Food Effects FAQ - Guide for Divine Divinity

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Divine Divinity
Food effects FAQ version 1.3 (10/14/2002)
by Zyrxil
zabycx@yahoo.com


_______________________________________________________________________________
Legal Stuff:

This FAQ is written by Zyrxil. More specifically, the person who has the nick
"Zyrxil" registered at GameFAQs (http://www.gamefaqs.com). Divine Divinity is a
trademark of Larian Studios. Reproducing this FAQ without the consent of the
original author is punishable under US Copyright Law. This FAQ is being written
for GameFAQs, and NeoSeeker (http://www.neoseeker.com). No other websites may
use it without contacting me and receiving permission first.


_______________________________________________________________________________
Revision History:

v1.3 - Corrected the effects of honey and fish, added a few variations on
       existing food I found in the House of Madness, and removed the stamina
       numbers altogether.

v1.2 - Oops, I think I should have looked at my status screen more. Added stat
       effects to almost everything, changed increases of maximum MP to boosts
       in Int (because that's what directly caused them). Fiddled with stamina
       numbers here and there for no good reason.

v1.1 - Added pumpkins and fish; reduced the stamina numbers; added an effect to
       honey jar; added a few missing variations on existing drinks.

v1.0 - Initial


_______________________________________________________________________________
Intro:

This mini-faq is born of my needing to know what food did what in Divine
Divinity. Rather than perusing message boards for such info, I simply ate stuff
in-game, and noted the effects :) And since I had it written down, messily, I
thought, why not just type it up and send it to GameFAQs?


_______________________________________________________________________________
The Food:


Apple – Nothing
Apples (in a pile) - Nothing, can be eaten twice
Apples (in a basket)- Temporarily raises Int by 1
Basket with Carrots - Temporarily raises Agil by 1 (Literally named "Basket
                      with Carrots". Only one exists, in the House of Madness)
Bucket with Apples - Nothing (Literally named "Bucket with Apples". Only one 
                     exists, in the House of Madness)
Bowl with Pumpkins - Temporarily raises Int by 5 (Literally named "Bowl with
                     Pumpkins". Only one exists, in the House of Madness)
Bottle of Ale - Temporarily raises Str by 5 and reduces Agil/Int by 5
Bottle of Beer - Temporarily raises Str by 2 and reduces Agil/Int by 2
Bottle of Jenever - Temporarily raises Str by 5 and reduces Agil/Int by 5
Bottle of Water – Restores 10 HP
Bottle of Wine - Temporarily raises Str by 2 and reduces Agil/Int by 2
Bread – Restores 50 HP and temporarily raises Str by 2
Carrot – Temporarily raises Agil by 1
Cheese – Restores 10 HP and temporarily raises Str by 1
Chicken Meat – Restores 100 MP and temporarily raises Int by 5
Dinner – Restores 50 HP and MP
Dwarven Ale - Temporarily raises Str by 10 and reduces Agil/Int by 10
Fish - Restores 10 MP and temporarily raises Int by 5
Fruit – Temporarily raises Int by 2
Fruit (in a basket) - Temporarily raises Int by 1
Glass of Ale - Temporarily raises Str by 5 and reduces Agil/Int by 5
Glass of Beer - Temporarily raises Str by 2 and reduces Agil/Int by 2
Glass of Jenever - Temporarily raises Str by 5 and reduces Agil/Int by 5
Glass of Milk – Temporarily raises Str by 1
Glass of Water – Restores 10 HP
Glass of Wine - Temporarily raises Str by 2 and reduces Agil/Int by 2
Grapes (in a basket) - Temporarily raises Int by 1
Honey Jar - Temporarily raises Str/Agil/Int by 5, then restores 50 MP and HP
Jar of Milk – Temporarily raises Str by 1
Meat – Restores 50 HP and temporarily raises Str by 2
Mug of Ale - Temporarily raises Str by 5 and reduces Agil/Int by 5
Mug of Beer - Temporarily raises Str by 2 and reduces Agil/Int by 2
Mug of Jenever - Temporarily raises Str by 5 and reduces Agil/Int by 5
Mug of Water – Restores 10 HP
Mug of Wine - Temporarily raises Str by 2 and reduces Agil/Int by 2
Orange – Temporarily raises Int by 1
Pepper - Temporarily reduces Int by 5
Pumpkins - Temporarily raises Int by 5
Roasted Pork – Restores 100 HP and temporarily raises Str by 5
Salt - Temporarily reduces Int by 5
Tomato – Nothing
Tomatoes (in a pile) - Nothing, can be eaten twice
Vegetables – Nothing


Notes:

Your character cannot eat/drink until the end of time. He/She will become full
after eating a few things, at which point they'll tell you they're "stuffed"
when you try to eat anything. You'll just have to wait for your next meal, or
drink some potions, tubby :p

Food has many appearances, it can have the same name while looking different
and not stacking. Well, looks don't matter when it comes to something about to
be eaten. If it has the same name, it has the same magical effects, unless I've
made a seperate entry for it in the list, of course.

For every point of Int that any food temporarily raises/reduces, your maximum
MP is raised/reduced by 4 for the same amount of time.

Unlike other Int increasing foods, Honey Jars -first- increases Str/Agil/Int
by 5, -then- restores 50 MP and HP, thus it can fill up the extra space in the
MP gauge it itself created.

In this version, I've totally gotten rid of any mentions of stamina restoration
in the list of food effects. As I've said before, you'd have to hack the game
dll's or be one of the game coders to say with 100% confidence that a food has
so-and-so effects and absolutely nothing else, not even effects that can't be
seen in game (e.g. You eat a piece of bread and 2 giant doors of gold open in a
land far far away that you'll never visit). But, with more quicksave/quickload
food testing mania, I'm reasonably sure that the foods I've listing as doing
"Nothing" really don't do anything, stamina related or otherwise.


That's it! Send your additions/corrections to zabycx@yahoo.com . For example,
additions like just how long the temporary effects are for the foods, from
someone who is patient enough to eat something, sit there with a watch, and
wait until it wears off. I of course, will credit you with the info.

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