Star Wars: Knights of the Old Republic

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FAQ/Walkthrough

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                    Star Wars Knights of the old Republic
                                 for the XBox

                               FAQ/Walkthrough
                                 version 1.00
                             Last updated 7/20/03

                       Written & Compiled by TestaALT
                               TestaALT@aol.com

 This file is Copyright © 2003 Andrew "TestaALT" Testa. All rights reserved.
                 NOTE: The force is strong with this guide!
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Table of Contents

  1. Author's Forward
       1.1  -  Version History
       1.2  -  Introduction
       1.3  -  Dedication

  2. Basics
       2.1  -  Story
       2.2  -  Controls
       2.3  -  Overview

  3. Walkthrough
       3.1  -  Endar Spire
       3.2  -  Taris
       3.3  -  Dantooine
       3.4  -  Tatooine
       3.5  -  Kashyyyk
       3.6  -  Manaan
       3.7  -  Leviathan
       3.8  -  Unknown Worlds
       3.9  -  Star Forge

  4. Appendices
       4.1  -  Weapons
       4.2  -  Body Armor
       4.3  -  Head Armor
       4.4  -  Arm Armor
       4.5  -  Belts
       4.6  -  Feats
       4.7  -  Attributes
       4.8  -  Skills
       4.9  -  Force Powers
       4.95 -  Quests
       4.99 -  Bosses

  5. Footer
       5.1  -  Credits
       5.2  -  Legal Disclaimer
       5.3  -  Contact Information
       5.4  -  Goodbye, young Jedi!

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         1. Author's Forward

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         1.1  -  Version History

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Version 1.00 -- 7/20/03 -- Initial version of document. Up to Taris on the
                           walkthrough, no appendices done.

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         1.2  -  Introduction

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Welcome all to my Star Wars Knight of the old Republic FAQ/Walkthrough. I don't
have time to give you a proper introduction hence I need to get back to writing
the walkthrough. This guide is incomplete, and if you have anything you wish to
add please, don't hesitate to email or AIM me. Email address: TestaALT@aol.com
and AIM: TestaALT. So, without further ado, I bring you this very incomplete
guide!

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         1.3  -  Dedication

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To... episode IV, V, and VI, for being very enjoyable.

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         2. Basics

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         2.1  -  Story

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[As taken from the instruction manual]

A long time ago in a galaxy far, far away...

Four thousand years before the rise of the galatic
empire, the Republic verges on collapse. DARTH MALAK,
last surviving apprentice of the Dark Lord Revan,
has unleashed an invicible Stih armade upon an
unsuspecting galaxy.

Crushing all resistance, Malak's war of conquest has
left the Jedi Order scattered and vulnerable as
countless Knights fall in battle, and many more swear
allegiance with the new sith master.

In skies above the Outer Rim world of Taris, a Jedi
battle fleet engages the forces of Darth Malak in a
desperate effort to halt Sith's galactic domination...

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         2.2  -  Controls

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[As taken from the instruction manual]

Left Thumbstick...Controls movement of the selected character.
Right Thumbstick..Camera control. Press LEFT or RIGHT to rotate camera.
                ..Click for free look.
Directional Pad...Use to cycle through action menu.
A Button..........Default action.
B Button..........Cancel.
Y Button..........Delete action from action queue.
X Button..........Add action to action queue.
Black Button......Cycle through characters.
White Button......Combat pause.
Start Button......Access in-game menu.
Back Button.......Toggle solo mode/
Left Trigger......Cycle through targets or cycle through menus.
Right Trigger.....Cycle through targets or cycle through menus.

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         2.3  -  Overview

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Star Wars: Knights of the Republic has a pretty basic battle system. I am told
that it is a 'd20' system, which is what they used in the Dungeons and Dragons
series. To most people, who happened to come across this video/board game, you
would already know how the system plays. Basically, the roll of the dice
determines how much your attacks hurt. It is very rare that someone gets a high
roll. Anyways, you do not see these rolls because they are "under the hood."
Meaning, if you press start you will go to the pause screen menu. From here, if
you go to one of the tabs it will tell you all about your rolls, how much was
subtracted, gained, lost, et cetera.

This system may seem boring, and when I bought the game I had my doubts. I was
never really into the D&D system. In fact, I did not even know much about D&D
at the time (and still don't), just the fact that some "tranced" students in my
class played it incisively. At any rate, I don't want to list all of the basics
like other guides; I learned how to play the game by myself. The manual seems
like good information. Hey, it is! I should of *used* it. Hehe, I think my
point has been made. ^_^

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         3. Walkthrough

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Now it is time for the meat of this guide; the walkthrough. I will try my best
to walk you through the game. If you bought the Prima strategy guide, and found
out it was a complete waste of trees, this walkthrough should do you good. I
will attempt to find the easiest way to defeat enemies, as well as the bosses.
Quests will be listed IN THIS WALKTHROUGH AS WELL AS IN THE APPENDICES. This is
to help you, the reader, find your way to whatever quest you like quickest. If
any of you fellow writers think I am a "KB whore," go load up JChris's
StarCraft walkthroughs. And, without further ado, start walking!

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         3.1  -  Endar Spire Walkthrough

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You start off at the character generation class screen. Choose whatever class
you want from the three. Scoundrel is a stealth-heavy character, and does the
worst out of the three in battles. It also has low vitality points, and I see
no reason at all to choose the scoundrel unless you want to make the game
difficult. Going further along, the scout is the even of the two, he can go
into stealth mode and can fight. This would be a pretty good class if the game
played right, but usually, you want to fight the monsters to level up. This
brings us to my favorite class, soldier. As a soldier, you will not be able to
go into stealth mode or open things greatly and whatnot. Of course, your party
members are able to things like that. A soldier is fighting heavy, and is great
on his attacks. He is for beginners, hence the game is pretty easy if you use
him correctly. Note that the gender *does* matter. There are romance quests,
and if you are a female, you will have to lug around a pretty useless character
to advance. For this, I advise you become a male, and this walkthrough will
cover your male romance.

After picking your race, you will be at the character generation main screen.
From there, you *can* just press quick character and the game will make one.
However, it is unadvisable. hence the computer is not a living human being. If
you do decide to create your character customly (which I highly recommend), go
through the face you want your character to have. The first time through I
picked a face that I did not like, and restarted the game. After you are done
picking, press the A button to accept what you have done.

Now, go to the attributes screen. You will see 6 attributes, and they will have
8 points each. The game gives you 30 points to deplete among the 6 attributes.
Now, you *could* split it evenly, but some of the attributes are not worth it.
You also could hit the recommend button (Y), and they will give you good
numbers for all of the attributes. I also advise you do this, as the game makes
it even for your class (I think).

So, after you get your attributes done press accept and go to skills. You will
see that there are a lot of skills here, but only a handful of points.  Just
press the recommend button (Y) and it will through all of your points into
treat injury. Likewise, you will almost never use any other skill, hence your
team can do a better job because the game leveled them up to do it. This may
sound confusing, but it is correct.

Hit the A button again to accept and you will go to feats. The game gives you
two feats to begin with, but they are just armor. Please, DO NOT LET THE GAME
DECIDE WHAT FEATS YOU GET. It is practically suicide. The game usually gives
you feats for blasters, which does not make any sense at all. It is a very bad
idea to go through this game with a blaster, because it does not compare to a
lightsaber. Therefore, I want you to choose this. I will tell you which feats I
want for every level, so do not worry. Pick the toughness feat, it will be one
of the ones on the bottom. Press X at this feat then press A to accept.

After this, you have to think of a name. Now, I have been browsing the boards
and there is not "good" way of doing this. I just put my first and last name
in. You can do whatever you want with this, just make it a respectable name
(ie; no slang/cussing) because you will have to stick with it throughout over
60 hours of gameplay, not to mention if you are slow at RPGs (^_^). Anyways,
hit the accept button. If you like everything you choosed, then hit the A
button again to start playing. However, if you are having second thoughts,
press the B button to go back to where you want to. After the class is taken
care of, it will be time to play!

The classic Star Wars opening, where the letters are floating away. Please,
READ THIS. The story is beautiful, and you want to understand everything, don't
you? In the next screen, you will see a ship taking a heavy beating by
fighters, and you are in that ship. Then, you will wake up and Trask will walk
through the door. He will tell you everything you need to know about Bastila
and the story, for now. He will tell you how to get your gear and equip it;
just go over to the footlocker behind you, open it and take all the items. He
will tell you how to equip it.

Equip the shortsword and clothes. You will be the melee man, while Trask shoots
his blaster from behind. Just remember, if you are low on health, heal yourself
with a medpac! Then, walk back to Trask again and there will more tutorial
talk. After you learn how to open doors, go up to the only one in this room and
attempt to open it. It will be locked, and you will have to switch to Trask to
open it. So, press the black button to be Trask. Then, walk over to the door.
You will see a small blue circle on it. This is what you use to know which
object you are highlighted on. At any rate, this should be the door. If not,
then redirect yourself so you are facing the door.

Now, go to the D pad and press right once. On the bottom the screen you see 6
boxes, the second to last one going right is where you should be. It will say
"security" above these boxes. Press the A button and Trask will unlock the
door. From here, he will tell you to take the lead. Then, walk down the hallway
a little ways. The screen with change to Carth, who will tell all hands to go
on deck. He was contacting you via the communicater. If you do not know how to
roam about the screen, say to Trask that you need to know how to get to your
journal. Then, walk down this hallway to the following door. Walk up to it and
press A to try'en open it. Trask will say that he does not have the codes to
unlock this door, but he might be able to slice through it. So, switch to
Trask, then go to the security box and press A. The door should now be open.

The screen will change to a republic soldier firing at two sith soldiers. The
sith soldiers will fire back and kill him. Then, Trask will yell "For the
republic!" and you will be in fight mode. For your first fight, press A to
engage. Then, go up to one of the sith. Kill him. If you are having trouble
doing this, try to use one of your feats. Press the D pad to the right once and
you will be on a red blade. This is a feat and special attack that you can use
an infinite of times. Press A and you will use this special attack, which
should take a big chunk of the sith's life. Then, fight the other one the way
you did the first.

Trask will start to talk to you again, so, if you are low on health, use a
medpac. Don't know how? Trask will give you the option to find out how.
Afterwards, open to the door to the far end of the hallway. You will see two
sith, and you will lock onto the one of them. The good part about this room is
that the other sith will be to occupied by Trask to fire at you. So, kill the
soldier you are dueling with. Then go around behind the others back. Then, use
the special attack to kill the sith from behind. After this, go around the room
highlighting things. You should be able to get items from: A republic soldier,
a metal box, and a footlocker. Remember to *always* check the entire room,
looking for things to loot. If you cannot use it then you can definantly sell
it.

Go through opposite door. The screen will change to republic soldiers fighting
the sith. The sith will kill all the republic soldiers, which is bad. The
screen wil change to you. Now, heal if you have not already. Then, walk around
the corner to the sith. Through a frag grenade at them. To get to your frags,
press the D pad left until you find it. There should be a couple soldiers left
from that blast. The ticket here is to follow Trask over to the soldier he is
fighting. Then, use the special feat to kill the soldier. Trask is good cover
(^_^). Kill the remaining two sith soldiers, using the special feat to the
fullest extent. Then, loot all of the remains. You will find a lot of items off
these men.

Walk down the north path to the door. You will see the droid blow up, which is
bad. Take some parts to the right on the ground. Then, walk back to the
four-way split. Go to the path to the left. Walk down the hallway to the door.
You will start to hear lightsabers. Open the door to see a Jedi and a dark Jedi
battle it out. The light side one will kill the dark, but then die from a
explosion. Of course, you *could* of possible aimed your blaster at the dark
Jedi to get him distracted. But, Trask said to get out of the way. Two sith
soldiers will then walk up to where the Jedi were. Kill them both, then loot
them, along with the two Jedi. After this, walk east to a door.

Open it and kill the two sith soldiers. They will be a piece of cake. Then,
Trask will tell you Bastila is not on the bridge, meaning she already escaped
to the escape pods. He then tells you that, with Bastila gone, the sith can
destroy the Endar Spire at any time. So, get moving! By the door you walked
through will be a backpack. Look inside to find a blaster pistol. Then, switch
to Trask and go to the menu. Switch to the equipment screen, using the trigger
buttons. Then, unequip Trask's blaster for a short sword. Trask will be leaving
us shortly, and we want to sell the blaster for more money!

Walk over and around the control desk. You will see a door. Try to open it and
Trask will tell you to level up. He will tell you how, so do as he says. Press
the start button, then toggle through the menus using the trigger buttons. Once
you reach a menu that has your full body in it, stop. You will see all of your
statistics, along with how you are with the light/dark side. You will be at par
now, hence you have not done anything to make the game give you points yet. You
will see "A LEVEL UP" over your character. Press A and you will be back to a
character generation screen, but, it is now the level up screen. You do not get
to choose every option again, hence the game tries to make it harder. Go to
skills and put them in treat injury. Then, go to feats. Scroll down until you
find "empathy." This will boost your persuade, awareness, and treat injury
skills by one. Press X and you will now have the feat. Then go to accept and
you will be done!

After this, get out of the menu. Then, open the door ahead of you. This will
bring you to a semi-hallway leading to *another* door. Open it and Trask will
run to the door ahead of you. He will open it, only to see a dark jedi. Trask
sacrifices himself for you, going through the door with your short sword to
face a dark jedi. It is basically suicide, and we all know it. After this, go
look back and you will see a door. Open it and go to the starboard section.
Carth, talking from the communicator, will tell you that Bastila's escape pod
is away, and that you are the last remaining crew member. Walk down the hallway
until you hit a sith. Kill him, using the special feat power attack to your
advantage. Then, take the upper path to a door. Open it to find two sith
guards. Kill them both. Run up to one of them, and before he takes his sword
out use the power attack feat on him. This will severely hurt him. Then, kill
him using a regular attack. Go over to the other sith guard and do the same to
him, using the power attack quickly so it inflicts damage while the sith still
has his blaster equipped.

Carth will come up on the communicator again, and tell you that there is a
whole sith team on the other side of the door. And that you will have to thin
there numbers somehow. He suggests you reprogram the droid or slice through the
computer terminal by the door. I *always* choose using the droid, because
computer spikes are somewhat difficult to come by, and you will not reprogram a
droid for a long time. This droid is combat, which is very good. Before you
reprogram him, loot the sith guard and the footlocker. Then, walk up to the
droid, and press A. You will now be at another screen, which has a couple
options on it. Choose droid repair tutorial to find out a little about
repairing droids. Then, hit reactivate droid. Then use eight repair parts to
fix the droid. There should be two options, both with four parts. Press A and
you will fix them, costing you the repair part.

The droid will now walk around, so it is time for you to open the door. Open it
while the droid is near the door. You will be asked to engage in the battle,
but press the pause button to continue and not fight. The droid will be at the
door. He will take out his blaster rifle and kill all the sith in that room.
Walk inside the room and loot all the remains. There should be four or five
troops that have items to give you.

After this, open the door to the west. You will see Carth, and you guys won't
exactly have a chance to chat it up. Instead, he will introduce himself and
tell you there is only one escape pod left. Walk up to it, it should be the
second pod when you walk forth. Go up to it and press A. Then choose that you
want to use the escape pod. From here, the escape pod will shoot out and right
after the endar spire will blow. Why does it always have to blow up right
after? ^_^

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         3.2  -  City of Taris Walkthrough

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The next time you see your character he will be on a bed and will be thrashing
about. He will then change to a dream (which might be something else, but no
spoilers here) of a women and a man fighting with lightsabers. Interesting.
Anyways, Carth will come in and ask you a few questions. Tell him about the
dream, or "vision," and he will tell you that you took a major blow to the head
in the escape pod. He will also tell you that he was conscious, and he took
refuge at this abandoned apartment. Talk to him more, learning more about
yourself along with your mission here on Taris.

This walkthrough WILL progress as I progress in the game.

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         3.3  -  Dantooine

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         3.4  -  Tatooine

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         3.5  -  Kashyyyk

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         3.6  -  Manaan

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         3.7  -  Leviathan

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         3.8  -  Unknown Worlds

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         3.9  -  Star Forge

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         4. Appendices

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         4.1  -  Weapons

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         4.2  -  Body Armor

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         4.3  -  Head Armor

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         4.4  -  Arm Armor

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         4.5  -  Belts

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         4.6  -  Feats

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         4.7  -  Attributes

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         4.8  -  Skills

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         4.9  -  Force Powers

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         4.95 -  Quests

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         4.99 -  Bosses

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         5. Footer

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         5.1  -  Credits

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                 CJayC  -  For making a wonderful site.

 Prima Strategy guides  -  For the names walkthrough section's and appendices.

                 [ ? ]  -  Your name could be here! In lights!
                           (As taken by Myke)

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         5.2  -  Legal Disclaimer

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This document is Copyright © 2003 Andrew "TestaALT" Testa. All Rights
Reserved. This document may not be reproduced or retransmitted in any form and
under any circumstances without the complete consent of the author. It may not
be sold, altered, or published in any way without the advance permission of
the author. All sources, which have contributed to this document, are cited
and/or credited in some form.

The only sources you can see this document at are:

GameFAQs 
IGN 

If you see this document at any other sources email me telling so as I will
not allow this document to be published at any other sources. Please do not
ask me, as it is very annoying. These terms have become binding once the
recipient (or reader) opened this document. Violation of these terms is
strictly prohibited and will result in a lawsuit. Please do not take these
terms as threats and/or not read them as they are all very much true. I can
sue you for an act of plagiarism and will not hesitate to do so. Thank you for
reading this legal disclaimer and have a nice day!

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         5.3  -  Contact Information

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This section will tell you how to contact the author regarding work that he
has done. Questions you have can be sent to TestaALT@aol.com. I have only
two rules when it comes to sending me an email. They our: The question should
not be answered in this document and put the game name in the subject line. If
you do not follow these rules your email will be ignored. The question might
be added in the next update as I see fit. I will try my best to respond to
your question. Thank you for reading this information.

  Did you like this guide? Rate my guide then see some of my other work at:

         -> http://gamefaqs.com/features/recognition/23249.html <-

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         5.4  -  Goodbye, young Jedi!

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I will give a proper goodbye when this document is complete, young jedi. May
                           the force be with you.

                             +- End of File -+


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