Final Fight: Double Impact Walkthrough And Achievement Guide - Guide for Capcom Digital Collection

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Final Fight: Double Impact
Walkthrough/Achievement Guide V0.6
Written by Paul Acevedo, AKA EastX
Created on: 04/14/10
Updated on: 04/16/10

Contents:
1.  Introduction
2.  Version History
3.  Menus and Options
4.  Final Fight: Series Rundown
5.  Final Fight: Controls
6.  Final Fight: Characters
7.  Final Fight: Items and Weapons
8.  Final Fight: Enemies
9.  Final Fight: Gameplay Tips
10. Final Fight: Walkthrough
11. Final Fight: Challenges
12. Magic Sword: Rundown
13. Magic Sword: Controls
14. Magic Sword: Allies
15. Magic Sword: Items
16. Magic Sword: Gameplay Tips
17. Magic Sword: Walkthrough
18. Magic Sword: Challenges
19. Achievements and Trophies (Both Games)
20. Frequently Asked Questions
21. Special Thanks
22. Contact Information


--------------------------------------------------------------------
1. Introduction
--------------------------------------------------------------------
This FAQ and Achievement Guide covers Final Fight: Double Impact, a 
downloadable compilation for Xbox 360 and Playstation 3. It contains
two classic Capcom CPS1 arcade games, the popular Final Fight and the 
lesser-known Magic Sword. This collection was developed by Proper Games 
and published by Capcom. The game's new cover art was illustrated by 
Udon artist Alvin Lee and colored by contest-winner Chad Walker. Final 
Fight: Double Impact is 192 MB and costs 800 Microsoft Points or $9.99.

Double Impact brings several enhancements and bonuses to each game. 
In menus, both games are represented as 3D arcade cabinets. 
Additionally, widescreen borders simulate the look of actually playing 
on an arcade cabinet. The actual game screen can be display with 
scanlines (like a classic arcade game) or with anti-aliasing that
makes the graphics look smoother. On the sound front, optional 
remixed soundtracks from Bionic Commando Rearmed composer Simon 
Viklund liven things up. You can download the new music for free at 
http://www.finalfightgame.com/remix .

Double Impact uses GGPO (Good Game, Peace Out) netcode for online
play, making the online experience as smooth as possible. Online
players can even randomly join single-player games in progress, 
much like the home versions of Street Fighter IV. Online leaderboards
allow high score enthusiasts to compare their progress with others. 
The original arcade games are meant for multiplayer, so these
excellent online features are appreciated.

Finally, Final Fight: Double Impact not only has Achievements and 
Trophies, it also comes with in-game Challenges (much like the 
newest Mega Man games). Completing these Challenges unlocks loads 
of bonus materials in the Vault. Don't worry; this guide will help.


--------------------------------------------------------------------
2. Version History
--------------------------------------------------------------------
04/14/10  Version 0.2 FAQ created.
04/16/10  Version 0.6 update. Menus and Options and FAQ sections 
          added.
          Final Fight Series Rundown completed. Whew! Long!
          Introduction, Final Fight Challenges, 4 Magic Sword 
          Sections (Rundown, Allies, Items, and Challenges), and 
          Achievements and Trophies sections updated.


--------------------------------------------------------------------
3. Menus and Options
--------------------------------------------------------------------
Switching games:
---------------
Final Fight is the default game. To switch between the two games,
press X on Xbox 360 or Square on Playstation 3.

Changing online mode:
--------------------
By default, the game is set to online and anyone can join the game. 
To change it to Invite Only or Offline, press Y on Xbox 360 or Triangle
on Playstation 3. You must set the game to Offline in order to play
local multiplayer (but players can still be signed in to Xbox Live, 
of course).

Changing the difficulty:
-----------------------
The game is set to Normal by default. You can play on Easy or Hard
by choosing Custom Game, Local or Online Multiplayer, and then
selecting the difficulty.


--------------------------------------------------------------------
4. Final Fight: Series Rundown
--------------------------------------------------------------------
Final Fight (Arcade, 1989)
-----------
The arcade version of Final Fight was a big hit. The graphics were
amazing at the time with huge, detailed characters and colorful 
backgrounds. It packed two-players on-screen and far more enemies 
at once than the competing Double Dragon series, all without slowdown.
Like Double Dragon it features a distinctive, memorable soundtrack.

Final Fight is arguably the most influential side-scrolling 
beat-em-up of all time. Future Capcom games like Aliens vs. Predator, 
Captain Commando, and The Punisher successfully improved on Final
Fight's formula, though none reached its success. Sega's popular 
Streets of Rage series openly copied it.  Even Konami's beat-em-ups 
like Teenage Mutant Ninja Turtles and X-Men share many similarities 
with Capcom's landmark brawler.


Final Fight (Super NES, 1991)
-----------
A Super Nintendo launch title, this port had fairly impressive 
graphics for a home game. However it lacks some of the resolution
and animation frames of its arcade papa. More importantly, it's
only a single-player game, so it loses some of the original's 
charm. The Industrial Area (Level 4 in the arcade) is missing as
well. The soundtrack, however, is quite nicely remixed and still
sounds good today.

The American SNES version of Final Fight is famous for its 
censorship. Poison and Roxy, the female enemies, were replaced with 
punks Sid and Billy. That kills half the fun right there! Bosses 
Damnd and Sodom were heinously renamed Thrasher and Katana; items
like beer and whisky got the axe; and the thug whose care is
bashed in a bonus stage now says, "Oh my car!"


Final Fight Guy (Super Famicom, 1992)
---------------
Capcom released a special version of Final Fight in Japan that
replaced Cody with Guy. Why they didn't just keep all 3 characters
in at that point is beyond me. It's still only a single-player
game and lacks the Industrial Area. On the plus side, it has some
new items, the Industrial Area's music is selectable in the sound
test, and the intro and ending are changed to account for 
Cody's absence. This game was released in America exclusively 
through Blockbuster Video, so not many people played it.


Final Fight CD (Sega CD, 1993)
--------------
Finally a nearly perfect home version of Final Fight! The Sega CD 
version is two-player and has all five levels. Transitions and
background details that were missing in the SNES version have
been restored. The only downside graphically is the Genesis'
limited color palette (64 colors versus 256 on SNES) keeps it 
from being quite as pretty as the original. On the plus side, 
the intro and ending have some tiny new bits as well as voice 
acting. The music has been remixed with redbook audio by T's 
Music. Finally, a Time Attack mode with new backgrounds adds 
replay value.

Do you think only Nintendo censored games in the 1990s? Heck no, 
Sega cut stuff too. Poison and Roxy are present in the US version, 
but their clothes have been redrawn to cover their chests and 
thighs. The image of Jessica shown in the intro was censored 
as well, though perhaps that hurts less since it was always cut 
from the US arcade version. Still, the Japanese Mega CD is the 
best way to play Final Fight CD.


Final Fight One (GameBoy Advance, 2001)
---------------
This is a unique combination of the SNES and arcade Final Fights. 
The sprites and backgrounds are mostly taken from the SNES game, 
so the animation and missing details have not been restored. The 
good news is that two-player mode and the Industrial Area are 
present. There are unlockable bonuses like alternate character 
colors, and you can even play as Guy and Cody's Street Fighter 
Alpha sprites (sans shadows, oddly). Players exchange dialogue 
with bosses now (including special, awesome dialogue for 
Alpha Cody and Guy). 

Sadly the US version is still censored in all the same ways as 
the SNES game, so the import's a little better.


Mighty Final Fight (NES, 1993)
------------------
One of the last games produced for the NES, Mighty Final Fight 
is akin to the NES version of Double Dragon. Compared to their 
arcade versions, both games are only single-player, add experience 
systems, and change the levels and enemies up somewhat. The NES 
really couldn't come close to Final Fight's awesome CPS1 arcade 
graphics, so Capcom used tiny, cute, super-deformed sprites instead. 
Like Final Fight One, this game adds pre-fight boss banter. Though 
it's only a one-player game, Mighty has all three playable characters, 
and somehbow the female enemies weren't censored in the US. The 
only downside besides the lack of multiplayer is that several bosses 
were removed, so players end up fighting Sodom three times! Had it
been released prior to the debut of the SNES, Mighty Final Fight 
would probably have been a big NES hit.


Final Fight 2 (Super NES, 1992)
-------------
The first Super NES-exclusive Final Fight sequel supports two players 
at last. Haggar is joined by Maki the female ninja and Carlos the guy 
nobody cares about as they travel around the world roughing up thugs. 
It's a competent sequel, especially if all someone had was a Super 
Nintendo, but it doesn't do anything quite as well as the original 
arcade game. The Guile and Chun-Li cameos in the background are rad 
though!


Final Fight 3 (Super NES, 1993)
-------------
The third Final Fight game actually manages to surpass the original in 
some ways! Four selectable characters (Haggar wearing goofy shorts and
shin guards, Guy, and wannabes Lucia, and Dean), improved graphics, 
and Street Fighter-style special moves and Super Combos make this a 
very solid beat-em-up. Many people missed this game when it came out 
(it's rare), but thankfully both Final Fight 2 and 3 are available on 
the Wii Virtual Console.


Final Fight Revenge (Saturn/Arcade, 1999)
-------------------
The least-known Final Fight game is a one-on-one fighter. Strangely 
it was developed in the US but only released in Japan. The graphics 
are 3D but the game is 2D. Haggar, Cody, and Guy are joined by original 
Final Fight enemies Damnd, Sodom, Andore, Edi.E, Rolento, Poison, and 
El Gado as playable characters. Zombie Belger returns from the grave 
as the final boss. This game has an awesome sense of humor with wacky 
weapons, crazy moves, and great endings. With that said, the graphics 
are just attrocious (even for the time), the gameplay is unpolished, 
and the single-player AI is obnoxious. Still, I'm sure many Final 
Fight fans would enjoy the opportunity to try it out.


Final Fight Streetwise (Xbox/PS2, 2006)
----------------------
Streetwise never had a chance. Developed by an American studio, Capcom 
Japan insisted on the game's gritty thug/hip-hop aesthetic. Therefor 
it looks and sounds almost nothing like its bright, colorful, 
good-music-having arcade forebear. Most gamers and critics wrote it 
off. But surprise! It's actually a good game. Think of it as a 
semi-realistic sequel to the arcade game. 

In the single-player story mode, Cody is out of prison (remember he 
became an ex-con in Street Fighter Alpha 3), Haggar has retired from 
politics to run a gym, and Guy leads a heroic gang of martial artists. 
Newcomer Kyle must rescue his brother Cody from an evil drug syndicate. 
Adventure elements have Kyle exploring urban neighborhoods, completing 
missions for people, earning new moves at the gym, and purchasing new 
licensed hip-hop songs at stores. The fighting is actually quite fun, 
and the story is interesting despite the bad dialogue. get weird toward 
the end when a zombiefying drug is introduced to the storyline and 
the difficulty ramps up to annoying levels.

Playing through story mode unlocks stages in Arcade mode, which is a 
two-player cooperative mode styled after the original arcade game 
(though shorter and simpler). Arcade mode's super-fast remixed Final 
Fight music is brilliant. If only the difficulty wasn't so high due 
to a lack of continues.

Streetwise is backwards-compatible on Xbox 360, so if you can get 
past the dark setting and hip-hop soundtrack (which is quite good for 
people who are into that), you should give it a shot. Forget the 
critics!


Compilations
------------
Final Fight (arcade) is included on Capcom Classics Collection for Xbox 
and Playstation 2 and Capcom Classics Collection Remixed for PSP.

Capcom Classics Mini Mix for GameBoy Advance contains NES games 
Mighty Final Fight, Bionic Commando, and Strider. The games are not 
enhanced in any way, but the compilation only cost $15 at launch.


Crossovers
----------
Just as Bionic Commando started its life as a sequel/spin-off of
Commando, Final Fight was originally intended to be a sequel to
the first Street Fighter arcade game. Yoshiki Okamoto created
both series. Thus there are some cross-overs!

Street Fighter II (Arcade, many consoles)
-----------------
The car-bashing bonus stage reappeared in Capcom's premiere fighting
series.

Street Fighter Alpha series (Arcade, lots o' consoles)
---------------------------
Guy has been a playable character since the first Street Fighter 
Alpha. 

Rolento became a playable character in Street Fighter Alpha 2, which 
has a great Final Fight background that features Haggar, Damnd, 
Poison, and others.

Cody joined the fight in prison clothes in Alpha 3. He even fights 
with a knife.

Street Fighter III (Arcade, Dreamcast, Xbox, Playstation 2)
------------------
Remember how hip-hop music didn't quite fit into Final Fight 
Streetwise? For some reason nobody minded Street Fighter III's much 
crappier hip-hop, but I digress. Andore is a playable character 
here, though he's been renamed Hugo, presumably out of respect to 
deceased real-life wrestler Andre the Giant. Poison accompanies 
Hugo, though she's not playable.

Street Fighter IV (Arcade, Xbox 360, Playstation 3)
-----------------
There are no Final Fight characters in the fourth Street Fighter, 
but Zangief does have a great downloadable Haggar outfit.

Super Street Fighter IV (Arcade, Xbox 360, Playstation 3)
-----------------------
The car-breaking bonus stage is back! Oh, and Guy and Cody return as 
playable characters. They are accompanied by a Final Fight background 
that includes Hugo/Andore and a statue of Mayor Mike Haggar. 
But still... The car!!!

Capcom vs. SNK 2 (Arcade, Xbox, PS2, GameCube)
----------------
Maki the ninja from Final Fight 2 is now a respectable, playable 
character in this one-on-one fighting game.

Capcom Fighting Evolution (Arcade, Xbox, PS2)
-------------------------
Nobody liked this fighter, but at least Hugo/Andore returns as a 
playable character with Poison at his side.

Saturday Night Slam-masters Series (Arcade, SNES, Genesis)
----------------------------------
Capcom's awesome arcade wrestling series is best-known for Haggar, 
who returns to the wrestling ring as a playable character. In 
Japan, however, this game is set prior to the events of Final Fight.
The first Saturday Night Slam-masters received console ports, but its 
two sequels are arcade exclusives.

***

Check out HardcoreGaming 101's Final Fight article at
http://www.hardcoregaming101.net/finalfight/finalfight.htm
for more series details and pictures!


--------------------------------------------------------------------
5. Final Fight: Controls
--------------------------------------------------------------------
Xbox 360 Controls
-----------------
Left Stick:   Move
D-pad:        Move
X button:     Attack/Pick up items
Y button:     Attack/Pick up items
A button:     Jump
B button:     Jump
Start button: Pause

Playstation 3 Controls
----------------------
Left Stick:      Move
D-pad:           Move
Square button:   Attack/Pick up items
Triangle button: Attack/Pick up items
X button:        Jump
Circle button:   Jump
Start button:    Pause

Moves
-----
Special attack: Press Attack + Jump simultaneously. This move drains
                your life if it connects. Still, it's often the best
                way to avoid major damage.

Vertical jump kick: Jump, then press Attack. Not an effective attack.

Horizontal jump kick: While moving left or right, Jump, then
                      press Attack.

Alternate jump attack: While moving left or right, Jump, then press
                       Down + Attack. Not effective on its own,
                       but occasionally useful in combos.


Grapple: Walk toward an enemy at close range and you should grab
         the enemy. It's easier to grab stunned enemies, but they
         don't have to be stunned.

Grapple cancel: Cody and Guy can release a held opponent by
                pressing Jump.

Fast recovery: When knocked down, wiggle the stick/d-pad and press
               Attack and Jump rapidly to get up faster. Useful to
               avoid Andore's jumping attacks.


--------------------------------------------------------------------
6. Final Fight: Characters
--------------------------------------------------------------------
Haggar
------
Stats: Height 6'8"   Weight 297 pounds
Description:
 Ex-wrestler and mayor of Metro City, Haggar is the only character
 who appears in every Final Fight game. He does the most damage and
 is the easiest character to play.
Techniques: 
 -Piledriver: Grab an enemy, then jump and press attack. The 
              piledriver is Haggar's most powerful attack; it 
              also damages whoever he lands on.

Cody
----
Stats: Height 6'0"   Weight 187 pounds
Description:
 Cody is Jessica's boyfriend. He is the most balanced character and
 specializes in knife use.
Techniques: 
 -Knife stab: Cody can stab with the knife instead of throwing it,
              but only if the enemy is close and lined up properly.
  
 -Punch loop: Punch an enemy twice, staggering him or her, then turn 
              away and punch once,  then face the enemy and punch 
              twice again. Repeat to keep an enemy infinitely 
              staggered.

Guy
---
Stats: Height 5'9"   Weight 158 pounds
Description: Guy, the ninja-in training, was absent from the first
 Super NES port of Final Fight. He is the fastest but deals the
 least damage, making him the hardest character to play.
Techniques: 
 -Off-wall-kick: There aren't many walls in the game, but Guy
                 can jump off of them. Jump, then press Away + Jump
                 against the wall, and then Attack.


--------------------------------------------------------------------
7. Final Fight: Items and Weapons
--------------------------------------------------------------------
-Food Items: These restore health as well as awarding points.
 ----------
 -Fruit:
  -----
  Health and points: low
  Examples: Apple, Banana, Grape, Pineapple, Orange

 -Junk Food:
  --------
  Health and points: medium
  Examples: Beer, Gum, Hamburger, Hot Dog, Milk, Pizza, Soda Can, 
            Sushi, Whisky

 -Meat:
  ----
  Health and points: high (restores full health)
  Points: 10000 at full health
  Examples: Barbeque, Chicken, Steak


-Score Items
 -----------
  Name:     Points:
  ----------------
 -Dustbin   600 
 -Barrel    900 
 -Radio     1000 
 -Hammer    1000 
 -Topaz     1500 
 -Watch     3000 
 -Yen       3000 
 -Dollar    3000 
 -Necklace  3000 
 -Pearl     5000 
 -Ruby      5000 
 -Emerald   5000 
 -Gold Bar  10000 
 -Diamond   10000 


-Weapons:
 -------

 -Knife: Only Cody can stab with the knife, which he'll do if an
         enemy is close when he attacks.
  Damage: Low (throw) Medium (stab) 
  Best used by: Cody

 -Pipe
  Damage: High
  Best used by: Haggar

 -Katana/Masamune
  Damage: High
  Best used by: Guy

 -Muramasa
  Damage: High
  Best used by: Guy


--------------------------------------------------------------------
8. Final Fight: Enemies
--------------------------------------------------------------------
Coming soon!


--------------------------------------------------------------------
9. Final Fight: Gameplay Tips
--------------------------------------------------------------------
Coming soon!


--------------------------------------------------------------------
10. Final Fight: Walkthrough
--------------------------------------------------------------------
Coming soon!


--------------------------------------------------------------------
11. Final Fight: Challenges
--------------------------------------------------------------------
Score-run tips:

Level 1 - Slums

TIER 1
-Beat Damnd!
 Unlocks: Original Concept Art - Damnd
-Complete Slums in under 5:00
 Unlocks: Comic - Street Fighter II Turbo pages 1 and 2 (of 24)
-Complete Slums with Cody
 Unlocks: Original Concept Art - Cody
-Get 50,000 points in Slums
 Unlocks: Fan Art - Street Fighter II Turbo Cover 6

TIER 2
-Complete Slums in under 3:40
 Unlocks: Fan Art - Poison by Geoff Gunning
-Get 100,000 points in Slums
 Unlocks: Original Concept Art - Two P
          Original Concept Art - Dug

TIER 3
-Complete Slums in under 2:27
 Unlocks: 
-Get 110,000 points in Slums
 Unlocks: Comic - Guy Card 1/5

Level 2 - Subway

TIER 1
-Beat Sodom
 Unlocks: Fan Art - Sodom Street Fighter by Jean Daniel de Moura
          Original Concept Art - Sodom
-Complete Subway with Guy
 Unlocks: 
-Complete Subway without using 5 continues
 Unlocks: Original Concept Art - Final Fight Cabinet Artwork
          Original Concept Art - Controls (Haggar)
-Complete Subway without losing 9 lives
 Unlocks: Original Concept Art - Bill Bull
          Original Concept Art - Cody and Guy

TIER 2
-Complete Subway without losing 7 lives
 Unlocks: Original Concept Art - Enemy Development
          Original Concept Art - Haggar - Moves Storyboards 1/3
-Complete Subway without using 4 continues
 Unlocks: Original Concept Art - Andore Jr and Andore
          Comic - Guy Card 5/5

TIER 3
-Complete Subway without losing 5 lives
 Unlocks: Comic - Guy Card 4/5
-Complete Subway without using 3 continues
 Unlocks: Fan Art - Everyone's Favorite Guy by Peter Louis Ibeh
          Original Concept Art - Cody - Moves Storyboards 1/3
-Complete Subway in under 7:30
 Unlocks: Original Concept Art - Uncle Andore and Grand Father 
           Andore (sic)
          Original Concept Art - Controls (Japanese)

Level 3 - Westside District

TIER 1
-Beat Edi.E
 Unlocks: Proper Games Art - Final Fight Front End
          Original Concept Art - Edi. E
-Complete Westside with Haggar
 Unlocks: Original Concept Art - Haggar and Nancy (Haggar's Wife)
          Original Concept Art - Haggar
-Complete Westside without losing 12 lives
 Unlocks: Original Concept Art - J
          Original Concept Art - Jake

TIER 2
-Complete Westside without losing 9 lives
 Unlocks: Original Concept Art - Guy - Moves Storyboard 4/4
          Original Concept Art - Guy - Pixel Development & Weapons
-Get 100,000 points in westside
 Unlocks: Original Concept Art - Guy - Moves Storyboard 1/4 
-Complete Westside in co-op
 Unlocks: Original Concept Art - Guy
          Original Concept Art - Holly Wood

TIER 3
-Complete Westside without losing 7 lives
 Unlocks: Original Concept Art - Guy - Moves Storyboard 2/4
          Original Concept Art - Guy - Moves Storyboard 3/4
-Get 210,000 points in Westside
 Unlocks: Original Concept Art - Haggar - Pixel Development 2/2
          Original Concept Art - Poison & Bill Bull - Pixel
           Development (Andore too, but he's not listed)

Level 4 - Industrial Area

TIER 1
-Beat Rolento
 Unlocks: Fan Art - Rolento Victorious by David Pielich
          Original Concept Art - Final Fight Logo
-Complete Industrial in under 10:00
 Unlocks: Comic - Guy Card 2/5
          Comic - Guy Card 3/5
-Complete Industrial without using 7 continues
 Unlocks: Original Concept Art - Axl
          Original Concept Art - Controls (Guy)

TIER 2
-Complete Industrial without using 4 continues
 Unlocks: Original Concept Art - Poster A (Cody and Haggar)
          Original Concept Art - Haggar - Pixel Development 1/2
-Complete Industrial in under 6:00
 Unlocks: Proper Games Art - The Proper Games team and their
           BAFTA award!
-Complete Industrial with Guy
 Unlocks: 
-Complete Industrial in co-op
 Unlocks: Original Concept Art - Bred
          Fan Art - Final Fight Animated Andore by Nathan Anderson

TIER 3
-Complete Industrial without using 2 continues
 Unlocks: Original Concept Art - Poison and Roxy
          Original Concept Art - Poster B (frame)
-Complete Industrial in under 4:10
 Unlocks: 

Level 5 - Bay Area

TIER 1
-Complete Bay Area with Haggar
 Unlocks: Comic - Haggar p. 1/4
          Comic - Haggar p. 2/4
-Beat Abigail
 Unlocks: Original Concept Art - Abigail
          Comic - Haggar p. 3/4
          Comic - Haggar p. 4/4
-Get 250,000 points in Bay Area
 Unlocks: Original Concept Art - Simons
-Complete Bay Area in under 15:00
 Unlocks: Comic - Street Fighter II Turbo p. 6/24
          Comic - Street Fighter II Turbo p. 7/24

TIER 2
-Complete Bay Area in under 12:00
 Unlocks: Comic - Street Fighter II Turbo p. 8/24
          Comic - Street Fighter II Turbo p. 9/24
-Get 400,000 points in Bay Area
 Unlocks: Comic - Street Fighter II Turbo p. 10/24
          Comic - Street Fighter II Turbo p. 11/24

TIER 3
-Get 545,000 points in Bay Area
 Unlocks: Comic - Street Fighter II Turbo p. 4/24
          Comic - Street Fighter II Turbo p. 5/24
-Complete Bay Area in under 9:00
 Unlocks: 

Level 6 - Uptown Metro City

TIER 1
-Beat Belger
 Unlocks: Original Concept Art - Belger
          Comic - Street Fighter II Turbo p. 16/24
          Comic - Street Fighter II Turbo p. 17/24
          Comic - Street Fighter II Turbo p. 18/24
-Complete Uptown with Cody
 Unlocks: Comic - Street Fighter II Turbo p. 19/24
          Comic - Street Fighter II Turbo p. 20/24
          Comic - Street Fighter II Turbo p. 21/24
-Complete Uptown without losing 30 lives
 Unlocks: Fan Art - Street Fighter II Turbo 6 & 7 (alternate)
          Original Concept Art - Bred
          Fan Art - Street Fighter II Turbo Cover 7

TIER 2
-Complete Uptown without using 10 continues
 Unlocks: Original Concept Art - Cody - Moves Storyboard 2/3
          Original Concept Art - Haggar - Moves Storyboard 2/3
-Complete Uptown without losing 20 lives
 Unlocks: Original Concept Art - Cody - Moves Storyboard 3/3
          Fan Art - I'll Be Your Poison Remix 
           by Aimee Chan and 19Works

TIER 3
-Complete Uptown without using 7 contiunes
 Unlocks: Comic - Street Fighter II Turbo p. 22/24
          Comic - Street Fighter II Turbo p. 23/24
          Comic - Street Fighter II Turbo p. 24/24
-Complete Uptown without losing 13 lives
 Unlocks: Fan Art - Poison and Hugo by Derrick Chew
          Original Concept Art - Haggar - Moves Storyboard 3/3
-Complete Uptown in under 10:00
 Unlocks: 
-Get 570,000 points in Uptown
 Unlocks: Movie - Final Fight - S2E25 of Street Fighter USA cartoon


--------------------------------------------------------------------
12. Magic Sword Rundown
--------------------------------------------------------------------
Magic Sword (Arcade, 1990)
Magic Sword (Super NES, 1992)

Compilations
------------
Magic Sword (Arcade) is included in Capcom Classics Collection Volume 
2 for Xbox and Playstation 2 as well as Capcom Classics Collection 
Remixed for PSP.

More coming soon!


--------------------------------------------------------------------
13. Magic Sword: Controls
--------------------------------------------------------------------
Xbox 360 Controls
-----------------
Left Stick:   Move
D-pad:        Move
X button:     Attack
Y button:     Attack
A button:     Jump
B button:     Jump
Start button: Pause

Playstation 3 Controls
----------------------
Left Stick:      Move
D-pad:           Move
Square button:   Attack
Triangle button: Attack
X button:        Jump
Circle button:   Jump
Start button:    Pause

Moves
-----
Magic Attack: Attack + Jump simultaneously. Costs health to perform.


--------------------------------------------------------------------
14. Magic Sword: Allies
--------------------------------------------------------------------
Allies are sometimes found behind locked doors. Picking up a new 
ally replaces the old one, so it's best to stand back and see who the 
ally is after opening a door. Allies have their own life meters and 
can be killed. Picking up two of the same ally or collecting a Red 
Heart will level up the ally, improving his or her attacks. Ally!

Archer
------

Thief
-----

Ninja
-----

Wizard
------

Big Man
-------

Priest
------

Lizardman
---------

Knight
------


--------------------------------------------------------------------
15. Magic Sword: Items
--------------------------------------------------------------------
If you watch the attract sequence (intro, demo play, etc.) the game
will flash a list of items and their effects on-screen. It doesn't
give you enough time to read it though, so memorizing this list is
a good idea.

-Items: Dropped by enemies, etc.
 -----
 Blue Heart: Refills your ally's life
 Red Heart: Levels up your ally
 Fairy Egg: A fairy will fly around and drop food.
 Circlet: 1030 points
 Unicorn Coins: Points (varies)
 Shuriken: Restores one full bar of life 
 Keys: Open doors
 Lobster: Restores life to you and your ally
 Glowing Coal: Reduces ally's level by 1
 Mushroom: Temporarily poisons your character so you can't attack
 Sapphire: 80000 points 

-Treasure chest items:
 --------------------
 King's Crown: Protection from magic
 Gauntlet: Increases the power of both you and your ally's attacks
 Golden Pot: Heals your ally
 Crystal Ball: Reveals hidden treasure chests
 Pendant: Doubles your score
 Magic Potion: Increases your magic skill
 Diamond Ring: You must have this for the Lizardman ally to join you
 Scroll: All enemies drop something when killed


--------------------------------------------------------------------
16. Magic Sword: Gameplay Tips
--------------------------------------------------------------------
Coming soon!


--------------------------------------------------------------------
17. Magic Sword: Walkthrough
--------------------------------------------------------------------
Coming soon!


--------------------------------------------------------------------
18. Magic Sword: Challenges
--------------------------------------------------------------------
General

TIER 1
-Complete all levels in co-op
 Unlocks: 
 Tips: If either player dies and allows the Continue countdown 
       timer to reach zero, you will not get credit for that level. 
-Score 500,000 points on level 30
 Unlocks: 

TIER 2
-
 Unlocks: 
-
 Unlocks: 
-
 Unlocks: 

TIER 3
-
 Unlocks: 

Secrets 1

TIER 1
-Find secret warp set 1
 Unlocks: 
-Complete secret level 1
 Unlocks: 

TIER 2
-
 Unlocks: 
-
 Unlocks: 
-
 Unlocks: 

TIER 3
-
 Unlocks: 

Secrets 2

TIER 1
-Find secret warp set 2
 Unlocks: 
-Complete secret level 6
 Unlocks: Original Concept Art - Poster A (2 pages - English)

TIER 2
-Complete secret level 7
 Unlocks: Original Concept Art - Poster A (2 Pages - Japanese)
-Complete secret level 8
 Unlocks: Original Concept Art - Poster B (1 page - Japanese)
-Complete secret level 9
 Unlocks: Original Concept Art - Lizardman

TIER 3
-Complete secret level 10
 Unlocks:  Original Concept Art - Thief


--------------------------------------------------------------------
19. Achievements and Trophies
--------------------------------------------------------------------
All Achievements can be earned in single-player or multiplayer,
locally or online. The only exception is Locksmith, which might
require some single-player action in order to complete the score
challenges.

Cody-pendant: 15 Points 
------------
Description: Final Fight: Complete all levels with Cody.
Tips: The character Achievements are self-explanatory. You don't
      have to beat the game all the way through in one sitting. If
      you complete the first three levels as Cody and then switch to
      Guy in Level 4, you would just need to complete the remaining
      levels with Cody on a subsequent playthrough.


Haggar-ed: 15 Points
---------
Description: Final Fight: Complete all levels with Haggar.


Who's that Guy?: 15 Points
---------------
Description: Final Fight: Complete all levels with Guy.


Final Fighters: 10 Points
-------------- 
Description: Final Fight: Complete all levels in co-op.
Tips: Both players need to be present from the Character Select
      screen all the way until Belger is defeated.

      In online games, the host needs to invite the second player
      immediately after creating the game or the second player
      will not be able to join in time. If one player
      joined *after* the Character Select screen, you will not get
      credit for the first level. Should that happen, finish the 
      game together and then start a new game (both players
      joining in properly this time) and complete the first level.
      Final Fighters should then unlock.

      If either player dies and allows the Continue countdown 
      timer to reach zero, you will not get credit for that level. 


Coin Gobbler: 20 Points
------------ 
Description: Final Fight: Complete all levels using less than 18 
             continues.
Tips: Experienced Final Fight players will get this on the first
      playthrough. If you're playing for lives and continues rather
      than score or time, there are two things to consider: save
      health items until you actually need them, and rush forward
      whenever possible so that some enemies may get left behind.
      I also recommend playing with Haggar since he knocks out
      bosses with less hits. See the Gameplay Tips and Walkthrough 
      sections for advice on doing well!


Save the World: 10 Points
--------------
Description: Magic Sword: Fight and kill Drokmar.
Tips: Simply beat the game.


Anti-Hero: 10 Points
---------
Description: Magic Sword: Decide to take the Black Orb.
Tips: After defeating the boss of the game, choose Yes to
      take the orb and get an unhappy ending. Take that, BioWare!


Smashing!: 10 Points
---------
Description: Magic Sword: Decide to destroy the Black Orb.
Tips: When you beat the final boss, you could choose No. That
      way everyone will live happily ever after.


Sore Thumb: 10 Points
----------
Description: Magic Sword: Complete all levels.
Tips: Beat all 51 floors. Do not use warps or you may end up 
      skipping floors.


Tough Guy: 30 Points
---------
Description: Magic Sword: Complete all levels using less than 18 
             continues.
Tips: Coming soon!


Ninja Skills: 30 Points
------------
Description: Magic Sword: Complete any level without being hit, and 
             without using a Magic Attack.
Tips: Floor 9 is the best place to do this. The exit is just to the 
      right of the entrance. How convenient!


Locksmith: 25 Points
--------- 
Description: Unlock everything in the Vault.
Tips: Coming soon!


--------------------------------------------------------------------
20. Frequently Asked Questions
--------------------------------------------------------------------
I've written tons of guides but I never included an actual FAQ 
section... until now!

Q: Is Poison a transvestite?
A: No. That idea started as a joke because people asked why the 
   Japanese version of Final Fight had female enemies when the 
   American version didn't. It's just a joke though, regardless of 
   what Kotaku or others say.

Q: But she's officially a trannie!
A: That's not a question. Also, shut up.

Q: Why does Double Impact have Magic Sword instead of another 
   beat-em-up?
A: In all likelihood Capcom didn't think Magic Sword would sell on 
   its own, so they attached it to Final Fight. It's not a bad 
   business move, though many fans and reviewers have suggested 
   that two games of the same genre would be a better fit.

Q: Is there any way to customize the controls?
   Sadly, no. It's the only mis-step in an otherwise perfect
   retro compilation.


--------------------------------------------------------------------
21. Special Thanks
--------------------------------------------------------------------
-Thanks to Kurt Kulatta and Hardcore Gaming 101 for information on 
 the Final Fight series history.

-Thanks to SkedarJanitor  for writing the original Final Fight FAQ.
 It's long-winded and filled with nonsense, but contains some
 useful info here and there! :D

-Raging_DemonTEN wrote the original Magic Sword FAQ, which helped
 a lot in making this guide.

-GameFAQs user xJohnnyUtahx typed out the Final Fight Challenges.
 Thanks!

-GameFAQs user Joker2Krazy provided tips for both games.


--------------------------------------------------------------------
22. Contact Information
--------------------------------------------------------------------
EastFAQs: Making games eastier since 2002!

I'd love to receive your suggestions and questions.

Email: eastfaqs at gmail dot com
Xbox Live and Steam username: EastX
Sega Saturn Net Link Handle: Eastman

Final Fight: Double Impact copyright 2010 Capcom U.S.A., Inc. and
Capcom Co., Ltd.

This document is copyright 2010 by Paul Acevedo. It may not be posted
anywhere but gamefaqs.com, ign.com, and mycheats.com without 
permission. 
"You of all people should know, I would never in my life wear black
silk underwear!"

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