Full Walkthrough - Guide for Jeanne D'Arc

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                          J E A N N E   D   A R C






                           W A L K T H R O U G H 

                     
                       AUTHOR:  VHAYSTE® (PAUL MICHAEL)
                       CONTACT: [email protected]
                       WEBSITE: http://vhayste.blogspot.com>


     I.   INTRODUCTION

     II.  COPYRIGHT

     III. AUTHOR's NOTE

     IV.  TRAINING CAMP (Game Basics)
          GAME OVERVIEW -------------------------------- TRC000
          WORLD MAP ------------------------------------ TRC001
          SHOPS ---------------------------------------- TRC002
          OUTFITTING ----------------------------------- TRC003
          SKILL STONES --------------------------------- TRC004 
          SKILL BINDING -------------------------------- TRC005

     V.   COMBAT SCHOOL
          PRE-BATTLE/ OUTFIT --------------------------- CBT001
          DEPLOYMENT ----------------------------------- CBT002
          TURN PHASE ----------------------------------- CBT003
          HIDDEN ITEMS --------------------------------- CBT004
          BATTLE MENU ---------------------------------- CBT005
          TRANSFORMATION ------------------------------- CBT006
          GODSPEED ------------------------------------- CBT007
          BASIC COMBAT --------------------------------- CBT008
          COUP DE GRACE -------------------------------- CBT009
          UNIFIED GUARD -------------------------------- CBT011
          COMBAT SPOILS -------------------------------- CBT012
     
     VI. WALKTHROUGH
         TUTORIAL (Using coordinates) ------------------ WLK001
     

         CHAPTER 1 
         A Legend Begins
     
         01: A VOICE FROM HEAVEN ----------------------- WLK002
         02: HOLY ARMOR -------------------------------- WLK003
         03: JOURNEY'S START --------------------------- WLK004
         04: THE CRIMSON WARRIOR ----------------------- WLK005
         05: THE ROAD TO CHINON ------------------------ WLK006
         06: THE ARMLET'S CHOSEN ----------------------- WLK007
     

         CHAPTER 2 
         The Savior
     
         07: THE MAIDEN BATTLE ------------------------- WLK008
         08: THE SAVIOR'S PROOF ------------------------ WLK009
         09: THE BLOODIED SAVIOR ----------------------- WLK010
         10: TALBOT'S SCHEME --------------------------- WLK011
         11: BREACHING THE DARK ------------------------ WLK012
         12: FOR A FREE ORLEANS ------------------------ WLK013
         XX: FREE STAGE: ALTOIS PRAIRIE ---------------- FST001
     

         CHAPTER 3 
         Amid the storm
     
         13: BATTLE OF PATAY --------------------------- WLK014
         14: BROTHER RICHARD --------------------------- WLK015
         15: CHALONS AND THE RUSE ---------------------- WLK016
     

         CHAPTER 4 
         Marking of a Maid
     
         XX: FREE STAGE: COLOSSEUM (1) ----------------- FST002
         16: A NEW PUCELLE  ---------------------------- WLK017
         17: TO CROWN A KING --------------------------- WLK018
         18: VICISSITUDES ------------------------------ WLK019
        19A: NARROW ROADS ------------------------------ WLK020
        19B: THE MAGICIAN GIRL ------------------------- WLK021
         20: THE SNARE --------------------------------- WLK022
     

         CHAPTER 5 
         Block Fire
     
         21: FATED TO WAR ------------------------------ WLK023
         22: HOPES UNATTAINED -------------------------- WLK024
         XX: FREE STAGE: TOWER OF ALSACE --------------- FST003
         XX: FREE STAGE: RAILLEMENT -------------------- FST004
     

         CHAPTER 6 
         The Death Clad
     
         23: THE BLACK KNIGHT -------------------------- WLK025
         24: DARK DEMONIAC ----------------------------- WLK026
         25: DEATH BESTIRRED --------------------------- WLK027
         XX: LANGLES TUNNEL ---------------------------- FST005
         XX: CASTLE VILNEAUX  -------------------------- FST006
         26: QUEEN ISABEAU ----------------------------- WLK028
     

         CHAPTER 7 
         Tempest Lost
     
         27: BARGING INTO PARIS  ----------------------- WLK029
         28: SHADE AND LIGHT --------------------------- WLK030
        29A: HUNTED DOWN ------------------------------- WLK031
        30A: VYING FOR LIGHT --------------------------- WLK032
        29B: THE DWARVES' TEST ------------------------- WLK033
        30B: VYING FOR LIGHT --------------------------- WLK034
         31: FACE TO FACE ------------------------------ WLK035
     

         CHAPTER 8 
         Promises
     
         32: ENCUMBERED POWERS ------------------------- WLK036
         33: RELEASE ----------------------------------- WLK037
         34: THE FIFTH HERO ---------------------------- WLK038
         35: THE DARK THRONE --------------------------- WLK039
         36: DEMISE ------------------------------------ WLK040
     
     VI. POST GAME
         XX: CEMETERY ---------------------------------- FST007
         XX: COLOSSEUM (2) ----------------------------- FST008
         XX: CEMETERY - Return from the dead ----------- FST009
         XX: COLOSSEUM (3) ----------------------------- FST010

     VII.UPDATED REWARDS LIST
     
    VIII.SKILL BINDING LIST
     
     IX. CREDITS




     ++ INTRODUCTION ++

     In a land torn by war, a peasant girl finds herself in the possession 
     of a mighty armlet, which allowed her to wield mystical powers to 
     fight darkness. After witnessing the destruction of her solitary and 
     peaceful village by monsters and enemy soldiers, she set out on a 
     journey to find what was lost and restore peace to the land.

     
     +-==================================================================-+
     |                          C O P Y R I G H T                         |
     |                           Droit d'auteur                           |
     +-==================================================================-+
     |                                                                    |
     | This document is copyrighted to me, Vhayste®. It is intended for   |
     | ~PRIVATE~ use only. It cannot be used in ANY form of printed or    |
     | electronic media involved in a commercial business, in part or in  |
     | whole, in any way, shape, or form. It cannot be used for profitable|
     | or promotional purposes, regardless of the situation. Breaking any |
     | of these rules is in direct violation of copyright law.            |
     |                                                                    |
     | This document is protected by copyright law and international      |
     | treaties. Unauthorized reproduction and distribution of this       |
     | document, or any portion of it, may result in severe civil and     |
     | criminal penalties, and will be prosecuted to the maximum extent   |
     | possible under the law. Any characters, names, places, or          |
     | miscellaneous objects are copyright of their respective companies. |
     |                                                                    |
     | Unauthorized distribution of any resources found in this document, |
     | a part of the document or as a whole is considered violation of the|
     | copyright law.                                                     |
     |                                                                    |
     |                                                                    |
     | Copyright 2008 Vhayste®                                            |
     | All Rights Reserved                                                |
     +-==================================================================-+
     

     
     +-==================================================================-+
     |                       A U T H O R’ S  N O T E                      |
     |                           Note d'auteur                            |
     +-==================================================================-+
     |                                                                    |
     |                                                                    |
     | Welcome reader to yet another illustrated guide from me, for the   |
     | PSP. Due to a lot of games out there for every console, it is      |
     | really hard to choose a game to cover. Jeanne D’ Arc for the PSP   |
     | has kept me busy for more than 40 hours and it is one of the best  |
     | games I’ve played for the last year.                               |
     |                                                                    |
     | Tile-based strategy RPG is not a common genre nowadays and this    |
     | game did just great to let players live the experience. Not to     |
     | mention that the developer of this game is Level 5, the one        |
     | responsible for the PS2 hit (which I wrote a major guide as well)  |
     | Rogue Galaxy. The anime style cinematics and greatly detailed      |
     | cel-shaded environment is enough to stir my interest in the game.  |
     |                                                                    |
     | Any feedback from you guys is very much appreciated. If you have   |
     | corrections or suggestions tell me so; remember that I am doing    |
     | this for FREE and I am investing my time and effort to make this   |
     | guide as helpful as possible. I will try to cover everything that  |
     | needs to be covered but I can’t guarantee you that this will be    |
     | perfect. That’s all and I hope you will find this guide useful.    |
     |                                                                    |
     |                                                     --Paul Vhayste |
     +-==================================================================-+
     
     The PDF version of this guide can be downloaded from the link below:
     http://faqs.ign.com/articles/848/848022p1.html







     +-==================================================================-+
     |                       T R A I N I N G  C A M P                     |
     |                         (Camp d'Entraînement)                      |
     +-==================================================================-+
     
     In this section of the guide, you will learn the basics of gameplay 
     and combat. The game is not that challenging and the learning curve to 
     grasp the basics just takes less than an hour in average. Seasoned 
     strategy-RPG players may wish to read through some pointers to know 
     what to expect from the game.
     
     
     GAME OVERVIEW................................................TRC000
     
     Jeanne D’ Arc is a tile-based, strategy-RPG game. What does that mean? 
     Well, tile-based since each stage is divided into squares or tiles, 
     similar to a chessboard. Your characters can move over the tiles, 
     depending on their range, obstacles and ground elevation.
     
     It is basically a strategy game with the essence of RPG. Common 
     aspects of strategy-RPG games include fixed locations that players can 
     travel via the world map, intermission dialogs and cutscenes, plots 
     are divided into chapters and there is no free navigation in towns or 
     shops. In case you are not familiar with these, you will know more 
     when you start to play the game.
     
     
     WORLD MAP ...................................................TRC001
     
     Missions are pretty straightforward since you will be told where to 
     head next. Further stages will be unlocked after clearing missions. 
     From time to time, FREE COMBAT stages will appear. These are free 
     stages which rewards you with rare items upon clearing. Be warned 
     though, enemies on free stages may be higher than your current level,
     the first time you visit the free stage.

     After completing a stage, you can go back to some of the stages you 
     cleared to train your characters and earn more items, skills stones 
     and gold.

     If you forgot what you’ll need to do in a mission, just press SQUARE 
     to display your objective. If the town has a shop, press TRIANGLE to 
     enter the shop. If the stage has our objective or free combat, press 
     X.
     
     
     SHOPS.......................................................TRC002

     Shops are accessed directly accessed from the MAP. Most of their 
     stocks are fixed and oftentimes, newer shops have better items of 
     course. You can use the gold you have acquired during your battles to 
     spend for your supplies and equipment.

     The good thing about your shop menu is that you can scroll through 
     your available characters and equipment, showing the stats bonuses 
     available for them. Skills stones are also available from the shop, 
     though they only sell common ones.

     
     
     OUTFITTING...................................................TRC003

     Maintaining your party’s equipment, skills and supplies are essential 
     for survival. Check your party’s status often by outfitting. This can 
     be accessed anywhere in the World Map or before you enter the 
     battlefield.
     
     During this screen, you can change weapons, armor and SKILL STONES. 
     Each character has their own weapon specialization. This will be 
     displayed under the character’s name. Hence, a character specializing 
     in using an Axe cannot wield a sword and so on.

     There is a triangle that indicates the elemental affiliation of the 
     character. Basically, it tells which element a character or enemy 
     strong and weak against. In this example, the enemy doesn’t have any 
     elemental affiliation. There are only three elements in the game.

     SOL (SUN)      – Element of fire
     LUNA (MOON)    – Element of Ice
     STELLA (STAR)  – Element of Wind

     As you can see in the arrows, LUNA is strong against SOL, SOL is 
     strong against STELLA and STELLA is strong against LUNA. Understanding 
     this concept is pretty simple. A SOL character attacking a STELLA 
     enemy can deal more damage than attacking a LUNA or another SOL target.


     STATUS
     ====================
     Below is the basic rundown and brief explanation of the character 
     stats:

     LV       Indicates the character’s level. Max level is 99

     EXP      Indicates how much EXP the character has acquired. Once it 
              reaches 100, the character gains a level. Any excess will be 
              carried over.

     HP       Health points; when characters level up, a fixed amount of HP 
              is added to their max HP. Note that different characters gain 
              different amount of HP when leveling up. Axe wielders gain 
              the most HP during level up while the magicians and archers 
              gain the least.
     
     MP       MP is automatically recovered, based on the character’s max 
              MP every turn in battle. The maximum amount of restored MP is 
              set to 50 per turn. Since MP is only recovered this way and 
              battles always start with characters on 0 MP, don’t be 
              surprised to find no MP during the status screen.

     ATTACK   This is also obvious. The higher score on this stat, the 
              greater damage you can deal.

     DEFENSE  Determines your physical damage resistance rating

     ACCURACY Increases the chance of hitting an enemy
     
     WALK MOV Determines how many tiles/squares you can move over during 
              battles.

     MAG ATK  Increases damage on magic-based attacks

     MAG DEF  Determines your magic damage resistance

     EVADE    Higher score means better chances of evading/ guarding enemy 
              attacks

     CRITICAL Increases the odds of dealing critical damage when 
              attacking.
     
     
     
     SKILL STONES...................................................TRC004    

     Skill stones play a great role in every battle, even turning the tide 
     to your favor. Characters can have a maximum of 6 skill slots. They 
     are categorized to four types, each with its own power and effect. The 
     RARITY (number of stars) of the skill determines how powerful and rare 
     the skill is. Also, note that you can’t equip two of the same kind of 
     skill stones.


     COUP DE GRACE
     -------------
     These stones enable your character to use special attacks. Special 
     attacks vary from weapon to weapon. I recommend having at least two 
     special attacks with different attack ranges to suit different battle 
     conditions. Special attacks consume MP. Higher leveled Coup De Graces 
     consume a lot more MP, enabling you to activate them after several 
     turns.

     INNATE ABILITIES
     ----------------
     These are passive skills that are active for the whole duration of the 
     battle. They don’t consume MP and they have different benefits. Having 
     at least one of these on your skill slot will never hurt.

     MAGIC
     -----
     Magic stones allow your characters to cast offensive, support and 
     healing spells. Anybody can equip and cast magic stones. Activating a 
     magical stone skill consumes MP.
     
     SUPPORT
     -------
     They add different stat bonuses and automatic support while equipped. 
     Elemental stones (Sol, Luna and Stella) are under this category as 
     well. Similar to Innate stones, support stones does not consume MP.
     
     Remember that different characters have their own strength, weaknesses 
     and limitations so keep that in mind when equipping skill stones. With 
     proper planning, you can patch off some of their weaknesses without 
     affecting your chances of success. For example, equipping a magician
     or an archer with HP +300 skill will greatly boost his/her chance of
     surviving a melee attack. Or equipping Mobility +2 skills to your
     short ranged tanks. 
     
     
     SKILL BINDING..................................................TRC005

     Skill binding is one of the very important features in the game. It 
     allows you to forge skill stones and forge them into a much powerful 
     version. Bonded skills are lost forever so save often before binding.

     One good feature of the game is that it saves the formula you used to 
     create the skills, so that you can review the raw stones needed to 
     create a stone you want.
     
     Remember that NOT all skills can be acquired by skill binding. Some of 
     the rare and hard to find ones can only be stolen from enemies or if 
     you’re lucky, get them as an item drop.
     
     For the complete formula of all skills, I recommend checking Sam 
     Travis’ (TrueBlade85) Skill Binding faq on Gamefaqs:
     (http://www.gamefaqs.com/portable/psp/file/934454/50137)



     +-==================================================================-+
     |                       C O M B A T  S C H O O L                     |
     |                         (École Militaire)                          |
     +-==================================================================-+
     
     
     In this section of the guide, you will learn the basics of the game’s 
     battle system. If you have played a strategy game before, you should 
     be familiar with the mechanics already. If not, read through this 
     section to learn more.


     PRE-BATTLE/ OUTFIT ..........................................CBT001

     It will be unwise to jump into battle without preparation. When 
     entering a combat stage, you will always have the chance to prepare 
     your character’s equipment and skills before putting them in the heat 
     of the battle. If you plan to save, SAVE YOUR GAME ON A SEPARATE FILE.
     This is to prevent you from messing up your game because of an 
     unwinable battle.


     DEPLOYMENT ..................................................CBT002

     This is the actual deployment of your characters on pre-selected 
     starting points in the stage. The maximum number of party members that 
     can be deployed will be displayed on the upper right corner of your 
     screen. In most of the battles, Jeanne will be one of the default 
     combatants.
     
     Initial deployment of your characters can be very important, 
     especially in battles where the party is surrounded, as shown in the 
     image above. It is common knowledge already that “tanks” or characters 
     with sturdy defense and high HP should always be in the frontlines. 
     Axe-wielders and swordmen are the common choices as tanks. Thieves and 
     spearmen can stand as rear-guards or rear support. Spellcasters and 
     archers should always be at the back.

     In some cases that the starting points are pretty much spread out, 
     consider the characters that can take care of themselves and how soon 
     can they get to each other’s support. You wouldn’t want to put in your 
     archer in the middle of enemies while your fighter is in the safety of 
     an elevated ledge.
     
     
     TURN PHASE ..................................................CBT003

     The battle consists of two phases: the player phase and the enemy 
     phase. The battle always starts with the player phase. The completion 
     of the player phase and enemy phase makes up a TURN. Each stage has 
     individual required turns to finish. If you fail to clear the stage 
     within the required number of turns, it is game over. The number of 
     turns available for the stage will be displayed on the upper right 
     corner of the screen.
     
     
     HIDDEN ITEMS ................................................CBT004

     In every stage, there are hidden treasures. They can only be acquired 
     when an ally is stepping over the very spot where the item is located. 
     Fortunately, hidden items can be seen if any ally is just a tile 
     beside it, in any direction. Just think of it as a 9-tile square where 
     your character is in the center.

     [ ][ ][ ]
     [ ][X][ ]
     [ ][ ][ ]

     In the early part of the game, you’ll need to look for the hidden 
     items manually. That means finishing 99% of the enemies as fast as 
     possible, letting one live for the few remaining turns and covering 
     the whole area. Just remember the 9-tile square range of your 
     characters to cover as much area as possible.

     When you obtain the skills Treasure Hunter (Collet) and Treasure 
     Lover (Rose), equip them and you should see all the hidden treasures 
     across the map, during the entire battle – as long as Collet or Rose 
     remains alive during the whole ordeal.

     It will be interesting to note that some rare, powerful weapons and 
     sometimes, GEMS are hidden on later stages this way.
     
     
     BATTLE MENU .................................................CBT005

     Now to the actual battle. During your character’s turn, you will have 
     a list of commands available at your disposal. I will give a basic 
     rundown of the menu items.
     

     MOVE         Order your character to move to another tile within his/
                  her range (blue tiles). The character’s range depends on 
                  his/her MOV stat.

     ATTACK       Order your character to attack enemies within his/her 
                  range (red tile). Attack range depends on the weapon 
                  equipped. Swords, axes and staves have a one tile range. 
                  Spears have two tile range and archers have a long range, 
                  of course. Spellcaster’s magic attack range depends on 
                  the spell being cast.

     SKILLS       Activate special or coup de grace attacks here. Requires 
                  a corresponding skill stone (red or green skillstone)

     ITEMS        Use an item from your stock. Range depends on the item 
                  being used.

     TRANSFORM    Use the Gem on your armlet to transform into a magical 
                  warrior. (Menu appears only to the few selected armlet 
                  wielders)

     STATUS       Check your character’s equipment and stat. You can’t 
                  change equipment and skills on this menu

     WAIT         End your character’s turn.
     
     
     TRANSFORMATION ..............................................CBT006

     There are select, main characters in the game that wield armlets. 
     These give them the ability to transform into another powerful form. 
     All stats increase and any damage dealt at the point of the 
     transformation will be healed. They will have access to more powerful 
     and unique special attacks.
     
     By default, AWs (Armlet wielders) have one GEM fitted in their armlet. 
     You can collect more gems by completing free missions, finding hidden 
     items and going through the story.
     
     Armlet wielders earn SP every turn (number of SP is shown under the 
     character’s name). Different Gems require different amount of SP to be 
     activated. A character can only stay on his/her transformed form for 
     two turns. A gem can only be activated once per battle so use it 
     wisely.

     
     GODSPEED ....................................................CBT007

     While on their transformed form, AWs can have an additional turn every 
     time they defeat an enemy. It is not required that you consume your 
     turn consecutively; upon activation of Godspeed, you can select 
     another available character to act. When planned properly, you can 
     chain several Godspeeds in case there are enemies that can’t be 
     brought down with one attack.
     
     
     BASIC COMBAT ................................................CBT008

     When attacking, consider that attacking enemies from behind and from 
     the sides increases damage and hit rate. This can be applied to special
     attacks as well.

     After activating the WAIT command, four small arrows or pointers will 
     appear over your character. These arrows are actually the direction 
     where your character will face while waiting for his/her next turn. 
     This is helpful when anticipating which direction the enemies will 
     likely approach, thus increases defense and evasion from attacks 
     upfront.
     
     
     By default, normal attacks can be countered by both sides. Archers are 
     the only characters in the game that can’t counter enemy attacks. 
     Spellcasters counter by physical attacks. High evasion rating also 
     increases counterattack chances.
     
     
     COUP DE GRACE ...............................................CBT009
     
     These special attacks vary from the red skillstones equipped. Their 
     range, damage area and damage rating depends on the skillstone as 
     well. To maximize efficiency, equip a special attack that damages one 
     target (concentrated damage) and another one that affects an area 
     (spread damage). After transformation, AWs have a unique special 
     attack at their disposal, aside from the normal red skill stones 
     currently equipped.
     

     BURNING AURA ................................................CBT010

     After successfully damaging an enemy using a physical attack (bow 
     damage not included), the tile on the other direction of your attack 
     will have a Burning Aura. An ally directly stepping on the tile has 
     increased attack and critical hit rate. Effects of burning aura can 
     be stacked on the same character making it more effective.

     The aura is active only during the whole turn (during player and enemy 
     phases) and disappears as soon as the next turn starts. Note that only 
     physical attacks activate auras. Coup De Grace, arrow and magic attacks
     don’t count.
     

     UNIFIED GUARD ...............................................CBT011

     This is automatically activated when allied characters stand on 
     interconnected tiles (any direction). When attacked, the defending 
     character gains defensive and evasive bonuses. It will always remain 
     active; as long as there is a link (requires two characters beside 
     each other.) It is even activated during a counterattack from the 
     enemy.
     
     
     COMBAT SPOILS ...............................................CBT012

     When defeating an enemy, they will drop skill stones and gold or a 
     combination of both. You can have almost infinite supply of skill 
     stones by stealing them (if a target has HP Recovery, just like the 
     Trolls) as long as there are free turns left. If you are lucky, 
     enemies will drop everything they have on their inventory. It will 
     help if you check all the enemies on the current stage to know which 
     of them carries rare and hard to find skillstones.
     
     After completing the stage, you will be also rewarded with a fixed 
     amount of EXP, Gold and some items. Completing the stage again will 
     just net you with gold and some basic items.
     





     +-==================================================================-+
     |                       W A L K T H R O U G H                        |
     +-==================================================================-+
     
     Since the stages are fixed, this walkthrough will just mention basic 
     tips and pointers that will affect your tactics during the battle. You 
     can use any approach that fits your style.

     Free combat stages will be listed on the order they are unlocked; 
     though it is not mandatory to clear them immediately. Most of the 
     time, enemies on those stages will have higher level than your current 
     party so you may want to clear them once your level is higher.
     
     
     Tutorial: Using coordinates to find item locations
     +++++++++++++++==================-----------------
     WLK001
     
     The coordinates2 will be shown as [H, V], whereas the H is the 
     horizontal (from left to right) and V (from bottom to top) is the 
     vertical coordinates. For better understating pull out the mini map by 
     pressing START> Report.

     To know the starting point, position your cursor to the corner of the 
     map. The white square should be in the lower left-hand corner when 
     viewed from the mini map. This is your starting point, or [1,1]
     
     The H coordinate starts from the left and the V starts from the bottom.
     Count the tiles in the current battlefield, not in this mini-map for 
     accuracy.
     
     So a coordinate that says 5, 10 mean “5 tiles from the left” then 
     “10 tiles from the bottom”. Since the battlefield view can be rotated, 
     it pays to check out your position in the mini-map to calculate the 
     coordinates accurately. 


     Legend:

     +----------------+-------------------------------------------------+
     | White Square   | Pointer location; this is the where your cursor |
     |                | is located.                                     |
     +----------------+-------------------------------------------------+
     | Red Square     | Tile occupied by an enemy                       |
     +----------------+-------------------------------------------------+
     | Blue Square    | Tile occupied by an ally.                       |
     +----------------+-------------------------------------------------+
     
     
     Coordinates borrowed from the faq of and with permission from darklao
     (http://www.gamefaqs.com/portable/psp/file/934454/50626
     
     
     
     CHAPTER 1
                      A   L E G E N D    B E G I N S
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................
     
     

      STAGE 01: A VOICE FROM HEAVEN                              WLK002

     +=========-----------------------------------------------=========+
     | VICTORY: Annihilate all enemies                                 |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls                                           |
     +-----------------------------------------------------------------+
     | TURNS  : 10                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Orc Knight x1, Orc x2                                  |
     +-----------------------------------------------------------------+
     

     TIPS: 

     Treat this as a tutorial stage. You will have 5 healing herbs by 
     default and don’t hesitate to use them when the situation arises. With 
     Liane and Jeanne, you can flank enemies to kill them quickly. If you 
     want, you can take out two enemies before attempting to get the 
     hidden items.
     
     
     HIDDEN ITEMS: 
     (Note: The locations are fixed; however, the item that you may find is 
     set randomly. The screenshots are just for reference; the item shown 
     may or may not be what you’ll get.)
     
     #1: [13, 16] Beside the chapel
     #2: [5, 14]  Inside the square ruins, in front of the chapel
     #3: [11, 4]  Near the stone walls across the stream
     

     REWARDS:     
             160E 
             100G
             Solar Phial
             Healing Herb
     

     
     STAGE 02: HOLY ARMOR                                       WLK003

     +=========-----------------------------------------------=========+
     | VICTORY: Annihilate all enemies                                 |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls                                           |
     +-----------------------------------------------------------------+
     | TURNS  : 10                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: English Officer x1, Orc Knight x1, Orc x5              |
     +-----------------------------------------------------------------+
     

     TIPS: 

     The very first item ([2, 2]) location is near your starting position. 
     Make sure to send somebody to pick it up. Flank the nearest enemy. 
     After that, there will be a short scene. Now you have unlocked the 
     Transformation option. Link attacks so that you can eliminate multiple 
     enemies using Godspeed.

     The English Officer will be the mini-boss for this stage. Make sure 
     you don’t attack him with one or two characters only. He damages and 
     counters hard. He won’t leave his position until you attack him. Take 
     this opportunity to collect all hidden items in the stage.
     

     HIDDEN ITEMS: 
     #1: Mentioned above.
     #2: [2, 9] In between the two houses from your starting position. 
                You may need to go around the house uphill to reach the 
                item location.
     #3: [13, 16] By the right window of the house over the hill.
     

     REWARDS:     
             236E 
             100G
             Healing Herb
             Heal (Green Skillstone)
     

     UNLOCKED LOCATIONS:    
             Vaucouleurs (Plot, *Shop)
             Neufchateau (Plot)
             --------------+++++--------------
             Chapel in the Woods (Free Combat)
     

     Before entering Vaucouleur, prepare your characters first by outfitting
     them (and saving your game as well.) If you want, clear the Chapel in 
     the Woods to gain a few level boost, as well as additional items, 
     skill stones and gold. Once ready, enter Vaucouleur to proceed with 
     the story.

     *After the scene, the path to Neufchateau opens. The shop is 
     accessible now as well. Shop for new items and equipment; I suggest 
     equipping your characters to the fullest as you can afford it.

     Check all your skills and equipment. When ready, head to the next 
     stage.
     
     
     
     STAGE 03: JOURNEY'S START                                   WLK004

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat the English Officer                             |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: English Officer x1, Orc Knight x2, Orc x7              |
     |          Lizardman x4                                           |
     +-----------------------------------------------------------------+
     
     
     TIPS: 

     Don’t be intimated by the number of enemies. Before the battle 
     starts, two new party members will appear; Bertrand (Sword) and Jean 
     (Spear). You will also have a brief tutorial about Jean’s attack 
     ranges and stuff.
     
     Once ready, make your way up. Stick your characters close so that you 
     can take advantage of Unified Guard and chaining Burning Auras. The 
     first few enemies are just a breeze, if you managed to train your 
     characters before starting this stage. Heal often as needed and take 
     out the mage as soon as you have the chance.
     
     
     HIDDEN ITEMS:

     #1: [10, 6]  In the front yard of the houses above the first set of 
                  stairs
     #2: [11, 11] Hidden in the dead end, beside the bridge
     #3: [17, 11] Beside the monastery, near the cliff (facing your 
                  starting position)

     Once you cleared the enemies, you can attempt to get the 3rd item 
     location. You can save Jeanne’s Transformation skill to the officer. 
     You shouldn’t have any problems defeating this stage boss.
     

     REWARDS:     
             380E 
             200G
             Erpow Fruit (!!rare!!)
             Nimble Tonic
             Cure (Green Skillstone)
     

     UNLOCKED LOCATIONS:
             Forest of Fraude (Plot)
             Nancy (Non-selectable)
             Neufchateau (Shop)
     
     
     
     STAGE 04: THE CRIMSON WARRIOR                              WLK005

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat the English Officer                             |
     +-----------------------------------------------------------------+
     | DEFEAT : The nobleman falls in battle                           |
     +-----------------------------------------------------------------+
     | TURNS  : 10                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: English Officer x1, Orc Knight x3, Orc x2              |
     |          Mage x1, Bovimoth x2                                   |
     +-----------------------------------------------------------------+
     
     
     TIPS: 
     
     Equip somebody with Heal and good armor. At this point, it will 
     be probably Liane. At the start of the battle, you may divide your 
     team into two. Three will be the assault team and the other two (the 
     healer and his/her escort) will be the support team. If you want to, 
     you can also push through as a whole unit.

     The assault team will comprise of your primary fighters. They will 
     take the attention of the other enemies while your support team 
     approaches the nobleman. Just keep him alive during the battle and you 
     should do fine.
     
     
     HIDDEN ITEMS:

     #1: [15, 6]  - Under nearest enemy near standing position; beside rock
     #2: [8, 11]  - bridge
     #3: [3, 8]   - beside waterfall
     #4: [15, 13] - behind nobleman’s starting position*

     *This item location is only available during this event/stage plot. On 
     free combat, it will be unavailable.
     

     REWARDS:     
             228E 
             300G
             Eldish Fruit (!!rare!!) 
             Healing Herb Fireball 
             (Green Skillstone)
     

     UNLOCKED LOCATIONS:
             Soir Valley (Plot)
             Nancy (Shop)
             --------------+++++--------------
             Neufchateau (Free Combat)
     
     After clearing the stage, watch through the following scenes. During 
     this intermission, you’ll learn about your new mission objective and 
     two more party members will join you; Colet (dagger) and Marcel 
     (bow)

     Once you reach the world map, your next objective will appear. If you 
     want, you can go to some of the free combat stages to train Colet and 
     Marcel and equip them as well. When ready, head to Soir Valley.
     
     
     
     STAGE 05: THE ROAD TO CHINON                                WLK006

     +=========-----------------------------------------------=========+
     | VICTORY: Guide all allies to the road at the map's north edge   |
     +-----------------------------------------------------------------+
     | DEFEAT : A single ally falls in battle                          |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Talbot, Lizardman x4, Dark Elf x2, Bovimoth x2         |
     +-----------------------------------------------------------------+
     
     
     TIPS: 

     If you have some Heal skillstones to spare, make sure at least two of 
     your characters have them. Also, move in a tight group so everybody 
     can support each other. If you want, you can also equip your 
     characters with offensive spells, so that they can also damage enemies 
     from a distance.

     Archers will be a nuisance here. If you take the path to the bridges, 
     you can avoid the archers but will need to face some ground units. 
     Decide which approach you’ll take. Just don’t spread your people too 
     much.
     
     Talbot is still the biggest threat here. If you’ll plan to bring him 
     down, make sure that Jeanne is transformed and your other characters 
     nearby for support. Remember that once a character reaches the border, 
     he/she will be out for the entire battle. I suggest grouping your 
     characters near the border; wait for the others if they are spread out. 
     After the last character reaches the border, the battle ends.
     
     
     HIDDEN ITEMS:

     #1: [2, 10]  Between the dead tree and rock (no screenshot)
     #2: [19, 12] Near the edge of a cliff, before the eastern bridge
     #3: [16, 19] Over the big platform-like rock formation, near the 
                  border
     

     REWARDS:     
             504E 
             500G
             Rysecor Fruit (!!rare!!) 
             Stability Tonic
     

     UNLOCKED LOCATIONS:
             Aeolian Hill (Plot)
             --------------+++++--------------
             Neufchateau (Free Combat)
             Forest of Fraude (Free Combat)
     
     
     
     STAGE 06: THE ARMLET'S CHOSEN                              WLK007

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Talbot                                          |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls in battle                                 |
     +-----------------------------------------------------------------+
     | TURNS  : 09                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Talbot, LOrc Knight x2, Dark Elf x2                    |
     |          Bovimoth x2, Mage x2, Gazelliath                       |
     +-----------------------------------------------------------------+
     

     TIPS: 

     Before you start the stage, assign one or two of your characters as 
     support healers. Marcel is a great help here since you’ll need to take 
     out the two mages as soon as you can; before they can even store enough 
     mana to cause problems. Also, avoid placing your characters in a 
     straight line; this is to avoid getting paralyzed by the Gazelliaths’ 
     Mighty Roar attack.

     After 1 turn, Gilles will appear as a lone reinforcement. He will be 
     in his transformed form so if you managed to damage enemies half their 
     HP, Gilles can abuse Godspeed to wipe them clean off the battlefield. 
     But before that, grab the items first.
     
     As usual, before facing Talbot, make sure that you cleared the other 
     enemies first. This will make your job easier. Also, make sure that 
     Jeanne is transformed when facing him. Heal as needed and after Talbot 
     is defeated, the mission completes.


     HIDDEN ITEMS:

     #1[18, 4]  – Behind the rocks, to the east
     #2[10, 12] – In front of windmill; between the stream and the dark elf
     #3[9, 16]  - Behind the windmill
     

     REWARDS:     
             360E 
             650G
             Geddo Fruit (!!rare!!)
             Critical Tonic
             Healing Herb
     

     UNLOCKED LOCATIONS:
             Chinon (Plot1, Shop)
             Orleans (Plot2)
             --------------+++++--------------
             Soir Valley (Free Combat)
     
     After the battle, the path to Chinon opens. Enter the town and watch 
     the following scenes. After a few more conversations and a talk with 
     Gilles, he will join your party. As you exit the world map the path to 
     Orleans will now be open and you can now access the shop in Chinon.
     
     Make sure to upgrade any equipment, restock supplies, buy new skills 
     or train a few battles before heading to the next stage. It never 
     hurts to be ahead of the competition.
     


     CHAPTER 2
                            T H E   S A V I O R
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................


     
     STAGE 07: THE MAIDEN BATTLE                                 WLK008

     +=========-----------------------------------------------=========+
     | VICTORY: Guide Jeanne to the gate of Orleans                    |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls in battle                                 |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Lizard Guardian x2, Orc Knight x3, Swordfighter x2     |
     |          Priestess x1, Wizard x1, Gazelliath x2                 |
     +-----------------------------------------------------------------+
     

     TIPS: 

     Before you start the battle, you will see a scene of two beastlings. 
     After a short while La Hire and Rufus will join your party. Both are 
     axe-wielders. Aside from that, they have high defense and HP rating, 
     perfect for the frontline “tank” role.

     You’ll still need at least a couple of support healers here. 
     Prioritize eliminating the priestess and the wizard since they can 
     heal and cast area-damaging spells respectively. Also, the 
     swordfighters can cause a bit of problems because of their high damage 
     and counter. As usual, the Gazelliaths love to use Mighty Roar when 
     they have the chance so avoid placing your characters along a 3-tile 
     straight line. The item locations are not hard to reach. Just clear 
     your way of enemies and place Jeanne to the gates to complete the 
     mission.


     HIDDEN ITEMS:

     #1: [16, 9]  - dry ground in the middle of the stream
     #2: [5, 4]   – Upstream from the starting point, near walls and falls
     #3: [10, 14] – Past the river, near the main road.
     

     REWARDS:     
             712E 
             800G
             Sibull Fruit (!!rare!!)
             Mana Shard
     

     UNLOCKED LOCATIONS:
             Orleans (Shop)
             Bastille of St. Loup (Plot)
             --------------+++++--------------
             Aeolian Hill (Free Combat)
     

     After the mission, you will still need to watch a few more scenes and 
     events, before the next stage is unlocked. Make sure to upgrade 
     equipments since the Orleans shop has new items in their inventory. 
     You can train for two quick battles for some extra level, gold and 
     items or just proceed to the next stage.
     
     
     
     STAGE 08: THE SAVIOR'S PROOF                                WLK009

     +=========-----------------------------------------------=========+
     | VICTORY: Annihilate all enemies                                 |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 15                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Sword Master x1, Swordfighter x3, Bowfighter x3        |
     |          Lancer x4                                              |
     +-----------------------------------------------------------------+
     
     
     TIPS: 

     This will be your first siege. You can push through the middle or 
     attack from two sides of the fort. The archers from the tower are 
     annoying but don’t pose that great of a threat. When attacking, I 
     suggest luring the enemies to your positions before marching deep 
     inside enemy territory. That way you can pick them off one by one with 
     ruthless efficiency.

     Equipping all your characters with offensive spells will greatly help 
     since you can damage enemies that are out of range instead of waiting 
     out your turn.

     The boss for this stage is the Swordmaster, located in the upper 
     platform. Fighting him up close may get a bit troublesome since he got 
     high defense and counter. Better yet, you have all the time in the 
     world to soften him up with spells or pick him off using Marcel.


     HIDDEN ITEMS:

     #1 [17, 3]  - Between the large rocks outside the fort; near the 
                   starting position.
     #2 [ 2, 4]  – Upper platform, beside the barrels at the back of the 
                   first room 25
     #3 [ 8, 19] – Dead-end, lower right part of the fort
     

     REWARDS:     
             680E 
             1000G
             Healing Seed 
             Lunar Phial 
             Gem of Gules (Jeanne)
     

     UNLOCKED LOCATIONS:
             Bastille of the Augustins (Plot)
             --------------+++++--------------
             Orleans (Free Combat)
     
     After the battle, go back to Orleans and check out their new stocks. 
     Upgrade as necessary. Note that Liane and Roger won’t be able to fight 
     for the next stage so re-arrange your battle formation. After 
     upgrading, I suggest fighting in the Orleans free combat stage. Try to 
     get the Swordmaster’s Counter skill for your swordies or wait until 
     you get the Skill Shakedown skill for Colet and just steal it. Once 
     ready, head to the next stage.
     
     
     
     STAGE 09: THE BLOODIED SAVIOR                               WLK010

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Talbot                                          |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 14                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Talbot, Swordfighter x2, Bowfighter x2                 |
     |          Knighted Blade x3, Priestess x2, Lancer x2             |
     +-----------------------------------------------------------------+
     
     
     TIPS: 

     Colet will be a fixed member here. I suggest bringing in Marcel and 
     Gilles. You can another spearman such as Jean or a tank, either Rufus 
     or LaHire.

     There will be wooden gate that is blocking your way as well. Colet can 
     setup ladders which your party members can use to climb over the walls.
     Let Marcel take care of the archers on the eastern wall and scale to 
     the other side of the walls.

     Have Colet grab the item near the western shore (see image #1 on 
     Hidden Items section) and have him setup a ladder, preferably, one on 
     the leftmost part of the wall. You can just let him do the job of an 
     infiltrator and take out nearby enemy units.

     For the meantime, you should also have a main assault team that will 
     break through the main gate and defenses. You can use Gilles’ Impale! 
     skill if you have it equipped and take advantage of the defenders 
     position in a straight line. Once inside, eliminating the priestesses 
     should become the first priority.
     
     Transformation plays a major part of the offensive here. With Marcel 
     and Colet providing rear support, you can damage most enemies until 
     they have only less than ½ of their HP left. This way, upon 
     transformation, you can use Godspeed to clear enemies quickly.
     
     Talbot is still as hardy as ever. You will still need to take 
     precautions when attacking him. Just defeat him to complete the 
     mission or leave him last and eliminate all enemies within the fort.


     HIDDEN ITEMS:
     (Item locations #2 & #3 will be relocated on Free Combat mode.)
     
     #1: [4, 6]  - By western shore, near starting point
     #2: [4, 11] - Directly aligned with the first item location, setup a 
                   ladder and you should see it immediately
     #3  [20, 2] - Near the southeastern corner of the area, past the 
                   eastern walls.
     

     REWARDS:     
             532E 
             1100G
             Healing Seed 
             Astral Phial 
             Skill Shakedown (red skillstone - dagger)
     

     UNLOCKED LOCATIONS:
             Bastille of the Augustins (Plot)
             --------------+++++--------------
             
     Once you’re in the world map, save first and visit the Orleans shop. 
     New items will be available for some of your characters. Head again to 
     Bastille of the Augustins to continue on with the story.
     
     
     
     STAGE 10: TALBOT'S SCHEME                                   WLK011

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls in battle                                 |
     +-----------------------------------------------------------------+
     | TURNS  : 16                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Talbot, Swordfighter x3, Archer x1, Knighted Blade x3  |
     |          Priestess x1, Wizard x1                                |
     +-----------------------------------------------------------------+
     
     
     TIPS: 

     Concentrate on Talbot’s flank. There will be enemy forces just waiting 
     outside and will be attempting to barge in. Again, having artillery 
     support from Marcel is a great help. You’ll need to take out the 
     wizard and the priestess as soon as you can before they cause any 
     trouble.
     
     Creating a bottleneck with your primary attackers will help a lot here 
     since facing them while spread out can make the battle difficult. Just 
     defeat as many enemies as you can before the gate falls. Since Jeanne 
     has a secondary gem now, you can transform twice if needed. Just save 
     the last transformation when facing Talbot. As you may have done 
     before, damage the enemies below half of their HP and Godspeed 
     through them. (Storing MP until full is recommended, just in case 
     enemies can’t be taken down with a normal attack) If you just played 
     through the game without side-training, you’ll find yourself in a 
     tight situation. If you are having problems clearing this stage, 
     reload your save OUTSIDE of the battle and train.


     HIDDEN ITEMS:
     (The item locations will be different from the last battle. I have 
      tried looking across the map and was only able to find one item 
      location for this battle so far.)

     #1: [12,2] – In the center line of the bridge, near the southern edge 
                  of the map (no screenshot)
     
     
     REWARDS:     
             686E 
             1200G
             Strength Tonic
             Xheno Fruit (!!rare!!)
             Lower Force (green skillstone)
             Accuracy +5 (blue skillstone)
     

     UNLOCKED LOCATIONS:
             Tourelles (Plot)
             --------------+++++--------------
             Bastille of St. Loup (Free Combat)
     

     After the battle, you will be able to bind skills through Cuisses. 
     You should try and take time to experiment with all the available 
     combinations you have in your current skillstone stock right now. 
     Don’t worry, once bonded, the formula is saved so you can review them 
     later.
     
     Also, since you have Colet’s Skill Shakedown skill, try to steal good 
     skillstones from certain enemies. And from now on, if you have Colet 
     in your fighting team, make sure to check the individual stats of 
     enemies and review which one has the rare/uncommon skills you won’t 
     normally get on an enemy drop. A good example for this at this point 
     of the game will be the Meteor Bolt skill from the dark elf in St. 
     Loup, (red skillstone for your archers) and the Counter skill from 
     the swordmaster at Orleans.

     Once ready, go to the next stage.
     
     
     
     STAGE 11: BREACHING THE DARK                                WLK012

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : A single ally falls in battle                          |
     +-----------------------------------------------------------------+
     | TURNS  : 18                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Glasdale, Knighted Lancer x5, Archer x1, Gargoyle x2   |
     |          Knighted Blade x7                                      |
     +-----------------------------------------------------------------+
     
     TIPS: 

     Approach the first gate. Have someone with high mobility (such as 
     Colet) to collect the first hidden item. (See below) As you defeat the 
     initial enemies, reinforcements shall appear. Defeat them and breach 
     the first gate. Additional reinforcements will appear on both sides;
     from the large rooms. Both rooms have items so send somebody to pick 
     them up as well.
     
     Continue your push forward and make sure not to defeat Glasdale yet. 
     Reach the last item near the north eastern portion of the map, by the 
     canal. Then, defeat Glasdale to complete the mission. Stage 12 will 
     start immediate so save on a separate file, just to be safe.
     
     
     HIDDEN ITEMS:
     
     #1: [ 3, 6]  In the middle of the westernmost platform
     #2: [ 3, 22] Large room to the west; past the first gate
     #3: [26, 28] Large room to the east; past the first gate
     #4: [28, 15] East, past the second gate; beside the canal
     
     
     REWARDS:     
             640E 
             1500G
             Healing Herb
             Magical Tonic
     
     
      UNLOCKED LOCATIONS:
             Tourelles (Plot 2)
     
     
     
     STAGE 12: FOR A FREE ORLEANS                                 WLK013

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Talbot                                          |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 15                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Talbot, Knighted Lancer x4, Archer x2, Swordmaster x2  |
     |          Knighted Blade x3, Priestess x1, Wizardx1, Swordfighter|
     +-----------------------------------------------------------------+
    
 
     TIPS: 

     There will be three paths to choose from. Take Marcel, Gilles, Jean 
     for mid-long range attacks. Divide your group into 3 assault teams; at 
     least one in each pair has healing spells. Equipping offensive spells 
     will also help on dealing damage to hard to reach enemies. If your 
     level is well above the enemy levels here, you should be able to rush 
     forward without any problems. Precautions still apply, though.
     
     Talbot has some really cool skills that you would like to attempt 
     stealing. Save him from last, position Colet beside him and support 
     him with healing spells. Just make sure you’ll do this with Talbot’s 
     HP on critical so that you can kill him immediately in case you are 
     run out of turns.
     
     
     HIDDEN ITEMS:
     
     I was not able to review the coordinates for this stage since it is 
     only a continuation of Tourelles; hence, it won’t be accessible for 
     Free Combat. Please refer to the screenshots and the descriptions to 
     obtain the items.

     #1: Middle path, beside the first platform, to the right of the stairs.
     #2: Rightmost path, in the middle of the small bridge by the waterfalls
     #3: Leftmost path, before the second stairs. Beside the waterfall
     
     
     REWARDS:    
             640E
             1000G
             Erpow Fruit (!!rare!!)
             Defense Tonic
     
     
      UNLOCKED LOCATIONS:
             Patay (Plot)
             --------------+++++--------------
             Bastille of the Augustins (Free Combat)
             Altois Prairie (Free Stage)
     
     
     
     FREE STAGE:  ALTOIS PRAIRIE                                 FST001

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 35                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Queen Rouge, Qrow Knight x2, Qrow Leader x1            |
     |          Dragon x2, Golem x3                                    |
     +-----------------------------------------------------------------+
     

     TIPS: 

     This is an optional stage with powerful enemies, since they have 
     higher level than you are. I suggest entering this stage once your 
     fighting team is at least LV30. This stage is worth clearing because 
     it will reward you with a powerful spear and a great staff, which both 
     are rare.
     
     The Queen Rouge and the Qrow Leader have skillstones worth stealing so 
     try to snatch them when you have the chance. The Qrows will be first 
     ones to attack while the other enemies won’t move unless you near 
     their “territorial” range. So to start off, move your characters north 
     (or left from your starting position) and engage the Qrows. They have 
     really high evasion rates so you may want to hit them with offensive 
     magics in case you can’t hit them physically. Grab the item #1 also in 
     the pond. 

     Once that is done, move a bit to the west to provoke the big enemies. 
     Area damaging spells and skills help a lot here since larger targets 
     such as dragons and golems occupy several tiles. Hence, they receive 
     damage for every tile affected by the attack. 

     When facing dragons, avoid stacking your characters in a tight group. 
     It is okay to spread them out but not too wide or they won’t be 
     coordinating attacks efficiently or worse, provoke the other targets 
     to move towards your position. You have better chance of winning when 
     you engage the enemies one by one.

     The Queen Rouge has really high evasion rate and only characters with 
     higher accuracy ratings can hit her. Fortunately, magic cannot be 
     evaded so use your offensive spells to soften her. The skillstones 
     from the dragons and golems can’t be equipped to your characters but 
     they can be bonded to form new skills and fetch a higher price when 
     sold to shops.
     
     
     HIDDEN ITEMS:
     *starting position is from the west
     
     #1 [5, 22] in the small pond from the starting position
     #2 [25, 19] in the small pond, near the northeastern part of the map
     #3 [26, 3] near the southeastern part of the map
     
     
     REWARDS:  
             476E
             1000G
             Demongriffe(!!rare!!)
             Lifegiver’s Staff (!!rare!!)
     


     CHAPTER 3
                          A M I D   T H E   S T O R M
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................


     At the start of the chapter, check out the new items on stock at the 
     Orleans shop. Train a few battles and upgrade your equipment as 
     necessary. When ready, head to the next stage (Patay)
     
     
     
     
     STAGE 13: BATTLE OF PATAY                                   WLK014

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls in battle                                 |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Bartolomeo, Knighted Blade x2, Archer x2, Orc King x4  |
     |          Wizard x2, Knighted Lancer x2, Troll x2, Qrow x4       |
     +-----------------------------------------------------------------+
    
 
     TIPS: 

     After a turn, Beatrix (bow) will arrive and will assist you. Use her 
     to your advantage. First, don’t place your characters individually and 
     spread out in the field. You will need the advantage of Unified Guard 
     to survive. But if you can bring down an enemy with 1-2 hits, then just
     fight normally.
     
     The wizards can annoy you after a few turns, after they have stored MP 
     to cast some offensive spells. After each turn, two batches of 
     reinforcements will appear. Each of them consists of an ogre, qrows 
     and an orc king. The ogres have the skill HP Recovery which a really 
     useful and hard to obtain skillstone. And since you can steal as many 
     as your remaining turns left, I suggest eliminating all the other 
     enemies and save an ogre for last. Trap him between Colet and three 
     other characters while the others scour for the hidden items. On the 
     last turn, shower it with pain to end the mission.
     
     
     HIDDEN ITEMS:
     #1 [3, 9]   In between the large ruins and block road, lower western 
                 part of the map
     #2 [13, 26] In the ancient platform with two pillars, northern part of 
                 the map
     #3 [24, 14] Middle eastern part of the map, on a patch of rocky ground, 
                 near a boulder
     #4 [17, 5]  Middle south of the map, beside the fallen pillar and over 
                 a patch of ground
     
     After the battle, Beatrix and Bartolomeo (axe) will join the party. Be 
     happy to have another archer and another tank.
     
     
     REWARDS:       
             708E
             1600G
             Eldish Fruit (!!rare!!)
             Searing Phial
     
     UNLOCKED LOCATIONS:
             Troyes (Plot)
             Tourelles (Free Combat)
     
     
     
     
     STAGE 14: BROTHER RICHARD                                   WLK015

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Slinker                                         |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Slinker, Bovimoth x2, Gazelliath x2, Orc King x3       |
     |          Ceratoth x1, Militiamen x6                             |
     +-----------------------------------------------------------------+
     

     TIPS: 

     After the scene, you will find yourself in a surrounded by militiamen 
     and beasts. The starting point basically is in the middle of the map; 
     you will need to position your characters to the eastern side of the 
     map. The gateways will provide the much needed bottle neck for the 
     enemies. If you want, you can position two tanks on each gateway and 
     position two archers on each.
     
     As soon as the battle starts, there will be a short conversation with 
     Father Richard (staff). He will join the party afterwards. He will be 
     in his transformed form when he joins the battle. He is a very bad 
     attacker (obviously) but can be great for supporting. Calculate the 
     damage inflicted on enemies so that you can just godspeed Richard to 
     them.Just clear the enemies on the eastern side; leave Slinker alone 
     for the meantime if you want and eliminate all attacking enemies for 
     some extra exp (as long as you still have enough turns). Defeat 
     Slinker to clear the stage.
     
     
     HIDDEN ITEMS:
     
     #1: [20, 14] In between the two northern houses; just near the barrel
     #2: [12, 8] Behind the central arc, above the river
     #3: [7, 2] On the grassy field, southwestern part of the map, near the 
                stairs
     

     REWARDS:     
             832E
             1700G
             Rysecor Fruit (!!rare!!)
             Reflex Tonic
     

     UNLOCKED LOCATIONS:
             Troyes (Shop)
             Chalons
             --------------+++++--------------
             Patay (Free Combat)
     
     
     
     
     STAGE 15: CHALONS AND THE RUSE                              WLK016

     +=========-----------------------------------------------=========+
     | VICTORY: Guide all allies to the fissures in the city wall      |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Slinker, Ceratoth x1, Gazelliath x4, Militiaman x5     |
     +-----------------------------------------------------------------+
     

     TIPS: 

     Your objective to have all your 5 characters reach the escape route to 
     the walls. There are two exits. However, you can cross any of them to 
     complete the mission. You must bring at least two characters with 
     healing ability. Bringing in a tank is okay but their limited movement 
     range will somehow require you to adjust your battle plan. Bringing in 
     a magician or archer will be helpful but not necessary.

     First, check out the locations of the hidden items (see below) so that
     you can plan your escape accordingly. Make sure that nobody gets left 
     behind. Once a character is near the escape point, don’t have him go 
     there yet. Wait for your other allies until all of them are near the
     goal before escaping as a group. That way, in case an emergency happens, 
     there is someone that can provide support.

     For Slinker, he is a bit of a nuisance so if ever you decide to take 
     the southern wall, bring your strongest characters and rush him. Heal 
     often as needed.
     
     
     HIDDEN ITEMS:
     
     #1: [25, 22] The dead-end the northeastern part of the town, near the 
                  main gate
     #2: [4, 19]  The dead-end in the northwestern portion of the town, 
                  behind the houses
     #3: [7, 11]  Look for the small alley with two barrels, just before the 
                  stairs leading to the west wall opening
     

     REWARDS:   
             800E
             1800G
             Moonglow Phial
             Warding Tonic
     

     UNLOCKED LOCATIONS:
             Bog of Vermonde(Plot)
             Colosseum (Free Stage)
             --------------+++++--------------
             Troyes (Free Combat)
     

     After the battle, more scenes will follow. Due to the events, Jeanne 
     won’t be in your part for the meantime. All her equipped items and 
     skillstones are returned to your inventory so that you can equip it to 
     your available characters. Jeanne’s armlet and transformation armlets 
     will be equipped to her as well. Liane will replace her as your main 
     hero.
     
     
     

     CHAPTER 4
                     M A R K I N G S   O F   A   M A I D
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................
     

     After some more scenes, you will have control again. Prepare your team 
     and bind some new skills if you can. If you want to continue with the 
     story, head to the Bogs. Otherwise, go through a few free combat 
     stages or try it out in the coliseum.


     +-----------------------------------------------------------------+
     FREE STAGE:  COLOSSEUM (1)                                   FST002
     +-----------------------------------------------------------------+
     
     The Colosseum will pit you against 10 continuous rounds of battle, 
     where the enemy levels gradually increase as you climb your way up. 
     There will be no savepoints in between matches but you will be given a 
     choice to “Yield” (Quit) or “No Yield” (Proceed). If you decided to 
     quite after winning a few matches, you keep everything you have 
     acquired at that point but you will start again in the first round 
     when you enter the Colosseum again.

     Enemies will start from LV29 and the last batch will comprise of LV48 
     monsters. Unless you are sufficiently leveled and well-equipped, I 
     don’t recommend pushing your way into your own demise. For the first 
     time you unlocked it, the first few levels are still manageable. But
     just in case you already having troubles on your last fight, quit and 
     just return if you are high enough. Note that no experience is 
     rewarded after each round.

     Basic information of the enemies and the rewards will be listed below:
     
     
     +-----------------------------------------------------------------+
     |                              Round 1                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 2/2                                                      |
     | Enemies: Orc L29 (x2), Orc Knight L28 (x1)                      |
     | Rewards: 100G, Healing Herb                                     |
     +-----------------------------------------------------------------+
     |                              Round 2                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 2/2                                                      |
     | Enemies: Orc L30 (x2), Orc Knight L31 (x2), Orc King L30 (x1)   |
     | Rewards: 200G, Solar Phial                                      |
     +-----------------------------------------------------------------+
     |                              Round 3                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 2/2                                                      |
     | Enemies: Lizard Guardian L34 (x2), Lizard Marshal L35 (x1)      |
     |          Orc King L34 (x2)                                      |
     | Rewards: 300G, Healing Herb                                     |
     +-----------------------------------------------------------------+
     |                              Round 4                            |
     +-----------------------------------------------------------------+ 
     | Turns: 20                                                       |
     | Party: 2/2                                                      |
     | Enemies: Qrow Knight L35 (x2), Lizard Marshal L36 (x2)          |
     |          Qrow Leader L36 (x1)                                   |
     | Rewards: 400G, Lunar Phial                                      |
     +-----------------------------------------------------------------+ 
     |                              Round 5                            |
     +-----------------------------------------------------------------+ 
     | Turns: 20                                                       |
     | Party: 3/3                                                      |
     | Enemies: Gargoyle L38 (x4), Golem L39 (x1)                      |
     | Rewards: 500G, Healing Herb                                     |
     +-----------------------------------------------------------------+ 
     |                              Round 6                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 3/3                                                      |
     | Enemies: Bowfighter L40 (x2), Archer L41 (x2), Sniper L42 (x3)  |
     | Rewards: 600G, Astral Phial                                     |
     +-----------------------------------------------------------------+ 
     |                              Round 7                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 4/4                                                      |
     | Enemies: Bovimoth L42 (x2), Gazelliath L42 (x2)                 |
     |          Ceratoth L43 (x2)                                      |
     | Rewards: 700G, Healing Seed                                     |
     +-----------------------------------------------------------------+
     |                              Round 8                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 4/4                                                      |
     | Enemies: Flameflyer L45 (x2), Ogre L44 (x2), Wyvern Lord L45(x1)|
     | Rewards: 800G, Solar Phial, Lunar Phial, Astral Phial           |
     +-----------------------------------------------------------------+
     |                              Round 9                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 4/4                                                      |
     | Enemies: Ghost L47 (x4), Skeleton L47 (x4), Frost Demon L46 (x1)|
     | Rewards: 900G, Healing Seed                                     |
     +-----------------------------------------------------------------+
     |                              Round 10                           |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 4/4                                                      |
     | Enemies: Wizard L48 (x2), Dragon L49 (x1), Sniper L48 (x1)      |
     |           Lich L49 (x1)                                         |
     | Rewards: 5000G, War Reverie, Rune Spear                         |
     |          Spirits' Helve, Two Rounds                             |
     +-----------------------------------------------------------------+
     
     And with that you will also receive one fabulous Gem of Azure.
     
     This is another gem for Liane or Cuisses. After getting the grand 
     prize for the Colosseum, it will be unavailable until you finish the 
     game. The rewards are definitely worth it. Try them on and discover 
     for yourself.
          
     
     
     
     STAGE 16: A NEW PUCELLE                                     WLK017

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Mawra                                           |
     +-----------------------------------------------------------------+
     | DEFEAT : Liane falls in battle                                  |
     +-----------------------------------------------------------------+
     | TURNS  : 17                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Mawra, Lizard Guardian x2, Dark Elf x4                 |
     |          Qrow x2, Wyvern x1                                     |
     +-----------------------------------------------------------------+
     

     TIPS: 

     The water will definitely slow you down. The Qrows and the Wyvern will 
     definitely take advantage of it since their mobility is not affected 
     like you do. The dark elves post no threat at all, provided that your 
     characters are properly equipped or leveled.
     
     Bringing in Beatrix and Marcel in this battle will greatly help, since 
     their ranged attacks can make up with the low mobility caused by the 
     swamp. If possible, try to find dry ground to move easier around the 
     map. Having some offensive spells can help in battle but not that 
     necessary. Mawra is not that of a problem. Just let your characters 
     use Unified Guard whenever possible to reduce damage and transform 
     your AWs to do a quick job on her.
     
     
     HIDDEN ITEMS:
     
     #1: [24, 2]  By the southeastern corner of the field
     #2: [16, 13] Just beside the dead trunk; near the center of the map
     #3: [8, 23]  Between the standing dead tree and a bush, to the 
                  northwest
     

     REWARDS:
             728E
             1900G
             Sibull Fruit (!!rare!!)
             Healing Seed
     

     UNLOCKED LOCATIONS:
             Reims (Plot)
             --------------+++++--------------
             Chalons (Free Combat)
          
     
     
     
     STAGE 17: TO CROWN A KING                                  WLK018

     +=========-----------------------------------------------=========+
     | VICTORY: Guide Charles VII to the cathedral's entrance          |
     +-----------------------------------------------------------------+
     | DEFEAT : Charles VII falls in battle                            |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Mawra, Dark Elf x2, Qrow x2, Qrow Knight x3, Mage x1   |
     |          Bovimoth x3, Knighted Lancer x2                        |
     +-----------------------------------------------------------------+
     

     Tips: 

     Basically, this is an escort mission. And the bad part is that the 
     queer-looking dauphin is uncontrollable so, he will take a stroll all 
     by himself. But the worst part is that it takes only one hit from ANY 
     enemy attack to kill him. Yes, this is gonna be fun.

     Okay, to start off, there are three obvious routes to the chapel. The 
     main path at the center is where the dauphin is taking so concentrate 
     three of your characters there. Two should take a lead while another 
     one guards the rear. I suggest leaving an archer to the rear so that 
     he/she can provide support from the main guards up front.

     For your other three characters, you can have them take the other 
     routes. Gilles equipped with Demongriffe can take a route alone since 
     his weapon can deal massive damage to enemies at this point.

     After killing the initial enemies, reinforcements will appear. The most 
     dangerous probably is the dark elf that will appear to the rear 
     position, near your party’s starting point. Since you have a guard 
     there, eliminate the elf. After that, you’ll just need to worry about 
     the enemies up front.
     
     On the last approach before Mawra’s guards, I suggest positioning your 
     front guards to block the dauphin from advancing any further. Just 
     hold the position and let your other allies to pincer the enemy forces.
     
     
     HIDDEN ITEMS:
     
     These item locations will be available for this mission only. Free 
     combat at Reims will be inside the Cathedral. Also no screenshots 
     were taken for the actual item locations. Please refer to the 
     coordinates below.
     
     #1: [6, 22]
     #2: [12, 14]
     #3: [18, 18]
     

     REWARDS:
             732E
             2500G
             Xheno Fruit (!!rare!!)
             Geddo Fruit (!!rare!!)
             Galaxy Phial
     

     UNLOCKED LOCATIONS:
     
             Paris Ramparts (Plot)
             Vantoix Canyon
             Reims (Shop)
             --------------+++++--------------
             Bogs of Vermonde(Free Combat)
     
     After the battle, Gilles temporarily leaves the party. You will be 
     back at Chinon automatically. There will be new items in the 
     inventory so be sure to check it out. Prepare your party, then proceed 
     to your next objective.
          
     
     
     
     STAGE 18: VICISSITUDES                                      WLK019

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : Liane falls in battle                                  |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Knighted Blade x3, Swordmaster x3, Sniper x2           |
     |          Wizard x4, Knighted Lancer x4                          |
     +-----------------------------------------------------------------+

     
     Tips: 

     You will have 3 guests, all of them, for displaying purposes only and 
     to question your morality in the battle. Anyway, you should bring in 
     your tanks here (provided that you trained them properly) since they 
     will be the stars of this battle. Once your tanks are deployed up 
     front, you can have your archers to soften up the enemies before your 
     tanks move in for the kill, through attack or counter.

     After you kill all the initial enemies, reinforcements will appear. 
     Defeat them to clear the stage. As long as your party is well 
     equipped and leveled, you shouldn’t have any major problems dealing 
     with these enemies.
     
     
     HIDDEN ITEMS:
     
     #1: [9, 11] In between the two puddles of water, near the drawbridge.
     #2: [13, 17] in the drawbridge
     

     REWARDS:
             608E
             1000G
             Healing Herb
             Mana Shard

     UNLOCKED LOCATIONS:

             La Charite (Plot A)
             St Pierre-le-Moutier (Plot B)
     
     After the ugly “defeat” in Paris, you will be back at Chinon. After a 
     few conversations, you will be given a choice for your next move.
     Nothing major will be affected in the plot. You will get a new party 
     member depending on your choice.
     
     
     == Rebellion ==

     A: (19A) La Charite – You will get Rose, a lady bandit that is a 
     direct female counterpart of Colet. She uses a whip, charm enemies, 
     steal gold and skillstones. With her on the team, you can steal twice 
     as many skillstones when paired with Colet. She can also setup ladders 
     and bridges, like Colet.
     

     == Sellswords ==
     B: (19B) The Magician Girl – You will get Claire, another magician. 
     She has really good stats to start with and it never hurts to have 
     another staff user in the party. She can cast great magics that can 
     affect the whole battlefield. Now imagine having Richard and Claire 
     to take care of healing and offensive spells…

     Whatever path you choose, you will still follow the normal plot of 
     the gameplay. Once you cleared one of the stages above, the other 
     will still appear on the map, as a free combat stage and shop.
          
     
     
     
     STAGE 19A: NARROW ROADS                                      WLK020

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat the rebel leader                                |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 15                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Rebel Leader, Knighted Blade x4, Wizard x1             |
     |          Necromancer x2, Mage x1, Ceratoth x2                   |
     +-----------------------------------------------------------------+

     
     Tips: 

     This stage is set in sewers and the pathways are narrow, as the stage 
     title suggests. There are several points along the map that may 
     require you to setup footbridges. Deploying Colet in this battle can 
     make it faster. Also note that the starting points are dispersed 
     around the area.

     What I did was I paired my two archers with my best tanks while Colet 
     or Rose has an escort of your choice. Since the starting positions 
     are quite far away to each other, I suggest concentrating on attacking 
     nearest targets. Defeating them quickly increases your chances of
     survival.
     
     Use your archers’ Sky Dart ability to defeat hard to reach enemies. 
     As always, prioritize on eliminating the mage, wizard and 
     necromancers.
     
     
     HIDDEN ITEMS:
     
     #1 [12, 14] Past the wide canal to the northwest. Item is located in 
        the end of the ledge.
     #2 [11, 25] Northwestern dead-end, almost perpendicular aligned to 
        location #1
     #3 [21,1 ] southeastern edge portion of the map, by the stairs


     REWARDS:
             724E
             1500G
             Geddo Fruit (!!rare!!)
             Nimble Tonic
     
     UNLOCKED LOCATIONS:
             Clairox (Plot)
             St Pierre-le-Moutier (Shop)
             La Charite (Shop)
             --------------+++++--------------
             Paris Ramparts (Free Combat)
          
     
     
     
     STAGE 19B: THE MAGICIAN GIRL                                   WLK021

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : Any one crystal is destroyed                           |
     +-----------------------------------------------------------------+
     | TURNS  : 15                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Rebel Leader, Knighted Blade x3, Qrow Knight x2        |
     |          Lizard Guardian x2, Dark Elf x2, Necromancer x1        |
     +-----------------------------------------------------------------+

     
     Tips: 

     There are three crystals in this stage. Bring in your archers as 
     usual and other characters with high mobility. Tanks are good but 
     their lack of mobility can cause trouble since the priority targets 
     of the enemies are the crystals; they will only divert their 
     attention to your allies if they are near the enemies’ attack range.
     
     The necromancer will be beside your party’s starting point. Kill it 
     with one of your attackers and quickly move a pair to each of the 
     crystals. Claire will be near eastern crystal so use her Thunderbolt 
     skill against the Qrow Knight (it has really high evasion rate against
     physical attacks). Don’t worry about her. As long as she doesn’t get 
     within the attack range of the enemy, she is safe.

     To get to the hidden items, I suggest leaving a dark elf for the last 
     enemy. She will not attack the crystals as long as you have allies 
     within her attack range. Heal if needed.
     
     
     HIDDEN ITEMS:
     
     #1 [10, 12] Immediate west from the starting point, between the 
        stairs

     #2 [24, 3] Southerstern house of the map, at the back

     #3 [ 4, 23] Northwestern house of the map; west of the crystal and 
        beside the two barrels
     
     
     REWARDS:
             700E
             1500G
             Rysecor Fruit (!!rare!!)
             Warding Tonic
     
     
     UNLOCKED LOCATIONS:
            Clairox (Plot)
            St Pierre-le-Moutier (Shop)
            La Charite (Shop)
             --------------+++++--------------
            Paris Ramparts (Free Combat)


     In both stages, Roger will leave the party as part of the story. Make
     sure to change the equipment and skill set of your new characters 
     and train them if possible. Head to the next objective when ready.
          
     
     
     
     STAGE 20: THE SNARE                                         WLK022

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : Enemy breaches the town gates                          |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Lady Noire x2, Orc King x4, Qrow Leader x2, Troll x2   |
     +-----------------------------------------------------------------+
     
     
     Tips: 

     The starting points are scattered. I suggest setting up your tanks to 
     block the pathways. Your archers should be positioned at least in the 
     middle to support your frontline defenders. If your tanks have HP 
     Recovery then you shouldn’t worry about them.

     Don’t mind your suspicious allies since they will betray you after 
     the second turn. Note that the enemies won’t mind you and will always 
     attempt to push through to the enemy gates.

     Prioritize eliminating the Lady Noires since they have the passive 
     skill “Slip Through”, which allows them to get past your physical 
     blockade with ease. If you have Rose in your party, stealing the 
     skills of Lady Noires are definitely worth stealing, since she can 
     equip them. Also, save the Trolls for last since they have really 
     low movement range and the fact that they have HP Recovery waiting to 
     be stolen.
     
     
     HIDDEN ITEMS:
     
     #1 [2, 5] In the southwestern portion of the map, near the edge of the 
               battle area
     #2 [13, 8] To the south, in the middle, after the first barricade
     #3 [22, 21] To the northeastern corner of the map.
     
     
     REWARDS:
             636E
             1700G
             Erpow Fruit (!!rare!!)
             Angel’s Grace
             Champion’s Sword
     
     
     The next stage will start immediate so I suggest saving your game unto 
     another file. After the short scene, Liane will leave the party. Watch 
     a few more scenes during the chapter transition.
     
     
     

     CHAPTER 5
                            B L O C K   F I R E
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................
     

     Jeanne will find herself in the Reine-Couronn Wilds. After a short 
     anime cutscene, the next stage will start.
     
     

     STAGE 21: FATED TO WAR                                      WLK023

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat the trio of therion                             |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Slinker, Blaze, Mawra, Lizard Guardian x2              |
     |          Lizard Marshal x1                                      |
     +-----------------------------------------------------------------+
     
     
     TIPS: 

     This will be a 6-2 battle. Remember that Lianne’s level will be 
     Jeanne’s level at this point. So during the outfit screen, equip the 
     best equipment and skill you had with Lianne. If possible, try to bind 
     an HP Recovery II from the HP Recovery skillstones you got from the
     trolls from the last stage (if you bothered stealing them). Do the 
     same for Gilles.
     
     Lianne’s armlet however, won’t be equipped to Jeanne. She will have a 
     new armlet instead; with 5 gem slots in total. Transformation will be 
     very helpful here. I suggest fighting normally during the first turns. 
     Once you damaged the lizards past half of their HP or if you needed an 
     HP boost, transform and Godspeed through them. I suggest waiting a few 
     turns so that you can store MP to use your special attack. Save it for 
     the therions though.

     Now Slinker and Mawra are both easy kills. Expect Blaze to be as tough 
     as La Hire, Rufus or Bartolomeo. You can abuse Gilles’ two tile range 
     to avoid getting countered himself and then finish Blaze off with your 
     Visiting Goddess attack.

     There are two item points and try to get them if you only have one 
     enemy on the field.
     
     
     HIDDEN ITEMS:
     
     #1: [ 6, 6]
     #2: [22, 23]
     

     REWARDS:
             700E
             1700G
             Eldish Fruit (!!rare!!)
             Critical Tonic
             Gem of Levin (Gilles)
     

     UNLOCKED LOCATIONS:
             Grandgris Pass (Plot)
             Clairox (Shop)
             --------------+++++--------------
             La Charite (Free Combat)
             St. Pierre-le-Moutier (Free Combat)
     
     
     If you have read the Colosseum free stage above, your will know that 
     clearing it rewards you with a Gem of Azure for Lianne or Toady, err 
     I mean Cuisses. So don’t clear the Colosseum until you get Cuisses.
     
     

     STAGE 22: HOPES UNATTAINED                                  WLK024

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Blaze and Mawra                                 |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Blaze, Mawra, Qrow Leader x2, Wyvern x4, Ogre x2       |
     |          Skeleton x3, Demon x3                                  |
     +-----------------------------------------------------------------+
     
     
     Tips: 

     You will need to fight your way through the wave of enemies before 
     reaching the two bosses. After clearing the first wave of enemies and 
     upon reaching upper ground, demons will appear as reinforcements. 
     Pushing forward, wyverns will appear as backups this time. Just slash 
     you way through them; if you have area affecting spells and skills, 
     use it efficiently on this stage.
     
     You can chip away chunks of HP from the therions by casting all area 
     spells or snipe them with Sky Dart. So Marcel and Beatrix will again 
     prove their usefulness in battles. Also, the Ogres here are another 
     good source of the valuable HP Recovery skillstone.
          
     
     HIDDEN ITEMS:
     
     #1: [ 3, 6] Southwestern cliff
     #2: [17, 10] First hill, beside the cliff, grassy area.
     #3: [20, 12] Middle eastern cliff; by the stone block
     
     
     REWARDS:
             684E
             1800G
             Rysecor Fruit (!!rare!!)
             Healing Vapors
     

     UNLOCKED LOCATIONS:
             Rouen (Plot1, Shop)
             Cents-Abris Ruins (Plot2)
             --------------+++++--------------
             Clairoix (Free Combat)
             Tower of Alsace (Free Stage)
     
     After the battle, watch the following scenes. Cuisses will join your 
     party in the process. Lianne’s armlet and level will be the same as 
     the toad. Jeanne will also wear a good looking black, tight gear. When 
     ready, head to your next objective or make a little stop at the Tower
     of Alsace.
     
     


     +-----------------------------------------------------------------+
     FREE STAGE:  TOWER OF ALSACE                                 FST003
     +-----------------------------------------------------------------+
     
     +=========-----------------------------------------------=========+
     | VICTORY: Defeat the Qrow Leader                                 |
     +-----------------------------------------------------------------+
     | DEFEAT : Colet falls in battle                                  |
     +-----------------------------------------------------------------+
     | TURNS  : 40                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Qrow Leader, Qrow x2, Qrow Knight x3, Wyvern Lord x1   |
     |          Frost Demon x1                                         |
     +-----------------------------------------------------------------+
     
     
     Tips: 

     You can only bring three characters here and Colet is already a fixed 
     member. So, I suggest bringing in Jeanne and Gilles. The target of 
     interest here is the Wyvern Lord that has the skill Mobility +1. 
     Although its rarity is just 3, that doesn’t mean that this skillstone 
     is common. Increasing your mobility increases your maximum movement 
     space so this will be helpful for low MOV characters like your tanks 
     and archers.

     You will need to reach the Qrow Leader by setting up ladders (which 
     takes 1 turn). Sure you can bring archers instead but remember that 
     the Qrows have no elevation restriction; thus they can pretty go 
     wherever they want with ease.
          
     
     HIDDEN ITEMS:
     
     #1: [13, 11] Just below the 4th ladder
     #2: [17, 18] At the northeastern corner of the tower, behind the frost 
                  demon
     #3: [13, 18] Two tiles north of the 7th ladder
     #4: [ 4, 20] At the back of the rooftop of the main building (north 
                  side)
     

     REWARDS:
             454E
             1000G
             Paladin’s Sword
             Assassin’s Knife (Colet)
             Treasure Hunter (Colet only)
     

     UNLOCKED LOCATIONS:
             Raillement (Free Stage)
     
     
     The Paladin’s Sword is a one of the powerful weapons you can get at 
     this point of the game. Assassin’s Knife is also a great weapon for 
     Colet. The best reward you’ll get is the Treasure Hunter skillstone, 
     exclusive to Colet only. It will show all the item locations in the 
     battlefield without even getting near it. It will only stay active as 
     long as Colet is alive in battle though.

     The next free stage (Raillement) also contains great items so make 
     sure you clear it as well.
     
     


     +-----------------------------------------------------------------+
     FREE STAGE:  RAILLEMENT                                      FST004
     +-----------------------------------------------------------------+
     
     +=========-----------------------------------------------=========+
     | VICTORY: Defeat the Queen Rouge                                 |
     +-----------------------------------------------------------------+
     | DEFEAT : Colet falls in battle                                  |
     +-----------------------------------------------------------------+
     | TURNS  : 50                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Queen Rouge, Bowfighter x2, Sniper x2, Thief x3        |
     +-----------------------------------------------------------------+
     
     
     Tips: 

     Colet will still be the fixed member of the group. The difference now 
     is that you can have 4 more members. You can deploy your two archers 
     and another two with good mobility.

     In this case you can use Gilles or anybody of your choice. As you can 
     see in the map layout, the enemy positions are scattered and you 
     starting points as well. Place your archers on separate locations 
     since they can still provide support via Sky Dart. You should know 
     the item locations at this point, since you already have the Treasure 
     Hunter skill.
     
     There are two targets of interests here; the thieves and the snipers. 
     The thieves have Mobility +1 while the snipers have Range+1. Range+1 
     is a passive skill that increases the attack range of your archers; 
     great in providing long-range artillery. You will only need two of 
     these.
          
     
     HIDDEN ITEMS:
     
     #1 [10, 18] Northwest rooftop with a bowfighter; near the Queen Rouge
     #2 [ 5, 3] Southwest corner rooftop, just underneath the thief
     #3 [ 4, 25] Queen Rouge’s location, beside the chimney
     
     
     REWARDS:
             440E
             1000G
             Hammer Whip* (Rose)
             Black Bustier* (Rose)
             Treasure Lover* (Rose only)
             Gem of the Welkin (Gilles)
     

     UNLOCKED LOCATIONS:
             Raillement (Shop)
     
     *I can’t confirm yet if the reward will change if you have Claire in 
      your party.

      The shop at Raillement contains very good items so make sure to 
      upgrade your party’s equipment. When ready, head to the ruins to 
      continue on with the plot.
     

     
     

     CHAPTER 6
                         T H E   D E A T H   C L A D
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................
     



     STAGE 23: THE BLACK KNIGHT                                   WLK025

     +=========-----------------------------------------------=========+
     | VICTORY: Guide all allies to the north edge of the map          |
     +-----------------------------------------------------------------+
     | DEFEAT : A single ally falls in battle                          |
     +-----------------------------------------------------------------+
     | TURNS  : 14                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Roger, Qrow Leader x2, Flameflyer x2, Ogre x3          |
     |          Lady Noire x1, Queen Rouge x1                          |
     +-----------------------------------------------------------------+
     

     Tips: 

     Stay close together. Don’t rush your characters and scatter them. If 
     you have Mobility+1 or +2 equipped to your tanks as well as HP 
     Recovery II or III, they will be your best choice to spearhead the 
     breakthrough. Just heal as needed concentrate your attacks on one 
     enemy at a time.
     
     Roger won’t be that much of a boss, as long as you sandwich him 
     between your main attackers. Transforming can help but not a necessity 
     to clear the stage.
          
     
     HIDDEN ITEMS:
     
     #1 [24, 6] Near the edge of the cliff, southeastern corner
     #2 [7, 9] Beside the first stairs to the west, from the starting point
     #3 [13, 14] Beside the statue in the center of the ruins
     
     
     REWARDS:
             738E
             2000G
             Xheno Fruit (!!rare!!)
             Mana Crystal
     

     UNLOCKED LOCATIONS:
             Chateau Burgundy (Plot)
             --------------+++++--------------
             Grandgris Pass (Free Combat)
     

     
     
     STAGE 24: DARK DEMONIAC                                      WLK026

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Superbia                                        |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls in battle                                 |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Superbia, Golem x1, Flameflyer x5, Ogre x5             |
     +-----------------------------------------------------------------+
     
     
     Tips: 

     Before the start of the battle, I suggest equipping Jeanne with the 
     best armor and defensive skills you can find. HP+150 and HP Recovery 
     III are very essential on keeping Jeanne alive during her struggle 
     alone. Your team must reach her by opening rooms on both sides. To 
     open a door, just have your character stack up by the door and end 
     your turn.
     
     Superbia has HP Recovery only but since his base HP is already high, 
     he will recover 120HP per turn. It will be hard to damage him unless 
     your attacks can deal 130+ damage per hit. Also, he has EXP Bonus II 
     that you can’t just get anywhere. Be sure to steal this later.

     If you characters are really tough enough, you can divide your team 
     into pairs and take both paths. There will be one item location on 
     each path and one on the throne room. The western side of the chateau 
     has a lot more enemies compared to the east side so bring your 
     strongest characters there. The enemies aren’t that hard if your team 
     is very well trained and equipped. The ogres also provide the much 
     needed HP Recovery skillstones. You can kill all other trolls and 
     leave one for the stealing.
          
     
     HIDDEN ITEMS:
     
     #1: [13, 22] Throne room, west side
     #2: [28, 5] First room east, between the wall and the table
     #3: [3, 23] Third room northwest, beside bed
     
     
     REWARDS:
             636E
             2100G
             Healing Seed
             Sibull Fruit (!!rare!!)
             Dragon Saber
             Poison Ripper
             Gem of Retribution (Richard)
     
     UNLOCKED LOCATIONS:
             Chateau Richemont (Plot1)
             Chinon/ Voldor Temple (Plot2)
             --------------+++++--------------
             Cents-Abris Ruins (Free Combat)
     

     Head to Chateau Richemont for more scenes. Then you will need to head 
     to Chinon to continue forward to with the story. After some more 
     scenes, you will be inside the Voldor Temple.
     

     
     
     STAGE 25: DEATH BESTIRRED                                    WLK027

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Georges and his reaper                          |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne falls in battle                                 |
     +-----------------------------------------------------------------+
     | TURNS  : 14                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Georges, Avaritia x1, Tiamat x1, Dragon x2             |
     |          Demon x2, Orc King x4, Phantom Lord x4                 |
     +-----------------------------------------------------------------+
     

     Tips: 

     George will be moving around the stage, unfreezing crystals that 
     contain enemies. The large crystals contain dragons while the smaller 
     ones contain the normal fry. Since you can deploy seven of your 
     characters, I suggest bringing in your tanks since they will come in 
     handy. George will continue releasing enemies until the last batch in 
     the centre of the field that contains a powerful dragon called Tiamat, 
     along with two demons.
     

     The sooner you kill him the better. In his human form, George is just 
     walking piece of lard. Your archers can take down this ba***rd with 
     ease. After killing his human form, his reaper, named Aviritia will 
     appear. Aviritia has really good rank 5 spells; these affect the whole 
     field when cast, damaging every enemy. Good thing this reaper doesn’t 
     have HP Recovery.
     
     Also, Tiamat is a really tough dragon at this point. Unless your 
     characters are power leveled to match Tiamat’s you won’t be able to 
     defeat him in the limited turns you are given. You can prevent him 
     from appearing by killing George as soon as possible. Also, you can 
     battle tiamat alone when the free stage for Voldor Temple opens. Other 
     than that, you shouldn’t have any problems defeating this reaper and 
     the enemies.
          
     
     HIDDEN ITEMS:
     
     #1: [19, 7] Eastern wall, near the starting point
     #2: [4, 15] Inside the chamber to the west, northside
     #3: [10, 24] northwest crystal (beside the large crystal containing 
         Tiamat)
     
     
     REWARDS:
             680E
             2200G
             Healing Fruit
             Nimble Tonic
             Knight's Lance
             Sage's Staff
     
     
     UNLOCKED LOCATIONS:
             Reims (Plot)
             Chateau Burgundy (Free Combat)
             --------------+++++--------------
             Langles Tunnel (Free Stage)
     
     
     


     +-----------------------------------------------------------------+
     FREE STAGE:  LANGLES TUNNEL                                  FST005
     +-----------------------------------------------------------------+
     
     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Lich x2, Gazelliath x2, Ceratoth x1, Golem x1          |
     +-----------------------------------------------------------------+
     
     
     Tips: 

     This is a pretty small stage. The enemies aren’t that hard so there is 
     really nothing special to note.
          
     
     HIDDEN ITEMS:
     
     #1: [2, 27] The other end of the tunnel*.
     #2: [3, 2] Just near the starting point, in between the liches
     
     
     * Since there is a golem blocking the path, I suggest killing the 
     golem first or “slip through” the enemy with Rose. (Or "Sneak By"
     using Colet)
     
     
     REWARDS:
             427E
             2200G
             Jinni's Wings
             Angel Bow
             Gem of Eternity (Richard)
     
     
     UNLOCKED LOCATIONS:
             Castle Vilneaux (Free Stage)
     
     
     


     +-----------------------------------------------------------------+
     FREE STAGE:  CASTLE VILNEAUX                                 FST006
     +-----------------------------------------------------------------+
     
     +=========-----------------------------------------------=========+
     | VICTORY: Lock Mimi in the green cage, Toutou in the red         |
     +-----------------------------------------------------------------+
     | DEFEAT : Mimi or Toutou is slain in battle                      |
     +-----------------------------------------------------------------+
     | TURNS  : 30                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Mimi, Toutou                                           |
     +-----------------------------------------------------------------+
     
     
     Tips: 

     You need characters with high mobility and defense. If your tanks have 
     the Mobility+2 skill, then you should use them. Make sure that they 
     have HP+150 and HP Recovery III as well. The will serve as your bait. 
     Now, the other characters will circle inside the cages using the 
     narrow paths.
     
     Your baits will move in towards each dragon. Don’t mind taking damage; 
     that’s what HP Recovery is for. Just position your cage guys near the 
     switches until the dragons are lured inside. Considering the multiple 
     tiles the dragons occupies, make sure that the “whole” dragon is past 
     the tiles where the gates will land. You can hit the switch after 
     that.
          
     
     HIDDEN ITEMS:
     
     #1 [29, 29] Northeastern corner of the map, by the grass fields.
     #2 [21, 5] Inside the green cage, near the entrance
     #3 [6, 10] Near the red cage, lower bridge
     
     
     REWARDS:
             417E
             1000G
             Angel’s Frock
             Robe of Light
             Gem of Portent (doesn’t fit to anyone yet)
     
     
     
     
     STAGE 26: QUEEN ISABEAU                                     WLK028

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Luxuria                                         |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 18                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Luxuria, Phantom Lord x2, Dark Shamanka x2             |
     |          Gazelliath x2, Ceratoth x2                             |
     +-----------------------------------------------------------------+
     

     Tips: 

     Luxuria is another reaper with some worthwhile skillstones to be 
     stolen. As usual, EXP Bonus II is essential if you are power leveling 
     a character and Angel Tear is another great magic that you can equip 
     Richard or Claire.
     
     Just proceed normally, eliminating enemies along the way. Prioritize 
     defeating the Shamankas when you have the chance. You can again divide 
     your group between the west and east corridors. But before you do that,
     enemies will start to pour in your starting position; so I suggest 
     hold position for the first few turns, and once the coast is clear, 
     advance.

     Luxuria is not that hard as reaper. You can sandwich her between your 
     fighters and pummel her with attacks. HP Recovery doesn’t help her if 
     you deal continuous damage.
               
     
     HIDDEN ITEMS:
     
     #1 [ 7, 12] Northeast candlestand
     #2 [17, 21] west side of the altar
     #3 [10, 26] At the back of the altar**

     !!You’ll need to get this item before the stage is cleared; otherwise, 
       it will be lost permanently.
     
     
     REWARDS:
             651E
             2300G
             Mana Crystal
             Erpow Fruit (!!rare!!)
             Blistering Helve
             Angel Bow
     
     
     UNLOCKED LOCATIONS:
             Guillorey Canal (plot)
             --------------+++++--------------
             Voldor Temple (Free Combat)
     

     
     

     CHAPTER 7
                             T E M P E S T   L O S T
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................
     
     
     
     
     STAGE 27: BARGING INTO PARIS                                 WLK029

     +=========-----------------------------------------------=========+
     | VICTORY: Guide all allies to the boats                          |
     +-----------------------------------------------------------------+
     | DEFEAT : A single ally falls in battle                          |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Ogre x3, Cyclops x3, Phantom Lord x3, Gazelliath x2    |
     |          Gazelliath x2, Ceratoth x2                             |
     +-----------------------------------------------------------------+

     
     Tips: 

     There will be two boats here. You can get your characters to either of 
     them but note that the lightly guarded boat (southwest) will leave 
     after 10 turns along with some reinforcements so plan ahead.
     
     The problems here will be the ogres and the Cyclops. They have tough 
     hides, high HP and HP recovery to boot (The Cyclops has HP Recovery II)
     Tanks will be essential here; but not without Mobility+1 or +2 
     equipped. Concentrate on bringing down the larger targets since they 
     can ultimately block your advance. Archers will be necessary to take 
     out enemies at long distances. Magicians are helpful but not that 
     necessary.

     Just like the last run-for-the-escape-route mission, I suggest moving 
     as a group and wait for your other members before boarding the boat. 
     If you failed to escape using the first boat, you will have 
     difficulties on reaching the second boat for the next ten turns 
     because of the reinforcements and waiting enemy units on the other 
     side of the bridge.
               
     
     HIDDEN ITEMS:
     
     #1 [ 3, 20] Northeastern dead end
     #2 [ 6, 4] Southwestern dock
     #3 [18, 5] Southeastern dock
     
     REWARDS:
             654E
             2300G
             Rysecor Fruit (!!rare!!)
             Eldish Fruit (!!rare!!)
     

     UNLOCKED LOCATIONS:
             Paris Warrens (plot)
             --------------+++++--------------
             Reims (Free Combat)
     
     
     
     
     STAGE 28: SHADE AND LIGHT                                   WLK030

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Swordmaster, Qrow Leader x2, Wyvern Lord x2            |
     |          Cyclops x3, Ceratoth x3                                |
     +-----------------------------------------------------------------+
     

     **After this battle, there will be another branch again. Though it 
     doesn’t give you with additional characters, you will just need to 
     decide what stage you would select first. Save on a separate file in 
     case you want to change something. **
     

     Tips: 

     There is no special victory or defeat conditions here so go all out 
     and defeat the enemies in any tactics you please. If you want to, you 
     deploy two pairs and a trio. Tanks will again prove their usefulness 
     against heavily armed targets and will great for provoking enemy 
     attack. The Wyvern Lords here have Mobility+1 skillstones if you 
     needed some. Other than that, there is really nothing special to note 
     about this stage. Don’t forget to grab the items.
               
     
     HIDDEN ITEMS:
     
     #1 [7, 17] Northwestern houses, beside the stairs facing east
     #2 [18, 21] Northeastern side of the town, near the walls.
     #3 [24, 3] Southeastern corner of the field, outside the walls
     
     
     REWARDS:
             646E
             2400G
             Xheno Fruit (!!rare!!)
             Healing Vapors
     
     
     UNLOCKED LOCATIONS:
             Alrond Wood (plot A)
             Gywgone Mines (plot b)
             Paris Warrens (Shop)
             --------------+++++--------------
             Guillorey Canal (Free Combat)
     
     
     
     
     STAGE 29A: HUNTED DOWN                                      WLK031

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : Enemy reaches the elder's hut                          |
     +-----------------------------------------------------------------+
     | TURNS  : 15                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Roger, Phantom Lord x1, Ghost x2, Demon x2,Skeleton x4 |
     +-----------------------------------------------------------------+
     

     Tips: 

     The starting positions are quite scattered but it may work to your 
     advantage since the enemies are scattered as well. Put a tank in the 
     starting point near the pathway leading the elder’s hut. An archer on
     high grounds should be able to provide artillery support. Place
     Jeanne and the others near the enemies for offensive purposes. A 
     magician with a great magic equipped should help out as well. Position 
     him/her near the hut and boost his/her MP recovery by Mana Crystals if 
     you want.
     
     Roger is not that hard. You can take him down using magic and bow 
     attacks.
               
     
     HIDDEN ITEMS:
     
     #1 [16, 13] By the bridge leading to the Elder’s house
     #2 [ 6, 8] Southwestern house, by the hanging bridge
     #3 [27, 17] Along the spiral path leading to Roger’s position
     #4 [22, 6] Southeastern corner, past the spiral path
     

     REWARDS:
             628E
             2500G
             Mana Jewel
             Geddo Fruit (!!rare!!)
             Mithril Mail
     
     
     Clearing stage 29A will lead directly to 30A.
     
     
     
     
     STAGE 30A: VYING FOR LIGHT                                   WLK032

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Roger, Dark Elf x3, Orc King x2, Wyvern Lord x2        |
     |          Lizard Marshal x2, Flameflyer x3                       |
     +-----------------------------------------------------------------+
     

     Tips: 

     Nothing special to note about this mission; treat this as a bonus 
     stage instead. You shouldn’t have any problems defeating the enemies 
     here, including Roger.
               
     
     HIDDEN ITEMS:
     
     #1 [ 2, 12]
     #2 [14, 18]
     #3 [16, 21]
     
     
     REWARDS:
             624E
             2500G
             Sibull Fruit (!!rare!!)
             Angel's Grace
     

     UNLOCKED LOCATIONS:
             Vantoix Canyon (Plot)
             --------------+++++--------------
             Paris Warren (Free Combat)
     
     
     
     
     
     STAGE 29B: THE DWARVES' TEST                                 WLK033

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 10                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Dwarf x4, Elder Dwarf x6                               |
     +-----------------------------------------------------------------+
     

     Tips: 

     The dwarves have high defense and attack but they lack mobility. 
     You’ll need to rely on Burning Auras to dispatch them quickly; 
     otherwise, it will take several characters to take one down. The 
     stage is separated by several rooms and getting to the items may be a 
     bit challenging. The good news is, you’ll just have to fight dwarves. 
     Lots of them.
               
     
     HIDDEN ITEMS:
     
     #1 [ 3, 20] Northwestern corner, near the “exit”
     #2 [ 4, 11] Second room from the southwestern corner
     #3 [10 5] By the small gate, to the west
     
     
     REWARDS:
             596E
             2500G
             Erpow Fruit (!!rare!!)
             Healing Fruit
             Tower Shield
     
     Clearing stage 29B will lead directly to 30B.
     
     
     
     
     
     STAGE 30B: VYING FOR LIGHT                                   WLK034

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Roger                                           |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 50                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Roger, Orc King x3, Qrow Leader x1, Wyvern Lord x1     |
     |          Dragon x1, Ceratoth x4, Gazelliath x5                  |
     +-----------------------------------------------------------------+
     

     Tips: 

     This area is quite large with a lot of enemies so you will really need 
     the 50 turns provided. As always, to activate to warps and doors, a 
     character should be stepping on the red stone. Make sure that you have 
     Richard/ Claire or both on this battle since their great magics can 
     make your job a lot easier.

     In the room where you’ll need to activate the correct switch, select 
     the middle one. Also, when you kill the Orc King outside the door, 
     Gazelliath reinforcements will appear on the path leading to Roger.
                    
     
     HIDDEN ITEMS:
          
     #1 [21, 2]
     #2 [11, 2]
     #3 [18, 5]
     #4 [15, 13]
     
     
     REWARDS:
             584E
             2500G
             Eldish Fruit (!!rare!!)
             Angel's Grace
     

     UNLOCKED LOCATIONS:
             Vantoix Canyon (Plot)
             --------------+++++--------------
             Paris Warren (Free Combat)
     
     
     
     
     
     STAGE 31: FACE TO FACE                                       WLK035

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 12                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Bedford, Shadow Knight x9                              |
     +-----------------------------------------------------------------+
     

     Tips: 

     Roger will join this battle temporarily. The Shadow Knights can be 
     troublesome if you let them through. Try to set up a blockade by the 
     bridge, using your tanks. Position your archers and mages behind them 
     to provide support and healing if necessary.
     
     If your level is high enough, then this battle is breeze.
                    
     
     HIDDEN ITEMS:
     
     #1 [4, 14] Near the northwestern corner of the map
     #2 [4, 4] Near the southwestern corner of the map
     #3 [25, 3] Near starting point, by the southeastern corner
     
     
     REWARDS:
             616E
             2600G
             Rysecor Fruit (!!rare!!)
             Deadeye Tonic
             Gem of Guidance (Jeanne)
     

     UNLOCKED LOCATIONS:
             Soldat Outpost (Plot)
             Alrond Wood (Free Combat)
             --------------+++++--------------
             Gwygone Mines (Free Combat)
     

     
     

     CHAPTER 8
                              P R O M I S E S
     ==================================================================
      ----------------------------------------------------------------
       ..............................................................
     
     

     STAGE 32: ENCUMBERED POWERS                                  WLK036

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Shadow Lancer x1, Cyclops x2, Shadow Knight x4         |
     |          Ceratoth x2                                            |
     +-----------------------------------------------------------------+
     

     Tips: 

     You start the battle with three seals active. The seal to the left 
     negates Burning Auras, the right negates Transformations and the last 
     is the one that negates skills. As you can see, the central seal is 
     heavily protected since it is the most important. Sealed skills apply 
     to ALL skillstones, including innate or support skills (Counter, 
     Range+, Mobility_ and worse, HP Recovery)
     
     Try to go after the central seal. Archers will be your greatest assets 
     here. Your tanks can also hold off the enemy but since they don’t have 
     HP Recovery active until you destroy the central seal. Protect your 
     archers at all costs. 

     Once free, defeat the remaining enemies to proceed with the story.
     
     
     HIDDEN ITEMS:
     
     #1: [ 3, 27] near the northwestern corner of the map
     #2 [ 7, 6] By the southwestern lava pit
     #3 [28, 11] East of the seal of transformation.
     
     
     REWARDS:
             602E
             2600G
             Xheno Fruit (!!rare!!)
             Healing Extract
     


     +=========-----------------------------------------------=========+
     | STAGE 33: RELEASE                                         WLK037|
     +=========-----------------------------------------------=========+
     
     This stage consists of 7 rounds. Jeanne, Richard and Gilles are all 
     fixed characters here, so if you have trained them enough, there 
     should be no problems. Make sure you have HP Recovery or any healing 
     spell equipped. Richard should have an offensive spell, practically a
     single target spell like Bullet Ice II for quick casting. Equip the 
     best equipment you can get and start the first round. The objectives 
     for all rounds are the same:

     VICTORY: Defeat all enemies
     DEFEAT: All allies fall in battle
     
     Also, since the field is rather small, its almost impossible to miss 
     the items. I will still include the coordinates for your reference.
     


     ROUND 1
     TURNS: 10
     ENEMIES: Phantom Orc x3
     ITEM: 6, 6
     

     ROUND 2
     TURNS: 15
     ENEMIES: Roger, Dark Skeleton x3
     ITEM: 1, 1
     

     ROUND 3
     TURNS: 15
     ENEMIES: Liane, Hellpriest x3
     ITEM: 2, 7
     

     ROUND 4
     TURNS: 15
     ENEMIES: Phantom Knight x3
     ITEM: 4, 7
     

     ROUND 5
     TURNS: 15
     ENEMIES: Darkest Demon x4
     ITEM: 2, 3

     Tips: These demons are resistant to physical attacks so use special 
     attacks and magical attacks to get rid of them.
     

     ROUND 6
     TURNS: 20
     ENEMIES: Ira
     ITEM: 2, 6


     Tips: 

     To defeat the reaper, just make sure that Richard stays at the back 
     and provide support as necessary. You can sandwich the enemy between 
     Jeanne and Gilles to have multiple Burning Auras. Use your 
     transformation when needed.
     
     
     REWARDS:
             594E
             2700G
             Sibull Fruit (!!rare!!)
             Mana Light
     
     
     UNLOCKED LOCATIONS:
             Paris Castle
             --------------+++++--------------
             Vantoix Canyon (Free Combat)
             Soldat Outpost (Free Combat)
     
     
     NOTE: Once you enter Paris Castle, you won’t be able to return to the 
     world map until you beat the game. So make sure that everything is 
     ready before heading in. Roger will also rejoin your group after the 
     battle. The gem you got from Castle VIlnaeux will fit to his armlet.
     
     

     STAGE 34: THE FIFTH HERO                                    WLK038

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Bedford                                         |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Bedford, Cyclops x4, Lich x3, Wyvern Lord x2           |
     |          Shadow Lancer x2                                       |
     +-----------------------------------------------------------------+
     
     
     Tips: 

     Just follow the open paths and get the items along the way. The doors 
     don’t open and there are a lot of enemies along the way. Your archers’ 
     Sky Dart and your mages’ great magic skills can help a lot here, 
     especially on taking out those liches that can cast their own great 
     spell.
     
     Bedford also has the EXP Bonus III skillstone that increases obtained 
     experience by 200%. Steal as many as you can. When facing cyclops, 
     concentrate your attacks on one target at a time. This way, you should 
     avoid wasting turns because of their HP Recovery II, high def and
     high HP.
     
     
     HIDDEN ITEMS:
     
     #1 [27, 3] Southeastern corner of the map, near the starting point.
     #2 [ 6, 17] Inside the first room, behind the Wyvern.
     #3 [11, 24] Final room with Bedford; in between the pillars behind the 
        Shadow lancer to the west.
     

     REWARDS:
             608E
             2800G
             Geddo Fruit (!!rare!!)
             God's Grace
     
     

     STAGE 35: THE DARK THRONE                                   WLK039

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Gilvaroth                                       |
     +-----------------------------------------------------------------+
     | DEFEAT : Jeanne or Roger falls in battle                        |
     +-----------------------------------------------------------------+
     | TURNS  : 40                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Gilvaroth, Shadow Knight x2, Shadow Lancer x2          |
     |          Ira, Avaritia, Luxuria, Superbia                       |
     +-----------------------------------------------------------------+
     

     Tips: 

     Roger and Jeanne will be both fixed members here. Before heading to 
     battle, make sure that Roger is equipped with the best skillstones and 
     equipment you have in your inventory. If he is not trained well, then 
     you have the option to leave him near the starting point to be safe 
     from enemy attacks. Just one more battle after this and it will all be 
     over.

     Bring your best squad here. Archers will be a necessity here. Mages 
     are great but optional. Tanks are also recommended. From the starting 
     point, proceed with your main assault group. Check the item positions 
     below to decide which ones can break formation and get the items. 
     
     Defeat the main group then proceed to the boss. You’ll just need to 
     damage him once to trigger the “real” battle. Before this happens, I 
     suggest having your main characters not too spread out and positioned 
     near the glyphs where the reapers will appear.
     
     Upon damaging Gilvaroth, the four defeated reapers will appear. Ira is 
     considered to be the most powerful on all the four of them while 
     Superbia is the weakest. Target it first. Aviritia on the other hand, 
     doesn’t have HP Recovery so you can do stack damage on him. Don’t 
     hesitate to transform when needed. Also note that Gilvaroth will still 
     attack with magics and area of effect (aoe) spells. Stay away from his 
     attack range and you should be able to concentrate your attacks against
     the reapers. Gilvaroth is immune to damage while the reapers are alive.

     After you defeat all the reapers, you can now start attacking 
     Gilvaroth. He’s an easy target so defeat him in no time to end the 
     mission.
     
     
     HIDDEN ITEMS:
     
     #1 [ 6, 5] Near the starting point, beside the stairs.
     #2 [15, 27] Northern upper path; behind the large pillar
     #3 [28, 14] Behind Henry’s throne
     

     REWARDS:
             580E
             2000G
     
     

     STAGE 36: DEMISE                                            WLK040

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat Gilvaroth                                       |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 30                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Gilvaroth, Shadowloom x2, Doomgiver x2, Darkest Demon  |
     +-----------------------------------------------------------------+
     
     
     Tips: 

     There will be four starting points. You can only bring 9 of your best 
     characters. You can position them on all four locations but I won’t 
     recommend that if your characters can’t take care of themselves. 
     Otherwise, it’s the best position to provide support. 

     Gilvaroth will teleport from time to time; not to mention that he can 
     also move after teleporting; which basically means, he owns the whole 
     field. He has some group affecting spells as well and to get the 
     items, you should spread yourselves out.
     
     The Doomgivers cast offensive spells while the Shadowlooms heal the 
     enemy units. Also, during every turn, Darkest Demons will appear. The 
     last demon that will appear has the skill Two Rounds; If you have Rose 
     and Colet in your party, you can just eliminate everything else except 
     Gilvaroth and this demon. You can continuously steal the skillstone. 
     (Last time I did it, I collected 27 of them, which are bonded to 
     become Three Rounds.) These skillstones are really hard to find and 
     their effect to the battle is too great to ignore.
     
     
     HIDDEN ITEMS:
     
     #1 [16, 2] Southeast corner, near the Doomgiver
     #2 [ 5, 19] Northwest corner near Doomgiver
     

     REWARDS:
             568E
             2000G
     



     
     CONGRATULATIONS! YOU HAVE FINISHED THE GAME!



     Enjoy the remaining scenes and wait for the credits to finish. Save 
     afterwards to save all your progress.
          





     +-==================================================================-+
     |                         P O S T   G A M E                          |
     +-==================================================================-+
     
     
     Resuming your cleared saved game data, you will be on the final chapter 
     and the final stage (Paris). Although there is no new game+ feature in 
     the game, there are still a lot of changes that will make you coming 
     back for more.

     Colosseum will now re-open, with higher level enemies and more rewards. 
     The same thing with all free stages; all of them now contains beefed up 
     versions of your previous enemies and the rewards have been changed as 
     well.

     The free stage, Cemetery is the open at this time and you should visit 
     it first to get the most powerful armor in the game.
     
     

     FREE STAGE: CEMETERY                                        FST007

     +=========-----------------------------------------------=========+
     | VICTORY: Defeat all enemies                                     |
     +-----------------------------------------------------------------+
     | DEFEAT : All allies fall in battle                              |
     +-----------------------------------------------------------------+
     | TURNS  : 20                                                     |
     +-----------------------------------------------------------------+
     | ENEMIES: Frost Demon x1, Ghost x4, Skeleton x5                  |
     +-----------------------------------------------------------------+
     

     Tips: 

     Nothing special about this free stage. Just make sure to get to all the 
     item locations since all of them contain very good weapons and armor. 
     They will only be available on your first visit on the cemetery so make 
     sure you nab them all.
     
     
     HIDDEN ITEMS:
     
     #1 [12, 9] By the large tree in the middle
     #2 [16, 18] Northeastern tombstone
     #3 [3, 20] Northwestern corner, beside the shack
     
     
     REWARDS:
             288E
             1000G
             Durendal (sword)
             Devil's Frock (armor)
             Holy Shield
             Gem of Darkness (Roger)
     
     

     +-----------------------------------------------------------------+
     FREE STAGE:  COLOSSEUM (2)                                   FST008
     +-----------------------------------------------------------------+
     
     The second “season” of the competition at the Colosseum will only be 
     available after you finish the game. The enemies have higher levels and 
     the rewards are changed, of course. The same rule applies; fight through 
     10 battles. You will be asked after every round to continue the fight 
     (No Yield) or leave (Yield), with all your accrued exp, items and gold. 
     When you visit the Colosseum again, you will start from the 1st round. 
     This time, you can fight with a party of 5 members and all rounds are 
     comprised of 20 turns.

     Enemy levels range from 51-70. So make sure your characters are at least 
     level 60 above. You’ll need to consider some of the following as well:
     
     + Choose your main party members and train them before entering the 
       Colosseum
     
     + Assign your “power five” to specific roles. Assign who will serve as 
       the main attackers, support units and artillery. Normally, a spearman, 
       an axe-wielder, a swordsman, mage and archer will make an excellent 
       all-around battle party. You may decide what will be the composition 
       of your party.
     
     + Equip your best armors and skills. The recommended skills are HP 
       Recovery III, HP+150, Three Rounds (if you have spent some time 
       stealing Two Rounds from Gilvaroth in the last stage, you should have 
       plenty of these). For offensive attacks, choose at least one wide-area 
       attack and a single panel attack. This will provide you the 
       flexibility you’ll need to deal with single or multiple enemies at 
       once. There will be large targets such as dragons, so multi-panel 
       attacks are necessary.
     
     + Relying on HP Recovery III a lot won’t do you any good. That’s where 
       healers kick in. Assign a healer for your party; your best bet would 
       be probably Richard. Equip him with Revivify, Healing Wind II and 
       Mind Eater and you’re all set. You can also include a MP+100 and HP 
       Recovery skill to himself too.
     
     + Use Burning Auras everytime you have the chance.
     
     
     +-----------------------------------------------------------------+
     |                              Round 1                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Phantom Orc L51 (x2), Lich L50 (x2), Demon LV51 (x2)   |
     | Rewards: 1000G, Healing Herb                                    |
     +-----------------------------------------------------------------+
     |                              Round 2                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Dwarf L52 (x4), Elder Dwarf LV52 (x5)                  |
     | Rewards: 1500G, Searing Phial                                   |
     +-----------------------------------------------------------------+
     |                              Round 3                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Golem LV54 (x1), Lady Noire L54 (x4)                   |
     |          Queen Rouge LV54 (x1)                                  |
     | Rewards: 2000G, Healing Seed                                    |
     +-----------------------------------------------------------------+
     |                              Round 4                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Flameflyer LV56 (x2), Wyvern Lord L56 (x2)             |
     |          Tiamat LV56 (x1), Dark Shamanka LV56 (x4)              |
     | Rewards: 2500G, Moonglow Phial                                  |
     +-----------------------------------------------------------------+
     |                              Round 5                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Dark Skeleton LV58 (x2), Phantom Knight L58 (x2)       |
     |          Hellpriest LV58 (x1), Darkest Demon LV58 (x2)          |
     |          Ira (reaper) LV58 (x1)                                 |
     | Rewards: 3000G, Healing Seed (2)                                |
     +-----------------------------------------------------------------+
     |                              Round 6                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Talbot LV61, Swordmaster LV60 (x2)                     |
     |          Royal Lancer L60 (x2), Sniper LV60 (x2)                |
     |          Shadow Knight LV60 (x4)                                |
     | Rewards: 3500G, Galaxy Phial                                    |
     +-----------------------------------------------------------------+
     |                              Round 7                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Thief LV63 (x3)                                        |
     | Rewards: 4000G, Healing Fruit                                   |
     | Items: [17, 16], [ 7, 14], [ 7, 14] ,[ 2, 1] ,[19, 2]           |
     | Notes: Sometimes, one of the item locations there will reward   |
     |        you with a HP+300 skill; but most of the time, the item  |
     |        locations have 1000G each.                               |
     +-----------------------------------------------------------------+
     |                              Round 8                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Slinker LV64, Blaze LV65 , Mawra LV64, Cyclops L64 (x4)|
     | Rewards: 4500G, Searing Phial, Moonglow Phial, Galaxy Phial     |
     +-----------------------------------------------------------------+
     |                              Round 9                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Avaritia (reaper) LV66, Luxuria (reaper) LV66          |
     |          Superbia (reaper) LV66, Frost Demon LV66 (x4)          |
     | Rewards: 5000G, Healing Extract                                 |
     | Notes: This is one of the most troublesome rounds. Good thing   |
     | Ira is not included in their party. The bad news is, there are  |
     | still 3 of them that you’ll need to dispose of.                 |
     |                                                                 |
     | The Frost Demons can be a nuisance by poisoning your party and  |
     | damaging them with Ice Bullets. The reapers have really high    |
     | attack ratings, not to mention that their def is beefed up as   |
     | well. Their HP recovery can be a problem if your characters     |
     | can’t damage more than she can recover.                         |
     |                                                                 |
     | Keep your support units at bay and as much as possible, kill the|
     | demons before approaching the demons. Avaritia is the only      |
     | reaper that doesn’t have HP Recovery so make him a priority     |
     | target.                                                         |
     +-----------------------------------------------------------------+
     |                             Round 10                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Luther LV70, Bedford LV69, Dragon L67 (x2)             |
     | Rewards: 10000G, Deathbringer, Gae Bulg, Lucifer, Godspeed      |
     |          Gem of Miracles                                        |
     |                                                                 |
     | Notes: You have nothing to worry about Bedford. A few direct    |
     | attacks and he’s done. What your problem is Luther. He has      |
     | Adroit, Counter II and HP Recovery III. Since he has HP1496 , he|
     | can recover 30% HP488) of that per turn. Androit also protects  |
     | him from all sides, meaning there is no use attacking him from  |
     | the sides or behind for a damage boost. Counter II can negate   |
     | all short-range attacks at a fixed percentage.                  |
     |                                                                 |
     | The two LV67 Dragons also pose some nuisances here. Their Breath|
     | attack can damage several units at a very wide area, not to     |
     | mention Luther has some powerful moves under his sleeves as     |
     | well. Just ignore the dragons for the meantime; bringing a      |
     | healer with revival spells is a necessity in this battle.       |
     |                                                                 |
     | Archers are very helpful in dealing continuous damage to Luther |
     | without getting countered. Your tanks can also provide much     |
     | needed damage absorbers, so long as they’re heavily defended and|
     | they are self-sufficient. Spears can also produce Burning Auras |
     | without getting countered so use Gilles, Jean or both. Your     |
     | Three Rounds will come into play here, further increasing the   |
     | intensity of Burning Auras on every successful hit.             |
     +-----------------------------------------------------------------+
     
     

     +-----------------------------------------------------------------+
     FREE STAGE:  CEMETERY - Return from the dead                 FST009
     +-----------------------------------------------------------------+
     

     Enter the cemetery once you have the charred pendant. A small cutscene 
     will occur.
     
     After a short conversation with Liane, she can now join your party. She 
     and Cuisses will need to swap though. You can exchange them by visiting 
     the Cemetery again. For the meantime, enjoy the feeling of having your 
     original party.
     
     

     +-----------------------------------------------------------------+
     FREE STAGE:  COLOSSEUM (3)                                   FST010
     +-----------------------------------------------------------------+
     
     
     The enemies for each round will still be the same; however, their levels 
     will be boosted by 20. Because of this boost, lower level characters 
     won’t even deal decent damage to the enemies. I suggest having your 
     fighting party from levels 85-90. Equip the best skills and equipment 
     you have and make sure to train your fighting team solely.

     Equip each member of your team with HP Recovery III, HP+150, Three 
     Rounds and if possible, Mobility +2. You may consider a team with the 
     following:
     
     + Tank – Preferably Rufus. Why? He has the highest HP and attack. Equip 
       him with a Lucifer Axe and the best armor you can get at the moment – 
       maybe the Firedrake Armor from Tiamat on the Free Stage of Voldor 
       Temple. For skills, Helm Splitter, Desperation III, Mobility +2, Three
       Rounds, HP Recovery III and HP +150 will be the best choices.
     
     + Spearman – Gilles of course. Gae Bulg is the ultimate spear so equip 
       it to him. For skills, you can choose any red skillstone as his 
       special attack, Piercing Power III to deliver heavy damage to distant 
       targets and the basic skills listed above.
     
     + Healer – Richard or Claire; for a healer, the most important spell is 
       Revivify. This spell will allow you resurrect fallen members. You can 
       equip him with HP+150, HP Recovery III, Mobility +2, Revivify and you 
       can choose two more skills. I’d prefer an attack spell (avoid using 
       the ultimate spells since they take too much time to cast) and
       a healing spell (Healing Wind II is good but if you really need to 
       heal often, just bringing in Heal II is fine) Mobility +2 will allow 
       your healer to run into a safe location if cornered.
     
     + Rogue or Thief – A high level Rogue (Colet) or Thief (Rose) can evade 
       almost all attacks, except magical and special attacks. Not to mention 
       that though they don’t have that high attack ratings, HP and defense, 
       their critical hit, accuracy and evasion are so pumped up that they 
       can be good choices of producing Burning Auras without getting damaged
       by enemy counter attacks. They can provide much needed distraction 
       especially when a vital character (such as the healer) is in risk of 
       getting cornered.
     
     For the last member, you can put in another tank or spearman. I just 
     didn’t include archers because even with the Bow of Artemis and Attack 
     +30 equipped, they will just deal very little to no damage at all 
     against bosses. You chances of defeating enemies quickly is by 
     generating strategically positioned Burning Auras then attack them. 
     Having the Godspeed skill equipped to your main attacker can also make 
     quick work on enemies.
     
     
     How to train your characters:
     =============================

     The best way to train your characters is equipping them with Exp Bonus 
     IV (Exp Bonus III+ Exp Bonus III). This skillstone will allow characters 
     to get 300% experience! Exp points are relative to the level of the 
     target and the character. When lower level characters deal damage to 
     higher level enemies, they gain more exp. But if your character is 
     higher than the target, the minimum exp pts that they can get per 
     attack is 5. So with the Exp Bonus IV equipped, characters can gain 15 
     pts per hit on normal attacks – even on weaker enemies.

     Next, equip them with Three Rounds. Normally, after three successful 
     hits, characters can only get 15 pts. Now with Exp Bonus IV, players 
     can get a minimum of 45 pts if all three attacks connect.

     Since exp is based on every successful hit (even if the defending enemy 
     has blocked it), area-damaging skills like Sweep, Compass, Salvo, etc 
     has the possibility to yield over 100 pts per attack.
     
     
     Where to train your characters:
     =============================

     Some of my suggestions where you can train while reaping rewards are the 
     following. Chalons, Grandgris Pass and Voldor Temple. Chalons has weak 
     enemies, but will reward you with ExpBonus II upon completion, along 
     with other good rewards. Four Exp Bonus II skillstones = Exp Bonus IV. 
     After collecting at least 5 (your choice) then you can train next at
     Grandgris Pass.

     Grandgris Pass is a good place to train because of several reasons. 
     First is that enemies here have higher levels here compared to the other 
     free stages. The Shadow Knights have really high HPs and fairly weak 
     attacks so they make good targets for multiple attacks. Second, the
     dragon on the starting point is a great target for area–of-effect 
     attacks and spells; thus chances of earning higher exp pts. Third, the 
     bridge makes a good bottleneck position, thus piling up enemies and 
     hitting them with attacks.

     Voldor temple contains only one enemy and that is Tiamat. Clearing it 
     the second time will reap you no rewards but you have to face a LV80 
     Tiamat with very tough scales (very high defense), formidable attacks 
     and a hell lot of HP; which means you can execute multiple area
     damaging attacks on it.
     
     With all that said, you can now train your characters to reach your 
     desired level and clear the Colosseum. This will be the last extra 
     you’ll need to do, if you want to clear everything on the game.
     
     
     Round 7 (vs Thieves x3) is the only round on the Colosseum where there 
     are item locations. These locations contain the ultimate weapons for 
     your characters and the rarest skillstones that you can’t just bind or 
     find anywhere else. If you can make your way up to this round, you can 
     just clear it, return to the map, save and repeat the process.

     Below are the items you can get:
     
     WEAPONS
     ----------------
     Deathbringer (sword)
     Gae Bulg (spear)
     Lucifer (axe)
     Tsukikage (dagger)
     Caduceus (staff)
     Rose Whip (whip)
     Bow of Atremis (bow)
     
     
     SKILLS
     ----------------
     Range +2
     Mobility +3
     Three Rounds
     Attack +30
     Accuracy +30
     Evade +30
     HP +300
     MP +150
     
     With that said, I will just discuss the final two rounds of the 
     Colosseum since those are the rounds that could give you problems, even 
     with really trained characters.
     
     
     +-----------------------------------------------------------------+
     |                              Round 9                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Avaritia (reaper) LV86, Luxuria (reaper) LV86          |
     |          Superbia (reaper) LV86, Frost Demon LV86 (x4)          |
     | Rewards: 5000G, Healing Extract                                 |
     |                                                                 |
     | Note: Have your tank equipped with Mobility +2 or +3 and        |
     | Godspeed to eliminate the demons first. Once that is done, take |
     | down Aviritia first since he doesn’t have HP Recovery and his   |
     | attacks are not that powerful compared to the other two. If your|
     | tank still has one available move because of Godspeed, make sure|
     | that you create Burning Auras in the same spot, as much as      |
     | possible. To do this, attack with your spearman first. Then,    |
     | position your short range attacker and attack again on the same |
     | direction. If both characters executed Three Rounds successfully|
     | a very saturated aura will be produced.                         |
     |                                                                 |
     | Move your tank to the aura and strike a heavy blow. Superbia has|
     | the highest attack of all the three and it can really cause     |
     | problems. With that in mind, avoid attacking him with ordinary  | 
     | attacks, especially if his counterattack damage is greater than |
     | yours. Activating a three round attack can be fatal to your     |
     | character in that scenario.                                     |
     |                                                                 |
     | Protect your healer at all costs! If possible, keep them out of |
     | reach from the reapers, but not too far away to provide support |
     | when needed. The best way to defeat them is by lowering their   |
     | defense (Helm Splitter) and effective use of Burning Auras. Heal|
     | often as well. Don’t rely on HP Recovery too much. As much as   |
     | possible, always keep your character’s HP 70-100% full.         |
     +-----------------------------------------------------------------+
     |                             Round 10                            |
     +-----------------------------------------------------------------+
     | Turns: 20                                                       |
     | Party: 5/5                                                      |
     | Enemies: Luther LV90, Bedford LV88, Dragon L86, Tiamat L88      |
     | Rewards: 10000G, Godspeed                                       |
     | Note: Alright, for our biggest challenge. One dragon is replaced|
     | by Tiamat with a whooping 3000+ HP. Next is a kick-ass Luther   |
     | with all his previous skills but with increased stats and HP    |
     | Recovery (500+ recovery) Bedford is still a pushover and the    |
     | other dragon is much more of a nuisance than a threat.          |
     |                                                                 |
     | Okay, same tactics apply; get rid of Bedford as early as        |
     | possible. Then, move your characters on the far end of the map, |
     | away from Tiamat. Its Poison Breath attack can really annoy you;|
     | not to mention it will reduce the efficiency of your HP recovery| 
     | Don’t worry, Luther will chase after you and since dragons have |
     | really low movement range, it will take another 3-4 turns before| 
     | Tiamat gets into attack range.                                  |
     |                                                                 |
     | During that time, make sure your characters have already setup  |
     | their formations. Again, avoid using ordinary attacks against   |
     | Luther, unless your character has full HP and a healer is on    |
     | standby behind him/her. Helm Splitter will prove to be very     |
     | useful here, aside from abusing the use of Burning Auras.       |
     | Luther’s HP Recovery III can quickly get him back to his toes so|
     | make sure your guys can deal enormous damage to him when you    |
     | have the chance.                                                |
     |                                                                 |
     | After defeating Luther, concentrate on the ordinary dragon then |
     | lastly, Tiamat. Tiamat is not that hard, compared to the old    |
     | geezer. Just heal and use area damaging skills often.           |
     +-----------------------------------------------------------------+
               





     +-==================================================================-+
     |                   UPDATED REWARDS LIST- POST GAME                  |
     +-==================================================================-+
     
     Forest of Fraude
          Sol Spirit +1, Luna Spirit +1, Stella Spirit +1

     Chapel in the Woods
          Flash Strike, Crescent Arc
     
     Neufchateau
          Attack +3, Magic Defense +3, MP +10
     
     Soir Valley
          Wood Chop, HP +50, MP +20, Magic Attack +5, Pierce!

     Aeolian Hill
          Fireball, Ice Bullet, Beast Slayer, Mind Breaker, Leg Strike

     Orleans
          Spirit Sword, Impale!, HP +100, Magic Defense +3, Defense +3
     
     Bastille of St. Loup
          MP +50, Defense +5, Accuracy +5, Evade +5, Mobility +1

     Bastille of the Augustins
          Attack +5, Evade +5, Desperation, Dire Swing, Sniper

     Tourelles
          Piercing Power, Sneak By, Undead Slayer, Man-Eater, Goliath Slayer

     Patay
          EXP Bonus, Desperation, MP +100, HP +150, Magic Defense +5

     Troyes
          Heal, Thunderbolt, Desperation II, Sniper II, Healing Perfume

     Chalons
          Mighty Roar, EXP Bonus II, HP Recovery, Poison Arrow, Strange Dance

     Bogs of Vermonde
          Follow Me!, Provoke, Compass, Jezebel's Slave, Two Hits

     Reims
          Gold Shakedown, Gold Snatcher, Blood Sword, Skill Shakedown, 
          Skill Snatcher

     Paris Ramparts
          Flame, Blizzard, Jugulaire, Triple Slash, Heaven's Gate

     Vantoix Canyon
          Attack +20, Magic Attack +20, Piercing Power II, Slip Through, Inferno

     St. Pierre-le-Moutier
          Raise Force, Jezebel's Slave II, Raise Mobility, Magic Rust, 
          Recovery Shot

     La Charite
          Ice Bullet II, Venom Edge, Treasure Hunter, Treasure Lover, Shadow 
Stitch

     Clairoix
          Tempest Sword, Sweep!, Follow Me! II, Bomb, Destroy!

     Grandgris Pass
          HP +30, MP +30, Mind Eater, Swap, Follow Me! II

     Guillorey Canal
          Three Hits, Aero Dagger, Stun Whip, Meteor Bolt, Sky Dart

     Paris Warren
          Evade +30, Accuracy +30, Angel Tear, Thor's Hammer, Sinister Storm

     Alrond Wood
          Meteor, Revivify, HP Recovery II, Cyclone II, Wild Whip

     Gwygone Mines
          War Reverie, Take Flight!, Ravage!, Stun Arrow, Flame II
     
     Cents-Abris Ruins
          Accuracy +10, Mobility +1, Critical Edge, Cyclone, Healing Wind

     Chateau Burgundy
          Attack +10, Magic Attack +5, Range +1, Skewer Shot, Counter

     Soldat Outpost
          Adroit, Pre-emptive, Healing Wind II, Earthquake, Two Rounds
               





     +-==================================================================-+
     |                 S K I L L   B I N D I N G   L I S T                |
     +-==================================================================-+
     
     Below is the list of all the skill binding formulae3 in the game. 
     If you notice, not all skills are listed here. Why? Because this is the 
     list of available formulae for the skills. Some of the basic and unique 
     skills can’t be bonded and can only be acquired.
     


     RED SKILLSTONES
     ====================================================================

     Follow Me!                      Mighty Roar + Raise Force
                                     Mighty Roar + Attack + 3

     Follow Me! 2                    Follow Me + Mighty Roar
                                     Follow Me + Attack + 10

     Jugulaire                       Wood Chop + Sniper 2
                                     Critical Edger + Triple Slash

     Blood Sword                     HP 50 + Spirit Sword
                                     HP Recovery + Spirit Sword

     Blood Sword II                  Magic Attack +10 + Blood Sword
                                     HP Recovery 2 + Blood Sword

     Triple Slash                    Flash Strike + Crescent Arc
                                     Flash Strike + Cyclone

     Heaven's Gate                   Heal 2 + Triple Slash
                                     Tempest Sword + Undead Slayer

     Crescent Arc                    Flash Strike + Luna Spirit 1
                                     Attack + 3 + Luna Spirit 1
     
     Spirit Sword                    Ice Bullet 2 + Attack + 5
                                     Skewer Shot + Crescent Arc

     Tempest Sword                   Spirit Sword + Cyclone 2
                                     Cyclone 2 + Sweep

     War Reverie                     Follow Me 2 + Man Eater
                                     4 Hits + Tempest Sword
     
     Hymn of Glory                   Inferno + War Reverie
     
     Helm Splitter                   Thunderbolt 2 + Wood Chop
                                     Take Flight + Lower Defenses
     
     Mighty Roar                     Flash Strike + Lower Force
                                     Follow Me + Lower Force
     
     Compass                         Crescent Arc + Wood Chop
                                     Cyclone + Wood Chop
     
     Dire Swing                      Helm Splitter + Wood Chop
                                     Critical Edge + Wood Chop
     
     Impale!                         Piercing Power + Ice Bullet
                                     Attack + 3 + Ice Bullet
     
     Take Flight!                    Sniper + Thunderbolt
                                     Accuracy + 10 + Thunderbolt
     
     Sweep!                          Leg Strike + Triple Slash
                                     Body Slam + Raise Mobility
     
     Leg Strike                      Crescent Arc + Lower Force
                                     GoldSnatcher+ Gold Shakedown
     
     Pierce!                         Impale + Attack +5
                                     Lower Defense + Piercing Power
     
     Pierce! II                      Skewer Shot + Pierce
                                     Piercing Power 2 + Attack + 10

     Ravage!                         Desperation 3 + Accuracy 10
                                     Raise Mobility + Jugulaire
     
     Destroy!                        Sinister Storm + Ravage
     
     Sniper                          Accuracy + 5 + Lower Force
     
     Sniper II                       Accuracy + 10 + Sniper
                                     Attack + 5 + Sniper
     
     Sniper III                      Sniper 2 + Skewer Shot
                                     Sniper 2 + Accuracy + 30
     
     Sniper IV                       Attack + 20 + Sniper 3
                                     Lightning + Sniper 3
     
     Skewer Shot                     Sniper 2 + Fireball 2
                                     Piercing Power 2 + Aero Dagger
                                     Piercing Power 2 + Sniper 2
     
     Poison Arrow                    Sniper + Poison
     
     Stun Arrow                      Sniper + Lower Force
     
     Recovery Shot                   Skewer Shot + HP Recovery
                                     Heal 2 + Impale
                                     Sniper 2 + Heal 2
     
     Meteor Bolt                     Fireball 2 + Impale
                                     Fireball 2 + Stella Spirit 2
     
     Salvo                           Meteor + Sky Dart
     
     Sky Dart                        Meteor Bolt + Take Flight
                                     Mobility + 1 + Take Flight

     Toxic Arrow                     Sniper 2 + Poison Arrow
     
     Revivify                        Healing Wind 2 + Cure
                                     HP Recovery2 + Magic Attack+10
     
     Mind Eater                      Mind Breaker + Impale
                                     MP+20 + Blood Sword

     Swap                            Take Flight + Magic Attack + 3
     
     Meteor                          Flame 2 + Sky Dart 
                                     Fireball 2 + Salvo
     
     Lightning                       Piercing Power2 + Thunderbolt2
                                     Piercing Power 2 + MP 30
     
     Inferno                         Magic Attack+20 + War Reverie
     
     Angel Tear                      Magic Attack+20 + Healing Perfume
     
     Thor's Hammer                   Magic Attack+20 + Sky Dart
     
     Sinister Storm                  Magic Attack+20 + Ravage
     
     Earthquake                      Thor's Hammer + Body Slam
     
     Shadow Stitch                   Sniper 2 + Lower Force
                                     Two Hits + Lower Force

     Venom Edge                      Poison + Flash Strike
     
     Two Hits                        Two Rounds + Raise Mobility
     
     Three Hits                      Two Hits + Two Hits
                                     Two Hits + Two Rounds
     
     Four Hits                       Three Hits + Three Hits
                                     Three Hits + Three Rounds
     
     Strange Dance                   Gold Snatcher + Lower Force
                                     Gold Shakedown + Lower Force
     
     Bomb                            Aero Dagger + Fireball 2
                                     Aero Dagger + Sol Spirit 2
                                     Fireball 2 + Flame
     
     Aero Dagger                     Skewer Shot + Cyclone 2
                                     Cyclone 2 + Accuracy 10
     
     Provoke                         Desperation + Evade + 5
                                     Lower Defense + Evade 5
     
     Stun Whip                       Tail Whip + Lower Force
     
     Wild Whip                       Meteor + Compass
                                     Three Hits + Two Rounds
                                     Meteor + Tail Whip

     Skill Snatcher                  Jezebel's Slave + Shadow Stitch
                                     Exp Bonus 2 + Shadow Stitch
     
     Jezebel's Slave                 Provoke + Lower Force
                                     Stun Whip + Lower Defenses
                                     Gold Snatcher + Magic Atk+ 5
     
     Jezebel's Slave II              Jezebel's slave + Mind Eater
                                     Jezebel's Slave + Blood Sword 2
     


     PURPLE SKILLSTONES
     ====================================================================

     Counter                         Raise Mobility + Triple Slash
                                     Exp Bonus + Raise Mobility
     
     Counter II                      Counter + Preemptive
                                     Sneak By + Evade + 10
     
     Adroit                          Counter + Evade + 10
                                     Exp Bonus + Preemptive
     
     Desperation 2                   Desperation + Raise Force
                                     Lower Defense + Attack + 3
     
     Desperation 3                   Provoke + Desperation 2
                                     Mighty Roar + Desperation 2
     
     Piercing Power 2                Piercing Power + Attack + 10
                                     Exp Bonus + Piercing Power
     
     Piercing Power                  Attack + 20 + Piercing Power 2
                                     Exp Bonus 2 + Piercing Power 2
     
     Mindbreaker                     Helm Splitter + Magic Rust
                                     Jezebel's Slave + Magic Rust
     
     Sneak By                        Mobility + 1 + Evade + 10
     
     Healing Perfume                 Jezebel's Slave + Healing Wind 2
                                     Jezebel's Slave + HP Recovery 2
     
          


     GREEN SKILLSTONES
     ====================================================================

     Fireball                        Sol Spirit 1 + Sol Spirit 1
     
     Fireball 2                      Sniper 2 + Fireball
                                     Fireball + Sol Spirit 2
     
     Flame                           Sol Spirit 2 + Sol Spirit 2
     
     Flame 2                         Bomb + Flame
                                     Sol Spirit 3 + Flame
                                     Sol Spirit 3 + Mighty Roar
     
     Ice Bullet                      Luna Spirit 1 + Luna Spirit 1
     
     Ice Bullet 2                    Crescent Arc + Ice Bullet
                                     Luna Spirit 2 + Magic Shield
                                     Luna Spirit 2 + Magic Def+ 5
     
     Blizzard                        Luna Spirit 2 + Luna Spirit 2
     
     Blizzard 2                      Spirit Sword + Compass
                                     Spirit Sword + Crescent Arc
                                     Blizzard + Luna Spirit 3
     
     Thunderbolt                     Stella Spirit 1 + Stella Spirit 1
     
     Thunderbolt 2                   Take Flight + Thunderbolt
                                     Stella Spirit 2 + Thunderbolt

     Cyclone                         Stella Spirit 2 + Stella Spirit 2
     
     Cyclone 2                       Sweep + Compass
                                     Sweep + Stella Spirit 3
                                     Compass + Stella Spirit 3

     Heal 2                          Heal + HP +20
                                     Heal + Magic Attack +3

     Healing Wind                    Cyclone 2 + Heal
                                     Heal 2 + Cyclone
     
     Healing Wind 2                  Healing Wind + HP Recovery
                                     Breath + Heal 2
                                     Mighty Roar + HP 50
     
          
          


     BLUE SKILLSTONES
     ====================================================================

     HP Recovery 2                   HP Recovery + HP Recovery
     
     HP Recovery 3                   HP Recovery 2 + HP Recovery
                                     HP Recovery 2 + HP + 100
     
     Exp Bonus 2                     Exp Bonus + Exp Bonus
     
     Exp Bonus 3                     Exp Bonus 2 + Exp Bonus 2
     
     Exp Bonus 4                     Exp Bonus 3 + Exp Bonus 3
     
     Preemptive                      Accuracy + 10 + Evade + 10
                                     Counter + Raise Mobility
     
     Three Rounds                    Two Rounds + Two Rounds
     
     Beast Slayer                    Triple Slash + Sol Spirit 2
     
     Man-Eater                       Two Hits + Luna Spirit 2
     
     Goliath Slayer                  Helm Splitter + Stella Spirit 2
     
     Undead Slayer                   Healing Wind 2 + Sol Spirit 2
     
     Devil Slayer                    Sniper 3 + Luna Spirit 2
     
     Dragon Slayer                   Ravage + Luna Spirit 2
     
     HP +30                          HP + 20 + Luna Spirit 1
     
     HP +50                          HP + 30 + Luna Spirit 1
                                     HP + 30 + HP + 30
     
     HP +100                         HP + 50 + Luna Spirit 2
                                     HP + 50 + HP + 50
     
     HP +150                         HP + 100 + HP + 100
                                     HP + 100 + Luna Spirit 3
     
     MP + 20                         MP + 10 + Luna Spirit 1
     
     MP + 30                         MP + 20 + Luna Spirit 1
                                     MP + 20 + MP + 20
     
     MP + 50                         MP + 30 + Luna Spirit 2
                                     MP + 30 + MP + 30
     
     MP + 100                        MP + 50 + MP + 50
                                     MP + 50 + Luna Spirit 3
     
     Attack +3                       Raise Force + Sol Spirit 1
     
     Attack +5                       Attack + 3 + Sol Spirit 1
     
     Attack + 10                     Attack + 5 + Attack + 5
                                     Attack + 5 + Sol Spirit 2

     Attack +20                      Attack + 10 + Attack + 10
                                     Attack + 10 + Sol Spirit 3

     Magic Attack +5                 Magic Attack + 3 + Sol Spirit 1
     
     Magic Attack +10                Magic Attack + 5 + Magic Atk+ 5
                                     Magic Attack + 5 + Sol Spirit 2

     Magic Attack + 20               Magic Atk +10 + Magic Atk +10
                                     Magic Attack + 10 + Sol Spirit 3
     
     Accuracy +10                    Accuracy + 5 + Accuracy + 5
     
     Evade +10                       Evade + 5 + Evade + 5
     
     Mobility +2                     Mobility + 1 + Mobility + 1
                                     Mobility + 1 + Raise Mobility

     Defense +3                      Raise Defense + Stella Spirit 1
     
     Defense +5                      Defense + 3 + Stella Spirit 2
     
     Magic Defense +3                Magic Shield + Stella Spirit 1
     
     Magic Defense +5                Magic Def +3 + Stella Spirit 2

               





     +-==================================================================-+
     |                           C R E D I T S                            |
     +-==================================================================-+
  
     
     CREDITS
     First of all, I want to extend my thanks to YOU for downloading this 
     guide and using it.

     Thanks also to the following:

     All the game sites that are hosting my works namely:
     - IGN.com
     - Cheathappens.com
     - Chaptercheats
     - Gamefaqs.com
     - My Cheats.com
     - Honestgamers.com
     - Neoseeker.com
     - Supercheats.com
     - Cheatcodes.com
     - Gamerhelp.com

     To fellow faq writer Darklao of Gamefaqs for letting me use the item 
     coordinates found in this faq.


     To fellow faq writer TrueBlade85 of Gamefaqs for allowing me to fill in 
     missing entries in the skill binding section.

     To my family and God of course

     To Level 5 and Sony for bringing this awesome game for the PSP.


     Author’s Notes II
     ===========================
     If you have questions, suggestions or comments – send me an email to 
     [email protected] with “Jeanne D Arc” as part of your subject. Emails 
     without proper subject may be ignored or deleted as part of my filter. 
     
     Although I am trying my best to reply to reader emails within 24 hours, 
     my demanding job and limited time may delay my response time. Please 
     expect a reply within the day to one week at most.

     For more original images I have produced from the game, you can visit:
     http://vhayste-gamescreenshots.blogspot.com/

     To know more about me and my works, you can visit my personal page:
     http://[email protected]

     And to check out my blogs, you can visit:
     http://vhayste.1up.com
     http://vhayste01.blogspot.com/

                                   END OF DOCUMENT

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