Final Fantasy 1&2 - Complete Guide - Guide for Final Fantasy I & II: Dawn of Souls

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=======================================================================
Final Fantasy 1&2 - Complete Guide
=======================================================================
Written by: Fox

E-mail: [email protected]
Website: http://www.angelfire.com/games5/bluedragoncastle.

This document is (c) Fox. This document will only be seen at CheatCodes.com and the
website "http://www.angelfire.com/games5/bluedragoncastle." If you see this
walkthrough anywhere else please contact me. All characters and monsters are (c)
Square Enix - 1987,1988,2004.

This guide looks best when view from my website. (Currently Down)
=======================================================================
Final Fantasy 1
  A. Walkthrough
  B. Chaos Dungeons
  C. Equipment List
  D. Bestiary
  E. Useful Information
Final Fantasy 2
  A. Walkthrough
  B. Equipment List
  C. Bestiary
  D. Useful Information
Credits
=======================================================================
Final Fantasy 1
=======================================================================
A. Walkthrough
=======================================================================
First, you must choose a party and name your characters. The character classes will
change later in the game but they will be listed here for your benefit. Refer to the
Equipment section for a list of weapons, armor, and spells that each class can use
and equip.

Warrior
Second Class: Knight
Magic Level: 0
Description: Warriors are physically the most powerful characters in the game because
of their high HP, attack, and defense. Most swords and armor you will find can be
equipped by Warriors.

Knight
Magic Level: 3
Description: Knights are capable of wielding the most powerful weapons in the game
and can learn up to level three white magic which include the spells Protect and
Blink (if you have a knight you must have these two spells!).

Thief
Magic Level: 0
Second Class: Ninja
Description: Thieves have high agility (mine did anyways) and average attack power
making them good fighters. They can't equip very many weapons and are somewhat low in
HP but can be deadly when they are hasted and tempered.

Ninja
Magic Level: 4
Description: N/A

Monk
Magic Level: 0
Second Class: Master
Description: I don't really use monks all that much. Feel free to e-mail me a
description for monks.

Master
Magic Level: 0
Description: N/A

Red Mage
Magic Level: 5
Second Class: Red Wizard
Description: Red Mages can equip strong weapons and armor and can cast both black and
white magic. They have a pretty even amount of HP and MP and average attack power.
Red Mages will never be able to use the most powerful skills such as Heal and Life.

Red Wizard
Magic Level: 7
Description: Red Wizards can learn more white and black magic.

White Mage
Magic Level: 7
Second Class: White Wizard
Description: Although the white mage is one of the weakest characters physically they
are extremely useful healers as they are able to learn all three Heal spells and the
Dia spell which is very helpful when you are facing undead monsters.

White Wizard
Magic Level: 8
Description: Can learn the most powerful white magic in the game which includes Curaja!

Black Mage
Magic Level: 7 
Second Class: Black Wizard
Description: Black Wizards are useful for dealing out elemental damage to those who
are weak against it and can boost other character's stats making them very useful,
however, they lack physical strength and endurance which causes them to die often.

Black Wizard
Magic Level: 8
Description: Can learn the most powerful black magic in the game which includes Flare!

For this walkthrough I have two thieves, one white mage, and one black mage. If you
want the game to be insanely easy choose three fighters and a red mage. If you want
the game to be insanely difficult choose four thieves.

I advise having at least one black mage or a red mage in your party so you can learn
the black magic Temper and Haste. This will make any character a force to be reckoned
with.
=======================================================================
1. The Heroes of Light
=======================================================================
As soon as you have control over your character walk into town.

Please refer to the equipment section for information on weapons, armor, etc.

-Cornelia-

Weapon Shop	Cost
Nunchaku	8
Knife		4
Staff		4
Rapier		8
Hammer	8

Armor Shop	Cost
Clothes		8
Leather Armor	40
Chain Mail	65

White Magic	Cost
Cure		50
Dia		50
Protect		50
Blink		50

Black Magic	Cost
Fire		50
Sleep		50
Focus		50
Thunder		50

Inn: 30 gil
This town has a sanctuary.

	Purchase the best equipment you can for each of your characters and try to leave
town. All the gates are blocked by soldiers. Speak to any one of them and you will be
taken to the castle. Listen to what the king has to say and exit the castle. Gain
about two to four levels and travel northwest from Corneria until you reach a large
building. Go inside and walk up. Talk to Garland.

Garland
HP: 212
Atk: 15		Acc: 27
Def: 8		Agl: 6
Int: 12		Eva: 12
MDef:64

EXP: 130
Gil: 250
Treasure: Longsword

"I, Garland, will knock you all down!"

	Garland is the weakest and easiest boss in the game. Unless you have a team of
warriors and red mages all you'll need to do is attack and heal (if even that!). 

	You will automatically travel back to the castle. After the king talks to you try to
leave and the princess will give you a Lute. The bridge will be rebuilt as well. The
next area has some pretty tough monsters so you should be at least level three or
four before traveling. Head north above the castle and travel east following the
straight path to the next town.

-Pravoka-

Weapon Shop	Cost
Hammer	8
Broadsword	450
Battle Axe	450
Scimitar	160

Armor Shop	Cost
Leather Armor	40
Chain Mail	65
Iron Armor	640
Leather Shield	12
Leather Gloves	50

White Magic	Cost
Blindna		250
Silence		250
NulShock	250
Invis		250

Black Magic	Cost
Blizzard		250
Dark		250
Temper		250
Slow		250

Item Shop	Cost
Potion		40
Ether		150
Antidote	50
Eye Drops	50
Phoenix Down	500

Inn: 50 gil
This town has a sanctuary.

Purchase everything you need and walk to the northwest corner of the town. You'll see
some pirates. Talk to the pirate in the middle and you'll enter a fight. After you
defeat the pirates you'll receive a ship. Leave town and get into the ship. Sail west
out of the lake and then sail south until you reach land and follow it west to a
dock. Get off the ship and walk south and into the town you'll see.
==========================================================================
2. The Elven Prince
==========================================================================
Elfheim

Weapon Shop	Cost
Iron Nunchaku	160
Dagger		140
Crosier		160
Saber		360

Armor Shop	Cost
Iron Armor	640
Copper Armlet	800
Iron Shield	80
Leather Cap	65
Helm		80

White Magic	Cost
Cura		1000
Diara		1000
NulBlaze	1000
Heal		1000
Poisona		2500
Fear		2500
NulFrost	2500
Vox		2500

Black Magic	Cost
Fira		1000
Hold		1000
Thundara	1000
Focara		1000
Sleepra		2500
Haste		2500
Confuse		2500
Blizzara		2500

Item Shop	Cost
Potion		40
Antidote	50
Gold Needle	500
Echo Grass	50
Tent		160

Inn: 100 gil
This town has a sanctuary.
Things of Interest: One of the gravestones above the Inn reads, "Here lies Link."

	Before attempting the next dungeon you should buy your characters new equipment and
spells. Make sure you have a good supply of antidotes and potions on hand as well.
(Avoid using magifc as much as possible.) When you are ready, from Elfheim, head west
until you reach the mountains. Walk around these mountains while staying close to
them and you will find a cave (if you can'y find the cave it's on the other side of
these mountains.).
	You should be in the cave now. From the entrance walk up until you find a set of
stairs. From the stairs walk left and enter the room to find 680 gil then go down and
get 620 gil and a broad sword from the next room. Go back to the stairs and walk
right to find a dagger. Go back downstairs and walk back to the entrance. Walk down
to find another set of stairs. This will lead you deeper into the dungeon. Exit the
room you are in and walk as far as you can to the right and collect the 295 gil from
the treasure chest in the room at the end. Then walk down until you come to another
room and left to the third room on this row to get a phoenix down and a cottage. Go
to the next room (to the left) and grab the copper armlet. Go down to the next row
and get the 385 gil from the third room. Now go left (into the next room) and you
should see a lone treasure chest. Make sure you are fully healed and walk up to the
chest. You will have to fight a few piscodemons so make sure you cast your hardest
hitting spells and deal as much damage as you can before they kill you. Thunder works
well. After you kill them grab the crown and make your way back to the top.
	From the cave head north to find a castle. Prepare yourself and go to the central
room and speak with the king. He will take the crown and turn into Astos, the dark elf.

Astos
HP: 420
Atk: 30		Acc: 42
Def: 18		Agl: 39
Int: 24		Eva: 78
MDef: 170

EXP: 2250
Gil: 2000
Treasure: Mythril Sword

	Astos can do some pretty dangerous attacks but if you have temper and haste cast it
on your melee fighters. Healers shouldn't worry about attacking and keep to healing
the party unless they need to. You should be able to finish him pretty quickly.
	After you defeat him you'll receive Matoya's Crystal Eye. Go back to your ship and
head towards Cornelia. Sail to the bridge and go under it and you will enter a small
lake. Head north and you will see a dock. Dock here and go north to a cave. Walk
inside and through the door that you will see and talk to Matoya. She will take her
Crystal Eye back and give you a Jolt Tonic to wake the elven prince. Go back to
Elfheim and enter the castle.
	Give the tonic to the prince and he will wake up. After thanking you he will give
you the Mystic Key which will allow you to open any door. Go to the northeast corner
of Elfheim castle and you will find a treasure room that contains the following
items: 800 gil, 700, gil,bronze gloves, and a mythril hammer. Now go back to Western
Keep and enter the treasure room on the west side of the castle to find a falchion,
some steel gloves, and a power staff. Now go to Marsh Cave (south of Western Keep)
and go back to the room where you fought the Piscodemons and go to the bottom of the
room. Starting from the left: the first room contains a silver armlet. The second
room has an antidote and the fourth room has 1020 gil. Now go back to your ship and
head to Corneria. Enter the castle and make your way to the treasure room it's fairly
easy to find. The treasure room on the right contains a saber, a mithril knife, and a
cottage. The one on the left has Nitro Powder, a tent, and some iron armor. Now go to
the Chaos Shrine northwest of Corneria. In the Chaos Shrine go to the northeast
corner to get a werebuster (sword) and a gold needle. Then go to the southeast corner
to get a rune blade (sword). Get back on your ship and head west to find another
dock. Dock here and travel south to find the dwarven cave. Pillage their chests to
find these items: 575 gil, 450 gil, tent, great helm, wyrmkiller, ether, mythril
mail, cottage, potion, and 575 gil. Now walk to the far southeastern corner and talk
to the dwarf standing there. (He'll be alone.) Give him the Nitro Powder and he'll
open the canal for you.
	Go back to your ship and sail through the canal and head northwest and dock. Walk to
the right to come to Melmond.
=======================================================================
3. The Orb of Earth
=======================================================================
-Melmond-
=======================================================================
B. Chaos Dungeons
=======================================================================
Lifespring Grotto - Water
=======================================================================
C. Equipment List
=======================================================================
-Weapons-
Knife
Attack: 5
Accuracy: 10
Evasion: 0
Cost: 4
Cost: 2
Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard, Black Mage, Black Wizard

Staff
Attack: 6
Accuracy: 0
Cost: 6
Sell: 3
Class: Warrior, Knight, Ninja, Monk, Master, Red Mage, Red Wizard, White Mage, White
Wizard, Black Mage, Black Wizard

Hammer
Attack: 9
Accuracy: 0
Cost: 8
Sell: 4
Class: Warrior, Knight, Ninja, White Mage, White Wizard

Rapier
Attack: 9
Accuracy: 5
Cost: 8
Sell: 4
Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard

Scimitar
Attack: 10
Accuracy: 10
Cost: 160
Sell: 80
Class: Warrior, Knight, Thief, Ninja, Red Mage, Red Wizard

Nunchaku
Attack: 12
Accuracy: 0
Cost: 8
Sell: 4
Class: Monk, Master, Ninja

Broadsword
Attack: 15
Accuracy: 10
Cost: 450
Sell: 275
Class: Warrior, Knight, Ninja, Red Mage, Red Wizard

Battle Axe
Attack: 16
Accuracy: 5
Cost: 450
Sell: 275
Class: Warrior, Knight, Ninja

-Shields-
Leather Shield
Defense: 2
Weight: 0
Cost: 12
Sell: 6
Class: Warrior, Knight, Ninja

Iron Shield
Defense: 4
Weight: 0
Cost: 80
Sell: 40
Class: Warrior, Knight, Ninja

Mithril Shield
Defense: 8
Weight: 0
Cost: 2000
Sell: 1000
Class: Warrior, Knight, Ninja

-Armor-
Clothes
Defense: 1
Weight: 2
Cost: 8
Sell: 4
Class: All

Leather Armor
Defense: 4 
Weight: 8
Cost: 40
Sell: 20
Class: Warrior, Knight, Thief, Ninja, Monk, Master, Red Mage, Red Wizard

Chain Mail
Defense: 15
Weight: 15
Cost: 65
Sell: 32
Class: Warrior, Knight, Ninja, Red Mage, Red Warrior

Iron Armor
Defense: 24 
Weight: 23
Cost: 640
Sell: 320
Class: 

-Helmets-
Leather Cap
Defense: 1
Weight: 1
Cost: 65
Sell: 32
Class: All

-Gloves-
Leather Gloves
Defense: 1
Weight: 1
Cost: 50
Sell: 25
Class: All

Bronze Gloves
Defense: 2
Weight: 3
Cost: 160
Sell: 80
Class: Warrior, Knight, Ninja

Steel Gloves
Defense: 4
Weight: 5
Cost: 600
Sell: 300
Class: Warrior, Knight, Ninja

Mythril Gloves
Defense: 6
Weight: 3
Cost: 2,000
Sell: 1,000
Class: Warrior, Knight, Ninja, Red Wizard

-Spells-
Level 1 Magic - Cornelia
Cure
Type: White
Cost: 50 gil
Desc: Restores a little HP to one ally.

Dia 
Type: White
Cost: 50 gil
Desc: Deals damage to all undead foes.

Protect
Type: White
Cost: 50 gil
Desc: Raises one ally's defense.

Blink
Type: White
Cost: 50 gil
Desc: Raises caster's evasion.

Fire
Type: Black
Cost: 50 gil
Desc: Deals fire damage to one foe.

Sleep
Type: Black
Cost: 50 gil
Desc: Puts all foes to sleep.

Focus
Type: Black
Cost: 50 gil
Desc: Lowers one foe's evasion.

Thunder
Type: Black
Cost: 50 gil
Desc: Deals lightning damage to one foe.

Level 2 Magic
Level 3 Magic
Level 4 Magic
Level 5 Magic
Level 6 Magic
Level 7 Magic
Level 8 Magic

-Items-
=======================================================================
D. Bestiary
=======================================================================
If you have a monster in any slot listed as ???? (blank spaces do not count) please
send it to me along with it's stats and other information. Your name will be listed
in the credits section.

1. Goblin
HP: 8
Atk: 4		Acc: 2
Def: 4		Agl: 3
Int: 1		Eva: 6
MagD: 16

Exp: 6		Gil: 6
Treasure
None

Weakness:
None

Resistance:
None

2. Goblin Guard
HP: 16
Atk: 8		Acc: 4
Def: 6		Agl: 5
Int: 3		Eva: 9
MagD: 23

Exp: 18		Gil: 18
Treasure
Potion

Weakness:
None

Resistance:
None

3. Wolf
HP: 143
Atk: 8		Acc: 5
Def: 0		Agl: 18
Int: 1		Eva: 36
MagD: 28

Exp: 24		Gil: 6
Treasure
None

Weakness:
None

Resistance:
None

4. Crazy Horse
HP: 64
Atk: 10		Acc: 16
Def: 2		Agl: 11
Int: 4		Eva: 22
MagD: 40

Exp: 63		Gil: 15
Treasure
Potion

Weakness:
None

Resistance:
None

5. Skeleton
HP: 10
Atk: 10		Acc: 2
Def: 0		Agl: 6
Int: 0		Eva: 12
MagD: 17

Exp: 9		Gil: 3
Treasure
Echo Grass

Weakness:
Fire, Dia

Resistance:
Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death

6. Black Widow
HP: 28
Atk: 10		Acc: 7
Def: 0		Agl: 15
Int: 10		Eva: 30
MagD: 28

Exp: 30		Gil: 8
Treasure
None

Weakness:
None

Resistance:
None

7. Gigas Worm
HP: 56
Atk: 17		Acc: 14
Def: 8		Agl: 12
Int: 9		Eva: 24
MagD: 40

Exp: 63		Gil: 15
Treasure
None

Weakness:
Fire

Resistance:
None

8. Warg Wolf
HP: 72
Atk: 14		Acc: 18
Def: 0		Agl: 27
Int: 3		Eva: 54
MagD: 46

Exp: 93		Gil: 22
Treasure
Antidote

Weakness:
None

Resistance:
None

9. Werewolf
HP: 68
Atk: 14		Acc: 17
Def: 6		Agl: 21
Int: 8		Eva: 42
MagD: 45

Exp: 135		Gil: 67
Treasure
None

Weakness:
None

Resistance:
None

10. Zombie
HP: 20
Atk: 10		Acc: 5
Def: 0		Agl: 3
Int: 3		Eva: 6
MagD: 25

Exp: 24		Gil: 12
Treasure
Staff

Weakness:
Fire, Dia

Resistance:
Quake, Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death

11. Ghoul
HP: 48
Atk: 8		Acc: 12
Def: 6		Agl: 6
Int: 1		Eva: 12
MagD: 36

Exp: 93 		Gil: 50
Treasure
None

Weakness:
Fire, Dia

Resistance:
Ice, Stone, Paralysis, Poison, Darkness, Sleep, Silence, Confusion, Mind, Death

12. Garland
13. Cobra
14. Ogre
15. Ogre Chief
16. Lizard
17. Pirate
18. Sahagin
19. Sahagin Chief
20. Buccaneer
21. Shark
22. Bigeyes
23. Tarantyla
24. Ghast
25. Scorpion
26. Shadow
27. Green Slime
28. Crawler
29. Gray Ooze
30. Gargoyle
31. Bloodbones
32. Piscodemon
33. Astos
34. Mummy
35. Wraith
36. Anaconda
37. Hyenadon
38. Lesser Tiger
39. Minotaur
40. Hill Gigas
41. Earth Elemental
42. Troll
43. Wight
44. Ochre Jelly
HP: 76
Atk: 32		Acc: 19
Def: 6		Agl: 3
Int: 3		Eva: 6
MagD: 55

Exp: 252	Gil: 70
Treasure
Potion

Weakness:
None

Resistance:
None

45. Cockatrice
46. Vampire
47. Ogre Mage
48. Sphinz
49. Lich
50. Ankheg
51. Piranha
52. Red Piranha
53. Crocodile
54. White Croc
55. Ochu
56. Neochu
57. Hydra
58. Horned Devil
59. Pyrolisk
60. Fire Elemental
61. Fire Hydra
62. Lava Worm
63. Hellhound
64. Fire Lizard
65. Fire Gigas
66. Red Dragon
67. Marilith
68. White Dragon
69. Winter Wolf
70. Mindflayer
71. Ice Gigas
72. Specter
73. Remorazz
74. Dark Wizard
75. Evil Eye
76. Desert Baretta
77. Saberetooth
78. Wyvern
79. Wyrm
80. Manticore
81. Baretta
82. Basilisk
HP: 196
Atk: 30		Acc: 54 
Def: 20		Agl: 12
Int: 12		Eva: 24
MagD: 91

Exp: 1977		Gil: 658
Treasure
None

Weakness:
None

Resistance:
None

83. Allosaurus
84. Weretiger
85. Sand Worm
86. Minotaur Zombie
87. King Mummy
88. Medusa
89. Rakshasa
90. Clay Golem
91. Nightmare
92. Dragon Zombie
93. Sahagin Prince
94. White Shark
95. Deepeyes
96. Sea Snake
97. Sea Scorpion
98. Sea Troll
99. Ghost
100. Water Elemental
101. Water Naga
102. Kraken
103. Tyrannosaur
HP: 600
Atk: 115	Acc: 144
Def: 10		Agl: 30
Int: 24		Eva: 60
MagD: 200

Exp: 7200	Gil: 600
Treasure
None

Weakness:
None

Resistance:
None

104. Black Knight
105. Chimera
106. Guardian
107. Blue Dragon
108. Green Dragon
109. Stone Golem
110. Air Elemental
111. Spirit Naga
112. Death Knight
113. Earth Medusa
114. ????
115. Soldier
116. Vampire Lord
117. Dark Fighter
118. ????
119. Tiamat
120. ????
121. Death Eye
122. Purple Worm
123. ????
124. Lich
125. Marilith
126. Kraken
127. Tiamat
128. Chaos
129. Echidna
130. Cerberus
131. Ahriman
132. 2-headed Dragon
133. ????
134. ????
135. Cagnazzo
136. ????
137. Rubicante
138. ????
139. ????
140. ????
141. ????
142. Typhon
143. Orthros
144. ????
145. ????
146. Devil Wizard
147. ????
148. Elm Gigas
149. ????
150. ????
151. Yellow Ogre
152. ????
153. ????
154. ????
155. ????
156. ????
157. ????
158. Death Manticore
159. ????
160. ????
161. ????
162. Flood Gigas
163. ????
164. Black Goblin
165. ????
166. Desertpede
167. Gloom Widow
168. ????
169. ????
170. Pharoah
171. Bonesnatch
172. Silver Dragon
173. ????
174. Blue Troll
175. ????
176. Poison Naga
177. ????
178. ????
179. Dark Elemental
180. Devil Hound
HP: 150
Atk: 22		Acc: 40
Def: 8		Agl: 60
Int: 30		Eva: 45
MagD: 76

Exp: 300	Gil: 150
Treasure
None

Weakness:
None

Resistance:
None

181. ????
182. Catoblepas
183. Hundlegs
HP: 235
Atk: 40		Acc: 60
Def: 20		Agl: 40
Int: 10		Eva: 45
MagD: 120

Exp: 1000	Gil: 200
Treasure
None

Weakness:
None

Resistance:
None

184. ????
185. Death Elemental
186. Wild Nakk
187. ????
188. ????
189. Sahagin Queen
190. Reaper
191. Python
192. Skuldier
193. ????
194. ????
195. Revenant
========================================================================
E. Useful Information
========================================================================
World Map
To see the world map and a list of places you have visited press B and Select
simultaneously.

Temper
Temper can be used on a character up to four times to increase his or her attack
power. This will be very useful for fighting any boss when coupled with Haste.
========================================================================
Final Fantasy 2
========================================================================
A. Walkthrough
========================================================================
Will be worked on after Final Fantasy 1 is completed.
========================================================================
B. Equipment List
========================================================================

========================================================================
C. Bestiary
========================================================================
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========================================================================
D. Useful Information
========================================================================
World Map
To see the world map and a list of places you have visited press B and Select
simultaneously once you have the Ring.
========================================================================
Credits
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- I want to thank SquareEnix for remaking these two game for the GBA so I can take it
with me when I go on trips out of town even though they kinda dumbed it down a bit. I
do appreciate the Bestiary and Chaos Dungeons though.

Bestiary Donations for Final Fantasy 1
#44 - Ducktapede111
#82, #103, #180, @183 - Bella
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