Final Fantasy IV Advance Guide - Guide for Final Fantasy IV Advance

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Final Fantasy IV Advance Guide
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System: Game Boy Advance
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By Joseph Witham
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Email: [email protected]
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Web Site: http://www.geocities.com/jwfaqs
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Version 1.5 - 12/16/2005

Contents
~~~~~~~~~
I. Opening Copyright Notice
II. Version History
III. Introduction
IV. Game Boy Advance Changes
V. Walkthrough
VI. Characters
VII. Spells
VIII. Items
IX. Weapons
X. Armor
XI. Shops
XII. Monsters
XIII. Bosses
XIV. Closing Copyright Notice

===============================================================================
I. OPENING COPYRIGHT NOTICE
===============================================================================

This guide is Copyright 2005 Joseph Witham ([email protected]).
Anyone who desires to reproduce, distribute, or use this guide on their web 
site has the author's permission under the following conditions:
 1. It must not be altered in any way.
 2. It must not be used for profit; it must be distributed freely. 
 3. It must remain in its entirety, with every part intact.
 4. Credit must be given to the author, Joseph Witham.
All information in this guide, unless otherwise noted, was compiled and 
written by the author. You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.

===============================================================================
II. Version History
===============================================================================

1.5 - 12/16/2005
 -Cave of Trials section complete!  (Section 25 in the Walkthrough)
 -All new items and bosses found in Cave of Trials added

1.4 - 12/15/2005
 -Added several GBA game changes
 -Minor errors corrected

1.3 - 12/14/2005
 -Fixed some monster names
 -Re-alphabetized lists

1.2 - 12/14/2005
 -Format changes
 -Walktrhough cleaned up for easier readability

1.1 - 12/13/2005
 -All names changed to match the FFIV Advance translation

1.0 - 12/12/2005
 -Initial Release

===============================================================================
III. INTRODUCTION
===============================================================================

This guide is now ready for use and fully compatible with the GBA version of 
the game.  Included is a full walktrhough of the original quest with all the 
original sidequests.  Also included is information about the new dungeons, 
Cave of Trials and the Lunar Ruins.

The search feature included in notepad and web browsers (edit --> find) 
should help you navigate the guide easier; simply type in the section of 
information from the contents you desire to skip ahead to that section.

===============================================================================
IV. GAME BOY ADVANCE CHANGES
===============================================================================

-A large amount of end-game content has been added, including two entirely 
new dungeons accessible after completing the game.

-The game is based on the original version of FF4, not Easy Type nor FF2 NA. 

-Game difficulty has been toned down.

-A Quicksave feature has been added that allows you to save anywhere. The 
data will be erased once the save is loaded.

-The script has been retranslated and new dialogue sequences have been added.

-A new intro sequence introducing the story plays before game start-up.

-Walking speed has been increased.

-Using Sight or Dwarven Bread now brings up a complete world map with location
pointers, instead of simply zooming out slightly.

-Near the end of the game, characters who were inaccessible in the original
will now be able to be switched out in place of the original end-game party.

-Many new items have been added, including new final weapons for every 
character.

-A bestiary is available in-game, listing monsters as you encounter them.

-Graphics have been touched up, including new character portraits and battle
fields.

===============================================================================
V. WALKTHROUGH
===============================================================================

-------------------------------------------------------------------------------
1. Baron
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Baron Castle]: Bomb Ring, Ether, Tent, 480 Gil.

[Baron Town]: Potion (3), Hourglass, Tent (2) , Maiden's Kiss, Dwarven Bread, 
Eye Drops, Ether, Gold Needle (2), Phoenix Down.
///////////////////////////////////////////////////////////////////////////////


After the intro sequence you'll be free to explore the castle.  First, head 
east and talk to Kain to learn about his past.  Afterward, explore the castle 
for treasure and talk to people on the east side of the castle.  When you're 
finished exploring the east side of the castle, head to the west tower.  On 
your way, you'll meet Rosa and Cid.  After a brief talk with them, enter the 
west tower and walk up to your bed.  During the night, Rosa will visit you 
and give you an inspirational talk.  

In the morning, Cecil and Kain will automatically leave the castle wherein a 
prologue will begin.  After the prologue you'll end up on the Overworld, enter 
the town of Baron.  Talk to the inhabitants and explore pots, water, and the 
inn for treasure.  A couple of the buildings are locked.  There is a tutorial 
building just south of the locked weapon shop where experienced warriors will 
tell you all about game mechanics.  Be sure to visit the item shop and stock 
up on curative items for the upcoming journey.  When you're ready, exit the 
town and walk north east on the Overworld until you reach a cave.

-------------------------------------------------------------------------------
2. Mist Cave
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Potion (2), Tent, Eye Drops.
///////////////////////////////////////////////////////////////////////////////

The cave is very short and linear; the enemies aren't tough either.  However, 
some of the treasures are a little way off the main path.  When you reach the 
north east corner of the room, you'll fight a boss.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mist Dragon
 HIT POINTS: 465
 EXPERIENCE: 700
 GIL: 200
 WEAKNESS: --
 STRATEGY: Have Cecil attack normally, Kain has time to jump two times before 
the dragon turns to mist.  When it does turn to mist, don't attack it, you'll 
always miss and it will retaliate with a powerful attack.  Just Parry until it 
returns to its original form and then continue the attack cycle.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, head north to exit the cave and then head directly east to 
the village.  When you enter the village, the Bomb Ring will automatically 
attack the village.  An un-winnable battle will commence.  Rydia will summon 
Titan, and Cecil will end up alone with her.  Kain is nowhere to be found.

-------------------------------------------------------------------------------
3. Underground Waterway
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Kaipo]: Ether.

[Underground Waterway]: Potion (3), Maiden's Kiss, Tent, Bomb Fragment (2), 
Iron Armlet, Phoenix Down, X-Potion, Dry Ether, Ether(2), Ice Rod, 580 Gil, 
Feathered Cap, Hourglass, Antarctic Wind, Shadow Blade, Hades Helm, 
Hades Gloves, Hades Armor, Hermes' Shoes.
///////////////////////////////////////////////////////////////////////////////

Head north east to through the huge desert to the town next to a lake called 
Kaipo.  As soon as you enter, Cecil will automatically enter the inn, you'll 
be allowed to stay for free.  During the night a Baronian general will enter 
and attack you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
General
 HIT POINTS: 221
 EXPERIENCE: 869
 GIL: 242
 WEAKNESS: --
 STRATEGY: Attack the General first for experience, if you attack the Soldiers 
first, he'll run away.  As soon as the General is dead the Soldiers will kill 
themselves one by one.  You can speed the process up by killing them on your 
own.  Should your HP drop, just use a quick Potion.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rydia will join you after the fight.  In the morning, exit the inn and 
explore the town for treasure.  Enter the small house in the north east 
corner of the town.  Walk up to the northern room where you'll find Rosa sick 
in bed, she'll do nothing but mutter, so leave for now.  You may want to buy 
Rydia a new weapon, but it really doesn't matter, as her Attack Power is very 
low.  Exit the town and have Rydia level up.  When she's at least level 6 
it's safe to move on.

Head north east from Kaipo to the Underground Waterway.  Gather treasure at the 
entrance and then walk a short way west.  You'll meet Tellah, the Sage, he'll 
join you on your way to Damcyan.  Before moving on, enter the waterfall in the 
center of the area to discover a secret room full of treasure.  In the next 
area, simply head west, leaving the path only to collect treasure.  Enter the 
door to reach a safe room where you can save and use Tents and Cottages. 
You'll automatically rest for now and Tellah will and Cecil will talk during 
the night. In the morning, save and exit to the north.  Enter the eastern door 
in the next area.  Collect treasures and then enter the western room.  From 
the entrance, head directly west through the hidden wall and north east past 
the staircase to reach the isolated chest.  Return to the staircase and enter 
it.  First get the eastern chests, then the western ones, and, finally, use 
the staircase to exit the cave.  Use a much needed Tent and check your 
equipment before entering.  Just walk south and you'll automatically plummet 
to the bottom of the falls.  Collect treasure and then use the western door. 
Grab the treasure and head north to the tentacles to fight a boss.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Octomammoth
 HIT POINTS: 2350
 EXPERIENCE: 1200
 GIL: 500
 WEAKNESS: Thunder, Chocobo
 STRATEGY: Have Tellah use Thunder, Rydia summon Chocobo, and Cecil attack 
physically.  The tentacles will die one by one until the octopus itself is 
finally destroyed.  This boss is slow to attack, so you won't need to heal 
very often, but when you do, have Tellah use Cura on the entire party or 
Rydia use Cure on single targets.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Walk through the waterfall to exit the cavern.

-------------------------------------------------------------------------------
4. Antlion Cave
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Damcyan]: Tent, Feathered Cap, Crossbow, Ruby Ring, Holy Arrow (2), 
Iron Arrow, Gold Needle, Eye Drops, Antidote, Potion, Ether, Phoenix Down.

[Antlion Cave]: Potion (3), Spider's Silk (2), Gold Needle, Tent, 
Antarctic Wind, Hourglass, Lamia's Harp, Phoenix Down, Ether, Emergency Exit, 
Sand Ruby.
///////////////////////////////////////////////////////////////////////////////

Walk north to the castle.  Before you reach it, it'll be destroyed.  Enter 
the ruins.  Walk up to the 3rd floor to see Anna dying.  Edward, her lover, 
and Tellah will enter an uncontrollable battle.  After the battle, Tellah 
will leave the party and Edward, a bard, will take his place.  

You'll automatically appear on the Overworld inside a hovercraft.  It can 
cross rivers, lakes, and shallows in the ocean.  Get off the hovercraft and 
re-enter the castle.  From the entrance, head east to reach a secret room 
full of treasure.  Press the switch to reveal treasure in the closed cells.  
Head down the stairs and get treasure from the pots and chests.  Return to 
the 3rd floor and use the pots in the west and east corners to restore your 
health. 

Exit the castle and cross the shallows to the north.  Enter the cave to the 
north.  Collect treasure in the first room and use the south east staircase.
Just west is a safe area, use it and continue on.  Walk to the southern 
staircase to reach the Antlion’s nest.  Engage the Antlion.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Antlion
 HIT POINTS: 1100
 EXPERIENCE: 1500
 GIL: 800
 WEAKNESS: Chocobo
 STRATEGY: This is a lot easier than you would expect, just have Cecil attack 
regularly.  Have Edward use Medicine or individual Potions each round.  Rydia 
should summon Chocobo each round.  Watch out, this boss counters a random 
target each time it's hit physically.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You'll receive the Sand Ruby for winning the battle.  Return to the area 
around the castle and cross the south west shallows to reach the desert 
surrounding Kaipo.  Return to the house where Rosa is sleeping.  Give her the 
Sand Ruby.  During the night, Edward will wander out into the town and play 
his harp.  He'll be attacked by and easy-to-defeat enemy.  The next morning 
Rosa will join the party.  Return to the shallows that brought you to 
Antlion.  From here, hover east to the mountain.


-------------------------------------------------------------------------------
5. Mt. Hobs
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Tent, Potion, Gold Needle, 960 Gil, Holy Arrow.
///////////////////////////////////////////////////////////////////////////////

Rydia will melt the Ice at the entrance and will learn Fire.  Use the west 
passage to reach a safe area and several chests.  Return to the entrance and 
use the east passage to move on.  At the Summit, you'll meet Yang.  He needs 
help in his battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mom Bomb
 HIT POINTS: 11000
 EXPERIENCE: 2416
 GIL: 543
 WEAKNESS: --
 STRATEGY: Quickly begin attacking the boss.  Have Cecil attack it physically.
Edward should constantly use Medicine, while Rosa uses Cura onindividual 
characters.  Rydia should summon Chocobo and Yang should use the Power 
command.  When, and if, it turns into smaller bombs, defeat them as fast as 
possible before they detonate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, Yang will join you.  Heal and head north.  Cross the bridge 
and walk south to the exit.  Head north east, then south east through the 
mountain range to reach a castle.

-------------------------------------------------------------------------------
6. Fabul
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Bomb Fragment, Antarctic Wind, Potion, Rage of Zeus, 
Bacchus's Cider, Tent, Hermes' Shoes, Spider's Silk, Ether, Demon Shield, 
Deathbringer.
///////////////////////////////////////////////////////////////////////////////

Stay at the inn and, in the morning, go shopping for goods.  On the second 
floor, take the south passage instead of the north staircase.  Collect 
treasure in the east and west towers.  Return to the 2nd floor and take the 
north staircase to meet the king.  Say "Yes" to the king and the party's men 
will help defend the castle, and the Crystal, in the upcoming attack. 
A string of battles will commence wherein you'll be pushed all the way back to
the Crystal Room.  An un-winnable battle against Kain will occur.  After the 
battle, Golbez will appear and take the Rosa and the Crystal with him as he 
leaves.

Exit the Crystal Room and explore the rest of the castle for treasure.  Press
the east switch to reveal a secret passage, head east through it and collect 
the treasure.  Return to the top of the east tower and speak with the injured
king.  He'll tell you to stay in the inn, it'll be free of cost.  You'll 
automatically appear in the king's chambers the next day.  He'll arrange for 
a ship and give Cecil a new sword.  Exit the castle and get on the ship to the
east.  On the way, the ship will be attacked be Leviathan, and the entire 
party will be swallowed up.

-------------------------------------------------------------------------------
7. Mt. Ordeals
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Mt. Ordeals]: Potion (2), Ether(2).
///////////////////////////////////////////////////////////////////////////////

Cecil will awaken on a foreign shore separated from all of his companions.  
Enter the eastern town.  Everyone inside will have wicked words for you, some 
will even cast harmful status ailments on you!  Enter the north building and 
talk to the elder.  He'll explain your next quest and give you the assistance 
of two mages, Palom and Porom.  The twins are poorly equipped, so head over 
to the armor and weapon shops.  They are also in serious need of leveling up, 
let them go up three or four levels before heading on.  

Head east through the wilderness until you reach a mountain.  Palom will 
extinguish the flame blocking the path at the entrance of the mountain.  A 
short sequence about Golbez will occur.  On this quest, you'll have to rely 
heavily on Palom's Fire magic, and Porom's Cure spells to help defeat all of 
the undead monsters, since Cecil's dark sword is useless against them.  Head 
north and pick up treasure on the way.  Enter the passage and head east, 
you'll meet an old friend, Tellah.  After a short talk, he'll join you. 
Head north through the passage.  Go north through the next area, but be sure 
to leave the path for treasure.  When you reach the Summit, use the safe 
area immediately.  When you've recovered and saved, head north west across 
the bridge and you'll be thrown into a boss battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scarmiglione
 HIT POINTS: 3500
 EXPERIENCE: 2800
 GIL: 850
 WEAKNESS: Fire
 STRATEGY: Have Palom and Porom constantly use Twin magic, unless Porom needs
to heal.  Cecil should attack the Ghasts and then Scarmiglione, when they're 
defeated.  Tellah should concentrate on healing, using Hi-Potions and Cura 
every round.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, return to the safe area and use it again.  As you cross the 
bridge, you'll be attacked by Scarmiglione again.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Scarmiglione (2nd Form).
 HIT POINTS: 3523
 EXPERIENCE: 3600
 GIL: 2500
 WEAKNESS: Fire, Holy
 STRATEGY: Immediately switch rows.  Tellah should be ready with Esuna to 
block out Scarmiglione's constant status attack.  Cecil should attack 
physically and the twins should try to pull off Twin magic as much as possible.
If the party is in serious need, Porom can stop using Twin magic for a while 
and use Cura.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cross over to the stone after the battle.  In the chamber, Cecil will 
transform into a Paladin and will be attacked be his old self.  Just Parry 
every round and the battle will be over within a few rounds.  Once out of the 
chamber, Cecil and Tellah will have tons of new abilities.  Cecil will be 
able to use White Magic and a Cover command.  Tellah will regain all his old 
spells, and will lose the Recal command in the process.  

Descend the mountain.  On your way down, you'll notice that Cecil can hurt 
undead monsters and that he gains levels at an alarming rate.  Once out of the
mountain, you can either walk directly south to the Chocobo forest for a 
quick ride back to Mysidia or walk back west, gaining levels as you go.  In 
Mysidia, buy Cecil all new Paladin equipment.  On your way to the see the 
elder, you'll notice that the villagers have many new things to say to you.  
After a long talk with the elder, you'll have access to Devil's Road, which 
lies in a building on the east side of town.  Step on the orb to be warped to 
Baron town.

-------------------------------------------------------------------------------
8. Old Waterway
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Baron Town]: Baron Key, 2000 Gil, Rage of Zeus, 1000 Gil.

[Old Waterway]: Hi-Potion, Ether (2), Rage of Zeus, Hourglass, Hermes' Shoes, 
Ancient Sword.

[Baron Castle]: Ether (4), Unicorn Horn (2), Phoenix Down (2), 
Bacchus's Cider (2), Hermes' Shoes (2), Elixir, Hi-Potion (2), Tent (2).
///////////////////////////////////////////////////////////////////////////////

Go directly to the inn.  Walk north to the bar area.  You'll notice one of 
you're old friends sitting at a table, Yang.  Talk to him and a battle 
against two guards will begin.  After they are defeated Yang will attack.  He 
is extremely easy to defeat, Cecil alone can knock him out within a round or 
two.  Once Yang is knocked out of his confused state, he'll give you the 
Baron Key.  All of his equipment is gone, so you'll definitely want to unlock 
the armor and weapon shop and buy him new armor.  Be sure to buy him a 
Thunder Claw and Ice Claw, they'll help greatly in the upcoming dungeon.
While in the armor and weapon shop, go to the very bottom of the east wall to 
find a secret passage leading to treasure.

When you're ready, head to the west door and use the Baron Key to open it.
Before going down, go through the east wall to find a hidden chest.  Head 
south to the chests and then north to the bridge area.  From here, head west 
to the staircase.  In the next area, head south through the hidden wall 
passage to reach a chest.  Walk south through the passage again to reach the 
other chest.  Now, return north and head east through the wall.  Go east 
through the next wall to the island with a chest on it, and, finally, head 
east through the wall and north to the next area.  Walk up the stairs and 
go through the east wall to reach a chest.  Head north and up the stairs.
Before going on, go through the west wall to reach a chest.  Return to the 
stairs and go north.  There is a safe area in the north door.  Also in this 
room is a hidden chest, to get it, walk through the east wall above the rocks.
Exit the safe area and use the north east stairs.  Once in Baron Castle, walk 
toward the throne room.  You'll meet Baigan, and soon after the meeting he'll 
attack you.  

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Baigan
 HIT POINTS: 4444
 EXPERIENCE: 3000
 GIL: 4800
 WEAKNESS: --
 STRATEGY: Cecil and Yang should target the body.  The twins should use Twin 
magic, and Tellah should constantly cast Cura, Curaga in order to keep the 
party healthy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before moving north to the throne room, take the east stairs.  Underneath the 
torch is a switch, press it to reveal a secret path leading to a room full of 
treasure.  Take the other stairs in this tower and collect treasure from the 
chests and pots.  You may want to return to the safe area in the waterway 
before entering the throne room, there will be another boss fight.  Enter the 
throne room and talk to the king.  He'll transform into Cagnazzo and attack 
you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Cagnazzo
 HIT POINTS: 5312
 EXPERIENCE: 5500
 GIL: 4000
 WEAKNESS: Thunder
 STRATEGY: Have Porom or Tellah cast Berserk on Cecil near the beginning of 
the battle to increase his attack power.  Yang should have a Thunder Claw 
equipped and should use Power every round.  Palom and Tellah should constantly
use Thundara or Thundaga to disintegrate Cagnazzo's dangerous water shield.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, Cid will rejoin you.  On your way out of the castle, the 
wall will begin to cave in on the party.  Palom and Porom will turn 
themselves to stone to stop the wall, thus leaving the party.  As soon as 
you're on the airship, Kain will fly in on another ship and tell you to 
obtain the Earth Crystal in exchange for Rosa.  Head north east to a town and 
castle surrounded be a huge forest, land on the small patch of bare land next 
to the town.

-------------------------------------------------------------------------------
9. Magnetic Cavern
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Troia Town]: 1000 Gil, Dry Ether, Ether, Decoy.

[Troia Castle]: Bacchus's Cider, Tent (2), Hi-Potion (2), Ether(2), Ruby Ring,
(Available after obtaining Earth Crystal): Hi-Potion (2), Remedy (2), 
Ether (2), Dry Ether (2), Elixir, Echo Herbs (2), Great Bow, Fire Arrow (2),
Thunder Arrow, Ice Arrow (2), Silver Apple.

[Mist]: Bomb Fragment (3), Gold Hairpin, Clothes, Ruby Ring, Rod of Change.

[Mythril]: 5000 Gil, Mythril Staff, Mythril Knife.

[Agart]: Arctic Wind.

[Magnetic Cavern]: Hi-Potion (2), Unicorn Horn, Ether (2), 2000 Gil, 
Spider's Silk, Hourglass, Emergency Exit, Fairy Claw, Earth Crystal.
///////////////////////////////////////////////////////////////////////////////

Enter the town of Troia and explore the north west grassy area for treasure.  
The north west building is a chocobo barn full of black chocobos.  In the 
pub, you can buy a Membership Pass to a dance show for 10000 Gil.The weapon 
and armor shops have very primitive, but will prove useful in the near future.
Enter Troia castle and head to the east chamber and explore it for treasure.
After that, head to the west chamber, you'll meet Edward, weak and bed ridden.
He'll give you the Twin Harp.  Now, enter the northern chamber and talk to all
eight clerics.  

Exit the castle, the world is now yours to explore.  There are several towns 
that you should visit.  You can return to Mist now, it's only a short way 
south east.  When in Mist, enter the house in the north west corner.  Enter 
the fire place and continue through the passage to find treasure.  Another 
town of interest lies in the middle of the east most area of the world.  
It's called Mythril and has very nice equipment, and some treasure to 
discover.  Also, there is a town located in the middle of the south most area 
of the world.  It's called Agart and has one treasure to discover and a good 
selection of equipment to buy.  Finally, if you're feeling adventurous, and 
your party's levels are high, you can explore the ruined castle called Eblan 
on an island in the north west corner of the world.  Just beware the monsters 
hidden in some of the chests.  You will end up going there later anyway, so 
don't worry about going there yet if you don't feel up to it. 

After exploring the world, return to the bare patch near Troia and land.  Enter
Troia town and buy non-metallic equipment for everyone.  It is wise to do a 
some leveling up before moving on.  When you're ready, head north and enter the
patch of forest separate from the rest of the forest.  Catch a black chocobo 
and fly to the east island.  Land in the forest near the cavern entrance.

Before entering, double check everyone's equipment to make sure they're not 
wearing anything metallic.  Head east across the bridge for treasure.  Head 
south from the middle of the bridge and west to the passage.  Head west along 
the passage, north and east.  Walk north to the door and grab the chests inside.
Exit the room and head west to the staircase.  Enter the room to discover a 
safe area.  Exit this room and walk south to another room, collect treasure 
and exit.  Walk west, then north to the next area.  Get the north chest and use
the west exit.  Walk a short way north and leave the path to the east.  The 
room contains a safe area.  After using the safe area, walk north around the 
path.  Now enter the passage and you'll appear in a crystal room.  Talk to 
the Dark Elf and an un-winnable battle will commence.  After you lose the 
battle Edward will play his twin harp to release the magnetic field.  You'll 
have a chance to re-equip the party with metallic weapons and armor.  Talk to 
Dark Elf again to begin the real battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Elf
 HIT POINTS: 23890
 EXPERIENCE: 7500
 GIL: 5000
 WEAKNESS: --
 STRATEGY: Cecil, Yang, and Cid should attack the boss with all their might.
Tellah should cast high level attack spells.  Someone should be ready to heal
Pig status with Diet Food should the need occur.  After a few rounds, 
Dark Elf will transform into a dragon, attack it quickly and it should die 
off fast.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Pick up the Earth Crystal and use an Emergency Exit item or Teleport spell to 
warp out of the cavern.  Hop back on the black chocobo, it'll automatically 
transport you back to the chocobo forest.  From there, head south, back to 
Troia castle.  Speak with the clerics again.  Talk to Edward again.  Now, 
go to the west chamber and enter the dungeon.  Talk to the girl and say 
"Yes" if you talked to the clerics.  You'll gain entrance to a room brimming 
with treasure.  Exit the castle.

-------------------------------------------------------------------------------
10. Tower of Zot
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Flame Mail, Flame Sword, Gaia Hammer, Hell Claw, Fire Shield, 
Sage's Surplice, Magma Rock.
///////////////////////////////////////////////////////////////////////////////

Stock up on Potions in Troia town if needed.  Board your Airship and you'll 
automatically be transported to Tower of Zot.  Walk north to the treasure and 
east to the door.  Head south through the passages and, at the bottom, head 
west, then north east to the treasure.  Now, return west and walk north to 
the door.  In the next area, head south, east, north, and west around the 
room to the door.  In this room, walk south and east to the first passage.  
Check each door for treasure.  Now walk south, then east to the second 
passage and enter the door.  Enter the room just south of the entrance to 
find a safe area.  When you're ready, try to enter the west door, you'll be 
attacked by three sisters.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Mindy, Sandy, Cindy
 HIT POINTS: Mindy: 2590, Sandy: 2591, Cindy: 4599
 EXPERIENCE: 7500
 GIL: 9000
 WEAKNESS: --
 STRATEGY: Kill the fat one first to prevent her from reviving her sisters.  
Tellah will need to cast reflect on the party and reflect his spells off of 
them.  Cecil, Yang, and Cid should concentrate their physical attacks on 
one sister at a time.

Return to the safe area and prepare for another boss fight.  Now you can pass 
through the previously-guarded door freely.  Inside the next room you'll 
finally meet Golbez.  A battle between him and Tellah will commence.  After 
several useless spells, Tellah will cast Meteor and destroy Golbez in a single 
hit.  Meteor was too much for Tellah, his old body has finally withered away.  
Talk to Kain, he and Rosa will re-join your party.  A boss fight will then 
commence.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Barbariccia
 HIT POINTS: 8636
 EXPERIENCE: 9000
 GIL: 5500
 WEAKNESS: Jump
 STRATEGY: Kain needs to jump every turn to eliminate the shield around 
Barbariccia.  Yang should use the power command, and Cid and Cecil should 
constantly attack physically.  When low on HP, Rosa should heal the party.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, cast exit and you'll appear in Cecil's room in Baron 
Castle.  Kain will give you Magma Rock.

-------------------------------------------------------------------------------
11. Land of Dwarves
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
5000 Gil, Magazine, Dwarf Axe, Power Armlet, Silver Hourglass, 
Elixir (2), Ether (2), Bacchus's Cider, Hi-Potion, Black Belt, 
Gysahl Greens(3), Cottage (3).
///////////////////////////////////////////////////////////////////////////////

Take note that Rosa isn't equipped well, you may want to visit previous towns 
and re-equip her before moving on.  All of the original soldiers have 
returned to Baron and have many new things to talk about.  Exit the castle 
and board your airship.  Fly directly south of Baron and stop at Agart, the 
town on the island next to a small mountain.  You've probably already 
stopped by here, but, if not, you may want to visit the shops and talk to the 
villagers.  Go to the well in the center of town.  Drop the Magma Rock into 
the hole.  Exit the town and you'll find that a huge hole has been made in the 
mountain.  

Board the airship and press X to enter the hole.  After being caught in the 
middle of a battle, you'll land next to a castle.  Save your game and enter the
castle.  For now you can only enter the west and middle staircases, the others
are guarded by skeptical dwarves.  Go ahead and stay in the inn in and buy 
items at the item shop in the north staircase.  When you're healed and stocked,
enter the middle staircase to meet King Giott, Cid will leave the party.  When
you enter the door behind his throne you'll be accosted by several dolls that 
will attack you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Calcobrena
 HIT POINTS: Calco: 1369, Brina: 369, Calcobrena: 5315
 EXPERIENCE: 9440
 GIL: 7500
 WEAKNESS: --
 STRATEGY: Kill the Brinas first, then concentrate on the Cals.  The dolls 
will combine to make a large Calcobrena, use your best attacks on this 
beast.  Watch out for this doll's confuse attacks, they can be deadly if cast 
on a powerful character.  It's best to cast Berserk on Cecil and have yang use
Power every round.  Kain should Jump and Rosa should Aim and heal when needed.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, Golbez will appear and you'll be thrown into yet another 
boss battle.


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Golbez
 HIT POINTS: --
 EXPERIENCE: 15000
 GIL: 11000
 WEAKNESS: Fire, Holy
 STRATEGY: At first, Golbez will quickly kill everyone.  Rydia will show up 
and use Dragon.  Hurry and revive everyone, once they're all back to life, 
pummel Golbez hard with summons and strong physical attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rydia will rejoin you and, unfortunately, Golbez will achieve the crystal, 
even after being defeated.  You'll appear in the throne room where a short 
talk with Giott will occur.  You are now free to explore the castle entirely.  
Buy new equipment, there're tons of new pieces of weapons and armor to invest 
in.  In the weapon and armor shop, walk between the two counters to find a 
hidden passage.  Enter the passage and you'll appear in Dwarf pub.  Talk to 
the dwarf to see a "Rally" cool dance.  Walk through the eastern wall next to 
the cracked floor.  Go down the stairs and you'll discover the Developer's 
room.  You can talk to and fight various programmers throughout the game.  On 
the lower floor, you'll find an interesting item in the book shelf.  Back at 
the main entrance of the castle, explore the west and east towers for 
treasure, search every pot and chest.  Go to the inn and use the staircase 
next to the counter.  Get the Gysahl Greens out of the pots and make a last 
minute Fat Chocobo stop.

Talk to the dwarf next to the cabinet and he'll open up the entrance to the
underground passage.  Collect treasure as you head south through the tunnel.
You may want to do some leveling up outside while you're next to the healing 
pot in the tunnel.

-------------------------------------------------------------------------------
12. Tower of Babel
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Ice Arrow (2), Ether, Green Beret, Ice Lance, Ice Brand, Cat Claw, 
Hi-Potion (2), Phoenix Down, Killer Bow, Antarctic Wind, Ice Armor, 
Arctic Wind, Dry Ether, Lugae's Key.
///////////////////////////////////////////////////////////////////////////////

Walk north west below and between mountain ranges and you'll eventually make 
it to the huge Tower of Babel.  After the dwarves have finished their 
bombardment on the tower, you'll be ready to enter.

Walk west and east to collect treasure.  Go through the northern door when 
finished.  Grab the west treasure and enter the two lower rooms to the south.
The chests in these rooms are guarded by monsters, so be on your guard.  
After collecting the treasure, enter the door above the two rooms.  Collect 
the treasures in this area and then enter the east door.  Get the treasure 
from this room and enter the west door.  Walk directly west to the next door, 
inside is a safe area.  When you're through healing, exit and head north, east,
and enter the door.  The chest in here is also guarded my monsters.  Exit and 
head west to the next door.  On the west side of this area, walk up the 
spiraling stairs and get the treasure.  Ignore the central area for now, it's 
locked.  In the east area, go down the steps and get the chest.  Go north to 
the door.  Head west to the next door.  Go north east to the safe area.  Make
sure you're completely healed before heading on.  Get the treasure and exit 
this area through the south door.  Be ready for a boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dr. Lugae and Barnabas
 HIT POINTS: --
 EXPERIENCE: --
 GIL: --
 WEAKNESS: --
 STRATEGY: Defeat the scientist first, then take out the robot.  This is a 
very easy battle, the real one is yet to come.  Just use basic strategies 
and keep your HP up.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Another battle will immediately begin.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Barnabas
 HIT POINTS: 9321
 EXPERIENCE: 10100
 GIL: 4000
 WEAKNESS: --
 STRATEGY: Rydia should summon Titan every round.  Rosa should heal, while 
Yang, Cecil, and Kain use their best attacks.  Don't worry about curing the 
Poison spell, Barnabas will do that for you.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You'll get the Lugae's Key for winning.  Take this key back to the area with 
the locked door.  Unlock the door and fight off the Dark Imps.  Once Yang is 
gone, descend the tower and try to exit.  Golbez will try to stop you, but 
Cid will save you in the nick of time.  Cid will bring you back to the 
Overworld, but he will not return with you.

-------------------------------------------------------------------------------
13. Cave of Eblan
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Eblan Castle]: Hi-Potion, Gold Needle, Cottage (2), Maiden's Kiss, 
Unicorn Horn, Alarm Clock, Bacchus's Cider, Silence Arrow, 10000 Gil, 
Bomb Core, Sleep Blade, Coeurl's Whisker, Ether (2), Emergency Exit,  
Hermes' Shoes, Blood Lance, Silver Hourglass, Silver Apple, Dry Ether.

[Cave of Eblan]: Shuriken (2), Vampire Fang, Remedy, Potion (2), Ether, Tent,
Hi-Potion (3), Cottage, Spider's Silk, Phoenix Down (2), Silver Hourglass, 
Elixir (2), Bomb Core, Blood Sword, Gold Needle, Dry Ether.
///////////////////////////////////////////////////////////////////////////////

Fly north to Baron Castle.  Walk to the west wing and talk Cid's assistants, 
they're dressed in blue.  Fly your airship to wherever you left your 
Hovercraft.  Fly over the hovercraft and press X to attach it to the Airship.  
From Baron castle, fly a short way south west and land next to the ruined 
castle on the island with the Tower of Babel poking out.

Enter the castle and go north.  Simply walk through the wall to get the first
chest you see.  Keep going north until you reach the throne room.  Walk through
the east and west walls to get more hidden treasure.  Return to the entrance of
the castle and enter the west tower.  As soon as you enter the tower, do down 
two steps and follow the hidden wall to the treasure.  Now head up the central 
staircase.  Check the pots for treasure.  Walk below the pots on the east 
wall to find a secret passage leading to the chests.  Now go to the west 
corner and enter the passage beneath the torch for more treasure.  Return to 
the entrance of the castle and enter the east tower.  Go to the top of the 
west wall and follow the secret path to treasure.  Go up the stairs.  Flip 
the switch and walk into the door by walking beneath the staircase.  Get the 
chests and check the pots.  To get the chest next to the hole, go through the 
north east wall.  Fall into the hole, you'll end up next to the chest on the 
bottom floor.  Walk south of the chest and you'll appear in the basement.  
Exit the castle from the south.

Hop on your hovercraft and navigate the shallows to the western cave.  As 
soon as you enter the cave go east through the wall and get the chest.  
Head west to the next chest.  Walk down the waterway and up the steps to the 
next chest.  From here, walk west to the southern passage.  You'll appear in 
a cave full of friendly Eblan residents who were forced from there home.
Buy new goods, search the pots, and talk the residents to learn more about 
their sad story.  Stay at the inn, in the morning exit through the north 
staircase.

Get the chests as you walk north.  Talk to the injured man and head south 
through the wall.  Get the lower chest and return to the north staircase.
Get the northern chest and go through the east wall to get another.  Go down 
the other south staircase just to the east.  Go through the wall east of the 
rock to get the two secluded chests.  Go back and get the chest.  Walk south,
past the injured man, to collect more treasure, then continue on.  Enter the 
immediate door and use the safe area.  Before leaving this area, go through 
the east wall above the rocks to find a secret chest.  Exit the safe area and
walk west to collect treasure.  Now go back east and head north to see Edge, 
price of Eblan, fighting with Rubicant.  Once Edge has joined the party, find
the hidden passage on the west wall to get the chest.  You can either continue
north to the Tower of Babel or stick around in this cave to do some quick 
leveling up near the safe area, if you aren't feeling confident.

-------------------------------------------------------------------------------
14. Tower of Babel
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Unicorn Horn, Silver Hourglass, Ogrekiller, Kiss of Lilith, Ahura, 82000 Gil,
Hi-Potion (2).
///////////////////////////////////////////////////////////////////////////////

As soon as Edge breaks in, circle around the room and collect treasure as you 
go.  Circle around the next room, but stop in the center to get the southern 
chest.  Before entering the door in the next area, get the east chest.  Enter 
the door and in this area walk circle around the to the north east, and go 
west to the door.  Walk east and enter the first room to reach a safe area.  
Heal, save, exit, and enter the east door.  Enter the west door.  In this 
room go to the west most area and get the chest, then continue to the central 
door.  You'll be attacked by K. Eblan and Q. Eblan.  Just attack and heal as 
is appropriate and the battle will be over soon enough.  After the battle, 
Rubicant will appear, he'll heal the party before beginning the battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Rubicant
 HIT POINTS: 34000
 EXPERIENCE: 18000
 GIL: 7000
 WEAKNESS: Ice, Flood, Shiva
 STRATEGY: It is essential that you use Ice attacks to win this battle, but 
it is also necessary to time those attacks, otherwise, they will only help 
him win.  If he is in his cloak, don't use any Ice or Flood attacks, they'll 
heal him.  Wait till he opens his cloak and thrash him with Rydia's Shiva 
and Edge's Flood.  Have Cecil and Kain attack physically, while Rosa heals 
the party.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Enter the room and you'll appear in a Crystal Room.  Walk forward and you'll 
soon realize that it was a trap as you plummet to the bottom floors.  Get the 
chest and walk south to the door.  Now, go north to the door.  Go east to the 
chest and west to the door.  You'll appear in an Airship called the Falcon in 
the underworld.

-------------------------------------------------------------------------------
16. Tomra and Kokkol's Smithy
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Dwarven Castle]: Luca's Necklace.

[Tomra]: Bomb Fragment, Rage of Zeus, Antarctic Wind, Bestiary, Dry Ether, 
2000 Gil.

[Kokkol's Smithy]: Remedy, Hi-Potion, Soma Drop, 1000 Gil.
///////////////////////////////////////////////////////////////////////////////

Fly the Falcon until you reach the Dwarven Castle.  Go down to the infirmary 
and talk to Cid, he's in one of the beds.  He'll upgrade the Falcon so that 
it can cross magma.  Go to the throne room and talk to King Giott.  He'll 
hand over the Luca's Necklace, the key to the sealed cave.  Fly to the town in 
the center of the southern area of the Underworld.  Talk to the dwarves, go 
shopping, and be sure to check out the north west building, it's full of 
treasure in chests and pots.

Exit Tomra and fly to the south east corner of the Underworld.  Enter and 
searchpots and shelves for treasure.  Talk to the dwarves inside.  Be sure to 
walk through the wall next to the stairs to find a hidden chest.

-------------------------------------------------------------------------------
17. Land of Summons
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Cave of Summons]: Phoenix Down (2), Ether, Hi-Potion (3), Cottage, Bestiary,
Poison Axe, Kikuichimonji, Defender.

[Land of Summons]: Ether (2), Bestiary (2), Rat Tail, 5000 Gil, 6000 Gil, 
Phoenix Down, Yoichi's Bow, Yoichi Arrow, Elixir.
///////////////////////////////////////////////////////////////////////////////

***The following area is a side quest; you are not required to complete it.
However, I strongly recommend that you take on this quest.  You can return to 
this area any time during the game, but the boss strategies in this section 
will be based on the party as of now.

Fly your airship east to the small island surrounded by magna.  Upon entering 
the cave, Rosa should cast Float on the entire party, otherwise, the party 
will receive damage as they walk.  Repeat this process every time you enter a 
new floor.  Head north east and get the chest.  Go directly west through the 
hidden wall to another chest.  Now, go west and follow the cavern to the 
staircase.  Go south east to the chest; next, go north west to another 
treasure.  Walk east to the stairs.  In the next area, walk south until you 
reach a chest.  Go all the way to the chest and find the hidden passage 
leading west to the chests.  From here, go north to the warp, but don't step 
on it yet.  Instead, go through the wall directly east of the warp to a 
chest.  Go back west and step on the warp.

You'll appear in the Land of Summons.  Take a walk around this covert town, 
collecting treasure and talking to the Phantom Beasts as you go.  Be sure to
get the chest containing the Rat Tail, behind one of the warps.  To get the 
chests on the bottom floor, go a short way south of the entrance warp and 
step on the darkly outlined floor panel, this will warp you to the bottom 
floor.  Go shopping for new equipment and re-stock your items.  Be sure to 
visit the safe area before entering the library.  Enter the library and go 
down the steps, walk onto the warp.  Talk to the queen to initiate a battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Asura
 HIT POINTS: 31005
 EXPERIENCE: 20000
 GIL: --
 WEAKNESS: Reflect
 STRATEGY: Have Rosa cast wall on her so that all of her healing spells 
reflect onto the party.  Kain, Cecil, and Edge should use their best 
physical attacks.  Rosa may need to heal occasionally, even with the 
constant bombardment of healing spells from Asura.  Rosa should give Asura a 
taste of her own medicine by casting Titan every round.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Be sure you've healed and saved before talking to the king, he is a very 
tough boss.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Leviathan
 HIT POINTS: 50001
 EXPERIENCE: 28000
 GIL: --
 WEAKNESS: Thunder, Titan
 STRATEGY: This battle is going to take a long time, so sit back and get used 
to the different attack combinations that you'll have to use, over and over 
again. This is where Ethers really come in handy.  Rosa should constantly 
cast Curaga to help nullify the Tsunami attack.  Use a Bacchus's Cider on 
Cecil, if  you have one, and let him attack wildly.  Edge should throw 
Shurikens and any excess weapons.  Kain's jumping may or may not save him 
from Leviathan's Tsunami, but it's still the best use of his turns.  Titan 
and Thundaga are more effective than Ramuh, so use Rydia's spells wisely, and
use an either if her or Rosa's MP gets too low.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can leave the Land of Summons now, there isn't much left to do.  So, use 
an Emergency Exit item or cast the spell Teleport.

-------------------------------------------------------------------------------
18. Sylvan Cave
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Bestiary (2), Angel Arrow, Maiden's Kiss, Hi-Potion (2), Fairy Rod, Bomb Core,
3000 Gil, Remedy, 2000 Gil, Emergency Exit, Maiden's Kiss (2), Ether (2), 
Red Fang, White Fang, Full Moon, Avenger, Blue Fang, Elven Bow, 1000 Gil, 
Cottage, Thunder Arrow, Ice Arrow, Fire Arrow, Mage Masher, Elixir, 
Yang's Claws.
///////////////////////////////////////////////////////////////////////////////

***The following area is a side quest; you are not required to complete it.  
However, I strongly recommend that you take on this quest.  You can return to 
this area any time during the game, but the boss strategies in this section 
will be based on the party as of now.

Fly your airship to the north west most area of the underworld.  Land and 
enter the cave.  Rosa will need to cast Float on the entire party on every 
floor.  Head east from the entrance and pick up the chests you can reach.  Go 
south to the stairs.  Walk north and down the stairs.  Go north to the 
treasure, then go just beneath the chests to reach a hidden path leading to a 
secluded chest.  Go north to the inlet in the middle of this area to reach 
another hidden path that leads to an area full of open chests.  Walk into the 
black hole.  Head south to the stairs and collect treasure on the way.  Head 
north and through the west wall at the top.  Step on the warp in between the 
chests.  Beware that the chests contain monsters, including four Malboros.  
Step on the east warp to return to the entrance of the cave.

Re-enter the cave and head south.  Head east to the safe area.  Use it, then 
walk north to the east wall to enter a secret passage.  Walk north through it
to reach a chest.  Now, walk west and get the chests, then walk down the steps.
Head north and head up the steps in the first east junction.  Walk north and 
collect the chests.  Go back south.  Head north to the next junction, but 
before going up its steps, go through the east hidden wall and circle around 
south to get the chest.  Now go back west to the steps.  Get the immediate 
chest and walk south.  Now head south to the building.  Get the chests, they
contain whatever claws Yang was wearing when he left the party.  Be sure to 
talk to all the sylphs and the unconscious Yang before leaving.  Head up the 
steps and use the warp to be warped back outside of the cave.

-------------------------------------------------------------------------------
19. Sealed Cavern
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Kotetsu, Ether (3), Bestiary, Hi-Potion (2), Light Curtain (2), 
Phoenix Down (2), Light Sword, Fuma Shuriken, Elixir, Kotetsu, Black Cowl, 
Bell of Silence, Dry Ether, X-Potion, Dark Crystal.
///////////////////////////////////////////////////////////////////////////////

Return to the area near Tomra and enter the cave near there.  Use the 
Necklace you got from Luca in the Dwarven Castle to open the door.  Walk south
and climb down the rope.  Try to enter the door.  This door, like the other 
doors in this dungeon, is actually a monster.  You don't have to open every 
door, but you will have to open at least a few of these horrific doors.  
Enter the defeated frame and collect the treasure.  Exit the room and head 
south to the chest.  Now, go west, up the rope and fight the door.  Get the 
two chests in this area.  Neither of the doors lead to anything, but you can 
fight them if you want.  Head down the east stairs and climb down the long 
rope to reach a chest.  Climb back up the rope, cross the east bridge, get 
the chest, and walk north.

You'll see a line of doors leading west.  The first door leads nowhere.
The second door leads to a chest.  The third door leads to three chests.
The fourth door leads nowhere.  The fifth door leads to a safe area.  The 
sixth door leads to two chests.  Once past the six doors, head south and enter
the door to continue through the cave.  Collect the chest and go south to the 
stairs.  Collect the two chests, the door leads nowhere.  Exit through the 
southern passage.  Go down the bridge, then circle around to the east to get 
a chest.  The door leads nowhere.  Go down the rope in the center.  Enter the
east door for two treasure chests.  Exit, head west, and use the stairs.  

Save and use a cabin in the safe area.  Continue south through the passage.
Circle around on either side and use the middle stairs.  Cross the bridge and
fight the door.  Get the Dark Crystal, as you exit, you'll fight a boss.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Demon Wall
 HIT POINTS: 28000
 EXPERIENCE: 23000
 GIL: 8000
 WEAKNESS: Leviathan
 STRATEGY: The wall will slowly close in on the party and will slowly kill 
off each character if it gets too close.  Therefore, you must act fast.  
Cast Berserk on Cecil and have Edge throw weapons.  Kain should jump every 
round.  Rosa should keep the party's HP up and Rydia should summon Leviathan, 
or Titan, every round until her MP is diminished.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Either walk out of the cave or use Warp on each floor to exit the cave.  As 
you exit Kain will leave the party and he'll take the Dark Crystal with him.  
Fly to the Dwarven Castle and talk to King Giott.  After talking to him, Cid 
will appear and attach a drill to the falcon so that you can return to the 
Overworld.  Fly north east to the huge creator and press X to drill your way 
back up to the Overworld.  Fly a short way east and stop at Mysidia.  Talk to 
the elder and the Lunar Whale will appear.

-------------------------------------------------------------------------------
20. Side Quests
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Grotto]: Adamantite.

[Fabul]: Frying Pan, Knife.

[Kokkol's Smithy]: Excalibur.
///////////////////////////////////////////////////////////////////////////////

***The following area is a side quest; you are not required to complete it.  
However, I strongly recommend that you take on this quest.  You can return to 
this area any time during the game, but the boss strategies in this section 
will be based on the party as of now.

Before entering the Lunar Whale there are several side quests that you can 
embark on.  First, fly west and pick up your hovercraft near Cave of Eblan.  
You'll have to use the Enterprise airship to do this, since it has the 
grappling.  Fly east toward Mt. Ordeals and then north to the Mythril 
village.  Put your hovercraft down and land next to it.  Travel across the 
shallows to the small southern cave.  Show the miniature man the Rat Tail you 
got in Land of Summons and he'll exchange it for Adamantite.

Return to your airship and fly north to Fabul.  Go to the top of the west 
tower and talk to Yang's wife to receive a Frying Pan.  Return to Agart island
and descend to the Underworld.  Travel to Kokkol's Smithy in the south east 
corner of the Underworld.  Be sureyou have both the Sword of Legend and 
Adamantite before entering.  Show Kokkol, the sleeping man, the Adamantite and
he'll immediately start work on a new sword.  Walk downstairs and he'll give 
you your newly forged Excalibur.

Now, fly north west and enter the Sylvan Cave.  Remember to use Float and make
your way back to the Sylvan home.  Use the Frying Pan on Yang.  Rydia will 
learn the Sylph summon.  Return to the Overworld and go back to Fabul.  Give 
Yang's wife the Frying Pan to receive the Knife, an extremely powerful dart 
that Edge can throw.

-------------------------------------------------------------------------------
21. Lunar Path
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Golden Apple, Lunar Curtain, Stardust.
///////////////////////////////////////////////////////////////////////////////

Board the Lunar Whale.  At the bottom of the interior is a free inn and Fat 
Chocobo.  The ducts on either side are exits, in the very front is the 
control panel, and if you touch the crystal in the middle of the ship you'll 
be transported to the moon.  As soon as you're ready, touch the crystal.  Fly 
south of the Crystal Palace and land in the secluded area surrounded by 
mountains.  This is the Hummingway Village.  One of the Hummingways will sell 
items to you.

Exit the village and fly north, land on top of the west side of the mountain 
range north of the Crystal Palace.  Walk down the slope and enter the cave.
Get the east treasure and head north and get the eastern chests.  Head north
to the exit.  You'll emerge outside, walk south east until you reach another
cave.  Once you enter, head south to the exit.  Walk north and enter the cave
beneath the Crystal Palace.  Head north and talk to the old man, his name is 
FuSoYa and he'll join you.  You can go to the east and west side of the 
palace to restore your HP and MP.  The northern room contains several 
crystals that you can talk to about your quest.  Exit the palace and return 
to the Lunar Whale.

-------------------------------------------------------------------------------
22. Cave of Bahamut
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Genji Gloves, Genji Shield, Genji Armor, Genji Helm.
///////////////////////////////////////////////////////////////////////////////

***The following area is a side quest; you are not required to complete it.  
However, I strongly recommend that you take on this quest.  You can return to 
this area any time during the game, but the boss strategies in this section 
will be based on the party as of now.

Before returning to earth, you may want to consider getting the ultimate 
summon spell, Bahamut.  Fly a short way west from the Crystal Palace and land 
on the circular mountain range surrounding a small cave.  Enter this cave and 
head south to a chest.  Go back north to the intersection and walk east.  Go 
to the very top of the immediate wall, through the secret passage, and to the 
chest.  Go back west and head south to the passage.  Go west, north, and to 
the chest.  Walk east to the chest.  Now, go east and as you start to head 
north to the passage you'll be attacked be a Behemoth.  Hit it hard and fast, 
or it'll kill you first.  After the battle, continue north to the passage.  
Go south around the circular path, and beware of two more Behemoths along the 
way.  Walk up the stairs and talk to the man to commence a ferocious battle 
against Bahamut.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Bahamut
 HIT POINTS: 45001
 EXPERIENCE: 35000
 GIL: --
 WEAKNESS: Reflect
 STRATEGY: Immediately start using Lunar Curtains and Light Curtains.  Have 
Rosa and FuSoYa cast wall on themselves.  This will cause Bahamut's Mega Flare
attack to bounce off your characters and hit himself.  In the meantime, have 
Cecil attack with Excalibur, Edge throw, and Rydia summon Leviathan.  Rosa 
and FuSoYa should concentrate all their efforts on casting wall.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rydia will now be able to use the Bahamut summon spell.  Exit the cave and 
return to the Lunar Whale.

-------------------------------------------------------------------------------
23. Giant of Babel
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
Shuriken, Hi-Potion, Ether, Yoichi Arrow, Siren, Silver Apple, Soma Drop, 
Elixir.
///////////////////////////////////////////////////////////////////////////////

Board the Lunar Whale and touch the crystal.  After a short sequence, you'll 
automatically end up in the Giant of Babel.  Walk north and down the duct.  
Simply walk south and down the duct.  Circle around the entire room, 
collecting treasure as you go, until you reach the duct.  Circle around 
north and be sure to get the two chests in this area before going down the 
duct.  Go south, east to the chest, then east again, north to the 
intersection, and west to the safe area.  After you've saved your game, walk 
north to the duct.  From here, walk directly north and you'll be attacked by 
the four fiends.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Elements
 HIT POINTS: --
 EXPERIENCE: 62500
 GIL: 10000
 WEAKNESS: Fire, Ice, Thunder.
 STRATEGY: This battle will be very easy as long as you know which element is
weak against what.  Have your characters use spells according to these 
weaknesses:  Rubicant=Ice, Cagnazzo=Thunder, Barbariccia=Holy, and 
Scarmiglione=Fire. Rydia and FuSoYa should use their highest elemental 
spells.  Edge should also use his elemental spells.  Cecil should attack 
normally and Rosa should concentrate on using her best spells.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Return to the safe area and heal and save again, another boss fight is 
coming.  Go back north to the duct and then continue north to the next 
duct.  Walk down and a boss fight will commence.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
CPU
 HIT POINTS: 30000
 EXPERIENCE: 50000
 GIL: 10333
 WEAKNESS: --
 STRATEGY: To prevent CPU from killing party members immediately, refrain 
from killing the Attacker orb.  Go ahead and kill the Defender.  Don't use 
any spell or attack that targets multiple enemies.  In fact, you should 
refrain from using any offensive spells in this battle, since CPU will 
immediately, and constantly, put up a Reflect spell.  Have Rydia summon 
Asura, and have Rosa and FuSoYa heal the party.  Edge and Cecil are going 
to be doing most of the offensive work, so have them hit hard and fast.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Following the battle, after several events, you'll end up on the moon with 
Kain in your party as a replacement for FuSoYa.

-------------------------------------------------------------------------------
24. Final Dungeon Preparation
-------------------------------------------------------------------------------

Before heading off to the final dungeon, it will be wise to do some quick 
preparation.  First, stop buy the Hummingway store and buy curative items, 
such as Hi-Potion, Ethers, and, if you have enough money, Elixirs.  Don't 
spend all of your money, though.  Return to earth.

You have the option of defeating Odin to gain a new summon spell.  If you 
want to take on this battle, travel to Baron Castle and enter the basement of
the east tower.  Go all the way east to meet the king, he'll challenge you.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Odin
 HIT POINTS: 20001
 EXPERIENCE: 18000
 GIL: --
 WEAKNESS: --
 STRATEGY: You only have a few rounds to defeat this boss.  As soon as he 
pulls back his sword, he's getting ready to kill off the entire party.  Act 
fast!  Cast Berserk on Cecil and have edge throw any excess weapons.  Rydia 
should summon Bahamut and Rosa should cast Haste on the fighters.  If you 
time it right, Kain can actually survive the sword swoop if he's in the air 
while Odin uses it.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rydia will gain use of the powerful Odin summon from here out, if you chose 
to fight him.  You should now return to either the Enterprise or Falcon and 
descend to the Underworld.  Fly south to Kokkol's Smithy.  A new store had 
opened that contains powerful darts and arrows.  If you're levels are 
extremely low, it would also be a good idea to do some quick leveling up.  
As soon as you're confident, travel back to the moon.

-------------------------------------------------------------------------------
25. Cave of Trials
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
X-Potion, Red Jacket, Remedy (3), Phoenix Down, Coronet, Cat Hood, 
Mysterious Mask, Red Cap, Cottage, Siren (2), Corageous Suit, Lord's Robe, 
Sage's Robe, Grand Helm, Grand Armor, Dry Ether, Megalixir (2).
///////////////////////////////////////////////////////////////////////////////

***The following area is a side quest; you are not required to complete it.  
However, I strongly recommend that you take on this quest if you want to 
experience all the new game content added in this edition of FFIV.

Head to Mysidia where you'll find your old party members.  You have the 
opportunity now to replace any of your characters except Cecil with Edward, 
Yang, Palom, Porom, and Cid.  Replace any of the characters and you'll learn
about Cave of Trials.  This cave can be found at the entrance of Mt. Ordeals,
where you'll find a new door.

You'll need to tackle the dungeon at least twice.  My party recommendations are
Cecil, Cid, Rosa, Rydia, and Yang for the first run, and Cecil, Edward, Palom,
Porom, and Edge for the second run.  The boss strategies will be based on these
parties, but feel free to use whatever party combinations you want.  You'll 
definitely want to gear up your old characters before entering the dungeon.

Enter the dungeon and walk through the east wall between the two rocks to find
a hidden chest.  On the next floor, the hidden wall is located in the south 
west corner of the room.  There are two false walls on the next floor.  Travel
south to the east most part of the wall to find the secret path leading south 
to treasure.  Head to the west side of the room.  Once up the staircase, walk
into the path between the rock and the wall to the east. Go back south to reach
the next floor.  Here you'll find the false walls in the south west and north 
west corners of the room.  On the next floor the hidden paths are both located
against the west wall, one near the top of the room and the other on the 
staircase below it.  Travel to the next floor and take the first staircase to 
the east.  Make your way west from there and then discover the false wall in 
the north west corner of the room, the next wall is directly south of the 
chest.  Make your way back to the first staircase, and then head north to the
next floor.  Take the first staircases leading north and east to reach the 
chests in this room.

The final room is the boss room, and depending on who's in your party when you
enter, you'll be able to pick up different weapons.  Below are the strategies.

Yang's Weapon:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Storm Dragon
 HIT POINTS: 40000
 EXPERIENCE: 32000
 GIL: --
 WEAKNESS: Ice, Shiva
 STRATEGY: If you still have one, equip Yang with an Ice Claw and then beat 
the boss down with Power attacks.  Cecil and Cid should attack physically, 
while Rosa stands ready to heal the party when the Dragon uses its devastating
Tornado spell.  Rydia should cast Blizzaga and Shiva for the most effective 
damage.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Cid's Weapon:


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Death Mech
 HIT POINTS: 50000
 EXPERIENCE: 32000
 GIL: --
 WEAKNESS: --
 STRATEGY: Rydia will be the main source of damage in this battle, as she casts
Bahamut and Flare spells.  Cid can help out by attacking, while Cecil attacks
and acts as back-up healer.  Yang should be able to deal a fair ammount of 
physical damage, while Rosa supports the party with Curaja.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Edward's Weapon:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Gigas Worm
 HIT POINTS: 55000
 EXPERIENCE: 32000
 GIL: --
 WEAKNESS: --
 STRATEGY: Edward should simply heal during this battle, using the Heal command
or using more potent curative items when necessary.  Cecil should attack 
normally, but should be ready with White Magic when the hard-hitting worm 
strikes.  Porom is best used as a constant healer in this battle.  Palom can 
sit back and nuke the worm with high tier Black Magic.  Edge should go all out
with Nijutsu and regular attacks.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Palom's Weapon:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Master Flan
 HIT POINTS: 35000
 EXPERIENCE: 32000
 GIL: --
 WEAKNESS: --
 STRATEGY: In this battle you'll want to rely more on physical damage, since 
the boss will reflect most spells.  Cecil, Edge, and Edward can attack should
constantly attack the main boss, while Palom concentrates on taking out the 
Flans with spells, while Porom heals and casts support spells such as Berserk
and Haste.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Porom's Weapon:

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
T-Rex
 HIT POINTS: 60000
 EXPERIENCE: 32000
 GIL: --
 WEAKNESS: --
 STRATEGY: Cast float at the beginning of the battle to counter the Rex's 
Quake spells.  Have Palom cast high tier spells, while Edward and Porom support
the party with healing.  Edge and Cecil should strike hard and fast.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can use the warp in the middle of the room to immediately exit the dungeon.

-------------------------------------------------------------------------------
26. Lunar Core
-------------------------------------------------------------------------------

////TREASURE///////////////////////////////////////////////////////////////////
[Lunar Subterrane]: Black Garb, Murasame, Fire Whip, Dragon Shield, 
Dragon Helm, Dragon Mail, Dragon Gloves, Artemis Arrow, Elixir, White Fang, 
X-Potion, Stardust Rod,Crystal Shield, Protect Ring, Crystal Mail, 
Crystal Gloves, White Robe, Crystal Helm, Red Fang, Artemis Arrow, 
Fuma Shuriken, Cottage, Golden Apple, Protect Ring, Ragnarok, Minerva's Plate,
Holy Lance, Ribbon (2).

[Lunar Core]: Fuma Shuriken (3), Elixir, Gysahl Whistle, Masamune, Crystal.
///////////////////////////////////////////////////////////////////////////////

The bosses in this dungeon are balanced for the original party of Kain, Cecil,
Edge, Rosa, and Rydia.  Feel free to try them with other party combinations,
just note that the boss strategies in this guide are based on the original
party, save the final boss, for which new strategies are coming soon!

Travel through the Lunar Path to the Crystal Palace.  Enter the crystal room 
in the back of the palace.  Talk to the crystals to learn more about Zemus' 
evil plot.  Walk to the warp in the middle of the room to be transported into
Lunar Subterrane.

Start by going through the secret passage along the middle of the east wall.
Circle all the way around the path to the chest.  Go back around the path, 
back to the entrance area.  This time, find a secret path along the west wall
and follow it to the warp.  Go north to the door.  Circle around west to the 
door and get the chest on your way.  Go south and enter the door.  Prepare 
for a boss fight and head north.  Attempt to pick up the sword and you'll be
thrown into a boss battle.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
White Dragon
 HIT POINTS: 32700
 EXPERIENCE: 55000
 GIL: --
 WEAKNESS: Bahamut
 STRATEGY: Have Rosa cast Float before allowing Rydia to summon Bahamut.  
Otherwise, the dragon will be able to effectively use a devastating earth 
attack.  Cecil, Edge and Kain should all concentrate on physical attacks, 
while Rosa keeps the party healthy.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Now Walk or warp all the way back to the entrance.  Head south through the 
door.  Follow the corridor east and go a short distance north.  Turn west at 
the chest and then follow the hidden path south and around to the chest.  
Now, go back east and follow the rest of the path north.  Go west through the 
wall and get the chest, and then go through the door.  Walk all the way south 
and find the secret passage along the east wall.

After getting the chest, continue east through another secret passage and 
follow it south to the next two chests.  Go back to the main area and go 
through the central door.  Walk east until you get the chest, then head back
west and go down the stairs.  Enter the western door.  Open the single chest 
and exit.  Go east and down the next set of stairs and go through the door.
Go north east to the first chest and then south west to the next one.  Now, 
go through the south passage.  Get the immediate chest, then head east and 
down the stairs.  Get the chest on the west side of the platform.  Enter the
door.  Head north and find the secret passage along the east wall, go 
through it and get the chest.  Continue east through the wall and into the 
south exit.  Get the chest and return to the previous area.  This time go 
through the north door.  Get the east chest and walk west to the next door.
Open the southern chest and walk through the north door.  Go north west 
and get the chest.  Go east to the door.  Open the single chest and exit.
Go down the stairs.  

Get the chests on either side of the platform, then follow the west steps to a
chest.  Walk west across the invisible walk way between the two facing ledges.
Enter the secret passage at the top of the east wall to find a hidden warp.
Get the chest and walk all the way east to a warp.  Walk up the stairs to the 
next warp.  Go north to the chest and north to another warp.  You should 
definitely use the safe area and prepare for a boss fight in the next area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Dark Bahamut
 HIT POINTS: 60000
 EXPERIENCE: 64000
 GIL: --
 WEAKNESS: --
 STRATEGY: Don't use any summons or magic on this Dragon or it'll counter 
with deadly attacks.  Use pure brute, physical force.  Rosa should cast 
Berserk on Cecil, Kain should jump every round, and Edge should throw Fuma
Shurikens.  Rydia will need to use curative items and Rosa should continually 
cast Curaja.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Return to the safe area and recover.  From here you'll need to return all the 
way to the invisible bridge area.  This time take the east stairs and enter 
the door to the south.  Get the west chest and take the east door.  Go south 
and enter the first door to reach a safe area.  Use the safe area and then 
exit and enter the second door.  As you attempt to pick up the spear you'll 
be attacked by a boss.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Plague
 HIT POINTS: 33333
 EXPERIENCE: 31108
 GIL: 550
 WEAKNESS: --
 STRATEGY: As soon as the battle starts the Plague will cast doom on the 
entire party, you'll have a count down from 5, after that you're dead.  It 
would be a very good idea to have Kain jump and Rosa shoot arrows at this 
boss, they are very effective against it.  Edge should throw darts, Rydia 
should summon Bahamut and Cecil should attack physically.  If there was 
ever a battle to act fast in, it's this one!  If you're lucky, the Plague 
will re-cast Doom, starting the count down over.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Return to the safe area and heal if needed.  Now, enter the third door.  As 
soon as you try to walk north you'll be attacked by two bosses.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Lunasaurs
 HIT POINTS: 29000
 EXPERIENCE: 59000
 GIL: --
 WEAKNESS: Holy
 STRATEGY: As long as Cecil is equipped with the Ragnarok, this battle should
be a breeze, it'll deal 9999 damage with every hit.  Even though these 
bosses are weak against Holy, don't use it, or any other black or summon 
magic for that matter, or else they'll counter with horrific status ailment 
spells.  Edge and Kain should attack physically and Rosa and Rydia should 
concentrate on healing the party.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You're now free to collect the treasures.  Return to the safe area and heal 
and save.  At this point, you might want to level up a little, having the 
entire party at level 60 will make the final battle a little less stressful.  
You might also consider warping out of Lunar Subterrane and stocking up on 
darts and various potions.

When you're ready to destroy the demonic Zemus, circle around the three door 
room north, west, down the stairs, and into the door.  Beware of this area, the
Lunar Core.  It is full of the evilest of enemies.  Each fight can be the 
equivalent of a boss battle run away from them if necessary.  Walk through the
winding paths, and collect treasure on the way.  Go all the way south and try
to touch the sword to enter a boss fight.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Ogopogo
 HIT POINTS: 50000
 EXPERIENCE: 61000
 GIL: --
 WEAKNESS: Bahamut
 STRATEGY: This battle isn't too hard, but Ogopogo can hit pretty hard, so 
cast support spells and keep your HP up.  Have Edge throw Fumas, while Cecil 
attacks physically and Kain jumps.  Rydia should summon Bahamut every round 
and Rosa should cast Curaja on the party as often as possible.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

After the battle, go north and down the stairs.  The next three areas are all 
spiraling paths with some treasures on the way.  When you reach the warp in 
the fourth area, you've reached the final boss.  There's no need to heal, 
you'll be healed automatically in the upcoming area.

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Zeromus
 HIT POINTS: 100000
 EXPERIENCE: --
 GIL: --
 WEAKNESS: Meteor
 STRATEGY: Before using the crystal given to you by Golbez, try having Edge 
steal the Dark Matter.  It's hard to do so, but having this item will help  
protect your party from one of Zeromus' fierce attacks.  Use the Crystal 
when you're ready and Zeromus will transform.  First and foremost, Rosa must 
cast Curaja every round, no matter what.  If she loses a large amount of HP, 
you must have someone use an Elixir on her!  If you don't follow these Rosa 
rules, you're sure to lose.  Edge should throw your very best weapons, and, 
if you have it, the Knife.  Kain will not be effective as a fighter in this 
battle, he should stay on level ground and use Phoenix Downs and Elixirs on 
weakened characters.  Cecil should try to attack every round, while curing
when necessary.  Rydia's best course is to cast Meteor, unless she needs 
to heal herself or restore MP.  Don't waste time using status increasing 
items or spells, they'll be rendered useless when Zeromus uses Black Hole.  
With these steps, you should be able to confidently defeat Zeromus, if 
your levels are at least 60.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Zeromus strategies with different party combinations coming soon!

-------------------------------------------------------------------------------
27. Lunar Ruins
-------------------------------------------------------------------------------

The ultimate FFIV challenge is unlockable once you beat Zeromus with every
character!  Incredible treasure await those brave enough to tackle this 50 
floor dungeon full of challenging puzzles and horrific encounters.
More information coming soon!

===============================================================================
VI. CHARACTERS
===============================================================================

Cecil - Dark Knight
 Dark: Cecil uses a small portion of his HP to attack every enemy on the 
 battle field.

Cecil - Paladin
 W. Magic: Allows usage of curative White Magic.
 Cover: Takes damage for another character.

Cid - Engineer
 Study: Views an enemy's HP and weakness.

Edge - Ninja
 Throw: Throws darts and various weapons.
 Steal: Steals items from enemies.
 Ninjutsu: Allows usage of Ninjutsu spells.

Edward - Bard
 Sing: Causes status effects.
 Heal: Uses one Potion to heal entire party.
 Hide/Show: Temporarily leave battle.  Automatically occurs when HP is low.

FuSoYa - Lunarian
 W. Magic: Allows usage of curative White Magic.
 B. Magic: Allows usage of offensive Black Magic.
 Regen: Gradually restores party's HP; this command lasts for the entire 
 duration of a battle.

Kain - Dragoon
 Jump: Kain jumps into the air for two turns, protecting him from 
 enemy attacks and allowing a powerful blow after the duration of two turns.

Palom - Black Mage
 B. Magic: Allows usage of offensive Black Magic.
 Twin: Allows usage of a random Twin Magic spell; requires Porom's support.
 Bluff: Raises Magic Power.

Porom - White Mage
 W. Magic: Allows usage of curative White Magic.
 Twin: Allows usage of a random Twin Magic spell; requires Palom's support.
 Cry: Increases ability to run from battle.

Rosa - White Mage
 W. Magic: Allows usage of curative White Magic.
 Pray: Restores a small amount of HP to entire party.
 Aim: Increases attack power of bows and arrows.

Ryida - Summoner
 W. Magic: Allows usage of curative White Magic (Disappears later).
 B. Magic: Allows usage of offensive Black Magic.
 Call: Allows usage of Phantom Beast Call Magic.

Tellah - Sage
 W. Magic: Allows usage of curative White Magic.
 B. Magic: Allows usage of offensive Black Magic.
 Recall: Tellah remembers random spells (Disappears later).

Yang - Monk
 Power: Stores up energy for two turns to deal a powerful blow.
 Kick: Causes damage to all enemies.
 Gird: Increases Defense Power.

===============================================================================
VII. SPELLS
===============================================================================

WHITE MAGIC
~~~~~~~~~~~~~~~~~
Berserk
 DESCRIPTION: Increases Attack Power.
 MP: 18

Blink
 DESCRIPTION: Increases Evade.
 MP: 8

Confuse
 DESCRIPTION: Confuses target, causing it to attack enemies.
 MP: 10

Cure
 DESCRIPTION: Restores a small amount of HP.
 MP: 3

Cura
 DESCRIPTION: Restores a medium amount of HP.
 MP: 9

Curaga
 DESCRIPTION: Restores a large amount of HP.
 MP: 18

Curaja
 DESCRIPTION: Restores a very large amount of HP.
 MP: 40

Dispel
 DESCRIPTION: Removes status increasing spells.
 MP: 12

Esuna
 DESCRIPTION: Cures all status ailments.
 MP: 20

Float
 DESCRIPTION: Causes target to float, protecting against earth attacks.
 MP: 8

Full-Life
 DESCRIPTION: Restores life with full HP.
 MP: 52

Haste
 DESCRIPTION: Increases speed.
 MP: 25

Hold
 DESCRIPTION: Stuns enemy, disabling commands.
 MP: 5

Holy
 DESCRIPTION: Causes a large amount of divine damage.
 MP: 46

Life
 DESCRIPTION: Restores life.
 MP: 8

Mini
 DESCRIPTION: Causes Mini status.
 MP: 6

Protect
 DESCRIPTION: Increases Defense Power.
 MP: 9

Reflect
 DESCRIPTION: Reflects magic attacks.
 MP: 30

Silence
 DESCRIPTION: Silences target, disabling the use of spells.
 MP: 6

Scan
 DESCRIPTION: Views target's HP and weakness.
 MP: 1

Shell
 DESCRIPTION: Increases Magic Defense.
 MP: 10

Sight
 DESCRIPTION: Gives a wider perspective of overworld map.
 MP: 2

Slow
 DESCRIPTION: Decreases speed.
 MP: 14

Teleport
 DESCRIPTION: Warps party out of dungeon.
 MP: 10

BLACK MAGIC
~~~~~~~~~~~~~~~~~
Bio
 DESCRIPTION: Causes a large amount of poison elemental damage.
 MP: 20

Blizzard
 DESCRIPTION: Causes a small amount of ice elemental damage.
 MP: 5

Blizzara
 DESCRIPTION: Causes a medium amount of ice elemental damage.
 MP: 15

Blizzaga
 DESCRIPTION: Causes a large amount of ice elemental damage.
 MP: 30

Break
 DESCRIPTION: Causes Petrify status.
 MP: 15

Death
 DESCRIPTION: Causes immediate death.
 MP: 35

Drain
 DESCRIPTION: Absorbs target's HP.
 MP: 18

Fire
 DESCRIPTION: Causes a small amount of fire elemental damage.
 MP: 5

Fira
 DESCRIPTION: Causes a medium amount of fire elemental damage.
 MP: 15

Firaga
 DESCRIPTION: Causes a large amount of fire elemental damage.
 MP: 30

Flare
 DESCRIPTION: Causes a very large amount of fire damage.
 MP: 50

Meteor
 DESCRIPTION: Causes a very large amount of damage to all enemies.
 MP: 99

Osmose
 DESCRIPTION: Absorbs MP.
 MP: --

Pig
 DESCRIPTION: Causes target to turn into a pig, decreasing speed.
 MP: 1

Poison
 DESCRIPTION: Causes a small amount of poison elemental damage.
 MP: 2

Quake
 DESCRIPTION: Causes earth elemental damage to ground targets.
 MP: 30

Sleep
 DESCRIPTION: Causes target to fall asleep.
 MP: 12

Stop
 DESCRIPTION: Stuns enemy, disabling commands.
 MP: 15

Thunder
 DESCRIPTION: Causes a small amount of electric elemental damage.
 MP: 5

Thundara
 DESCRIPTION: Causes a medium amount of electric elemental damage.
 MP: 15

Thundaga
 DESCRIPTION: Causes a large amount of electric elemental damage.
 MP: 30

Toad
 DESCRIPTION: Causes Toad status.
 MP: 7

Tornado
 DESCRIPTION: Greatly reduces target's HP.
 MP: 25

Warp
 DESCRIPTION: Warps back one floor in dungeons.
 MP: 4

CALL MAGIC
~~~~~~~~~~~~~~~~~
Asura
 DESCRIPTION: Casts a random curative spell.
 MP: 50

Bahamut
 DESCRIPTION: Causes a very large amount of damage to all enemies.
 MP: 60

Bomb
 DESCRIPTION: Causes a large amount of damage.
 MP: 10

Chocobo
 DESCRIPTION: Causes a small amount of damage to one enemy.
 MP: 7

Cockatrice
 DESCRIPTION: Causes Petrify status.
 MP: 15

Dragon
 DESCRIPTION: Causes a medium amount of damage to all enemies.
 MP: 20

Goblin
 DESCRIPTION: Causes a very small amount of damage to one enemy.
 MP: 1

Ifrit
 DESCRIPTION: Causes a medium amount of fire elemental damage to all enemies.
 MP: 30

Leviathan
 DESCRIPTION: Causes a large amount of water elemental damage to all enemies.
 MP: 50

Mind Flayer
 DESCRIPTION: Causes a medium amount of damage.
 MP: 18

Odin
 DESCRIPTION: Automatically kills entire enemy group.
 MP: 45

Ramuh
 DESCRIPTION: Causes a medium amount of electric elemental damage.
 MP: 30

Shiva
 DESCRIPTION: Causes a medium amount of ice elemental damage to all enemies.
 MP: 30

Sylph
 DESCRIPTION: Absorbs HP.
 MP: 25

Titan
 DESCRIPTION: Causes a large amount of earth elemental damage to all enemies.
 MP: 40

NINJUTSU
~~~~~~~~~~~~~~~~~
Blitz
 DESCRIPTION: Causes electric elemental damage to all enemies.
 MP: 25

Flame
 DESCRIPTION: Causes fire elemental damage to all enemies.
 MP: 15

Flood
 DESCRIPTION: Causes water elemental damage to all enemies.
 MP: 20

Image
 DESCRIPTION: Increases Evade.
 MP: 6

Pin
 DESCRIPTION: Stuns enemy.
 MP: 5

Smoke
 DESCRIPTION: Allows party to run away.
 MP: 10

TWIN MAGIC
~~~~~~~~~~~~~~~~~
Comet
 DESCRIPTION: Causes a medium amount of non-elemental damage.
 MP: 20

Pyro
 DESCRIPTION: Causes a medium amount of fire damage.
 MP: 10

===============================================================================
VIII. ITEMS
===============================================================================

SUPPORT ITEMS
~~~~~~~~~~~~~~~~~
Antidote
 DESCRIPTION: Cures Poison status.
 COST: 40

Bomb
 DESCRIPTION: Teaches Rydia bomb.
 COST: Won in battle

Cottage
 DESCRIPTION: Restores all HP and MP to party on overworld or save point.
 COST: 500

Cockatrice
 DESCRIPTION: Teaches Rydia Cockatrice.
 COST: Won in battle

Cross
 DESCRIPTION: Cures Curse status.
 COST: 100

Diet Food
 DESCRIPTION: Cures Pig status.
 COST: 100

Dry Ether
 DESCRIPTION: Restores a medium amount of MP to one character.
 COST: 50000

Dwarven Bread
 DESCRIPTION: Zooms out when used on overworld.
 COST: --

Echo Herbs
 DESCRIPTION: Cures Silence status.
 COST: 50

Elixir
 DESCRIPTION: Completely restores HP and MP to one character.
 COST: 100000

Emergency Exit
 DESCRIPTION: Warps party out of dungeons.
 COST: --

Ether
 DESCRIPTION: Restores a small amount of MP to one character.
 COST: 10000

Eye Drops
 DESCRIPTION: Cures Darkness status.
 COST: 30

Goblin
 DESCRIPTION: Teaches Rydia Goblin.
 COST: Won in battle

Golden Apple
 DESCRIPTION: Increases max HP by 100.
 COST: --

Gold Needle
 DESCRIPTION: Cures Petrify status.
 COST: 400

Gysahl Greens
 DESCRIPTION: Summons a Fat Chocobo in a Chocobo Forest.
 COST: 50

Gysahl Whistle
 DESCRIPTION: Calls Fat Chocobo.
 COST: 20000

Hi-Potion
 DESCRIPTION: Restores a medium amount of HP to one character.
 COST: 150

Maiden's Kiss
 DESCRIPTION: Cures Toad status.
 COST: 60

Mallet
 DESCRIPTION: Cures Mini status.
 COST: 80

Megalixir
 DESCRIPTION: Completely restores HP and MP to entire party.
 COST: --

Mind Flayer
 DESCRIPTION: Teaches Rydia Mind Flayer.
 COST: Won in battle

Phoenix Down
 DESCRIPTION: Restores life to one dead character.
 COST: 100

Potion
 DESCRIPTION: Restores a small amount of HP to one character.
 COST: 30

Remedy
 DESCRIPTION: Cures all status ailments.
 COST: 5000

Silver Apple
 DESCRIPTION: Increases max HP by 50.
 COST: --

Siren
 DESCRIPTION: Calls a monster to attack you.
 COST: --

Soma Drop
 DESCRIPTION: Increases maximum MP by 10.
 COST: --

Tent
 DESCRIPTION: Restores most HP and MP to party on overworld or save point.
 COST: 100

X-Potion
 DESCRIPTION: Restores a large amount of HP to one character.
 COST: --

BATTLE ITEMS
~~~~~~~~~~~~~~~~~
Alarm Clock
 DESCRIPTION: Wakes entire party.
 LOCATION: Eblan Castle

Antarctic Wind
 DESCRIPTION: Causes a small amount of ice elemental damage.
 LOCATION: Underground Waterway, Antlion, Fabul, Tomra

Arctic Wind
 DESCRIPTION: Causes a medium amount of ice damage.
 LOCATION: Agart

Bacchus's Cider
 DESCRIPTION: Increases attack power.
 LOCATION: Fabul, Baron Castle, Troia Castle, Dwarven Castle, Tower of Babel, 
 Eblan Castle, Cave of Summons, Land of Summons

Bell of Silence
 DESCRIPTION: Casts Silence.
 LOCATION: Sealed Cavern

Bestiary
 DESCRIPTION: Scans enemy for HP and weakness.
 LOCATION: Dwarven Castle, Sealed Cavern, Hummingway Village

Bomb Arm
 DESCRIPTION: Causes a large amount of fire elemental damage.
 LOCATION: Won in battle

Bomb Fragment
 DESCRIPTION: Causes a small amount of fire damage.
 LOCATION: Underground Waterway, Fabul, Mist, Tomra

Bomb Core
 DESCRIPTION: Destroys character and inflicts equal HP damage.
 LOCATION: Eblan Castle, Cave of Eblan, Sylvan Cave

Blue Fang
 DESCRIPTION: Causes a large amount of electric damage.
 LOCATION: Sylvan Cave

Coeurl's Whisker
 DESCRIPTION: Automatically kills target.
 LOCATION: Eblan Castle

Dark Matter
 DESCRIPTION: Protects against Zeromus' attacks.
 LOCATION: Stolen from Zeromus

Decoy
 DESCRIPTION: Increases evade.
 LOCATION: Troia

Gaia Drum
 DESCRIPTION: Causes earth elemental damage.
 LOCATION: Won in battle

Gold Hourglass
 DESCRIPTION: Halts enemies, disabling commands.
 LOCATION: Won in battle

Grimoire
 DESCRIPTION: Summons Phantom Beasts.
 LOCATION: Won in battle

Hermes' Shoes
 DESCRIPTION: Increases speed.
 LOCATION: Underground Waterway, Fabul, Old Waterway, Baron Castle, Eblan Castle

Hourglass
 DESCRIPTION: Stuns enemies, disabling all commands.
 LOCATION: Baron, Underground Waterway, Antlion, Old Waterway, Magnetic Cavern

Kiss of Lilith
 DESCRIPTION: Absorbs MP.
 LOCATION: Tower of Babel

Light Curtain
 DESCRIPTION: Casts Reflect on user.
 LOCATION: Sealed Cavern

Lunar Curtain
 DESCRIPTION: Casts Reflect on user.
 LOCATION: Lunar Path

Silver Hourglass
 DESCRIPTION: Stops enemies, disabling commands.
 LOCATION: Dwarven Castle, Eblan Castle, Cave of Eblan, Tower of Babel

Spider's Silk
 DESCRIPTION: Slows enemies.
 LOCATION: Antlion, Fabul, Magnetic Cavern, Cave of Eblan

Stardust
 DESCRIPTION: Causes a large amount of non-elemental damage.
 LOCATION: Lunar Path

Rage of Zeus
 DESCRIPTION: Causes a small amount of electric elemental damage.
 LOCATION: Fabul, Baron, Old Waterway, Tomra

Red Fang
 DESCRIPTION: Causes a large amount of fire damage.
 LOCATION: Sylvan Cave, Lunar Subterrane

Unicorn Horn
 DESCRIPTION: Cures battle effects.
 LOCATION: Baron Castle, Magnetic Cavern, Eblan Castle, Tower of Babel

Vampire Fang
 DESCRIPTION: Sucks enemy HP.
 LOCATION: Cave of Eblan

White Fang
 DESCRIPTION: Causes a large amount of ice damage.
 LOCATION: Sylvan Cave, Lunar Subterrane

KEY ITEMS
~~~~~~~~~~~~~~~~~
Adamantite
 DESCRIPTION: Given to Kokkol with Sword of Legend to forge the Excalibur.
 LOCATION: Grotto

Baron Key
 DESCRIPTION: Opens locked doors in Baron.
 LOCATION: Baron

Bomb Ring
 DESCRIPTION: Causes destruction to Mist.
 LOCATION: Baron Castle

Crystal
 DESCRIPTION: Transforms Zeromus.
 LOCATION: Lunar Core

Dark Crystal
 DESCRIPTION: Taken by Kain.
 LOCATION: Sealed Cavern

Earth Cyrstal
 DESCRIPTION: Exchanged for Rosa.
 LOCATION: Magnetic Cavern

Frying Pan
 DESCRIPTION: Wakes Yang.
 LOCATION: Fabul

Luca's Necklace
 DESCRIPTION: Allows entrance to Sealed Cavern.
 LOCATION: Dwarven Castle

Lugae's Key
 DESCRIPTION: Opens the locked door in Tower of Babel.
 LOCATION: Tower of Babel

Magazine
 DESCRIPTION: "Ooh la la"
 LOCATION: Dwarven Castle

Magma Rock
 DESCRIPTION: Allows entrance to the underworld.
 LOCATION: Baron Castle

Membership Pass
 DESCRIPTION: Allows entrance to dance show.
 LOCATION: Troia

Rat Tail
 DESCRIPTION: Traded for Adamantite.
 LOCATION: Land of Summons

Sand Ruby
 DESCRIPTION: Cures Rosa form desert fever.
 LOCATION: Antlion

Twin Harp
 DESCRIPTION: Decreases Dark Elf's power.
 LOCATION: Troia

===============================================================================
IX. WEAPONS
===============================================================================

SWORDS
~~~~~~~~~~~~~~~~~
Ancient Sword
 LOCATION: Old Waterway
 COST: --
 ATTACK POWER: 35
 OTHER: Sleep elemental

Avenger
 LOCATION: Sylvan Cave
 COST: --
 ATTACK POWER: 82
 OTHER: Casts Berserk on user.

Blood Sword
 LOCATION: Cave of Eblan
 COST: --
 ATTACK POWER: 44
 OTHER: Absorbs HP, Defense -2

Dark Sword
 LOCATION: Equipped on Cecil
 COST: --
 ATTACK POWER: 10
 OTHER: --

Deathbringer
 LOCATION: Fabul
 COST: --
 ATTACK POWER: 31
 OTHER: Defense +2, Death elemental

Defender
 LOCATION: Cave of Summons
 COST: --
 ATTACK POWER: 105
 OTHER: Defense +8

Excalibur
 LOCATION: Kokkol's Smithy
 COST: --
 ATTACK POWER: 163
 OTHER: --

Flame Sword
 LOCATION: Tower of Zot, Dwarven Castle
 COST: 14000
 ATTACK POWER: 65
 OTHER: Fire elemental

Ice Brand
 LOCATION: Tower of Babel, Cave of Eblan
 COST: 26000
 ATTACK POWER: 75
 OTHER: Ice elemental

Light Sword
 LOCATION: Sealed Cavern
 COST: --
 ATTACK POWER: 100
 OTHER: --

Mythril Sword
 LOCATION: Mythril
 COST: 6000
 ATTACK POWER: 50
 OTHER: --

Ragnarok
 LOCATION: Lunar Subterrane
 COST: --
 ATTACK POWER: 204
 OTHER: Defense +8

Shadow Blade
 LOCATION: Underground Waterway
 COST: --
 ATTACK POWER: 20
 OTHER: --

Sleep Blade
 LOCATION: Eblan Castle
 COST: --
 ATTACK POWER: 55
 OTHER: Sleep elemental

Sword of Legend
 LOCATION: Equipped on Cecil
 COST: --
 ATTACK POWER: 40
 OTHER: --

SPEARS
~~~~~~~~~~~~~~~~~
Blood Lance
 LOCATION: Eblan Castle
 COST: --
 ATTACK POWER: 85
 OTHER: Absorbs HP, Defense -5

Fire Lance
 LOCATION: Dwarven Castle
 COST: 11000
 ATTACK POWER: 66
 OTHER: --

Gungnir
 LOCATION: Equipped on Kain
 COST: --
 ATTACK POWER: 92
 OTHER: Defense +7

Holy Lance
 LOCATION: Lunar Subterrane
 COST: --
 ATTACK POWER: 109
 OTHER: --

Ice Lance
 LOCATION: Tower of Babel, Cave of Eblan
 COST: 21000
 ATTACK POWER: 77
 OTHER: Ice elemental

Spear
 LOCATION: Agart
 COST: 60
 ATTACK POWER: 9
 OTHER: --

Wind Spear
 LOCATION: Equipped on Kain
 COST: --
 ATTACK POWER: 55
 OTHER: --

Wyvern Lance
 LOCATION: Won in battle
 COST: --
 ATTACK POWER: 99
 OTHER: Greatly effective against dragons

KATANAS
~~~~~~~~~~~~~~~~~
Ahura
 LOCATION: Tower of Babel, Tomra
 COST: 7000
 ATTACK POWER: 47
 OTHER: --

Kikuichimonji
 LOCATION: Cave of Summons
 COST: --
 ATTACK POWER: 65
 OTHER: --

Kotetsu
 LOCATION: Land of Summons, Sealed Cavern
 COST: 11000
 ATTACK POWER: 56
 OTHER: --

Kunai
 LOCATION: Cave of Eblan
 COST: 4000
 ATTACK POWER: 38
 OTHER: --

Masamune
 LOCATION: Lunar Core
 COST: --
 ATTACK POWER: 91
 OTHER: --

Murasame
 LOCATION: Lunar Subterrane
 COST: --
 ATTACK POWER: 83
 OTHER: Defense +3

STAVES
~~~~~~~~~~~~~~~~~
Healing Staff
 LOCATION: Mysidia, Baron
 COST: 480
 ATTACK POWER: 8
 OTHER: --

Kinesis Staff
 LOCATION: Land of Summons
 COST: 7000
 ATTACK POWER: 30
 OTHER: --

Mythril Staff
 LOCATION: Mythril
 COST: 4000
 ATTACK POWER: 12
 OTHER: --

Power Staff
 LOCATION: Cave of Eblan
 COST: 2000
 ATTACK POWER: 33
 OTHER: --

Sage's Staff
 LOCATION: Won in battle
 COST: --
 ATTACK POWER: 48
 OTHER: --

Staff
 LOCATION: Kaipo, Agart
 COST: 160
 ATTACK POWER: 4
 OTHER: --

RODS
~~~~~~~~~~~~~~~~~
Fairy Rod
 LOCATION: Land of Summons, Sylvan Cave
 COST: 5000
 ATTACK POWER: 30
 OTHER: --

Flame Rod
 LOCATION: Mysidia
 COST: 380
 ATTACK POWER: 7
 OTHER: Fire elemental

Ice Rod
 LOCATION: Underground Waterway, Mysidia
 COST: 220
 ATTACK POWER: 5
 OTHER: Ice elemental

Rod
 LOCATION: Kaipo, Agart
 COST: 100
 ATTACK POWER: 3
 OTHER: --

Rod of Change
 LOCATION: Mist
 COST: --
 ATTACK POWER: 15
 OTHER: --

Stardust Rod
 LOCATION: Lunar Subterrane
 COST: --
 ATTACK POWER: 45
 OTHER: Wisdom +15

Thunder Rod
 LOCATION: Baron
 COST: 700
 ATTACK POWER: 10
 OTHER: Thunder elemental

BOWS
~~~~~~~~~~~~~~~~~
Bow
 LOCATION: Kaipo, Agart
 COST: 220
 OTHER: --

Crossbow
 LOCATION: Damcyan, Mysidia, Agart
 COST: 700
 OTHER: --

Elven Bow
 LOCATION: Sylvan Cave
 COST: --
 OTHER: --

Great Bow
 LOCATION: Troia, Troia Castle, Dwarven Castle
 COST: 2000
 OTHER: --

Killer Bow
 LOCATION: Tower of Babel, Cave of Eblan, Tomra
 COST: 3000
 OTHER: --

Yoichi's Bow
 LOCATION: Land of Summons
 COST: --
 OTHER: --

ARROWS
~~~~~~~~~~~~~~~~~
Angel Arrow
 LOCATION: Land of Summons, Sylvan Cave
 COST: 110
 OTHER: --

Artemis Arrow
 LOCATION: Lunar Subterrane
 COST: --
 OTHER: --

Dark Arrow
 LOCATION: Dwarven Castle
 COST: 40
 OTHER: Darkness elemental

Fire Arrow
 LOCATION: Troia, Troia Castle, Sylvan Cave
 COST: 30
 OTHER: Fire elemental

Holy Arrow
 LOCATION: Damcyan, Mt. Hobs, Mysidia, Agart
 COST: 20
 OTHER: Holy elemental

Ice Arrow
 LOCATION: Troia, Troia Castle, Tower of Babel, Sylvan Cave
 COST: 30
 OTHER: Ice elemental

Iron Arrow
 LOCATION: Kaipo, Damcyan, Agart
 COST: 10
 OTHER: --

Poison Arrow
 LOCATION: Cave of Eblan
 COST: 70
 OTHER: Poison elemental

Silence Arrow
 LOCATION: Eblan Castle, Tomra
 COST: 100
 OTHER: Silence elemental

Tunder Arrow
 LOCATION: Troia, Troia Castle, Sylvan Cave
 COST: 30
 OTHER: Thunder elemental

Yoichi Arrow
 LOCATION: Land of Summons, Giant of Babel, Kokkol's Smithy
 COST: 140
 OTHER: --

HARPS
~~~~~~~~~~~~~~~~~
Apollo's Harp
 LOCATION: Cave of Trials
 COST: --
 ATTACK POWER: 98
 OTHER: Fire elemental

Dreamer's Harp
 LOCATION: Equipped on Edward
 COST: --
 ATTACK POWER: 8
 OTHER: Confuse elemental

Lamia's Harp
 LOCATION: Antlion
 COST: --
 ATTACK POWER: 12
 OTHER: Sleep elemental

CLAWS
~~~~~~~~~~~~~~~~~
Cat Claw
 LOCATION: Tower of Babel
 COST: --
 ATTACK POWER: 1
 OTHER: Sleep elemental

Fairy Claw
 LOCATION: Magnetic Cavern
 COST: --
 ATTACK POWER: --
 OTHER: Confuse elemental

Fire Claw
 LOCATION: Fabul, Baron
 COST: 350
 ATTACK POWER: --
 OTHER: Fire elemental

Hand of the Gods
 LOCATION: Cave of Trials
 COST: --
 ATTACK POWER: --
 OTHER: Holy elemental

Hell Claw
 LOCATION: Tower of Zot
 COST: --
 ATTACK POWER: 1
 OTHER: Death elemental

Ice Claw
 LOCATION: Fabul, Baron
 COST: 450
 ATTACK POWER: --
 OTHER: Ice elemental

Thunder Claw
 LOCATION: Fabul, Baron
 COST: 550
 ATTACK POWER: --
 OTHER: Electric elemental

HAMMERS
~~~~~~~~~~~~~~~~~
Gaia Hammer
 LOCATION: Tower of Zot
 COST: --
 ATTACK POWER: 67
 OTHER: Earth elemental

Mythril Hammer
 LOCATION: Mythril
 COST: 8000
 ATTACK POWER: 55
 OTHER: --

Thor's Hammer
 LOCATION: Cave of Trials
 COST: --
 ATTACK POWER: 190
 OTHER: Thunder elemental

Wooden Hammer
 LOCATION: Troia
 COST: 80
 ATTACK POWER: 45
 OTHER: --

WHIPS
~~~~~~~~~~~~~~~~~
Blitz Whip
 LOCATION: Land of Summons
 COST: 10000
 ATTACK POWER: 40
 OTHER: --

Chain Whip
 LOCATION: Tomra, Land of Summons
 COST: 6000
 ATTACK POWER: 30
 OTHER: --

Fire Whip
 LOCATION: Lunar Subterrane
 COST: --
 ATTACK POWER: 51
 OTHER: Defense +2

Whip
 LOCATION: Mist
 COST: 3000
 ATTACK POWER: 20
 OTHER: Paralyze elemental

KNIVES
~~~~~~~~~~~~~~~~~
Dancing Dagger
 LOCATION: Mist
 COST: 5000
 ATTACK POWER: 28
 OTHER: --

Mage Masher
 LOCATION: Sylvan Cave
 COST: --
 ATTACK POWER: 35
 OTHER: --

Mythril Knife
 LOCATION: Mythril
 COST: 3000
 ATTACK POWER: 20
 OTHER: --

Triton's Dagger
 LOCATION: Cave of Trials
 COST: --
 ATTACK POWER: 62
 OTHER: --

BOOMERANGS
~~~~~~~~~~~~~~~~~
Boomrang
 LOCATION: Agart, Cave of Eblan
 COST: 3000
 ATTACK POWER: 33
 OTHER: --

Full Moon
 LOCATION: Sylvan Cave
 COST: --
 ATTACK POWER: 57
 OTHER: --

AXES
~~~~~~~~~~~~~~~~~
Dwarf Axe
 LOCATION: Dwarven Castle
 COST: 15000
 ATTACK POWER: 63
 OTHER: Defense +3

Ogrekiller
 LOCATION: Tower of Babel, Tomra
 COST: 45000
 ATTACK POWER: 80
 OTHER: Greatly effective against Ogres

Poison Axe
 LOCATION: Cave of Summons
 COST: --
 ATTACK POWER: 95
 OTHER: Poison elemental, two-handed

Darts
~~~~~~~~~~~~~~~~~
Fuma Shuriken
 LOCATION: Sealed Cavern, Kokkol's Smithy, Lunar Subterrane, Lunar Core
 COST: 50000
 OTHER: --

Knife
 LOCATION: Fabul
 COST: --
 OTHER: Causes 9999 damage.

Shuriken
 LOCATION: Cave of Eblan, Giant of Babel, Kokkol's Smithy
 COST: 20000
 OTHER: --

===============================================================================
X. ARMOR
===============================================================================

BODY
~~~~~~~~~~~~~~~~~
Bard's Tunic
 LOCATION: Mist
 COST: 70
 DEFENSE POWER: 2
 MAGIC DEFENSE: 1
 OTHER: --

Black Garb
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 14
 MAGIC DEFENSE: 5
 OTHER: --

Black Robe
 LOCATION: Cave of Eblan
 COST: 10000
 DEFENSE POWER: 8
 MAGIC DEFENSE: 7
 OTHER: --

Black Belt
 LOCATION: Dwarven Castle
 COST: --
 DEFENSE POWER: 12
 MAGIC DEFENSE: 3
 OTHER: Attack +2

Clothes
 LOCATION: Kaipo, Troia, Mist
 COST: 50
 DEFENSE POWER: 1
 MAGIC DEFENSE: --
 OTHER: --

Corageous Suit
 LOCATION: Cave of Trials
 COST: --
 DEFENSE POWER: 22
 MAGIC DEFENSE: 8
 OTHER: --

Crystal Mail
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 25
 MAGIC DEFENSE: 10
 OTHER: --

Dark Armor
 LOCATION: Equipped on Cecil
 COST: --
 DEFENSE POWER: 5
 MAGIC DEFENSE: 1
 OTHER: --

Demon Armor
 LOCATION: Fabul
 COST: 3000
 DEFENSE POWER: 9
 MAGIC DEFENSE: 3
 OTHER: --

Diamond Armor
 LOCATION: Tomra
 COST: 40000
 DEFENSE POWER: 19
 MAGIC DEFENSE: 4
 OTHER: --

Dragon Mail
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 23
 MAGIC DEFENSE: 8
 OTHER: --

Flame Mail
 LOCATION: Tower of Zot, Dwarven Castle
 COST: 30000
 DEFENSE POWER: 15
 MAGIC DEFENSE: 4
 OTHER: Protects against Ice

Gaia Gear
 LOCATION: Mysidia
 COST: 500
 DEFENSE POWER: 3
 MAGIC DEFENSE: 3
 OTHER: --

Genji Armor
 LOCATION: Cave of Bahamut
 COST: --
 DEFENSE POWER: 21
 MAGIC DEFENSE: 7
 OTHER: --

Grand Armor
 LOCATION: Cave of Trials
 COST: --
 DEFENSE POWER: 28
 MAGIC DEFENSE: 10
 OTHER: Protects against Thunder

Hades Armor
 LOCATION: Underground Waterway
 COST: --
 DEFENSE POWER: 7
 MAGIC DEFENSE: 2
 OTHER: --

Ice Armor
 LOCATION: Tower of Babel, Cave of Eblan
 COST: 36000
 DEFENSE POWER: 17
 MAGIC DEFENSE: 4
 OTHER: --

Iron Armor
 LOCATION: Agart
 COST: 600
 DEFENSE POWER: 4
 MAGIC DEFENSE: 1
 OTHER: --

Kenpogi
 LOCATION: Baron
 COST: 4000
 DEFENSE POWER: 5
 MAGIC DEFENSE: 2
 OTHER: Attack +1

Knight's Armor
 LOCATION: Mysidia
 COST: 8000
 DEFENSE POWER: 11
 MAGIC DEFENSE: 2
 OTHER: --

Leather Garb
 LOCATION: Kaipo, Troia
 COST: 200
 DEFENSE POWER: 2
 MAGIC DEFENSE: 1
 OTHER: --

Light Robe
 LOCATION: Land of Summons
 COST: 30000
 DEFENSE POWER: 12
 MAGIC DEFENSE: 9
 OTHER: --

Lord's Robe
 LOCATION: Cave of Trials
 COST: --
 DEFENSE POWER: 19
 MAGIC DEFENSE: 18
 OTHER: Protects against Fire, Ice, and Thunder

Minerva's Plate
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 28
 MAGIC DEFENSE: 5
 OTHER: --

Red Jacket
 LOCATION: Cave of Trials
 COST: --
 DEFENSE POWER: 21
 MAGIC DEFENSE: 12
 OTHER: Protects againts Fire

Sage's Robe
 LOCATION: Cave of Trials
 COST: --
 DEFENSE POWER: 19
 MAGIC DEFENSE: 15
 OTHER: Protects against Silence

Sage's Surplice
 LOCATION: Tower of Zot, Dwarven Castle
 COST: 1200
 DEFENSE POWER: 5
 MAGIC DEFENSE: 5
 OTHER: --

White Robe
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 18
 MAGIC DEFENSE: 10
 OTHER: --

HEAD
~~~~~~~~~~~~~~~~~
Black Cowl
 LOCATION: Sealed Cavern
 COST: --
 DEFENSE POWER: 6
 MAGIC DEFENSE: 1
 OTHER: --

Cat Hood
 LOCATION: Cave of Trials
 COST: --
 DEFENSE POWER: 7
 MAGIC DEFENSE: 18
 OTHER: --

Coronet
 LOCATION: Cave of Trials
 COST: --
 DEFENSE POWER: 7
 MAGIC DEFENSE: 16
 OTHER: --

Crystal Helm
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 12
 MAGIC DEFENSE: 8
 OTHER: --

Dark Helm
 LOCATION: Equipped on Cecil
 COST: --
 DEFENSE POWER: 4
 MAGIC DEFENSE: 1
 OTHER: --

Demon Helm
 LOCATION: Fabul
 COST: 980
 DEFENSE POWER: 6
 MAGIC DEFENSE: 1
 OTHER: --

Diamond Helm
 LOCATION: Tomra
 COST: 10000
 DEFENSE POWER: 9
 MAGIC DEFENSE: 2
 OTHER: --

Dragon Helm
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 11
 MAGIC DEFENSE: 7
 OTHER: --

Feathered Cap
 LOCATION: Underground Waterway, Damcyan, Troia
 COST: --
 DEFENSE POWER: 2
 MAGIC DEFENSE: 3
 OTHER: --

Genji Helm
 LOCATION: Cave of Bahamut
 COST: --
 DEFENSE POWER: 10
 MAGIC DEFENSE: 6
 OTHER: --

Gold Hairpin
 LOCATION: Mist, Tomra
 COST: 20000
 DEFENSE POWER: 7
 MAGIC DEFENSE: 10
 OTHER: --

Grand Helm
 LOCATION: Cave of Trials
 COST: --
 DEFENSE POWER: 14
 MAGIC DEFENSE: 10
 OTHER: Protects against Thunder

Green Beret
 LOCATION: Tower of Babel
 COST: --
 DEFENSE POWER: 6
 MAGIC DEFENSE: 1
 OTHER: Attack +1

Hades Helm
 LOCATION: Underground Waterway
 COST: --
 DEFENSE POWER: 5
 MAGIC DEFENSE: 1
 OTHER: --

Iron Helm
 LOCATION: Agart
 COST: 150
 DEFENSE POWER: 3
 MAGIC DEFENSE: --
 OTHER: --

Leather Cap
 LOCATION: Kaipo, Troia
 COST: 100
 DEFENSE POWER: 1
 MAGIC DEFENSE: 1
 OTHER: --

Light Helm
 LOCATION: Mysidia
 COST: 4000
 DEFENSE POWER: 7
 MAGIC DEFENSE: 2
 OTHER: --

Mysterious Mask
 LOCATION: Cave of Trials
 COST: --
 DEFENSE POWER: 8
 MAGIC DEFENSE: 3
 OTHER: --

Red Cap
 LOCATION: Cave of Trials
 COST: --
 DEFENSE POWER: 10
 MAGIC DEFENSE: 12
 OTHER: Protects against Fire

Ribbon
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 9
 MAGIC DEFENSE: 11
 OTHER: Protects against status ailments

Sage's Miter
 LOCATION: Dwarven Castle
 COST: 2000
 DEFENSE POWER: 5
 MAGIC DEFENSE: 7
 OTHER: --

Twist Headband
 LOCATION: Baron
 COST: 450
 DEFENSE POWER: 1
 MAGIC DEFENSE: 1
 OTHER: Attack +1

Wizard's Hat
 LOCATION: Mysidia
 COST: 700
 DEFENSE POWER: 3
 MAGIC DEFENSE: 5
 OTHER: --

HANDS
~~~~~~~~~~~~~~~~~
Crystal Gloves
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 10
 MAGIC DEFENSE: 7
 OTHER: --

Dark Gloves
 LOCATION: Equipped on Cecil
 COST: --
 DEFENSE POWER: 2
 MAGIC DEFENSE: --
 OTHER: --

Demon Gloves
 LOCATION: Fabul
 COST: 800
 DEFENSE POWER: 4
 MAGIC DEFENSE: --
 OTHER: --

Diamond Armlet
 LOCATION: Tomra
 COST: 4000
 DEFENSE POWER: 6
 MAGIC DEFENSE: 8
 OTHER: --

Diamond Gloves
 LOCATION: Tomra
 COST: 5000
 DEFENSE POWER: 7
 MAGIC DEFENSE: 3
 OTHER: --

Dragon Gloves
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 9
 MAGIC DEFENSE: 6
 OTHER: --

Gauntlets
 LOCATION: Mysidia
 COST: 3000
 DEFENSE POWER: 5
 MAGIC DEFENSE: 1
 OTHER: --

Genji Gloves
 LOCATION: Cave of Bahamut
 COST: --
 DEFENSE POWER: 8
 MAGIC DEFENSE: 5
 OTHER: --

Hades Gloves
 LOCATION: Underground Waterway
 COST: --
 DEFENSE POWER: 3
 MAGIC DEFENSE: --
 OTHER: --

Iron Gloves
 LOCATION: Agart
 COST: 130
 DEFENSE POWER: 2
 MAGIC DEFENSE: --
 OTHER: --

Iron Armlet
 LOCATION: Kaipo, Underground Waterway
 COST: 100
 DEFENSE POWER: 2
 MAGIC DEFENSE: 1
 OTHER: --

Power Armlet
 LOCATION: Dwarven Castle
 COST: --
 DEFENSE POWER: 2
 MAGIC DEFENSE: 2
 OTHER: Raises Strength

Protect Ring
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 17
 MAGIC DEFENSE: 12
 OTHER: --

Ruby Ring
 LOCATION: Damcyan, Troia, Troia Castle, Mist
 COST: 1000
 DEFENSE POWER: --
 MAGIC DEFENSE: 3
 OTHER: --

Rune Armlet
 LOCATION: Dwarven Castle
 COST: 2000
 DEFENSE POWER: 5
 MAGIC DEFENSE: 8
 OTHER: --

Silver Armlet
 LOCATION: Mysidia, Baron
 COST: 650
 DEFENSE POWER: 4
 MAGIC DEFENSE: 4
 OTHER: --

SHIELDS
~~~~~~~~~~~~~~~~~
Aegis Shield
 LOCATION: Land of Summons
 COST: 20000
 DEFENSE POWER: 4
 MAGIC DEFENSE: 5
 OTHER: --

Crystal Shield
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 7
 MAGIC DEFENSE: 4
 OTHER: --

Dark Shield
 LOCATION: Equipped on Cecil
 COST: --
 DEFENSE POWER: 1
 MAGIC DEFENSE: --
 OTHER: --

Demon Shield
 LOCATION: Fabul
 COST: --
 DEFENSE POWER: 2
 MAGIC DEFENSE: --
 OTHER: --

Diamond Shield
 LOCATION: Tomra
 COST: 15000
 DEFENSE POWER: 4
 MAGIC DEFENSE: 2
 OTHER: --

Dragon Shield
 LOCATION: Lunar Subterrane
 COST: --
 DEFENSE POWER: 6
 MAGIC DEFENSE: 3
 OTHER: --

Fire Shield
 LOCATION: Tower of Zot, Dwarven Castle
 COST: 1250
 DEFENSE POWER: 3
 MAGIC DEFENSE: 2
 OTHER: Protects against Ice

Genji Shield
 LOCATION: Cave of Bahamut
 COST: --
 DEFENSE POWER: 5
 MAGIC DEFENSE: 3
 OTHER: --

Ice Shield
 LOCATION: Cave of Eblan
 COST: 10000
 DEFENSE POWER: 3
 MAGIC DEFENSE: 2
 OTHER: Protects against fire

Iron Shield
 LOCATION: Agart
 COST: 100
 DEFENSE POWER: 1
 MAGIC DEFENSE: --
 OTHER: --

Light Shield
 LOCATION: Mysidia
 COST: 700
 DEFENSE POWER: 2
 MAGIC DEFENSE: 1
 OTHER: --

===============================================================================
XI. SHOPS
===============================================================================

-------------------------------------------------------------------------------
BARON
-------------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Phoenix Down - 100
Gold Needle - 400
Maiden's Kiss - 60
Eye Drops - 30
Antidote - 40
Tent - 100
Gysahl Greens - 50

WEAPON (Available after obtaining Baron Key)
~~~~~~~~~~~~~~~~~
Thunder Rod - 700
Healing Staff - 480
Fire Claw - 350
Ice Claw - 450
Thunder Claw - 550

ARMOR (Available after obtaining Baron Key)
~~~~~~~~~~~~~~~~~
Twist Headband - 450
Kenpogi - 4000
Silver Armlet - 650

-------------------------------------------------------------------------------
Kaipo
-------------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Phoenix Down - 100
Gold Needle - 400
Maiden's Kiss - 60
Eye Drops - 30
Antidote - 40
Tent - 100
Gysahl Greens - 50

WEAPON
~~~~~~~~~~~~~~~~~
Rod - 100
Staff - 100
Bow - 220
Iron Arrow - 10

ARMOR
~~~~~~~~~~~~~~~~~
Leather Cap - 100
Clothes - 50
Leather Garb - 200
Iron Armlet - 100

-------------------------------------------------------------------------------
Fabul
-------------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Phoenix Down - 100
Gold Needle - 400
Maiden's Kiss - 60
Eye Drops - 30
Antidote - 40
Tent - 100
Gysahl Greens - 50

WEAPON
~~~~~~~~~~~~~~~~~
Fire Claw - 350
Ice Claw - 450
Thunder Claw - 550

ARMOR
~~~~~~~~~~~~~~~~~
Demon Helm - 980
Demon Armor - 3000
Demon Gloves - 800

-------------------------------------------------------------------------------
Mysidia
-------------------------------------------------------------------------------

Inn Cost - 200

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Hi-Potion - 150
Phoenix Down - 100
Gold Needle - 400
Echo Herbs - 50
Antidote - 40
Tent - 100
Cottage - 500

WEAPON
~~~~~~~~~~~~~~~~~
Ice Rod - 220
Flame Rod - 380
Healing Staff - 480
Holy Arrow - 20
Crossbow - 700

ARMOR
~~~~~~~~~~~~~~~~~
Wizard's Hat - 700
Gaia Gear - 500
Silver Armlet - 650
Light Shield - 700
Light Helm - 4000
Knight's Armor - 8000
Gauntlets - 3000

-------------------------------------------------------------------------------
Troia
-------------------------------------------------------------------------------

Inn Cost - 200

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Phoenix Down - 100
Gold Needle - 400
Maiden's Kiss - 60
Eye Drops - 30
Antidote - 40
Tent - 100
Gysahl Greens - 50

WEAPON
~~~~~~~~~~~~~~~~~
Wooden Hammer - 80
Great Bow - 2000
Fire Arrow - 30
Ice Arrow - 30
Thunder Arrow - 30

ARMOR
~~~~~~~~~~~~~~~~~
Leather Cap - 190
Feathered Cap - 330
Clothes - 50
Leather Garb - 200
Ruby Ring - 1000

-------------------------------------------------------------------------------
Mist
-------------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Phoenix Down - 100
Gold Needle - 400
Maiden's Kiss - 60
Eye Drops - 30
Antidote - 40
Tent - 100
Gysahl Greens - 50

WEAPON
~~~~~~~~~~~~~~~~~
Whip - 3000
Dancing Dagger - 5000

ARMOR
~~~~~~~~~~~~~~~~~
Bard's Tunic - 70

-------------------------------------------------------------------------------
Mythril
-------------------------------------------------------------------------------

Inn Cost - 500

ITEM
~~~~~~~~~~~~~~~~~
Maiden's Kiss - 60
Mallet - 80
Diet Food - 100

WEAPON
~~~~~~~~~~~~~~~~~
Mythril Staff - 4000
Mythril Knife - 3000
Mythril Hammer - 8000
Mythril Sword - 6000

ARMOR
~~~~~~~~~~~~~~~~~
Mythril (Shield) - 1000
Mythril (Helmet) - 3000
Mythril (Armor) - 17000
Mythril (Glove) - 2000

-------------------------------------------------------------------------------
Agart
-------------------------------------------------------------------------------

Inn Cost - 50

ITEM
~~~~~~~~~~~~~~~~~
Potion - 30
Phoenix Down - 100
Gold Needle - 400
Maiden's Kiss - 60
Eye Drops - 30
Antidote - 40
Tent - 100
Gysahl Greens - 50

WEAPON
~~~~~~~~~~~~~~~~~
Rod - 100
Staff - 160
Spear - 60
Boomrang - 3000
Bow - 220
Crossbow - 700
Iron Arrow - 10
Holy Arrow - 20

ARMOR
~~~~~~~~~~~~~~~~~
Iron Shield - 100
Iron Helm - 150
Iron Armor - 600
Iron Gloves - 130
Iron Armlet - 100

-------------------------------------------------------------------------------
Dwarven Castle
-------------------------------------------------------------------------------

Inn Cost - 600

ITEM
~~~~~~~~~~~~~~~~~
Gold Needle - 400
Maiden's Kiss - 60
Mallet - 80
Diet Food - 100
Echo Herbs - 50
Eye Drops - 30
Antidote - 40
Cross - 100

Phoenix Down - 100
Potion - 30
Hi-Potion - 150
Tent - 100
Cottage - 500
Dwarven Bread - 100
Gysahl Greens - 50
Remedy - 5000

WEAPON
~~~~~~~~~~~~~~~~~
Dwarf Axe - 15000
Great Bow - 2000
Dark Arrow - 40
Flame Sword - 14000
Fire Lance - 11000

ARMOR
~~~~~~~~~~~~~~~~~
Fire Shield - 1250
Flame Mail - 30000
Sage's Miter - 2000
Sage's Surplice - 1200
Rune Armlet - 2000

-------------------------------------------------------------------------------
Cave of Eblan
-------------------------------------------------------------------------------

Inn Cost - 700

ITEM
~~~~~~~~~~~~~~~~~
Gold Needle - 400
Maiden's Kiss - 60
Mallet - 80
Diet Food - 100
Echo Herbs - 50
Eye Drops - 30
Antidote - 40
Cross - 100

WEAPON
~~~~~~~~~~~~~~~~~
Power Staff - 2000
Ice Brand - 26000
Ice Lance - 21000
Kunai  - 4000
Boomrang - 3000
Killer Bow - 3000
Poison Arrow - 70

ARMOR
~~~~~~~~~~~~~~~~~
Ice Shield - 10000
Ice Armor - 36000
Black Robe - 10000

-------------------------------------------------------------------------------
Tomra
-------------------------------------------------------------------------------

Inn Cost - 300

ITEM
~~~~~~~~~~~~~~~~~
Gold Needle - 400
Maiden's Kiss - 60
Mallet - 80
Diet Food - 100
Echo Herbs - 50
Eye Drops - 30
Antidote - 40
Cross - 100

Phoenix Down - 100
Potion - 30
Hi-Potion - 150
Tent - 100
Cottage - 500
Dwarven Bread - 100
Gysahl Greens - 50
Remedy - 5000

WEAPON
~~~~~~~~~~~~~~~~~
Ahura - 7000
Chain Whip - 6000
Ogrekiller - 45000
Killer Bow - 3000
Silence Arrow - 100

ARMOR
~~~~~~~~~~~~~~~~~
Diamond Shield - 15000
Diamond Helm - 10000
Diamond Armor - 40000
Diamond Gloves - 5000
Gold Hairpin - 20000
Diamond Armlet - 4000

-------------------------------------------------------------------------------
Land of Summons
-------------------------------------------------------------------------------

Inn Cost - 1200

ITEM
~~~~~~~~~~~~~~~~~
Gold Needle - 400
Maiden's Kiss - 60
Mallet - 80
Diet Food - 100
Echo Herbs - 50
Eye Drops - 30
Antidote - 40
Cross - 100

Phoenix Down - 100
Potion - 30
Hi-Potion - 150
Tent - 100
Cottage - 500
Dwarven Bread - 100
Gysahl Greens - 50
Remedy - 5000

WEAPON
~~~~~~~~~~~~~~~~~
Whip - 3000
Chain Whip - 6000
Blitz Whip - 10000
Kotetsu  - 11000
Fairy Rod - 5000
Kinesis Staff - 7000
Angel Arrow - 110

ARMOR
~~~~~~~~~~~~~~~~~
Aegis Shield - 20000
Light Robe - 30000

-------------------------------------------------------------------------------
Hummingway Village
-------------------------------------------------------------------------------

ITEM
~~~~~~~~~~~~~~~~~
Hi-Potion - 150
Phoenix Down - 100
Ether - 10000
Dry Ether - 50000
Elixir - 100000
Cottage - 500
Bestiary - 980
Gysahl Whistle - 20000

-------------------------------------------------------------------------------
Kokkol's Smithy
-------------------------------------------------------------------------------

WEAPON
~~~~~~~~~~~~~~~~~
Shuriken - 20000
Fuma Shuriken - 50000
Yoichi Arrow - 140

===============================================================================
XII. MONSTERS
===============================================================================

Thanks to the Brady Games Final Fantasy Chronicles Official Strategy Guide 
for some of these monster statistics.

Abyss Worm
 LOCATION: Moon
 HIT POINTS: 7000
 EXPERIENCE: 6303
 GIL: 310
 WEAKNESS: Fire
 DROP: --

Adamantoise
 LOCATION: Antlion
 HIT POINTS: 90
 EXPERIENCE: 234
 GIL: 46
 WEAKNESS: Ice
 DROP: --

Ahriman
 LOCATION: Lunar Subterrane
 HIT POINTS: 25000
 EXPERIENCE: 33333
 GIL: 65200
 WEAKNESS: --
 DROP: Eye Drops

Alligator
 LOCATION: Underground Waterway, Old Waterway
 HIT POINTS: 175
 EXPERIENCE: 234
 GIL: 16
 WEAKNESS: Ice
 DROP: --

Arachne
 LOCATION: Cave of Summons
 HIT POINTS: 3650
 EXPERIENCE: 4385
 GIL: 585
 WEAKNESS: Ice
 DROP: Spider's Silk

Armadillo
 LOCATION: Underworld, Cave of Eblan
 HIT POINTS: 325
 EXPERIENCE: 1555
 GIL: 194
 WEAKNESS: --
 DROP: --

Baloon
 LOCATION: Tower of Babel
 HIT POINTS: 697
 EXPERIENCE: 2458
 GIL: 315
 WEAKNESS: --
 DROP: Bomb Fragment

Basilisk
 LOCATION: Antlion
 HIT POINTS: 90
 EXPERIENCE: 111
 GIL: 30
 WEAKNESS: --
 DROP: Tent, Gold Needle

Beamer
 LOCATION: Giant of Babel
 HIT POINTS: 3000
 EXPERIENCE: 3199
 GIL: 890
 WEAKNESS: Thunder
 DROP: Tent

Behemoth
 LOCATION: Cave of Bahamut, Lunar Subterrane, Lunar Core
 HIT POINTS: 23000
 EXPERIENCE: 57000
 GIL: 65000
 WEAKNESS: --
 DROP: Power Armlet

Belphegor
 LOCATION: Cave of Summons
 HIT POINTS: 2200
 EXPERIENCE: 4038
 GIL: 485
 WEAKNESS: Holy
 DROP: --

Black Flan
 LOCATION: Moon
 HIT POINTS: 1357
 EXPERIENCE: 3044
 GIL: 1300
 WEAKNESS: Ice
 DROP: --

Black Knight
 LOCATION: Tower of Zot
 HIT POINTS: 360
 EXPERIENCE: 840
 GIL: 175
 WEAKNESS: Fire, Holy
 DROP: --

Black Lizard
 LOCATION: Underworld, Tower of Babel, Cave of Eblan
 HIT POINTS: 792
 EXPERIENCE: 1297
 GIL: 43
 WEAKNESS: Ice
 DROP: Medusa Arrows

Bloodbones
 LOCATION: Mt. Ordeals, Cave of Eblan
 HIT POINTS: 210
 EXPERIENCE: 315
 GIL: 169
 WEAKNESS: Fire, Holy, Cure
 DROP: --

Bloody Bat
 LOCATION: Cave of Eblan
 HIT POINTS: 439
 EXPERIENCE: 1976
 GIL: 262
 WEAKNESS: Fire
 DROP: Potion, Hi-Potion

Bloody Eye
 LOCATION: Cave of Summons
 HIT POINTS: 2400
 EXPERIENCE: 3444
 GIL: 465
 WEAKNESS: --
 DROP: --

Blue Dragon
 LOCATION: Lunar Subterrane
 HIT POINTS: 15000
 EXPERIENCE: 36000
 GIL: 40200
 WEAKNESS: --
 DROP: --

Bog Witch
 LOCATION: Sylvan Cave
 HIT POINTS: 2960
 EXPERIENCE: 3440
 GIL: 598
 WEAKNESS: --
 DROP: Maiden's Kiss

Bomb
 LOCATION: Mt. Hobbs, Fabul
 HIT POINTS: 55
 EXPERIENCE: 361
 GIL: 76
 WEAKNESS: --
 DROP: --

Bone Dragon
 LOCATION: Cave of Bahamut, Lunar Subterrane
 HIT POINTS: 12000
 EXPERIENCE: 14000
 GIL: 6750
 WEAKNESS: Fire
 DROP: --

Cait Sith
 LOCATION: Troia, Magnetic Cavern
 HIT POINTS: 342
 EXPERIENCE: 820
 GIL: 252
 WEAKNESS: Holy
 DROP: Unicorn Horn

Cave Bat
 LOCATION: Magnetic Cavern, Cave of Eblan
 HIT POINTS: 334
 EXPERIENCE: 598
 GIL: 151
 WEAKNESS: Holy
 DROP: Potion

Cave Naga
 LOCATION: Magnetic Cavern
 HIT POINTS: 285
 EXPERIENCE: 800
 GIL: 201
 WEAKNESS: Holy
 DROP: --

Centaurion
 LOCATION: Giant of Babel
 HIT POINTS: 3500
 EXPERIENCE: 9699
 GIL: 1220
 WEAKNESS: Thunder
 DROP: --

Centaur Knight
 LOCATION: Tower of Zot
 HIT POINTS: 380
 EXPERIENCE: 860
 GIL: 172
 WEAKNESS: --
 DROP: --

Chimera
 LOCATION: Tower of Babel
 HIT POINTS: 700
 EXPERIENCE: 1708
 GIL: 225
 WEAKNESS: --
 DROP: --

Chimera Brain
 LOCATION: Sealed Cavern
 HIT POINTS: 3400
 EXPERIENCE: 28000
 GIL: 1200
 WEAKNESS: --
 DROP: Bomb Fragment

Cockatrice
 LOCATION: Mt. Hobbs
 HIT POINTS: 149
 EXPERIENCE: 275
 GIL: 82
 WEAKNESS: Thunder
 DROP: --

Coeurl
 LOCATION: Eblan Castle, Tower of Babel
 HIT POINTS: 593
 EXPERIENCE: 2758
 GIL: 345
 WEAKNESS: --
 DROP: Unicorn Horn

Cold Beast
 LOCATION: Tower of Zot
 HIT POINTS: 520
 EXPERIENCE: 1441
 GIL: 276
 WEAKNESS: Fire
 DROP: Ice Arrow

Crawler
 LOCATION: Moon
 HIT POINTS: 1855
 EXPERIENCE: 3437
 GIL: 538
 WEAKNESS: --
 DROP: --

Dark Grenade
 LOCATION: Moon
 HIT POINTS: 1820
 EXPERIENCE: 2644
 GIL: 630
 WEAKNESS: Thunder
 DROP: Bomb Fragment

Dark Sage
 LOCATION: Cave of Bahamut, Lunar Subterrane
 HIT POINTS: 5100
 EXPERIENCE: 17003
 GIL: 2400
 WEAKNESS: --
 DROP: Dry Ether, Maiden's Kiss, Sage's Staff

Death Flower
 LOCATION: Troia
 HIT POINTS: 440
 EXPERIENCE: 650
 GIL: 210
 WEAKNESS: Fire
 DROP: --

Death Shell
 LOCATION: Old Waterway
 HIT POINTS: 380
 EXPERIENCE: 1030
 GIL: 262
 WEAKNESS: --
 DROP: Diet Food

Desert Sahagin
 LOCATION: Kaipo
 HIT POINTS: 20
 EXPERIENCE: 70
 GIL: 17
 WEAKNESS: Ice
 DROP: Antidote

Dinozombie
 LOCATION: Lunar Subterrane
 HIT POINTS: 12000
 EXPERIENCE: 15000
 GIL: 8100
 WEAKNESS: Holy, Fire, Cure
 DROP: --

Domovoi
 LOCATION: Antlion, Fabul
 HIT POINTS: 37
 EXPERIENCE: 184
 GIL: 40
 WEAKNESS: --
 DROP: --

Draculady
 LOCATION: Magnetic Cavern
 HIT POINTS: 270
 EXPERIENCE: 810
 GIL: 195
 WEAKNESS: Fire, Holy, Cure
 DROP: Vampire Fang

Electrofish
 LOCATION: Old Waterway
 HIT POINTS: 284
 EXPERIENCE: 640
 GIL: 214
 WEAKNESS: --
 DROP: Hi-Potion

Eukaryote
 LOCATION: Moon
 HIT POINTS: 1700
 EXPERIENCE: 6999
 GIL: 1560
 WEAKNESS: --
 DROP: --

Evil Bat
 LOCATION: Sealed Cavern
 HIT POINTS: 1014
 EXPERIENCE: 2305
 GIL: 355
 WEAKNESS: Fire
 DROP: Potion, Hi-Potion

Evil Doll
 LOCATION: Tower of Babel
 HIT POINTS: 388
 EXPERIENCE: 1408
 GIL: 269
 WEAKNESS: --
 DROP: --

Evil Dreamer
 LOCATION: Sylvan Cave
 HIT POINTS: 2800
 EXPERIENCE: 3140
 GIL: 362
 WEAKNESS: --
 DROP: --

Fiery Hound
 LOCATION: Tower of Zot, Tower of Babel
 HIT POINTS: 1221
 EXPERIENCE: 1707
 GIL: 244
 WEAKNESS: Ice
 DROP: --

Fiery Knight
 LOCATION: Tower of Babel
 HIT POINTS: 579
 EXPERIENCE: 1700
 GIL: 225
 WEAKNESS: Ice
 DROP: Fire Shield, Fire Lance

Floating Eyeball
 LOCATION: Baron
 HIT POINTS: 20
 EXPERIENCE: 42
 GIL: 9
 WEAKNESS: --
 DROP: --

Flood Worm
 LOCATION: Old Waterway
 HIT POINTS: 638
 EXPERIENCE: 690
 GIL: 219
 WEAKNESS: Thunder
 DROP: --

Flying Eyes
 LOCATION: Mist Cave
 HIT POINTS: 40
 EXPERIENCE: 74
 GIL: 18
 WEAKNESS: --
 DROP: --

Gargoyle
 LOCATION: Mt. Hobbs
 HIT POINTS: 160
 EXPERIENCE: 314
 GIL: 90
 WEAKNESS: Ice, Holy
 DROP: --

Ghoul
 LOCATION: Mt. Ordeals
 HIT POINTS: 222
 EXPERIENCE: 505
 GIL: 179
 WEAKNESS: Fire, Holy, Cure
 DROP: --

Ghost Knight
 LOCATION: Tower of Babel
 HIT POINTS: 1050
 EXPERIENCE: 2559
 GIL: 211
 WEAKNESS: Holy
 DROP: --

Giant Soldier
 LOCATION: Giant of Babel
 HIT POINTS: 10000
 EXPERIENCE: 31000
 GIL: 1500
 WEAKNESS: --
 DROP: --

Giant Warrior
 LOCATION: Cave of Bahamut, Lunar Subterrane
 HIT POINTS: 14000
 EXPERIENCE: 18500
 GIL: 7000
 WEAKNESS: --
 DROP: Cottage, Poison Axe

Gigantoad
 LOCATION: Underground Waterway
 HIT POINTS: 47
 EXPERIENCE: 89
 GIL: 24
 WEAKNESS: Ice
 DROP: --

Gigas Gator
 LOCATION: Old Waterway
 HIT POINTS: 292
 EXPERIENCE: 660
 GIL: 218
 WEAKNESS: Ice
 DROP: --

Goblin
 LOCATION: Baron, Mist Cave, Kaipo, Damcyan, Antlion
 HIT POINTS: 6
 EXPERIENCE: 28
 GIL: 5
 WEAKNESS: Fire
 DROP: Potion

Goblin Captain
 LOCATION: Underworld
 HIT POINTS: 199
 EXPERIENCE: 1950
 GIL: 45
 WEAKNESS: --
 DROP: --

Gold Dragon
 LOCATION: Lunar Subterrane
 HIT POINTS: 8200
 EXPERIENCE: 30000
 GIL: 23000
 WEAKNESS: --
 DROP: ZeusRage

Gremlin
 LOCATION: Tower of Zot
 HIT POINTS: 410
 EXPERIENCE: 1221
 GIL: 275
 WEAKNESS: Fire
 DROP: --

Gray Bomb
 LOCATION: Mt. Hobbs, Fabul
 HIT POINTS: 111
 EXPERIENCE: 445
 GIL: 105
 WEAKNESS: --
 DROP: --

Grudger
 LOCATION: Tower of Babel
 HIT POINTS: 1400
 EXPERIENCE: 2459
 GIL: 149
 WEAKNESS: Holy
 DROP: --

Helldiver
 LOCATION: Baron
 HIT POINTS: 18
 EXPERIENCE: 40
 GIL: 5
 WEAKNESS: --
 DROP: --

Hell Needle
 LOCATION: Troia
 HIT POINTS: 398
 EXPERIENCE: 700
 GIL: 220
 WEAKNESS: --
 DROP: Gold Needle

Hell Turtle
 LOCATION: Tower of Zot
 HIT POINTS: 700
 EXPERIENCE: 920
 GIL: 224
 WEAKNESS: Ice
 DROP: --

Hundlegs
 LOCATION: Kaipo
 HIT POINTS: 60
 EXPERIENCE: 78
 GIL: 18
 WEAKNESS: --
 DROP: --

Hydra
 LOCATION: Old Waterway
 HIT POINTS: 252
 EXPERIENCE: 670
 GIL: 209
 WEAKNESS: Thunder
 DROP: --

Ice Lizard
 LOCATION: Tower of Zot
 HIT POINTS: 480
 EXPERIENCE: 1231
 GIL: 284
 WEAKNESS: Fire
 DROP: --

Insectus
 LOCATION: Mist Cave
 HIT POINTS: 28
 EXPERIENCE: 49
 GIL: 8
 WEAKNESS: --
 DROP: Hourglass

Ironback
 LOCATION: Cave of Eblan
 HIT POINTS: 100
 EXPERIENCE: 1077
 GIL: 233
 WEAKNESS: --
 DROP: --

Killer Fish
 LOCATION: Underground Waterway
 HIT POINTS: 65
 EXPERIENCE: 119
 GIL: 28
 WEAKNESS: Thunder
 DROP: Diet Food, Maiden's Kiss

King Naga
 LOCATION: Sealed Cavern
 HIT POINTS: 1480
 EXPERIENCE: 3582
 GIL: 238
 WEAKNESS: --
 DROP: Unicorn Horn, Antidote

Lamia
 LOCATION: Eblan Castle
 HIT POINTS: 1200
 EXPERIENCE: 2059
 GIL: 143
 WEAKNESS: --
 DROP: --

Laser Arm
 LOCATION: Giant of Babel
 HIT POINTS: 3580
 EXPERIENCE: 8703
 GIL: 338
 WEAKNESS: --
 DROP: --

Leshy
 LOCATION: Antlion
 HIT POINTS: 130
 EXPERIENCE: 156
 GIL: 42
 WEAKNESS: --
 DROP: --

Lilith
 LOCATION: Mt. Ordeals
 HIT POINTS: 466
 EXPERIENCE: 2700
 GIL: 31262
 WEAKNESS: Fire
 DROP: --

Li'l Murderer
 LOCATION: Lunar Subterrane
 HIT POINTS: 12000
 EXPERIENCE: 20000
 GIL: 10700
 WEAKNESS: Thunder
 DROP: Tent

Lunar Virus
 LOCATION: Moon
 HIT POINTS: 980
 EXPERIENCE: 3237
 GIL: 1100
 WEAKNESS: --
 DROP: --

Mad Ogre
 LOCATION: Eblan Castle, Tower of Babel
 HIT POINTS: 2000
 EXPERIENCE: 2359
 GIL: 270
 WEAKNESS: --
 DROP: --

Magma Tortoise
 LOCATION: Underworld, Tower of Babel
 HIT POINTS: 435
 EXPERIENCE: 1666
 GIL: 234
 WEAKNESS: Ice
 DROP: Mythril Shield

Malboro
 LOCATION: Sylvan Cave
 HIT POINTS: 4200
 EXPERIENCE: 5640
 GIL: 458
 WEAKNESS: --
 DROP: --

Mammon
 LOCATION: Sylvan Cave
 HIT POINTS: 3900
 EXPERIENCE: 5041
 GIL: 525
 WEAKNESS: Fire
 DROP: --

Mech Dragon
 LOCATION: Giant of Babel
 HIT POINTS: 18000
 EXPERIENCE: 41400
 GIL: 2550
 WEAKNESS: --
 DROP: --

Mech Soldier
 LOCATION: Giant of Babel
 HIT POINTS: 4900
 EXPERIENCE: 7999
 GIL: 985
 WEAKNESS: Thunder
 DROP: --

Medusa
 LOCATION: Tower of Babel
 HIT POINTS: 490
 EXPERIENCE: 1208
 GIL: 225
 WEAKNESS: --
 DROP: --

Mind Flayer
 LOCATION: Magnetic Cavern
 HIT POINTS: 300
 EXPERIENCE: 1000
 GIL: 232
 WEAKNESS: --
 DROP: --

Mini Satana
 LOCATION: Cave of Summons
 HIT POINTS: 2900
 EXPERIENCE: 6388
 GIL: 650
 WEAKNESS: --
 DROP: --

Miss Vamp
 LOCATION: Sealed Cavern
 HIT POINTS: 2375
 EXPERIENCE: 3582
 GIL: 238
 WEAKNESS: Fire, Holy, Cure
 DROP: Vampire Fang

Naga
 LOCATION: Tower of Babel
 HIT POINTS: 320
 EXPERIENCE: 1118
 GIL: 150
 WEAKNESS: --
 DROP: --

Ogre
 LOCATION: Magnetic Cavern
 HIT POINTS: 865
 EXPERIENCE: 800
 GIL: 240
 WEAKNESS: Holy, Confuse
 DROP: Bacchus's Cider

Prokaryote
 LOCATION: Moon
 HIT POINTS: 2600
 EXPERIENCE: 7999
 GIL: 1850
 WEAKNESS: --
 DROP: --

Puppet
 LOCATION: Tower of Zot
 HIT POINTS: 256
 EXPERIENCE: 800
 GIL: 180
 WEAKNESS: Fire
 DROP: --

Puppeteer
 LOCATION: Tower of Zot, Tower of Babel
 HIT POINTS: 473
 EXPERIENCE: 1000
 GIL: 195
 WEAKNESS: --
 DROP: Decoy

Red Dragon
 LOCATION: Lunar Subterrane, Lunar Core
 HIT POINTS: 15000
 EXPERIENCE: 41500
 GIL: 65000
 WEAKNESS: Ice
 DROP: Wyvern Lance, Red Fang

Red Mousse
 LOCATION: Underground Waterway
 HIT POINTS: 35
 EXPERIENCE: 134
 GIL: 36
 WEAKNESS: Fire
 DROP: --

Revenant
 LOCATION: Mt. Ordeals
 HIT POINTS: 250
 EXPERIENCE: 575
 GIL: 186
 WEAKNESS: Fire, Holy, Cure
 DROP: --

Sahagin
 LOCATION: Underground Waterway
 HIT POINTS: 64
 EXPERIENCE: 136
 GIL: 38
 WEAKNESS: Thunder
 DROP: --

Sand Worm
 LOCATION: Kaipo, Antlion
 HIT POINTS: 75
 EXPERIENCE: 82
 GIL: 22
 WEAKNESS: Ice
 DROP: --

Screamer
 LOCATION: Sealed Cavern
 HIT POINTS: 1400
 EXPERIENCE: 3080
 GIL: 205
 WEAKNESS: Ice
 DROP: Thunder Arrow, Rage of Zeus

Searcher
 LOCATION: Giant of Babel
 HIT POINTS: 5500
 EXPERIENCE: 15004
 GIL: 900
 WEAKNESS: Thunder
 DROP: --

Security Eye
 LOCATION: Tower of Babel
 HIT POINTS: 1425
 EXPERIENCE: 2008
 GIL: 380
 WEAKNESS: --
 DROP: --

Selene Guardian
 LOCATION: Cave of Bahamut, Lunar Subterrane
 HIT POINTS: 4000
 EXPERIENCE: 13000
 GIL: 3500
 WEAKNESS: --
 DROP: Soma Drop, Lunar Curtain, Artemis Arrow

Silver Dragon
 LOCATION: Cave of Bahamut, Lunar Subterrane
 HIT POINTS: 7500
 EXPERIENCE: 25000
 GIL: 19000
 WEAKNESS: --
 DROP: Light Curtain, Stardust

Slime
 LOCATION: Tower of Zot
 HIT POINTS: 105
 EXPERIENCE: 750
 GIL: 50
 WEAKNESS: Fire
 DROP: Potion

Splasher
 LOCATION: Old Waterway
 HIT POINTS: 180
 EXPERIENCE: 430
 GIL: 145
 WEAKNESS: Thunder
 DROP: --

Skeleton
 LOCATION: Mt. Hobbs
 HIT POINTS: 135
 EXPERIENCE: 238
 GIL: 126
 WEAKNESS: Holy, Fire, Cure
 DROP: --

Skuldier
 LOCATION: Eblan Castle, Cave of Eblan
 HIT POINTS: 740
 EXPERIENCE: 1577
 GIL: 116
 WEAKNESS: Holy, Fire, Cure
 DROP: --

Soldieress
 LOCATION: Tower of Zot
 HIT POINTS: 425
 EXPERIENCE: 1049
 GIL: 200
 WEAKNESS: --
 DROP: Silver Armlet

Sorcerer
 LOCATION: Tower of Babel
 HIT POINTS: 1000
 EXPERIENCE: 2359
 GIL: 272
 WEAKNESS: --
 DROP: --

Sorceress
 LOCATION: Tower of Zot
 HIT POINTS: 350
 EXPERIENCE: 1551
 GIL: 329
 WEAKNESS: --
 DROP: Cottage

Soul
 LOCATION: Mt. Ordeals
 HIT POINTS: 200
 EXPERIENCE: 460
 GIL: 135
 WEAKNESS: Holy
 DROP: --

Spirit
 LOCATION: Mt. Hobbs
 HIT POINTS: 86
 EXPERIENCE: 278
 GIL: 122
 WEAKNESS: Holy
 DROP: --

Steel Golem
 LOCATION: Eblan Castle, Cave of Eblan
 HIT POINTS: 1950
 EXPERIENCE: 703
 GIL: 445
 WEAKNESS: Ice
 DROP: --

Summoner
 LOCATION: Cave of Summons
 HIT POINTS: 3600
 EXPERIENCE: 3688
 GIL: 475
 WEAKNESS: --
 DROP: --

Stone Golem
 LOCATION: Tower of Babel
 HIT POINTS: 2560
 EXPERIENCE: 2908
 GIL: 238
 WEAKNESS: Ice
 DROP: --

Sword Rat
 LOCATION: Baron, Mist Cave
 HIT POINTS: 30
 EXPERIENCE: 66
 GIL: 13
 WEAKNESS: --
 DROP: Gold Needle

Thunder Dragon
 LOCATION: Cave of Summons
 HIT POINTS: 7600
 EXPERIENCE: 7775
 GIL: 900
 WEAKNESS: --
 DROP: --

Tiny Mage
 LOCATION: Underground Waterway, Mysidia
 HIT POINTS: 69
 EXPERIENCE: 132
 GIL: 63
 WEAKNESS: --
 DROP: Silver Armlet, Rod

Tiny Toad
 LOCATION: Sylvan Cave
 HIT POINTS: 600
 EXPERIENCE: 1841
 GIL: 335
 WEAKNESS: Ice
 DROP: --

Toadgre
 LOCATION: Underground Waterway
 HIT POINTS: 59
 EXPERIENCE: 126
 GIL: 34
 WEAKNESS: Thunder
 DROP: Maiden's Kiss

Trap Door
 LOCATION: Sealed Cavern
 HIT POINTS: 5000
 EXPERIENCE: 30000
 GIL: 4500
 WEAKNESS: --
 DROP: --

Treant
 LOCATION: Troia
 HIT POINTS: 335
 EXPERIENCE: 687
 GIL: 148
 WEAKNESS: Fire
 DROP: --

Twin Snake
 LOCATION: Troia
 HIT POINTS: 108
 EXPERIENCE: 700
 GIL: 222
 WEAKNESS: Ice, Holy
 DROP: Diet Food

Warrior
 LOCATION: Cave of Summons
 HIT POINTS: 3480
 EXPERIENCE: 4288
 GIL: 575
 WEAKNESS: --
 DROP: --

Water Bug
 LOCATION: Underground Waterway
 HIT POINTS: 125
 EXPERIENCE: 225
 GIL: 79
 WEAKNESS: --
 DROP: Mallet

White Mousse
 LOCATION: Tower of Babel
 HIT POINTS: 298
 EXPERIENCE: 1008
 GIL: 384
 WEAKNESS: Ice
 DROP: --

Wicked Mask
 LOCATION: Lunar Core
 HIT POINTS: 37000
 EXPERIENCE: 50000
 GIL: 65000
 WEAKNESS: Holy
 DROP: --

Yellow Jelly
 LOCATION: Antlion
 HIT POINTS: 55
 EXPERIENCE: 144
 GIL: 33
 WEAKNESS: Thunder
 DROP: Potion

Zemus's Breath
 LOCATION: Lunar Core
 HIT POINTS: 40000
 EXPERIENCE: 60000
 GIL: 50000
 WEAKNESS: --
 DROP: --

Zemus's Mind
 LOCATION: Lunar Core
 HIT POINTS: 20000
 EXPERIENCE: 65000
 GIL: 50000
 WEAKNESS: --
 DROP: --

Zombie
 LOCATION: Underground Waterway
 HIT POINTS: 52
 EXPERIENCE: 112
 GIL: 31
 WEAKNESS: Fire, Holy, Cure
 DROP: --

Zu
 LOCATION: Mysidia
 HIT POINTS: 941
 EXPERIENCE: 432
 GIL: 489
 WEAKNESS: Death
 DROP: Hi-Potion

===============================================================================
XIII. BOSSES
===============================================================================

Thanks to the Brady Games Final Fantasy Chronicles Official Strategy Guide 
for some of these boss statistics.

Antlion
 HIT POINTS: 1100
 EXPERIENCE: 1500
 GIL: 800
 WEAKNESS: Chocobo
 STRATEGY: This is a lot easier than you would expect, just have Cecil attack 
regularly.  Have Edward use Medicine or individual Potions each round.  Rydia 
should summon Chocobo each round.  Watch out, this boss counters a random 
target each time it's hit physically.

Asura
 HIT POINTS: 31005
 EXPERIENCE: 20000
 GIL: --
 WEAKNESS: Reflect
 STRATEGY: Have Rosa cast wall on her so that all of her healing spells 
reflect onto the party.  Kain, Cecil, and Edge should use their best 
physical attacks.  Rosa may need to heal occasionally, even with the 
constant bombardment of healing spells from Asura.  Rosa should give Asura a 
taste of her own medicine by casting Titan every round.

Bahamut
 HIT POINTS: 45001
 EXPERIENCE: 35000
 GIL: --
 WEAKNESS: Reflect
 STRATEGY: Immediately start using Lunar Curtains and Light Curtains.  Have 
Rosa and FuSoYa cast wall on themselves.  This will cause Bahamut's Mega Flare
attack to bounce off your characters and hit himself.  In the meantime, have 
Cecil attack with Excalibur, Edge throw, and Rydia summon Leviathan.  Rosa 
and FuSoYa should concentrate all their efforts on casting wall.

Baigan
 HIT POINTS: 4444
 EXPERIENCE: 3000
 GIL: 4800
 WEAKNESS: --
 STRATEGY: Cecil and Yang should target the body.  The twins should use Twin 
magic, and Tellah should constantly cast Cura, Curaga in order to keep the 
party healthy.

Barbariccia
 HIT POINTS: 8636
 EXPERIENCE: 9000
 GIL: 5500
 WEAKNESS: Jump
 STRATEGY: Kain needs to jump every turn to eliminate the shield around 
Barbariccia.  Yang should use the power command, and Cid and Cecil should 
constantly attack physically.  When low on HP, Rosa should heal the party.

Barnabas
 HIT POINTS: 9321
 EXPERIENCE: 10100
 GIL: 4000
 WEAKNESS: --
 STRATEGY: Rydia should summon Titan every round.  Rosa should heal, while 
Yang, Cecil, and Kain use their best attacks.  Don't worry about curing the 
Poison spell, Barnabas will do that for you.

Cagnazzo
 HIT POINTS: 5312
 EXPERIENCE: 5500
 GIL: 4000
 WEAKNESS: Thunder
 STRATEGY: Have Porom or Tellah cast Berserk on Cecil near the beginning of 
the battle to increase his attack power.  Yang should have a Thunder Claw 
equipped and should use Power every round.  Palom and Tellah should constantly
use Thundara or Thundaga to disintegrate Cagnazzo's dangerous water shield.

Calcobrena
 HIT POINTS: Calco: 1369, Brina: 369, Calcobrena: 5315
 EXPERIENCE: 9440
 GIL: 7500
 WEAKNESS: --
 STRATEGY: Kill the Brinas first, then concentrate on the Cals.  The dolls 
will combine to make a large Calcobrena, use your best attacks on this 
beast.  Watch out for this doll's confuse attacks, they can be deadly if cast 
on a powerful character.  It's best to cast Berserk on Cecil and have yang use
Power every round.  Kain should Jump and Rosa should Aim and heal when needed.

CPU
 HIT POINTS: 30000
 EXPERIENCE: 50000
 GIL: 10333
 WEAKNESS: --
 STRATEGY: To prevent CPU from killing party members immediately, refrain 
from killing the Attacker orb.  Go ahead and kill the Defender.  Don't use 
any spell or attack that targets multiple enemies.  In fact, you should 
refrain from using any offensive spells in this battle, since CPU will 
immediately, and constantly, put up a Reflect spell.  Have Rydia summon 
Asura, and have Rosa and FuSoYa heal the party.  Edge and Cecil are going 
to be doing most of the offensive work, so have them hit hard and fast.

Dark Bahamut (Party = Kain, Cecil, Edge, Rosa, Rydia)
 HIT POINTS: 60000
 EXPERIENCE: 64000
 GIL: --
 WEAKNESS: --
 STRATEGY: Don't use any summons or magic on this Dragon or it'll counter 
with deadly attacks.  Use pure brute, physical force.  Rosa should cast 
Berserk on Cecil, Kain should jump every round, and Edge should throw Fuma
Shurikens.  Rydia will need to use curative items and Rosa should continually 
cast Curaja.

Dark Elf
 HIT POINTS: 23890
 EXPERIENCE: 7500
 GIL: 5000
 WEAKNESS: --
 STRATEGY: Cecil, Yang, and Cid should attack the boss with all their might.
Tellah should cast high level attack spells.  Someone should be ready to heal
Pig status with Diet Food should the need occur.  After a few rounds, 
Dark Elf will transform into a dragon, attack it quickly and it should die 
off fast.

Death Mech (Party = Cecil, Cid, Rosa, Rydia, Yang)
 HIT POINTS: 50000
 EXPERIENCE: 32000
 GIL: --
 WEAKNESS: --
 STRATEGY: Rydia will be the main source of damage in this battle, as she casts
Bahamut and Flare spells.  Cid can help out by attacking, while Cecil attacks
and acts as back-up healer.  Yang should be able to deal a fair ammount of 
physical damage, while Rosa supports the party with Curaja.

Demon Wall
 HIT POINTS: 28000
 EXPERIENCE: 23000
 GIL: 8000
 WEAKNESS: Leviathan
 STRATEGY: The wall will slowly close in on the party and will slowly kill 
off each character if it gets too close.  Therefore, you must act fast.  
Cast Berserk on Cecil and have Edge throw weapons.  Kain should jump every 
round.  Rosa should keep the party's HP up and Rydia should summon Leviathan, 
or Titan, every round until her MP is diminished.

Dr. Lugae and Barnabas
 HIT POINTS: --
 EXPERIENCE: --
 GIL: --
 WEAKNESS: --
 STRATEGY: Defeat the scientist first, then take out the robot.  This is a 
very easy battle, the real one is yet to come.  Just use basic strategies 
and keep your HP up.

Elements
 HIT POINTS: --
 EXPERIENCE: 62500
 GIL: 10000
 WEAKNESS: Fire, Ice, Thunder.
 STRATEGY: This battle will be very easy as long as you know which element is
weak against what.  Have your characters use spells according to these 
weaknesses:  Rubicant=Ice, Cagnazzo=Thunder, Barbariccia=Holy, and 
Scarmiglione=Fire. Rydia and FuSoYa should use their highest elemental 
spells.  Edge should also use his elemental spells.  Cecil should attack 
normally and Rosa should concentrate on using her best spells.

General
 HIT POINTS: 221
 EXPERIENCE: 869
 GIL: 242
 WEAKNESS: --
 STRATEGY: Attack the General first for experience, if you attack the Soldiers 
first, he'll run away.  As soon as the General is dead the Soldiers will kill 
themselves one by one.  You can speed the process up by killing them on your 
own.  Should your HP drop, just use a quick Potion.

Gigas Worm (Party = Cecil, Edward, Palom, Porom, Edge)
 HIT POINTS: 55000
 EXPERIENCE: 32000
 GIL: --
 WEAKNESS: --
 STRATEGY: Edward should simply heal during this battle, using the Heal command
or using more potent curative items when necessary.  Cecil should attack 
normally, but should be ready with White Magic when the hard-hitting worm 
strikes.  Porom is best used as a constant healer in this battle.  Palom can 
sit back and nuke the worm with high tier Black Magic.  Edge should go all out
with Nijutsu and regular attacks.

Golbez
 HIT POINTS: --
 EXPERIENCE: 15000
 GIL: 11000
 WEAKNESS: Fire, Holy
 STRATEGY: At first, Golbez will quickly kill everyone.  Rydia will show up 
and use Dragon.  Hurry and revive everyone, once they're all back to life, 
pummel Golbez hard with summons and strong physical attacks.

Leviathan
 HIT POINTS: 50001
 EXPERIENCE: 28000
 GIL: --
 WEAKNESS: Thunder, Titan
 STRATEGY: This battle is going to take a long time, so sit back and get used 
to the different attack combinations that you'll have to use, over and over 
again. This is where Ethers really come in handy.  Rosa should constantly 
cast Curaga to help nullify the Tsunami attack.  Use a Bacchus's Cider on 
Cecil, if  you have one, and let him attack wildly.  Edge should throw 
Shurikens and any excess weapons.  Kain's jumping may or may not save him 
from Leviathan's Tsunami, but it's still the best use of his turns.  Titan 
and Thundaga are more effective than Ramuh, so use Rydia's spells wisely, and
use an either if her or Rosa's MP gets too low.

Lunasaurs (Party = Kain, Cecil, Edge, Rosa, Rydia)
 HIT POINTS: 29000
 EXPERIENCE: 59000
 GIL: --
 WEAKNESS: Holy
 STRATEGY: As long as Cecil is equipped with the Ragnarok, this battle should
be a breeze, it'll deal 9999 damage with every hit.  Even though these 
bosses are weak against Holy, don't use it, or any other black or summon 
magic for that matter, or else they'll counter with horrific status ailment 
spells.  Edge and Kain should attack physically and Rosa and Rydia should 
concentrate on healing the party.

Master Flan (Party = Cecil, Edward, Palom, Porom, Edge)
 HIT POINTS: 35000
 EXPERIENCE: 32000
 GIL: --
 WEAKNESS: --
 STRATEGY: In this battle you'll want to rely more on physical damage, since 
the boss will reflect most spells.  Cecil, Edge, and Edward can attack should
constantly attack the main boss, while Palom concentrates on taking out the 
Flans with spells, while Porom heals and casts support spells such as Berserk
and Haste.

Mindy, Sandy, Cindy
 HIT POINTS: Mindy: 2590, Sandy: 2591, Cindy: 4599
 EXPERIENCE: 7500
 GIL: 9000
 WEAKNESS: --
 STRATEGY: Kill the fat one first to prevent her from reviving her sisters.  
Tellah will need to cast reflect on the party and reflect his spells off of 
them.  Cecil, Yang, and Cid should concentrate their physical attacks on 
one sister at a time.

Mist Dragon
 HIT POINTS: 465
 EXPERIENCE: 700
 GIL: 200
 WEAKNESS: --
 STRATEGY: Have Cecil attack normally, Kain has time to jump two times before 
the dragon turns to mist.  When it does turn to mist, don't attack it, you'll 
always miss and it will retaliate with a powerful attack.  Just Parry until it 
returns to its original form and then continue the attack cycle.

Mom Bomb
 HIT POINTS: 11000
 EXPERIENCE: 2416
 GIL: 543
 WEAKNESS: --
 STRATEGY: Quickly begin attacking the boss.  Have Cecil attack it physically.
Edward should constantly use Medicine, while Rosa uses Cura onindividual 
characters.  Rydia should summon Chocobo and Yang should use the Power 
command.  When, and if, it turns into smaller bombs, defeat them as fast as 
possible before they detonate.

Octomammoth
 HIT POINTS: 2350
 EXPERIENCE: 1200
 GIL: 500
 WEAKNESS: Thunder, Chocobo
 STRATEGY: Have Tellah use Thunder, Rydia summon Chocobo, and Cecil attack 
physically.  The tentacles will die one by one until the octopus itself is 
finally destroyed.  This boss is slow to attack, so you won't need to heal 
very often, but when you do, have Tellah use Cura on the entire party or 
Rydia use Cure on single targets.

Odin
 HIT POINTS: 20001
 EXPERIENCE: 18000
 GIL: --
 WEAKNESS: --
 STRATEGY: You only have a few rounds to defeat this boss.  As soon as he 
pulls back his sword, he's getting ready to kill off the entire party.  Act 
fast!  Cast Berserk on Cecil and have edge throw any excess weapons.  Rydia 
should summon Bahamut and Rosa should cast Haste on the fighters.  If you 
time it right, Kain can actually survive the sword swoop if he's in the air 
while Odin uses it.

Ogopogo (Party = Kain, Cecil, Edge, Rosa, Rydia)
 HIT POINTS: 50000
 EXPERIENCE: 61000
 GIL: --
 WEAKNESS: Bahamut
 STRATEGY: This battle isn't too hard, but Ogopogo can hit pretty hard, so 
cast support spells and keep your HP up.  Have Edge throw Fumas, while Cecil 
attacks physically and Kain jumps.  Rydia should summon Bahamut every round 
and Rosa should cast Curaja on the party as often as possible.

Plague (Party = Kain, Cecil, Edge, Rosa, Rydia)
 HIT POINTS: 33333
 EXPERIENCE: 31108
 GIL: 550
 WEAKNESS: --
 STRATEGY: As soon as the battle starts the Plague will cast doom on the 
entire party, you'll have a count down from 5, after that you're dead.  It 
would be a very good idea to have Kain jump and Rosa shoot arrows at this 
boss, they are very effective against it.  Edge should throw darts, Rydia 
should summon Bahamut and Cecil should attack physically.  If there was 
ever a battle to act fast in, it's this one!  If you're lucky, the Plague 
will re-cast Doom, starting the count down over.

Rubicant
 HIT POINTS: 34000
 EXPERIENCE: 18000
 GIL: 7000
 WEAKNESS: Ice, Flood, Shiva
 STRATEGY: It is essential that you use Ice attacks to win this battle, but 
it is also necessary to time those attacks, otherwise, they will only help 
him win.  If he is in his cloak, don't use any Ice or Flood attacks, they'll 
heal him.  Wait till he opens his cloak and thrash him with Rydia's Shiva 
and Edge's Flood.  Have Cecil and Kain attack physically, while Rosa heals 
the party.

Scarmiglione
 HIT POINTS: 3500
 EXPERIENCE: 2800
 GIL: 850
 WEAKNESS: Fire
 STRATEGY: Have Palom and Porom constantly use Twin magic, unless Porom needs
to heal.  Cecil should attack the Ghasts and then Scarmiglione, when they're 
defeated.  Tellah should concentrate on healing, using Hi-Potions and Cura 
every round.

Scarmiglione (2nd Form).
 HIT POINTS: 3523
 EXPERIENCE: 3600
 GIL: 2500
 WEAKNESS: Fire, Holy
 STRATEGY: Immediately switch rows.  Tellah should be ready with Esuna to 
block out Scarmiglione's constant status attack.  Cecil should attack 
physically and the twins should try to pull off Twin magic as much as possible.
If the party is in serious need, Porom can stop using Twin magic for a while 
and use Cura.

Storm Dragon (Party = Cecil, Cid, Rosa, Rydia, Yang)
 HIT POINTS: 40000
 EXPERIENCE: 32000
 GIL: --
 WEAKNESS: Ice, Shiva
 STRATEGY: If you still have one, equip Yang with an Ice Claw and then beat 
the boss down with Power attacks.  Cecil and Cid should attack physically, 
while Rosa stands ready to heal the party when the Dragon uses its devastating
Tornado spell.  Rydia should cast Blizzaga and Shiva for the most effective 
damage.

T-Rex (Party = Cecil, Edward, Palom, Porom, Edge)
 HIT POINTS: 60000
 EXPERIENCE: 32000
 GIL: --
 WEAKNESS: --
 STRATEGY: Cast float at the beginning of the battle to counter the Rex's 
Quake spells.  Have Palom cast high tier spells, while Edward and Porom support
the party with healing.  Edge and Cecil should strike hard and fast.

White Dragon (Party = Kain, Cecil, Edge, Rosa, Rydia)
 HIT POINTS: 32700
 EXPERIENCE: 55000
 GIL: --
 WEAKNESS: Bahamut
 STRATEGY: Have Rosa cast Float before allowing Rydia to summon Bahamut.  
Otherwise, the dragon will be able to effectively use a devastating earth 
attack.  Cecil, Edge and Kain should all concentrate on physical attacks, 
while Rosa keeps the party healthy.

Zeromus (Party = Kain, Cecil, Edge, Rosa, Rydia)
 HIT POINTS: 100000
 EXPERIENCE: --
 GIL: --
 WEAKNESS: Meteor
 STRATEGY: Before using the crystal given to you by Golbez, try having Edge 
steal the Dark Matter.  It's hard to do so, but having this item will help  
protect your party from one of Zeromus' fierce attacks.  Use the Crystal 
when you're ready and Zeromus will transform.  First and foremost, Rosa must 
cast Curaja every round, no matter what.  If she loses a large amount of HP, 
you must have someone use an Elixir on her!  If you don't follow these Rosa 
rules, you're sure to lose.  Edge should throw your very best weapons, and, 
if you have it, the Knife.  Kain will not be effective as a fighter in this 
battle, he should stay on level ground and use Phoenix Downs and Elixirs on 
weakened characters.  Cecil should try to attack every round, while curing
when necessary.  Rydia's best course is to cast Meteor, unless she needs 
to heal herself or restore MP.  Don't waste time using status increasing 
items or spells, they'll be rendered useless when Zeromus uses Black Hole.  
With these steps, you should be able to confidently defeat Zeromus, if 
your levels are at least 60.

===============================================================================
XIV. CLOSING COPYRIGHT NOTICE
===============================================================================

This guide is Copyright 2005 Joseph Witham ([email protected]).
Anyone who desires to reproduce, distribute, or use this guide on their web 
site has the author's permission under the following conditions:
 1. It must not be altered in any way.
 2. It must not be used for profit; it must be distributed freely. 
 3. It must remain in its entirety, with every part intact.
 4. Credit must be given to the author, Joseph Witham.
All information in this guide, unless otherwise noted, was compiled and 
written by the author. You may not reproduce any information from this guide
and use it in any other publication without written consent of the author.

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