Game Guide - Guide for Mega Man Battle Network 5: Team Protoman

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Megaman Battle Network 5: Team Protoman

Walkthrough by Kevin sheth

Version 1.31




1.Table of Contents
--------------------

1.Table of Contents
2.Controls
3.Walkthrough:

3a.Nebula Strikes Again!
3b.Scilab Chaos
3c.Mission 1
3d.Mine Madness!
3e.Mission 2
3f.Air Raid
3g.Dark Thunderclouds
3h.Mission 3
3i.Cruise Ship Robbery
3j.Mission 4
3k.The Clones
3l.Castle Craziness
3m.Mission 5
3n.The Hikari Report
3o.Poltergeist!
3p.Mission 6
3q.Server Madness!
3r.Nebula HQ Takeover
3s.The Final Battle
3t.The Ending
3u.The Nebula Area

4.Chip List:

4a.Standard Chips
4b.Mega Chips
4c.Giga Chips
4d.Dark Chips
4e.Chip Elements

5.PMD Locations


6.P.A List
7.Navi Locations
8.Souls and Chaos Unisons:

8a.Soul Unisons
8b.Chaos Unisons

9.Shops

9a.Net Dealers
9b.Bugfrag Traders
9c.NCP Dealers
9d.Subchip Dealers

10.Icons

11.Version Updates
12.Copyright Stuff
13.Credits




2.Controls
--------------------

D-Pad:For moving, obviously.

Start Button: Brings up the menu. Pauses the game in a battle.

Select: Skips cutscenes.

A Button: Examines stuff, selects chips, uses chips, hold it
to charge chips in certain Soul Unisons.

B Button: Pressing this uses your buster, holding it charges
your buster. Outside battle, hold B while moving to run.

L: Used to talk to Megaman(when in the real world) or Lan(when
in the cyberworld). Also open the Custom Window when in a
battle.

R: Used to jack-in to things. Also opens the Custom Window in
a battle.




3.Walkthrough
--------------------


----------------------
3a.Nebula Strikes Back
----------------------


The game starts in 19xx where two scientists in a lab are saying that their
offspring will continue their work.

After the incident from the last game, we find Lan Hikari asleep... Megaman
wakes him up and he gets his PET. He's about to jack-in when his Mom calls him.
You'll get an e-mail once your in control. To read it, bring up the start-menu
and use the D-Pad to go to e-mail. Then, press A to see your e-mails.

Go down and talk to your Mom. She wants you to deliver a recipe to one of her
friend's navi. It's in the Kitchen Comp in ACDC Area 2. Go back to Lan's Room
and press R near his PC to jack-in. Once you get in, you'll see that viruses
are trying to invade Lan's homepage. Yep, you guessed it. THIS is the tutorial
battle of this game.

Mettaur x2

The Mettaurs basically hit the ground with their pickaxe and send a shockwave
down their row. They only do this if you're in the same row as them. Megaman
will explain the Custom Window and chip codes. Two chips with the same name
or the same chip code, can be chosen together. Select both Cannon chips and
delete the Mettaurs. The Cannon chips only hit what's in your row.

Mettaur x2

Now you will learn about Support Chips, like Areagrab. Select Areagrab and 
then Widesword. Widesword hits the column in panel ahead of Megaman. Use it
to delete the first two Mettaurs. You can delete the third any way you
want.

Mettaur x3

Time to learn about Full Synchro. Full Synchro allows the next chip used
to do double damage. You can only gain Full Synchro by countering an enemy.
You'll know you have Full Synchrom when a pink ring swirls around Megaman.
Once you get attack or use a chip while in Full Synchro, it's gone.
Select the Cannon and then the two Airshots. Use the Cannon when the first
Mettaur puts its pickaxe back. Do the same with the other Mettaurs.

Once you're down with that nonsense, head through the portal at the other
end of the Home Page.

ACDC Area 1

Head down the path and go into the second square to find a BMD containing
a Mini Energy subchip. Speaking of subchips, there's a subchip dealer near
the cube blocking Maylu's HP.

ACDC 1 Subchip Dealer

Mini Energy-100z
Sneak Run-300z
Unlocker-4000z


There are new viruses in this area. The Canguards. If they catch you in
their row they'll send a cursor. If the cursor locks-on to you, it will
shoot the panel you/were on. If you're still on the same row as it. It
will keep on targeting your panel until you get off the row. They are
stationary,though.Go to the small path, and head to the dead-end with
the BMD containing 800z. Follow the main path to ACDC 2.

ACDC Area 2

Head down the main path, there is a small path to the right leading to a PMD
containing Blackbomb R. Follow the main path and head down the small path
near the security cube blocking Dex's HP. There is a BMD with Copydamage *.
This area also has a new virus. the Powies. If you played BN2 you should
remember them as Flappys. They jump around the field and eventually appear
above you as a huge statue to stomp you. They crack the panel they hit.
Follow the main path and head down the small path near the entrance to
ACDC 3. Follow the path and you'll see a netdealer on the way.

ACDC 2 Netdealer

HP Memory x3-1000z, 3200z, 5000z
Vulcan 1 C-500z
Spreader *-3200z
Hi-Cannon E-5000z
Longsword C-6000z
Custom Sword E-6800z

If you have the money I suggest buying the HP Memories, or even the Vulcan1.
Anyway, head down the rest of the path to find a portal leading to the
Kitchen Comp. Talk to the pink navi inside to give the recipe. You'll then
Get an e-mail from your Dad to come to Scilab and you'll automatically
Jack-out. Talk to Mom before leaving. Head into all of your friends' house
(Mayl, Dex, and Yai) and talk to them. Before going to the Metro line
Entrance, you'll see a scientist selling sub chips.

ACDC Town Sub chip Dealer

Mini Energy-100z
Untrap-500z
Lock Enemy-6000z

There are also other things to do before we go, In Mayl's HP there is
A Mini Energy sub chip and an Energy Bomb P. In Dex's PC there is a RegUp1
and a HP Memory. Finally, in Yai's PC, there is a RegUp2 and a PMD with
Cannonball C. Also, jack-in to Lan's doughouse to find a RegUp2.

Anyway, head to the Metroline Entrance to trigger a cutscene where everyone
arrives after 30 minutes(except Dex, he's always late...). Once Dex arrives,
they all head into the Metroline and arrive outside Scilab. Once Lan and his
friends go up the stairs, a weird black car will get parked near the
Metroline.

There is a scientist selling subchips in this area.

Scilab Subchip Dealer

Full Energy-1000z
Unlocker-4000z
Lock Enemy-6000z

Jack-in the the rightmost battlechip sculpture. It has a BMD with an HP
Memory. Jack-out and head into Scilab. Jack-in to the flashing terminal
near the counter and get the BMD containing Seaseed *. Jack-out and go
up the stairs to the small trash can near the vending machine to get a
RegUp1. Go through the door near the vending machine.

A cutscene will take place where Dad is trying to access the mainframe, but
apparently he doesn't have his ID card and he forgot where he put it. Lan
goes to look for it at the PC(behing a partly enclosed area). An alarm
will sound and some rogue navis take over one-tenth of the internet! Then,
a gas bomb will roll in. Lan's Dad will say its sleeping gas before he,
Lan, and Lan's friends fall asleep. Three goons with gasmasks will then
come in. The goons will tell someone that the gas wore off and then
Dr.Regal comes in! Aparently he's back from the Asteroid Incident. He now
has a goatie, too. XD.

The goons take Lan's Dad and confiscates the PETS of Lan's friends. Lan
doesn't get seen because he was in the partly enclosed area.


----------------
3b.Scilab Chaos!
----------------


Lan awakes in his bed with his Mom near his bed.Lan then jacks-in to his PC.

ACDC Area 1

The ACDC Area looks like hell since its been taken over. Head on to ACDC
Area 2 near the entrance of ACDC Area 3.

ACDC Area 2

You will see a Heel Navi. Talk to him and Megaman will ask about Lan's Dad.
He's not telling where Lan's Dad is and gets into a fight with Megaman.

Mettaur x2
Bugtank

Watch out for the Bugtanks bombs. It hits the column your on. The Bugtanks
only move along the back column.

Once the battle is over. The Heel Navi will run to the big gate and it will
lift up, letting him through. When Mega tries to go through, the gate shuts.
Megaman tries attacking it with his buster, but to no avail. He says its
made from darkness and he needs more power to destroy it.

You then get an e-mail saying Nebula is back and something is wrong at
Scilab. You'll then get automatically jacked-out. Talk to Mom before leaving.
Lan will lie to her before going out of the house. Before going to the
Metroline, talk to Maylu near Higsby's(which isn't open yet) to get a Roll R
chip and her P-Code. Take the Metroline to Scilab and once you get inside.
You'll see a guy run out a door scared and say something is wrong with the
Main System. try to go through the door only to find you need the ID card of
someone that works at Scilab. Head back to Dad's Lab and search his PC(in
the enclosed area) for the ID card. Jack-in to the PC to find a PMD with
Bugfix H and a RegUp2. Go back to the door where the guy ran from and head
in.

You will be in the Main System Room. Lan will find it odd that there's no
one in there and jack-in to the Main System.

Main System Area 1

Talk to the program to find about about the Main System. This is how the
Main System works. There are letters and numbers that are in the wrong order.
You have to put them in the right order to continue in the Main System.
There's a catch though. You have to put them in the right order in a certain
amount of turns. If you don't do it in the right amount of turns, you fight
a battle of viruses.

There is also a new virus here. Champy. It's stationary, but if it catches
you in its row, it will appear on the panel in front of you and slug you
in the face with its meteor fists. It's fire elemental. The punch only hits
you panel ahead of the Champy.

The first puzzle reads 276. It should read 762. You have to fix it in 4
turns. Pick up the 7, replace it where the 2 is, replace the 2 where the 6
is, and put the 6 in th empty spot in the middle. The numbers will come
down, allowing you to proceed.

Follow the path and pass the the square to find a BMD with Thunderball P.

The next one says PNA. It should say NAP. You got 4 turns again. Pick up
the N, replace N where the P is, put P where the A is, and put A in the
empty spot in the middle. Go through when the NAP lowers. Near the next
square, turn left to find a dead-end with a BMD containing an HP Memory.
Take the right path to get to the next puzzle. If you're having trouble
navigating, use Megaboy's maps.

Now we have TWO sets of these blasted things. They are TWR and OLA. They
should say OWL and RAT. You have 6 turns to do this. Take up O, put O
where T is, put T where A is, put A where L is, put L where R is, and
finally put R in the empty space.

There is a gate block the RAT path, so head down the OWL path to find a
button. Walk on it to unlock the gate. Head through the RAT path to get
to Area 2.

Main System Area 2

There is another new virus in this area. The Cactikil. It's stationary
and after a few seconds it rolls its head down the row. It's wood elemental.
If it rolls its head off, only the head is vulnerable, not the body. It
can be hit normally when its head is on.

Up ahead is another puzzle. It reads AOLK and CHLD. It should read, DOCK
and HALL. You have 6 turns to do it. Take up D, put D where A is, put A
where H is, put H where C is, put C where L is, and finally put L in the
empty space.

Since there is a gate at the DOCK path, go down the HALL path to a switch.
Walk on the switch to unlock the gate and head to the DOCK path.

Almost immediately you'll see a puzzle with THREE sets of words.Thankfully,
it's the only puzzle with three sets. It reads EAP, IOM, and HRT. It should
read HIP, TOE, and ARM. You have 7 turns to fix this puzzle. Take the H,
put H where E is, put E where M is, put M where T is, put T where I is, put
I where A is, and finally put A where H is.

The TOE path has two gates, so go to the HIP and ARM paths and walk on the
switches to unlock the gates. Before going to the conveyor, go past it to
get a BMD with a Full Energy subchip. Head on the conveyor to find another
and head down that one. Go down the path ignoring the single arrow(it leads
back to the ARM path) to find a BMD with Spreader E. Continue down the path
to get to a number puzzle(thank Goodness for no letter puzzle). This is the
last puzzle. Talk to the program to find out you need a WorkMemo. The
control will switch Lan. As Lan, go back to Dad's lab and search the coffee
table to find a WorkMemo. Control will switch back to Megaman.

The puzzle says 12345. It should read 53214. You have 7 turns to do this.
Take 5, put 5 where 1 is, put 1 where 3 is, put 3 where 2 is, put 2 where 1
is, put 1 where 4 is, and finally put 4 in the empty space. Save before
going up the stairs.

Go up the stairs to trigger and cutscene and find...Protoman! Megaman will
ask him why he infiltrated the Main System. He won't answer he just wants
to fight. Looks like we'll have to teach Swordboy a lesson.


------------
Protoman.EXE
------------

HP:300

Element: None

Movement: Moderately Fast

Attacks:

Step Sword: Protoman will appear on the column in front of you(not 
necessarily on the same row as you), and hit you with a Widesword.
Simply move back to avoid.

Proto Sheild: If you hit Protoman with a straightforward attack while he's
moving, he'll put up a sheild to block your attack.

Fighter Sword:Protoman will go to his front column(on your row) and use a
sword that goes 3 panels ahead of him. Simply move out of the row.

Strategy: Protoman's been weakened from past games. the best time to attack
him would be after he uses Fighter Sword. Or even after he uses Step Sword.
He can wail on you if your not careful. Use recovery chips if your HP gets
too low.

After the battle Protoman will say you've passed a test. He says talk
to Chaud for more information. Jack-out an head through the door at the
other end of the Main System Room to trigger a cutscene. Apparently this
wasn't any real danger, just a set-up. Chaud is making a team to liberate
the internet from Nebula. Protoman's Anti-Nebula Corps. Lan will agree to
join the team.

Now head home and go to Lan's room. Go to the bed and press A to sleep and
end Day 1.


------------
3c.Mission 1
------------


The next day, Lan wakes up and gets an e-mail from Chaud. He says its time to
liberate ACDC Area 3. Jack-in and go back to where that Heel Navi was in ACDC
Area 2. Once there, you'll see Protoman. Talk to him to start a cutscene
where he destroys the gate blocking the way in a single slash. Head to
ACDC Area 3 and Mega will ask if you want to start the Liberation Mission.

ACDC Area 3

Now here are the basics of the Liberation Missions. The place is littered
with dark panels. To clear a dark panel you have to fight the viruses inside
them and beat them within 3 turns. The Custom Screen automatically comes up.
Liberating a dark panel uses a navi's turn.

You also can't change your folder during a Liberation Mission. You can press
start to quit. If you press A there are 4 options. Liberation, the navi's
out-of-battle ability, save(only Protoman can do this), and rest. Rest heals
HP.

Protoman uses your folder by the way. He has 300 HP and his out-battle
ability is Widesword. It liberates a row of 3 panels in front of him.
Like this.

P-Protoman
W-Panels in range of Liberation

WWW
 P

His charged shot in-battle is Widesword. His special chip is Step Sword.
It allows him to go two panels ahead of him and use a Widesword. Protoman
can also use Proto Sheild. Just press Left(on the D-Pad)+B when your about
to be hit by an attack to put up a sheild. It sends back 50 damage to an
enemy in your row when it.

Megaman's out-battle ability is Longsword. It liberates dark panels two
panels ahead of Megaman.Using an out-of-battle ability uses Order Points.
L switches the navis when out of battle.


The battlefield can vary. Sometimes you'll be stuck with 2 columns or
get into a 'pincer attack' depending on how you liberate dark panels.
If you are surrounded by dark panels you will be stuck in a pincer attack.
In a pincer attack you have 2 columns in the middle of the field, while
the enemies have 4(2 on each side). Enemies can attack you from both sides.
Use l to turn left in a pincer attack and R to turn right.

If you are surrounded by 2 dark panels, you will only have 2 columns(the
enemies will have 4).

The dark panels with purple squares in them are item panels. If you liberate
them, they give an item. It can be a heart(restores HP to max), a chip,
zenny, or Order Points. The orange panels with the question marks are Bonus
Panels. It gives everything that item panels give except it works like a
roulette. Bonus panels also give invincibility and fatal hit(deletes the
closes miniboss nearby or does major damage to the nearest boss). Bonus
panels don't cost a turn to liberate.

The holes are dark holes. They create minibosses if there are none around it.
The minibosses are special viruses. The miniboss in this mission is Bigbrute.
It breathes fire in a '+' shape. Even though it uses fire attacks. It isn't
fire elemental.

The dark holes have to be liberated in order to remove the barriers blocking
the boss. Dark Holes contain a miniboss and other viruses. If a dark hole is
liberated, any minibosses created by that hole will disappear. Those are all
the basics. The boss in this mission a navi that looks similar to a snowman
called Blizzardman.

I suggest using Megaboy's maps during the Liberation Missions. They help
A LOT. The target phases in this mission is 7. Have Megaman liberate the
leftmost dark panel in the trio. Then, send Protoman to liberate the item
panel containing 500z. Your phase will then end starting the Darkloid
Phase. On this phase minibosses can move, dark holes can create more
minibosses, and the boss can heal himself if his HP is low.

On Phase 2 send Megaman to deal with the BigBrute and then Protoman to
deal with the dark hole. All panels around the Dark Hole will be cleared,
too. You'll also get the item panel containing Order Points.

On Phase 3 have Megaman use Longsword on the group of two panels ahead.
You'll get a heart. Send Protoman to liberate the panel in fron't of the
BigBrute. The BigBrute's out-of-battle attack is Beast Breath. it only uses
it if there are any navis around it, though.

On Phase 4 have Megaman delete the BigBrute and send Protoman to the Dark
Hole. Now all the Dark Holes are gone and Blizzardman is open to attack.

On Phase 5 have Megaman liberate the dark panel in front of Blizzardman.
Then, send Protoman to get the Bonus Panel. Then send him to Blizzardman.
Blizzardman drops snowballs on every navi in his area doing 40 damage.
He only does this if there are any navis in his area.


---------------
Blizzardman.EXE
---------------

HP:400

Element: Aqua

Movement: Moderate

Attacks:

Snowball Roll: He'll go to his back column and roll two snowballs on two
rows. Simply move out of the row a snowball is rolling down.

Giant Rolling Snowball: Blizzardman will turn himself into a giant snowball
and roll down your row. When he gets to the end of the field, snow drifts
will fall from the sky, blocking your path. They can be destroyed with
buster shots.

Blizzard Breath: Blizzardman goes to his front column and blows snow two
panels ahead of him.

Strategy: Slightly harder than Protoman, but only slightly. You have two
columns in this battle. If you have thunderballs, use them. The snow drifts
can be annoying. Just shoot them if they're in your way. Blizzardman isn't
too difficult, just don't underestimate him.

Once Blizzardman blows up and the ACDC Area is Nebula free! The internet
will look normal again.

I won't be going through anymore Liberation Missions after this. There's
a guide for them and maps for them.

Item Panel Chips:

BusterUp *

Bonus Panel Chips:

Boomer V
GunDelSol1 A
Tornado D
Geddon 1 P

Rewards:

Phase 5: Blizzardman SP B
Phase 6-7: Blizzardman B
Phase 8+:1000z

Protoman and Megaman will jack-out and a cutscene will happen where we
see regal in his HQ. A goon will come in and tell Regal something then
leave. Regal himself then leaves,too. Back in ACDC Town at the park.
Lan's friends will start to worry about their navis. Lan's friends leave
and whe Maylu tries to leave, she gets stopped by Lan. He reassures her
that he'll get her, Dex, and Yai's navis back. You then get a mail from
Chaud to find out if everything is fine in ACDC Area 3.After the cutscene
you'll get an e-mail about Dark Chips.

ACDC Area 3

In this area there is a Golden Program. You can talk to it to do the
Liberation Mission again. Head past where Blizzardman was and go down
the right path to a portal leading to the Furnace Comp. There are two
BMDs. One containing RegUp1 and another containing the HP Memory.
There are also CanGuardEXs in the Furnace Comp. They put up a sheild
when your not in their row. Head back to ACDC Area 3 and go down the
left path where Blizzardman was and talk to the program. A cutscene
takes place and we are automatically jacked-out. Once you jack out,
you'll get an e-mail from Dex who gives his P-Code.


----------------
3d.Mine Madness!
----------------

Head outisde the house to the Metroline to trigger a cutscene where Lan's
friends talk about going to a beach. There will be a lot of cutscenes.
Which includes Yai swimming using a jet-powered inner tube and her chasing
Dex. XD.

Once that's done, you'll get an e-mail from Chaud telling us to go and
look around the Oran Area. Jack-in to the speaker near the dead tree.

Oran Area 1

The Oran Area looks just like the ACDC Area before it was liberated.
Go down the path and head right to find a dead-end with a Quake1 A in
a BMD. Also be careful here. Some battles have grass panels, that and the
fact that Champys appear here(not to mention Cactikils who will get their
HP healed slowly).

We need to go to Oran area 3 you can only get there from the upper level
of Area 1. Head down the main path and you should she a shadow at the end
of a small path. It's a PMD with Snake M. Follow the main path and go
up the stairs. The arrow halway up the stairs leads to ACDC Area 3. Head
up the rest of the stairs to the upper level. Once you see a small path,
go down it to find a Netdealer

Oran Area 1 Netdealer

HP Memory-2500z,6000z,10000z
Airspin1 E-5400z
Recovery 80 *
Circle Gun C-8200z
Mine Z-9900z
Guardian O(You can get it this early!*world shatters*)-10500z

Nice, Guardian... Buy it if you can. All the other chips aren't too useful
(except maybe Mine and Circle Gun). Go back to the main path and near the
entrance to Oran Area 3, a cutscene will take place. Protoman will appear
and they'll see three gun batteries. They all attack Megaman and Protoman
(who are about to be pushed back). Protoman says they need another way
to get rid of the guns. They both jack-out.

Now we need stuff for fishing. We need a fishline, bait, and a rod.
Go to the other side of the beach and search the wall for a fishline.
Examine the bamboo bushes to get bamboo to use as a rod. Finally,
go behind the waterfall to find a worm.

Now we need to find a fishing spot. Go over the bridge and press A at the
dead-end. A cutscene will happen where after 30 minutes, Lan catches a
BIG fish, but it gets off the rod. Dex catches the bigger fish so they
can eat his. Then, an earthquake occurs. Dex says he needs stuff to make
a fire.

Once in control, check the dead tree near the speaker to get a branch.
Examine the pile of grass near the dead tree to get drygrass. Finally,
go to the beach your friends are on to find wood. Talk to Dex to trigger
a cutscene where Lan and his friends eat the fish. Afterwards Dex, Maylu,
and Yai say they're going to a mine. They run away and Lan is stuck putting
out the fire.

When in control, you'll get an e-mail containing the Navi Customer.
Time for the Navi Customizer Tutorial...

Like the last two games, you get Undershirt, Attack +1, and Speed +1.
The First rule is to place any programs without the mini-squares in them
on the Command Line. The second rule is to NOT place the programs with
the mini-squares on the command line. The third rule is to never put two
programs with the same color next to each other.

Once done with that nonsense, follow the tracks to another area of Oran to
trigger a cutscene. When Lan's friends continue, they fall into a pit!
They're fine and he says this is a part of the mine. Once in control, check
the minecart on the ground for a RegUp1. Head through the entrance on the
Ground Level and go up the elevator to find a door. It needs the MineKey.
First though, head back to the Oran Area and go to the upper level of Area
1. Go down the first small path to find a portal leading to the Elevator
Comp. It contains a BMD with Holypanel *. There's also another BMD with
a RegUp1. Head back into the Old Mine(that's the name) and go left at
the intersection and outside to find another speaker.

Follow the path to the navi. Pay him 1000z to get the MineKey. Dex them calls
you on his SubPET and you automatically jack-out. Head back up the elevator
and go through the door. Head through until you get into another cave. Head
down the slope and make a left at the intersection to get to another door.
Before trying to go through, head to the dead-end to and examine the rocks
to find a HP Memory. Head to the door to find out it has viruses.

ChampyEX x2
Mettaur

ChampyEXs punch twice so be careful. Once the viruses are deleted. Go through
the door and wind up outside. Head up the ramp to another cave. In the cave,
take the right path to get to another door. More viruses.

Cactikil x2
Mettaur

Once they're dealt with, you'll get another cutscene of Dex calling you
and there's another earthquake. Head through the door and outside. Head
into the first cave at the bottom of the ramp and jack-in to the air
filtration machine to find a BMD with Tornado R. Jack-out and head up
the ramp to another cave. Inside is another door. You guessed
it, more viruses...

Bugtank x2
Windbox

It'll be harder to avoid the Bugtanks with that Fan pushing you back.
Take it out first. After the battle yet another cutscene will take place
and Dex will call you. Head down the elevator to be in a room with a
HUGE drill. Dex will call and say a drill has appeared above the room
he's trapped in. You'll see that a woman is on top of the drill. Lan
tells her to stop the drill, but she tells him to have respect for his
elders(but she claims she's only 29). She says she's drilling to relieve
her stress. She tells Lan that there are four control boxes. He has to
turn off all four to stop the drill. Lan will automatically jack-in to
the first control box.

Drill Comp Area 1

Talk to the program to get DrilProg. It allows you to break rocks blocking
the path. Press A near a rock to punch it. These are how many punches the
rocks take.

Brown-3
Brown(cracked)-1
Silver-5
Silver(cracked)-2
Black-10
Black(cracked)-3

There's also a new virus here. Drixol. If it catches you in its row. It
will drill down the row and then drill the column your on. It also destroys
any obstacles it touches. Go up to the cracked brown boulder and punch it
once. Follow the path to the conveyor. You have to go up the conveyor while
punching rocks until you get to the end. If you get pushed off a conveyor,
you'll wind up in a small area with a one-way arrow. Once off the conveyor,
destroy the silver boulder and follow the path to a BMD with Invisible *.
Follow the left path to a BMD with an HP Memory. Quickly run past the two
conyeyors with the boulders. Go up another conveyor while punching rocks
to get to a silver boulder. Break it and you'll find the control panel.
You will automatically jack-out.

The situation with your friends hasn't changed. Once the first box moves,
head to the next control box and jack-in.

Drill Comp Area 2

Follow the path and go up the conveor belt while punching rocks until you
get to the other end. Break the brown rock blocking the path to a BMD with
a Charge +1 NCP(yellow). Follow the main path and run past the conveyor
belt. Run past another conveyor belt and go down the next conveyor belt.
Follow the path and head up another conveyor belt. Go off the main path
to find a BMD with Rockcube *. Go down the last conveyor and break the brown
rock blocking the path at the end of the conveyor. Follow that path to
the control panel.

Still, nothing has changed. When the second control box moves. Jack-in to
the third.

Drill Comp Area 3

Before I begin I should say that there is a new virus in this area. Batty.
It's stationary and hit flies up and flies down. If it's in the air, its
invulnerable to all attacks. When it comes down it is vulnerable. If it
catches you in its row, it will shoot a pulse beam down the row. If the
beam hits an obstacle, it will hit al the panels around the obstacle and
stun you if you're in range.

Follow the path and head up the first conveyor belt. Break the rock at
the end blocking a path leading to an HP +100(white). Go to the other path
and head down the next conveyor and break the silver boulder blocking the
main path. Pass the black rock and go up the conveyor while punching rocks
to find a program. Talk to it and it will give you the StopKey. This
will stop the conveyor with black rocks right next to the program. Head
back to where the black rock was blocking the path and break it. Follow
the path and go to the second dead-end. It has a BMD with a Full Energy
subchip. Follow the main path and zig-zag around the conveyor belts to get
to a control panel. Examine it to stop the conveyor of black rocks. Head
back to that conveyor and go up it to the Control Panel.

The drill STILL hasn't changed one bit! Once the third box moves. Jack-in
to the fourth and final control box.

Drill Comp Area 4

Right at the start,there is a group of conveyors together. You have to go
across them. Punch rocks if you have to. It may take a while. Go across
the next two sets of conveyor belts. At the second set, going across leads
to a BMD with an HP Memory. Go down the second belt and punch the boulder
blocking the path and progress. Head up the next conveyor belt and run
across the next two. Go down the next belt to the path and zig-zag across
the belt wit black rocks. At the end of the zig-zag is a Control Panel.
Mega will use the StopKey to stop the conveyor. Head up the rest of the
conveyor and SAVE before going to the Control Panel.

Once at the Control Panel you'll see Magnetman! Mega will remember him from
the Airplane Incident back in BN2. Tesla will then say she is the
daughter of Gauss Magnets, Tesla Magnets! She is the CEO of his company.
She blames you for causing her stress by sending Gauss to jail(she claims
being CEO is a stressfull job). She tells Magnetman to delete Mega so her
stress can be relieved. Looks like its time for another fight...


-------------
Magnetman.EXE
-------------

HP: 500

Element: Elec

Movement: Moderately Fast

Attacks:

Magnet Panel: At the start of the battle he'll turn the corners of your
side of the field(and his side)to magnet panels. Magnet panels push you
off of them if you try to go on them. He also does this if his side is
missing magnet panels.

Magnetic Hole: Magnetman will put his hand out and a magnetic hole will
appear under you. It holds you on your panel if it touches you. When
it appears under your feet, move off the panel.

Magnet Missile: Magnetman will make a magnet appear. It will go down the
row its in and turn when it gets to your column. Works like the Ratton
chips from BN3. Simply move off your column when it turns.

Magnetic Energy Ball: Magnetman will stop moving and shoot a black ball
of magnetic energy. It homes in on you. When the ball is near you.
Quickly use the magnet panels to be pushed around it.

NS Tackle: Only uses this if his HP gets low. Magnetman and a blue copy
of him self will dash down the row your on. VERY painful.

Strategy: Well Magnetman is actually now much easier than he was in BN2.
Magnet panels now push you off instead of pulling you in. The magnet
panels help to avoid a lot of Magnetman's attacks. If you have Cactusballs
from the Cactikills, use them. They do double damage to Magnetman. The
best time to attack him is after he shoots his magnetic energy ball.

After the battle Magnetman is reluctant to accept defeat, but Tesla tells
him to stop the drill. She says the battle relieved her stress. Magnetman
stops the drill and Lan's friends are saved. Follow the path and go down
the elevator and jack-in to the panel next to the door. Once inside the
control panel, a cutsecne will take place. Megaman pushes the big button
to open the door, but then the security system activates and sends boulders
rolling at Megaman. Just in the nick of time, Magnet appears and uses his
Magnet Barrier to block the boulders.

Lan opens the door and frees his friends. Yai seems to know who Tesla is.
Chaud calls and tells an he wants to try going to Oran Area 3 again. Lan
and Tesla appear outside. Lan asks Tesla if he wants to join Team Protoman.
Magnetman seems reluctant, but Tesla will join sinc Nebula's been causing
her company trouble. Once in control, jack-in to the speaker and head
back to Oran Area 1 where the gun batteries are.


------------
3e.Mission 2
------------

Oran Area 1

Once there, Protoman will remeber Magnetman as a former Gospel member.
Megaman will say he has massive power. They all head for the gun
batteries and Magnetman puts his Magnet Barrier up, causing the guns
to shoot at him. Protoman then uses Step Sword while the guns are
distracted and deletes them. Magnetman seems more interested now.

Fix your folder before going to this mission. Bring some recovery
chips too.

Oran Area 3

The boss you have to fight is...Shademan! How can HE be back! He was
deleted THREE times already(if you count when Django used the Piledriver
and in BN4.5)! Shademan's out-of-battle attack is that he teleports
to one of your navis and swipes at them for 60 damage! 

There's also a new miniboss to worry about. The Tinhawk. It's 
out-of-battle attack is like Shademan's except you have to be
in range. Shademan can hit any of your navis from ANYWHERE.
The Tinhawk will dive down the row its in if it catches you
in that row. It's only vulnerable after it lands from a dive.
The panels will flash where it hits.

Magnetman has 400 HP and his charged shot is Magnet Missile.
Magnetman's out-of-battle ability is Magnet Barrier. It can protect
all navis from attack for one phase. Magnetman's special chip is
NS Tackle. Magnetman also has Omni Shoes. He can float over broken
panels, has immunity to all bad panel effects, and can step off
cracked panels without breaking them. Magnetman also has Superarmor.

The target time for this mission is 9 phases.


------------
Shademan.EXE
------------

HP: 600

Element: None

Movement: Fast

Attacks:

Shade Bats: Shademan will put his wings out and release three bats. They
turn when they get to your column. They are destroyable.

Noise Crush: Shademan will get on the column next to you and shoot a
sonic wave that goes a panel ahead of him and the column after. Can
paralyze or confuse if hit.

Claw Swipe: If you linger in your front column too long, Shademan will
go to his fron column and swing his claw Widesword range.

Shade Drain: Shademan only does this when his HP is low, but rarely on this
version. Shademan will sink into the ground and appear on the panel in
front of you to drain your HP. Usually does this after Noise Crush.

Strategy: Shademan can be hit normally now. He's faster than before, but much
easier. The best time to hit him is when he attacks. Watch out for Noise Crush
and possibly Shade Drain if he uses it. You've also got two columns again to
make the battle even more annoying.

Bonus Panel Chips:

Timebomb1 T
Quake2 B
Snake Z
Navi 20 *

Item Panel Chips:

Hi-Cannon D
AirHockey R

Rewards:

Phase 6-7: Shademan SP S
Phase 8-9: Shademan S
Phase 10+: 2000z

Once Shademan blows up, all panels will be Liberated and the Oran Area is
free! After that, Magnetman is undecided, but Tesla tells him to stay on
the team. Megaman will then compliment Magnetman on his defense and get
Magnet Soul! Everyone says bye to Tesla and board Yai's boat.

Back at Nebula HQ, evil mastermind(well not really) Dr. Regal tries to
get some information from Lan's Dad. Regal then calls a navi named
Cloudman and says that the team of navis are coming to his area.


-----------
3f.Air Raid
-----------


Lan and his friends have a hangout and once his friends are gone, a voice
calls lan. Then a guy with blonde hair and pink glasses comes up to Lan.
He wants to tell something to Lan in the park. The guy introduces himself
as Charlie. He wants to learn you netbattling technique. He wants Lan
to meet his navi in the Squirrel. Lan will automatically jack in to the
squirrel.

Squirrel Comp 1

This area is like the Water God Comp from BN4. A maze with 16 identical
areas. We need to get to Area 16. Here's a map of the maze.

               8      16
               |      |
           6   7   1314 15
            \ /    |/  /   
             4  5  1112
              \ /   |/ 
               3   10
               |   |
               2   9
                \ /
                 1

There are also BMDs in some of the areas.

3: 100z
4: 200z
5: Charge +1(white)
6: Gundelsol1 A
8: HP Memory
10: 300z
11: 400z
13: RegUp1
15: First Barrier(blue)

Before you can do anything, Chaud e-mails you a Soul Unison Tutorial.

MettuarEX x3

The MettaurEXs attack one-by-one. When they don't attack, they put up their
sheild. Select the Thunderball chip and select 'unison'. You will fuse
with Magnetman and become Magnet Soul. Delete the Mettaurs anyway you want.
You'll get an e-mail about Magnet Soul when the battle is done.

In this new area is the Trumpy virus from last game. When it blows music,
it makes all the other viruses on its side of the field invincible.

Try getting the BMDs before going to Area 16. In Area 16 is a navi that
looks like a walking helicopter.He's Charlie's navi, Gyroman.

Talk to Gyroman. He'll talk to you and jack-out. Charlie will then leave.
Chaud will then call you and tell you there are some Nebula navis left
in the Oran Area.

Before you do anything else, talk to the Netopian guy hiding behind Higsby's
to buy a DarkSound E. The first Darkchip of 12! Using dark chips lower your
HP by 1 PERMANENTLY. They also make you a bit dark. Only Megaman can use
dark chips. None of your team navis can.

Higsby's is also now open! Higsby himself is absent, but his assistant
Nanako from last game is there. Talk to her to find out what's being
sold.

Higsby's Normal Stock

Yo-yo D-5800z
Blinder D-6500z
Iceseed A-7800z
Gundelsol2 G-8400z
Super Vulcan S-9800z

Super Vulcan is nice. It's been priced down from 21000z and is very useful.
The other chips are kind of overpriced, especially the Yo-yo and Iceseed.
Check the bin for a few other chips.

Higsby's Bargain Bin

Minibomb *-300z
Vulcan1 *-400z
Barrier *-600z

Minibomb shouldn't be priced that high even if it IS a wildcard...

Check the left chip shelf to find BubbleWrap Y being sold for 4200z.

Since you can't jack-in from Oran Isle, go to the Oran Area through
the ACDC Area.

Oran area 1

There's a Heel Navi in Area 1. Talk to him to get into a fight.

Bugtank
ChampyEX
Windbox

Get rid of the Windbox before it causes major trouble.

Head west to Area 2.

Oran Area 2

Head down the path and go down the small path between the bend in the path
to find a BMD with Vulcan2 C. Follow the path and you'll find another
Heel Navi near the skull gate.

CactikilEX x2
MettaurEX

This one should pose little problem. Once done, follow the path and go
up the ramp to the upper level to find a Heel Navi near a big blue gate.

Bugtank
BugtankEX
Vacuumfan

The Vacuumfan can pull you in, so take it out fast.

Head down the left path near the gate to find a portal leading to the Crane
Comp. Inside are two BMDs with a RegUp2 and 1000z. When you're done, head
to Oran Area 3.

Oran Area 1

Near the entrance to Oran Area 3 is Magnetman's 'battle data'. You can fight
it for a navi chip.


----------------
Magnetman.EXE V2
----------------

HP: 800

Element: Elec

Movement: Moderately fast.

Attacks:

Magnet Panel: At the start of the battle he'll turn the corners of your
side of the field(and his side)to magnet panels. Magnet panels push you
off of them if you try to go on them. He also does this if his side is
missing magnet panels.

Magnetic Hole: Magnetman will put his hand out and a magnetic hole will
appear under you. It holds you on your panel if it touches you. When
it appears under your feet, move off the panel.

Magnet Missile: Magnetman will make two magnets appear. It will go down
the row its in and turn when it gets to your column. Works like the
Ratton chips from BN3. Simply move off your column when it turns. He
now shoots TWO of those damned missiles making them harder to avoid.

Magnetic Energy Ball: Magnetman will stop moving and shoot a black ball
of magnetic energy. It homes in on you. When the ball is near you.
Quickly use the magnet panels to be pushed around it.

NS Tackle: Only uses this if his HP gets low. Magnetman and a blue copy
of him self will dash down the row your on. VERY painful.

Strategy: Same strategy applies for this version. The two Magnet Missiles
could be hard to evade without using magnet panels. You're going to have
to use magnet panels to go around the missiles when they come near.

Once you get his navi chip, head to Area 3.

Oran Area 3

Fight the first Heel Navi in the area.

MettaurEX x2
Bugtank

Go farther to find another Heel Navi.

CactikilEX x2
MettaurEX

Go northwest to find a NCP Dealer.

Oran Area 3 NCP Dealer

HP +50(white)-1300z
Soul Time +1(yellow)-3800z
Mega Folder1-4700z
AutoHeal-5500z
HP +200(white)-6000z
Super Armor-7800z

There's a third Heel Navi where Shademan was, waste him.

Fan
Batty x2

After the battle, Chaud will call and say to go to Scilab Area 2.
Head through Oran Area 3. Go north of where Shademan was to trigger
a cutscene. ANOTHER Heel Navi will appear to fight you.

BattyEX x2
MettuarEX

Once done with him, head through the arrow to the Scilab Area.


Scilab Area 1

The Scilab Area looks like utter chaos...

In this area is a new enemy. The Catack. it slowly advances down its row
and steals any of your panels it comes across. After it stops, it will
shoot its cannon down the row which will cause an explosion, in the back
row. If the cannon hits an obstacle or Megaman, it/he will be pushed to
the back row.

Go west to find a PMD with Geyser M. Use Megaboy's maps if you have trouble
navigating. It's like a maze in this area. Head to area 2.

Scilab Area 2

Another new enemy wil appear in this area. The Handis from BN2 are back.
They still go to their front column and lay timebombs which explode is
4 seconds. The timebomb can be destroyed before it explodes and hit all
panels of your side of the field.

In this area there are two BMDs with an HP Memory and the Sheild NCP.
Head down the easternmost path until you get a trio of black clouds.
When Mega tries to go through, he will just get pushed back. Chaud
then calls and tells Lan to come back later. When Megaman jacks-out,
Gyroman will come. Charlie tells Gyroman to keep an eye on Megaman.
Gyroman doesn't like the idea, but Charlie tells him to do it.

After that cutscene is over, head home and sleep. Day 2 is over.


---------------------
3g.Dark Thunderclouds
---------------------


The next day you get an e-mail from Tesla that says a helicopter navi
challenged Magnetman and stole his vital programs. She needs you to come
to Oran Isle. Head to Oran Isle and go to the Oldmine. Go up the slope
outside the Oldmine and head into the cave at the top of the slope.
At the end is a scientist that sells DarkTornado T for 500z. That's the
second dark chip! Head back to where the drill is and outisde the mine
at the top of the mine(before the fourth door) is Mr.Famous! He now has
a new navi. Try your skills against Gridman.


-----------
Gridman.EXE
-----------

HP: 700

Element: None

Movement:Moderately slow

Attacks:

Hell Tackle: Gridman or one of his two clones of the field will charge down
their row if they catch you in their row. The clones can be destroyed, but
reappear after a couple of seconds.

Magnum Kick: Gridman will kick a football into the air and it will land
on a 2x2 area of panels. Panels will flash before it lands.

Football Bounce: Gridman will throw a football which will bounce on your
panels. Very annoying.

Death Touchdown!: Gridman will make a touchdown post appear on the end of
your side of the field. He will then dash diagonally to the touchdown post.
If he gets to the post, an explosion will hit all your panels. To stop
the dash, hit him while he's moving. He only does this when low on HP,
but rarely.

Strategy: Gridman has a special type of Super Armor. It keeps him from
getting stunned by multi-hitting attacks(like Air Hockey and Vulcan),
but it allows his attacks to be stopped when he's hit. Gridman moves
slightly slow, so he's easy to hit. watch out for his clones and the
bouncing football and you should be fine.

Once done with Gridman, head to the drill room and talk to Tesla. She says
Magnetman's programs have been scattered throughout the Drill Comps.
There are four programs. One for each area. Don't worry about the conveyors
and rocks. The conveyors have all stopped.

At the end of Area 1 is the Though Program. Area 2 has the Language Program.
Area 3 has the Movement Program. Finally, Area 4 has the Attack Program.

Once Tesla installs the programs, Magnetman is back to normal. Tesla then
talks about the helicopter navi who dismantled Magnetman. Charlie then
appears and says he did it. Then, he leaves. Lan tries to catch him, but
he's gone. After the cutscene is over, you'll be back outside.

Lan wants to ask Chaud about information on Charlie. Head to Scilab and
outside is a kid. He's near the vending machine. He has a quiz for you.

Select the answers in this order: 2,1,3,2,2.

After you answer his questions, the kid will give you Dark Thunder M.
The third dark chip! Go down the steps and talk to the old guy to
buy Dark Sword Z for 500z. That's the fourth!

Go into the room behind the Main System room in Scilab and talk to Chaud.
He tells you the name of Gyroman's operator is Charlie Airster. He's the
top pilot in a Netopian helicopter group.

After the conversation, alarms go off! Nebula's attacking the Oran Area.
Access from Oran Isle is cut off, so we'll have to go through the ACDC
Area again...

Oran Area 1

Once you arrive Gyroman is right there, but he turns into a helicopter and
flies away...

There are clouds all over the area that we can't get through, but go down
the ramp to a program that will give you the Mega Vacuum for free! It
can suck up any clouds. It has a gauge which tells how many clouds
it can hold. Clouds take up bars to the gauge. When the gauge is full,
go to a program to empty it.

These are how many bars the clouds fill up:

White: 1
Golden: 1
Gray: 3
Thunder: 5

Golden clouds could contain a chip, zenny, or even viruses.

Vacuum all the clouds on the main path and near the entrance to Area 2,
you'll see Gyroman. He'll go into Gyro Form and fly away AGAIN. Head
into Area 2.

Oran Area 2

There's a program near the beginning of the area that will be taking
the contents of your vacuum for a while. Since the other program
can't take all of the clouds. He can only take them once.

After the second program, you'll see Gyroman again, and guess what he does.
He flies to the Scilab Area... Head all the way to Scilab Area 1.

Scilab Area 1

There's only one program that can fully empty your vacuum. The others can't
do it completely. There's also one that can't empty at all. On the way you
meet with Gyroman, but, you guessed it, he flies away AGAIN. Head to Area 2.

Scilab Area 2

There are three programs that can only empty your vacuum once, but you
have to clear in a specific pattern. If you get it wrong, leave the area.
Your vacuum gets empty, but the clouds come back.

For the first program, clear the gray cloud to the right and then the
thunder clouds. Clear the white cloud in front of you to find the first
program. It won't completely clear your vacuum.

For the second program, head west and suck in the gray cloud. Then, the
white and golden clouds respectively to find the second program.

For the thrid program, clear the thunder cloud next to the golden one.
Then, clear the golden cloud to find the third program. It will fully
empty your vacuum once.

Suck up the two thunder clouds nearby to find a program that will empty
your vacuum as many times as you want.

Now that the annoyance is over, head northeast while vacuuming clouds
to find Gyroman. He doesn't run away this time, though. Feel free
to let out your anger on him...


-----------
Gyroman.EXE
-----------

HP: 600

Element: None

Movement: Moderate

Attacks:

Gyro Attack: Gyroman will throw a propeller and goes down its row and
turns like a Magnet Missile, but unlike a Magnet Missile it can also
go diagonally. Very annoying.

Tornado Arm: Gyroman will go to his front column(on the same row as you)
and shoot a 3-panel long twister. The farther you are, the more it hits.

Gyro Machinegun: If you try to hit Gyroman with a straightforward attack,
he will go into Gyro Form and shoot your panel with a machinegun. Move
off the panel when he's about to shoot.

Gyro Airforce: Gyroman will go into Gyro Form, pass by, and bomb random
panels on your three columns. Get off ANY flashing panels.

Strategy: Gyroman's propeller can be annoying. Try to avoid hitting him
with a straightforward attack. Gyroman isn't that hard. Just try to avoid
most of his attacks or you'll lose HP fast.

After the battle, Gyroman was testing you. He wanted to see if you were
strong enough to stay on the team. He tells you to go back to the dark
clouds.

Head back to the dark clouds and a cutscene will take place. Gyroman will
fly over the dark clouds and bomb the dark chip creating them. The clouds
will disappear, allowing us to go through.


------------
3h.Mission 3
------------


Head into Scilab Area 3 to start the mission when ready.

Scilab Area 3

Cloudman is the guy who created those annoying clouds! We also have a
new teammate. Gyroman.

Gyroman can fly over dark panels, but he can't fly over minibosses or
Dark Holes. He starts with 250 HP. His out-of-battle ability is
Bomb Liberation. It allows him to liberate any dark panel he is flying
over without a battle. Gyroman's special chip is G-Airforce. He basically
goes into Gyroform and bombs the row he's on. Gyroman's charged shot is
Tornado Arm and like Magnetman, he has Omni Shoes.

There is a new things introduced to Liberation Missions. Barrier Panels.
They block your path and you need a key to unlock them. The keys
are hidden in item panels.

There are also BigBrute2's here. Their attacks hurt more.

Cloudman's out-of-battle attack is Dark Cloud. It does 50 damage and
paralyzes any navi hit by it for one turn.

The Target Phase for this mission is 9 phases. Once you get to Cloudman,
feel free to release your anger on him for that cloud vacuuming...


------------
Cloudman.EXE
------------

HP: 700

Element: Elec

Movement: Slow

Attacks:

Thunderball: There are clouds on Cloudman's side of the field. If your on
the same row as one for too long, it flashes yellow and shoots a thunderball
down the row. Paralyzes if hit.

Thunder Cloud: Cloudman will stop moving and make a thunder cloud appear
numerous times to shoot thunder in a '+' shape.

Elec Storm: Cloudman disappears. Then, a couple of clouds will appear on
his side of the field, and a HUGE cloud will appear and move around your
side of the field. Shoot out the clouds to find the one that Cloudman is
hiding in. Only then will the cloud disappear.

Strategy: Once again you only have two columns... Cloudman moves alone his
BACK column doing various stuff, which makes short-range chips USELESS.
Those clouds can be destroyed with a buster shot but respawn after a
few seconds. Use Cactusball after shooting the clouds. Cloudman is
very annoying to attack. Watch out for his Elec Storm. It can damage you
badly if your not careful.

Bonus Panel Chips:

MegaEnergyBomb K
Wideblade A
Firehit2 I
Pulsar2 G

Item Panel Chips:

Parabomb H

Rewards:

Phase 5-7: Cloudman SP C
Phase 8-9: Cloudman C
Phase 10+: 3000z

Cloudman will blow up and the area will be liberated. Gyroman gets Gyro Soul
in a cutscene. Then, a shadow appears under Mega and a Dark Cloud lands on
him! The Dark Cloud takes off with Mega before the team can do anything.

After that, Megaman wakes up on a table. Roll, Glyde, and Gutsman are in a
cage nearby and don't seem to notice him. A Heel Navi says Mega has human
DNA. He then infuses a dark chip inside of him. Dr.Regal wants the dark
chip to make Mega dark.

Lan wakes up and checks his PET for messages. He finds one from Chaud.
Lan isn't too happy about Mega's kidnapping.

You can now head to Higsby's and check the middle chip shelf for a Django D
being sold for 7300z.

Head to Scilab and go east of where the old man who sold Dark Sword was to
arrive at Scilab Docks. Near the bid red double doors is a lady. She has a
quiz for you. Answer the questions like this: 1,2,2,1,2,2,1,3,2,3. You'll
get Dark Lance M, the fifth dark chip! Down near the ship is a woman
selling Dark Meteor F for 3000z. That's the sixth dark chip!

Head to Chaud and he'll tell you about another mission. Lan doesn't seem
too happy and there's a black screen where Lan punches Chaud. He doesn't
want to be on the team anymore. After the cutscene, head back to Chaud
to trigger a cutscene where he will install Protoman into your PET.

He says the next mission is in End Area 2. We can get there from the Oran
Area.

Protoman has the same abilities he has in a Liberation Mission. The
Navi Customizer doesn't work on him. He also can't take HP Memories.

Head to Oran Area 2. Go to the gate on the upper level.

Oran Area 2

Examine the gate to find out it is owned by Scilab. Head to Scilab Area
4.

Scilab Area 2

Gyroman's 'battle data' is here. Fight him for a navi chip.


--------------
Gyroman.EXE V2
--------------

HP: 800

Element: None

Movement: Moderate

Attacks:

Propeller Throw: Gyroman will throw a propeller and goes down its row and
turns like a Magnet Missile, but unlike a Magnet Missile it can also
go diagonally. Very annoying.

Tornado Arm: Gyroman will go to his front column(on the same row as you)
and shoot a 3-panel long twister. The farther you are, the more it hits.

Gyro Machinegun: If you try to hit Gyroman with a straightforward attack,
he will go into Gyro Form and shoot your panel with a machinegun. Move
off the panel when he's about to shoot.

Gyro Airforce: Gyroman will go into Gyro Form, pass by, and bomb random
panels on your three columns. Get off ANY flashing panels.

Strategy: Same as last time. His attacks just hurt more.

Scilab Area 3

In this area, there's a Bugfrag Trader.

Scilab Area 3 Bugfrag Trader

Auto Run-8 Bugfrags
WindRacket B-12 Bugfrags
Millions-22 Bugfrags
LavaSeed P-26 Bugfrags
Floatshoes-40 Bugfrags
Poltergeist P-60 Bugfrags

Floatshoes is useful as well as Millions and Auto Run. Buy them if you can.
The other chips aren't too useful.Head to Area 4.

Scilab Area 4

The area has loads of conveyors. Use Megaboy's maps if you need help
navigating.

At the back of the area is an official navi. Talk to him to get into a fight.

Handi x3

After the battle, he will give you the ScilabKey. In the eastern part of the
area is a BMD containing a MegaFolder1 NCP.

In the southwestern part of the area is a female navi that sells DarkWide T
for 1000z. That's the seventh dark chip!

In the center of this area is a portal that leads to the Server Comp.
It has a BMD containing an HP Memory but Protoman can't take it.
Come back later. The other end of the Server Comp has a portal leading
back to Oran Area 2. Head for the big gate.

Oran Area 2

The gate will unlock and you can head through.

End Area 1

This area looks very dark and chaotic... Head down the first slope to find
a PMD containing the Collect NCP. You can also find an invisible path
leading to a Heel Navi that sells DarkDrill D for 3000z. That's the eighth
dark chip!

This area also has two new viruses. Whirly and Mettfire. It moves slowly
around its side of the field and stops. It turns into a water tornado
and moves down the top row and turn when it gets to your column. Then,
it moves down the the bottom row. It's aqua elemental.

Mettfire isn't actually new. It was in BN2. It will move around for a bit
and then flatten itself and send meteors on random panels of your side.
It loves to hide behind any obstacles on the field. There are grass panels
here so be careful. It's fire elemental.

This area is a big maze. You may want to use Megaboy's maps to make your
life easier.

In the southwestern part of this area is a Netdealer.

End Area 1 Netdealer

HP Memory x3-6000z, 10000z, 14000z
Vulcan3 L-5800z
M-Cannon G-7600z
Barrier100 P-8800z
Wideblade V-10000z
Jealousy J-12000z

Jealousy is very annoying in netbattles. The other chips are slightly
useful.

In the northwesten part of the area is a BMD with RegUp2.

When you arrive at the entrance to End Area 2, Dark Megaman will appear.
The real Megaman breaks through the control and tells Protoman to
quickly leave. Then, three Heel Navis will appear in front of Dark
Megaman, who will jack-out. Protoman says he can take them, but then
nine more Heel Navis jack-in. Lan says there are too many navis.
He jacks-out Protoman.

Head back to Chaud and he mentions he needs a navi with a lot of power.
He will then send you on another mission to find someone with a navi
like that. He wants you to go on a ship called Queen Bohemia at the
Scilab docks. He can't go because the party on the ship is being
sponsored by UberCorp(XD!) and his company is a competitor to it.
Chaud says Lan needs an invitation.

Head to Oran and talk to Tesla. She has an invitation. She'll give it
to you. The party isn't until next day, so head home and sleep. Day 3
is over.


----------------------
3i.Cruise Ship Robbery
----------------------


Once Lan wakes up, head to the docks and talk to the guy near the ship
to show him your invitation. He'll ask if you want to get on. Say yes
to get on the ship.

The ship looks like a movie presentation. The red carpet pretty much
gives away this is some rich person's party. Once we get inside,
Lan will see a Netopian guy lurking around. Hmm. There's also a 10-
Chip Trader in here.

Jack-in to the Nebattle Machine to get a HP +50 NCP(pink). Then,talk
to the blonde guy nearby he'll give you a stamp card. He wants you
to collect three stamps.

The first is at the front end of the ship. The second is at the ship's
steering wheel above the deck. The third is at the pink couches inside
the ship.

There is a Subchip Dealer on the deck.

Queen Bohemia Subchip Dealer

Full Energy-1000z
Sneak Run-300z
Untrap-500z

Head back to the blonde guy once you get all three stamps. He'll give
you 1000z.

A cutscene will then happen where a guy with a bandana is netbattling
some rich dude and beat him. The rich guy claims he spent 10 million
zenny buying valuable NC Programs(whoa!).

Lan then goes to netbattle the guy in the bandana. They are about to
netbattle when the ships starts to shake. Something is wrong in the
Engine Room. Head into the ship and go to the door at the left end
of the hall. It needs a code. The code is 11922911.

We now need a place to jack-in. Jack-in to the fourth machine.

Radar Comp

In here, Protoman sees a Heel Navi right there, but he runs off.

Here has a BMD which has Spin White. Get it and go through the portal at
the other end of the area.

AirConditioning Comp

Here has a BMD with the Battery NCP. Head through the next portal.

Screw Comp

The BMD in here has a RegUP2. Take it and head through the other portal.

Engine Comp

Head up a bit to trigger a cutscene where Protoman finds the Heel Navi.
The Netopian guy we saw before jacks-out the Heel Navi. Apparently, he
works for Nebula. Protoman gets jacked-out, too.

Head back to the Engine Comp to get two BMDs with Yo-yo F and a
Submemory.

It's time for the party. Head through the big double doors inside the
ship.

A cutscene will take place where UberCorp's new Booster System is being
displayed. It could power up anything. The bid starts at 300,000,000z.
One guy says its cheap and can afford it. He wants a demonstration.
Inside the display case, eight official navis powered up by the Booster
System are guarding it. Almost immediately, the lights go out and the
official navis are unconcious! The Booster System is also gone.
Lan asks the doorman if he say anyone. He says no. Everything thinks
the Netopian guy did it. Lan then says he's a member of Nebula. The
guy says he was going to steal it, but someone else got to it before
him. Hmm.

Before doing anything, jack-in to the wine case on the table to find
a PMD with Lance C. There's also a BMD with an HP Memory in the
display case. Protoman can't get it.

Talk to everyone in the room. Check all the tables and all the mirrors.
Also inspect the display case. Protoman will ask you what do you think
happened. Select Mirror and then choose Reflection. Lan says the
person who stole the system used the light rays reflected from the
mirror to jack-in their navi and steal the Booster System without
anyone noticing. This means that someone else swiped the system.

Head to the Engine Room and inspect the ladder to end up on the
deck. You'll see the blonde guy unconcious and the guy wearing
the bandana. His name is Fyrefox(weird name) and he stole the
Booster System because he wants to make better fireworks. He
wants you to find his navi in the Ship's Computer.

Lan will automatically jack-in.

Ship Comp Area 1

The REAL Ship Comp 1 was cut out in the American Version(this is Area
2 in the Japanese Version). Talk to the program to find out about the
Ship Comp. You have an air gauge. It tells how much air you have left.
If you run out of air your HP starts to deplete. There is an ocean in
the Ship Comp with various stuff. The whirpools spin around and take
away some of your air if you touch them. The currents push you back,
but you can prevent yourself from being pushed back by going in the
opposite direction of the current. You losesome air while doing this,
though. You can refill your air by going to bubbles. This is actually
Ship Comp 2 in the Japanese Version. Use Megaboy's maps if you have
trouble. The Ship Area are like a maze.

There are aqua panels in battle here. They slow you down a bit
and electric attacks can get doubled on them.

There is also a new virus here. Marina. It moves slowly and stops
to shoot bubbles with anchors in them. The bubbles move diagonally.
If a bubble is popped, the anchor inside of it goes down the row.
If on an aqua panel, it can hide under it making itself invulnerable
to all attacks except electric attacks. It's aqua elemental.

There is a gate blocking the way. Head down into the ocean to find
it. Follow the path and go in the opposite direction of the current.
Go down the right path near the second current to find air bubbles
at a dead-end. Follow the path more to find another current. Go
in the opposite direction of it. On that path is a dead-end with an
HP Memory. Head down the path more to find air bubbles and the first
key. Near the key is a warp leading back to the surface.

Unlock the gate and you'll find another gate that need to be unlocked.
Head into the ocean again. Go down and pass the currents when they
stop. Follow the path to get air and then there are two currents.
Let the rightmost one push you to a BMD with a RegUp3. Go past the
whirlpools and get the key. Then, go to the warp and unlock the gate
on the surface. Go to Area 2(3 in Japanese Version).

Ship Comp Area 2

There is only one gate here, but it needs three keys. Head down into
the ocean to find them. There are three ways to go. Go right and go
up at the square with the moving whirlpools. Follow the path up and
go left to find air bubbles. Go right and let the current push you to
a platform with a SubMemory and more air bubbles. Go to the end of
the platform and let the current push you across. Follow the path and
go up the ramp to find a key. Before going to the warp, go back down
the path and head to the dead-end to find a BMD with GrassSeed A.
Head to the warp.

Go back down into the water and go right, then up. Ignore the platform
where you got the SubMemory. Follow the main path while passing currents
to get the second key. Go to the warp.

Go back into the ocean and go down instead of right. Follow the zig-zag
path while avoiding the currents and the whirlpools near the end of the
path to get the last key. Go through the warp and unlock the gate with
all three keys. Head to Area 3(Area 4 in the Japanese Version).

Ship Comp Area 3

Here we go, the last area. This gate only needs one key, but the area
is a HUGE maze. Megaboy's maps help a LOT here. 

There are also ice panels in this area. They don't double the damage
of electric attacks any more. You still slide on them, though.

There are also two new viruses here. Bomboy and Shakey.

Bomboys are as annoying as ever. They still push a bomb down their row
and it explodes when it gets to your side. You can delay it by shooting
the bomb with your buster.

Shakey is actually Sparky from BN2. It moves up and down the field and
damages anything it comes in contact with. It orbits around any obstacles
it touches. It's elec elemental.

Go into the ocean and head down to get the BMD near the current.
It's an ExpMemory. Head down the other direction and let the 
current blow you onto the platform. Head up from the square and
take the left path. Let the current blow you to another square.
Get the air bubbles at the square. Head up from that square and
go up the ramp for air. Go back down and and follow the path to
let another current hit you. Follow the path and get the air
bubbles along the way. Avoid whirlpools on that path. Ignore
the other path for now and go to the end of the path and let
the current blow you to a platform with an Attack +1(white). Go
to the other path and follow it to find some bubbles at a dead-end.
Go back on the path and let the first current blow you to a
platform. Go to the end of that platform to find a current
which will take you to the platform with the key. Take the key
and go through the warp.

SAVE before opening that gate. An annoying fight is ahead.

Behind the gate you'll find Napalmman back from BN2. Apparently, he's
Fyrefox's navi. He wants you to battle him.


-------------
Napalmman.EXE
-------------

HP: 800

Element: Fire

Movement: Moderately Fast

Attacks:

Vulcan Arm: A gun will come up from the ground, lock on to you, and shoot
down the row its on. It shoots three times. It also blocks direct attacks.
Can only be destroyed by piercing chips. If the gun is destroyed on a
specific row, it won't appear on that row again, but it will appear on
other rows.

Napalm Bombardment: Napalmman will lift his two arm cannons into the air
and shoot two Napalm Bombs on two random panels of your side. The Bombs
hit in a '+' shape.

Napalm: A green circle will search every panel on your side of the field.
If it locks-on to you. Napalmman will shoot Napalm from the cannon on his
head and it will hit all the panels around the one it lands on. The panels
will flash where it lands.

Strategy: Napalmman is MUCH easer than he was in BN2. His Bombs don't crack
panels on this version. If you have any aqua chips, use them. You can also
use SeaSeed to lower his HP. Since he's a fire navi his HP depletes on aqua
panels. Watch out for his Vulcan Arm and its tendency to block attacks.
Other than that, you have nothing to worry about.

Once you beat Napalmman, Napalmman will say that was a good fight. Fyrefox
then notices the Booster System is missing. Protoman says he swiped it
during the battle. Protoman also notes Napalmman's power. Protoman asks
if he wants to join the team. Fyrefox will say yes. The Netopian guy is
blamed for stealing the Booster System.

Lan will be outside the ship, since the party was cancelled because of the
robbery. You can go back on the ship and examines the life jackets in
the Captain's area to find a RegUp2. Head to End Area 1 when in control.

End Area 1

The 12 Heel Navis will jack-in again, but Napalmman will shoot Napalm at them
causing all of them to blow up. Go to End Area 2 when your ready to start the
mission.


------------
3j.Mission 4
------------


Napalmman starts with 300 HP. Napalmman's out-of-battle ability is Napalm. 
He can liberate panels in the shape of a cross. Like so:

  x
 xxx
  x
  x
  N

x-range of Napalm
N-Napalmman

Napalm destroys any items in its range, except keys.

Napalmman loses HP on aqua panels. He is fire elemental and takes double
damage from aqua elemental attacks. He doesn't have a charged shot. Instead
if you hold B he'll fire a vulcan that keeps on shooting until you let go
off B. Very handy for lowering an enemy's HP fast. His special chip is
Napalm. He shoots Napalm four panels away which hits all the panels around
it.

The boss you'll be fighting is Dark Megaman. His out-of-battle attack is
his Mega Buster it hits anything within range for 50 damage.

The Tinhawk2 is now here. It basically hurts more and is faster than a
regular Tinhawk.

There is also a new miniboss here. the Bladia. It's out-out-battle attack
is Dark Slash. It has the same range as a BigBrute's Beast Breath.
In battle, Bladia can ocasionally block your attacks with its sword.
After a while it lifts up its sword and attacks the column your on.
The column it hits is cracked.

You have 10 phases for this mission. GO!


------------
Dark Megaman
------------

HP: 800

Element: None

Movement: Fast

Attacks:

Mega Buster: He uses his buster to attack you. He can shoot charged shots
without charging them.

Chip Usage: He can use any chips you have in your folder.

P.A. Usage: He uses any P.A.s you may have used recently.

Strategy: Dark Megaman is easy enough. Just watch out for any powerful
chips or P.A.s he uses. You also still have two columns to cope with.
Other than that, he's easy enough.

Bonus Panel Chips:

Geyser G
Wind Racket F
Cactusball2 Q
Yo-yo E

Item Panel Chips:

AquaWhirl2 O

Rewards:

Phase 5-8: FullCustom *
Phase 9-10: AntiNavi M
Phase 11+: 4000z

After the mission Lan tries to get through to the real Mega, but Dark
Megaman has heavy control over Mega's body. He pulls out a cannon
to delete the navis, but the real Mega keeps him from firing it.
They start to fight over Mega's body, but the real Mega wins and
the darkness is gone. He then collapses. Protoman takes Mega back
to Lan's PET and Protoman goes back to Chaud's PET. Napalmman's
soul then joins with Mega's and we get Napalm Soul! The screen then
goes 
black.


-------------
3k.The Clones
-------------


Regal isn't too happy and calls upon a navi named Cosmoman. Cosmoman has
a plan to stop the navis. Regal then talks about something called the
Hikari Report.

In Scilab, Chaud, Lan, Tesla, Charlie, and Fyrefox are in a meeting.
Chaud says the team has a new member. Then, Raika from last game comes
in. Charlie seems to know who he is. Apparently Charlie was in a
no-flight zone in Sharo and got deported by Raika. Tesla seems to
like Raika, but he says he doesn't like women who wear a lot of
make-up(XD!).


Chaud says the team needs to go to End Area 4. There's a way from there
to the Undernet, apparently. You'll then get three e-mails about Gyro
Soul, Napalm Soul, and Chaos Unisons.

First though, head to Higsby's and check the right chip shelf to buy
NumberBall N for 9500z.

You should also get the HP Memories that Protoman couldn't get back
in the ship scenario. Now, head to End Area 4.

End Area 1

Go down the first slope to find Napalmman's 'battle data' in a square.
Battle it for a navi chip.


----------------
Napalmman.EXE V2
----------------

HP: 1000

Element: Fire

Movement: Fast

Attacks:

Vulcan Arm: A gun will come up from the ground, lock on to you, and shoot
down the row its on. It shoots three times. It also blocks direct attacks.
Can only be destroyed by piercing chips. If the gun is destroyed on a
specific row, it won't appear on that row again, but it will appear on
other rows. Napalmman now has TWO of these annoying guns.

Napalm Bombardment: Napalmman will lift his two arm cannons into the air
and shoot two Napalm Bombs on two random panels of your side. The Bombs
hit in a '+' shape.

Napalm: A green circle will search every panel on your side of the field.
If it locks-on to you, Napalmman will shoot Napalm from the cannon on his
head and it will hit all the panels around the one it lands on. The panels
will flash where it lands.

Strategy: His attacks hurt more and its harder to hit him since he moves
faster. The best time to hit him is when he shoots Napalm Bombs or when
he shoots Napalm. He isn't that hard. Just watch out for his guns.

In End Area 1, where the RegUp2 was, there is an invisible path leading to
a warp. The warp leads to...

Undernet Area 1

Wasn't expecting this place, huh? Be careful. There is a new virus here.
Skelly. It moves around the field and then throws a bone that follows
you around. If hit by an attack, it will crumble and take no more
damage(the skull will disappear when its crubled) for a seconds until
it reforms again. Chips that paralyze will just keep it solid for a
few extra seconds until it crumbles.

Follow the path and go down the slope to find a bird-like navi. His name
is Larkman and you can netbattle him.


-----------
Larkman.EXE
-----------

HP: 900

Element: None

Movement: Moderately fast

Attacks:

Lark Cutter: Larkman stops and shoots a white bird that zips down the row
its launched from. When it gets to the end of your field, it will turn
around and go down the row your on. Very annoying.

Lark Drive: Larkman will disappear off the field and panels will flash.
Larkman will the zip along the flashing panels very fast.

Air Dive: Larkman will disappear off the field and dive along the row
your on. Breaks any chips you have loaded if hit.

Strategy: That Lark Cutter is annoying to avoid. Watch out for it. Larkman
isn't affected by any type of panels by the way. He can even float over
holes. His Air Dive can break your chips, but it's easy to avoid anyway.
Larkman should be easy enough to defeat. Head back to End Area 1 and head
to End Area 2.

End Area 2

In this area is a Heel Navi who will give you Dark Recovery H and then
fight you in a battle.

Marina x2
Fan

That's the ninth dark chip! Only three more left. Head through to End Area
3.

End Area 3

This area is a big maze. There are also aqua and grass panels in battle.
Use Megaboy's maps if you have trouble navigating.

Follow the path and don't turn right at the three-way intersection
to find a BMD with an HP Memory. Go right at the intersection and
head up the slope at the end. Follow the path and go down the second
ramp. Follow the path and go up the next ramp. Go past the square
and head down the ramp nearby to find a path leading to End Area 4.
Going past the entrance to End Area 4 leads to an area with a PMD
that has RainyDay G.

End Area 4

This place looks like a mess. There are magnet panels in battle here
so watch out. Grass panels are here,too.

This place is a big maze with one-way arrows. Very annoying to navigate.
You may have to use Megaboy's maps to get through.

In this area is a new virus. WuNote. It moves along its column and 
creates three shrubs on your front column. It will then become the
shrub on your row and stretch its nose to attack you. The nose has
a range of two panels ahead of the shrub. Coming into contact with
any of the shrubs is damaging. A shrub can be destroyed by a buster
shot. WuNotes are wood elemental.

Go down the slope and to the dead-end ahead to find a PMD with Variable
Sword V. Head right and go over the one-way arrow pointing up. Follow
the path past the square to find a BMD with SpinYellow at a dead-end.
Continue down the path and ignore the first arrow. Go on the second
arrow down the path. Go up the ramp and go up at the four way intersection
(ignore the arrow) to find the team. Searchman is trying to unlock the
gate blocking the way, but Raika gets a call from Sharo and has to leave.
The team will jack-out.

Go into Dad's Lab and you'll see Raika, but he'll leave. Go to the big
system and examine it to get data.

Leave Scilab and head back to Mr.Famous on Oran. He's upgraded Gridman
to V2.


--------------
Gridman.EXE V2
--------------

HP: 1000

Element: None

Movement:Moderately slow

Attacks:

Hell Tackle: Gridman or one of his two clones of the field will charge down
their row if they catch you in their row. The clones can be destroyed, but
reappear after a couple of seconds.

Magnum Kick: Gridman will kick a football into the air and it will land
on a 2x2 area of panels. Panels will flash before it lands.

Football Bounce: Gridman will throw a football which will bounce on your
panels. Very annoying.

Death Touchdown!: Gridman will make a touchdown post appear on the end of
your side of the field. He will then dash diagonally to the touchdown post.
If he gets to the post, an explosion will hit all your panels. To stop
the dash, hit him while he's moving. He only does this when low on HP.

Strategy: Gridman uses Death Touchdown more often and he moves faster while
doing it. Other than that, he should be as easy as last time. He gives
you his navi chip once you beat him.

There's also a quiz man in the last room of the Old Mine past the drill room.
The answers for the quiz are: 2,3,2,3,1,3,3,2,3,2,2,3,2,3,2.

You get the Chivalry NCP for doing that quiz. Head back to Scilab and go
near the entrance of the docks to see Raika. Talk to him and Lan will tell
him if Searchman can decode the data. Go to Dad's Lab and a cutscene
will take place. Raika comes in and tells Searchman to decode the data.
It's a message from Tadashi Hikari(Lan's grandfather) to his son(Yuichiro
or Lan's Dad). It says that Yuichiro has to feed a dog named Gow. And then
there's some kind of symbols after that.

Head home and talk to Lan's Mom, then check the window to find a clue.

Head to the Old Mine at Oran and jack-in to the Air Filter Machine
in the cave before the ramp leading up to Mr.Famous. Press A at the
northeastern corner of the area to find Memory Data. It says Gow
likes big fish. Mega will then mention the fish gargoyles in a place
called End City. Lan will then appear back outside the Old Mine. We
now need to head to End City. Go to Yai's boat and choose to go to End
City.

Once in End City, go down the stairs to find a Subchip Dealer.

End City Subchip Dealer

Full Energy-1000z
Unlocker-4000z
Lock Enemy-6000z

Go back up the stairs and jack-in to the Dumpling Cooker to find a BMD
with Metagel T. Talk to Raika and he'll walk off. Talk to the guy
outside the castle. He'll say you can't go in because something's wrong
with the system in End Area 3. Go down the stairs and jack-in to the
statue.

End Area 2

Head to End Area 3.

End Area 3

Head to the shrine near the way to End Area 4 and you'll see Searchman doing
something. He'll jack-out without saying anything. Megaman will then fix
the system. Jack-out and talk to the guy behind the counter. You can now
go in.

Go through the castle and when your in the room with the man sitting down,
jack-in to the branch thing to find a BMD with Airspin2 B.

Head to the roof of the castle and examine the eye of the right fish to
find a DataDisk. It has an OldKey and TextData. Check the right eye of
the left fish to find an HP Memory. Head to ACDC 3 after this.

ACDC Area 3

There's a square with an official navi. Press A at the north part of that
square to trigger a cutscene. Mega uses the OldKey and a door appears.
Head through and you'll be in a place that looks like the real world.

A woman will pass by and say Lan's Mom had two babies named Lan and Hub.
Mega then says this must be ACDC Town 11 years in the past! Go behind
the house to find a dog. That is Gow. ACDC Town looks different. Maylu
wasn't born yet, Dex's house didn't belong to him, and Yai's mansion was
being built. There's also a regular house in place of Higsby's shop.

Viruses appear on holy panels here. Talk to everyone and then 6 Heel Navis
will appear. They don't see Mega, but they plan on taking over this area.

Talk to the leader to get into a fight.

PowieEX x2
WuNoteEX

PowieExs can hit to the panel above and below them with an explosion when
they land.

There are also five more Heel Navis to deal with.

Marina x2
Shakey

HandiEX x2

Shakey x2
Mettfire

BugtankEX x2
WuNoteEX

Bomboy x2
Shakey

Once all of them are deleted, Searchman will appear and say he has joined
Nebula! Jack-out and talk to Chaud at Scilab.

Chaud doesn't really seem surprised. Go home and sleep. Day 4 is over.

While Lan is asleep, we cut to Searchman who has a Heel navi trapped.
Megaman then appears and shoots Searchman with his buster. Megaman
and the Heel Navi both jack-out. How could that be Megaman when we're
asleep!? Hmmm.


-------------------
3l.Castle Craziness
-------------------


Once you wake up, you'll get an e-mail saying that something is wrong in
End Area 3. Head to the shrine there.

End Area 3

Once you examine the shrine, an official navi will come and ask what are
you doing. Mega tells him he's trying to fix the system. The official
navi says you have to do it from the main server inside the Gargoyle.

Jack-out and head into the castle to find the way blocked by steel bars.
Examine the hologram of the guy and Lan will say he's missing something.
Jack-in to a katana to find a BMD with an HP Memory. Talk to the navi
in the center to fight.

DrixolEX x2
Eleogre

Eleogres move around and then stop to shock your column with electricity.
Stay off lit panels. It's elec elemental

The navi will give you the KatanaData. Jack-out and jack-in to an armor.

Inside the Armor is a BMD with the HP +100(yellow) NCP. Talk to the navi
in the middle to get into another fight.

Ninjoy x2

Ninjoys were called Snappers in BN2. If you try to hit them with a direct
attack, they disappear and then appear of the panel next to you so they
can hit all the panels around them.

The navi will give you the ArmorData after. Now jack-in to a helmet.

In the helmet are two BMDS with a RegUp2 and MegaEnergyBomb C. Talk to
the navi to get into another fight.

Zomon x2
Batty

If a Zomon catches you in its row it'll zip to its front column and use a
Widesword and then a Longsword. It can use a Longsword first if you are on
the same row as it. It also has an Areagrab so watch out. Its sword attacks
don't make you flinch.

After the battle you get HelmetData. Examine the holographic man again to
put the stuff on him and the steel bars will go up. Head up the stairs and
check the statue to get a WoodenSword. You have to play a mini-game where
you have to hit 100 warriors with the sword. You use diagonals to turn and
B to swing the sword. It's HIGHLY ANNOYING. It's probably THE hardest thing
to do in the game. It may take you multiple tries depending on how good
your fingering is.

Once that nonsense is done with, the green statue will move and allow you
to proceed. Head up to the top of the castle. At the top a guy will run
down and say the castle is going to explode! Jack-in to the left gargoyle.

Gargoyle Comp Area 1

Talk to the program to find out about the areas. You have to bring a
colored ninja program to the button with the color that matches its
color. Pass through a ninja to make it follow you. Talk to the regular
program to make all the ninjas go back to their original positions.
If there is a regular program, talk to it first before picking up
ninja programs.

In this area are the Larks,back from BN4. They still shoot wide walls
of water down the field. They're aqua elemental.

Head to the dead-end and take the red ninja to the spear trap. It
will dash past the spears and press the red button.

Take the white ninja and head right to switch the white and blue
ninja. Go left and switch the blue nija with the red one. Then,
switch the red one with the silver and go over the arrow to the
ceiling trap. The white ninja will jump over the trap and land on
the white button. Head in the opposite direction of the trap to
find a dead-end with a BMD containing Speed +1(pink).

Head past the ceiling trap and the program will tell you about taking two
ninjas at once. Take the white ninja and circe around the square to switch
it with the blue one. Take the blue ninja and go up to switch it with the
red ninja. Go to the one way panel and go back to where the square is. Go
and replace the red ninja with the blue one and head right to replace the
blue ninja with the white one. Circle around and replace the white with
the blue and head to the water trap. The blue ninja will go over the water
and push the blue button.

Head past the trap and take the red ninja. Switch it with the blue ninja and
circle around to get back the red ninja. Switch the red ninja with the white
one and head left to a BMD with a HP Memory. Head back and switch the red
ninja with the white one. Go to the trap so the ninja can disarm it. Head to
Area 2.

Gargoyle Comp Area 2

The American Version has the REAL Area 2 taken out. This is actually Area 3.

Go left and take the blue ninja near the arrow. Head right and take another
blue ninja. Go past all the arrows and switch a blue ninja with a white one.
Take the BMD with HP +100(pink) and go back. Go down the first arrow and
take the red ninja. Go on the arrow near the white ninja. Go left and through
another arrow and take the white ninja. Get the red ninja and circle around
the square until you get two red ninjas. Go past the blue ninja near the exit
of that area a few times until you are outisde with two red ninjas. Head back
to the path with the arrows along it while avoiding any ninjas. Go to the
second arrow going up. Go around the ninjas and head to the two red buttons.

Go through the middle path to get a white ninja. Switch the white ninja
with the red near the arrow. Go through the arrow and go around the switch
the red with the white. Switch the white with the red and then go to the
white near the arrow. Take the white ninja and go on the arrow and head
to the trap. Go through and take the BMD. It has an HP Memory. Take the
blue ninja and switch it with the red ninja near the arrow. Go through
the arrow and take the blue ninja near the beginning. Go back through
the arrow near the trap and go around to take the other blue ninja. Go
through the arrow and head to the water trap at the beginning. Head to the
last area of this utter nonsense...

Gargoyle Comp Area 3

We're finally at the last area! Go up and avoid the blue ninja. Pass the
white ninja and get the red one. Go back to the arrow near the blue ninja
(avoid any ninjas). There is a white ninja in this square. Circle around
once to switch twice and go over the arrow with the red ninja. There
is a white and a blue ninja in a circle. Circle around starting with the
white ninja first and then proceed with the red ninja. At the rectange
there is a blue and a white ninja. Circe around once, avoiding the arrow
to retain the red ninja. Head into the dead-end and take the red ninja.
Go up the arrow, avoiding the white ninja. Head down the path and avoid the
blue ninja. Go to the third dead-end to find the last red ninja. Go back
whole avoiding the blue ninja and go to the trap.

Finally at the LAST TRAP! Follow the path. there are loads of intersections
and red ninjas to avoid. To avoid all of them head: up,down,left,down,left,
up at the second square with the red ninja. Head into the second dead-end
and get the white ninja. Go back and pass the red ninja at the square. Circle
around the next square with the impassable red ninja to retain the white
ninja. Head over the arrow and go down to switch with the red ninja. Head
left into the dead-end with a BMD containing Slasher R. Go back to the square
and circle around it to get back the white ninja. Go right and pass the red
ninja. Pass the trap and go to the dead end to get the second white ninja.
Go to the trap and disarm it to find a blue ninja.

Take the blue ninja and go past the first red ninja. Circle around the second
one to retain the blue ninja. Head over the arrow and head into the square
to circle around that square. It allows you to keep the blue ninja. Pass the
dirst red ninja and go up at the square with the second right ninja. Go over
the right arrow and then avoid the two red ninjas to get to a dead-end with
a blue ninja. Head over the right arrow, then go: down,left,down,and over the
left arrow. Circle around the square and stop at the red ninja to find a
dead-end with the last blue ninja. Pass the red ninja and head: up,over the
right arrow,over the next right arrow,right,over the arrow going down. Then
head right to the last trap so the ninjas can disarm it.

At the main server, Searchman appears and says that Mega let the Heel Navi he
was after get away. Lan says Searchman works for Nebula. Time for a fight...


-------------
Searchman.EXE
-------------

HP: 800

Element: None

Movement: Moderately Fast

Attacks:

Search Grenade: Searchman will roll a grenade down the row he's in. If it
flashes it will explode in a 'x' shape.

Scope Gun: Searchman will make a cursor appear on your panel and shoot that
panel three times with his gun.

Search Stealth: Searchman phases out of appearance, but he will still move
around the field vulnerable to attack. He can't attack when he's invisible.
If he's hit when he's invisible, he will be knocked out of it.

Satellite Ray: Searchman only does this on low health, but rarely. A cursor
will appear and move around your side of the field. If it touches you,
Searchman will summon a satellite and it will shoot a beam on the panel you
are on. The beam hits in a '+' shape and cracks the center panel it hits.

Strategy: Searchman's grenades and his his stealth can get annoying. You're
going to have to move a lot to avoid his attacks. Aiming chips such as Mark
Cannon and Circle Gun can target him even when he's invisible. Searchman's
easy enough, just don't let your HP get too low.

After the battle, two Heel Navis will appear and say they disguised
themselves as Searchman and Megaman. They say Mega and Searchman are too weak
to fight and they will delete them. The screen then goes black and the two
Heel Navis blow up, saying something about Comsoman. Searchman says that
Cosmoman is the main Nebula navi in Sharo. He thens says that Cosmoman is in
End Area 5. Head back to End Area 4 to the gate.


------------
3m.Mission 5
------------


End Area 4

Searchman unlocks the gate. Gyroman also has to stay behind to see if Nebula
will send any reinforcements.

End Area 5

The boss we have to face here is Cosmoman. We also have a new thing
introduced to Liberation Missions. Traps. They are hidden in item panels and
do 50 damage or paralyze any navi that finds them.

Searchman's out-of-battle ability it Panel Search. He can search three panels
ahead of him for any items. If he finds any items, you then have to fight a
battle. If you win, you Liberate all the panels Searchman checked. Searchman
takes any items out of the panels searched. If he finds a trap, he dismantles
it. Searchman can search even more panels in there is an item panel connected
to the third panel he searches.

Searchman's charged shot is his Scope Gun. It hits the closest enemy a couple
of times with his gun. His special chip is Satellite Ray. It freezes time and
makes a cursor scan all panels. If you press A on a panel, that panel with
be hit with a beam that hits in a '+' shape.

Cosmoman's out-of-battle attack is Cosmo Planet. He makes a small planet
appear and hit one of you navis for 80 damage.

The Bladias have also been upgraded to Bladia2.

You have 9 phases to finish this mission.


------------
Cosmoman.EXE
------------

HP: 1000

Element: None

Movement: Moderately Slow

Attacks:

Cosmo Ring: Cosmoman throws a ring into the air. The panel it lands on will
flash and then it will spin around a 2x2 area.

Cosmo Buster: Cosmoman will go to his back column. Then three planets with
rings around them will appear. He can shoot the planet at the bottom, middle,
or top row. The planets take up three rows with the rings. The planets also
move down the field. If a planet appears on the middle row, destroy the ring
with your buster and move to a row the ring was blocking. The ring has 4 HP.
The planets themselves can't be destroyed.

Cosmo Meteor: Cosmoman will make a hole appear and a meteor will come down
from the hole and hit in a '+' shape. Flashing panels show where the meteor
will land. It comes quickly, too. Rarely does this.

Cosmo Prison: Cosmoman will turn black(with stars on his body) and become
invulnerable to attack. Then, he will send multiple asteroids down all
your rows. This attack is almost IMPOSSIBLE to avoid without an Invisible
chip. He only uses this on low HP.

Strategy: Cosmoman's planets and the asteroids are HIGHLY annoying. The best
thing to do is take him out quick with powerful attacks. The planets are easy
to deal with unless its in the middle row. The asteroids are very annoying.
Other than that, Cosmoman spends most of his time throwing rings and sending
out planets. You have two columns again to make this battle even more
annoying.

Bonus Panel Chips:

Longblade P
Drillarm2 L
Mine H
Wavepit E

Item Panel Chips:

MarkCannon2 D
Guard2 B
AntiFire K

Rewards:

Phase 4-7: Cosmoman SP C
Phase 7-9: Cosmoman C
Phase 10+: 5000z

After the mission, the team will see a dark door blocking the way to the
Undernet. Magnetman tries to destroy it, but fails... he tries again, but
Protoman tells him to stop. Megaman also gets search Soul after this!
Everyone jacks-out.


--------------------
3n.The Hikari Report
--------------------


Dr.Regal in't very happy. He mentions that he found the Hikari Report.

Lan and Maylu are in the park and Lan tells Maylu that he's a member of
the team of navis Liberating the Internet. He says not to tell anything
to Dex and Yai. Then, as if on cue, Dex and Yai appear and said they heard
what Lan said. They talk for a bit until a girl comes. She says her name
is Jasmine and asks Lan if he knows how to get to the Undernet. She wants
to go so she can find a medicine book for her Grandfather. Lan doesn't want
to tell her because its too dangerous. She then keeps on asking him and
eventually leaves saying that she'll go to the Undernet on her own.

You get a call from Chaud and an e-mail about Search Soul.

Higsby's Normal Stock now has three new chips.

FastGauge Q-10000z
ElementRage K-12000z
DeathPheonix D-25000z

Death Pheonix is a giga chip. Very useful. It also recycles the last
navi chip used.

Three new chips are in the Bargain Bin.

Higsby's Bargain Bin

Thunder *-1000z
ColorPoint *-2500z
Boomer *-5000z

Go to Chaud's office in Scilab and he'll tell you about the Hikari Report.
He'll say that 30 years ago, Tadashi Hikari made a special type of Internet.
Chaud will then tell Lan about the Vision Burst. It's a part of the Internet
that saves and records events that happened in the real world.

Head back into the Vision Burst door in ACDC 3.

ACDC Area 3

Head behind the house to trigger a cutscene where Protoman appears. He wants
you to find out about the Hikari Report. Jack-out and talk to Lan's Mom to
get a picture of Gow. After that, you get an e-mail with the Castle P-Code
(For the Gargoyle Castle in End City. Just jack-in to the holgraphic guy
sitting down.).

Head to Oran and go up the slope outside the Old Mine to find an old man.
Talk to him and he'll tell you about how Tadashi Hikari visited Oran.
He'll tell you about his navi in Oran Area.

In an area of the Old Mine is a former Nebula goon who will sell you the
Nebula ID for 3000z.

The Nebula Gates are at the following locations:

ACDC Area 1: HP +200(yellow) NCP
Oran Area 2: HP Memory
Scilab Area 4: Magnum V
End Area 4: Airshoes NCP
Undernet Area 1(the other part where Larkman is): Dark Plus *

You should get all the stuff behind the gates before continuing(get Dark
Plus last).

Undernet Area 1

After getting Dark Plus *(the tenth dark chip) don't jack-out, Larkman has
upgraded himself to V2. Fight him if you want.


--------------
Larkman.EXE V2
--------------

HP: 1200

Element: None

Movement: Fast

Attacks:

Lark Cutter: Larkman stops and shoots a white bird that zips down the row
its launched from. When it gets to the end of your field, it will turn
around and go down the row your on. Very annoying.

Lark Drive: Larkman will disappear off the field and panels will flash.
Larkman will the zip along the flashing panels very fast.

Air Dive: Larkman will disappear off the field and dive along the row
your on. Breaks any chips you have loaded if hit.

Strategy: Larkman is  faster than before, and his Lark Cutter is still as
annoying as it ever was. Other than that you should have no problems.

Head back to Oran and jack-in to the second speaker in the Old Mine. Talk
to the same navi that you got the MineKey from, to get the Old P-Code.

Jack-out and head to Scilab Area 3 where Cloudman was.

Scilab Area 3

Go left to find a security cube. Unlock it with the Old P-Code. Head through
the portal to wind up in an area. There is a BMD with a RegUP2 in here. Head
through the portal to wind up in ACDC Area 2.

ACDC Area 2

Head forward to find an official navi. He will say that he is Tadashi's navi.
He will give you the PastKey and a clue. Jack-out and head back to the drill
room on Oran. Jack-in to the fourth control box.

Drill Comp Area 4

In the eastern part of the area is a program. Talk to it and it will say it
see navis appear out of nowhere in that area. Head to the dead-end and press
A to make a Vision Burst door appear. Head in.

Talk to everyone. Most of them will mention MagnoMetal and how this place
has a lot of it. Then, across the bridge you will see a Heel Navi holding
Gow! Time to fight.

HandiEX x2
Ninjoy

HandiEXs lay glowing green timebombs with an X. If one gets hit ONCE, it will
explode and hit all of your area. If you leave it there, the timebomb will
destroy itself(it won't explode).

Gow will run away after the battle. Inspect the bamboo to make him pop out
again... Go to the beach to see Blizzarman take Gow! How DID Blizzardman
come back!? We get a call that says Scilab is under attack! Head to Chaud's
office at Scilab and jack-in to the system. Inside Scilab's HP is 5 Heel
Navis and Shademan! Why is HE back again!? Shademan goes away and leaves
the Heel Navis to fight. You will fight 3 and Protoman will fight 2...

Marina x2
MarinaEX

Zomon x2
Vacuumfan

Shakey
Eleogre
WuNote

All 5 of the Heel Navis will blow up and Scilab will be safe again. Both
Protoman and Megaman will jack-out. Lan will tell Chaud about Gow and
what happened. Chaud will say Scilab is unsafe and they need a new HQ.
You get an e-mail afterwards from Maylu. She'll send you RollSP R! It gets
powered up by holy panels.

Go to Higsby's shop and talk to Higsby. Lan will ask him if he knows about
a secret place. Higsbys will tell him if Lan does him a favor. He says
Numberman lost some data in the End Area. Higsby wants you to find it.
Head to the shrine in End Area 3.

End Area 3

Check behind the shrine in End Area 3 to find the data. Jack-out and go
back to Higsby.

Higsby will say Open Sesame and a secret door will open up behind the
Numberman cardboard cutout. Higsby has an office behind here which
will be our new HQ. Chaud will appear behind the desk when the cutscene is
over. An alarm then goes off. Apparently someone is trying to get into the
Undernet. Head to End Area 5. Before doing so, check one of the PCs for an
HP Memory.

End Area 4

On the upper level is a program that will give you the Humor NCP. Also, near
the entrance to End Area 5, is Searchman's 'battle data'.


----------------
Searchman.EXE V2
----------------

HP: 1000

Element: None

Movement: Moderately Fast

Attacks:

Search Grenade: Searchman will roll a grenade down the row he's in. If it
flashes it will explode in a 'x' shape.

Scope Gun: Searchman will make a cursor appear on your panel and shoot that
panel three times with his gun.

Search Stealth: Searchman phases out of appearance, but he will still move
around the field vulnerable to attack. He can't attack when he's invisible.
If he's hit when he's invisible, he will be knocked out of it.

Satellite Ray: Searchman only does this on low health. A cursor will appear
and move around your side of the field. If it touches you, Searchman will
summon a satellite and it will shoot a beam on the panel you are on. The beam
hits in a '+' shape and cracks the center panel it hits.

Strategy: Not much different than before. the only difference is that he uses
Satellite Ray more often and that he has more HP.

Head to End Area 5.

End Area 5

You'll see a female navi trying to get into the Undernet. This is Meddy and
she's Jasmine's navi. Then, Meddy moves away and Cloudman appears! He
destroys the dark door and dashes straight for Meddy, but Protoman slashes
him. Protoman talks with Meddy, but Cloudman appears again with sparks around
him! He dashes for one final attack at Meddy, but Protoman puts up his Proto
Sheild and gets in the way. There is a flash and Protoman and Cloudman are
both gone. They assume Protoman got deleted. Chaud makes Lan leader since he
doesn't have a navi. Head home and go to bed after this. Day 5 is over.


---------------
3o.Poltergeist!
---------------


When you wake up, Jasmine will be outside. She says Meddy went to the
Undernet(won't these fools learn...) and is now missing. We have to find her.
Head to End Area 5.

End Area 5

Head past where the dark door was, and head into the main part of Undernet 1.

Undernet Area 1

Use Megaboy's maps if you have trouble navigating in the Undernet. The areas
are a pain in the butt to navigate.

Once you get to Undernet Area 1, a green navi will run by and bump into you.
He'll say the Undernet is a dangerous place and that there are ghosts.

There are ghosts flying around the Undernet. If they attach to you, they'll
cause glitches in battles. They come off after a while, though.

In the Undernet there are swamp(poison) panels, so be careful.

Pass the first slope and head up the second to find a Subchip Dealer.

Undernet Area 1 Subchip Dealer

Full Energy-1000z
Unlocker-4000z
Lock Enemy-6000z

Go back and head up the first slope. Go around and go over the arrow. Then,
head up the second slope(ignore the first) and go over the first arrow. Head
up the slope THERE. Head right and down the slope. Head down the next slope
and go over the arrow to get a BMD with Soul Time +1(white). You will be back
in the beginning of the area by going over the arrow to get the BMD. Head
back to the same place, but DON'T go over the arrow and head right instead.
Head over the arrow at the end and go up the slope. head up the next slope
and go over the arrow at the top. Head down the slope and go left and head
up the slope there to find a BMD with a HP Memory. Go down that slope and go
right and up the slope. Head up the next to slope to ge into Undernet 2.

Undernet Area 2

The ghosts are in this area, too. This area has LOADS of warps and arrows.
Head to the conveyor and go left. Then, ignore the portal and go left
again(while ignoring the arrow) to find a BMD with RegUp3. head back to the
warp and go up. Head down at the intersection and follow the path. Head into
the warp and follow the path to find a PMD with NeoVariableSword N and a
Bugfrag Trader.

Undernet Area 2 Bugfrag Trader

Sneakrun NCP-20 Bugfrags
AntiWater D-26 Bugfrags
HP +300(yellow)-30 Bugfrags
Attack +30 *-50 Bugfrags
Gigafolder1-90 Bugfrags
BugCurse C-100 Bugfrags

BugCurse is a giga chip which is only useful in Netbattles.

Go back and head into the warp. Head down from the warp to find another warp.
Head into that one and head up the slope. Go around, and head down the slope.
Ignore the arrow and head right. In this area is a Heel Navi selling Roll DS
R for 3000z. Follow the path to get to Undernet 3.

Undernet Area 3

There are LOADS of arrows in this area. Lava panels are also in battles, so
watch your step. Not to mention, the new virus. Draggin. It moves fast around
its side of the field and hits the panel you're on, and a panel next to it,
with a ring of fire. It's obviously fire elemental.

Head straight ahead to the two arrows and head over the right one. Go around
and over the arrow going down. Ignore the next arrow going down and head over
the arrow going right. Go down to find a PMD with an ExpMemory! Head up and
over the arrow. Then, head over the other arrow going up. Head over the next
arrow going down and then the one going up to find an NCP Dealer.

Undernet Area 3 NCP Dealer

Fish-4200z
Custom1-5500z
Jungle-6000z
Reflect-8700z
HP +400(white)-10000z
Bugstop-13000z

I suggest getting Bugstop if you have the money. It keeps you from getting
bugged when you have programs of more than 5 colors on your NCP.

Head up the arrow near the dealer. Then, head over the two arrows going down.
Go over the next arrow going down and then go around and go over the arrow
going up. Before going up the large slope, head to the arrow going down,
then go down the next arrow. Go up the arrow there, and go left to the
arrow going up. You'll find a BMD with Attack +1(yellow). Head over the
arrow going up. Then, the next over the next arrow going up. Ignore the
large warp and head over the arrow going down to find a Netdealer.

Undernet Area 3 Netdealer

HP Memory x4-10000z, 15000z, 20000z, 30000z
Northwind W-8000z
Longblade L-9800z
Geddon2 W-10000z
Meteors R-16000z

Meteors is a time freezing mega chip that can do major damage when an
opponent is arealocked(left with only one column when areagrabbed twice).
Head back to the large slope using a map. Before going up, make sure any
ghosts are off of you. Then, go up the slope to find Meddy. Mega says
that Meddy shouldnt be in the Undernet and that she should leave. Meddy
calls him a spineless coward and refuses to leave without a fight.


---------
Meddy.EXE
---------

HP: 900

Element: None

Movement: Moderate

Attacks:

Meddy Capsule: Meddy will throw 2 capsules on panels of you side of the
field. If a pill lands vertically, it will explode and hit the panel above
and below it. If it lands horizontally, it will explode and hit the panel
to the right and left of it. The capsules have effects depending on their
color.

Red: Nothing
Orange: Confusion
Purple: Blindness

Chemical Flash: Meddy will create two pill drones on the field and the
blue one will slowly move toward the red one. Destroy the blue one
or else an explosion will hit you side of the field when they fuse.

Healing Ball: Meddy rarely uses this attack on this version and only when
her HP is low. Meddy will shoot a glowing ball down your row. If it touches
you, time will freeze and some of your HP will be transfered to Meddy.

Strategy: Watch out for the effects the capsules cause and
the Healing Ball if she uses it. Other than that she's easy enough to handle.

Once you beat Meddy, Gyroman will appear and so will your other team members.
We have to liberate Undernet 4. There's a dark door blocking the way, though.
Napalmman attacks the door, but fails to destroy it. Meddy says the door is
made of hate and anger, so attacking it won't destroy it. She uses her
Healing Pulse and the door vanishes! Mega makes Meddy a part of the team
and tells Magnetman to stay behind for this mission. Go in once you're ready.


------------
3p.Mission 6
------------


Undernet Area 4

Meddy's out-of-battle ability is Twin Liberation. She can set up the panel
ahead of her and the next one two panels away for liberation by another team
member. The panels set up, glow green. The range is:

x
o
x
M

x-panels set up
o-panels not set up
M-Meddy

Not to useful, eh?

Meddy's charged shot is a capsule bomb. It has no effect, though.
She throws it 3 panels away and explodes horizontally. Her special
chip is Meddy Capsule. It's the same as her charged shot, except it
paralyzes. She can also save since you don't have Protoman.

This game also brings back those blasted Dominerds! They take one
damage from any attack when they're moving, and only take full
damage when they come to the panel you're on and attack you. 

Well, remember when Cloudman supposedly "deleted" Protoman. Well, he wasn't
deleted. He was kidnapped, and now he's Dark Protoman! His out-of-battle
attack is Proto Sword. It only affects the panels around him, though. The
Tinhawks, Bladias, and BigBrutes are all Tinhawk3s, Bladia3s, and BigBrute3s,
respectively.

You have 10 phases for this mission.


-------------
Dark Protoman
-------------

HP: 1000

Element: None

Movement: Fast

Attacks:

Dark Step Sword: Dark Protoman, or a shadow, will go to the column
in front of you(never on the same row) and use a Widesword.

Shadow Sheild: Dark Protoman will use a shadow to block direct attacks.

Dark Fighter Sword: Dark Protoman, or a shadow, will go to the same row as
you have use a sword that goes 3 panels long.

Double Dark Sword Slash: Dark Protoman only uses this on low HP. He will
move really fast and go on a panel on your side the field and use a Dark
Sword. Then he will go to another panel on your side of the field and do
it again. It has the range of a Lifesword(2 columns ahead).

Strategy: You have two columns again, which is NOT good. Especially since
he's harder than before and attacks fast. The best time to attack him is
after he uses his Fighter Sword, or after he uses Step Sword. Watch out
for the Dark Swords he uses. He can delete you fast if you're not careful.

Bonus Panel Chips:

Lance *
AntiRecovery P
ElementRage K
Geddon3 O

Item Panel Chips:

SpShake2 C
AntiElec N

Rewards:

Phase 5-8: Saber Z
Phase 9-10: Protoman B
Phase 11+: 6000z

After the area is liberated, Cosmoman appears and takes away Dark Protoman.
We then get Meddy Soul after this.

The team jacks-out and we cut to Dr.Regal saying that to Lan's Dad that he's
found the Hikari Report. He also says its time to initiate his big plan and
he says to someone to get the cameras ready...


------------------
3q.Server Madness!
------------------


Lan and his Mom are watching TV, when Dr. Regal appears on th screen! He
tells of his plan to make everyone do as they please with no boundaries.
Before Lan goes to stop Regal, his Mom gives him a charm that his grandfather
used to wear. When Lan gets outside, he sees a man running away with a woman's
PET. You then get an e-mail from an anonymous person about microservers and
how they're making everyone evil. The e-mail says you have to destroy the
microservers to stop it. Everyone in town is evil! From the citizens, to
your friends, to Nanako, and even Chaud! Jack-in to the tree behind Maylu's
house(it's actually some kind of camouflaged weather device) to find a server.
Mega goes to destroy it, but then Searchman appears! Raika says he was always
jealous of you and tells Searchman to delete Mega!


----------------
Searchman.EXE V2
----------------

HP: 1000

Element: None

Movement: Moderately Fast

Attacks:

Search Grenade: Searchman will roll a grenade down the row he's in. If it
flashes it will explode in a 'x' shape.

Scope Gun: Searchman will make a cursor appear on your panel and shoot that
panel three times with his gun.

Search Stealth: Searchman phases out of appearance, but he will still move
around the field vulnerable to attack. He can't attack when he's invisible.
If he's hit when he's invisible, he will be knocked out of it.

Satellite Ray: Searchman only does this on low health. A cursor will appear
and move around your side of the field. If it touches you, Searchman will
summon a satellite and it will shoot a beam on the panel you are on. The beam
hits in a '+' shape and cracks the center panel it hits.

Strategy: He's not any different from before...

Searchman is about to be deleted, but then Raika jacks-him out. Mega then
destroys the microserver and everything in ACDC Town is back to normal.
We have other places in Electopia to fix. Head on over to Scilab.

Head to Queen Bohemia and it's the same situation here! Everyone is evil!
Head to the dock to trigger a cutscene where Fyrefox wants you to netbattle
him.


----------------
Napalmman.EXE V2
----------------

HP: 1000

Element: Fire

Movement: Fast

Attacks:

Vulcan Arm: A gun will come up from the ground, lock on to you, and shoot
down the row its on. It shoots three times. It also blocks direct attacks.
Can only be destroyed by piercing chips. If the gun is destroyed on a
specific row, it won't appear on that row again, but it will appear on
other rows. Napalmman now has TWO of these annoying guns.

Napalm Bombardment: Napalmman will lift his two arm cannons into the air
and shoot two Napalm Bombs on two random panels of your side. The Bombs
hit in a '+' shape.

Napalm: A green circle will search every panel on your side of the field.
If it locks-on to you, Napalmman will shoot Napalm from the cannon on his
head and it will hit all the panels around the one it lands on. The panels
will flash where it lands.

Strategy: Go and look at the strategy for his 'battle data'. He's the same
as before.

Once you defeat Fyrefox, he'll start to get angry, and moves toward you! Lan
quickly jacks Megaman in to the machine to destroy the server before things
get ugly.

Head into Scilab to see the same thing! Everyone is evil! Jack-in to the
terminal to find another server. Tesla and Magnetman will then appear and
try to prevent you from destroying it...


----------------
Magnetman.EXE V2
----------------

HP: 800

Element: Elec

Movement: Moderately fast.

Attacks:

Magnet Panel: At the start of the battle he'll turn the corners of your
side of the field(and his side)to magnet panels. Magnet panels push you
off of them if you try to go on them. He also does this if his side is
missing magnet panels.

Magnetic Hole: Magnetman will put his hand out and a magnetic hole will
appear under you. It holds you on your panel if it touches you. When
it appears under your feet, move off the panel.

Magnet Missile: Magnetman will make two magnets appear. It will go down
the row its in and turn when it gets to your column. Works like the
Ratton chips from BN3. Simply move off your column when it turns. He
now shoots TWO of those damned missiles making them harder to avoid.

Magnetic Energy Ball: Magnetman will stop moving and shoot a black ball
of magnetic energy. It homes in on you. When the ball is near you.
Quickly use the magnet panels to be pushed around it.

NS Tackle: Only uses this if his HP gets low. Magnetman and a blue copy
of him self will dash down the row your on. VERY painful.

Strategy: Do I have to explain this?

Magnetman is about to be deleted, but Tesla jacks him out. Mega then destroys
the server and Scilab is normal.

Head to End City to find the same situation. Everyone is evil! Head to the
roof of the castle and jack-in to the gargoyle. Head to Area 3. There's a BMD
with RegUp2 there. Now, head to the area where you first fought Searchman.
Gyroman and Charlie will appear and keep you from getting to the server.


--------------
Gyroman.EXE V2
--------------

HP: 800

Element: None

Movement: Moderate

Attacks:

Propeller Throw: Gyroman will throw a propeller and goes down its row and
turns like a Magnet Missile, but unlike a Magnet Missile it can also
go diagonally. Very annoying.

Tornado Arm: Gyroman will go to his front column(on the same row as you)
and shoot a 3-panel long twister. The farther you are, the more it hits.

Gyro Machinegun: If you try to hit Gyroman with a straightforward attack,
he will go into Gyro Form and shoot your panel with a machinegun. Move
off the panel when he's about to shoot.

Gyro Airforce: Gyroman will go into Gyro Form, pass by, and bomb random
panels on your three columns. Get off ANY flashing panels.

Strategy: I don't need to repeat myself, do I?

Once the battle is over, Gyroman will bomb and destroy the server himself.
Apparently Charlie and Gyroman weren't affected by the server. They just
wanted to have one last battle with Lan.

After that, Chaud will call Lan and tell him he knows where Protoman is.
He says he's in Undernet 4. Head over the Undernet 4.

Undernet Area 3

At the entrance to Area 4 is Meddy's 'battle data'. Battle it if you want
to.


------------
Meddy.EXE V2
------------

HP: 1100

Element: None

Movement: Moderately Fast

Attacks:

Meddy Capsule: Meddy will throw 2 capsules on panels of you side of the
field. If a pill lands vertically, it will explode and hit the panel above
and below it. If it lands horizontally, it will explode and hit the panel
to the right and left of it. The capsules have effects depending on their
color.

Red: Nothing
Orange: Confusion
Purple: Blindness

Chemical Flash: Meddy will create two pill drones on the field and the
blue one will slowly move toward the red one. Destroy the blue one
or else an explosion will hit you side of the field when they fuse.

Healing Ball: Meddy uses this attack only when her HP is low. Meddy will
shoot a glowing ball down your row. If it touches you, time will freeze
and some of your HP will be transfered to Meddy.

Strategy: Not much different from before. She just moves and bit faster
and her attacks hurt more. Nothing to worry about.

Head into Undernet 4.

Undernet Area 4

Head to where you fought Dark Protoman to find a big server. It's making
everywhere else in Electopia evil. Mega tries to destroy it, but fails.
Dark Protoman then appears and destroys the server in a single slash! The
real Protoman is apparenlty trying to get through the darkness, but he
pushes Mega back. A pulse then appears from somewhere and is aimed at
Protoman. It seems to have a bad effect on him. Apparently it's Meddy's
healing pulse and then a new navi appears. That is Colonel(You should know
who he is if you have the other version of this game.). He says Mega and
himself has to act quick and destroy the darkness before it completely
takes over Protoman. Meddy then puts her Healing Pulse to full power and
a dark head appears over Protoman. That is the darkness. Colonel quickly
slashes at it with his sword and then Mega attacks it with his buster. Then,
there is a bright flash, and the darkness is gone! Protoman's darkness has
been destroyed and you get the last soul! Proto Soul!

The screen then shifts to the team's HQ. The team is having a meeting and
Chaud is leader again. He also says he's found out where Nebula's HQ. It's
at the top of the tallest mountain. Mt. Belunus. Chaud says the team will
go there tomorrow and rescue Lan's Dad.

When Lan gets home, his Mom tells him that she found one of Tadashi's notes.
She gives it to Lan.

After the cutscene, we get an e-mail about Proto Soul. The note gives a clue.
Head to Scilab Area 3.

Scilab Area 3

Head to the square at the very back of the area and press A at the topmost
square to make a Vision Burst Door appear. Head in. Inside we see Tadashi
and Wily(Yes, THE Dr.Wily.) making something called Soul Net. Once Tadashi
leaves, Wily will fear about something. Then, he will leave. You will
automatically be jacked-out.

You can head back and search the place for a RegUp1.

Head home and sleep. Day 6 is finally over...


---------------------
3r.Nebula HQ Takeover
---------------------

Head to the park to find all of your teammates. Talk to Chaud. He says to
get into the helicopter. After the cutscene is over, examine the ladder
to head off! Mt. Belunus is actually a volcano. Lava and everything. It's
aslo dark. Then, we see Nebula's HQ. A huge fortress with guns and
everything. Chaud tells Charlie to scout the area. 10 minutes later, we hear
no word from Charlie. Chaud tells Lan to find another entrance since the
front door is locked. Head to the right and go around the building to find
a small door. Head through to find your team. Chaud will then give you
Delta Ray Edge Z. Chaud will go with Jasmine and you will go with the
others.

The board on the wall can be jacked-in to. It has an HP Memory and a warp
leading to Undernet 3.

Head through the right door and walk ahead to find a machine. It produces
dark chips. Jack-in to it to find Dark Circle R. The 11th dark chip!
Head right to find Tesla near an electro-barrier. It's blocking the way.
We have to deactivate it. Lan and Tesla will automatically jack-in.

Factory Comp 1

There are colored gates in this area. They have to be opened by pressing
switches. You control Magnetman AND Megaman here. Press select to switch
navis.

There's also some dark purple stuff that drops down from the sky. If it
hits you, you lose HP.

In this area is also a new virus. Flashy. It moves slowly and speeds up
until it eventually appears on the panel next to you and shoots sparks
in a '+' shape. Higher versions shoot in a 'x' shape after. It's electric
elemental.

There's a red gate blocking the way ahead, so have Magnetman go right and
follow the path until you get to a gun battery. Magnetman will put up his
Magnet Barrier to block the shots, and then shoot a Magnet Missile to
destroy the gun battery. Let Magnetman stand on the red button. The gate
will unlock.

Switch to Megaman, and go on the conveyor where the red gate was. Go left
and follow the path while ignoring the arrow. Pass the blue gate and stand
on the button. The blue gate will unlock.

Switch to Magnetman and get off the button to make the red gate appear again.
Head over the arrow, and pass the red gate. Go through where the blue gate
was and head down. Ignore the arrow, and follow the path. Pass the red gate
and go straight without turning to find a BMD with M-Cannon F. Go left and
follow the path to the gun battery. Once Magnetman deals with it, stand on
the red switch to open the red gate nearby.

Now, have Megaman get off the blue switch and follow the path(ignoring the
arrow) and head to conveyor. Follow it and go right. Pass the blue gate and
step on the blue button.

Have Magnetman go up and through where the blue gate was. Head left and pass
where Megaman is. Pass the red gate near the conveyor and follow the path
(ignore the arrow). Head up from the second intersection to find a gun
battery. Past the intersections is a HP Memory. Stand on the red button when
the gun battery is deleted.

Use Megaman, and follow the path to the red gate. Behind the red gate, you'll
find Blizzardman! Blizzardman wants to fight you.


------------------
Blizzardman.EXE V2
------------------

HP:1200(Huge HP raise!)

Element: Aqua

Movement: Moderately Fast

Attacks:

Snowball Roll: He'll go to his back column and roll two snowballs on two
rows. Simply move out of the row a snowball is rolling down.

Giant Rolling Snowball: Blizzardman will turn himself into a giant snowball
and roll down your row. When he gets to the end of the field, snow drifts
will fall from the sky, blocking your path. They can be destroyed with
buster shots.

Blizzard Breath: Blizzy goes to his front column and blows snow two panels
ahead of him. Any panels hit by this attack will be turned into ice.

Strategy: Not much different from last time, he just moves and attacks a bit
faster. His Blizzard Breath can also turn panels to ice. Use electric chips
to take him out fast.

Blizzardman is about to blow up, but a dark hole appears to take Blizzardman
into the Dark Galaxy. Another one opens to take Megaman, but Magnetman
appears and gets sucked in instead! Mega jacks-out.

You can head back in the area to get the HP Memory. All the gates will be
gone.

Head through the area and go up to Level 2. Head through the door to find
another electro-barrier. There's another jack-in port high up, but a Nebula
goon is up there! He says your doomed. Then, Charlie appears and gets rid of
the goon! He and Lan jack-in.

Factory Comp Area 2

There are yellow gates here and you also control Gyroman, but he's on an
upper level.

Have Gyroman go right until he gets to a dark cloud. Gyroman will fly over
the cloud, and bomb the dark chip creating it. Step on the yellow switch past
where the cloud was.

Switch to Megaman, and go over the conveyor. Go left and over the arrow. Then,
pass the blue switch and get the BMD with a RegUp3. Send Megaman back to the
blue switch.

Switch to Gyroman, and head back to where you started. Then, head up and go
left past the dark cloud to find the Oilbody NCP. Head to the dark cloud and
let Gyroman bomb the dark chip. Press the yellow button.

Have Megaman go back to the conveyors. Go up the conveyor and head right.
Follow the winding path and ignore the stairs near the end to find a button.
Step on it.

Let Gyroman go through where the blue gate was near the yellow switch and go
down to the lower level. Go up, and follow the same path Megaman followed.
Head up the stairs at the end and Gyroman will get rid of the dark cloud. Go
to the yellow switch.

Let Megaman go over the arrow and pass the steps. Go left and then up. Go
over the conveyors and you'll find Shademan. Like Blizzardman, he wants to
fight you, but Gyroman comes and tries to fight him. A dark hole appears and
takes Gyroman instead. Now, Shademan will fight you.


---------------
Shademan.EXE V2
---------------

HP: 1000

Element: None

Movement: Fast

Attacks:

Shade Bats: Shademan will put his wings out and release three bats.
They turn when they get to your column. They are destroyable.

Noise Crush: Shademan will get on the column next to you and shoot a
sonic wave that goes a panel ahead of him and the column after. Can
paralyze or confuse if hit.

Claw Swipe: If you linger in your front column too long, Shademan will
go to his fron column and swing his claw Widesword range.

Shade Drain: Shademan only does this when his HP is low. Shademan will
sink into the ground and appear on the panel in front of you to drain
your HP. Usually does this after Noise Crush.

Strategy: Not much difference from before. He just has more HP and his
attacks hurt more.

Shademan will mention that he will join Nebula Gray in the Dark Galaxy
and explode. Mega will jack-out.

Head through the area and go up to Level 3. You will see Fyrefox and Raika
at another electro-barrier. They will all jack-in.

Factory Comp Area 3

Here you have THREE navis instead of two. It'll be slightly harder than
before, but it's no big deal.

In this area is another new virus. Appley. When it's in its shell, it's
invulnerable to ALL attacks except fire attacks(Not even Guardian or 
Drillarm can pierce the shell). When it comes out of it's shell, it will
spit seeds three panels away from it. If the seeds hit you, you will take
damage. The seeds turn any panels they hit into grass. If an Appley is
deleted, it will turn itself into a glowing apple and restore the HP of
one of the other viruses in the battle. Appleys are wood elemental.

Use Napalmman, and head to the door with the X on it. Napalmman will blast
the door and destroy it. Head right and destroy the next X door. Step on
the purple button.

Switch to Searchman and go through where the purple gate was. Searchman
will unlock the electric gate ahead. Head over the conveyor and go left
to another electric gate. Head down the path, and go over the arrow.
Unlock the electric gate(The BMD nearby is a HP Memory. Which Searchman
can't get) and go on the green switch.

Use Megaman and go over the conveyor. Then, head right and go up the third
intersection. Head over the arrow and then go right. Stand on the blue switch
at the end.

Have Napalmman go through where the blue gate used to be and head left. Head
over the conveyor(where the green gate was blocking) and follow the path.
At a dead-end is a BMD with Redwave A. Head up near the dead-end to find a
X door. Stand on the purple button behind where the X door was.

Switch to Megaman and go back to where the conveyor was. Head up from there
and go up the conveyor. Head left and over the conveyor. Go left, and around
to the blue switch.

Have Searchman go through where the blue gate was, and follow the path to
an electric gate. Step on the green switch behind where the gate was.

Have Napalmman go through where the blue gate nearby was, and stay right to
find a X door. Stand on the pruple button after Napalmman blasts the door.

Let Megaman go through where the green gate was. Head over the conveyor and
up to find Cloudman. He says Nebula gray is a star in the Dark Galaxy.


---------------
Cloudman.EXE V2
---------------

HP: 900

Element: Elec

Movement: Slow

Attacks:

Thunderball: There are clouds on Cloudman's side of the field. If your on
the same row as one for too long, it flashes yellow and shoots a thunderball
down the row. Paralyzes if hit.

Thunder Cloud: Cloudman will stop moving and make a thunder cloud appear
numerous times to shoot thunder in a '+' shape.

Elec Storm: Cloudman disappears. Then, a couple of clouds will appear on
his side of the field, and a HUGE cloud will appear and move around your
side of the field. Shoot out the clouds to find the one that Cloudman is
hiding in. Only then will the cloud disappear.

Strategy: As highly annoying as ever, Cloudman is back... He's not any
different from before. By now, you should have a better variety of wood chips,
such as Woodnose and Lance. Watch out for his attacks and you should be fine.

Cloudman will blow up and two dark holes appear to take Napalmman and
Searchman. Mega will jack-out after.

You can head back for the HP Memory Searchman couldn't get.

Head through and go up the Level 4. Head inside the door and you'll find an
electro-barrier. Two other jack-in ports are unoccupied, but then Jasmine
and Chaud appear at the jack-in ports. They all jack-in.

Factory Comp Area 4

The last area of this craziness. Change to Protoman and have him go
straight ahead. Ignore the arrow and go left into the dead-end to
find Recovery200 I. Head down the main path and go left to find a dark
gate. Protoman will slash at the door and destroy it. Step on the red
button.

Have Meddy stay right and go to the pink button.

Use Protoman to go back where he started and go over the arrow pointing
left. Follow the path and step on the red button.

Use Meddy to go over the conveyor and to the dark door. She will use her
Healing Pulse to make the door disappear. Stand on the pink button.

Have Megaman go over the two conveyors and stop at the pink and red gates.

Have Protoman go over the conveyor and head to the slope near where he
started. Use it to go to the side where Meddy is. Head to the dark gate near
where the SubMemory was. Step on the red button behind where the gate was.

Let Meddy use the slope near where she started from to go to the other side.
Head up the the dark door. Step on the pink button when Meddy takes care of
the door.

Megaman should go across the next conveyor and step on the blue button.

Make Protoman go left of the red button and go up when he gets to the blue
button. Go left from the red and pink gates to the dark door. Step on the
red button.

Now, use Meddy to head right from the pink button and go up at the blue
button. Go right from the pink gate to the dark door. Step on the pink
button afterwards.

Send Megaman straight ahead to meet with Cosmoman. A dark hole will appear
to take Meddy, but Protoman slashes at Cosmoman. Cosmoman steps back and
the attack misses. A dark hole then appears to take Protoman. Meddy and
Protoman are both taken by dark holes.


---------------
Cosmoman.EXE V2
---------------

HP: 1200

Element: None

Movement: Moderately Slow

Attacks:

Cosmo Ring: Cosmoman throws a ring into the air. The panel it lands on will
flash and then it will spin around a 2x2 area.

Cosmo Buster: Cosmoman will go to his back column. Then three planets with
rings around them will appear. He can shoot the planet at the bottom, middle,
or top row. The planets take up three rows with the rings. The planets also
move down the field. If a planet appears on the middle row, destroy the ring
with your buster and move to a row the ring was blocking. The ring has less
than 10 HP. The planets themselves can't be destroyed.

Cosmo Sheild: Cosmoman will sometimes make a sheild appear to block your
attack. He usually follows this up with a Cosmo Meteor.

Cosmo Meteor: Cosmoman will make a hole appear and a meteor will come down
from the hole and hit in a '+' shape. Flashing panels show where the meteor
will land. It comes quickly, too.

Cosmo Prison: Cosmoman will turn black(with stars on his body) and become
invulnerable to attack. Then, he will send multiple asteroids down all
your rows. This attack is almost IMPOSSIBLE to avoid without an Invisible
chip. He only uses this on low HP.

Strategy: Cosmoman is as annoying as ever, and he puts up a sheild to annoy
you even more. Thankfully, he doesn't put it up often. His Cosmo Buster is
something to watch out for. The rings on the planets also have 8 HP now. The
Cosmo Prison is more painful than it was before, so watch out. Cosmoman is
still slow, which means he can be hit easily.

When Cosmoman blows up, he mentions Nebula Gray is almost complete. We then
cut to Regal and Lan's Dad. Lan's Dad regrets not deleting the Hikari
Report. Soulnet is also finished.

Head forward to arrive in Regal's office. Regal is not there. Jack-in to the
middle storage case to find a navi on the ground. Talk to him to find out
that Roll, Glyde, and Gutsman are in the Dark Galaxy and that Regal went
into a secret area. He says it has a hidden switch. Inside here is a PMD with
Mudwave D. Jack-out and check the right case to find a switch. A door will
open to the right of Regal's desk. The team will come and the area will start
shaking. Check the left case to find Maylu, Dex and Yai's PETs. Before you go
through that door SAVE. This is your last chance to do so. You should also
install the Airshoes NCP before you go. It helps a LOT later.


-------------------
3s.The Final Battle
-------------------


Lan heads to his Dad who is tied up. Lan's Dad says to stop Regal. Regal then
says stuff about Nebula Gray and that he's going to install it into SoulNet.
Your team then shows up and says they'll watch Lan's Dad. Regal then activates
SoulNet and a green grid appears. It's affecting everyone except Lan. Regal
then asks Lan if he has on MagnoMetal. It turns out the charm that his Mom
gave him is made out of MagnoMetal and is preventing Lan from being affected
by SoulNet. Regal doesn't care since he doesn't think Lan will stop him
anyway. Nebula Gray is then installed inside SoulNet and we have to delete it!
Lan jacks in to the server.

Head through this final area and you'll trigger a cutscene. Four gray flames
surround Mega. Blizzardman appears on a platform. As well as Shademan on
another platform. He mentions that the DarkLoids have come back three times
(5 times for you vampireboy...). The screen then shifts to Cloudman on another
platform and then to Cosmoman on yet, another platform. They sall say Mega
is going to burn up in the dark flames. Just then something yells
"Delta Ray!". Protoman and Magnetman appear right next to Cosmoman. Gyroman
and Napalmman go to Cloudman. Meddy and Searchman take care of Shademan.
Blizzardman has no one next to him, until something yells "GutsPunch!. Roll,
Gutsman, and Glyde appear right next to Blizzardman. The dark flames go
away. Follow the path to the big square and a cutscene will take place.

A blue flame floats around. This is Nebula Gray. Regal says that Nebula Gray
is compromised of the darkness of real people. Gray flames appear and all
of them join with the blue flame to create a huge body with a black hole and
the blue flame swirling around it.


-----------
Nebula Gray
-----------

HP: 2000

Element: None

Movement: Stationary

Attacks:

Jumping Flames: A hole will appear on the panel next and a worm made of dark
flames will come out of it. Similar to the DeathPheonix chip. The worms
jump left or right depending if they are in front of you, or behind you.
They only jump to the panel next to them. Move up or down to avoid.

Evil Fire: Nebula Gray will shoot a gray fire onto a panel and the fire will
follow you around for a few seconds. Can't go over holes. Can go backwards.

Nebula Dragon: Nebula Gray will turn into a dragon-like creature and dash
at the panel your on. When it hits the panel an explosion will occur on all
the panels around the one the dragon hit. Cracks all panels hit.

Dark Chip Usage: Nebula gray will make a dark chip appear which will turn
into Dark Megaman. He will use one of the dark chip attacks listed below:

Dark Thunder: Dark Megaman will shoot a purple thunderball which moves
slightly faster than a regular thunderball and homes in. Stuns if hit.
Elec elemental.

Dark Meteor: Dark Megaman will make homing meteors attack you. In other
words, the panel flashes follow you. Fire elemental. They don't crack
panels

Dark Lance: Dark Megaman will make bamboo lances hit your back column.
Wood elemental.

Dark Sword: Dark Megaman will use a purple word that has Lifesword range.
The panels will flash before he swings it.

Draining Hands: Nebula Gray will disappear and hands will dash at random
panels. If you get hit, Nebula Gray will drain your HP. Only uses this
on low HP.

Strategy: Remember when I said to install the Airshoes NCP. This is why.
Nebula Gray will constantly crack panels on you. The only part of him that
can be damaged is the blue flame that rotates around its body. Nebula
Gray floats over nothing, so ground chips won't work. His front column
can't be stolen, so short-ranged attacks won't work. Drillarms are very
useful since the blue flame doesn't get pushed back by the drill. The flame
could get hit up the five times! Bubblewrap is also very useful here. It's
like being invincible! It creates a bubble that takes only 1 HP of damage
and regenerates after a few seconds. You would have to watch out for the
Dark Thunder. Since its electric elemental, it can go through the bubble
and damage you. It would also keep the bubble from regenerating again.
Nebula Gray's dragon form can also go through the bubble and hurt you(
Only if hit directly by the dragon, not by the explosion.), but the bubble
would come back. Use powerful chips and P.A.s to end the battle before
things get nasty. Don't forget to bring recovery chips!


-------------
3t.The Ending
-------------


-------------------------------------------------------------------
SPOILERS!!!!! SKIP THIS SECTION IF YOU DO NOT WANT TO BE SPOILED!!!
-------------------------------------------------------------------


The body of Nebula Gray explodes, but the blue flame is still there!
Regal calls to the dark power, so it can destroy Mega. Gray flames start
to surround Mega and he's in pain. Lan takes off the charm so he can
help Mega using SoulNet. He calls out to Hub.

Then, Tadashi's voice says Lan doesn't need SoulNet to be with Hub.

Mega then vanishes and the REAL Hub appears! Regal gets mad and calls
out more dark flames. Hub doesn't seem to be affected and traps the
blue flame in a sphere. Hub then disappears and Mega reappears.

Just then, the blue flame gets through the sphere and flares up! It
dashes at Mega and Lan calls out to him.

There's a bright flash and...Colonel appears and blocks the flame! He
says for Mega to finish off Nebula Gray, but he's too exhausted. Then,
as if on cue, our team navis and the navis of Lan's friends give some
of their energy to Mega. Mega is filled with power. Colonel moves out
of the way and Mega finishes of Nebula Gray with his Mega Buster.

Nebula Gray has been deleted and the server crashes. Mega jacks-out.
A man then goes up to Lan. This is Baryl. He is Colonel's operator.
He's the leader of the Netopian Network Corps. He was sent to delete
Nebula Gray, but sees that Lan has already done it. The mountain then
starts to shake and Baryl says that the volcano is going to explode!

Baryl leads everyone out as Regal and Lan's Dad stays behind. Lan's Dad
explains things to Regal. Lan's Dad then collapses as Regal thinks to himself
about something.

The screen then goes black.

3 days after the incident at Nebula HQ, the dark chip factory was taken by
the volcano when it erupted. Someone apparently found Lan's Dad and brought
him to a hospital. He's done recovering and then we cut to the room behind
the Main System Room. The team, Chaud, and Lan's Dad is here. Lan's Dad wants
to introduce someone. It's Regal. It seems he somehow lost his memory(Play
the Team Colonel version to find out how.) and he now works at Scilab.

Anyway, Chaud officially disbands the team. Dex then comes in once the team
is gone and wants to netbattle Lan. Lan then says: Jack-in! Megaman.EXE,
Execute!".

The credits then roll...

As soon as the credits are done, we cut to the ACDC Town Vision Burst with
Mega, Roll, Gutsman, and Glyde. They start to head out, but hears someone
trying to come in. It's Gow! Gow barks and Mega falls. Gutsman says that
must be his weak point and Gow barks at Gutsman and he falls, too! Lan's
Dad says its time for Lan and Mega to go home. He then talks in his head
about the next generation. Everyone jacks-out and the title screen appears.


-----------------
END SPOILERS!!!!!
-----------------


-------------------
3u. The Nebula Area
-------------------


So, you think you've beaten the game, huh? There's other stuff to do, like
go to the Nebula Area. You can now fight Larkman and Gridman V3 as well.
First, though, we need to get the last dark chip. Head to the captain area
of Queen Bohemia to find a boy who will give you Northwind * for SloGauge *.
You can find SloGauge * from the in-battle GMDs in the End Area. Once you
trade him, jack-in to the wine case in the party room on the ship to find
a navi who will give you GrabRevenge F for Northwind *. After trading him,
go to Oran and across the bridge to find a man that will give VDoll T for
GrabRevenge F. Next, head to the Squirrel at ACDC Town and jack-in. Go to
Area 6 to find a navi that will give you Antidamage * for VDoll T. Finally,
go to Gargoyle Castle in End City and a lady in the first room will give
you Dark Invisible I for Antidamage *! You'll get the last dark chip!

Now, to get into the Nebula Area, we have to go to the other part of
Undernet 2 from the western part of Undernet 3. Use a map to find your
way to the other part of Undernet 2.

Undernet Area 2

There is a golden program that will open the way to the Nebula Area. He can
only open it if you have beaten the game once and have 100 standard chips.
There is a Liberation Mission up ahead. By the way, if you let the program
open the hole, the viruses will become V2. Get ready for the mission.

Nebula Area 1

Mega will say the area is too big to liberate on his own, but then some of
his teammates appear to help him.

For this mission you will be up against Shademan V3. The Tinhawks, BigBrutes,
and Bladias are Tinhawk4s, BigBrute4s, and Bladia4s, so watch out. You won't
have Meddy and Gyroman for this mission either.

You have 12 phases for this mission.


---------------
Shademan.EXE V3
---------------

HP: 1200

Element: None

Movement: Fast

Attacks:

Shade Bats: Shademan will put his wings out and release three bats. They
turn when they get to your column. They are destroyable.

Noise Crush: Shademan will get on the column next to you and shoot a
sonic wave that goes a panel ahead of him and the column after. Can
paralyze or confuse if hit.

Claw Swipe: If you linger in your front column too long, Shademan will
go to his fron column and swing his claw Widesword range.

Shade Drain: Shademan only does this when his HP is low. Shademan will sink
into the ground and appear on the panel in front of you to drain your HP.
Usually does this after Noise Crush.

Strategy: His attacks hurt more and he moves fast to boot, but he's still as
easy as he ever was.

Bonus Panel Chips:

BoyBomb3 B
Recovery300 Y
MudWave W
AntiNavi T

Item Panel Chips:

Asteroid2 E
CustomVolt2 E
Slasher I
HotBody3 J

Rewards:

Phase 5-10: BlackWing W
Phase 11-12: Shademan DS S
Phase 13+: 5000z

After the mission, a voice will tell Lan to go farther into the Nebula Area.
A chip will then fall from the sky. It's JusticeOne J. Continue to the next
area.

Nebula Area 2

This area is a maze of warps, basically. Go right and past the first arrow.
Go around and go over the second arrow and then go into the warp. Go over
the conveyor and go into the next warp. Go left to find a BMD with Recovery300
Y. Go back into the warp and go over the next conveyor and go into the warp
there. Follow the path and stay to the right to find a HP Memory. Go left
to find another warp. Go into the warp and then head left to find a PMD with
Geddon3 A. Go back to the warp and head up and then right to a warp. Head
through to find a Netdealer.

Nebula Area 2 Netdealer

HP Memory x4-20000z, 26000z, 34000z, 50000z
BugBomb R-10000z
Static N-16000z
VDoll Z-22000z
BlackWing W-28000z

Wow, the HP Memories cost a lot as well as that VDoll. Go back to the warp and
go into it. Head down and then left past the warp to get to another warp. Head
through that one and go left to find a gate. You need 140 standard chips to
unlock it. If you have 140 standard chips, unlock the gate and prepare. We
have another Liberation Mission ahead.

Nebula Area 3

All the minibosses are now V5 and we also don't have Protoman and Magnetman
for this mission. The boss here is Cloudman V3.

You have 14 phases for this mission.


---------------
Cloudman.EXE V3
---------------

HP: 1300

Element: Elec

Movement: Slow

Attacks:

Thunderball: There are clouds on Cloudman's side of the field. If your on
the same row as one for too long, it flashes yellow and shoots a thunderball
down the row. Paralyzes if hit.

Thunder Cloud: Cloudman will stop moving and make a thunder cloud appear
numerous times to shoot thunder in a '+' shape.

Elec Storm: Cloudman disappears. Then, a couple of clouds will appear on
his side of the field, and a HUGE cloud will appear and move around your
side of the field. Shoot out the clouds to find the one that Cloudman is
hiding in. Only then will the cloud disappear.

Strategy: Still as annoying as ever, except with more HP and more pain in his
attacks. Use your powerful wood chips to take this guy down with ease.

Bonus Panel Chips:

AirSpin3 G
TimeBomb3 S
Moonblade3 L
Voltz3 A

Item Panel Chips:

ResetBomb I

Rewards:

Phase 7-12: Muramusa M
Phase 13-14: Cloudman DS C
Phase 15+: 5000z

After the mission Cloudman will mention Lord Chaos before exploding. There
will also be another golden program after the mission. It will say that
opening the way to the next area will unleash V3 viruses. Head to Area 4 of
this place.

Nebula Area 4

Go right from the conveyor and follow the path to see a gate. You need to
defeat the 5 guard navis to open it. The navis are found at:

Crane Comp in Oran Area 2.
Undernet 2 under a ramp.
Server Comp in Scilab Area 4.
End Area 4 on an isolated platform. Get there by going through the warp on
the upper level of the area.
Undernet 1, where Larkman is.

Behind the gate is GrabRevenge N. Head on the path to the left of the gate
and go up and around the conveyor to the other side. Follow the path to find
a gate blocking the main path requiring 40 mega chips. Once you have 40 mega
chips, head through and you'll see a gate that needs you to be at 900 HP
(without using NCP programs) to open. It has Z-Saber Z. Follow the path to
the right of the gate to find another gate blocking the main path which
requires all 180 standard chips. Go through the gate once you have all
standard chips and go up the slope to find a gate blocking the way to the
upper level. It needs all 30 P.A.s. The BMD behind it has Double Point *.
Past the BMD is another gate which requires 60 mega chips. It has the giga
chip Holydream H! Back on the lower level past the slope is a gate which
needs 12 darkchips. Behind it is Django DS D. Go to the path left of the
slope and across the conveyor to find the entrance to Area 5. The last
Liberation Mission is up ahead and it's not easy...

Nebula Area 5

First off, all minibosses are at their final versions, V6. You have TWO bosses
to deal with here instead of one. Blizzardman AND Cosmoman V3. There are no
traps hers, but 3 types of barriers. You also won't have Napalmman and
Searchman for this mission.

You have 16 phases for this mission.


------------------
Blizzardman.EXE V3
------------------

HP:1600

Element: Aqua

Movement: Fast

Attacks:

Snowball Roll: He'll go to his back column and roll two snowballs on two
rows. Simply move out of the row a snowball is rolling down.

Giant Rolling Snowball: Blizzardman will turn himself into a giant snowball
and roll down your row. When he gets to the end of the field, snow drifts
will fall from the sky, blocking your path. They can be destroyed with
buster shots.

Blizzard Breath: Blizzy goes to his front column and blows snow two panels
ahead of him. Any panels hit by this attack will be turned into ice.

Strategy: Blizzardman moves and attacks faster than before, but electric
chips still work wonders on him. Magnetman can take Blizzardman down
with ease.


---------------
Cosmoman.EXE V3
---------------

HP: 1500

Element: None

Movement: Moderately Slow

Attacks:

Cosmo Ring: Cosmoman throws a ring into the air. The panel it lands on will
flash and then it will spin around a 2x2 area.

Cosmo Buster: Cosmoman will go to his back column. Then three planets with
rings around them will appear. He can shoot the planet at the bottom, middle,
or top row. The planets take up three rows with the rings. The planets also
move down the field. If a planet appears on the middle row, destroy the ring
with your buster and move to a row the ring was blocking. The ring has less
than 10 HP. The planets themselves can't be destroyed.

Cosmo Sheild: Cosmoman will sometimes make a sheild appear to block your
attack. He usually follows this up with a Cosmo Meteor.

Cosmo Meteor: Cosmoman will make a hole appear and a meteor will come down
from the hole and hit in a '+' shape. Flashing panels show where the meteor
will land. It comes quickly, too.

Cosmo Prison: Cosmoman will turn black(with stars on his body) and become
invulnerable to attack. Then, he will send multiple asteroids down all
your rows. This attack is almost IMPOSSIBLE to avoid without an Invisible
chip. He only uses this on low HP.

Strategy: Still moves slow and is easy to hit, but his attacks come out
faster and more painfully. Cosmo Prison is very deadly here, so you may
want to use Invisible.

Bonus Panel Chips:

SuperVulcan S
CustomVolt3 P
NeoVariableSword V
VDoll O

Item Panel Chips:

Katana3 Z
AntiWood M

Rewards:

Phase 4-13: Anubis A
Phase 14-16: Cosmoman DS C
Phase 17+: 5000z

After the mission, Protoman will officially disband the team and he tells
Megaman to go on and stop Lord Chaos.

Nebula Area 6

In this area, go right until you find an invisible path leading to a warp.
The warp goes to the lower level which has a PMD with LifeAura D.

Go back to the upper level and you'll see 6 gates. They can only be unlocked
when you s-rank the SP versions of all your team navis. Behind them are blue
flames which are DS Navis. The order from left to right is: Protoman,
Magnetman, Gyroman, Napalmman, Searchman, and Meddy. Once you defeat them,
you can open the dark door in the center of the area. Before going through
the dark door, install the Airshoes NCP. Go behind it to trigger a cutscene.
A huge monster that looks like Nebula Gray will come out of the hole at the
end of the area and move toward you. He says he is Lord Chaos and he wants to
fight.


--------------
Nebula Gray V2
--------------

HP: 2500

Element: None

Movement: Stationary

Attacks:

Jumping Flames: A hole will appear on the panel next and a worm made of dark
flames will come out of it. Similar to the DeathPheonix chip. The worms
jump left or right depending if they are in front of you, or behind you.
They only jump to the panel next to them. Move up or down to avoid.

Evil Fire: Nebula Gray will shoot a gray fire onto a panel and the fire will
follow you around for a few seconds. Can't go over holes. Can go backwards.

Nebula Dragon: Nebula Gray will turn into a dragon-like creature and dash
at the panel your on. When it hits the panel an explosion will occur on all
the panels around the one the dragon hit. Cracks all panels hit.

Dark Chip Usage: Nebula gray will make a dark chip appear which will turn
into Dark Megaman. He will use one of the dark chip attacks listed below:

Dark Thunder: Dark Megaman will shoot a purple thunderball which moves
slightly faster than a regular thunderball and homes in. Stuns if hit.
Elec elemental.

Dark Meteor: Dark Megaman will make homing meteors attack you. In other
words, the panel flashes follow you. Fire elemental. They don't crack
panels

Dark Lance: Dark Megaman will make bamboo lances hit your back column.
Wood elemental.

Dark Sword: Dark Megaman will use a purple word that has Lifesword range.
The panels will flash before he swings it.

Draining Hands: Nebula Gray will disappear and hands will dash at random
panels. If you get hit, Nebula Gray will drain your HP. Only uses this
on low HP.

Strategy: His attacks now hurt more than they did before, but he's still
like last time. Airshoes help a lot here. Bubblewrap does, too. Just
watch out for his attacks and you should be fine.

After you beat Lord Chaos, he will retreat back to the hole and the
mysterious voice from before will talk again. It will say to continue
fighting evil and drop a chip down. The chip is BigHook G(a giga chip).

You jack-out and come back to fight the DS Navis again. If you beat them
with a total time of under 2 minutes, you fight Lord Chaos in the form of
Megaman DS. If you beat with between 2 to 3 minutes, you get to fight Lord
Chaos as Bass. If you beat them above 3 minutes, you fight Lord Chaos as
Nebula Gray V3.

Always, install Airshoes before going through the dark door, they don't
tell the time you beat the DS Navis in. If you manage to get Bass, read
below.


--------
Bass.EXE
--------

HP: 2000

Movement: Fast

Attacks:

Shooting Buster: Bass will stop moving and put out his dual buster. He will
then make explosions on random panels of your side. This is very hard to
avoid. A hit panel will light up shortly before an explosion hits it.

Dark Arm Blade: Bass will move up to you and slash at Longsword range.
Sometimes he will slash three times in a row. He slashes at Longsword range,
Widesword range, and then Longsword range again. Always move when Bass
appears in fron of you to raise your chance of not getting hit by this.

Hell's Rolling: Bass will go to the back column while on the middle row and
make two wheels appear on the rows above and below him. The can turn
diagonally depending on where you are. Works like Gyro Attack, except it
can't move vertically.

Darkness Overload: Bass doesn't use the very often. bass will go to your
front column on the middle row and shoot a blast of dark energy at the
middle and back column. He shoots the orb a two seconds after the panel
flashes, so move quick!

Darkness Explosion: Bass will go into the air and form an orb of dark energy.
He will then shoot it at the panel you're on. It hits the panel it lands on
and all the panels around it.

Strategy: Bass is as quick and annoying as ever. He has no aura, but he makes
up for it by having some painful attacks. Shooting Buster is as annoying as
it ever was, not to mention Darkness Explosion is quick and hard to avoid.
Hell's Rolling and Darkness Overload isn't much of a problem, though. Dark
Arm Blade is quick so watch out for that. Airshoes and Bubblewrap helps a lot
here. Bass is slightly easy to counter, so you can get some good hits on him.
P.A.s help a lot here, too. Avoid his attacks and watch your HP. Use Recovery
chips if your HP gets too low.

If you beat Bass, you get Bass F. You can jack-out and come back to fight
Bass SP as a random appearance in Nebula Area 6 to get the Bass Icon.

You can then get all 7 icons(Protoman Icon, Standard Complete Icon, Mega
Complete Icon, Giga Complete Icon, P.A. Complete Icon, Dark Complete Icon,
and the Bass Icon.) and face Nebula Gray SP at Mt. Belunus. That's basically
all there is to the game!




4.Chip List
--------------------


-----------------
4a.Standard Chips
-----------------

1.Cannon
2.Hi-Cannon
3.M-Cannon
4.Airshot
5.Vulcan1
6.Vulcan2
7.Vulcan3
8.Spreader
9.MarkCannon1
10.MarkCannon2
11.MarkCannon3
12.Pulsar1
13.Pulsar2
14.Pulsar3
15.TankCannon1
16.TankCannon2
17.TankCannon3
18.WideShot1
19.WideShot2
20.WideShot3
21.ElecReel1
22.ElecReel2
23.ElecReel3
24.CactusBall1
25.CactusBall2
26.CactusBall3
27.GunDelSol1
28.GunDelSol2
29.GunDelSol3
30.ElementRage
31.Thunder
32.Tornado
33.Static
34.MiniBomb
35.EnergyBomb
36.MegaEnergyBomb
37.CrackBomb
38.ParaBomb
39.ResetBomb
40.Quake1
41.Quake2
42.Quake3
43.BugBomb
44.CannonBall
45.BlackBomb
46.Geyser
47.LavaSeed
48.SeaSeed
49.IceSeed
50.GrassSeed
51.Sword
52.WideSword
53.LongSword
54.WideBlade
55.LongBlade
56.CustomSword
57.VariableSword
58.Slasher
59.WindRacket
60.MoonBlade1
61.MoonBlade2
62.Moonlade3
63.Katana1
64.Katana2
65.Katana3
66.Yo-yo
67.DrillArm1
68.DrillArm2
69.DrillArm3
70.AirHockey
71.Skully1
72.Skully2
73.Skully3
74.AquaWhirl1
75.AquaWhirl2
76.AquaWhirl3
77.AirSpin1
78.AirSpin2
79.AirSpin3
80.FireHit1
81.FireHit2
82.FireHit3
83.HotBody1
84.HotBody2
85.HotBody3
86.SideBubble1
87.SideBubble2
88.SideBubble3
89.CustomVolt1
90.CustomVolt2
91.CustomVolt3
92.Boomer
93.Asteroid1
94.Asteroid2
95.Asteroid3
96.SparkShake1
97.SparkShake2
98.SparkShake3
99.Voltz1
100.Voltz2
101.Voltz3
102.WoodNose1
103.Woodnose2
104.Woodnose3
105.Lance
106.WavePit
107.Redwave
108.MudWave
109.RainyDay
110.Snake
111.Magnum
112.CircleGun
113.TimeBomb1
114.TimeBomb2
115.TimeBomb3
116.BoyBomb1
117.BoyBomb2
118.BoyBomb3
119.Mine
120.RockCube
121.Fan
122.Wind
123.Fanfare
124.Discord
125.Timpani
126.Silence
127.RedFruit1
128.RedFruit2
129.RedFruit3
130.VDoll
131.Guard1
132.Guard2
133.Guard3
134.CurseSheild1
135.CurseSheild2
136.CurseSheild3
137.PanelOut
138.DoubleCrack
139.TripleCrack
140.Recovery10
141.Recovery30
142.Recovery50
143.Recovery80
144.Recovery120
145.Recovery150
146.Recovery200
147.Recovery300
148.Panelgrab
149.AreaGrab
150.Metagel
151.GrabBanish
152.GrabRevenge
153.PanelReturn
154.Geddon1
155.Geddon2
156.Geddon3
157.SlowGuage
158.FastGuage
159.BusterUp
160.Blinder
161.Northwind
162.HolyPanel
163.Invisible
164.Barrier
165.Barrier100
166.Barrier200
167.BubbleWrap
168.AntiFire
169.AntiWater
170.AntiElec
171.AntiWood
172.AntiDamage
173.AntiSword
174.AntiNavi
175.AntiRecovery
176.CopyDamage
177.LifeSynchro
178.Attack +10
179.Navi +20
180.ColorPoint


-------------
4b.Mega Chips
-------------

1.SuperVulcan
2.NeoVariableSword
3.Meteors
4.NumberBall
5.Guardian
6.Jealousy
7.Poltergeist
8.BugFix
9.LifeAura
10.FullCustom
11.Sanctuary
12.Attack +30
13.DoublePoint
14.Muramusa
15.Anubis
16.BlackWing
17.JusticeOne
18.Z-Saber
19.Roll
20.RollSP
21.RollDS
22.Protoman
23.ProtomanSP
24.ProtomanDS
25.Gyroman
26.GyromanSP
27.GyromanDS
28.Searchman
29.SearchmanSP
30.SearchmanDS
31.Napalmman
32.NapalmmanSP
33.NapalmmanDS
34.Magnetman
35.MagnetmanSP
36.MagnetmanDS
37.Meddy
38.MeddySP
39.MeddyDS
40.Blizzardman
41.BlizzardmanSP
42.BlizzardmanDS
43.Shademan
44.ShademanSP
45.ShademanDS
46.Cloudman
47.CloudmanSP
48.CloudmanDS
49.Cosmoman
50.CosmomanSP
51.CosmomanDS
52.Larkman
53.LarkmanSP
54.LarkmanDS
55.Gridman
56.GridmanSP
57.GridmanDS
58.Django
59.DjangoSP
60.DjangoDS


-------------
4c.Giga Chips
-------------


1.DeltRayedge
2.BigHook
3.Bass
4.HolyDream
5.BugCurse
6.DeathPheonix


-------------
4d.Dark Chips
-------------


1.DarkSword
2.DarkTorndao
3.DarkCircle
4.DarkMeteor
5.DarkThunder
6.DarkRecovery
7.DarkSound
8.DarkInvisible
9.DarkPlus
10.DarkLance
11.DarkDrill
12.DarkWide


----------------
4e.Chip Elements
----------------


All chips have elements which tell how they work. Before Battle Network 4,
there were four elements: Fire, Aqua, Elec, and Wood. Each with their own
strengths and weaknesses. Each one beats the other. For instance, If you
use a fire attack on a wood elemental enemy, the enemy would take double
damage

Fire burns Wood.
Aqua extinguishes Fire.
Elec conducts Aqua.
Wood is a bad conductor of Elec.

Now, there are eight other elements added(because of the souls) which have
no weakness. The twelve elements all have symbols and do their own unique
ability.

Fire(has a red fire as a symbol)-Uses a fire attack.

Aqua(has three blue water droplets as a symbol)-Uses a water attack.

Elec(has a yellow lightning bolt as a symbol)-Uses an electric attack.

Wood(has a green leaf as a symbol)-Uses a plant attack.

Wind(has a white puff of wind as a symbol)-Uses a wind attack.

Sword(has a blue sword as a symbol)-Uses a sword or blade attack.

Cursor(has a brown cursor as a symbol)-Uses an cursor attack that locks-on
to an enemy. Can get rid of Invisible.

Recovery(has three pink hearts as a symbol)-Doesn't really attack an enemy.
They just recover your HP.

Break(has a gray metal ball as a symbol)-Uses a piercing attack that breaks
through guards, and destroys obstacles.

Obstacle(has a brown block as a symbol)-Puts an obstacle on the panel in
front of you. Can block attacks or have an effect.

Stealth(has a blue outline of a person as a symbol)-Doesn't really
do damage. This element just hides you from attacks.

Bonus Point(has a green '+/-' as a symbol)-Doesn't really do any damage
either. This element just powers up other chips.




5.PMD Locations
--------------------


Before I get into this section:

GMD-Green Mystery Data
BMD-Blue Mystery Data
PMD-Purple Mystery Data

GMDs are appear everytime you jack-out. Their contents are different.
BMDs are found in specific areas and only appear once. PMDs appear
only once like BMDs, but can only be opened by the Unlocker subchip.

ACDC Area 2: Blackbomb R
Yai's HP: CannonBall C
Dad's PC: Bugfix H
Oran Area 1: Snake M
Scilab Area 1: Geyser M
WineCase Comp(on the ship): Lance C
End Area 1: Collect NCP
End Area 3: RainyDay G
End Area 4: VariableSword V
Undernet Area 2: NeoVariableSword V
Undernet Area 3: ExpMemory
ExpServComp(at Nebula Base where the cases are): MudWave D
Nebula Area 4: HolyDream H
Nebula Area 6: LifeAura D




6.P.A. List
--------------------




Program Advances(P.A. for short) are combinations of different
chips in the same code, or a combination of the same chips in a
different code. The chips fuse together to make a Program Advance.
A very powerful attack from the fusion of the chips. There are 30
Program Advances in all.

1.GigaCannon1-Cannon A, Cannon B, Cannon C
2.GigaCannon2-Hi-Cannon D, Hi-Cannon E, Hi-Cannon F
3.GigaCannon2-M-Cannon F, M-Cannon G, M-Cannon H
4.InfiniteVulcan1-Vulcan1 C, Vulcan1 D, Vulcan1 E
5.InfiniteVulcan2-Vulcan2 A, Vulcan2 B, Vulcan2 C
6.InfiniteVulcan3-Vulcan3 L, Vulcan3 M, Vulcan3 N
7.Boxer1-FireHit1 O, FireHit1 P, FireHit1 Q
8.Boxer2-FireHit2 H, FireHit2 I, FireHit2 J
9.Boxer3-FireHit3 E, FireHit3 F, FireHit3 G
10.SuperSpread1-WideShot1 L, WideShot1 M, WideShot1 N
11.SuperSpread2-WideShot2 E, WideShot2 F, WideShot2 G
12.SuperSpread3-WideShot3 S, WideShot3 T, WideShot3 U
13.ShakeParade1-SparkShake1 G, SparkShake1 H, SparkShake1 I
14.ShakeParade2-SparkShake2 B, SparkShake2 C, SparkShake D
15.ShakeParade3-SparkShake3 S, SparkShake3 T, SparkShake3 U
16.CactusDance1-CactusBall1 H, CactusBall1 I, CactusBall1 J
17.CactusDance2-CactusBall2 Q, CactusBall2 R, CactusBall2 S
18.CactusDance3-CactusBall3 L, CactusBall3 M, CactusBall3 N
19.Hyper Burst-Spreader C, Spreader D, Spreader E
20.LifeSword-Sword S, WideSword S, LongSword S
             Sword L, WideSword L, LongSword L
21.Great-Yo-Yo-yo D, Yo-yo E, Yo-yo F
22.PitHockey-AirHockey Q, AirHockey R, AirHockey S
23.PoisonPharaoh-BugBomb A, Geddon3 A, Anubis A
24.CosmoPrison-Asteroid3 C, Asteroid3 C, Cosmoman SP/DS C
25.WildBird-Katana1 S, Katana1 S, Larkman SP/DS S
26.FootBall-MarkCannon2 F, MarkCannon2 F, Gridman SP/DS F
27.BigNoise-Pulsar3 S, Pulsar3 S, Shademan SP/DS S
28.TimeBomb+-Timbomb1 H, Timebomb2 H, TimeBomb3 H
29.BodyGuard-AntiDamage M, AntiNavi M, Muramusa M
30.PileDriver-GunDelSol3 D,GunDelSol3 D, Django SP/DS D




7.V3 Navi Locations
--------------------




Note: The SP form of a navi is a random appearance in the same area as a V3
form of that navi. With the exception of Gridman and Larkman. Their SP is a
random appearance in Oran Area 2 and Undernet Area 2, respectively. They only
appear after you fight their V3 forms by talking to Mr.Famous/Larkman. The V3
navis give a DS navi chip when s-ranked. The V3 navis are in certain spots in
an area.

The V3 forms of your teammates appear after you beat their 'battle data'.
Protoman's V3 appears after you beat Mission 6. Finally, the V3 forms of
the Nebula navis appear after you beat their V2 at Nebula Base.

MagnetmanV3: ACDC Area 1
BlizzardmanV3-ACDC Area 3
GyromanV3: Oran Area 1
ShademanV3: Oran area 3
CloudmanV3: Scilab area 3
NapalmmanV3:Scilab area 4
SearchmanV3: End Area 3
MeddyV3: End Area 4
ProtomanV3: Undernet Area 3
Cosmoman V3: Undernet Area 4




8.Soul Unisons and Chaos Unisons
-------------------------




Souls are fusions of Megaman and another navi. Fusion with the navi can
grant Megaman different abilities such as a new charged shot, chip charging,
or even another element! Soul Unisons only last for three turns, but that
time can be raised with oul Time +1 NCPs.


---------------
8a.Soul Unisons
---------------


Magnet Soul

To activate Magnet Soul, an electric elemental chip must be sacrificed.

Element-Elec(Magnet Soul takes double damage from wood attacks.)

Charged Shot-MagBolt. Pulls any enemies in Megaman's row towards him. Any
enemies that touch the magnet take damage and get stunned.

Magnet Freeze-If there is an enemy of Megaman's row, you can press Left+B
to hold them for a few seconds.

Magnet Shoes-Allows Megaman to stand on magnet panels with being pushed off.

Electric Charge-Megaman can hold A to charge any electric chips for double
damage.


Gyro Soul

To activate Gyro Soul, a wind elemental chip must be sacrificed.

Element-None

Charged Shot-Tornado Arm. Megaman shoots a twister that goes 3 panels long.
Depending on how far away the enemy is, the Tornado Arm can hit more than
once. 1 panel away is 1 hit, 2 panels away is 2 hits, 3 panels away is 3
hits.

Omni Shoes-Megaman can step over cracked panels without breaking them, he
is unaffected by all panel effects, and he can stand over broken panels.

Propeller Boost-If Megaman uses a wind chip, the propeller on Gyro Soul's
back will spin. Any normal or damaging wind chips used when the propellers
are spinning will do double damage.


Napalm Soul

To activate Napalm Soul, a fire elemental chip must be sacrificed.

Element-Fire(Napalm Soul takes double damage from aqua chips.)

Charged Shot-Fire Vulcan. Megaman will shoot 3 fire elemental vulcan shots.
They go down the row and hit the panel behind an enemy hit by the vulcan.

Fire Plus-Any uncharged fire chips will do 40 more damage with Napalm Soul.

Napalm Shoes-If Megaman stands over a lava panel with a chip uploaded, the
lava panel will disappear and the first uploaded chip will get 10 damage
added to its attack power. If there are no chips uploaded, the lava panel
won't disappear.

Napalm-Charging fire chips will make them do double damage, but Napalm
Soul will fire them in the form a Napalm. Works like Napalmman's navi
chip.


Search Soul

To activate Search Soul, sacrifice a cursor chip.

Charged Shot-Scope Gun. Megaman targets the closest enemy and shoots them a
few times. Can remove any Stealth chips the enemy is using.

Stealth Search-When Search Soul is activated, all enemies using a Stealth
chip will have it disabled.

Search Shuffle-Search Soul can shuffle your chips. It can only be done 3
times per turn.


Meddy Soul

To activate Meddy Soul, sacrifice a recovery elemental chip(Chips with three
pink hearts as a symbol.).

Charged Shot-Meddy Capsule. Megaman throw a capsule three panels ahead
verically. The panel above and below the capsule will also be hit. Has no
effect.

Capsule Fusion-Meddy Soul can fuse chips with capsules to give the chips
the same abilities as the capsules.

Orange: Confusion
Purple: HP drain(netbattles only)
White: Paralysis
Black: Blindness
Pink: HP recovery


Proto Soul

To activate Proto Soul, sacrifice a sword elemental chip.

Charged Shot-WideSword. A WideSword is used on the column ahead of Megaman.

Proto Sheild-Pressing Left+B when you're about to be attacked puts up the
Proto Sheild. It reflects back 50 damage down the row it is on when hit.

Step Sword-Charging up sword chips will allow Megaman to do Step Sword.
Megaman will teleport two panels away and use the sword. The sword does
double damage.


----------------
8b.Chaos Unisons
----------------

Chaos Unisons are only available after Mission 4. Chaos Unisons are a fusion
of Megaman, a navi, and Megaman's darksoul. Chaos Unisons have the same
effect as a soul. Everything is the same, except for the charged shot. The
charged shot is a dark chip. The charged shot is different depending on
which Chaos Unison is used. The charged shot he two stages: green and purple.
When it's green(before it turn purple), Megaman will just fire a buster shot.
If it's purple, the dark chip will be used. If it's green(after it flashes
purple), you will be knocked out of the Chaos Unison and MegamanDS will
appear. He will attack you with various chips. He goes away after a couple
of seconds, or when the viruses or navi in battle is deleted. Chaos Unisons
only last one turn. That can't be changed even if you have Soul Time +1
NCPs in your Navi Customizer. Chaos Unisons are a way to use dark chips
without losing HP and getting dark. It's also like an unlimited use of
a dark chip.


Chaos Magnet

To use Chaos Magnet, DarkThunder must be sacrificed.

Charged Shot-Dark Thunder. Megaman shoots a purple and fast moving
Thunderball. It stuns any enemy that touches it.


Chaos Gyro

To use Chaos Gyro, DarkTornado must be sacrificed.

Charged Shot-Dark Tornado. Megaman shoots a powerful tornado two panels
ahead of him. Depending on how many times Megaman was hit, the tornado
could spread.

1 hit:

xxxxxx
xMttxx
xxxxxx

2 hits:

xxxtxx
xMttxx
xxxtxx

x-empty panel
M-Megaman
t-DarkTornado


Chaos Napalm

To use Chaos Napalm, sacrifice DarkMeteor.

Charged Shot-Dark Meteor. Megaman will make meteors drop down from the sky
while the flashing panels will home in to the enemy.


Chaos Search

To activate Chaos Search, sacrifice Dark Circle.

Charged Shot-Dark Circle. Time will freeze and a cursor will circle around
the enemy's side of the field. If the cursor is stopped, five more cursors
will appear on the panels ahead in the path. All the panels with cursors
will then be shot once.


Chaos Meddy

To activate Chaos Meddy, sacrifice Dark Recovery.

Charged Shot-Dark Recovery. All it does is recover 1000 HP...


Chaos Proto

To activate Chaos Proto, Dark Sword has to be sacrificed.

Charged Shot-Dark Sword. Megaman will use a sword which has the range of
Lifesword.




9.Shops
--------------------




In this game are shops where you can buy chips, subchips and NCPs.
In this section, I will list all of the shops. I won't mention
Higsby's Shop, though.


--------------
9a.Net Dealers
--------------


ACDC Area 2 Netdealer

HP Memory x3-1000z, 3200z, 5000z
Vulcan 1 C-500z
Spreader *-3200z
Hi-Cannon E-5000z
Longsword C-6000z
Custom Sword E-6800z

Oran Area 1 Netdealer

HP Memory-2500z,6000z,10000z
Airspin1 E-5400z
Recovery 80 *
Circle Gun C-8200z
Mine Z-9900z
Guardian O-10500z

End Area 1 Netdealer

HP Memory x3-6000z, 10000z, 14000z
Vulcan3 L-5800z
M-Cannon G-7600z
Barrier100 P-8800z
Wideblade V-10000z
Jealousy J-12000z

Undernet Area 3 Netdealer

HP Memory x4-10000z, 15000z, 20000z, 30000z
Northwind W-8000z
Longblade L-9800z
Geddon2 W-10000z
Meteors R-16000z

Nebula Area 2 Netdealer

HP Memory x4-20000z, 26000z, 34000z, 50000z
BugBomb R-10000z
Static N-16000z
VDoll Z-22000z
BlackWing W-28000z


------------------
9b.Bugfrag Traders
------------------


Scilab Area 3 Bugfrag Trader

Auto Run-8 Bugfrags
WindRacket B-12 Bugfrags
Millions-22 Bugfrags
LavaSeed P-26 Bugfrags
Floatshoes-40 Bugfrags
Poltergeist P-60 Bugfrags

Undernet Area 2 Bugfrag Trader

Sneakrun(NCP)-20 Bugfrags
AntiWater D-26 Bugfrags
HP +300(yellow)-30 Bugfrags
Attack +30 *-50 Bugfrags
Gigafolder1-90 Bugfrags
BugCurse C-100 Bugfrags


--------------
9c.NCP Dealers
--------------


Oran Area 3 NCP Dealer

HP +50(white)-1300z
Soul Time +1(yellow)-3800z
Mega Folder1-4700z
AutoHeal-5500z
HP +200(white)-6000z
Super Armor-7800z

Undernet Area 3 NCP Dealer

Fish-4200z
Custom1-5500z
Jungle-6000z
Reflect-8700z
HP +400(white)-10000z
Bugstop-13000z


------------------
9d.Subchip Dealers
------------------


ACDC Area 1 Subchip Dealer

Mini Energy-100z
Sneak Run-300z
Unlocker-4000z

ACDC Town Subchip Dealer

Mini Energy-100z
Untrap-500z
Lock Enemy-6000z

Scilab Subchip Dealer

Full Energy-1000z
Unlocker-4000z
Lock Enemy-6000z

Queen Bohemia Subchip Dealer

Full Energy-1000z
Sneak Run-300z
Untrap-500z

End City Subchip Dealer

Full Energy-1000z
Unlocker-4000z
Lock Enemy-6000z

Undernet Area 1 Subchip Dealer

Full Energy-1000z
Unlocker-4000z
Lock Enemy-6000z




10.Icons
--------------------




Icons are symbols at the starting screen of the game that represents
something. There are 7 icons in total. If you get all of them, you
can fight Nebula Gray SP. You also complete the game by getting 7
icons. In this section, I will list the 7 icons and how to get them.

Protoman Icon-Beat the game once(beat Nebula Gray at Nebula Base).

Standard Complete-Get all 180 standard chips.

Mega Complete-Get all 60 mega chips.

Giga Complete-Get all 6 giga chips.

Dark Complete-Get all 12 dark chips.

P.A. Complete-Pull off all 30 P.A.s atleast once.

Bass Icon-Defeat Bass SP once(Random appearance in Nebula Area 6 after
beating Lord Chaos in the form of Bass).




11.Version Updates
--------------------




Version 1.0-August 12, 2005: The main FAQ is done. Updates will be added
at a later time.

Version 1.01-August 12, 2005: Fixed the mix-up with my contributor name
and my message board name. My message board name is King of Inland. My
contributor name is Poxy23.

Version 1.11-August 20, 2005: I've corrected some stuff and fixed the
spelling errors I found, and added the Chip Elements section. I've also
added something about Search Soul.

Version 1.21-August 21, 2005: PMD locations have been added. I've also
added all the shops in the game.

Version 1.31-August 24, 2005: The Shops section has been edited, and a
few mistakes have been corrected. The Icons section has also been added.




12.Copyright Stuff
------------------
This guide can not be copied or reproduced in any way, shape, or form.
The only site that can host this FAQ is cheatcodes.com. This FAQ is
property of Kevin and can not be hosted on any site without
permission. If you see any site hosting this FAQ without permission,
e-mail me at [email protected] there are any problems like different e-
mails tell me because my friend revised and may have used his e-mail or 
name ,remember my e-mail is [email protected]




Copyright 2005 Kevin Sheth

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