FAQ/Walkthrough - Guide for Sam & Max Hit the Road

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            An FAQ/Walkthrough for Sam & Max Hit the Road

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Game:            Sam & Max Hit the Road
Platform:        PC
Author of guide: Tom Hayes
Version:         2.0
Last updated:    December 25th, 2001
E-mail:          [email protected]

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                           Version History
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Version 2.0 - December 25th, 2001
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Final version of the guide.

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Version 1.0 - December 5th, 2000
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- Copyright Information section added
- Introduction section added
- Walkthrough section added
- Frequently Asked Question section added
- Easter Eggs section added

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                              Contents
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1. Copyright Information
2. Introduction
3. Walkthrough
4. Frequently Asked Questions
5. Easter Eggs
6. Copyright Information

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1. Copyright Information

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This Sam & Max Hit The Road FAQ/Walkthrough is copyright 2001, Tom Hayes.

This guide is not to be distributed in any form without the permission of the 
author, Tom Hayes. To ask permission to post this guide on a website, send an e-mail 
to [email protected], including the details and address of the website.

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2. Introduction

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Sam & Max is a point and click adventure game, similar in style to the Day of the 
Tentacle, and Monkey Island series of games.

The plot for this game is simple, yet strange. The game is based on two freelance 
police, Sam & Max. Near the start of the game, Sam & Max find out that they are 
needed to solve a case at the carnival. Travelling over to the carnival, they find 
that a bigfoot has been stolen, and that they are required to somehow find the 
bigfoot and bring him back to the carnival. It's a weird plot, but with all of the 
excellent puzzles, characters and locations in this game, it works very well.

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3. Walkthrough

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Part 1 - Apartment
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You start the game in an apartment. Use the mouse hole to get some cash. Walk to the 
far right of the apartment, and pick up the light bulb. Leave the apartment, and go 
down the stairs. Use Max on the cat to get the orders. Use the car.

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Part 2 - Snuckey's
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Pick up the cup from the floor outside of Snuckey's. Enter Snuckey's.  Get the 
candies off the top of the left shelf. After a while, Max will say that he wants to 
go to the bathroom. Talk to the shop attendant. Ask about the candies. Ask about the 
bathroom. Max will leave the shop to use the bathroom. Stop speaking to the shop 
attendant. Quickly leave Snuckey's and talk to Max before he goes into the shop. Ask 
him about the rasp. Stop talking to Max, and then use the car.

=====================================================================
Part 3 - Carnival
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Try to enter the Hall of Oddities, and Flambé will stop you from entering. Show him 
the orders, and he will let you pass into the Hall of Oddities. In the Hall of 
Oddities, Shep and Burl will give you a pass. Get the severed hand in the jar near 
the left exit. Get Bruno's fur from the floor. Leave the Hall of Oddities by the 
right exit. Play the Wak -A- Rat arcade, and hit over 19 rats to win a flashlight. 
Get the flashlight out of the slot. Take the fishbowl magnifying lens near the Wak -
A- Rat arcade. Walk over to the Cone of Tragedy and talk to the man. Ask about the 
Cone of Tragedy. After leaving the Cone of Tragedy, check the inventory to find that 
most of the items have fallen out. Talk to the man and ask him about the inventory. 
He will give you a claim ticket. Exit the screen to the left. Walk left past the 
Tunnel of Love and exit the screen to the left to arrive back outside of the 
entrance to the Hall of Oddities. Walk right past the Hall of Oddities, and then 
enter the Lost and Found tent. You will get all of the original items back in the 
inventory, plus a fish magnet. In the inventory, look at the fish magnet, and the 
location of the World of Fish will appear on the map. Walk left past the Hall of 
Oddities and go up the path to arrive at the Tunnel of Love. In the inventory, use 
the light bulb with the flashlight. Get on the swan to ride into the Tunnel of Love. 
Take the flashlight from the inventory and shine it on the walls. Once you shine the 
flashlight on the fuse box, the flashlight will stay on. Quickly use Max on the fuse 
box to stop the ride. Look at the man on the right. Sam will pull the beard, and a 
small door in the castle will open. Walk through the door. Talk to Doug, and ask him 
about the bigfoot. The location of the largest ball of twine will appear on the map. 
Give Doug the candy, and he will give you a crowbar. Press the reset switch near the 
door, and then leave the room. After leaving the Tunnel of Love, exit the screen to 
the right, and then continue walking to the right to arrive at Trixie's trailer. Use 
the crowbar on the door, and then enter the trailer. Open the blue chest to get a 
costume. Open the closet and get the golf score card. The location of the Gator Golf 
Emporium will appear on the map. Leave the caravan. Leave the carnival.

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Part 4 - Worlds Largest Ball of Twine
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Use the tram to ride up to the Ball of Twine restaurant. After riding up the tram, 
walk left to enter the restaurant. Walk over to the right side of the restaurant, 
and talk to the man. Click on the question icon, and then ask him about the spanner. 
He will give you a spanner. Use the elevator to leave the restaurant. Use the tram. 
Use the car.

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Part 5 - World of Fish
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Pick up the bucket of fish from the bait hut. Use the spanner on the large fish in 
the water. Climb into the fish. Once in the fish, use Max on the fish. The fish will 
fall into the water and slowly float towards the fisherman. You will get taken by 
the helicopter to the restaurant on top of the ball of twine.

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Part 6 - Worlds Largest Ball of Twine
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The loose piece of string is over the railing. Use Max on the piece of string. Use 
the car.

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Part 7 - Gator Golf Emporium
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Pick up the broken golf ball retriever from the basket outside of the Pro Shop. Walk 
down the path to get to the driving range. Conroy Bumpus will hit Max into the Dunk 
the Beast tank. Use the bucket of fish on the bucket of golf balls. Get the golf 
club. Position the flag vertically in line with the Dunk the Beast tank, and 
horizontally in line with the first crocodile. Then click the Swing button. Position 
the rest of the flags in this way to form a path across the driving range to the 
Dunk the Beast tank. When a path has been made, Sam will automatically walk across 
the driving range. Open the glass door on the Dunk the Beast tank. Max will give you 
some sasquatch fur and hair. Open the door on the Dunk the Beast tank, and get the 
sno globe. The location of the Mystery Vortex will appear on the map. Leave the 
driving range. Leave the Gator Golf Emporium.

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Part 8 - Snuckey's
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Enter Snuckey's. Give the severed hand in the jar to the shop attendant. Leave 
Snuckey's. Use the car.

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Part 9 - Worlds Largest Ball of Twine
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Walk down the path and enter the museum. In the inventory, use the severed hand with 
the broken golf ball retriever. In the inventory, use the fish magnet with the 
severed hand on the broken golf ball retriever. Put the fish magnet with the broken 
golf ball retriever into the ball of twine. Sam will find a mood ring in the ball of 
twine. Leave the museum. Use the car.

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Part 10 - Mystery Vortex
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Enter the Mystery Vortex. Use the mirror to enter into a room with some magnets. The 
magnets control which doors you can enter. For example, if the combination of the 
magnets create a green colour, then you would be able to enter through the green 
door. Shuv-Oohl is through one of the coloured doors, but the location varies on 
each game. Keep trying the different doors until you arrive at the room with Shuv-
Oohl. Once you go through the door, Sam will automatically start talking to Shuv-
Oohl. Ask him about Bruno the Bigfoot. He will tell you to find Frog Rock. He also 
wants his mood ring, which he lost in the Worlds Largest Ball of Twine. Give him his 
mood ring, and he'll give you some mystic mole man powder. Leave the room with Shuv-
Oohl. Go to the far right of the room, and go through the curtains. Get the 
sasquatch fur and hair, and then leave the room. Leave the Mystery Vortex. Use the 
car.

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Part 11 - Worlds Largest Ball of Twine
=====================================================================

Use the tram to ride up to the Ball of Twine restaurant. After riding up the tram, 
walk left to enter the restaurant. Pick up the wires from near the elevator, and 
then use the wires with the binoculars. Use the fishbowl magnifying lens on the 
binoculars. Use the binoculars. As you connected the wires to the binoculars, you 
are able to control the direction of the binoculars. Left click the mouse to make 
the binoculars move to the left. Right click the mouse to make the binoculars move 
to the right. Look out for the rock that Shuv-Oohl mentioned. After finding Frog 
Rock with the binoculars, the location of Frog Rock will appear on the map. Use the 
elevator to leave the restaurant. Use the tram. Use the car.

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Part 12 - Frog Rock
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Put all three pieces of sasquatch hair onto the rock. Use the mystic mole man powder 
on the rock. The location of Bumpusville will appear on the map.

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Part 13 - Bumpusville
=====================================================================

Open the door and enter the house. Walk right along the red carpet, and enter the 
door with the horns over the top. Get the pillow. Use the broken golf ball retriever 
with the severed hand attached to it, to get the blue maintenance droid manual over 
the top of the door. Sam will read the manual. Leave the room. Wait for the 
maintenance droid to come along, and then use the maintenance droid. To set the 
alarm on the house, unplug the wires that are connected, and then connect all of the 
wires. Stop looking at the robot by clicking both left and right mouse buttons. The 
robot will leave and set off an alarm in the house. Lee-Harvey will leave the room. 
Walk along the carpet to the right, and enter the room at the top right of the red 
carpet. Use the virtual reality helmet. Get the rock from the sword. Walk into the 
cave, and a dragon will come out. Quickly use the sword on the middle of the dragon. 
Get the heart, and you will get a key. After leaving the virtual reality machine, 
Lee-Harvey will come along and you will leave the room. Walk left along the carpet 
and go through the door at the far left. Get the portrait of John Muir. Go left 
through the door to arrive in a room with Trixie and Bruno. Use the key on the 
keyhole near the door. The location of the Savage Jungle Inn will appear on the map. 
Leave the house. Use the car.

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Part 14 - Savage Jungle Inn
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Enter the Savage Jungle Inn. Talk to Evelyn Morris. Click on one of the icons. Stop 
talking to Evelyn Morris, and she will give you a brochure. In the inventory, look 
at the brochure. The location of the Mount Rushmore Dinosaur Tarpit and Bungee 
Jumping National Park, and the location of the Celebrity Vegetable Museum will 
appear on the map. Leave the Savage Jungle Inn. Use the car.

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Part 15 - Celebrity Vegetable Museum
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Walk over to the far right of the Celebrity Vegetable Museum and pick up the Conroy 
Bumpus eggplant. Give the John Muir portrait to the woman. Use the car. 

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Part 16 - Dinosaur Tarpit and Bungee Jumping National Park
=====================================================================

Go down the steps and walk over to the dinosaurs. Use Max on the mammoth to get some 
woolly mammoth hair. Walk over to the green dinosaur. Press the button, and the 
dinosaur will start speaking. When the mouth of the dinosaur is open, open the 
inventory. The dinosaur's mouth will open. Get the 91 yards of twine from the 
inventory, and use it on the dinosaur's mouth. The twine will hook onto the tooth. 
Use Max on the twine to get the tooth. Walk down the steps and go to the dinosaur 
tarpit. Go right past the tarpit, and use the elevator. Use the screen to change 
into bungee jumping equipment. In the inventory, use the Snuckey's cup on the broken 
golf ball retriever. Use the bungee cord. Use the broken golf ball retriever and cup 
on the tarpit to collect some tar. Use the screen. Leave the dinosaur tarpit. Use 
the car.

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Part 17 - Celebrity Vegetable Museum
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Walk over to the far right of the Celebrity Vegetable Museum. Talk to the woman, and 
ask her about the John Muir vegetable. Stop talking to the woman. Use the car.

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Part 18 - Bumpusville
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Open the door and enter the house. Walk right along the red carpet, and enter the 
door with the horns over the top. Use the Conroy Bumpus eggplant on the toupee. The 
alarm will sound and Lee-Harvey will throw you out of the house, but you'll get the 
toupee. Use the car.

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Part 19 - Savage Jungle Inn
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Enter the Savage Jungle Inn. Give the rasp to the bigfoot. Use the tar with the 
woolly mammoth hair. Use the tar and woolly mammoth hair with the blue costume. Use 
the toupee with the woolly costume. Use the woolly costume. The bigfoot will let you 
pass. Walk through the door to arrive in the bigfoot hall. Get the wine bottle from 
the table. Walk through the top left door to arrive in the kitchen. Get the ice pick 
from near the freezer. Attempt to walk out the room, and Conroy Bumpus and  Lee-
Harvey will kick down the door. Lee-Harvey will leave to get the net. In the 
inventory, use the bigfoot costume. Conroy Bumpus and Lee-Harvey will enter the 
freezer. Talk to Max, and he will shut the door. A bigfoot will take you outside. 
Leave the Savage Jungle Inn. Use the car.

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Part 20 - Worlds Largest Ball of Twine
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Use the tram to ride up to the Ball of Twine restaurant. After riding up the tram, 
walk left to enter the restaurant. Walk over to the right side of the restaurant, 
and talk to the man. Give the ice pick to the man. Use the elevator to leave the 
restaurant. Use the tram. Use the car.

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Part 21 - Mystery Vortex
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Enter the Mystery Vortex. Go to the far right of the room, and go through the 
curtains. In the inventory, use the ice pick on the wine bottle to remove the cork. 
In the inventory, use the cork on the sno globe. Use the mini vortex. In the mini 
vortex, use the empty sno globe. Leave the room. Leave the Mystery Vortex. Use the 
car.

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Part 22 - Savage Jungle Inn
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Enter the Savage Jungle Inn. Walk through the door to arrive in the bigfoot hall. 
Enter the door at the far left of the hall. Walk right past the totem poles to 
arrive at the pool. Use the John Muir gourd with the pool. Use the dinosaur tooth 
with the pool. Use the pillow with the pool. Use the sno globe with the pool.

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4. Frequently Asked Questions

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Questions about Part 1 - Apartment
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Q. Where do I get the cash?

A. In the mouse hole in the apartment.
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Q. Where is the light?

A. Over on the right side of the apartment. You need to walk all the way over to the 
right, so that the screen moves. The light will be in the room.
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Q. What should I do with the cat? He won't give me the orders!

A. Use Max on the cat to get the orders.
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Questions about Part 2 - Snuckey's
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Q. Do I need to get anything from outside Snuckey's?

A. Yes, pick up the cup from the floor.
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Q. Okay, I'm in Snuckey's. Do I need to buy anything off of the shelves?

A. Get the candies off the top of the left shelf.
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Q. What should I talk to the shop attendant about?

A. Ask about the candies and the bathroom.
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Q. Max left the shop with the rasp, but he brings it in again. How do I get the rasp?

A. Quickly leave Snuckey's before Max enters with the rasp. Outside of Snuckey's, 
talk to Max about the rasp.
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Questions about Part 3 - Carnival
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Q. Flambé stops me from entering the carnival. How do I get past him?

A. Show him the orders that you got from the cat outside of the apartment.
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Q. What should I get from the Hall of Oddities?

A. Get the severed hand and the bigfoot fur.
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Q. What do I need to do with the Wak -A- Rat arcade?

A. Hit over 19 rats, and you win a flashlight. The flashlight is found in the slot 
of the Wak -A- Rat arcade.
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Q. What happens if I hit all 40 of the rats in the Wak -A- Rat arcade?

A. You don't win anything, but Max does say an extra line of speech.
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Q. Is there anything I need to take from the arcade tent?

A. Yes, take the fishbowl magnifying lens. It's not far from the   Wak -A- Rat 
arcade.
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Q. How do I ride the Cone of Tragedy?

A. Talk to the man about the Cone of Tragedy.
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Q. I went on the Cone of Tragedy, but didn't seem to get anything. What should I do?

A. Check your inventory.
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Q. My inventory is gone! How do I get all of the items returned?

A. Talk to the man near the Cone of Tragedy, and tell him about the inventory.
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Q. The man at the Cone of Tragedy gave me a claim ticket. Where do I need to take 
the ticket?

A. The Lost and Found tent is right past the Hall of Oddities.
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Q. I have got all the inventory items returned from the Lost and Found tent, but 
there seems to be a fish magnet in there. What should I do with the fish magnet?

A. Look at the fish magnet.
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Q. I went on the Tunnel of Love ride, but it is dark in there. Is there any way of 
making more light?

A. Use the light bulb from the apartment with the flashlight from the Wak -A- Rat 
arcade game. You need to use the flashlight with the walls in the Tunnel of Love.
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Q. I used the flashlight on the walls, but once I put the flashlight in the 
inventory, the light goes off. Is there any way of keeping the light on?

A. Once you shine the flashlight on the fuse box, the light will stay on.
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Q. How do I stop the Tunnel of Love ride?

A. Make sure that the flashlight is shining on the walls, and then use Max on the 
fuse box.
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Q. Sam & Max have stopped the Tunnel of Love ride near a castle with a small door. 
Is there any way of opening the small door?

A. Look at the man on the right to open the door.
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Q. I walked through the small door in the Tunnel of Love. What should I talk to Doug 
about?

A. Ask Doug about the bigfoot.
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Q. Doug says he wants some candy. Where do I get the candy?

A. You get the candy from the top left shelf in Snuckey's.
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Q. How do I start the Tunnel of Love moving after stopping the ride?

A. Press the switch near the door.
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Q. How do I open Trixie's trailer?

A. When you give the candy to Doug in the Tunnel of Love, he will give you a 
crowbar. Use the crowbar to open the trailer.
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Q. What should I do in the trailer?

A. Open the blue chest to get a costume, and open the closet to get the golf score 
card.
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Questions about Part 4 - Worlds Largest Ball of Twine
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Q. How do I get a spanner from the man in the restaurant?

A. Talk to man. Click the question icon and ask him about the spanner.
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Questions about Part 5 - World of Fish
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Q. Is there anything I need to pick up from the World of Fish?

A. Yes, get the bucket of fish from the bait hut.
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Q. What should I do with the large fish in the water?

A. Use the spanner on the large fish in the water.
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Q. I climbed into the fish after loosening it, but nothing happened. What should I 
do?

A. Once you are in the fish, use Max on the fish.
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Questions about Part 6 - Worlds Largest Ball of Twine
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Q. The helicopter took me to the top of the ball of twine. How do I get the piece of 
string over the railing?

A. Use Max on the piece of string.
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Questions about Part 7 - Gator Golf Emporium
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Q. Is there anything I need to pick up before going down to the driving range?

A. Grab the broken golf ball retriever from the basket.
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Q. Max is in the beast tank, and I have to get him out. It seems as though the 
crocodiles play a part in this puzzle, although the golf balls don't seem to do 
anything. What should I do?

A. Use the bucket of fish on the bucket of golf balls.
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Q. Okay, I'm hitting fish along the driving range. The crocodiles seem more 
interested, but I'm still not sure what to do. What should I do?

A. Hit the fish so that the crocodiles form a line up to the beast tank.
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Q. I rescued Max from the dunk the beast tank. Is there anything else I need to do 
before leaving the Gator Golf Emporium?

A. Open the door on the dunk the beast tank to find a sno globe.
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Questions about Part 8 - Snuckey's
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Q. How do I open the glass jar with the severed hand in it?

A. Give the jar to the shop attendant.
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Questions about Part 9 - Worlds Largest Ball of Twine
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Q. I'm in the museum. What should I do in here?

A. There is a mood ring that can be collected from the ball of twine.
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Q. Okay, so how do you get the mood ring out of the ball of twine?

A. Use the severed hand and the fish magnet with the broken golf ball retriever. Use 
this new item with the ball of twine.
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Questions about Part 10 - Mystery Vortex
=====================================================================

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Q. I went through the mirror, and arrived in a room with some magnets. What should I 
do with the magnets?

A. The magnets control which doors you can enter. For example, if the combination of 
the magnets creates a green colour, then you would be able to enter a green door. 
Push the switches next to the magnets to use them. 
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Q. What should I do with all the different coloured doors?

A. The magnets control which doors you can enter. Try different doors until you get 
to a room with Shuv-Oohl.
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Q. What should I talk to Shub-Oohl about?

A. Ask him about the Bigfoot.
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Q. He wants a mood ring. Where do I find this?

A. You can find the mood ring in the large ball of twine at the museum.
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Q. I've entered a very strange room with a Mini Vortex in it. What should I do in 
here?

A. Get the sasquatch hair from near the ice.
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Questions about Part 11 - Worlds Largest Ball of Twine
=====================================================================

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Q. I'm in the restaurant at the top of the ball of twine. I've tried looking through 
the binoculars, but I can't control them. How do I control the speed of the 
binoculars?

A. There are some wires near the elevator. Pick up the wires and use them on the 
binoculars.
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Q. I've tried looking through the binoculars, but everything appears to be too 
small. Is there anyway I can magnify the view of the binoculars?

A. At the carnival, there is a fishbowl magnifying lens you can pick up from the 
arcade tent. Use the magnifying lens on the binoculars to magnify the view.
---------------------------------------------------------------------

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Q. How do I know which rock is Frog Rock?

A. Just stop the binoculars at the various rocks until you find it. You won't be 
able to find Frog Rock unless you first give the mood ring to Shuv-Oohl at the 
Mystery Vortex.
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=====================================================================      
Questions about Part 12 - Frog Rock
=====================================================================

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Q. I've arrived at Frog Rock. What should I do here?

A. Put the three pieces of sasquatch hair, and the mystic mole man powder onto the 
rock.
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Questions about Part 13 - Bumpusville
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Q. How do I get the blue manual from the shelf above the door?

A. Make sure that the severed hand is attached to the broken golf ball retriever, 
and then use the broken golf ball retriever with the manual.
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Q. What should I do with the maintenance droid?

A. After reading the blue manual, use the maintenance droid.
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Q. Sam has opened a panel on the maintenance droid. It seems that the panel is wired 
to the alarm in the house. What should I do with the wires?

A. Unplug the wires that are connected, and then connect all of the wires.
---------------------------------------------------------------------

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Q. I entered the room with the virtual reality machine, but Lee-Harvey kicked me 
out. Is there any way I can make him leave the room?

A. Disarm the alarm by using the maintenance droid.
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Q. I am using the virtual reality machine. How do I defeat the dragon?

A. The dragon can be quite difficult to defeat. Try and use the sword on the middle 
of the dragon.
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Q. How do I release Bruno and Trixie?

A. Use the key from the virtual reality machine with the keyhole near the door.
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=====================================================================
Questions about Part 14 - Savage Jungle Inn
=====================================================================

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Q. How do I get a brochure?

A. Talk to Evelyn Morris, and talk to her about something. When you stop talking to 
Evelyn Morris, she will give you the brochure.
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Q. What should I do with the brochure?

A. Look at the brochure, and two more locations will appear on the map.
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Questions about Part 15 - Celebrity Vegetable Museum
=====================================================================

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Q. What should I give to the woman?

A. Give the John Muir portrait to the woman.
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Questions about Part 16 - Dinosaur Tarpit and Bungee Jumping National Park
=====================================================================

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Q. How do I get the hair off of the woolly mammoth?

A. Use Max on the mammoth.
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Q. How do I get the dinosaur tooth from the green dinosaur?

A. You need to throw the 91 yards of twine into the dinosaur's mouth.
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Q. I've tried throwing the 91 yards of twine into the dinosaur's mouth, but it keeps 
falling out. How do I get the twine to stay in the dinosaur's mouth?

A. Press the button near the dinosaur. When the dinosaur's mouth is open, quickly 
open the inventory. The mouth of the dinosaur should open, allowing you to hook the 
twine onto the dinosaur tooth.
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Q. Okay, I've hooked the 91 yards of twine onto the dinosaur tooth. How do I get the 
tooth?

A. Use Max on the twine.
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Q. I used the bungee cord, but couldn't get any tar from the tarpit. How do I get 
the tar?

A. Use the Snuckey's cup on the broken golf ball retriever. This item will allow you 
to collect tar from the tarpit.
---------------------------------------------------------------------

=====================================================================
Questions about Part 17 - Celebrity Vegetable Museum
=====================================================================

---------------------------------------------------------------------
Q. What should I talk to the woman about?

A. Ask her about the John Muir vegetable.
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=====================================================================
Questions about Part 18 - Bumpusville
=====================================================================

---------------------------------------------------------------------
Q. How do I get the toupee in the room with the big truck?

A. Use the Conroy Bumpus eggplant from the Celebrity Vegetable Museum on the toupee.
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=====================================================================
Questions about Part 19 - Savage Jungle Inn
=====================================================================

---------------------------------------------------------------------
Q. How do I get past the bigfoot who is guarding the hall?

A. Give the rasp to the bigfoot.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. The bigfoot won't let me enter the hall. How do I create a bigfoot costume?

A. Use the tar with the woolly mammoth hair. Use the tar and woolly mammoth hair 
with the blue costume. Use the toupee with the woolly costume.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Conroy Bumpus has mistaken me for a bigfoot! How do I prove that I am not a 
bigfoot?

In the inventory, use the bigfoot costume.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. Conroy Bumpus and Lee-Harvey have moved over to the freezer. What should I do 
next?

A. Talk to Max, and he will shut the door.
---------------------------------------------------------------------

=====================================================================
Questions about Part 20 - Worlds Largest Ball of Twine
=====================================================================

---------------------------------------------------------------------
Q. What should I do with the ice pick?

A. Give the ice pick to the man in the restaurant at the top of the ball of twine.
---------------------------------------------------------------------

=====================================================================
Questions about Part 21 - Mystery Vortex
=====================================================================

---------------------------------------------------------------------
Q. How do I remove the cork from the wine bottle?

A. Use the bent ice pick on the wine bottle.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do with the cork?

A. Put the cork in the sno globe.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I do after putting the cork in the sno globe?

A. Use the mini vortex, and then use the empty sno globe in the mini vortex.
---------------------------------------------------------------------

=====================================================================
Questions about Part 22 - Savage Jungle Inn
=====================================================================

---------------------------------------------------------------------
Q. Where is the pool?

A. The pool is to the right of the totem poles. Click to the right of the totem 
poles, and Sam and Max will walk up the path to the pool.
---------------------------------------------------------------------

---------------------------------------------------------------------
Q. What should I put in the pool?

A. Use the John Muir gourd, the dinosaur tooth, the pillow and the sno globe with 
the pool.
---------------------------------------------------------------------

=====================================================================

5. Easter Eggs

=====================================================================

1. The attendant in the three Snuckey shops is Bernard from the Day of the Tentacle.

2. In the shooting game at the end of the game, one of the targets is a tentacle 
from the Day of the Tentacle.

=====================================================================

6. Copyright Information

=====================================================================

This Sam & Max Hit The Road guide is copyright 2001, Tom Hayes.

This guide is not to be distributed in any form without the permission of the 
author, Tom Hayes. To ask permission to post this guide on a website, send an e-mail 
to [email protected], including the details and address of the website.

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