FAQ/Walkthrough - Guide for Star Wars: Obi-Wan
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STAR WARS: OOOOOOO BBBBBBBBBBB IIIIIIIIIIIII OOOOOOOOOOO BBBBBBBBBBBB II III II OOOO OOOO BBBB BBBBB III OOOO OOOO BBBB BBBB III OOOO OOOO BBBBBBBBBB III 88888888 OOOO OOOO BBBB BBBB III OOOO OOOO BBBB BBBBB III OOOOOOOOOOO BBBB BBBBB II III II OOOOOOO BBBBBBBBBBB IIIIIIIIIIIII WWW WWW AAAAAAA NNNNNN NNN WWW WWW AAAAAAAAA NNN NNN NNN WWW WWW AAAA AAAA NNN NNN NNN WWW WWW AAAA AAAA NNN NNN NNN WWW WWW WWW AAAA AAAA NNN NNN NNN WWW WWW WWW AAAAAAAAAAAAAA NNN NNN NNN WWW WWW WWW AAAAAAAAAAAAAA NNN NNN NNN WW WW WW WW AAAA AAAA NNN NNN NNN WWW WWW AAAA AAAA NNN NNNNNN ***********************************Xbox******************************** By: DerHitzkopf718 (Ian Riner) Very Special Thanks to: NiKnightZero VERSION 1.0 01/05/02 E-mail: DerHitzkopf718@AOL.com (I enjoy feedback so please e-mail me with questions or comments!!) ***INDEX*** 1. List of Weapons 2. Power-ups 3. Cast of Enemies 4. Walkthrough 5. Extras 6. Copyright Terms *********** ***1. List Of Weapons*** 1. Light Saber- The basic weapon. Very effective, you will use this weapon for the better part of the game. You can use it to either "sword fight" with, or ricochet lasers back to enemies. 2. Electrobinoculars- These are manualy zooming binos that really wont see much use until the Naboo and Tuscan levels. 3. Sniper Rifle- Very useful when trying to take out mounted guns, and when trying to snipe other snipers. 4. Trade Federation Cannon- A mounted maschine-gun like weapon. Found in the Naboo levels and very effective against all enemies. 5. Ion Grenades- Scramble driods and Armor. Extremely useful against Destroyers and Assassins, don't bother using them against standard driods. 6. Fire Grenades- Found in the Tusken levels. Will set your enemies on fire, but are scarce in the game. 7. Concussion Grenades- Will damage all enemies within the blast radius. Moderately abundant and destructive. *DON'T BE HESITANT TO USE GRENADES!! THE ARE DIFFICULT TO USE BUT EXTREMELY POWERFUL!!* ***2. Power-ups*** 1. Health- Restores a moderate ammount of health to Obi-Wan. 2. Full Health- Fully restores health. 3. Unlimited force- Gives Obi-Wan unlimited force for a brief period of time. 4. Invulnerability- Makes Obi-Wan invulnerable for a short while. 5. Exploration Bonus- Collect all of these in a level to earn either the medal or the bonus. ***3. Cast of Enemies*** 1. Black Heth- Alien muscle who are fairly weak and rarely wield blasters. Only dangerous when in mobs. 2. Jin'ha Soldiers- Soldiers that have anti-jedi armor and weapons. Thier blasters can be ricocheted back to them, this is a preferable tactic. The melee warriors can withstand multiple blows from the Lightsaber. 3. Droids-A. Standard Droids- Attack in mobs and will retreat when singled out. The Red Officer Droids take two blaster shots. Always go after the driods who make a run for the alarms first to avoid having to fight Officer Driods in the near Future. These driods also come in Sniper, Grenadier, Flamethrower, and Suicide Bomber varieties! B. Destroyers- Slow moving droids who use self-generate shields. Use the Ion Grenades to scramble thier shields and immobilize them. C. Baron Droids- Beefed up driods that shoot explosive rounds. Get up close and personal with these droids because they wont fire when you are too close. D. Assassin Droids- Use your force push to knock them down, and then slash them with the Lightsaber. *Don't get mobbed by these droids unless you like tenderized Obi!* 4. Tusken Smugglers- Similar in difficulty to Jin'Ha, but similar in weaponry to The Black Heth. Varieties include: Grenadiers, Melee Warriors, and Fire Warriors. ***4. Walkthrough*** Chapter 1: Coruscant and the Black Heth: *Mission 1- The Shadows of Coruscant* - Chase the Thug and fight your way to the end of the street. Cross the bridge and travel to the far side of the room. Around the next corner is some health. Save the lady who is being chased, and she will leave you health around the building to the left. Explore this large room until you have defeated most of the thugs. Behind various buildings you will find health. Use the Unlimited Force powerups, which are scattered about the level, to eliminate the enemies in this room. Follow the ramps until you find a ramp with yellow arrows leading to a third level. Atop the rail car is the first boss... *Boss #1: Black Heth Officer:* *- He is fairly easy. Use the force attacks to eliminate him. Around 10 should do the trick. When the other Black Heth Thugs come to distract you, Force throw the flaming trash can to set his Minions on fire. Keep taking swings at the Officer and he should eventually die.* - Use the force throw to clear the railway of the destruction. Two or three throws should do the trick. The Elcor Transport should depart. Now on to the next mission! *Mission 2- Saber Arena: Training Droid* - The easiest Saber Arena Battle. Just charge the driod and Force Attack him several times, try not to get backed into a corner and you should be fine. If this is your first time beating this mission, you will unlock a new character in Jedi Battle Mode, Depa Billaba. You will also unlock a bonus mission where you fight Depa Billaba in the Saber Arena. Jump on the upper ring of the arena to find extra health and an Exploration Marker. **ADVICE FOR THE SABER ARENAS STANDS THE SAME FOR ALL SABER ARENA MISSIONS, SO I WILL NOT EXPLAIN EVERY SABER ARENA MISSION, THOUGH THE DIFFICULTIES DO INCREASE** *Mission 3- Bonus Saber Arena: Depa Billaba* *Mission 4- The Informant* - Run forward and jump down. Turn 180 degrees and kill the C3PO droid before it raises the alarm. Then destroy the alarm. There is an Unlimited Force Powerup on top of an orange box near the alarm. Clear the floor of enemies and jump down to the next floor. Clear this floor of thugs. Find the elevator with three large pipes on it. Hit the switch and let the pipes move out of the way. Quickly jump down into the squared-hole. Directly to the left, there will be another alarm, destroy it and the C3PO droid. After eliminating the thugs, find another stack of pipes. Push the elevator button and jump down. Take out the thugs and find the ramp going down. Take out the alarm to the right and eliminate the enemies. Go to the far side of the room and find the elevator doors. Ride the elevator down. Behind the crates to the left is a Full Health Powerup. Take out the thugs and move to the next elevator which is again on the far side of the room. Take it down and eliminate the thugs to your right. Follow the path and watch out for thug Grenadiers. Keep following the path to yet another elevator. After it loads, take out the thugs and move along the path. In the room with the yellow window, there is another elevator door. But this one is missing a car. Jump down the shaft and jump again towards the door. You will find a crawlspace with a Full Health and some windows to look down upon your enemies with. Jump down the rectangular hole in the corner. Eliminate the many thugs and you will meet up with the informant. The level ends with a cutscene... *Mission 5- Secret of the Black Heth* - This is a reletively short level, but be ready for intense combat. Run down the ramp and destroy the enemies that get off the ships. Many can withstand multiple lightsaber hits, so make sure that they're dead. After the bridges become functional, you will encounter multiple enemies that have armor and weapons that can withstand lightsaber attacks, the Jin'Ha, so be prepared to use the Force Attacks, which do more damage than regular swings. After killing the blaster-armed Jin'Ha, more enemies will come down the ramps, defeat these and move up the left-hand ramp. There you will find Health, Force, and Exploration Powerups. Beside the crates at the bottom of this ramp, you will find the other Exploration Powerup. Now move up the right-hand ramp and fight the boss... *Boss #2: Jin'Ha Captain* *- Another farly easy boss. This boss will not leave the ramp, so run up and attack him, then fall back. Keep Force Attacking him and he should stagger, hit him while he's off guard. Keep repeating this until he has been defeated.* - Now on to Chapter 2. Chapter 2: Into the Den of the Jin'Ha: *Mission 6: Saber Arena: Saesee Tiin* - After defeating him you will get Saesee Tiin, Ki-Adi-Mundi, and Adi Gallia in Jedi Battle Mode. You will also unlock two bonus missions, 7 & 8... *Mission 7: Saber Arena: Ki-Adi-Mundi* *Mission 8: Saber Arena: Adi Gallia* *Mission 9: In the Jin'Ha Swamp* - For the whole of this level, you will follow Qui-Gon Jinn, he will always lead you in the right direction and cannot die. Follow the Jedi Master an give him support, which mostly consists of taking out snipers and foes with blasters while he handles the grunts. Continue following him and take out any foes who get in the way. Continue until you see a large hill, jump up on it and take out the snipers and grunts who are up top. Wait for Qui-Gon Jinn to get up the hill, and continue following him. Use the abundant rocks against the grunts. After the loading screen, continue following Qui-Gon-Jiin and taking out foes until you come up to another hill with snipers on it. Take out the snipers and help Qui-Gon Jinn with the grunts on top. Keep your eyes open for an Invulnerability Powerup. Jump down to the water when you find the crashed ship. *Mission 10: The Mines of Obredaan* - Begin by defeating the guards of the mine entrance, and then get the health behind the crates located to the right of the entrance. Enter the mines and jump onto the slanted side-wall to the right. Jump all the way to the rafters and kill the two enemies located there. Go back down the way you came, and move to the far side of the room. After clearing this room, move into the doors to your right and travel through the hall way until you reach a square elevator room. Kill the enemies here, and find the square hole that has a crate only a few meters from the edge. The wrong hole will be a dead drop from the lip. Use the look key to determine the correct hole (white button). From there Force jump to another ledge you can see when facing the center of the room. From there jump down to the next platform. From that platform, jump onto the rafter that can be seen by looking down from the side furthest from the previous platform. Careful... jumping onto the rafter on the same side of the previous platform will strand you high enough that the fall will hurt you significantly. You will know you are on the correct rafter if you see an Exploration Power-up in the corner. Jump down to the next platform and from there jump onto the skinney ledge above the door. Jump down onto the crates, and then to the ground. If you fell and are hurt, there is a Full Health behing the crates at the bottom. Go into the open door nearest the red crates and follow the hallway. In the second corner is a Full Health and an Exploration Power-up. Now go into either of the doors you have yet to go either into or out of and go down the ramp at the end. In this next room, try to Force Push the enemies into the liquid surrounding the island. Once you clear the island room, there are Health and Force Power-ups behind the propane tank looking object. Go accross the briges until you reach the other side. There is a Full Health and Exploration Power-up behind the other propane tank. Exit this room make your way down the ramps. This next room is fairly difficult so you would find the Invulnerability in the left corner very useful. Clear the enemies in this room, and get the Full Health inbetween the crates if you need it. Deactivate the force fields, and defeat the enemies behind them. Watch the cutscene and now try to escape! *Mission 11: Escape!* - The main objective is to escape as if it was not clear enough. After one of the Jin'Ha traps you with the force field, go back and around to the left side of thewall. Jump on the crates and get over the wall. Go back through the doors you came from in the previous mission. There will be a lot more enemies than before so be careful. There is a Full Health behind the last crate in the first hallway. Go up the ramps and find your way into the island room. Turn on the fans by activating the switch about three fourths the way to the other side of the path. There are more items behind the propane tanks. Jump into the draft created by the fans and get to the other side of the room. Exit this room and go up the ramps. Find your way to the elevator room. Use one of the working elevators by pressing on its green switch. Take the elevator up and be ready for a big melee fight. Go through the working doors and go up into the first room of the previous mission. Clear the grunts and make your way to the doors to the right of the exit doors (the exit doors are blocked by a force field). Turn off the force field at the top of the stairs, and then go through the exit doors. Meet up with the other Jedi, and finish off the last of the Jin'Ha... Chapter 3: The Trade Federation: *Mission 12: Saber Arena: Plo Koon* - Complete this and unlock Eeth Koth's Bonus Stage. Also unlock Plo Koon and Eeth Koth in Jedi Battle mode. *Mission 13: Saber Arena: Eeth Koth* *Mission 14: Betrayal* - You are aboard a Trade Federation ship and are attacked by Driods. Exit the room and eliminate the Driods waiting outside the door. Move into the door immediately in front of you, and follow the direction the driod attacks are coming from. Follow your master for the rest of the level. Driods are easier than all of the other enemies so far, but keep in mind that they attack in much greater numbers than other enemies, so be watchful for straglers around corners and stray driods caught-up in "tough spots". After you find your crashed ship, follow Qui-Gon back to the conference room. Protect him from the Driods until he gets the door open. Follow Qui-Gon until you get ionto the control room. Then you must use the Lightsaber to destroy the control panels on the upper level. There is a Full Health and Force Power-up on the lower level in the corners of toward the center of the room. Leave the room, but once you enter the first hall way, watch your back for Driods that come from the doors behind you. Follow Qui-Gon back to the hangar and follow him to the other side. Take out the Four-legged Droids near the other door, then make your way to the loading point. Follow your master past the Droid factory, until you reach a point where you are trapped on four sides by force fields. From there, you will get ambushed at the intersection. Jump up about midway from the center of the room, and the door to your right to reveal a secret vent escape. Venture through the ventillation system until you find the upward air draft. Jump into the fanned air, and ride up to the next level. Continue through the vents. Find the second air draft and ride it to the next level. Find the room that is the exit of the vent system, and enter into the next room and follow Qui-Gon into a hall way. Once yoou find the locked door, protect him from the Droid attackers until he has finished. Be sure to watch for Suicide Droids, and either Force Throw them into Droids, or throw your Lightsaber at them to avoid being blown-up. You then encounter a couple Destroyers and the level ends. *Mission 15: Stowaway* - You start out on a bridge over the communication room. Jump down and destroy the Droids and the computer interfaces. To do this, activate two orange lined swiches towards the front of the room. Two objects should come out of the floor. Destroy these and exit the room. Go into the left-hand door, and go into what looks like a generator room. Jump down into the crevase in the middle of the room, and a door should open in fron of you. Kill the Droids and move into the door. You shoud then enter an Armor bay. Grab the Invulnerability Power-up to the right of the door on the opposite side of the room, and kill the Droids and tanks. Go through the big door the tanks are facing, and continue on. In the next room, there are a lot of Officer Droids right in front of the door. Throw the Blue Pillars and it should start a chain explosion that should kill most of them. Kill the tanks and move on through the door on the left side of the room. Now you will enter the engine room. Deactivate the engines by pressing the swiches in the center control bubble half way accross the brige. Move on into the next control room. Move accross the room and into the next door. Kill the Droids to the right and left of the door and move through the hallways. You should a drop room. Use the control panel to the right to open the floor. Wait until the Droids are to the right and left of the hole and use the buttons to the right and left of the control panel. This should push Droids off and into the hole. Move on into the door to your right. Go down the elevator, and into the Armor Bay. Watch for the Suicide Droids and go up the ramp. *Boss#3- Droid Assassin* *- This is a Droid who can withstand multiple Lightsaber attacks. Throw the objects in the corners at him. Ust the Force Block (back on the right thumbstick) when he attacks to stagger him, then use the Force Attacks with your Lightsaber. Don't get backed into a corner, his attacks are fairly powerful and can eat away at your health fast. Use the Super Force Attack as a first attack, though he will try to dodge it, a successful Super Force Attack will kill him. Defeat him and on to the next mission...* *Mission 16: City Under Siege* - Your main objective is to find the Throne Room, hopefully with the Queen in it. Go up the stairs and go foreward toward the archways in front of you. Kill the Officer Droid. Face the stairs and hang a left. Kill the small platoon at the end of the walkway, and turn around and head back toward the stairs. Go past the stairs and go into the furthest left-hand corner. You should see a bit of land over the small wall. Jump onto it and get the Sniper Rifle. Jump to the other bit of land slightly to your left and kill the droids and save the human. You can talk with the human if you want, but he just askes if your lost and tells you how great of a warrior you are. Go up the stairs and cross the bridge. Take out the alarm and mve to take cover in the hallway ahead of you. You should be getting snipered at. Equip the Sniper Rifle and aim at the bridge, you should see the head of a Droid Sniper. Take him out and move along the path. You should see a human prisoner and some Droids. Take out the alarm on the left wall, and move foreward. Go up the stairs to your left and continue through the doors. Go up the stairs to your right and kill the Droids. Move onto the circular balcony and get the two Sniper Rifles. Go back toward the door and get the other Sniper Rifle at the end of the path. Go back to the top of the stairs and go into the hall way leading to the left. Rescue the prisoner and talk to him. He should lead you to the cirlce balcony and point to the origional stairs. Use the Electrobinoculars to see the prisoners and jump into the water. Save the prisoners and jump up onto the wall by the locked door. On top should be Health and an Exploration Power-up. Go back to where the balcony is and go into the door up the stairs by the large statue (behind the balcony) and it should load. Talk to the lady and then go right. Help the Rebel Fighters and make your way to the prisoner. He points you toward more Droids. Jump down to the level just below you and kill the Droids. There is an Assassin near the part by where you must jump up to the level above you. There are Droids and an Assassin on the upper level. Take out the Mounted Gun and jump up onto the grassy level to the right of the Gun. Kill the Sniper in the bushes, and continue jumping on the available bits of land. Jump down to the balcony with the Sniper on it and move into the door. Move up the stairs until you find the switch that turns off the waterfall. Press the switch and make your way down to the level with the last Assassin you've killed. There should now be a way to access the palace... *Mission 17: Within the Palace* - Right off the bat, save the girl you find from the Driods. You need her to open the doors for you. Listen to her talk, and the Force Throw the cooking pot that is over the fire to the right of the room you started from. Then jump up onto the platform above the fire pit. Keep jumping up untill you reach the second level. Kill the Droids and press the botton to the right of the door way you came from to raise the table with the girl on it. Follow her to the door and kill the Droids behind it before they kill the girl. If the girl dies, your mission ends. After killing the Droids and Destroyer, jump onto the pot-holders above and to the side of one of the second level doors. Up there should be a Sniper Rifle, Grenades, Health, and an Exploration Power-Up. Jump down, and continue through the door the girl opens for you. You should then be trapped by Force Fields. Go into the water in front of you, and jump onto the wall to the right. Kill the Droids, and take care of the Assassin. After the room has been cleared, go up to the highest level, to the left of the water. Jump onto the balcony you see, and there should be a Sniper, a Full Health, and an Exploration Power-Up. Meet-up with girl, and continue on to the locked door. Protect her from the Droids while she handles the door, just like how you did with Qui-Gon on the Trade Federation ship... only the girl can die so you really do have to protect her. After she unlocks the door, go through to the loading point. Move on and into another Force Field trap. Kill the Droids and Derstoyer. The friendlies will take down one of the Fields and help you. Unlock the Field separating the girl in the hall to the left. Kill the last of the Droids, and go into the room the girl unlocks for you. Battle your way to the top level, and clear the Droids there. The girl should then come, and unlock the last door for you. There you must fight an Assassin. He goes for the girl so you must kill him immediately. Inside is another Assassin, and then the last door. Inside is the throne room, and three Assassins. Kill them and on to the next mission... *Mission 18: A Queen in Peril* - Immediately go down the stairs and to the left. From there, swim your way to the island with the pillars on it. Take out the Mounted Gun, and the other Droid. Now search for the Sniper Rifle behind one of the pillars and swim to the next circular platform with the statue on it. Get here by moving away from the origional stairs. Move up the stairs sniper the Grenadier who is attacking the prisoner from the balcony. He will then point out to you an Armor piece, and give you Grenades as long as you ask for them. Sniper the Mounted Gun to the left of the bridge, and the Gun above you, and just around the left corner. Move accross the brige, and vere right and up the stairs. We will take care of the Armor from a better position later. *SAVE THE GRENADES!* Fight your way up the stairs until you see some water to your right. From the left wall by the water, and from the platform you are on now, jump to the bit of land also touching the left wall, but further into the water. Search around in the bushes until you find the Sniper Rifle. Continue up the stairs. When you see the circular door, save the human and go left. Fight foreward until you arrive at the tunnel of stairs going down. Then turn around and head back toward the circle door. Just when the blue force field is in sight, vere right, and look down the side of the wall. You shoud see the Armor we were told about earlier. Drop the Grenades very lightly onto the tank until it explodes. Now go back toward the tunnel with stairs and go through the doors just to the right of them. Kill the Officer Droids and continue a bit further for some health. Now go down the tunnel stairs to find a Gun nest and an Exploration Power-Up. Now go through the circular doorway, and vere left. Disable the Field generator on the wall to the left of the Field. Once it is disabled, the level should load. Move up the stairs, and immediately take-out the alarm on the right side wall. Kill the Droids and move on. Around the first left corner should be another alarm. Kill the alarm and the droids. After turning left, at the bottom of the stairs should be a prisoner and an Assassin. Once all are dead, get the Sniper Rifle from the opposite side of the statue (walk on the small lip to get around). Sniper the two snipers (one is on a slightly lower level and to the right, the other is above you and to the left if you are looking out from the statue). Go down the stairs to the left of the statue and disable the alarm and Droids. Get back up the stairs and go right. There should be an Assassin and some Droids. Kill them all and go right to the bridge. Sniper the Gun to the left, and return to the fork where you just made the right, and go right again. You should meet up with Qui-Gon, and you battle two Assassins. Follow him up the stairs, and the game loads. Prepare for the ambush, and follow his instructions. Jump off the bridge when he says, and kill all of the Droids before they kill the Queen. If you are successful, the mission should end... Chapter 4: Tatooine: *Mission 19: Rescue on Tatooine* - Begin by running down to the fire just ahead of you, and taking out the Raiders near the camp. Jump up the platfors with the skulls right behind the fire. Go toward the downed Ti-fighter looking thing, and kill the Raiders. Move accross the broge and keep moving foreward and killing the Raiders. Follow the fire staffs. Soon you will see a small crevase off to the left. Follow it to find a Full Health. Continue on until you find some platforms you must jump on to. Jump up to the top until you have reached a small half-cave in the side of the mountain. Walk along this path until you have found a bridge. On the other side is a Full Health behind the object under the tent to the left. Now go right and up the stairs to find the entrance to the tomb. The game should load. Go accross the hallway, and once in the next room go left. Go down the stairs and back outside. Take out the Snipers on the ledges behind you, and cross the bridge. Take out the Snipers on the ledges on the other side. There is an Invulnerability in the firepit, get that if you want and go into the door. After traveling to the circular room, go to the other side of the room and behind one of the land pillars is a Full Health. Drop into the center of the room and kill the Raiders. Get out of the tomb, and once your outside again, jump onto the upper level behind you. Take out the Grenaders and Snipers, and get the items in the doorways. Go into the doorway furthest left and get the Full Health and Exploration Power-Up if you want, then keep moving down the bridge toward the Tusken Chief. Once you reach the end, you have reached the queen... *Mission 20: The Tusken Chief* *Boss #4 Tusken Chief- -Kill the three thugs that are in front of you, then wait for the chief to come. Try to throw the fire chandelier that is in the middle, and the small torch-lamps at him to light him on fire. If he hits you, then you will catch on fire, if this happens, run in the water on the south side of the arena. Once you catch him on fire keep Force-Attacking him and then blocking his attacks. He shall eventually be defeated and you shall save the Queen.* Chapter 5: Theed: *Mission 21: Saber Arena: Mace Windu* *Mission 22: Captives of the Federation* - Run up the stairs and jump down upon the Driods below you. First take out the alarm, and then go after the Droids. Move up tyhe stairs to the left. Move accross the bridge and throw your Lightsaber to take out the alarm. Then go up the stairs at the end of the right side of the bridge Jump onto the land bit to the left and then jump accrss the waterfall. Once on the other side, jump up and on to the wall. Immediately kill the alarm infront of you, then go after the Droid patrols. Then go to the right, and on the left side of the wall should be another alarm to deactivate. Now go after the Sniper atop the platform with the pillars (one of which is holding an Exploration Power-Up), and there should be a Sniper Rifle, and Health. Now move up the stairs to your left, and the game will load. Move foreward and sniper the Gun just above and to your left. Then throw you Lightsaber to kill the alarm, and then sniper the other Gun more to the left and kill the patrol of Droids. Move up the stairs and sniper the Sniper and three Grenadiers in front of you. Now assult this courtyard, and watch out for the Baron Droids. Get to the large doors up one more level, and go in. Kill the Officer Droids, go through the next door. Kill the Droid partols and sniper the other Sniper in the tower infront of you and in the cirlcular window. Move accross the bridge and an Assassin and Droid patrol will emerge. Eliminate these Droids, and walk to the furthest right corner of the bridge. Jump onto the protruding ledge and scoot right until you reach the window sill. Jump down into the tower, and make your way to the top. Free the prisoners, and escort them down the stairs. Go through the big doors, and fight your way back to the tower accross the bridge. Move through here and make your way back to the start point. There are tons of Droids now, so be careful. Find your way back to the courtyard with the Exploration Power-Up on the pillar, and make your way down the stairs to the left. Take out the Droids and meet up with the Resistance fighters... *Mission 23: Grounded!* - Goto your right and in the door way should be some Grenades. Get them and go up the stairs now infront of you. Go through the door, and after talking to the Rebel, jump down. Be sure to take out the alarm just to your right, and then free the prisoner. Use to box to the left to jump on to the overpass. Kill the Sniper and get the Sniper Rifle and other items. go back down on the side with the prisoners and kill the Field generator. Fight your way to the dead end, and be sure to kill the Droids. Now make your way back, and go through the open door to the left and at the bottom of a landing. Now immediately go down the stairs to the right, and kill the Droids holding the prisoner. You will also have to sniper the Sniper looking through the windown to the rear and left from the point where the prisoner was being held. Now continue up the stairs and into the next room. Kill all of the Droids and go up the stairs to the right. After killing the Officer Droids, go back down, and go through the door the Baron Droids comes out of. Run to the end of the hallway and the game should load. Sniper the two guns pinning down the Rebels, and then move up the stairs. From this point, you can explore the level on either side of the bridges, but from now on I will tell you only the way to the Cannon pinning down the planes. Go up the stairs to the right. On the landing go through the door right in front on you. Go accross the bridge and go up the stairs to the left. Once at the top, go accross the bridge again, and go up the stairs. From there, move accross the bridge quickly to out-run the Gun, and get up the stairs to the upper level. Make a left and kill the Gunner at the dead end. Now go back to the top of the stairs and to your left is a door. Once through to the other side, use the Ion Grenade to take out the Destroyer's shield and kill him. Sniper the Guns and Droids before moving into the area. Explore the area with out going up the stairs. Go up the stairs to the left of the island when you've killed the Droids and explored the courtyard. Use the Grenades and kill the four Destroyers. Get to the top of the stairs and find the Armor piect that is shooting. Slash the blue beams on either side of it to end the mission... *Mission 24: Valuable Assistance* - This level is very short, but again and like the Jin'Ha mission, the fighjting will be very intense. The door controls will be unlocked one by one, and you will be notified every time another is exposed. You should be able to find the controls with no problen since the mission takes place in only one room. The only thing I can tell you is to watch your health, and treat the four-legged Droids like the Baron Droids: Get clost to them because thier only weapon is an explosive, and they wont risk hurting themselves be shooting when you are too close. There are two Full Healths in the level. One is by the control panel, and the other is atop the crate in the center of the room, but exersize good timing skills when using them. *Mission 25: Darth Maul* *Boss #5- Darth Maul- - The best advice I can give for fighting Darth Maul is to stay away from him. Don't let him begin hitting you because his weapon can hack away your life in a few seconds if you let it. You will have to beat him twice (once with the double-edged Lightsaber, and once with a single after you cut it in half), so be sure to locate the Health (On the upper level of the room). Beat this mission to unlock the Battle Royale Mission.* *Bonus Mission: Battle Royale* I hope this walkthrough was helpful with your enjoyment of this game. Don't hesitate to e-mail me with questions or comments. I don't know the locations of all of the Exploration Markers, but when I do, I will update the version of the walkthrough. ***5. Extras*** 1. List of unlocked Characters in Jedi Battle Mode- A. Depa Billaba B. Saesee Tiin C. Ki-Adi-Mundi D. Adi Gallia E. Plo Koon F. Eeth Koth G. Mace Windu 2. Battle Royale Mode- Fight against Eight other Jedi Masters in the Saber Arena. Unlock this mode by finishing the game. ***6. Copyright Terms*** 1. Material from this page can be reproduced only with my written permission. My e-mail address is DerHitzkopf718@aol.com 2. My name must be included in the information copied. And this information cannot be used to generate profit. ***********************Copyright 2002 Ian Riner************************