Gateway To Glimmer Walkthrough - Guide for Spyro 2: Ripto's Rage

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Y                   VERSION 2.7 - 05/07/02                 P 
R                                                          Y 
O               AUTHOR : CHRISTOPHER HYDE                  R 
2          E-MAIL : [email protected]           O    

Hello there and welcome to Christopher Hyde's magical guide to
Spyro 2!
The latest version of this walkthrough can always be found at:


{  A.Table of contents.                                     }

The table of contents lists the stuff in my walkthrough.

1.Things you should know.
A.Table of contents.
B.Legal stuff.
D.About me.
G.Spyro News.  
H.Controlling Spyro.
I.Special skills.
J.Spirit particles and powerups.
K.Powerup index.
L.Orbs and talismans.
N.Travelling through levels.
O.Speedways - a brief introduction.
P.The guide layout.

2.The walkthrough.
A.World 1 - Summer Forest.
 A2.Idol Springs.
 A5.Sunny Beach.
 A6.Aquaria Towers.
 A7.Crush's Dungeon.
 A8.Ocean Speedway.
B.World 2 - Autumn Plains.
 B1.Skelos Badlands.
 B2.Crystal Glacier.
 B3.Breeze Harbour.
 B6.Fracture Hills.
 B7.Magma Cone.
 B8.Shady Oasis.
 B9.Gulp's Overlook.
 B10.Metro Speedway.
 B11.Icy Speedway.
C.World 3 - Winter Tundra.
 C1.Mystic Marsh.
 C2.Cloud Temples.
 C3.Robotica Farms.
 C5.Ripto's Arena.
 C6.Canyon Speedway.
D.Dragon Shores.
E.Skill Points.

3.The last few things.
B.Cheat cartridges.
C.Walkthrough history.
E.My other walkthroughs.

{  B.Legal stuff.                                           }

Please, I stress this point, do NOT copy any part of this FAQ at all. It has 
taken me several months of doing and a lot of time and effort has gone into 
making this walkthrough what it is.
If anyone at all finds part of this FAQ copied anywhere else, please contact me 
at my e-mail address and I will get the thieving scum into deep trouble.
Thank you.

{  C.Introduction.                                          }

Now I've got all the token stuff out of the way, let's roll!
Welcome to Christopher Hyde's Spyro 2 : Gateway to Glimmer Walkthrough. For this 
guide, I have been using the European version of the game (PAL). I don't know if 
the US version of the game is different, but I seriously doubt it. 
If you have any comments, criticisms or anything at all, just e-mail me 
([email protected]).  When e-mailing, just follow these rules:

1.Please put 'Spyro 2 FAQ' as the subject.  I get so many e-mails a day that, if 
you do this, there is a greater chance I will respond.

2.Any e-mail dissing my FAQ, making any rude comments or trying to cause trouble 
will instantly be deleted. OK?

3.Please read and re-read the FAQ before e-mailing me questions. Chances are, the 
answer will be in the guide. If it isn't then yes, I will help, but if the answer 
is in the guide, don't expect a reply. I have had loads of e-mails over the last 
few weeks asking daft questions with the answers in the guide and I am sick of it.

4.Erm...thats it.

{  D.About me.                                               }

My name is Christopher Hyde and this is my first FAQ EVER (see section 3E for 
details on my others). I decided to write the FAQ because Spyro 2 is such a cool 
game and, even though I find it easy, some people get stuck on it (except 
Fracture Hills - GOD, I HATE THAT LEVEL).  
I enjoy PlayStation games and have lots of PlayStation games. Here is a list of 
my games:

A Bug's Life				MediEvil 2
Alundra 2				Metal Gear Solid
Ape Escape 				Metal Gear Solid VR Missions
Chicken Run				Micro Machines V3
Dino Crisis 2				Micro Maniacs 
Driver 					Resident Evil 2
Driver 2				Sheep, Dog 'n' Wolf
Final Fantasy VI			Spyro 2 (!)
Final Fantasy VII			Spyro 3 (Year of the Dragon)
Final Fantasy VIII			The Italian Job
Final Fantasy IX  			Vib Ribbon
Gran Turismo			      World's Scariest Police Chases
As you can see, I'm into platformers, RPGs and driving games. 

I first got into the Spyro games when a friend of mine got a PlayStation for 
Christmas '98.  She got Spyro and I was instantly hooked. While the gameplay may 
seem a little crude next to it's sequel, it was extremely fun to play.  I had it 
completed in about a day and I was thirsting for more.  I then won a PlayStation, 
in a competition in an English newspaper in March of '99, so I borrowed Spyro and 
completed it again.  
In late November of '99, Spyro 2 came out, which I bought. Again, I was addicted 
and had it completed in a week.  In the Easter holidays of 2000, I began writing 
my guide to this awesome game and the rest is history.


Anyway, that is the end of the 'about me' section and now comes the beginner's 
guide to Spyro 2.  This section basically covers the essential gameplaying and, 
if you are on Autumn Plains by now, you should know the stuff covered in this 
section, so you don't really need to use this section.  As I said before, it is 
mainly for the beginner Spyro 2 player, but you may want to check out the news 
section (G) and you may want to refer to the guide layout (P) for a guide on how 
to use the walkthrough.

{  E.Story.                                                  }

It was the rainy season in the Dragon World. Spyro and his little dragonfly pal 
Sparx were charging through the Artisans land, bored, looking for something 
interesting to do.  They charged about and left big muddy marks everywhere. Spyro 
didn't care. Since his defeating of Gnasty Gnorc (a large gnorc who had turned 
all the dragons of Dragon World into stone - all except Spyro.  Spyro had had to 
free all his dragon buddies and then torch Gnasty Gnorc) several years ago, he 
didn't really get into trouble. Spyro was now a dragon deep into puberty. Several 
female dragons had a crush on him and he had dated several of them. 
Spyro stopped on a hill and sighed. The only mildly interesting thing that had 
happened that day was Bruno, an enormous dragon, falling face first into a large 
mile of mud.  
Spyro looked around him at the lands he could go to ; Stone Hill, Town Square... 
Suddenly, another portal gleamed at him.  Dragon Shores! The wildest, craziest 
and most popular theme park around. Spyro grinned. He hadn't been there since the 
party after torching Gnasty Gnorc. 
"Come on Sparx, let's go to Dragon Shores!" Spyro called to his small buddy. 
Sparx immediately perked up and the duo went through the portal...
"Is it finished yet, Professor?" Elora the faun impatiently asked the Professor.  
"Almost - just a few more adjustments" came the reply.
Elora, the Professor and Hunter were a trio of Avalari. Their country was in deep 
trouble. An evil wizard named Ripto had taken over their land and was causing no 
end of chaos. There was nothing for it - they HAD to get some help. 
Hunter was a cheetah with the IQ of a beetle on a bad day. The Professor was a 
small mole with the IQ of Stephen Hawking and Albert Einstein combined. 
Unfortunately, this made him very forgetful. Elora was a faun with attitude. She 
had a high IQ for a faun and was very impatient. However, underneath her surly 
attitude, she has a heart of gold. 
"Its working! ITS WORKING!" the Professor cried suddenly,with the gleeful voice 
of someone whose inventions rarely worked.
It had been Elora's idea to send for a dragon. Ripto, a small reptilian wizard 
and his dastardly companions (Crush, a dumb but aggressive lizard and Gulp, a 
triceratops who Ripto used as a steed - which also gives the impression of Ripto 
looking much taller) had been terrorising the land of Avalar for weeks. Elora, 
Hunter and the Professor had all set to work creating a super-portal to get a 
dragon. The super-portal had worked and a dragon was on it's way. Elora crossed 
her fingers and prayed. Hunter cried "Quick! He's coming!". Sure enough, Ripto 
and his companions were heading towards them. 
Suddenly a blinding flash of light erupted from the super-portal. A dragon popped 
out. Guess who it was...

For a full explanation of the circumstances leading to Spyro ending up in Avalar, 
watch the introduction sequence.

{  F.Characters.                                             }

Species - Dragon.
Sex - M.
Life's a riot being a dragon, especially a famous one like Spyro. He has become 
quite a celebrity since he defeated Gnasty Gnorc and freed his dragon brethren 
from their crystal prisons. Confident and cocky, he often finds that the older 
dragons don't appreciate his irreverence though they can't fail to admire his 
Though they probably don't realise it yet, the people of Avalar are lucky to have 
a dragon as enthusiastic and good-natured as Spyro to help them.

Species - Dragonfly.
Sex - M.
Spyro's best friend is a dragonfly called Sparx. He's a busy little fella and 
loves to help Spyro collect treasure - after all, if he stays near Spyro he's 
more likely to get fed (Sparx just loves butterflies).
This might explain why, when Spyro's in danger, Sparx also defends him against 
attack. He can take up to 3 hits. After that he darts for cover. You can see how 
he's feeling by his colour.

Gold - Full health (3 hits left)
Blue - Medium health (2 hits left)
Green - Low health (Only 1 hit left)

If Spyro is atacked after Sparx has flown off, he'll lose a life. If Sparx is low 
on health, or gone, just flame some small creatures that release butterflies and 
he'll be back. When he eats a butterfly he gets one point of health until he's 
back to full health. Every now and again, Sparx will find a special butterfly (1 
in 10) that restores him to full strength and gives Spyro an extra life. Keep a 
look out for creatures that might release butterflies and always try to make sure 
he's well-fed.

Species - Faun.
Sex - the unofficial leader of the Avalari. This faun is the most level-
headed of all the creatures that befriend Spyro and will always be willing to 
help out with good suggestions. Elora also keeps an eye on Ripto's whereabouts 
and can help Spyro find the baddie's hiding places.

ZOE - 
Species - Fairy.
Sex - F.
Zoe is a fairy friend of Elora'a and the two love nothing better than catching up 
on the gossip - who's dating who, which satyr's been turned to stone this week, 
that kind of thing. Elora has asked Zoe to look after Spyro and act as a 
checkpoint for him. If he gets hurt, she'll bring him back to where she saw him 
last to save him starting all over again.

Species - Cheetah.
Sex - M.
Hunter the cheetah is not the bravest of animals, but then again he doesn't need 
to be as he's the fastest thing on two legs. A natural athlete, he loves to race 
and appreciates healthy competition, which is why he encourages Spyro to join in 
with some of his challenges. Of course, Hunter knows he'd outrun anyone if only 
he hadn't gone and lost his running shoes.

Species - Mole.
Sex - M.
The Professor is a mole that thinks on a different level to everyone else. It's 
as if he's playing chess on a thousand boards and winning on every game. 
Unfortunately, this means he often appears distracted and absent-minded. After 
Elora suggested asking a dragon for help in fighting Ripto, the Professor built a 
portal to bring one of them through to Avalar. Though Spyro isn't quite what he'd 
expected, the Professor is impressed by his enthusiasm and has every confidence 
in him. If nothing else, the young dragon will be able to help him find his 
missing pencil.

Species - Bear.
Sex - M.
Moneybags is obsessed with material wealth. He looks for any oppurtunity to 
fleece Spyro of his well-earned treasure and, unlike everyone else in Avalar, 
refuses to help him without some kind of financial incentive. He's not mean or 
unkind so much as self-obsessed and only out for himself. Even he is frightened 
of Ripto, though, and is trying to get enough treasure together to be able to buy 
a ticket out of Avalar as soon as he can.

Species - Lizard.
Sex - M.
Toad-like in more ways than one,Ripto is a classic example of the 'Napoleon 
complex' - a little guy who feels he must take on the world. He is always 
frustrated, short-tempered and spiteful, ever since since he was picked on at 
school as a child. He became so used to not joining in wih games that he now only 
wnats to ruin everybody else's fun. Having stolen a magic sceptre, Ripto is using 
his new-found power to pick on everyone and generally spoil the peace and quiet 
of Avalar. But now that he knows there's a dragon here, he'll pull out all the 
stops to make everyone's lives miserable - Ripto HATES dragons.

Species - Lizard.
Sex - M.
Crush has the IQ of a slug. He likes to smash things with his club. He likes to 
pound the ground with his club. He likes to beat himself with his club. 
Basically, he likes his club. He can often be found staring into space while his 
mind goes blank. He dislikes Spyro because he keeps taking all the 'shiny 
objects' that Crush likes to smash...with his club.

Species - Triceratops.
Sex - M.
Gulp is only slightly smarter than Crush. Often to be found giving Ripto a ride 
(and thereby making his master seem tall), his only real interests are eating, 
thinking about what to eat and finding things that he can eat. When he dreams, 
Gulp imagines he's a dancer...who can cook.

{  G.Spyro News.                                             }

This section will get updated every time I get new information relating to Spyro.

Spyro 3 is definitely coming out! It will be subtitled, similar to Spyro 2's 
subtitle being 'Gateway to Glimmer/Ripto's Rage' and it's full name will be 
Spyro : Year of the Dragon.
The story goes that Spyro and Sparx return from their trip to Avalar and they 
have a party, along with all their other dragon friends. During the party, an 
evil sorceress (no name yet) steals all the dragon eggs (remember them? Those 
things you had to get off the thieves on the original Spyro?), leaving the 
dragons without a new generation. Obviously, Spyro and Sparx set off to retrieve 
In this game, Spyro will be able to use vehicles to aid him, such as tanks, subs 
and speed boats. Mini-games, similar to the ones in Spyro 2, will be playable and 
feature activities like boxing, skateboarding and first person shooting (like 
Goldeneye on the N64).
Also, you won't just be able to play as Spyro. In a similar vein to Sonic 
Adventure on the Dreamcast, you will meet several characters who you can play the 
game as. At the moment, three other playable characters have been announced, 
which means the game will have at least 4 different endings!
The other playable characters have been identified as a kangaroo, a monkey and a 
There will be at least 30 levels.

Spyro 2 may be going into the Platinum range before Christmas! 
Just imagine - this amazing game for a bargain price!

More news on Spyro 3 - 
It now seems that the other four playable characters will be a monkey, a 
kangaroo, a yeti and a penguin. Each will have their own abilities and their own 
worlds to explore.
As well as there being end-of-world bosses, as in the first two games, there will 
be 'mini-bosses', similar to Sonic 3 and Sonic and Knuckles on the 
The speedways will definitely be returning (either jump for joy or groan). They 
will be renamed Speed Rounds and Spyro will be able to use rockets, flame 
powerups, extra lives (so that you don't have to start all over again if you die, 
maybe?) and a mode where you race against the other characters. Does this mean 
Spyro 3 will be multi-player as well?

More news on Spyro 3...
The biggest piece of news this update is that this will be Spyro's last 
adventure! This, however, is a good year to end the Spyro chronicles as this year 
is the Chinese year of the dragon (similar to the Western world using 1974, 2000, 
2050 etc to number years, the Chinese name each year after an animal. I was born 
in one of the years of the tiger, for instance).
You all now about the story being that a sorceress captures the dragon eggs, but 
more details have now been released about the story. The sorceress is very small 
and, when she conjures a portal to the dragon's world, Spyro is the only one left 
small enough to fit in(I have some suspicions about this sorceress - I think she 
is related to Ripto in some way). The sorceress' realm is called the Forgotten 
World and is inhabited by rhinoceros-esque enemies called the Rhynocs. Once in 
her realm, Spyro meets four other people who want a piece of her. As Spyro 
progresses through her realm, these characters come into play and are used to 
explore areas Spyro can't reach. At least 30% of the game is played through these 
other characters.
The other characters have now been confirmed. They are Sheila the kangaroo, 
Sergeant Byrd the penguin, Bentley the yeti and Agent 9, a space monkey. Well, 
he's not actually from space. The Professor from the current game has raised him 
in his lab. 
Sheila has many different types of jumps. She can do many different types of 
double-jump to do various things, such as clearing wide gaps and hop up cliffs. 
Sergeant Byrd can fly, having been raised by hummingbirds. He can also pick 
enemies off using his rocket-launcher. He can pick things up with his flippers, 
which means some puzzles will be made taking advantage of the fact he can carry 
stuff. Bentley is the slowest, but his great strength and enormous club can be 
used to break stuff down, such as boulders and extra strong treasure chests. He 
can also use his club in a spin attack which deflects enemy fire. Finally, 
there's Agent 9. He wears a helmet and has a pistol to shoot with. This pistol is 
used in a sniper mode, which lets you zoom in on targets and pick them off.
More details on the mini-games have now also been released. Definire games in 
Spyro 3 are a skateboarding sim, more thief chases, games similar to the Speedway 
Rounds and a submarine game. A vertical shooter starring Sparx is also rumoured 
to be featured.
The levels have also had a lot of thought put into them. Effects such as 
lightning, sparks and smoke make Spyro's journey seem ever-more realistic. Also, 
on an ice themed level, Spyro's steamy breath can be seen. Another interesting 
idea for each level is that the enemies dress up in costumes matching the theme. 
The previously mentioned ice level features lederhosen clad Rhynocs terrorising 
sheep. These sheep, when talked to, speak in Swiss accents.

Two pieces of news this time.
The first concerns the current Spyro game (Spyro 2). It is definitely going into 
the Platinum range before the end of September.
The second piece of news is big. Very big.
Spyro 4 will be coming out.
Now before you say to yourself, "Hang on, he said earlier that Spyro 3 will be 
the last game". Well, in answer to that, yes it will and no it won't. It won't 
because Spyro 4 is coming out, but it will be the last Spyro game that Insomniac 
will be developing. This is because Universal Studios have the rights to decide 
who develops the games. They have given the rights to Hasbro Interactive 
(developers of Starcraft, Diablo and my all-time favourite PC game, RollerCoaster 
Tycoon), who have three years to develop another Spyro game.
Spyro 4 will not just be released on the PlayStation 2, but also Nintendo's new 
GameBoy Advance, the PC and Microsoft's X-Box. Work on the game began in April 
and the game will not be released until Spring 2002 at the earliest.
If Universal have decided that Spyro is such a good franchise that a big 
developer like Hasbro should do the fourth, then Spyro merchandise may be 
realeased. Think about Pokemon merchandise... Spyro might have cuddly toys, 
action figures (like the Crash Bandicoot action figures), calendars...heck, maybe 
even a TV show! 
It is not impossible that Spyro 4 may depart from the style of the first three or 
that the various versions will have to be different (perhaps Spyro 4 will be a 
side-scrolling platformer, like Sonic, on the GameBoy Advance, because it is 
obviously not as powerful as PlayStation 2).

Spyro:YOTD has been released in the USA! It will be released here in the UK on 
November 8th, according to one website. However, as this date is a Wednesday, and 
all games as far as I can remember have been released on a Friday, I doubt this.
The front cover of the box features the extremely nice logo, along with Spyro and 
the rest of the new characters running towards you.
The sorceress (still no name) is stealing the dragon eggs to summon a giant 
planet-eating creature. There will be around 100 dragon eggs to collect. 
Collecting is neccessary, not only to defeat the sorceress, but also to open 
gates and doors along the way. Hunter, the Professor and that old rogue Moneybags 
all appear in the game, so Moneybags will doubtlessly be swindling Spyro of all 
his hard-earned eggs (although gems are appearing again, so perhaps Moneybags has 
realised that dragon eggs are more valuable than gems).
Inside each egg is a dragon. Each dragon has it's own name, features and 
personality. Clearly, Insomniac are taking a leaf out of Nintendo's book and 
using Pokemon-style statistics.
There will be nearly 40 levels to complete.
Skill Points make a return. This time, instead of a small noise, an on-screen 
confirmation appears. As well, the superflame makes a welcome comeback.
The homeworlds all have rather interesting names. Spyro 2's homeworlds were 
linked by being named after the seasons. Well, these homeworlds are linked 
through time. In order of appearance, the homeworlds are:
Sunrise Spring.
Midday Gardens.
Evening Lake.
Midnight Mountain.
During the skatepark minigame, points normally appear on-screen telling you how 
many points you have obtained when pulling off a special move. For some of the 
moves, they are named after bosses from the previous games. Ripto, Crush, Gulp, 
Big Gulp, Orange Crush, Gnasty Gnorc and Doctor Shemp are all bonuses.

14/11/00 - 
Managed to tear myself off Spyro 3. I bought the game on the day it came out and 
it is FANTASTIC. If you love Spyro 2, you'll love this!
Needless to say, within the next couple of months, work will begin on a Spyro 3 
guide in a similar vein to this one. Info regarding this can be found every time 
I update the guide.

Wow! Haven't put anything in this section for a while, because there hasn't been 
any new Spyro news. However, that will all change now...
Spyro 4 has been announced. It will be called 'Spyro: Season Of Ice' and will 
only be available on the GameBoy Advance. No news on any versions for any other 
formats yet...
The game looks fantastic. It looks like a much nicer looking Sonic 3D. The 
graphics are sharp and colourful (screenshots can be found at
The storyline is a little bizarre. It goes like this;
"After the defeat of the Sorceress, Spyro and his friends look forward to a well-
earned, uninterrupted vacation at Dragon Shores.
"Meanwhile, a lowly Ryhnoc spell librarian see his chance for that career change 
he's always wanted. Finding a transforming spell in the Sorceress' vast magic 
library, he quickly recites it to turn his meager frame into a tower mass of 
strength and brains. Unfortunately the book was upside down. Now Grendoc has two 
heads, and a migraine in both of his thick skulls.
"The cure listed calls for the wings of a hundred fairies. He captures Zoe and 
freezes fairies throughout the Fairylands, sending his Ryhnoc buddies out to 
collect the frozen fairies. Using her last bit of magic, Zoe sends a magic 
balloon to Spyro for help.
"Along with Hunter and Sparx, Spyro sets out on a brand new adventure to save Zoe 
and the Fairies of the Dragon Realms!"
Features include 30 new levels, speedway rounds (which should look interesting in 
this game), Sparx levels, Spyro abilities (flaming, gliding, spitting objects 
etc) and the return of classic Spyro characters. 
The game is scheduled for release in November this year.

For news on future Spyro games, check out
{  H.Controlling Spyro.                                     }

D-pad or left analogue stick - 
Makes Spyro move. When using the left stick, you can make Spyro run or walk 
depending on how far you move the stick.
When you are gliding, you can turn Spyro with these controls.
There is a move you can do whilst gliding that is not written in the manual! 
While gliding, press down on the D-pad or down on the stick. Spyro's wings will 
unfold and he uses them to float gently down to earth.
X button - 
This lets Spyro jump. Use the D-pad or the stick to choose the direction of the 
If you hold down the X button, Spyro jumps a little higher.
To glide, press the X button to jump, then press it again. Spyro will now begin 
gliding. Use the D-pad or the left stick to change the direction of Spyro's 
[] button - 
This makes Spyro charge. Hold it to carry on charging. Use the D-pad or the left 
stick to change direction.
T button -                                     (Triangle button)
Press + hold this while Spyro is standing still to enter first person 
perspective. When Spyro has something in his mouth, press + hold this and a 
target also comes up, giving better aim. Use the D-pad or left stick to look 
Press this button while Spyro is gliding and he performs a little hover. This 
gives you a bit more height and is essential for getting over gaps in the last 
few levels.
O button - 
Makes Spyro flame. If he has something in his mouth, he'll spit it out. Use the T 
button target to make aiming easier and then press O to fire. Spyro always flames 
in the direction his head is pointing.
START button - 
Brings up Spyro's guidebook and other options. From the guidebook, you can ckeck 
how well you are doing throughout the game. The other options let you do stuff 
like saving, messing about with various features in the Options menu and quit.
Shoulder buttons - 
Also known as the camera buttons. Press + hold L1 or L2 to rotate the camera 
left. Press + hold R1 or R2 to rotate the camera right. Press L1 and R1 together 
to centre the camera behind Spyro (also works with L2 and R2).
Missing those last few gems and can't find them? Press + hold all four shoulder 
buttons and Sparx will point towards the gems. 

{  I.Special skills.                                        }

As Spyro proceeds though Avalar, he will need several skills to get certain orbs 
and gems. These can be bought off Moneybags, but beware, they don't come cheaply.

Swimming - 
Bought for 500 gems in Summer Forest.
In shallow patches of water, Spyro is happy to paddle about. However, once he has 
learnt to swim, he can explore underwater and uncover hidden passages. Press the 
[] button to dive, then use the X button to swim and the D-pad/left stick to 
manoeuvre underwater. Press the [] button to charge at enemies. To resurface, 
swim towards the surface and Spyro will get out.

Climbing - 
Bought for 500 gems in Autumn Plains.
Jump onto the ladder you wish to climb and Spyro will grab hold of it. Use the D-
pad/left stick to move about. Press the X button and left or right to hop onto 
another ladder. Press X to jump off.

Headbash - 
Bought for 1,000 gems in Winter Tundra.
Press the X button to jump, then press T. Spyro slams down with his horns.

{  J.Spirit particles and powerups.                         }

As each enemy is defeated, it releases a spirit particle. These particles are 
collected by a pair of pyramid-shaped posts located somewhere in the level. 
Between the posts is a number. This is how many spirit particles Spyro needs 
before the powerup is activated. Once it is activated a small icon will be 
floating in place of the number. Run through the posts to get the powerup.
Beware - powerups only last for a certain time. A bar appears, showing how long 
you have left until that power runs out. To get it back, run through the posts 

{  K.Powerup index.                                         }

I will list the powerup, the level(s) it appears in and the effect.
1.Fly - Glimmer, Crystal Glacier, Magma Cone - Lets Spyro fly until the timer 
runs out.
2.Spring jump - Colossus, Breeze Harbour, Mystic Marsh - Spyro jumps high into 
the air.
3.Supercharge - Idol Springs, Hurricos, Fracture Hills, Robotica Farms, Ripto's 
Arena - Spyro charges maniacally until you hit something or release the [] button.
4.Superflame - Sunny Beach, Aquaria Towers, Zephyr, Scorch, Ripto's Arena - Spyro 
releases a small comet everytime he flames. Also given as an end-of-game treat.
5.Lava trot - Skelos Badlands, Shady Oasis - Spyro can walk on lava without 
getting injured.
6.Icy breath - Cloud Temples - Spyro breathes ice instead of fire.
7.Energy breath - Ripto's Arena - Spyro unleashes a green sphere of energy from 
his mouth.
8.Superflame + Fly - Metropolis, Ripto's Arena - Avalar's first double powerup. 
This lets you fly and superflame at the same time.

{  L.Orbs and talismans.                                    }

Talismans are given to Spyro by the people of Avalar as a reward for helping 
them. These are used to unlock Ripto's hiding places, so you need to colloect 
them all.
Orbs have a special meaning to the Avalari, as they are a unique source of power. 
It's rumoured that, should anyone collect every orb in Avalar, they would surely 
be the most powerful being ever! The Professor has managed to harness the power 
of orbs so that Spyro can use them to open portals and doors throughout Avalar.
Using this walkthrough, you should be able to get all the orbs with the minimum 
of fuss.

{  M.Gems.                                                  }

Gems are pieces of treasure that the Avalari keep in their lands. Spyro can 
collect them and give them to Moneybags in exchange for something good.
Gems come in several different colours, each one being a different denomination.
This short guide to gems lists the colour and then the denomination.
Red - 1.
Green - 2.
Blue - 5.
Yellow - 10.
Purple - 25.
Gems are either lying around or sealed in caskets. Spyro can open these caskets 
in the following ways.
Baskets - Your typical container. Can be flamed or charged to be opened.
Jar - The second most common container. Must be charged to be opened.
Sealed chest - These have no ordinary way of being opened. They must be 
superflamed, supercharged or have a rocket hit them to open.
Headbash chest - These have a red and white target on top. You must use the 
headbash to open them.
Firework jar - These are dangerous. Flame them to ignite the TNT, then get away 
quickly to avoid it's flames. It'll soar into the air, then, on landing, smash 
Mystery jar - This is yellow with green stripes and has question marks around the 
side. It can be flamed or charged at to be opened. Once flamed or charged, it 
disappears and then reappears elsewhere in the level. You then have to track it 
down and repeat the flaming or charging. It then disappears and reappears...and 
so on, in a mad game of follow-the-leader. Eventually, the jar breaks and it 
releases it's cargo.

{  N.Travelling through levels.                             }

In each home world, there are portals. Enter these and you are taken to another 
land, with tasks to complete in each.

A level is deemed completed when Spyro has:
1.Helped the inhabitants resolve the problems caused by Ripto.
2.Defeated all the enemies.
3.Found the portal that leads back to the homeworld.
4.Collected all the gems you can currently get at (you may need to re-enter some 
levels with a special skill you didn't have before, which you need to do things).
If Spyro achieves these goals, he may get the following:
1.Gain an orb.
2.Collect spirit particles.
3.Receive a talisman or orb from the portal keeper.

Once the talismans have been collected in each world, you will be taken to face 
the boss. After defeating the boss, you will be taken to the next homeworld. You 
can get between homeworlds via portals. 

{  O.Speedways - a brief introduction.                      }

There is 1 speedway in Summer Forest and in Winter Tundra and there are two in 
Autumn Plains.
The speedways used to be really popular with the people of Avalar, until it 
became clear that Hunter would win every single round, so they were closed. But 
now Spyro is on the scene, the speedways have been reopened. Once you are in a 
speedway, you have to achieve a number of tasks within a time limit. Objects, 
such as bungee jumpers and rams, have to be flamed to be destroyed. Vehicles, 
such as motorbikes and cars, have to be destroyed by landing on the track they 
are driving around and supercharging into them. Arches and hoops have to be 
destroyed by flying through them. You will get extra time for everything you 
destroy. If you complete all the tasks given, you get awarded gems.
Once a speedway is complete, you can re-enter it and enter time trial mode. See 
if you can beat the time you previously set!
Also, you can get the orb. There is one orb in each speedway and they are 
sometimes referred to as the 'secret orbs'.

{  P.The guide layout.                                      }
The guide is set out in the following way. I have used Colossus as an example.

1.Section A3 - Colossus    
2.Gems - 400       3.Orbs - 3         4.Talisman - Golden Statue
5.Species - Monks   
6.Names - Harry, Arnie, Clive, Curtis, Ned, Kipp, the Professor
7.Butterfly Animals - Penguins       8.Total No. Of Enemies - 13
9.Do I need to come back - No
10.Enemies - Charger, Bouncin' Yak, Evil Spirit, Goalie, Hockey Player
11.A peaceful monastery set in some mountains is now the home of a fearsome yeti!
12.Orb 1 - Hockey vs. Goalie - ***^^ - 

1.The section number and the name of the level.
2.Amount of gems available.
3.Amount of orbs available.
4.Name of talisman.
5.The inhabitants of this level.
6.Their names. I also include other characters that appear in the level eg 
Hunter, Moneybags etc.
7.The animal you have to flame to get a butterfly.
8.The total amount of enemies.
9.Do you need to come back with, say, a special skill which is needed to complete 
100% of that level? This bit tells you if you do or don't.
10.The enemies' names. I have invented most of them. It is fairly easy to work 
out which one I am talking about, though.
11.I write a short piece of commentary about that level here.
12.The orbs are listed here. This tells you what definition is given in the 
Guidebook, the difficulty rating (In this case, the difficulty rating is 3/5, so 
**^^^ would be 2/5 and ****^ would be 4/5 etc) and a guide on how to get the orb.

I haven't listed the gem locations as it would take HOURS and I only want to give 
a basic guide, not give you a full, piece-by-piece walkthrough to every level.

Anyway, that's the first section done. Many of you have probably skipped straight 
to this section, but I recommend you read the guide layout above.
Now, we come to the bit you clicked on the link for.
That's's time for the walkthrough!


{  A.Summer Forest                                          }

Gems - 400       Orbs - 4         Talisman - N/A
Species - N/A   
Names - Elora, Hunter, Moneybags,
Butterfly Animals - Frogs + Sheep     Total No. Of Enemies - N/A
Do I need to come back - Yes, with the climbing ability.
Enemies - N/A
A castle situated in a beautiful natural environment is the first homeworld.
Orb 1 - Hunter's challenge - N/A - Once you've located Hunter, speak to him. 
Listen to his advice, then follow him, performing the tasks. This is excellent as 
a training course for the later levels and you even get an orb for it!!!
Orb 2 - On a secret ledge - N/A - Once you've got the swimming ability from 
Moneybags, return to the first courtyard, where the entrance to Glimmer is. Dive 
into the pool and follow the tunnel along. Surface at the far end and climb the 
steps to get the orb. 
Orb 3 - Atop a ledge - N/A - Use the climbing ability to climb the ladder in the 
area with Hurricos and Sunny Beach. The orb is on the ledge running around the 
Orb 4 - Behind the door - N/A - Hmm, quite tricky to get. This had me stumped for 
a bit and then I realised how to get it! Go to the room with Ocean Speedway. 
Press the button there and you will notice it opens and closes the door. Leave 
the door nearest to you closed, then jump onto the window ledge. Turn left and 
glide to the window ledge on the left. Drop off it into the corridor beyond and 
the orb is in the room, waiting for you.

Section A1 - Glimmer
Gems - 400       Orbs - 3       Talisman - Magic Pick
Species - Gemcutters (some sort of kangaroo/mouse hybrid)
Names - Pogo, Whiskers, Twitchy, Kanga, Bounsa, Roo, Moneybags
Butterfly Animals - Ladybirds       Total No. Of Enemies - 14
Do I need to come back - Yes, with the climbing ability
Enemies - Clubbasaurus, Timidasaur, Little Lizard
The first level of the game is set in the Gemcutter's gem mine
Orb 1 - Lizard Hunt - *^^^^ - Speak to Bounsa, who is in the cave in the last 
outside area. He sets you an orb task - kill all the little lizards using 
boulders to spit at them. This is a very simple task and introduces the amateur 
Spyro 2 player to the concept of spitting things at your enemies. The last couple 
of lizards are the only two who should prove to be a bit of a challenge. These 
two move about, so aim at one place, wait for them to step into you line of fire 
and hit the O button!
Orb 2 - Gem Lamp Flight outdoors - *^^^^ - You need 10 s.p. to do this task - 
Speak to the Gemcutter who is standing near the powerup. Use the powerup to glide 
around the area and flame the lamps at your leisure. The only snag with this is 
that you have to hit them all in one go, as they extinguish themselves. 
Orb 3 - Gem Lamp Flight in cave - **^^^ - You need 10 s.p. to do this task - 
Almost exactly the same as before - the only real difference is the setting. Just 
use a similar strategy to before and you will be fine.

Section A2 - Idol Springs
Gems - 400       Orbs - 2       Talisman - Jade Idol
Species - Idol Tribe
Names - Foreman Bob, Hulagirl Stella, Foreman Bud, Foreman Max
Butterfly Animals - Beetles       Total No. Of Enemies - 11
Do I need to come back - Yes, with the swimming ability
Enemies - Huge Idol, Medium Idols, Little Idols, Big Purple Idol
The idols that the Idol Tribe worship have come alive and turned against them!
Orb 1 - Foreman Bud's puzzles - Swim into the lake at the beginning and follow 
the passage. It brings you out in a room with Foreman Bud. He sets you a series 
of puzzles which you need to complete in order to get the orb. 
Puzzle 1 - ***^^ - Although it looks fiendish, can be solved in four easy steps. 
Step on each corner tile, beginning with the lower-left one and continuing 
clockwise around. This lights them all up. Bingo! 
Puzzle 2 - ***^^ - Next, Bud asks you to feed the enormous idol opposite the 
first door. He only likes 2 colours, but I can't tell you which two as they 
change with each game. Use trial-and-error and, once you know which he likes, 
feed him 10 of those colours. 
Puzzle 3 - ***^^ - The final puzzle involves having to lower a group of tiles in 
the right order. Again, this seems to differ every time, so use trial-and-error. 
Congratulations! The orb is yours(and you've certainly earned it!)
Orb 2 - Hula Girl rescue - ***^^ - You need 8 s.p. to do this task - Speak to 
Hulagirl Stella by jumping over the platforms to the left of the exit. She asks 
you to free the hulagirls that the Big Purple Idol has imprisoned.  Use the 
supercharge powerup to destroy the pedestals. Try and keep to the marked path and 
you should do it. Again, this is one of those tasks which sounds easy, but is 
difficult to pull off.

Section A3 - Colossus    
Gems - 400       Orbs - 3         Talisman - Golden Statue
Species - Monks   
Names - Harry, Arnie, Clive, Curtis, Ned, Kipp, the Professor
Butterfly Animals - Penguins       Total No. Of Enemies - 13
Do I need to come back - No
Enemies - Chargers, Bouncin' Yaks, Evil Spirits, Goalie, Hockey Player
A peaceful monastery set in some mountains is now the home of a fearsome yeti!
Orb 1 - Hockey vs. Goalie - ***^^ - This a task which appears difficult but there 
is one strategy which makes it easy. When you start each round, the goalie will 
smack the puck away from the red goal. Retrieve it by following it and swallowing 
it (slide over it to swallow it). Then head for the goal. Head towards one side. 
This makes the goalie get in your way and stop you from getting it in that side. 
Then, at the last moment, turn for the other side and spit it in there. Repeat 
another four times and you get the orb.
Orb 2 - Hockey one on one - ***^^ - A bit harder. Repeat the tactics above for 
another easy win. If the red player gets the puck, flame him. Be careful when 
attempting to score a goal as the red player becomes a defender. You need to get 
past him as well.
Orb 3 - Evil spirit search - ***^^ - You need 11 s.p. to do this task - Speak to 
the Professor to begin this task. You need to find 10 statues, which have been 
taken over by spirits, and flame them. Just retrace your steps from the beginning 
of the level and flame every statue you see. The only one you may have difficulty 
in finding is the one above the yeti. Use the spring jump to get on top of the 
yeti's chamber and flame that statue!

Section A4 - Hurricos
Gems - 400       Orbs - 3       Talisman - Gear of Power
Species - Electrolls
Names - Zapp, Amper, Kosmos, Watt, Spike, Brainy
Butterfly Animals - Rats       Total No. Of Enemies - 22
Do I need to come back - No   
Enemies - Gear Grinders, Thieves, Alarmbots
Home to the Electrolls, Hurricos is being overrun by the Gear Grinders!
Orb 1 - Stone thief chase - ****^ - Wander around the area with the generators 
and place the stones into the sockets by swallowing them, then firing them. Carry 
on doing this until you hear an alarm. This means that a thief has been spotted. 
Charge back to the area you have done and flame the thief. Replace the lightning 
stone it will have stolen and repeat this until all 10 have been caught.
Orb 2 - Factory Glide I - ***^^ - You need 18 s.p. to do this task - Use the 
activated supercharge to charge into the windmills leaning against the walls of 
the area. Charge or flame the buttons they are hiding. These slow the large 
windmills down. Repeat this in the area beyond the electrical beams and climb the 
steps behind one of them. Speak to Kosmos and then jump across the windmill 
blades and from there to the factory. Jump across the black beams protruding from 
the factory and speak to Watt to get the orb.
Orb 3 - Factory Glide II - ***** - From getting orb 2, perform a glide+hover to 
the next windmill. From here, glide+hover to the other windmill, then glide+hover 
again to the top of the suspension bridge. From here, glide+hover to the raised 
grassy bank. Glide+hover across some more black beams thn press the switch in the 
noisy room to gain the orb.

Section A5 - Sunny Beach
Gems - 400       Orbs - 3       Talisman - Turtle Medallion
Species - Turtles
Names - Prince Tortiss, Advisor Gromit, Advisor Moppet, King Fromit, The 3 Babies
Butterfly Animals - Starfish       Total No. Of Enemies - 17
Do I need to come back - Yes, with the climbing ability
Enemies - Diving Water Workers, Shock-stick Water Workers, Spaded Water Workers, 
the Chef
An underwater palace is being invaded by the Water Workers
Orb 1 - Blasting boxes - ****^ - You need 11 s.p. to do this task - Once the 
superflame is activated, use it. You need to find the 7 turtle boxes distributed 
around the level and blast them open to free the turtles inside. The only one you 
may have difficulty with is the one behind a door. Stand on the button, so the 
door opens, and flame it from there.
Orb 2 - Turtle Soup I - **^^^ - Speak to the Chef, who is in the area above the 
ladder near the end of the level. He tells you he is going to cook some of the 
turtles from Sunny Beach and you need to stop him! Run into the arena and the 
Chef will call the turtles. To get them away from the cauldron, charge into them 
or flame them (charging seems to get better results). The aim is to get them into 
the pool of water, which then sucks them up. Get rid of all the turtles and the 
orb is yours. 
Orb 3 - Turtle Soup II - ***** - One of the only 5-star difficulty tasks in the 
game - fortunately! Very difficult - the turtles come faster and are harder to 
get into the pool. Repeat the above strategy and persist and you should get the 

Section A6 - Aquaria Towers
Gems - 400       Orbs - 3       Talisman - Enchanted Shell
Species - Seahorses
Names - Ripple, Hoppo, King Flippy, Moneybags, Hunter
Butterfly Animals - Sheep       Total No. Of Enemies - 29
Do I need to come back - No
Enemies - Shock-stick Water Workers, Crabbs, Meta-Sharks
The Water Workers are draining the water from this palace!
Orb 1 - Seahorse rescue - ****^ - Speak to King Flippy. He asks you to swim to 
each of the numbered towers and rescue each of his children, who have been 
imprisoned in each tower. In each tower, there are obstacles, such as electric 
beams and crabbs. Once you have freed all 6, you win the orb.
Orb 2 - Manta ride I - **^^^ - Speak to Hunter (he is near King Flippy) and he 
asks you to help train his manta ray. Agree to it and he sets you off on a course 
around the area. One of King Flippy's servants makes rings out of bubbles, which 
you have to swim through. Once you have completed the course, Hunter gives you an 
Orb 3 - Manta ride II - ***^^ - Hunter sets you another course, this time with 
sharper turns and rings requiring you to swim fast. Just persevere - once you 
know the course, it'll be a doddle.

Section A7 - Crush's Dungeon
Gems - N/A       Orbs - N/A       Talisman - N/A
Species - N/A
Names - N/A
Butterfly Animals - Sheep       Total No. Of Enemies - 0
Do I need to come back - No
Enemies - Crush
A dungeon deep beneath Summer Forest is now home to Crush.
The first boss, and a real pushover. Charge up to Crush. As you do, he will run 
onto a blue area on the floor. Stand back and jump over the blue electronic 
pulses as he fires them at you. Now flame him. Charge away as he retaliates by 
running after you and then bringing the house down (literally!).
Repeat this.
Now all the areas become red. When Crush stands on them, he fires fireballs at 
you. Charge around him as he does, wait until he is vulnerable and then flame 
him. Then charge away from him as he chases you.
Repeat this.
Now some turn blue and the others stay red. Depending on which colour area he 
stands on, apply the tactics above. When he chases you this time, he kills 

Section A8 - Ocean Speedway
Gems - 400       Orbs - 1       Talisman - N/A
Species - The Merpeople
Names - Queen Finny, Hunter
Butterfly Animals - N/A       Total No. Of Enemies - N/A
Do I need to come back - No
Enemies - N/A
The first speedway is the home of the Merpeople.
Start off by getting the first four rings.  After getting the fourth, ignore the 
rest for now and head through the arch in front of you.  Collect the first six 
arches and, after the seventh, turn sharply to the right and collect the last 
four rings.  Then, collect the last arch.  Now, get the boats.  They go around in 
a giant eight circuit so if you go in the opposite direction to them, then you 
can meet them all head on.  After getting all eight, land on the road around the 
main island.  Supercharge around it in the opposite way to the cars. 
Orb 1 - Follow Hunter - ****^ - Speak to Queen Finny (she is in the audience on 
the left as you enter the speedway). She asks you to fly through some rings for 
the Merpeople's entertainment. Follow Hunter through the rings as he flys through 
them. As he flys through them, they shrink, so keep close to him. Fly through all 
of them and Queen Finny hands over the orb.

{  B.Autumn Plains                                          }

Gems - 400       Orbs - 2       Talisman - N/A
Species - N/A
Names - Elora, Moneybags, the Professor
Butterfly Animals - Frogs, Sheep      Total No. Of Enemies - N/A
Do I need to come back - No
Enemies - N/A
A large castle is the second homeworld
Orb 1 - The end of the wall - N/A - Use the whirlwind that takes you to Metro 
Speedway and glide onto the wall surrounding the grassy area.  Follow it around 
and charge at the crumbling wall at the end.  The orb is there, waiting for you 
to collect it.
Orb 2 - Long glide! - N/A - Near Gulp's Overlook is another crumbling wall.  
Charge it.  Use the whirlwind and grab all the treasure on the rooftop.  Now, use 
the fairy to save your progress in case you don't make the glide.  Step into the 
second whirlwind and let it take you to the tower (the highest point of Autumn 
Plains).  Glide across to the distant island which has several gems worth 25 and 
the final orb of Autumn Plains.

Section B1 - Skelos Badlands
Gems - 400       Orbs - 3       Talisman - Ancient Bone
Species - Bonebuilders
Names - Gronk, Glug, Lumpy, Ooga, the Tribespeople
Butterfly Animals - Lizards       Total No. Of Enemies - 28
Do I need to come back - No       
Enemies - Catbats, Flame Throwers, Lava Lizards, Lava Toads
The Bonebuilder's land has been taken over by the Lava Lizards and their 
Orb 1 - Lava lizards I - ***^^ - Speak to Lumpy. He asks you to save the 
tribespeople from the lava lizards, who have invaded the village. Charge around 
the village, flaming the lava lizards as you go. You need to get them all in one 
go. They always follow a set pattern, so once you learn the pattern, it is 
relatively straightforward.
Orb 2 - Lava lizards II - ***** - Oh no! Another 5-star task! Fortunately, this 
one isn't too difficult. Again, the lava lizards follow a set pattern, so once 
you learn the pattern, it is fairly easy. Also, there are more eggs and they seem 
to hatch quicker.
Orb 3 - Dem bones - ****^ - You need 16 s.p. to do this task - You need to get 
the bones that have been stolen from Ooga. The lava toads have them in their 
mouths. To get them back, flame or spit a rock at the lava toads. Give them all 
back to Ooga and watch his bony friend's funky dance!

Section B2 - Crystal Glacier
Gems - 400       Orbs - 2       Talisman - Ice Crystal
Species - Ice Builders
Names - Widgie, Mankie, Kludgie, Iggy, Oggy, Shaman Tok, Shaman Tik, Chief Shaman 
Tuk, George
Butterfly Animals - Snowballs       Total No. Of Enemies - 38
Do I need to come back - No
Enemies - Ice Wizards, Snorabbits, Draclets
An icy glacier has been taken over by the evil Ice Wizards
Orb 1 - Draclet cave - ****^ - You need 15 s.p. to do this task - Use the powerup 
to fly through the cave. Flame the draclets as you go. Some are pretty hard to 
get, but persevere to get them all. Also, you need to get them all in one go.
Orb 2 - George the snow leopard - **^^^ - Speak to Shaman Tok. He wants you to 
find his precious snow leopard for him. Find George and follow him to the various 
holes in the thick ice. He wants some food, which is why he is trying to get a 
fish. Fry one for him by flaming one as it jumps out. Repeat twice more. He takes 
a liking to Spyro and begins to follow him (All together now : Aaaaaaah!). Lead 
him back to Shaman Tok.

Section B3 - Breeze Harbour
Gems - 400       Orbs - 2       Talisman - Glass Anchor
Species - Breezebuilders
Names - Beaky, Gobble, Fisher, Squawk
Butterfly Animals - Blobs       Total No. Of Enemies - 16
Do I need to come back - No
Enemies - Bucket Blubbers, Mines, Firemen Blubber
The Breezebuilder's harbour has been overrun by the Land Blubbers
Orb 1 - Mine blast - ****^ - Whenever you see a mine in the level, it needs to be 
destroyed. Leap into a cannon and fire at the mine (press O) There are eight of 
them in total. When you destroy them all, you receive an orb. 
Orb 2 - Gear Grab - ***** - You need 14 s.p. to do this task - Aarrgghh!! One of 
the hardest orb tasks in the entire game. 
When you get on the trolley, press O to fire at the sealed chest to open it. Jump 
over gaps in the track by pressing X. The arrows can be turned to let you go down 
different tracks by firing at them. TNT barrels need to be fired at to blow them 
up. Small crates need to be jumped over.
Once you get all 50 gears, you get a well-earned orb.

Section B4 - Zephyr
Gems - 400       Orbs - 4       Talisman - Ruby Bomb
Species - Land Blubbers   
Names - Colonel Blub, Sergeant Tub, Bo Peep, Cowleks, Private Romeo, Juliet, the 
Professor, Corporal Glug
Butterfly Animals - Caterpillars       Total No. Of Enemies - 29       
Do I need to come back - No
Enemies - Bird Bombers, Eaglets, TNT Throwers
The Breezebuilders counterattack on the Land Blubbers!
(These two levels are confusing - who started on the other first - did the Land 
Blubbers start on the Breezebuilders or vice versa?)
Orb 1 - Cowlek corral I - ***^^ - Bo Peep asks you to find her escaped cowleks 
(they are a cross between a cow, an elephant and a giraffe). Once you have found 
them, they need to be herded back to her by flaming and charging them. 3 are in 
the general area of the pen, but two are in the area to the south (where Private 
Romeo is). Once you present her with all five, you get an orb, but...
Orb 2 - Cowlek corral II - ***^^ - You need 2 s.p. to do this task - Oh no! Bo 
Peep discovers that there are still 2 missing! Go to the area to the right of the 
cowlek corral. Use the superflame to flame the bird bombers, the sealed chest and 
the cowleks. The cowleks need to be superflamed up two 'shelves' to reach the 
pen. From there, just follow the usual procedure to get them into the pen.
Orb 3 - Sowing seeds I - ***^^ - You need to plant the seeds that the Professor 
gives you to reach Juliet. Swallow the first seed and sow it in the patch of soil 
to the east of the Professor. Spit it in the soil there, jump onto the platform 
there and claim a second one. Swallow this and plant it in the patch in front of 
the Professor. Retrieve the other one (flame the plant) and plant it in the next 
patch along. Use these two platforms to reach the third seed. Glide back to the 
second platform and plant it by using T. Jump to the large chessboard-esque 
platform and swallow the seed there. Sow it, using T, in the patch to the left. 
Jump up the three platforms that grow and get rid of the TNT throwers. Get their 
seed and spit it into the remaining patch. From here, glide+hover to the ledge 
with gems. Collect the gems and glide to the next platform. The Professor gives 
Spyro the next orb.
Orb 4 - Sowing seeds II - ****^ - Swallow one of the Professor's seeds and glide 
to the steps. Climb them and leave the seed on the platform at the top. Glide 
down and repeat. This time, plant the seed. Swallow the other Use the new 
platform to reach the other side and plant the seed. Use it to reach Juliet.
(There is a mistake on this level - the guidebook claims there are 29 enemies on 
this level, but there are 30!)

Section B5 - Scorch
Gems - 400       Orbs - 2       Talisman - Emerald Scarab
Species - N/A
Names - Handel, Greta, Hunter
Butterfly Animals - Baskets       Total No. Of Enemies - 28
Do I need to come back - No
Enemies - Camels, Sharp Shooters, Swordmen
A desert palace is the base for Handel and Greta's spy shenanigans!1 - Barrel of 
Monkey - **^^^ - Speak to Hunter. He asks you to help him rescue the monkeys, who 
have escaped from the Avalar Zoo. Follow him around the raised area. When he 
stops under a tree, charge it. A monkey will fall out and into the basket. Repeat 
this five times and you get the orb. Don't let Hunter get hit - or Spyro, as it 
counts as a proper hit and Spyro changes colour.
Orb 2 - Capture the flags - ***** - You need 20 s.p. to do this task - Speak to 
Handel, who gives you the outline of this mission. You need to use the superflame 
powerup to fire at Bombo the Flagkeeper and retrieve the 3 flags. Each time, get 
as high up as possible and fire at him (or as close to him as possible). He will 
then fall down and challenge you to a race through Scorch, back to the palace. 
Charge after him, jumping and avoiding his bombs. When he gets close enough to 
Handel, he hands over the flag. Retrieve all 3 and Handel gives you an orb.

Section B6 - Fracture Hills
Gems - 400       Orbs - 3       Talisman - Bronze Flute
Species - Fauns and Satyrs
Names - Lila, Krista, Sheila, Spinner, Hunter, the Alchemist
Butterfly Animals - Pigs       Total No. Of Enemies - 29
Do I need to come back - Yes, with the headbash ability.
Enemies - Earthshapers, Big Bad Bushes, Bee Trees
The satyr's ...erm, different music has been ruined by the Earthshapers.
(This is also my least favourite level in the entire game - I hate this level so 
Orb 1 - Free the faun - ****^ - You need 14 s.p. to do this task - Once the 
supercharge powerup is activated, use it to supercharge around the level, keeping 
to the marked path as you go and breaking down doors. Use the speed to break down 
the door which has locked the faun inside the small building.
Orb 2 - Alchemist escort - ****^ - Speak to the Alchemist (some sort of 
anthropomorphic goat). He asks you to escort him past the mean old Earthshapers 
so that he can use his special potion to free Hunter, whose boots he has 
accidentally turned to stone. Follow him around the area and charge into 
whichever Earthshaper he wanders near to. Don't worry if he gets hit; he has an 
infinite amount of potions. Just learn the pattern he walks in and it should be 
Orb 3 - Earthshaper bash - ****^ - Once Hunter has been freed by the Alchemist, 
he asks you to help him get the Earthshapers. He wanders around the area and 
fires arrows at the Earthshapers. Once they're down, they need to be headbashed 
quickly. Again, Hunter follows a set pattern, so learn the pattern. You also need 
to be on your toes, as Hunter tends to fire at Earthshapers before you can get to 
them. Once you have killed the evil Earthshapers, you receive an orb.
(The Fracture Hills pigs seem to like the satyr's music - watch the pig's 
reaction as you free the second satyr!)

Section B7 - Magma Cone
Gems - 400       Orbs - 3       Talisman - Volcano Idol
Species - Fauns
Names - Loonie, Bippo, Chedda, Hunter, Moneybags
Butterfly Animals - Snails       Total No. Of Enemies - 19
Do I need to come back - No
Enemies - Ol' Crusties, Rockers, Party Crashers
A dormant volcano has been triggered back into life by the pesky Earthshapers.
Orb 1 - Party crashers - ***** - You need 2 s.p. to do this task - Once you have 
shut down the volcano and received the idol, glide to the platform supporting the 
volcano, which is behind Spyro. Speak to Chedda. He asks you to get rid of the 
party crashers. The only problem is that you can't get rid of them by flaming 
them. You need to swallow a small boulder (they are floating above the lava at 
the bottom) and fire it at one of them. Get all 12 and Chedda gives you the orb.
Orb 2 - Crystal geysers I - ***^^ - In the outside area there is a small volcano 
sculpture. You need to get inside it. Climb up a level and glide to one of the 
ladders which is raised above the ground. Climb into the sculpture and fall into 
the hole in the middle. You will find Hunter in a crystalline arena. He asks you 
if you want to play a game he has discovered. You need to collect 10 pieces 
of 'crystal popcorn' before he does. You can tell which hole they will come out 
of as steam moves towards that hole. Get 10 before Hunter and he gives you an orb.
Orb 3 - Crystal geysers II - ***** - I hate this orb task! It is definitely one 
of the hardest in the game. This time, you need to get 15 before Hunter. Follow 
the strategy above and persevere and you will get it (eventually).

Section B8 - Shady Oasis
Gems - 400       Orbs - 2       Talisman - Mystic Lamp
Species - Hippo
Names - Shorty, Grundy, Bruno, Grundy's relatives
Butterfly Animals - Peacocks       Total No. Of Enemies - 21
Do I need to come back - Yes, with the headbash ability
Enemies - Genies, Swipesters, Shield Swipesters, Thieves
The Hippos of Shady Oasis have been separated from their sacred Great Berry Bush.
Orb 1 - Catch 3 thieves - ****^ - Those of you who have played the first Spyro 
game will recognise this and groan. You have to chase three thieves who have each 
stolen a lamp. Each one haunts a different area. Once you have found a thief, 
chase it. They will run away, but they aren't as fast as Spyro. Once you are 
fairly near it, flame it to retrieve the lamp. Repeat this for each of the three 
thieves and you receive an orb.
Orb 2 - Free Hippos - ***^^ - You need 18 s.p. to do this task - Speak to Grundy 
and accept her challenge. You need to rescue her relatives who have been 
petrified (turned to stone). They need to be freed by headbashing open the rock. 
Follow Grundy around the small area and free each hippo as they are released. 
Once completed, Grundy hands over the orb as thanks.

Section B9 - Gulp's Overlook
Gems - N/A       Orbs - N/A       Talisman - N/A
Species - N/A
Names - N/A
Butterfly Animals - Chickens       Total No. Of Enemies - 0
Do I need to come back - No
Enemies - Gulp
A tower, high above Autumn Plains, is Gulp's residence.
Spyro needs to hit Gulp with the things the pterodactyls drop. After Gulp has 
taken a hit, he fires energy balls. The amount he fires changes as he takes more 
First off, some barrels are dropped. Put the camera behind Spyro and aim so that 
Gulp is in front of the barrel. Now charge. The barrel will fly up into the air 
and hit Gulp. Run to the perimeter of the arena and keep charging and jumping to 
avoid the energy balls.
Next up, bombs are dropped. Align the camera as before and flame them to send 
them crashing into Gulp. Again, charge and jump to avoid Gulp's retaliation.
Now rockets are dropped. Align the camera again and swallow and spit a rocket at 
Gulp. Charge and jump to avoid the enrgy balls. 
Now Gulp gets really angry. He can now swallow these objects and use them against 
you. Avoid the results of his misguided chompings and repeat the steps above. 
After a while, Gulp will be defeated.

Section B10 - Metro Speedway
Gems - 400       Orbs - 1       Talisman - N/A
Species - Humans
Names - The Mayor, Hunter
Butterfly Animals - N/A       Total No. Of Enemies - N/A
Do I need to come back - No
Enemies - Cat Burglars
The second speedway is set in an enormous city.
Get the first five pigeons and you will come out in an area with the other 
pigeons and some bungee jumpers.  Get them all and go to the next area by 
Supercharging along the green road.  You will come out in an area with badgers 
holding SLOW signs and several arches.  Get all the badgers by going in a circle, 
flaming them as you go and then go through the arches.  After the one perched on 
top of the wall, you will see another green road.  Supercharge along it to go 
through the final arch.
Orb 1 - Grab the Loot - ***** - Fly into the waterfall in the area with the first 
five pigeons. The Mayor is on the other side. He asks you to help Hunter get rid 
of some cat burglars. Agree to his task. Hunter flies along with a ray gun (who 
would trust Hunter with a ray gun?!?). When he sees a burglar, he shoots it. It 
then drops the sack it was carrying. Get the sack by flying through it. Get all 
the sacks and the Mayor gives you the orb as a token of appreciation.

Section B11 - Icy Speedway
Gems - 400       Orbs - 1       Talisman - N/A
Species - Ice Builders
Names - Hunter
Butterfly Animals - M/A       Total No. Of Enemies - N/A
Do I need to come back - No
Enemies - N/A
An island just off the coast of Crystal Glacier is the third speedway
Begin by diving straight down and supercharging into the four snowmobiles, 
heading in the opposite direction to them.  After the last one, veer to the left 
and get the arch.  Still supercharging, get the next four by leaping from island 
to island.  After the fifth, stop supercharging and glide straight up.  Go 
through the next arch and into the building.  Glide down and get the next one.  
Get the final one and then go around the edge of the course, flaming each monster 
and skater as you go.  After the last skater, glide up and get the gliders. 
Orb 1 - Parasail through rings - ****^ - Supercharge into the igloo in the area 
with the snowmobiles. Hunter is hiding inside. He challenges you to a spot of 
paragliding. Say yes and Hunter takes you to his speedboat. Move Spyro left or 
right and go through each ring. Once you get all 50, Hunter rewards you with an 

{  C. Winter Tundra                                         }

Gems - 400       Orbs - 3       Talisman - N/A
Species - N/A
Names - Elora, Moneybags, the Professor
Butterfly Animals - Penguins       Total No. Of Enemies - N/A
Do I need to come back - N/A
Enemies - N/A
A scenic winter palace is the base of operations for Ripto's last attempt at 
taking over Avalar
Orb 1 - Top of the waterfall - N/A - Near Canyon Speedway is a waterfall with an 
orb floating in the water.  To reach it, glide onto the wall surrounding the 
courtyard with the Super Portal (climb the steps leading up to Ripto and glide 
off) and walk along it until you reach an area with a waterfall on the other side 
of the wall.  Fall into it and dive into the waters below.  Follow the passage 
and you will come out in shallow water.  Paddle along and you will reach the orb.
Orb 2 - On the tall wall - N/A - Using the strategy outlined above, get onto the 
wall and an orb is waiting for you on the 
Orb 3 - Smash the rock - N/A - After gaining the headbash move from Moneybags, 
smash open the unusually large rock. Doing this to the smaller rocks also 
releases gems.

Section C1 - Mystic Marsh
Gems -400       Orbs - 3       Talisman - N/A
Species - Water Wizards
Names - Hydrar, Snoozle, the Professor, Basil the Explorer
Butterfly Animals - Frogs       Total No. Of Enemies - 36
Do I need to come back - No
Enemies - Spider Monkeys, Meta-Snails, Tuskers, Dingo Thieves
The Mystic Marsh fountains have mysteriously turned off.
Orb 1 - Fix the fountain - N/A - You need 20 s.p. to do this task - Finish the 
Orb 2 - Very versatile thieves! - ****^ - You need 20 s.p. to do this task - 
Speak to Basil. He asks you to hunt down the four dingo thieves who have stole 
his spark plugs. To capture them, you need to chase them. Apply the skills you 
learnt in the similar scenario in Shady Oasis here and it should be easy.
Orb 3 - Retrieve professor's pencil - ****^ - You need 20 s.p. to do this task - 
Speak to the Professor. He has lost his pencil and wants you to return it to him. 
He gives you an egg and asks you to trade the egg for the pencil. 
Swallow the egg and take it to the bird's nest. Spit it into the nest using T. 
The bird gives you a seed.
Swallow the seed and take it to the plant pot. Spit it into the pot using T. The 
plant grows and a rubber duck grows.
Swallow the rubber duck and take it to the ducks on the lake. Spit it in the lake 
near the mother duck using T and she gives you an onion.
Swallow the onion and take it to the cauldron. Spit it into the cauldron using T 
and you receive a gold coin.
Swallow the coin and take it to the fountain. Investigate it using T. There are 
several coins set in it. Spit the coin into the gap where the missing one should 
go and the fountain spits out the pencil.
Give the pencil to the Professor and he hands over an orb out of gratitude.

Section C2 - Cloud Temples
Gems - 400       Orbs - 3       Talisman - N/A
Species - Wizards
Names - Alaric, Murgen, Bartle, Agent Zero
Butterfly Animals - Sheep       Total No. Of Enemies - 23
Do I need to come back - No
Enemies - Warlocks, Rammers, Spitsters, Trolls
Evil warlocks have invaded the wizard's home
Orb 1 - Break down doors - N/A - Finish the level.
Orb 2 - Agent Zero's hideout - ****^ - Talk to Agent Zero (the big ginger guy) 
and he tells you about his secret hideout. You need to follow him to this secret 
hideout by hiding behind trees. When you hide behind a tree, he can't see you. To 
know whether he can or can't see you, rotate the camera so that Agent Zero is in 
the centre. If the tree blocks most of him out, he can't see you. Once you reach 
his hideout, he gives you an orb.
Orb 3 - Ring tower bells - ***^^ - You need 21 s.p. to do this task - Use the icy 
breath powerup to freeze the trolls and then use them as steps to ring the bells. 
It shouldn't take you long to work out the order to freeze them in and it is 
quite a fun task to do. Once you have rung the first two bells, you are 
transported up a level where there is another bell and a rocket. Use the rocket 
to open the sealed casket near Agent Zero.

Section C3 - Robotica Farms
Gems - 400       Orbs - 3       Talisman - N/A
Species - RoboFarmers
Names - Farmer GreeneBeene, Farmer Applebee, Farmer John, Farmer Barleycorn
Butterfly Animals - Sheep       Total No. Of Enemies - 22
Do I need to come back - No
Enemies - Barrelbugs, Spinners, Bug Bombers
Pesky flies are eating all the Robotica Farms crops.
Orb 1 - Switch on bug light - N/A - Finish the level.
Orb 2 - Clear tractor path - ****^ - You need 15 s.p. to do this task - Once the 
supercharge powerup is activated, speak to Farmer Barleycorn. You need to 
supercharge around the tractor path, smashing large pumpkins as you go. Also, the 
barn needs opening. Open the doors by ramming into them.
Orb 3 - Exterminate crow bugs - ****^ - Converse with Farmer Applebee and he sets 
you an orb task. Go to the hilly field behind him. To exterminate the crow bugs, 
jump onto a mound near the scarecrow they are currently on. Glide towards one 
side of the scarecrow. As they evacuate the scarecrow, they will fly right in 
front of you. Quickly flame them. Repeat to get all four.

Section C4 - Metropolis
Gems - 400       Orbs - 4       Talisman - N/A
Species - Droids
Names - Manager Droid, Maintenance Droid, Logistics Droid, Inventor Droid
Butterfly Animals - Eggs       Total No. Of Enemies - 22
Do I need to come back - No
Enemies - Death Cows, Laser Cows, Ox, Sheep Saucers, Oinkers
The Robotica Farms animals have rebelled against those who imprisoned them!
Orb 1 - Conquer invading cows - N/A - Finish the level.
Orb 2 - Shoot down sheep saucers I - ****^ - You need 9 s.p. to do this task - 
Speak to the Inventor Droid after she gives you orb 1. She asks you to help 
destroy the invading sheep saucers. Use the combination powerup and fly around 
the area, flaming the saucers as you go. It is a good idea to tackle them from 
the front, as they fire at you from the back. Once you get all 3, the Inventor 
Droid gives you the orb out of gratitude, but...
Orb 3 - Shoot down sheep saucers II - ***** - You need 9 s.p. to do this task - 
The previous three sent out a distress call - more saucers are attacking! This 
time, there are five sheep saucers to contend with. Fly around the area and get 
them from the front, or dart about a lot when getting them from behind, to avoid 
getting hurt. Once all five are down, you get another orb.
Orb 4 - Ox bombing - ****^ - Speak to the Logistics Droid. He shows you the 
troublesome ox and asks you to help get rid of it. You need to skate around the 
arena and fire bombs back at the ox as he fires them at you. The best way to do 
this is to stand on the normal platform (not on the ice) and stand as far forward 
as possible without actually treading on the ice. When the ox fires bombs in the 
middle, which will then head straight towards you, wait until they reach the 
centre of the arena and move forwards. Spyro will launch himself towards the 
bomb. Flame it and it will zoom off and hit the ox. Repeat a few more times and 
the ox is history.

Section C5 - Ripto's Arena
Gems - N/A       Orbs - N/A       Talisman - N/A
Species - N/A
Names - N/A
Butterfly Animals - Sheep       Total No. Of Enemies - 0
Do I need to come back - No
Enemies - Ripto, Ripto+Mecha-Gulp, Ripto+Mecha-hawkarea behind the Winter Tundra 
castle is the setting for Spyro's final battle!
The final boss and very hard it is too. You need to destroy Ripto in each of his 
three different forms. It is very irritating when you get to his final form and 
he kills you - you have to start all over again!
In his first form, he just faces you in the normal manner. The aim is to collect 
three charged-up orbs and use them against him. When you collect three, you gain 
a powerup for a short time (see section 1:K for the powerup index and the 
Charge around the arena when Ripto attacks to avoid getting hit.
Next, Ripto summons a mechanical Gulp. Apply the same tactics as before, but keep 
in mind Ripto+Mecha-Gulp can also use the orbs against you.
Now things really heat up! Ripto and Spyro take to the skies in an almighty 
finale. A simple, but effective way to kill Ripto in his deadliest form is to fly 
really high up and then divebomb his Mecha-hawk. Alternatively, swoop down low 
and climb up underneath the mechanical beast.

Section C6 - Canyon Speedway
Gems - 400       Orbs - 1       Talisman - N/A
Species - Cowboys
Names - Hunter
Butterfly Animals - N/A       Total No. Of Enemies - N/A
Do I need to come back - No
Enemies - N/A
A desert canyon is the setting for the final speedway.
This is by far the easiest speedway.  Get the eight rams, then after the eighth, 
get the eight rings.  Land on the road and supercharge around, getting all eight 
bikes as you go.  After the last one, you will come out in a miniature canyon.  
Flame all eight vultures and you will have completed Canyon Speedway.
Orb 1 - Shoot down balloons - Hunter doesn't give a rating for this task! - To 
get the orb, go to the area with the vultures.  In the cliff wall is a room with 
Hunter in it.  Speak to him and do the task.  The task is to shoot down several 
targets whilst flying in Hunter's remote controlled plane. The easiest way to do 
it is to hold down Circle to fire and just move the target around the screen. The 
last few are quite difficult to get but practice and you should be able to get 
them. When completed, Hunter gives you an orb.

{  D.Dragon Shores                                          }

Gems - N/A       Orbs - N/A       Talisman - N/A
Species - Gnorcs
Names - Showman Gniles, Showman Gnick, Showman Gnelson, Showman Gnorm, Showman 
Gned, Showman Gnigel
Butterfly Animals - N/A       Total No. Of Enemies - N/A
Do I need to come back - No
Enemies - N/A
Spyro and Sparx finally take their well-earned break at Dragon Shores.
Dragon Shores is a theme park with several attractions and sideshows. Win the 
sideshows and ride the attractions to win tokens. When you have all 10 tokens, 
you can access the renowned Dragon Shores theatre where you can watch your 
favourite cut-scenes again and again!
Showman Gnick's Dunking Booth - Spit the baseball at the target to dunk the 
Colossus yeti, a Fracture Hills Earthshaper and the Sunny Beach chef. Use the T 
button to aim.
Showman Gnelson's Shooting Gallery - Showman Gnelson challenges you to complete 
three rounds of shooting fun. First, you have to send 10 rubber ducks to 
oblivion. Aim for the back and keep firing - that way, you hit the ones at the 
back and any ones at the front who drift in the way!
Now you have to send 8 shock-stick Water Workers to hell. Keep on your toes and 
keep firing.
Finally, you have to give 10 lizards a fiery death. Keep the target close to the 
ground and keep firing.
Showman Gnorm's Tunnel Of Love - Spyro takes a trip on the Tunnel Of Love and 
wins a token. Who Spyro comes out with is randomly generated, which gives some 
very strange combinations!
Showman Gnigel's Rollercoaster - The aim of this rollercoaster is to avoid the 
obstacles and pop all the balloons.
The first time you ride, sections of the track are closed off. Jump over the 
Sunny Beach turtles and the Hurricos Electrolls and keep popping those balloons!
Now, Gnigel opens more track. Apply the same tactics as before and it is easy to 
get the next token.
For the last round, Gnigel installs a mini-cannon on your cart. Use the O button 
to fire. Pop all the green balloons and fire at the red balloons. Apart from 
this, the rest of the course is very similar.
Now, speak to Showman Gned. He will open the theatre for you (providing you have 
10 tokens!).
Also, there is a door which requires 10,000 gems and 64 orbs to open (all gems 
and all orbs in game). By now, you should have the requirements. If not, go back 
and retrieve the last few gems and orbs.
When the door opens, there is a superflame powerup inside. Use it. You can now 
kiss the normal flame goodbye - this superflame is permanent! Now, let's go and 
get the Skill Points!

{  E.Skill Points                                           }

At Dragon Shores, an extra page is added to the Guidebook - the Skill Points 
page.The Skill Points are sort of like a test set by Insomniac Games. They show 
how skilled you are at Spyro 2 and if you get all 16 of them, then you will be 
rewarded. Here is a complete list of the Skill Points as they appear in my 
Level                                 Skill Point
1.Skelos Badlands                     All Cacti    
2.Hurricos                            All Windmills  
3.Colossus                            Perfect in Hockey     
4.Fracture Hills                      3 Laps of Supercharge   
5.Crush's Dungeon                     Perfect     
6.Gulp's Overlook                     Perfect    
7.Ripto's Arena                       Perfect     
8.Scorch                              All Trees   
9.Ocean Speedway                      Under 1:10    
10.Metro Speedway                     Under 1:15   
11.Icy Speedway                       Under 1:15    
12.Canyon Speedway                    Under 1:10     
13.Idol Springs                       Land on Idol     
14.Aquaria Towers                     All Seaweed    
15.Gulp's Overlook                    Hit Ripto  
16.Skelos Badlands                    Catbat Quartet   
When you get each Skill Point, a small noise indicates that you have got it.
Here's a guide as to how to obtain the Skill Points:
-To get skills 1, 2, 8 and 14, you simply have to superflame all of that item on 
the level. For instance, Skill Point number 1 requires you to superflame all the 
cacti on Skelos Badlands, so you just complete the level again, flaming each 
cacti as you progress
-For number 3, you have to score 5:0 in the one-on-one hockey game, with you 
getting 5 and the opponent getting 0.
-For number 4, use the supercharge as you would normally do to rescue the trapped 
faun, but instead of charging into the door, turn left.  Run through the two 
pyramids again.  Repeat this for another two laps and the point is yours.
-For numbers 5, 6 and 7, you have to kill each boss without being hit yourself.
-For numbers 9, 10, 11 and 12, you have to complete each speedway under the 
relevant time.  
-To get number 13, you need to glide onto the idol standing near the hulagirls.
-For number 15, use the superflame to target and hit Ripto.
-For number 16, go just past the portal back to Autumn Plains.  There is an area 
with four Catbats in it.  If you move towards them they fly up, preventing you 
from flaming them.  To get them, pick each one off from a distance using the 

You get a reward for every two you get in the form of an extra life.  When you 
get 8, an epilogue is added to the guidebook, explaining what happened to each 
character after the events of the game.  When you get all 16, an extra bit is 
added, showing you various enemies which were going to be in the game, but were 
taken out for various reasons.


{  A.Cheats.                                                }

Here are all the cheats I have for Spyro 2. If anyone has any more, please e-mail 
them to me and I will put them on the walkthrough

Again, these cheats are based on the European (PAL) version of the game. There 
currently aren't any available for the North American (NTSC) version - sorry!

Crash Team Racing Demo - 
To get the secret demo of CTR, press L1 and R2 and [] at the title screen. You 
can play the demo in 1-player, 2-player or even 4-player modes!

End credits - 
Pause the game then press [], O, [], O, [], O, L, R, L, R, L, R

Get all abilities - 
Pause the game then press O, O, O, O, []

Make Spyro pink - 
Pause the game then press U, R, D, L, U, [], R1, R2, L1, L2, U, 
L, D, R, U, []

Make Spyro yellow - 
Pause the game then press U, R, D, L, U, [], R1, R2, L1, L2, U, L, D, R, U, U

Make Spyro black - 
Pause the game then press U, R, D, L, U, [], R1, R2, L1, L2, U, L, D, R, U, D

Make Spyro red - 
Pause the game then press U, R, D, L, U, [], R1, R2, L1, L2, U, L, D, R, U, O

Make Spyro green - 
Pause the game then press U, R, D, L, U, [], R1, R2, L1, L2, U, L, D, R, U, T

Make Spyro blue - 
Pause the game then press U, R, D, L, U, [], R1, R2, L1, L2, U, L, D, R, U, X

Big Head mode - 
Pause the game then press U, U, U, U, R1, R1, R1, R1, O

Flat mode - 
Pause the game then press L, R, L, R, L2, R2, L2, R2, []

Extra hit point - 
Pause the game then press [], U, [], D, [], L, [], R, O

I haven't tested these, so I don't know if they work!!

{  B.Cheat cartridges.                                      }

Here are some cheat cartridge codes for those of you who use them.
I have only managed to salvage GameShark/Pro Action Replay codes, but I will try 
and find some more in due course.

North American (Ripto's Rage - NSTC) version.

Unlimited lives:
8006712C 0063 

Unlimited health:
8006A248 0003 

Swimming Ability learned:
80064682 0001 

Climbing ability learned:
80064686 0001 

Headbash ability learned:
8006468A 0001 

All gems:
800670CC FFFF 

All orbs:
3006702C 00FF 

D00683A0 0020
3006A1C9 000F 

Unlock all levels:
50000F02 0000
8006B084 0101

European (Gateway to Glimmer - PAL) version.

Unlimited lives:
8006C614 0005 

Unlimited health:
8006DE50 0003 

D0070692 DFFF
8006DDD1 000F

{  C.Walkthrough history.                                   }

Began writing the walkthrough.
Wrote from the start up to the beginning of the walkthough.

Finished off writing the walkthrough.
Went through and checked for spelling mistakes.

E-mailed entire file to GameFAQs asking if they could put it on the site.

Discovered that GameFAQs has put my walkthrough on it's site. I received an e-
mail from a representative of GameAdvice and VideoGame Strategies who wanted to 
also have it on the sites. I let him. Follow his example. If you want the 
walkthrough, ask me.

Updated the walkthrough in a few places and renamed the walkthrough 'version 
1.1'. I also added a few codes for a cheat cartridge under section 3B . Added 
some new info to the News section (1G). E-mailed new, updated walkthrough to both 
GameFAQs and GameAdvice/VideoGame Strategies.

Added more Spyro 3 news. Corrected section 1H (Controlling Spyro) after realising 
I had missed the START button controls.

Added more info to the news section. E-mailed new, updated walkthrough to both 
GameFAQs and GameAdvice/VideoGame Strategies.

Added the address for another site that wanted this walkthrough in several 
places. You can now find this walkthrough at PSXCodez as well.

Added the new section 3E, 'My other walkthroughs' as my project over the last few 
weeks has been a guide to Ape Escape. The details of it can be found in 3F.

Added a load more under section 1G (Spyro News). 

Sent the latest edition of the FAQ to the usual sites, under the new version 
number - 1.5

After adding some stuff under section 1G, I posted the latest edition to the 
usual sites under verion 1.6

Recived an e-mail from Freshly Baked Games asking if they could use my guides, 
meaning the guide can be found at as well. Also got an e-mail 
from Cheat Code Central, meaning this can also be located there.
Sent the new walkthrough off under 1.7

Got an e-mail from Game Experts, meaning this guide can now be found at

I wrote up the details of my newest guide, the guide to Spyro 3, in section 3F.

E-mailed the new version, with the Spyro 3 guide details, to the usual sites.

Recived an e-mail from Neoseeker, meaning the guide can now be found there.

Updated the Spyro 3 information.

Updated the entire walkthrough. Sent it off to all the sites under version 1.9

Added the details of my latest walkthrough (Chicken Run) to 3F.

Updated list of locations. Sent it off under version 2.0

After getting a new computer and spending hours transferring files, I got my 
guides over. I updated the site list.

Added a new cheat.

Updated the Chicken Run guide site list.

Updated the site list. Sent off guide under version 2.1

Updated the Spyro 3 site list.

Updated all the site lists. Classified it as version 2.2

Updated the site lists.

Updated the site lists.

Received an e-mail from GamesOver, meaning the guide can now be found there too. 
Updated site lists and sent guide off under version 2.3

Added some new information regarding Spyro 4 in the Spyro News section (1G).

Updated site lists and renamed guide version 2.4

Updated site lists.

Updated guide and renamed version 2.5

Updated site lists. Have begun work on my new FAQ.

Changed format of the section on my other walkthroughs.

Renamed guide version 2.6

Updated news section (1G).

Updated site list.

Renamed guide version 2.7

{  D.Credits.                                               }

Here are my credits, in no particular order.
I thank:
The Telegraph company (an English newspaper)  - 
For accepting my entry to a competition and giving me first prize - my 
Sony - 
For making an excellent console and publishing a fine piece of software.
Insomniac - 
For making one of the only sequels to a game which is a darn sight better than 
the first (the only other two I can think of are Sonic 2 and Alundra 2).
Claire Egan - 
For being the owner of the PlayStation where I first witnessed Spyro. If it had 
not been for her, I probably wouldn't have Spyro 2!
Samy and Dim - 
For their orb task scoring system. Nice one!
Ryuuko - 
For letting me use his disclaimer in my walkthrough.
Luke Wagner - 
For sending the extra hit point cheat.
GameFAQs - 
For displaying my walkthrough on their site.
GameAdvice/VideoGame Strategies -  
For also displaying my walkthrough on their site.
PSXCodez - 
For also displaying my walkthrough on their site.
FBGames - 
For displaying my walkthrough.
Cheat Code Central - 
For having this walkthrough.
Game Experts - 
For displaying this walkthrough.
Neoseeker - 
For having the guide.
Gaming Planet - 
For having the guide.
a2zweblinks - 
For displaying the guide.
Spyro Club - 
For showing the guide. Also an excellent Spyro fan site!
Ultimate FAQs - 
For displaying the guide.
PSX Cheaters World - 
For having the guide.
Xploded - 
For showing the guide.
GamesOver - 
For having the guide.
Australian Cheats - 
For showing the guide.
CheatCodes - 
For showing the guide.

{  F.My other walkthroughs.                                 }

Hey, I know! How about a bit of shameless advertising while you are still here?
I have also done walkthroughs for:

Spyro 2 (PlayStation)
Spyro 3 (PlayStation)
Ape Escape (PlayStation)
Chicken Run (PlayStation)

Spyro: Season Of Ice (Gameboy Advance)

{  F.Peace.                                                 }

DO - 
Own Spyro, Spyro 2 and Spyro 3.
Use this walkthrough to aid you on your quest in Avalar.

Copy any part of this walkthrough.

Erm, I think that's about it. Good luck on your quest in Avalar and e-mail me if 
you want anything else in the walkthrough or a walkthrough for one of my other 
games or permission to use the walkthrough on your site.

'Come with Spyro to a magical, enchanted kingdom...
And set fire to it.'
1999 Spyro 2 English advertising campaign.

Peace, man.

Christopher Hyde

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