Final Fantasy X
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Final Fantasy X FAQs (Part 1)
Frequently Asked Questions Final Fantasy X Platform: PS2 Publisher: Square Electronic Arts 01 Is it possilbe for every character in the game to obtain every skill on the Sphere Grid? Theoretically, it is possible to have every one of your character's learn every Ability, Skill, Special, and attribute on the Sphere Grid, but this process could literally take months, maybe even longer. Though the Sphere Grid system does allow for better customization of characters, Square was careful to design it so that characters must undergo massive leveling-up to reach certain abilities. The average player seems to reach a level where every character completes two sections of the Sphere Grid. The recommended path to have your characters take is as follows: (naturally, you chould complete each characters personal section first) TIDUS: Take Auron's path to allow Tidus to grow stronger. AURON: Take Tidus' path to allow Auron to gain speed. WAKKA: Take Auron's path to allow Wakka to obtain Specials such as the Break Abilities. KIMAHRI: Take Rikku's path to allow Kimahri to learn the way of a thief. YUNA: Use a Transport Sphere to take Lulu's path and learn Black Magic. LULU: Use a Transport Sphere to take Yuna's path and learn White Magic. RIKKU: Take either Lulu's or Yuna's path, depending on your personal preference. 02 Can you remove abilities from weapons? Though the Weapon Customization system puts previous Final Fantasy armament methodologies to shame, it is not flawless. One problem is that you cannot remove an ability from a weapon. Therefore, you must choose wisely when assigning abilities to weapons. 03 Does each character have an ultimate weapon? In Final Fantasy X, each character has a Celestial Weapon, which, though difficult to acquire, will be the strongest weapon for that character. To locate the Celestial Weapons, you must first obtain the Cloudy Mirror item, and then upgrade that to the Celestial Mirror item, which will allow you to open the chests containing Celestial Weapons. Furthermore, each weapon when first obtained is equipped only with the NO AP ability, which prevents the character from earning Ability Points in post-battle reports. You must obtain two (2) powerup items for each weapon and perform rituals in order to remove the NO AP hindrance and access the weapon's true form and potential. Refer to the Helps and Hints section below to learn how to accomplish these tasks. 04 How do you obtain everyone's complete Overdrive Abilities? The following is a complete list of each character's Overdrives and how they are obtained: TIDUS - Swordplay Spiral Cut (Damages One Enemy) - You Start With This Slice & Dice (Randomly Targets Multiple Enemies) - Successfully Perform 10 Overdrives Energy Rain (Damages All Enmies) - Successfully Perform 30 Overdirves Blitz Ace (Damages All Enemies) - Successfully Perform 80 Overdrives *To Successfully Complete an Overdrive, press the X button when the cursor is in the highlighted area AURON - Bushido Dragon Fang (Damages and Delays All Enemies) - You Start With This Shooting Star (Damages and may Eject One Enemy) - Obtain the Jecht Sphere Item Banishing Blade (Damages and Breaks One Enemy) - Obtain at least 3 Jecht Spheres Tornado (Damages All Enemies) - Obtain all Jecht Spheres, plus Auron's Sphere and Braska's Sphere YUNA - Grand Summon N/A KIMAHRI - Ronso Rage Use the Lancet Ability to learn the following Rages: Jump (Default Ability) Fire Breath Seed Cannon Self-Destruct Thrust Kick Stone Breath Aqua Breath Doom White Wind Bad Breath Mighty Guard NOVA (Can only be obtained from Omega Weapon in the Omega Ruins) WAKKA - Slots All of Wakka's Overdrives must be won as prizes in Blitzball Tourneys Element Reels (Attack Random Enemies With One Elemental Property) Attack Reels (Attack Random Enemies With a Barage of Physical Strikes) Status Reels (Attack Random Enemies With a Series of Status Inflictions) Aurochs Reels (Unleash the Aurochs Power on Multiple Random Enemies) *To dictate the attack pattern of the reels, attempt to match up 3 or 2 items in the slots LULU - Fury Rotate the Right Analog Stick as repaidly as possible in a clockwise fashion to increase castings RIKKU - Mix There are at least 60 different combinations of items to mix. Try expermineting on your own. 05 What abilities are worth learning on the Sphere Grid? Naturally, a character should learn everyone of his or her abilities. However, here is a list of the very valuable abilities, many of which require Key Spheres to access. Quick Hit (A great tactical yet powerful attack the greatly increases the charcters recovery time) Hastega (Hasten all characters in your current party) Slowga (Slow all enemies) Entrust (Donate one character's Overdrive Guage to another characters) Sentinel (Have your most durable character take damage for everyone with a heightened state of defense) Zombie Attack (Attack and Zombify the enemy) Triple Foul (Inflict Silence, Darkness, and Sleep on the target all at once) Doublecast (Cast two consecutive Black Magic spells) Ulitma (The ultimate Black Magic spell) Flare (A powerful nonelemental Black Magic spell) Bribe (Pay enemies to run away and leave rare items) Copycat (Repeat any non-Summoning action performed by the character before you) Full-Life (Revive a character with a complete restoration of HP) Auto-Life (Inflict a character such that they revive automatically after dying once in battle) Holy (The ulitmate, and only, White Magic attack spell) Mug (Attack and steal from an enemy) See Part 2 for further FAQs, strategies, and hints into the secrets of Final Fantasy X