Game Strategy - Guide for 3D Pinball : Space Cadet

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Game       : 3D Pinball : Space Cadet
Version    : 1.0
Platform   : DOS/Windows
Genre      : Arcade
Publishers : Maxis
Author     : Arif Hussain
E-Mail     : ath_007@hotmail.com
Web Page   : http://communities.msn.com/faqs

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                          About the Author.
Name        : Arif Hussain .a.k.a. ATH 007
Email       : ath_007@hotmail.com
Webpage     : http://communities.msn.com/faqs
Place       : Saudi Arabia

          
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                          About the Game.
Version           : 1.0
PlatForm          : DOS/Windows
Genre             : Maxis
No.of players     : 1-4 players 
Kind of Game      : Arcade
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   -=-=-=-=-=-=-
  /   CONTENTS  \
  =-=-=-=-=-=-=-=
1) Controls
2) The Different Items on the Board
3) Special Thanks
4) Special Notice
5) Legal Notice


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			         - 1 ) Controls -
				  --------------
The Keyboard Controls are:
Z          - Left Flipper
/          - Right Flipper
Up Arrow   - Tilt
Space Bar  - Launch Ball

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		      - 2 ) The Different Items on the Board -
		       --------------------------------------


Flipper
-------
These are the main things in the game.You use these to hit the ball up the board.These 
become stiff if you use the tilt button. Each time you move a flipper, the re-entry 
lights and launch lights are rotated clockwise if you move the right flipper, and 
anticlockwise if you move the left flipper (flipper technique)


Rebound
-------
There are four rebounds on the board. Each time you hit the rebound, you receive points 
1000. 


Replay light
------------
The replay light, the red light below the flippers indicates that you get to re-deplay 
the ball. You get the re-deplay notifying bulb on when you start the game and it will 
be lit for around 25 seconds.


Launch ramp
-----------
The launch ramp turns around out toward the left side of the board and has three launch 
lanes and three launch bumpers. There are three lights at the entrance to the ramp: the 
launch ramp reflex light, the time warp forward light, and the mission acceptance light. 
If any of these lights are turned on, you receive an award. When the ball drains from 
the launch ramp, the launch ramp reflex light is turned on, whcih can be adjusted by 
the flipper technique.


Flag
----
Flags are flat, square objects that rotate on their axis when hit by the ball. There 
are two flags located on the borad: one in the fuel chute and one in the hyperspace
 chute. If a flag is rotated when the flag light is on, the score is five times greater 
and that is great to hit ito that and to see the flags flip. The color status of the 
wormhole lights is also upgraded when a flag is turned. 


Out lane
--------
The two outer lanes where the ball can go down behind the flippers. If the extra ball 
light above the lane is on, you receive an extra ball, or if there is a re-deplay ball.


Launch lanes
------------
When the ball rolls through one of the three launch lanes, you receive points and
 the launch light above the lane is turned on/off. If all three launch lights are 
on, the launch bumpers are upgraded. And it shows that a new mission has been completed. 
Go through the Launch Lanes 7-8 times and get the all the three lights lit till 
it changes colour from blue to green and then to yellow and finally to red. In 
red colour you can very high pts.


Attack bumpers
--------------
The status of these four large Attack Bumpers is upgraded one color (from blue to
 green, then to yellow, and then to red) each time all three re-entry lights are 
turned on. The higher the attack bumper status, the greater the number of points 
awarded when the bumpers are hit. After 60 seconds, the attack bumper status is 
degraded.
 

Wormhole
--------
There are three wormholes on the table. When a ball goes into any of the wormholes, 
it may come out of the same wormhole or out of a different wormhole, depending on
 which of the wormhole destination lights are on (the light green respective to 
the wormhole.)


Fuel targets
------------
The bank of fuel targets is made up of three spot targets. When you hit a fuel 
target, you receive points. If all three fuel target lights are on, your fuel 
supply is increased. Do this when your game says low fuel. This is indicated by 
the borad when the ball's size changes and gets itself attracted towards the 
drain hole between the flippers. 


Deployment lights
-----------------
A skill shot is made by launching the ball only partway up the deployment chute 
and letting it fall back down the chute. Points are awarded based on how many 
deployment lights are lit. Luanch you ball by pressing the Space Bar.


Hazard target bank
------------------
The left and right banks of hazard targets are each made up of three spot targets. 
When you hit a spot target in the bank of hazard targets, you receive points. If 
all three left hazard lights are on, the left kicker is activated. If all three 
right hazard lights are on, the right kicker is activated. 


Rank lights
------------
Your current rank, from Cadet to Fleet Admiral, is tracked by the rank lights. 
The types of missions you must complete depend on your current rank. 


Progress lights
---------------
At the advanced level, you complete missions and receive promotions to move up 
in rank from Cadet to Fleet Admiral. Your progress is tracked by the progress 
lights. When you complete a mission, one or more progress lights are turned on.
 When all the progress lights are on, you move up in rank. 


Black hole knockout
-------------------
This is located like a hole just under the ramp. If the ball lands there, you 
get 5,000 pts. 


Hyperspace kickout
------------------
The hyperspace chute curves around the upper-right end of the table. The hyperspace 
lights are located over the chute. At the end of the chute is the hyperspace 
kickout. If the ball lands in the hyperspace kickout, points are awarded depending
on how many hyperspace lights are on, and the ball is ejected and sent back down 
the hyperspace chute. Hyperspace lights are reset after 60 seconds.


Re-entry lanes
--------------
When the ball rolls through one of the three re-entry lanes, you receive points 
and the re-entry light above the lane is turned on or off. If all three re-entry 
lights are on, the attack bumpers are upgraded.


Bonus lane
----------
When the ball rolls down the bonus lane, you receive points and your fuel supply 
is increased. If the bonus light is on, you receive bonus points.  

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                          *-*-*-*-*-*-*-*-*
                         <  Special Thanks >
                          *-*-*-*-*-*-*-*-* 

The People I should thank are:

CjayC - Webmaster of Gamefaqs. This site, I believe, Is the largest 
codes and faqs site on the web.
        


And You, The reader of this faq. 

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	   Hope You Enjoyed Reading My Faq For Fifa 2000.
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                               Legal Notice
This walkthrough is not to be sold or to be put on sale.Any kind of
illegal copying,cheating,or editing of this walkthrough is also prohibited
Putting this in magazines,CD's is also not allowed.
This is a Document by Arif Hussain.
(c) Arif Hussain 2001   Contact : ath_007@hotmail.com
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~



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