keep going. You'll start going really fast. Duck to
avoid the spike above you. Right after that, jump to jump over yet another gap.

Start sliding some more, you'll start going up causing you to go slower. Run
right and jump to gap. You'll reach a turn. After going right, you'll meet a
dead end, turn around, than start going down left. A new path. Duck twice to
avoid spikes, than jump the gap. (you don't have to jump, but it makes sure
that you get past.) Duck to avoid the next spike and continue left. It's kind
of a repeating thing here, duck under the spike and jump over the gap.

You'll start going up, when you meet the top, you'll start going down. Duck to
avoid the spikes, if somehow, you start to go slower, start crawling under the
spikes. You'll meet another dead end. So turn right down and continue down
there. Go down the slope and jump over gaps and duck under spikes. Jump the
next gap and go up the steep hill. You'll see a temporary cloud, jump on it
than jump on the platform to the right.

You'll see an electoon, ignore it if you want to come back for it later. Drop
down the hole to the right and you'll land on land below. Start going left and
you'll start going fast. This is a trick, crawl left and when you see the drop,
drop not far, but just below. If you go fast to the left, you'll end up in a
spike bonanza! Start heading right to reach the end of the stage.


Stage 2: Darn, I wrote this stage but I accidentally deleted it. It was a
tiring stage too. So this will be short. I'm very tired and it seems to be very
tiring writing the same thing that you have already written. So this will be
short. (Not like very short, just short).

Okay, start heading right. You'll get a little sparkling thing and you'll hear
a beep. Go back and you'll see a trumpet. This is what happened. It will blow
you. You'll start sliding really fast along the ground. You'll meet another
trumpet. It will blow up, jump, jump again, another trumpet, jump, jump,
another, etc... when you reach the top, you'll start going down a steep slope
so you'll go very fast. Start running to pick up speed. Jump the ultimate gap
and hope to reach the other side. When you do, keep heading right and take a
picture from the photographer.

Move right again and drop down the gap to the right. Don't go up.


Stage 3: When you start out, jump on the drum like platforms on the right. Jump
one by one to the top. Slide across this platform and jump on top of the
platform above you. You'll be able to jump on another platform to the right.
Slide right and you'll see another platform looking exactly like the one your
on. Jump on it and you'll see another identical looking platform, jump on that
then onto the next four identical platforms. You'll than land on a squiggly
sliding platform and you'll start going down and getting faster. Use a large
jump to jump over one platform and onto a steep one. Start walking up it.

When you reach the top, jump off to the right. Stay to the right to snatch a
golden fist. When you land don't move at all. You'll be on a small platform
with a photographer on it. Slightly walk to the left a little and get a
picture. Than walk right and jump onto the next platform. Collect the sparkle
and go back left. You'll see a rotating object will appear above you. Jump on
it than onto the next one above. Make your way to the top and jump on the
platform to the
right.

Avoid the eye lightning and drop down. Touch the faerie and you'll become
small. Start walking right through the small path that you couldn't go through
in your large form. When you reach the other side, touch the faerie on that
side to become big again. Jump up the platform to the right (there will be an
electoon here but i'm not explaining that because that will be in the electoons
section) than drop onto the platform below.

Drop down again and step on the temporary cloud. When you fall, you'll land on
a safe platform. Start heading right jumping on sliding platforms. Be careful
not to go to fast or else you'll fall down. Jump on the non sliding platform
and you'll see sliding platforms on the right with small enemies. Before
jumping on the first one, step to the right and fall down. You'll land on a
hidden platform below.

Carefully walk to the right edge of the platform to get a sparkle, a moving
cloud will appear. Jump on it and collect the power up, now you'll have six
health balls, just in case you were low. Now use the next moving cloud to go up
to the platform again. Timing takes place here, jump on the right when the
small enemy is below the platform than jump on the next one. Do not stop or
you'll slide to doom.

Keep jumping until you reach a platform with health on it. Jump on the next
steep platform and you'll slide down very fast. Leave this part to the game.
You'll slide really fast collecting tings, when you reach the part where the
ride ends, do this carefully, jump on the next platform than quickly jump again
onto the next platform. Keep jumping to reach the end. You'll be packed against
a non sliding platform, jump on it quickly to end your sliding career.

Jump from one platform to the next, all having one ting on each. Jump on the
next steep platform, DO NOT GO FAST! Try slowing your self down by walking left
and you'll stop at the bottom. If you went fast, you'd fall to your end. Jump
onto the next platform on the right than onto the next. Jump on the temporary
cloud and you'll see a statue moving a blue long platform that you can jump on.
Don't stare at him too long, quickly jump on the blue platform he is holding.

Jump on the two temporary clouds above and jump onto the sliding platform
above. Jump onto the next one above collecting the sparkle, which will cause a
temporary cloud to appear on the left. Jump on the cloud and there will be a
sparkle on it. Jump back on the platform which you came from and you'll see a
stage clear sign appeared.


Stage 4: Right when you start, you'll see a note going toward you. It has a
pretty sharp stem too... jump over it and start sliding to the right. Jump over
the gap and jump to the platform above. This part is pretty dangerous, if you
go to fast, you'll crash into a note and be sent down into the spikes. So start
going slow, wait for the note to approach you than jump over it. Than onto the
next platform.

Start walking up the hill and jump over the note. Jump over the next gap and
start walking up the hill to the right. Jump over the note and start heading
right. Slide and duck under the spikes and you'll start going down. You'll be
going very fast, duck under the next spikes and jump over the gap. Go up this
hill and start heading right. Duck under the next wave of spikes than drop
down.

You'll start sliding down to the left. Duck under the next spikes and you'll
start sliding down fast. Jump the next gap and start walking up the hill to the
left. Jump over the next platform and start sliding left. Jump over the next
gap and and walk up the hill. Duck under the next green spike. Since your going
up a hill, you might not be sliding, so crawl under it if you don't have speed.
Walk left and duck under the next wave of spikes.

Walk left and you'll be sliding down a hill. Duck to avoid any spikes you pass
by. You'll start sliding up a hill, walk up it and don't forget to duck and
crawl under the green spikes. Continue walking left and drop down to the next
slope. Duck immediantly when you start going down to avoid the spikes. You'll
start sliding up, duck under to avoid the spikes. Slow down to get a picture
from the photographer.

Keep heading right and jump over the note. Jump to the right and hang onto the
platform on the right. A note will be under you, but don't worry, it won't
reach you. Jump up and continue right along the platform you were hanging on.
Jump over the next note and start moving right some more. Jump to the next
platform. Always stay on the top platforms, not the second row or third row of
platforms. Usually notes don't hang around here.

Jump over the next platform, start moving along the second row until you can
see the top platform again, jump on it and jump over the note. Keep heading
right and you'll start going fast. When you go up a ramp like platform, do a
huge jump and you'll land on a platform to the right. Jump right away to avoid
the note. Keep heading right and drop to the non sliding platform below. Jump
over the note to the right and continue right.

Jump onto the next platform and start heading right. You'll see Mr. Sax! He'll
launch a note at you. Punch him, he'll start making a run for it. Chase him,
though it won't be a long chase because you'll find the end of the stage sign
right behind him.


Stage 5: You'll find Betilla the Fairy. She will grant you the Helicopter
ability. Very very useful. Pressing A twice will use it. Walk to the right for
a dead end. You know what to do when you get a new ability. You got to use it
nearby. Gee, what to do what to do. Jump up and helicopter to the right. You'll
reach a platform and a stage clear sign. Jump over the stage clear sign and go
to the right. Jump into the small fall to the right and you'll collect a 1-Up
trophy while falling down.

Start heading left and jump onto the platform to the left. Jump onto the
platforms above that to reach the platform you were on before again. Helicopter
back to the sign for a stage clear.

LEVEL CLEAR!

-------------
  SAVE GAME
-------------

Gong Heights
--------------

Stage 1: Start heading right and you'll see a statue from the one at the end of
Stage 3 in Allegro Presto. This time he'll be holding one drum in each hand.
He'll move his hands so the drums are together and he'll pull them apart. He'll
keep doing this over and over again. Jump onto the drum closer to you when he
spreads his arms, wait till he moves them next to eachother than walk to the
other one and wait for his arms to spread again. Jump onto the cloud platform
(almost all the platforms in this level are clouds) and move right to see
another statue.

Do the same thing, jump on the moving cloud when you walk on the second drum.
When it brings you right, jump on the next drum the statue is holding. When the
second drum brings you down, jump on the moving cloud to the right. It will go
up and down. When it reachs it's lowest point, a cloud will be right there
every single time you go down. So walk onto it and it will bring you right.
When it reaches it right most point, there will be another cloud going up and
down. Jump on that cloud.

When the cloud reaches it's highest point, jump onto the next cloud near the
statue. It will appear to be a bouncing cloud. Bounce up to the drum and walk
onto the next one. Jump to the cloud to the right. It will be another bouncy
cloud, jump onto the next cloud and you will find out this row of clouds are
all bouncy. Bounce your way to the last cloud. Bounce to the cloud below and
drop off to find a photographer. We really need one after our bouncy adventure.

Bounce back up and bounce onto the drum to the right. Walk onto the next one.
Jump onto the temporary cloud to the right and quickly jump onto the next one.
Than to the next one than quickly and carefully jump onto the drum to the
right. Walk onto the next one, and jump onto the next cloud. Which will also be
bouncy. I personally think UbiSoft should have renamed this level Gong Heights
to Bouncy Heights. Bounce your way from the cloud your on to the drum above. It
might take a mighty bounce to get up there. So if you time it right, jump while
your cloud is on it's way up for a more higher jump.

After getting onto the drum, step onto the next one, than onto the next cloud
on the right for yet another bouncy cloud. You'll need even a more higher jump
to reach the drum which is very high above you. So make a powerful jump onto
the drum. Step onto the next one and jump onto the cloud to the right. Finally
you reach a cloud that isn't bouncy! Jump and helicopter to the right and try
landing on the blue long snake like object the statue is holding. You have seen
this in Allegro Presto before, so you'll know how to do it... unless your
friend beat Allegro Presto for you. Therefore, your screwed.

Anyways, jump from the statue onto the platform on the right. You'll need to
helicopter and hang to reach it. There will be small enemies hovering above you
so be careful when jumping onto the drums. Step onto the next one than jump
ontot he rotating object on the right. Jump on it and jump onto the drum from
the right from there. Step onto the next one, and step onto the next rotating
platform. Jump onto the next one, than onto the next pair of drums. Step onto
the next one than jump onto the next rotating platform. When you rotate this
time, duck so you'll go under the object above you. If you stay standing,
you'll bump into it and fall down far far below.

Jump and helicopter to the next pair of drums on the right. Step onto the next
one than onto the next rotating platform. It might take some practice to
helicopter onto the next blue long platform that the statue is holding (hey, I
don't know what to call it!). From there, jump onto the cloud platform above
and reach the end of the stage.


Stage 2: Punch the small enemy ahead and get the glowing fist. By the way, this
weird force follows you, I have no idea what it is, but if it takes you too
long to get through some of the obstacles of this stage, it will catch up. Look
to the left and instead of walking left, the screen will be moving right, so
you'll have to move kind of quick. Jump and helicopter of the spikes collecting
the tings. Do the same thing when you meet the next pair of spikes.

Keep moving right and hover over the green spike. Hover over the next green
spike than the next green spike. Keep moving right, jump onto the next cloud
platform and punch the small enemy on it. Jump onto the next and the next.
Destroy the small enemy on this platform. Jump onto the next platform. Watch
out for the eyes below shooting lightning at you. Jump onto the next platform,
punch the small enemy on this platform. Jump onto the next, than onto the next.
Punch
the small enemy on here, jump on the next tiny platform. Than jump onto the
next solid platform.

Move right and drop down collecting the tings while dropping. Collecting a
golden fist along the way. When you land, you'll find out you landed on a
temporary platform. Quickly jump onto the next temporary cloud on the right.
Than onto the next on the right. Jump up on the next one on the right and the
one above that. On the one above that than the one above that. Walk left to the
stage clear sign. Be careful of the eyes shooting lightning at you on this
temporary cloud jumping part. They hit you, you fall, you scream, you die. It's
that simple.

Oh wait, that's the end of the level? Only two stages? Hey, you shouldn't be
complaining.

LEVEL CLEAR!

-------------
  SAVE GAME
-------------

Mr Sax's Hullaballoo
----------------------

Stage 1: Start walking right and slide down the hill. Jump and you'll touch
those faeries that change your size. Keep running right when you touch it
because you'll be small and be able to go through the small area. When you
reach the end of the area, you'll see another faerie. Touch it to become big
again, than jump immediantly and helicopter to reach a high platform, hang on
it and jump on top of it. Move right and jump over the spikes. Jump over the
next spikes, the next, and the next. You'll start sliding down a hill and bump
into a dead end.

Not quite, jump onto the small platforms above. Make your way up. Oh, and watch
out for the eye. When you reach the top, start sliding down the bumpy hill.
Jump onto the solid platform, jump onto the drum to the left and quickly jump
onto the next one. Keep hopping the drums to the left to reach a solid
platform. Don't fall or else you'll go into the spikes. You can still live when
you hit the spikes, Rayman will be flashing because he is hurt. Move left
quickly and you can jump onto the platform to the left. For those lazy people
who are too lazy to jump =).

Jump and hover to the platform on the left. It will go down and back up. You
don't want to go down, believe me, going down goes right through the spikes. So
quickly jump to the next one. Jump onto the platform to the left and make your
way left. Jump on the platform with the eyes on it and jump onto the next one.
Drop down left and continue left. Look up and you'll see a power up. If your
low on health, jump up and get it. Continue left, jump your way left on the
platforms and onto the temporary cloud. Quickly jump onto the next temporary
cloud.

Jump onto the next one and onto the platform on the left. Get rid of the small
enemy on it. Jump onto the temporary cloud on the left and let it dissapear so
you'll drop. When you reach the bottom, you'll see a photographer. Take your
picture, and continue right. Jump over the spikes over to the sliding platforms
on the right. Slide right, and jump when the slide starts going up. So you'll
jump onto the next platform. You'll continue sliding down a long bumpy hill.
Jump over the green and yellow spikes ahead, and start jumping over green
spikes on your way down.

Start sliding left, duck on your way down to duck under spikes. Go full speed
ahead, when you meet the ledge were you fall into a huge pack of spikes, jump
like you never jumped before and helicopter as far as you can to the left to
reach a far away platform. Make your way up the steep hill. Drop down at the
end and start sliding down the steep hill. Duck to duck under yellow spikes,
you'll also touch a faerie which will make you small along the way. Keep
sliding down the bumpy hill, at the end you'll touch another faerie and a power
up.

Right after the power up, drop down to the platform below. Punch the smal enemy
on the platform to the right, than jump on it. Jump onto the next platform on
the right, punch the enemy on the next platform than jump onto the next. Jump
onto the next and it willhave a faerie on it. Do not become small, start
dropping down platforms to the left instead. At the bottom, jump onto the drum
like platform on the left. Jump onto the next and onto land. Destroy the enemy
on it, than jump onto the drum like structure you saw from Bongo Hills. Start
moving left jumping drum from drum.

When you reach land, destroy the small enemy on it than you'll see a statue
with drums. Jump onto the drum and step onto the next one. Jump onto the next
statue's drum and do the same thing. You'll have to do the same thing with the
next statue. Jump onto the cloud land on the left and start making your way
left. You'll reach a photographer, take a picture, go left, drop down and go
right to continue. Destroy the fly like enemy here. He's very annoying becomes
he dodges your punch by ducking, so make a powerful punch right next to him,
than duck. The fist will want to go to rayman so it will slightly start going
down and hit the fly. Keep doing this.

Continue right, destroy the small enemy and continue. Jump over the green spike
and keep heading right. Destroy the small enemy and slide down the slidy
platform on the right. You'll see a power ball below, to get it, hang on the
cloud platform on the right. Continue right, destroy the small enemy and go
right and you'll see a cymbal like enemy. Go between him and he'll start going
right, he'll smash you on the way. Guess you'll have to take the damage, unless
you jump to the right and land back in. That's the only way to avoid his deadly
smash.

You'll reach the other side on the right, so disembark to the temporary cloud
and quickly jump onto the land on the right. Continue right and you'll meet the
stage end sign.


Stage 2: The Mr. Sax chase stage. You'll start out seeing a giant trumpet...
you met him... in Allegro Presto! Punch his notes back at him. He'll jump
behind you and start chasing you, quickly run to the right. Jump over the
spikes and punch the notes along the way. Jump over the gap and jump over the
next one. Collect the power ball nearby and keep going right. There are a lot
of tings here so collect them and you might get a 1-Up. When you reach land
again, jump over the next spike, punch the note, jump over the gap, than jump
over the next spike, jump on the cloud platform than jump to the right and
hover to snatch the golden fist.

Continue right hopping cloud platforms and over spikes. When you reach a dead
end, jump and hover, collect the 1-Up and follow the tings down. You'll be in a
battle arena with Mr Sax.

Read the boss section for information on this fight.

After beating Mr Sax, well, you beat the stage, level, and world!

LEVEL CLEAR!

==================================================================================
===============


                                     W O R L D   C L E A R ! ! !


==================================================================================
===============

-------------
  SAVE GAME
-------------

------------------------
World 3: Blue Mountains
------------------------

Twilight Gultch
----------------

Stage 1: Start by going right. Keep walking until you get the glowing fist.
After getting this, backtrack a little and jump onto the extremely small cliff.
Jump up and helicopter collecting the tings, obviously, the tings are a path.
When the helicopter hover ends, use your glowing fist punch immediantly and
you'll grab the flying "o". Swing and jump off and punch the next "o". Finally,
jump onto the ledge to the right.

Give Stoneman a punch, after he crumbles to pieces, collect the sparkle in
front of you. Don't ask me what it does =). Head right and snatch the next
glowing fist. Jump over the chasm, continue right, jump over the next chasm
than the next. Jump up and collect the sparkle in the air. Oops, it caused a
Lavaball to start rolling down. Dodge it, and continue right. Collect the
Golden Fist and you'll see that Stoneman has been throwing these Lavaballs.
Give him death with the golden punch.

Jump into the air and punch the moving pinko. When it moves right and your
swinging to the right, hop off and punch the next pinko. Than jump onto the
cliff. Start heading right to reach the end of the stage.


Stage 2: Head right and punch the stonedog. Collect the sparkle and start
hopping the temporary clouds to the right. Careful with the other two
stonedogs, they'll be hopping back and forth over the big gap. AFter defeating
them, continue right. Hop the next two temporary clouds and you'll see an arch
of tings on the next platform. With a stonedog, kill the stonedog and collect
the tings. Collecting the sparkle here will send another stonedog up to attack
you, but collect it anyways =p.

Hop the next gap and continue right, kill the stonedog. After a long way right,
you'll see spikes and a boulder, blow up the boulder. Continue right, hop all
those temporary clouds and you'll reach the next piece of land... something's
not right here... are you afraid your being followed? Turn around HOLY SMOKES
IT'S MISTER STONE! We don't have to face him right now, just ignore him. But
don't ignore him too much or else he'll hurt you.

Continue right, hope over the spike ball than the next spike ball. Jump onto
the next boulder, don't destroy it, than hop over the next spike ball. Hop
right and start swinging the pinkos. Whatever you do, DONT SWING BACK! Mr.
Stone is there, so hop and hop and hop! After reaching the right, drop down,
you'll hear a loud scream, wait, those sound like my bed sheets =p. Just
kiddin...

Drop down and continue right. Get your picture taken, than hop on the bouncy
cloud above. Get a power bouncy and bounce up to the cliff above. Hang on it
than jump on it. Destroy the rock ahead and get the golden fist inside it.
Destroy the next boulder for a small health. Destroy the last boulder for a
glowing fist.

After stocking up, continue right drop down and follow the tings. Continue
right and you'll see boulders blocking your path. And you can't jump over them
because of the spikes above. Destroy the boulder ahead of you, than destroy the
next two. When you destroy the last one, a surprise of a 1-up trophy is there!
CHEERS!

Continue walking right, jump over the lavaball rolling down, at the top, drop
down collecting the tings. Carefully make your way onto the temporary cloud and
jump into the little cave with the photographer in it. Take your picture, and
go behind the photographer. You'll hear a little sound. Go back onto the
temporary cloud, and stand on the VERY LEFT of the spikes so you don't get
hurt. Jump and helicopter to the right over the spikes.

You'll land on a temporary cloud, quickly jump onto the pinko to the right.
Swing onto the next pinko, and when you see a ting, jump on it than helicopter
slowly so you know were you are landing. Jump over the spike ball and onto the
small platform. You'll see bullets flying overhead, jump onto the platform to
the right, than jump to the right and helicopter following the tings. Land on
the small tiny platform.

Jump up the temporary clouds and make you way up to the cliff. Right when you
get up there, you'll see a Hunter. Dodge his bullets and kill him. Than you'll
see the stage clear sign.

LEVEL CLEAR!

-------------
  SAVE GAME
-------------

The Hard Rocks
---------------

Stage 1: When starting, jump on the cloud to the right and it will start moving
right. Duck to avoid the spikes, stand back up when the spikes are over. Punch
the huge spike ball when you come to it, then jump on the cloud at the end. It
will start bringing you up. You'll see a swinging spike ball. Jump at the
correct time to dodge it. Above the spike ball there is a cloud, jump on it.
When it moves right, punch the huge spike ball.

There will be another one directly ahead of the first one. After getting rid of
em, you'll collect a spark and a line of small spike balls will appear ahead.
Jump to the cloud below and duck to go under the spike balls. It will continue
to go right, suddenly you collect another spark and spike balls will appear, it
will not big a big line, so you can jump over it. Jump over it and land on your
cloud.

You'll collect another spark, and more spike balls are ahead of you. You can't
jump over these, so you'll see a ting below you, jump to the ting and you'll
land on a cloud. Duck to go under the spike balls. This cloud will be moving
slow, so a spike ball is ahead. Stand on the very left of the cloud and punch
the spike ball when you are close to it. After punching it, move to the very
right of the cloud so you'll avoid it.

After moving right a little bit, you'll start going up. Dodge the moving spike
ball and helicopter over to the cloud on the right. Right when you land on it,
it will move right very fast. You'll collect a spark immediantly, which causes
a large spike ball to appear ahead of you. Punch it FAST and jump over the
small spike ball ahead. Jump on the next cloud and you'll collet another spark.
Punch the large spike ball fast.

Jump over the next small spike ball and land on the cloud below. After going
right a little, jump on the cloud a little below you. Jump over the two small
spike balls, than the next two, than the next two. You'll collect a spark that
causes four small spike balls to appear to the right. Jump and helicopter over
it. Drop down and take your picture.

There are two endings in this stage so i'll explain them both.

ENDING 1: Before taking your picture you'll see a stage clear sign to the
right.

ENDING 2: To the left of the photographer, collect a spark to reveal a cloud.
Jump on the cloud and it will start moving left. You'll collect sparks along
the way, the first spark will launch one bird at you. Jump over it, the next
spark will launch two birds at you, jump over them. The next one will launch
three, get a good big jump over them. The next one will launch two birds. Than
the next one after that will launch another two.

After the birds galore, you'll pass by a ting below you. Jump and collect the
ting. Helicopter an follow the path of tings on a cloud. Grapple onto the pink
ring to the left, swing left and grab onto the reddish orange ring on the left.
These fall if you didn't know, so quickly swing left and jump and grab onto the
next pink ring. Jump onto the next orange ring and than onto the next pink
ring. Swing onto the platform on the left and collect the one up. A LOT of
birds will execute the area from top to bottom, bottom to top, east to west and
west to east! Dodge in every way possible! Than go to the stage clear sign.


Stage 2: Head right and drop down. Kill the Stonedog's and collect the small
power up below. Continue right and hop to the platform on the right avoiding
the moving small spike ball. Do the same thing again but land on the cloud to
the right. This cloud will appear bouncy. Power bounce to the cliff above. Head
right hopping over spikes on the ground. And dodge the spike ball in the air.
Hop onto the platform on the right to get a ting. Drop down platforms
collecting the goodies.

You'll reach moving clouds, jump on the first one when it comes down to you,
than jump on the next than the next, when you reach the last one, jump onto the
platform on the right. Crawl below and spikes and collect the glowing fist.
After your pass the spikes, destroy the boulder ahead. This part is tricky,
jump between spike balls and duck to avoid some and move fast, you'll have to
dodge in every way possible.

Drop down and land on the temporary cloud below. Quickly walk to the left and
take a picture from the photographer. Walk left onto the moving cloud. When it
brings you down, drop to the platform on the right. Walk right and jump on the
moving cloud. Jump over the small spike ball and to the platform on the right.
Jump between the two clashing spike balls ahead, than the next two. The next
two will be moving right to left. Jump in the center platform and quickly
retreat to the right.

You will collect a spark that will cause a lavaball to come bouncing down. Jump
over it, and continue right. Jump up and grab onto the platform above. Start
moving left don't forget to dodge this lavaball as well. Jump to the next
platform above avoiding the spike ball, dodge the next lavaball, than move
right. Jump over the two small spike balls, and drop to the right onto the
moving cloud.

Move onto the next moving cloud on the right, than onto the next two. Jump on
the platform to the right, than grab the powerball on the next platform. Jump
onto the next platform, jump up and punch the Hunter. Hop on the hunter's
platform than onto the next. Start crawling under the spikes, you'll collect a
spark. A bird will be coming at you. Crawl into that little space that goes
down so it goes above you.

Continue crawling right, keep ducking to avoid the Hunter's bullet, than send
him to hell =). Than go to the stage clear sign.


Stage 3: Head right and jump on the bouncing cloud. When a lavaball comes
bouncing down, get a power bounce to dodge it. Continue right, go under the
moving spike ball and quickly jump onto the platform on the right. Continue
right and you'll collect a spark. Two lavaballs will be coming up from behind
you. QUickly walk to the right to avoid them. They'll be stuck in a little hill
in the ground.

Head right and jump on the cloud above you. Another bouncing cloud eh... bounce
to the left and helicopter over the spikes. Head left and jump over the spikes
and onto the cloud. Another bouncy cloud, what a surprise... bounce to the left
and helicopter over the spikes. Move under the moving spike ball and head left.
Jump on the cloud and bounce to the platform on the left. Avoid the lavaball.

Continue left and jump on the cloud above. Bounce to the right and helicopter
over the spikes. Jump over the next spikes and jump over the lavaball. Continue
right and get the small powerup. Jump to the platform on the right avoiding the
moving small spike ball. Continue right, jump on the temporary cloud above.
Than jump on the next two on the left and jump to the left. Take a picture from
the photographer.

Head left and jump over the big spike ball by jumping on the temporary clouds.
After making your way around it, continue left and you'll see a temporary cloud
above. Jump on it avoiding the small spike ball and quickly jump again up to
the right. After landing on the platform, jump and helicopter to the next
platform on the right. Jump onto the bouncy cloud on the left and bounce to the
platform on the left.

Jump on the next cloud than onto the next platform on the left. From here, look
up and jump and hang onto the cliff of the platform above you. Jump on the
platform and jump on the cloud above the platform you are on. Obviously, it's
bouncy. Bounce to the left and collect on the tings that formed an arrow.
Temporary clouds will appear, start hopping them to the very top. Start walking
right, after a while, you should see a drop. Jump over it than drop onto the
next drop collecting the tings while you drop.

Start dropping on the temporary clouds below and make your way to the bottom.
Walk right to find the stage clear sign.

LEVEL CLEAR!

-------------
  SAVE GAME
-------------

Mr Stone's Peaks
-----------------

Stage 1: Walk right and up to the boulder. It'll take a few hits to destroy it.
When you destroy it, a guitar will pop out and into a Musicians hand in the
backround. He'll give you Super Helicopter Potion. Look in the controls section
on how to use it. Walk right and collect the super helicopter potion,
helicopter into the sky. Start following the trail of tings. It'll start going
up and back down.

Keep following it and the trail will end. You'll be in the middle of platforms
with Anti-Toons on them. Start hovering in the middle of them going up and
down. When there are no more platforms with anti-toons on them, hover near the
ground. You'll see spikes, follow the spikes up a hill than back down. Land on
the little platform ahead to collect a small powerup. Continue helicoptering to
the right.

Keep hovering at a safe distance between the spikes, When you pass by the next
hill of spikes, hover down and take a picture from the photographer. Continue
right and you'll see two small spike balls clashing together. Jump between when
the time is right and turn on your helicopter. Start hovering down when passing
through the spikes, hover right and hover very fast up when the small spike
ball is moved out of the way.

To the right you'll see a small spike ball moving in the formation of a square.
Hover through when he's moving. Start dropping and move right. Start hovering
right and between the thin spot of spikes. Start dropping and go right. Go up
and right. Keep hovering through the thin passage through deadly spikes. You'll
notice you collect a spark and two birds will be coming at you, dodge them.
Head right and up, go right and down.

A spike will be moving left and right, when he's at the rightmost point,
quickly helicopter through. Drop and take a picture from the photographer. Head
right and start helicoptering up collecting the trail of tings. Follow the
trail. Abandon the trail and head right, dodge the moving spike ball. This is
the hard part. Hover right and you'll be dodging loads of spike balls. Dodge in
every way possible. At the end you'll collect a spark, a bird will be coming at
you. Hover over it and go to the stage end sign.


Stage 2: You'll start out on a small platform. There's water below you and it's
sinking. And there's a big platform above coming down with two huge ropes and
it's gonna squish you to doom! You'll still have the super helicopter, so start
up the engine and start cutting the middle of the rope with Rayman's hair! You
will have to balance yourself to cut both down in time. The platform will stop,
start dropping slowly and the water will still be sinking. Start following the
water.

When it is all sunk, you'll land on ground. Start walking right, you'll find
the stage clear sign. That was fast...


Stage 3: Now in this level, the water is raising! Move right and jump on the
cloud. It will start moving right. Before it goes through spikes, jump up and
grab on the platform above. Look left, jump on the temporary cloud than on the
platform to the left. Look right and do the same thing. Look left, jump, and
helicopter over to the next platform. Start making your way up till there is no
more clouds. From the left platform, jump up and grab on the platform directly
above you. Helicopter up the next two platforms.

Jump on the temporary cloud and make your way up some more. Start helicoptering
to get up, keep hopping till you see an Anti-Toon on a platform. Kill it than
jump up to the top. Make your way left and you'll see more temporary clouds.
Hop the first two and you'll see spark above. Jump up and collect it to make
another cloud appear. Hop on it than start hopping all the clouds above. Jump
on the platform to the left to get a power up ball. Getting it will cause
another cloud to appear a little to the right.

Jump on the cloud and start hopping the other clouds quickly to the right.
You'll land on a moving cloud, before it enters the next dome of spikes, jump
up and grab onto the cliff above. Start making your way up once again like at
the beginning. You'll have to destroy a boulder on one of these platforms to
move on. After a while you should reach the top. Head right and hop the two
temporary clouds. You'll see the stage clear sign.


Stage 4: Head right jumping up over the little hills. When you reach a dead
end, look left, and jump on the platform there. Look right and you'll see a
slippery platform, jump on it and you'll start sliding. You'll see a little
hole in the ground, don't slip into it, there's an anti-toon down there. Jump
in there and defeat the antitoon really fast. Collect the glowing fist and
continue sliding right.

Jump over the anti-toons along the way, grab the golden fist and continue
sliding. Start walking right when you reach ground and you'll collect a spark.
Dodge the lavaball that comes from behind you. Start walking right to the end.
Drop down the trail of tings. When you land, head right some more. Jump up the
platform to the right and you should see a temporary cloud to the right. Jump
on it.

On the temporary cloud you should collect a spark. Which makes another
temporary cloud appear in front of you. Jump on that too to collect another
spark. Keep jumping all the temporary clouds to the top. Jump on the cloud
above you, you will collect a spark on it that will launch two birds at you
from the right. Duck to avoid them. Look left and jump on the next cloud. Than
look right and jump onto the cliff a little up.

Start sliding right, duck to avoid the spikes above. Start crawling to go under
the spikes. Collect the powerball by standing, than start crawling again. When
you reach the end of the slippery ground you should reach a photographer. Take
a picture, jump on the platform to the right and defeat the anti-toon.
Collecting the spark on the platform will make an anti-toon float onto your
platform. Destroy it.

On the platform ahead of you will be an anti-toon. Charge up a long good punch
to get rid of it. Do it to the next few platforms and when you reach the end,
you'll start sliding. Punch the big spike ball to make it swing around, slide
through when you can. And jump to the platform ahead. Jump to the next one and
punch the big spike ball. When you reach the end, drop avoiding the spikes.
Head right and you'll collect a spark. Three birds will come from behind, jump
over them. Head right and you'll collect another spark. Two birds will come
behind, jump over them like usual. Get the 1-up trophy, and jump onto the
platform above.

Make sure not to slide into the spikes, and jump on the next one to the right.
Jump on the next one to the left and start sliding into the wall. Jump and kill
the anti-toon. Jump onto the next two platforms. Head right and you'll collect
a spark, this time not one, not two, not three, but FOUR birds will come from
behind. If your lucky you'll be able to jump over them. If you think you can't,
lose them by crawling under the spikes to the left, keep speed walking right,
crawl under the next spikes and fall off.

Than you'll see the stage clear sign.


Stage 5: A battle with Mr. Stone! Read the boss section on a detailed
information on this fight.

Stage 6: You'll start out near an edge of a cliff with Betilla the Fairy ahead!
Walk up to her. She'll talk a little, than grant you the running ability! Look
in the controls on info how to use this. Run right and jump, and helicopter to
reach the other side. Were the stage clear sign is.

LEVEL CLEAR!


==================================================================================
===============


                                     W O R L D   C L E A R ! ! !


==================================================================================
===============

-------------
  SAVE GAME
-------------

-----------------------
World 4: Picture City
-----------------------

The rest of the walkthrough is coming soon.


==================================================================================
===============
5)


                             B   O   S   S      G   U   I   D   E



==================================================================================
===============

Note: Some of these Health numbers might be wrong. I will give you credit if
you point that out to me.

First Fight with Moskito
-------------------------
Health: 5
Weakness: Head
Difficulty: Very Easy

Moskito is very easy, jump up and punch him to damage him. A tip to use is when
you punch him and he's all dizzy, wait. When his eyelids close a little again
with a mean face, immediantly jump up and punch him. He'll be dizzy again. You
can do this very quickly and the battle should be finished in no time. If you
can't do it, dodge his sting when he tries to peg you from above. His other
attack, he zooms across the screen. Jump over him when he does this.


Second Fight with Moskito
--------------------------
Health: 10
Weakness: Head
Difficulty: Easy

Very similar to the first Moskito, this guy has more than twice as health.
Instead of corny attacks like the first Moskito, this guy drops spike balls on
you. So dodge them, use the same technique for this guy as from the first
battle against Moskito.


Mr. Sax
--------
Health: 10
Weakness: His own notes
Difficulty: Medium

This guys hard when you don't know what to do. This guy will start off with
large notes and spread into smaller ones. Dodge these. When he launches the
regular notes that bounce toward you, punch it back at him to lower one of his
health. He'll jump, move under him were he used to be and he'll stomp your old
spot. Keep repeating till beat.


Mr. Stone
----------
Health: 10
Weakness: Smile Face Tower
Difficulty: Hard

Dodge the rocks that come toward you. When he holds a rock, punch the rock in
his hand. It'll fall out of his hand. Jump on the rock and jump and punch the
smily face tower in the middle. When he starts going towards you, jump on the
rock and over him. Once in a while, he'll than start launching multiple rocks.
Dodge them, and do the same thing. He'll than launch rocks that explode on the
ground. Jump to avoid the explosion.

He'll start going crazy and going all out of you. Avoid as best as possible,
he'll charge at you without holding a rock, jump on the cloud behind you and
jump over him. Repeat all of this until he is dead.


Opera Momma
------------
Health: 10
Weakness: Head
Difficulty: Hard

Dodge the knives and jump on top of the knives. Bounce off them and punch Opera
Mama's face in the air. You'll have to dodge a lot here, so once you battle her
once, you'll get the idea on how to beat her. Keep practicing dodging and
you'll eventually get the idea. Mainly to defeat her, bounce on the knives and
punch her face in midair.


Space Mama
-----------
Health: 10
Weakness: Head
Difficulty: Very Hard

Da Mama is back and she's tougher than ever. Duck down to avoid the laser she
shoots out. Just like the first Space Mama, punch her in the head to damage
her. This battle is very similar to the first space mama, you'll be needing to
dodge a lot. When Space Mama hides behind the washing machine, start punching
the washing machine. Keep this up and Space Mama will be defeated.


Mr. Skops
----------
Health: 10
Weakness: His own attacks
Difficulty: Very Hard

You'll begin on a bridge. Stand on the very left platofrm and jump over his
attacks. When your platform starts falling, jump up and helicopter toward the
cloud. When he is done with you for now, he'll start moving right. Jump up and
head right. Jump on the first platform you see. There will be 2 others and
he'll be on the cliff. The first one will fall down, than the second, than the
one your on. Before yours falls, run, jump, and glider and hang onto the ledge
he's on. He'll start heading right, follow him towards a sign.

Now you'll be in an arena face to face with Mr. Skops. When he launches his
blue attacks at you. Punch them back at his face. When launches his claw at
you, jump over it. Keep repeating till finished.


Mr. Black
----------
Health: 24 (4 different forms)
Weakness: Matters what form he's in
Difficulty: Intense

This guy is sweet. First he'll be in his original form. He'll launch 2 big
flames. They travel side by side going the same direction. Your in between, so
move the direction the flames go. Stay in the middle of them. And make sure Mr.
Dark's fireballs miss, so dodge a whole bunch of flames at once. Never jump in
this fire fight.

If you've managed to survive the flames, Mr. Skops will try and stop you.
Actullay, he is Mr. Skops with Mr. Stones body. Hit him in the face to do
damage. Dodge his claws to live. Try hitting him when he launches his claw at
you. Than immediantly jump back. About 8 times will bring out Space Mama.

Space Mama is back, but two Space Mama's this time. The same technique is used
with her last time. Duck to avoid their laser, than punch any of them. Than
after her will bring out Moskito.

When the match starts against Moskito, you'll shrink. When Moskito tries to
dive at you, dodge it. When he jumps, run under him and his landing will cause
impact and launch you into the air. Hit him while you are up there. Repeat this
to defeat Mr. Black.

==================================================================================
===============
6)


                                   I    T    E    M    S



==================================================================================
===============

1-Up Trophies: Sometimes their well hidden. These will give you a 1-Up.

Tings: Extremely common. Collect 100 of these for a 1-Up.

Power Ball: These will fill up your health to 6. If you have 4 health balls,
it'll make it so you have 6 now.

Golden Fist: These will make your punches stronger

Glowing Fist: These will increase the speed of your punch.


==================================================================================
===============
7)


                                   E    N    E    M   I    E    S



==================================================================================
===============

Here are a list of enemies in the game, their locations, and how to defeat them
in ABC order.

----------------------------------------------------------------------------------
---------------
A
----------------------------------------------------------------------------------
---------------

Anti-Toon
----------
Location(s): Dream Forest, Band Land, Blue Mountains, Picture City, The Cave of
Skops, Candy Chateau
Identity: Small blue round enemy. Notice I call them small enemies in the FAQ.
Attacks: Bite
Description: These guys are the only enemy in the game that appears in every
single world. They'll get annoying after a while.
Weakness: While they are jumping in the air and biting, you can punch them
than. Or you can get a big long punch, than duck to the ground so the punch
will come back low and hit the Anti-Toon.


----------------------------------------------------------------------------------
---------------
B
----------------------------------------------------------------------------------
---------------

Bird
-----
Location(s): Blue Mountains, Cave of Skops
Identity: Actullay, these guys look like spikes. My friend told me they were
called birds, don't tell me how he knew that. I don't know either.
Attacks: Spiking (if that's a word)
Description: You can't defeat these guys, you'll just have to dodge them.
Usually they appear by collecting a spark. Watch out...
Weakness: You can't defeat Bird.

Bomber
------
Location(s): Candy Chateau
Identity: He looks like a clown.
Attacks: Bombs
Description: You can find these guys in Candy Chateau. Run away from his bombs
as they will deal some damage (obviously).
Weakness: Punch him, very easy to defeat.


----------------------------------------------------------------------------------
---------------
C
----------------------------------------------------------------------------------
---------------

Clown
------
Location(s): Candy Chateau
Identity: He looks like a clown (actullay, he IS a clown).
Attacks: Sends impact to the ground.
Description: If you fail to punch him fast enough, Clown will send impact to
the ground. Jump up to avoid the impact.
Weakness: Punch him continously before he gets the chance to smash you off your
feet.

Cricket
--------
Location(s): Band Land
Identity: They are green guys that fly.
Attacks: Punch
Description: In Band Land, you'll find these guys. The will take a few hits to
kill. Also, when their in the air, it'll be hard to get them down.
Weakness: Keep this guy on the ground! If you get them in the air it will just
make it harder for you. This guy can dodge your punch very well. He will duck
to the ground. So like the Antitoon, get a long good punch, duck to the ground
so you fist comes down and it will hit Cricket. Repeat.


----------------------------------------------------------------------------------
---------------
D
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'D'.


----------------------------------------------------------------------------------
---------------
E
----------------------------------------------------------------------------------
---------------

Evil Rayman
------------
Location(s): Candy Chateau
Identity: Looks like Rayman, but he has no eyeballs which makes him look evil.
And he looks darker.
Attacks: Touch (instant death)
Description: Ahh you have to outrun this guy. Touches you, it's instant death.
Weakness: You cannot defeat Evil Rayman.

Eyes
-----
Location(s): Band Land, Blue Mountains
Identity: You'll find these guys in the walls. Their just a pair of eyes
really.
Attacks: Lightning
Description: You'll find these guys only in two worlds, Band Land and Blue
Mountains, but just because their in two worlds, doesn't mean there are a few
eyes. There are a LOT.
Weakness: You cannot defeat Eyes.


----------------------------------------------------------------------------------
---------------
F
----------------------------------------------------------------------------------
---------------

Fish-Note
----------
Location(s): Band Land
Identity: These are the guys that you punch back at Mr. Sax.
Attacks: Bounce Hit (hey, I don't know what to call it!)
Description: You should never ever get hurt by one of these guys. An army of
100 of these guys wouldn't give you fear. Yes, their harmless crap.
Weakness: You can't defeat them, but you can punch them back the other way.


----------------------------------------------------------------------------------
---------------
G
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'G'.


----------------------------------------------------------------------------------
---------------
H
----------------------------------------------------------------------------------
---------------

Hunter
-------
Location(s): Dream Forest, Picture City, Cave of Skops
Identity: These guys hold guns, you'll see these guys a lot, you can't miss em.
Attacks: Gun that shoots bullets that turn into hammers
Description: These guys are very easy. The hammers can get annoying sometimes
though. When firing, they can go forever, so it'll go a long way. You'll see
their bullets five minutes before you actullay see him.
Weakness: Punch him while he's reloading his gun. If he try hitting him while
he's shooting, it won't damage him.


----------------------------------------------------------------------------------
---------------
I
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'I'.


----------------------------------------------------------------------------------
---------------
J
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'J'.


----------------------------------------------------------------------------------
---------------
K
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'K'.


----------------------------------------------------------------------------------
---------------
L
----------------------------------------------------------------------------------
---------------

Livingstone - Tall
-------------------
Location(s): Dream Forest
Identity: These are tall green face guys with a hat on. Their the tall ones,
not the short ones.
Attacks: Walk into you (the most horrible attack! Psych =))
Description: These guys are so pathetic. They don't dodge your attacks, they
don't do any attacks, and their so pathetic. Look at the weaknesses to see how
more pathetic they are.
Weakness: Punch these guys... they won't dodge it, they won't care, their so
easy. Or you could make the funny face and they'll run at the site of the face.
That's just retarded...

Livingstone - Small
--------------------
Location(s): Dream Forest
Identity: These guys look a lot like the Tall Livingstone but their smaller. I
call them midgits in the FAQ.
Attacks: Walk into you
Description: These guys are a little better then the tall livingstone because
they know how to dodge.
Weakness: Like the Anti-Toon, get a long good punch, than duck.


----------------------------------------------------------------------------------
---------------
M
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'M'.


----------------------------------------------------------------------------------
---------------
N
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'N.


----------------------------------------------------------------------------------
---------------
O
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'O'.


----------------------------------------------------------------------------------
---------------
P
----------------------------------------------------------------------------------
---------------

Pirate 1
---------
Location(s): Picture City
Identity: These guys ride spoons and chase you.
Attacks: Spoon Crash
Description: You could punch these guys which would stall them for a second,
than they'll get back up and chase you again. Or you could run as fast as you
can to outrun them.
Weakness: Like I said, punch them to stall them for a second.

Pirate 2
---------
Location(s): Picture City
Identity: Before Opera Momma, you face this guy.
Attacks: Don't know
Description: I defeat this guy in seconds I don't even know what attacks he
uses.
Weakness: Walk really close to him and rapidly punch to defeat him.

Pirate 3
---------
Location(s): Picture City
Identity: After defeating Pirate 2, you'll face Pirate 3
Attacks: Bomb, Knife Swipe
Description: This guy is kind of tough, first you can dodge his bombs by moving
right and left, and when you punch him out of his hiding spot, he'll come out
and use his knife swipe to attack you.
Weakness: First, when he launches bombs, dodge them and jump up and punch the
place were the bombs are coming out of two times, when he's out, like Pirate 2,
go up to him and punch him rapidly.

Pirhana
--------
Location(s): Dream Forest
Identity: These guys just pop out of the water and go straight up. Of course,
they look like Pirhanas.
Attacks: Bump...
Description: They pop up over and over again. You can dodge them, most likely
they won't hurt you at all.
Weakness: You can't defeat them, but you can stall the popping up sequence.
Punch one of them and they'll just stay there in midair, blink a few times than
go back into the water. Which gives you time to cut through with your tomato.


----------------------------------------------------------------------------------
---------------
Q
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'Q'.


----------------------------------------------------------------------------------
---------------
R
----------------------------------------------------------------------------------
---------------

Red Monster
------------
Location(s): Band Land
Identity: These guys clutch two gigantic axe balls, they are very big, and
people might mistake them for a boss.
Attacks: Axe Clash, Axe Hit
Description: There are only three in the entire game. In one stage in the whole
game. You will have to jump on clouds over him, yes, that's how big they are.
Weakness: You can't defeat them. You'll just have to dodge them and make your
way over them.


----------------------------------------------------------------------------------
---------------
S
----------------------------------------------------------------------------------
---------------

Shark
------
Location(s): The Caves of Skops
Identity: They look like a shark. Self explanitory.
Attacks: Shark Bite
Description: So annoying! You'll find these on the last stage of Eat at Joes.
They attack you a lot, so when they break out of the water, JUMP!
Weakness: I don't know if you can kill them. They just dive again too fast...

Spider
-------
Location(s): The Caves of Skops
Identity: They look like a spider
Attacks: Homing Spike, Spider Chase (ahhh!!!)
Description: These guys are very fast, my advice is to ignore them at all
times.
Weakness: Punch them before thye get the chance to homing spike you.

Stonedog
---------
Location(s): Blue Mountains
Identity: They look like dogs made out of stone.
Attacks: Dog Bite
Description: Too easy, usually they attack in groups. So watch out.
Weakness: Just punch them all really, one punch should take them out. If you
get a very weak punch out of them, it'll take two.

Stoneman
---------
Location(s): Blue Mountains
Identity: These mini-Mr. Stone guys toss stones at you.
Attacks: Stone Throw
Description: Dodge the stone just like with Mr. Stone. These guys are common in
the Blue Mountains.
Weakness: Punch them a few times to take them out. You'll have to punch him
when he's loading up another stone to throw at you.


----------------------------------------------------------------------------------
---------------
T
----------------------------------------------------------------------------------
---------------

Tentakel
---------
Location(s): Dream Forest
Identity: There is only one in the entire game. it's eye is at the bottom and
it has a lips like thing on the top of him/her.
Attacks: Bump (yikes!)
Description: You can't defeat them, you can only make them faint and go past
them quickly. Livingstone's drop out in front of it to defend it.
Weakness: Jump up and punch it in the lips like head and it will faint down,
jump over it and continue.

Timbel
-------
Location(s): Band Land
Identity: Their huge cymbals.
Attacks: Cymbal Clash
Description: You must step on them for them to transport you across a long
chasm. He will hurt you along the way, so you'll need to jump out, helicopter
to stay in the air for a while, he clashes, you helicopter back and your safe.
Weakness: You cannot defeat Timbel.


----------------------------------------------------------------------------------
---------------
U
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'U'.


----------------------------------------------------------------------------------
---------------
V
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'V'.


----------------------------------------------------------------------------------
---------------
W
----------------------------------------------------------------------------------
---------------

Waterboy
---------
Location(s): Candy Chateau
Identity: These guys have one eye that has a robotic eye. Otherwise, he looks
like a regular human. And there's only one in the entire game.
Attacks: Waterball Throw
Description: He throws these very fast, so dodge them with all your might.
Since there's only one in the entire game, you won't have to worry too much
about these guys.
Weakness: You gotta get to him when he's not throwing any waterballs, and punch
him. Easy enough eh?


----------------------------------------------------------------------------------
---------------
X
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'X'.


----------------------------------------------------------------------------------
---------------
Y
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'Y'.


----------------------------------------------------------------------------------
---------------
Z
----------------------------------------------------------------------------------
---------------

No enemies start with the letter 'Z'.

----------------------------------------------------------------------------------
---------------

==================================================================================
===============
8)


                         C   O   D   E   S   /   S   E   C   R   E   T   S



==================================================================================
===============

ORIGINAL CODES
---------------

Unlimited Continues: When you have 1 continue left and your at the continue
screen, press UP, DOWN, RIGHT, LEFT, and START and you will continue but you'll
see that you haven't lost a continue.

Restore Health: Pause anywhere and anytime during gameplay and press shoulder
L, DOWN, LEFT, UP, DOWN on the D-pad, than shoulder R. You will hear a little
ding if you have typed it in correctly. Return to the game and you'll see that
Rayman's health is back to full.

                (Code founded by MetalGearXavier spiderman4355@yahoo.com)


Restart GBA: If you accidentally selected a file, you know you can't go back
because there is no BACK button. So while at the map screen, press A + B +
START + SELECT at the same time to resart back to the title screen.

Invincibility: Pause anywhere and anytime during gameplay and press RIGHT, UP,
RIGHT, LEFT, RIGHT, SHOULDER R. You will hear a little ding if you have typed
it in correctly. Return to the game and you'll see that Rayman will not get
damaged when running into enemies.

                (Code founded by NeoPV)

99 Lives: Pause anywhere and anytime during gamplay and press LEFT, RIGHT,
DOWN, RIGHT, LEFT, SHOULDER R. You will hear a little ding if you have typed it
in correctly. Return to the game and you'll see that Rayman's lives have turned
to 99.

                (Code founded by NeoPV)

Level Select: Pause anywhere and anytime during gameplay and press UP, LEFT,
RIGHT, DOWN, RIGHT, SHOULDER L. You will hear a little ding if you have typed
it in correctly. Return to the game and you'll see that all Levels are now
accessible at the game map screen.

                (Code founded by NeoPV)

All Powers: Pause anywhere and anytime during gameplay and press DOWN, LEFT,
RIGHT, LEFT, UP, SHOULDER L. You will hear a little ding if you have typed it
in correctly. Return to the game and you'll see you have all the abilities.

                (Code founded by NeoPV)

All Items: Pause anywhere and anytime during gameplay and press SHOULDER R, UP,
LEFT, RIGHT, LEFT, SHOULDER L. You will hear a little ding if you have typed it
in correctly. Return to the game and you'll see you have all the abilites.

                (Code founded by NeoPV)


CHEATS
-------

No Evil Rayman: In Candy Chateau Stage 2 when Evil Rayman follows you, he
follows you when you collect the spark in front of you when you start. Back off
a little bit, run, jump, and helicopter over the spark. You can go through the
level with no Evil Rayman now!


GAMESHARK CODES
----------------

Infinite Health
80150EB0 00FF

Max Health
80150EB4 00FF

Infinite Helicopter
8013CFDA 0000
80150E0C 0001


==================================================================================
===============
9)


                          E     L     E     C    T     O     O     N     S



==================================================================================
===============

--------------
 Dream Forest
--------------

Pink Plant Woods
-----------------

(1)-Stage 2-After the photographer climb all the way up the first vine and look
to the
left. (You will need to acquire the Punch ability first)

(2)-Stage 2-On the second vine go down to where your across from the tomato.
Knock it
down and jump on it. Ride it over to the right and get the Electoon. (You need
the
Punch ability)

(3)-Stage 2-At the beginning of the stage go to the left and get on the flower
and make
the jump to the vine. Go up the vine then get off on the platform with the
Magician.
Then grab onto the rings and then helicopter to the right (after the last ring)
then
you'll land on a tree. Simply jump off the tree and it will be there. (You'll
need
the Grappling and Helicopter abilities)

(4)-Stage 3-When you get to the second tomato you need to knock it across the
water and
onto the tall green enemy's head. Just jump on the tomato and jump off and
collect the powerup that would normally be out of reach. continue to the right.
And then you should see it.

(5)-Stage 3-At the first vine about 1/3 of the way up look to the right and you
should
see it. Simply throw your fist (wind it up) and get it.

(6)-Stage 3-At the end of the level before the sign you should see it.


Anguish Lagoon
---------------

(1)-Stage 1-Ride the first swinging tomato to the left and get on the platform.
Then
helicopter (and jump) to the right and make it to the next platform. Jump back
to
the left and knock down the tomato. Jump on the tomato and grapple on to the
ring and
swing to the platform on the left. The Electoon Cage is there. (Helicopter and
Grappling abilities are needed)

(2)-Stage 1-After getting (1) Simply fall and land on a tree and jump off of it
and
voila! (Just get (1) and fall!)

(3)-Stage 1-When you come upon the first falling flower just ride it on down.
Then when you land you should find it.

(4)-Stage 1-After you reach the land after the two flowers jump to the right
and get a
ting, then a big flower should catch you. Go back to the land and get the
Electroon.

(5)-Stage 1-Its right before the end of the stage.

(6)-Stage 2- While riding the Moskito you will see two platforms one (the top
one) will
be empty. You'll have to fake going under this platform to make the cage
appear. After
his jerk back up (it might take practice) and get it.


Swamps of Forgetfulness
------------------------

(1)-Stage 1-After the first enemy (it has a gun) the Electoon Cage is on the
ledge above it.

(2)-Stage 2-Just jump on the hand and you’ll see it fall.

(3)-Stage 2-When you get to the land area where there are to teethed jumping
enemies knock down the plum into the water and ride it until you can’t see the
land anymore and go back. You should see it once you get back on land.

(4)-Stage 3-Jump on the tomato and then climb up to the top of the vine. Then
jump off to the right. When you land you’ll see it.

(5)-Stage 3-Climb back up the vine and follow the tings (you’ll need to
helicopter) you’ll land on a big flower and then you need to jump on the
swinging plum. After that you jump on a small flower and jump to the next
flower (helicopter) and to the platform after the second flower (helicopter).
The Electoon is on the platform.

(6)-Stage 3-While your where (5) is jump to the swinging plum. Then get to a
point where you have to jump. Jump and get the first 3 tings (don’t helicopter)
hold the D-Pad to the right. Get the next to tings (or pass them) and then
helicopter while still holding right. You should land on a falling flower
eventually. Then just make it up onto the swinging plum. Then just make it
across to a land platform (its large) and the Electoon Cage should be there.
Just jump off the right edge to land on the sign!


Moskito’s Nest
---------------

(1)-Stage 1-At the beginning of the stage jump over the sign and onto a small
tree (to the left). Then from there jump onto the larger tree. Then just jump
off and voila!

(2)-Stage 1-After the photographer knock down the tomato and ride it down the
hill. Jump off of the plum (still on the hill) when you see the vine (its about
halfway) then climb up the vine and go left. After quite a ways you’ll see a
giant gap! Jump out into it and some rings will appear. Simply go from ring to
ring until you get to some land. Then just go left a ways and you’ll see the
Electoon Cage.

(3)-Stage 1-When you reach the small flower (right after the lip thing) ride it
up and when you see the vine on your right jump on it and climb down. The
Electoons’ll be waitin’ on ya!

(4)-Stage 2-Jump on the tree to your left then jump to the other tree (smaller)
above it. Then get back to the ground and walk right until you see it.

(5)-Stage 2-After the second photographer jump on the vine to the right and get
the P. Then go back down to the photographer. You should see two small flowers.
Jump on them and grab onto the vine. Jump to one side, knock the tomato off,
helicopter, and then land on the tomato. Ride it to the left until you come
upon the cage.

(6)-Stage 3-Near the end of the stage there’ll be a very small platform with a
tomato above it. Knock the tomato down and get it to the land on the right.
This is the hard part: you’ll need to hit the tomato up the hill, so hit it and
run after it. Then repeat this step until you knock it over the hill’s end.
Jump down (careful not to touch the sign) and knock the tomato into the water.
Ride it to get the 1-Up trophy and then ride back and you should see the cage
waitin’ for you.


-----------
 Band Land
-----------

Bongo Hills
------------

(1)-Stage 1-After the second dropping cloud, jump on the moving cloud to the
left, when it moves to the left, there should be an Electoon on the ledge. Yes,
it's that easy folks.

(2)-Stage 2-When rocketing up with the first platform, and you see the
savepoint, do NOT abandon your rocket and get a picture, instead, stay on your
platform and sharp turn left, you'll see an arrow made out of tings. Follow the
arrow and you'll see a thin passage. Get your rocket to that area and crawl
immediantly through it. Drop to find an Electoon!

(3)-Stage 3-At the start, jump on top of the first eye platform. Jump to the
left and helicopter, you'll collect a spark and land on a cloud. Start hopping
the clouds up. Go right and you'll pass through a large amount of tings
spelling out RAYMAN. Keep walking right to find an Electoon!

(4)-Stage 3-When you reach the first glowing fist, walk right from it. Start
hopping the small platforms, hop the two eye platforms, hop the instrument,
than jump onto the next platform. When you jump onto the first small platform,
jump, helicopter to the right, and grapple onto the pinko. Swing to the right,
helicopter onto the platform, drop to the right to find an Electoon!

(5)-Stage 4-When you start out, jump on the rotating platform on the east side
than quickly jump back to the left on top of the instrument. Hang on it, than
make you way over it. Drop to the left after shrinking to small size, move
left, than jump on a cloud that brings you up. It'll bring you to a cage.

(6)-Stage 5-After riding your first moving cloud, jump on the two temporary
clouds above to spikes and land on the clarinet to the right. When you hear a
spark sound, jump back over the two temporary clouds and you'll see two clouds
have formed above it. Jump on it than to the platform on the left and you'll
see the cage.


Allegro Presto
---------------

(1)-Stage 1-When you reach the 2nd arrow keep going until you reach the end of
the jagged notes then STOP! Jump high to the left. You’ll land on a platform.
Jump to the platform on the right and keep going right until you see the cage.

(2)-Stage 1-Keep going until you see a gap in the music bars. Jump down and go
left to see the cage.

(3)-Stage 1-When you see the 3rd arrow jump onto the cloud and go to the right
on a platform. You’ll see the cage after you go right for a while.

(4)-Stage 2-After the photographer, go up a series of platforms. You’ll end up
at a long platform. Go right and wait for the trumpet to blow you over to a
cloud. Jump up to make another cloud appear you’ll land on this cloud. Jump up
on the next platform and let the trumpet blow you to the left. You’ll need to
helicopter to land on the platform and then jump again and helicopter again and
you’ll see the cage.

(5)-Stage 3-After the photographer, get to the 2nd platform and double back.
You’ll see a weird thing that has balls on it. Jump up 3 of these and touch a
blue-elf to turn small and walk right. Touch another elf and turn big. Jump up
and hit the cage.

(6)-Stage 3-When you see the arrow pointing down follow it. You’ll land on some
clouds, just sit there and wait to fall. You will fall on a small platform.
Jump across a few similar platforms (to the left) to reach the ‘Toon Cage.


Gong Heights
-------------

(1)-Stage 1-At the first monk jump up and land on a cloud. A stair of clouds
will appear to the left and right. Walk down the stairs to left and keep going
left until you see the cage.

(2)-Stage 1-At the fourth monk jump up and you'll collect a spark. To the left,
you should see the Electoon.

(3)-Stage 1-Jump on the clarinet that (2) was on and jump to the right and you
will land on a cloud. Go left from there up some more clouds. You will reach a
clarinet. Then jump to the right and you’ll land on a cloud. Just ride it to
the right. A ways after COOL written in tings you keep going until you reach a
clarinet with the cage on it.

(4)-Stage 1-At the photographer’s platform go to the left. You should see a
ting. Jump and get it and a cloud will appear under you. Go back to the
platform and the cage is a-waitin’ for ya!

(5)-Stage 1-After the ninth monk (i'm sure you are tired of counting them so
i'll just say the one that pulls that long blue piece of junk =)) jump onto the
instrument to the right. If you didn't collect a spark, look walk around and
jump around. You should collect the eventually. A cage will fall on you.

(6)-Stage 2-Just jump across the first gap and you’ll see the cage.


Mr. Sax's Hullabaloo
---------------------

(1)-Stage 1-After jumping up on top of the first clarinet, jump on the second
platform from to the right, below that platform is the cage.

(2)-Stage 1-To the right of the photographer, after you jumped over two green
spikes, go to the right and you can't go right anymore. Jump up and collect the
tings, to the left a rotating platform should form. Jump on it and let it carry
you up. Jump off to the platform up here and you'll see an Electoon cage.

(3)-Stage 1-When you get shrunk and go down a bumpy slide, you'll first go
under two instruments. There will be an opening between the instrument and the
slide above you. Jump between there and start sliding down. You'll hear a spark
and clouds to the right will form. Hop them to the top and you'll see a cage.

(4)-Stage 1-After the third cage, drop down, and continue right. After getting
back to your normal size, you'll see an arrow made out of tings. Jump up and
collect them and clouds will appaer to the right. Hop them to the right and
you'll see the cage.

(5)-Stage 1-You'll reach a part were there are three statues with drums, from
the third one, jump to the left, helicopter and grapple onto the pinko to the
left, swing to the left and jump from there to the cloud on the left were the
Electoon cage is.

(6)-Stage 1-After riding Timbel, Jump to the temporary cloud and onto land to
the right. Look up, and swing on the pinko and up. Swing onto the platform to
the right with a 1-up on it, look up again and swing the pinkos galore. At the
top, an Electoon cage is there.


----------------
 Blue Mountains
----------------

Twilight Gultch
----------------

(1)-Stage 1-When you start the level, jump over the starting sign and fall down
to the left. Stay to the wall on the right and you'll land on a platform. Head
right defeating the Stoneman and you'll reach a dead end. Look left and look
up. You'll see a platform. Jump up and hang on it. You'll hear that you
collected a spark and a cloud will appear a cage below the cloud!

(2)-Stage 1-After the first cage, jump on the cloud than onto the platform on
the left. Continue left and you'll see a cage right there!

(3)-Stage 1-After swinging on the two pink rings at the beginning, defeat
Stoneman and walk right. Collect the spark, and head back left. Drop down and
you'll see a cage.

(4)-Stage 1-After swinging on the two pink rings at the beginning, defeat
Stoneman and walk right. Drop down the gap and walk left. Collect the health
and go back right. An electoon cage is there.

(5)-Stage 1-After you jump out of the gap with the 4th electoon cage, jump and
helicopter down the row of tings to the right. Grapple onto the pink ring and
swing up on the temporary cloud. Jump up and head right. Drop down to the right
and you'll see an electoon. If you don't see it, jump around a little bit
trying to find a spark.

(6)-Stage 1-After cage five, fall below the pink ring. Drop to the right to
land on a temporary cloud. Hop to the right. Hop again on the cloud to the
right and it will start moving. When it goes all the way right and all the way
back left, you'll see a cage waiting.


Hard Rocks
-----------

(1)-Stage 1-Take the cloud that takes you right at the beginning, when you
reach the cloud that takes you up, wait until you see three tings leading to
the right, get the three tings than quickly jump back on the cloud going up. If
your not fast enough, than drop back down and hope you land on the cloud on the
bottom. And it will bring you up again. Wait for it to bring you up to the
highest it can go, jump on the platfWorm to the left and you'll see an Electoon
cage.

(2)-Stage 2-When you reach the first photographer on stage 2, backtrack, when
you reached the part with 5 clouds, jump on the second from top than jump to
the right. You'll see an arrow made out of tings to the right, but it's
pointing to nothing. Collect all the tings and go back to the photographer.
Drop down to the cloud on the left and when it brings you down, move left to a
lone platform which WAS empty, but there is an Electoon cage there now.

(3)-Stage 2-After the bouncing lavaball, drop down onto the moving clouds. Jump
onto the green platform, hang on the left and clouds will appear below you.
Drop on it and hop the clouds to the left. You'll get a 1-up trophy, hop back
to the green platform and you'll see a cage appeared on it.

(4)-Stage 3-At the beginning, go all the way right till you can't go any
further, than jump up and go all the way left. Instead of walking up to the
right, drop to the left collecting tings. You'll appear at the beginning of the
level, but with a cage too.

(5)-Stage 3-When you reach the second large spike ball, walk to the right right
into the wall. Clouds will appear, hop up all of them and you'll see a cage.

(6)-Stage 3-When you reach the end stage sign, walk to the left towards the
power up. A cage will appear, somewhere, look on the other side of the wall of
the power up and you'll see the cage. Backtrack all the way to the cage.


Mr Stone's Peaks
-----------------

(1)-Stage 1-When you get the super helicopter, backtrack near the beginning and
fly up. Move around up there until you hear that you collected a spark. Fly
back down were you destroyed the boulder to find an electoon.

(2)-Stage 1-At the end of the stage when you see the sign, hover blow the
platform and move left toward the wall. Move around there until you hear a
spark. Go on the platform below the stage clear sign to find an electoon.

(3)-Stage 2-Before the stage end sign, you'll notice you still have the super
helicopter. Hover up and you'll see a passage, up there you'll find an
electoon.

(4)-Stage 3-After hopping up your first climb of clouds, move left and collect
the spark. Head back down the climbing place looking on each platform, it
should be on the third or fourth platform from the top.

(5)-Stage 4-At the start, go all the way up the hill. Turn around and run down.
Jump up and helicopter, grab onto the pink ring. Jump onto the next pink ring
than make your way up by jumping on clouds. Jump onto the red ring and swing
onto the right to more clouds. One cloud will take you down right into a spark.
Collect it, than go back down. Go up the hill and look left. Look up, you'll
see the cage.

(6)-Stage 4-After the photographer, jump across the tiny platforms. When you
see a big spike ball, drop down. Your gonna die! Oh no! A cloud will appear,
and you'll collect a spark. Bounce back up, than go right and drop down the
next fall, were you will see the cage.


----------------
  Picture City
----------------

Rest of the Electoon guide is coming soon.

==================================================================================
===============
10)


                                     F        A          Q



==================================================================================
===============

Q: Mr. Dark *SPOILER* *SPOILER* Kidnapped Betilla the Fairy, but I there's no
more levels after the last one!

A: You must collect all the Electoons to move on.


Q: I see an Electoon that is out of reach! How am I supposed to get it?

A: Come back to the level later when you get more abilities, than you'll be
able to reach it.


Q: I'm punched the boss like soooooo many times, but he's just not dying!

A: You don't defeat bosses by just punching them over and over, you have find a
weak spot.


Q: I can't find the weak spot for [name of boss]. Can you help me?

A: If you haven't noticed the boss section is up. Check it out.


Q: How come it says Game Over? I used to continue all the time, but it says
Game Over this time!

A: It means you ran out of continues. You start out with ten. But you can get
unlimited continues by using this cheat, look in the Cheats/Codes section.


Q: Is this game worth buying? Super Mario looks kind of same to this and I like
Mario games!

A: You won't like this one unless you haven't played the Super Mario 2 on the
NES or SNES. If you have, get this game. It's better than Super Mario Advance.
And i'm sure all of you that have this game should agree with me.


Q: In the cheats section, when you said Up Down Right Left Start, do you mean
Up Down Right Left on the D-Pad or Up Down than R and L?

A: The Up Down Right Left on the D-Pad, than press start. Not R and L or else
it won't work. Don't press these buttons too fast or else you might mess up, so
tap up, tap down, etc... don't do it too slow though.


Q: Can I put your Walkthrough on my site?

A: If the site is not a money making site, sure you can. If it is, you may not,
as I am not doing this work for you.


Q: I can't seem to cut the two ropes in time! How do I do this?

A: I received numerous emails on this that they can't cut the ropes in time.
Here's a little tip. Hover to one of the ropes. When Rayman starts to fall and
he's at the ball, tap A and he'll hover back up to the perfect spot to cut the
rope. When Rayman starts falling to the ball again, tap A, keep doing this.
Than go on to the next one and do the same thing.


Q: I reached a fork in the road, one leading to Blue Mountains and one to Band
Land, wich route do I take?

A: Take the Band Land route so you can defeat Mr. Sax.


Q: Should I get this game? Or [name of game]?

A: Check the top 10 list of Game Boy Advance games in GameFAQs. They are great
games, the games higher than Rayman are worth to look at.


Q: I found a mistake in your FAQ! [error here]

A: Only send this e-mail if it's a big error, if it's a typo, i'll find it. If
I don't update it in two versions, than e-mail me it. And I won't be mad.


Q: [type code here] doesn't work for me, what am I doing wrong?

A: Well, for the unlimited continues, make sure you have 1 - 3 continues, and
for the restore health, press start before typing it in.


Q: hyncer, I am your father

A: That's nice


Q: Can you tell me were the last electoon for [name of level] is?

A: Shut up


Q: Is Rayman a good game? Should I get it?

A: Read the reviews section, it's your choice, not mine.


Q: What does FAQ stand for?

A: Frequently Asked Questions


Q: What in the world happened in Candy Chateau? The controls are [CENSORED] up!
Is it my [CENSORED] Game Boy or the [CENSORED] game?!

A: Neither, Mr. Dark put a spell on Rayman to change the controls. Later on,
he'll make Rayman run even if you dont press anything. So all you can do is
jump. It kind of like the spoon ride from there.


Q: Is there a secret ending? The ending I got was full of crap!

A: Nope, that's the ending. But than again, it could be possible...


Got any questions? E-mail them to hyncer, e-mail at top of FAQ. If it's a good
question, I might put it on. Or if I receive a couple of the same question,
i'll put it on.

==================================================================================
===============
11)


                                 R    E    V    I    E    W    S



==================================================================================
===============

Don't have the game? Not sure whether to buy the game or not? Is there another
game that is having competition with Rayman in your mind? Here's the place to
look.

My Review (as posted at GameFAQs)
----------------------------------

So you want to know if it's worth getting Rayman or not. Well, first of all,
don't judge the game by the name. I know some people who judge games by names.
If you read this review than are not sure if you want to get the game or not,
rent the game. Some friggin morons don't even own the game and say bad things
about it. Anyways, to the review.

Graphics 8.8/10: Awesome graphics. If you haven't seen pictures of the game
yet, i'm sure there's some pictures somewhere on the internet. Check out
Gamespot, i'm sure they have some. I'm sure you would agree with me on the
score. Unless your anti-rayman. Bastards...

Replay Value 5.6/10: I really like Rayman, truly, but I have to tell the truth.
I don't think the Replay Value isn't all that well. Getting the Electoons is a
very hard challenge, so the game will take a long time to beat. Than you will
lie down on your bed huffing and puffing. Okay, not that kind of huffing and
puffing, but the ''other'' kind of huffing and puffing. Okay just making sure.

Difficulty 9.2/10: The Electoons make the difficulty blast through the roof.
Going through the game at first without the electoons is not very hard, but
fun. Some of the bosses are tight. Have fun on the last level.

Sound 9.6/10: At least it isn't the same sound for every single stage like a
game I know *coughSUPERMARIOADVANCEcough*. The sound effects are also great.

Story 8.5/10: Some games go like ''johnny kidnapped blabla and he's going to
rule the world''. This is a new story, a Great Protoon etc... if you want to
see the story, check out my walkthrough.

Controls 9.8/10: The controls are extremely comfortable. You won't have any
trouble. I lowered this .2 because I thought they could have added more
controls like in Castlevania. At first you only have 3 controls, move, jump,
and make a funny face (don't ask) but you get more and more moves along the way
to make the game more exciting.

Overall Score: Darn i'm always too lazy to do the math. Well the majority of
the scores are in the 9's so i'll just say nine.

Well there's your review chief. I would recommend buying this game. I know this
isn't some peeps type of games, but maybe renting this game first if your not
sure to see if you should buy it. LATER CHIEF!


Now some of you may disagree with my score. Here's one my friend wrote.


Friends Review
---------------

Graphics 9.2/10
Sound 8.5/10
Replay Value 4.3/10
Difficulty 9.5/10
Story 4.3/10
Controls 10/10
Overall Score 5.9/10

The Graphics as you may see on Rayman is equal to the Playstation. Some
websites have announced this as well, the graphics I have no complaint about.
It is just awesome, you can tell what everything is, everything on the screen
is large, not small, it's just awesome, simply incredible.

Sound is okay I guess, like hyncer suggested, it's not the same for every
single stage, there's nice boss music too it, sound effects are good, hitting
an enemy is the same as every game, I have no complaints on this either.

Now I have some complaints on this, the replay value is poor. It's so hard,
it's fun the first time, but the second time you won't want to play it. If only
there was multi-player that would kick... but there is none. Here's a message
dolphingirl posted when she beat the game:

I hope you guys won't mind me creating a whole new topic, I suppose I could've
easily put this in the 'rejoice' one...but I was too happy!!! I've finally
finished the game...YEEEEAH!!! Wow...that was... forget the rest. Now, here is
what Dr. Evil has to say.

CONGRATULATIONS
DOLPHINGIRL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! We all
knew you could do it! Ready to start a whole new save file? Evil, evil joke.

Now man if you own Rayman, you beat it, and your reading this, you'll know that
repeating the game from beginning to end collecting all the Electoons over
again is a punishment.

Difficulty, oh man, you already know, your ticked, your mad, you just can't get
past this level, or find this one electoon you can't find, can't beat this
boss, it's just too hard. That's Rayman...

Storyline is not so good, same as the Rayman on Game Boy Color, Great Protoon
gets stolen by Mr. Dark, etc... etc... etc......... anyways, what I'm saying is
I don't like it that well.

Controls is awesome, no complaints, no troubles, when getting new abilities you
get more controls and none of them are very complicated.

Overall Score is 5.9.

Now he doesn't like Rayman that much, I don't blame him. He has a good point in
that review. And I don't know if I should put more reviews in this section, so
i'll answer that in version 1.4.

==================================================================================
===============
12)


                   V   E   R   S   I   O   N      H   I   S   T   O   R   Y



==================================================================================
===============

Version 1.1
------------
.Finished the walkthrough up to Dream Forest. The Electoons and Enemies section
are not up yet.
.Added the Frequently Asked Questions
.Added the story and controls
.Added the characters and bosses
.Added the items
.Added the Legal Crap, Credits, and Ending
.Created the Version History


Version 1.2
------------
.Added Band Land to the Walkthrough
.Could not add more Electoons because they are very hard to remember the
locations. This will be up on the next version.
.Put more people into the credits
.Fixed some errors and typos
.Added a little more to the controls
.Put some more questions into the FAQ
.Edited the Electoons section to different because people emailed me saying I
copied HylianHero in the Electoons. This is not true, the same person has been
sending both of us the same guides on Electoons. I will start working on my own
Electoon locations for now on so we do not have the exact same locations.


Version 1.3
------------
.Added Blue Mountains to the Walkthrough
.Added the Electoon locations for Band Land and Blue Mountains
.Put more people into the credits
.Fixed an error in the characters
.Added some more info in the characters
.Fixed the bosses' health in the boss section
.Put more questions into the FAQ
.Started and finished the Enemy list
.Made Bosses in Boss Section have more info on them.
.Fixed a lot of error's in boss section including Space Mama's name which is
actullay Opera Momma.
.Added the reviews section
.Added seven new cheats and codes to the Codes section.
I hope this version is over 100k.

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===============
13)


                                 C   R   E   D   I   T   S



==================================================================================
===============

Here are people who helped with the FAQ.


Ubi Soft - For making the game, or else I wouldn't be writing this and you
wouldn't be reading this right now.

Nintendo - If they hadn't made the Gameboy Advance, Ubi Soft wouldn't be able
to make the game. So I worship Nintendo.

CJayC - For posting my FAQ on GameFAQs.
GameFAQs - I liked the walkthroughs on the site encouraging me to write my own.

MzXr468 (MzXr468@hotmail.com) (AIM: MzXr468) - For helping me beat the game,
and giving me a lot of Electoon Locations. Helping me with some notes I missed,
helped a lot with this FAQ. He also gave me information on the enemies in Candy
Chateau and Mr. Dark information.

NeoPV - Very very big help. He gave me five new cheats that noyone on the
message board knew =). Look in the codes section for a big bundle of new
cheats.

Mommomorpher (kosher101@hotmail.com) (AIM: MacDadyDylan)- I'd like to thank him
for most Electoon Cages, he was big help.

MetalGearXavier (spiderman4355@yahoo.com) - For giving me the Restore Health
Code. And giving me permission to put it on this FAQ.

El Señor Felipe Conchiwa (SrConchiwa@neo.tamu.edu) - For pointing out an error
in the Pink Plant Woods, Electoon Cage #4.

Paul Kritzmire (kritz4@davesworld.net) - Telling me what the Funny Face does.

Chris (floydwaferfield@hotmail.com) - Telling me that I forgot to put say that
the R Button makes the funny face in the controls section.

Jake (no e-mail) - My friend who gave me the the cheat code and some game shark
cheats as well.


If you want to be here, e-mail hyncer (e-mail at top) something in my FAQ that
is wrong, error, I could add someting, idea, help with the FAQ, than I might
put you in the credits.

==================================================================================
===============
14)


                        L   E   G   A   L      C   R   A   P



==================================================================================
===============

You may not copy this faq in any way, shape, or form. Reproduction of this
FAQ without my permission is prohibited, this FAQ/Walkthrough is Copyright
2001, all
rights reserved. The latest version of this Walkthrough can always be found at
Cheat Code Central www.cheatcc.com. If you want to put this FAQ on your site, 
please
contact hyncer at serebiisp@hotmail.com and I might give you permission.


                                                         ©2001 hyncer


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